//TAGAP_START
//=====================================================================
// CHARACTERS: VEHICLES
//=====================================================================
//=====================================================================
// MINICHOPPER
//=====================================================================
ENTITY minic_t
SPRITE STATIC 0 NONE 27 0 turrets/gun_laser
SPRITE STATIC 0 NONE 18 0 turrets/gun_laser
SPRITE STATIC 0 NONE -14 0 turrets/gun_laser
SPRITE STATIC 1 NONE -12 0 turrets/gun_laser_c
SPRITE STATIC 0 NONE 0 0 turrets/base
SPRITE STATIC 0 NONE 0 0 turrets/base
SPRITE STATIC 0 NONE 0 -1 turrets/base
SPRITEVAR 0 KICK_X 4
SPRITEVAR 1 FRAME 2
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 CHARGE_INV
SPRITEVAR 4 OFFS_X 3
SPRITEVAR 4 SCALE 86
SPRITEVAR 5 AIM
SPRITEVAR 5 ANGLEFACTOR 300
SPRITEVAR 5 FRAME 4
SPRITEVAR 5 SCALE 86
SPRITEVAR 6 FRAME 3
LIGHT -16 10 20 0 100 255 20
LIGHT -16 -10 20 0 100 255 20
OFFSET MODEL_OFFSET -16 -31
STAT FX_FULLANGLE_AIM
STAT FX_FULLMODEL
STAT FX_LIGHT_FADE 1
STAT FX_NOFACE
STAT NOLIST
END
//=====================================================================
ENTITY minichopper
DESCRIBE Miniature_chopper
SPRITE DYNAMIC 0 NONE 3 59 vehicles/minichopper
SPRITE DYNAMIC 0 NONE 3 53 vehicles/minichopper
SPRITE DYNAMIC 0 NONE 11 32 vehicles/minichopper
SPRITE DYNAMIC 0 NONE -83 -1 vehicles/minichopper
SPRITE DYNAMIC 0 NONE -42 27 vehicles/chopper_shared
SPRITE STATIC 0 NONE 5 -18 player/body
SPRITE STATIC 0 NONE 4 -9 zombie/elite
SPRITE STATIC 1 NONE 4 -9 zombie/zombie1
SPRITE DYNAMIC 0 NONE 20 -10 vehicles/chopper_shared
SPRITE DYNAMIC 0 NONE 30 -9 vehicles/chopper_shared
SPRITE DYNAMIC 0 NONE -1 22 vehicles/minichopper
SPRITE DYNAMIC 0 NONE -13 59 vehicles/minichopper
SPRITE DYNAMIC 0 NONE -13 53 vehicles/minichopper
SPRITE DYNAMIC 0 NONE -31 74 vehicles/minichopper
SPRITE DYNAMIC 1 NONE -41 12 vehicles/general_light1
SPRITE DYNAMIC 1 NONE -86 19 vehicles/chopper_shared
SPRITEVAR 0 ANGLEOFFSET 10
SPRITEVAR 0 BIAS -10
SPRITEVAR 0 BIAS_CONSTANT 110
SPRITEVAR 0 EMP 1
SPRITEVAR 0 FRAME 4
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 OFFS_X -58
SPRITEVAR 1 ANGLEOFFSET -10
SPRITEVAR 1 BIAS 10
SPRITEVAR 1 BIAS_CONSTANT 110
SPRITEVAR 1 EMP 1
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_X -58
SPRITEVAR 2 FRAME 2
SPRITEVAR 3 FRAME 1
SPRITEVAR 2 EMP 1
SPRITEVAR 4 EMP 1
SPRITEVAR 4 ROLL 180
SPRITEVAR 6 AIM_HEAD
SPRITEVAR 6 ANIMATE_FACE 1
SPRITEVAR 6 EMP_ACTION 30
SPRITEVAR 6 FRAME_FACE 2
SPRITEVAR 6 OFFS_X 3
SPRITEVAR 6 OFFS_Y 34
SPRITEVAR 7 AIM_HEAD
SPRITEVAR 7 EMP_ACTION 30
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 OFFS_X -11
SPRITEVAR 7 OFFS_Y 24
SPRITEVAR 8 BIAS -40
SPRITEVAR 8 BIAS_MOVE_Y -3
SPRITEVAR 8 EMP_ACTION 20
SPRITEVAR 8 FRAME 1
SPRITEVAR 9 BIAS -40
SPRITEVAR 9 BIAS_MOVE_Y -3
SPRITEVAR 9 EMP_ACTION 30
SPRITEVAR 9 FRAME 1
SPRITEVAR 10 FRAME 0
SPRITEVAR 11 ANGLEOFFSET -10
SPRITEVAR 11 BIAS 10
SPRITEVAR 11 BIAS_CONSTANT 110
SPRITEVAR 11 EMP 1
SPRITEVAR 11 FRAME 4
SPRITEVAR 11 OFFS_X -58
SPRITEVAR 12 ANGLEOFFSET 10
SPRITEVAR 12 BIAS -10
SPRITEVAR 12 BIAS_CONSTANT 110
SPRITEVAR 12 OFFS_X -58
SPRITEVAR 12 EMP 1
SPRITEVAR 12 FRAME 4
SPRITEVAR 13 FRAME 3
SPRITEVAR 14 ACTIVE
SPRITEVAR 14 EMP 1
SPRITEVAR 15 ACTIVE
SPRITEVAR 15 EMP 1
SPRITEVAR 15 FRAME 2
LIGHT -85 19 15 255 0 0 40
SOUND STATIC S_ATTACK common/weapon_plasma
SOUND STATIC S_DIE common/explosion_big
SOUND DYNAMIC S_LOOP dynamic/vehicle_miniheli
SOUND DYNAMIC S_LOOP_ALT dynamic/vehicle_controls_malf
SOUND STATIC S_PHYSICS common/impact_large
THINK AI_AIM 0.85 AI_FIRE 0.2
MOVETYPE FLY 1.15
OFFSET SIZE 54 0
OFFSET WEAPON_MISSILE -16 -31
OFFSET WEAPON_ORIGIN -16 -31
OFFSET WEAPON_OFFSET 32 0
CORPSE elite_1_corpse 10
GUNENTITY minic_t 0
MISSILE laser
OBJECT 1 obj_steam_b -39 27 NONE 0 0 -190
UNLOCK pen.ref.02
STAT AI_BURST 3
STAT AI_BURST_TIME 750
STAT AI_DISTANCE_MIN 150
STAT AI_DISTANCE_MAX 250
STAT AI_IGNORE_VELOCITY
STAT AI_LOCK_ON_FIRING
STAT AI_SIZE_IMPACT 1
STAT DAMAGE_SPLASH 187
STAT FRAG
STAT FX_DIM 0
STAT FX_FLOAT
STAT FX_SMOKE_FLOOR 190
STAT FX_FULLANGLE_TILT 15
STAT FX_FULLMODEL
STAT FX_IDLEDISTANCE 60
STAT FX_KEEP_EFFECTS
STAT FX_MUZZLE 20
STAT MISSILE_OFFSETRADIUS 20
STAT S_HEALTH 60
STAT S_SCORE 2500
STAT TAKEDAMAGE_EMP 1
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB DEBRIS_GLASS 0 0 0
EFFECT GIB EXPLOSION 0 0 0
END

//=====================================================================
// TANK
//=====================================================================
ENTITY tank_driver
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/wpn3
SPRITE STATIC 0 NONE 2 16 zombie/elite
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/wpn1
SPRITEVAR 2 AIM_HEAD
SPRITEVAR 2 ANIMATE_FACE 1
SPRITEVAR 2 FRAME_FACE 2
SPRITEVAR 2 OFFS_X 3
SPRITEVAR 2 OFFS_Y 34
SPRITEVAR 3 AIM_HEAD
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 OFFS_X -11
SPRITEVAR 3 OFFS_Y 24
TEXPOLY (world-base-cam) 0
SOUND STATIC S_DIE world/gore_4
SOUND DYNAMIC S_SLEEP dynamic/vehicle_tank_open
SOUND DYNAMIC S_WAKE dynamic/vehicle_tank_open
THINK AI_CONSTANT 0.8 AI_FIRE 1
OFFSET SIZE 18 58
CORPSE elite_1_corpse 0
ITEM am_nail 0 0
STAT AI_DEATH_DELAY -2000
STAT AI_DISABLE_KILL
STAT AI_HIDE 3000
STAT AI_HIDE_MOVE -90
STAT AI_HIDE_TIME 3000
STAT DAMAGE_SPLASH 100
STAT FX_BREATHE
STAT FX_SCISSORS
STAT NOLIST
STAT S_HEALTH 16
STAT S_WEAPON 5
STAT TAKEDAMAGE_BLEED
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
ENTITY tank_driver2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/wpn3
SPRITE STATIC 0 NONE 2 16 zombie/elite
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/wpn1
SPRITEVAR 2 AIM_HEAD
SPRITEVAR 2 ANIMATE_FACE 1
SPRITEVAR 2 FRAME_FACE 2
SPRITEVAR 2 OFFS_X 3
SPRITEVAR 2 OFFS_Y 34
SPRITEVAR 3 AIM_HEAD
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 OFFS_X -11
SPRITEVAR 3 OFFS_Y 24
TEXPOLY (world-base-cam) 0
SOUND STATIC S_DIE world/gore_4
SOUND DYNAMIC S_SLEEP dynamic/vehicle_tank_open
SOUND DYNAMIC S_WAKE dynamic/vehicle_tank_open
THINK AI_CONSTANT 0.8 AI_FIRE 1
OFFSET SIZE 18 58
CORPSE elite_1_corpse 0
ITEM t_uzi_gib 15 6
STAT AI_BURST 5
STAT AI_BURST_TIME 500
STAT AI_DEATH_DELAY -2000
STAT AI_DISABLE_KILL
STAT AI_HIDE 3000
STAT AI_HIDE_MOVE -90
STAT AI_HIDE_TIME 3000
STAT DAMAGE_SPLASH 100
STAT FX_BREATHE
STAT FX_SCISSORS
STAT FX_SPIN_RELOAD
STAT FX_WEAPON_FRAME 2
STAT NOLIST
STAT S_HEALTH 16
STAT S_WEAPON 25
STAT TAKEDAMAGE_BLEED
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
ENTITY tank_rubble
CLONE flame_stick_rubble
SOUND STATIC S_ATTACK NONE
STAT NOLIST
END
//=====================================================================
ENTITY tank_tank
THINK AI_CONSTANT 0 NONE 0
OFFSET SIZE 32 0
ITEM am_flam 0
STAT DAMAGE_SPLASH 100
STAT NOLIST
STAT S_HEALTH 30
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB EXPLOSION 0 0 0
END
//=====================================================================
ENTITY tank_turret
SPRITE STATIC 0 NONE 32 0 turrets/gun_laser
SPRITE STATIC 0 NONE 22 0 turrets/gun_laser
SPRITE DYNAMIC 0 NONE -18 0 turrets/gun_general
SPRITE STATIC 0 NONE 1 -1 turrets/base
SPRITE STATIC 0 NONE 1 1 turrets/base
SPRITE STATIC 0 NONE -1 -1 turrets/base
SPRITE STATIC 0 NONE -1 1 turrets/base
SPRITE STATIC 0 NONE 0 0 turrets/base
SPRITE STATIC 0 NONE 0 0 turrets/base
SPRITEVAR 0 KICK_X 4
SPRITEVAR 1 FRAME 2
SPRITEVAR 3 ANGLEOFFSET 135
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 OFFS_X -17
SPRITEVAR 3 OFFS_Y -12
SPRITEVAR 4 ANGLEOFFSET 45
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 OFFS_X -17
SPRITEVAR 4 OFFS_Y -12
SPRITEVAR 5 ANGLEOFFSET 205
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 OFFS_X 23
SPRITEVAR 5 OFFS_Y -9
SPRITEVAR 6 ANGLEOFFSET -25
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_X 23
SPRITEVAR 6 OFFS_Y -9
SPRITEVAR 7 OFFS_X 3
SPRITEVAR 8 AIM
SPRITEVAR 8 ANGLEFACTOR 300
SPRITEVAR 8 FRAME 4
SOUND STATIC S_DIE world/break_metal_1
SOUND DYNAMIC S_LOOP dynamic/vehicle_tank_idle
THINK AI_CONSTANT 0.4 AI_FIRE 1
GUNENTITY turret_bolt 0
OBJECT 0 turret_shadow 0 0 NONE 0 0 0
OFFSET SIZE 32 0
STAT AI_BURST 10
STAT AI_BURST_TIME 1000
STAT AI_DEATH_DELAY 20000
STAT AI_KEEPFACE
STAT AI_LOCK_ON_FIRING
STAT DAMAGE_SPLASH 100
STAT FX_FULLANGLE_AIM
STAT FX_FULLMODEL
STAT FX_IDLEDISTANCE 70
STAT FX_MUZZLE 20
STAT MISSILE_OFFSETRADIUS 32
STAT NOLIST
STAT S_WEAPON 22
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB EXPLOSION 0 0 0
END
//=====================================================================
ENTITY tank_back
SPRITE DYNAMIC 0 NONE -76 72 vehicles/tank
SPRITE DYNAMIC 0 NONE -122 17 vehicles/tank
SPRITEVAR 0 FRAME 2
SPRITEVAR 1 ALIVE 1
SPRITEVAR 1 FRAME 3
THINK AI_CONSTANT 0 NONE 0
STAT FX_FULLANGLE_GROUND
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY tank_gun
SPRITE DYNAMIC 0 NONE -11 -24 vehicles/tank_tracks
SPRITE DYNAMIC 0 NONE -8 -22 vehicles/tank
SPRITE DYNAMIC 0 NONE -47 23 vehicles/tank
SPRITE DYNAMIC 0 NONE 69 -11 vehicles/tank
SPRITE DYNAMIC 0 NONE 85 -11 vehicles/tank
SPRITE DYNAMIC 0 NONE 0 0 vehicles/tank
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 KICK_X 5
SPRITEVAR 0 SCALE 147
SPRITEVAR 1 FRAME 10
SPRITEVAR 1 KICK_X 5
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 KICK_X 5
SPRITEVAR 2 OFFS_X 28
SPRITEVAR 2 OFFS_Y -1
SPRITEVAR 2 HIDE_ROLL 120
SPRITEVAR 3 FRAME 7
SPRITEVAR 3 KICK_X 5
SPRITEVAR 4 FRAME 6
SPRITEVAR 4 KICK_X 24
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 KICK_X 5
STAT NOLIST
END
//=====================================================================
ENTITY tank
SPRITE DYNAMIC 0 ANIM_ROLLVEL -117 -27 vehicles/tank_tracks
SPRITE DYNAMIC 0 ANIM_ROLLVEL 112 -27 vehicles/tank_tracks
SPRITE DYNAMIC 0 ANIM_ROLLVEL -76 -69 vehicles/tank_tracks
SPRITE DYNAMIC 0 ANIM_ROLLVEL 64 -69 vehicles/tank_tracks
SPRITE DYNAMIC 0 NONE -6 -49 vehicles/tank
SPRITE DYNAMIC 0 ANIM_PANBACK -110 -60 vehicles/tank_tracks
SPRITE DYNAMIC 0 ANIM_PANBACK 100 -63 vehicles/tank_tracks
SPRITE DYNAMIC 0 ANIM_PANBACK -6 -95 vehicles/tank_tracks
SPRITE DYNAMIC 0 ANIM_ROLLVEL -117 -27 vehicles/tank_tracks
SPRITE DYNAMIC 0 ANIM_ROLLVEL 112 -27 vehicles/tank_tracks
SPRITE DYNAMIC 0 ANIM_ROLLVEL -76 -69 vehicles/tank_tracks
SPRITE DYNAMIC 0 ANIM_ROLLVEL -6 -69 vehicles/tank_tracks
SPRITE DYNAMIC 0 ANIM_ROLLVEL 64 -69 vehicles/tank_tracks
SPRITE DYNAMIC 0 NONE 0 -7 vehicles/tank
SPRITE DYNAMIC 1 NONE 55 -30 vehicles/general_light1
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 SCALE 63
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 SCALE 63
SPRITEVAR 2 FRAME 2
SPRITEVAR 3 FRAME 2
SPRITEVAR 4 FRAME 4
SPRITEVAR 4 SCALE 202
SPRITEVAR 5 ANGLEOFFSET -60
SPRITEVAR 5 FILL_W 64
SPRITEVAR 5 PAN_VEL 2
SPRITEVAR 6 FILL_W 64
SPRITEVAR 6 ANGLEOFFSET 53
SPRITEVAR 6 PAN_VEL 2
SPRITEVAR 7 FILL_W 140
SPRITEVAR 7 PAN_VEL 2
SPRITEVAR 8 FRAME 3
SPRITEVAR 9 FRAME 3
SPRITEVAR 10 FRAME 1
SPRITEVAR 10 ANGLEOFFSET 48
SPRITEVAR 11 FRAME 1
SPRITEVAR 12 FRAME 1
SPRITEVAR 12 ANGLEOFFSET 53
SOUND STATIC S_ATTACK common/weapon_rocket
SOUND STATIC S_DIE common/explosion_big
SOUND STATIC S_DYING world/explosion
SOUND DYNAMIC S_LOOP dynamic/vehicle_tank_move
SOUND STATIC S_PHYSICS common/impact_large
SOUND DYNAMIC S_SLEEP dynamic/vehicle_tank_stop
THINK AI_ZOMBIE 0 AI_FIRE 1.5
MOVETYPE WALK 1.2
MISSILE rocket
ITEM tank_rubble -50 0
ITEM flame_stick_rubble 0 0
ITEM tank_rubble 50 0
OBJECT 0 tank_back 0 0 NONE 0 0 0
OBJECT 0 tank_gun 10 84 NONE 0 0 0
OBJECT 1 obj_steam_a -103 95 NONE 0 0 -240
OBJECT 1 obj_steam_a -89 103 NONE 0 0 -240
SCISSORS -100 94 200 150
UNLOCK pen.ref.02
OFFSET MODEL_OFFSET 10 84
OFFSET SIZE 104 0
OFFSET WEAPON_MISSILE 69 -10
OFFSET WEAPON_ORIGIN 100 -10
STAT AI_DEATH_DELAY 1000
STAT AI_SIZE_IMPACT 2
STAT AI_SIZE_MOVE 2
STAT AI_WEAPON_MODELOFFS
STAT DAMAGE 10
STAT DAMAGE_SPLASH 200
STAT FRAG
STAT FX_FULLANGLE_GROUND
STAT FX_FULLMODEL
STAT FX_IDLEDISTANCE 80
STAT FX_MOVE_LOOP
STAT FX_MUZZLE 50
STAT MISSILE_OFFSETRADIUS 1
STAT S_HEALTH 666
STAT S_SCORE 1000
STAT TAKEDAMAGE_UNBREAKABLE
EFFECT DYING DEBRIS_METAL 0 0 0
EFFECT DYING EXPLOSION 0 0 0
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB EXPLOSION 0 0 0
GROUP tank_driver USER 0 115 0
GROUP tank_tank USER -116 28 0
GROUP tank_turret MEMBER -42 3 0
END
//=====================================================================
ENTITY tank2
SPRITE DYNAMIC 0 ANIM_ROLLVEL -117 -27 vehicles/tank_tracks
SPRITE DYNAMIC 0 ANIM_ROLLVEL 112 -27 vehicles/tank_tracks
SPRITE DYNAMIC 0 ANIM_ROLLVEL -76 -69 vehicles/tank_tracks
SPRITE DYNAMIC 0 ANIM_ROLLVEL 64 -69 vehicles/tank_tracks
SPRITE DYNAMIC 0 NONE -6 -49 vehicles/tank
SPRITE DYNAMIC 0 ANIM_PANBACK -110 -60 vehicles/tank_tracks
SPRITE DYNAMIC 0 ANIM_PANBACK 100 -63 vehicles/tank_tracks
SPRITE DYNAMIC 0 ANIM_PANBACK -6 -95 vehicles/tank_tracks
SPRITE DYNAMIC 0 ANIM_ROLLVEL -117 -27 vehicles/tank_tracks
SPRITE DYNAMIC 0 ANIM_ROLLVEL 112 -27 vehicles/tank_tracks
SPRITE DYNAMIC 0 ANIM_ROLLVEL -76 -69 vehicles/tank_tracks
SPRITE DYNAMIC 0 ANIM_ROLLVEL -6 -69 vehicles/tank_tracks
SPRITE DYNAMIC 0 ANIM_ROLLVEL 64 -69 vehicles/tank_tracks
SPRITE DYNAMIC 0 NONE 0 -7 vehicles/tank
SPRITE DYNAMIC 1 NONE 55 -30 vehicles/general_light1
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 SCALE 63
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 SCALE 63
SPRITEVAR 2 FRAME 2
SPRITEVAR 3 FRAME 2
SPRITEVAR 4 FRAME 4
SPRITEVAR 4 SCALE 202
SPRITEVAR 5 ANGLEOFFSET -60
SPRITEVAR 5 FILL_W 64
SPRITEVAR 5 PAN_VEL 2
SPRITEVAR 6 FILL_W 64
SPRITEVAR 6 ANGLEOFFSET 53
SPRITEVAR 6 PAN_VEL 2
SPRITEVAR 7 FILL_W 140
SPRITEVAR 7 PAN_VEL 2
SPRITEVAR 8 FRAME 3
SPRITEVAR 9 FRAME 3
SPRITEVAR 10 FRAME 1
SPRITEVAR 10 ANGLEOFFSET 48
SPRITEVAR 11 FRAME 1
SPRITEVAR 12 FRAME 1
SPRITEVAR 12 ANGLEOFFSET 53
SOUND STATIC S_ATTACK common/weapon_rocket
SOUND STATIC S_DIE common/explosion_big
SOUND STATIC S_DYING world/explosion
SOUND DYNAMIC S_LOOP dynamic/vehicle_tank_move
SOUND STATIC S_PHYSICS common/impact_large
SOUND DYNAMIC S_SLEEP dynamic/vehicle_tank_stop
THINK AI_ZOMBIE 0 AI_FIRE 1.5
MOVETYPE WALK 1.2
MISSILE rocket
ITEM tank_rubble -50 0
ITEM flame_stick_rubble 0 0
ITEM tank_rubble 50 0
OBJECT 0 tank_back 0 0 NONE 0 0 0
OBJECT 0 tank_gun 10 84 NONE 0 0 0
OBJECT 1 obj_steam_a -103 95 NONE 0 0 -240
OBJECT 1 obj_steam_a -89 103 NONE 0 0 -240
SCISSORS -100 94 200 150
UNLOCK pen.ref.02
OFFSET MODEL_OFFSET 10 84
OFFSET SIZE 104 0
OFFSET WEAPON_MISSILE 69 -10
OFFSET WEAPON_ORIGIN 100 -10
STAT AI_DEATH_DELAY 1000
STAT AI_SIZE_IMPACT 2
STAT AI_SIZE_MOVE 2
STAT AI_WEAPON_MODELOFFS
STAT DAMAGE 10
STAT DAMAGE_SPLASH 200
STAT FRAG
STAT FX_FULLANGLE_GROUND
STAT FX_FULLMODEL
STAT FX_IDLEDISTANCE 80
STAT FX_MOVE_LOOP
STAT FX_MUZZLE 50
STAT MISSILE_OFFSETRADIUS 1
STAT NOLIST
STAT S_HEALTH 666
STAT S_SCORE 1000
STAT TAKEDAMAGE_UNBREAKABLE
EFFECT DYING DEBRIS_METAL 0 0 0
EFFECT DYING EXPLOSION 0 0 0
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB EXPLOSION 0 0 0
GROUP tank_driver2 USER 0 115 0
GROUP tank_tank USER -116 28 0
GROUP tank_turret MEMBER -42 3 0
END

//=====================================================================
// GUNBOAT
//=====================================================================
ENTITY obj_bubble_b
STAT FX_SMOKE_SPEED 200
STAT FX_WATER_BUBBLES
STAT NOLIST
END
//=====================================================================
ENTITY x_gunbobj1
SPRITE DYNAMIC 0 NONE -1 9 vehicles/forklift_driver
SPRITE DYNAMIC 0 NONE -5 4 vehicles/gunboat
SPRITE STATIC 0 NONE 0 16 zombie/elite
SPRITE STATIC 1 NONE 0 16 zombie/zombie1
SPRITEVAR 0 ALIVE 1
SPRITEVAR 1 FRAME 2
SPRITEVAR 2 AIM_HEAD
SPRITEVAR 2 ALIVE 1
SPRITEVAR 2 ANIMATE_FACE 1
SPRITEVAR 2 FRAME_FACE 2
SPRITEVAR 2 OFFS_X 3
SPRITEVAR 2 OFFS_Y 34
SPRITEVAR 3 AIM_HEAD
SPRITEVAR 3 ALIVE 1
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 OFFS_X -11
SPRITEVAR 3 OFFS_Y 24
THINK AI_CONSTANT 0.6 AI_FIRE 1
CORPSE elite_1_corpse 0
ITEM am_flam 0 0
UNLOCK pen.ref.02
OFFSET SIZE 18 58
STAT AI_BURST 5
STAT AI_BURST_TIME 800
STAT AI_LOCK_ON_FIRING
STAT FX_BREATHE
STAT FRAG
STAT INVISIBLE
STAT NOLIST
STAT S_HEALTH 16
STAT S_SCORE 500
STAT S_WEAPON 4
STAT TAKEDAMAGE_BLEED
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
ENTITY x_gunbblock
THINK AI_CONSTANT 0 NONE 0
OFFSET SIZE 45 30
STAT NOLIST
STAT TAKEDAMAGE_UNBREAKABLE
END
//=====================================================================
ENTITY x_gunboatb
SPRITE DYNAMIC 0 NONE -86 -85 vehicles/boat_motor
SPRITE DYNAMIC 0 NONE -90 -85 vehicles/boat_motor
SPRITE DYNAMIC 0 NONE -14 34 weapons/minigun
SPRITE DYNAMIC 0 NONE 51 -5 vehicles/gunboat
SPRITE DYNAMIC 0 NONE 15 -8 vehicles/gunboat
SPRITE STATIC 0 NONE 7 -34 zombie/zombie5
SPRITE STATIC 1 NONE 7 -34 zombie/zombie1
SPRITE DYNAMIC 1 NONE 35 -18 vehicles/general_light0
SPRITE DYNAMIC 0 NONE 12 -38 vehicles/gunboat
SPRITE DYNAMIC 0 NONE -18 53 vehicles/gunboat
SPRITEVAR 0 BIAS 10
SPRITEVAR 0 BIAS_CONSTANT 50
SPRITEVAR 0 FRAME 0
SPRITEVAR 0 OFFS_X -4
SPRITEVAR 1 FLICKER
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 FRAME 7
SPRITEVAR 3 FRAME 3
SPRITEVAR 4 FRAME 1
SPRITEVAR 5 ANIMATE_FACE 1
SPRITEVAR 5 BOB -10
SPRITEVAR 5 EMP_ACTION 12
SPRITEVAR 5 OFFS_X -1
SPRITEVAR 5 OFFS_Y 33
SPRITEVAR 6 BOB -10
SPRITEVAR 6 EMP_ACTION 12
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 OFFS_X -11
SPRITEVAR 6 OFFS_Y 24
SPRITEVAR 7 HARDLIGHT
SPRITEVAR 7 DIM
SPRITEVAR 7 SCALE 150
SPRITEVAR 9 FRAME 2
SOUND DYNAMIC S_LOOP dynamic/vehicle_gunboat
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE FLY 3.5
OBJECT 1 obj_steam_b -80 -28 NONE 0 0 -220
OBJECT 1 obj_bubble_b -90 -85 NONE 0 0 -180
OFFSET FX_CONSTANT_FLOAT 0 4
OFFSET SIZE 93 0
STAT AI_IGNORE_VELOCITY
STAT AI_KEEPACTIVE
STAT AI_KEEPFACE
STAT AI_RAILS
STAT AI_SIZE_IMPACT 1
STAT AI_SIZE_MOVE 2
STAT AI_TEMP_ON_ACTIVE
STAT FX_FLOAT
STAT FX_FULLMODEL
STAT FX_FULLANGLE_TILT -6
STAT FX_IDLEDISTANCE 70
STAT FX_WADDLE_CONSTANT 20
STAT FX_WATER_WAVES
STAT NOLIST
STAT TEMPMISSILE 9000
END
//=====================================================================
ENTITY x_gunboat
DESCRIBE Two-bird_gunboat
SPRITE DYNAMIC 0 NONE -86 -85 vehicles/boat_motor
SPRITE DYNAMIC 0 NONE -90 -85 vehicles/boat_motor
SPRITE DYNAMIC 0 NONE -14 34 weapons/minigun
SPRITE DYNAMIC 0 NONE 51 -5 vehicles/gunboat
SPRITE DYNAMIC 0 NONE 15 -8 vehicles/gunboat
SPRITE STATIC 0 NONE 7 -34 zombie/zombie5
SPRITE STATIC 1 NONE 7 -34 zombie/zombie1
SPRITE DYNAMIC 1 NONE 35 -18 vehicles/general_light0
SPRITE DYNAMIC 0 NONE 12 -38 vehicles/gunboat
SPRITEVAR 0 BIAS 10
SPRITEVAR 0 BIAS_CONSTANT 50
SPRITEVAR 0 FRAME 0
SPRITEVAR 0 OFFS_X -4
SPRITEVAR 1 FLICKER
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 FRAME 7
SPRITEVAR 3 FRAME 3
SPRITEVAR 4 FRAME 1
SPRITEVAR 5 ANIMATE_FACE 1
SPRITEVAR 5 BOB -10
SPRITEVAR 5 EMP_ACTION 12
SPRITEVAR 5 OFFS_X -1
SPRITEVAR 5 OFFS_Y 33
SPRITEVAR 6 BOB -10
SPRITEVAR 6 EMP_ACTION 12
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 OFFS_X -11
SPRITEVAR 6 OFFS_Y 24
SPRITEVAR 7 HARDLIGHT
SPRITEVAR 7 DIM
SPRITEVAR 7 SCALE 150
SOUND DYNAMIC S_LOOP dynamic/vehicle_gunboat
THINK AI_FOLLOW 0 NONE 0
MOVETYPE FLY 2.5
OBJECT 1 obj_steam_b -80 -28 NONE 0 0 -220
OBJECT 1 obj_bubble_b -90 -85 NONE 0 0 -180
TRANSFORM x_gunboatb -1
OFFSET FX_CONSTANT_FLOAT 0 4
OFFSET SIZE 93 0
STAT AI_DISTANCE_MIN 150
STAT AI_DISTANCE_MAX 250
STAT AI_IGNORE_VELOCITY
STAT AI_KEEPACTIVE
STAT AI_RAILS
STAT AI_SPAWN_HORIZON 48
STAT AI_SIZE_IMPACT 1
STAT AI_SIZE_MOVE 1
STAT FX_FLOAT
STAT FX_FULLMODEL
STAT FX_FULLANGLE_TILT -6
STAT FX_IDLEDISTANCE 70
STAT FX_WADDLE_CONSTANT 20
STAT FX_WATER_WAVES
STAT INVISIBLE
STAT S_HEALTH 1
STAT TAKEDAMAGE_NONE
GROUP x_gunbobj1 USER -13 49 0
GROUP x_gunbblock MEMBER 0 -48 0
END

//=====================================================================
// DINGHY
//=====================================================================
ENTITY x_dinghy_body
SPRITE DYNAMIC 0 NONE -58 -27 vehicles/boat_motor
SPRITE DYNAMIC 0 NONE -62 -27 vehicles/boat_motor
SPRITE DYNAMIC 0 NONE -44 -2 vehicles/dinghy
SPRITE DYNAMIC 0 NONE -40 12 vehicles/dinghy_driver
SPRITE DYNAMIC 0 NONE -40 11 vehicles/dinghy
SPRITE DYNAMIC 0 NONE -1 -19 vehicles/dinghy_driver
SPRITE DYNAMIC 0 NONE 15 -2 vehicles/dinghy
//MOTOR
SPRITEVAR 0 BIAS 10
SPRITEVAR 0 BIAS_CONSTANT 50
SPRITEVAR 0 FRAME 0
SPRITEVAR 0 OFFS_X -4
SPRITEVAR 1 FLICKER
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 FRAME 1
//CRANK
SPRITEVAR 3 BIAS -25
SPRITEVAR 3 OFFS_X 12
SPRITEVAR 3 OFFS_Y 1
SPRITEVAR 4 FRAME 2
//BOAT
SPRITEVAR 5 FRAME 2
STAT AI_INHERIT_ANGLE
STAT FX_FULLMODEL
STAT FX_FULLANGLE_TILT -10
STAT NOLIST
END
//=====================================================================
ENTITY x_dinghy_c
SPRITE DYNAMIC 0 NONE -58 -27 vehicles/boat_motor
SPRITE DYNAMIC 0 NONE -62 -27 vehicles/boat_motor
SPRITE DYNAMIC 0 NONE -62 -27 vehicles/boat_motor
SPRITE DYNAMIC 0 NONE -44 -2 vehicles/dinghy
SPRITE DYNAMIC 0 NONE -40 12 vehicles/dinghy
SPRITE DYNAMIC 0 NONE -40 11 vehicles/dinghy
SPRITE DYNAMIC 0 NONE -1 -9 vehicles/dinghy_driver
SPRITE DYNAMIC 0 NONE 15 -2 vehicles/dinghy
SPRITEVAR 0 FRAME 0
SPRITEVAR 0 OFFS_X -4
SPRITEVAR 1 FADE_TOGGLE -500
SPRITEVAR 1 FRAME 2
SPRITEVAR 2 FADE_TOGGLE 500
SPRITEVAR 2 FLICKER
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 FRAME 1
SPRITEVAR 4 BIAS -25
SPRITEVAR 4 FRAME 5
SPRITEVAR 4 OFFS_X 12
SPRITEVAR 5 FRAME 2
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 HIDE_MOVE_Y 10
SOUND DYNAMIC S_WAKE dynamic/vehicle_gasmotor_stop
MOVETYPE FLY 0
OFFSET FX_CONSTANT_FLOAT 0 4
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_KEEPACTIVE
STAT AI_RAILS
STAT AI_TEMP_ON_ACTIVE
STAT FX_FLOAT
STAT FX_FULLMODEL
STAT FX_FULLANGLE_TILT -10
STAT FX_WATER_WAVES
STAT NOLIST
STAT TEMPMISSILE 15000
END
//=====================================================================
ENTITY x_dinghy
DESCRIBE Enemy_dinghy
SPRITE DYNAMIC 0 NONE -9 22 vehicles/dinghy_driver
SPRITE DYNAMIC 0 ANIM_WEAPON 4 6 zombie/tool_wing2
SPRITE DYNAMIC 0 ANIM_WEAPON 22 14 zombie/tool_oar
SPRITE DYNAMIC 0 ANIM_WEAPON 22 14 zombie/tool_oar
SPRITE STATIC 0 ANIM_WEAPON 22 14 zombie/tool_wing1
SPRITE DYNAMIC 0 NONE 0 6 player/body_sit
SPRITE STATIC 0 NONE -2 16 zombie/zombie4
SPRITE STATIC 1 NONE -2 16 zombie/zombie1
SPRITEVAR 0 BIAS 35
SPRITEVAR 0 BIAS_MOVE_X -3
SPRITEVAR 0 BIAS_MOVE_Y -2
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X -3
SPRITEVAR 0 OFFS_Y -3
SPRITEVAR 1 ANGLEFACTOR -13
SPRITEVAR 1 ANGLEOFFSET -150
SPRITEVAR 1 OFFS_X 9
SPRITEVAR 1 OFFS_Y 12
SPRITEVAR 2 ANGLEFACTOR -45
SPRITEVAR 2 ANGLEOFFSET -150
SPRITEVAR 2 BOB -40
SPRITEVAR 2 BIAS 15
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 OFFS_X 5
SPRITEVAR 2 OFFS_Y 3
SPRITEVAR 3 ANGLEFACTOR -45
SPRITEVAR 3 ANGLEOFFSET -150
SPRITEVAR 3 BOB -40
SPRITEVAR 3 BIAS 15
SPRITEVAR 3 OFFS_X 5
SPRITEVAR 3 OFFS_Y 45
SPRITEVAR 4 ANGLEOFFSET -150
SPRITEVAR 4 ANGLEFACTOR -45
SPRITEVAR 4 BOB -40
SPRITEVAR 4 BIAS 15
SPRITEVAR 4 OFFS_X 5
SPRITEVAR 4 OFFS_Y 10
SPRITEVAR 6 ANIMATE_FACE 1
SPRITEVAR 6 BIAS -20
SPRITEVAR 6 FRAME_INACT 1
SPRITEVAR 6 OFFS_Y 33
SPRITEVAR 7 BIAS -20
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 FRAME_INACT 3
SPRITEVAR 7 OFFS_X -10
SPRITEVAR 7 OFFS_Y 24
SOUND STATIC S_DIE world/gore_4
SOUND DYNAMIC S_LOOP dynamic/vehicle_gasmotor
THINK AI_FOLLOW 2 AI_FIRE 1
MOVETYPE FLY 2.2
CORPSE zombie_4_corpse 0
ITEM t_oar_gib 28 29
TRANSFORM x_dinghy_c -1
OBJECT 1 x_dinghy_body 0 0 NONE 0 0 0
OBJECT 1 obj_bubble_b -62 -27 NONE 0 0 -180
OBJECT 1 obj_steam_b -48 21 NONE 0 0 -220
OFFSET FX_CONSTANT_FLOAT 0 4
OFFSET SIZE 18 58
STAT AI_DISTANCE_MIN 75
STAT AI_DISTANCE_MAX 98
STAT AI_IGNORE_VELOCITY
STAT AI_KEEPACTIVE
STAT AI_KEEPFIRING
STAT AI_RAILS
STAT AI_SPAWN_HORIZON -112
STAT FRAG
STAT FX_BREATHE
STAT FX_FLOAT
STAT FX_FULLMODEL
STAT FX_FULLANGLE_TILT -10
STAT FX_KEEP_EFFECTS
STAT FX_WATER_WAVES
STAT FX_WEAPON_FRAME 0
STAT S_HEALTH 8
STAT S_SCORE 350
STAT S_WEAPON 29
STAT TAKEDAMAGE_BLEED
EFFECT GIB GORE_BLOOD 0 0 0
END

//=====================================================================
// WHEELCHAIR
//=====================================================================
ENTITY x_wheelchair_wheel
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 vehicles/wheelchair
SPRITE DYNAMIC 0 NONE 1 2 vehicles/wheelchair
SPRITEVAR 0 FRAME 2
SPRITEVAR 1 FRAME 1
OFFSET SIZE 9 0
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY x_wheelchair_driver
SOUND STATIC S_DIE world/gore_4
THINK AI_CONSTANT 0 NONE 0
OFFSET SIZE 18 60
CORPSE zombie_5_corpse_b 0
STAT AI_DEATH_DELAY -2000
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT NOLIST
STAT S_HEALTH 8
STAT TAKEDAMAGE_BLEED
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
ENTITY x_whcgibb
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 vehicles/wheelchair
SPRITEVAR 0 FRAME 3
MOVETYPE WALK 1
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 6
OFFSET SIZE 18 0
STAT AI_BOUNCE_COUNT 1
STAT FX_NOENV_FX
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 0
END
//=====================================================================
ENTITY x_wheelchair_gib
CLONE x_whcgibb
MOVETYPE WALK 1
TRANSFORM x_whcgibb 100
STAT NOLIST
END
//=====================================================================
ENTITY x_wheelchair
DESCRIBE Wheelchair
SPRITE DYNAMIC 0 ANIM_ROLLVEL 3 -8 vehicles/wheelchair
SPRITE DYNAMIC 0 NONE 14 19 vehicles/wheelchair_driver
SPRITE DYNAMIC 0 NONE 27 3 vehicles/wheelchair
SPRITE DYNAMIC 0 NONE 0 16 vehicles/wheelchair
SPRITE DYNAMIC 0 ANIM_ROLLVEL -1 -8 vehicles/wheelchair
SPRITE DYNAMIC 0 NONE -1 -8 vehicles/wheelchair
SPRITE DYNAMIC 0 NONE 0 30 vehicles/wheelchair_driver
SPRITE STATIC 0 NONE 3 27 zombie/zombie5
SPRITE STATIC 1 NONE 3 27 zombie/zombie1
SPRITEVAR 0 ANGLEOFFSET 22
SPRITEVAR 0 FRAME 3
SPRITEVAR 1 ALIVE 1
SPRITEVAR 2 FRAME 5
SPRITEVAR 4 FRAME 3
SPRITEVAR 5 FRAME 4
SPRITEVAR 6 ALIVE 1
SPRITEVAR 6 BIAS 30
SPRITEVAR 6 BIAS_NEG 33
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_X 2
SPRITEVAR 6 OFFS_Y -10
SPRITEVAR 7 ALIVE 1
SPRITEVAR 7 ANIMATE_FACE 1
SPRITEVAR 7 BIAS -5
SPRITEVAR 7 BOB 5
SPRITEVAR 7 FRAME_INACT 1
SPRITEVAR 7 OFFS_Y 33
SPRITEVAR 8 ALIVE 1
SPRITEVAR 8 BIAS -5
SPRITEVAR 8 BOB 5
SPRITEVAR 8 FRAME 2
SPRITEVAR 8 FRAME_INACT 3
SPRITEVAR 8 OFFS_X -10
SPRITEVAR 8 OFFS_Y 24
SOUND STATIC S_DIE world/break_panel
SOUND STATIC S_PHYSICS common/impact_general
SOUND DYNAMIC S_LOOP dynamic/vehicle_wheelchair
THINK AI_ZOMBIE 0 AI_MELEE 0.6
MOVETYPE WALK 2
GIB x_wheelchair_gib 2
OBJECT 1 x_wheelchair_wheel 31 -18 DROP 0 8 0
OFFSET FX_OFFSET -1 -8
OFFSET SIZE 26 30
STAT AI_DEATH_DELAY 500
STAT AI_FODDER_OPTION 2
STAT AI_KEEPACTIVE_FODDER
STAT DAMAGE 13
STAT FRAG
STAT FX_FULLANGLE_GROUND
STAT FX_FULLMODEL
STAT FX_GROUNDFIX 4
STAT FX_IDLEDISTANCE 40
STAT FX_MOVE_LOOP
STAT FX_WADDLE_CONSTANT 60
STAT S_SCORE 250
EFFECT GIB SMOKE 0 10 80
EFFECT GIB DEBRIS_METAL 0 5 100
GROUP x_wheelchair_driver USER 0 11 0
END
//=====================================================================
ENTITY x_wheelchair_2
DESCRIBE Wheelchair_(unmanned)
SPRITE DYNAMIC 0 ANIM_ROLLVEL 3 -8 vehicles/wheelchair
SPRITE DYNAMIC 0 NONE 30 -5 vehicles/wheelchair
SPRITE DYNAMIC 0 NONE 0 16 vehicles/wheelchair
SPRITE DYNAMIC 0 ANIM_ROLLVEL -1 -8 vehicles/wheelchair
SPRITE DYNAMIC 0 NONE -1 -8 vehicles/wheelchair
SPRITEVAR 0 ANGLEOFFSET 37
SPRITEVAR 0 FRAME 3
SPRITEVAR 1 ANGLEOFFSET -45
SPRITEVAR 1 FRAME 5
SPRITEVAR 3 ANGLEOFFSET 15
SPRITEVAR 3 FRAME 3
SPRITEVAR 4 FRAME 4
SOUND STATIC S_DIE world/break_panel
SOUND STATIC S_PHYSICS common/impact_general
GIB x_wheelchair_gib 2
OBJECT 1 x_wheelchair_wheel 31 -18 DROP 0 8 0
MOVETYPE WALK 0
OFFSET FX_OFFSET -1 -8
OFFSET SIZE 26 15
STAT DAMAGE_SPLASH 1
STAT FX_FULLANGLE_GROUND
STAT FX_FULLMODEL
STAT FX_GROUNDFIX 4
STAT FX_WADDLE_CONSTANT 60
STAT S_HEALTH 2
STAT TAKEDAMAGE_ENV
STAT TAKEDAMAGE_SURFACE
EFFECT GIB SMOKE 0 10 80
EFFECT GIB DEBRIS_METAL 0 5 100
END
//=====================================================================
// FORKLIFT
//=====================================================================
ENTITY x_forklift_push
THINK AI_MISSILE 0 AI_BLOW 0
STAT AI_RANGE 60
STAT DAMAGE 5
STAT IMPALE 10
STAT NOLIST
END
//=====================================================================
ENTITY x_forklift_driver
SOUND STATIC S_DIE world/gore_4
THINK AI_CONSTANT 0 NONE 0
OFFSET SIZE 18 60
CORPSE zombie_1_corpse 0
STAT AI_DEATH_DELAY -2000
STAT NOLIST
STAT S_HEALTH 8
STAT TAKEDAMAGE_BLEED
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
ENTITY x_forklift_wheel
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 vehicles/forklift
SPRITEVAR 0 FRAME 3
OFFSET SIZE 25 0
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY x_forklift
DESCRIBE Forklift
SPRITE DYNAMIC 0 NONE -9 30 vehicles/forklift
SPRITE STATIC 0 NONE -11 45 zombie/wing
SPRITE DYNAMIC 0 NONE -16 34 vehicles/forklift_driver
SPRITE STATIC 0 NONE -17 41 zombie/wing
SPRITE STATIC 0 NONE -17 41 zombie/zombie1
SPRITE STATIC 1 NONE -17 41 zombie/zombie1
SPRITE DYNAMIC 0 NONE 76 30 vehicles/forklift
SPRITE DYNAMIC 0 NONE -13 28 vehicles/forklift
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 ALIVE 1
SPRITEVAR 1 ANGLEOFFSET -5
SPRITEVAR 1 BIAS 20
SPRITEVAR 1 BIAS_CONSTANT 5
SPRITEVAR 1 EMP_ACTION 30
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 ALIVE 1
SPRITEVAR 3 ALIVE 1
SPRITEVAR 3 ANGLEOFFSET -8
SPRITEVAR 3 OFFS_X 11
SPRITEVAR 4 ALIVE 1
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 4 EMP_ACTION 12
SPRITEVAR 4 OFFS_X -1
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 ALIVE 1
SPRITEVAR 5 EMP_ACTION 12
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 OFFS_X -11
SPRITEVAR 5 OFFS_Y 24
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 HIDE_MOVE_Y 30
SPRITEVAR 6 HIDE_TIME 500
SOUND STATIC S_DIE world/break_metal_1
SOUND STATIC S_DYING world/explosion
SOUND DYNAMIC S_LOOP dynamic/vehicle_gasmotor
SOUND DYNAMIC S_LOOP_ALT dynamic/vehicle_gasmotor_malf
SOUND DYNAMIC S_SLEEP dynamic/vehicle_gasmotor_stop
SOUND STATIC S_PHYSICS common/impact_large
THINK AI_ZOMBIE 0.85 AI_FIRE 0.4
MOVETYPE WALK 1.15
MISSILE x_forklift_push
OBJECT 1 x_forklift_wheel -46 -26 DROP 8 4 0
OBJECT 1 x_forklift_wheel 15 -26 DROP 8 4 0
OFFSET SIZE 46 0
STAT DAMAGE_SPLASH 100
STAT AI_DEATH_DELAY 500
STAT AI_KEEPACTIVE
STAT AI_KEEPFIRING
STAT AI_SIZE_IMPACT 2
STAT AI_SIZE_MOVE 1
STAT FRAG
STAT FX_FULLANGLE_GROUND
STAT FX_FULLMODEL
STAT FX_IDLEDISTANCE 60
STAT S_HEALTH 70
STAT S_SCORE 500
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT DYING DEBRIS_METAL 0 0 0
EFFECT DYING EXPLOSION 0 0 0
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB EXPLOSION 0 0 0
GROUP x_forklift_driver USER -17 23 0
END
//=====================================================================
ENTITY box_weapon
SPRITE STATIC 0 NONE 0 0 world/container
THINK AI_CONSTANT 0 NONE 0
SOUND STATIC S_DIE common/break_container
ITEM pill_green 0 0
OFFSET SIZE 30 0
STAT NOLIST
STAT S_HEALTH 3
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_METAL 0 0 0
END
//=====================================================================
ENTITY x_forklift_2
DESCRIBE Forklift_(un-manned)
SPRITE DYNAMIC 0 NONE -9 30 vehicles/forklift
SPRITE DYNAMIC 0 NONE 76 56 vehicles/forklift
SPRITE DYNAMIC 0 NONE -13 28 vehicles/forklift
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 FRAME 2
SOUND STATIC S_DIE world/break_metal_1
SOUND STATIC S_DYING world/explosion
SOUND STATIC S_PHYSICS common/impact_large
THINK NONE 0 NONE 0
MOVETYPE WALK 1.15
OBJECT 1 x_forklift_wheel -46 -26 DROP 8 4 0
OBJECT 1 x_forklift_wheel 15 -26 DROP 8 4 0
GROUP box_weapon MEMBER 96 54 0
OFFSET SIZE 46 0
STAT DAMAGE_SPLASH 100
STAT AI_DEATH_DELAY 500
STAT AI_KEEPACTIVE
STAT AI_SIZE_IMPACT 1
STAT AI_SIZE_MOVE 1
STAT FX_FULLANGLE_GROUND
STAT FX_FULLMODEL
STAT FX_IDLEDISTANCE 60
STAT S_HEALTH 10
STAT TAKEDAMAGE_ENV
STAT TAKEDAMAGE_SURFACE
EFFECT DYING DEBRIS_METAL 0 0 0
EFFECT DYING EXPLOSION 0 0 0
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB EXPLOSION 0 0 0
END

//=====================================================================
// SUBMARINE
//=====================================================================
ENTITY x_subnme_obj0
SPRITE DYNAMIC 0 NONE -4 -17 vehicles/submarine
SPRITE DYNAMIC 0 NONE 0 -1 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE -73 -1 vehicles/submarine
SPRITE DYNAMIC 0 NONE 68 -9 vehicles/submarine
SPRITE DYNAMIC 0 NONE 68 8 vehicles/submarine
SPRITEVAR 0 FRAME 9
SPRITEVAR 1 FRAME 4
SPRITEVAR 2 FRAME 6
SPRITEVAR 3 FRAME 8
SPRITEVAR 4 FRAME 7
THINK AI_CONSTANT 0 NONE 0
STAT FX_FULLANGLE_TILT 15
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY x_subnme_obj1
SPRITE DYNAMIC 0 ANIM_PANDOWN -82 7 vehicles/submarine_details
SPRITE DYNAMIC 0 ANIM_PANDOWN -82 -6 vehicles/submarine_details
SPRITE DYNAMIC 0 ANIM_PANDOWN -82 0 vehicles/submarine_details
SPRITE DYNAMIC 0 NONE -31 0 vehicles/submarine
SPRITE DYNAMIC 0 NONE -11 -5 vehicles/submarine
SPRITE DYNAMIC 0 NONE 14 28 vehicles/submarine_details
SPRITE DYNAMIC 0 NONE -31 0 vehicles/submarine
SPRITE DYNAMIC 0 NONE -31 -1 vehicles/submarine
SPRITE DYNAMIC 1 NONE -42 26 vehicles/submarine_active
SPRITE DYNAMIC 1 NONE 0 96 vehicles/submarine_active
SPRITE DYNAMIC 1 NONE 0 -97 vehicles/submarine_active
SPRITEVAR 0 FILL_H 6
SPRITEVAR 0 FRAME 5
SPRITEVAR 1 FILL_H 6
SPRITEVAR 1 FRAME 5
SPRITEVAR 2 FRAME 4
SPRITEVAR 3 FRAME 1
SPRITEVAR 5 FRAME 6
SPRITEVAR 6 FRAME 3
SPRITEVAR 7 FRAME 2
SPRITEVAR 8 ACTIVE
SPRITEVAR 8 EMP 2
SPRITEVAR 8 FRAME 5
SPRITEVAR 9 ACTIVE
SPRITEVAR 9 EMP 2
SPRITEVAR 9 FRAME 6
SPRITEVAR 10 ACTIVE
SPRITEVAR 10 EMP 2
SPRITEVAR 10 FRAME 6
LIGHT 0 96 20 255 0 0 30
LIGHT 0 -97 20 255 0 0 30
LIGHT -42 26 12 255 0 0 30
STAT FX_FULLANGLE_TILT 15
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY x_subnme_obj2
LIGHT 0 0 20 75 128 128 0
THINK AI_MISSILE 0 NONE 0
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT FX_PLASMA_TRAIL 1
STAT NOLIST
END
//=====================================================================
ENTITY x_subnme_obj3a
SPRITE DYNAMIC 0 ANIM_PANDOWN -82 7 vehicles/submarine_details
SPRITE DYNAMIC 0 ANIM_PANDOWN -82 -6 vehicles/submarine_details
SPRITE DYNAMIC 0 ANIM_PANDOWN -82 0 vehicles/submarine_details
SPRITE DYNAMIC 0 NONE -31 0 vehicles/submarine
SPRITE DYNAMIC 0 NONE -11 -5 vehicles/submarine
SPRITE DYNAMIC 0 NONE 14 28 vehicles/submarine_details
SPRITE DYNAMIC 0 NONE -31 0 vehicles/submarine
SPRITE DYNAMIC 0 NONE -31 -1 vehicles/submarine
SPRITE DYNAMIC 1 NONE -42 26 vehicles/submarine_active
SPRITE DYNAMIC 1 NONE 0 96 vehicles/submarine_active
SPRITE DYNAMIC 1 NONE 0 -97 vehicles/submarine_active
SPRITEVAR 0 FILL_H 6
SPRITEVAR 0 FRAME 5
SPRITEVAR 1 FILL_H 6
SPRITEVAR 1 FRAME 5
SPRITEVAR 2 FRAME 4
SPRITEVAR 3 FRAME 1
SPRITEVAR 5 FRAME 6
SPRITEVAR 6 FRAME 3
SPRITEVAR 7 FRAME 2
SPRITEVAR 8 ACTIVE
SPRITEVAR 8 EMP 2
SPRITEVAR 8 FRAME 5
SPRITEVAR 9 ACTIVE
SPRITEVAR 9 EMP 2
SPRITEVAR 9 FADE_TOGGLE 250
SPRITEVAR 9 FRAME 6
SPRITEVAR 10 FADE_TOGGLE 250
SPRITEVAR 10 ACTIVE
SPRITEVAR 10 EMP 2
SPRITEVAR 10 FRAME 6
LIGHT -42 26 12 255 0 0 30
STAT FX_FULLANGLE_TILT 15
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY x_subnme_obj3b
CLONE x_subnme_obj1
SPRITEVAR 9 FADE_TOGGLE -100
SPRITEVAR 10 FADE_TOGGLE -100
STAT NOLIST
END
//=====================================================================
ENTITY x_submarine
DESCRIBE Submarine
SPRITE DYNAMIC 0 NONE 21 -7 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE 12 -24 vehicles/submarine
SPRITE DYNAMIC 0 NONE 1 -6 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE -4 -32 vehicles/submarine
SPRITE DYNAMIC 0 NONE -4 -32 vehicles/submarine
SPRITE DYNAMIC 0 NONE 6 -3 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE 7 -12 vehicles/submarine_active
SPRITE STATIC 0 NONE 7 -8 zombie/elite
SPRITE STATIC 1 NONE 7 -8 zombie/zombie1
SPRITE DYNAMIC 0 NONE 0 0 vehicles/submarine_active
SPRITEVAR 0 ANGLEOFFSET 30
SPRITEVAR 0 BIAS_AIM 20
SPRITEVAR 0 BIAS_MOVE_X -4
SPRITEVAR 0 BIAS_MOVE_Y 2
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 OFFS_X 4
SPRITEVAR 0 OFFS_Y -3
SPRITEVAR 1 BIAS_AIM 20
SPRITEVAR 1 FRAME 5
SPRITEVAR 1 OFFS_X 10
SPRITEVAR 1 OFFS_Y 8
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 BIAS -20
SPRITEVAR 3 EMP_ACTION 20
SPRITEVAR 3 FRAME 5
SPRITEVAR 3 OFFS_X 10
SPRITEVAR 3 OFFS_Y 8
SPRITEVAR 4 FRAME 4
SPRITEVAR 5 ANGLEOFFSET -15
SPRITEVAR 5 BIAS 50
SPRITEVAR 5 EMP_ACTION 20
SPRITEVAR 5 FRAME 3
SPRITEVAR 5 OFFS_X 1
SPRITEVAR 5 OFFS_Y -3
SPRITEVAR 6 BIAS -20
SPRITEVAR 6 BIAS_MOVE_X 4
SPRITEVAR 6 BIAS_MOVE_Y -2
SPRITEVAR 6 EMP_ACTION 20
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 OFFS_X 4
SPRITEVAR 6 OFFS_Y -3
SPRITEVAR 7 AIM_HEAD
SPRITEVAR 7 ANIMATE_FACE 1
SPRITEVAR 7 EMP_ACTION 10
SPRITEVAR 7 FRAME_FACE 2
SPRITEVAR 7 FRAME_INACT 1
SPRITEVAR 7 OFFS_X 3
SPRITEVAR 7 OFFS_Y 34
SPRITEVAR 8 AIM_HEAD
SPRITEVAR 8 EMP_ACTION 10
SPRITEVAR 8 FRAME 2
SPRITEVAR 8 OFFS_X -11
SPRITEVAR 8 OFFS_Y 24
FLASHLIGHT 0 0 150 100 128 128 128
SOUND STATIC S_DIE common/explosion_big
SOUND DYNAMIC S_LOOP dynamic/vehicle_submarine_idle
THINK AI_FOLLOW 0.8 AI_FIRE 1
MOVETYPE FLY 1.5
OBJECT 0 x_subnme_obj2 -85 0 NONE 0 0 0
OBJECT 0 x_subnme_obj0 0 0 NONE 0 0 0
OBJECT 1 x_subnme_obj1 0 0 NONE 0 0 0
OBJECT 1 obj_bubble_b -90 0 NONE 0 0 -180
OBJECT 1 obj_bubble_b -55 38 NONE 0 0 -230
TRANSFORM_DIRECT 3 2000
OFFSET SIZE 60 0
STAT AI_BURST 3
STAT AI_BURST_TIME 650
STAT AI_DISTANCE_MIN 300
STAT AI_DISTANCE_MAX 400
STAT AI_LOCK_ON_FIRING
STAT AI_SIZE_IMPACT 1
STAT AI_SIZE_MOVE 1
STAT DAMAGE_SPLASH 200
STAT FRAG
STAT FX_FLOAT
STAT FX_FULLANGLE_IGNORE
STAT FX_FULLANGLE_TILT 15
STAT FX_FULLMODEL
STAT FX_IDLEDISTANCE 60
STAT FX_PANSPEED 200
STAT S_HEALTH 75
STAT S_SCORE 2500
STAT S_WEAPON 58
STAT TAKEDAMAGE_SURFACE
STAT TAKEDAMAGE_EMP
EFFECT GIB DEBRIS_METAL -40 0 0
EFFECT GIB DEBRIS_GLASS 40 0 200
EFFECT GIB EXPLOSION 0 0 0
END
//=====================================================================
ENTITY x_submarined
CLONE x_submarine
THINK AI_AIM 0 AI_FIRE 1
STAT AI_BURST 0
STAT AI_BURST_TIME 0
STAT AI_FIRE_ON_ACTIVE
STAT AI_KEEPACTIVE
STAT AI_KEEPFIRING
STAT AI_LOCK_ON_FIRING
STAT NOLIST
STAT S_WEAPON 45
TRANSFORM x_submarine 1200
END
//=====================================================================
ENTITY x_submarinec
SPRITE DYNAMIC 0 NONE 21 -7 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE 12 -24 vehicles/submarine
SPRITE DYNAMIC 0 NONE 1 -6 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE -4 -32 vehicles/submarine
SPRITE DYNAMIC 0 NONE -4 -32 vehicles/submarine
SPRITE DYNAMIC 0 NONE 6 -3 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE 7 -12 vehicles/submarine_active
SPRITE STATIC 0 NONE 7 -8 zombie/elite
SPRITE STATIC 1 NONE 7 -8 zombie/zombie1
SPRITE DYNAMIC 0 NONE 0 0 vehicles/submarine_active
SPRITEVAR 0 ANGLEOFFSET 30
SPRITEVAR 0 BIAS_AIM 20
SPRITEVAR 0 BIAS_MOVE_X -4
SPRITEVAR 0 BIAS_MOVE_Y 2
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 OFFS_X 4
SPRITEVAR 0 OFFS_Y -3
SPRITEVAR 1 BIAS_AIM 20
SPRITEVAR 1 FRAME 5
SPRITEVAR 1 OFFS_X 10
SPRITEVAR 1 OFFS_Y 8
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 BIAS -20
SPRITEVAR 3 EMP_ACTION 20
SPRITEVAR 3 FRAME 5
SPRITEVAR 3 OFFS_X 10
SPRITEVAR 3 OFFS_Y 8
SPRITEVAR 4 FRAME 4
SPRITEVAR 5 ANGLEOFFSET -15
SPRITEVAR 5 BIAS 50
SPRITEVAR 5 EMP_ACTION 20
SPRITEVAR 5 FRAME 3
SPRITEVAR 5 OFFS_X 1
SPRITEVAR 5 OFFS_Y -3
SPRITEVAR 6 BIAS -20
SPRITEVAR 6 BIAS_MOVE_X 4
SPRITEVAR 6 BIAS_MOVE_Y -2
SPRITEVAR 6 EMP_ACTION 20
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 OFFS_X 4
SPRITEVAR 6 OFFS_Y -3
SPRITEVAR 7 AIM_HEAD
SPRITEVAR 7 ANIMATE_FACE 1
SPRITEVAR 7 EMP_ACTION 10
SPRITEVAR 7 FRAME_FACE 2
SPRITEVAR 7 FRAME_INACT 1
SPRITEVAR 7 OFFS_X 3
SPRITEVAR 7 OFFS_Y 34
SPRITEVAR 8 AIM_HEAD
SPRITEVAR 8 EMP_ACTION 10
SPRITEVAR 8 FRAME 2
SPRITEVAR 8 OFFS_X -11
SPRITEVAR 8 OFFS_Y 24
FLASHLIGHT 0 0 150 100 128 128 128
SOUND STATIC S_DIE common/explosion_big
SOUND DYNAMIC S_LOOP dynamic/vehicle_submarine_idle
THINK AI_FOLLOW 0.8 NONE 0.1
MOVETYPE FLY 1.5
OBJECT 0 x_subnme_obj2 -85 0 NONE 0 0 0
OBJECT 0 x_subnme_obj0 0 0 NONE 0 0 0
OBJECT 1 x_subnme_obj3b 0 0 NONE 0 0 0
OBJECT 1 obj_bubble_b -90 0 NONE 0 0 -180
OBJECT 1 obj_bubble_b -55 38 NONE 0 0 -230
TRANSFORM x_submarined 150
OFFSET SIZE 60 0
STAT AI_DISTANCE_MIN 300
STAT AI_DISTANCE_MAX 400
STAT AI_SIZE_IMPACT 1
STAT AI_SIZE_MOVE 1
STAT DAMAGE_SPLASH 200
STAT FRAG
STAT FX_FLOAT
STAT FX_FULLANGLE_IGNORE
STAT FX_FULLANGLE_TILT 15
STAT FX_FULLMODEL
STAT FX_IDLEDISTANCE 60
STAT FX_PANSPEED 200
STAT NOLIST
STAT S_HEALTH 75
STAT S_SCORE 2500
STAT S_WEAPON 14
STAT TAKEDAMAGE_SURFACE
STAT TAKEDAMAGE_EMP
EFFECT GIB DEBRIS_METAL -40 0 0
EFFECT GIB DEBRIS_GLASS 40 0 200
EFFECT GIB EXPLOSION 0 0 0
END
//=====================================================================
ENTITY x_submarineb
SPRITE DYNAMIC 0 NONE 21 -7 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE 12 -24 vehicles/submarine
SPRITE DYNAMIC 0 NONE 1 -6 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE -4 -32 vehicles/submarine
SPRITE DYNAMIC 0 NONE -4 -32 vehicles/submarine
SPRITE DYNAMIC 0 NONE 6 -3 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE 7 -12 vehicles/submarine_active
SPRITE STATIC 0 NONE 7 -8 zombie/elite
SPRITE STATIC 1 NONE 7 -8 zombie/zombie1
SPRITE DYNAMIC 0 NONE 0 0 vehicles/submarine_active
SPRITEVAR 0 ANGLEOFFSET 30
SPRITEVAR 0 BIAS_AIM 20
SPRITEVAR 0 BIAS_MOVE_X -4
SPRITEVAR 0 BIAS_MOVE_Y 2
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 OFFS_X 4
SPRITEVAR 0 OFFS_Y -3
SPRITEVAR 1 BIAS_AIM 20
SPRITEVAR 1 FRAME 5
SPRITEVAR 1 OFFS_X 10
SPRITEVAR 1 OFFS_Y 8
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 BIAS -20
SPRITEVAR 3 EMP_ACTION 20
SPRITEVAR 3 FRAME 5
SPRITEVAR 3 OFFS_X 10
SPRITEVAR 3 OFFS_Y 8
SPRITEVAR 4 FRAME 4
SPRITEVAR 5 ANGLEOFFSET -15
SPRITEVAR 5 BIAS 50
SPRITEVAR 5 EMP_ACTION 20
SPRITEVAR 5 FRAME 3
SPRITEVAR 5 OFFS_X 1
SPRITEVAR 5 OFFS_Y -3
SPRITEVAR 6 BIAS -20
SPRITEVAR 6 BIAS_MOVE_X 4
SPRITEVAR 6 BIAS_MOVE_Y -2
SPRITEVAR 6 EMP_ACTION 20
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 OFFS_X 4
SPRITEVAR 6 OFFS_Y -3
SPRITEVAR 7 AIM_HEAD
SPRITEVAR 7 ANIMATE_FACE 1
SPRITEVAR 7 EMP_ACTION 10
SPRITEVAR 7 FRAME_FACE 2
SPRITEVAR 7 FRAME_INACT 1
SPRITEVAR 7 OFFS_X 3
SPRITEVAR 7 OFFS_Y 34
SPRITEVAR 8 AIM_HEAD
SPRITEVAR 8 EMP_ACTION 10
SPRITEVAR 8 FRAME 2
SPRITEVAR 8 OFFS_X -11
SPRITEVAR 8 OFFS_Y 24
FLASHLIGHT 0 0 150 100 128 128 128
SOUND STATIC S_DIE common/explosion_big
SOUND DYNAMIC S_LOOP dynamic/vehicle_submarine_idle
SOUND DYNAMIC S_WAKE dynamic/vehicle_submarine_ping
THINK AI_FOLLOW 0.8 NONE 0.1
MOVETYPE FLY 1.5
OBJECT 0 x_subnme_obj2 -85 0 NONE 0 0 0
OBJECT 0 x_subnme_obj0 0 0 NONE 0 0 0
OBJECT 1 x_subnme_obj3a 0 0 NONE 0 0 0
OBJECT 1 obj_bubble_b -90 0 NONE 0 0 -180
OBJECT 1 obj_bubble_b -55 38 NONE 0 0 -230
TRANSFORM x_submarinec 150
OFFSET SIZE 60 0
STAT AI_DISTANCE_MIN 300
STAT AI_DISTANCE_MAX 400
STAT AI_SIZE_IMPACT 1
STAT AI_SIZE_MOVE 1
STAT DAMAGE_SPLASH 200
STAT FRAG
STAT FX_FLOAT
STAT FX_FULLANGLE_IGNORE
STAT FX_FULLANGLE_TILT 15
STAT FX_FULLMODEL
STAT FX_IDLEDISTANCE 60
STAT FX_PANSPEED 200
STAT NOLIST
STAT S_HEALTH 75
STAT S_SCORE 2500
STAT S_WEAPON 14
STAT TAKEDAMAGE_SURFACE
STAT TAKEDAMAGE_EMP
EFFECT GIB DEBRIS_METAL -40 0 0
EFFECT GIB DEBRIS_GLASS 40 0 200
EFFECT GIB EXPLOSION 0 0 0
END

//=====================================================================
// MOTORCYCLE
//=====================================================================
ENTITY x_mc_driver
SOUND STATIC S_DIE world/gore_4
THINK AI_CONSTANT 0 NONE 0
OFFSET SIZE 18 60
CORPSE zombie_3_corpse 0
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_DEATH_DELAY -2000
STAT NOLIST
STAT S_HEALTH 8
STAT TAKEDAMAGE_BLEED
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
ENTITY x_mc_head
SPRITE DYNAMIC 0 NONE 7 5 vehicles/motorcycle_driver
SPRITE STATIC 0 NONE -6 15 zombie/zombie3
SPRITE STATIC 1 NONE -6 15 zombie/zombie3
SPRITEVAR 0 ALIVE 1
SPRITEVAR 0 FRAME 2
SPRITEVAR 1 AIM_HEAD
SPRITEVAR 1 ALIVE 1
SPRITEVAR 1 ANIMATE_FACE 1
SPRITEVAR 1 EMP_ACTION 30
SPRITEVAR 1 FRAME_INACT 1
SPRITEVAR 1 OFFS_X -2
SPRITEVAR 1 OFFS_Y 25
SPRITEVAR 2 AIM_HEAD
SPRITEVAR 2 ALIVE 1
SPRITEVAR 2 EMP_ACTION 30
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 FRAME_INACT 3
SPRITEVAR 2 OFFS_X -13
SPRITEVAR 2 OFFS_Y 14
THINK AI_CONSTANT 0 NONE 0
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY x_motorcycle
DESCRIBE Motorcycle
SPRITE DYNAMIC 0 NONE 37 10 vehicles/motorcycle
SPRITE DYNAMIC 1 NONE 39 12 vehicles/motorcycle
SPRITE DYNAMIC 0 NONE -20 4 vehicles/motorcycle
SPRITE DYNAMIC 0 NONE -35 5 vehicles/motorcycle_driver
SPRITE STATIC 0 NONE -31 -5 player/leg
SPRITE DYNAMIC 0 NONE -11 21 vehicles/motorcycle
SPRITE DYNAMIC 0 NONE -36 23 vehicles/motorcycle_driver
SPRITE DYNAMIC 0 NONE -11 21 vehicles/motorcycle
SPRITEVAR 0 FRAME 4
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 EMP 1
SPRITEVAR 1 FRAME 5
SPRITEVAR 3 ALIVE 1
SPRITEVAR 3 FRAME 1
SPRITEVAR 4 ALIVE 1
SPRITEVAR 4 BIAS 20
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 OFFS_X 6
SPRITEVAR 4 OFFS_Y -2
SPRITEVAR 5 BIAS 12
SPRITEVAR 5 EMP_ACTION 30
SPRITEVAR 5 FRAME 6
SPRITEVAR 5 OFFS_X -6
SPRITEVAR 5 OFFS_Y -3
SPRITEVAR 6 ALIVE 1
SPRITEVAR 6 BIAS -6
SPRITEVAR 6 EMP_ACTION 30
SPRITEVAR 6 OFFS_X 9
SPRITEVAR 6 OFFS_Y -1
SPRITEVAR 7 BIAS 12
SPRITEVAR 7 EMP_ACTION 30
SPRITEVAR 7 FRAME 7
SPRITEVAR 7 OFFS_X -2
SPRITEVAR 7 OFFS_Y -3
LIGHT 39 12 50 255 255 255 40
SOUND STATIC S_DIE world/break_metal_1
SOUND STATIC S_DYING world/explosion
SOUND DYNAMIC S_LOOP dynamic/vehicle_motorcycle
SOUND DYNAMIC S_LOOP_ALT dynamic/vehicle_gasmotor_malf
SOUND DYNAMIC S_SLEEP dynamic/vehicle_gasmotor_stop
SOUND STATIC S_PHYSICS common/impact_large
THINK AI_ZOMBIE 0 AI_FIRE 0.2
MOVETYPE WALK 4
MISSILE x_forklift_push
OBJECT 0 x_mc_bg -40 -24 NONE 0 0 0
OBJECT 0 x_mc_wb -82 -30 DROP 0 20 0
OBJECT 0 x_mc_wf 29 -38 DROP 0 30 0
OBJECT 0 x_mc_head -40 12 NONE 0 0 0
OBJECT 1 obj_steam_b -84 0 NONE 0 0 170
OFFSET SIZE 48 0
WEAKPOINT -79 -23 23
STAT DAMAGE_SPLASH 100
STAT AI_DEATH_DELAY 500
STAT AI_KEEPACTIVE
STAT AI_KEEPFIRING
STAT AI_NONBLOCKING
STAT AI_PHYS_VEHICLE
STAT AI_SIZE_MOVE 1
STAT FRAG
STAT FX_FULLANGLE_FACTOR 75
STAT FX_FULLANGLE_GROUND
STAT FX_FULLMODEL
STAT FX_IDLEDISTANCE 60
STAT FX_WADDLE_FLY
STAT MULTISHOT 2
STAT S_HEALTH 60
STAT S_SCORE 700
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT DYING DEBRIS_METAL 0 0 0
EFFECT DYING EXPLOSION 0 0 0
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB EXPLOSION 0 0 0
GROUP x_mc_driver USER -41 8 0
END

TAGAP_END