//TAGAP_START
//=====================================================================
// ZOMBIE PENGUINS
//=====================================================================

//=====================================================================
// SPARK RUBBLE
//=====================================================================
ENTITY tempspark
OFFSET SIZE 28 0
STAT FX_SPARKS
STAT FX_NOENV_FX
END

//=====================================================================
// CORPSES
//=====================================================================
ENTITY zombie_1_corpse
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 zombie/zombie1
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 0 14 zombie/wing
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -15
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_X -1
SPRITEVAR 3 OFFS_Y 33
SPRITEVAR 4 BIAS -10
SPRITEVAR 4 FADE_TOGGLE 1000
SPRITEVAR 4 FRAME 3
SPRITEVAR 4 OFFS_X -11
SPRITEVAR 4 OFFS_Y 24
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 50
SPRITEVAR 5 BIAS_NEG 10
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 BIAS -12
SPRITEVAR 6 BOB -25
SPRITEVAR 6 OFFS_X 11
SOUND STATIC S_DIE world/gore_1
SOUND STATIC S_PHYSICS common/impact_general
THINK NONE 0 NONE 0
MOVETYPE WALK 6
OFFSET FX_OFFSET 10 20
OFFSET SIZE 18 58
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT NOLIST
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 1000
EFFECT GIB GORE_GIBS 0 0 0
END
//=====================================================================
ENTITY zombie_2_corpse
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 11 17 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE STATIC 0 NONE 2 16 zombie/zombie2
SPRITE STATIC 1 NONE 2 16 zombie/zombie2
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_Y -11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_Y -11
SPRITEVAR 4 BIAS 6
SPRITEVAR 4 OFFS_X 6
SPRITEVAR 4 OFFS_Y 30
SPRITEVAR 5 BIAS 6
SPRITEVAR 5 FADE_TOGGLE 1000
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 OFFS_X -7
SPRITEVAR 5 OFFS_Y 28
SPRITEVAR 6 ANIMATE_BIAS 1
SPRITEVAR 6 BIAS 100
SPRITEVAR 6 BIAS_NEG 33
SPRITEVAR 6 BIAS_OFFS_X 2
SPRITEVAR 6 OFFS_X -2
SPRITEVAR 6 OFFS_Y -7
SPRITEVAR 6 USEGROUND
SOUND STATIC S_DIE world/gore_1
SOUND STATIC S_PHYSICS common/impact_general
THINK NONE 0 NONE 0
MOVETYPE WALK 6
OFFSET FX_OFFSET 0 20
OFFSET SIZE 18 54
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT NOLIST
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 1000
EFFECT GIB GORE_GIBS 0 0 0
END
//=====================================================================
ENTITY zombie_3_corpse
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 14 zombie/wing
SPRITE STATIC 0 NONE -7 44 zombie/zombie3
SPRITE STATIC 1 NONE -18 33 zombie/zombie3
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -15
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BIAS -12
SPRITEVAR 3 BOB -25
SPRITEVAR 3 OFFS_X 11
SPRITEVAR 4 BOB -40
SPRITEVAR 4 FRAME 1
SPRITEVAR 5 BOB -40
SPRITEVAR 5 FADE_TOGGLE 1000
SPRITEVAR 5 FRAME 3
SPRITEVAR 6 ANIMATE_BIAS 1
SPRITEVAR 6 BIAS 100
SPRITEVAR 6 BIAS_NEG 33
SPRITEVAR 6 BIAS_OFFS_X 2
SPRITEVAR 6 OFFS_X -2
SPRITEVAR 6 OFFS_Y -7
SPRITEVAR 6 USEGROUND
SOUND STATIC S_DIE world/gore_1
SOUND STATIC S_PHYSICS common/impact_general
THINK NONE 0 NONE 0
MOVETYPE WALK 6
OFFSET FX_OFFSET 0 20
OFFSET SIZE 18 53
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT NOLIST
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 1000
EFFECT GIB GORE_GIBS 0 0 0
END
//=====================================================================
ENTITY zombie_4_corpse
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 zombie/zombie4
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE -2 16 zombie/wing
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS 15
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BIAS -20
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_X -1
SPRITEVAR 3 OFFS_Y 33
SPRITEVAR 4 BIAS -20
SPRITEVAR 4 FADE_TOGGLE 1000
SPRITEVAR 4 FRAME 3
SPRITEVAR 4 OFFS_X -11
SPRITEVAR 4 OFFS_Y 24
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 BIAS -15
SPRITEVAR 6 BOB -25
SPRITEVAR 6 INVERTFACE
SPRITEVAR 6 OFFS_X 11
SOUND STATIC S_DIE world/gore_1
SOUND STATIC S_PHYSICS common/impact_general
THINK NONE 0 NONE 0
MOVETYPE WALK 6
OFFSET FX_OFFSET 0 20
OFFSET SIZE 18 53
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT NOLIST
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 1000
EFFECT GIB GORE_GIBS 0 0 0
END
//=====================================================================
ENTITY zombie_5_corpse
SPRITE STATIC 0 NONE -6 -6 player/leg2
SPRITE STATIC 0 NONE 8 17 zombie/wing
SPRITE STATIC 0 NONE -2 7 player/body
SPRITE STATIC 0 NONE 6 17 zombie/wing
SPRITE STATIC 0 NONE 8 46 zombie/zombie5
SPRITE STATIC 1 NONE 9 13 zombie/zombie1
SPRITE STATIC 0 NONE -6 -6 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS 10
SPRITEVAR 1 ANGLEOFFSET 15
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_Y -11
SPRITEVAR 2 BOB -25
SPRITEVAR 2 ANGLEOFFSET -15
SPRITEVAR 3 BIAS 10
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_Y -11
SPRITEVAR 4 BOB -40
SPRITEVAR 4 FRAME 1
SPRITEVAR 5 BOB -40
SPRITEVAR 5 FADE_TOGGLE 1000
SPRITEVAR 5 FRAME 3
SPRITEVAR 5 OFFS_X -11
SPRITEVAR 5 OFFS_Y 24
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 ANIMATE_BIAS 1
SPRITEVAR 6 BIAS 100
SPRITEVAR 6 BIAS_NEG 33
SPRITEVAR 6 BIAS_OFFS_X 2
SPRITEVAR 6 OFFS_X -2
SPRITEVAR 6 OFFS_Y -7
SOUND STATIC S_DIE world/gore_1
SOUND STATIC S_PHYSICS common/impact_general
THINK NONE 0 NONE 0
MOVETYPE WALK 6
OFFSET FX_OFFSET 0 20
OFFSET SIZE 16 48
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT NOLIST
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 1000
EFFECT GIB GORE_GIBS 0 0 0
END
//=====================================================================
ENTITY zombie_5_corpse_b
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 zombie/zombie5
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 0 14 zombie/wing
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -15
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_X -1
SPRITEVAR 3 OFFS_Y 33
SPRITEVAR 4 BIAS -10
SPRITEVAR 4 FADE_TOGGLE 1000
SPRITEVAR 4 FRAME 3
SPRITEVAR 4 OFFS_X -11
SPRITEVAR 4 OFFS_Y 24
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 50
SPRITEVAR 5 BIAS_NEG 10
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 BIAS -12
SPRITEVAR 6 BOB -25
SPRITEVAR 6 OFFS_X 11
SOUND STATIC S_DIE world/gore_1
SOUND STATIC S_PHYSICS common/impact_general
THINK NONE 0 NONE 0
MOVETYPE WALK 6
OFFSET FX_OFFSET 10 20
OFFSET SIZE 18 58
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT NOLIST
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 1000
EFFECT GIB GORE_GIBS 0 0 0
END

//=====================================================================
// BASIC ZOMBIE
//=====================================================================
ENTITY zombie_1
DESCRIBE Basic_zombie
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 zombie/zombie1
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 0 14 zombie/wing
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -15
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 ANIMATE_FACE 1
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 FRAME_INACT 1
SPRITEVAR 3 OFFS_X -1
SPRITEVAR 3 OFFS_Y 33
SPRITEVAR 4 BIAS -10
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 FRAME_INACT 3
SPRITEVAR 4 OFFS_X -11
SPRITEVAR 4 OFFS_Y 24
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 BIAS -12
SPRITEVAR 6 BOB -25
SPRITEVAR 6 OFFS_X 11
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.8
OFFSET SIZE 18 58
ACID pingu
CORPSE zombie_1_corpse 0
STAT AI_DEATHJUMP_NULL
STAT AI_RANDOMIZE_SPEED 45
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// SLEEPY ZOMBIE
//=====================================================================
ENTITY zombie_2
DESCRIBE Sleepy_zombie
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 11 17 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE STATIC 0 NONE 2 16 zombie/zombie2
SPRITE STATIC 1 NONE 2 16 zombie/zombie2
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_Y -11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_Y -11
SPRITEVAR 4 BIAS 6
SPRITEVAR 4 OFFS_X 6
SPRITEVAR 4 OFFS_Y 30
SPRITEVAR 5 BIAS 6
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 FRAME_INACT 2
SPRITEVAR 5 OFFS_X -7
SPRITEVAR 5 OFFS_Y 28
SPRITEVAR 6 ANIMATE_BIAS 1
SPRITEVAR 6 BIAS 100
SPRITEVAR 6 BIAS_NEG 33
SPRITEVAR 6 BIAS_OFFS_X 2
SPRITEVAR 6 OFFS_X -2
SPRITEVAR 6 OFFS_Y -7
SPRITEVAR 6 USEGROUND
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.6
OFFSET SIZE 18 54
ACID pingu2
CORPSE zombie_2_corpse 0
STAT AI_DEATHJUMP_NULL
STAT AI_RANDOMIZE_SPEED 30
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// INSANE ZOMBIE
//=====================================================================
ENTITY zombie_3
DESCRIBE Insane_zombie
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 14 zombie/wing
SPRITE STATIC 0 NONE -7 44 zombie/zombie3
SPRITE STATIC 1 NONE -18 33 zombie/zombie3
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -15
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 1 USEGROUND
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BIAS -12
SPRITEVAR 3 BOB -25
SPRITEVAR 3 OFFS_X 11
SPRITEVAR 3 USEGROUND
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 4 BOB -40
SPRITEVAR 4 FRAME_INACT 1
SPRITEVAR 5 BOB -40
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 FRAME_INACT 3
SPRITEVAR 6 ANIMATE_BIAS 1
SPRITEVAR 6 BIAS 100
SPRITEVAR 6 BIAS_NEG 33
SPRITEVAR 6 BIAS_OFFS_X 2
SPRITEVAR 6 OFFS_X -2
SPRITEVAR 6 OFFS_Y -7
SPRITEVAR 6 USEGROUND
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.9
OFFSET SIZE 18 53
ACID pingu3
CORPSE zombie_3_corpse 0
STAT AI_DEATHJUMP_NULL
STAT AI_RANDOMIZE_SPEED 50
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// HIGH ZOMBIE
//=====================================================================
ENTITY zombie_4
DESCRIBE High_zombie
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 zombie/zombie4
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE -2 16 zombie/wing
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS 15
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 ANIMATE_FACE 1
SPRITEVAR 3 BIAS -20
SPRITEVAR 3 FRAME_INACT 1
SPRITEVAR 3 OFFS_X -1
SPRITEVAR 3 OFFS_Y 33
SPRITEVAR 4 BIAS -20
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 FRAME_INACT 3
SPRITEVAR 4 OFFS_X -11
SPRITEVAR 4 OFFS_Y 24
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 BIAS -15
SPRITEVAR 6 BOB -25
SPRITEVAR 6 INVERTFACE
SPRITEVAR 6 OFFS_X 11
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.6
OFFSET SIZE 18 58
ACID pingu
CORPSE zombie_4_corpse 0
STAT AI_DEATHJUMP_NULL
STAT AI_RANDOMIZE_SPEED 25
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// GRUMPY ZOMBIE
//=====================================================================
ENTITY zombie_5
DESCRIBE Grumpy_zombie
SPRITE STATIC 0 NONE -6 -10 player/leg2
SPRITE STATIC 0 NONE 8 13 zombie/wing
SPRITE STATIC 0 NONE -2 3 player/body
SPRITE STATIC 0 NONE 6 13 zombie/wing
SPRITE STATIC 0 NONE 8 42 zombie/zombie5
SPRITE STATIC 1 NONE 9 9 zombie/zombie1
SPRITE STATIC 0 NONE -6 -10 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS 10
SPRITEVAR 1 ANGLEOFFSET 15
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_Y -11
SPRITEVAR 2 BOB -25
SPRITEVAR 2 ANGLEOFFSET -15
SPRITEVAR 3 BIAS 10
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_Y -11
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 4 BOB -40
SPRITEVAR 4 FRAME_INACT 1
SPRITEVAR 5 BOB -40
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 FRAME_INACT 3
SPRITEVAR 5 OFFS_X -11
SPRITEVAR 5 OFFS_Y 24
SPRITEVAR 6 ANIMATE_BIAS 1
SPRITEVAR 6 BIAS 100
SPRITEVAR 6 BIAS_NEG 33
SPRITEVAR 6 BIAS_OFFS_X 2
SPRITEVAR 6 OFFS_X -2
SPRITEVAR 6 OFFS_Y -7
SPRITEVAR 6 USEGROUND
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.55
ACID pingu2
OFFSET SIZE 20 48
CORPSE zombie_5_corpse 0
STAT AI_DEATHJUMP_NULL
STAT AI_RANDOMIZE_SPEED 28
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT FX_GROUNDFIX 5
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END

//=====================================================================
// TOOL ZOMBIE: HAMMER
//=====================================================================
ENTITY t_hammer_gib
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_hammer
SPRITEVAR 0 ANGLEOFFSET -24
SOUND DYNAMIC S_PHYSICS dynamic/impact_tool
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 6
OFFSET SIZE 10 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 85
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 0
END
//=====================================================================
ENTITY zombie_t_hammer
DESCRIBE Tool_(hammer)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE DYNAMIC 0 NONE 28 15 zombie/tool_hammer
SPRITE STATIC 0 NONE 27 13 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 zombie/zombie1
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -12
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 ANGLEOFFSET -24
SPRITEVAR 2 BIAS -10
SPRITEVAR 2 BOB -50
SPRITEVAR 3 ANGLEOFFSET -24
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 BOB -50
SPRITEVAR 4 BOB -25
SPRITEVAR 5 ANIMATE_FACE 1
SPRITEVAR 5 BIAS -10
SPRITEVAR 5 FRAME_INACT 1
SPRITEVAR 5 OFFS_X -1
SPRITEVAR 5 OFFS_Y 33
SPRITEVAR 6 BIAS -10
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 FRAME_INACT 3
SPRITEVAR 6 OFFS_X -11
SPRITEVAR 6 OFFS_Y 24
SPRITEVAR 7 ANIMATE_BIAS 1
SPRITEVAR 7 BIAS 100
SPRITEVAR 7 BIAS_NEG 33
SPRITEVAR 7 BIAS_OFFS_X 2
SPRITEVAR 7 OFFS_X -2
SPRITEVAR 7 OFFS_Y -7
SPRITEVAR 7 USEGROUND
SPRITEVAR 8 BIAS 10
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 OFFS_Y -11
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.8
OFFSET SIZE 18 58
ACID pingu
CORPSE zombie_1_corpse 0
ITEM t_hammer_gib 28 15
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 25
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// TOOL ZOMBIE: WRENCH
//=====================================================================
ENTITY t_wrench_gib
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_wrench
SPRITEVAR 0 ANGLEOFFSET -12
SOUND DYNAMIC S_PHYSICS dynamic/impact_tool
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 6
OFFSET SIZE 10 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 84
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 0
END
//=====================================================================
ENTITY zombie_t_wrench
DESCRIBE Tool_(combi-wrench)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE DYNAMIC 0 NONE 28 14 zombie/tool_wrench
SPRITE STATIC 0 NONE 27 13 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 zombie/zombie4
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE -2 16 zombie/wing
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -12
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 ANGLEOFFSET -12
SPRITEVAR 2 BIAS -10
SPRITEVAR 2 BOB -50
SPRITEVAR 3 ANGLEOFFSET -12
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 BOB -50
SPRITEVAR 4 BOB -25
SPRITEVAR 5 ANIMATE_FACE 1
SPRITEVAR 5 BIAS -10
SPRITEVAR 5 FRAME_INACT 1
SPRITEVAR 5 OFFS_X -1
SPRITEVAR 5 OFFS_Y 33
SPRITEVAR 6 BIAS -10
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 FRAME_INACT 3
SPRITEVAR 6 OFFS_X -11
SPRITEVAR 6 OFFS_Y 24
SPRITEVAR 7 ANIMATE_BIAS 1
SPRITEVAR 7 BIAS 100
SPRITEVAR 7 BIAS_NEG 33
SPRITEVAR 7 BIAS_OFFS_X 2
SPRITEVAR 7 OFFS_X -2
SPRITEVAR 7 OFFS_Y -7
SPRITEVAR 7 USEGROUND
SPRITEVAR 8 BIAS -15
SPRITEVAR 8 BOB -25
SPRITEVAR 8 INVERTFACE
SPRITEVAR 8 OFFS_X 11
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.8
OFFSET SIZE 18 58
ACID pingu
CORPSE zombie_4_corpse 0
ITEM t_wrench_gib 28 14
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 25
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// TOOL ZOMBIE: SCREWDRIVER
//=====================================================================
ENTITY t_screwdr_gib
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_screwdr
SPRITEVAR 0 ANGLEOFFSET -5
SOUND DYNAMIC S_PHYSICS dynamic/impact_tool
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 6
OFFSET SIZE 10 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 87
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 0
END
//=====================================================================
ENTITY zombie_t_screwdr
DESCRIBE Tool_(screwdriver)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE DYNAMIC 0 NONE 28 16 zombie/tool_screwdr
SPRITE STATIC 0 NONE 27 13 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE STATIC 0 NONE -7 44 zombie/zombie3
SPRITE STATIC 1 NONE -18 33 zombie/zombie3
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -12
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 ANGLEOFFSET -5
SPRITEVAR 2 BIAS -10
SPRITEVAR 2 BOB -50
SPRITEVAR 2 OFFS_Y 8
SPRITEVAR 3 ANGLEOFFSET -12
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 BOB -50
SPRITEVAR 4 BOB -25
SPRITEVAR 5 BIAS 10
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_Y -11
SPRITEVAR 6 ANIMATE_FACE 1
SPRITEVAR 6 BOB -40
SPRITEVAR 6 FRAME_INACT 1
SPRITEVAR 7 BOB -40
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 FRAME_INACT 3
SPRITEVAR 8 ANIMATE_BIAS 1
SPRITEVAR 8 BIAS 100
SPRITEVAR 8 BIAS_NEG 33
SPRITEVAR 8 BIAS_OFFS_X 2
SPRITEVAR 8 OFFS_X -2
SPRITEVAR 8 OFFS_Y -7
SPRITEVAR 8 USEGROUND
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.9
OFFSET SIZE 18 53
ACID pingu3
CORPSE zombie_3_corpse 0
ITEM t_screwdr_gib 29 24
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 50
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// TOOL ZOMBIE: PLUNGER
//=====================================================================
ENTITY t_plunger_gib
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_plunger
SPRITEVAR 0 ANGLEOFFSET -14
SOUND DYNAMIC S_PHYSICS dynamic/impact_tool
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 6
OFFSET SIZE 10 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 86
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 0
END
//=====================================================================
ENTITY zombie_t_plunger
DESCRIBE Tool_(plunger)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE DYNAMIC 0 NONE 26 9 zombie/tool_plunger
SPRITE STATIC 0 NONE 27 13 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 zombie/zombie4
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -12
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 ANGLEOFFSET -14
SPRITEVAR 2 BIAS -15
SPRITEVAR 2 BOB -50
SPRITEVAR 2 OFFS_Y 16
SPRITEVAR 3 ANGLEOFFSET -14
SPRITEVAR 3 BIAS -15
SPRITEVAR 3 BOB -50
SPRITEVAR 4 BOB -25
SPRITEVAR 5 ANIMATE_FACE 1
SPRITEVAR 5 BIAS -10
SPRITEVAR 5 FRAME_INACT 1
SPRITEVAR 5 OFFS_X -1
SPRITEVAR 5 OFFS_Y 33
SPRITEVAR 6 BIAS -10
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 FRAME_INACT 3
SPRITEVAR 6 OFFS_X -11
SPRITEVAR 6 OFFS_Y 24
SPRITEVAR 7 ANIMATE_BIAS 1
SPRITEVAR 7 BIAS 100
SPRITEVAR 7 BIAS_NEG 33
SPRITEVAR 7 BIAS_OFFS_X 2
SPRITEVAR 7 OFFS_X -2
SPRITEVAR 7 OFFS_Y -7
SPRITEVAR 7 USEGROUND
SPRITEVAR 8 BIAS 10
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 OFFS_Y -11
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.6
OFFSET SIZE 18 58
ACID pingu
CORPSE zombie_4_corpse 0
ITEM t_plunger_gib 30 25
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 25
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// TOOL ZOMBIE: MACHETE
//=====================================================================
ENTITY t_machete_gib
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_machete
THINK AI_MISSILE 0 NONE 0
SOUND DYNAMIC S_PHYSICS dynamic/impact_tool
MOVETYPE WALK 6
OFFSET SIZE 13 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 83
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB DEBRIS_METAL 0 16 0
EFFECT GIB SPARKS 0 -10 0
END
//=====================================================================
ENTITY zombie_t_machete
DESCRIBE They_call_him_Machete
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE DYNAMIC 0 NONE 6 21 zombie/tool_machete
SPRITE STATIC 0 NONE 4 21 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 zombie/zombie1
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -20
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 BIAS -15
SPRITEVAR 2 BOB -50
SPRITEVAR 2 OFFS_X 23
SPRITEVAR 2 OFFS_Y 11
SPRITEVAR 3 BIAS -15
SPRITEVAR 3 BOB -50
SPRITEVAR 3 OFFS_X 23
SPRITEVAR 3 OFFS_Y -8
SPRITEVAR 4 BOB -25
SPRITEVAR 5 ANIMATE_FACE 1
SPRITEVAR 5 BIAS -10
SPRITEVAR 5 FRAME_INACT 1
SPRITEVAR 5 OFFS_X -1
SPRITEVAR 5 OFFS_Y 33
SPRITEVAR 6 BIAS -10
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 FRAME_INACT 3
SPRITEVAR 6 OFFS_X -11
SPRITEVAR 6 OFFS_Y 24
SPRITEVAR 7 ANIMATE_BIAS 1
SPRITEVAR 7 BIAS 100
SPRITEVAR 7 BIAS_NEG 33
SPRITEVAR 7 BIAS_OFFS_X 2
SPRITEVAR 7 OFFS_X -2
SPRITEVAR 7 OFFS_Y -7
SPRITEVAR 7 USEGROUND
SPRITEVAR 8 BIAS 10
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 OFFS_Y -11
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.8
OFFSET SIZE 18 58
ACID pingu
CORPSE zombie_1_corpse 0
ITEM t_machete_gib 29 32
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 25
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// TOOL ZOMBIE: SHEARS
//=====================================================================
ENTITY t_shears_gib
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_shears
THINK AI_MISSILE 0 AI_BLOW 0
SOUND DYNAMIC S_PHYSICS dynamic/impact_tool
MOVETYPE WALK 6
OFFSET SIZE 13 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 82
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB DEBRIS_METAL 0 16 0
EFFECT GIB SPARKS 0 -10 0
END
//=====================================================================
ENTITY zombie_t_shears
DESCRIBE Tool_(hedge_shears)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE DYNAMIC 0 NONE -11 27 zombie/tool_shears
SPRITE STATIC 0 NONE 4 21 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 zombie/zombie1
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -20
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 BIAS -10
SPRITEVAR 2 BOB -50
SPRITEVAR 2 OFFS_X 47
SPRITEVAR 2 OFFS_Y 11
SPRITEVAR 3 BIAS -15
SPRITEVAR 3 BOB -50
SPRITEVAR 3 OFFS_X 23
SPRITEVAR 3 OFFS_Y -8
SPRITEVAR 4 BOB -25
SPRITEVAR 5 ANIMATE_FACE 1
SPRITEVAR 5 BIAS -10
SPRITEVAR 5 FRAME_INACT 1
SPRITEVAR 5 OFFS_X -1
SPRITEVAR 5 OFFS_Y 33
SPRITEVAR 6 BIAS -10
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 FRAME_INACT 3
SPRITEVAR 6 OFFS_X -11
SPRITEVAR 6 OFFS_Y 24
SPRITEVAR 7 ANIMATE_BIAS 1
SPRITEVAR 7 BIAS 100
SPRITEVAR 7 BIAS_NEG 33
SPRITEVAR 7 BIAS_OFFS_X 2
SPRITEVAR 7 OFFS_X -2
SPRITEVAR 7 OFFS_Y -7
SPRITEVAR 7 USEGROUND
SPRITEVAR 8 BIAS 10
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 OFFS_Y -11
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.8
OFFSET SIZE 18 58
ACID pingu
CORPSE zombie_1_corpse 0
ITEM t_shears_gib 36 33
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 25
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// TOOL ZOMBIE: OAR
//=====================================================================
ENTITY t_oar_gib_b
SPRITE DYNAMIC 0 NONE 0 0 zombie/tool_oar
SPRITEVAR 0 ANGLEOFFSET 90
SPRITEVAR 0 ROLL 120
THINK AI_MISSILE 0 AI_BLOW 0
MOVETYPE WALK 4.5
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 100
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 20
END
//=====================================================================
ENTITY t_oar_gib_c
CLONE t_oar_gib_b
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 ROLL -120
STAT AI_ITEM_ANGLE 80
STAT NOLIST
END
//=====================================================================
ENTITY t_oar_gib
SPRITE DYNAMIC 0 NONE 0 0 zombie/tool_oar
SPRITE DYNAMIC 0 NONE 0 0 zombie/tool_oar
SPRITEVAR 0 ANGLEOFFSET 90
SPRITEVAR 0 HIDE_ROLL -102
SPRITEVAR 0 HIDE_TIME 600
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_Y -21
SPRITEVAR 1 ANGLEOFFSET 90
SPRITEVAR 1 HIDE_ROLL -102
SPRITEVAR 1 HIDE_TIME 600
SPRITEVAR 1 OFFS_Y 21
SOUND DYNAMIC S_DIE dynamic/impact_plank
THINK AI_MISSILE 0 AI_BLOW 0
MOVETYPE WALK 6
OFFSET SIZE 10 0
ITEM t_oar_gib_c 21 0
ITEM t_oar_gib_b -21 0
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 87
STAT AI_NOBOUNCE
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 20
END
//=====================================================================
ENTITY zombie_t_oar
DESCRIBE Tool_(oar)
SPRITE STATIC 0 NONE -6 -10 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE DYNAMIC 0 NONE 8 15 zombie/tool_oar
SPRITE DYNAMIC 0 NONE 8 15 zombie/tool_oar
SPRITE STATIC 0 NONE 4 21 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 3 player/body
SPRITE STATIC 0 NONE 6 13 zombie/wing
SPRITE STATIC 0 NONE 8 42 zombie/zombie5
SPRITE STATIC 1 NONE 9 9 zombie/zombie1
SPRITE STATIC 0 NONE -6 -10 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 ANGLEOFFSET -12
SPRITEVAR 2 BIAS -10
SPRITEVAR 2 BOB -25
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 OFFS_X 20
SPRITEVAR 2 OFFS_Y -7
SPRITEVAR 3 ANGLEOFFSET -12
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 BOB -25
SPRITEVAR 3 OFFS_X 20
SPRITEVAR 3 OFFS_Y 35
SPRITEVAR 4 BIAS -5
SPRITEVAR 4 BOB -30
SPRITEVAR 4 OFFS_X 23
SPRITEVAR 4 OFFS_Y -8
SPRITEVAR 5 BOB -25
SPRITEVAR 5 ANGLEOFFSET -15
SPRITEVAR 6 BIAS 10
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_Y -11
SPRITEVAR 7 ANIMATE_FACE 1
SPRITEVAR 7 BOB -40
SPRITEVAR 7 FRAME_INACT 1
SPRITEVAR 8 BOB -40
SPRITEVAR 8 FRAME 2
SPRITEVAR 8 FRAME_INACT 3
SPRITEVAR 8 OFFS_X -11
SPRITEVAR 8 OFFS_Y 24
SPRITEVAR 9 ANIMATE_BIAS 1
SPRITEVAR 9 BIAS 100
SPRITEVAR 9 BIAS_NEG 33
SPRITEVAR 9 BIAS_OFFS_X 2
SPRITEVAR 9 OFFS_X -2
SPRITEVAR 9 OFFS_Y -7
SPRITEVAR 9 USEGROUND
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.55
ACID pingu2
CORPSE zombie_5_corpse 0
ITEM t_oar_gib 28 29
OFFSET SIZE 20 48
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 28
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT FX_GROUNDFIX 5
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// TOOL ZOMBIE: SHOVEL
//=====================================================================
ENTITY t_shovel_gib_b
SPRITE DYNAMIC 0 NONE 0 0 zombie/tool_shovel
SPRITEVAR 0 ANGLEOFFSET 90
SPRITEVAR 0 ROLL 120
THINK AI_MISSILE 0 AI_BLOW 0
MOVETYPE WALK 4.5
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 100
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 20
END
//=====================================================================
ENTITY t_shovel_gib_c
SPRITE DYNAMIC 0 NONE 0 0 zombie/tool_shovel_handle
SPRITEVAR 0 ANGLEOFFSET 90
SPRITEVAR 0 ROLL -120
THINK AI_MISSILE 0 AI_BLOW 0
MOVETYPE WALK 4.5
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 80
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 20
END
//=====================================================================
ENTITY t_shovel_gib
SPRITE DYNAMIC 0 NONE 0 0 zombie/tool_shovel_handle
SPRITE DYNAMIC 0 NONE 0 0 zombie/tool_shovel
SPRITEVAR 0 ANGLEOFFSET 90
SPRITEVAR 0 HIDE_ROLL -102
SPRITEVAR 0 HIDE_TIME 600
SPRITEVAR 0 OFFS_Y -21
SPRITEVAR 1 ANGLEOFFSET 90
SPRITEVAR 1 HIDE_ROLL -102
SPRITEVAR 1 HIDE_TIME 600
SPRITEVAR 1 OFFS_Y 21
SOUND DYNAMIC S_DIE dynamic/impact_plank
THINK AI_MISSILE 0 AI_BLOW 0
MOVETYPE WALK 6
OFFSET SIZE 10 0
ITEM t_shovel_gib_c 21 0
ITEM t_shovel_gib_b -21 0
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 87
STAT AI_NOBOUNCE
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 20
END
//=====================================================================
ENTITY zombie_t_shovel
DESCRIBE Tool_(shovel)
SPRITE STATIC 0 NONE -6 -10 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE DYNAMIC 0 NONE 8 15 zombie/tool_shovel_handle
SPRITE DYNAMIC 0 NONE 8 15 zombie/tool_shovel
SPRITE STATIC 0 NONE 4 21 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 3 player/body
SPRITE STATIC 0 NONE 6 13 zombie/wing
SPRITE STATIC 0 NONE 8 42 zombie/zombie5
SPRITE STATIC 1 NONE 9 9 zombie/zombie1
SPRITE STATIC 0 NONE -6 -10 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 ANGLEOFFSET -4
SPRITEVAR 2 BIAS -10
SPRITEVAR 2 BOB -25
SPRITEVAR 2 OFFS_X 20
SPRITEVAR 2 OFFS_Y -11
SPRITEVAR 3 ANGLEOFFSET -4
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 BOB -25
SPRITEVAR 3 OFFS_X 20
SPRITEVAR 3 OFFS_Y 30
SPRITEVAR 4 BIAS -5
SPRITEVAR 4 BOB -30
SPRITEVAR 4 OFFS_X 23
SPRITEVAR 4 OFFS_Y -8
SPRITEVAR 5 BOB -25
SPRITEVAR 5 ANGLEOFFSET -15
SPRITEVAR 6 BIAS 10
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_Y -11
SPRITEVAR 7 ANIMATE_FACE 1
SPRITEVAR 7 BOB -40
SPRITEVAR 7 FRAME_INACT 1
SPRITEVAR 8 BOB -40
SPRITEVAR 8 FRAME 2
SPRITEVAR 8 FRAME_INACT 3
SPRITEVAR 8 OFFS_X -11
SPRITEVAR 8 OFFS_Y 24
SPRITEVAR 9 ANIMATE_BIAS 1
SPRITEVAR 9 BIAS 100
SPRITEVAR 9 BIAS_NEG 33
SPRITEVAR 9 BIAS_OFFS_X 2
SPRITEVAR 9 OFFS_X -2
SPRITEVAR 9 OFFS_Y -7
SPRITEVAR 9 USEGROUND
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.55
ACID pingu2
CORPSE zombie_5_corpse 0
ITEM t_shovel_gib 28 26
OFFSET SIZE 20 48
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 28
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT FX_GROUNDFIX 5
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// TOOL ZOMBIE: RAKE
//=====================================================================
ENTITY t_rake_gib_b
SPRITE DYNAMIC 0 NONE 0 0 zombie/tool_rake
SPRITEVAR 0 ANGLEOFFSET 90
SPRITEVAR 0 ROLL 120
THINK AI_MISSILE 0 AI_BLOW 0
MOVETYPE WALK 4.5
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 100
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 20
END
//=====================================================================
ENTITY t_rake_gib_c
CLONE t_rake_gib_b
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 ROLL -120
THINK AI_MISSILE 0 AI_BLOW 0
MOVETYPE WALK 4.5
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 80
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 20
END
//=====================================================================
ENTITY t_rake_gib
SPRITE DYNAMIC 0 NONE 0 0 zombie/tool_rake
SPRITE DYNAMIC 0 NONE 0 0 zombie/tool_rake
SPRITEVAR 0 ANGLEOFFSET 90
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_ROLL -102
SPRITEVAR 0 HIDE_TIME 600
SPRITEVAR 0 OFFS_Y -22
SPRITEVAR 1 ANGLEOFFSET 90
SPRITEVAR 1 HIDE_ROLL -102
SPRITEVAR 1 HIDE_TIME 600
SPRITEVAR 1 OFFS_Y 22
SOUND DYNAMIC S_DIE dynamic/impact_plank
THINK AI_MISSILE 0 AI_BLOW 0
MOVETYPE WALK 6
OFFSET SIZE 10 0
ITEM t_rake_gib_c 22 0
ITEM t_rake_gib_b -22 0
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 87
STAT AI_NOBOUNCE
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 20
END
//=====================================================================
ENTITY zombie_t_rake
DESCRIBE Tool_(rake)
SPRITE STATIC 0 NONE -6 -10 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE DYNAMIC 0 NONE 8 15 zombie/tool_rake
SPRITE DYNAMIC 0 NONE 8 15 zombie/tool_rake
SPRITE STATIC 0 NONE 4 21 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 3 player/body
SPRITE STATIC 0 NONE 6 13 zombie/wing
SPRITE STATIC 0 NONE 8 42 zombie/zombie5
SPRITE STATIC 1 NONE 9 9 zombie/zombie1
SPRITE STATIC 0 NONE -6 -10 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 ANGLEOFFSET -4
SPRITEVAR 2 BIAS -10
SPRITEVAR 2 BOB -25
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 OFFS_X 20
SPRITEVAR 2 OFFS_Y -12
SPRITEVAR 3 ANGLEOFFSET -4
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 BOB -25
SPRITEVAR 3 OFFS_X 20
SPRITEVAR 3 OFFS_Y 31
SPRITEVAR 4 BIAS -5
SPRITEVAR 4 BOB -30
SPRITEVAR 4 OFFS_X 23
SPRITEVAR 4 OFFS_Y -8
SPRITEVAR 5 BOB -25
SPRITEVAR 5 ANGLEOFFSET -15
SPRITEVAR 6 BIAS 10
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_Y -11
SPRITEVAR 7 ANIMATE_FACE 1
SPRITEVAR 7 BOB -40
SPRITEVAR 7 FRAME_INACT 1
SPRITEVAR 8 BOB -40
SPRITEVAR 8 FRAME 2
SPRITEVAR 8 FRAME_INACT 3
SPRITEVAR 8 OFFS_X -11
SPRITEVAR 8 OFFS_Y 24
SPRITEVAR 9 ANIMATE_BIAS 1
SPRITEVAR 9 BIAS 100
SPRITEVAR 9 BIAS_NEG 33
SPRITEVAR 9 BIAS_OFFS_X 2
SPRITEVAR 9 OFFS_X -2
SPRITEVAR 9 OFFS_Y -7
SPRITEVAR 9 USEGROUND
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.58
ACID pingu2
CORPSE zombie_5_corpse 0
ITEM t_rake_gib 28 26
OFFSET SIZE 20 48
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 26
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT FX_GROUNDFIX 5
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// TOOL ZOMBIE: PITCHFORK
//=====================================================================
ENTITY t_pitchf_gib_b
SPRITE DYNAMIC 0 NONE 0 0 zombie/tool_pitchfork
SPRITEVAR 0 ANGLEOFFSET 90
SPRITEVAR 0 ROLL 120
THINK AI_MISSILE 0 AI_BLOW 0
MOVETYPE WALK 4.5
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 100
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 20
END
//=====================================================================
ENTITY t_pitchf_gib_c
SPRITE DYNAMIC 0 NONE 0 0 zombie/tool_shovel_handle
SPRITEVAR 0 ANGLEOFFSET 90
SPRITEVAR 0 ROLL -120
THINK AI_MISSILE 0 AI_BLOW 0
MOVETYPE WALK 4.5
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 80
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 20
END
//=====================================================================
ENTITY t_pitchf_gib
SPRITE DYNAMIC 0 NONE 0 0 zombie/tool_shovel_handle
SPRITE DYNAMIC 0 NONE 0 0 zombie/tool_pitchfork
SPRITEVAR 0 ANGLEOFFSET 90
SPRITEVAR 0 HIDE_ROLL -102
SPRITEVAR 0 HIDE_TIME 600
SPRITEVAR 0 OFFS_Y -21
SPRITEVAR 1 ANGLEOFFSET 90
SPRITEVAR 1 HIDE_ROLL -102
SPRITEVAR 1 HIDE_TIME 600
SPRITEVAR 1 OFFS_Y 20
SOUND DYNAMIC S_DIE dynamic/impact_plank
THINK AI_MISSILE 0 AI_BLOW 0
MOVETYPE WALK 6
OFFSET SIZE 10 0
ITEM t_pitchf_gib_c 20 0
ITEM t_pitchf_gib_b -21 0
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 87
STAT AI_NOBOUNCE
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 20
END
//=====================================================================
ENTITY zombie_t_pitchf
DESCRIBE Tool_(pitchfork)
SPRITE STATIC 0 NONE -6 -10 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE DYNAMIC 0 NONE 8 15 zombie/tool_shovel_handle
SPRITE DYNAMIC 0 NONE 8 15 zombie/tool_pitchfork
SPRITE STATIC 0 NONE 4 21 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 3 player/body
SPRITE STATIC 0 NONE 6 13 zombie/wing
SPRITE STATIC 0 NONE 8 42 zombie/zombie5
SPRITE STATIC 1 NONE 9 9 zombie/zombie1
SPRITE STATIC 0 NONE -6 -10 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 ANGLEOFFSET -4
SPRITEVAR 2 BIAS -10
SPRITEVAR 2 BOB -25
SPRITEVAR 2 OFFS_X 20
SPRITEVAR 2 OFFS_Y -11
SPRITEVAR 3 ANGLEOFFSET -4
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 BOB -25
SPRITEVAR 3 OFFS_X 20
SPRITEVAR 3 OFFS_Y 29
SPRITEVAR 4 BIAS -5
SPRITEVAR 4 BOB -30
SPRITEVAR 4 OFFS_X 23
SPRITEVAR 4 OFFS_Y -8
SPRITEVAR 5 BOB -25
SPRITEVAR 5 ANGLEOFFSET -15
SPRITEVAR 6 BIAS 10
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_Y -11
SPRITEVAR 7 ANIMATE_FACE 1
SPRITEVAR 7 BOB -40
SPRITEVAR 7 FRAME_INACT 1
SPRITEVAR 8 BOB -40
SPRITEVAR 8 FRAME 2
SPRITEVAR 8 FRAME_INACT 3
SPRITEVAR 8 OFFS_X -11
SPRITEVAR 8 OFFS_Y 24
SPRITEVAR 9 ANIMATE_BIAS 1
SPRITEVAR 9 BIAS 100
SPRITEVAR 9 BIAS_NEG 33
SPRITEVAR 9 BIAS_OFFS_X 2
SPRITEVAR 9 OFFS_X -2
SPRITEVAR 9 OFFS_Y -7
SPRITEVAR 9 USEGROUND
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.55
ACID pingu2
CORPSE zombie_5_corpse 0
ITEM t_pitchf_gib 28 26
OFFSET SIZE 20 48
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 28
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT FX_GROUNDFIX 5
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// TOOL ZOMBIE: CANDLE
//=====================================================================
ENTITY t_candle_flame
LIGHT 0 30 80 255 180 0 5
LIGHT 0 0 7 255 180 0 0
STAT FX_DIM 3
STAT FX_NOENV_FX
STAT FX_KEEP_EFFECTS
STAT FX_PLASMA_LENGTH 16
STAT FX_PLASMA_TRAIL 1
STAT NOLIST
END
//=====================================================================
ENTITY t_candle_gib3
LIGHT 0 0 80 255 180 0 80
STAT FX_FADE
STAT FX_NOENV_FX
STAT NOLIST
STAT TEMPMISSILE 350
END
//=====================================================================
ENTITY t_candle_gib2a
SPRITE DYNAMIC 0 NONE 0 0 dynamic/church_candle1
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_Y 12
THINK AI_MISSILE 0 AI_BLOW 0
MOVETYPE WALK 6
OFFSET FX_OFFSET 0 24
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 98
STAT FX_FULLANGLE_VEL
STAT FX_FULLANGLE_OFFSET 90
STAT FX_FULLMODEL
STAT FX_SMOKE_ALPHA 50
STAT FX_SMOKE_SHOOT -90
STAT FX_SMOKE_SPEED 60
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 16
END
//=====================================================================
ENTITY t_candle_gib2b
SPRITE DYNAMIC 0 NONE 0 0 dynamic/church_candle1
SPRITEVAR 0 OFFS_Y -12
THINK AI_MISSILE 0 AI_BLOW 0
MOVETYPE WALK 6
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 80
STAT FX_FULLANGLE_VEL
STAT FX_FULLANGLE_OFFSET 90
STAT FX_FULLMODEL
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 16
END
//=====================================================================
ENTITY t_candle_gib1
SPRITE DYNAMIC 0 NONE 0 0 dynamic/church_candle1
SPRITE DYNAMIC 0 NONE 0 0 dynamic/church_candle1
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_Y 12
SPRITEVAR 1 OFFS_Y -12
LIGHT 0 24 80 255 180 0 20
SOUND DYNAMIC S_DIE dynamic/impact_metaltool
THINK AI_MISSILE 0 AI_BLOW 0
MOVETYPE WALK 6
OBJECT 1 t_candle_flame 0 24 NONE 0 0 -90
ITEM t_candle_gib2a 0 0
ITEM t_candle_gib2b 0 0
ITEM t_candle_gib3 0 24
OFFSET SIZE 8 0
STAT AI_HIDE_ANIM 300
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 86
STAT AI_NOBOUNCE
STAT FX_FULLANGLE_HIDE -90
STAT FX_FULLANGLE_OFFSET 90
STAT FX_FULLMODEL
STAT NOLIST
STAT TEMPMISSILE 5000
END
//=====================================================================
ENTITY zombie_t_candle
DESCRIBE Tool_(candle)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE DYNAMIC 0 NONE 6 21 dynamic/church_candle1
SPRITE DYNAMIC 0 NONE 6 21 dynamic/church_candle1
SPRITE STATIC 0 NONE 4 21 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 zombie/zombie1
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE STATIC 0 NONE 29 54 world/null
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 ANGLEOFFSET 12
SPRITEVAR 1 BIAS -5
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 BIAS -5
SPRITEVAR 2 BOB -25
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 OFFS_X 23
SPRITEVAR 2 OFFS_Y 21
SPRITEVAR 3 BIAS -5
SPRITEVAR 3 BOB -25
SPRITEVAR 3 OFFS_X 23
SPRITEVAR 3 OFFS_Y -3
SPRITEVAR 4 BIAS -5
SPRITEVAR 4 BOB -30
SPRITEVAR 4 OFFS_X 24
SPRITEVAR 4 OFFS_Y -3
SPRITEVAR 5 BOB -25
SPRITEVAR 6 ANIMATE_FACE 1
SPRITEVAR 6 BIAS -10
SPRITEVAR 6 FRAME_INACT 1
SPRITEVAR 6 OFFS_X -1
SPRITEVAR 6 OFFS_Y 33
SPRITEVAR 7 BIAS -10
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 FRAME_INACT 3
SPRITEVAR 7 OFFS_X -11
SPRITEVAR 7 OFFS_Y 24
SPRITEVAR 8 ANIMATE_BIAS 1
SPRITEVAR 8 BIAS 100
SPRITEVAR 8 BIAS_NEG 33
SPRITEVAR 8 BIAS_OFFS_X 2
SPRITEVAR 8 OFFS_X -2
SPRITEVAR 8 OFFS_Y -7
SPRITEVAR 8 USEGROUND
SPRITEVAR 9 BIAS 10
SPRITEVAR 9 FRAME 1
SPRITEVAR 9 OFFS_Y -11
SPRITEVAR 10 BIAS_MOVE_X 1
SPRITEVAR 10 BIAS_MOVE_Y -3
SPRITEVAR 10 LIGHT_OFFSET
LIGHT 29 54 80 255 180 0 20
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.8
OFFSET SIZE 18 58
ACID pingu
CORPSE zombie_1_corpse 0
ITEM t_candle_gib1 29 30
OBJECT 1 t_candle_flame 29 54 LIGHTOFFS 0 0 -90
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 12
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// TOOL: CELLPHONE
//=====================================================================
ENTITY t_cellp_gib
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_cellphone
SPRITE DYNAMIC 1 ANIM_ROLLVEL 0 0 zombie/tool_cellphone
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 LIGHT_OFFSET
SPRITEVAR 1 OFFS_X 1
SPRITEVAR 1 OFFS_Y 5
SOUND DYNAMIC S_PHYSICS dynamic/impact_gadget
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 6
OFFSET SIZE 12 0
STAT AI_BOUNCE_COUNT 2
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 82
STAT NOLIST
STAT TEMPMISSILE 6000
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB DEBRIS_METAL 0 16 0
EFFECT GIB SPARKS 0 -10 0
LIGHT 0 0 20 150 150 255 15
END
//=====================================================================
ENTITY zombie_t_cellphone
DESCRIBE Tool_(cellphone)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE DYNAMIC 0 NONE 8 15 zombie/tool_cellphone
SPRITE DYNAMIC 1 NONE 8 15 zombie/tool_cellphone
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 zombie/zombie2
SPRITE STATIC 1 NONE 2 16 zombie/zombie2
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -5
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 BIAS -5
SPRITEVAR 2 BOB -25
SPRITEVAR 2 OFFS_X 21
SPRITEVAR 3 BIAS -5
SPRITEVAR 3 BOB -25
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_X 22
SPRITEVAR 3 OFFS_Y 5
SPRITEVAR 3 LIGHT_OFFSET
SPRITEVAR 4 BOB -25
SPRITEVAR 5 BIAS 6
SPRITEVAR 5 OFFS_X 6
SPRITEVAR 5 OFFS_Y 30
SPRITEVAR 6 BIAS 6
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 FRAME_INACT 2
SPRITEVAR 6 OFFS_X -7
SPRITEVAR 6 OFFS_Y 28
SPRITEVAR 7 ANIMATE_BIAS 1
SPRITEVAR 7 BIAS 100
SPRITEVAR 7 BIAS_NEG 33
SPRITEVAR 7 BIAS_OFFS_X 2
SPRITEVAR 7 OFFS_X -2
SPRITEVAR 7 OFFS_Y -7
SPRITEVAR 7 USEGROUND
SPRITEVAR 8 BIAS -10
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 OFFS_Y -11
LIGHT 28 20 20 150 150 255 20
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.6
OFFSET SIZE 18 54
ACID pingu2
CORPSE zombie_2_corpse 0
ITEM t_cellp_gib 29 15
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 30
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT FX_KEEP_EFFECTS
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// TOOL ZOMBIE: PIPE WRENCH
//=====================================================================
ENTITY t_pwrench_gib
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_pwrench
SPRITEVAR 0 ANGLEOFFSET -20
SOUND DYNAMIC S_PHYSICS dynamic/impact_metaltool
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 6
OFFSET SIZE 10 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 87
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 0
END
//=====================================================================
ENTITY zombie_t_pwrench
DESCRIBE Tool_(pipe_wrench)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE DYNAMIC 0 NONE 28 13 zombie/tool_pwrench
SPRITE STATIC 0 NONE 27 13 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE -7 44 zombie/zombie3
SPRITE STATIC 1 NONE -18 33 zombie/zombie3
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -12
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 ANGLEOFFSET -20
SPRITEVAR 2 BIAS -10
SPRITEVAR 2 BOB -50
SPRITEVAR 2 OFFS_X -6
SPRITEVAR 2 OFFS_Y 10
SPRITEVAR 3 ANGLEOFFSET -20
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 BOB -50
SPRITEVAR 4 BOB -25
SPRITEVAR 5 ANIMATE_FACE 1
SPRITEVAR 5 BOB -40
SPRITEVAR 5 FRAME_INACT 1
SPRITEVAR 6 BOB -40
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 FRAME_INACT 3
SPRITEVAR 7 ANIMATE_BIAS 1
SPRITEVAR 7 BIAS 100
SPRITEVAR 7 BIAS_NEG 33
SPRITEVAR 7 BIAS_OFFS_X 2
SPRITEVAR 7 OFFS_X -2
SPRITEVAR 7 OFFS_Y -7
SPRITEVAR 7 USEGROUND
SPRITEVAR 8 BIAS 10
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 OFFS_Y -11
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.7
OFFSET SIZE 18 53
ACID pingu3
CORPSE zombie_3_corpse 0
ITEM t_pwrench_gib 25 21
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 25
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// TOOL ZOMBIE: CROWBAR
//=====================================================================
ENTITY t_crowbar_gib
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_crowbar
SPRITEVAR 0 ANGLEOFFSET -5
SOUND DYNAMIC S_PHYSICS dynamic/impact_metaltool
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 6
OFFSET SIZE 10 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 78
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 0
END
//=====================================================================
ENTITY zombie_t_crowbar
DESCRIBE Tool_(crowbar)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE DYNAMIC 0 NONE 28 13 zombie/tool_crowbar
SPRITE STATIC 0 NONE 27 13 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 zombie/zombie1
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -12
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 ANGLEOFFSET -5
SPRITEVAR 2 BIAS -10
SPRITEVAR 2 BOB -50
SPRITEVAR 2 OFFS_X 2
SPRITEVAR 2 OFFS_Y 6
SPRITEVAR 3 ANGLEOFFSET -20
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 BOB -50
SPRITEVAR 4 BOB -25
SPRITEVAR 5 ANIMATE_FACE 1
SPRITEVAR 5 BIAS -10
SPRITEVAR 5 FRAME_INACT 1
SPRITEVAR 5 OFFS_X -1
SPRITEVAR 5 OFFS_Y 33
SPRITEVAR 6 BIAS -10
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 FRAME_INACT 3
SPRITEVAR 6 OFFS_X -11
SPRITEVAR 6 OFFS_Y 24
SPRITEVAR 7 ANIMATE_BIAS 1
SPRITEVAR 7 BIAS 100
SPRITEVAR 7 BIAS_NEG 33
SPRITEVAR 7 BIAS_OFFS_X 2
SPRITEVAR 7 OFFS_X -2
SPRITEVAR 7 OFFS_Y -7
SPRITEVAR 7 USEGROUND
SPRITEVAR 8 BIAS 10
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 OFFS_Y -11
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.7
OFFSET SIZE 18 58
ACID pingu
CORPSE zombie_1_corpse 0
ITEM t_crowbar_gib 33 17
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 25
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// MISC: CRATE
//=====================================================================
ENTITY t_crate
SPRITE STATIC 0 NONE -35 -13 world/container
SPRITEVAR 0 ANGLEOFFSET -15
SPRITEVAR 0 BIAS -8
SPRITEVAR 0 BIAS_NEG 50
SPRITEVAR 0 BOB -25
SPRITEVAR 0 OFFS_X 35
SPRITEVAR 0 OFFS_Y 21
SPRITEVAR 0 USEGROUND
THINK AI_CONSTANT 0 NONE 0
MOVETYPE WALK 0
SOUND STATIC S_DIE common/break_container
ITEM pill_green 0 0
OFFSET SIZE 30 0
STAT S_HEALTH 3
STAT NOLIST
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_METAL 0 0 0
END
//=====================================================================
ENTITY zombie_t_crate
DESCRIBE Carrying_a_crate
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 14 zombie/wing
SPRITE STATIC 0 NONE -7 44 zombie/zombie3
SPRITE STATIC 1 NONE -18 33 zombie/zombie3
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -8
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 1 USEGROUND
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BIAS -8
SPRITEVAR 3 BOB -25
SPRITEVAR 3 OFFS_X 11
SPRITEVAR 3 USEGROUND
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 4 BOB -40
SPRITEVAR 4 FRAME_INACT 1
SPRITEVAR 5 BOB -40
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 FRAME_INACT 3
SPRITEVAR 6 ANIMATE_BIAS 1
SPRITEVAR 6 BIAS 100
SPRITEVAR 6 BIAS_NEG 33
SPRITEVAR 6 BIAS_OFFS_X 2
SPRITEVAR 6 OFFS_X -2
SPRITEVAR 6 OFFS_Y -7
SPRITEVAR 6 USEGROUND
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.6
OFFSET SIZE 18 53
ACID pingu3
CORPSE zombie_3_corpse 0
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 2
STAT AI_RANDOMIZE_SPEED 30
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
GROUP t_crate MEMBER 40 37 0
END
//=====================================================================
// MISC: GAS CANISTER
//=====================================================================
ENTITY t_gascan
THINK AI_CONSTANT 0 NONE 0
OFFSET SIZE 12 15
STAT S_HEALTH 3
STAT NOLIST
STAT TAKEDAMAGE_SURFACE
END
//=====================================================================
ENTITY zombie_t_gascan
DESCRIBE Tool_(gas_can)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 6 15 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 zombie/zombie1
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE DYNAMIC 0 NONE 0 14 dynamic/gas_can2
SPRITE STATIC 0 NONE 0 14 zombie/wing
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -8
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 1 USEGROUND
SPRITEVAR 2 BOB -25
SPRITEVAR 3 ANIMATE_FACE 1
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 FRAME_INACT 1
SPRITEVAR 3 OFFS_X -1
SPRITEVAR 3 OFFS_Y 33
SPRITEVAR 4 BIAS -10
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 FRAME_INACT 3
SPRITEVAR 4 OFFS_X -11
SPRITEVAR 4 OFFS_Y 24
SPRITEVAR 5 BIAS -8
SPRITEVAR 5 BOB -25
SPRITEVAR 5 OFFS_X 26
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 BIAS -8
SPRITEVAR 6 BOB -25
SPRITEVAR 6 OFFS_X 11
SPRITEVAR 6 USEGROUND
SPRITEVAR 7 ANIMATE_BIAS 1
SPRITEVAR 7 BIAS 100
SPRITEVAR 7 BIAS_NEG 33
SPRITEVAR 7 BIAS_OFFS_X 2
SPRITEVAR 7 OFFS_X -2
SPRITEVAR 7 OFFS_Y -7
SPRITEVAR 7 USEGROUND
SOUND STATIC S_DIE world/explosion
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.6
OFFSET SIZE 18 53
ACID pingu3
CORPSE zombie_3_corpse 0
ITEM barrel_rubble 26 14
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 2
STAT AI_RANDOMIZE_SPEED 30
STAT DAMAGE 5
STAT DAMAGE_SPLASH 90
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
GROUP t_gascan USER 25 9 0
EFFECT GIB DEBRIS_METAL 26 14 0
EFFECT GIB EXPLOSION 26 14 0
END
//=====================================================================
// TOOL ZOMBIE: TEST TUBES
//=====================================================================
ENTITY t_tube_smoke
STAT FX_KEEP_EFFECTS
STAT FX_SMOKE_ALPHA 50
STAT FX_SMOKE_SHOOT -90
STAT FX_SMOKE_SPEED 60
STAT NOLIST
LIGHT 0 -12 20 85 255 0 30
END
//=====================================================================
ENTITY t_tubes_gib
SPRITE DYNAMIC 0 NONE 0 0 dynamic/labtube
SPRITE DYNAMIC 1 NONE 0 -6 dynamic/labtube
SPRITEVAR 1 FRAME 1
LIGHT 0 -6 20 85 255 0 30
SOUND DYNAMIC S_DIE dynamic/break_bottle
THINK AI_MISSILE 0 AI_BLOW 0
MOVETYPE WALK 6
OFFSET FX_OFFSET 0 6
OFFSET SIZE 13 0
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 80
STAT AI_NOBOUNCE
STAT FX_FULLANGLE_VEL
STAT FX_FULLMODEL
STAT FX_SMOKE_ALPHA 50
STAT FX_SMOKE_SHOOT -90
STAT FX_SMOKE_SPEED 60
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_GLASS 0 0 16
EFFECT GIB LIQUID_SLIME 0 0 32
END
//=====================================================================
ENTITY zombie_t_tubes
DESCRIBE Tool_(test_tubes)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE DYNAMIC 0 NONE -11 27 dynamic/labtube
SPRITE DYNAMIC 1 NONE -11 27 dynamic/labtube
SPRITE STATIC 0 NONE 4 21 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 zombie/zombie1
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 BIAS -4
SPRITEVAR 2 BOB -50
SPRITEVAR 2 OFFS_X 39
SPRITEVAR 2 OFFS_Y -8
SPRITEVAR 3 BIAS -4
SPRITEVAR 3 BOB -50
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 LIGHT_OFFSET
SPRITEVAR 3 OFFS_X 39
SPRITEVAR 3 OFFS_Y -14
SPRITEVAR 4 BIAS -8
SPRITEVAR 4 BOB -50
SPRITEVAR 4 OFFS_X 23
SPRITEVAR 4 OFFS_Y -8
SPRITEVAR 5 BOB -25
SPRITEVAR 6 ANIMATE_FACE 1
SPRITEVAR 6 BIAS -10
SPRITEVAR 6 FRAME_INACT 1
SPRITEVAR 6 OFFS_X -1
SPRITEVAR 6 OFFS_Y 33
SPRITEVAR 7 BIAS -10
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 FRAME_INACT 3
SPRITEVAR 7 OFFS_X -11
SPRITEVAR 7 OFFS_Y 24
SPRITEVAR 8 ANIMATE_BIAS 1
SPRITEVAR 8 BIAS 100
SPRITEVAR 8 BIAS_NEG 33
SPRITEVAR 8 BIAS_OFFS_X 2
SPRITEVAR 8 OFFS_X -2
SPRITEVAR 8 OFFS_Y -7
SPRITEVAR 8 USEGROUND
SPRITEVAR 9 BIAS 10
SPRITEVAR 9 FRAME 1
SPRITEVAR 9 OFFS_Y -11
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.8
OFFSET SIZE 18 58
ACID pingu
CORPSE zombie_1_corpse 0
ITEM t_tubes_gib 28 19
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 25
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
OBJECT 1 t_tube_smoke 28 33 LIGHTOFFS 0 0 90
END

//=====================================================================
// TOOL ZOMBIE: STETHOSCOPE
//=====================================================================
ENTITY t_stethos_gib
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_stethos
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_stethos
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_stethos
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_stethos
SPRITEVAR 0 ANGLEOFFSET 5
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X 3
SPRITEVAR 0 OFFS_Y 7
SPRITEVAR 1 ANGLEOFFSET 5
SPRITEVAR 1 OFFS_X -10
SPRITEVAR 1 OFFS_Y 5 
SPRITEVAR 2 ANGLEOFFSET 5
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 OFFS_X 8
SPRITEVAR 2 OFFS_Y -16 
SPRITEVAR 3 ANGLEOFFSET 5
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 OFFS_X 17
SPRITEVAR 3 OFFS_Y 4
SOUND DYNAMIC S_PHYSICS dynamic/impact_gadget
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 6
OFFSET SIZE 10 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 75
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 0
END
//=====================================================================
ENTITY zombie_t_stethos
DESCRIBE Tool_zombie_(stethoscope)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE DYNAMIC 0 NONE 2 16 zombie/tool_stethos
SPRITE STATIC 0 NONE 2 16 zombie/zombie2
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE DYNAMIC 0 NONE 2 16 zombie/tool_stethos
SPRITE DYNAMIC 0 NONE 10 2 zombie/tool_stethos
SPRITE DYNAMIC 0 NONE 27 13 zombie/tool_stethos
SPRITE STATIC 0 NONE 27 13 zombie/tool_wing1
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -2
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 ANGLEOFFSET 5
SPRITEVAR 3 BIAS 8
SPRITEVAR 3 BIAS_MOVE_X 1
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_X 11
SPRITEVAR 3 OFFS_Y 10
SPRITEVAR 4 BIAS 6
SPRITEVAR 4 OFFS_X 6
SPRITEVAR 4 OFFS_Y 30
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 BIAS -10
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_Y -11
SPRITEVAR 7 ANGLEOFFSET 5
SPRITEVAR 7 BIAS 8
SPRITEVAR 7 BIAS_MOVE_X 1
SPRITEVAR 7 OFFS_X -2
SPRITEVAR 7 OFFS_Y 8
SPRITEVAR 8 BIAS_MOVE_X 2
SPRITEVAR 8 FRAME 3
SPRITEVAR 8 OFFS_X 9
SPRITEVAR 8 OFFS_Y 2
SPRITEVAR 9 BIAS -5
SPRITEVAR 9 BIAS_MOVE_X 2
SPRITEVAR 9 BOB -25
SPRITEVAR 9 FRAME 2
SPRITEVAR 9 OFFS_Y 8
SPRITEVAR 10 ANGLEOFFSET -24
SPRITEVAR 10 BIAS -5
SPRITEVAR 10 BIAS_MOVE_X 2
SPRITEVAR 10 BOB -25
SPRITEVAR 10 OFFS_X 1
SPRITEVAR 10 OFFS_Y 1
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.6
OFFSET SIZE 18 54
ACID pingu2
CORPSE zombie_2_corpse 0
ITEM t_stethos_gib 10 19
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 30
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// TOOL ZOMBIE: FISHING ROD
//=====================================================================
ENTITY t_fishrod_gib_b
SPRITE DYNAMIC 0 NONE 0 0 zombie/tool_fishrod
SPRITE DYNAMIC 0 NONE 0 0 zombie/tool_fishrod
SPRITEVAR 0 ANGLEOFFSET 90
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 OFFS_X 1
SPRITEVAR 0 OFFS_Y 15
SPRITEVAR 0 ROLL 120
SPRITEVAR 1 ANGLEOFFSET 90
SPRITEVAR 1 OFFS_Y 4
SPRITEVAR 1 ROLL 120
THINK AI_MISSILE 0 AI_BLOW 0
MOVETYPE WALK 4.5
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 100
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 20
END
//=====================================================================
ENTITY t_fishrod_gib_c
SPRITE DYNAMIC 0 NONE 0 0 zombie/tool_fishrod
SPRITEVAR 0 ANGLEOFFSET 90
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 ROLL -120
THINK AI_MISSILE 0 AI_BLOW 0
MOVETYPE WALK 4.5
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 80
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 20
END
//=====================================================================
ENTITY t_fishrod_gib
SPRITE DYNAMIC 0 NONE -52 -1 zombie/tool_fishrod
SPRITE DYNAMIC 0 NONE 0 0 zombie/tool_fishrod
SPRITE DYNAMIC 0 NONE 0 0 zombie/tool_fishrod
SPRITEVAR 0 ANGLEOFFSET 90
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 HIDE_MOVE_X 6
SPRITEVAR 0 HIDE_MOVE_Y -27
SPRITEVAR 0 HIDE_ROLL -90
SPRITEVAR 0 HIDE_TIME 600
SPRITEVAR 0 OFFS_X 1
SPRITEVAR 0 OFFS_Y -19
SPRITEVAR 1 ANGLEOFFSET 90
SPRITEVAR 1 HIDE_ROLL -30
SPRITEVAR 1 HIDE_TIME 600
SPRITEVAR 1 OFFS_X -1
SPRITEVAR 1 OFFS_Y 22
SPRITEVAR 2 ANGLEOFFSET 90
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 HIDE_ROLL -30
SPRITEVAR 2 HIDE_TIME 600
SPRITEVAR 2 OFFS_Y -21
SOUND DYNAMIC S_DIE dynamic/impact_plank
THINK AI_MISSILE 0 AI_BLOW 0
MOVETYPE WALK 6
OFFSET SIZE 10 0
ITEM t_fishrod_gib_b -18 -1
ITEM t_fishrod_gib_c 21 0
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 87
STAT AI_NOBOUNCE
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 20
END
//=====================================================================
ENTITY zombie_t_fishrod
DESCRIBE Tool_(fishing_rod)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE DYNAMIC 0 NONE 11 16 zombie/tool_wing2
SPRITE DYNAMIC 0 NONE -46 56 zombie/tool_fishrod
SPRITE DYNAMIC 0 NONE 11 23 zombie/tool_fishrod
SPRITE DYNAMIC 0 NONE 11 23 zombie/tool_fishrod
SPRITE STATIC 0 NONE 11 23 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE STATIC 0 NONE 2 16 zombie/zombie2
SPRITE STATIC 1 NONE 2 16 zombie/zombie2
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS 10
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 OFFS_X 1
SPRITEVAR 2 OFFS_Y -19
SPRITEVAR 2 BIAS_MOVE_X -3
SPRITEVAR 2 BIAS_MOVE_Y -6
SPRITEVAR 3 ANGLEOFFSET 60
SPRITEVAR 3 BIAS 10
SPRITEVAR 3 OFFS_X -1
SPRITEVAR 3 OFFS_Y 35
SPRITEVAR 4 ANGLEOFFSET 60
SPRITEVAR 4 BIAS 10
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 OFFS_Y -8
SPRITEVAR 5 ANGLEOFFSET 60
SPRITEVAR 5 BIAS 10
SPRITEVAR 5 OFFS_X 2
SPRITEVAR 5 OFFS_Y -12
SPRITEVAR 6 BOB -25
SPRITEVAR 7 BIAS -10
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 OFFS_Y -11
SPRITEVAR 8 BIAS 6
SPRITEVAR 8 OFFS_X 6
SPRITEVAR 8 OFFS_Y 30
SPRITEVAR 9 BIAS 6
SPRITEVAR 9 FRAME 1
SPRITEVAR 9 FRAME_INACT 2
SPRITEVAR 9 OFFS_X -7
SPRITEVAR 9 OFFS_Y 28
SPRITEVAR 10 ANIMATE_BIAS 1
SPRITEVAR 10 BIAS 100
SPRITEVAR 10 BIAS_NEG 33
SPRITEVAR 10 BIAS_OFFS_X 2
SPRITEVAR 10 OFFS_X -2
SPRITEVAR 10 OFFS_Y -7
SPRITEVAR 10 USEGROUND
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.6
OFFSET SIZE 18 54
ACID pingu2
CORPSE zombie_2_corpse 0
ITEM t_fishrod_gib 0 30
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 30
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END

//=====================================================================
// TOOL ZOMBIE: MUMMY
//=====================================================================
ENTITY t_mummy_c
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE DYNAMIC 0 NONE 8 15 zombie/mummy1
SPRITE DYNAMIC 0 NONE -2 6 zombie/mummy1
SPRITE DYNAMIC 0 NONE 2 16 zombie/mummy1
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE DYNAMIC 0 NONE 0 14 zombie/mummy1
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -15
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 BOB -25
SPRITEVAR 2 FRAME 2
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_Y 33
SPRITEVAR 4 BIAS -10
SPRITEVAR 4 FADE_TOGGLE 1000
SPRITEVAR 4 FRAME 3
SPRITEVAR 4 OFFS_X -11
SPRITEVAR 4 OFFS_Y 24
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 BIAS -12
SPRITEVAR 6 BOB -25
SPRITEVAR 6 FRAME 3
SPRITEVAR 6 OFFS_X 11
SOUND STATIC S_DIE world/gore_1
SOUND STATIC S_PHYSICS common/impact_general
THINK NONE 0 NONE 0
MOVETYPE WALK 6
OFFSET FX_OFFSET 10 20
OFFSET SIZE 18 58
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT NOLIST
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 1000
EFFECT GIB GORE_GIBS 0 0 0
END
//=====================================================================
ENTITY zombie_t_mummy
DESCRIBE Tool_(bandage_mummy)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE DYNAMIC 0 NONE 8 15 zombie/mummy1
SPRITE DYNAMIC 0 NONE -2 6 zombie/mummy1
SPRITE DYNAMIC 0 NONE 2 16 zombie/mummy1
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE DYNAMIC 0 NONE 0 14 zombie/mummy1
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -15
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 BOB -25
SPRITEVAR 2 FRAME 2
SPRITEVAR 3 ANIMATE_FACE 1
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 FRAME_INACT 1
SPRITEVAR 3 OFFS_Y 33
SPRITEVAR 4 BIAS -10
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 FRAME_INACT 3
SPRITEVAR 4 OFFS_X -11
SPRITEVAR 4 OFFS_Y 24
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 BIAS -12
SPRITEVAR 6 BOB -25
SPRITEVAR 6 FRAME 3
SPRITEVAR 6 OFFS_X 11
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.8
OFFSET SIZE 18 58
ACID pingu
CORPSE t_mummy_c 0
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 45
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// TOOL ZOMBIE: SURGEON
//=====================================================================
ENTITY t_surgeon_c
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE DYNAMIC 0 NONE 8 15 zombie/surgeon
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE DYNAMIC 0 NONE 0 17 zombie/surgeon
SPRITE DYNAMIC 0 NONE 2 16 zombie/surgeon
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -15
SPRITEVAR 1 BOB -25
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 ANGLEOFFSET -60
SPRITEVAR 3 BIAS 10
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 OFFS_X 11
SPRITEVAR 4 BIAS -20
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 OFFS_X 1
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 BIAS -20
SPRITEVAR 5 FADE_TOGGLE 1000
SPRITEVAR 5 FRAME 3
SPRITEVAR 5 OFFS_X -11
SPRITEVAR 5 OFFS_Y 24
SPRITEVAR 6 ANIMATE_BIAS 1
SPRITEVAR 6 BIAS 100
SPRITEVAR 6 BIAS_NEG 33
SPRITEVAR 6 BIAS_OFFS_X 2
SPRITEVAR 6 OFFS_X -2
SPRITEVAR 6 OFFS_Y -7
SPRITEVAR 6 USEGROUND
SOUND STATIC S_DIE world/gore_1
SOUND STATIC S_PHYSICS common/impact_general
THINK NONE 0 NONE 0
MOVETYPE WALK 6
OFFSET FX_OFFSET 0 20
OFFSET SIZE 18 53
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT NOLIST
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 1000
EFFECT GIB GORE_GIBS 0 0 0
END
//=====================================================================
ENTITY t_surgeon_gib
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/surgeon
SPRITEVAR 0 FRAME 4
SOUND DYNAMIC S_PHYSICS dynamic/impact_small
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 6
OFFSET SIZE 9 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 85
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 0
END
//=====================================================================
ENTITY zombie_t_surgeon
DESCRIBE Tool_(surgeon)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE DYNAMIC 0 NONE 8 15 zombie/surgeon
SPRITE DYNAMIC 0 NONE 6 21 zombie/surgeon
SPRITE DYNAMIC 0 NONE 4 21 zombie/surgeon
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE DYNAMIC 0 NONE 0 17 zombie/surgeon
SPRITE DYNAMIC 0 NONE 2 16 zombie/surgeon
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -15
SPRITEVAR 1 BOB -25
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 BIAS -15
SPRITEVAR 2 BOB -30
SPRITEVAR 2 FRAME 4
SPRITEVAR 2 OFFS_X 22
SPRITEVAR 2 OFFS_Y 1
SPRITEVAR 3 BIAS -15
SPRITEVAR 3 BOB -30
SPRITEVAR 3 FRAME 3
SPRITEVAR 3 OFFS_X 23
SPRITEVAR 3 OFFS_Y -8
SPRITEVAR 4 BOB -25
SPRITEVAR 5 ANGLEOFFSET -60
SPRITEVAR 5 BIAS 10
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 OFFS_X 11
SPRITEVAR 6 ANIMATE_FACE 1
SPRITEVAR 6 BIAS -20
SPRITEVAR 6 FRAME_INACT 1
SPRITEVAR 6 OFFS_X 1
SPRITEVAR 6 OFFS_Y 33
SPRITEVAR 7 BIAS -20
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 FRAME_INACT 3
SPRITEVAR 7 OFFS_X -11
SPRITEVAR 7 OFFS_Y 24
SPRITEVAR 8 ANIMATE_BIAS 1
SPRITEVAR 8 BIAS 100
SPRITEVAR 8 BIAS_NEG 33
SPRITEVAR 8 BIAS_OFFS_X 2
SPRITEVAR 8 OFFS_X -2
SPRITEVAR 8 OFFS_Y -7
SPRITEVAR 8 USEGROUND
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.6
OFFSET SIZE 18 58
ACID pingu
CORPSE t_surgeon_c 0
ITEM t_surgeon_gib 28 22
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 25
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// TOOL ZOMBIE: FLUGELHORN
//=====================================================================
ENTITY t_horn_gib
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_flugelhorn
SPRITEVAR 0 ANGLEOFFSET -80
SOUND DYNAMIC S_PHYSICS dynamic/impact_metaltool
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 6
OFFSET SIZE 10 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 85
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 0
END
//=====================================================================
ENTITY zombie_t_horn
DESCRIBE Tool_(flugelhorn)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE DYNAMIC 0 NONE 13 20 zombie/tool_wing2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 zombie/zombie4
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE DYNAMIC 0 NONE 32 12 zombie/tool_flugelhorn
SPRITE STATIC 0 NONE 32 12 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE -2 16 zombie/wing
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 ANGLEOFFSET -24
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 BOB -25
SPRITEVAR 2 BOB -25
SPRITEVAR 3 ANIMATE_FACE 1
SPRITEVAR 3 BIAS -20
SPRITEVAR 3 FRAME_INACT 1
SPRITEVAR 3 OFFS_X -1
SPRITEVAR 3 OFFS_Y 33
SPRITEVAR 4 BIAS -20
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 FRAME_INACT 3
SPRITEVAR 4 OFFS_X -11
SPRITEVAR 4 OFFS_Y 24
SPRITEVAR 5 ANGLEOFFSET -80
SPRITEVAR 5 BIAS -10
SPRITEVAR 5 BOB -50
SPRITEVAR 6 BIAS -10
SPRITEVAR 6 BOB -50
SPRITEVAR 6 OFFS_X -8
SPRITEVAR 6 OFFS_Y 4
SPRITEVAR 7 ANIMATE_BIAS 1
SPRITEVAR 7 BIAS 100
SPRITEVAR 7 BIAS_NEG 33
SPRITEVAR 7 BIAS_OFFS_X 2
SPRITEVAR 7 OFFS_X -2
SPRITEVAR 7 OFFS_Y -7
SPRITEVAR 7 USEGROUND
SPRITEVAR 8 BIAS -15
SPRITEVAR 8 BOB -25
SPRITEVAR 8 INVERTFACE
SPRITEVAR 8 OFFS_X 11
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.6
OFFSET SIZE 18 58
ACID pingu
ITEM t_horn_gib 32 12
CORPSE zombie_4_corpse 0
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 25
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// TOOL ZOMBIE: PAINTBRUSH
//=====================================================================
ENTITY t_paintb_gib
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_paintbrush
SPRITEVAR 0 ANGLEOFFSET -20
SOUND DYNAMIC S_PHYSICS dynamic/impact_tool
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 6
OFFSET SIZE 10 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 84
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 0
END
//=====================================================================
ENTITY zombie_t_paintb
DESCRIBE Tool_(paintbrush)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE DYNAMIC 0 NONE 28 15 zombie/tool_paintbrush
SPRITE STATIC 0 NONE 27 13 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE STATIC 0 NONE 2 16 zombie/zombie2
SPRITE STATIC 1 NONE 2 16 zombie/zombie2
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -15
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 ANGLEOFFSET -20
SPRITEVAR 2 BIAS -10
SPRITEVAR 2 BOB -50
SPRITEVAR 2 OFFS_X 1
SPRITEVAR 2 OFFS_Y 4
SPRITEVAR 3 ANGLEOFFSET -20
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 BOB -50
SPRITEVAR 4 BOB -25
SPRITEVAR 5 BIAS -10
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_Y -11
SPRITEVAR 6 BIAS 6
SPRITEVAR 6 OFFS_X 6
SPRITEVAR 6 OFFS_Y 30
SPRITEVAR 7 BIAS 6
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 FRAME_INACT 2
SPRITEVAR 7 OFFS_X -7
SPRITEVAR 7 OFFS_Y 28
SPRITEVAR 8 ANIMATE_BIAS 1
SPRITEVAR 8 BIAS 100
SPRITEVAR 8 BIAS_NEG 33
SPRITEVAR 8 BIAS_OFFS_X 2
SPRITEVAR 8 OFFS_X -2
SPRITEVAR 8 OFFS_Y -7
SPRITEVAR 8 USEGROUND
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.6
OFFSET SIZE 18 54
ACID pingu2
CORPSE zombie_2_corpse 0
ITEM t_paintb_gib 31 18
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 30
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// TOOL ZOMBIE: BANANA
//=====================================================================
ENTITY t_banana_gib
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_banana
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_banana
SPRITEVAR 0 ANGLEOFFSET -20
SPRITEVAR 0 OFFS_X 1
SPRITEVAR 1 ANGLEOFFSET -20
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_X -2
SPRITEVAR 1 OFFS_Y -4
SOUND DYNAMIC S_DIE dynamic/impact_food
THINK AI_MISSILE 0 AI_BLOW 0
MOVETYPE WALK 6
OFFSET SIZE 10 0
STAT AI_NOBOUNCE
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 84
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB LIQUID_LAVA 0 0 15
EFFECT GIB LIQUID_MUD 0 0 15
END
//=====================================================================
ENTITY zombie_t_banana
DESCRIBE Tool_(banana)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE DYNAMIC 0 NONE 26 10 zombie/tool_banana
SPRITE STATIC 0 NONE 25 8 zombie/tool_wing1
SPRITE DYNAMIC 0 NONE 26 10 zombie/tool_banana
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE STATIC 0 NONE 2 16 zombie/zombie2
SPRITE STATIC 1 NONE 2 16 zombie/zombie2
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 ANGLEOFFSET -20
SPRITEVAR 1 BIAS -15
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 ANGLEOFFSET -20
SPRITEVAR 2 BIAS -10
SPRITEVAR 2 BOB -50
SPRITEVAR 2 OFFS_X 1
SPRITEVAR 2 OFFS_Y 6
SPRITEVAR 3 ANGLEOFFSET -20
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 BOB -50
SPRITEVAR 4 ANGLEOFFSET -20
SPRITEVAR 4 BIAS -10
SPRITEVAR 4 BOB -50
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 OFFS_X -2
SPRITEVAR 4 OFFS_Y 2
SPRITEVAR 5 BOB -25
SPRITEVAR 6 BIAS -10
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_Y -11
SPRITEVAR 7 BIAS 6
SPRITEVAR 7 OFFS_X 6
SPRITEVAR 7 OFFS_Y 30
SPRITEVAR 8 BIAS 6
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 FRAME_INACT 2
SPRITEVAR 8 OFFS_X -7
SPRITEVAR 8 OFFS_Y 28
SPRITEVAR 9 ANIMATE_BIAS 1
SPRITEVAR 9 BIAS 100
SPRITEVAR 9 BIAS_NEG 33
SPRITEVAR 9 BIAS_OFFS_X 2
SPRITEVAR 9 OFFS_X -2
SPRITEVAR 9 OFFS_Y -7
SPRITEVAR 9 USEGROUND
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.6
OFFSET SIZE 18 54
ACID pingu2
CORPSE zombie_2_corpse 0
ITEM t_banana_gib 28 16
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 30
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// TOOL ZOMBIE: ELECTRIC LANTERN
//=====================================================================
ENTITY t_lantern_gib
SPRITE DYNAMIC 0 NONE 0 12 zombie/tool_lantern
SPRITE DYNAMIC 1 NONE 0 12 zombie/tool_lantern
SPRITE DYNAMIC 0 NONE 0 14 zombie/tool_lantern
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 EMP 1
SPRITEVAR 1 FRAME 1
SOUND STATIC S_DIE common/lamp_break
SOUND STATIC S_LOOP world/loop_light
LIGHT 0 15 50 255 255 255 40
THINK NONE 0 AI_BLOW 1
MOVETYPE WALK 6
OFFSET SIZE 6 0
STAT AI_ITEM_ANGLE 88
STAT AI_NOBOUNCE
STAT FX_FULLMODEL
STAT FX_FULLANGLE_GROUND
STAT FX_FULLANGLE_VEL
STAT FX_IDLEDISTANCE 35
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TEMPMISSILE 5000
EFFECT GIB FLASH 0 14 60
EFFECT GIB SPARKS 0 14 0
EFFECT GIB DEBRIS_METAL 0 14 20
EFFECT GIB DEBRIS_GLASS 0 14 60
END
//=====================================================================
ENTITY zombie_t_lantern
DESCRIBE Tool_(lantern)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 12 15 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 zombie/zombie1
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE 0 14 zombie/wing
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE DYNAMIC 1 NONE 28 8 zombie/tool_lantern
SPRITE DYNAMIC 0 NONE 28 8 zombie/tool_lantern
SPRITE STATIC 0 NONE 28 8 zombie/tool_wing1
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 ANGLEOFFSET 50
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 BIAS_MOVE_X -2
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 ANIMATE_FACE 1
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 FRAME_INACT 1
SPRITEVAR 3 OFFS_X -1
SPRITEVAR 3 OFFS_Y 33
SPRITEVAR 4 BIAS -10
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 FRAME_INACT 3
SPRITEVAR 4 OFFS_X -11
SPRITEVAR 4 OFFS_Y 24
SPRITEVAR 5 BIAS -10
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_Y -11
SPRITEVAR 6 ANIMATE_BIAS 1
SPRITEVAR 6 BIAS 100
SPRITEVAR 6 BIAS_NEG 33
SPRITEVAR 6 BIAS_OFFS_X 2
SPRITEVAR 6 OFFS_X -2
SPRITEVAR 6 OFFS_Y -7
SPRITEVAR 6 USEGROUND
SPRITEVAR 7 BIAS 8
SPRITEVAR 7 BOB -60
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 OFFS_Y -2
SPRITEVAR 7 LIGHT_OFFSET
SPRITEVAR 8 BOB -60
SPRITEVAR 8 BIAS 8
SPRITEVAR 9 ANGLEOFFSET 90
SPRITEVAR 9 BOB -60
SPRITEVAR 9 BIAS 8
SPRITEVAR 9 OFFS_X 22
SPRITEVAR 9 OFFS_Y 2
LIGHT 28 9 50 255 255 255 40
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_LOOP world/loop_light
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.8
OFFSET SIZE 18 58
ACID pingu
CORPSE zombie_1_corpse 0
ITEM t_lantern_gib 28 -6
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 35
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT FX_IDLEDISTANCE 35
STAT FX_KEEP_EFFECTS
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// TOOL ZOMBIE: HARDHAT
//=====================================================================
ENTITY t_hardhat_gib
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_hardhat
SPRITEVAR 0 ANGLEOFFSET -20
SOUND DYNAMIC S_PHYSICS dynamic/impact_helmet
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 4
OFFSET SIZE 20 0
STAT AI_BOUNCE_COUNT 2
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 55
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 0
END
//=====================================================================
ENTITY zombie_t_hardhat
DESCRIBE Tool_(hardhat)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 11 17 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE DYNAMIC 0 NONE 2 16 zombie/tool_hardhat
SPRITE STATIC 1 NONE 2 16 zombie/zombie2
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_Y -11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_Y -11
SPRITEVAR 4 BIAS 6
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 OFFS_X 8
SPRITEVAR 4 OFFS_Y 32
SPRITEVAR 5 BIAS 6
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 FRAME_INACT 2
SPRITEVAR 5 OFFS_X -7
SPRITEVAR 5 OFFS_Y 28
SPRITEVAR 6 ANIMATE_BIAS 1
SPRITEVAR 6 BIAS 100
SPRITEVAR 6 BIAS_NEG 33
SPRITEVAR 6 BIAS_OFFS_X 2
SPRITEVAR 6 OFFS_X -2
SPRITEVAR 6 OFFS_Y -7
SPRITEVAR 6 USEGROUND
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.6
OFFSET SIZE 18 54
ACID pingu2
CORPSE zombie_2_corpse 0
ITEM t_hardhat_gib 16 60
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 30
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// TOOL ZOMBIE: WATERING CAN
//=====================================================================
ENTITY t_watercan_gib
SPRITE DYNAMIC 0 NONE 0 0 zombie/tool_watercan
SOUND DYNAMIC S_PHYSICS dynamic/impact_plastic
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 6
OFFSET FX_OFFSET 28 15
OFFSET SIZE 20 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 85
STAT FX_FULLANGLE_VEL
STAT FX_FULLMODEL
STAT FX_KEEP_EFFECTS
STAT FX_SHOWER -100
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB SMOKE 0 0 40
END
//=====================================================================
ENTITY zombie_t_watercan
DESCRIBE Tool_(watering_can)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE DYNAMIC 0 NONE 42 5 zombie/tool_watercan
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE STATIC 0 NONE 2 16 zombie/zombie1
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 ANGLEOFFSET 28
SPRITEVAR 1 BIAS -5
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 BIAS 2
SPRITEVAR 2 BOB -33
SPRITEVAR 3 BOB -25
SPRITEVAR 4 BIAS -10
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 OFFS_Y -11
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 5 BIAS -10
SPRITEVAR 5 FRAME_INACT 1
SPRITEVAR 5 OFFS_X -1
SPRITEVAR 5 OFFS_Y 33
SPRITEVAR 6 BIAS -10
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 FRAME_INACT 3
SPRITEVAR 6 OFFS_X -11
SPRITEVAR 6 OFFS_Y 24
SPRITEVAR 7 ANIMATE_BIAS 1
SPRITEVAR 7 BIAS 100
SPRITEVAR 7 BIAS_NEG 33
SPRITEVAR 7 BIAS_OFFS_X 2
SPRITEVAR 7 OFFS_X -2
SPRITEVAR 7 OFFS_Y -7
SPRITEVAR 7 USEGROUND
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.8
OFFSET FX_OFFSET 70 20
OFFSET SIZE 18 58
ACID pingu
CORPSE zombie_1_corpse 0
ITEM t_watercan_gib 42 5
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 35
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT FX_SHOWER -50
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// TOOL ZOMBIE: FLOWER
//=====================================================================
ENTITY t_flower_gib
SPRITE DYNAMIC 0 NONE 0 0 dynamic/plant_flower1
SPRITEVAR 0 BIAS 50
SPRITEVAR 0 BIAS_MOVE_X 10
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 FADE_TOGGLE 1000
MOVETYPE FLY 0
OFFSET CONST_VELOCITY 0 -0.5
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT FX_NOENV_FX
STAT FX_WADDLE_CONSTANT 50
STAT NOLIST
STAT TEMPMISSILE 1000
END
//=====================================================================
ENTITY zombie_t_flower
DESCRIBE Tool_(flower)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE DYNAMIC 0 NONE 26 9 dynamic/plant_flower1
SPRITE STATIC 0 NONE 27 13 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE STATIC 0 NONE -7 44 zombie/zombie3
SPRITE STATIC 1 NONE -18 33 zombie/zombie3
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -12
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 BIAS -5
SPRITEVAR 2 BOB -50
SPRITEVAR 2 OFFS_X 6
SPRITEVAR 2 OFFS_Y 9
SPRITEVAR 3 BIAS -15
SPRITEVAR 3 BOB -50
SPRITEVAR 4 BOB -25
SPRITEVAR 5 BIAS -10
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_Y -11
SPRITEVAR 6 ANIMATE_FACE 1
SPRITEVAR 6 BOB -40
SPRITEVAR 6 FRAME_INACT 1
SPRITEVAR 7 BOB -40
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 FRAME_INACT 3
SPRITEVAR 8 ANIMATE_BIAS 1
SPRITEVAR 8 BIAS 100
SPRITEVAR 8 BIAS_NEG 33
SPRITEVAR 8 BIAS_OFFS_X 2
SPRITEVAR 8 OFFS_X -2
SPRITEVAR 8 OFFS_Y -7
SPRITEVAR 8 USEGROUND
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.9
OFFSET SIZE 18 58
ACID pingu3
CORPSE zombie_3_corpse 0
ITEM t_flower_gib 32 34
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 50
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
EFFECT GIB LEAVES 32 -10 20
END
//=====================================================================
// TOOL ZOMBIE: PIPE
//=====================================================================
ENTITY t_pipe_gib
SPRITE DYNAMIC 0 NONE 0 0 zombie/tool_pipe
SOUND DYNAMIC S_PHYSICS dynamic/impact_gadget
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 6
OFFSET FX_OFFSET 7 -2
OFFSET SIZE 10 2
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 95
STAT FX_FULLANGLE_VEL
STAT FX_FULLMODEL
STAT FX_KEEP_EFFECTS
STAT FX_SMOKE_ALPHA 50
STAT FX_SMOKE_SHOOT -60
STAT FX_SMOKE_SPEED 60
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB SMOKE 0 0 40
END
//=====================================================================
ENTITY t_cigar_smoke
STAT FX_KEEP_EFFECTS
STAT FX_SMOKE_ALPHA 50
STAT FX_SMOKE_SHOOT -60
STAT FX_SMOKE_SPEED 60
STAT NOLIST
END
//=====================================================================
ENTITY zombie_t_pipe
DESCRIBE Tool_(pipe)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE STATIC 0 NONE 2 16 zombie/zombie2
SPRITE STATIC 1 NONE 2 16 zombie/zombie2
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE DYNAMIC 0 NONE 23 16 zombie/tool_pipe
SPRITE STATIC 0 NONE 27 9 zombie/tool_wing1
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -5
SPRITEVAR 1 BOB -15
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_Y -11
SPRITEVAR 4 BIAS 6
SPRITEVAR 4 OFFS_X 6
SPRITEVAR 4 OFFS_Y 30
SPRITEVAR 5 BIAS 6
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 FRAME_INACT 2
SPRITEVAR 5 OFFS_X -7
SPRITEVAR 5 OFFS_Y 28
SPRITEVAR 6 ANIMATE_BIAS 1
SPRITEVAR 6 BIAS 100
SPRITEVAR 6 BIAS_NEG 33
SPRITEVAR 6 BIAS_OFFS_X 2
SPRITEVAR 6 OFFS_X -2
SPRITEVAR 6 OFFS_Y -7
SPRITEVAR 6 USEGROUND
SPRITEVAR 7 BIAS -10
SPRITEVAR 7 BOB -22
SPRITEVAR 7 LIGHT_OFFSET
SPRITEVAR 8 ANGLEOFFSET -50
SPRITEVAR 8 BIAS -15
SPRITEVAR 8 BOB -25
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.6
OFFSET SIZE 18 54
ACID pingu2
CORPSE zombie_2_corpse 0
ITEM t_pipe_gib 23 16
OBJECT 1 t_cigar_smoke 33 14 LIGHTOFFS 0 0 65
STAT AI_DEATHJUMP_NULL
STAT AI_RANDOMIZE_SPEED 30
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// TOOL ZOMBIE: CIGAR
//=====================================================================
ENTITY t_cigar_gib
SPRITE DYNAMIC 0 NONE 0 0 zombie/tool_cigar
SPRITE DYNAMIC 1 NONE 0 0 zombie/tool_cigar
SPRITEVAR 0 ANGLEOFFSET -3
SPRITEVAR 0 FRAME 2
SPRITEVAR 1 ANGLEOFFSET -3
SPRITEVAR 1 DIM
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_X 7
SPRITEVAR 1 OFFS_Y -2
SOUND DYNAMIC S_PHYSICS dynamic/impact_soft
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 6
OFFSET FX_OFFSET 7 -2
OFFSET SIZE 8 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 84
STAT FX_FULLANGLE_VEL
STAT FX_FULLMODEL
STAT FX_KEEP_EFFECTS
STAT FX_SMOKE_ALPHA 50
STAT FX_SMOKE_SHOOT -60
STAT FX_SMOKE_SPEED 60
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB SMOKE 0 0 40
END
//=====================================================================
ENTITY zombie_t_cigar
DESCRIBE Tool_(cigar)
SPRITE STATIC 0 NONE -6 -10 player/leg2
SPRITE STATIC 0 NONE 8 13 zombie/wing
SPRITE STATIC 0 NONE -2 3 player/body
SPRITE STATIC 0 NONE 6 13 zombie/wing
SPRITE STATIC 0 NONE 8 42 zombie/zombie5
SPRITE STATIC 1 NONE 9 9 zombie/zombie1
SPRITE DYNAMIC 0 NONE 8 42 zombie/tool_cigar
SPRITE DYNAMIC 1 NONE 8 42 zombie/tool_cigar
SPRITE STATIC 0 NONE -6 -10 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS 10
SPRITEVAR 1 ANGLEOFFSET 15
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_Y -11
SPRITEVAR 2 BOB -25
SPRITEVAR 2 ANGLEOFFSET -15
SPRITEVAR 3 BIAS 10
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_Y -11
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 4 BOB -40
SPRITEVAR 4 FRAME_INACT 1
SPRITEVAR 5 BOB -40
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 FRAME_INACT 3
SPRITEVAR 5 OFFS_X -11
SPRITEVAR 5 OFFS_Y 24
SPRITEVAR 6 ANGLEOFFSET -3
SPRITEVAR 6 BIAS 5
SPRITEVAR 6 BOB -40
SPRITEVAR 6 OFFS_X 17
SPRITEVAR 6 OFFS_Y -22
SPRITEVAR 7 ANGLEOFFSET -3
SPRITEVAR 7 BIAS 5
SPRITEVAR 7 BOB -40
SPRITEVAR 7 DIM
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 LIGHT_OFFSET
SPRITEVAR 7 OFFS_X 25
SPRITEVAR 7 OFFS_Y -24
SPRITEVAR 8 ANIMATE_BIAS 1
SPRITEVAR 8 BIAS 100
SPRITEVAR 8 BIAS_NEG 33
SPRITEVAR 8 BIAS_OFFS_X 2
SPRITEVAR 8 OFFS_X -2
SPRITEVAR 8 OFFS_Y -7
SPRITEVAR 8 USEGROUND
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.55
ACID pingu2
CORPSE zombie_5_corpse 0
ITEM t_cigar_gib 25 18
OBJECT 1 t_cigar_smoke 33 14 LIGHTOFFS 0 0 90
OFFSET SIZE 20 48
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 28
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT FX_GROUNDFIX 5
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END

//=====================================================================
// TOOL ZOMBIE: WAITER DISH
//=====================================================================
ENTITY t_waiter1_corpse
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE DYNAMIC 0 NONE 0 17 zombie/tool_towel
SPRITE STATIC 0 NONE 2 16 zombie/zombie4
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS 15
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BIAS 15
SPRITEVAR 3 BOB -25
SPRITEVAR 3 OFFS_X 8
SPRITEVAR 3 OFFS_Y -11
SPRITEVAR 4 BIAS -20
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 OFFS_X -1
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 BIAS -20
SPRITEVAR 5 FADE_TOGGLE 1000
SPRITEVAR 5 FRAME 3
SPRITEVAR 5 OFFS_X -11
SPRITEVAR 5 OFFS_Y 24
SPRITEVAR 6 ANIMATE_BIAS 1
SPRITEVAR 6 BIAS 100
SPRITEVAR 6 BIAS_NEG 33
SPRITEVAR 6 BIAS_OFFS_X 2
SPRITEVAR 6 OFFS_X -2
SPRITEVAR 6 OFFS_Y -7
SPRITEVAR 6 USEGROUND
SOUND STATIC S_DIE world/gore_1
SOUND STATIC S_PHYSICS common/impact_general
THINK NONE 0 NONE 0
MOVETYPE WALK 6
OFFSET FX_OFFSET 0 20
OFFSET SIZE 18 53
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT NOLIST
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 1000
EFFECT GIB GORE_GIBS 0 0 0
END
//=====================================================================
ENTITY t_waiter1_gib1
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 6 dynamic/bottle_juice1
SOUND DYNAMIC S_DIE dynamic/break_bottle
THINK AI_MISSILE 0 AI_BLOW 0
MOVETYPE WALK 5
OFFSET SIZE 16 10
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 94
STAT AI_NOBOUNCE
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_GLASS 0 6 24
EFFECT GIB LIQUID_LAVA 0 0 64
END
//=====================================================================
ENTITY t_waiter1_gib2
SPRITE DYNAMIC 0 NONE 0 3 dynamic/bottle_drink1
SOUND DYNAMIC S_DIE dynamic/break_bottle
THINK AI_MISSILE 0 AI_BLOW 0
MOVETYPE WALK 4
OFFSET SIZE 16 0
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 90
STAT AI_NOBOUNCE
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_GLASS 0 6 20
EFFECT GIB LIQUID_LAVA 0 0 44
END
//=====================================================================
ENTITY t_waiter1_gib3
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_tray
SOUND DYNAMIC S_PHYSICS dynamic/impact_tray
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 6
OFFSET SIZE 10 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 98
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 0
END
//=====================================================================
ENTITY zombie_t_waiter1
DESCRIBE Tool_(waiter_dish_/w_juice)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE DYNAMIC 0 NONE 8 15 zombie/tool_wing3
SPRITE DYNAMIC 0 NONE 35 22 dynamic/bottle_juice1
SPRITE DYNAMIC 0 NONE 35 22 dynamic/bottle_drink1
SPRITE DYNAMIC 0 NONE 35 22 zombie/tool_tray
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE DYNAMIC 0 NONE 0 17 zombie/tool_towel
SPRITE STATIC 0 NONE 2 16 zombie/zombie4
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -6
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 10
SPRITEVAR 1 OFFS_Y 2
SPRITEVAR 2 BIAS 2
SPRITEVAR 2 BOB -30
SPRITEVAR 2 OFFS_X -7
SPRITEVAR 2 OFFS_Y 20
SPRITEVAR 3 BIAS 2
SPRITEVAR 3 BOB -30
SPRITEVAR 3 OFFS_X 4
SPRITEVAR 3 OFFS_Y 18
SPRITEVAR 4 BIAS 2
SPRITEVAR 4 BOB -30
SPRITEVAR 5 BOB -25
SPRITEVAR 6 BIAS 15
SPRITEVAR 6 BOB -25
SPRITEVAR 6 OFFS_X 8
SPRITEVAR 6 OFFS_Y -11
SPRITEVAR 7 ANIMATE_FACE 1
SPRITEVAR 7 BIAS -20
SPRITEVAR 7 FRAME_INACT 1
SPRITEVAR 7 OFFS_X -1
SPRITEVAR 7 OFFS_Y 33
SPRITEVAR 8 BIAS -20
SPRITEVAR 8 FRAME 2
SPRITEVAR 8 FRAME_INACT 3
SPRITEVAR 8 OFFS_X -11
SPRITEVAR 8 OFFS_Y 24
SPRITEVAR 9 ANIMATE_BIAS 1
SPRITEVAR 9 BIAS 100
SPRITEVAR 9 BIAS_NEG 33
SPRITEVAR 9 BIAS_OFFS_X 2
SPRITEVAR 9 OFFS_X -2
SPRITEVAR 9 OFFS_Y -7
SPRITEVAR 9 USEGROUND
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.6
OFFSET SIZE 18 58
ACID pingu
CORPSE t_waiter1_corpse 0
ITEM t_waiter1_gib1 28 36
ITEM t_waiter1_gib2 39 37
ITEM t_waiter1_gib3 35 22
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 25
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// TOOL ZOMBIE: YOKEL
//=====================================================================
ENTITY t_yokel_gib
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_yokel
SOUND DYNAMIC S_PHYSICS dynamic/impact_soft
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 4
OFFSET SIZE 16 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 84
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 0
END
//=====================================================================
ENTITY zombie_t_yokel
DESCRIBE Tool_(yokel)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 11 17 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE STATIC 0 NONE 2 16 zombie/zombie2
SPRITE STATIC 1 NONE 2 16 zombie/zombie2
SPRITE DYNAMIC 0 NONE 15 25 zombie/tool_yokel
SPRITE DYNAMIC 0 NONE 2 16 zombie/tool_yokel
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_Y -11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 ANIMATE_BIAS 1
SPRITEVAR 3 BIAS 100
SPRITEVAR 3 BIAS_NEG 33
SPRITEVAR 3 BIAS_OFFS_X 2
SPRITEVAR 3 OFFS_X -2
SPRITEVAR 3 OFFS_Y -7
SPRITEVAR 3 USEGROUND
SPRITEVAR 4 BIAS -10
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 OFFS_Y -11
SPRITEVAR 5 BIAS 6
SPRITEVAR 5 OFFS_X 6
SPRITEVAR 5 OFFS_Y 30
SPRITEVAR 6 BIAS 6
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 FRAME_INACT 2
SPRITEVAR 6 OFFS_X -7
SPRITEVAR 6 OFFS_Y 28
SPRITEVAR 7 ANGLEOFFSET -45
SPRITEVAR 7 BIAS 8
SPRITEVAR 7 BIAS_MOVE_Y 1
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 OFFS_X 13
SPRITEVAR 7 OFFS_Y 1
SPRITEVAR 8 BIAS 7
SPRITEVAR 8 OFFS_X 5
SPRITEVAR 8 OFFS_Y 39
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.62
OFFSET SIZE 18 54
ACID pingu2
CORPSE zombie_2_corpse 0
ITEM t_yokel_gib 7 55
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 28
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
EFFECT GIB LEAVES 15 25 10
END

//=====================================================================
// TOOL ZOMBIE: MONK
//=====================================================================
ENTITY t_monk_c
SPRITE DYNAMIC 0 NONE 2 6 zombie/monk
SPRITE DYNAMIC 0 NONE -3 -3 zombie/monk
SPRITE DYNAMIC 0 NONE 10 26 zombie/monk
SPRITE DYNAMIC 0 NONE 2 16 zombie/monk
SPRITEVAR 0 BOB -25
SPRITEVAR 0 FRAME 4
SPRITEVAR 1 BIAS 5
SPRITEVAR 1 BIAS_NEG 33
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 USEGROUND
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 OFFS_X -3
SPRITEVAR 2 OFFS_Y -13
SPRITEVAR 2 BIAS -5
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_X -5
SPRITEVAR 3 OFFS_Y 35
SOUND STATIC S_DIE world/gore_1
SOUND STATIC S_PHYSICS common/impact_general
THINK NONE 0 NONE 0
MOVETYPE WALK 6
OFFSET FX_OFFSET 0 20
OFFSET SIZE 18 53
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT NOLIST
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 1000
EFFECT GIB GORE_GIBS 0 0 0
END
//=====================================================================
ENTITY zombie_t_monk
DESCRIBE Tool_(monk)
SPRITE DYNAMIC 0 NONE 2 6 zombie/monk
SPRITE DYNAMIC 0 NONE -3 -3 zombie/monk
SPRITE DYNAMIC 0 NONE 10 26 zombie/monk
SPRITE DYNAMIC 0 NONE 2 16 zombie/monk
SPRITEVAR 0 BOB -25
SPRITEVAR 0 FRAME 4
SPRITEVAR 1 BIAS 5
SPRITEVAR 1 BIAS_NEG 33
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 USEGROUND
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 OFFS_X -3
SPRITEVAR 2 OFFS_Y -13
SPRITEVAR 2 BIAS -5
SPRITEVAR 3 ANIMATE_FACE 1
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 FRAME_INACT 1
SPRITEVAR 3 OFFS_X -5
SPRITEVAR 3 OFFS_Y 35
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.6
OFFSET SIZE 18 58
ACID pingu
CORPSE t_monk_c 0
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 25
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END

//=====================================================================
// TOOL ZOMBIE: NOTEPAD
//=====================================================================
ENTITY t_pencil_gib
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_pencil
SPRITEVAR 0 ANGLEOFFSET -30
SOUND DYNAMIC S_PHYSICS dynamic/impact_small
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 6
OFFSET SIZE 9 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 82
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 0
END
//=====================================================================
ENTITY t_notepad_gibb
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_notepad
SPRITEVAR 0 ANGLEOFFSET -10
SPRITEVAR 0 FRAME 2
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 6
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 85
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 0
END
//=====================================================================
ENTITY t_notepad_gib
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_notepad
SPRITEVAR 0 ANGLEOFFSET -10
SPRITEVAR 0 FRAME_FACE 1
SOUND DYNAMIC S_DIE dynamic/impact_gadget
THINK NONE 0 AI_BLOW 1
MOVETYPE WALK 6
OFFSET SIZE 13 0
STAT AI_NOBOUNCE
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 87
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB PAPER 0 0 40
ITEM t_notepad_gibb 0 0
END
//=====================================================================
ENTITY zombie_t_notepad
DESCRIBE Tool_(notepad)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE DYNAMIC 0 NONE 8 15 zombie/tool_notepad
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 zombie/zombie2
SPRITE STATIC 1 NONE 2 16 zombie/zombie2
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE DYNAMIC 0 NONE 0 14 zombie/tool_pencil
SPRITE STATIC 0 NONE 0 14 zombie/wing
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 ANGLEOFFSET 7
SPRITEVAR 1 BIAS -4
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 ANGLEOFFSET -10
SPRITEVAR 2 BIAS -8
SPRITEVAR 2 BIAS_NEG 50
SPRITEVAR 2 FRAME_FACE 1
SPRITEVAR 2 BOB -25
SPRITEVAR 2 OFFS_X 27
SPRITEVAR 2 OFFS_Y 4
SPRITEVAR 3 BOB -25
SPRITEVAR 4 BIAS 6
SPRITEVAR 4 OFFS_X 6
SPRITEVAR 4 OFFS_Y 30
SPRITEVAR 5 BIAS 6
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 FRAME_INACT 2
SPRITEVAR 5 OFFS_X -7
SPRITEVAR 5 OFFS_Y 28
SPRITEVAR 6 ANIMATE_BIAS 1
SPRITEVAR 6 BIAS 100
SPRITEVAR 6 BIAS_NEG 33
SPRITEVAR 6 BIAS_OFFS_X 2
SPRITEVAR 6 OFFS_X -2
SPRITEVAR 6 OFFS_Y -7
SPRITEVAR 6 USEGROUND
SPRITEVAR 7 ANGLEOFFSET -30
SPRITEVAR 7 BIAS -8
SPRITEVAR 7 BOB -25
SPRITEVAR 7 OFFS_X 18
SPRITEVAR 7 OFFS_Y 9
SPRITEVAR 8 BIAS -8
SPRITEVAR 8 BOB -25
SPRITEVAR 8 OFFS_X 11
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.6
OFFSET SIZE 18 54
ACID pingu2
CORPSE zombie_2_corpse 0
ITEM t_notepad_gib 35 14
ITEM t_pencil_gib 20 13
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 27
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// TOOL ZOMBIE: BAYWATCH BUOY
//=====================================================================
ENTITY t_baywatch_gib
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_baywatch
SPRITEVAR 0 ANGLEOFFSET -4
SOUND DYNAMIC S_PHYSICS dynamic/impact_plastic
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 6
OFFSET SIZE 12 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 95
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 10
END
//=====================================================================
ENTITY zombie_t_baywatch
DESCRIBE Tool_(baywatch_buoy)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE DYNAMIC 0 NONE 8 15 zombie/tool_baywatch
SPRITE STATIC 0 NONE 8 15 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE -2 16 zombie/wing
SPRITE STATIC 0 NONE -7 44 zombie/zombie3
SPRITE STATIC 1 NONE -18 33 zombie/zombie3
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 ANGLEOFFSET 35
SPRITEVAR 1 BIAS -25
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 ANGLEOFFSET -4
SPRITEVAR 2 BIAS -20
SPRITEVAR 2 BOB -50
SPRITEVAR 2 OFFS_X 23
SPRITEVAR 2 OFFS_Y 5
SPRITEVAR 3 ANGLEOFFSET -4
SPRITEVAR 3 BIAS -20
SPRITEVAR 3 BOB -50
SPRITEVAR 3 OFFS_X 14
SPRITEVAR 3 OFFS_Y 9
SPRITEVAR 4 BOB -35
SPRITEVAR 5 BIAS 25
SPRITEVAR 5 BOB -35
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 OFFS_X 11
SPRITEVAR 6 ANIMATE_FACE 1
SPRITEVAR 6 BOB -50
SPRITEVAR 6 FRAME_INACT 1
SPRITEVAR 7 BOB -50
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 FRAME_INACT 3
SPRITEVAR 8 ANIMATE_BIAS 1
SPRITEVAR 8 BIAS 100
SPRITEVAR 8 BIAS_NEG 33
SPRITEVAR 8 BIAS_OFFS_X 2
SPRITEVAR 8 OFFS_X -2
SPRITEVAR 8 OFFS_Y -7
SPRITEVAR 8 USEGROUND
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.8
OFFSET SIZE 18 53
ACID pingu3
CORPSE zombie_3_corpse 0
ITEM t_baywatch_gib 31 20
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 20
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// TOOL ZOMBIE: DRUNK
//=====================================================================
ENTITY t_drunk_gib1
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 6 zombie/tool_bottle1
SPRITEVAR 0 ANGLEOFFSET 5
SOUND DYNAMIC S_DIE dynamic/break_bottle
THINK AI_MISSILE 0 AI_BLOW 0
MOVETYPE WALK 5
OFFSET SIZE 16 10
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 94
STAT AI_NOBOUNCE
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_GLASS 0 6 24
EFFECT GIB LIQUID_WATER 0 0 64
END
//=====================================================================
ENTITY t_drunk_gib2
CLONE t_drunk_gib1
SPRITEVAR 0 ANGLEOFFSET 80
STAT NOLIST
END
//=====================================================================
ENTITY zombie_t_drunk
DESCRIBE Tool_(drunk)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 zombie/zombie5
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE DYNAMIC 0 NONE 8 15 zombie/tool_bottle1
SPRITE STATIC 0 NONE 8 15 zombie/tool_wing1
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 ANGLEOFFSET 5
SPRITEVAR 1 BIAS -12
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 HIDE_ROLL 55
SPRITEVAR 1 HIDE_TIME 300
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 ANIMATE_FACE 1
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 FRAME_INACT 1
SPRITEVAR 3 HIDE_ROLL 5
SPRITEVAR 3 OFFS_X -1
SPRITEVAR 3 OFFS_Y 33
SPRITEVAR 4 BIAS -10
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 FRAME_INACT 3
SPRITEVAR 4 HIDE_ROLL 5
SPRITEVAR 4 OFFS_X -11
SPRITEVAR 4 OFFS_Y 24
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 BIAS 10
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_Y -11
SPRITEVAR 7 ANGLEOFFSET 5
SPRITEVAR 7 BIAS -10
SPRITEVAR 7 BOB -50
SPRITEVAR 7 OFFS_X 18
SPRITEVAR 7 OFFS_Y -13
SPRITEVAR 7 HIDE_MOVE_X 8
SPRITEVAR 7 HIDE_ROLL 75
SPRITEVAR 7 HIDE_TIME 300
SPRITEVAR 8 ANGLEOFFSET 5
SPRITEVAR 8 BIAS -10
SPRITEVAR 8 BOB -50
SPRITEVAR 8 OFFS_X 20
SPRITEVAR 8 HIDE_MOVE_X 8
SPRITEVAR 8 HIDE_ROLL 75
SPRITEVAR 8 HIDE_TIME 300
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
SOUND DYNAMIC S_WAKE dynamic/event_drink2
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.54
ACID pingu2
CORPSE zombie_5_corpse_b 0
ITEM t_drunk_gib1 27 -2
TRANSFORM_DIRECT 1 2500
OFFSET SIZE 18 58
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 29
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
ENTITY zombie_t_drunk_b
CLONE zombie_t_drunk
SOUND DYNAMIC S_LOOP dynamic/event_drink3
SOUND DYNAMIC S_WAKE dynamic/event_drink1
STAT NOLIST
SPRITEVAR 1 ANGLEOFFSET 60
SPRITEVAR 1 HIDE_ROLL -55
SPRITEVAR 3 ANGLEOFFSET 5
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 HIDE_ROLL -5
SPRITEVAR 4 ANGLEOFFSET 5
SPRITEVAR 4 HIDE_ROLL -5
SPRITEVAR 7 ANGLEOFFSET 80
SPRITEVAR 7 HIDE_ROLL -75
SPRITEVAR 7 HIDE_MOVE_X -8
SPRITEVAR 7 RELOCATE_X 16
SPRITEVAR 8 ANGLEOFFSET 80
SPRITEVAR 8 HIDE_ROLL -75
SPRITEVAR 8 HIDE_MOVE_X -8
SPRITEVAR 8 RELOCATE_X 16
ITEM NONE 0 0
ITEM t_drunk_gib2 35 25
TRANSFORM zombie_t_drunk 1500
STAT AI_FODDER_OPTION 0
END
//=====================================================================
ENTITY zombie_t_drunk_d
CLONE zombie_t_drunk_b
MOVETYPE WALK 0.7
STAT AI_FODDER_OPTION 0
STAT AI_KEEPACTIVE
STAT AI_RANDOMIZE_SPEED 0
STAT NOLIST
STAT TEMPMISSILE 0
END
//=====================================================================
ENTITY zombie_t_drunk_c
CLONE zombie_t_drunk
MOVETYPE WALK 0.7
TRANSFORM_DIRECT -1 1500
STAT AI_FODDER_OPTION 0
STAT AI_KEEPACTIVE
STAT AI_RANDOMIZE_SPEED 0
STAT NOLIST
STAT TEMPMISSILE 0
END
//=====================================================================
// TOOL ZOMBIE: AFRO!
//=====================================================================
ENTITY t_afro_gib
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_discoshade
SPRITEVAR 0 FRAME 1
SOUND DYNAMIC S_PHYSICS dynamic/impact_small
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 5
OFFSET SIZE 12 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 104
STAT NOLIST
STAT TEMPMISSILE 6000
EFFECT GIB DEBRIS_METAL 0 0 0
END
//=====================================================================
ENTITY t_afro_c
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 zombie/zombie1
SPRITE DYNAMIC 0 NONE 2 16 zombie/tool_afro
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 0 14 zombie/wing
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -15
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BIAS -3
SPRITEVAR 3 BOB -10
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_X -1
SPRITEVAR 3 OFFS_Y 33
SPRITEVAR 4 BIAS -3
SPRITEVAR 4 BOB -10
SPRITEVAR 4 OFFS_X -1
SPRITEVAR 4 OFFS_Y 45
SPRITEVAR 5 BIAS -3
SPRITEVAR 5 BOB -10
SPRITEVAR 5 FADE_TOGGLE 1000
SPRITEVAR 5 FRAME 3
SPRITEVAR 5 OFFS_X -11
SPRITEVAR 5 OFFS_Y 24
SPRITEVAR 6 ANIMATE_BIAS 1
SPRITEVAR 6 BIAS 50
SPRITEVAR 6 BIAS_NEG 10
SPRITEVAR 6 BIAS_OFFS_X 2
SPRITEVAR 6 OFFS_X -2
SPRITEVAR 6 OFFS_Y -7
SPRITEVAR 6 USEGROUND
SPRITEVAR 7 BIAS -12
SPRITEVAR 7 BOB -25
SPRITEVAR 7 OFFS_X 11
SOUND STATIC S_DIE world/gore_1
SOUND STATIC S_PHYSICS common/impact_general
THINK NONE 0 NONE 0
MOVETYPE WALK 6
OFFSET FX_OFFSET 10 20
OFFSET SIZE 18 58
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT NOLIST
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 1000
EFFECT GIB GORE_GIBS 0 0 0
END
//=====================================================================
ENTITY zombie_t_afro
DESCRIBE Tool_(Afro!)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 zombie/zombie1
SPRITE DYNAMIC 0 NONE 2 16 zombie/tool_afro
SPRITE DYNAMIC 0 NONE 2 16 zombie/tool_discoshade
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 0 14 zombie/wing
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -15
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 ANIMATE_FACE 1
SPRITEVAR 3 BIAS -3
SPRITEVAR 3 BOB -10
SPRITEVAR 3 FRAME_INACT 1
SPRITEVAR 3 OFFS_X -1
SPRITEVAR 3 OFFS_Y 33
SPRITEVAR 4 BIAS -3
SPRITEVAR 4 BOB -10
SPRITEVAR 4 OFFS_X -1
SPRITEVAR 4 OFFS_Y 45
SPRITEVAR 5 BIAS -3
SPRITEVAR 5 BOB -10
SPRITEVAR 5 OFFS_X 6
SPRITEVAR 5 OFFS_Y 22
SPRITEVAR 6 BIAS -3
SPRITEVAR 6 BOB -10
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 FRAME_INACT 3
SPRITEVAR 6 OFFS_X -11
SPRITEVAR 6 OFFS_Y 24
SPRITEVAR 7 ANIMATE_BIAS 1
SPRITEVAR 7 BIAS 100
SPRITEVAR 7 BIAS_NEG 33
SPRITEVAR 7 BIAS_OFFS_X 2
SPRITEVAR 7 OFFS_X -2
SPRITEVAR 7 OFFS_Y -7
SPRITEVAR 7 USEGROUND
SPRITEVAR 8 BIAS -12
SPRITEVAR 8 BOB -25
SPRITEVAR 8 OFFS_X 11
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.85
OFFSET SIZE 18 58
ACID pingu
CORPSE t_afro_c 0
ITEM t_afro_gib 4 41
STAT AI_FODDER_OPTION 1
STAT AI_DEATHJUMP_NULL
STAT AI_RANDOMIZE_SPEED 42
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// TOOL ZOMBIE: DRINK
//=====================================================================
ENTITY t_drink_c
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 11 17 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE STATIC 0 NONE 2 16 zombie/zombie2
SPRITE DYNAMIC 0 NONE 2 16 zombie/tool_afro
SPRITE STATIC 1 NONE 2 16 zombie/zombie2
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_Y -11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_Y -11
SPRITEVAR 4 BIAS 6
SPRITEVAR 4 OFFS_X 6
SPRITEVAR 4 OFFS_Y 30
SPRITEVAR 5 ANGLEOFFSET -20
SPRITEVAR 5 BIAS 6
SPRITEVAR 5 OFFS_X -5
SPRITEVAR 5 OFFS_Y 44
SPRITEVAR 6 BIAS 6
SPRITEVAR 6 FADE_TOGGLE 1000
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 OFFS_X -7
SPRITEVAR 6 OFFS_Y 28
SPRITEVAR 7 ANIMATE_BIAS 1
SPRITEVAR 7 BIAS 100
SPRITEVAR 7 BIAS_NEG 33
SPRITEVAR 7 BIAS_OFFS_X 2
SPRITEVAR 7 OFFS_X -2
SPRITEVAR 7 OFFS_Y -7
SPRITEVAR 7 USEGROUND
SOUND STATIC S_DIE world/gore_1
SOUND STATIC S_PHYSICS common/impact_general
THINK NONE 0 NONE 0
MOVETYPE WALK 6
OFFSET FX_OFFSET 0 20
OFFSET SIZE 18 54
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT NOLIST
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 1000
EFFECT GIB GORE_GIBS 0 0 0
END
//=====================================================================
ENTITY t_drink_gib
CLONE t_afro_gib
SPRITEVAR 0 ANGLEOFFSET -20
STAT AI_ITEM_ANGLE 109
STAT NOLIST
END
//=====================================================================
ENTITY zombie_t_drink
DESCRIBE Tool_(drink)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE DYNAMIC 0 NONE 22 27 dynamic/bottle_drink1
SPRITE STATIC 0 NONE 27 13 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE STATIC 0 NONE 2 16 zombie/zombie2
SPRITE DYNAMIC 0 NONE 2 16 zombie/tool_afro
SPRITE DYNAMIC 0 NONE 2 16 zombie/tool_discoshade
SPRITE STATIC 1 NONE 2 16 zombie/zombie2
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -15
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 BIAS -10
SPRITEVAR 2 BOB -50
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 BOB -50
SPRITEVAR 4 BOB -25
SPRITEVAR 5 BIAS -10
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_Y -11
SPRITEVAR 6 BIAS 6
SPRITEVAR 6 OFFS_X 6
SPRITEVAR 6 OFFS_Y 30
SPRITEVAR 7 ANGLEOFFSET -20
SPRITEVAR 7 BIAS 6
SPRITEVAR 7 OFFS_X -5
SPRITEVAR 7 OFFS_Y 44
SPRITEVAR 8 ANGLEOFFSET -20
SPRITEVAR 8 BIAS 6
SPRITEVAR 8 OFFS_X 2
SPRITEVAR 8 OFFS_Y 21
SPRITEVAR 9 BIAS 6
SPRITEVAR 9 FRAME 1
SPRITEVAR 9 FRAME_INACT 2
SPRITEVAR 9 OFFS_X -7
SPRITEVAR 9 OFFS_Y 28
SPRITEVAR 10 ANIMATE_BIAS 1
SPRITEVAR 10 BIAS 100
SPRITEVAR 10 BIAS_NEG 33
SPRITEVAR 10 BIAS_OFFS_X 2
SPRITEVAR 10 OFFS_X -2
SPRITEVAR 10 OFFS_Y -7
SPRITEVAR 10 USEGROUND
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.65
OFFSET SIZE 18 54
ACID pingu2
CORPSE t_drink_c 0
ITEM t_waiter1_gib2 22 27
ITEM t_drink_gib 8 39
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 25
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// TOOL ZOMBIE: UMBRELLA
//=====================================================================
ENTITY t_umbrella_gib
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_umbrella
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_umbrella
SPRITEVAR 0 ANGLEOFFSET 6
SPRITEVAR 0 OFFS_X 4
SPRITEVAR 0 OFFS_Y -20
SPRITEVAR 1 ANGLEOFFSET 6
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_Y 20
SOUND DYNAMIC S_PHYSICS dynamic/impact_umbrella
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 6
OFFSET SIZE 45 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 84
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 100
END
//=====================================================================
ENTITY t_umbrella_o
OFFSET SIZE 45 0
STAT NOLIST
END
//=====================================================================
ENTITY zombie_t_umbrella
DESCRIBE Tool_(umbrella)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE DYNAMIC 0 NONE 27 15 zombie/tool_umbrella
SPRITE STATIC 0 NONE 27 13 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 zombie/zombie4
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE -2 16 zombie/wing
SPRITE DYNAMIC 0 NONE 27 15 zombie/tool_umbrella
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -12
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 ANGLEOFFSET 6
SPRITEVAR 2 BIAS -10
SPRITEVAR 2 BOB -50
SPRITEVAR 2 OFFS_X 4
SPRITEVAR 2 OFFS_Y 17
SPRITEVAR 3 ANGLEOFFSET 6
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 BOB -50
SPRITEVAR 4 BOB -25
SPRITEVAR 5 ANIMATE_FACE 1
SPRITEVAR 5 BIAS -20
SPRITEVAR 5 FRAME_INACT 1
SPRITEVAR 5 OFFS_X -1
SPRITEVAR 5 OFFS_Y 33
SPRITEVAR 6 BIAS -20
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 FRAME_INACT 3
SPRITEVAR 6 OFFS_X -11
SPRITEVAR 6 OFFS_Y 24
SPRITEVAR 7 ANIMATE_BIAS 1
SPRITEVAR 7 BIAS 100
SPRITEVAR 7 BIAS_NEG 33
SPRITEVAR 7 BIAS_OFFS_X 2
SPRITEVAR 7 OFFS_X -2
SPRITEVAR 7 OFFS_Y -7
SPRITEVAR 7 USEGROUND
SPRITEVAR 8 BIAS -15
SPRITEVAR 8 BOB -25
SPRITEVAR 8 INVERTFACE
SPRITEVAR 8 OFFS_X 11
SPRITEVAR 9 ANGLEOFFSET 6
SPRITEVAR 9 BIAS -10
SPRITEVAR 9 BOB -50
SPRITEVAR 9 FRAME 1
SPRITEVAR 9 LIGHT_OFFSET
SPRITEVAR 9 OFFS_Y 57
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.6
OFFSET SIZE 18 58
ACID pingu
CORPSE zombie_4_corpse 0
ITEM t_umbrella_gib 23 56
OBJECT 1 t_umbrella_o 20 40 LIGHTOFFS 0 0 0
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 25
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT FX_NOENV_FX
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// TOOL ZOMBIE: ZUNE
//=====================================================================
ENTITY t_zhp_gib
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_zune
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_zune
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_zune
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 OFFS_X 16
SPRITEVAR 0 OFFS_Y -15
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 OFFS_X 6
SPRITEVAR 1 OFFS_Y 13
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 OFFS_X -4
SPRITEVAR 2 OFFS_Y 11
SOUND DYNAMIC S_PHYSICS dynamic/impact_small
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 5
OFFSET SIZE 14 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 85
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 0
END
//=====================================================================
ENTITY t_zune_gib
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_zune
SPRITE DYNAMIC 1 ANIM_ROLLVEL 0 0 zombie/tool_zune
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 LIGHT_OFFSET
SPRITEVAR 1 OFFS_X -1
SPRITEVAR 1 OFFS_Y 3
LIGHT 0 0 20 150 150 255 15
SOUND DYNAMIC S_PHYSICS dynamic/impact_gadget
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 6
OFFSET SIZE 10 0
STAT AI_BOUNCE_COUNT 2
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 107
STAT NOLIST
STAT TEMPMISSILE 6000
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB DEBRIS_METAL 0 16 0
EFFECT GIB SPARKS 0 -10 0
END
//=====================================================================
ENTITY zombie_t_zune
DESCRIBE Tool_(Zune)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE DYNAMIC 0 NONE 8 15 zombie/tool_zune
SPRITE DYNAMIC 0 NONE 8 15 zombie/tool_zune
SPRITE DYNAMIC 1 NONE 8 15 zombie/tool_zune
SPRITE DYNAMIC 0 NONE 2 16 zombie/tool_zune
SPRITE STATIC 0 NONE 2 16 zombie/zombie4
SPRITE DYNAMIC 0 NONE 2 16 zombie/tool_zune
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 ANGLEFACTOR -100
SPRITEVAR 1 BIAS -9
SPRITEVAR 1 BIAS_CONSTANT 10
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 ANGLEFACTOR -100
SPRITEVAR 3 BIAS -5
SPRITEVAR 3 BIAS_CONSTANT 10
SPRITEVAR 3 BIAS_MOVE_Y 1
SPRITEVAR 3 BOB -25
SPRITEVAR 3 FRAME 3
SPRITEVAR 3 OFFS_X 10
SPRITEVAR 3 OFFS_Y -14
SPRITEVAR 4 ANGLEFACTOR -100
SPRITEVAR 4 BIAS_CONSTANT 10
SPRITEVAR 5 ANGLEFACTOR -100
SPRITEVAR 5 BIAS_CONSTANT 10
SPRITEVAR 6 ANGLEFACTOR -100
SPRITEVAR 6 BIAS_CONSTANT 10
SPRITEVAR 4 BIAS -9
SPRITEVAR 4 BOB -23
SPRITEVAR 4 OFFS_X 22
SPRITEVAR 4 OFFS_Y 2
SPRITEVAR 5 BIAS -9
SPRITEVAR 5 BOB -23
SPRITEVAR 5 FRAME 4
SPRITEVAR 5 LIGHT_OFFSET
SPRITEVAR 5 OFFS_X 21
SPRITEVAR 5 OFFS_Y 5
SPRITEVAR 6 ANGLEFACTOR -100
SPRITEVAR 6 BIAS -10
SPRITEVAR 6 BIAS_CONSTANT 10
SPRITEVAR 6 BIAS_NEG 0
SPRITEVAR 6 BOB -15
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 OFFS_X 6
SPRITEVAR 6 OFFS_Y 13
SPRITEVAR 7 ANGLEFACTOR -100
SPRITEVAR 7 ANIMATE_FACE 1
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 BIAS -10
SPRITEVAR 7 BIAS_CONSTANT 10
SPRITEVAR 7 BIAS_NEG 0
SPRITEVAR 7 BOB -15
SPRITEVAR 7 OFFS_X -1
SPRITEVAR 7 OFFS_Y 33
SPRITEVAR 8 ANGLEFACTOR -100
SPRITEVAR 8 BIAS -10
SPRITEVAR 8 BIAS_CONSTANT 10
SPRITEVAR 8 BIAS_NEG 0
SPRITEVAR 8 BOB -15
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 OFFS_X -4
SPRITEVAR 8 OFFS_Y 11
SPRITEVAR 9 ANIMATE_BIAS 1
SPRITEVAR 9 BIAS 100
SPRITEVAR 9 BIAS_NEG 33
SPRITEVAR 9 BIAS_OFFS_X 2
SPRITEVAR 9 OFFS_X -2
SPRITEVAR 9 OFFS_Y -7
SPRITEVAR 9 USEGROUND
SPRITEVAR 10 BIAS 10
SPRITEVAR 10 FRAME 1
SPRITEVAR 10 OFFS_Y -11
LIGHT 28 20 20 150 150 255 20
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.6
OFFSET SIZE 18 58
ACID pingu
CORPSE zombie_4_corpse 0
ITEM t_zhp_gib 2 17
ITEM t_zune_gib 30 18
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 20
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// TOOL ZOMBIE: SCUBA GEAR
//=====================================================================
ENTITY t_scuba_c
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 11 17 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE DYNAMIC 0 NONE 2 16 zombie/tool_scuba
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_Y -11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_Y -11
SPRITEVAR 4 BIAS -10
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 FRAME_FACE 2
SPRITEVAR 4 OFFS_Y 31
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SOUND STATIC S_DIE world/gore_1
SOUND STATIC S_PHYSICS common/impact_general
THINK NONE 0 NONE 0
MOVETYPE WALK 6
OFFSET FX_OFFSET 10 20
OFFSET SIZE 18 58
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT NOLIST
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 1000
EFFECT GIB GORE_GIBS 0 0 0
END
//=====================================================================
ENTITY zombie_t_scuba
DESCRIBE Tool_(scuba_gear)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 11 17 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE DYNAMIC 0 NONE 2 16 zombie/tool_scuba
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_Y -11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_Y -11
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 4 BIAS -10
SPRITEVAR 4 FRAME_FACE 2
SPRITEVAR 4 FRAME_INACT 1
SPRITEVAR 4 OFFS_Y 31
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.58
ACID pingu
CORPSE t_scuba_c 0
OFFSET SIZE 18 58
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 35
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// TOOL ZOMBIE: MOP
//=====================================================================
ENTITY t_mop_gib_b
SPRITE DYNAMIC 0 NONE 0 4 zombie/tool_mop
SPRITE DYNAMIC 0 NONE 0 4 zombie/tool_mop
SPRITEVAR 0 ANGLEOFFSET 180
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 OFFS_X 31
SPRITEVAR 0 OFFS_Y -12
SPRITEVAR 0 ROLL 120
SPRITEVAR 1 ANGLEOFFSET 90
SPRITEVAR 1 ROLL 120
THINK AI_MISSILE 0 AI_BLOW 0
MOVETYPE WALK 4.5
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 100
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 20
END
//=====================================================================
ENTITY t_mop_gib_c
SPRITE DYNAMIC 0 NONE 0 0 zombie/tool_mop
SPRITEVAR 0 ANGLEOFFSET 90
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 ROLL -120
THINK AI_MISSILE 0 AI_BLOW 0
MOVETYPE WALK 4.5
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 80
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 20
END
//=====================================================================
ENTITY t_mop_gib
SPRITE DYNAMIC 0 NONE 4 48 zombie/tool_mop
SPRITE DYNAMIC 0 NONE 0 0 zombie/tool_mop
SPRITE DYNAMIC 0 NONE 0 0 zombie/tool_mop
SPRITEVAR 0 ANGLEOFFSET 94
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 HIDE_ROLL -94
SPRITEVAR 0 HIDE_TIME 600
SPRITEVAR 0 OFFS_X 6
SPRITEVAR 0 OFFS_Y -16
SPRITEVAR 1 ANGLEOFFSET -4
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_Y -17
SPRITEVAR 2 ANGLEOFFSET -4
SPRITEVAR 2 OFFS_X 4
SPRITEVAR 2 OFFS_Y 24
SOUND DYNAMIC S_DIE dynamic/impact_plank
THINK AI_MISSILE 0 AI_BLOW 0
MOVETYPE WALK 6
OFFSET SIZE 10 0
ITEM t_mop_gib_b -24 0
ITEM t_mop_gib_c 17 0
STAT AI_HIDE_ANIM 600
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 87
STAT AI_NOBOUNCE
STAT FX_FULLANGLE_HIDE -94
STAT FX_FULLANGLE_OFFSET 94
STAT FX_FULLMODEL
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 20
END
//=====================================================================
ENTITY zombie_t_mop
DESCRIBE Tool_(mop)
SPRITE STATIC 0 NONE -6 -10 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE DYNAMIC 0 NONE 32 71 zombie/tool_mop
SPRITE DYNAMIC 0 NONE 8 15 zombie/tool_mop
SPRITE DYNAMIC 0 NONE 8 15 zombie/tool_mop
SPRITE STATIC 0 NONE 4 21 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 3 player/body
SPRITE STATIC 0 NONE 6 13 zombie/wing
SPRITE STATIC 0 NONE 8 42 zombie/zombie5
SPRITE STATIC 1 NONE 9 9 zombie/zombie1
SPRITE STATIC 0 NONE -6 -10 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 OFFS_X 6
SPRITEVAR 2 OFFS_Y -16
SPRITEVAR 2 BIAS 10
SPRITEVAR 2 BIAS_MOVE_X 4
SPRITEVAR 2 BIAS_MOVE_Y -4
SPRITEVAR 3 ANGLEOFFSET -4
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 BOB -25
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_X 19
SPRITEVAR 3 OFFS_Y -8
SPRITEVAR 4 ANGLEOFFSET -4
SPRITEVAR 4 BIAS -10
SPRITEVAR 4 BOB -25
SPRITEVAR 4 OFFS_X 23
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 BIAS -5
SPRITEVAR 5 BOB -30
SPRITEVAR 5 OFFS_X 23
SPRITEVAR 5 OFFS_Y -8
SPRITEVAR 6 BOB -25
SPRITEVAR 6 ANGLEOFFSET -15
SPRITEVAR 7 BIAS 10
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 OFFS_Y -11
SPRITEVAR 8 ANIMATE_FACE 1
SPRITEVAR 8 BOB -40
SPRITEVAR 8 FRAME_INACT 1
SPRITEVAR 9 BOB -40
SPRITEVAR 9 FRAME 2
SPRITEVAR 9 FRAME_INACT 3
SPRITEVAR 9 OFFS_X -11
SPRITEVAR 9 OFFS_Y 24
SPRITEVAR 10 ANIMATE_BIAS 1
SPRITEVAR 10 BIAS 100
SPRITEVAR 10 BIAS_NEG 33
SPRITEVAR 10 BIAS_OFFS_X 2
SPRITEVAR 10 OFFS_X -2
SPRITEVAR 10 OFFS_Y -7
SPRITEVAR 10 USEGROUND
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.58
ACID pingu2
CORPSE zombie_5_corpse 0
ITEM t_mop_gib 28 24
OFFSET SIZE 20 48
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 26
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT FX_GROUNDFIX 5
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// TOOL ZOMBIE: BUCKET
//=====================================================================
ENTITY t_bucket_gib_b
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_bucket
SPRITEVAR 0 OFFS_Y 6
SOUND DYNAMIC S_DIE dynamic/impact_plastic
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 6
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 50
END
//=====================================================================
ENTITY t_bucket_gib
SPRITE DYNAMIC 0 NONE 0 6 zombie/tool_bucket
SOUND DYNAMIC S_DIE dynamic/impact_waterbucket
THINK AI_MISSILE 0 AI_BLOW 0
MOVETYPE WALK 6
TRANSFORM t_bucket_gib_b -1
OFFSET SIZE 16 0
OFFSET FX_OFFSET 0 16
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 85
STAT AI_NOBOUNCE
STAT FX_SHOWER -100
STAT NOLIST
STAT FX_FULLMODEL
STAT FX_FULLANGLE_VEL
STAT TEMPMISSILE 5000
EFFECT GIB LIQUID_WATER 0 0 100
END
//=====================================================================
ENTITY zombie_t_bukit
DESCRIBE Tool_(teh_bukit)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE -7 44 zombie/zombie3
SPRITE STATIC 1 NONE -18 33 zombie/zombie3
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE DYNAMIC 0 NONE 25 29 zombie/tool_bucket
SPRITE STATIC 0 NONE 22 29 zombie/tool_wing1
SPRITE STATIC 0 NONE 0 14 zombie/wing
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 ANGLEOFFSET 50
SPRITEVAR 1 BIAS -5
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 ANIMATE_FACE 1
SPRITEVAR 3 BOB -40
SPRITEVAR 3 FRAME_INACT 1
SPRITEVAR 4 BOB -40
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 FRAME_INACT 3
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 BIAS -5
SPRITEVAR 6 BOB -40
SPRITEVAR 6 OFFS_Y -21
SPRITEVAR 7 ANGLEOFFSET 180
SPRITEVAR 7 BOB -40
SPRITEVAR 7 SCALE 75
SPRITEVAR 8 ANGLEOFFSET 10
SPRITEVAR 8 BIAS -3
SPRITEVAR 8 BIAS_MOVE_X -1
SPRITEVAR 8 BOB -25
SPRITEVAR 8 OFFS_X 11
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.9
OFFSET SIZE 18 53
ACID pingu3
CORPSE zombie_3_corpse 0
ITEM t_bucket_gib 25 3
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 20
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// TOOL ZOMBIE: BROOM
//=====================================================================
ENTITY t_broom_gib_b
SPRITE DYNAMIC 0 NONE 0 0 zombie/tool_broom
SPRITEVAR 0 ANGLEOFFSET 90
SPRITEVAR 0 ROLL 120
THINK AI_MISSILE 0 AI_BLOW 0
MOVETYPE WALK 4.5
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 100
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 20
END
//=====================================================================
ENTITY t_broom_gib_c
CLONE t_rake_gib_b
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 ROLL -120
THINK AI_MISSILE 0 AI_BLOW 0
MOVETYPE WALK 4.5
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 80
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 20
END
//=====================================================================
ENTITY t_broom_gib
SPRITE DYNAMIC 0 NONE 0 0 zombie/tool_broom
SPRITE DYNAMIC 0 NONE 0 0 zombie/tool_broom
SPRITEVAR 0 ANGLEOFFSET 90
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_ROLL -98
SPRITEVAR 0 HIDE_TIME 600
SPRITEVAR 0 OFFS_Y -21
SPRITEVAR 1 ANGLEOFFSET 90
SPRITEVAR 1 HIDE_ROLL -98
SPRITEVAR 1 HIDE_TIME 600
SPRITEVAR 1 OFFS_X -1
SPRITEVAR 1 OFFS_Y 21
SOUND DYNAMIC S_DIE dynamic/impact_plank
THINK AI_MISSILE 0 AI_BLOW 0
MOVETYPE WALK 6
OFFSET SIZE 10 0
ITEM t_broom_gib_c 21 0
ITEM t_broom_gib_b -21 0
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 87
STAT AI_NOBOUNCE
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 20
END
//=====================================================================
ENTITY zombie_t_broom
DESCRIBE Tool_(broom)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE DYNAMIC 0 NONE 8 15 zombie/tool_broom
SPRITE DYNAMIC 0 NONE 8 15 zombie/tool_broom
SPRITE STATIC 0 NONE 8 15 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 zombie/zombie2
SPRITE STATIC 1 NONE 2 16 zombie/zombie2
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -5
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 ANGLEOFFSET -8
SPRITEVAR 2 BIAS -7
SPRITEVAR 2 BOB -28
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 OFFS_X 20
SPRITEVAR 2 OFFS_Y -10
SPRITEVAR 3 ANGLEOFFSET -8
SPRITEVAR 3 BIAS -7
SPRITEVAR 3 BOB -28
SPRITEVAR 3 OFFS_Y 32
SPRITEVAR 3 OFFS_X 19
SPRITEVAR 4 ANGLEOFFSET -4
SPRITEVAR 4 BIAS -7
SPRITEVAR 4 BOB -28
SPRITEVAR 4 OFFS_X 20
SPRITEVAR 5 BOB -25
SPRITEVAR 6 BIAS 6
SPRITEVAR 6 OFFS_X 6
SPRITEVAR 6 OFFS_Y 30
SPRITEVAR 7 BIAS 6
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 FRAME_INACT 2
SPRITEVAR 7 OFFS_X -7
SPRITEVAR 7 OFFS_Y 28
SPRITEVAR 8 ANIMATE_BIAS 1
SPRITEVAR 8 BIAS 100
SPRITEVAR 8 BIAS_NEG 33
SPRITEVAR 8 BIAS_OFFS_X 2
SPRITEVAR 8 OFFS_X -2
SPRITEVAR 8 OFFS_Y -7
SPRITEVAR 8 USEGROUND
SPRITEVAR 9 BIAS -10
SPRITEVAR 9 FRAME 1
SPRITEVAR 9 OFFS_Y -11
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.6
OFFSET SIZE 18 54
ACID pingu2
CORPSE zombie_2_corpse 0
ITEM t_broom_gib 29 24
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 30
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT FX_KEEP_EFFECTS
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END

//=====================================================================
// TOOL ZOMBIE: PROBE
//=====================================================================
ENTITY t_probe_gib_b
SPRITE DYNAMIC 0 NONE 0 0 zombie/tool_meter
SPRITE DYNAMIC 0 NONE 9 8 zombie/tool_meter
SPRITEVAR 0 ANGLEOFFSET -10
SPRITEVAR 0 FRAME 4
SPRITEVAR 1 ANGLEOFFSET -20
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 OFFS_X -12
SPRITEVAR 1 OFFS_Y 5
SOUND DYNAMIC S_PHYSICS dynamic/impact_small
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 5
OFFSET SIZE 10 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 85
STAT FX_FULLANGLE_VEL
STAT FX_FULLMODEL
STAT NOLIST
STAT TEMPMISSILE 6000
EFFECT GIB DEBRIS_METAL 0 0 0
END
//=====================================================================
ENTITY t_probe_gib
SPRITE DYNAMIC 0 NONE 0 0 zombie/tool_meter
SPRITE DYNAMIC 1 NONE 0 0 zombie/tool_meter
SPRITEVAR 0 ANGLEOFFSET -15
SPRITEVAR 0 FRAME_FACE 1
SPRITEVAR 1 ANGLEOFFSET -15
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 ANGLEOFFSET -15
SPRITEVAR 1 FADE_TOGGLE 300
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 OFFS_X -3
SPRITEVAR 1 OFFS_Y 3
LIGHT -4 3 20 85 255 0 30
SOUND DYNAMIC S_PHYSICS dynamic/impact_gadget
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 6
OFFSET SIZE 10 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 98
STAT FX_FULLANGLE_VEL
STAT FX_FULLMODEL
STAT FX_LIGHT_FADE -1
STAT NOLIST
STAT TEMPMISSILE 6000
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB SPARKS 0 0 0
END
//=====================================================================
ENTITY zombie_t_probe
DESCRIBE Tool_(probe)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 zombie/zombie1
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE DYNAMIC 0 NONE 27 3 zombie/tool_meter
SPRITE DYNAMIC 0 NONE 31 16 zombie/tool_meter
SPRITE DYNAMIC 1 NONE 31 16 zombie/tool_meter
SPRITE DYNAMIC 0 NONE -2 15 zombie/tool_meter
SPRITE STATIC 0 NONE -2 15 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 15 zombie/wing
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS 5
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 ANIMATE_FACE 1
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 FRAME_INACT 1
SPRITEVAR 3 OFFS_X -1
SPRITEVAR 3 OFFS_Y 33
SPRITEVAR 4 BIAS -10
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 FRAME_INACT 3
SPRITEVAR 4 OFFS_X -11
SPRITEVAR 4 OFFS_Y 24
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 ANGLEOFFSET -10
SPRITEVAR 6 FRAME 4
SPRITEVAR 6 BIAS 15
SPRITEVAR 6 BIAS_MOVE_X -2
SPRITEVAR 6 BOB -25
SPRITEVAR 6 OFFS_X -7
SPRITEVAR 6 OFFS_Y -9
SPRITEVAR 7 ANGLEOFFSET -15
SPRITEVAR 7 BIAS -9
SPRITEVAR 7 BOB -35
SPRITEVAR 7 FRAME_FACE 1
SPRITEVAR 8 ANGLEOFFSET -15
SPRITEVAR 8 BIAS -9
SPRITEVAR 8 BOB -35
SPRITEVAR 8 FRAME 2
SPRITEVAR 8 LIGHT_OFFSET
SPRITEVAR 8 OFFS_X -3
SPRITEVAR 8 OFFS_Y 3
SPRITEVAR 9 ANGLEOFFSET -20
SPRITEVAR 9 BIAS -12
SPRITEVAR 9 BOB -25
SPRITEVAR 9 FRAME 3
SPRITEVAR 9 OFFS_X 20
SPRITEVAR 9 OFFS_Y 4
SPRITEVAR 10 ANGLEOFFSET -20
SPRITEVAR 10 BIAS -12
SPRITEVAR 10 BOB -25
SPRITEVAR 10 OFFS_X 24
SPRITEVAR 10 OFFS_Y -3
SPRITEVAR 10 SCALE 80
SPRITEVAR 11 ANGLEOFFSET -20
SPRITEVAR 11 BIAS -12
SPRITEVAR 11 BOB -25
SPRITEVAR 11 OFFS_X 11
LIGHT 28 19 20 85 255 0 30
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.8
OFFSET SIZE 18 58
ACID pingu
CORPSE zombie_1_corpse 0
ITEM t_probe_gib 31 16
ITEM t_probe_gib_b 18 -3
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 22
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT FX_KEEP_EFFECTS
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// TOOL ZOMBIE: SCANNER
//=====================================================================
ENTITY t_scanner_gib
SPRITE DYNAMIC 0 NONE 6 5 zombie/tool_scanner
SPRITE DYNAMIC 0 NONE 6 5 zombie/tool_scanner
SPRITE DYNAMIC 1 NONE 6 5 zombie/tool_scanner
SPRITE STATIC 1 NONE 6 5 weapons/remote
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 ANGLEOFFSET -25
SPRITEVAR 0 OFFS_X -12
SPRITEVAR 0 OFFS_Y -5
SPRITEVAR 1 ANGLEOFFSET -25
SPRITEVAR 1 FRAME_FACE 1
SPRITEVAR 2 ANGLEOFFSET -25
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 FRAME_FACE 1
SPRITEVAR 2 OFFS_X -4
SPRITEVAR 2 OFFS_Y -4
SPRITEVAR 3 FADE_TOGGLE 250
SPRITEVAR 3 FRAME 4
SPRITEVAR 3 SCALE 84
SPRITEVAR 3 OFFS_X 3
SPRITEVAR 3 OFFS_Y 20
LIGHT 0 4 20 85 255 0 30
SOUND DYNAMIC S_PHYSICS dynamic/impact_gadget
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 6
OFFSET SIZE 12 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 83
STAT FX_FULLANGLE_VEL
STAT FX_FULLMODEL
STAT NOLIST
STAT TEMPMISSILE 6000
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB SPARKS 0 0 0
END
//=====================================================================
ENTITY t_scanner_o1
SPRITE STATIC 0 NONE 11 0 zombie/wing
SPRITE DYNAMIC 0 NONE 30 -2 zombie/tool_scanner
SPRITE STATIC 0 NONE 16 -2 zombie/tool_wing1
SPRITE DYNAMIC 0 NONE 30 -2 zombie/tool_scanner
SPRITE DYNAMIC 1 NONE 30 -2 zombie/tool_scanner
SPRITE STATIC 1 NONE 30 -2 weapons/remote
SPRITEVAR 0 BOB -25
SPRITEVAR 1 BOB -25
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 ANGLEOFFSET -25
SPRITEVAR 1 OFFS_X -12
SPRITEVAR 1 OFFS_Y -5
SPRITEVAR 2 ANGLEOFFSET -15
SPRITEVAR 2 BOB -25
SPRITEVAR 3 ANGLEOFFSET -25
SPRITEVAR 3 BOB -25
SPRITEVAR 3 FRAME_FACE 1
SPRITEVAR 4 ANGLEOFFSET -25
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME 3
SPRITEVAR 4 FRAME_FACE 1
SPRITEVAR 4 OFFS_X -4
SPRITEVAR 4 OFFS_Y -4
SPRITEVAR 5 BOB -25
SPRITEVAR 5 DIM
SPRITEVAR 5 FRAME 4
SPRITEVAR 5 OFFS_X 3
SPRITEVAR 5 OFFS_Y 20
SPRITEVAR 5 SCALE 84
THINK AI_CONSTANT 0 NONE 0
STAT FX_DIM 2
STAT FX_NOENV_FX
STAT FX_FULLANGLE_BIAS 10
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY zombie_t_scanner
DESCRIBE Tool_(scanner)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 0 0 world/null
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE STATIC 0 NONE 2 16 zombie/zombie2
SPRITE STATIC 1 NONE 2 16 zombie/zombie2
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 ALPHA 0
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 BIAS_MOVE_Y 3
SPRITEVAR 1 BOB -25
SPRITEVAR 1 LIGHT_OFFSET
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_Y -11
SPRITEVAR 4 BIAS 6
SPRITEVAR 4 OFFS_X 6
SPRITEVAR 4 OFFS_Y 30
SPRITEVAR 5 BIAS 6
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 FRAME_INACT 2
SPRITEVAR 5 OFFS_X -7
SPRITEVAR 5 OFFS_Y 28
SPRITEVAR 6 ANIMATE_BIAS 1
SPRITEVAR 6 BIAS 100
SPRITEVAR 6 BIAS_NEG 33
SPRITEVAR 6 BIAS_OFFS_X 2
SPRITEVAR 6 OFFS_X -2
SPRITEVAR 6 OFFS_Y -7
SPRITEVAR 6 USEGROUND
LIGHT 32 12 20 85 255 0 30
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.7
OFFSET SIZE 18 54
ACID pingu2
CORPSE zombie_2_corpse 0
ITEM t_scanner_gib 32 8
OBJECT 0 t_scanner_o1 8 15 NONE 0 0 0
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 30
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// TOOL ZOMBIE: SONIC
//=====================================================================
ENTITY t_sonic_gib
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_sonic
SPRITEVAR 0 ANGLEOFFSET -5
SOUND DYNAMIC S_PHYSICS dynamic/impact_small
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 6
OFFSET SIZE 10 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 87
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB SPARKS 0 0 0
END
//=====================================================================
ENTITY zombie_t_sonic
DESCRIBE Tool_(sonic)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE DYNAMIC 0 NONE 27 16 zombie/tool_sonic
SPRITE STATIC 0 NONE 27 13 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE STATIC 0 NONE -7 44 zombie/zombie3
SPRITE STATIC 1 NONE -18 33 zombie/zombie3
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -12
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 ANGLEOFFSET -5
SPRITEVAR 2 BIAS -10
SPRITEVAR 2 BOB -50
SPRITEVAR 2 OFFS_Y 3
SPRITEVAR 3 ANGLEOFFSET -12
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 BOB -50
SPRITEVAR 4 BOB -25
SPRITEVAR 5 BIAS 10
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_Y -11
SPRITEVAR 6 ANIMATE_FACE 1
SPRITEVAR 6 BOB -40
SPRITEVAR 6 FRAME_INACT 1
SPRITEVAR 7 BOB -40
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 FRAME_INACT 3
SPRITEVAR 8 ANIMATE_BIAS 1
SPRITEVAR 8 BIAS 100
SPRITEVAR 8 BIAS_NEG 33
SPRITEVAR 8 BIAS_OFFS_X 2
SPRITEVAR 8 OFFS_X -2
SPRITEVAR 8 OFFS_Y -7
SPRITEVAR 8 USEGROUND
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.9
OFFSET SIZE 18 53
ACID pingu3
CORPSE zombie_3_corpse 0
ITEM t_sonic_gib 27 19
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 40
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
TAGAP_END