//TAGAP_START
//=====================================================================
// GENERAL PRIMO
//=====================================================================
ENTITY jetpack_flame0
LIGHT 0 0 18 180 210 255 0
STAT AI_INHERIT_ANGLE
STAT AI_KEEPANGLE 90
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT FX_PLASMA_LENGTH 48
STAT FX_PLASMA_TRAIL 1
STAT NOLIST
END
//=====================================================================
ENTITY jetpack_flame1
LIGHT 0 0 18 180 210 255 0
STAT AI_INHERIT_ANGLE
STAT AI_KEEPANGLE 90
STAT FX_FULLMODEL
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT FX_PLASMA_LENGTH 48
STAT FX_PLASMA_TRAIL 1
STAT NOLIST
END
//=====================================================================
ENTITY boss_primo_shadow
SPRITE DYNAMIC 0 NONE 0 0 boss/primo_shadow
SPRITEVAR 0 ALPHA 50
SPRITEVAR 0 SCALE 200
LIGHT 0 0 100 255 255 255 10
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY boss_primo_death4
SPRITE DYNAMIC 0 NONE -18 24 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -1 26 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -10 23 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 3 19 boss/primo_jetpack_wing
SPRITE DYNAMIC 0 NONE 5 -17 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -5 11 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -13 -18 vehicles/jetpack
SPRITE STATIC 0 NONE 4 -10 robots/penguinator_l2
SPRITE DYNAMIC 0 NONE 11 29 robots/penguinator_shield
SPRITE DYNAMIC 0 NONE 3 6 vehicles/jetpack_driver
SPRITE DYNAMIC 0 NONE 9 23 robots/penguinator_shield
SPRITE STATIC 0 NONE 2 -16 robots/penguinator_l1
SPRITE DYNAMIC 0 NONE -17 19 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -4 15 boss/primo_jetpack_wing
SPRITE DYNAMIC 0 NONE 2 16 boss/primo_base
SPRITE DYNAMIC 1 NONE 2 16 boss/primo_base
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 OFFS_X -27
SPRITEVAR 0 OFFS_Y -4
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 OFFS_X 21
SPRITEVAR 1 OFFS_Y -2
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 ANGLEOFFSET 10
SPRITEVAR 2 HIDE_ROLL -10
SPRITEVAR 2 OFFS_X 16
SPRITEVAR 2 OFFS_Y -15
SPRITEVAR 3 ANGLEOFFSET 15
SPRITEVAR 3 HIDE_ROLL -15
SPRITEVAR 3 OFFS_X 10
SPRITEVAR 3 OFFS_Y -5
SPRITEVAR 4 FRAME 2
SPRITEVAR 6 FRAME 1
SPRITEVAR 7 ANGLEOFFSET -50
SPRITEVAR 7 BIAS 15
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 OFFS_X 5
SPRITEVAR 7 OFFS_Y -7
SPRITEVAR 8 ANGLEOFFSET 30
SPRITEVAR 8 HIDE_ROLL 10
SPRITEVAR 8 HIDE_TIME 250
SPRITEVAR 8 OFFS_X 27
SPRITEVAR 8 OFFS_Y 27
SPRITEVAR 10 FRAME 1
SPRITEVAR 11 ANGLEOFFSET -50
SPRITEVAR 11 BIAS 15
SPRITEVAR 11 FRAME 1
SPRITEVAR 11 OFFS_X -2
SPRITEVAR 11 OFFS_Y -7
SPRITEVAR 12 FRAME 5
SPRITEVAR 12 ANGLEOFFSET 10
SPRITEVAR 12 HIDE_ROLL -10
SPRITEVAR 12 OFFS_X 16
SPRITEVAR 12 OFFS_Y -15
SPRITEVAR 13 ANGLEOFFSET 15
SPRITEVAR 13 HIDE_ROLL -15
SPRITEVAR 13 OFFS_X 10
SPRITEVAR 13 OFFS_Y -5
SPRITEVAR 14 ANGLEOFFSET 24
SPRITEVAR 14 ANIMATE_FACE 1
SPRITEVAR 14 HIDE_ROLL -24
SPRITEVAR 14 OFFS_X 4
SPRITEVAR 14 OFFS_Y 40
SPRITEVAR 15 ANGLEOFFSET 24
SPRITEVAR 15 FRAME 2
SPRITEVAR 15 HIDE_ROLL -24
SPRITEVAR 15 OFFS_X -3
SPRITEVAR 15 OFFS_Y 59
SOUND DYNAMIC S_WAKE dynamic/vehicle_jetpack_turbo_on
SOUND DYNAMIC S_LOOP dynamic/vehicle_jetpack_turbo
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE FLY 1
OBJECT 0 boss_primo_shadow 0 16 NONE 0 0 0
OBJECT 0 jetpack_flame1b -5 -20 NONE 0 0 90
OBJECT 0 jetpack_flame0 -5 -20 NONE 0 0 90
OFFSET FX_CONSTANT_FLOAT 300 8
OFFSET CONST_VELOCITY 0 4
OFFSET FX_OFFSET -5 -20
OFFSET SIZE 18 58
STAT AI_TEMP_ON_ACTIVE
STAT AI_KEEPANGLE 90
STAT AI_PHYS_IGNORE
STAT AI_TRIGGER 0
STAT FX_FULLANGLE_TILT 5
STAT FX_FULLMODEL
STAT FX_FLOAT
STAT FX_IDLEDISTANCE 60
STAT FX_SMOKE_ANGLE -90
STAT FX_SMOKE_FLOOR 150
STAT FX_SMOKE_SHOOT -200
STAT NOLIST
STAT S_WEAPON 0
STAT TEMPMISSILE 3500
END
//=====================================================================
ENTITY boss_primo_death3
SPRITE DYNAMIC 0 NONE -18 24 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -1 26 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -10 23 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 3 19 boss/primo_jetpack_wing
SPRITE DYNAMIC 0 NONE 5 -17 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -5 11 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -13 -18 vehicles/jetpack
SPRITE STATIC 0 NONE 4 -10 robots/penguinator_l2
SPRITE DYNAMIC 0 NONE 11 29 robots/penguinator_shield
SPRITE DYNAMIC 0 NONE 3 6 vehicles/jetpack_driver
SPRITE DYNAMIC 0 NONE 9 23 robots/penguinator_shield
SPRITE STATIC 0 NONE 2 -16 robots/penguinator_l1
SPRITE DYNAMIC 0 NONE -17 19 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -4 15 boss/primo_jetpack_wing
SPRITE DYNAMIC 0 NONE 2 16 boss/primo_base
SPRITE DYNAMIC 1 NONE 2 16 boss/primo_base
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 OFFS_X -27
SPRITEVAR 0 OFFS_Y -4
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 OFFS_X 21
SPRITEVAR 1 OFFS_Y -2
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 HIDE_MOVE_X 5
SPRITEVAR 2 HIDE_ROLL -60
SPRITEVAR 2 OFFS_X 16
SPRITEVAR 2 OFFS_Y -15
SPRITEVAR 3 HIDE_ROLL -80
SPRITEVAR 3 OFFS_X 10
SPRITEVAR 3 OFFS_Y -5
SPRITEVAR 4 FRAME 2
SPRITEVAR 6 FRAME 1
SPRITEVAR 7 ANGLEOFFSET -50
SPRITEVAR 7 BIAS 15
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 OFFS_X 5
SPRITEVAR 7 OFFS_Y -7
SPRITEVAR 8 ANGLEOFFSET 40
SPRITEVAR 8 HIDE_ROLL -50
SPRITEVAR 8 HIDE_TIME 500
SPRITEVAR 8 OFFS_X 27
SPRITEVAR 8 OFFS_Y 27
SPRITEVAR 10 FRAME 1
SPRITEVAR 11 ANGLEOFFSET -50
SPRITEVAR 11 BIAS 15
SPRITEVAR 11 FRAME 1
SPRITEVAR 11 OFFS_X -2
SPRITEVAR 11 OFFS_Y -7
SPRITEVAR 12 FRAME 5
SPRITEVAR 12 HIDE_ROLL -60
SPRITEVAR 12 OFFS_X 16
SPRITEVAR 12 OFFS_Y -15
SPRITEVAR 13 HIDE_MOVE_X -2
SPRITEVAR 13 HIDE_MOVE_Y 7
SPRITEVAR 13 HIDE_ROLL -80
SPRITEVAR 13 OFFS_X 10
SPRITEVAR 13 OFFS_Y -5
SPRITEVAR 14 AIM_HEAD
SPRITEVAR 14 ANIMATE_FACE 1
SPRITEVAR 14 OFFS_X 4
SPRITEVAR 14 OFFS_Y 40
SPRITEVAR 15 AIM_HEAD
SPRITEVAR 15 FRAME 2
SPRITEVAR 15 OFFS_X -3
SPRITEVAR 15 OFFS_Y 59
SOUND DYNAMIC S_LOOP dynamic/vehicle_jetpack_idle
SOUND DYNAMIC S_WAKE dynamic/boss_primo_armturn
THINK AI_FOLLOW 2 NONE 1
MOVETYPE FLY 0
OBJECT 0 boss_primo_shadow 0 16 NONE 0 0 0
OBJECT 0 jetpack_flame1b -5 -20 NONE 0 0 90
TRANSFORM boss_primo_death4 500
OFFSET FX_CONSTANT_FLOAT 300 8
OFFSET SIZE 18 58
STAT AI_KEEPANGLE 1
STAT AI_KEEPFACE
STAT AI_PHYS_IGNORE
STAT FX_FULLANGLE_TILT 15
STAT FX_FULLMODEL
STAT FX_FLOAT
STAT FX_IDLEDISTANCE 50
STAT FX_KEEP_EFFECTS
STAT S_WEAPON 0
STAT NOLIST
STAT FX_SMOKE_FLOOR 150
END
//=====================================================================
ENTITY boss_primo_death
SPRITE DYNAMIC 0 NONE -18 24 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -1 26 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -5 23 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 3 19 boss/primo_jetpack_wing2
SPRITE DYNAMIC 0 NONE 5 -17 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -5 11 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -13 -18 vehicles/jetpack
SPRITE STATIC 0 NONE 4 -10 robots/penguinator_l2
SPRITE DYNAMIC 0 NONE 11 29 robots/penguinator_shield
SPRITE DYNAMIC 0 NONE 3 6 vehicles/jetpack_driver
SPRITE DYNAMIC 0 NONE 9 23 robots/penguinator_shield
SPRITE STATIC 0 NONE 2 -16 robots/penguinator_l1
SPRITE DYNAMIC 0 NONE -17 19 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -4 15 boss/primo_jetpack_wing2
SPRITE DYNAMIC 0 NONE 2 16 boss/primo_base
SPRITE DYNAMIC 1 NONE 2 16 boss/primo_base
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 OFFS_X -27
SPRITEVAR 0 OFFS_Y -4
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 OFFS_X 21
SPRITEVAR 1 OFFS_Y -2
SPRITEVAR 2 ANGLEOFFSET -60
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 OFFS_X 16
SPRITEVAR 2 OFFS_Y -15
SPRITEVAR 3 ANGLEOFFSET 10
SPRITEVAR 3 HIDE_ROLL -10
SPRITEVAR 3 HIDE_TIME 500
SPRITEVAR 3 OFFS_X 12
SPRITEVAR 3 OFFS_Y -5
SPRITEVAR 4 FRAME 2
SPRITEVAR 6 FRAME 1
SPRITEVAR 7 ANGLEOFFSET -50
SPRITEVAR 7 BIAS 15
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 OFFS_X 5
SPRITEVAR 7 OFFS_Y -7
SPRITEVAR 8 ANGLEOFFSET -10
SPRITEVAR 8 OFFS_X 27
SPRITEVAR 8 OFFS_Y 27
SPRITEVAR 10 FRAME 1
SPRITEVAR 11 ANGLEOFFSET -50
SPRITEVAR 11 BIAS 15
SPRITEVAR 11 FRAME 1
SPRITEVAR 11 OFFS_X -2
SPRITEVAR 11 OFFS_Y -7
SPRITEVAR 12 ANGLEOFFSET -60
SPRITEVAR 12 FRAME 5
SPRITEVAR 12 OFFS_X 16
SPRITEVAR 12 OFFS_Y -15
SPRITEVAR 13 ANGLEOFFSET -10
SPRITEVAR 13 HIDE_ROLL 10
SPRITEVAR 13 HIDE_TIME 500
SPRITEVAR 13 OFFS_X 12
SPRITEVAR 13 OFFS_Y -5
SPRITEVAR 14 AIM_HEAD
SPRITEVAR 14 FRAME 1
SPRITEVAR 14 OFFS_X 4
SPRITEVAR 14 OFFS_Y 40
SPRITEVAR 15 AIM_HEAD
SPRITEVAR 15 FRAME 2
SPRITEVAR 15 OFFS_X -3
SPRITEVAR 15 OFFS_Y 59
SOUND DYNAMIC S_LOOP dynamic/vehicle_jetpack_idle
THINK AI_FOLLOW 0 NONE 1
MOVETYPE FLY -1
OBJECT 0 boss_primo_shadow 0 16 NONE 0 0 0
OBJECT 0 jetpack_flame1b -5 -20 NONE 0 0 90
TRANSFORM_DIRECT 1 500
OFFSET FX_CONSTANT_FLOAT 300 8
OFFSET SIZE 18 58
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_KEEPFACE
STAT AI_PHYS_IGNORE
STAT FX_FULLANGLE_TILT 15
STAT FX_FULLMODEL
STAT FX_FLOAT
STAT FX_IDLEDISTANCE 50
STAT FX_KEEP_EFFECTS
STAT NOLIST
STAT S_WEAPON 0
STAT FX_SMOKE_FLOOR 150
END
//=====================================================================
ENTITY boss_primo_death2
CLONE boss_primo_death
SPRITEVAR 3 ANGLEOFFSET -80
SPRITEVAR 3 HIDE_DELAY 500
SPRITEVAR 3 HIDE_ROLL 90
SPRITEVAR 3 HIDE_TIME 250
SPRITEVAR 13 ANGLEOFFSET -80
SPRITEVAR 13 HIDE_DELAY 500
SPRITEVAR 13 HIDE_MOVE_X 2
SPRITEVAR 13 HIDE_MOVE_Y -7
SPRITEVAR 13 HIDE_ROLL 70
SPRITEVAR 13 HIDE_TIME 250
SPRITEVAR 13 RELOCATE_X -6
SPRITEVAR 13 RELOCATE_Y 8
SPRITEVAR 14 ANIMATE_FACE 1
SPRITEVAR 14 FRAME 0
SOUND DYNAMIC S_WAKE dynamic/boss_primo_handles
THINK AI_FOLLOW 2 NONE 1
MOVETYPE FLY 0
TRANSFORM boss_primo_death3 750
STAT AI_KEEPANGLE -45
STAT NOLIST
END
//=====================================================================
ENTITY boss_primo_deathx
CLONE boss_primo_death
TRANSFORM_DIRECT 1 500
STAT NOLIST
END
//=====================================================================
ENTITY boss_primo_deathx2
CLONE boss_primo_death2
SPRITEVAR 3 HIDE_DELAY 250
SPRITEVAR 13 HIDE_DELAY 250
SOUND DYNAMIC S_WAKE dynamic/boss_primo_finale
TRANSFORM_DIRECT 1 450
STAT NOLIST
END
//=====================================================================
ENTITY boss_primo_deathx3
CLONE boss_primo_death3
TRANSFORM NONE 0
STAT NOLIST
END
//=====================================================================
ENTITY boss_primo_base
SPRITE DYNAMIC 0 NONE -18 24 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -1 26 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -5 23 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 5 -17 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -5 11 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -13 -18 vehicles/jetpack
SPRITE STATIC 0 NONE 4 -10 robots/penguinator_l2
SPRITE DYNAMIC 0 NONE 11 29 robots/penguinator_shield
SPRITE DYNAMIC 0 NONE 3 6 vehicles/jetpack_driver
SPRITE DYNAMIC 0 NONE 9 23 robots/penguinator_shield
SPRITE STATIC 0 NONE 2 -16 robots/penguinator_l1
SPRITE DYNAMIC 0 NONE -17 19 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 2 16 boss/primo_base
SPRITE DYNAMIC 1 NONE 2 16 boss/primo_base
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 OFFS_X -27
SPRITEVAR 0 OFFS_Y -4
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 OFFS_X 21
SPRITEVAR 1 OFFS_Y -2
SPRITEVAR 2 ANGLEOFFSET -60
SPRITEVAR 2 BIAS 5
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 OFFS_X 16
SPRITEVAR 2 OFFS_Y -15
SPRITEVAR 3 FRAME 2
SPRITEVAR 5 FRAME 1
SPRITEVAR 6 ANGLEOFFSET -50
SPRITEVAR 6 BIAS 15
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_X 5
SPRITEVAR 6 OFFS_Y -7
SPRITEVAR 7 ANGLEOFFSET -10
SPRITEVAR 7 OFFS_X 27
SPRITEVAR 7 OFFS_Y 27
SPRITEVAR 9 FRAME 1
SPRITEVAR 10 ANGLEOFFSET -50
SPRITEVAR 10 BIAS 15
SPRITEVAR 10 FRAME 1
SPRITEVAR 10 OFFS_X -2
SPRITEVAR 10 OFFS_Y -7
SPRITEVAR 11 ANGLEOFFSET -60
SPRITEVAR 11 BIAS 5
SPRITEVAR 11 FRAME 5
SPRITEVAR 11 OFFS_X 16
SPRITEVAR 11 OFFS_Y -15
SPRITEVAR 12 AIM_HEAD
SPRITEVAR 12 ANIMATE_FACE 1
SPRITEVAR 12 OFFS_X 4
SPRITEVAR 12 OFFS_Y 40
SPRITEVAR 13 AIM_HEAD
SPRITEVAR 13 FRAME 2
SPRITEVAR 13 OFFS_X -3
SPRITEVAR 13 OFFS_Y 59
SOUND DYNAMIC S_DIE dynamic/boss_primo_disarm
SOUND DYNAMIC S_LOOP dynamic/vehicle_jetpack_idle
THINK AI_FOLLOW 1 NONE 1
MOVETYPE FLY 1
ICON icon_primo
ITEM boss_primo_death 0 0
OBJECT 0 jetpack_flame1b -5 -20 NONE 0 0 90
OFFSET FX_CONSTANT_FLOAT 300 8
OFFSET SIZE 18 58
STAT AI_BOSS
STAT AI_DISTANCE_MIN 150
STAT AI_DISTANCE_MAX 250
STAT AI_SIZE_MOVE 2
STAT FX_FULLANGLE_TILT 15
STAT FX_FULLMODEL
STAT FX_FLOAT
STAT FX_IDLEDISTANCE 50
STAT FX_KEEP_EFFECTS
STAT NOLIST
STAT S_HEALTH 1
STAT S_WEAPON 0
STAT TAKEDAMAGE_BLEED
STAT FX_SMOKE_FLOOR 150
EFFECT GIB EXPLOSION 8 14 50
END
//=====================================================================
ENTITY primo_shield
SOUND STATIC S_DIE world/forcewall_off
THINK AI_CONSTANT 0 NONE 0
MOVETYPE NONE 0
OFFSET FX_OFFSET 0 28
OFFSET SIZE 8 64
STAT AI_KEEPANGLE 1
STAT AI_KEEPACTIVE
STAT AI_LINE
STAT FX_FORCEWALL
STAT FX_NOENV_FX
STAT NOLIST
STAT S_HEALTH 22
STAT TAKEDAMAGE_EMP_FRAG
STAT TAKEDAMAGE_PLASMA
EFFECT GIB FORCEFIELD 0 0 0
END
//=====================================================================
ENTITY boss_primo1
SPRITE DYNAMIC 0 NONE -18 24 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -1 26 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -5 23 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 5 -17 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -5 11 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -13 -18 vehicles/jetpack
SPRITE DYNAMIC 0 ANIM_WEAPON 11 16 boss/primo_nailgun
SPRITE STATIC 0 NONE 4 -10 robots/penguinator_l2
SPRITE DYNAMIC 0 NONE 11 29 robots/penguinator_shield
SPRITE DYNAMIC 0 NONE 3 6 vehicles/jetpack_driver
SPRITE DYNAMIC 0 NONE 9 23 robots/penguinator_shield
SPRITE STATIC 0 NONE 2 -16 robots/penguinator_l1
SPRITE DYNAMIC 0 NONE -17 19 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 2 16 boss/primo_base
SPRITE DYNAMIC 1 NONE 2 16 boss/primo_base
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 OFFS_X -27
SPRITEVAR 0 OFFS_Y -4
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 OFFS_X 21
SPRITEVAR 1 OFFS_Y -2
SPRITEVAR 2 ANGLEOFFSET -60
SPRITEVAR 2 BIAS 5
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 OFFS_X 16
SPRITEVAR 2 OFFS_Y -15
SPRITEVAR 3 FRAME 2
SPRITEVAR 5 FRAME 1
SPRITEVAR 6 BOB -40
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 OFFS_X 9
SPRITEVAR 6 OFFS_Y -13
SPRITEVAR 7 ANGLEOFFSET -50
SPRITEVAR 7 BIAS 15
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 OFFS_X 5
SPRITEVAR 7 OFFS_Y -7
SPRITEVAR 8 ANGLEOFFSET -10
SPRITEVAR 8 OFFS_X 27
SPRITEVAR 8 OFFS_Y 27
SPRITEVAR 10 FRAME 1
SPRITEVAR 11 ANGLEOFFSET -50
SPRITEVAR 11 BIAS 15
SPRITEVAR 11 FRAME 1
SPRITEVAR 11 OFFS_X -2
SPRITEVAR 11 OFFS_Y -7
SPRITEVAR 12 ANGLEOFFSET -60
SPRITEVAR 12 BIAS 5
SPRITEVAR 12 FRAME 5
SPRITEVAR 12 OFFS_X 16
SPRITEVAR 12 OFFS_Y -15
SPRITEVAR 13 AIM_HEAD
SPRITEVAR 13 ANIMATE_FACE 1
SPRITEVAR 13 OFFS_X 4
SPRITEVAR 13 OFFS_Y 40
SPRITEVAR 14 AIM_HEAD
SPRITEVAR 14 FRAME 2
SPRITEVAR 14 OFFS_X -3
SPRITEVAR 14 OFFS_Y 59
SOUND DYNAMIC S_DIE dynamic/boss_primo_disarm
SOUND DYNAMIC S_LOOP dynamic/vehicle_jetpack_idle
SOUND STATIC S_SONG_DIE Primo_Duel_Interlude_1
THINK AI_FOLLOW 1.5 AI_FIRE 1
MOVETYPE FLY 1
ICON icon_primo
ITEM boss_primo_death 0 0
ITEM am_nail 8 14
OBJECT 0 boss_primo_shadow 0 16 NONE 0 0 0
OBJECT 0 jetpack_flame1b -5 -20 NONE 0 0 90
TRANSFORM_DIRECT 1 3250
OFFSET FX_CONSTANT_FLOAT 300 8
OFFSET SIZE 18 58
STAT AI_BOSS
STAT AI_BURST 3
STAT AI_BURST_TIME 500
STAT AI_DISTANCE_MIN 150
STAT AI_DISTANCE_MAX 250
STAT FX_FULLANGLE_TILT 15
STAT FX_FULLMODEL
STAT AI_KEEPACTIVE
STAT AI_LOCK_ON_FIRING
STAT FRAG
STAT FX_FLOAT
STAT FX_IDLEDISTANCE 50
STAT FX_KEEP_EFFECTS
STAT FX_SMOKE_FLOOR 150
STAT FX_TRANSITION 1
STAT S_HEALTH 150
STAT S_HEALTH_COOP 300
STAT S_WEAPON 56
STAT TAKEDAMAGE_BLEED
EFFECT GIB EXPLOSION 8 14 50
GROUP primo_shield MEMBER 53 6 -15
END
//=====================================================================
ENTITY boss_primo1b
SPRITE DYNAMIC 0 NONE -18 24 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -1 26 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -5 23 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 5 -17 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -5 11 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -13 -18 vehicles/jetpack
SPRITE DYNAMIC 0 ANIM_WEAPON 11 16 boss/primo_nailgun
SPRITE STATIC 0 NONE 4 -10 robots/penguinator_l2
SPRITE DYNAMIC 0 NONE 11 29 robots/penguinator_shield
SPRITE DYNAMIC 0 NONE 3 6 vehicles/jetpack_driver
SPRITE DYNAMIC 0 NONE 9 23 robots/penguinator_shield
SPRITE STATIC 0 NONE 2 -16 robots/penguinator_l1
SPRITE DYNAMIC 0 NONE -17 19 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 2 16 boss/primo_base
SPRITE DYNAMIC 1 NONE 2 16 boss/primo_base
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 OFFS_X -27
SPRITEVAR 0 OFFS_Y -4
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 OFFS_X 21
SPRITEVAR 1 OFFS_Y -2
SPRITEVAR 2 ANGLEOFFSET -60
SPRITEVAR 2 BIAS 5
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 OFFS_X 16
SPRITEVAR 2 OFFS_Y -15
SPRITEVAR 3 FRAME 2
SPRITEVAR 5 FRAME 1
SPRITEVAR 6 BOB -40
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 OFFS_X 9
SPRITEVAR 6 OFFS_Y -13
SPRITEVAR 7 ANGLEOFFSET -50
SPRITEVAR 7 BIAS 15
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 OFFS_X 5
SPRITEVAR 7 OFFS_Y -7
SPRITEVAR 8 ANGLEOFFSET -10
SPRITEVAR 8 OFFS_X 27
SPRITEVAR 8 OFFS_Y 27
SPRITEVAR 10 FRAME 1
SPRITEVAR 11 ANGLEOFFSET -50
SPRITEVAR 11 BIAS 15
SPRITEVAR 11 FRAME 1
SPRITEVAR 11 OFFS_X -2
SPRITEVAR 11 OFFS_Y -7
SPRITEVAR 12 ANGLEOFFSET -60
SPRITEVAR 12 BIAS 5
SPRITEVAR 12 FRAME 5
SPRITEVAR 12 OFFS_X 16
SPRITEVAR 12 OFFS_Y -15
SPRITEVAR 13 AIM_HEAD
SPRITEVAR 13 ANIMATE_FACE 1
SPRITEVAR 13 OFFS_X 4
SPRITEVAR 13 OFFS_Y 40
SPRITEVAR 14 AIM_HEAD
SPRITEVAR 14 FRAME 2
SPRITEVAR 14 OFFS_X -3
SPRITEVAR 14 OFFS_Y 59
SOUND DYNAMIC S_DIE dynamic/boss_primo_disarm
SOUND DYNAMIC S_LOOP dynamic/vehicle_jetpack_idle
SOUND STATIC S_SONG_DIE Primo_Duel_Interlude_1
THINK AI_ZOMBIE 1.5 NONE 1
MOVETYPE FLY 0.5
ICON icon_primo
ITEM boss_primo_death 0 0
ITEM am_nail 8 14
OBJECT 0 boss_primo_shadow 0 16 NONE 0 0 0
OBJECT 0 jetpack_flame1b -5 -20 NONE 0 0 90
TRANSFORM_DIRECT 1 500
OFFSET FX_CONSTANT_FLOAT 300 8
OFFSET SIZE 18 58
STAT AI_BOSS
STAT AI_DISTANCE_MIN 150
STAT AI_DISTANCE_MAX 250
STAT AI_KEEPACTIVE
STAT AI_KEEPANGLE -90
STAT AI_RANGE 150
STAT AI_SIZE_MOVE 2
STAT FRAG
STAT FX_FULLANGLE_TILT 15
STAT FX_FULLMODEL
STAT FX_FLOAT
STAT FX_IDLEDISTANCE 50
STAT FX_KEEP_EFFECTS
STAT FX_TRANSITION 1
STAT FX_WADDLE_AIM 1
STAT FX_WEAPON_FRAME 2
STAT NOLIST
STAT S_HEALTH 150
STAT S_HEALTH_COOP 300
STAT S_WEAPON 56
STAT TAKEDAMAGE_BLEED
STAT FX_SMOKE_FLOOR 150
EFFECT GIB EXPLOSION 8 14 50
END
//=====================================================================
ENTITY boss_primo1c
SPRITE DYNAMIC 0 NONE -18 24 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -1 26 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -5 23 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 5 -17 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -5 11 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -13 -18 vehicles/jetpack
SPRITE DYNAMIC 0 ANIM_WEAPON 11 16 boss/primo_nailgun
SPRITE STATIC 0 NONE 4 -10 robots/penguinator_l2
SPRITE DYNAMIC 0 NONE 11 29 robots/penguinator_shield
SPRITE DYNAMIC 0 NONE 3 6 vehicles/jetpack_driver
SPRITE DYNAMIC 0 NONE 9 23 robots/penguinator_shield
SPRITE STATIC 0 NONE 2 -16 robots/penguinator_l1
SPRITE DYNAMIC 0 NONE -17 19 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 2 16 boss/primo_base
SPRITE DYNAMIC 1 NONE 2 16 boss/primo_base
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 OFFS_X -27
SPRITEVAR 0 OFFS_Y -4
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 OFFS_X 21
SPRITEVAR 1 OFFS_Y -2
SPRITEVAR 2 ANGLEOFFSET -60
SPRITEVAR 2 BIAS 5
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 OFFS_X 16
SPRITEVAR 2 OFFS_Y -15
SPRITEVAR 3 FRAME 2
SPRITEVAR 5 FRAME 1
SPRITEVAR 6 BOB -40
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 OFFS_X 9
SPRITEVAR 6 OFFS_Y -13
SPRITEVAR 7 ANGLEOFFSET -50
SPRITEVAR 7 BIAS 15
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 OFFS_X 5
SPRITEVAR 7 OFFS_Y -7
SPRITEVAR 8 ANGLEOFFSET -10
SPRITEVAR 8 OFFS_X 27
SPRITEVAR 8 OFFS_Y 27
SPRITEVAR 10 FRAME 1
SPRITEVAR 11 ANGLEOFFSET -50
SPRITEVAR 11 BIAS 15
SPRITEVAR 11 FRAME 1
SPRITEVAR 11 OFFS_X -2
SPRITEVAR 11 OFFS_Y -7
SPRITEVAR 12 ANGLEOFFSET -60
SPRITEVAR 12 BIAS 5
SPRITEVAR 12 FRAME 5
SPRITEVAR 12 OFFS_X 16
SPRITEVAR 12 OFFS_Y -15
SPRITEVAR 13 AIM_HEAD
SPRITEVAR 13 ANIMATE_FACE 1
SPRITEVAR 13 OFFS_X 4
SPRITEVAR 13 OFFS_Y 40
SPRITEVAR 14 AIM_HEAD
SPRITEVAR 14 FRAME 2
SPRITEVAR 14 OFFS_X -3
SPRITEVAR 14 OFFS_Y 59
SOUND DYNAMIC S_DIE dynamic/boss_primo_disarm
SOUND DYNAMIC S_LOOP dynamic/vehicle_jetpack_idle
SOUND STATIC S_SONG_DIE Primo_Duel_Interlude_1
THINK AI_ZOMBIE 1.5 AI_FIRE 1
MOVETYPE FLY -1
ICON icon_primo
ITEM boss_primo_death 0 0
ITEM am_nail 8 14
OBJECT 0 boss_primo_shadow 0 16 NONE 0 0 0
OBJECT 0 jetpack_flame1b -5 -20 NONE 0 0 90
TRANSFORM_DIRECT -2 2000
OFFSET FX_CONSTANT_FLOAT 300 8
OFFSET SIZE 18 58
STAT AI_BOSS
STAT AI_DISTANCE_MIN 150
STAT AI_DISTANCE_MAX 250
STAT AI_KEEPACTIVE
STAT AI_KEEPANGLE -90
STAT AI_KEEPFIRING
STAT AI_SIZE_MOVE 2
STAT FRAG
STAT FX_FULLANGLE_TILT 15
STAT FX_FULLMODEL
STAT FX_FLOAT
STAT FX_IDLEDISTANCE 50
STAT FX_KEEP_EFFECTS
STAT FX_SMOKE_FLOOR 150
STAT FX_TRANSITION 1
STAT FX_WADDLE_AIM 1
STAT FX_WEAPON_FRAME 2
STAT NOLIST
STAT S_HEALTH 150
STAT S_HEALTH_COOP 300
STAT S_WEAPON 57
STAT TAKEDAMAGE_BLEED
EFFECT GIB EXPLOSION 8 14 50
END
//=====================================================================
ENTITY boss_primo2
SPRITE DYNAMIC 0 NONE -18 24 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -1 26 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -5 23 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 5 -17 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -5 11 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -13 -18 vehicles/jetpack
SPRITE STATIC 0 NONE 4 -10 robots/penguinator_l2
SPRITE DYNAMIC 0 NONE 11 29 robots/penguinator_shield
SPRITE DYNAMIC 0 NONE 3 6 vehicles/jetpack_driver
SPRITE DYNAMIC 0 NONE 9 23 robots/penguinator_shield
SPRITE STATIC 0 NONE 2 -16 robots/penguinator_l1
SPRITE DYNAMIC 0 NONE -17 19 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 2 16 boss/primo_base
SPRITE DYNAMIC 1 NONE 2 16 boss/primo_base
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 OFFS_X -27
SPRITEVAR 0 OFFS_Y -4
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 OFFS_X 21
SPRITEVAR 1 OFFS_Y -2
SPRITEVAR 2 ANGLEOFFSET -60
SPRITEVAR 2 BIAS 5
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 OFFS_X 16
SPRITEVAR 2 OFFS_Y -15
SPRITEVAR 3 FRAME 2
SPRITEVAR 5 FRAME 1
SPRITEVAR 6 ANGLEOFFSET -50
SPRITEVAR 6 BIAS 15
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_X 5
SPRITEVAR 6 OFFS_Y -7
SPRITEVAR 7 ANGLEOFFSET -10
SPRITEVAR 7 OFFS_X 27
SPRITEVAR 7 OFFS_Y 27
SPRITEVAR 9 FRAME 1
SPRITEVAR 10 ANGLEOFFSET -50
SPRITEVAR 10 BIAS 15
SPRITEVAR 10 FRAME 1
SPRITEVAR 10 OFFS_X -2
SPRITEVAR 10 OFFS_Y -7
SPRITEVAR 11 ANGLEOFFSET -60
SPRITEVAR 11 BIAS 5
SPRITEVAR 11 FRAME 5
SPRITEVAR 11 OFFS_X 16
SPRITEVAR 11 OFFS_Y -15
SPRITEVAR 12 AIM_HEAD
SPRITEVAR 12 ANIMATE_FACE 1
SPRITEVAR 12 OFFS_X 4
SPRITEVAR 12 OFFS_Y 40
SPRITEVAR 13 AIM_HEAD
SPRITEVAR 13 FRAME 2
SPRITEVAR 13 OFFS_X -3
SPRITEVAR 13 OFFS_Y 59
SOUND DYNAMIC S_LOOP dynamic/vehicle_jetpack_idle
SOUND STATIC S_SONG_DIE Primo_Duel_Interlude_2
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE FLY 0
OBJECT 0 boss_primo_shadow 0 16 NONE 0 0 0
OBJECT 0 jetpack_flame1b -5 -20 NONE 0 0 90
TRANSFORM_DIRECT 1 1500
OFFSET CONST_VELOCITY 0 -4
OFFSET FX_CONSTANT_FLOAT 300 8
OFFSET SIZE 18 58
STAT AI_DISTANCE_MIN 150
STAT AI_DISTANCE_MAX 250
STAT AI_KEEPACTIVE
STAT AI_KEEPANGLE -90
STAT AI_SIZE_MOVE 2
STAT FRAG
STAT FX_FULLANGLE_TILT 15
STAT FX_FULLMODEL
STAT FX_FLOAT
STAT FX_IDLEDISTANCE 50
STAT FX_KEEP_EFFECTS
STAT FX_SMOKE_FLOOR 150
STAT FX_TRANSITION 1
STAT INVISIBLE
STAT S_HEALTH 150
STAT S_HEALTH_COOP 300
STAT S_WEAPON 54
GROUP primo_shield MEMBER 53 6 -15
END
//=====================================================================
ENTITY boss_primo2a
CLONE boss_primo_base
SOUND STATIC S_SONG_DIE Primo_Duel_Interlude_2
THINK AI_FOLLOW 1.5 NONE 1
MOVETYPE FLY 1
ITEM am_flam 8 14
TRANSFORM_DIRECT 1 500
STAT AI_KEEPACTIVE
STAT AI_SIZE_MOVE 2
STAT FX_TRANSITION 1
STAT NOLIST
STAT S_HEALTH 150
STAT S_HEALTH_COOP 300
STAT S_WEAPON 54
END
//=====================================================================
ENTITY boss_primo2b
CLONE boss_primo_base
SOUND STATIC S_SONG_DIE Primo_Duel_Interlude_2
THINK AI_FOLLOW 1.5 AI_FIRE 1
MOVETYPE FLY 1
ITEM am_flam 8 14
TRANSFORM_DIRECT 1 3000
STAT AI_BURST 5
STAT AI_BURST_TIME 500
STAT AI_KEEPACTIVE
STAT AI_LOCK_ON_FIRING
STAT AI_SIZE_MOVE 2
STAT FX_TRANSITION 1
STAT NOLIST
STAT S_HEALTH 150
STAT S_HEALTH_COOP 300
STAT S_WEAPON 54
END
//=====================================================================
ENTITY boss_primo2c
CLONE boss_primo_base
SOUND STATIC S_SONG_DIE Primo_Duel_Interlude_2
THINK AI_FOLLOW 1.5 NONE 1
MOVETYPE FLY 1
ITEM am_flam 8 14
TRANSFORM_DIRECT 1 1000
STAT AI_DISTANCE_MIN 250
STAT AI_DISTANCE_MAX 350
STAT AI_KEEPACTIVE
STAT AI_KEEPANGLE -66
STAT AI_RANGE 150
STAT AI_SIZE_MOVE 2
STAT FX_TRANSITION 1
STAT NOLIST
STAT S_HEALTH 150
STAT S_HEALTH_COOP 300
STAT S_WEAPON 53
END
//=====================================================================
ENTITY boss_primo2d
CLONE boss_primo_base
SOUND STATIC S_SONG_DIE Primo_Duel_Interlude_2
THINK AI_ZOMBIE 2 AI_FIRE 1
MOVETYPE FLY 2
ITEM am_flam 8 14
TRANSFORM_DIRECT -2 2000
STAT AI_KEEPACTIVE
STAT AI_KEEPANGLE -66
STAT AI_KEEPFIRING
STAT AI_RANGE 150
STAT AI_SIZE_MOVE 2
STAT FX_TRANSITION 1
STAT NOLIST
STAT S_HEALTH 150
STAT S_HEALTH_COOP 300
STAT S_WEAPON 53
END

//=====================================================================
ENTITY boss_primo3
SPRITE DYNAMIC 0 NONE -18 24 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -1 26 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -5 23 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 5 -17 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -5 11 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -13 -18 vehicles/jetpack
SPRITE DYNAMIC 0 ANIM_WEAPON 11 16 boss/primo_minigun
SPRITE STATIC 0 NONE 4 -10 robots/penguinator_l2
SPRITE DYNAMIC 0 NONE 11 29 robots/penguinator_shield
SPRITE DYNAMIC 0 NONE 3 6 vehicles/jetpack_driver
SPRITE DYNAMIC 0 NONE 9 23 robots/penguinator_shield
SPRITE STATIC 0 NONE 2 -16 robots/penguinator_l1
SPRITE DYNAMIC 0 NONE -17 19 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 2 16 boss/primo_base
SPRITE DYNAMIC 1 NONE 2 16 boss/primo_base
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 OFFS_X -27
SPRITEVAR 0 OFFS_Y -4
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 OFFS_X 21
SPRITEVAR 1 OFFS_Y -2
SPRITEVAR 2 ANGLEOFFSET -60
SPRITEVAR 2 BIAS 5
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 OFFS_X 16
SPRITEVAR 2 OFFS_Y -15
SPRITEVAR 3 FRAME 2
SPRITEVAR 5 FRAME 1
SPRITEVAR 6 BOB -40
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_X 10
SPRITEVAR 7 ANGLEOFFSET -50
SPRITEVAR 7 BIAS 15
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 OFFS_X 5
SPRITEVAR 7 OFFS_Y -7
SPRITEVAR 8 ANGLEOFFSET -10
SPRITEVAR 8 OFFS_X 27
SPRITEVAR 8 OFFS_Y 27
SPRITEVAR 10 FRAME 1
SPRITEVAR 11 ANGLEOFFSET -50
SPRITEVAR 11 BIAS 15
SPRITEVAR 11 FRAME 1
SPRITEVAR 11 OFFS_X -2
SPRITEVAR 11 OFFS_Y -7
SPRITEVAR 12 ANGLEOFFSET -60
SPRITEVAR 12 BIAS 5
SPRITEVAR 12 FRAME 5
SPRITEVAR 12 OFFS_X 16
SPRITEVAR 12 OFFS_Y -15
SPRITEVAR 13 AIM_HEAD
SPRITEVAR 13 ANIMATE_FACE 1
SPRITEVAR 13 OFFS_X 4
SPRITEVAR 13 OFFS_Y 40
SPRITEVAR 14 AIM_HEAD
SPRITEVAR 14 FRAME 2
SPRITEVAR 14 OFFS_X -3
SPRITEVAR 14 OFFS_Y 59
SOUND DYNAMIC S_LOOP dynamic/vehicle_jetpack_idle
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE FLY 0
OBJECT 0 boss_primo_shadow 0 16 NONE 0 0 0
OBJECT 0 jetpack_flame1b -5 -20 NONE 0 0 90
TRANSFORM_DIRECT 1 1500
OFFSET CONST_VELOCITY 0 -4
OFFSET FX_CONSTANT_FLOAT 300 8
OFFSET SIZE 18 58
STAT AI_KEEPACTIVE
STAT AI_KEEPANGLE -90
STAT AI_SIZE_MOVE 2
STAT FRAG
STAT FX_FULLANGLE_TILT 15
STAT FX_FULLMODEL
STAT FX_FLOAT
STAT FX_IDLEDISTANCE 50
STAT FX_KEEP_EFFECTS
STAT INVISIBLE
STAT S_HEALTH 150
STAT S_HEALTH_COOP 300
STAT S_WEAPON 55
STAT FX_SMOKE_FLOOR 150
GROUP primo_shield MEMBER 53 6 -15
END
//=====================================================================
ENTITY boss_primo3a
SPRITE DYNAMIC 0 NONE -18 24 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -1 26 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -5 23 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 5 -17 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -5 11 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -13 -18 vehicles/jetpack
SPRITE DYNAMIC 0 ANIM_WEAPON 11 16 boss/primo_minigun
SPRITE STATIC 0 NONE 4 -10 robots/penguinator_l2
SPRITE DYNAMIC 0 NONE 11 29 robots/penguinator_shield
SPRITE DYNAMIC 0 NONE 3 6 vehicles/jetpack_driver
SPRITE DYNAMIC 0 NONE 9 23 robots/penguinator_shield
SPRITE STATIC 0 NONE 2 -16 robots/penguinator_l1
SPRITE DYNAMIC 0 NONE -17 19 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 2 16 boss/primo_base
SPRITE DYNAMIC 1 NONE 2 16 boss/primo_base
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 OFFS_X -27
SPRITEVAR 0 OFFS_Y -4
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 OFFS_X 21
SPRITEVAR 1 OFFS_Y -2
SPRITEVAR 2 ANGLEOFFSET -60
SPRITEVAR 2 BIAS 5
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 OFFS_X 16
SPRITEVAR 2 OFFS_Y -15
SPRITEVAR 3 FRAME 2
SPRITEVAR 5 FRAME 1
SPRITEVAR 6 BOB -40
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_X 10
SPRITEVAR 7 ANGLEOFFSET -50
SPRITEVAR 7 BIAS 15
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 OFFS_X 5
SPRITEVAR 7 OFFS_Y -7
SPRITEVAR 8 ANGLEOFFSET -10
SPRITEVAR 8 OFFS_X 27
SPRITEVAR 8 OFFS_Y 27
SPRITEVAR 10 FRAME 1
SPRITEVAR 11 ANGLEOFFSET -50
SPRITEVAR 11 BIAS 15
SPRITEVAR 11 FRAME 1
SPRITEVAR 11 OFFS_X -2
SPRITEVAR 11 OFFS_Y -7
SPRITEVAR 12 ANGLEOFFSET -60
SPRITEVAR 12 BIAS 5
SPRITEVAR 12 FRAME 5
SPRITEVAR 12 OFFS_X 16
SPRITEVAR 12 OFFS_Y -15
SPRITEVAR 13 AIM_HEAD
SPRITEVAR 13 ANIMATE_FACE 1
SPRITEVAR 13 OFFS_X 4
SPRITEVAR 13 OFFS_Y 40
SPRITEVAR 14 AIM_HEAD
SPRITEVAR 14 FRAME 2
SPRITEVAR 14 OFFS_X -3
SPRITEVAR 14 OFFS_Y 59
SOUND DYNAMIC S_DIE dynamic/boss_primo_disarm
SOUND DYNAMIC S_LOOP dynamic/vehicle_jetpack_idle
THINK AI_FOLLOW 1 AI_FIRE 1
MOVETYPE FLY 1
ICON icon_primo
ITEM boss_primo_deathx 0 0
OBJECT 0 boss_primo_shadow 0 16 NONE 0 0 0
OBJECT 0 jetpack_flame1b -5 -20 NONE 0 0 90
TRANSFORM_DIRECT 1 3000
OFFSET FX_CONSTANT_FLOAT 300 8
OFFSET SIZE 18 58
STAT AI_BOSS
STAT AI_BURST 8
STAT AI_BURST_TIME 500
STAT AI_DISTANCE_MIN 150
STAT AI_DISTANCE_MAX 250
STAT AI_KEEPACTIVE
STAT AI_LOCK_ON_FIRING
STAT AI_SIZE_MOVE 2
STAT FRAG
STAT FX_FULLANGLE_TILT 15
STAT FX_FULLMODEL
STAT FX_FLOAT
STAT FX_IDLEDISTANCE 50
STAT FX_KEEP_EFFECTS
STAT NOLIST
STAT S_HEALTH 150
STAT S_HEALTH_COOP 300
STAT S_WEAPON 55
STAT TAKEDAMAGE_BLEED
STAT FX_SMOKE_FLOOR 150
EFFECT GIB EXPLOSION 6 12 50
END
//=====================================================================
ENTITY boss_primo3b
SPRITE DYNAMIC 0 NONE -18 24 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -1 26 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -5 23 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 5 -17 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -5 11 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -13 -18 vehicles/jetpack
SPRITE DYNAMIC 0 ANIM_WEAPON 11 16 boss/primo_minigun
SPRITE STATIC 0 NONE 4 -10 robots/penguinator_l2
SPRITE DYNAMIC 0 NONE 11 29 robots/penguinator_shield
SPRITE DYNAMIC 0 NONE 3 6 vehicles/jetpack_driver
SPRITE DYNAMIC 0 NONE 9 23 robots/penguinator_shield
SPRITE STATIC 0 NONE 2 -16 robots/penguinator_l1
SPRITE DYNAMIC 0 NONE -17 19 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 2 16 boss/primo_base
SPRITE DYNAMIC 1 NONE 2 16 boss/primo_base
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 OFFS_X -27
SPRITEVAR 0 OFFS_Y -4
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 OFFS_X 21
SPRITEVAR 1 OFFS_Y -2
SPRITEVAR 2 ANGLEOFFSET -60
SPRITEVAR 2 BIAS 5
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 OFFS_X 16
SPRITEVAR 2 OFFS_Y -15
SPRITEVAR 3 FRAME 2
SPRITEVAR 5 FRAME 1
SPRITEVAR 6 BOB -40
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_X 10
SPRITEVAR 7 ANGLEOFFSET -50
SPRITEVAR 7 BIAS 15
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 OFFS_X 5
SPRITEVAR 7 OFFS_Y -7
SPRITEVAR 8 ANGLEOFFSET -10
SPRITEVAR 8 OFFS_X 27
SPRITEVAR 8 OFFS_Y 27
SPRITEVAR 10 FRAME 1
SPRITEVAR 11 ANGLEOFFSET -50
SPRITEVAR 11 BIAS 15
SPRITEVAR 11 FRAME 1
SPRITEVAR 11 OFFS_X -2
SPRITEVAR 11 OFFS_Y -7
SPRITEVAR 12 ANGLEOFFSET -60
SPRITEVAR 12 BIAS 5
SPRITEVAR 12 FRAME 5
SPRITEVAR 12 OFFS_X 16
SPRITEVAR 12 OFFS_Y -15
SPRITEVAR 13 AIM_HEAD
SPRITEVAR 13 ANIMATE_FACE 1
SPRITEVAR 13 OFFS_X 4
SPRITEVAR 13 OFFS_Y 40
SPRITEVAR 14 AIM_HEAD
SPRITEVAR 14 FRAME 2
SPRITEVAR 14 OFFS_X -3
SPRITEVAR 14 OFFS_Y 59
SOUND DYNAMIC S_DIE dynamic/boss_primo_disarm
SOUND DYNAMIC S_WAKE dynamic/vehicle_jetpack_turbo_on
SOUND DYNAMIC S_LOOP dynamic/vehicle_jetpack_turbo
THINK AI_ZOMBIE 2 NONE 1
MOVETYPE FLY 8
ICON icon_primo
ITEM boss_primo_deathx 0 0
OBJECT 0 boss_primo_shadow 0 16 NONE 0 0 0
OBJECT 0 jetpack_flame1b -5 -20 NONE 0 0 90
OBJECT 0 jetpack_flame0 -5 -20 NONE 0 0 33
TRANSFORM_DIRECT 1 600
OFFSET FX_CONSTANT_FLOAT 300 8
OFFSET SIZE 18 58
STAT AI_BOSS
STAT AI_KEEPACTIVE
STAT AI_KEEPANGLE -90
STAT AI_RANGE 150
STAT AI_SIZE_MOVE 2
STAT FRAG
STAT FX_FULLANGLE_HIDE 55
STAT FX_FULLANGLE_OFFSET -55
STAT FX_FULLANGLE_TILT 15
STAT FX_FULLMODEL
STAT FX_FLOAT
STAT FX_IDLEDISTANCE 50
STAT FX_KEEP_EFFECTS
STAT FX_SMOKE_ANGLE -90
STAT FX_SMOKE_SHOOT -200
STAT NOLIST
STAT S_HEALTH 150
STAT S_HEALTH_COOP 300
STAT S_WEAPON 55
STAT TAKEDAMAGE_BLEED
STAT FX_SMOKE_FLOOR 150
EFFECT GIB EXPLOSION 6 12 50
END
//=====================================================================
ENTITY boss_primo3c
SPRITE DYNAMIC 0 NONE -18 24 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -1 26 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -5 23 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 5 -17 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -5 11 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -13 -18 vehicles/jetpack
SPRITE DYNAMIC 0 ANIM_WEAPON 11 16 boss/primo_minigun
SPRITE STATIC 0 NONE 4 -10 robots/penguinator_l2
SPRITE DYNAMIC 0 NONE 11 29 robots/penguinator_shield
SPRITE DYNAMIC 0 NONE 3 6 vehicles/jetpack_driver
SPRITE DYNAMIC 0 NONE 9 23 robots/penguinator_shield
SPRITE STATIC 0 NONE 2 -16 robots/penguinator_l1
SPRITE DYNAMIC 0 NONE -17 19 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 2 16 boss/primo_base
SPRITE DYNAMIC 1 NONE 2 16 boss/primo_base
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 OFFS_X -27
SPRITEVAR 0 OFFS_Y -4
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 OFFS_X 21
SPRITEVAR 1 OFFS_Y -2
SPRITEVAR 2 ANGLEOFFSET -60
SPRITEVAR 2 BIAS 5
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 OFFS_X 16
SPRITEVAR 2 OFFS_Y -15
SPRITEVAR 3 FRAME 2
SPRITEVAR 5 FRAME 1
SPRITEVAR 6 BOB -40
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_X 10
SPRITEVAR 7 ANGLEOFFSET -50
SPRITEVAR 7 BIAS 15
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 OFFS_X 5
SPRITEVAR 7 OFFS_Y -7
SPRITEVAR 8 ANGLEOFFSET -10
SPRITEVAR 8 OFFS_X 27
SPRITEVAR 8 OFFS_Y 27
SPRITEVAR 10 FRAME 1
SPRITEVAR 11 ANGLEOFFSET -50
SPRITEVAR 11 BIAS 15
SPRITEVAR 11 FRAME 1
SPRITEVAR 11 OFFS_X -2
SPRITEVAR 11 OFFS_Y -7
SPRITEVAR 12 ANGLEOFFSET -60
SPRITEVAR 12 BIAS 5
SPRITEVAR 12 FRAME 5
SPRITEVAR 12 OFFS_X 16
SPRITEVAR 12 OFFS_Y -15
SPRITEVAR 13 AIM_HEAD
SPRITEVAR 13 ANIMATE_FACE 1
SPRITEVAR 13 OFFS_X 4
SPRITEVAR 13 OFFS_Y 40
SPRITEVAR 14 AIM_HEAD
SPRITEVAR 14 FRAME 2
SPRITEVAR 14 OFFS_X -3
SPRITEVAR 14 OFFS_Y 59
SOUND DYNAMIC S_DIE dynamic/boss_primo_disarm
SOUND DYNAMIC S_LOOP dynamic/vehicle_jetpack_idle
SOUND DYNAMIC S_WAKE dynamic/vehicle_jetpack_turbo_off
THINK AI_FOLLOW 2 NONE 1
MOVETYPE FLY 0
ICON icon_primo
ITEM boss_primo_deathx 0 0
OBJECT 0 boss_primo_shadow 0 16 NONE 0 0 0
OBJECT 0 jetpack_flame1b -5 -20 NONE 0 0 90
TRANSFORM_DIRECT -2 250
OFFSET FX_CONSTANT_FLOAT 300 8
OFFSET SIZE 18 58
STAT AI_BOSS
STAT AI_DISTANCE_MIN 150
STAT AI_DISTANCE_MAX 250
STAT AI_KEEPACTIVE
STAT AI_KEEPANGLE 1
STAT AI_SIZE_MOVE 2
STAT FRAG
STAT FX_FULLANGLE_HIDE -55
STAT FX_FULLANGLE_TILT 15
STAT FX_FULLMODEL
STAT FX_FLOAT
STAT FX_IDLEDISTANCE 50
STAT FX_KEEP_EFFECTS
STAT NOLIST
STAT S_HEALTH 150
STAT S_HEALTH_COOP 300
STAT S_WEAPON 55
STAT TAKEDAMAGE_BLEED
STAT FX_SMOKE_FLOOR 150
EFFECT GIB EXPLOSION 6 12 50
END

//=====================================================================
// GIGA-PRIMO
//=====================================================================
ENTITY icon_gigaprimo
SPRITE DYNAMIC 1 NONE 18 20 boss/gigaprimo_icon
STAT NOLIST
END
//=====================================================================
ENTITY boss_gigaprimo_head_bg1
SPRITE DYNAMIC 2 NONE 1 196 boss/gigaprimo_bgs1
SPRITE DYNAMIC 2 NONE 0 332 boss/gigaprimo_bgs1
SPRITE DYNAMIC 2 NONE -203 272 boss/gigaprimo_bgs1
SPRITE DYNAMIC 2 NONE 204 272 boss/gigaprimo_bgs1
SPRITE DYNAMIC 2 NONE -143 331 boss/gigaprimo_bgs1
SPRITE DYNAMIC 2 NONE 144 331 boss/gigaprimo_bgs1
SPRITE DYNAMIC 2 NONE -62 368 boss/gigaprimo_bgs1
SPRITE DYNAMIC 2 NONE 63 368 boss/gigaprimo_bgs1
SPRITE DYNAMIC 2 NONE -244 164 boss/gigaprimo_bgs1
SPRITE DYNAMIC 2 NONE 245 164 boss/gigaprimo_bgs1
//antenna
SPRITE DYNAMIC 2 NONE 0 474 boss/gigaprimo_bgs1
SPRITE DYNAMIC 2 NONE 0 522 boss/gigaprimo_bgs1
SPRITE DYNAMIC 1 ANIM_PANUP 0 474 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 0 523 boss/gigaprimo_fx
//overlay-right
SPRITE DYNAMIC 1 ANIM_PANUP -202 268 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP -146 326 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP -64 366 boss/gigaprimo_fx
//overlay-left
SPRITE DYNAMIC 1 ANIM_PANUP 203 268 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 147 326 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 65 366 boss/gigaprimo_fx
//device-right
SPRITE DYNAMIC 1 ANIM_PANUP -258 153 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP -239 162 boss/gigaprimo_fx
//device-right
SPRITE DYNAMIC 1 ANIM_PANUP 259 153 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 240 162 boss/gigaprimo_fx
//head
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 FRAME 2
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 INVERTFACE
SPRITEVAR 4 FRAME 3
SPRITEVAR 5 FRAME 3
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 FRAME 4
SPRITEVAR 7 FRAME 4
SPRITEVAR 7 INVERTFACE
SPRITEVAR 8 FRAME 5
SPRITEVAR 9 FRAME 5
SPRITEVAR 9 INVERTFACE
//antenna
SPRITEVAR 10 FRAME 6
SPRITEVAR 11 FRAME 7
SPRITEVAR 12 FILL_W 16
SPRITEVAR 12 FILL_H 40
SPRITEVAR 12 HARDLIGHT
SPRITEVAR 13 FILL_W 10
SPRITEVAR 13 FILL_H 34
SPRITEVAR 13 HARDLIGHT
//overlay-right
SPRITEVAR 14 ANGLEOFFSET -25
SPRITEVAR 14 FILL_W 24
SPRITEVAR 14 FILL_H 36
SPRITEVAR 14 HARDLIGHT
SPRITEVAR 15 ANGLEOFFSET -58
SPRITEVAR 15 FILL_W 24
SPRITEVAR 15 FILL_H 36
SPRITEVAR 15 HARDLIGHT
SPRITEVAR 16 ANGLEOFFSET -80
SPRITEVAR 16 FILL_W 24
SPRITEVAR 16 FILL_H 36
SPRITEVAR 16 HARDLIGHT
//overlay-left
SPRITEVAR 17 ANGLEOFFSET 25
SPRITEVAR 17 FILL_W 24
SPRITEVAR 17 FILL_H 36
SPRITEVAR 17 HARDLIGHT
SPRITEVAR 18 ANGLEOFFSET 58
SPRITEVAR 18 FILL_W 24
SPRITEVAR 18 FILL_H 36
SPRITEVAR 18 HARDLIGHT
SPRITEVAR 19 ANGLEOFFSET 80
SPRITEVAR 19 FILL_W 24
SPRITEVAR 19 FILL_H 36
SPRITEVAR 19 HARDLIGHT
//device-right
SPRITEVAR 20 ANGLEOFFSET -3
SPRITEVAR 20 FILL_W 14
SPRITEVAR 20 FILL_H 60
SPRITEVAR 20 HARDLIGHT
SPRITEVAR 21 ANGLEOFFSET 6
SPRITEVAR 21 FILL_W 18
SPRITEVAR 21 FILL_H 60
SPRITEVAR 21 HARDLIGHT
//device-left
SPRITEVAR 22 ANGLEOFFSET 3
SPRITEVAR 22 FILL_W 14
SPRITEVAR 22 FILL_H 60
SPRITEVAR 22 HARDLIGHT
SPRITEVAR 23 ANGLEOFFSET -6
SPRITEVAR 23 FILL_W 18
SPRITEVAR 23 FILL_H 60
SPRITEVAR 23 HARDLIGHT
STAT FX_FULLANGLE_BIAS 1
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY boss_gigaprimo_head_bg2
SPRITE DYNAMIC 2 NONE -218 176 boss/gigaprimo_bgs1
SPRITE DYNAMIC 2 NONE 219 176 boss/gigaprimo_bgs1
//device_sides
SPRITE DYNAMIC 1 ANIM_PANUP -215 185 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 216 185 boss/gigaprimo_fx
//antenna
SPRITE DYNAMIC 2 NONE 0 474 boss/gigaprimo_bgs1
SPRITE DYNAMIC 2 NONE 0 522 boss/gigaprimo_bgs1
//center
SPRITE DYNAMIC 1 ANIM_PANUP 0 308 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 0 204 boss/gigaprimo_fx
//center-device
SPRITE DYNAMIC 1 ANIM_PANUP -63 183 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP -42 159 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP -28 145 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP -4 143 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 21 145 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 52 162 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 69 194 boss/gigaprimo_fx
SPRITE DYNAMIC 1 NONE 0 589 boss/gigaprimo_base
//device_bases
SPRITEVAR 0 FRAME 10
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 FRAME 10
//device_sides
SPRITEVAR 2 ANGLEOFFSET 20
SPRITEVAR 2 FILL_W 48
SPRITEVAR 2 FILL_H 60
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 OFFS_Y -1
SPRITEVAR 3 ANGLEOFFSET -20
SPRITEVAR 3 FILL_W 48
SPRITEVAR 3 FILL_H 60
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 OFFS_Y -1
//antenna
SPRITEVAR 4 FRAME 8
SPRITEVAR 5 FRAME 9
//center
SPRITEVAR 6 FILL_W 88
SPRITEVAR 6 FILL_H 84
SPRITEVAR 6 HARDLIGHT
SPRITEVAR 7 FILL_W 70
SPRITEVAR 7 FILL_H 48
SPRITEVAR 7 HARDLIGHT
//device
SPRITEVAR 8 ANGLEOFFSET -60
SPRITEVAR 8 FILL_W 48
SPRITEVAR 8 FILL_H 60
SPRITEVAR 8 HARDLIGHT
SPRITEVAR 9 ANGLEOFFSET -45
SPRITEVAR 9 FILL_W 14
SPRITEVAR 9 FILL_H 60
SPRITEVAR 9 HARDLIGHT
SPRITEVAR 10 ANGLEOFFSET -26
SPRITEVAR 10 FILL_W 12
SPRITEVAR 10 FILL_H 60
SPRITEVAR 10 HARDLIGHT
SPRITEVAR 11 ANGLEOFFSET -6
SPRITEVAR 11 FILL_W 20
SPRITEVAR 11 FILL_H 60
SPRITEVAR 11 HARDLIGHT
SPRITEVAR 12 ANGLEOFFSET 15
SPRITEVAR 12 FILL_W 18
SPRITEVAR 12 FILL_H 60
SPRITEVAR 12 HARDLIGHT
SPRITEVAR 13 ANGLEOFFSET 43
SPRITEVAR 13 FILL_W 38
SPRITEVAR 13 FILL_H 60
SPRITEVAR 13 HARDLIGHT
SPRITEVAR 14 ANGLEOFFSET 60
SPRITEVAR 14 FILL_W 20
SPRITEVAR 14 FILL_H 60
SPRITEVAR 14 HARDLIGHT
SPRITEVAR 15 FRAME 4
STAT FX_FULLANGLE_BIAS 1
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY boss_gigaprimo_head_bg3c
SPRITE DYNAMIC 2 NONE -245 224 boss/gigaprimo_bgs2
SPRITE DYNAMIC 1 ANIM_PANUP -223 253 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP -233 234 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP -245 213 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP -251 197 boss/gigaprimo_fx
SPRITE DYNAMIC 2 NONE -245 224 boss/gigaprimo_bgs2
//right
SPRITE DYNAMIC 2 NONE 246 224 boss/gigaprimo_bgs2
SPRITE DYNAMIC 1 ANIM_PANUP 224 253 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 234 234 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 246 213 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 252 197 boss/gigaprimo_fx
SPRITE DYNAMIC 2 NONE 246 224 boss/gigaprimo_bgs2
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 ANGLEOFFSET 85
SPRITEVAR 1 FILL_W 8
SPRITEVAR 1 FILL_H 24
SPRITEVAR 2 ANGLEOFFSET 64
SPRITEVAR 2 FILL_W 30
SPRITEVAR 2 FILL_H 24
SPRITEVAR 3 ANGLEOFFSET 50
SPRITEVAR 3 FILL_W 14
SPRITEVAR 3 FILL_H 24
SPRITEVAR 4 ANGLEOFFSET 52
SPRITEVAR 4 FILL_W 20
SPRITEVAR 4 FILL_H 24
//right
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 INVERTFACE
SPRITEVAR 7 ANGLEOFFSET -85
SPRITEVAR 7 FILL_W 8
SPRITEVAR 7 FILL_H 24
SPRITEVAR 8 ANGLEOFFSET -64
SPRITEVAR 8 FILL_W 30
SPRITEVAR 8 FILL_H 24
SPRITEVAR 9 ANGLEOFFSET -50
SPRITEVAR 9 FILL_W 14
SPRITEVAR 9 FILL_H 24
SPRITEVAR 10 ANGLEOFFSET -52
SPRITEVAR 10 FILL_W 20
SPRITEVAR 10 FILL_H 24
SPRITEVAR 11 INVERTFACE
STAT FX_FULLANGLE_BIAS 1
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY boss_gigaprimo_head_bg3b
CLONE boss_gigaprimo_head_bg3c
SPRITEVAR 0 HIDE_DELAY 1000
SPRITEVAR 0 HIDE_MOVE_X 6
SPRITEVAR 0 HIDE_MOVE_Y 2
SPRITEVAR 1 FADE_TOGGLE -1100
SPRITEVAR 1 HIDE_DELAY 1000
SPRITEVAR 1 HIDE_MOVE_X 6
SPRITEVAR 1 HIDE_MOVE_Y 2
SPRITEVAR 2 FADE_TOGGLE -1100
SPRITEVAR 2 HIDE_DELAY 1000
SPRITEVAR 2 HIDE_MOVE_X 6
SPRITEVAR 2 HIDE_MOVE_Y 2
SPRITEVAR 3 FADE_TOGGLE -1100
SPRITEVAR 3 HIDE_DELAY 1000
SPRITEVAR 3 HIDE_MOVE_X 6
SPRITEVAR 3 HIDE_MOVE_Y 2
SPRITEVAR 4 FADE_TOGGLE -1100
SPRITEVAR 4 HIDE_DELAY 1000
SPRITEVAR 4 HIDE_MOVE_X 6
SPRITEVAR 4 HIDE_MOVE_Y 2
SPRITEVAR 5 HIDE_DELAY 1000
SPRITEVAR 5 HIDE_MOVE_X 6
SPRITEVAR 5 HIDE_MOVE_Y 2
//right
SPRITEVAR 6 HIDE_DELAY 1000
SPRITEVAR 6 HIDE_MOVE_X -6
SPRITEVAR 6 HIDE_MOVE_Y 2
SPRITEVAR 7 FADE_TOGGLE -1100
SPRITEVAR 7 HIDE_DELAY 1000
SPRITEVAR 7 HIDE_MOVE_X -6
SPRITEVAR 7 HIDE_MOVE_Y 2
SPRITEVAR 8 FADE_TOGGLE -1100
SPRITEVAR 8 HIDE_DELAY 1000
SPRITEVAR 8 HIDE_MOVE_X -6
SPRITEVAR 8 HIDE_MOVE_Y 2
SPRITEVAR 9 FADE_TOGGLE -1100
SPRITEVAR 9 HIDE_DELAY 1000
SPRITEVAR 9 HIDE_MOVE_X -6
SPRITEVAR 9 HIDE_MOVE_Y 2
SPRITEVAR 10 FADE_TOGGLE -1100
SPRITEVAR 10 HIDE_DELAY 1000
SPRITEVAR 10 HIDE_MOVE_X -6
SPRITEVAR 10 HIDE_MOVE_Y 2
SPRITEVAR 11 HIDE_DELAY 1000
SPRITEVAR 11 HIDE_MOVE_X -6
SPRITEVAR 11 HIDE_MOVE_Y 2
STAT NOLIST
END
//=====================================================================
ENTITY boss_gigaprimo_head_bg3a
SPRITE DYNAMIC 2 NONE -239 222 boss/gigaprimo_bgs2
SPRITE DYNAMIC 2 NONE -239 222 boss/gigaprimo_bgs2
SPRITE DYNAMIC 2 NONE 240 222 boss/gigaprimo_bgs2
SPRITE DYNAMIC 2 NONE 240 222 boss/gigaprimo_bgs2
SPRITEVAR 0 FRAME 1
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 INVERTFACE
SPRITEVAR 3 INVERTFACE
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY boss_gigaprimo_tip2
SPRITE DYNAMIC 1 NONE 0 0 boss/gigaprimo_fx
SPRITE DYNAMIC 1 NONE 0 0 boss/gigaprimo_fx
SPRITE DYNAMIC 1 NONE 0 0 boss/gigaprimo_fx
SPRITE DYNAMIC 1 NONE 0 0 boss/gigaprimo_fx
SPRITE DYNAMIC 1 NONE 0 0 boss/gigaprimo_mutator
SPRITE DYNAMIC 1 NONE 0 0 boss/gigaprimo_mutator
SPRITE DYNAMIC 2 NONE -10 -34 boss/gigaprimo_tip_open
SPRITE DYNAMIC 2 NONE 10 -34 boss/gigaprimo_tip_open
SPRITE DYNAMIC 2 NONE -10 -34 boss/gigaprimo_tip_closed
SPRITE DYNAMIC 2 NONE 10 -34 boss/gigaprimo_tip_closed
SPRITE DYNAMIC 2 NONE 0 -34 boss/gigaprimo_tip
SPRITEVAR 0 ALPHA 30
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HARDLIGHT
SPRITEVAR 0 ROLL 140
SPRITEVAR 0 SCALE 60
SPRITEVAR 1 ALPHA 70
SPRITEVAR 1 FADE_TOGGLE 1000
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 ROLL -120
SPRITEVAR 1 SCALE 75
SPRITEVAR 2 ALPHA 90
SPRITEVAR 2 FADE_TOGGLE 750
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 ROLL 100
SPRITEVAR 2 SCALE 90
SPRITEVAR 3 FADE_TOGGLE 500
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 ROLL -80
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 HARDLIGHT
SPRITEVAR 4 OFFS_Y 1
SPRITEVAR 4 ROLL 90
SPRITEVAR 4 SCALE 250
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 HARDLIGHT
SPRITEVAR 5 ROLL -130
SPRITEVAR 5 SCALE 300
SPRITEVAR 6 ANGLEOFFSET 90
SPRITEVAR 6 FADE_TOGGLE -50
SPRITEVAR 6 OFFS_X -19
SPRITEVAR 6 OFFS_Y 34
SPRITEVAR 7 ANGLEOFFSET -90
SPRITEVAR 7 FADE_TOGGLE -50
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 OFFS_X 19
SPRITEVAR 7 OFFS_Y 34
SPRITEVAR 8 ANGLEOFFSET 90
SPRITEVAR 8 FADE_TOGGLE 150
SPRITEVAR 8 OFFS_X -19
SPRITEVAR 8 OFFS_Y 34
SPRITEVAR 9 ANGLEOFFSET -90
SPRITEVAR 9 FADE_TOGGLE 150
SPRITEVAR 9 FRAME 1
SPRITEVAR 9 OFFS_X 19
SPRITEVAR 9 OFFS_Y 34
SPRITEVAR 6 HIDE_MOVE_X 10
SPRITEVAR 6 HIDE_ROLL -90
SPRITEVAR 6 HIDE_TIME 250
SPRITEVAR 7 HIDE_MOVE_X -10
SPRITEVAR 7 HIDE_ROLL 90
SPRITEVAR 7 HIDE_TIME 250
SPRITEVAR 8 HIDE_MOVE_X 10
SPRITEVAR 8 HIDE_ROLL -90
SPRITEVAR 8 HIDE_TIME 250
SPRITEVAR 9 HIDE_MOVE_X -10
SPRITEVAR 9 HIDE_ROLL 90
SPRITEVAR 9 HIDE_TIME 250
LIGHT 0 0 100 85 255 0 30
OFFSET SIZE 40 0
STAT FX_FULLANGLE_BIAS 1
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY gigazap1_gib
LIGHT 0 0 30 85 255 0 0
THINK NONE 0 AI_BLOW 1
STAT AI_FIRE_ON_ACTIVE
STAT FX_NOENV_FX
STAT NOLIST
STAT TEMPMISSILE 1
EFFECT GIB EXPLOSION_PLASMA 0 0 40
END
//=====================================================================
ENTITY gigazap1
SPRITE DYNAMIC 1 NONE 0 0 boss/gigaprimo_mutator
SPRITEVAR 0 FACE_RANDOM
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 ROLL 100
SPRITEVAR 0 SCALE 155
SPRITEVAR 0 HARDLIGHT
LIGHT 0 0 30 85 255 0 100
THINK AI_MISSILE 4 AI_BLOW 0.3
SOUND DYNAMIC S_DIE dynamic/weapon_photon_hit
SOUND DYNAMIC S_DYING dynamic/boss_gigaprimo_fade
ITEM flame_rubble 0 0
ITEM gigazap1_gib 0 0
KILLFX w_kill_omg
OFFSET SIZE 12 0
STAT AI_IGNORE_VELOCITY
STAT AI_PHYS_IGNORE
STAT AI_SPREAD 2
STAT AI_REQUIRE_IMPACT
STAT DAMAGE 9
STAT DAMAGE_SPLASH 80
STAT FX_DISABLE
STAT FX_EXPAND
STAT FX_FADE
STAT FX_NOENV_FX
STAT FX_NOFACE
STAT FX_PLASMA
STAT FX_PLASMA_LENGTH 65
STAT FX_PLASMA_TRAIL 0
STAT TEMPMISSILE 1200
END
//=====================================================================
ENTITY boss_gigaprimo_tip
SPRITE DYNAMIC 1 NONE 0 0 boss/gigaprimo_fx
SPRITE DYNAMIC 1 NONE 0 0 boss/gigaprimo_fx
SPRITE DYNAMIC 1 NONE 0 0 boss/gigaprimo_mutator
SPRITE DYNAMIC 1 NONE 0 0 boss/gigaprimo_mutator
SPRITE DYNAMIC 2 NONE 0 -34 boss/gigaprimo_tip_closed
SPRITE DYNAMIC 2 NONE 0 -34 boss/gigaprimo_tip_closed
SPRITE DYNAMIC 2 NONE 0 -34 boss/gigaprimo_tip
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HARDLIGHT
SPRITEVAR 0 ROLL 100
SPRITEVAR 0 SCALE 90
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 ROLL -80
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 OFFS_Y 3
SPRITEVAR 2 ROLL 90
SPRITEVAR 2 SCALE 250
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 ROLL -130
SPRITEVAR 3 SCALE 300
SPRITEVAR 4 OFFS_X -19
SPRITEVAR 4 OFFS_Y 34
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_X 19
SPRITEVAR 5 OFFS_Y 34
LIGHT 0 0 100 85 255 0 30
OFFSET SIZE 40 0
STAT FX_FULLANGLE_BIAS 1
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY boss_giga_li1
THINK AI_CONSTANT 0 NONE 1
OFFSET FX_CONSTANT_FLOAT 100 16
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT FX_SHOWER 200
STAT FX_SHOWER_COLOR 2
STAT FX_SMOKE_ANGLE 45
STAT NOLIST
END
//=====================================================================
ENTITY boss_giga_li2
CLONE boss_giga_li1
STAT FX_SMOKE_ANGLE -225
STAT NOLIST
END
//=====================================================================
ENTITY boss_giga_li3
CLONE boss_giga_li1
STAT FX_SHOWER 270
STAT FX_SMOKE_ANGLE 90
STAT NOLIST
END
//=====================================================================
ENTITY boss_giga_lj1
CLONE boss_giga_li1
STAT AI_KEEPANGLE 0
STAT FX_SHOWER 100
STAT FX_SMOKE_ANGLE 0
STAT NOLIST
END
//=====================================================================
ENTITY boss_gigaprimo_er2_gib
LIGHT 0 0 60 85 255 0 40
SOUND DYNAMIC S_LOOP dynamic/boss_gigaprimo_emblem4
OFFSET FX_CONSTANT_FLOAT 100 16
OFFSET SIZE 64 0
THINK AI_CONSTANT 0 NONE 1
OBJECT 1 boss_giga_li1 0 0 NONE 0 0 0
OBJECT 1 boss_giga_lj1 0 0 NONE 0 0 30
STAT AI_IGNORE_VELOCITY
STAT AI_PHYS_IGNORE
STAT FX_DIM 5
STAT FX_ELECTRIC_LIT
STAT FX_IDLEDISTANCE 50
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT FX_NOFACE
STAT FX_SMOKE_ANGLE 45
STAT FX_SMOKE_SHOOT -300
STAT NOLIST
END
//=====================================================================
ENTITY boss_gigaprimo_el2_gib
LIGHT 0 0 60 85 255 0 40
SOUND DYNAMIC S_LOOP dynamic/boss_gigaprimo_emblem4
OFFSET FX_CONSTANT_FLOAT 100 16
OFFSET SIZE 64 0
THINK AI_CONSTANT 0 NONE 1
OBJECT 1 boss_giga_li2 0 0 NONE 0 0 0
OBJECT 1 boss_giga_lj1 0 0 NONE 0 0 -210
STAT AI_IGNORE_VELOCITY
STAT AI_PHYS_IGNORE
STAT FX_DIM 5
STAT FX_ELECTRIC_LIT
STAT FX_IDLEDISTANCE 50
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT FX_NOFACE
STAT FX_SMOKE_ANGLE -225
STAT FX_SMOKE_SHOOT -300
STAT NOLIST
END
//=====================================================================
ENTITY boss_gigaprimo_ec2_gib
LIGHT 0 0 60 85 255 0 40
LIGHT 0 0 80 0 255 0 40
SOUND DYNAMIC S_LOOP dynamic/boss_gigaprimo_emblem4
OFFSET FX_CONSTANT_FLOAT 100 16
OFFSET SIZE 64 0
THINK AI_CONSTANT 0 NONE 1
OBJECT 1 boss_giga_li3 0 0 NONE 0 0 0
OBJECT 1 boss_giga_lj1 0 0 NONE 0 0 100
OBJECT 1 boss_giga_lj1 0 0 NONE 0 0 80
STAT AI_IGNORE_VELOCITY
STAT AI_PHYS_IGNORE
STAT FX_DIM 5
STAT FX_ELECTRIC_LIT
STAT FX_IDLEDISTANCE 50
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT FX_NOFACE
STAT FX_SMOKE_ANGLE 90
STAT FX_SMOKE_SHOOT -350
STAT NOLIST
END
//=====================================================================
ENTITY boss_giga_embl_o
FLASHLIGHT 0 0 150 20 50 128 0
THINK AI_CONSTANT 0 NONE 1
STAT FX_LIGHT_FADE 1
STAT FX_MULTITORCH 3
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY boss_gigaprimo_emblem_l2
SPRITE DYNAMIC 1 NONE 0 0 boss/gigaprimo_devices
SPRITE DYNAMIC 1 NONE 0 0 boss/gigaprimo_devices
SPRITEVAR 1 FRAME 1
LIGHT 0 0 60 85 255 0 30
SOUND STATIC S_DIE world/break_glass_3
SOUND DYNAMIC S_ATTACK dynamic/boss_gigaprimo_emblem3
SOUND DYNAMIC S_LOOP dynamic/boss_gigaprimo_emblem1
THINK AI_CONSTANT 2 AI_FIRE 0.5
ITEM boss_gigaprimo_el2_gib 0 0
MISSILE gigazap1
OBJECT 1 boss_giga_embl_o 0 0 NONE 0 0 0
OFFSET SIZE 30 0
STAT AI_KEEPACTIVE
STAT AI_KEEPFIRING
STAT AI_NUMB 300
STAT AI_SPINAIM
STAT AI_VITAL_PART
STAT DAMAGE_SPLASH 125
STAT FX_FULLANGLE_BIAS 1
STAT FX_FULLMODEL
STAT FX_IDLEDISTANCE 50
STAT FX_NOENV_FX
STAT FX_NOFACE
STAT MISSILE_OFFSETRADIUS 20
STAT NOLIST
STAT S_HEALTH 60
STAT S_HEALTH_COOP 100
STAT TAKEDAMAGE_SURFACE
EFFECT GIB LIQUID_SLIME 0 0 200
EFFECT GIB DEBRIS_GLASS 0 0 300
EFFECT GIB EXPLOSION_PLASMA 0 0 0
END
//=====================================================================
ENTITY boss_gigaprimo_emblem_r2
SPRITE DYNAMIC 1 NONE 0 0 boss/gigaprimo_devices
SPRITE DYNAMIC 1 NONE 0 0 boss/gigaprimo_devices
SPRITEVAR 0 INVERTFACE
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 INVERTFACE
SOUND STATIC S_DIE world/break_glass_3
SOUND DYNAMIC S_ATTACK dynamic/boss_gigaprimo_emblem3
SOUND DYNAMIC S_LOOP dynamic/boss_gigaprimo_emblem1
LIGHT 8 -4 60 85 255 0 30
THINK AI_CONSTANT -2 AI_FIRE 0.5
MISSILE gigazap1
ITEM boss_gigaprimo_er2_gib 0 0
OBJECT 1 boss_giga_embl_o 0 0 NONE 0 0 0
OFFSET SIZE 30 0
STAT AI_KEEPACTIVE
STAT AI_KEEPFIRING
STAT AI_NUMB 250
STAT AI_SPINAIM
STAT AI_VITAL_PART
STAT DAMAGE_SPLASH 125
STAT FX_FULLANGLE_BIAS 1
STAT FX_FULLMODEL
STAT FX_IDLEDISTANCE 50
STAT FX_NOENV_FX
STAT FX_NOFACE
STAT MISSILE_OFFSETRADIUS 20
STAT NOLIST
STAT S_HEALTH 60
STAT S_HEALTH_COOP 100
STAT TAKEDAMAGE_SURFACE
EFFECT GIB LIQUID_SLIME 0 0 200
EFFECT GIB DEBRIS_GLASS 0 0 300
EFFECT GIB EXPLOSION_PLASMA 0 0 0
END
//=====================================================================
ENTITY boss_gigaprimo_emblem_c2
SPRITE DYNAMIC 1 NONE 0 13 boss/gigaprimo_devices
SPRITE DYNAMIC 1 NONE 0 13 boss/gigaprimo_mutator
SPRITE DYNAMIC 1 NONE 0 13 boss/gigaprimo_devices
SPRITEVAR 0 FRAME 2
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 ROLL 100
SPRITEVAR 1 SCALE 280
SPRITEVAR 2 FRAME 3
SOUND STATIC S_DIE world/break_glass_4
SOUND DYNAMIC S_ATTACK dynamic/boss_gigaprimo_emblem3
SOUND DYNAMIC S_LOOP dynamic/boss_gigaprimo_emblem2
LIGHT 0 13 80 85 255 0 30
THINK AI_CONSTANT 2.3 AI_FIRE 0.5
ITEM boss_gigaprimo_ec2_gib 0 0
MISSILE gigazap1
OBJECT 1 boss_giga_embl_o 0 13 NONE 0 0 0
OFFSET SIZE 34 22
STAT AI_NUMB 350
STAT AI_KEEPACTIVE
STAT AI_KEEPFIRING
STAT AI_VITAL_PART
STAT AI_SPINAIM
STAT DAMAGE_SPLASH 150
STAT FX_FULLANGLE_BIAS 1
STAT FX_FULLMODEL
STAT FX_IDLEDISTANCE 50
STAT FX_NOENV_FX
STAT FX_NOFACE
STAT MISSILE_OFFSETRADIUS 20
STAT NOLIST
STAT S_HEALTH 60
STAT S_HEALTH_COOP 100
STAT TAKEDAMAGE_SURFACE
EFFECT GIB LIQUID_SLIME 0 13 200
EFFECT GIB DEBRIS_GLASS 0 13 300
EFFECT GIB EXPLOSION_PLASMA 0 13 0
END
//=====================================================================
ENTITY boss_gigaprimo_emblem_l2b
THINK AI_CONSTANT 0 NONE 1
TRANSFORM boss_gigaprimo_emblem_l2 10000
STAT AI_KEEPACTIVE
STAT AI_VITAL_PART
STAT NOLIST
STAT S_HEALTH 60
STAT S_HEALTH_COOP 100
END
//=====================================================================
ENTITY boss_gigaprimo_emblem_r2b
THINK AI_CONSTANT 0 NONE 1
TRANSFORM boss_gigaprimo_emblem_r2 10000
STAT AI_KEEPACTIVE
STAT AI_VITAL_PART
STAT NOLIST
STAT S_HEALTH 60
STAT S_HEALTH_COOP 100
END
//=====================================================================
ENTITY boss_gigaprimo_emblem_c2b
THINK AI_CONSTANT 0 NONE 1
TRANSFORM boss_gigaprimo_emblem_c2 10000
STAT AI_KEEPACTIVE
STAT AI_VITAL_PART
STAT NOLIST
STAT S_HEALTH 60
STAT S_HEALTH_COOP 100
END
//=====================================================================
ENTITY boss_giga_emb_l_gibb
OBJECT 1 obj_steam_b -10 -36 NONE 0 0 -120
OBJECT 1 obj_steam_b -1 -28 NONE 0 0 -90
OBJECT 1 obj_steam_b 10 -9 NONE 0 0 -60
OBJECT 1 obj_steam_b 14 -3 NONE 0 0 -30
OBJECT 1 obj_steam_b 21 10 NONE 0 0 0
OBJECT 1 obj_steam_b 24 20 NONE 0 0 30
OBJECT 1 obj_steam_b 26 30 NONE 0 0 60
OFFSET FX_CONSTANT_FLOAT 100 16
STAT AI_TEMP_ON_ACTIVE
STAT FX_NOENV_FX
STAT NOLIST
STAT TEMPMISSILE 250
END
//=====================================================================
ENTITY boss_giga_emb_l_gib
OFFSET FX_CONSTANT_FLOAT 100 16
TRANSFORM boss_giga_emb_l_gibb 1000
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY boss_giga_emb_r_gibb
OBJECT 1 obj_steam_b 10 -36 NONE 0 0 -60
OBJECT 1 obj_steam_b 1 -28 NONE 0 0 -90
OBJECT 1 obj_steam_b -10 -9 NONE 0 0 -120
OBJECT 1 obj_steam_b -14 -3 NONE 0 0 -150
OBJECT 1 obj_steam_b -21 10 NONE 0 0 -180
OBJECT 1 obj_steam_b -24 20 NONE 0 0 -210
OBJECT 1 obj_steam_b -26 30 NONE 0 0 -240
OFFSET FX_CONSTANT_FLOAT 100 16
STAT AI_TEMP_ON_ACTIVE
STAT FX_NOENV_FX
STAT NOLIST
STAT TEMPMISSILE 250
END
//=====================================================================
ENTITY boss_giga_emb_r_gib
OFFSET FX_CONSTANT_FLOAT 100 16
TRANSFORM boss_giga_emb_r_gibb 1000
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY boss_giga_emb_c_gibb
OBJECT 1 obj_steam_b -32 228 NONE 0 0 -180
OBJECT 1 obj_steam_b -28 210 NONE 0 0 -150
OBJECT 1 obj_steam_b -18 195 NONE 0 0 -120
OBJECT 1 obj_steam_b 0 187 NONE 0 0 -90
OBJECT 1 obj_steam_b 18 195 NONE 0 0 -60
OBJECT 1 obj_steam_b 28 210 NONE 0 0 -30
OBJECT 1 obj_steam_b 32 228 NONE 0 0 0
OFFSET FX_CONSTANT_FLOAT 100 16
STAT AI_TEMP_ON_ACTIVE
STAT FX_NOENV_FX
STAT NOLIST
STAT TEMPMISSILE 250
END
//=====================================================================
ENTITY boss_giga_emb_c_gib
OFFSET FX_CONSTANT_FLOAT 100 16
TRANSFORM boss_giga_emb_c_gibb 1000
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY boss_gigaprimo_emblem_l1
SPRITE DYNAMIC 1 NONE 0 0 boss/gigaprimo_devices
SPRITE DYNAMIC 1 NONE 0 0 boss/gigaprimo_devices
SPRITEVAR 0 HIDE_DELAY 1000
SPRITEVAR 0 HIDE_MOVE_X 8
SPRITEVAR 0 HIDE_MOVE_Y 4
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 HIDE_DELAY 1000
SPRITEVAR 1 HIDE_MOVE_X 8
SPRITEVAR 1 HIDE_MOVE_Y 4
SPRITEVAR 1 LIGHT_OFFSET
LIGHT 0 0 60 85 255 0 30
OFFSET SIZE 30 0
STAT FX_FULLANGLE_BIAS 1
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY boss_gigaprimo_emblem_l
SPRITE DYNAMIC 1 NONE 8 -4 boss/gigaprimo_devices
SPRITE DYNAMIC 1 NONE 8 -4 boss/gigaprimo_devices
SPRITEVAR 1 FRAME 1
LIGHT 8 -4 60 85 255 0 30
OFFSET SIZE 30 0
STAT FX_FULLANGLE_BIAS 1
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY boss_gigaprimo_emblem_r1
SPRITE DYNAMIC 1 NONE 0 0 boss/gigaprimo_devices
SPRITE DYNAMIC 1 NONE 0 0 boss/gigaprimo_devices
SPRITEVAR 0 HIDE_DELAY 1000
SPRITEVAR 0 HIDE_MOVE_X -8
SPRITEVAR 0 HIDE_MOVE_Y 4
SPRITEVAR 0 INVERTFACE
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 HIDE_DELAY 1000
SPRITEVAR 1 HIDE_MOVE_X -8
SPRITEVAR 1 HIDE_MOVE_Y 4
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 LIGHT_OFFSET
LIGHT 8 -4 60 85 255 0 30
OFFSET SIZE 30 0
STAT FX_FULLANGLE_BIAS 1
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY boss_gigaprimo_emblem_r
SPRITE DYNAMIC 1 NONE -8 -4 boss/gigaprimo_devices
SPRITE DYNAMIC 1 NONE -8 -4 boss/gigaprimo_devices
SPRITEVAR 0 INVERTFACE
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 INVERTFACE
LIGHT -8 -4 60 85 255 0 30
OFFSET SIZE 30 0
STAT FX_FULLANGLE_BIAS 1
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY boss_gigaprimo_emblem_c1
SPRITE DYNAMIC 1 NONE 0 13 boss/gigaprimo_devices
SPRITE DYNAMIC 1 NONE 0 13 boss/gigaprimo_mutator
SPRITE DYNAMIC 1 NONE 0 13 boss/gigaprimo_devices
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 HIDE_DELAY 1000
SPRITEVAR 0 HIDE_MOVE_Y 6
SPRITEVAR 1 FADE_TOGGLE -1200
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 HIDE_DELAY 1000
SPRITEVAR 1 HIDE_MOVE_Y 6
SPRITEVAR 1 ROLL 100
SPRITEVAR 1 SCALE 280
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 HIDE_DELAY 1000
SPRITEVAR 2 HIDE_MOVE_Y 6
SPRITEVAR 2 LIGHT_OFFSET
LIGHT 0 13 80 85 255 0 30
OFFSET SIZE 34 22
STAT FX_FULLANGLE_BIAS 1
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT FX_PLASMA
STAT NOLIST
END
//=====================================================================
ENTITY boss_gigaprimo_emblem_c
SPRITE DYNAMIC 1 NONE 0 7 boss/gigaprimo_devices
SPRITE DYNAMIC 1 NONE 0 7 boss/gigaprimo_devices
SPRITEVAR 0 FRAME 2
SPRITEVAR 1 FRAME 3
LIGHT 0 7 80 85 255 0 30
OFFSET SIZE 34 22
STAT FX_FULLANGLE_BIAS 1
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_giga_mutator1
SPRITE DYNAMIC 1 NONE 0 0 boss/gigaprimo_mutator
SPRITE DYNAMIC 1 NONE 0 0 boss/gigaprimo_mutator
SPRITE DYNAMIC 1 NONE 0 0 boss/gigaprimo_mutator
SPRITE DYNAMIC 1 NONE 0 0 boss/gigaprimo_mutator
SPRITE DYNAMIC 2 NONE 2 -13 boss/gigaprimo_bgs2
SPRITE DYNAMIC 1 ANIM_PANUP -1 11 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP -10 8 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP -26 -1 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP -38 -16 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP -33 -35 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP -15 -45 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 8 13 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 21 13 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 46 12 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 48 -8 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 35 -32 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 13 -47 boss/gigaprimo_fx
SPRITE DYNAMIC 1 NONE 0 0 boss/gigaprimo_mutator
SPRITEVAR 1 DIM
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 ROLL 100
SPRITEVAR 1 OFFS_X 8
SPRITEVAR 2 DIM
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 OFFS_Y -8
SPRITEVAR 2 ROLL 80
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 PULSE 50
SPRITEVAR 3 ROLL -120
SPRITEVAR 3 SCALE 120
SPRITEVAR 4 FRAME 5
SPRITEVAR 5 ANGLEOFFSET 7
SPRITEVAR 5 FILL_W 8
SPRITEVAR 5 FILL_H 7
SPRITEVAR 5 HARDLIGHT
SPRITEVAR 6 ANGLEOFFSET 32
SPRITEVAR 6 FILL_W 8
SPRITEVAR 6 FILL_H 10
SPRITEVAR 6 HARDLIGHT
SPRITEVAR 7 ANGLEOFFSET 94
SPRITEVAR 7 FILL_W 8
SPRITEVAR 7 FILL_H 32
SPRITEVAR 7 HARDLIGHT
SPRITEVAR 8 ANGLEOFFSET 108
SPRITEVAR 8 FILL_W 8
SPRITEVAR 8 FILL_H 60
SPRITEVAR 8 HARDLIGHT
SPRITEVAR 9 ANGLEOFFSET 133
SPRITEVAR 9 FILL_W 8
SPRITEVAR 9 FILL_H 70
SPRITEVAR 9 HARDLIGHT
SPRITEVAR 10 ANGLEOFFSET 159
SPRITEVAR 10 FILL_W 10
SPRITEVAR 10 FILL_H 70
SPRITEVAR 10 HARDLIGHT
SPRITEVAR 11 ANGLEOFFSET -8
SPRITEVAR 11 FILL_W 8
SPRITEVAR 11 FILL_H 8
SPRITEVAR 11 HARDLIGHT
SPRITEVAR 12 ANGLEOFFSET -62
SPRITEVAR 12 FILL_W 8
SPRITEVAR 12 FILL_H 25
SPRITEVAR 12 HARDLIGHT
SPRITEVAR 13 ANGLEOFFSET -72
SPRITEVAR 13 FILL_W 8
SPRITEVAR 13 FILL_H 70
SPRITEVAR 13 HARDLIGHT
SPRITEVAR 14 ANGLEOFFSET -96
SPRITEVAR 14 FILL_W 10
SPRITEVAR 14 FILL_H 70
SPRITEVAR 14 HARDLIGHT
SPRITEVAR 15 ANGLEOFFSET -135
SPRITEVAR 15 FILL_W 12
SPRITEVAR 15 FILL_H 70
SPRITEVAR 15 HARDLIGHT
SPRITEVAR 16 ANGLEOFFSET -165
SPRITEVAR 16 FILL_W 12
SPRITEVAR 16 FILL_H 70
SPRITEVAR 16 HARDLIGHT
SPRITEVAR 17 FRAME 1
LIGHT 0 0 40 85 255 0 40
THINK AI_CONSTANT 0 NONE 1
OFFSET SIZE 16 0
STAT AI_KEEPACTIVE
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT FX_NOFACE
STAT FX_PLASMA
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_giga_mutator1b
SPRITE DYNAMIC 1 NONE 0 0 boss/gigaprimo_mutator
SPRITE DYNAMIC 1 NONE 0 0 boss/gigaprimo_mutator
SPRITE DYNAMIC 1 NONE 0 0 boss/gigaprimo_mutator
SPRITE DYNAMIC 1 NONE 0 0 boss/gigaprimo_mutator
SPRITE DYNAMIC 2 NONE -2 -13 boss/gigaprimo_bgs2
SPRITE DYNAMIC 1 ANIM_PANUP 1 11 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 10 8 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 26 -1 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 38 -16 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 33 -35 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 15 -45 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP -8 13 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP -21 13 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP -46 12 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP -48 -8 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP -35 -32 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP -13 -47 boss/gigaprimo_fx
SPRITE DYNAMIC 1 NONE 0 0 boss/gigaprimo_mutator
SPRITEVAR 0 INVERTFACE
SPRITEVAR 1 DIM
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 ROLL 100
SPRITEVAR 1 OFFS_X 8
SPRITEVAR 2 DIM
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 OFFS_Y -8
SPRITEVAR 2 ROLL 80
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 PULSE 50
SPRITEVAR 3 ROLL -120
SPRITEVAR 3 SCALE 120
SPRITEVAR 4 FRAME 5
SPRITEVAR 4 INVERTFACE
SPRITEVAR 5 ANGLEOFFSET -7
SPRITEVAR 5 FILL_W 8
SPRITEVAR 5 FILL_H 7
SPRITEVAR 5 HARDLIGHT
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 ANGLEOFFSET -32
SPRITEVAR 6 FILL_W 8
SPRITEVAR 6 FILL_H 10
SPRITEVAR 6 HARDLIGHT
SPRITEVAR 6 INVERTFACE
SPRITEVAR 7 ANGLEOFFSET -94
SPRITEVAR 7 FILL_W 8
SPRITEVAR 7 FILL_H 32
SPRITEVAR 7 HARDLIGHT
SPRITEVAR 7 INVERTFACE
SPRITEVAR 8 ANGLEOFFSET -108
SPRITEVAR 8 FILL_W 8
SPRITEVAR 8 FILL_H 60
SPRITEVAR 8 HARDLIGHT
SPRITEVAR 8 INVERTFACE
SPRITEVAR 9 ANGLEOFFSET -133
SPRITEVAR 9 FILL_W 8
SPRITEVAR 9 FILL_H 70
SPRITEVAR 9 HARDLIGHT
SPRITEVAR 9 INVERTFACE
SPRITEVAR 10 ANGLEOFFSET -159
SPRITEVAR 10 FILL_W 10
SPRITEVAR 10 FILL_H 70
SPRITEVAR 10 HARDLIGHT
SPRITEVAR 10 INVERTFACE
SPRITEVAR 11 ANGLEOFFSET 8
SPRITEVAR 11 FILL_W 8
SPRITEVAR 11 FILL_H 8
SPRITEVAR 11 HARDLIGHT
SPRITEVAR 11 INVERTFACE
SPRITEVAR 12 ANGLEOFFSET 62
SPRITEVAR 12 FILL_W 8
SPRITEVAR 12 FILL_H 25
SPRITEVAR 12 HARDLIGHT
SPRITEVAR 12 INVERTFACE
SPRITEVAR 13 ANGLEOFFSET 72
SPRITEVAR 13 FILL_W 8
SPRITEVAR 13 FILL_H 70
SPRITEVAR 13 HARDLIGHT
SPRITEVAR 13 INVERTFACE
SPRITEVAR 14 ANGLEOFFSET 96
SPRITEVAR 14 FILL_W 10
SPRITEVAR 14 FILL_H 70
SPRITEVAR 14 HARDLIGHT
SPRITEVAR 14 INVERTFACE
SPRITEVAR 15 ANGLEOFFSET 135
SPRITEVAR 15 FILL_W 12
SPRITEVAR 15 FILL_H 70
SPRITEVAR 15 HARDLIGHT
SPRITEVAR 15 INVERTFACE
SPRITEVAR 16 ANGLEOFFSET 165
SPRITEVAR 16 FILL_W 12
SPRITEVAR 16 FILL_H 70
SPRITEVAR 16 HARDLIGHT
SPRITEVAR 16 INVERTFACE
SPRITEVAR 17 FRAME 1
LIGHT 0 0 40 85 255 0 40
THINK AI_CONSTANT 0 NONE 1
OFFSET SIZE 16 0
STAT AI_KEEPACTIVE
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT FX_NOFACE
STAT FX_PLASMA
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_giga_mutator4
SPRITE DYNAMIC 1 NONE 0 0 boss/gigaprimo_mutator
SPRITE DYNAMIC 1 NONE 0 0 boss/gigaprimo_mutator
SPRITE DYNAMIC 1 NONE 0 0 boss/gigaprimo_mutator
SPRITE DYNAMIC 1 NONE 0 0 boss/gigaprimo_mutator
SPRITE DYNAMIC 2 NONE 0 0 boss/gigaprimo_bgs2
SPRITE DYNAMIC 1 ANIM_PANUP 0 0 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 0 0 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 0 0 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 0 0 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 0 0 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 0 0 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 0 0 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 0 0 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 0 0 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 0 0 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 0 0 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 0 0 boss/gigaprimo_fx
SPRITE DYNAMIC 1 NONE 0 0 boss/gigaprimo_mutator
SPRITEVAR 1 DIM
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 ROLL 100
SPRITEVAR 1 OFFS_X 8
SPRITEVAR 2 DIM
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 OFFS_Y -8
SPRITEVAR 2 ROLL 80
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 PULSE 50
SPRITEVAR 3 ROLL -120
SPRITEVAR 3 SCALE 120
SPRITEVAR 4 FRAME 2
SPRITEVAR 5 ANGLEOFFSET -15
SPRITEVAR 5 FILL_W 12
SPRITEVAR 5 FILL_H 66
SPRITEVAR 5 HARDLIGHT
SPRITEVAR 5 OFFS_Y 46
SPRITEVAR 6 ANGLEOFFSET -45
SPRITEVAR 6 FILL_W 12
SPRITEVAR 6 FILL_H 66
SPRITEVAR 6 HARDLIGHT
SPRITEVAR 6 OFFS_Y 46
SPRITEVAR 7 ANGLEOFFSET -75
SPRITEVAR 7 FILL_W 12
SPRITEVAR 7 FILL_H 66
SPRITEVAR 7 HARDLIGHT
SPRITEVAR 7 OFFS_Y 46
SPRITEVAR 8 ANGLEOFFSET -105
SPRITEVAR 8 FILL_W 12
SPRITEVAR 8 FILL_H 66
SPRITEVAR 8 HARDLIGHT
SPRITEVAR 8 OFFS_Y 46
SPRITEVAR 9 ANGLEOFFSET -135
SPRITEVAR 9 FILL_W 12
SPRITEVAR 9 FILL_H 66
SPRITEVAR 9 HARDLIGHT
SPRITEVAR 9 OFFS_Y 46
SPRITEVAR 10 ANGLEOFFSET -165
SPRITEVAR 10 FILL_W 12
SPRITEVAR 10 FILL_H 66
SPRITEVAR 10 HARDLIGHT
SPRITEVAR 10 OFFS_Y 46
SPRITEVAR 11 ANGLEOFFSET 15
SPRITEVAR 11 FILL_W 12
SPRITEVAR 11 FILL_H 66
SPRITEVAR 11 HARDLIGHT
SPRITEVAR 11 OFFS_Y 46
SPRITEVAR 12 ANGLEOFFSET 45
SPRITEVAR 12 FILL_W 12
SPRITEVAR 12 FILL_H 66
SPRITEVAR 12 HARDLIGHT
SPRITEVAR 12 OFFS_Y 46
SPRITEVAR 13 ANGLEOFFSET 75
SPRITEVAR 13 FILL_W 12
SPRITEVAR 13 FILL_H 66
SPRITEVAR 13 HARDLIGHT
SPRITEVAR 13 OFFS_Y 46
SPRITEVAR 14 ANGLEOFFSET 105
SPRITEVAR 14 FILL_W 12
SPRITEVAR 14 FILL_H 66
SPRITEVAR 14 HARDLIGHT
SPRITEVAR 14 OFFS_Y 46
SPRITEVAR 15 ANGLEOFFSET 135
SPRITEVAR 15 FILL_W 12
SPRITEVAR 15 FILL_H 66
SPRITEVAR 15 HARDLIGHT
SPRITEVAR 15 OFFS_Y 46
SPRITEVAR 16 ANGLEOFFSET 165
SPRITEVAR 16 FILL_W 12
SPRITEVAR 16 FILL_H 66
SPRITEVAR 16 HARDLIGHT
SPRITEVAR 16 OFFS_Y 46
SPRITEVAR 17 FRAME 1
LIGHT 0 0 40 85 255 0 40
THINK AI_CONSTANT 0 NONE 1
OFFSET SIZE 16 0
STAT AI_KEEPACTIVE
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT FX_PLASMA
STAT NOLIST
END
//=====================================================================
ENTITY boss_giga_m4_c
SPRITE DYNAMIC 2 NONE 0 0 boss/gigaprimo_mutator
SPRITE DYNAMIC 2 NONE 0 0 boss/gigaprimo_bgs2
SPRITE DYNAMIC 1 ANIM_PANUP 0 0 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 0 0 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 0 0 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 0 0 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 0 0 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 0 0 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 0 0 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 0 0 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 0 0 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 0 0 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 0 0 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 0 0 boss/gigaprimo_fx
SPRITEVAR 0 FRAME 3
SPRITEVAR 1 FRAME 2
SPRITEVAR 2 ANGLEOFFSET -15
SPRITEVAR 2 FILL_W 12
SPRITEVAR 2 FILL_H 66
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 OFFS_Y 46
SPRITEVAR 3 ANGLEOFFSET -45
SPRITEVAR 3 FILL_W 12
SPRITEVAR 3 FILL_H 66
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 OFFS_Y 46
SPRITEVAR 4 ANGLEOFFSET -75
SPRITEVAR 4 FILL_W 12
SPRITEVAR 4 FILL_H 66
SPRITEVAR 4 HARDLIGHT
SPRITEVAR 4 OFFS_Y 46
SPRITEVAR 5 ANGLEOFFSET -105
SPRITEVAR 5 FILL_W 12
SPRITEVAR 5 FILL_H 66
SPRITEVAR 5 HARDLIGHT
SPRITEVAR 5 OFFS_Y 46
SPRITEVAR 6 ANGLEOFFSET -135
SPRITEVAR 6 FILL_W 12
SPRITEVAR 6 FILL_H 66
SPRITEVAR 6 HARDLIGHT
SPRITEVAR 6 OFFS_Y 46
SPRITEVAR 7 ANGLEOFFSET -165
SPRITEVAR 7 FILL_W 12
SPRITEVAR 7 FILL_H 66
SPRITEVAR 7 HARDLIGHT
SPRITEVAR 7 OFFS_Y 46
SPRITEVAR 8 ANGLEOFFSET 15
SPRITEVAR 8 FILL_W 12
SPRITEVAR 8 FILL_H 66
SPRITEVAR 8 HARDLIGHT
SPRITEVAR 8 OFFS_Y 46
SPRITEVAR 9 ANGLEOFFSET 45
SPRITEVAR 9 FILL_W 12
SPRITEVAR 9 FILL_H 66
SPRITEVAR 9 HARDLIGHT
SPRITEVAR 9 OFFS_Y 46
SPRITEVAR 10 ANGLEOFFSET 75
SPRITEVAR 10 FILL_W 12
SPRITEVAR 10 FILL_H 66
SPRITEVAR 10 HARDLIGHT
SPRITEVAR 10 OFFS_Y 46
SPRITEVAR 11 ANGLEOFFSET 105
SPRITEVAR 11 FILL_W 12
SPRITEVAR 11 FILL_H 66
SPRITEVAR 11 HARDLIGHT
SPRITEVAR 11 OFFS_Y 46
SPRITEVAR 12 ANGLEOFFSET 135
SPRITEVAR 12 FILL_W 12
SPRITEVAR 12 FILL_H 66
SPRITEVAR 12 HARDLIGHT
SPRITEVAR 12 OFFS_Y 46
SPRITEVAR 13 ANGLEOFFSET 165
SPRITEVAR 13 FILL_W 12
SPRITEVAR 13 FILL_H 66
SPRITEVAR 13 HARDLIGHT
SPRITEVAR 13 OFFS_Y 46
SPRITEVAR 2 FADE_TOGGLE 1000
SPRITEVAR 3 FADE_TOGGLE 1000
SPRITEVAR 4 FADE_TOGGLE 1000
SPRITEVAR 5 FADE_TOGGLE 1000
SPRITEVAR 6 FADE_TOGGLE 1000
SPRITEVAR 7 FADE_TOGGLE 1000
SPRITEVAR 8 FADE_TOGGLE 1000
SPRITEVAR 9 FADE_TOGGLE 1000
SPRITEVAR 10 FADE_TOGGLE 1000
SPRITEVAR 11 FADE_TOGGLE 1000
SPRITEVAR 12 FADE_TOGGLE 1000
SPRITEVAR 13 FADE_TOGGLE 1000
OFFSET FX_CONSTANT_FLOAT 100 24
STAT AI_FIRE_ON_ACTIVE
STAT AI_KEEPFACE
STAT FX_NOENV_FX
STAT FX_NOFACE
STAT FX_RENDERFIRST
STAT NOLIST
END
//=====================================================================
ENTITY boss_giga_mutator4
CLONE _seq_lxi_giga_mutator4
SOUND DYNAMIC S_DIE dynamic/boss_gigaprimo_mutator
SOUND DYNAMIC S_LOOP dynamic/boss_mutant_sparkle
ITEM boss_giga_m4_c 0 0
STAT AI_VITAL_PART
STAT FX_IDLEDISTANCE 40
STAT FX_RENDERFIRST
STAT NOLIST
STAT S_HEALTH 60
STAT S_HEALTH_COOP 100
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS 0 0 100
EFFECT GIB FLASH 0 0 100
EFFECT GIB LIQUID_SLIME 0 0 100
END
//=====================================================================
ENTITY boss_giga_m3_c
CLONE boss_giga_m4_c
SPRITEVAR 1 FRAME 3
SPRITEVAR 2 ANGLEOFFSET -25
SPRITEVAR 3 ANGLEOFFSET -55
SPRITEVAR 4 ANGLEOFFSET -85
SPRITEVAR 5 ANGLEOFFSET -115
SPRITEVAR 6 ANGLEOFFSET -145
SPRITEVAR 7 ANGLEOFFSET -175
SPRITEVAR 8 ANGLEOFFSET 5
SPRITEVAR 9 ANGLEOFFSET 35
SPRITEVAR 10 ANGLEOFFSET 65
SPRITEVAR 11 ANGLEOFFSET 95
SPRITEVAR 12 ANGLEOFFSET 125
SPRITEVAR 13 ANGLEOFFSET 155
STAT NOLIST
END
//=====================================================================
ENTITY boss_giga_m3b_c
CLONE boss_giga_m3_c
SPRITEVAR 0 INVERTFACE
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 ANGLEOFFSET -25
SPRITEVAR 2 INVERTFACE
SPRITEVAR 3 ANGLEOFFSET -55
SPRITEVAR 3 INVERTFACE
SPRITEVAR 4 ANGLEOFFSET -85
SPRITEVAR 4 INVERTFACE
SPRITEVAR 5 ANGLEOFFSET -115
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 ANGLEOFFSET -145
SPRITEVAR 6 INVERTFACE
SPRITEVAR 7 ANGLEOFFSET -175
SPRITEVAR 7 INVERTFACE
SPRITEVAR 8 ANGLEOFFSET 5
SPRITEVAR 8 INVERTFACE
SPRITEVAR 9 ANGLEOFFSET 35
SPRITEVAR 9 INVERTFACE
SPRITEVAR 10 ANGLEOFFSET 65
SPRITEVAR 10 INVERTFACE
SPRITEVAR 11 ANGLEOFFSET 95
SPRITEVAR 11 INVERTFACE
SPRITEVAR 12 ANGLEOFFSET 125
SPRITEVAR 12 INVERTFACE
SPRITEVAR 13 ANGLEOFFSET 155
SPRITEVAR 13 INVERTFACE
STAT NOLIST
END
//=====================================================================
ENTITY boss_giga_mutator3
CLONE boss_giga_mutator4
SPRITEVAR 1 ROLL 80
SPRITEVAR 2 ROLL 100
SPRITEVAR 4 FRAME 3
SPRITEVAR 5 ANGLEOFFSET -25
SPRITEVAR 6 ANGLEOFFSET -55
SPRITEVAR 7 ANGLEOFFSET -85
SPRITEVAR 8 ANGLEOFFSET -115
SPRITEVAR 9 ANGLEOFFSET -145
SPRITEVAR 10 ANGLEOFFSET -175
SPRITEVAR 11 ANGLEOFFSET 5
SPRITEVAR 12 ANGLEOFFSET 35
SPRITEVAR 13 ANGLEOFFSET 65
SPRITEVAR 14 ANGLEOFFSET 95
SPRITEVAR 15 ANGLEOFFSET 125
SPRITEVAR 16 ANGLEOFFSET 155
ITEM NONE 0 0
ITEM boss_giga_m3_c 0 0
STAT NOLIST
END
//=====================================================================
ENTITY boss_giga_mutator3b
CLONE boss_giga_mutator3
SPRITEVAR 0 INVERTFACE
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 INVERTFACE
SPRITEVAR 3 INVERTFACE
SPRITEVAR 4 INVERTFACE
SPRITEVAR 5 ANGLEOFFSET 25
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 ANGLEOFFSET 55
SPRITEVAR 6 INVERTFACE
SPRITEVAR 7 ANGLEOFFSET 85
SPRITEVAR 7 INVERTFACE
SPRITEVAR 8 ANGLEOFFSET 115
SPRITEVAR 8 INVERTFACE
SPRITEVAR 9 ANGLEOFFSET 145
SPRITEVAR 9 INVERTFACE
SPRITEVAR 10 ANGLEOFFSET 175
SPRITEVAR 10 INVERTFACE
SPRITEVAR 11 ANGLEOFFSET -5
SPRITEVAR 11 INVERTFACE
SPRITEVAR 12 ANGLEOFFSET -35
SPRITEVAR 12 INVERTFACE
SPRITEVAR 13 ANGLEOFFSET -65
SPRITEVAR 13 INVERTFACE
SPRITEVAR 14 ANGLEOFFSET -95
SPRITEVAR 14 INVERTFACE
SPRITEVAR 15 ANGLEOFFSET -125
SPRITEVAR 15 INVERTFACE
SPRITEVAR 16 ANGLEOFFSET -155
SPRITEVAR 16 INVERTFACE
ITEM NONE 0 0
ITEM boss_giga_m3b_c 0 0
STAT NOLIST
END
//=====================================================================
ENTITY boss_giga_m2_c
CLONE boss_giga_m4_c
SPRITEVAR 1 FRAME 4
SPRITEVAR 2 ANGLEOFFSET -30
SPRITEVAR 3 ANGLEOFFSET -60
SPRITEVAR 4 ANGLEOFFSET -90
SPRITEVAR 5 ANGLEOFFSET -120
SPRITEVAR 6 ANGLEOFFSET -150
SPRITEVAR 7 ANGLEOFFSET -180
SPRITEVAR 8 ANGLEOFFSET 0
SPRITEVAR 9 ANGLEOFFSET 30
SPRITEVAR 10 ANGLEOFFSET 60
SPRITEVAR 11 ANGLEOFFSET 90
SPRITEVAR 12 ANGLEOFFSET 120
SPRITEVAR 13 ANGLEOFFSET 150
STAT NOLIST
END
//=====================================================================
ENTITY boss_giga_mutator2
CLONE boss_giga_mutator4
SPRITEVAR 1 ROLL 110
SPRITEVAR 2 ROLL 90
SPRITEVAR 4 FRAME 4
SPRITEVAR 5 ANGLEOFFSET -30
SPRITEVAR 6 ANGLEOFFSET -60
SPRITEVAR 7 ANGLEOFFSET -90
SPRITEVAR 8 ANGLEOFFSET -120
SPRITEVAR 9 ANGLEOFFSET -150
SPRITEVAR 10 ANGLEOFFSET -180
SPRITEVAR 11 ANGLEOFFSET 0
SPRITEVAR 12 ANGLEOFFSET 30
SPRITEVAR 13 ANGLEOFFSET 60
SPRITEVAR 14 ANGLEOFFSET 90
SPRITEVAR 15 ANGLEOFFSET 120
SPRITEVAR 16 ANGLEOFFSET 150
ITEM NONE 0 0
ITEM boss_giga_m2_c 0 0
STAT NOLIST
END
//=====================================================================
ENTITY boss_giga_m2b_c
CLONE boss_giga_m2_c
SPRITEVAR 2 INVERTFACE
SPRITEVAR 3 INVERTFACE
SPRITEVAR 4 INVERTFACE
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 INVERTFACE
SPRITEVAR 7 INVERTFACE
SPRITEVAR 8 INVERTFACE
SPRITEVAR 9 INVERTFACE
SPRITEVAR 10 INVERTFACE
SPRITEVAR 11 INVERTFACE
SPRITEVAR 12 INVERTFACE
SPRITEVAR 13 INVERTFACE
STAT NOLIST
END
//=====================================================================
ENTITY boss_giga_mutator2b
CLONE boss_giga_mutator2
SPRITEVAR 0 INVERTFACE
SPRITEVAR 1 ROLL 105
SPRITEVAR 2 ROLL 85
SPRITEVAR 4 FRAME 6
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 INVERTFACE
SPRITEVAR 7 INVERTFACE
SPRITEVAR 8 INVERTFACE
SPRITEVAR 9 INVERTFACE
SPRITEVAR 10 INVERTFACE
SPRITEVAR 11 INVERTFACE
SPRITEVAR 12 INVERTFACE
SPRITEVAR 13 INVERTFACE
SPRITEVAR 14 INVERTFACE
SPRITEVAR 15 INVERTFACE
SPRITEVAR 16 INVERTFACE
ITEM NONE 0 0
ITEM boss_giga_m2b_c 0 0
STAT NOLIST
END
//=====================================================================
ENTITY boss_giga_m1_c
SPRITE DYNAMIC 2 NONE 0 0 boss/gigaprimo_mutator
SPRITE DYNAMIC 2 NONE 2 -13 boss/gigaprimo_bgs2
SPRITE DYNAMIC 1 ANIM_PANUP -1 11 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP -10 8 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP -26 -1 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP -38 -16 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP -33 -35 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP -15 -45 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 8 13 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 21 13 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 46 12 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 48 -8 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 35 -32 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 13 -47 boss/gigaprimo_fx
SPRITEVAR 0 FRAME 3
SPRITEVAR 1 FRAME 5
SPRITEVAR 2 ANGLEOFFSET 7
SPRITEVAR 2 FILL_W 8
SPRITEVAR 2 FILL_H 7
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 3 ANGLEOFFSET 32
SPRITEVAR 3 FILL_W 8
SPRITEVAR 3 FILL_H 10
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 4 ANGLEOFFSET 94
SPRITEVAR 4 FILL_W 8
SPRITEVAR 4 FILL_H 32
SPRITEVAR 4 HARDLIGHT
SPRITEVAR 5 ANGLEOFFSET 108
SPRITEVAR 5 FILL_W 8
SPRITEVAR 5 FILL_H 60
SPRITEVAR 5 HARDLIGHT
SPRITEVAR 6 ANGLEOFFSET 133
SPRITEVAR 6 FILL_W 8
SPRITEVAR 6 FILL_H 70
SPRITEVAR 6 HARDLIGHT
SPRITEVAR 7 ANGLEOFFSET 159
SPRITEVAR 7 FILL_W 10
SPRITEVAR 7 FILL_H 70
SPRITEVAR 7 HARDLIGHT
SPRITEVAR 8 ANGLEOFFSET -8
SPRITEVAR 8 FILL_W 8
SPRITEVAR 8 FILL_H 8
SPRITEVAR 8 HARDLIGHT
SPRITEVAR 9 ANGLEOFFSET -62
SPRITEVAR 9 FILL_W 8
SPRITEVAR 9 FILL_H 25
SPRITEVAR 9 HARDLIGHT
SPRITEVAR 10 ANGLEOFFSET -72
SPRITEVAR 10 FILL_W 8
SPRITEVAR 10 FILL_H 70
SPRITEVAR 10 HARDLIGHT
SPRITEVAR 11 ANGLEOFFSET -96
SPRITEVAR 11 FILL_W 10
SPRITEVAR 11 FILL_H 70
SPRITEVAR 11 HARDLIGHT
SPRITEVAR 12 ANGLEOFFSET -135
SPRITEVAR 12 FILL_W 12
SPRITEVAR 12 FILL_H 70
SPRITEVAR 12 HARDLIGHT
SPRITEVAR 13 ANGLEOFFSET -165
SPRITEVAR 13 FILL_W 12
SPRITEVAR 13 FILL_H 70
SPRITEVAR 13 HARDLIGHT
SPRITEVAR 2 FADE_TOGGLE 1000
SPRITEVAR 3 FADE_TOGGLE 1000
SPRITEVAR 4 FADE_TOGGLE 1000
SPRITEVAR 5 FADE_TOGGLE 1000
SPRITEVAR 6 FADE_TOGGLE 1000
SPRITEVAR 7 FADE_TOGGLE 1000
SPRITEVAR 8 FADE_TOGGLE 1000
SPRITEVAR 9 FADE_TOGGLE 1000
SPRITEVAR 10 FADE_TOGGLE 1000
SPRITEVAR 11 FADE_TOGGLE 1000
SPRITEVAR 12 FADE_TOGGLE 1000
SPRITEVAR 13 FADE_TOGGLE 1000
OFFSET FX_CONSTANT_FLOAT 100 24
STAT AI_FIRE_ON_ACTIVE
STAT AI_KEEPFACE
STAT FX_NOENV_FX
STAT FX_NOFACE
STAT FX_RENDERFIRST
STAT NOLIST
END
//=====================================================================
ENTITY boss_giga_m1b_c
SPRITE DYNAMIC 2 NONE 0 0 boss/gigaprimo_mutator
SPRITE DYNAMIC 2 NONE -2 -13 boss/gigaprimo_bgs2
SPRITE DYNAMIC 1 ANIM_PANUP 1 11 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 10 8 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 26 -1 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 38 -16 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 33 -35 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP 15 -45 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP -8 13 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP -21 13 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP -46 12 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP -48 -8 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP -35 -32 boss/gigaprimo_fx
SPRITE DYNAMIC 1 ANIM_PANUP -13 -47 boss/gigaprimo_fx
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 INVERTFACE
SPRITEVAR 1 FRAME 5
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 ANGLEOFFSET -7
SPRITEVAR 2 FILL_W 8
SPRITEVAR 2 FILL_H 7
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 INVERTFACE
SPRITEVAR 3 ANGLEOFFSET -32
SPRITEVAR 3 FILL_W 8
SPRITEVAR 3 FILL_H 10
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 INVERTFACE
SPRITEVAR 4 ANGLEOFFSET -94
SPRITEVAR 4 FILL_W 8
SPRITEVAR 4 FILL_H 32
SPRITEVAR 4 HARDLIGHT
SPRITEVAR 4 INVERTFACE
SPRITEVAR 5 ANGLEOFFSET -108
SPRITEVAR 5 FILL_W 8
SPRITEVAR 5 FILL_H 60
SPRITEVAR 5 HARDLIGHT
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 ANGLEOFFSET -133
SPRITEVAR 6 FILL_W 8
SPRITEVAR 6 FILL_H 70
SPRITEVAR 6 HARDLIGHT
SPRITEVAR 6 INVERTFACE
SPRITEVAR 7 ANGLEOFFSET -159
SPRITEVAR 7 FILL_W 10
SPRITEVAR 7 FILL_H 70
SPRITEVAR 7 HARDLIGHT
SPRITEVAR 7 INVERTFACE
SPRITEVAR 8 ANGLEOFFSET 8
SPRITEVAR 8 FILL_W 8
SPRITEVAR 8 FILL_H 8
SPRITEVAR 8 HARDLIGHT
SPRITEVAR 8 INVERTFACE
SPRITEVAR 9 ANGLEOFFSET 62
SPRITEVAR 9 FILL_W 8
SPRITEVAR 9 FILL_H 25
SPRITEVAR 9 HARDLIGHT
SPRITEVAR 9 INVERTFACE
SPRITEVAR 10 ANGLEOFFSET 72
SPRITEVAR 10 FILL_W 8
SPRITEVAR 10 FILL_H 70
SPRITEVAR 10 HARDLIGHT
SPRITEVAR 10 INVERTFACE
SPRITEVAR 11 ANGLEOFFSET 96
SPRITEVAR 11 FILL_W 10
SPRITEVAR 11 FILL_H 70
SPRITEVAR 11 HARDLIGHT
SPRITEVAR 11 INVERTFACE
SPRITEVAR 12 ANGLEOFFSET 135
SPRITEVAR 12 FILL_W 12
SPRITEVAR 12 FILL_H 70
SPRITEVAR 12 HARDLIGHT
SPRITEVAR 12 INVERTFACE
SPRITEVAR 13 ANGLEOFFSET 165
SPRITEVAR 13 FILL_W 12
SPRITEVAR 13 FILL_H 70
SPRITEVAR 13 HARDLIGHT
SPRITEVAR 13 INVERTFACE
SPRITEVAR 2 FADE_TOGGLE 1000
SPRITEVAR 3 FADE_TOGGLE 1000
SPRITEVAR 4 FADE_TOGGLE 1000
SPRITEVAR 5 FADE_TOGGLE 1000
SPRITEVAR 6 FADE_TOGGLE 1000
SPRITEVAR 7 FADE_TOGGLE 1000
SPRITEVAR 8 FADE_TOGGLE 1000
SPRITEVAR 9 FADE_TOGGLE 1000
SPRITEVAR 10 FADE_TOGGLE 1000
SPRITEVAR 11 FADE_TOGGLE 1000
SPRITEVAR 12 FADE_TOGGLE 1000
SPRITEVAR 13 FADE_TOGGLE 1000
OFFSET FX_CONSTANT_FLOAT 100 24
STAT AI_FIRE_ON_ACTIVE
STAT AI_KEEPFACE
STAT FX_NOENV_FX
STAT FX_NOFACE
STAT FX_RENDERFIRST
STAT NOLIST
END
//=====================================================================
ENTITY boss_giga_mutator1
CLONE _seq_lxi_giga_mutator1
SOUND DYNAMIC S_DIE dynamic/boss_gigaprimo_mutator
SOUND DYNAMIC S_LOOP dynamic/boss_mutant_sparkle
ITEM boss_giga_m1_c 0 0
STAT AI_VITAL_PART
STAT FX_IDLEDISTANCE 40
STAT FX_RENDERFIRST
STAT NOLIST
STAT S_HEALTH 60
STAT S_HEALTH_COOP 100
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS 0 0 100
EFFECT GIB FLASH 0 0 100
EFFECT GIB LIQUID_SLIME 0 0 100
END
//=====================================================================
ENTITY boss_giga_mutator1b
CLONE _seq_lxi_giga_mutator1b
SOUND DYNAMIC S_DIE dynamic/boss_gigaprimo_mutator
SOUND DYNAMIC S_LOOP dynamic/boss_mutant_sparkle
ITEM boss_giga_m1b_c 0 0
STAT AI_VITAL_PART
STAT FX_IDLEDISTANCE 40
STAT FX_RENDERFIRST
STAT NOLIST
STAT S_HEALTH 60
STAT S_HEALTH_COOP 100
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS 0 0 100
EFFECT GIB FLASH 0 0 100
EFFECT GIB LIQUID_SLIME 0 0 100
END
//=====================================================================
ENTITY boss_giga_spit_t
SPRITE STATIC 0 NONE 0 0 world/null
THINK AI_MISSILE 0 AI_BLOW 0.9
OFFSET SIZE 18 0
STAT NOLIST
STAT TEMPMISSILE 1
END
//=====================================================================
ENTITY boss_giga_spit_c
LIGHT 0 0 80 32 112 0 100
THINK AI_ZOMBIE 0 AI_FIRE 0.1
MISSILE boss_giga_spit_t
OFFSET SIZE 100 0
STAT AI_FIRE_ON_ACTIVE
STAT AI_KEEPACTIVE
STAT AI_KEEPFIRING
STAT AI_LIST_ALIAS 5
STAT AI_NOT_IN_DEMO
STAT AI_PUSH 300
STAT FX_360
STAT FX_EXPAND
STAT FX_FADE
STAT FX_NOENV_FX
STAT MISSILE_OFFSETRADIUS 1
STAT NOLIST
STAT TEMPMISSILE 1500
EFFECT WEAPON SHAKE 0 0 50
END
//=====================================================================
ENTITY boss_giga_spit
SPRITE STATIC 0 NONE 0 0 world/null
THINK AI_MISSILE 0 AI_BLOW 0.9
OFFSET SIZE 18 0
GIB boss_giga_spit_c 1
STAT AI_NOT_IN_DEMO
STAT NOLIST
STAT TEMPMISSILE 1
EFFECT GIB SHAKE 0 0 100
END
//=====================================================================
ENTITY boss_gigaprimo_head_base
OBJECT 0 boss_gigaprimo_head_bg3a 0 0 NONE 0 0 0
OBJECT 0 boss_gigaprimo_head_bg1 0 0 NONE 0 0 0
OBJECT 0 boss_gigaprimo_head_bg2 0 0 NONE 0 0 0
OBJECT 1 boss_gigaprimo_emblem_l -254 229 NONE 0 0 0
OBJECT 1 boss_gigaprimo_emblem_r 255 229 NONE 0 0 0
OBJECT 1 boss_gigaprimo_emblem_c 0 219 NONE 0 0 0
OBJECT 1 boss_gigaprimo_tip 0 589 NONE 0 0 0
//eyes
SPRITE DYNAMIC 2 NONE -94 -87 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE 108 -87 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE -97 -95 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE 108 -89 boss/gigaprimo_base
//eyelids
SPRITE DYNAMIC 2 NONE -98 -129 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE -95 -39 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE 108 -143 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE 107 -13 boss/gigaprimo_base
//lower-jaw
SPRITE DYNAMIC 2 NONE 3 -245 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE 3 -188 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE 3 -188 boss/gigaprimo_base
//base
SPRITE DYNAMIC 2 NONE 0 474 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE 10 0 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE -671 -14 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE 696 95 boss/gigaprimo_base
//eyes
SPRITEVAR 0 AIM_MOVE_X 17
SPRITEVAR 0 AIM_MOVE_Y 9
SPRITEVAR 0 ANGLEOFFSET -45
SPRITEVAR 0 FRAME 7
SPRITEVAR 0 SCALE 88
SPRITEVAR 1 AIM_MOVE_X 24
SPRITEVAR 1 AIM_MOVE_Y 16
SPRITEVAR 1 FRAME 7
SPRITEVAR 2 FRAME 6
SPRITEVAR 3 FRAME 5
//eyelids
SPRITEVAR 4 ANGLEOFFSET -3
SPRITEVAR 4 FRAME 9
SPRITEVAR 4 HIDE_BLINK
SPRITEVAR 4 HIDE_MOVE_Y -26
SPRITEVAR 4 HIDE_TIME 75
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 SCALE 88
SPRITEVAR 5 ANGLEOFFSET -3
SPRITEVAR 5 FRAME 8
SPRITEVAR 5 HIDE_BLINK
SPRITEVAR 5 HIDE_MOVE_Y 30
SPRITEVAR 5 HIDE_TIME 75
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 SCALE 88
SPRITEVAR 6 FRAME 9
SPRITEVAR 6 HIDE_BLINK
SPRITEVAR 6 HIDE_MOVE_Y -33
SPRITEVAR 6 HIDE_TIME 75
SPRITEVAR 7 FRAME 8
SPRITEVAR 7 HIDE_BLINK
SPRITEVAR 7 HIDE_MOVE_Y 58
SPRITEVAR 7 HIDE_TIME 75
//lower-jaw
SPRITEVAR 8 FRAME 1
SPRITEVAR 9 ACTIVE
SPRITEVAR 9 FRAME 2
SPRITEVAR 9 SCISSORS 1
SPRITEVAR 10 FRAME 2
SPRITEVAR 10 INACTIVE
SPRITEVAR 10 SCISSORS 1
//base
SPRITEVAR 11 FRAME 3
SPRITEVAR 11 SCISSORS -1
SPRITEVAR 13 FRAME 10
SPRITEVAR 14 FRAME 11
SPRITE DYNAMIC 0 ANIM_PANUP 0 0 boss/gigaprimo_fx
SPRITEVAR 15 ALPHA 0
SCISSORS -128 -512 256 366
LIGHT -94 -87 60 255 50 0 15
LIGHT 108 -87 70 255 50 0 15
OFFSET FX_CONSTANT_FLOAT 100 16
OFFSET SIZE 512 0
THINK AI_ZOMBIE 0 NONE 1
THINK AI_AIM 2 NONE 1
STAT AI_KEEPACTIVE
STAT FX_FULLANGLE_BIAS 1
STAT FX_FULLMODEL
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT FX_NOFACE
STAT NOLIST
END
//=====================================================================
ENTITY boss_giga_tip_gib
SPRITE STATIC 0 NONE 0 0 world/null
SOUND DYNAMIC S_DYING dynamic/weapon_photon_hit
LIGHT 0 0 64 85 255 0 0
OFFSET SIZE 32 0
STAT AI_DEATH_DELAY 10000
STAT AI_TEMP_ON_ACTIVE
STAT NOLIST
STAT TEMPMISSILE 1
EFFECT DYING EXPLOSION_PLASMA 0 0 0
END
//=====================================================================
ENTITY boss_giga_tip1
LIGHT 0 0 64 85 255 0 20
SOUND DYNAMIC S_ATTACK dynamic/boss_gigaprimo_tip2
THINK AI_CONSTANT 1 AI_FIRE 0.1
MISSILE gigazap1
OBJECT 1 boss_giga_embl_o 0 0 NONE 0 0 0
ITEM boss_giga_tip_gib 0 0
OFFSET SIZE 32 0
STAT AI_BURST 4
STAT AI_BURST_TIME 600
STAT AI_KEEPACTIVE
STAT AI_KEEPFIRING
STAT AI_NUMB 1000
STAT AI_SPINAIM
STAT AI_VITAL_PART
STAT DAMAGE_SPLASH 200
STAT FX_360
STAT FX_ELECTRIC_LIT
STAT FX_NOENV_FX
STAT FX_SOUND_ON_FIRST
STAT MISSILE_OFFSETRADIUS 1
STAT MULTISHOT 2
STAT NOLIST
STAT S_HEALTH 200
STAT S_HEALTH_COOP 300
STAT TAKEDAMAGE_SURFACE
EFFECT GIB EXPLOSION_PLASMA 0 0 0
END
//=====================================================================
ENTITY boss_giga_tip1b
THINK AI_CONSTANT 0 NONE 1
TRANSFORM boss_giga_tip1 10000
STAT AI_KEEPACTIVE
STAT AI_KEEPANGLE 0
STAT AI_VITAL_PART
STAT FX_NOENV_FX
STAT NOLIST
STAT S_HEALTH 200
STAT S_HEALTH_COOP 300
END
//=====================================================================
ENTITY boss_giga_elec
LIGHT 0 0 30 85 255 0 40
THINK AI_MISSILE 0 AI_BLOW 0
KILLFX w_kill_omg
STAT AI_RANGE 1024
STAT DAMAGE 5
STAT DAMAGE_SHOCK
STAT FX_BEAM_EFFECT 1
STAT IMPALE 100
END
//=====================================================================
ENTITY boss_giga_tip2
THINK AI_CONSTANT 0 AI_FIRE 0.1
MISSILE boss_giga_elec
OFFSET SIZE 1 0
STAT AI_KEEPACTIVE
STAT AI_KEEPANGLE 0
STAT AI_KEEPFIRING
STAT AI_BURST 4
STAT AI_BURST_TIME 1000
STAT AI_DEATH_DELAY 10000
STAT AI_LOCK_ON_FIRING
STAT AI_SPINAIM
STAT FX_NOENV_FX
STAT MISSILE_OFFSETRADIUS 1
STAT NOLIST
END
//=====================================================================
ENTITY boss_giga_tip2b
THINK AI_CONSTANT 0 NONE 1
TRANSFORM boss_giga_tip2 10000
STAT AI_NUMB 500
STAT AI_KEEPACTIVE
STAT AI_KEEPANGLE 0
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY boss_giga_tip3
CLONE boss_giga_tip2
SOUND DYNAMIC S_ATTACK dynamic/boss_gigaprimo_zap
STAT FX_SOUND_ON_FIRST
STAT NOLIST
END
//=====================================================================
ENTITY boss_giga_tip3b
CLONE boss_giga_tip2b
TRANSFORM boss_giga_tip3 10000
STAT NOLIST
END
//=====================================================================
ENTITY boss_gigaprimo_head3b
CLONE boss_gigaprimo_head_base
SOUND STATIC S_SONG_DIE off
ICON icon_gigaprimo
OBJECT 0 NONE 0 0 NONE 0 0 0
OBJECT 1 NONE 0 0 NONE 0 0 0
OBJECT 0 boss_gigaprimo_head_bg3c 0 0 NONE 0 0 0
OBJECT 0 boss_gigaprimo_head_bg1 0 0 NONE 0 0 0
OBJECT 0 boss_gigaprimo_head_bg2 0 0 NONE 0 0 0
OBJECT 1 boss_gigaprimo_tip2 0 589 NONE 0 0 0
STAT AI_BOSS
STAT AI_DEATH_DELAY 2000
STAT AI_ENDING
STAT AI_FINALE
STAT FX_TRANSITION 1
STAT NOLIST
STAT S_HEALTH 200
STAT S_HEALTH_COOP 300
END
//=====================================================================
ENTITY boss_gigaprimo_head3
CLONE boss_gigaprimo_head_base
ICON icon_gigaprimo
OBJECT 0 NONE 0 0 NONE 0 0 0
OBJECT 1 NONE 0 0 NONE 0 0 0
OBJECT 0 boss_gigaprimo_head_bg3c 0 0 NONE 0 0 0
OBJECT 0 boss_gigaprimo_head_bg1 0 0 NONE 0 0 0
OBJECT 0 boss_gigaprimo_head_bg2 0 0 NONE 0 0 0
OBJECT 1 boss_gigaprimo_tip 0 589 NONE 0 0 0
TRANSFORM boss_gigaprimo_head3b 1250
STAT AI_BOSS
STAT NOLIST
GROUP boss_giga_tip1b MEMBER 0 589 0
GROUP boss_giga_tip3b MEMBER 0 589 45
GROUP boss_giga_tip2b MEMBER 0 589 -45
GROUP boss_giga_tip2b MEMBER 0 589 -135
GROUP boss_giga_tip2b MEMBER 0 589 -225
END
//=====================================================================
ENTITY boss_gigaprimo_head2b
CLONE boss_gigaprimo_head_base
ICON icon_gigaprimo
OBJECT 0 NONE 0 0 NONE 0 0 0
OBJECT 1 NONE 0 0 NONE 0 0 0
OBJECT 0 boss_gigaprimo_head_bg3c 0 0 NONE 0 0 0
OBJECT 0 boss_gigaprimo_head_bg1 0 0 NONE 0 0 0
OBJECT 0 boss_gigaprimo_head_bg2 0 0 NONE 0 0 0
OBJECT 1 boss_gigaprimo_tip 0 589 NONE 0 0 0
ITEM boss_gigaprimo_head3 0 0
TRANSFORM_DIRECT 1 4000
STAT AI_BOSS
STAT AI_TRIGGER 0
STAT NOLIST
STAT S_HEALTH 180
STAT S_HEALTH_COOP 300
END
//=====================================================================
ENTITY boss_gigaprimo_head2c
CLONE boss_gigaprimo_head2b
SPRITEVAR 9 HIDE_MOVE_Y -56
SPRITEVAR 9 RELOCATE_Y -244
SPRITEVAR 10 RELOCATE_Y -244
SOUND DYNAMIC S_WAKE dynamic/boss_gigaprimo_roar3
THINK AI_AIM 1 AI_FIRE 4
MISSILE boss_giga_spit
TRANSFORM_DIRECT 1 2000
OFFSET WEAPON_MISSILE 0 -236
STAT AI_FIRE_ON_ACTIVE
STAT AI_KEEPFIRING
STAT AI_PUSH 300
STAT NOLIST
STAT FX_GLOBAL_AUDIO
STAT FX_WADDLE_CONSTANT 600
STAT MISSILE_OFFSETRADIUS 1
EFFECT TOGGLE LIQUID_SLIME -36 -220 60
EFFECT TOGGLE LIQUID_SLIME 36 -220 60
END
//=====================================================================
ENTITY boss_gigaprimo_head2d
CLONE boss_gigaprimo_head2b
SPRITEVAR 9 HIDE_MOVE_Y 56
TRANSFORM boss_gigaprimo_head2c 4000
STAT AI_FIRE_ON_ACTIVE
STAT NOLIST
EFFECT TOGGLE LIQUID_SLIME -36 -220 60
EFFECT TOGGLE LIQUID_SLIME 36 -220 60
END
//=====================================================================
ENTITY boss_gigaprimo_head2
CLONE boss_gigaprimo_head_base
ICON icon_gigaprimo
OBJECT 0 NONE 0 0 NONE 0 0 0
OBJECT 1 NONE 0 0 NONE 0 0 0
OBJECT 0 boss_gigaprimo_head_bg3b 0 0 NONE 0 0 0
OBJECT 0 boss_gigaprimo_head_bg1 0 0 NONE 0 0 0
OBJECT 0 boss_gigaprimo_head_bg2 0 0 NONE 0 0 0
OBJECT 1 boss_gigaprimo_emblem_l1 -254 229 NONE 0 0 0
OBJECT 1 boss_gigaprimo_emblem_r1 255 229 NONE 0 0 0
OBJECT 1 boss_gigaprimo_emblem_c1 0 219 NONE 0 0 0
OBJECT 1 boss_gigaprimo_tip 0 589 NONE 0 0 0
ITEM boss_gigaprimo_head3 0 0
TRANSFORM boss_gigaprimo_head2b 1250
STAT AI_BOSS
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_TRIGGER 0
STAT NOLIST
STAT S_HEALTH 180
STAT S_HEALTH_COOP 300
GROUP boss_gigaprimo_emblem_l2b MEMBER -254 229 0
GROUP boss_gigaprimo_emblem_r2b MEMBER 255 229 0
GROUP boss_gigaprimo_emblem_c2b MEMBER 0 219 0
END
//=====================================================================
ENTITY boss_gigaprimo_head2_alt
CLONE boss_gigaprimo_head2
ITEM boss_gigaprimo_head3 0 0
SPRITEVAR 9 HIDE_MOVE_Y 56
STAT NOLIST
END
//=====================================================================
ENTITY boss_gigaprimo_headb
CLONE boss_gigaprimo_head_base
SPRITEVAR 9 HIDE_MOVE_Y -56
SPRITEVAR 9 RELOCATE_Y -244
SPRITEVAR 10 RELOCATE_Y -244
SOUND DYNAMIC S_WAKE dynamic/boss_gigaprimo_roar1
THINK AI_AIM 1 AI_FIRE 4
ITEM boss_gigaprimo_head2_alt 0 0
ITEM boss_giga_emb_l_gib -254 229
ITEM boss_giga_emb_r_gib 255 229
GIB boss_giga_emb_c_gib 1
MISSILE boss_giga_spit
TRANSFORM_DIRECT 1 2000
OFFSET WEAPON_MISSILE 0 -236
STAT AI_FIRE_ON_ACTIVE
STAT AI_KEEPFIRING
STAT AI_KILLSWITCH
STAT AI_PUSH 300
STAT NOLIST
STAT FX_GLOBAL_AUDIO
STAT FX_WADDLE_CONSTANT 600
STAT MISSILE_OFFSETRADIUS 1
EFFECT TOGGLE LIQUID_SLIME -36 -220 60
EFFECT TOGGLE LIQUID_SLIME 36 -220 60
END
//=====================================================================
ENTITY boss_gigaprimo_headc
CLONE boss_gigaprimo_head_base
SPRITEVAR 9 HIDE_MOVE_Y 56
TRANSFORM boss_gigaprimo_headb 4000
ITEM boss_gigaprimo_head2 0 0
ITEM boss_giga_emb_l_gib -254 229
ITEM boss_giga_emb_r_gib 255 229
GIB boss_giga_emb_c_gib 1
STAT AI_FIRE_ON_ACTIVE
STAT AI_KILLSWITCH
STAT NOLIST
EFFECT TOGGLE LIQUID_SLIME -36 -220 60
EFFECT TOGGLE LIQUID_SLIME 36 -220 60
END
//=====================================================================
ENTITY boss_gigaprimo_head
CLONE boss_gigaprimo_head_base
TRANSFORM boss_gigaprimo_headb 1500
ITEM boss_gigaprimo_head2 0 0
STAT NOLIST
END
//=====================================================================
ENTITY boss_gigaprimo_body_c
SPRITE DYNAMIC 0 ANIM_PANUP 0 0 boss/gigaprimo_fx
SPRITE DYNAMIC 2 NONE 9 9 boss/gigaprimo_body1
SPRITEVAR 0 ALPHA 0
THINK AI_ZOMBIE 0 NONE 1
OFFSET FX_CONSTANT_FLOAT 100 24
OFFSET SIZE 512 0
STAT AI_BOSS
STAT AI_VIS_RANGE 1024
STAT FX_NOENV_FX
STAT FX_NOFACE
STAT NOLIST
END
//=====================================================================
ENTITY boss_gigaprimo_body
SPRITE DYNAMIC 0 ANIM_PANUP 0 0 boss/gigaprimo_fx
SPRITE DYNAMIC 2 NONE 9 9 boss/gigaprimo_body1
SPRITEVAR 0 ALPHA 0
THINK AI_ZOMBIE 0 NONE 1
ICON icon_gigaprimo
TEXPOLY (fade) 0
TRANSFORM boss_gigaprimo_body_c -1
OFFSET FX_CONSTANT_FLOAT 100 24
OFFSET SIZE 512 0
STAT AI_BOSS
STAT AI_VIS_RANGE 1024
STAT FX_NOENV_FX
STAT FX_NOFACE
STAT NOLIST
STAT S_HEALTH 420
STAT S_HEALTH_COOP 700
GROUP boss_giga_mutator1 MEMBER -657 287 0
GROUP boss_giga_mutator2 MEMBER -532 32 0
GROUP boss_giga_mutator3 MEMBER -279 -63 0
GROUP boss_giga_mutator4 MEMBER 22 -80 0
GROUP boss_giga_mutator3b MEMBER 281 -63 0
GROUP boss_giga_mutator2b MEMBER 555 32 0
GROUP boss_giga_mutator1b MEMBER 663 287 0
END
//=====================================================================
ENTITY boss_giga_o
SPRITE DYNAMIC 0 NONE 0 4 dynamic/fill1
SPRITE DYNAMIC 0 NONE 0 4 dynamic/fill1
SPRITE DYNAMIC 0 NONE 0 4 dynamic/fill1
SPRITE DYNAMIC 0 NONE 0 0 boss/gigaprimo_wing2
SPRITEVAR 0 ANGLEOFFSET 3
SPRITEVAR 0 FILL_H 150
SPRITEVAR 0 FILL_W 1500
SPRITEVAR 0 OFFS_X -750
SPRITEVAR 0 OFFS_Y -32
SPRITEVAR 0 SCALE 110
SPRITEVAR 1 ANGLEOFFSET -3
SPRITEVAR 1 FILL_H 242
SPRITEVAR 1 FILL_W 1500
SPRITEVAR 1 OFFS_X -750
SPRITEVAR 1 OFFS_Y -6
SPRITEVAR 1 SCALE 110
SPRITEVAR 2 ANGLEOFFSET 10
SPRITEVAR 2 FILL_H 242
SPRITEVAR 2 FILL_W 1500
SPRITEVAR 2 OFFS_X -750
SPRITEVAR 2 SCALE 110
SPRITEVAR 3 SCALE 215
THINK AI_CONSTANT 0 NONE 1
STAT AI_AIM_TILT -1
STAT FX_FULLANGLE_AIM
STAT FX_FULLANGLE_FACTOR 50
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY boss_giga_wing1
SPRITE DYNAMIC 0 NONE -180 38 boss/gigaprimo_wing1
SPRITEVAR 0 SCALE 110
FLASHLIGHT 0 0 150 20 0 0 0
SOUND DYNAMIC S_WAKE dynamic/boss_gigaprimo_woosh
THINK AI_ZOMBIE 0.5 AI_FIRE 1
OBJECT 0 boss_giga_o -505 34 NONE 0 0 0
MOVETYPE FLY 1.5
OFFSET CONST_VELOCITY 0 -30
OFFSET SIZE 300 0
WEAKPOINT 0 0 128
STAT AI_AIM_TILT -1
STAT AI_BOSS
STAT AI_FIRE_ON_ACTIVE
STAT AI_KEEPACTIVE
STAT AI_KEEPANGLE 40
STAT AI_KEEPFIRING
STAT AI_IGNORE_VELOCITY
STAT AI_NOT_IN_DEMO
STAT AI_PHYS_IGNORE
STAT AI_SIZE_MOVE 2
STAT FX_FULLANGLE_AIMFACE
STAT FX_FULLMODEL
STAT FX_GLOBAL_AUDIO
STAT FX_RENDERALWAYS
STAT MISSILE_OFFSETRADIUS 1
STAT TEMPMISSILE 1400
STAT S_HEALTH 5
STAT S_WEAPON 59
STAT TAKEDAMAGE_PLAYERONLY
STAT TAKEDAMAGE_NONE
TRANSFORM_DIRECT 1 -1
END
//=====================================================================
ENTITY boss_giga_wing1b
SPRITE DYNAMIC 0 NONE -180 38 boss/gigaprimo_wing1
SPRITEVAR 0 SCALE 110
FLASHLIGHT 0 0 150 20 0 0 0
THINK AI_ZOMBIE 0.5 AI_FIRE 1
OBJECT 0 boss_giga_o -505 34 NONE 0 0 0
MOVETYPE NONE 0
OFFSET SIZE 128 0
STAT AI_AIM_TILT -1
STAT AI_BOSS
STAT AI_FIRE_ON_ACTIVE
STAT AI_KEEPACTIVE
STAT AI_KEEPANGLE 40
STAT AI_KEEPFIRING
STAT AI_IGNORE_VELOCITY
STAT AI_NOT_IN_DEMO
STAT AI_PHYS_IGNORE
STAT AI_SIZE_MOVE 2
STAT FX_FULLANGLE_AIMFACE
STAT FX_FULLMODEL
STAT FX_RENDERALWAYS
STAT MISSILE_OFFSETRADIUS 1
STAT NOLIST
STAT S_HEALTH 100
STAT S_WEAPON 59
STAT TAKEDAMAGE_PLAYERONLY
STAT TAKEDAMAGE_NONE
STAT TEMPMISSILE 3000
TRANSFORM_DIRECT 1 1
END
//=====================================================================
ENTITY boss_giga_wing1c
CLONE boss_giga_wing1b
SOUND DYNAMIC S_WAKE dynamic/boss_gigaprimo_retract
THINK AI_ZOMBIE -0.5 NONE 1
MOVETYPE FLY -90
TRANSFORM NONE 0
OFFSET CONST_VELOCITY 0 90
STAT AI_TEMP_ON_ACTIVE
STAT S_HEALTH 100
STAT TAKEDAMAGE_UNBREAKABLE
STAT TEMPMISSILE 3000
END
//=====================================================================
CANNONFODDER x_fin boss_giga_wing1
//=====================================================================
ENTITY fx_gigafire_flame
SPRITE STATIC 1 NONE 0 0 weapons/flame
SPRITE STATIC 1 NONE 0 -20 weapons/flame
SPRITEVAR 0 FACE_RANDOM
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 FRAME_RANDOM
SPRITEVAR 0 HARDLIGHT
SPRITEVAR 0 SCALE 400
SPRITEVAR 1 FACE_RANDOM
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 OFFS_X -2
SPRITEVAR 1 OFFS_Y 2
SPRITEVAR 1 ROLL -100
SPRITEVAR 1 SCALE 400
LIGHT 0 0 120 255 180 0 60
THINK AI_MISSILE 4 AI_BLOW 0
OFFSET SIZE 14 0
ITEM flame_rubble 0 0
ITEM flame_rubble_lite 0 0
KILLFX w_kill_burn
STAT AI_PHYS_IGNORE
STAT FX_DISABLE
STAT FX_FADE
STAT FX_NOENV_FX
STAT FX_RANDOM_FACE
STAT FX_RANDOM_FRAME 2
STAT FX_EXPAND
STAT NOLIST
STAT TEMPMISSILE 400
END
//=====================================================================
ENTITY fx_gigafire
SPRITE STATIC 1 NONE 0 0 weapons/flame
SPRITE STATIC 1 NONE 0 0 weapons/flame
SPRITEVAR 0 HARDLIGHT
SPRITEVAR 0 OFFS_X -2
SPRITEVAR 0 OFFS_Y 2
SPRITEVAR 0 ROLL 100
SPRITEVAR 0 SCALE 400
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_X -2
SPRITEVAR 1 OFFS_Y 2
SPRITEVAR 1 ROLL -100
SPRITEVAR 1 SCALE 400
LIGHT 0 0 120 255 180 0 100
THINK AI_CONSTANT 0 AI_FIRE 0.1
OFFSET SIZE 15 0
MISSILE fx_gigafire_flame
ITEM flame_rubble_lite 0 0
STAT AI_BURST 100
STAT AI_FIRE_ON_ACTIVE
STAT AI_KEEPACTIVE
STAT AI_KEEPANGLE 90
STAT AI_LIST_ALIAS 3
STAT AI_NUMB 1
STAT AI_PHYS_IGNORE
STAT FX_FADE
STAT FX_EXPAND
STAT FX_NOENV_FX
STAT MISSILE_OFFSETRADIUS 1
STAT NOLIST
END
//=====================================================================
// CUTSCENE VERSIONS
//=====================================================================
ENTITY _seq_lxi_giga_head1
SPRITE DYNAMIC 2 NONE 3 -245 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE 3 -188 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE -94 -87 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE 108 -87 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE -97 -95 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE 108 -89 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE -98 -116 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE -95 -54 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE 108 -127 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE 107 -42 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE 0 474 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE 10 0 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE -671 -14 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE 696 95 boss/gigaprimo_base
SPRITE DYNAMIC 0 ANIM_PANUP 0 0 boss/gigaprimo_fx
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 FRAME 2
SPRITEVAR 2 ANGLEOFFSET -45
SPRITEVAR 2 FRAME 7
SPRITEVAR 2 SCALE 88
SPRITEVAR 3 FRAME 7
SPRITEVAR 4 FRAME 6
SPRITEVAR 5 FRAME 5
SPRITEVAR 6 ANGLEOFFSET -3
SPRITEVAR 6 FRAME 9
SPRITEVAR 6 HIDE_MOVE_Y -13
SPRITEVAR 6 HIDE_TIME 400
SPRITEVAR 6 INVERTFACE
SPRITEVAR 6 SCALE 88
SPRITEVAR 7 ANGLEOFFSET -3
SPRITEVAR 7 FRAME 8
SPRITEVAR 7 HIDE_MOVE_Y 15
SPRITEVAR 7 HIDE_TIME 400
SPRITEVAR 7 INVERTFACE
SPRITEVAR 7 SCALE 88
SPRITEVAR 8 FRAME 9
SPRITEVAR 8 HIDE_MOVE_Y -16
SPRITEVAR 8 HIDE_TIME 400
SPRITEVAR 9 FRAME 8
SPRITEVAR 9 HIDE_MOVE_Y 29
SPRITEVAR 9 HIDE_TIME 400
SPRITEVAR 10 FRAME 3
SPRITEVAR 12 FRAME 10
SPRITEVAR 13 FRAME 11
SPRITEVAR 14 ALPHA 0
LIGHT -94 -87 60 255 50 0 15
LIGHT 108 -87 70 255 50 0 15
OBJECT 0 boss_gigaprimo_head_bg3a 0 0 NONE 0 0 0
OBJECT 0 boss_gigaprimo_head_bg1 0 0 NONE 0 0 0
OBJECT 0 boss_gigaprimo_head_bg2 0 0 NONE 0 0 0
OBJECT 1 boss_gigaprimo_emblem_l -254 229 NONE 0 0 0
OBJECT 1 boss_gigaprimo_emblem_r 255 229 NONE 0 0 0
OBJECT 1 boss_gigaprimo_emblem_c 0 219 NONE 0 0 0
OBJECT 1 boss_gigaprimo_tip 0 589 NONE 0 0 0
THINK AI_AIM 0 NONE 1
TEXPOLY (fade) 0
TRANSFORM_DIRECT 1 1000
OFFSET FX_CONSTANT_FLOAT 100 16
OFFSET SIZE 512 0
STAT AI_KEEPACTIVE
STAT FX_FULLANGLE_BIAS 1
STAT FX_FULLMODEL
STAT FX_LIGHT_FADE 1
STAT FX_NOENV_FX
STAT FX_NOFACE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_giga_head1b
CLONE _seq_lxi_giga_head1
SPRITEVAR 2 HIDE_MOVE_X -13
SPRITEVAR 2 HIDE_MOVE_Y -6
SPRITEVAR 2 RELOCATE_X -81
SPRITEVAR 2 RELOCATE_Y -92
SPRITEVAR 3 HIDE_MOVE_X -16
SPRITEVAR 3 HIDE_MOVE_Y -10
SPRITEVAR 3 RELOCATE_X 124
SPRITEVAR 3 RELOCATE_Y -97
SPRITEVAR 6 HIDE_MOVE_Y -13
SPRITEVAR 6 HIDE_TIME 150
SPRITEVAR 6 RELOCATE_Y -129
SPRITEVAR 7 HIDE_MOVE_Y 15
SPRITEVAR 7 HIDE_TIME 150
SPRITEVAR 7 RELOCATE_Y -39
SPRITEVAR 8 HIDE_MOVE_Y -16
SPRITEVAR 8 HIDE_TIME 150
SPRITEVAR 8 RELOCATE_Y -143
SPRITEVAR 9 HIDE_MOVE_Y 29
SPRITEVAR 9 HIDE_TIME 150
SPRITEVAR 9 RELOCATE_Y -13
THINK AI_AIM 3 NONE 1
TRANSFORM_DIRECT 1 1000
STAT FX_KEEP_EFFECTS
STAT FX_LIGHT_FADE 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_giga_head1c
SPRITE DYNAMIC 2 NONE 3 -245 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE 3 -188 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE -94 -87 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE 108 -87 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE -97 -95 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE 108 -89 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE -98 -129 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE -95 -39 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE 108 -143 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE 107 -13 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE 0 474 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE 10 0 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE -671 -14 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE 696 95 boss/gigaprimo_base
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 FRAME 2
SPRITEVAR 2 ANGLEOFFSET -45
SPRITEVAR 2 FRAME 7
SPRITEVAR 2 HIDE_DELAY 700
SPRITEVAR 2 HIDE_MOVE_X 13
SPRITEVAR 2 HIDE_MOVE_Y 6
SPRITEVAR 2 HIDE_TIME 300
SPRITEVAR 2 SCALE 88
SPRITEVAR 3 FRAME 7
SPRITEVAR 3 HIDE_DELAY 700
SPRITEVAR 3 HIDE_MOVE_X 16
SPRITEVAR 3 HIDE_MOVE_Y 10
SPRITEVAR 3 HIDE_TIME 300
SPRITEVAR 4 FRAME 6
SPRITEVAR 5 FRAME 5
SPRITEVAR 6 ANGLEOFFSET -3
SPRITEVAR 6 FRAME 9
SPRITEVAR 6 HIDE_BLINK
SPRITEVAR 6 HIDE_MOVE_Y -26
SPRITEVAR 6 HIDE_TIME 75
SPRITEVAR 6 INVERTFACE
SPRITEVAR 6 SCALE 88
SPRITEVAR 7 ANGLEOFFSET -3
SPRITEVAR 7 FRAME 8
SPRITEVAR 7 HIDE_BLINK
SPRITEVAR 7 HIDE_MOVE_Y 30
SPRITEVAR 7 HIDE_TIME 75
SPRITEVAR 7 INVERTFACE
SPRITEVAR 7 SCALE 88
SPRITEVAR 8 FRAME 9
SPRITEVAR 8 HIDE_BLINK
SPRITEVAR 8 HIDE_MOVE_Y -33
SPRITEVAR 8 HIDE_TIME 75
SPRITEVAR 9 FRAME 8
SPRITEVAR 9 HIDE_BLINK
SPRITEVAR 9 HIDE_MOVE_Y 58
SPRITEVAR 9 HIDE_TIME 75
SPRITEVAR 10 FRAME 3
SPRITEVAR 12 FRAME 10
SPRITEVAR 13 FRAME 11
SPRITE DYNAMIC 0 ANIM_PANUP 0 0 boss/gigaprimo_fx
SPRITEVAR 14 ALPHA 0
LIGHT -94 -87 60 255 50 0 15
LIGHT 108 -87 70 255 50 0 15
THINK AI_AIM 3 NONE 1
OBJECT 0 boss_gigaprimo_head_bg3a 0 0 NONE 0 0 0
OBJECT 0 boss_gigaprimo_head_bg1 0 0 NONE 0 0 0
OBJECT 0 boss_gigaprimo_head_bg2 0 0 NONE 0 0 0
OBJECT 1 boss_gigaprimo_emblem_l -254 229 NONE 0 0 0
OBJECT 1 boss_gigaprimo_emblem_r 255 229 NONE 0 0 0
OBJECT 1 boss_gigaprimo_emblem_c 0 219 NONE 0 0 0
OBJECT 1 boss_gigaprimo_tip 0 589 NONE 0 0 0
TRANSFORM_DIRECT 1 1000
OFFSET FX_CONSTANT_FLOAT 100 16
OFFSET SIZE 512 0
STAT AI_KEEPACTIVE
STAT FX_FULLANGLE_BIAS 1
STAT FX_FULLMODEL
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT FX_NOFACE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_giga_head1d
CLONE _seq_lxi_giga_head1c
SPRITEVAR 1 HIDE_MOVE_Y -56
SPRITEVAR 1 RELOCATE_Y -244
SPRITEVAR 2 HIDE_DELAY 0
SPRITEVAR 2 HIDE_MOVE_X 0
SPRITEVAR 2 HIDE_MOVE_Y 0
SPRITEVAR 2 HIDE_TIME 0
SPRITEVAR 3 HIDE_DELAY 0
SPRITEVAR 3 HIDE_MOVE_X 0
SPRITEVAR 3 HIDE_MOVE_Y 10
SPRITEVAR 3 HIDE_TIME 0
THINK AI_AIM 1 AI_FIRE 4
MISSILE boss_giga_spit
TRANSFORM_DIRECT 1 2000
OFFSET WEAPON_MISSILE 0 -236
STAT AI_FIRE_ON_ACTIVE
STAT AI_KEEPFIRING
STAT AI_PUSH 300
STAT NOLIST
STAT FX_WADDLE_CONSTANT 600
STAT MISSILE_OFFSETRADIUS 1
EFFECT TOGGLE LIQUID_SLIME -36 -220 60
EFFECT TOGGLE LIQUID_SLIME 36 -220 60
END
//=====================================================================
ENTITY _seq_lxi_giga_head1e
CLONE _seq_lxi_giga_head1c
SPRITEVAR 1 HIDE_MOVE_Y 56
SPRITEVAR 2 HIDE_DELAY 0
SPRITEVAR 2 HIDE_MOVE_X 0
SPRITEVAR 2 HIDE_MOVE_Y 0
SPRITEVAR 2 HIDE_TIME 0
SPRITEVAR 3 HIDE_DELAY 0
SPRITEVAR 3 HIDE_MOVE_X 0
SPRITEVAR 3 HIDE_MOVE_Y 10
SPRITEVAR 3 HIDE_TIME 0
TRANSFORM NONE 1
STAT AI_FIRE_ON_ACTIVE
STAT NOLIST
EFFECT TOGGLE LIQUID_SLIME -36 -220 60
EFFECT TOGGLE LIQUID_SLIME 36 -220 60
END
//=====================================================================
ENTITY _seq_lxi_giga_wing1
SPRITE DYNAMIC 0 NONE -180 38 boss/gigaprimo_wing1
SPRITEVAR 0 SCALE 110
FLASHLIGHT 0 0 150 20 0 0 0
THINK AI_ZOMBIE 0.5 NONE 1
OBJECT 0 boss_giga_o -505 34 NONE 0 0 0
MOVETYPE FLY -7
OFFSET SIZE 300 0
STAT AI_AIM_TILT -1
STAT AI_FIRE_ON_ACTIVE
STAT AI_TEMP_ON_ACTIVE
STAT AI_KEEPACTIVE
STAT AI_KEEPANGLE 40
STAT AI_KEEPFIRING
STAT AI_IGNORE_VELOCITY
STAT AI_PHYS_IGNORE
STAT FX_FULLANGLE_AIMFACE
STAT FX_FULLMODEL
STAT NOLIST
STAT S_HEALTH 5
STAT S_WEAPON 59
STAT TEMPMISSILE 1400
END
//=====================================================================
ENTITY _seq_lxi_giga_wing2
SPRITE DYNAMIC 0 NONE 520 38 boss/gigaprimo_wing1
SPRITEVAR 0 SCALE 110
FLASHLIGHT 0 0 150 20 0 0 0
THINK AI_ZOMBIE 0 NONE 1
OBJECT 0 boss_giga_o 200 34 NONE 0 0 0
MOVETYPE FLY 0
OFFSET SIZE 300 0
STAT AI_KEEPACTIVE
STAT AI_KEEPANGLE 40
STAT AI_KEEPFIRING
STAT AI_IGNORE_VELOCITY
STAT AI_PHYS_IGNORE
STAT FX_FULLANGLE_HIDE -90
STAT FX_FULLANGLE_AIMFACE
STAT FX_FULLANGLE_BIAS 1
STAT FX_FULLMODEL
STAT FX_RENDERFIRST
STAT FX_WADDLE_CONSTANT 600
STAT NOLIST
STAT S_WEAPON 59
END
//=====================================================================
ENTITY _seq_lxi_giga_wing3
SPRITE DYNAMIC 0 NONE 520 38 boss/gigaprimo_wing1
SPRITEVAR 0 SCALE 110
FLASHLIGHT 0 0 150 20 0 0 0
THINK AI_ZOMBIE 0 NONE 1
OBJECT 0 boss_giga_o 200 34 NONE 0 0 0
MOVETYPE FLY 0
OFFSET SIZE 300 0
STAT AI_KEEPACTIVE
STAT AI_KEEPANGLE 40
STAT AI_KEEPFIRING
STAT AI_IGNORE_VELOCITY
STAT AI_PHYS_IGNORE
STAT FX_FULLANGLE_OFFSET 180
STAT FX_FULLANGLE_HIDE -90
STAT FX_FULLANGLE_AIMFACE
STAT FX_FULLANGLE_BIAS 1
STAT FX_FULLMODEL
STAT FX_RENDERFIRST
STAT FX_WADDLE_CONSTANT 600
STAT NOLIST
STAT S_WEAPON 59
END
//=====================================================================
ENTITY _seq_lxi_gas
SPRITE DYNAMIC 2 ANIM_PANUP 0 0 sequences/lxi_gas
SPRITE DYNAMIC 2 ANIM_PANUP 0 0 sequences/lxi_gas
SPRITEVAR 0 INACTIVE
SPRITEVAR 0 FADE_TOGGLE 2500
SPRITEVAR 0 FILL_W 800
SPRITEVAR 0 FILL_H 600
SPRITEVAR 0 SCALE 200
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 FILL_W 800
SPRITEVAR 1 FILL_H 600
SPRITEVAR 1 SCALE 200
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE FLY 0
OFFSET SIZE 300 0
STAT AI_IGNORE_VELOCITY
STAT AI_PHYS_IGNORE
STAT FX_KEEP_PAN
STAT FX_NOENV_FX
STAT FX_NOFACE
STAT FX_PANSPEED 20
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_giga_rubble
SPRITE STATIC 1 NONE 0 0 weapons/flame
SPRITE STATIC 1 NONE 0 0 weapons/flame
SPRITEVAR 0 HARDLIGHT
SPRITEVAR 0 OFFS_X -2
SPRITEVAR 0 OFFS_Y 2
SPRITEVAR 0 ROLL 100
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_X -2
SPRITEVAR 1 OFFS_Y 2
SPRITEVAR 1 ROLL -100
LIGHT 0 0 30 255 180 0 100
THINK AI_CONSTANT 0 AI_FIRE 0.1
MOVETYPE WALK 0
OFFSET SIZE 15 0
MISSILE flame_linger
ITEM flame_rubble_lite 0 0
STAT AI_BURST 100
STAT AI_FIRE_ON_ACTIVE
STAT AI_KEEPACTIVE
STAT AI_KEEPANGLE 90
STAT AI_LIST_ALIAS 5
STAT FX_NOENV_FX
STAT AI_PHYS_IGNORE
STAT FX_FADE
STAT FX_EXPAND
STAT NOLIST
STAT FX_SOUND_ON_FIRST
STAT MISSILE_OFFSETRADIUS 1
STAT TEMPMISSILE 2500
END
//=====================================================================
ENTITY _seq_lxi_giga_shrap
ITEM _seq_lxi_giga_rubble 0 0
THINK AI_ZOMBIE 0 NONE 1
OFFSET SIZE 32 0
STAT AI_TEMP_ON_ACTIVE
STAT NOLIST
STAT TEMPMISSILE 1
END
//=====================================================================
ENTITY _seq_lxi_giga_mutator3
CLONE _seq_lxi_giga_mutator4
SPRITEVAR 1 ROLL 80
SPRITEVAR 2 ROLL 100
SPRITEVAR 4 FRAME 3
SPRITEVAR 5 ANGLEOFFSET -25
SPRITEVAR 6 ANGLEOFFSET -55
SPRITEVAR 7 ANGLEOFFSET -85
SPRITEVAR 8 ANGLEOFFSET -115
SPRITEVAR 9 ANGLEOFFSET -145
SPRITEVAR 10 ANGLEOFFSET -175
SPRITEVAR 11 ANGLEOFFSET 5
SPRITEVAR 12 ANGLEOFFSET 35
SPRITEVAR 13 ANGLEOFFSET 65
SPRITEVAR 14 ANGLEOFFSET 95
SPRITEVAR 15 ANGLEOFFSET 125
SPRITEVAR 16 ANGLEOFFSET 155
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_giga_mutator3b
CLONE _seq_lxi_giga_mutator3
SPRITEVAR 0 INVERTFACE
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 INVERTFACE
SPRITEVAR 3 INVERTFACE
SPRITEVAR 4 INVERTFACE
SPRITEVAR 5 ANGLEOFFSET 25
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 ANGLEOFFSET 55
SPRITEVAR 6 INVERTFACE
SPRITEVAR 7 ANGLEOFFSET 85
SPRITEVAR 7 INVERTFACE
SPRITEVAR 8 ANGLEOFFSET 115
SPRITEVAR 8 INVERTFACE
SPRITEVAR 9 ANGLEOFFSET 145
SPRITEVAR 9 INVERTFACE
SPRITEVAR 10 ANGLEOFFSET 175
SPRITEVAR 10 INVERTFACE
SPRITEVAR 11 ANGLEOFFSET -5
SPRITEVAR 11 INVERTFACE
SPRITEVAR 12 ANGLEOFFSET -35
SPRITEVAR 12 INVERTFACE
SPRITEVAR 13 ANGLEOFFSET -65
SPRITEVAR 13 INVERTFACE
SPRITEVAR 14 ANGLEOFFSET -95
SPRITEVAR 14 INVERTFACE
SPRITEVAR 15 ANGLEOFFSET -125
SPRITEVAR 15 INVERTFACE
SPRITEVAR 16 ANGLEOFFSET -155
SPRITEVAR 16 INVERTFACE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_giga_mutator2
CLONE _seq_lxi_giga_mutator4
SPRITEVAR 1 ROLL 110
SPRITEVAR 2 ROLL 90
SPRITEVAR 4 FRAME 4
SPRITEVAR 5 ANGLEOFFSET -30
SPRITEVAR 6 ANGLEOFFSET -60
SPRITEVAR 7 ANGLEOFFSET -90
SPRITEVAR 8 ANGLEOFFSET -120
SPRITEVAR 9 ANGLEOFFSET -150
SPRITEVAR 10 ANGLEOFFSET -180
SPRITEVAR 11 ANGLEOFFSET 0
SPRITEVAR 12 ANGLEOFFSET 30
SPRITEVAR 13 ANGLEOFFSET 60
SPRITEVAR 14 ANGLEOFFSET 90
SPRITEVAR 15 ANGLEOFFSET 120
SPRITEVAR 16 ANGLEOFFSET 150
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_giga_mutator2b
CLONE _seq_lxi_giga_mutator2
SPRITEVAR 0 INVERTFACE
SPRITEVAR 1 ROLL 105
SPRITEVAR 2 ROLL 85
SPRITEVAR 4 FRAME 6
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 INVERTFACE
SPRITEVAR 7 INVERTFACE
SPRITEVAR 8 INVERTFACE
SPRITEVAR 9 INVERTFACE
SPRITEVAR 10 INVERTFACE
SPRITEVAR 11 INVERTFACE
SPRITEVAR 12 INVERTFACE
SPRITEVAR 13 INVERTFACE
SPRITEVAR 14 INVERTFACE
SPRITEVAR 15 INVERTFACE
SPRITEVAR 16 INVERTFACE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_giga_body
SPRITE DYNAMIC 0 ANIM_PANUP 0 0 boss/gigaprimo_fx
SPRITE DYNAMIC 2 NONE 9 9 boss/gigaprimo_body1
SPRITEVAR 0 ALPHA 0
THINK AI_ZOMBIE 0 NONE 1
OBJECT 0 _seq_lxi_giga_mutator1 -657 287 NONE 0 0 0
OBJECT 0 _seq_lxi_giga_mutator2 -532 32 NONE 0 0 0
OBJECT 0 _seq_lxi_giga_mutator3 -279 -63 NONE 0 0 0
OBJECT 0 _seq_lxi_giga_mutator4 22 -80 NONE 0 0 0
OBJECT 0 _seq_lxi_giga_mutator3b 281 -63 NONE 0 0 0
OBJECT 0 _seq_lxi_giga_mutator2b 555 32 NONE 0 0 0
OBJECT 0 _seq_lxi_giga_mutator1b 663 287 NONE 0 0 0
TEXPOLY (fade) 0
OFFSET FX_CONSTANT_FLOAT 100 24
OFFSET SIZE 512 0
STAT AI_BOSS
STAT AI_VIS_RANGE 1024
STAT FX_NOENV_FX
STAT FX_NOFACE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_pablo5
SPRITE DYNAMIC 0 NONE -18 24 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -1 26 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -10 23 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 3 19 vehicles/jetpack_wing
SPRITE DYNAMIC 0 NONE 5 -17 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -5 11 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -13 -18 vehicles/jetpack
SPRITE STATIC 0 NONE 4 -10 player/leg2
SPRITE DYNAMIC 0 NONE 3 6 vehicles/jetpack_driver
SPRITE STATIC 0 NONE -4 -13 player/leg
SPRITE DYNAMIC 0 NONE -17 19 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -4 15 vehicles/jetpack_wing
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 OFFS_X -27
SPRITEVAR 0 OFFS_Y -4
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 OFFS_X 21
SPRITEVAR 1 OFFS_Y -2
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 OFFS_X 16
SPRITEVAR 2 OFFS_Y -15
SPRITEVAR 3 OFFS_X 10
SPRITEVAR 3 OFFS_Y -5
SPRITEVAR 4 FRAME 2
SPRITEVAR 6 FRAME 1
SPRITEVAR 7 ANGLEOFFSET -50
SPRITEVAR 7 BIAS 15
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 OFFS_X 5
SPRITEVAR 7 OFFS_Y -7
SPRITEVAR 9 ANGLEOFFSET -50
SPRITEVAR 9 BIAS 15
SPRITEVAR 9 FRAME 1
SPRITEVAR 9 OFFS_X 6
SPRITEVAR 9 OFFS_Y -2
SPRITEVAR 10 FRAME 5
SPRITEVAR 10 OFFS_X 16
SPRITEVAR 10 OFFS_Y -15
SPRITEVAR 11 OFFS_X 10
SPRITEVAR 11 OFFS_Y -5
SPRITEVAR 12 AIM_HEAD
SPRITEVAR 12 ANIMATE_FACE 1
SPRITEVAR 12 BOB -25
SPRITEVAR 12 FRAME_FACE 2
SPRITEVAR 12 OFFS_Y 33
SOUND STATIC S_COUGH voiceover/pablo_cough
THINK AI_FOLLOW 2 NONE 1
MOVETYPE FLY 6
OBJECT 0 jetpack_flame1b -5 -20 NONE 0 0 90
TRANSFORM_DIRECT 1 8100
OFFSET FX_CONSTANT_FLOAT 300 8
OFFSET FX_OFFSET -5 -20
OFFSET SIZE 18 58
STAT AI_DISTANCE_MIN 150
STAT AI_DISTANCE_MAX 250
STAT AI_HIDE_ANIM 400
STAT AI_IGNORE_VELOCITY
STAT AI_NONBLOCKING
STAT AI_PHYS_IGNORE
STAT AI_STANDIN 1
STAT FX_BREATHE
STAT FX_FULLANGLE_TILT 10
STAT FX_FULLMODEL
STAT FX_SMOKE_ANGLE -90
STAT FX_SMOKE_SHOOT -200
STAT NOLIST
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _seq_lxi_pablo5b
CLONE _seq_lxi_pablo5
SPRITEVAR 12 FRAME 1
TRANSFORM NONE 0
OFFSET CONST_VELOCITY 0 -2
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_gigacheek
SPRITE DYNAMIC 2 NONE 0 0 sequences/lxi_gigacheek
OFFSET FX_CONSTANT_FLOAT 100 16
STAT FX_NOENV_FX
STAT NOLIST
END
TAGAP_END