//TAGAP_START
//=====================================================================
// ACID TRIP HALLUCINATIONS
//=====================================================================
//=====================================================================
// PASSIVE HALLUCINATIONS
//=====================================================================
ENTITY pingu
SPRITE STATIC 1 NONE 0 -6 world/pingu
SPRITE STATIC 1 NONE -7 33 world/pingu
SPRITE STATIC 1 NONE 0 -10 world/pingu
SPRITE STATIC 1 NONE -35 34 world/pingu
SPRITE STATIC 1 NONE -3 -6 world/pingu
SPRITEVAR 0 ANIMATE_BIAS 3
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -12
SPRITEVAR 1 BIAS_MOVE_X -6
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_X 32
SPRITEVAR 2 BIAS 10
SPRITEVAR 2 OFFS_Y 42
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 BIAS_MOVE_X -6
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_X 32
SPRITEVAR 4 ANIMATE_BIAS 3
SPRITEVAR 4 BIAS 100
SPRITEVAR 4 BIAS_NEG 33
SPRITEVAR 4 BIAS_OFFS_X 2
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 OFFS_X -2
SPRITEVAR 4 OFFS_Y -7
SPRITEVAR 4 USEGROUND
LIGHT 0 0 70 85 255 0 0
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE WALK 0.8
UNLOCK npc.ref.02
OFFSET SIZE 18 58
STAT AI_ACID
STAT FX_PLASMA_ANGLE -90
STAT FX_PLASMA_LENGTH 128
STAT FX_PLASMA_TRAIL 1
STAT DAMAGE_SPLASH 100
STAT NOLIST
EFFECT GIB FLASH 0 0 0
END
//=====================================================================
ENTITY pingu2
SPRITE STATIC 1 NONE 0 -5 world/pingu
SPRITE STATIC 1 NONE 0 45 world/pingu
SPRITE STATIC 1 NONE -8 -8 world/pingu
SPRITE STATIC 1 NONE -29 48 world/pingu
SPRITE STATIC 1 NONE -3 -6 world/pingu
SPRITEVAR 0 ANGLEOFFSET 10
SPRITEVAR 0 ANIMATE_BIAS 3
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 ANGLEOFFSET -50
SPRITEVAR 1 BIAS -12
SPRITEVAR 1 BIAS_MOVE_X -4
SPRITEVAR 1 BIAS_MOVE_Y 2
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_X 32
SPRITEVAR 2 BIAS 10
SPRITEVAR 2 OFFS_X 8
SPRITEVAR 2 OFFS_Y 37
SPRITEVAR 2 FRAME 5
SPRITEVAR 3 ANGLEOFFSET -50
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 BIAS_MOVE_X -4
SPRITEVAR 3 BIAS_MOVE_Y 2
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_X 32
SPRITEVAR 4 ANGLEOFFSET 10
SPRITEVAR 4 ANIMATE_BIAS 3
SPRITEVAR 4 BIAS 100
SPRITEVAR 4 BIAS_NEG 33
SPRITEVAR 4 BIAS_OFFS_X 2
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 OFFS_X -2
SPRITEVAR 4 OFFS_Y -7
SPRITEVAR 4 USEGROUND
LIGHT 0 0 70 85 255 0 0
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE WALK 0.8
UNLOCK npc.ref.02
OFFSET SIZE 18 58
STAT AI_ACID
STAT FX_FULLANGLE_OFFSET -10
STAT FX_FULLMODEL
STAT FX_PLASMA_ANGLE -90
STAT FX_PLASMA_LENGTH 128
STAT FX_PLASMA_TRAIL 1
STAT DAMAGE_SPLASH 100
STAT NOLIST
EFFECT GIB FLASH 0 0 0
END
//=====================================================================
ENTITY pingu3
SPRITE STATIC 1 NONE 3 -7 world/pingu
SPRITE STATIC 1 NONE -5 22 world/pingu
SPRITE STATIC 1 NONE 3 -10 world/pingu
SPRITE STATIC 1 NONE -34 22 world/pingu
SPRITE STATIC 1 NONE 0 -6 world/pingu
SPRITEVAR 0 ANGLEOFFSET -10
SPRITEVAR 0 ANIMATE_BIAS 3
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -12
SPRITEVAR 1 BIAS_MOVE_X -6
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_X 32
SPRITEVAR 2 BIAS 10
SPRITEVAR 2 OFFS_Y 39
SPRITEVAR 2 FRAME 4
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 BIAS_MOVE_X -6
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_X 32
SPRITEVAR 4 ANGLEOFFSET -10
SPRITEVAR 4 ANIMATE_BIAS 3
SPRITEVAR 4 BIAS 100
SPRITEVAR 4 BIAS_NEG 33
SPRITEVAR 4 BIAS_OFFS_X 2
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 OFFS_X -2
SPRITEVAR 4 OFFS_Y -7
SPRITEVAR 4 USEGROUND
LIGHT 0 0 70 85 255 0 0
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE WALK 0.8
UNLOCK npc.ref.02
OFFSET SIZE 18 58
STAT AI_ACID
STAT FX_FULLANGLE_OFFSET 10
STAT FX_FULLMODEL
STAT FX_PLASMA_ANGLE -90
STAT FX_PLASMA_LENGTH 128
STAT FX_PLASMA_TRAIL 1
STAT DAMAGE_SPLASH 100
STAT NOLIST
EFFECT GIB FLASH 0 0 0
END
//=====================================================================
// AGRESSIVE HALLUCINATIONS
//=====================================================================
//=====================================================================
// ZOMBIE PINGUS
//=====================================================================
ENTITY pingu1_c
SPRITE STATIC 1 NONE 0 -6 world/pingu
SPRITE STATIC 1 NONE -7 33 world/pingu
SPRITE STATIC 1 NONE 0 -10 world/pingu
SPRITE STATIC 1 NONE -35 34 world/pingu
SPRITE STATIC 1 NONE -3 -6 world/pingu
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 FADE_TOGGLE 250
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -12
SPRITEVAR 1 BIAS_MOVE_X -6
SPRITEVAR 1 FADE_TOGGLE 250
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_X 32
SPRITEVAR 2 BIAS 10
SPRITEVAR 2 FADE_TOGGLE 250
SPRITEVAR 2 OFFS_Y 42
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 BIAS_MOVE_X -6
SPRITEVAR 3 FADE_TOGGLE 250
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_X 32
SPRITEVAR 4 BIAS 100
SPRITEVAR 4 BIAS_NEG 33
SPRITEVAR 4 BIAS_OFFS_X 3
SPRITEVAR 4 FADE_TOGGLE 250
SPRITEVAR 4 FRAME 3
SPRITEVAR 4 OFFS_X -2
SPRITEVAR 4 OFFS_Y -7
SPRITEVAR 4 USEGROUND
LIGHT 0 30 100 85 255 0 45
SOUND DYNAMIC S_WAKE dynamic/trip_pingu_die
THINK NONE 0 NONE 1
MOVETYPE WALK 3
OFFSET SIZE 18 58
STAT AI_FIRE_ON_ACTIVE
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT FX_FADE
STAT FX_GLITTER
STAT NOLIST
STAT TEMPMISSILE 250
END
//=====================================================================
ENTITY pingux_1
SPRITE STATIC 1 NONE 0 -6 world/pingu
SPRITE STATIC 1 NONE -7 33 world/pingu
SPRITE STATIC 1 NONE 0 -10 world/pingu
SPRITE STATIC 1 NONE -35 34 world/pingu
SPRITE STATIC 1 NONE -3 -6 world/pingu
SPRITEVAR 0 ANIMATE_BIAS 3
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -12
SPRITEVAR 1 BIAS_MOVE_X -6
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_X 32
SPRITEVAR 2 BIAS 10
SPRITEVAR 2 OFFS_Y 42
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 BIAS_MOVE_X -6
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_X 32
SPRITEVAR 4 ANIMATE_BIAS 3
SPRITEVAR 4 BIAS 100
SPRITEVAR 4 BIAS_NEG 33
SPRITEVAR 4 BIAS_OFFS_X 2
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 OFFS_X -2
SPRITEVAR 4 OFFS_Y -7
SPRITEVAR 4 USEGROUND
LIGHT 0 0 70 85 255 0 0
SOUND STATIC S_DIE world/gore_4
SOUND DYNAMIC S_PHYSICS dynamic/trip_pingu_impact
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.8
OFFSET SIZE 18 58
CORPSE pingu1_c 0
UNLOCK npc.ref.02
STAT AI_DEATHJUMP_NULL
STAT AI_PROGRESS 2
STAT AI_RANDOMIZE_SPEED 45
STAT DAMAGE 5
STAT FRAG
STAT FX_PLASMA_ANGLE -90
STAT FX_PLASMA_LENGTH 128
STAT FX_PLASMA_TRAIL 1
STAT NOLIST
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_PLASMA
STAT TEMPMISSILE 10000
EFFECT GIB FLASH 0 32 100
EFFECT GIB LIQUID_SLIME 0 32 100
END
//=====================================================================
ENTITY pingu2_c
SPRITE STATIC 1 NONE 0 -5 world/pingu
SPRITE STATIC 1 NONE 0 45 world/pingu
SPRITE STATIC 1 NONE -8 -8 world/pingu
SPRITE STATIC 1 NONE -29 48 world/pingu
SPRITE STATIC 1 NONE -3 -6 world/pingu
SPRITEVAR 0 ANGLEOFFSET 10
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 FADE_TOGGLE 250
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 ANGLEOFFSET -50
SPRITEVAR 1 BIAS -12
SPRITEVAR 1 BIAS_MOVE_X -4
SPRITEVAR 1 BIAS_MOVE_Y 2
SPRITEVAR 1 FADE_TOGGLE 250
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_X 32
SPRITEVAR 2 BIAS 10
SPRITEVAR 2 FADE_TOGGLE 250
SPRITEVAR 2 OFFS_X 8
SPRITEVAR 2 OFFS_Y 37
SPRITEVAR 2 FRAME 5
SPRITEVAR 3 ANGLEOFFSET -50
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 BIAS_MOVE_X -4
SPRITEVAR 3 BIAS_MOVE_Y 2
SPRITEVAR 3 FADE_TOGGLE 250
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_X 32
SPRITEVAR 4 ANGLEOFFSET 10
SPRITEVAR 4 BIAS 100
SPRITEVAR 4 BIAS_NEG 33
SPRITEVAR 4 BIAS_OFFS_X 2
SPRITEVAR 4 FADE_TOGGLE 250
SPRITEVAR 4 FRAME 3
SPRITEVAR 4 OFFS_X -2
SPRITEVAR 4 OFFS_Y -7
SPRITEVAR 4 USEGROUND
LIGHT 0 30 100 85 255 0 45
SOUND DYNAMIC S_WAKE dynamic/trip_pingu_die
THINK NONE 0 NONE 1
MOVETYPE WALK 3
OFFSET SIZE 18 58
STAT AI_FIRE_ON_ACTIVE
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT FX_FADE
STAT FX_FULLANGLE_OFFSET -10
STAT FX_FULLMODEL
STAT FX_GLITTER
STAT NOLIST
STAT TEMPMISSILE 250
END
//=====================================================================
ENTITY pingux_2
SPRITE STATIC 1 NONE 0 -5 world/pingu
SPRITE STATIC 1 NONE 0 45 world/pingu
SPRITE STATIC 1 NONE -8 -8 world/pingu
SPRITE STATIC 1 NONE -29 48 world/pingu
SPRITE STATIC 1 NONE -3 -6 world/pingu
SPRITEVAR 0 ANGLEOFFSET 10
SPRITEVAR 0 ANIMATE_BIAS 3
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 ANGLEOFFSET -50
SPRITEVAR 1 BIAS -12
SPRITEVAR 1 BIAS_MOVE_X -4
SPRITEVAR 1 BIAS_MOVE_Y 2
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_X 32
SPRITEVAR 2 BIAS 10
SPRITEVAR 2 OFFS_X 8
SPRITEVAR 2 OFFS_Y 37
SPRITEVAR 2 FRAME 5
SPRITEVAR 3 ANGLEOFFSET -50
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 BIAS_MOVE_X -4
SPRITEVAR 3 BIAS_MOVE_Y 2
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_X 32
SPRITEVAR 4 ANGLEOFFSET 10
SPRITEVAR 4 ANIMATE_BIAS 3
SPRITEVAR 4 BIAS 100
SPRITEVAR 4 BIAS_NEG 33
SPRITEVAR 4 BIAS_OFFS_X 2
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 OFFS_X -2
SPRITEVAR 4 OFFS_Y -7
SPRITEVAR 4 USEGROUND
LIGHT 0 0 70 85 255 0 0
SOUND STATIC S_DIE world/gore_4
SOUND DYNAMIC S_PHYSICS dynamic/trip_pingu_impact
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.6
OFFSET SIZE 18 58
CORPSE pingu2_c 0
UNLOCK npc.ref.02
STAT AI_DEATHJUMP_NULL
STAT AI_PROGRESS 2
STAT AI_RANDOMIZE_SPEED 25
STAT DAMAGE 5
STAT FRAG
STAT FX_FULLANGLE_OFFSET -10
STAT FX_FULLMODEL
STAT FX_PLASMA_ANGLE -90
STAT FX_PLASMA_LENGTH 128
STAT FX_PLASMA_TRAIL 1
STAT NOLIST
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_PLASMA
STAT TEMPMISSILE 10000
EFFECT GIB FLASH 0 32 100
EFFECT GIB LIQUID_SLIME 0 32 100
END
//=====================================================================
ENTITY pingu3_c
SPRITE STATIC 1 NONE 3 -7 world/pingu
SPRITE STATIC 1 NONE -5 22 world/pingu
SPRITE STATIC 1 NONE 3 -10 world/pingu
SPRITE STATIC 1 NONE -34 22 world/pingu
SPRITE STATIC 1 NONE 0 -6 world/pingu
SPRITEVAR 0 ANGLEOFFSET -10
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 FADE_TOGGLE 250
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -12
SPRITEVAR 1 BIAS_MOVE_X -6
SPRITEVAR 1 FADE_TOGGLE 250
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_X 32
SPRITEVAR 2 BIAS 10
SPRITEVAR 2 FADE_TOGGLE 250
SPRITEVAR 2 OFFS_Y 39
SPRITEVAR 2 FRAME 4
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 BIAS_MOVE_X -6
SPRITEVAR 3 FADE_TOGGLE 250
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_X 32
SPRITEVAR 4 ANGLEOFFSET -10
SPRITEVAR 4 BIAS 100
SPRITEVAR 4 BIAS_NEG 33
SPRITEVAR 4 BIAS_OFFS_X 2
SPRITEVAR 4 FADE_TOGGLE 250
SPRITEVAR 4 FRAME 3
SPRITEVAR 4 OFFS_X -2
SPRITEVAR 4 OFFS_Y -7
SPRITEVAR 4 USEGROUND
LIGHT 0 30 100 85 255 0 45
SOUND DYNAMIC S_WAKE dynamic/trip_pingu_die
THINK NONE 0 NONE 1
MOVETYPE WALK 3
OFFSET SIZE 18 58
STAT AI_FIRE_ON_ACTIVE
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT FX_FADE
STAT FX_FULLANGLE_OFFSET 10
STAT FX_FULLMODEL
STAT FX_GLITTER
STAT NOLIST
STAT TEMPMISSILE 250
END
//=====================================================================
ENTITY pingux_3
SPRITE STATIC 1 NONE 3 -7 world/pingu
SPRITE STATIC 1 NONE -5 22 world/pingu
SPRITE STATIC 1 NONE 3 -10 world/pingu
SPRITE STATIC 1 NONE -34 22 world/pingu
SPRITE STATIC 1 NONE 0 -6 world/pingu
SPRITEVAR 0 ANGLEOFFSET -10
SPRITEVAR 0 ANIMATE_BIAS 3
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -12
SPRITEVAR 1 BIAS_MOVE_X -6
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_X 32
SPRITEVAR 2 BIAS 10
SPRITEVAR 2 OFFS_Y 39
SPRITEVAR 2 FRAME 4
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 BIAS_MOVE_X -6
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_X 32
SPRITEVAR 4 ANGLEOFFSET -10
SPRITEVAR 4 ANIMATE_BIAS 3
SPRITEVAR 4 BIAS 100
SPRITEVAR 4 BIAS_NEG 33
SPRITEVAR 4 BIAS_OFFS_X 2
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 OFFS_X -2
SPRITEVAR 4 OFFS_Y -7
SPRITEVAR 4 USEGROUND
LIGHT 0 0 70 85 255 0 0
SOUND STATIC S_DIE world/gore_4
SOUND DYNAMIC S_PHYSICS dynamic/trip_pingu_impact
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.9
CORPSE pingu3_c 0
UNLOCK npc.ref.02
OFFSET SIZE 18 58
STAT AI_DEATHJUMP_NULL
STAT AI_PROGRESS 2
STAT AI_RANDOMIZE_SPEED 50
STAT DAMAGE 5
STAT FRAG
STAT FX_FULLANGLE_OFFSET 10
STAT FX_FULLMODEL
STAT FX_PLASMA_ANGLE -90
STAT FX_PLASMA_LENGTH 128
STAT FX_PLASMA_TRAIL 1
STAT NOLIST
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_PLASMA
STAT TEMPMISSILE 10000
EFFECT GIB FLASH 0 32 100
EFFECT GIB LIQUID_SLIME 0 32 100
END
//=====================================================================
// ZOMBIE PINGU /w GUITAR
//=====================================================================
ENTITY acidnote
SPRITE DYNAMIC 1 NONE 0 0 dynamic/trip_notes
SPRITEVAR 0 BIAS 5
SPRITEVAR 0 BIAS_MOVE_X 6
SPRITEVAR 0 FADE_TOGGLE -250
SPRITEVAR 0 FRAME_RANDOM 2
SPRITEVAR 0 HARDLIGHT
SPRITEVAR 0 SCALE 50
STAT FX_RANDOM_FRAME 2
THINK AI_MISSILE 1.5 NONE 1
STAT AI_IGNORE_VELOCITY
STAT AI_PHYS_IGNORE
STAT AI_SPREAD 2
STAT FX_DISABLE
STAT FX_EXPAND
STAT FX_FADE
STAT FX_NOENV_FX
STAT FX_NOFACE
STAT FX_WADDLE_CONSTANT 50
STAT NOLIST
STAT TEMPMISSILE 1000
END
//=====================================================================
ENTITY notespawn
THINK AI_CONSTANT 0 AI_FIRE 0.5
MISSILE acidnote
STAT AI_KEEPANGLE 90
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY t_guitar_gib_b
SPRITE DYNAMIC 1 NONE 0 0 zombie/tool_guitar1
SPRITEVAR 0 ANGLEOFFSET -90
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 FRAME_FACE 2
SPRITEVAR 0 ROLL -120
THINK AI_MISSILE 0 AI_BLOW 0
MOVETYPE WALK 4.5
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 80
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 20
END
//=====================================================================
ENTITY t_guitar_gib_c
CLONE t_guitar_gib_b
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 ROLL 120
STAT AI_ITEM_ANGLE 100
STAT NOLIST
END
//=====================================================================
ENTITY t_guitar_gib
SPRITE DYNAMIC 1 NONE 0 0 zombie/tool_guitar1
SPRITEVAR 0 ANGLEOFFSET -90
SPRITEVAR 0 FRAME_FACE 1
SPRITEVAR 0 HIDE_ROLL 30
SPRITEVAR 0 HIDE_TIME 600
SOUND DYNAMIC S_DIE dynamic/impact_guitar
THINK AI_MISSILE 0 AI_BLOW 0
MOVETYPE WALK 6
ITEM t_guitar_gib_b 13 1
ITEM t_guitar_gib_c -23 0
OFFSET SIZE 10 0
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 96
STAT AI_NOBOUNCE
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 3 3 20
EFFECT GIB SPARKS 3 3 20
END
//=====================================================================
ENTITY pingux_guitar_o0
SPRITE STATIC 1 NONE 0 -6 world/pingu
SPRITEVAR 0 ANIMATE_BIAS 3
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
THINK AI_CONSTANT 0 NONE 0
STAT FX_FULLANGLE_IGNORE
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY pingux_guitar_o1
SPRITE STATIC 1 NONE -4 30 world/pingu
SPRITE STATIC 1 NONE 0 -10 world/pingu
SPRITE DYNAMIC 1 NONE 6 14 zombie/tool_guitar1
SPRITE DYNAMIC 1 NONE 6 14 dynamic/pingu_toolwing1
SPRITE STATIC 1 NONE -35 34 world/pingu
SPRITEVAR 0 ANGLEOFFSET 15
SPRITEVAR 0 BIAS 3
SPRITEVAR 0 BOB 20
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X 32
SPRITEVAR 1 BOB 20
SPRITEVAR 1 OFFS_Y 42
SPRITEVAR 2 ANGLEOFFSET -60
SPRITEVAR 2 BIAS 5
SPRITEVAR 2 BOB 20
SPRITEVAR 2 FRAME_FACE 1
SPRITEVAR 2 OFFS_Y 28
SPRITEVAR 3 ANGLEOFFSET -60
SPRITEVAR 3 BIAS 5
SPRITEVAR 3 BOB 20
SPRITEVAR 3 OFFS_X 1
SPRITEVAR 3 OFFS_Y 40
SPRITEVAR 4 ANGLEOFFSET -15
SPRITEVAR 4 BIAS -10
SPRITEVAR 4 BIAS_CONSTANT 30
SPRITEVAR 4 BOB 20
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 OFFS_X 32
STAT FX_FULLANGLE_BIAS 10
STAT FX_FULLANGLE_BIASCONST 5
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY pingux_guitar_o2
SPRITE STATIC 1 NONE -3 -6 world/pingu
SPRITEVAR 0 ANIMATE_BIAS 3
SPRITEVAR 0 BIAS 100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 OFFS_X -2
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
THINK AI_CONSTANT 0 NONE 0
STAT FX_NOENV_FX
STAT FX_FULLANGLE_IGNORE
STAT NOLIST
END
//=====================================================================
ENTITY pingux_guitar
LIGHT 0 0 70 85 255 0 0
SOUND STATIC S_DIE world/gore_4
SOUND DYNAMIC S_PHYSICS dynamic/trip_pingu_impact
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.65
CORPSE pingu1_c 0
ITEM t_guitar_gib 30 28
OBJECT 1 pingux_guitar_o0 0 0 NONE 0 0 0
OBJECT 1 pingux_guitar_o1 0 0 NONE 0 0 0
OBJECT 1 pingux_guitar_o2 0 0 NONE 0 0 0
UNLOCK npc.ref.02
OFFSET SIZE 18 58
STAT AI_DEATHJUMP_NULL
STAT AI_PROGRESS 2
STAT AI_RANDOMIZE_SPEED 25
STAT AI_VIS_RANGE 48
STAT DAMAGE 5
STAT FRAG
STAT FX_FULLANGLE_BIAS 10
STAT FX_FULLANGLE_BIASCONST 5
STAT FX_FULLMODEL
STAT FX_PLASMA_ANGLE -90
STAT FX_PLASMA_LENGTH 128
STAT FX_PLASMA_TRAIL 1
STAT NOLIST
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_PLASMA
STAT TEMPMISSILE 10000
EFFECT GIB FLASH 0 32 100
EFFECT GIB LIQUID_SLIME 0 32 100
GROUP notespawn MEMBER 48 32 0
END
//=====================================================================
// PINGU /w WHO UMBRELLA
//=====================================================================
ENTITY t_whoump_gib
SPRITE DYNAMIC 1 NONE 2 -17 zombie/tool_whoumbrella
SPRITE DYNAMIC 1 NONE 1 32 zombie/tool_whoumbrella
SPRITEVAR 0 FRAME 1
LIGHT -1 44 70 255 200 100 20
SOUND DYNAMIC S_PHYSICS dynamic/impact_gadget
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 6
OFFSET SIZE 48 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 84
STAT FX_FULLANGLE_VEL
STAT FX_FULLMODEL
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 100
END
//=====================================================================
ENTITY pingux_umbr_o0
LIGHT 0 0 70 85 255 0 0
STAT FX_FULLANGLE_OFFSET -10
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT FX_PLASMA_ANGLE -90
STAT FX_PLASMA_LENGTH 128
STAT FX_PLASMA_TRAIL 1
STAT NOLIST
END
//=====================================================================
ENTITY pingux_umbr_o1
LIGHT 3 47 70 255 200 100 20
OFFSET SIZE 45 0
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY pingux_umbr
SPRITE STATIC 1 NONE 0 -5 world/pingu
SPRITE STATIC 1 NONE -17 20 world/pingu
SPRITE DYNAMIC 1 NONE 29 25 zombie/tool_whoumbrella
SPRITE DYNAMIC 1 NONE 29 25 dynamic/pingu_toolwing1
SPRITE STATIC 1 NONE -8 -8 world/pingu
SPRITE STATIC 1 NONE -29 48 world/pingu
SPRITE STATIC 1 NONE -3 -6 world/pingu
SPRITE DYNAMIC 1 NONE 29 25 zombie/tool_whoumbrella
SPRITEVAR 0 ANGLEOFFSET 10
SPRITEVAR 0 ANIMATE_BIAS 3
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 ANGLEOFFSET 15
SPRITEVAR 1 BIAS 3
SPRITEVAR 1 BIAS_MOVE_X -4
SPRITEVAR 1 BOB 20
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_X 32
SPRITEVAR 2 ANGLEOFFSET 10
SPRITEVAR 2 BIAS 3
SPRITEVAR 2 BIAS_MOVE_X -4
SPRITEVAR 2 BOB 25
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 OFFS_X 5
SPRITEVAR 2 OFFS_Y 24
SPRITEVAR 3 ANGLEOFFSET 10
SPRITEVAR 3 BIAS 3
SPRITEVAR 3 BIAS_MOVE_X -4
SPRITEVAR 3 BOB 25
SPRITEVAR 4 BIAS 10
SPRITEVAR 4 OFFS_X 8
SPRITEVAR 4 OFFS_Y 37
SPRITEVAR 4 FRAME 5
SPRITEVAR 5 ANGLEOFFSET -50
SPRITEVAR 5 BIAS -10
SPRITEVAR 5 BIAS_MOVE_X -4
SPRITEVAR 5 BIAS_MOVE_Y 2
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_X 32
SPRITEVAR 6 ANGLEOFFSET 10
SPRITEVAR 6 ANIMATE_BIAS 3
SPRITEVAR 6 BIAS 100
SPRITEVAR 6 BIAS_NEG 33
SPRITEVAR 6 BIAS_OFFS_X 2
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 OFFS_X -2
SPRITEVAR 6 OFFS_Y -7
SPRITEVAR 6 USEGROUND
SPRITEVAR 7 ANGLEOFFSET 10
SPRITEVAR 7 BIAS 3
SPRITEVAR 7 BIAS_MOVE_X -4
SPRITEVAR 7 BOB 25
SPRITEVAR 7 LIGHT_OFFSET
SPRITEVAR 7 OFFS_X 4
SPRITEVAR 7 OFFS_Y 73
SOUND STATIC S_DIE world/gore_4
SOUND DYNAMIC S_PHYSICS dynamic/trip_pingu_impact
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.6
OFFSET SIZE 18 58
CORPSE pingu2_c 0
ITEM t_whoump_gib 36 62
OBJECT 0 pingux_umbr_o0 0 0 NONE 0 0 0
OBJECT 1 pingux_umbr_o1 22 64 LIGHTOFFS 0 0 0
UNLOCK npc.ref.02
STAT AI_DEATHJUMP_NULL
STAT AI_PROGRESS 2
STAT AI_RANDOMIZE_SPEED 25
STAT AI_VIS_RANGE 64
STAT DAMAGE 5
STAT FRAG
STAT FX_FULLANGLE_OFFSET -10
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_PLASMA
STAT TEMPMISSILE 10000
EFFECT GIB FLASH 0 32 100
EFFECT GIB LIQUID_SLIME 0 32 100
END
//=====================================================================
// BOUNCY PINGU
//=====================================================================
ENTITY pingu_bouncy_c
SPRITE DYNAMIC 1 NONE -31 10 dynamic/pingu_front
SPRITE DYNAMIC 1 NONE 31 10 dynamic/pingu_front
SPRITE DYNAMIC 1 NONE 0 0 dynamic/pingu_front
SPRITE DYNAMIC 1 NONE -15 -44 dynamic/pingu_front
SPRITE DYNAMIC 1 NONE 15 -44 dynamic/pingu_front
SPRITEVAR 0 BIAS 30
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 OFFS_X 14
SPRITEVAR 0 OFFS_Y -14
SPRITEVAR 1 BIAS -30
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 OFFS_X 14
SPRITEVAR 1 OFFS_Y -14
SPRITEVAR 3 BIAS 10
SPRITEVAR 3 BOB 20
SPRITEVAR 3 FRAME 1
SPRITEVAR 4 BIAS -10
SPRITEVAR 4 BOB 20
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 INVERTFACE
SPRITEVAR 0 FADE_TOGGLE 250
SPRITEVAR 1 FADE_TOGGLE 250
SPRITEVAR 2 FADE_TOGGLE 250
SPRITEVAR 3 FADE_TOGGLE 250
SPRITEVAR 4 FADE_TOGGLE 250
LIGHT 0 30 100 85 255 0 45
SOUND DYNAMIC S_WAKE dynamic/trip_pingu_die
THINK NONE 0 NONE 1
MOVETYPE WALK 3
OFFSET SIZE 46 0
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT FX_GLITTER
STAT FX_FADE
STAT FX_FULLANGLE_VEL
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT FX_NOFACE
STAT NOLIST
STAT TEMPMISSILE 350
END
//=====================================================================
ENTITY pingu_bouncy_o
SPRITE DYNAMIC 1 NONE -31 10 dynamic/pingu_front
SPRITE DYNAMIC 1 NONE 31 10 dynamic/pingu_front
SPRITE DYNAMIC 1 NONE 0 0 dynamic/pingu_front
SPRITE DYNAMIC 1 NONE -15 -44 dynamic/pingu_front
SPRITE DYNAMIC 1 NONE 15 -44 dynamic/pingu_front
SPRITEVAR 0 BIAS 30
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 OFFS_X 14
SPRITEVAR 0 OFFS_Y -14
SPRITEVAR 1 BIAS -30
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 OFFS_X 14
SPRITEVAR 1 OFFS_Y -14
SPRITEVAR 3 BIAS 10
SPRITEVAR 3 BOB 20
SPRITEVAR 3 FRAME 1
SPRITEVAR 4 BIAS -10
SPRITEVAR 4 BOB 20
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 INVERTFACE
STAT FX_FULLANGLE_VEL
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT FX_NOFACE
STAT NOLIST
END
//=====================================================================
ENTITY pingu_bouncy
LIGHT 0 0 100 85 255 0 20
SOUND STATIC S_DIE world/gore_4
SOUND DYNAMIC S_PHYSICS dynamic/trip_pingu_impact
THINK AI_ZOMBIE 0 AI_MELEE 0.3
MOVETYPE WALK 3
ITEM pingu_bouncy_c 0 0
OBJECT 1 pingu_bouncy_o 0 0 NONE 0 0 0
UNLOCK npc.ref.02
OFFSET SIZE 46 0
STAT AI_AIM_VELOCITY
STAT AI_DEATHJUMP_NULL
STAT AI_PROGRESS 2
STAT AI_RANDOMIZE_SPEED 45
STAT AI_JUMP 7
STAT DAMAGE 3
STAT FRAG
STAT FX_PLASMA
STAT FX_PLASMA_LENGTH 76
STAT FX_PLASMA_TRAIL 1
STAT FX_WADDLE_CONSTANT 50
STAT NOLIST
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_PLASMA
STAT TEMPMISSILE 10000
EFFECT GIB FLASH 0 0 100
EFFECT GIB LIQUID_SLIME 0 0 100
END
//=====================================================================
ENTITY pingu_bouncyb
CLONE pingu_bouncy
MOVETYPE FLY 1
TRANSFORM pingu_bouncy 1
STAT NOLIST
END
//=====================================================================
// FAIRY PINGU
//=====================================================================
ENTITY pingu_fairy_gun0
SPRITE DYNAMIC 1 NONE 47 -22 dynamic/pingu_fairy_gun
SPRITE DYNAMIC 1 NONE 96 -35 dynamic/pingu_fairy_gun
SPRITEVAR 1 FADE 1
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 HARDLIGHT
LIGHT 96 -35 30 255 255 0 15
THINK AI_MISSILE 0 NONE 0
OFFSET MODEL_OFFSET -3 18
STAT FX_DIM 0
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY pingu_fairy_gun1
SPRITE DYNAMIC 1 NONE 52 -33 dynamic/pingu_fairy_gun
SPRITEVAR 0 FRAME 1
THINK AI_MISSILE 0 NONE 0
OFFSET MODEL_OFFSET -3 18
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY fairydust
SPRITE STATIC 1 NONE 0 0 world/null
OFFSET SIZE 64 0
THINK AI_MISSILE 0.6 AI_BLOW 1
MOVETYPE FLY 0.6
STAT AI_PHYS_IGNORE
STAT AI_IGNORE_COLLISION 1000
STAT NOLIST
STAT FX_GLITTER
STAT FX_NOENV_FX
STAT TEMPMISSILE 1000
END
//=====================================================================
ENTITY pingu_fairydust
THINK AI_CONSTANT 0 AI_FIRE 0.5
MISSILE fairydust
STAT AI_KEEPANGLE -90
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY pingu_fairy
SPRITE DYNAMIC 1 NONE 18 28 dynamic/pingu_fairy
SPRITE DYNAMIC 1 NONE 18 28 dynamic/pingu_fairy
SPRITE DYNAMIC 1 NONE 18 28 dynamic/pingu_fairy
SPRITE DYNAMIC 1 NONE -12 29 dynamic/pingu_fairy
SPRITE DYNAMIC 1 NONE -12 29 dynamic/pingu_fairy
SPRITE DYNAMIC 1 NONE -12 29 dynamic/pingu_fairy
SPRITE DYNAMIC 1 NONE -50 -26 dynamic/pingu_fairy
SPRITE DYNAMIC 1 NONE -20 -44 dynamic/pingu_fairy
SPRITE DYNAMIC 1 NONE 25 -5 dynamic/pingu_fairy
SPRITE DYNAMIC 1 NONE -3 -8 dynamic/pingu_fairy
SPRITEVAR 0 BIAS 20
SPRITEVAR 0 BIAS_CONSTANT 50
SPRITEVAR 0 BIAS_MOVE_X 2
SPRITEVAR 1 BIAS 20
SPRITEVAR 1 BIAS_CONSTANT 50
SPRITEVAR 1 BIAS_MOVE_X 2
SPRITEVAR 2 BIAS 20
SPRITEVAR 2 BIAS_CONSTANT 50
SPRITEVAR 2 BIAS_MOVE_X 2
SPRITEVAR 3 BIAS 20
SPRITEVAR 3 BIAS_CONSTANT 50
SPRITEVAR 4 BIAS 20
SPRITEVAR 4 BIAS_CONSTANT 50
SPRITEVAR 5 BIAS 20
SPRITEVAR 5 BIAS_CONSTANT 50
SPRITEVAR 0 FRAME 5
SPRITEVAR 0 OFFS_X -10
SPRITEVAR 0 OFFS_Y 23
SPRITEVAR 1 DIM
SPRITEVAR 1 FRAME 9
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 OFFS_X -11
SPRITEVAR 1 OFFS_Y 23
SPRITEVAR 2 FRAME 8
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 OFFS_X -13
SPRITEVAR 2 OFFS_Y 23
SPRITEVAR 3 FRAME 4
SPRITEVAR 3 OFFS_X -19
SPRITEVAR 3 OFFS_Y 25
SPRITEVAR 4 DIM
SPRITEVAR 4 FRAME 7
SPRITEVAR 4 HARDLIGHT
SPRITEVAR 4 OFFS_X -19
SPRITEVAR 4 OFFS_Y 25
SPRITEVAR 5 FRAME 6
SPRITEVAR 5 HARDLIGHT
SPRITEVAR 5 OFFS_X -21
SPRITEVAR 5 OFFS_Y 24
SPRITEVAR 6 BIAS 20
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 OFFS_X -9
SPRITEVAR 6 OFFS_Y -5
SPRITEVAR 7 BIAS 20
SPRITEVAR 7 FRAME 3
SPRITEVAR 7 OFFS_X -4
SPRITEVAR 7 OFFS_Y -10
SPRITEVAR 8 AIM_FACE
SPRITEVAR 8 ANGLEFACTOR 15
SPRITEVAR 8 OFFS_Y 35
SPRITEVAR 9 FRAME 1
LIGHT 0 0 140 85 255 0 0
SOUND DYNAMIC S_DIE dynamic/trip_fairy_die
SOUND DYNAMIC S_LOOP dynamic/trip_fairy_idle
THINK AI_FOLLOW 1 AI_FIRE 1
MOVETYPE FLY 1.15
GIB fairydust 4
GUNENTITY pingu_fairy_gun0 0
GUNENTITY pingu_fairy_gun1 1
UNLOCK npc.ref.02
OFFSET SIZE 55 0
STAT AI_BURST 4
STAT AI_BURST_TIME 750
STAT AI_DISTANCE_MIN 150
STAT AI_DISTANCE_MAX 250
STAT AI_PROGRESS 2
STAT AI_SIZE_MOVE 1
STAT DAMAGE_SPLASH 1
STAT FX_FLOAT
STAT FX_FULLANGLE_AIM
STAT FX_FULLANGLE_FACTOR 10
STAT FX_FULLANGLE_TILT 15
STAT FX_FULLMODEL
STAT FX_PLASMA_ANGLE -90
STAT FX_PLASMA_LENGTH 76
STAT FX_PLASMA_TRAIL 1
STAT FX_WADDLE_CONSTANT 50
STAT FRAG
STAT NOLIST
STAT S_HEALTH 60
STAT S_SCORE 2500
STAT S_WEAPON 50
STAT TAKEDAMAGE_PLASMA
STAT TEMPMISSILE 10000
GROUP pingu_fairydust MEMBER -56 56 -90
EFFECT GIB LIQUID_SLIME 0 0 200
EFFECT GIB EXPLOSION_PLASMA 0 0 150
END
//=====================================================================
// SUICIDE PINGUS
//=====================================================================
ENTITY pingux_drv_1
CLONE pingux_1
THINK AI_ZOMBIE 0 NONE 1
STAT AI_PEDESTRIAN
STAT NOLIST
STAT S_SCORE 50
END
//=====================================================================
ENTITY pingux_drv_2
CLONE pingux_2
THINK AI_ZOMBIE 0 NONE 1
STAT AI_PEDESTRIAN
STAT NOLIST
STAT S_SCORE 50
END
//=====================================================================
ENTITY pingux_drv_3
CLONE pingux_3
THINK AI_ZOMBIE 0 NONE 1
STAT AI_PEDESTRIAN
STAT NOLIST
STAT S_SCORE 50
END
//=====================================================================
ENTITY pingux_drv_guit
CLONE pingux_guitar
THINK AI_ZOMBIE 0 NONE 1
STAT AI_PEDESTRIAN
STAT NOLIST
STAT S_SCORE 50
END
//=====================================================================
ENTITY pingux_drv_umbr
CLONE  pingux_umbr
THINK AI_ZOMBIE 0 NONE 1
STAT AI_PEDESTRIAN
STAT NOLIST
STAT S_SCORE 50
END
TAGAP_END