//TAGAP_START
//=====================================================================
// CHARACTERS: ROBOTS
//=====================================================================

//=====================================================================
// ROBOT PENGUINS
//=====================================================================
ENTITY droid_gib
SPRITE STATIC 0 ANIM_ROLLVEL 0 0 robots/penguinator
SPRITE STATIC 1 ANIM_ROLLVEL 0 0 robots/penguinator
SPRITEVAR 1 FADE 1
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 OFFS_X 9
SPRITEVAR 1 OFFS_Y -15
SOUND STATIC S_DIE common/explosion_small
SOUND STATIC S_PHYSICS world/hit_metal_5
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 6
OFFSET SIZE 20 0
STAT AI_INHERIT_FACE
STAT FX_ELECTRIC
STAT FX_SMOKE_SHOOT -100
STAT DAMAGE_SPLASH 60
STAT NOLIST
STAT S_HEALTH 7
STAT TAKEDAMAGE_SURFACE
STAT TEMPMISSILE 1500
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB EXPLOSION 0 0 0
END
//=====================================================================
ENTITY droid_1
DESCRIBE Robot_penguin
SPRITE STATIC 0 NONE -2 -8 robots/penguinator_l2
SPRITE STATIC 0 NONE 17 14 robots/penguinator_wing
SPRITE STATIC 0 NONE -2 7 robots/penguinator
SPRITE STATIC 0 NONE -13 14 robots/penguinator_wing
SPRITE STATIC 0 NONE 0 53 robots/penguinator
SPRITE STATIC 1 NONE 0 53 robots/penguinator
SPRITE STATIC 0 NONE -2 -8 robots/penguinator_l1
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -12
SPRITEVAR 1 BIAS_MOVE_Y -3
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 BOB -25
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 BIAS 12
SPRITEVAR 3 BIAS_MOVE_Y -3
SPRITEVAR 4 BIAS -8
SPRITEVAR 4 BIAS_MOVE_X 3
SPRITEVAR 5 BIAS -8
SPRITEVAR 5 BIAS_MOVE_X 3
SPRITEVAR 5 EMP 2
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 FRAME_INACT 3
SPRITEVAR 5 OFFS_X 9
SPRITEVAR 5 OFFS_Y -15
SPRITEVAR 6 ANIMATE_BIAS 1
SPRITEVAR 6 BIAS 100
SPRITEVAR 6 BIAS_NEG 33
SPRITEVAR 6 BIAS_OFFS_X 2
SPRITEVAR 6 OFFS_X -2
SPRITEVAR 6 OFFS_Y -7
SPRITEVAR 6 USEGROUND
SOUND STATIC S_DIE world/break_metal_1
SOUND STATIC S_SLEEP world/door_unlock
SOUND STATIC S_WAKE common/lamp_wake
SOUND STATIC S_LOOP common/penguinator_move
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.8
OFFSET SIZE 18 58
ACID pingu
ITEM droid_gib 0 53
UNLOCK pen.ref.04
STAT AI_DEATHJUMP_NULL
STAT DAMAGE 8
STAT DAMAGE_SPLASH 100
STAT FRAG
STAT FX_IDLEDISTANCE 100
STAT FX_MOVE_LOOP
STAT S_HEALTH 40
STAT S_SCORE 800
STAT TAKEDAMAGE_ELECTRIC
STAT TEMPMISSILE 20000
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB EXPLOSION 0 0 0
END
//=====================================================================
ENTITY droid_1b
CLONE droid_1
DESCRIBE Robot_penguin_(non-blocking)
STAT AI_NONBLOCKING
END
//=====================================================================
ENTITY droid_shield
SOUND STATIC S_DIE world/forcewall_off
THINK AI_CONSTANT 0 NONE 0
MOVETYPE NONE 0
OFFSET FX_OFFSET 0 28
OFFSET SIZE 8 64
STAT AI_KEEPACTIVE
STAT AI_LINE
STAT FX_FORCEWALL
STAT FX_NOENV_FX
STAT NOLIST
STAT S_HEALTH 22
STAT TAKEDAMAGE_EMP_FRAG
STAT TAKEDAMAGE_PLASMA
EFFECT GIB FORCEFIELD 0 0 0
END
//=====================================================================
ENTITY droid_sh_gib
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 robots/penguinator_shield
SPRITEVAR 0 FRAME 2
SOUND STATIC S_PHYSICS world/hit_metal_6
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 6
OFFSET SIZE 12 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 92
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 0
END
//=====================================================================
ENTITY droid_2
DESCRIBE Robot_penguin_/w_shield,_plasma
SPRITE DYNAMIC 0 NONE 11 29 robots/penguinator_shield
SPRITE STATIC 0 NONE -2 -8 robots/penguinator_l2
SPRITE STATIC 0 NONE -2 7 robots/penguinator
SPRITE DYNAMIC 0 NONE 9 23 robots/penguinator_shield
SPRITE STATIC 0 NONE 0 53 robots/penguinator
SPRITE STATIC 1 NONE 0 53 robots/penguinator
SPRITE STATIC 0 NONE -2 -8 robots/penguinator_l1
SPRITEVAR 0 BIAS 5
SPRITEVAR 0 BOB -25
SPRITEVAR 0 OFFS_X 27
SPRITEVAR 0 OFFS_Y 27
SPRITEVAR 1 ANIMATE_BIAS 1
SPRITEVAR 1 BIAS -100
SPRITEVAR 1 BIAS_NEG 33
SPRITEVAR 1 BIAS_OFFS_X 2
SPRITEVAR 1 OFFS_X 5
SPRITEVAR 1 OFFS_Y -7
SPRITEVAR 1 USEGROUND
SPRITEVAR 2 BOB -25
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 BOB -25
SPRITEVAR 3 FRAME 1
SPRITEVAR 4 BIAS -8
SPRITEVAR 4 BIAS_MOVE_X 3
SPRITEVAR 5 BIAS -8
SPRITEVAR 5 BIAS_MOVE_X 3
SPRITEVAR 5 EMP 2
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 FRAME_INACT 3
SPRITEVAR 5 OFFS_X 9
SPRITEVAR 5 OFFS_Y -15
SPRITEVAR 6 ANIMATE_BIAS 1
SPRITEVAR 6 BIAS 100
SPRITEVAR 6 BIAS_NEG 33
SPRITEVAR 6 BIAS_OFFS_X 2
SPRITEVAR 6 OFFS_X -2
SPRITEVAR 6 OFFS_Y -7
SPRITEVAR 6 USEGROUND
SOUND STATIC S_DIE world/break_metal_1
SOUND STATIC S_SLEEP world/door_unlock
SOUND STATIC S_WAKE common/lamp_wake
SOUND STATIC S_LOOP common/penguinator_move
THINK AI_FOLLOW 0.5 AI_FIRE 1
MOVETYPE WALK 0.8
OFFSET SIZE 18 58
ACID pingu
ITEM am_plas 0 0
ITEM droid_gib 0 53
ITEM droid_sh_gib 33 79
UNLOCK pen.ref.04
STAT AI_BURST 3
STAT AI_BURST_TIME 800
STAT AI_DEATHJUMP_NULL
STAT AI_DISTANCE_MIN 150
STAT AI_DISTANCE_MAX 250
STAT AI_VIS_RANGE 64
STAT DAMAGE 8
STAT DAMAGE_SPLASH 100
STAT FRAG
STAT FX_IDLEDISTANCE 100
STAT FX_MOVE_LOOP
STAT S_HEALTH 40
STAT S_SCORE 800
STAT S_WEAPON 33
STAT TAKEDAMAGE_ELECTRIC
STAT TEMPMISSILE 20000
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB EXPLOSION 0 0 0
EFFECT GIB DEBRIS_METAL 26 69 60
GROUP droid_shield MEMBER 59 16 0
END
//=====================================================================
ENTITY droid_gunent_gren
SPRITE DYNAMIC 0 NONE 0 0 robots/penguinator_shotgun
SPRITEVAR 0 FRAME 0
SPRITEVAR 0 BOB -40
SPRITEVAR 0 OFFS_X 15
SPRITEVAR 0 OFFS_Y 2
SPRITEVAR 0 ROLL_GRENADE
THINK AI_MISSILE 0 NONE 0
OFFSET MODEL_OFFSET 2 17
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY droid_3
DESCRIBE Robot_penguin_with_EMP_bombs
SPRITE STATIC 0 NONE -2 -8 robots/penguinator_l2
SPRITE STATIC 0 NONE -2 7 robots/penguinator
SPRITE STATIC 0 NONE 0 53 robots/penguinator
SPRITE STATIC 1 NONE 0 53 robots/penguinator
SPRITE STATIC 0 NONE -2 -8 robots/penguinator_l1
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BOB -25
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 BIAS -8
SPRITEVAR 2 BIAS_MOVE_X 3
SPRITEVAR 3 BIAS -8
SPRITEVAR 3 BIAS_MOVE_X 3
SPRITEVAR 3 EMP 2
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 FRAME_INACT 3
SPRITEVAR 3 OFFS_X 9
SPRITEVAR 3 OFFS_Y -15
SPRITEVAR 4 ANIMATE_BIAS 1
SPRITEVAR 4 BIAS 100
SPRITEVAR 4 BIAS_NEG 33
SPRITEVAR 4 BIAS_OFFS_X 2
SPRITEVAR 4 OFFS_X -2
SPRITEVAR 4 OFFS_Y -7
SPRITEVAR 4 USEGROUND
SOUND STATIC S_DIE world/break_metal_1
SOUND STATIC S_SLEEP world/door_unlock
SOUND STATIC S_WAKE common/lamp_wake
SOUND STATIC S_LOOP common/penguinator_move
THINK AI_FOLLOW 0.5 AI_FIRE 1
MOVETYPE WALK 0.8
OFFSET SIZE 18 58
ACID pingu
GUNENTITY droid_gunent_gren 2
ITEM am_shot 0 0
ITEM droid_gib 0 53
MISSILE empbomb
UNLOCK pen.ref.04
STAT AI_DEATHJUMP_NULL
STAT AI_DISTANCE_MIN 150
STAT AI_DISTANCE_MAX 220
STAT AI_GRENADE_TIME 3500
STAT AI_LOCK_ON_FIRING
STAT DAMAGE 8
STAT DAMAGE_SPLASH 100
STAT FRAG
STAT FX_IDLEDISTANCE 100
STAT FX_MOVE_LOOP
STAT S_HEALTH 40
STAT S_SCORE 800
STAT S_WEAPON 18
STAT TAKEDAMAGE_ELECTRIC
STAT TEMPMISSILE 20000
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB EXPLOSION 0 0 0
END
//=====================================================================
ENTITY droid_4
DESCRIBE Robot_penguin_/w_flamethrower
SPRITE STATIC 0 NONE -2 -8 robots/penguinator_l2
SPRITE STATIC 0 NONE -2 7 robots/penguinator
SPRITE STATIC 0 NONE 0 53 robots/penguinator
SPRITE STATIC 1 NONE 0 53 robots/penguinator
SPRITE STATIC 0 NONE -2 -8 robots/penguinator_l1
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BOB -25
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 BIAS -8
SPRITEVAR 2 BIAS_MOVE_X 3
SPRITEVAR 3 BIAS -8
SPRITEVAR 3 BIAS_MOVE_X 3
SPRITEVAR 3 EMP 2
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 FRAME_INACT 3
SPRITEVAR 3 OFFS_X 9
SPRITEVAR 3 OFFS_Y -15
SPRITEVAR 4 ANIMATE_BIAS 1
SPRITEVAR 4 BIAS 100
SPRITEVAR 4 BIAS_NEG 33
SPRITEVAR 4 BIAS_OFFS_X 2
SPRITEVAR 4 OFFS_X -2
SPRITEVAR 4 OFFS_Y -7
SPRITEVAR 4 USEGROUND
SOUND STATIC S_DIE world/break_metal_1
SOUND STATIC S_SLEEP world/door_unlock
SOUND STATIC S_WAKE common/lamp_wake
SOUND STATIC S_LOOP common/penguinator_move
THINK AI_FOLLOW 0.9 AI_FIRE 1
MOVETYPE WALK 0.8
OFFSET SIZE 18 58
ACID pingu
ITEM am_flam 0 0
ITEM droid_gib 0 53
UNLOCK pen.ref.04
STAT AI_BURST 5
STAT AI_BURST_TIME 400
STAT AI_DEATHJUMP_NULL
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 150
STAT DAMAGE 8
STAT DAMAGE_SPLASH 100
STAT FRAG
STAT FX_IDLEDISTANCE 100
STAT FX_MOVE_LOOP
STAT S_HEALTH 40
STAT S_SCORE 800
STAT S_WEAPON 34
STAT TAKEDAMAGE_ELECTRIC
STAT TEMPMISSILE 20000
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB EXPLOSION 0 0 0
END
//=====================================================================
ENTITY droid_4b
CLONE droid_4
DESCRIBE Robot_penguin_/w_flamethrower_(non-blocking)
STAT AI_NONBLOCKING
END
//=====================================================================
// SECURITY BOTS
//=====================================================================
//=====================================================================
// BOT-BEES
//=====================================================================
ENTITY botbee1_gib
SPRITE STATIC 0 NONE -17 6 weapons/minigun
SPRITE STATIC 0 NONE 0 4 robots/botbee
SPRITE STATIC 0 NONE 0 4 robots/botbee
SPRITE STATIC 0 NONE -15 18 robots/botbee
SPRITE STATIC 0 NONE -5 5 robots/botbee
SPRITE STATIC 0 NONE -17 19 robots/botbee
SPRITE STATIC 0 NONE 0 3 robots/botbee
SPRITE STATIC 0 NONE 18 -14 weapons/plasmagun
SPRITE STATIC 1 NONE -5 -17 weapons/plasmagun
SPRITE STATIC 1 NONE -8 -15 weapons/plasmagun
SPRITE STATIC 1 NONE -2 -17 weapons/plasmagun
SPRITE STATIC 0 NONE -4 -12 robots/botbee
SPRITEVAR 0 FRAME 5
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 FRAME 2
SPRITEVAR 3 FRAME 5
SPRITEVAR 3 OFFS_X -23
SPRITEVAR 3 INVERTFACE
SPRITEVAR 5 FRAME 5
SPRITEVAR 5 OFFS_X -23
SPRITEVAR 6 FRAME 4
SPRITEVAR 6 OFFS_X 10
SPRITEVAR 6 OFFS_Y 15
SPRITEVAR 7 FRAME 1
SPRITEVAR 8 FRAME 2
SPRITEVAR 8 ANGLEOFFSET 180
SPRITEVAR 8 INVERTFACE
SPRITEVAR 9 DIM
SPRITEVAR 9 FRAME 3
SPRITEVAR 9 HARDLIGHT
SPRITEVAR 9 ROLL 100
SPRITEVAR 10 FRAME 3
SPRITEVAR 10 HARDLIGHT
SPRITEVAR 10 INVERTFACE
SPRITEVAR 10 ROLL 80
SPRITEVAR 11 FRAME 3
SOUND STATIC S_DIE world/break_metal_1
SOUND STATIC S_PHYSICS world/hit_metal_5
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 6
ITEM am_plas 0 0
OFFSET SIZE 28 0
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT FX_ELECTRIC
STAT FX_FULLANGLE_VEL
STAT FX_FULLMODEL
STAT FX_SMOKE_SHOOT -100
STAT DAMAGE_SPLASH 100
STAT NOLIST
STAT S_HEALTH 7
STAT TAKEDAMAGE_SURFACE
STAT TEMPMISSILE 1500
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB EXPLOSION 0 0 0
END
//=====================================================================
ENTITY botbee1
DESCRIBE BotBee_(with_plasmagun)
SPRITE STATIC 0 NONE -17 6 weapons/minigun
SPRITE STATIC 0 NONE 0 4 robots/botbee
SPRITE STATIC 0 NONE 0 4 robots/botbee
SPRITE STATIC 0 NONE -15 18 robots/botbee
SPRITE STATIC 0 NONE -5 5 robots/botbee
SPRITE STATIC 0 NONE -17 19 robots/botbee
SPRITE STATIC 0 NONE 0 3 robots/botbee
SPRITEVAR 0 EMP 1
SPRITEVAR 0 FRAME 5
SPRITEVAR 0 ROLL 80
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 EMP 1
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 ROLL -100
SPRITEVAR 3 BIAS -20
SPRITEVAR 3 EMP 1
SPRITEVAR 3 FRAME 5
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 OFFS_X -23
SPRITEVAR 5 BIAS 20
SPRITEVAR 5 EMP 1
SPRITEVAR 5 FRAME 5
SPRITEVAR 5 OFFS_X -23
SPRITEVAR 6 AIM_FACE
SPRITEVAR 6 ANGLEFACTOR 33
SPRITEVAR 6 FRAME 4
SPRITEVAR 6 OFFS_X 10
SPRITEVAR 6 OFFS_Y 15
SOUND STATIC S_DIE common/explosion_small
SOUND STATIC S_LOOP common/robot_mine_move
SOUND STATIC S_PHYSICS world/hit_metal_5
THINK AI_FOLLOW 1 AI_FIRE 1
MOVETYPE FLY 0.6
OFFSET SIZE 28 0
ITEM botbee1_gib 0 0
UNLOCK nme.ref.03
STAT AI_BURST 3
STAT AI_BURST_TIME 800
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 200
STAT AI_IGNORE_VELOCITY
STAT AI_KEEPACTIVE_FODDER
STAT AI_LOCK_ON_FIRING
STAT FRAG
STAT FX_KEEP_EFFECTS
STAT FX_FLOAT
STAT FX_SMOKE_FLOOR 150
STAT FX_WADDLE_CONSTANT 1000
STAT DAMAGE 5
STAT DAMAGE_SPLASH 50
STAT S_HEALTH 10
STAT S_SCORE 300
STAT S_WEAPON 16
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB EXPLOSION 0 0
END
//=====================================================================
ENTITY botbee2_gib
SPRITE STATIC 0 NONE -17 6 weapons/minigun
SPRITE STATIC 0 NONE 0 4 robots/botbee
SPRITE STATIC 0 NONE 0 4 robots/botbee
SPRITE STATIC 0 NONE -15 18 robots/botbee
SPRITE STATIC 0 NONE -5 5 robots/botbee
SPRITE STATIC 0 NONE -17 19 robots/botbee
SPRITE STATIC 0 NONE 0 3 robots/botbee
SPRITE STATIC 0 NONE 2 -21 weapons/minigun
SPRITE STATIC 0 NONE 29 -11 weapons/minigun
SPRITE STATIC 0 NONE 29 -17 weapons/minigun
SPRITE STATIC 0 NONE 29 -13 weapons/minigun
SPRITE STATIC 0 NONE 29 -25 weapons/minigun
SPRITE STATIC 0 NONE 29 -19 weapons/minigun
SPRITE DYNAMIC 0 NONE 14 -18 robots/botbee_minigun
SPRITEVAR 0 FRAME 5
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 FRAME 2
SPRITEVAR 3 FRAME 5
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 OFFS_X -23
SPRITEVAR 5 FRAME 5
SPRITEVAR 5 OFFS_X -23
SPRITEVAR 6 FRAME 4
SPRITEVAR 6 OFFS_X 10
SPRITEVAR 6 OFFS_Y 15
SPRITEVAR 7 FRAME 4
SPRITEVAR 8 FRAME 3
SPRITEVAR 9 FRAME 3
SPRITEVAR 10 FRAME 2
SPRITEVAR 11 FRAME 2
SPRITEVAR 12 FRAME 1
SOUND STATIC S_DIE world/break_metal_1
SOUND STATIC S_PHYSICS world/hit_metal_5
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 6
ITEM am_mini 0 0
OFFSET SIZE 28 0
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT FX_ELECTRIC
STAT FX_FULLANGLE_VEL
STAT FX_FULLMODEL
STAT FX_SMOKE_SHOOT -100
STAT DAMAGE_SPLASH 100
STAT NOLIST
STAT S_HEALTH 7
STAT TAKEDAMAGE_SURFACE
STAT TEMPMISSILE 1500
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB EXPLOSION 0 0 0
END
//=====================================================================
ENTITY botbee2
DESCRIBE BotBee_(with_minigun)
SPRITE STATIC 0 NONE -17 6 weapons/minigun
SPRITE STATIC 0 NONE 0 4 robots/botbee
SPRITE STATIC 0 NONE 0 4 robots/botbee
SPRITE STATIC 0 NONE -15 18 robots/botbee
SPRITE STATIC 0 NONE -5 5 robots/botbee
SPRITE STATIC 0 NONE -17 19 robots/botbee
SPRITE STATIC 0 NONE 0 3 robots/botbee
SPRITEVAR 0 EMP 1
SPRITEVAR 0 FRAME 5
SPRITEVAR 0 ROLL 80
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 EMP 1
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 ROLL -100
SPRITEVAR 3 BIAS -20
SPRITEVAR 3 EMP 1
SPRITEVAR 3 FRAME 5
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 OFFS_X -23
SPRITEVAR 5 BIAS 20
SPRITEVAR 5 EMP 1
SPRITEVAR 5 FRAME 5
SPRITEVAR 5 OFFS_X -23
SPRITEVAR 6 AIM_FACE
SPRITEVAR 6 ANGLEFACTOR 33
SPRITEVAR 6 FRAME 4
SPRITEVAR 6 OFFS_X 10
SPRITEVAR 6 OFFS_Y 15
SOUND STATIC S_DIE common/explosion_small
SOUND STATIC S_LOOP common/robot_mine_move
SOUND STATIC S_PHYSICS world/hit_metal_5
THINK AI_FOLLOW 1 AI_FIRE 1
MOVETYPE FLY 0.6
OFFSET SIZE 28 0
ITEM botbee2_gib 0 0
UNLOCK nme.ref.03
STAT AI_BURST 10
STAT AI_BURST_TIME 800
STAT AI_DISTANCE_MIN 150
STAT AI_DISTANCE_MAX 250
STAT AI_KEEPACTIVE_FODDER
STAT AI_LOCK_ON_FIRING
STAT FRAG
STAT FX_KEEP_EFFECTS
STAT FX_FLOAT
STAT FX_SMOKE_FLOOR 150
STAT FX_WADDLE_CONSTANT 1000
STAT DAMAGE 5
STAT DAMAGE_SPLASH 50
STAT S_HEALTH 10
STAT S_SCORE 500
STAT S_WEAPON 17
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB EXPLOSION 0 0 0
END
//=====================================================================
// NAPALM BEES
//=====================================================================
ENTITY botbee3_gib
SPRITE STATIC 0 NONE 0 6 robots/botbee
SPRITE STATIC 0 NONE 0 6 robots/botbee
SPRITE STATIC 0 NONE 0 25 robots/botbee
SPRITE STATIC 0 NONE 0 25 robots/botbee
SPRITE DYNAMIC 0 NONE 0 0 robots/botbee_napalm
SPRITE STATIC 0 ANIM_ROLLATT 0 -9 weapons/flamethrower
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 EMP 1
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 ROLL -100
SPRITEVAR 2 BIAS -20
SPRITEVAR 2 EMP 1
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 FACE 1
SPRITEVAR 2 OFFS_X -23
SPRITEVAR 3 BIAS 20
SPRITEVAR 3 EMP 1
SPRITEVAR 3 FACE 0
SPRITEVAR 3 FRAME 5
SPRITEVAR 3 OFFS_X -23
SPRITEVAR 5 FRAME 1
SOUND STATIC S_ATTACK common/weapon_flame
SOUND STATIC S_DIE world/break_metal_1
SOUND STATIC S_LOOP common/robot_mine_move
SOUND STATIC S_PHYSICS world/hit_metal_5
THINK AI_AIM 4 AI_FIRE 0.05 
MOVETYPE FLY 1
ITEM flame_stick_rubble 0 0
ITEM am_flam 0 0
MISSILE flame
OFFSET CONST_VELOCITY 0 -1.5
OFFSET SIZE 28 0
OFFSET WEAPON_OFFSET 36 0
STAT AI_FIRE_ON_ACTIVE
STAT AI_KEEPACTIVE
STAT AI_KEEPFACE
STAT AI_KEEPFIRING
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_SPINAIM
STAT FX_FULLANGLE_AIM
STAT FX_FULLANGLE_OFFSET 90
STAT FX_FULLANGLE_TILT 6
STAT FX_FULLMODEL
STAT FX_MUZZLE 20
STAT FX_NOFACE
STAT FX_SMOKE_SHOOT -100
STAT FX_SPARKS
STAT FX_WADDLE_CONSTANT 500
STAT DAMAGE 7
STAT DAMAGE_SPLASH 100
STAT MISSILE_OFFSETRADIUS 34
STAT NOLIST
STAT S_HEALTH 15
STAT TAKEDAMAGE_SURFACE
STAT TEMPMISSILE 2000
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB EXPLOSION 0 0 0
END
//=====================================================================
ENTITY botbee3
DESCRIBE BotBee_(with_napalm)
SPRITE STATIC 0 NONE 0 6 robots/botbee
SPRITE STATIC 0 NONE 0 6 robots/botbee
SPRITE STATIC 0 NONE 0 25 robots/botbee
SPRITE STATIC 0 NONE 0 25 robots/botbee
SPRITE DYNAMIC 0 NONE 0 0 robots/botbee_napalm
SPRITE STATIC 0 ANIM_ROLLATT 0 -9 weapons/flamethrower
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 EMP 1
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 ROLL -100
SPRITEVAR 2 BIAS -20
SPRITEVAR 2 EMP 1
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 FACE 1
SPRITEVAR 2 OFFS_X -23
SPRITEVAR 3 BIAS 20
SPRITEVAR 3 EMP 1
SPRITEVAR 3 FACE 0
SPRITEVAR 3 FRAME 5
SPRITEVAR 3 OFFS_X -23
SPRITEVAR 5 FRAME 1
SOUND STATIC S_ATTACK common/weapon_flame
SOUND STATIC S_DIE common/explosion_small
SOUND STATIC S_LOOP common/robot_mine_move
SOUND STATIC S_PHYSICS world/hit_metal_5
THINK AI_FOLLOW 1 AI_FIRE 1
THINK AI_ZOMBIE 1.5 AI_FIRE 0.05
MOVETYPE FLY 1.5
ITEM botbee3_gib 0 0
MISSILE flame
UNLOCK nme.ref.03
OFFSET FX_OFFSET 0 -36
OFFSET SIZE 28 0
OFFSET WEAPON_OFFSET 36 0
STAT AI_BURST 20
STAT AI_BURST_TIME 800
STAT AI_KEEPANGLE -90
STAT AI_KEEPFIRING
STAT AI_KEEPACTIVE_FODDER
STAT FRAG
STAT FX_FULLANGLE_AIM
STAT FX_FULLANGLE_OFFSET 90
STAT FX_FULLANGLE_TILT 6
STAT FX_FULLMODEL
STAT FX_KEEP_EFFECTS
STAT FX_MUZZLE 20
STAT FX_NOFACE
STAT FX_SMOKE
STAT FX_WADDLE_AIM 10
STAT FX_FLOAT
STAT FX_SMOKE_FLOOR 150
STAT FX_WADDLE_CONSTANT 1000
STAT DAMAGE 5
STAT DAMAGE_SPLASH 50
STAT MISSILE_OFFSETRADIUS 34
STAT S_HEALTH 15
STAT S_SCORE 500
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB EXPLOSION 0 0 0
END

//=====================================================================
// FLOATMINE
//=====================================================================
ENTITY bot_2_lite
SPRITE DYNAMIC 0 NONE 0 0 robots/mine
SPRITE DYNAMIC 1 NONE 0 0 robots/mine
SPRITEVAR 0 EMP 1
SPRITEVAR 0 FRAME 4
SPRITEVAR 0 INACTIVE
SPRITEVAR 0 ROLL 100
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 EMP 1
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 ROLL 100
STAT FX_NOFACE
STAT NOLIST
END
//=====================================================================
ENTITY bot_2_obj
SPRITE DYNAMIC 0 NONE -4 4 robots/mine
SPRITE DYNAMIC 0 NONE -4 -4 robots/mine
SPRITE DYNAMIC 0 NONE 4 4 robots/mine
SPRITE DYNAMIC 0 NONE 4 -4 robots/mine
SPRITE DYNAMIC 0 NONE 0 0 robots/mine
SPRITE DYNAMIC 0 NONE -5 5 robots/mine
SPRITE DYNAMIC 0 NONE -5 -5 robots/mine
SPRITE DYNAMIC 0 NONE 5 5 robots/mine
SPRITE DYNAMIC 0 NONE 5 -5 robots/mine
SPRITE DYNAMIC 0 NONE -5 5 robots/mine
SPRITE DYNAMIC 0 NONE -5 -5 robots/mine
SPRITE DYNAMIC 0 NONE 5 5 robots/mine
SPRITE DYNAMIC 0 NONE 5 -5 robots/mine
SPRITEVAR 0 BIAS 15
SPRITEVAR 0 EMP 2
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_MOVE_X 5
SPRITEVAR 0 HIDE_MOVE_Y 5
SPRITEVAR 0 OFFS_X -11
SPRITEVAR 0 OFFS_Y 11
SPRITEVAR 1 ANGLEOFFSET 90
SPRITEVAR 1 BIAS -15
SPRITEVAR 1 EMP 2
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 HIDE_MOVE_X 5
SPRITEVAR 1 HIDE_MOVE_Y -5
SPRITEVAR 1 OFFS_X -11
SPRITEVAR 1 OFFS_Y 11
SPRITEVAR 2 ANGLEOFFSET 270
SPRITEVAR 2 BIAS -15
SPRITEVAR 2 EMP 2
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 HIDE_MOVE_X -5
SPRITEVAR 2 HIDE_MOVE_Y 5
SPRITEVAR 2 OFFS_X -11
SPRITEVAR 2 OFFS_Y 11
SPRITEVAR 3 ANGLEOFFSET 180
SPRITEVAR 3 BIAS 15
SPRITEVAR 3 EMP 2
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 HIDE_MOVE_X -5
SPRITEVAR 3 HIDE_MOVE_Y -5
SPRITEVAR 3 OFFS_X -11
SPRITEVAR 3 OFFS_Y 11
SPRITEVAR 4 FRAME 3
SPRITEVAR 5 BIAS 15
SPRITEVAR 5 EMP 2
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 HIDE_MOVE_X 10
SPRITEVAR 5 HIDE_MOVE_Y 10
SPRITEVAR 5 OFFS_X -15
SPRITEVAR 5 OFFS_Y 15
SPRITEVAR 6 ANGLEOFFSET 90
SPRITEVAR 6 BIAS -15
SPRITEVAR 6 EMP 2
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 HIDE_MOVE_X 10
SPRITEVAR 6 HIDE_MOVE_Y -10
SPRITEVAR 6 OFFS_X -15
SPRITEVAR 6 OFFS_Y 15
SPRITEVAR 7 ANGLEOFFSET 270
SPRITEVAR 7 BIAS -15
SPRITEVAR 7 EMP 2
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 HIDE_MOVE_X -10
SPRITEVAR 7 HIDE_MOVE_Y 10
SPRITEVAR 7 OFFS_X -15
SPRITEVAR 7 OFFS_Y 15
SPRITEVAR 8 ANGLEOFFSET 180
SPRITEVAR 8 BIAS 15
SPRITEVAR 8 EMP 2
SPRITEVAR 8 FRAME 2
SPRITEVAR 8 HIDE_MOVE_X -10
SPRITEVAR 8 HIDE_MOVE_Y -10
SPRITEVAR 8 OFFS_X -15
SPRITEVAR 8 OFFS_Y 15
SPRITEVAR 9 BIAS 15
SPRITEVAR 9 EMP 2
SPRITEVAR 9 HIDE_MOVE_X 10
SPRITEVAR 9 HIDE_MOVE_Y 10
SPRITEVAR 9 OFFS_X -18
SPRITEVAR 9 OFFS_Y 18
SPRITEVAR 10 ANGLEOFFSET 90
SPRITEVAR 10 BIAS -15
SPRITEVAR 10 EMP 2
SPRITEVAR 10 HIDE_MOVE_X 10
SPRITEVAR 10 HIDE_MOVE_Y -10
SPRITEVAR 10 OFFS_X -18
SPRITEVAR 10 OFFS_Y 18
SPRITEVAR 11 ANGLEOFFSET 270
SPRITEVAR 11 BIAS -15
SPRITEVAR 11 EMP 2
SPRITEVAR 11 HIDE_MOVE_X -10
SPRITEVAR 11 HIDE_MOVE_Y 10
SPRITEVAR 11 OFFS_X -18
SPRITEVAR 11 OFFS_Y 18
SPRITEVAR 12 ANGLEOFFSET 180
SPRITEVAR 12 BIAS 15
SPRITEVAR 12 EMP 2
SPRITEVAR 12 HIDE_MOVE_X -10
SPRITEVAR 12 HIDE_MOVE_Y -10
SPRITEVAR 12 OFFS_X -18
SPRITEVAR 12 OFFS_Y 18
LIGHT 0 0 30 255 255 0 20
SOUND STATIC S_DIE world/break_metal_1
SOUND STATIC S_LOOP common/robot_mine_move
SOUND STATIC S_WAKE common/robot_mine_toggle
SOUND STATIC S_SLEEP common/robot_mine_toggle
THINK AI_AIM 1 AI_BLOW 0.8
MOVETYPE FLY 1
OFFSET SIZE 32 0
GUNENTITY bot_2_lite 0
UNLOCK nme.ref.02
STAT AI_IGNORE_VELOCITY
STAT AI_KEEPACTIVE_FODDER
STAT DAMAGE 25
STAT DAMAGE_SPLASH 100
STAT FRAG
STAT FX_DIM 0
STAT FX_FULLANGLE_VEL
STAT FX_FULLMODEL
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 100
STAT NOLIST
STAT S_HEALTH 5
STAT S_SCORE 100
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
STAT TEMPMISSILE 6000
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB EXPLOSION 0 0 0
END
//=====================================================================
ENTITY bot_2
DESCRIBE Floatmine_(large)
SPRITE DYNAMIC 0 NONE 0 0 robots/mine
SPRITE DYNAMIC 0 NONE -10 10 robots/mine
SPRITE DYNAMIC 0 NONE -10 -10 robots/mine
SPRITE DYNAMIC 0 NONE 10 10 robots/mine
SPRITE DYNAMIC 0 NONE 10 -10 robots/mine
SPRITE DYNAMIC 0 NONE -13 13 robots/mine
SPRITE DYNAMIC 0 NONE -13 -13 robots/mine
SPRITE DYNAMIC 0 NONE 13 13 robots/mine
SPRITE DYNAMIC 0 NONE 13 -13 robots/mine
SPRITEVAR 0 FRAME 3
SPRITEVAR 1 FRAME 2
SPRITEVAR 2 ANGLEOFFSET 90
SPRITEVAR 2 FRAME 2
SPRITEVAR 3 ANGLEOFFSET 270
SPRITEVAR 3 FRAME 2
SPRITEVAR 4 ANGLEOFFSET 180
SPRITEVAR 4 FRAME 2
SPRITEVAR 6 ANGLEOFFSET 90
SPRITEVAR 7 ANGLEOFFSET 270
SPRITEVAR 8 ANGLEOFFSET 180
LIGHT 0 0 30 255 255 0 20
SOUND STATIC S_DIE world/break_metal_1
THINK AI_AIM 1 AI_BLOW 0.8
MOVETYPE FLY 1
OFFSET SIZE 32 0
GUNENTITY bot_2_lite 0
TRANSFORM bot_2_obj 1000
UNLOCK nme.ref.02
STAT AI_IGNORE_VELOCITY
STAT AI_KEEPACTIVE_FODDER
STAT DAMAGE 25
STAT DAMAGE_SPLASH 100
STAT FRAG
STAT FX_DIM 0
STAT FX_FULLANGLE_VEL
STAT FX_FULLMODEL
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 100
STAT S_HEALTH 5
STAT S_SCORE 100
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
STAT TEMPMISSILE 6000
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB EXPLOSION 0 0 0
END
//=====================================================================
// SMALL FLOATMINE
//=====================================================================
ENTITY bot_3_obj
SPRITE STATIC 0 NONE 0 0 robots/minimine
SPRITE STATIC 1 NONE 0 0 robots/minimine
SPRITE STATIC 0 NONE -8 8 robots/minimine
SPRITE STATIC 0 NONE -8 -8 robots/minimine
SPRITE STATIC 0 NONE 8 8 robots/minimine
SPRITE STATIC 0 NONE 8 -8 robots/minimine
SPRITE STATIC 0 NONE -11 11 robots/minimine
SPRITE STATIC 0 NONE -11 -11 robots/minimine
SPRITE STATIC 0 NONE 11 11 robots/minimine
SPRITE STATIC 0 NONE 11 -11 robots/minimine
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 AIM
SPRITEVAR 2 EMP 2
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 HIDE_MOVE_X 5
SPRITEVAR 2 HIDE_MOVE_Y 5
SPRITEVAR 3 ANGLEOFFSET 90
SPRITEVAR 3 EMP 2
SPRITEVAR 3 FRAME 3
SPRITEVAR 3 HIDE_MOVE_X 5
SPRITEVAR 3 HIDE_MOVE_Y -5
SPRITEVAR 4 ANGLEOFFSET 270
SPRITEVAR 4 EMP 2
SPRITEVAR 4 FRAME 3
SPRITEVAR 4 HIDE_MOVE_X -5
SPRITEVAR 4 HIDE_MOVE_Y 5
SPRITEVAR 5 ANGLEOFFSET 180
SPRITEVAR 5 EMP 2
SPRITEVAR 5 FRAME 3
SPRITEVAR 5 HIDE_MOVE_X -5
SPRITEVAR 5 HIDE_MOVE_Y -5
SPRITEVAR 6 EMP 2
SPRITEVAR 6 HIDE_MOVE_X 5
SPRITEVAR 6 HIDE_MOVE_Y 5
SPRITEVAR 7 ANGLEOFFSET 90
SPRITEVAR 7 EMP 2
SPRITEVAR 7 HIDE_MOVE_X 5
SPRITEVAR 7 HIDE_MOVE_Y -5
SPRITEVAR 8 ANGLEOFFSET 270
SPRITEVAR 8 EMP 2
SPRITEVAR 8 HIDE_MOVE_X -5
SPRITEVAR 8 HIDE_MOVE_Y 5
SPRITEVAR 9 ANGLEOFFSET 180
SPRITEVAR 9 EMP 2
SPRITEVAR 9 HIDE_MOVE_X -5
SPRITEVAR 9 HIDE_MOVE_Y -5
LIGHT 0 0 12 255 255 0 40
SOUND STATIC S_DIE world/explosion
SOUND STATIC S_LOOP common/robot_minimine_move
SOUND STATIC S_WAKE common/robot_minimine_toggle
SOUND STATIC S_SLEEP common/robot_minimine_toggle
THINK AI_AIM 1 AI_BLOW 0.8
MOVETYPE FLY 2
UNLOCK nme.ref.02
OFFSET SIZE 16 0
STAT AI_KEEPACTIVE
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT FRAG
STAT DAMAGE 12
STAT DAMAGE_SPLASH 64
STAT FX_DIM 0
STAT FX_FULLANGLE_VEL
STAT FX_FULLMODEL
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
STAT TEMPMISSILE 10000
STAT S_HEALTH 3
STAT S_SCORE 50
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB EXPLOSION 0 0 0
END
//=====================================================================
ENTITY bot_3
DESCRIBE Floatmine_(small)
SPRITE STATIC 0 NONE 0 0 robots/minimine
SPRITE STATIC 1 NONE 0 0 robots/minimine
SPRITE STATIC 0 NONE -6 6 robots/minimine
SPRITE STATIC 0 NONE -6 -6 robots/minimine
SPRITE STATIC 0 NONE 6 6 robots/minimine
SPRITE STATIC 0 NONE 6 -6 robots/minimine
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 FRAME 2
SPRITEVAR 3 ANGLEOFFSET 90
SPRITEVAR 4 ANGLEOFFSET 270
SPRITEVAR 5 ANGLEOFFSET 180
LIGHT 0 0 12 255 255 40
SOUND STATIC S_DIE world/explosion
THINK AI_AIM 1 AI_BLOW 1
MOVETYPE FLY 2
OFFSET SIZE 16 0
TRANSFORM bot_3_obj 500
UNLOCK nme.ref.02
STAT FRAG
STAT DAMAGE 12
STAT DAMAGE_SPLASH 64
STAT FX_DIM 0
STAT FX_FULLANGLE_VEL
STAT FX_FULLMODEL
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
STAT TEMPMISSILE 10000
STAT S_HEALTH 3
STAT S_SCORE 50
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB EXPLOSION 0 0 0
END

//=====================================================================
// SCORPION BOT
//=====================================================================
ENTITY scorpion_leg1a
SPRITE DYNAMIC 0 NONE 0 26 robots/scorpion
SPRITEVAR 0 BIAS 20
SPRITEVAR 0 BIAS_NEG -1
SPRITEVAR 0 BIAS_MOVE_X 2
SPRITEVAR 0 BIAS_MOVE_Y 6
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_Y -17
SPRITEVAR 0 USEGROUND
OFFSET SIZE 16 0
STAT FX_GROUNDFIX 7
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY scorpion_leg1b
SPRITE DYNAMIC 0 NONE 0 0 robots/scorpion
SPRITEVAR 0 BIAS -15
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 USEGROUND
OFFSET SIZE 16 0
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY scorpion_leg2a
CLONE scorpion_leg1a
SPRITEVAR 0 BIAS -20
SPRITEVAR 0 BIAS_MOVE_X -2
SPRITEVAR 0 BIAS_MOVE_Y -6
STAT NOLIST
END
//=====================================================================
ENTITY scorpion_leg2b
CLONE scorpion_leg1b
SPRITEVAR 0 BIAS 15
SPRITEVAR 0 USEGROUND
STAT NOLIST
END
//=====================================================================
ENTITY scorpion_leg1c
SPRITE DYNAMIC 0 NONE 0 26 robots/scorpion
SPRITEVAR 0 BIAS 35
SPRITEVAR 0 BIAS_NEG -1
SPRITEVAR 0 BIAS_MOVE_X 2
SPRITEVAR 0 BIAS_MOVE_Y 6
SPRITEVAR 0 FRAME 9
SPRITEVAR 0 OFFS_Y -17
SPRITEVAR 0 USEGROUND
OFFSET SIZE 16 0
STAT NOLIST
STAT FX_GROUNDFIX 7
STAT FX_NOENV_FX
END
//=====================================================================
ENTITY scorpion_leg2c
SPRITE DYNAMIC 0 NONE 0 26 robots/scorpion
SPRITEVAR 0 BIAS -35
SPRITEVAR 0 BIAS_NEG -1
SPRITEVAR 0 BIAS_MOVE_X -2
SPRITEVAR 0 BIAS_MOVE_Y -6
SPRITEVAR 0 FRAME 9
SPRITEVAR 0 OFFS_Y -17
SPRITEVAR 0 USEGROUND
OFFSET SIZE 16 0
STAT NOLIST
STAT FX_GROUNDFIX 7
STAT FX_NOENV_FX
END
//=====================================================================
ENTITY sc_tail1
OFFSET SIZE 16
SPRITE STATIC 0 NONE 10 -6 weapons/minigun
SPRITE DYNAMIC 0 NONE 0 0 robots/scorpion
SPRITEVAR 0 FRAME 5
SPRITEVAR 1 FRAME 4
STAT FX_NOENV_FX
STAT FX_FULLMODEL
STAT FX_FULLANGLE_AIMFACE
STAT NOLIST
END
//=====================================================================
ENTITY scorpion_corpse_b
SPRITE DYNAMIC 0 NONE 52 -14 robots/scorpion_eye
SPRITE DYNAMIC 0 NONE 43 -21 robots/scorpion
SPRITE DYNAMIC 0 NONE 0 1 robots/scorpion
SPRITE DYNAMIC 0 NONE 43 -21 robots/scorpion
SPRITE DYNAMIC 0 NONE 43 -21 robots/scorpion
SPRITEVAR 0 FRAME 3
SPRITEVAR 1 ANGLEOFFSET -35
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 HIDE_ROLL -25
SPRITEVAR 1 OFFS_X 9
SPRITEVAR 1 OFFS_Y 3
SPRITEVAR 3 FRAME 7
SPRITEVAR 3 ANGLEOFFSET -35
SPRITEVAR 3 HIDE_ROLL -25
SPRITEVAR 4 FRAME 8
SOUND STATIC S_DIE world/break_metal_1
SOUND STATIC S_DYING world/explosion
SOUND DYNAMIC S_WAKE dynamic/robot_scorpion_die
MOVETYPE WALK 0
OBJECT 0 scorpion_leg2c 17 -11 NONE 26 12 0
OBJECT 0 scorpion_leg1c -10 -11 NONE 26 12 0
OBJECT 0 scorpion_leg2c -37 -11 NONE 26 12 0
OBJECT 0 sc_tail1 -105 75 DROP 150 0 -90
OBJECT 0 sc_tail1 -104 55 DROP 110 0 -75
OBJECT 0 sc_tail1 -98 36 DROP 72 0 -56
OBJECT 0 sc_tail1 -87 18 DROP 36 0 -36
OBJECT 0 sc_tail1 -68 6 DROP 12 0 -18
OBJECT 1 scorpion_leg1b 24 -18 DROP 8 8 0
OBJECT 1 scorpion_leg2b -3 -18 DROP 8 8 0
OBJECT 1 scorpion_leg1b -30 -18 DROP 8 8 0
OBJECT 1 scorpion_leg1a 24 -18 DROP 32 12 0
OBJECT 1 scorpion_leg2a -3 -18 DROP 32 12 0
OBJECT 1 scorpion_leg1a -30 -18 DROP 32 12 0
OFFSET FX_DEATHEFFECT 39 39
OFFSET SIZE 33 0
OFFSET TRANSFORM 0 7
STAT AI_DEATH_DELAY 500
STAT AI_DROP_OBJECTS
STAT AI_SIZE_MOVE 2
STAT AI_TEMP_ON_ACTIVE
STAT DAMAGE_SPLASH 150
STAT FX_FULLANGLE_GROUND
STAT FX_FULLMODEL
STAT FX_SPARKS
STAT NOLIST
STAT TEMPMISSILE 510
EFFECT DYING DEBRIS_METAL 0 0 0
EFFECT DYING EXPLOSION 0 0 0
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB EXPLOSION 0 0 0
END
//=====================================================================
ENTITY scorpion_corpse_a
SPRITE DYNAMIC 0 NONE -105 83 robots/scorpion
SPRITE DYNAMIC 0 NONE 52 -7 robots/scorpion_eye
SPRITE DYNAMIC 0 NONE 43 -14 robots/scorpion
SPRITE DYNAMIC 0 NONE 0 8 robots/scorpion
SPRITE DYNAMIC 0 NONE 43 -14 robots/scorpion
SPRITE DYNAMIC 0 NONE 43 -14 robots/scorpion
SPRITEVAR 0 ANGLEOFFSET -90
SPRITEVAR 0 FRAME 4
SPRITEVAR 1 FRAME 3
SPRITEVAR 2 ANGLEOFFSET -60
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 OFFS_X 9
SPRITEVAR 2 OFFS_Y 3
SPRITEVAR 4 ANGLEOFFSET -60
SPRITEVAR 4 FRAME 7
SPRITEVAR 5 FRAME 8
SOUND STATIC S_DIE world/explosion
MOVETYPE WALK 0
ITEM am_mini -97 84
TRANSFORM scorpion_corpse_b -1
OBJECT 0 scorpion_leg2c 17 -4 DROP 26 12 0
OBJECT 0 scorpion_leg1c -10 -4 DROP 26 12 0
OBJECT 0 scorpion_leg2c -37 -4 DROP 26 12 0
OBJECT 0 sc_tail1 -105 83 NONE 0 0 -90
OBJECT 0 sc_tail1 -104 62 NONE 0 0 -75
OBJECT 0 sc_tail1 -98 43 NONE 0 0 -56
OBJECT 0 sc_tail1 -87 25 NONE 0 0 -36
OBJECT 0 sc_tail1 -68 13 NONE 0 0 -18
OBJECT 1 scorpion_leg1b 24 -4 DROP 8 8 0
OBJECT 1 scorpion_leg2b -3 -4 DROP 8 8 0
OBJECT 1 scorpion_leg1b -30 -4 DROP 8 8 0
OBJECT 1 scorpion_leg1a 24 -4 DROP 32 12 0
OBJECT 1 scorpion_leg2a -3 -4 DROP 32 12 0
OBJECT 1 scorpion_leg1a -30 -4 DROP 32 12 0
OFFSET SIZE 39 0
STAT AI_SIZE_IMPACT 1
STAT AI_SIZE_MOVE 1
STAT AI_TEMP_ON_ACTIVE
STAT DAMAGE_SPLASH 40
STAT FX_FULLMODEL
STAT FX_FULLANGLE_GROUND
STAT FX_FULLANGLE_BIAS 5
STAT FX_SPARKS
STAT NOLIST
STAT S_WEAPON 23
STAT TEMPMISSILE 500
EFFECT GIB EXPLOSION -97 84 60
EFFECT GIB DEBRIS_METAL -97 84 100
END
//=====================================================================
ENTITY scorpion
DESCRIBE Scorpion_bot
SPRITE STATIC 0 NONE -111 73 weapons/minigun
SPRITE STATIC 0 NONE -107 52 weapons/minigun
SPRITE STATIC 0 NONE -97 31 weapons/minigun
SPRITE STATIC 0 NONE -79 14 weapons/minigun
SPRITE STATIC 0 NONE -60 3 weapons/minigun
SPRITE DYNAMIC 0 NONE -105 83 robots/scorpion
SPRITE DYNAMIC 0 NONE -104 62 robots/scorpion
SPRITE DYNAMIC 0 NONE -98 43 robots/scorpion
SPRITE DYNAMIC 0 NONE -87 25 robots/scorpion
SPRITE DYNAMIC 0 NONE -68 13 robots/scorpion
SPRITE DYNAMIC 0 NONE 56 -12 robots/scorpion_eye
SPRITE DYNAMIC 0 NONE 56 -12 robots/scorpion_eye
SPRITE DYNAMIC 1 NONE 56 -12 robots/scorpion_eye
SPRITE DYNAMIC 0 NONE 52 -7 robots/scorpion_eye
SPRITE DYNAMIC 0 NONE 43 -14 robots/scorpion
SPRITE DYNAMIC 0 NONE 0 8 robots/scorpion
SPRITE DYNAMIC 0 NONE 43 -14 robots/scorpion
SPRITE DYNAMIC 0 NONE 43 -14 robots/scorpion
SPRITEVAR 0 BIAS -5
SPRITEVAR 0 BOB 18
SPRITEVAR 0 FRAME 5
SPRITEVAR 1 BIAS -5
SPRITEVAR 1 BOB 16
SPRITEVAR 1 FRAME 5
SPRITEVAR 2 BIAS -5
SPRITEVAR 2 BOB 14
SPRITEVAR 2 FRAME 5
SPRITEVAR 3 BIAS -5
SPRITEVAR 3 BOB 12
SPRITEVAR 3 FRAME 5
SPRITEVAR 4 BIAS -5
SPRITEVAR 4 BOB 10
SPRITEVAR 4 FRAME 5
SPRITEVAR 5 ANGLEOFFSET -90
SPRITEVAR 5 BIAS -5
SPRITEVAR 5 BOB 18
SPRITEVAR 5 FRAME 4
SPRITEVAR 6 ANGLEOFFSET -75
SPRITEVAR 6 BIAS -5
SPRITEVAR 6 BOB 16
SPRITEVAR 6 FRAME 4
SPRITEVAR 7 ANGLEOFFSET -56
SPRITEVAR 7 BIAS -5
SPRITEVAR 7 BOB 14
SPRITEVAR 7 FRAME 4
SPRITEVAR 8 ANGLEOFFSET -36
SPRITEVAR 8 BIAS -5
SPRITEVAR 8 BOB 12
SPRITEVAR 8 FRAME 4
SPRITEVAR 9 ANGLEOFFSET -18
SPRITEVAR 9 BIAS -5
SPRITEVAR 9 BOB 10
SPRITEVAR 9 FRAME 4
SPRITEVAR 10 HIDE_MOVE_X -8
SPRITEVAR 11 AIM_FACE
SPRITEVAR 11 FRAME 1
SPRITEVAR 11 HIDE_MOVE_X -8
SPRITEVAR 11 OFFS_X 3
SPRITEVAR 12 AIM_FACE
SPRITEVAR 12 FRAME 2
SPRITEVAR 12 HIDE_MOVE_X -8
SPRITEVAR 12 OFFS_X 5
SPRITEVAR 13 FRAME 3
SPRITEVAR 14 ANGLEOFFSET -60
SPRITEVAR 14 FRAME 3
SPRITEVAR 14 HIDE_ROLL 60
SPRITEVAR 14 OFFS_X 9
SPRITEVAR 14 OFFS_Y 3
SPRITEVAR 16 ANGLEOFFSET -60
SPRITEVAR 16 FRAME 7
SPRITEVAR 16 HIDE_ROLL 60
SPRITEVAR 17 FRAME 8
LIGHT 56 -12 25 255 60 0 30
SOUND STATIC S_DIE common/robot_scavenger_die
SOUND DYNAMIC S_LOOP dynamic/robot_scorpion_move
SOUND STATIC S_WAKE common/robot_mine_toggle
SOUND STATIC S_SLEEP common/robot_minimine_toggle
THINK AI_FOLLOW 1.2 AI_FIRE 1
MOVETYPE WALK 0.8
TRANSFORM scorpion_corpse_a -1
UNLOCK nme.ref.05
OBJECT 0 scorpion_leg2c 17 -4 DROP 26 12 0
OBJECT 0 scorpion_leg1c -10 -4 DROP 26 12 0
OBJECT 0 scorpion_leg2c -37 -4 DROP 26 12 0
OBJECT 1 scorpion_leg1b 24 -4 DROP 8 8 0
OBJECT 1 scorpion_leg2b -3 -4 DROP 8 8 0
OBJECT 1 scorpion_leg1b -30 -4 DROP 8 8 0
OBJECT 1 scorpion_leg1a 24 -4 DROP 32 12 0
OBJECT 1 scorpion_leg2a -3 -4 DROP 32 12 0
OBJECT 1 scorpion_leg1a -30 -4 DROP 32 12 0
WEAKPOINT 52 -12 14
OFFSET SIZE 39 0
STAT AI_ACTIVE_MODIFIER -3
STAT AI_BURST 30
STAT AI_BURST_TIME 3500
STAT AI_DISTANCE_MIN 90
STAT AI_DISTANCE_MAX 180
STAT AI_INVULACTIVE 1
STAT AI_KEEPACTIVE_FODDER
STAT AI_LOCK_ON_FIRING
STAT AI_NUMB 1500
STAT AI_NUMB_WAKE
STAT AI_SIZE_IMPACT 1
STAT AI_SIZE_MOVE 1
STAT AI_STOP_ON_FIRING 100
STAT DAMAGE_SPLASH 40
STAT FX_FULLMODEL
STAT FX_FULLANGLE_GROUND
STAT FX_FULLANGLE_BIAS 5
STAT FX_IDLEDISTANCE 70
STAT FX_LIGHT_FADE 1
STAT FX_MOVE_LOOP
STAT FRAG
STAT S_HEALTH 45
STAT S_SCORE 1500
STAT S_WEAPON 23
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_UNBREAKABLE
EFFECT GIB DEBRIS_GLASS 48 -12 20
EFFECT GIB EXPLOSION 48 -12 40
END

//=====================================================================
// ZAPPER BOT
//=====================================================================
ENTITY bot_zapper
DESCRIBE Zapper_bot
SPRITE DYNAMIC 0 NONE -7 -9 robots/zapper
SPRITE DYNAMIC 0 NONE 7 -9 robots/zapper
SPRITE DYNAMIC 0 NONE -24 -7 robots/zapper
SPRITE DYNAMIC 0 NONE 24 -7 robots/zapper
SPRITE DYNAMIC 1 NONE -24 -7 robots/zapper
SPRITE DYNAMIC 1 NONE 24 -7 robots/zapper
SPRITE DYNAMIC 0 NONE -12 19 robots/zapper
SPRITE DYNAMIC 0 NONE 12 19 robots/zapper
SPRITE DYNAMIC 0 NONE -5 30 robots/zapper
SPRITE DYNAMIC 0 NONE 5 30 robots/zapper
SPRITE DYNAMIC 1 NONE 0 23 robots/zapper
SPRITE DYNAMIC 0 NONE 0 20 robots/zapper
SPRITE DYNAMIC 0 NONE 0 9 robots/zapper
SPRITE DYNAMIC 0 NONE -20 20 robots/zapper
SPRITE DYNAMIC 0 NONE 20 20 robots/zapper
SPRITE DYNAMIC 0 NONE -14 40 robots/zapper
SPRITE DYNAMIC 0 NONE 14 40 robots/zapper
SPRITE DYNAMIC 1 NONE 0 19 robots/zapper
SPRITE DYNAMIC 0 NONE -16 -6 robots/zapper
SPRITE DYNAMIC 0 NONE 16 -6 robots/zapper
SPRITE DYNAMIC 0 NONE -34 -7 robots/zapper
SPRITE DYNAMIC 0 NONE 34 -7 robots/zapper
SPRITE DYNAMIC 1 NONE -34 -7 robots/zapper
SPRITE DYNAMIC 1 NONE 34 -7 robots/zapper
SPRITEVAR 0 BIAS -30
SPRITEVAR 0 BOB 20
SPRITEVAR 0 FRAME 7
SPRITEVAR 0 OFFS_X -7
SPRITEVAR 1 BIAS -30
SPRITEVAR 1 BOB 20
SPRITEVAR 1 FRAME 7
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_X -7
SPRITEVAR 2 BIAS -70
SPRITEVAR 2 BIAS_MOVE_X 2
SPRITEVAR 2 BIAS_MOVE_Y -4
SPRITEVAR 2 FRAME 8
SPRITEVAR 2 OFFS_Y -7
SPRITEVAR 3 BIAS -70
SPRITEVAR 3 BIAS_MOVE_X 2
SPRITEVAR 3 BIAS_MOVE_Y 4
SPRITEVAR 3 FRAME 8
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 OFFS_Y -7
SPRITEVAR 4 ACTIVE
SPRITEVAR 4 BIAS -70
SPRITEVAR 4 BIAS_MOVE_X 2
SPRITEVAR 4 BIAS_MOVE_Y -4
SPRITEVAR 4 EMP 1
SPRITEVAR 4 FRAME 9
SPRITEVAR 4 OFFS_X 2
SPRITEVAR 4 OFFS_Y -5
SPRITEVAR 5 ACTIVE
SPRITEVAR 5 BIAS -70
SPRITEVAR 5 BIAS_MOVE_X 2
SPRITEVAR 5 BIAS_MOVE_Y 4
SPRITEVAR 5 EMP 1
SPRITEVAR 5 FRAME 9
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 OFFS_X 2
SPRITEVAR 5 OFFS_Y -5
SPRITEVAR 6 ANGLEOFFSET 89
SPRITEVAR 6 BOB 20
SPRITEVAR 6 FRAME 6
SPRITEVAR 6 HIDE_MOVE_X -10
SPRITEVAR 7 ANGLEOFFSET -89
SPRITEVAR 7 BOB 20
SPRITEVAR 7 FRAME 6
SPRITEVAR 7 HIDE_MOVE_X 10
SPRITEVAR 7 INVERTFACE
SPRITEVAR 8 ANGLEOFFSET 34
SPRITEVAR 8 BOB 20
SPRITEVAR 8 HIDE_MOVE_X -11
SPRITEVAR 8 HIDE_MOVE_Y -6
SPRITEVAR 8 HIDE_ROLL 8
SPRITEVAR 8 FRAME 6
SPRITEVAR 9 ANGLEOFFSET -34
SPRITEVAR 9 BOB 20
SPRITEVAR 9 FRAME 6
SPRITEVAR 9 HIDE_MOVE_X 11
SPRITEVAR 9 HIDE_MOVE_Y -6
SPRITEVAR 9 HIDE_ROLL 8
SPRITEVAR 9 INVERTFACE
SPRITEVAR 10 BOB 20
SPRITEVAR 10 FRAME 5
SPRITEVAR 11 BOB 20
SPRITEVAR 11 FRAME 4
SPRITEVAR 11 ROLL -150
SPRITEVAR 12 BOB 20
SPRITEVAR 13 BOB 20
SPRITEVAR 13 FRAME 2
SPRITEVAR 13 HIDE_MOVE_X -14
SPRITEVAR 14 BOB 20
SPRITEVAR 14 FRAME 2
SPRITEVAR 14 HIDE_MOVE_X 14
SPRITEVAR 14 INVERTFACE
SPRITEVAR 15 BOB 20
SPRITEVAR 15 FRAME 1
SPRITEVAR 15 HIDE_MOVE_X -15
SPRITEVAR 15 HIDE_MOVE_Y -10
SPRITEVAR 15 HIDE_ROLL 8
SPRITEVAR 15 OFFS_X -1
SPRITEVAR 16 BOB 20
SPRITEVAR 16 FRAME 1
SPRITEVAR 16 HIDE_MOVE_X 15
SPRITEVAR 16 HIDE_MOVE_Y -10
SPRITEVAR 16 HIDE_ROLL 8
SPRITEVAR 16 INVERTFACE
SPRITEVAR 16 OFFS_X -1
SPRITEVAR 17 AIM
SPRITEVAR 17 ANGLEFACTOR 400
SPRITEVAR 17 BOB 20
SPRITEVAR 17 FRAME 3
SPRITEVAR 18 BIAS 30
SPRITEVAR 18 FRAME 7
SPRITEVAR 18 OFFS_X -7
SPRITEVAR 19 BIAS 30
SPRITEVAR 19 FRAME 7
SPRITEVAR 19 INVERTFACE
SPRITEVAR 19 OFFS_X -7
SPRITEVAR 20 BIAS 70
SPRITEVAR 20 BIAS_MOVE_X 1
SPRITEVAR 20 BIAS_MOVE_Y -4
SPRITEVAR 20 FRAME 8
SPRITEVAR 20 OFFS_Y -7
SPRITEVAR 21 BIAS 70
SPRITEVAR 21 BIAS_MOVE_X 1
SPRITEVAR 21 BIAS_MOVE_Y 4
SPRITEVAR 21 FRAME 8
SPRITEVAR 21 INVERTFACE
SPRITEVAR 21 OFFS_Y -7
SPRITEVAR 22 ACTIVE
SPRITEVAR 22 BIAS 70
SPRITEVAR 22 BIAS_MOVE_X 1
SPRITEVAR 22 BIAS_MOVE_Y -4
SPRITEVAR 22 EMP 1
SPRITEVAR 22 FRAME 9
SPRITEVAR 22 OFFS_X 2
SPRITEVAR 22 OFFS_Y -5
SPRITEVAR 23 ACTIVE
SPRITEVAR 23 BIAS 70
SPRITEVAR 23 BIAS_MOVE_X 1
SPRITEVAR 23 BIAS_MOVE_Y 4
SPRITEVAR 23 EMP 1
SPRITEVAR 23 FRAME 9
SPRITEVAR 23 INVERTFACE
SPRITEVAR 23 OFFS_X 2
SPRITEVAR 23 OFFS_Y -5
SOUND DYNAMIC S_ATTACK dynamic/robot_zapper_attack
SOUND DYNAMIC S_COUGH dynamic/robot_zapper_charge
SOUND STATIC S_DIE world/break_metal_1
SOUND DYNAMIC S_LOOP dynamic/robot_zapper_move
SOUND STATIC S_SLEEP common/robot_mine_toggle
SOUND STATIC S_WAKE common/robot_mine_toggle
THINK AI_FOLLOW 1 AI_FIRE 0.1
LIGHT 0 19 30 0 120 255 50
MOVETYPE WALK 0.9
OFFSET FX_OFFSET 0 19
OFFSET SIZE 29 19
OFFSET WEAPON_MISSILE 0 19
OFFSET WEAPON_ORIGIN 0 19
MISSILE electrocute
UNLOCK nme.ref.04
STAT AI_ACTIVE_MODIFIER -3
STAT AI_BURST 3
STAT AI_BURST_TIME 2000
STAT AI_KEEPACTIVE_FODDER
STAT AI_LOCK_ON_FIRING
STAT AI_STOP_ON_FIRING 800
STAT AI_RANGE 200
STAT CHARGE 500
STAT DAMAGE_SPLASH 120
STAT FRAG
STAT FX_CHARGE
STAT FX_DIM 0
STAT FX_FULLANGLE_GROUND
STAT FX_FULLMODEL
STAT FX_GROUNDFIX 4
STAT FX_IDLEDISTANCE 70
STAT FX_KEEP_EFFECTS
STAT FX_MOVE_LOOP
STAT FX_NOFACE
STAT FX_SOUND_ON_FIRST
STAT S_HEALTH 35
STAT S_SCORE 1000
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_METAL 0 19 0
EFFECT GIB EXPLOSION 0 19 0
EFFECT GIB POWEROUT 0 19 0
END

//=====================================================================
// SCAVENGERS
//=====================================================================
ENTITY scav_tagap
DESCRIBE Scavenger_(TAGAP)
SPRITE STATIC 0 NONE 8 -8 robots/scavenger
SPRITE STATIC 0 NONE 21 -4 robots/scavenger
SPRITE STATIC 0 NONE -8 -8 robots/scavenger
SPRITE STATIC 0 NONE -21 -4 robots/scavenger
SPRITE STATIC 0 NONE 16 -8 robots/scavenger
SPRITE STATIC 0 NONE 29 -4 robots/scavenger
SPRITE STATIC 0 NONE -16 -8 robots/scavenger
SPRITE STATIC 0 NONE -29 -4 robots/scavenger
SPRITE STATIC 0 NONE 0 7 robots/scavenger
SPRITE STATIC 0 NONE 0 4 items/pills
SPRITE STATIC 0 NONE 0 4 robots/scavenger
SPRITE STATIC 1 NONE 1 -8 robots/scavenger
SPRITEVAR 0 BIAS -34
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 NOFACE
SPRITEVAR 0 OFFS_X 6
SPRITEVAR 0 OFFS_Y 2
SPRITEVAR 1 BIAS -100
SPRITEVAR 1 BIAS_MOVE_X -1
SPRITEVAR 1 BIAS_MOVE_Y -4
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 NOFACE
SPRITEVAR 1 OFFS_X 4
SPRITEVAR 1 OFFS_Y -5
SPRITEVAR 2 BIAS -34
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 NOFACE
SPRITEVAR 2 OFFS_X 6
SPRITEVAR 2 OFFS_Y 2
SPRITEVAR 3 BIAS -100
SPRITEVAR 3 BIAS_MOVE_X -1
SPRITEVAR 3 BIAS_MOVE_Y 4
SPRITEVAR 3 FRAME 3
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 NOFACE
SPRITEVAR 3 OFFS_X 4
SPRITEVAR 3 OFFS_Y -5
SPRITEVAR 4 BIAS 34
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 NOFACE
SPRITEVAR 4 OFFS_X 6
SPRITEVAR 4 OFFS_Y 2
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_MOVE_X -1
SPRITEVAR 5 BIAS_MOVE_Y 4
SPRITEVAR 5 FRAME 3
SPRITEVAR 5 NOFACE
SPRITEVAR 5 OFFS_X 4
SPRITEVAR 5 OFFS_Y -5
SPRITEVAR 6 BIAS 34
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 INVERTFACE
SPRITEVAR 6 NOFACE
SPRITEVAR 6 OFFS_X 6
SPRITEVAR 6 OFFS_Y 2
SPRITEVAR 7 BIAS 100
SPRITEVAR 7 BIAS_MOVE_X -1
SPRITEVAR 7 BIAS_MOVE_Y -4
SPRITEVAR 7 FRAME 3
SPRITEVAR 7 INVERTFACE
SPRITEVAR 7 NOFACE
SPRITEVAR 7 OFFS_X 4
SPRITEVAR 7 OFFS_Y -5
SPRITEVAR 8 BOB -20
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 NOFACE
//ITEM
SPRITEVAR 9 BOB -20
SPRITEVAR 9 NOFACE
//BODY
SPRITEVAR 10 BOB -20
SPRITEVAR 10 NOFACE
SPRITEVAR 11 ACTIVE
SPRITEVAR 11 BOB -20
SPRITEVAR 11 EMP 1
SPRITEVAR 11 FRAME 4
SPRITEVAR 11 NOFACE
LIGHT 0 10 30 255 255 255 10
SOUND STATIC S_DIE common/robot_scavenger_die
SOUND STATIC S_LOOP common/robot_scavenger_move
THINK AI_ZOMBIE 0 NONE 1.2
MOVETYPE WALK 0.6
OFFSET FX_OFFSET 0 6
OFFSET SIZE 22 0
ITEM pill_green 0 4
UNLOCK npc.ref.01
STAT AI_NONBLOCKING
STAT AI_RANGE 150
STAT DAMAGE_SPLASH 64
STAT FX_DIM 0
STAT FX_FULLANGLE_GROUND
STAT FX_FULLMODEL
STAT FX_GROUNDFIX 2
STAT FX_MOVE_LOOP
STAT S_HEALTH 5
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS 0 0 0
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB EXPLOSION 0 0 0
END
//=====================================================================
ENTITY scav_back
SPRITE STATIC 0 NONE 8 -8 robots/scavenger
SPRITE STATIC 0 NONE 21 -4 robots/scavenger
SPRITE STATIC 0 NONE -8 -8 robots/scavenger
SPRITE STATIC 0 NONE -21 -4 robots/scavenger
SPRITE STATIC 0 NONE 16 -8 robots/scavenger
SPRITE STATIC 0 NONE 29 -4 robots/scavenger
SPRITE STATIC 0 NONE -16 -8 robots/scavenger
SPRITE STATIC 0 NONE -29 -4 robots/scavenger
SPRITE STATIC 0 NONE 0 7 robots/scavenger
SPRITEVAR 0 BIAS -34
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 NOFACE
SPRITEVAR 0 OFFS_X 6
SPRITEVAR 0 OFFS_Y 2
SPRITEVAR 1 BIAS -100
SPRITEVAR 1 BIAS_MOVE_X -1
SPRITEVAR 1 BIAS_MOVE_Y -4
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 NOFACE
SPRITEVAR 1 OFFS_X 4
SPRITEVAR 1 OFFS_Y -5
SPRITEVAR 2 BIAS -34
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 NOFACE
SPRITEVAR 2 OFFS_X 6
SPRITEVAR 2 OFFS_Y 2
SPRITEVAR 3 BIAS -100
SPRITEVAR 3 BIAS_MOVE_X -1
SPRITEVAR 3 BIAS_MOVE_Y 4
SPRITEVAR 3 FRAME 3
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 NOFACE
SPRITEVAR 3 OFFS_X 4
SPRITEVAR 3 OFFS_Y -5
SPRITEVAR 4 BIAS 34
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 NOFACE
SPRITEVAR 4 OFFS_X 6
SPRITEVAR 4 OFFS_Y 2
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_MOVE_X -1
SPRITEVAR 5 BIAS_MOVE_Y 4
SPRITEVAR 5 FRAME 3
SPRITEVAR 5 NOFACE
SPRITEVAR 5 OFFS_X 4
SPRITEVAR 5 OFFS_Y -5
SPRITEVAR 6 BIAS 34
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 INVERTFACE
SPRITEVAR 6 NOFACE
SPRITEVAR 6 OFFS_X 6
SPRITEVAR 6 OFFS_Y 2
SPRITEVAR 7 BIAS 100
SPRITEVAR 7 BIAS_MOVE_X -1
SPRITEVAR 7 BIAS_MOVE_Y -4
SPRITEVAR 7 FRAME 3
SPRITEVAR 7 INVERTFACE
SPRITEVAR 7 NOFACE
SPRITEVAR 7 OFFS_X 4
SPRITEVAR 7 OFFS_Y -5
SPRITEVAR 8 BOB -20
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 NOFACE
STAT FX_FULLANGLE_GROUND
STAT FX_FULLMODEL
STAT FX_GROUNDFIX 2
STAT NOLIST
END
//=====================================================================
ENTITY scav_drone
DESCRIBE Scavenger_(drone)
SPRITE STATIC 0 NONE 0 4 robots/scavenger
SPRITE STATIC 1 NONE 1 -8 robots/scavenger
SPRITEVAR 0 BOB -20
SPRITEVAR 0 NOFACE
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 BOB -20
SPRITEVAR 1 EMP 1
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 NOFACE
LIGHT 0 10 30 255 255 255 10
SOUND STATIC S_DIE common/robot_scavenger_die
SOUND STATIC S_LOOP common/robot_scavenger_move
THINK AI_ZOMBIE 0 NONE 1.2
MOVETYPE WALK 0.6
OFFSET FX_OFFSET 0 6
OFFSET SIZE 22 0
OBJECT 0 scav_back 0 0 NONE 0 0 0
OBJECT 0 drone_dome_obj 0 4 BOB -20 0 90
UNLOCK npc.ref.01
STAT AI_DROP_OBJECTS
STAT AI_NONBLOCKING
STAT AI_RANGE 150
STAT DAMAGE_SPLASH 64
STAT FX_DIM 0
STAT FX_FULLANGLE_GROUND
STAT FX_FULLMODEL
STAT FX_GROUNDFIX 2
STAT FX_MOVE_LOOP
STAT S_HEALTH 5
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS 0 0 0
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB EXPLOSION 0 0 0
END
//=====================================================================
ENTITY scav_oneup
DESCRIBE Scavenger_(OneUp)
SPRITE STATIC 0 NONE 8 -8 robots/scavenger
SPRITE STATIC 0 NONE 21 -4 robots/scavenger
SPRITE STATIC 0 NONE -8 -8 robots/scavenger
SPRITE STATIC 0 NONE -21 -4 robots/scavenger
SPRITE STATIC 0 NONE 16 -8 robots/scavenger
SPRITE STATIC 0 NONE 29 -4 robots/scavenger
SPRITE STATIC 0 NONE -16 -8 robots/scavenger
SPRITE STATIC 0 NONE -29 -4 robots/scavenger
SPRITE STATIC 0 NONE 0 7 robots/scavenger
SPRITE STATIC 0 NONE 0 4 items/pills
SPRITE STATIC 0 NONE 0 4 robots/scavenger
SPRITE STATIC 1 NONE 1 -8 robots/scavenger
SPRITEVAR 0 BIAS -34
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 NOFACE
SPRITEVAR 0 OFFS_X 6
SPRITEVAR 0 OFFS_Y 2
SPRITEVAR 1 BIAS -100
SPRITEVAR 1 BIAS_MOVE_X -1
SPRITEVAR 1 BIAS_MOVE_Y -4
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 NOFACE
SPRITEVAR 1 OFFS_X 4
SPRITEVAR 1 OFFS_Y -5
SPRITEVAR 2 BIAS -34
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 NOFACE
SPRITEVAR 2 OFFS_X 6
SPRITEVAR 2 OFFS_Y 2
SPRITEVAR 3 BIAS -100
SPRITEVAR 3 BIAS_MOVE_X -1
SPRITEVAR 3 BIAS_MOVE_Y 4
SPRITEVAR 3 FRAME 3
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 NOFACE
SPRITEVAR 3 OFFS_X 4
SPRITEVAR 3 OFFS_Y -5
SPRITEVAR 4 BIAS 34
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 NOFACE
SPRITEVAR 4 OFFS_X 6
SPRITEVAR 4 OFFS_Y 2
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_MOVE_X -1
SPRITEVAR 5 BIAS_MOVE_Y 4
SPRITEVAR 5 FRAME 3
SPRITEVAR 5 NOFACE
SPRITEVAR 5 OFFS_X 4
SPRITEVAR 5 OFFS_Y -5
SPRITEVAR 6 BIAS 34
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 INVERTFACE
SPRITEVAR 6 NOFACE
SPRITEVAR 6 OFFS_X 6
SPRITEVAR 6 OFFS_Y 2
SPRITEVAR 7 BIAS 100
SPRITEVAR 7 BIAS_MOVE_X -1
SPRITEVAR 7 BIAS_MOVE_Y -4
SPRITEVAR 7 FRAME 3
SPRITEVAR 7 INVERTFACE
SPRITEVAR 7 NOFACE
SPRITEVAR 7 OFFS_X 4
SPRITEVAR 7 OFFS_Y -5
SPRITEVAR 8 BOB -20
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 NOFACE
//ITEM
SPRITEVAR 9 FRAME 1
SPRITEVAR 9 BOB -20
SPRITEVAR 9 NOFACE
//BODY
SPRITEVAR 10 BOB -20
SPRITEVAR 10 NOFACE
SPRITEVAR 11 ACTIVE
SPRITEVAR 11 BOB -20
SPRITEVAR 11 EMP 1
SPRITEVAR 11 FRAME 4
SPRITEVAR 11 NOFACE
LIGHT 0 10 30 255 50 50 20
SOUND STATIC S_DIE common/robot_scavenger_die
SOUND STATIC S_LOOP common/robot_scavenger_move
THINK AI_ZOMBIE 0 NONE 1.2
MOVETYPE WALK 0.6
OFFSET FX_OFFSET 0 6
OFFSET SIZE 22 0
ITEM pill_red 0 4
UNLOCK npc.ref.01
STAT AI_NONBLOCKING
STAT AI_RANGE 150
STAT DAMAGE_SPLASH 64
STAT FX_DIM 0
STAT FX_FULLANGLE_GROUND
STAT FX_FULLMODEL
STAT FX_GROUNDFIX 2
STAT FX_MOVE_LOOP
STAT S_HEALTH 5
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS 0 0 0
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB EXPLOSION 0 0 0
END
//=====================================================================
ENTITY scav_x_tux
SPRITE STATIC 0 NONE 8 -8 robots/scavenger
SPRITE STATIC 0 NONE 21 -4 robots/scavenger
SPRITE STATIC 0 NONE -8 -8 robots/scavenger
SPRITE STATIC 0 NONE -21 -4 robots/scavenger
SPRITE STATIC 0 NONE 16 -8 robots/scavenger
SPRITE STATIC 0 NONE 29 -4 robots/scavenger
SPRITE STATIC 0 NONE -16 -8 robots/scavenger
SPRITE STATIC 0 NONE -29 -4 robots/scavenger
SPRITE STATIC 0 NONE 0 7 robots/scavenger
SPRITE DYNAMIC 0 NONE 1 6 dynamic/tuxologist4
SPRITE STATIC 0 NONE 0 4 robots/scavenger
SPRITE STATIC 1 NONE 1 -8 robots/scavenger
SPRITEVAR 0 BIAS -34
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 NOFACE
SPRITEVAR 0 OFFS_X 6
SPRITEVAR 0 OFFS_Y 2
SPRITEVAR 1 BIAS -100
SPRITEVAR 1 BIAS_MOVE_X -1
SPRITEVAR 1 BIAS_MOVE_Y -4
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 NOFACE
SPRITEVAR 1 OFFS_X 4
SPRITEVAR 1 OFFS_Y -5
SPRITEVAR 2 BIAS -34
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 NOFACE
SPRITEVAR 2 OFFS_X 6
SPRITEVAR 2 OFFS_Y 2
SPRITEVAR 3 BIAS -100
SPRITEVAR 3 BIAS_MOVE_X -1
SPRITEVAR 3 BIAS_MOVE_Y 4
SPRITEVAR 3 FRAME 3
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 NOFACE
SPRITEVAR 3 OFFS_X 4
SPRITEVAR 3 OFFS_Y -5
SPRITEVAR 4 BIAS 34
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 NOFACE
SPRITEVAR 4 OFFS_X 6
SPRITEVAR 4 OFFS_Y 2
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_MOVE_X -1
SPRITEVAR 5 BIAS_MOVE_Y 4
SPRITEVAR 5 FRAME 3
SPRITEVAR 5 NOFACE
SPRITEVAR 5 OFFS_X 4
SPRITEVAR 5 OFFS_Y -5
SPRITEVAR 6 BIAS 34
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 INVERTFACE
SPRITEVAR 6 NOFACE
SPRITEVAR 6 OFFS_X 6
SPRITEVAR 6 OFFS_Y 2
SPRITEVAR 7 BIAS 100
SPRITEVAR 7 BIAS_MOVE_X -1
SPRITEVAR 7 BIAS_MOVE_Y -4
SPRITEVAR 7 FRAME 3
SPRITEVAR 7 INVERTFACE
SPRITEVAR 7 NOFACE
SPRITEVAR 7 OFFS_X 4
SPRITEVAR 7 OFFS_Y -5
SPRITEVAR 8 BOB -20
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 NOFACE
SPRITEVAR 9 BOB -20
SPRITEVAR 9 NOFACE
SPRITEVAR 10 BOB -20
SPRITEVAR 10 NOFACE
SPRITEVAR 11 ACTIVE
SPRITEVAR 11 BOB -20
SPRITEVAR 11 EMP 1
SPRITEVAR 11 FRAME 4
SPRITEVAR 11 NOFACE
LIGHT 0 10 30 255 255 255 10
SOUND STATIC S_DIE common/robot_scavenger_die
SOUND STATIC S_LOOP common/robot_scavenger_move
THINK AI_ZOMBIE 0 NONE 1.2
MOVETYPE WALK 0.6
OFFSET FX_OFFSET 0 6
OFFSET SIZE 22 0
ITEM _x_tux4 0 6
UNLOCK npc.ref.01
STAT AI_NONBLOCKING
STAT AI_RANGE 150
STAT DAMAGE_SPLASH 64
STAT FX_DIM 0
STAT FX_FULLANGLE_GROUND
STAT FX_FULLMODEL
STAT FX_GROUNDFIX 2
STAT FX_MOVE_LOOP
STAT NOLIST
STAT S_HEALTH 5
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS 0 0 0
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB EXPLOSION 0 0 0
END

//=====================================================================
// HAMSTERWHEEL
//=====================================================================
ENTITY x_hamsterw_fx1
LIGHT 44 -27 35 0 0 255 30
LIGHT 44 27 35 0 0 255 30
STAT FX_FULLANGLE_VEL
STAT FX_FULLMODEL
STAT FX_KEEP_EFFECTS
STAT FX_NOFACE
STAT NOLIST
END
//=====================================================================
ENTITY x_hamsterw_fx2
SPRITE STATIC 1 NONE 0 -50 weapons/plasma
SPRITE STATIC 1 NONE -44 -27 weapons/plasma
SPRITE STATIC 1 NONE -44 27 weapons/plasma
SPRITE STATIC 1 NONE 0 50 weapons/plasma
SPRITE STATIC 1 NONE 44 27 weapons/plasma
SPRITE STATIC 1 NONE 44 -27 weapons/plasma
LIGHT 0 -50 35 0 0 255 30
LIGHT 0 50 35 0 0 255 30
LIGHT -44 -27 35 0 0 255 30
LIGHT -44 27 35 0 0 255 30
SPRITEVAR 0 HARDLIGHT
SPRITEVAR 0 ROLL 150
SPRITEVAR 0 SCALE 150
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 ROLL 140
SPRITEVAR 1 SCALE 150
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 ROLL 160
SPRITEVAR 2 SCALE 150
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 ROLL 155
SPRITEVAR 3 SCALE 150
SPRITEVAR 4 HARDLIGHT
SPRITEVAR 4 ROLL 145
SPRITEVAR 4 SCALE 150
SPRITEVAR 5 HARDLIGHT
SPRITEVAR 5 ROLL 150
SPRITEVAR 5 SCALE 150
STAT FX_FULLANGLE_VEL
STAT FX_FULLMODEL
STAT FX_KEEP_EFFECTS
STAT FX_NOFACE
STAT NOLIST
END
//=====================================================================
ENTITY x_hamster_dmg
SPRITE STATIC 0 NONE 0 0 world/null
THINK AI_MISSILE 0 AI_BLOW 0
MOVETYPE NONE 0
STAT DAMAGE 5
STAT DAMAGE_SHOCK
STAT DAMAGE_SPLASH 60
STAT FX_NOENV_FX
STAT TEMPMISSILE 1
END
//=====================================================================
ENTITY x_hamster_gib
SPRITE DYNAMIC 0 NONE 0 0 robots/hamsterwheel
SPRITEVAR 0 AIM
SPRITEVAR 0 ANGLEOFFSET 90
SPRITEVAR 0 FRAME 2
SOUND STATIC S_PHYSICS world/hit_metal_6
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 6
OFFSET SIZE 12 0
STAT AI_LIST_ALIAS 3
STAT AI_BOUNCE_COUNT 1
STAT FX_FULLANGLE_VEL
STAT FX_FULLMODEL
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 0
STAT NOLIST
END
//=====================================================================
ENTITY x_hamsterwheel
DESCRIBE Electric_hamsterwheel
SPRITE DYNAMIC 1 NONE 0 0 robots/hamsterwheel
SPRITE DYNAMIC 1 NONE 0 0 robots/hamsterwheel
SPRITE STATIC 0 NONE 8 -13 robots/scavenger
SPRITE STATIC 0 NONE 21 -9 robots/scavenger
SPRITE STATIC 0 NONE -8 -13 robots/scavenger
SPRITE STATIC 0 NONE -21 -9 robots/scavenger
SPRITE STATIC 0 NONE 16 -13 robots/scavenger
SPRITE STATIC 0 NONE 29 -9 robots/scavenger
SPRITE STATIC 0 NONE -16 -13 robots/scavenger
SPRITE STATIC 0 NONE -29 -9 robots/scavenger
SPRITE STATIC 0 NONE 0 2 robots/scavenger
SPRITE STATIC 0 NONE 0 -1 items/pills
SPRITE STATIC 0 NONE 0 -1 robots/scavenger
SPRITE STATIC 1 NONE 1 -13 robots/scavenger
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 robots/hamsterwheel
SPRITE DYNAMIC 0 NONE 0 0 robots/hamsterwheel
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 robots/hamsterwheel
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 robots/hamsterwheel
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 robots/hamsterwheel
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 robots/hamsterwheel
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 robots/hamsterwheel
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 robots/hamsterwheel
//ELECTROCUTE
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 HARDLIGHT
SPRITEVAR 0 NOFACE
SPRITEVAR 0 ROLL 100
SPRITEVAR 0 SCALE 108
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 NOFACE
SPRITEVAR 1 ROLL 120
SPRITEVAR 1 SCALE 108
//ROBOT
SPRITEVAR 2 BIAS -34
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 NOFACE
SPRITEVAR 2 OFFS_X 6
SPRITEVAR 2 OFFS_Y 2
SPRITEVAR 2 SCISSORS 1
SPRITEVAR 3 BIAS -100
SPRITEVAR 3 BIAS_MOVE_X -1
SPRITEVAR 3 BIAS_MOVE_Y -4
SPRITEVAR 3 FRAME 3
SPRITEVAR 3 NOFACE
SPRITEVAR 3 OFFS_X 4
SPRITEVAR 3 OFFS_Y -5
SPRITEVAR 4 BIAS -34
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 NOFACE
SPRITEVAR 4 OFFS_X 6
SPRITEVAR 4 OFFS_Y 2
SPRITEVAR 5 BIAS -100
SPRITEVAR 5 BIAS_MOVE_X -1
SPRITEVAR 5 BIAS_MOVE_Y 4
SPRITEVAR 5 FRAME 3
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 NOFACE
SPRITEVAR 5 OFFS_X 4
SPRITEVAR 5 OFFS_Y -5
SPRITEVAR 6 BIAS 34
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 NOFACE
SPRITEVAR 6 OFFS_X 6
SPRITEVAR 6 OFFS_Y 2
SPRITEVAR 7 BIAS 100
SPRITEVAR 7 BIAS_MOVE_X -1
SPRITEVAR 7 BIAS_MOVE_Y 4
SPRITEVAR 7 FRAME 3
SPRITEVAR 7 NOFACE
SPRITEVAR 7 OFFS_X 4
SPRITEVAR 7 OFFS_Y -5
SPRITEVAR 8 BIAS 34
SPRITEVAR 8 FRAME 2
SPRITEVAR 8 INVERTFACE
SPRITEVAR 8 NOFACE
SPRITEVAR 8 OFFS_X 6
SPRITEVAR 8 OFFS_Y 2
SPRITEVAR 9 BIAS 100
SPRITEVAR 9 BIAS_MOVE_X -1
SPRITEVAR 9 BIAS_MOVE_Y -4
SPRITEVAR 9 FRAME 3
SPRITEVAR 9 INVERTFACE
SPRITEVAR 9 NOFACE
SPRITEVAR 9 OFFS_X 4
SPRITEVAR 9 OFFS_Y -5
SPRITEVAR 10 BOB -20
SPRITEVAR 10 FRAME 1
SPRITEVAR 10 NOFACE
SPRITEVAR 10 SCISSORS -1
SPRITEVAR 11 BOB -20
SPRITEVAR 11 NOFACE
SPRITEVAR 12 BOB -20
SPRITEVAR 12 NOFACE
SPRITEVAR 13 BOB -20
SPRITEVAR 13 FRAME 4
SPRITEVAR 13 NOFACE
SPRITEVAR 14 NOFACE
SPRITEVAR 15 FRAME 1
SPRITEVAR 15 NOFACE
SPRITEVAR 16 FRAME 2
SPRITEVAR 16 OFFS_X 1
SPRITEVAR 16 OFFS_Y -46
SPRITEVAR 16 NOFACE
SPRITEVAR 17 ANGLEOFFSET 60
SPRITEVAR 17 FRAME 2
SPRITEVAR 17 NOFACE
SPRITEVAR 17 OFFS_X 1
SPRITEVAR 17 OFFS_Y -46
SPRITEVAR 18 ANGLEOFFSET 120
SPRITEVAR 18 FRAME 2
SPRITEVAR 18 NOFACE
SPRITEVAR 18 OFFS_X 1
SPRITEVAR 18 OFFS_Y -46
SPRITEVAR 19 ANGLEOFFSET 180
SPRITEVAR 19 FRAME 2
SPRITEVAR 19 NOFACE
SPRITEVAR 19 OFFS_X 1
SPRITEVAR 19 OFFS_Y -46
SPRITEVAR 20 ANGLEOFFSET 240
SPRITEVAR 20 FRAME 2
SPRITEVAR 20 NOFACE
SPRITEVAR 20 OFFS_X 1
SPRITEVAR 20 OFFS_Y -46
SPRITEVAR 21 ANGLEOFFSET 300
SPRITEVAR 21 FRAME 2
SPRITEVAR 21 NOFACE
SPRITEVAR 21 OFFS_X 1
SPRITEVAR 21 OFFS_Y -46
SCISSORS -34 -34 68 68
LIGHT 0 0 80 50 150 255 1
LIGHT 0 5 30 255 255 255 10
SOUND STATIC S_DIE world/break_metal_1
SOUND STATIC S_PHYSICS world/hit_shield
SOUND DYNAMIC S_LOOP dynamic/robot_hamsterwheel
THINK AI_ZOMBIE 0 AI_FIRE 0.2
MOVETYPE WALK 2
GIB x_hamster_gib 6
ITEM scav_tagap 0 -5
MISSILE x_hamster_dmg
OBJECT 0 x_hamsterw_fx1 0 0 NONE 0 0 0
OBJECT 0 x_hamsterw_fx2 0 0 NONE 0 0 0
OFFSET SIZE 62 0
STAT AI_KEEPACTIVE
STAT AI_KEEPFIRING
STAT AI_PHYS_VEHICLE
STAT DAMAGE_SPLASH 130
STAT FRAG
STAT FX_DIM 0
STAT FX_IDLEDISTANCE 60
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 150
STAT FX_PLASMA
STAT MISSILE_OFFSETRADIUS 1
STAT S_HEALTH 50
STAT S_SCORE 500
STAT TAKEDAMAGE_EMP_FRAG
STAT TAKEDAMAGE_PLASMA
EFFECT GIB DEBRIS_METAL 0 0 100
EFFECT GIB EXPLOSION_PLASMA 0 0 0
END
//=====================================================================
ENTITY x_hamsterwheel_i
CLONE x_hamsterwheel
DESCRIBE Electric_hamsterwheel_(invis)
STAT INVISIBLE
STAT NOLIST
END

//=====================================================================
// DRILL ROBOT
//=====================================================================
ENTITY obj_steam_b
STAT FX_SMOKE_SHOOT -90
STAT NOLIST
END
//=====================================================================
ENTITY x_drill2
THINK AI_CONSTANT 0 NONE 1
MOVETYPE FLY 0
OFFSET SIZE 12 54
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_UNBREAKABLE
END
//=====================================================================
ENTITY x_drill3
THINK AI_MISSILE 0 AI_BLOW 0.1
STAT AI_RANGE 100
STAT DAMAGE 5
STAT IMPALE 10
STAT NOLIST
END
//=====================================================================
ENTITY x_drill1
SPRITE DYNAMIC 0 NONE 97 9 robots/drillbot
SPRITE DYNAMIC 0 ANIM_PANATTD 99 9 robots/drillbot
SPRITE DYNAMIC 0 ANIM_PANATTD 87 9 robots/drillbot
SPRITE DYNAMIC 0 ANIM_PANATTD 76 22 robots/drillbot
SPRITE DYNAMIC 0 ANIM_PANATTD 76 -3 robots/drillbot
SPRITE DYNAMIC 0 ANIM_PANATTD 76 18 robots/drillbot
SPRITE DYNAMIC 0 ANIM_PANATTD 76 2 robots/drillbot
SPRITE DYNAMIC 0 ANIM_PANATTD 76 10 robots/drillbot
SPRITE DYNAMIC 0 ANIM_PANATTD 64 24 robots/drillbot
SPRITE DYNAMIC 0 ANIM_PANATTD 64 -6 robots/drillbot
SPRITE DYNAMIC 0 ANIM_PANATTD 64 19 robots/drillbot
SPRITE DYNAMIC 0 ANIM_PANATTD 64 -1 robots/drillbot
SPRITE DYNAMIC 0 ANIM_PANATTD 64 9 robots/drillbot
SPRITE DYNAMIC 0 ANIM_PANATTD 53 27 robots/drillbot
SPRITE DYNAMIC 0 ANIM_PANATTD 53 -9 robots/drillbot
SPRITE DYNAMIC 0 ANIM_PANATTD 53 21 robots/drillbot
SPRITE DYNAMIC 0 ANIM_PANATTD 53 -3 robots/drillbot
SPRITE DYNAMIC 0 ANIM_PANATTD 53 9 robots/drillbot
SPRITEVAR 0 BIAS 3
SPRITEVAR 0 EMP 1
SPRITEVAR 0 FRAME 11
SPRITEVAR 0 OFFS_X 10
SPRITEVAR 1 FILL_H 40
SPRITEVAR 1 FRAME 9
SPRITEVAR 1 SCALE 40
SPRITEVAR 2 FILL_H 40
SPRITEVAR 2 FRAME 8
SPRITEVAR 2 SCALE 55
SPRITEVAR 3 FRAME 10
SPRITEVAR 3 SCALE 70
SPRITEVAR 4 FILL_H 6
SPRITEVAR 4 FRAME 10
SPRITEVAR 4 SCALE 70
SPRITEVAR 5 FRAME 9
SPRITEVAR 5 SCALE 70
SPRITEVAR 6 FRAME 9
SPRITEVAR 6 SCALE 70
SPRITEVAR 7 FRAME 8
SPRITEVAR 7 SCALE 70
SPRITEVAR 8 FRAME 10
SPRITEVAR 8 SCALE 85
SPRITEVAR 9 FRAME 10
SPRITEVAR 9 SCALE 85
SPRITEVAR 10 FRAME 9
SPRITEVAR 10 SCALE 85
SPRITEVAR 11 FRAME 9
SPRITEVAR 11 SCALE 85
SPRITEVAR 12 FRAME 8
SPRITEVAR 12 SCALE 85
SPRITEVAR 13 FRAME 10
SPRITEVAR 14 FRAME 10
SPRITEVAR 15 FRAME 9
SPRITEVAR 16 FRAME 9
SPRITEVAR 17 FRAME 8
THINK AI_CONSTANT 0 NONE 1
STAT FX_FULLANGLE_AIMFACE
STAT FX_FULLANGLE_GROUND
STAT FX_FULLMODEL
STAT FX_GROUNDFIX 6
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY x_drillbot_base
SPRITE DYNAMIC 0 ANIM_ROLLVEL -19 -20 robots/drillbot
SPRITE DYNAMIC 0 ANIM_ROLLVEL 10 -20 robots/drillbot
SPRITE DYNAMIC 0 NONE -4 -27 robots/drillbot
SPRITE DYNAMIC 0 ANIM_PANBACK -5 -28 robots/drillbot
SPRITE DYNAMIC 0 ANIM_ROLLVEL -19 -20 robots/drillbot
SPRITE DYNAMIC 0 ANIM_ROLLVEL 10 -20 robots/drillbot
SPRITE DYNAMIC 0 NONE 82 9 robots/drillbot
SPRITE DYNAMIC 0 NONE 8 11 robots/drillbot
SPRITE DYNAMIC 0 ANIM_ROLLATTPAN 17 4 robots/drillbot
SPRITE DYNAMIC 0 NONE 34 7 robots/drillbot
SPRITEVAR 0 FRAME 4
SPRITEVAR 1 FRAME 4
SPRITEVAR 2 FRAME 6
SPRITEVAR 3 FILL_W 31
SPRITEVAR 3 FRAME 5
SPRITEVAR 3 PAN_VEL 2
SPRITEVAR 4 FRAME 3
SPRITEVAR 5 ANGLEOFFSET 30
SPRITEVAR 5 FRAME 3
SPRITEVAR 6 FRAME 7
SPRITEVAR 8 ANGLEFACTOR -100
SPRITEVAR 8 FRAME 1
SPRITEVAR 9 FRAME 2
SOUND STATIC S_DIE world/break_metal_1
SOUND STATIC S_PHYSICS common/impact_large
THINK AI_ZOMBIE 0 AI_FIRE 0.1
MOVETYPE WALK 1
MISSILE x_drill3
OFFSET SIZE 35 0
OFFSET WEAPON_MISSILE 0 10
STAT NOLIST
STAT AI_KEEPFIRING
STAT AI_SIZE_IMPACT 1
STAT DAMAGE_SPLASH 130
STAT FRAG
STAT FX_FULLANGLE_AIMFACE
STAT FX_FULLANGLE_GROUND
STAT FX_FULLMODEL
STAT FX_GROUNDFIX 6
STAT FX_IDLEDISTANCE 60
STAT FX_PANSPEED 300
STAT FX_WADDLE_CONSTANT 1000
STAT S_SCORE 800
STAT S_HEALTH 30
STAT TAKEDAMAGE_ELECTRIC
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB DEBRIS_METAL 82 9 100
EFFECT GIB EXPLOSION 0 0 0
GROUP x_drill2 MEMBER 39 -24 0
END
//=====================================================================
ENTITY x_drillbot
CLONE x_drillbot_base
DESCRIBE Drillbot_(basic)
SOUND DYNAMIC S_LOOP dynamic/robot_driller_move
OBJECT 0 x_drill1 0 0 NONE 0 0 0
OBJECT 1 obj_steam_b -28 -8 NONE 0 0 -140
STAT FX_SMOKE_FLOOR 110
END
//=====================================================================
ENTITY x_drill1b
CLONE x_drill1
STAT AI_HIDE_ANIM 300
STAT FX_FULLANGLE_HIDE 90
STAT NOLIST
END
//=====================================================================
ENTITY x_drillbot_vb
CLONE x_drillbot_base
TRANSFORM x_drillbot 400
OBJECT 0 x_drill1b 0 0 NONE 0 0 0
OBJECT 1 obj_steam_b -28 -8 NONE 0 0 -140
STAT AI_HIDE_ANIM 300
STAT FX_FULLANGLE_HIDE 90
STAT NOLIST
END
//=====================================================================
ENTITY x_drillbot_v
CLONE x_drillbot_base
DESCRIBE Drillbot_(from_ground)
SOUND DYNAMIC S_WAKE dynamic/robot_driller_drill
THINK AI_AIM 0 AI_FIRE 0.1
MOVETYPE FLY 2.3
OBJECT 0 x_drill1 0 0 NONE 0 0 0
TRANSFORM x_drillbot_vb 1000
OFFSET SIZE 35 90
STAT AI_KEEPANGLE 90
STAT AI_SIZE_MOVE 2
STAT FX_SCISSORS
STAT INVISIBLE
STAT TAKEDAMAGE_NONE
EFFECT TOGGLE DEBRIS_CONCRETE 0 120 100
END
//=====================================================================
ENTITY x_drillbot_hb
CLONE x_drillbot_base
TRANSFORM x_drillbot 400
OBJECT 0 x_drill1 0 0 NONE 0 0 0
OBJECT 1 obj_steam_b -28 -8 NONE 0 0 -140
STAT NOLIST
END
//=====================================================================
ENTITY x_drillbot_h
CLONE x_drillbot_base
DESCRIBE Drillbot_(from_wall)
SOUND DYNAMIC S_WAKE dynamic/robot_driller_drill
THINK AI_ZOMBIE 0 AI_FIRE 0.1
MOVETYPE FLY 1.4
OBJECT 0 x_drill1 0 0 NONE 0 0 0
TRANSFORM x_drillbot_hb 1000
STAT AI_NUMB 800
STAT AI_SIZE_MOVE 2
STAT FX_SCISSORS
STAT INVISIBLE
STAT TAKEDAMAGE_NONE
EFFECT TOGGLE DEBRIS_CONCRETE 120 0 100
END

//=====================================================================
// FISHBOT
//=====================================================================
ENTITY botfish_lite
SPRITE DYNAMIC 0 NONE 25 30 robots/botfish
SPRITE DYNAMIC 1 NONE 47 33 robots/botfish
SPRITEVAR 0 FRAME 3
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 EMP 1
SPRITEVAR 1 FRAME 4
LIGHT 47 33 25 255 255 255 33
LIGHT 47 33 150 255 255 255 25
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY botfish_fin
SPRITE DYNAMIC 0 NONE 15 0 robots/botfish
SPRITEVAR 0 BIAS 10
SPRITEVAR 0 BIAS_CONSTANT 50
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 OFFS_X -12
OFFSET FX_OFFSET 0 0
STAT FX_NOENV_FX
STAT FX_SMOKE_SPEED 150
STAT FX_WATER_BUBBLES
STAT NOLIST
END
//=====================================================================
ENTITY x_botfish
DESCRIBE BotFish
//TEETH
SPRITE DYNAMIC 0 NONE 13 14 robots/botfish
SPRITE DYNAMIC 0 NONE -1 0 robots/botfish
SPRITE DYNAMIC 0 NONE -5 0 robots/botfish
//FINS
SPRITE DYNAMIC 0 NONE 1 0 robots/botfish
SPRITE DYNAMIC 0 NONE 1 1 robots/botfish
SPRITE DYNAMIC 0 NONE -1 0 robots/botfish
//TEETH
SPRITEVAR 0 FRAME 5
SPRITEVAR 1 ANGLEOFFSET -30
SPRITEVAR 1 BIAS 50
SPRITEVAR 1 FRAME 6
SPRITEVAR 1 OFFS_X 17
SPRITEVAR 1 OFFS_Y -2
//FINS
SPRITEVAR 3 BIAS -15
SPRITEVAR 3 FRAME 8
SPRITEVAR 3 OFFS_X -14
SPRITEVAR 3 OFFS_Y 11
SPRITEVAR 4 BIAS 15
SPRITEVAR 4 FRAME 7
SPRITEVAR 4 OFFS_X -14
SPRITEVAR 4 OFFS_Y -11
SPRITEVAR 5 FRAME 1
SOUND STATIC S_DIE world/explosion
SOUND DYNAMIC S_LOOP dynamic/robot_botfish
THINK AI_ZOMBIE 1 AI_MELEE 0.4
MOVETYPE FLY 2.5
OBJECT 0 botfish_lite -20 14 NONE 0 0 0
OBJECT 0 botfish_fin -46 2 NONE 0 0 -180
OFFSET SIZE 32 0
STAT AI_RANGE 100
STAT DAMAGE 10
STAT DAMAGE_SPLASH 100
STAT FRAG
STAT FX_FULLANGLE_TILT -8
STAT FX_FULLMODEL
STAT FX_IDLEDISTANCE 60
STAT FX_WADDLE_CONSTANT 25
STAT S_HEALTH 30
STAT S_SCORE 300
STAT TAKEDAMAGE_ELECTRIC
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB EXPLOSION 0 0 0
EFFECT GIB DEBRIS_GLASS 27 47 60
EFFECT GIB FLASH 27 47 100
END

//=====================================================================
// CRAWLER TANK
//=====================================================================
ENTITY crawler_leg1a
SPRITE DYNAMIC 0 NONE 0 21 robots/crawler
SPRITEVAR 0 BIAS 20
SPRITEVAR 0 BIAS_NEG -1
SPRITEVAR 0 BIAS_MOVE_X 1
SPRITEVAR 0 BIAS_MOVE_Y 6
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_Y -17
SPRITEVAR 0 USEGROUND
OFFSET SIZE 16 0
STAT FX_GROUNDFIX 4
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY crawler_leg1b
SPRITE DYNAMIC 0 NONE 0 11 robots/crawler
SPRITEVAR 0 BIAS -25
SPRITEVAR 0 FRAME 6
SPRITEVAR 0 USEGROUND
OFFSET SIZE 16 0
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY crawler_leg2a
CLONE crawler_leg1a
SPRITEVAR 0 BIAS -20
SPRITEVAR 0 BIAS_MOVE_X -1
SPRITEVAR 0 BIAS_MOVE_Y -6
STAT NOLIST
END
//=====================================================================
ENTITY crawler_leg2b
CLONE crawler_leg1b
SPRITEVAR 0 BIAS 25
SPRITEVAR 0 USEGROUND
STAT NOLIST
END
//=====================================================================
ENTITY crawler_leg1c
CLONE crawler_leg1a
SPRITEVAR 0 BIAS 35
SPRITEVAR 0 BIAS_NEG -1
SPRITEVAR 0 BIAS_MOVE_X 1
SPRITEVAR 0 BIAS_MOVE_Y 6
SPRITEVAR 0 OFFS_Y -17
SPRITEVAR 0 USEGROUND
STAT NOLIST
END
//=====================================================================
ENTITY crawler_leg2c
CLONE crawler_leg1a
SPRITEVAR 0 BIAS -35
SPRITEVAR 0 BIAS_NEG -1
SPRITEVAR 0 BIAS_MOVE_X -1
SPRITEVAR 0 BIAS_MOVE_Y -6
SPRITEVAR 0 OFFS_Y -17
STAT NOLIST
END
//=====================================================================
ENTITY crawler_bg
SPRITE DYNAMIC 0 NONE 0 0 robots/crawler
SPRITEVAR 0 FRAME 2
THINK AI_CONSTANT 0 NONE 1
STAT FX_FULLANGLE_BIAS 3
STAT FX_FULLANGLE_GROUND
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY crawler_wheel
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 robots/crawler
SPRITEVAR 0 FRAME 3
OFFSET SIZE 15 0
STAT FX_GROUNDFIX 2
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY crawler_c
SPRITE DYNAMIC 0 NONE 2 40 turrets/gun_rocket
SPRITE DYNAMIC 0 NONE 4 4 robots/crawler
SPRITEVAR 0 ANGLEOFFSET 90
SPRITEVAR 0 KICK_Y 3
SOUND STATIC S_DIE world/break_metal_1
SOUND STATIC S_DYING world/explosion
SOUND STATIC S_PHYSICS common/impact_large
MOVETYPE WALK 0
ITEM am_rock 0 0
OBJECT 0 crawler_leg2c 33 -4 DROP 26 12 0
OBJECT 0 crawler_leg1c 16 -4 DROP 26 12 0
OBJECT 0 crawler_leg2c 0 -4 DROP 26 12 0
OBJECT 0 crawler_bg -29 -6 NONE 0 0 0
OBJECT 0 crawler_wheel -29 -24 DROP 8 9 0
OBJECT 1 crawler_leg1b 25 -22 DROP 8 8 0
OBJECT 1 crawler_leg2b 9 -22 DROP 8 8 0
OBJECT 1 crawler_leg1b -7 -22 DROP 8 8 0
OBJECT 1 crawler_leg1a 25 -22 DROP 18 12 0
OBJECT 1 crawler_leg2a 9 -22 DROP 18 12 0
OBJECT 1 crawler_leg1a -7 -22 DROP 18 12 0
OFFSET SIZE 39 0
STAT AI_DEATH_DELAY 500
STAT AI_TEMP_ON_ACTIVE
STAT FX_FULLANGLE_BIAS 3
STAT FX_FULLANGLE_GROUND
STAT FX_FULLMODEL
STAT FX_SPARKS
STAT DAMAGE_SPLASH 150
STAT NOLIST
STAT TEMPMISSILE 500
EFFECT DYING DEBRIS_METAL 0 0 0
EFFECT DYING EXPLOSION 0 0 0
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB EXPLOSION 0 0 0
END
//=====================================================================
ENTITY x_crawler
DESCRIBE Crawling_mini-tank
SPRITE DYNAMIC 0 NONE 2 40 turrets/gun_rocket
SPRITE DYNAMIC 0 NONE 53 -6 robots/crawler
SPRITE DYNAMIC 0 NONE 4 4 robots/crawler
SPRITE DYNAMIC 1 NONE 49 -6 robots/crawler
SPRITEVAR 0 ANGLEOFFSET 90
SPRITEVAR 0 KICK_Y 3
SPRITEVAR 1 FRAME 4
SPRITEVAR 3 ACTIVE
SPRITEVAR 3 EMP 2
SPRITEVAR 3 FRAME 5
SPRITEVAR 3 OFFS_X 6
LIGHT 49 -6 25 255 60 0 30
SOUND STATIC S_DIE common/robot_scavenger_die
SOUND STATIC S_PHYSICS common/impact_large
SOUND DYNAMIC S_LOOP dynamic/robot_crawler_move
THINK AI_FOLLOW 0 AI_FIRE 0.9
MOVETYPE WALK 0.8
OBJECT 0 crawler_leg2c 33 -4 DROP 26 12 0
OBJECT 0 crawler_leg1c 16 -4 DROP 26 12 0
OBJECT 0 crawler_leg2c 0 -4 DROP 26 12 0
OBJECT 0 crawler_bg -29 -6 NONE 0 0 0
OBJECT 0 crawler_wheel -29 -24 DROP 8 9 0
OBJECT 1 crawler_leg1b 25 -22 DROP 8 8 0
OBJECT 1 crawler_leg2b 9 -22 DROP 8 8 0
OBJECT 1 crawler_leg1b -7 -22 DROP 8 8 0
OBJECT 1 crawler_leg1a 25 -22 DROP 18 12 0
OBJECT 1 crawler_leg2a 9 -22 DROP 18 12 0
OBJECT 1 crawler_leg1a -7 -22 DROP 18 12 0
TRANSFORM crawler_c -1
UNLOCK nme.ref.07
OFFSET SIZE 39 0
WEAKPOINT 49 -6 12
STAT AI_BURST 2
STAT AI_BURST_TIME 2000
STAT AI_DISTANCE_MIN 180
STAT AI_DISTANCE_MAX 250
STAT AI_KEEPANGLE 85
STAT AI_SIZE_IMPACT 1
STAT AI_SIZE_MOVE 1
STAT DAMAGE_SPLASH 40
STAT FRAG
STAT FX_FULLANGLE_BIAS 3
STAT FX_FULLANGLE_GROUND
STAT FX_FULLMODEL
STAT FX_IDLEDISTANCE 70
STAT FX_KEEP_EFFECTS
STAT FX_LIGHT_FADE 1
STAT FX_MOVE_LOOP
STAT S_HEALTH 45
STAT S_SCORE 1500
STAT S_WEAPON 39
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_UNBREAKABLE
EFFECT GIB DEBRIS_GLASS 49 -6 20
EFFECT GIB EXPLOSION 49 -6 40
END

TAGAP_END