//TAGAP_START
//=====================================================================
// THE END
//=====================================================================
ENTITY _end_giga_sm1
LIGHT 0 0 60 85 255 0 40
OFFSET SIZE 64 0
STAT FX_DIM 5
STAT FX_ELECTRIC_LIT
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT FX_NOFACE
STAT FX_SMOKE_ANGLE 0
STAT FX_SMOKE_SHOOT -300
STAT NOLIST
END
//=====================================================================
ENTITY _end_giga_sm2
LIGHT 0 0 60 85 255 0 40
LIGHT 0 0 80 0 255 0 40
OFFSET SIZE 64 0
STAT FX_DIM 5
STAT FX_ELECTRIC_LIT
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT FX_NOFACE
STAT FX_SMOKE_ANGLE 0
STAT FX_SMOKE_SHOOT -350
STAT NOLIST
END
//=====================================================================
ENTITY _end_giga_li
STAT AI_KEEPANGLE 0
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT FX_SHOWER 200
STAT FX_SHOWER_COLOR 2
STAT FX_SMOKE_ANGLE 0
STAT NOLIST
END
//=====================================================================
ENTITY _end_giga_lj
STAT AI_KEEPANGLE 0
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT FX_SHOWER 100
STAT FX_SHOWER_COLOR 2
STAT FX_SMOKE_ANGLE 0
STAT NOLIST
END
//=====================================================================
ENTITY _end_giga_tip
SPRITE DYNAMIC 1 NONE 0 0 boss/gigaprimo_fx
SPRITE DYNAMIC 1 NONE 0 0 boss/gigaprimo_mutator
SPRITE DYNAMIC 1 NONE 0 0 boss/gigaprimo_mutator
SPRITE DYNAMIC 2 NONE -10 -34 boss/gigaprimo_tip_open
SPRITE DYNAMIC 2 NONE 10 -34 boss/gigaprimo_tip_open
SPRITE DYNAMIC 2 NONE 0 -34 boss/gigaprimo_tip
SPRITEVAR 0 ALPHA 30
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HARDLIGHT
SPRITEVAR 0 ROLL 140
SPRITEVAR 0 SCALE 60
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 OFFS_Y 1
SPRITEVAR 1 ROLL 90
SPRITEVAR 1 SCALE 250
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 ROLL -130
SPRITEVAR 2 SCALE 300
SPRITEVAR 3 ANGLEOFFSET 90
SPRITEVAR 3 OFFS_X -19
SPRITEVAR 3 OFFS_Y 34
SPRITEVAR 4 ANGLEOFFSET -90
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 OFFS_X 19
SPRITEVAR 4 OFFS_Y 34
SPRITEVAR 5 ANGLEOFFSET 90
SPRITEVAR 5 OFFS_X -19
SPRITEVAR 5 OFFS_Y 34
SPRITEVAR 6 ANGLEOFFSET -90
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_X 19
SPRITEVAR 6 OFFS_Y 34
LIGHT 0 0 100 85 255 0 30
OFFSET SIZE 40 0
STAT FX_ELECTRIC_LIT
STAT FX_FULLANGLE_BIAS 1
STAT FX_FULLMODEL
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT FX_PLASMA
STAT NOLIST
END

//=====================================================================
ENTITY _end_giga_elec
LIGHT 0 0 30 85 255 0 40
THINK AI_MISSILE 0 AI_BLOW 0
STAT AI_RANGE 134
STAT AI_RANGE_OWNER
STAT FX_BEAM_EFFECT 1
STAT IMPALE 100
STAT NOLIST
END
//=====================================================================
ENTITY _end_shock_shock
THINK AI_AIM 0 AI_FIRE 0.1
MISSILE _end_giga_elec
OFFSET FX_CONSTANT_FLOAT 100 16
STAT AI_FIRE_ON_ACTIVE
STAT AI_KEEPACTIVE
STAT AI_LIST_ALIAS 3
STAT NOLIST
END
//=====================================================================
ENTITY _end_giga_head
//lower-jaw
SPRITE DYNAMIC 2 NONE 3 -245 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE 3 -188 boss/gigaprimo_base
//eyes
SPRITE DYNAMIC 2 NONE -94 -87 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE 108 -87 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE -97 -95 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE 108 -89 boss/gigaprimo_base
//eyelids
SPRITE DYNAMIC 2 NONE -98 -103 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE -95 -69 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE 108 -110 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE 107 -71 boss/gigaprimo_base
//base
SPRITE DYNAMIC 2 NONE 0 474 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE 10 0 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE -671 -14 boss/gigaprimo_base
SPRITE DYNAMIC 2 NONE 696 95 boss/gigaprimo_base
SPRITE DYNAMIC 0 ANIM_PANUP 0 0 boss/gigaprimo_fx
SPRITE DYNAMIC 0 NONE -18 -3 sequences/theend_giga_body
//lower-jaw
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 FRAME 2
//eyes
SPRITEVAR 2 ANGLEOFFSET -45
SPRITEVAR 2 FRAME 7
SPRITEVAR 2 SCALE 88
SPRITEVAR 3 FRAME 7
SPRITEVAR 4 FRAME 6
SPRITEVAR 5 FRAME 5
//eyelids
SPRITEVAR 6 ANGLEOFFSET -3
SPRITEVAR 6 FRAME 9
SPRITEVAR 6 INVERTFACE
SPRITEVAR 6 SCALE 88
SPRITEVAR 7 ANGLEOFFSET -3
SPRITEVAR 7 FRAME 8
SPRITEVAR 7 INVERTFACE
SPRITEVAR 7 SCALE 88
SPRITEVAR 8 FRAME 9
SPRITEVAR 9 FRAME 8
//base
SPRITEVAR 10 FRAME 3
SPRITEVAR 12 FRAME 10
SPRITEVAR 13 FRAME 11
SPRITEVAR 14 ALPHA 0
SPRITEVAR 15 ACTIVE
SPRITEVAR 15 ALPHA 0
SPRITEVAR 15 DIM
SPRITEVAR 15 FRAME 1
SPRITEVAR 15 FADE_TOGGLE -2000
SPRITEVAR 15 HARDLIGHT
THINK NONE 0 NONE 1
OBJECT 0 boss_gigaprimo_head_bg3c 0 0 NONE 0 0 0
OBJECT 0 boss_gigaprimo_head_bg1 0 0 NONE 0 0 0
OBJECT 0 boss_gigaprimo_head_bg2 0 0 NONE 0 0 0
OBJECT 1 _end_giga_tip 0 589 NONE 0 0 0
OBJECT 0 _end_giga_li 255 229 NONE 0 0 30
OBJECT 0 _end_giga_lj 255 229 NONE 0 0 30
OBJECT 1 _end_giga_sm1 255 229 NONE 0 0 30
OBJECT 0 _end_giga_li -254 229 NONE 0 0 -210
OBJECT 0 _end_giga_lj -254 229 NONE 0 0 -210
OBJECT 1 _end_giga_sm1 -254 229 NONE 0 0 -210
OBJECT 1 _end_giga_li 0 219 NONE 0 0 90
OBJECT 1 _end_giga_lj 0 219 NONE 0 0 110
OBJECT 1 _end_giga_lj 0 219 NONE 0 0 70
OBJECT 1 _end_giga_sm2 0 219 NONE 0 0 90
TRANSFORM_DIRECT 1 2000
OFFSET FX_CONSTANT_FLOAT 100 16
OFFSET SIZE 512 0
STAT AI_KEEPACTIVE
STAT FX_FULLANGLE_BIAS 1
STAT FX_FULLMODEL
STAT FX_KEEP_PAN
STAT FX_NOENV_FX
STAT FX_NOFACE
STAT FX_WADDLE_CONSTANT 600
STAT NOLIST
END
//=====================================================================
ENTITY _end_giga_head2
CLONE _end_giga_head
SPRITEVAR 1 HIDE_MOVE_Y -56
SPRITEVAR 1 RELOCATE_Y -244
SPRITEVAR 6 HIDE_MOVE_Y -26
SPRITEVAR 6 HIDE_TIME 75
SPRITEVAR 6 RELOCATE_Y -129
SPRITEVAR 7 HIDE_MOVE_Y 30
SPRITEVAR 7 HIDE_TIME 75
SPRITEVAR 7 RELOCATE_Y -39
SPRITEVAR 8 HIDE_MOVE_Y -33
SPRITEVAR 8 HIDE_TIME 75
SPRITEVAR 8 RELOCATE_Y -143
SPRITEVAR 9 HIDE_MOVE_Y 58
SPRITEVAR 9 HIDE_TIME 75
SPRITEVAR 9 RELOCATE_Y -13
SPRITEVAR 15 ACTIVE
SPRITEVAR 15 ALPHA 66
SPRITEVAR 15 DIM
SPRITEVAR 15 FRAME 1
SPRITEVAR 15 FADE_TOGGLE -2000
SPRITEVAR 15 HARDLIGHT
LIGHT -94 -87 60 255 50 0 15
LIGHT 108 -87 70 255 50 0 15
TRANSFORM NONE 0
STAT FX_KEEP_EFFECTS
STAT FX_LIGHT_FADE 1
STAT NOLIST
END
//=====================================================================
ENTITY _end_giga_body
SPRITE DYNAMIC 2 NONE 2 -50 sequences/theend_giga_body
SPRITE DYNAMIC 2 NONE 2 -7 sequences/theend_giga_body
SPRITE DYNAMIC 2 NONE 2 -7 sequences/theend_giga_body
SPRITEVAR 0 SCALE 200
SPRITEVAR 1 SCALE 200
SPRITEVAR 1 HIDE_DELAY 2000
SPRITEVAR 1 HIDE_MOVE_Y -14
SPRITEVAR 1 HIDE_SCALE 20
SPRITEVAR 1 HIDE_TIME 1000
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 ALPHA 66
SPRITEVAR 2 DIM
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 FADE_TOGGLE -2000
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 HIDE_DELAY 2000
SPRITEVAR 2 HIDE_MOVE_Y -14
SPRITEVAR 2 HIDE_SCALE 20
SPRITEVAR 2 HIDE_TIME 1000
SPRITEVAR 2 OFFS_X 8
SPRITEVAR 2 SCALE 200
THINK AI_ZOMBIE 0 NONE 1
OFFSET FX_CONSTANT_FLOAT 100 24
OFFSET SIZE 512 0
STAT AI_VIS_RANGE 1024
STAT FX_NOENV_FX
STAT FX_NOFACE
STAT FX_FULLANGLE_BIAS -1
STAT FX_FULLMODEL
STAT FX_WADDLE_CONSTANT 700
STAT NOLIST
END
//=====================================================================
ENTITY _end_splatter1
SPRITE DYNAMIC 1 NONE 0 0 sequences/theend_splatter
SPRITE DYNAMIC 1 NONE 0 0 sequences/theend_splatter
SPRITE DYNAMIC 1 NONE 0 0 sequences/theend_splatter
SPRITE DYNAMIC 1 NONE -20 20 sequences/theend_splatter
SPRITEVAR 0 FADE_TOGGLE -100
SPRITEVAR 0 HIDE_ROLL 5
SPRITEVAR 0 HIDE_SCALE 1600
SPRITEVAR 0 HIDE_TIME 300
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 OFFS_X -7
SPRITEVAR 0 OFFS_Y 52
SPRITEVAR 0 SCALE 50
SPRITEVAR 1 ANGLEOFFSET 275
SPRITEVAR 1 FADE_TOGGLE -100
SPRITEVAR 1 HIDE_ROLL 5
SPRITEVAR 1 HIDE_SCALE 1600
SPRITEVAR 1 HIDE_TIME 300
SPRITEVAR 1 OFFS_X -7
SPRITEVAR 1 OFFS_Y 52
SPRITEVAR 1 SCALE 50
SPRITEVAR 2 FADE_TOGGLE -75
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 HIDE_ROLL 5
SPRITEVAR 2 HIDE_SCALE 600
SPRITEVAR 2 HIDE_TIME 300
SPRITEVAR 2 OFFS_X 18
SPRITEVAR 2 OFFS_Y 46
SPRITEVAR 2 SCALE 50
SPRITEVAR 3 ANGLEOFFSET 85
SPRITEVAR 3 FADE_TOGGLE -50
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 HIDE_ROLL -10
SPRITEVAR 3 HIDE_SCALE 700
SPRITEVAR 3 HIDE_TIME 300
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 OFFS_X 18
SPRITEVAR 3 OFFS_Y 46
SPRITEVAR 3 SCALE 50
STAT DAMAGE_SPLASH 100
STAT FX_NOENV_FX
STAT INVISIBLE
STAT NOLIST
EFFECT TOGGLE GORE_BLOOD -100 0 500
EFFECT TOGGLE GORE_BLOOD 100 0 500
EFFECT TOGGLE GORE_BLOOD 0 100 500
EFFECT TOGGLE GORE_BLOOD 0 -100 500
END
//=====================================================================
ENTITY _seq_giga_gibs2
SPRITE STATIC 0 NONE 0 0 world/null
SOUND DYNAMIC S_DYING dynamic/weapon_photon_hit
LIGHT 0 0 64 85 255 0 0
OFFSET FX_CONSTANT_FLOAT 100 16
OFFSET SIZE 32 0
STAT AI_DEATH_DELAY 5000
STAT AI_TEMP_ON_ACTIVE
STAT DAMAGE_SPLASH 570
STAT NOLIST
STAT TEMPMISSILE 1
EFFECT DYING EXPLOSION_PLASMA 0 0 50
EFFECT TOGGLE EXPLOSION_PLASMA 0 0 50
END
//=====================================================================
ENTITY _seq_giga_gibs
SPRITE STATIC 0 NONE 0 0 world/null
SOUND DYNAMIC S_DYING dynamic/weapon_photon_hit
LIGHT 0 0 64 85 255 0 0
GIB w_omg_rubble 1
ITEM _seq_giga_gibs2 0 0
OFFSET FX_CONSTANT_FLOAT 100 16
OFFSET SIZE 32 0
STAT AI_DEATH_DELAY 500
STAT AI_TEMP_ON_ACTIVE
STAT DAMAGE_SPLASH 570
STAT NOLIST
STAT TEMPMISSILE 1
EFFECT DYING EXPLOSION_PLASMA 0 0 0
EFFECT GIB EXPLOSION_PLASMA 0 0 570
EFFECT TOGGLE EXPLOSION_PLASMA 0 0 100
END
//=====================================================================
ENTITY _end_bloodsh1
THINK AI_AIM 0 NONE 0
STAT AI_LIST_ALIAS 3
STAT FX_NOENV_FX
STAT FX_SHOWER -400
STAT FX_SHOWER_COLOR -1
STAT FX_SMOKE_ANGLE 0
STAT NOLIST
END
//=====================================================================
ENTITY _end_bloodgr1
SPRITE STATIC 0 NONE 0 0 world/null
THINK AI_MISSILE 0 AI_BLOW 0.6
MOVETYPE WALK 12
STAT AI_AIM_VELOCITY
STAT FX_FULLANGLE_VEL
STAT FX_FULLMODEL
STAT FX_KEEP_EFFECTS
STAT FX_SHOWER 400
STAT FX_SHOWER_COLOR -1
STAT FX_SMOKE_ANGLE 0
STAT TEMPMISSILE 1300
STAT MISSILE_OFFSETRADIUS 1
STAT NOLIST
END
//=====================================================================
ENTITY _end_bloodspit1
THINK AI_AIM 0 AI_FIRE 0.1
MISSILE _end_bloodgr1
STAT AI_FIRE_ON_ACTIVE
STAT AI_KEEPACTIVE
STAT AI_KEEPFIRING
STAT AI_LIST_ALIAS 3
STAT FX_NOENV_FX
STAT FX_WADDLE_AIM 24
STAT MISSILE_OFFSETRADIUS 1
STAT NOLIST
END
//=====================================================================
ENTITY _end_giga_crest
SPRITE DYNAMIC 2 NONE -100 0 boss/gigaprimo_base
SPRITEVAR 0 ANGLEOFFSET -30
SPRITEVAR 0 BOB 20
SPRITEVAR 0 FRAME 11
SPRITEVAR 0 HIDE_ROLL 30
SPRITEVAR 0 HIDE_TIME 3000
MOVETYPE FLY 0
OFFSET CONST_VELOCITY 0 -0.5
OFFSET SIZE 150 0
STAT AI_TEMP_ON_ACTIVE
STAT FX_LEAVES
STAT FX_NOENV_FX
STAT FX_WADDLE_CONSTANT 800
STAT NOLIST
STAT TEMPMISSILE 1200
END
//=====================================================================
ENTITY _end_splatter2
SPRITE DYNAMIC 3 NONE 200 150 sequences/theend_splatter
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 HIDE_DELAY 500
SPRITEVAR 0 HIDE_MOVE_X -1080
SPRITEVAR 0 HIDE_MOVE_Y 950
SPRITEVAR 0 HIDE_SCALE 40
SPRITEVAR 0 HIDE_TIME 500
SPRITEVAR 0 SCALE 200
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _end_splatter2b
SPRITE DYNAMIC 3 NONE 0 0 sequences/theend_splatter
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 HIDE_MOVE_X -1040
SPRITEVAR 0 HIDE_MOVE_Y 950
SPRITEVAR 0 HIDE_SCALE 40
SPRITEVAR 0 HIDE_TIME 1000
SPRITEVAR 0 SCALE 200
STAT FX_NOENV_FX
STAT FX_RENDERFIRST
STAT NOLIST
END
//=====================================================================
ENTITY _end_giga_w_blood
SPRITE DYNAMIC 3 NONE 0 0 sequences/theend_bleed
SPRITEVAR 0 FACE_RANDOM
SPRITEVAR 0 FADE_TOGGLE -100
SPRITEVAR 0 FRAME_RANDOM
SPRITEVAR 0 HIDE_SCALE 50
SPRITEVAR 0 HIDE_TIME 750
SPRITEVAR 0 SCALE 200
STAT AI_TEMP_ON_ACTIVE
STAT FX_FADE
STAT FX_NOENV_FX
STAT FX_RANDOM_FACE
STAT FX_RANDOM_FRAME 2
STAT FX_RENDERFIRST
STAT NOLIST
STAT TEMPMISSILE 750
END
//=====================================================================
ENTITY _end_giga_w_bleed
THINK AI_CONSTANT 0 AI_FIRE 0.1
MISSILE _end_giga_w_blood
OFFSET SIZE 8 0
STAT AI_FIRE_ON_ACTIVE
STAT AI_KEEPACTIVE
STAT AI_KEEPFIRING
STAT FX_NOENV_FX
STAT MISSILE_OFFSETRADIUS 0
STAT NOLIST
END
//=====================================================================
ENTITY _end_giga_wing1b
SPRITE DYNAMIC 3 NONE 0 19 boss/gigaprimo_wing1
SPRITEVAR 0 ANGLEOFFSET -19
MOVETYPE WALK 0
OFFSET SIZE 150 0
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _end_giga_wing1
CLONE _end_giga_wing1b
THINK NONE 0 AI_BLOW 0
TRANSFORM _end_giga_wing1b -1
STAT AI_LIST_ALIAS 3
STAT AI_SIZE_IMPACT 2
STAT NOLIST
EFFECT GIB GORE_BLOOD -110 -104 300
EFFECT GIB GORE_BLOOD 200 -225 300
EFFECT GIB DEBRIS_CONCRETE -110 -104 200
GROUP _end_giga_w_bleed MEMBER -300 80 90
END
//=====================================================================
ENTITY _end_giga_eyeball1
SPRITE DYNAMIC 3 NONE 40 -22 sequences/theend_eyeball1
THINK NONE 0 AI_BLOW 0
MOVETYPE WALK 0
OFFSET CONST_VELOCITY 5 -10
OFFSET SIZE 60 0
ITEM _end_giga_w_bleed 0 0
STAT AI_DEATH_DELAY 1000
STAT AI_LIST_ALIAS 3
STAT AI_SIZE_IMPACT 2
STAT DAMAGE_SPLASH 100
STAT FX_FULLANGLE_FACTOR -100
STAT FX_FULLANGLE_ROLL
STAT FX_FULLMODEL
STAT FX_KEEP_EFFECTS
STAT FX_SMOKE_ANGLE 90
STAT FX_SHOWER 400
STAT FX_SHOWER_COLOR -1
STAT NOLIST
EFFECT DYING GORE_BLOOD 0 0 100
EFFECT GIB GORE_BLOOD 0 -60 700
EFFECT GIB GORE_BLOOD 0 0 700
END
//=====================================================================
ENTITY _end_splatter3
SPRITE DYNAMIC 3 NONE 200 150 sequences/theend_splatter
SPRITEVAR 0 FADE_TOGGLE 3000
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 HIDE_MOVE_X -1080
SPRITEVAR 0 HIDE_MOVE_Y 950
SPRITEVAR 0 HIDE_SCALE 80
SPRITEVAR 0 HIDE_TIME 3000
SPRITEVAR 0 SCALE 300
STAT FX_FULLANGLE_OFFSET -90
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
// PLAYER ENTITIES
//=====================================================================
ENTITY _end_p1
SPRITE DYNAMIC 0 NONE -5 23 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -18 24 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 5 -17 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -5 11 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -13 -18 vehicles/jetpack
SPRITE STATIC 0 ANIM_WEAPON2 20 21 player/wpn1
SPRITE STATIC 0 NONE 4 -10 player/leg2
SPRITE DYNAMIC 0 NONE 3 6 vehicles/jetpack_driver2
SPRITE STATIC 0 NONE -4 -13 player/leg
SPRITE DYNAMIC 0 NONE -17 19 vehicles/jetpack
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/wpn3
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/wpn1
SPRITEVAR 0 ANGLEOFFSET -60
SPRITEVAR 0 BIAS 5
SPRITEVAR 0 FRAME 5
SPRITEVAR 0 OFFS_X 16
SPRITEVAR 0 OFFS_Y -15
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 OFFS_X -27
SPRITEVAR 1 OFFS_Y -4
SPRITEVAR 2 FRAME 2
SPRITEVAR 4 FRAME 1
SPRITEVAR 5 BOB -40
SPRITEVAR 6 ANGLEOFFSET -50
SPRITEVAR 6 BIAS 15
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_X 5
SPRITEVAR 6 OFFS_Y -7
SPRITEVAR 8 ANGLEOFFSET -50
SPRITEVAR 8 BIAS 15
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 OFFS_X 6
SPRITEVAR 8 OFFS_Y -2
SPRITEVAR 9 ANGLEOFFSET -60
SPRITEVAR 9 BIAS 5
SPRITEVAR 9 FRAME 5
SPRITEVAR 9 OFFS_X 16
SPRITEVAR 9 OFFS_Y -15
SPRITEVAR 10 BOB -40
SPRITEVAR 11 AIM_HEAD
SPRITEVAR 11 ANIMATE_FACE 1
SPRITEVAR 11 BOB -25
SPRITEVAR 11 FRAME_FACE 2
SPRITEVAR 11 OFFS_Y 33
SPRITEVAR 12 BOB -40
THINK AI_FOLLOW 2 NONE 1
MOVETYPE FLY 0
OFFSET CONST_VELOCITY 1 -1
OFFSET FX_CONSTANT_FLOAT 300 8
OFFSET FX_OFFSET -5 -20
OFFSET SIZE 18 58
GUNENTITY player_gunent 2
MISSILE grenade
OBJECT 0 jetpack_flame1b -5 -20 NONE 0 0 90
OBJECT 0 x_plrjet_o1 0 0 NONE 0 0 0
AMMO 9 1
STAT AI_COPY_PLAYER_GUN
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 170
STAT FX_FULLANGLE_TILT 5
STAT FX_FULLMODEL
STAT FX_IDLEBOB 20
STAT FX_IDLEDISTANCE 50
STAT FX_KEEP_EFFECTS
STAT FX_SMOKE_ANGLE -90
STAT FX_SMOKE_FLOOR 150
STAT FX_SMOKE_SHOOT -200
STAT AI_STANDIN 1
STAT NOLIST
STAT S_AKIMBO 1
STAT S_HEALTH 100
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _end_p1_roll_o1
CLONE jetpack_flame1b
STAT AI_HIDE_ANIM 1000
STAT FX_FULLANGLE_HIDE 360
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY _end_p1_roll_o2
CLONE x_plrjet_o1
STAT AI_HIDE_ANIM 1000
STAT FX_FULLANGLE_HIDE 360
STAT NOLIST
END
//=====================================================================
ENTITY _end_p1b
CLONE _end_p1
THINK AI_FOLLOW 0 NONE 0
TRANSFORM_DIRECT 1 500
STAT AI_KEEPANGLE -45
STAT NOLIST
END
//=====================================================================
ENTITY _end_p1b2
CLONE _end_p1
SPRITEVAR 11 FRAME 1
THINK AI_FOLLOW 0 NONE 0
OBJECT 0 NONE 0
OBJECT 0 _end_p1_roll_o1 -5 -20 NONE 0 0 90
OBJECT 0 _end_p1_roll_o2 0 0 NONE 0 0 0
STAT AI_TEMP_ON_ACTIVE
STAT AI_KEEPANGLE -45
STAT AI_FIRE_ON_ACTIVE
STAT AI_HIDE_ANIM 1000
STAT FX_FULLANGLE_HIDE 360
STAT NOLIST
STAT TEMPMISSILE 1000
EFFECT TOGGLE GORE_BLOOD 0 0 100
END
//=====================================================================
ENTITY _end_pablo1
SPRITE DYNAMIC 0 NONE -5 23 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -18 24 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 5 -17 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -5 11 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -13 -18 vehicles/jetpack
SPRITE STATIC 0 ANIM_WEAPON2 20 21 player/wpn1
SPRITE STATIC 0 NONE 4 -10 player/leg2
SPRITE DYNAMIC 0 NONE 3 6 vehicles/jetpack_driver2
SPRITE STATIC 0 NONE -4 -13 player/leg
SPRITE DYNAMIC 0 NONE -17 19 vehicles/jetpack
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/wpn3
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/wpn1
SPRITEVAR 0 ANGLEOFFSET -60
SPRITEVAR 0 BIAS 5
SPRITEVAR 0 FRAME 5
SPRITEVAR 0 OFFS_X 16
SPRITEVAR 0 OFFS_Y -15
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 OFFS_X -27
SPRITEVAR 1 OFFS_Y -4
SPRITEVAR 2 FRAME 2
SPRITEVAR 4 FRAME 1
SPRITEVAR 5 BOB -40
SPRITEVAR 6 ANGLEOFFSET -50
SPRITEVAR 6 BIAS 15
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_X 5
SPRITEVAR 6 OFFS_Y -7
SPRITEVAR 8 ANGLEOFFSET -50
SPRITEVAR 8 BIAS 15
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 OFFS_X 6
SPRITEVAR 8 OFFS_Y -2
SPRITEVAR 9 ANGLEOFFSET -60
SPRITEVAR 9 BIAS 5
SPRITEVAR 9 FRAME 5
SPRITEVAR 9 OFFS_X 16
SPRITEVAR 9 OFFS_Y -15
SPRITEVAR 10 BOB -40
SPRITEVAR 11 BOB -25
SPRITEVAR 11 FRAME 1
SPRITEVAR 11 FRAME_FACE 2
SPRITEVAR 11 OFFS_Y 33
SPRITEVAR 12 BOB -40
THINK AI_FOLLOW 2 NONE 1
MOVETYPE FLY 0
OFFSET CONST_VELOCITY 2 -5
OFFSET SIZE 18 0
GUNENTITY player_gunent 2
MISSILE grenade
OBJECT 0 x_plrjet_o1 0 0 NONE 0 0 0
AMMO 9 1
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE FLY 0
STAT AI_COPY_PLAYER_GUN
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 170
STAT AI_KEEPANGLE -90
STAT AI_KEEPFACE
STAT AI_HIDE_ANIM 400
STAT AI_IGNORE_VELOCITY
STAT AI_NONBLOCKING
STAT AI_STANDIN 1
STAT FX_FULLANGLE_OFFSET -90
STAT FX_FULLANGLE_TILT 5
STAT FX_FULLMODEL
STAT FX_IDLEBOB 20
STAT FX_KEEP_EFFECTS
STAT NOLIST
STAT S_AKIMBO 1
STAT S_HEALTH 100
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _end_chopper1
CLONE _seq_chopper1_base
SPRITE DYNAMIC 3 NONE 45 31 vehicles/chopper_crack
THINK NONE 0 NONE 0
MOVETYPE FLY 0
STAT FX_FLOAT
STAT FX_FULLANGLE_OFFSET -5
STAT FX_FULLANGLE_TILT 0
STAT FX_KEEP_EFFECTS
STAT NOLIST
TRANSFORM_DIRECT 1 1000
END
//=====================================================================
ENTITY _end_chopper1b
CLONE _seq_chopper1_base
SPRITE DYNAMIC 3 NONE 45 31 vehicles/chopper_crack
THINK NONE 0 NONE 0
MOVETYPE FLY 0
OFFSET CONST_VELOCITY -1 0.5
STAT AI_FIRE_ON_ACTIVE
STAT FX_FLOAT
STAT FX_FULLANGLE_BIAS -20
STAT FX_FULLANGLE_TILT 0
STAT FX_FULLANGLE_OFFSET -5
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 30
STAT NOLIST
EFFECT TOGGLE GORE_BLOOD 50 50 100
EFFECT TOGGLE GORE_BLOOD 100 0 100
END
//=====================================================================
ENTITY obj_steam_ad
CLONE obj_steam_ac
STAT FX_SMOKE_ALPHA 22
STAT NOLIST
END
//=====================================================================
ENTITY _end_chop3_rot1
SPRITE DYNAMIC 0 NONE -141 101 vehicles/chopper_rotor1
SPRITE DYNAMIC 0 NONE 59 101 vehicles/chopper_rotor1
SPRITEVAR 0 FLICKER
SPRITEVAR 1 FLICKER
SPRITEVAR 1 INVERTFACE
THINK AI_CONSTANT 0 NONE 0
STAT FX_FULLANGLE_TILT 5
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _end_chop3_rot2
CLONE _end_chop3_rot1
STAT FX_FULLANGLE_TILT 15
STAT NOLIST
END
//=====================================================================
ENTITY _end_chopper3
SPRITE DYNAMIC 0 NONE 42 24 sequences/theend_chopper1
SPRITE DYNAMIC 1 NONE 57 8 sequences/theend_chopper1
SPRITE DYNAMIC 0 NONE -198 54 sequences/theend_chopper1
SPRITE DYNAMIC 0 NONE -72 22 sequences/theend_chopper1
SPRITE DYNAMIC 1 NONE -218 76 sequences/theend_chopper1
SPRITE DYNAMIC 0 NONE -41 101 sequences/theend_chopper1
SPRITE DYNAMIC 0 NONE -84 -8 sequences/theend_chopper1
SPRITE DYNAMIC 0 ANIM_PANFORWARD 0 0 vehicles/chopper_engine
SPRITEVAR 0 FRAME 2
SPRITEVAR 1 DIM
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 FRAME 3
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 ROLL 250
SPRITEVAR 4 FRAME 4
SPRITEVAR 5 FLICKER
SPRITEVAR 5 FRAME 5
SPRITEVAR 6 FRAME 6
SPRITEVAR 6 ANGLEOFFSET -5
SPRITEVAR 7 ALPHA 0
LIGHT -218 76 15 255 0 0 40
LIGHT 52 12 20 85 255 0 10
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE FLY 1
OBJECT 1 obj_steam_ad -66 56 NONE 0 0 -190
OBJECT 1 obj_steam_ad -61 34 NONE 0 0 -170
OBJECT 1 obj_steam_ad -46 -17 NONE 0 0 -137
OBJECT 1 obj_steam_ad -37 -25 NONE 0 0 -137
OFFSET SIZE 70 0
STAT FX_DIM 0
STAT FX_FLOAT
STAT FX_FULLANGLE_TILT 5
STAT FX_FULLMODEL
STAT FX_KEEP_EFFECTS
STAT FX_KEEP_PAN
STAT FX_PANSPEED 500
STAT FX_WADDLE_CONSTANT 100
STAT NOLIST
TRANSFORM_DIRECT 2 1950
END
//=====================================================================
ENTITY _end_chopper3_o1
SPRITE DYNAMIC 0 NONE 43 29 vehicles/chopper
SPRITE STATIC 0 NONE 32 -3 player/body
SPRITE STATIC 0 NONE 38 6 player/pedro
SPRITE DYNAMIC 0 NONE 46 2 vehicles/chopper_shared
SPRITE DYNAMIC 0 NONE 42 24 sequences/theend_chopper1
SPRITE DYNAMIC 1 NONE 57 8 vehicles/general_light0
SPRITE DYNAMIC 1 NONE 57 8 sequences/theend_chopper1
SPRITE DYNAMIC 0 NONE -204 54 vehicles/chopper
SPRITE DYNAMIC 0 NONE -198 54 vehicles/chopper
SPRITE DYNAMIC 0 NONE -198 54 sequences/theend_chopper1
SPRITE DYNAMIC 0 NONE -140 32 vehicles/chopper
SPRITE DYNAMIC 0 NONE -66 56 vehicles/chopper_shared
SPRITE DYNAMIC 0 NONE -61 34 vehicles/chopper_shared
SPRITE DYNAMIC 0 ANIM_PANFORWARD -40 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD -52 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD -28 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD -58 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD -22 94 vehicles/chopper_engine
SPRITEVAR 0 FRAME 2
SPRITEVAR 2 FRAME_FACE 1
SPRITEVAR 2 OFFS_Y 33
SPRITEVAR 3 ANGLEOFFSET -25
SPRITEVAR 3 FRAME 1
SPRITEVAR 4 FRAME 2
SPRITEVAR 5 HARDLIGHT
SPRITEVAR 5 DIM
SPRITEVAR 6 DIM
SPRITEVAR 6 HARDLIGHT
SPRITEVAR 6 FRAME 3
SPRITEVAR 7 FRAME 4
SPRITEVAR 8 FRAME 5
SPRITEVAR 8 ROLL 250
SPRITEVAR 9 FRAME 1
SPRITEVAR 9 ROLL 250
SPRITEVAR 10 FRAME 1
SPRITEVAR 11 ROLL 180
SPRITEVAR 12 ROLL 180
SPRITEVAR 13 FRAME 2
SPRITEVAR 14 FRAME 1
SPRITEVAR 15 FRAME 1
SPRITEVAR 0 FADE_TOGGLE -350
SPRITEVAR 1 FADE_TOGGLE -350
SPRITEVAR 2 FADE_TOGGLE -350
SPRITEVAR 3 FADE_TOGGLE -350
SPRITEVAR 5 FADE_TOGGLE -350
SPRITEVAR 7 FADE_TOGGLE -350
SPRITEVAR 8 FADE_TOGGLE -350
SPRITEVAR 10 FADE_TOGGLE -350
SPRITEVAR 11 FADE_TOGGLE -350
SPRITEVAR 12 FADE_TOGGLE -350
SPRITEVAR 13 FADE_TOGGLE -350
SPRITEVAR 14 FADE_TOGGLE -350
SPRITEVAR 15 FADE_TOGGLE -350
SPRITEVAR 16 FADE_TOGGLE -350
SPRITEVAR 17 FADE_TOGGLE -350
STAT FX_FULLANGLE_TILT 5
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _end_chopper3_tr1
SPRITE DYNAMIC 0 NONE 10 25 vehicles/chopper
SPRITE DYNAMIC 0 NONE 32 -66 turrets/gun_rocket
SPRITE DYNAMIC 0 NONE 27 -60 turrets/gun_rocket
SPRITE STATIC 0 NONE 18 -45 turrets/base
SPRITE DYNAMIC 0 NONE 14 -32 vehicles/chopper
SPRITE DYNAMIC 0 NONE 45 31 vehicles/chopper_crack
SPRITE DYNAMIC 0 NONE -72 22 sequences/theend_chopper1
SPRITE DYNAMIC 1 NONE -218 76 vehicles/chopper_shared
SPRITE DYNAMIC 1 NONE -218 76 sequences/theend_chopper1
SPRITE DYNAMIC 0 NONE -141 101 vehicles/chopper_rotor1
SPRITE DYNAMIC 0 NONE 59 101 vehicles/chopper_rotor1
SPRITE DYNAMIC 0 NONE -41 101 sequences/theend_chopper1
SPRITE DYNAMIC 0 NONE -84 -8 sequences/theend_chopper1
SPRITE DYNAMIC 0 ANIM_PANFORWARD 0 0 vehicles/chopper_engine
SPRITEVAR 0 FADE_TOGGLE -350
SPRITEVAR 1 FADE_TOGGLE -350
SPRITEVAR 2 FADE_TOGGLE -350
SPRITEVAR 3 FADE_TOGGLE -350
SPRITEVAR 4 FADE_TOGGLE -350
SPRITEVAR 5 FADE_TOGGLE -350
SPRITEVAR 7 FADE_TOGGLE -350
SPRITEVAR 9 FADE_TOGGLE -350
SPRITEVAR 10 FADE_TOGGLE -350
SPRITEVAR 1 ANGLEOFFSET -55
SPRITEVAR 2 ANGLEOFFSET -55
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 ANGLEOFFSET -55
SPRITEVAR 3 OFFS_X 3
SPRITEVAR 3 SCALE 86
SPRITEVAR 4 FRAME 3
SPRITEVAR 7 FRAME 2
SPRITEVAR 8 FRAME 4
SPRITEVAR 9 FLICKER
SPRITEVAR 10 FLICKER
SPRITEVAR 10 INVERTFACE
SPRITEVAR 11 FLICKER
SPRITEVAR 11 FRAME 5
SPRITEVAR 12 ANGLEOFFSET -5
SPRITEVAR 12 FRAME 6
SPRITEVAR 13 ALPHA 0
LIGHT -218 76 15 255 0 0 40
LIGHT 52 12 20 85 255 0 10
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE FLY 1
OBJECT 0 _end_chopper3_o1 0 0 NONE 0 0 0
OBJECT 1 obj_steam_ad -66 56 NONE 0 0 -190
OBJECT 1 obj_steam_ad -61 34 NONE 0 0 -170
OBJECT 1 obj_steam_ad -46 -17 NONE 0 0 -137
OBJECT 1 obj_steam_ad -37 -25 NONE 0 0 -137
OFFSET SIZE 70 0
STAT FX_DIM 0
STAT FX_FLOAT
STAT FX_FULLANGLE_TILT 5
STAT FX_FULLMODEL
STAT FX_KEEP_EFFECTS
STAT FX_KEEP_PAN
STAT FX_PANSPEED 500
STAT FX_WADDLE_CONSTANT 100
STAT NOLIST
TRANSFORM_DIRECT 2 350
END
//=====================================================================
ENTITY _end_chopper3_tr2_o1
CLONE _end_chopper3_o1
SPRITEVAR 0 FADE_TOGGLE 0
SPRITEVAR 1 FADE_TOGGLE 0
SPRITEVAR 2 FADE_TOGGLE 0
SPRITEVAR 3 FADE_TOGGLE 0
SPRITEVAR 5 FADE_TOGGLE 0
SPRITEVAR 7 FADE_TOGGLE 0
SPRITEVAR 8 FADE_TOGGLE 0
SPRITEVAR 10 FADE_TOGGLE 0
SPRITEVAR 11 FADE_TOGGLE 0
SPRITEVAR 12 FADE_TOGGLE 0
SPRITEVAR 13 FADE_TOGGLE 0
SPRITEVAR 14 FADE_TOGGLE 0
SPRITEVAR 15 FADE_TOGGLE 0
SPRITEVAR 16 FADE_TOGGLE 0
SPRITEVAR 17 FADE_TOGGLE 0
SPRITEVAR 4 FADE_TOGGLE 350
SPRITEVAR 5 FADE_TOGGLE 350
SPRITEVAR 9 FADE_TOGGLE 350
STAT NOLIST
END
//=====================================================================
ENTITY _end_chopper3_tr2
CLONE _end_chopper3_tr1
SPRITEVAR 0 FADE_TOGGLE 0
SPRITEVAR 1 FADE_TOGGLE 0
SPRITEVAR 2 FADE_TOGGLE 0
SPRITEVAR 3 FADE_TOGGLE 0
SPRITEVAR 4 FADE_TOGGLE 0
SPRITEVAR 5 FADE_TOGGLE 0
SPRITEVAR 7 FADE_TOGGLE 0
SPRITEVAR 9 FADE_TOGGLE 0
SPRITEVAR 10 FADE_TOGGLE 0
SPRITEVAR 6 FADE_TOGGLE 350
SPRITEVAR 8 FADE_TOGGLE 350
SPRITEVAR 11 FADE_TOGGLE 350
SPRITEVAR 12 FADE_TOGGLE 500
OBJECT 0 NONE 0 0 NONE 0 0 0
OBJECT 1 NONE 0 0 NONE 0 0 0
OBJECT 0 _end_chopper3_tr2_o1 0 0 NONE 0 0 0
OBJECT 1 obj_steam_ac -66 56 NONE 0 0 -190
OBJECT 1 obj_steam_ac -61 34 NONE 0 0 -170
OBJECT 1 obj_steam_ac -46 -17 NONE 0 0 -137
OBJECT 1 obj_steam_ac -37 -25 NONE 0 0 -137
TRANSFORM_DIRECT 1 500
STAT NOLIST
END
//=====================================================================
ENTITY _end_chopper2_b
SPRITE DYNAMIC 0 NONE -204 54 vehicles/chopper
SPRITE DYNAMIC 0 NONE -198 54 vehicles/chopper
SPRITE DYNAMIC 0 NONE -140 32 vehicles/chopper
SPRITE DYNAMIC 0 NONE -66 56 vehicles/chopper_shared
SPRITE DYNAMIC 0 NONE -61 34 vehicles/chopper_shared
SPRITE DYNAMIC 0 ANIM_PANFORWARD -40 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD -52 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD -28 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD -58 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD -22 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 NONE 43 29 vehicles/chopper
SPRITE STATIC 0 NONE 46 -2 player/wing
SPRITE STATIC 0 NONE 32 -3 player/body
SPRITE STATIC 0 NONE 38 6 player/pedro
SPRITE DYNAMIC 0 NONE 46 2 vehicles/chopper_shared
SPRITE DYNAMIC 1 NONE 57 8 vehicles/general_light0
SPRITE DYNAMIC 0 NONE 10 25 vehicles/chopper
SPRITE DYNAMIC 0 NONE 32 -66 turrets/gun_rocket
SPRITE DYNAMIC 0 NONE 27 -60 turrets/gun_rocket
SPRITE STATIC 0 NONE 18 -45 turrets/base
SPRITE DYNAMIC 0 NONE 14 -32 vehicles/chopper
SPRITE DYNAMIC 1 NONE -218 76 vehicles/chopper_shared
SPRITE DYNAMIC 3 NONE 45 31 vehicles/chopper_crack
SPRITEVAR 0 FRAME 4
SPRITEVAR 1 FRAME 5
SPRITEVAR 1 ROLL 250
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 ROLL 180
SPRITEVAR 4 ROLL 180
SPRITEVAR 5 FRAME 2
SPRITEVAR 6 FRAME 1
SPRITEVAR 7 FRAME 1
SPRITEVAR 10 FRAME 2
SPRITEVAR 11 ANGLEOFFSET -45
SPRITEVAR 11 BIAS 50
SPRITEVAR 11 OFFS_X 7
SPRITEVAR 11 OFFS_Y 3
SPRITEVAR 13 FRAME_FACE 1
SPRITEVAR 13 OFFS_Y 33
SPRITEVAR 14 ANGLEOFFSET -25
SPRITEVAR 14 FRAME 1
SPRITEVAR 15 HARDLIGHT
SPRITEVAR 15 DIM
SPRITEVAR 17 ANGLEOFFSET -55
SPRITEVAR 18 ANGLEOFFSET -55
SPRITEVAR 18 FRAME 1
SPRITEVAR 19 ANGLEOFFSET -55
SPRITEVAR 19 OFFS_X 3
SPRITEVAR 19 SCALE 86
SPRITEVAR 20 FRAME 3
SPRITEVAR 21 FRAME 2
LIGHT -218 76 15 255 0 0 40
LIGHT 52 12 20 85 255 0 10
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE FLY 1
OFFSET SIZE 70 0
OBJECT 1 obj_steam_ac -66 56 NONE 0 0 -190
OBJECT 1 obj_steam_ac -61 34 NONE 0 0 -170
OBJECT 1 obj_steam_ac -46 -17 NONE 0 0 -137
OBJECT 1 obj_steam_ac -37 -25 NONE 0 0 -137
OBJECT 1 _end_chop3_rot2 0 0 NONE 0 0 0
STAT FX_DIM 0
STAT FX_FLOAT
STAT FX_FULLANGLE_TILT 5
STAT FX_FULLMODEL
STAT FX_KEEP_EFFECTS
STAT FX_KEEP_PAN
STAT FX_PANSPEED 500
STAT NOLIST
TRANSFORM_DIRECT 1 500
END
//=====================================================================
ENTITY _end_chopper2
SPRITE DYNAMIC 0 NONE -204 54 vehicles/chopper
SPRITE DYNAMIC 0 NONE -198 54 vehicles/chopper
SPRITE DYNAMIC 0 NONE -140 32 vehicles/chopper
SPRITE DYNAMIC 0 NONE -66 56 vehicles/chopper_shared
SPRITE DYNAMIC 0 NONE -61 34 vehicles/chopper_shared
SPRITE DYNAMIC 0 ANIM_PANFORWARD -40 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD -52 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD -28 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD -58 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD -22 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 NONE 43 29 vehicles/chopper
SPRITE STATIC 0 NONE 51 18 player/wing
SPRITE STATIC 0 NONE 32 -3 player/body
SPRITE STATIC 0 NONE 38 6 player/pedro
SPRITE DYNAMIC 0 NONE 43 2 vehicles/chopper_shared
SPRITE DYNAMIC 1 NONE 57 8 vehicles/general_light0
SPRITE DYNAMIC 0 NONE 10 25 vehicles/chopper
SPRITE DYNAMIC 0 NONE 32 -66 turrets/gun_rocket
SPRITE DYNAMIC 0 NONE 27 -60 turrets/gun_rocket
SPRITE STATIC 0 NONE 18 -45 turrets/base
SPRITE DYNAMIC 0 NONE 14 -32 vehicles/chopper
SPRITE DYNAMIC 1 NONE -218 76 vehicles/chopper_shared
SPRITE DYNAMIC 3 NONE 45 31 vehicles/chopper_crack
SPRITEVAR 0 FRAME 4
SPRITEVAR 1 FRAME 5
SPRITEVAR 1 ROLL 250
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 ROLL 180
SPRITEVAR 4 ROLL 180
SPRITEVAR 5 FRAME 2
SPRITEVAR 6 FRAME 1
SPRITEVAR 7 FRAME 1
SPRITEVAR 10 FRAME 2
SPRITEVAR 11 ANGLEOFFSET 33
SPRITEVAR 11 BIAS 50
SPRITEVAR 11 HIDE_DELAY 500
SPRITEVAR 11 HIDE_MOVE_X -5
SPRITEVAR 11 HIDE_MOVE_Y 20
SPRITEVAR 11 HIDE_ROLL -78
SPRITEVAR 11 OFFS_X 7
SPRITEVAR 11 OFFS_Y 3
SPRITEVAR 13 ANGLEOFFSET 10
SPRITEVAR 13 FRAME_FACE 1
SPRITEVAR 13 HIDE_DELAY 500
SPRITEVAR 13 HIDE_ROLL -10
SPRITEVAR 13 OFFS_Y 33
SPRITEVAR 14 FRAME 1
SPRITEVAR 14 HIDE_MOVE_X 3
SPRITEVAR 14 HIDE_ROLL -25
SPRITEVAR 15 HARDLIGHT
SPRITEVAR 15 DIM
SPRITEVAR 17 ANGLEOFFSET -55
SPRITEVAR 18 ANGLEOFFSET -55
SPRITEVAR 18 FRAME 1
SPRITEVAR 19 ANGLEOFFSET -55
SPRITEVAR 19 OFFS_X 3
SPRITEVAR 19 SCALE 86
SPRITEVAR 20 FRAME 3
SPRITEVAR 21 FRAME 2
LIGHT -218 76 15 255 0 0 40
LIGHT 52 12 20 85 255 0 10
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE FLY 0
OFFSET SIZE 70 0
OBJECT 1 obj_steam_ac -66 56 NONE 0 0 -190
OBJECT 1 obj_steam_ac -61 34 NONE 0 0 -170
OBJECT 1 obj_steam_ac -46 -17 NONE 0 0 -137
OBJECT 1 obj_steam_ac -37 -25 NONE 0 0 -137
OBJECT 1 _end_chop3_rot2 0 0 NONE 0 0 0
STAT FX_DIM 0
STAT FX_FLOAT
STAT FX_FULLANGLE_TILT 5
STAT FX_FULLMODEL
STAT FX_KEEP_EFFECTS
STAT FX_KEEP_PAN
STAT FX_PANSPEED 500
STAT FX_WADDLE_CONSTANT 100
STAT NOLIST
TRANSFORM_DIRECT 1 1500
END
//=====================================================================
ENTITY _end_chopper2_c
SPRITE DYNAMIC 0 NONE -204 54 vehicles/chopper
SPRITE DYNAMIC 0 NONE -198 54 vehicles/chopper
SPRITE DYNAMIC 0 NONE -140 32 vehicles/chopper
SPRITE DYNAMIC 0 NONE -66 56 vehicles/chopper_shared
SPRITE DYNAMIC 0 NONE -61 34 vehicles/chopper_shared
SPRITE DYNAMIC 0 ANIM_PANFORWARD -40 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD -52 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD -28 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD -58 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD -22 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 NONE 43 29 vehicles/chopper
SPRITE STATIC 0 NONE 46 -2 player/wing
SPRITE STATIC 0 NONE 32 -3 player/body
SPRITE STATIC 0 NONE 38 6 player/pedro
SPRITE DYNAMIC 0 NONE 46 2 vehicles/chopper_shared
SPRITE DYNAMIC 1 NONE 57 8 vehicles/general_light0
SPRITE DYNAMIC 0 NONE 10 25 vehicles/chopper
SPRITE DYNAMIC 0 NONE 32 -66 turrets/gun_rocket
SPRITE DYNAMIC 0 NONE 27 -60 turrets/gun_rocket
SPRITE STATIC 0 NONE 18 -45 turrets/base
SPRITE DYNAMIC 0 NONE 14 -32 vehicles/chopper
SPRITE DYNAMIC 1 NONE -218 76 vehicles/chopper_shared
SPRITE DYNAMIC 3 NONE 45 31 vehicles/chopper_crack
SPRITEVAR 0 FRAME 4
SPRITEVAR 1 FRAME 5
SPRITEVAR 1 ROLL 250
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 ROLL 180
SPRITEVAR 4 ROLL 180
SPRITEVAR 5 FRAME 2
SPRITEVAR 6 FRAME 1
SPRITEVAR 7 FRAME 1
SPRITEVAR 10 FRAME 2
SPRITEVAR 11 ANGLEOFFSET -45
SPRITEVAR 11 BIAS 50
SPRITEVAR 11 HIDE_MOVE_X -5
SPRITEVAR 11 HIDE_MOVE_Y -20
SPRITEVAR 11 HIDE_ROLL 78
SPRITEVAR 11 OFFS_X 7
SPRITEVAR 11 OFFS_Y 3
SPRITEVAR 13 FRAME_FACE 1
SPRITEVAR 13 HIDE_ROLL 10
SPRITEVAR 13 OFFS_Y 33
SPRITEVAR 14 ANGLEOFFSET -25
SPRITEVAR 14 FRAME 1
SPRITEVAR 14 HIDE_MOVE_X -3
SPRITEVAR 14 HIDE_ROLL 25
SPRITEVAR 15 HARDLIGHT
SPRITEVAR 15 DIM
SPRITEVAR 17 ANGLEOFFSET -55
SPRITEVAR 18 ANGLEOFFSET -55
SPRITEVAR 18 FRAME 1
SPRITEVAR 19 ANGLEOFFSET -55
SPRITEVAR 19 OFFS_X 3
SPRITEVAR 19 SCALE 86
SPRITEVAR 20 FRAME 3
SPRITEVAR 21 FRAME 2
LIGHT -218 76 15 255 0 0 40
LIGHT 52 12 20 85 255 0 10
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE FLY 2
OFFSET SIZE 70 0
OBJECT 1 obj_steam_ac -66 56 NONE 0 0 -190
OBJECT 1 obj_steam_ac -61 34 NONE 0 0 -170
OBJECT 1 obj_steam_ac -46 -17 NONE 0 0 -137
OBJECT 1 obj_steam_ac -37 -25 NONE 0 0 -137
OBJECT 1 _end_chop3_rot2 0 0 NONE 0 0 0
TRANSFORM_DIRECT 1 200
STAT FX_DIM 0
STAT FX_FLOAT
STAT FX_FULLANGLE_TILT 15
STAT FX_FULLMODEL
STAT FX_KEEP_EFFECTS
STAT FX_KEEP_PAN
STAT FX_PANSPEED 500
STAT FX_WADDLE_CONSTANT 100
STAT NOLIST
END
//=====================================================================
ENTITY _end_chopper2_d
SPRITE DYNAMIC 0 NONE 0 0 vehicles/chopper
SPRITE DYNAMIC 0 NONE -238 65 vehicles/chopper
SPRITE DYNAMIC 0 NONE 0 0 vehicles/chopper
SPRITE DYNAMIC 0 NONE -79 67 vehicles/chopper_shared
SPRITE DYNAMIC 0 NONE -73 41 vehicles/chopper_shared
SPRITE DYNAMIC 0 ANIM_PANFORWARD 0 0 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD 0 0 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD 0 0 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD 0 0 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD 0 0 vehicles/chopper_engine
SPRITE DYNAMIC 0 NONE 0 0 vehicles/chopper
SPRITE STATIC 0 NONE 0 0 player/body
SPRITE STATIC 0 NONE 0 0 player/pedro
SPRITE DYNAMIC 0 NONE 55 2 vehicles/chopper_shared
SPRITE DYNAMIC 1 NONE 0 0 vehicles/general_light0
SPRITE DYNAMIC 0 NONE 0 0 vehicles/chopper
SPRITE DYNAMIC 0 NONE 38 -79 turrets/gun_rocket
SPRITE DYNAMIC 0 NONE 32 -72 turrets/gun_rocket
SPRITE STATIC 0 NONE 22 -54 turrets/base
SPRITE DYNAMIC 0 NONE 0 0 vehicles/chopper
SPRITE DYNAMIC 1 NONE 0 0 vehicles/chopper_shared
SPRITE DYNAMIC 0 NONE 0 0 vehicles/chopper_rotor1
SPRITE DYNAMIC 0 NONE 0 0 vehicles/chopper_rotor1
SPRITE DYNAMIC 0 NONE 0 0 vehicles/chopper_crack
SPRITEVAR 0 FRAME 4
SPRITEVAR 0 OFFS_X -204
SPRITEVAR 0 OFFS_Y 54
SPRITEVAR 1 FRAME 5
SPRITEVAR 1 ROLL 250
SPRITEVAR 1 HIDE_MOVE_X 40
SPRITEVAR 1 HIDE_MOVE_Y 11
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 OFFS_X -140
SPRITEVAR 2 OFFS_Y 32
SPRITEVAR 3 ROLL 180
SPRITEVAR 3 HIDE_MOVE_X 13
SPRITEVAR 3 HIDE_MOVE_Y 11
SPRITEVAR 4 ROLL 180
SPRITEVAR 4 HIDE_MOVE_X 12
SPRITEVAR 4 HIDE_MOVE_Y 7
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 OFFS_X -40
SPRITEVAR 5 OFFS_Y 94
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_X -52
SPRITEVAR 6 OFFS_Y 94
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 OFFS_X -28
SPRITEVAR 7 OFFS_Y 94
SPRITEVAR 8 OFFS_X -58
SPRITEVAR 8 OFFS_Y 94
SPRITEVAR 9 OFFS_X -22
SPRITEVAR 9 OFFS_Y 94
SPRITEVAR 10 FRAME 2
SPRITEVAR 10 OFFS_X 43
SPRITEVAR 10 OFFS_Y 29
SPRITEVAR 11 OFFS_X 32
SPRITEVAR 11 OFFS_Y -3
SPRITEVAR 12 FRAME_FACE 1
SPRITEVAR 12 OFFS_X 38
SPRITEVAR 12 OFFS_Y 39
SPRITEVAR 13 ANGLEOFFSET -25
SPRITEVAR 13 FRAME 1
SPRITEVAR 13 HIDE_MOVE_X -9
SPRITEVAR 14 HARDLIGHT
SPRITEVAR 14 DIM
SPRITEVAR 14 OFFS_X 57
SPRITEVAR 14 OFFS_Y 8
SPRITEVAR 15 OFFS_X 10
SPRITEVAR 15 OFFS_Y 25
SPRITEVAR 16 ANGLEOFFSET -55
SPRITEVAR 16 HIDE_MOVE_X -6
SPRITEVAR 16 HIDE_MOVE_Y -13
SPRITEVAR 17 ANGLEOFFSET -55
SPRITEVAR 17 FRAME 1
SPRITEVAR 17 HIDE_MOVE_X -5
SPRITEVAR 17 HIDE_MOVE_Y -12
SPRITEVAR 18 ANGLEOFFSET -55
SPRITEVAR 18 HIDE_MOVE_X -4
SPRITEVAR 18 HIDE_MOVE_Y -9
SPRITEVAR 18 OFFS_X 3
SPRITEVAR 18 SCALE 86
SPRITEVAR 19 FRAME 3
SPRITEVAR 19 OFFS_X 14
SPRITEVAR 19 OFFS_Y -32
SPRITEVAR 20 FRAME 2
SPRITEVAR 20 OFFS_X -218
SPRITEVAR 20 OFFS_Y 76
SPRITEVAR 21 FLICKER
SPRITEVAR 21 OFFS_X -141
SPRITEVAR 21 OFFS_Y 101
SPRITEVAR 22 FLICKER
SPRITEVAR 22 INVERTFACE
SPRITEVAR 22 OFFS_X -59
SPRITEVAR 22 OFFS_Y 101
SPRITEVAR 23 OFFS_X 45
SPRITEVAR 23 OFFS_Y 31
SPRITEVAR 0 HIDE_SCALE 20
SPRITEVAR 1 HIDE_SCALE 20
SPRITEVAR 2 HIDE_SCALE 20
SPRITEVAR 3 HIDE_SCALE 20
SPRITEVAR 4 HIDE_SCALE 20
SPRITEVAR 5 HIDE_SCALE 20
SPRITEVAR 6 HIDE_SCALE 20
SPRITEVAR 7 HIDE_SCALE 20
SPRITEVAR 8 HIDE_SCALE 20
SPRITEVAR 9 HIDE_SCALE 20
SPRITEVAR 10 HIDE_SCALE 20
SPRITEVAR 11 HIDE_SCALE 20
SPRITEVAR 12 HIDE_SCALE 20
SPRITEVAR 13 HIDE_SCALE 20
SPRITEVAR 14 HIDE_SCALE 20
SPRITEVAR 15 HIDE_SCALE 20
SPRITEVAR 16 HIDE_SCALE 20
SPRITEVAR 17 HIDE_SCALE 20
SPRITEVAR 18 HIDE_SCALE 20
SPRITEVAR 19 HIDE_SCALE 20
SPRITEVAR 20 HIDE_SCALE 20
SPRITEVAR 21 HIDE_SCALE 20
SPRITEVAR 22 HIDE_SCALE 20
SPRITEVAR 23 HIDE_SCALE 20
SPRITEVAR 0 HIDE_TIME 400
SPRITEVAR 1 HIDE_TIME 400
SPRITEVAR 2 HIDE_TIME 400
SPRITEVAR 3 HIDE_TIME 400
SPRITEVAR 4 HIDE_TIME 400
SPRITEVAR 5 HIDE_TIME 400
SPRITEVAR 6 HIDE_TIME 400
SPRITEVAR 7 HIDE_TIME 400
SPRITEVAR 8 HIDE_TIME 400
SPRITEVAR 9 HIDE_TIME 400
SPRITEVAR 10 HIDE_TIME 400
SPRITEVAR 11 HIDE_TIME 400
SPRITEVAR 12 HIDE_TIME 400
SPRITEVAR 13 HIDE_TIME 400
SPRITEVAR 14 HIDE_TIME 400
SPRITEVAR 15 HIDE_TIME 400
SPRITEVAR 16 HIDE_TIME 400
SPRITEVAR 17 HIDE_TIME 400
SPRITEVAR 18 HIDE_TIME 400
SPRITEVAR 19 HIDE_TIME 400
SPRITEVAR 20 HIDE_TIME 400
SPRITEVAR 21 HIDE_TIME 400
SPRITEVAR 22 HIDE_TIME 400
SPRITEVAR 23 HIDE_TIME 400
LIGHT -218 76 15 255 0 0 40
LIGHT 52 12 20 85 255 0 10
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE FLY 3
OFFSET SIZE 70 0
OBJECT 1 obj_steam_a -66 56 NONE 0 0 -190
OBJECT 1 obj_steam_a -61 34 NONE 0 0 -170
OBJECT 1 obj_steam_a -46 -17 NONE 0 0 -137
OBJECT 1 obj_steam_a -37 -25 NONE 0 0 -137
STAT AI_KEEPACTIVE
STAT FX_DIM 0
STAT FX_FLOAT
STAT FX_FULLANGLE_TILT 15
STAT FX_FULLMODEL
STAT FX_KEEP_EFFECTS
STAT FX_LIGHT_FADE -1
STAT FX_PANSPEED 500
STAT FX_SMOKE_FLOOR 200
STAT NOLIST
END
//=====================================================================
ENTITY _end_chopper1g
CLONE _seq9_chopper1e
SPRITE DYNAMIC 3 NONE 84 4 vehicles/chopper_crack
SPRITEVAR 11 HIDE_ROLL 0
SPRITEVAR 12 ALPHA 0
SPRITEVAR 13 ALPHA 0
SPRITEVAR 15 HIDE_ROLL 0
SPRITEVAR 22 ANGLEOFFSET -50
SPRITEVAR 22 OFFS_X -39
SPRITEVAR 22 OFFS_Y 27
TRANSFORM NONE 0
STAT AI_KEEPFACE
STAT NOLIST
END
//=====================================================================
ENTITY _end_chopper4f
CLONE _seq9_chopper1e
SPRITE DYNAMIC 3 NONE 84 4 vehicles/chopper_crack
SPRITEVAR 22 ANGLEOFFSET -50
SPRITEVAR 22 HIDE_ROLL 50
SPRITEVAR 22 OFFS_X -39
SPRITEVAR 22 OFFS_Y 27
TRANSFORM _end_chopper1g 200
STAT AI_KEEPFACE
STAT NOLIST
END
//=====================================================================
ENTITY _end_chopper4e
CLONE _seq9_chopper1d
SPRITE DYNAMIC 3 NONE 45 31 vehicles/chopper_crack
TRANSFORM _end_chopper4f 500
STAT AI_KEEPFACE
STAT NOLIST
END
//=====================================================================
ENTITY _end_chopper4d
CLONE _seq9_chopper1c
SPRITE DYNAMIC 3 NONE 45 31 vehicles/chopper_crack
TRANSFORM _end_chopper4e 500
STAT AI_KEEPFACE
STAT NOLIST
END
//=====================================================================
ENTITY _end_chopper4c
CLONE _seq9_chopper1b
SPRITE DYNAMIC 3 NONE 45 31 vehicles/chopper_crack
OFFSET CONST_VELOCITY 0 -1
TRANSFORM _end_chopper4d 2250
STAT AI_HIDE_ANIM 1000
STAT AI_KEEPFACE
STAT NOLIST
END
//=====================================================================
ENTITY _end_chopper4b
CLONE _seq9_chopper1_base
SPRITE DYNAMIC 3 NONE 45 31 vehicles/chopper_crack
TRANSFORM _end_chopper4c 500
OFFSET CONST_VELOCITY 3 0
STAT AI_HIDE_ANIM 300
STAT AI_KEEPFACE
STAT FX_FULLANGLE_HIDE -15
STAT FX_KEEP_EFFECTS
STAT FX_LIGHT_FADE 1
STAT NOLIST
END
//=====================================================================
ENTITY _end_chopper4
SPRITE DYNAMIC 0 NONE 0 0 vehicles/chopper
SPRITE DYNAMIC 0 NONE -198 54 vehicles/chopper
SPRITE DYNAMIC 0 NONE 0 0 vehicles/chopper
SPRITE DYNAMIC 0 NONE -66 56 vehicles/chopper_shared
SPRITE DYNAMIC 0 NONE -61 34 vehicles/chopper_shared
SPRITE DYNAMIC 0 ANIM_PANFORWARD 0 0 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD 0 0 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD 0 0 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD 0 0 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD 0 0 vehicles/chopper_engine
SPRITE DYNAMIC 0 NONE 0 0 vehicles/chopper
SPRITE STATIC 0 NONE 0 0 player/body
SPRITE STATIC 0 NONE 0 0 player/pedro
SPRITE DYNAMIC 0 NONE 43 2 vehicles/chopper_shared
SPRITE DYNAMIC 1 NONE 0 0 vehicles/general_light0
SPRITE DYNAMIC 0 NONE 0 0 vehicles/chopper
SPRITE DYNAMIC 0 NONE 32 -66 turrets/gun_rocket
SPRITE DYNAMIC 0 NONE 27 -60 turrets/gun_rocket
SPRITE STATIC 0 NONE 18 -45 turrets/base
SPRITE DYNAMIC 0 NONE 0 0 vehicles/chopper
SPRITE DYNAMIC 1 NONE 0 0 vehicles/chopper_shared
SPRITE DYNAMIC 0 NONE 0 0 vehicles/chopper_rotor1
SPRITE DYNAMIC 0 NONE 0 0 vehicles/chopper_rotor1
SPRITE DYNAMIC 0 NONE 0 0 vehicles/chopper_crack
SPRITEVAR 0 FRAME 4
SPRITEVAR 0 OFFS_X -204
SPRITEVAR 0 OFFS_Y 54
SPRITEVAR 1 FRAME 5
SPRITEVAR 1 ROLL 250
SPRITEVAR 1 HIDE_MOVE_X -99
SPRITEVAR 1 HIDE_MOVE_Y -27
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 OFFS_X -140
SPRITEVAR 2 OFFS_Y 32
SPRITEVAR 3 ROLL 180
SPRITEVAR 3 HIDE_MOVE_X -33
SPRITEVAR 3 HIDE_MOVE_Y -28
SPRITEVAR 4 ROLL 180
SPRITEVAR 4 HIDE_MOVE_X -31
SPRITEVAR 4 HIDE_MOVE_Y -17
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 OFFS_X -40
SPRITEVAR 5 OFFS_Y 94
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_X -52
SPRITEVAR 6 OFFS_Y 94
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 OFFS_X -28
SPRITEVAR 7 OFFS_Y 94
SPRITEVAR 8 OFFS_X -58
SPRITEVAR 8 OFFS_Y 94
SPRITEVAR 9 OFFS_X -22
SPRITEVAR 9 OFFS_Y 94
SPRITEVAR 10 FRAME 2
SPRITEVAR 10 OFFS_X 43
SPRITEVAR 10 OFFS_Y 29
SPRITEVAR 11 OFFS_X 32
SPRITEVAR 11 OFFS_Y -3
SPRITEVAR 12 FRAME_FACE 1
SPRITEVAR 12 OFFS_X 38
SPRITEVAR 12 OFFS_Y 39
SPRITEVAR 13 BIAS -40
SPRITEVAR 13 BIAS_MOVE_Y -2
SPRITEVAR 13 FRAME 1
SPRITEVAR 13 HIDE_MOVE_X 23
SPRITEVAR 13 HIDE_MOVE_Y -1
SPRITEVAR 14 HARDLIGHT
SPRITEVAR 14 DIM
SPRITEVAR 14 OFFS_X 57
SPRITEVAR 14 OFFS_Y 8
SPRITEVAR 15 OFFS_X 10
SPRITEVAR 15 OFFS_Y 25
SPRITEVAR 16 ANGLEOFFSET -55
SPRITEVAR 16 HIDE_MOVE_X 16
SPRITEVAR 16 HIDE_MOVE_Y 33
SPRITEVAR 17 ANGLEOFFSET -55
SPRITEVAR 17 FRAME 1
SPRITEVAR 17 HIDE_MOVE_X 14
SPRITEVAR 17 HIDE_MOVE_Y 30
SPRITEVAR 18 ANGLEOFFSET -55
SPRITEVAR 18 HIDE_MOVE_X 9
SPRITEVAR 18 HIDE_MOVE_Y 23
SPRITEVAR 18 OFFS_X 3
SPRITEVAR 18 SCALE 86
SPRITEVAR 19 FRAME 3
SPRITEVAR 19 OFFS_X 14
SPRITEVAR 19 OFFS_Y -32
SPRITEVAR 20 FRAME 2
SPRITEVAR 20 OFFS_X -218
SPRITEVAR 20 OFFS_Y 76
SPRITEVAR 21 FLICKER
SPRITEVAR 21 OFFS_X -141
SPRITEVAR 21 OFFS_Y 101
SPRITEVAR 22 FLICKER
SPRITEVAR 22 INVERTFACE
SPRITEVAR 22 OFFS_X -59
SPRITEVAR 22 OFFS_Y 101
SPRITEVAR 23 OFFS_X 45
SPRITEVAR 23 OFFS_Y 31
SPRITEVAR 0 HIDE_SCALE -50
SPRITEVAR 1 HIDE_SCALE -50
SPRITEVAR 2 HIDE_SCALE -50
SPRITEVAR 3 HIDE_SCALE -50
SPRITEVAR 4 HIDE_SCALE -50
SPRITEVAR 5 HIDE_SCALE -50
SPRITEVAR 6 HIDE_SCALE -50
SPRITEVAR 7 HIDE_SCALE -50
SPRITEVAR 8 HIDE_SCALE -50
SPRITEVAR 9 HIDE_SCALE -50
SPRITEVAR 10 HIDE_SCALE -50
SPRITEVAR 11 HIDE_SCALE -50
SPRITEVAR 12 HIDE_SCALE -50
SPRITEVAR 13 HIDE_SCALE -50
SPRITEVAR 14 HIDE_SCALE -50
SPRITEVAR 15 HIDE_SCALE -50
SPRITEVAR 16 HIDE_SCALE -50
SPRITEVAR 17 HIDE_SCALE -50
SPRITEVAR 18 HIDE_SCALE -50
SPRITEVAR 19 HIDE_SCALE -50
SPRITEVAR 20 HIDE_SCALE -50
SPRITEVAR 21 HIDE_SCALE -50
SPRITEVAR 22 HIDE_SCALE -50
SPRITEVAR 23 HIDE_SCALE -50
SPRITEVAR 0 HIDE_TIME 750
SPRITEVAR 1 HIDE_TIME 750
SPRITEVAR 2 HIDE_TIME 750
SPRITEVAR 3 HIDE_TIME 750
SPRITEVAR 4 HIDE_TIME 750
SPRITEVAR 5 HIDE_TIME 750
SPRITEVAR 6 HIDE_TIME 750
SPRITEVAR 7 HIDE_TIME 750
SPRITEVAR 8 HIDE_TIME 750
SPRITEVAR 9 HIDE_TIME 750
SPRITEVAR 10 HIDE_TIME 750
SPRITEVAR 11 HIDE_TIME 750
SPRITEVAR 12 HIDE_TIME 750
SPRITEVAR 13 HIDE_TIME 750
SPRITEVAR 14 HIDE_TIME 750
SPRITEVAR 15 HIDE_TIME 750
SPRITEVAR 16 HIDE_TIME 750
SPRITEVAR 17 HIDE_TIME 750
SPRITEVAR 18 HIDE_TIME 750
SPRITEVAR 19 HIDE_TIME 750
SPRITEVAR 20 HIDE_TIME 750
SPRITEVAR 21 HIDE_TIME 750
SPRITEVAR 22 HIDE_TIME 750
SPRITEVAR 23 HIDE_TIME 750
THINK AI_FOLLOW 0 NONE 1
MOVETYPE FLY 3
OFFSET SIZE 70 0
OBJECT 1 obj_steam_a -66 56 NONE 0 0 -190
OBJECT 1 obj_steam_a -61 34 NONE 0 0 -170
OBJECT 1 obj_steam_a -46 -17 NONE 0 0 -137
OBJECT 1 obj_steam_a -37 -25 NONE 0 0 -137
TRANSFORM _end_chopper4b 750
STAT AI_HIDE_ANIM 750
STAT AI_KEEPACTIVE
STAT AI_KEEPANGLE 10
STAT AI_KEEPFACE
STAT FX_DIM 0
STAT FX_FULLANGLE_HIDE -5
STAT FX_FULLANGLE_OFFSET -15
STAT FX_FULLMODEL
STAT FX_KEEP_EFFECTS
STAT FX_PANSPEED 500
STAT FX_SMOKE_FLOOR 200
STAT NOLIST
END
//=====================================================================
ENTITY _end_hr_bank
SPRITE DYNAMIC 2 NONE 0 1 sequences/theend_bank
SPRITE DYNAMIC 3 NONE 0 0 sequences/theend_bank
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 ACTIVE
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 OFFS_X 229
SPRITEVAR 1 OFFS_Y -97
SPRITEVAR 1 SCALE 14
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _end_hr_pablo1_sp
THINK AI_ZOMBIE 0 NONE 0
THINK NONE 0 AI_BLOW 0
MOVETYPE WALK 0
OFFSET SIZE 12 0
STAT AI_LIST_ALIAS 3
STAT NOLIST
END
//=====================================================================
ENTITY _end_pablo2
SPRITE STATIC 0 NONE 12 17 zombie/wing
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE DYNAMIC 0 NONE 0 0 player/pablo_front
SPRITEVAR 0 ANGLEOFFSET 119
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_Y -11
SPRITEVAR 1 ANGLEOFFSET -60
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_X 5
SPRITEVAR 1 OFFS_Y -7
SPRITEVAR 3 ANGLEOFFSET 60
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_X -2
SPRITEVAR 3 OFFS_Y -7
SPRITEVAR 4 AIM_HEAD
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 4 FRAME_FACE 2
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 BIAS 30
SPRITEVAR 5 ANGLEOFFSET 145
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_Y -11
SPRITEVAR 6 ALPHA 0
THINK AI_FOLLOW 0 NONE 1
MOVETYPE WALK 0
TRANSFORM_DIRECT 1 500
OFFSET SIZE 18 58
STAT AI_KEEPANGLE 90
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 170
STAT AI_NONBLOCKING
STAT AI_STANDIN 1
STAT S_WEAPON 0
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 50
STAT NOLIST
END
//=====================================================================
ENTITY _end_pablo2b
SPRITE STATIC 0 NONE 12 17 zombie/wing
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE DYNAMIC 0 NONE 0 0 player/pablo_front
SPRITEVAR 0 ANGLEOFFSET 119
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_Y -11
SPRITEVAR 1 ANGLEOFFSET -60
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_X 5
SPRITEVAR 1 OFFS_Y -7
SPRITEVAR 3 ANGLEOFFSET 60
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_X -2
SPRITEVAR 3 OFFS_Y -7
SPRITEVAR 4 AIM_HEAD
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 4 FRAME_FACE 2
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 ANGLEOFFSET 60
SPRITEVAR 5 BIAS 30
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 HIDE_ROLL 85
SPRITEVAR 5 OFFS_Y -11
SPRITEVAR 6 ALPHA 0
THINK AI_FOLLOW 3 NONE 1
MOVETYPE WALK 0
TRANSFORM_DIRECT 1 2250
OFFSET SIZE 18 58
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 170
STAT AI_NONBLOCKING
STAT AI_STANDIN 1
STAT S_WEAPON 0
STAT FX_IDLEBOB 20
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _end_pablo2c
CLONE _end_pablo2b
SPRITEVAR 0 ANGLEOFFSET 0
SPRITEVAR 0 RELOCATE_X 11
SPRITEVAR 0 HIDE_MOVE_X 1
SPRITEVAR 0 HIDE_ROLL 119
SPRITEVAR 5 ANGLEOFFSET 0
SPRITEVAR 5 HIDE_ROLL 60
MOVETYPE WALK 1.25
TRANSFORM_DIRECT 1 500
STAT NOLIST
END
//=====================================================================
ENTITY _end_pablo2d
CLONE _seq_pablo_un
SPRITE DYNAMIC 0 NONE 0 0 player/pablo_front
SPRITEVAR 6 ALPHA 0
TRANSFORM_DIRECT 1 8000
STAT NOLIST
END
//=====================================================================
ENTITY _end_pablo2e
CLONE _seq_pablo_un
SPRITE DYNAMIC 0 NONE 0 0 player/pablo_front
SPRITEVAR 1 ANGLEOFFSET 133
SPRITEVAR 1 HIDE_ROLL -133
SPRITEVAR 4 ANGLEOFFSET 5
SPRITEVAR 4 ANIMATE_FACE -1
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 HIDE_ROLL -5
SPRITEVAR 6 ALPHA 0
TRANSFORM_DIRECT 1 750
STAT NOLIST
END
//=====================================================================
ENTITY _end_pablo2f
CLONE _seq_pablo_un
SPRITE DYNAMIC 0 NONE 0 0 player/pablo_front
SPRITEVAR 1 HIDE_ROLL 133
SPRITEVAR 4 HIDE_ROLL 5
SPRITEVAR 6 ALPHA 0
TRANSFORM_DIRECT 1 2000
STAT NOLIST
END
//=====================================================================
ENTITY _end_pablo3
SPRITE STATIC 0 NONE 9 17 zombie/wing
SPRITE DYNAMIC 0 NONE 0 6 player/body_front
SPRITE STATIC 0 NONE 2 -8 player/leg
SPRITE STATIC 0 NONE -12 -8 player/leg
SPRITE STATIC 0 NONE -10 17 zombie/wing
SPRITE DYNAMIC 0 NONE 0 16 player/pablo_front
SPRITEVAR 0 ANGLEOFFSET 18
SPRITEVAR 0 BIAS -10
SPRITEVAR 0 BOB -25
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_MOVE_X 2
SPRITEVAR 0 HIDE_ROLL -18
SPRITEVAR 0 HIDE_TIME 100
SPRITEVAR 0 OFFS_Y -11
SPRITEVAR 1 BOB -25
SPRITEVAR 1 HIDE_MOVE_X 4
SPRITEVAR 1 HIDE_ROLL -10
SPRITEVAR 1 HIDE_TIME 100
SPRITEVAR 2 ANIMATE_BIAS 1
SPRITEVAR 2 BIAS -100
SPRITEVAR 2 BIAS_NEG 33
SPRITEVAR 2 BIAS_OFFS_X 2
SPRITEVAR 2 HIDE_MOVE_X -4
SPRITEVAR 2 HIDE_TIME 100
SPRITEVAR 2 OFFS_X 5
SPRITEVAR 2 OFFS_Y -7
SPRITEVAR 2 USEGROUND
SPRITEVAR 3 ANIMATE_BIAS 1
SPRITEVAR 3 BIAS 100
SPRITEVAR 3 BIAS_NEG 33
SPRITEVAR 3 BIAS_OFFS_X 2
SPRITEVAR 3 HIDE_MOVE_X 6
SPRITEVAR 3 HIDE_TIME 100
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 OFFS_X -2
SPRITEVAR 3 OFFS_Y -7
SPRITEVAR 3 USEGROUND
SPRITEVAR 4 ANGLEOFFSET -18
SPRITEVAR 4 BIAS -10
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 HIDE_MOVE_X 10
SPRITEVAR 4 HIDE_ROLL 40
SPRITEVAR 4 HIDE_TIME 100
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 OFFS_Y -11
SPRITEVAR 5 ANIMATE_FACE 1
SPRITEVAR 5 BOB -25
SPRITEVAR 5 HIDE_MOVE_X 2
SPRITEVAR 5 HIDE_TIME 100
SPRITEVAR 5 NOFACE
SPRITEVAR 5 OFFS_Y 33
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE WALK 0
OFFSET SIZE 18 58
STAT NOLIST
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 170
STAT AI_STANDIN 1
STAT FX_IDLEBOB 20
STAT NOLIST
STAT TAKEDAMAGE_BLEED
END
//=====================================================================
ENTITY _end_pedro1
CLONE _seq_pedro3
OFFSET TRANSFORM 0 0
STAT NOLIST
TRANSFORM_DIRECT 1 10000
END
//=====================================================================
ENTITY _end_pedro2
SPRITE STATIC 0 NONE 9 17 zombie/wing
SPRITE DYNAMIC 0 NONE 0 6 player/body_front
SPRITE STATIC 0 NONE 2 -8 player/leg
SPRITE STATIC 0 NONE -12 -8 player/leg
SPRITE STATIC 0 NONE -10 17 zombie/wing
SPRITE DYNAMIC 0 NONE 0 16 player/pedro_front
SPRITEVAR 0 ANGLEOFFSET 18
SPRITEVAR 0 BIAS -10
SPRITEVAR 0 BOB -25
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_MOVE_X 2
SPRITEVAR 0 HIDE_ROLL -18
SPRITEVAR 0 HIDE_TIME 100
SPRITEVAR 0 OFFS_Y -11
SPRITEVAR 1 BOB -25
SPRITEVAR 1 HIDE_MOVE_X 4
SPRITEVAR 1 HIDE_ROLL -10
SPRITEVAR 1 HIDE_TIME 100
SPRITEVAR 2 ANIMATE_BIAS 1
SPRITEVAR 2 BIAS -100
SPRITEVAR 2 BIAS_NEG 33
SPRITEVAR 2 BIAS_OFFS_X 2
SPRITEVAR 2 HIDE_MOVE_X -4
SPRITEVAR 2 HIDE_TIME 100
SPRITEVAR 2 OFFS_X 5
SPRITEVAR 2 OFFS_Y -7
SPRITEVAR 2 USEGROUND
SPRITEVAR 3 ANIMATE_BIAS 1
SPRITEVAR 3 BIAS 100
SPRITEVAR 3 BIAS_NEG 33
SPRITEVAR 3 BIAS_OFFS_X 2
SPRITEVAR 3 HIDE_MOVE_X 6
SPRITEVAR 3 HIDE_TIME 100
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 OFFS_X -2
SPRITEVAR 3 OFFS_Y -7
SPRITEVAR 3 USEGROUND
SPRITEVAR 4 ANGLEOFFSET -18
SPRITEVAR 4 BIAS -10
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 HIDE_MOVE_X 10
SPRITEVAR 4 HIDE_ROLL 40
SPRITEVAR 4 HIDE_TIME 100
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 OFFS_Y -11
SPRITEVAR 5 BOB -25
SPRITEVAR 5 HIDE_MOVE_X -2
SPRITEVAR 5 HIDE_TIME 100
SPRITEVAR 5 NOFACE
SPRITEVAR 5 OFFS_Y 33
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE WALK 0
OFFSET SIZE 18 58
STAT NOLIST
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 170
STAT AI_PLAYER_TWO
STAT AI_STANDIN 2
STAT FX_IDLEBOB 20
STAT NOLIST
STAT TAKEDAMAGE_BLEED
END
//=====================================================================
ENTITY _end_pablo4c
SPRITE STATIC 0 NONE 11 17 zombie/wing
SPRITE STATIC 0 NONE 0 -9 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 -9 player/leg
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITEVAR 0 ANGLEOFFSET 160
SPRITEVAR 0 BOB -15
SPRITEVAR 0 BIAS -15
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_ROLL -160
SPRITEVAR 0 OFFS_Y -11
SPRITEVAR 1 OFFS_X 5
SPRITEVAR 1 OFFS_Y -7
SPRITEVAR 2 BOB -15
SPRITEVAR 3 OFFS_X -2
SPRITEVAR 3 OFFS_Y -7
SPRITEVAR 4 AIM_HEAD
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 FRAME_FACE 2
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 ANGLEOFFSET 160
SPRITEVAR 5 BIAS 15
SPRITEVAR 5 BOB -15
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 HIDE_ROLL -160
SPRITEVAR 5 OFFS_Y -11
THINK AI_FOLLOW 0.6 NONE 1
MOVETYPE WALK 0
OFFSET SIZE 18 58
STAT AI_DISTANCE_MIN 150
STAT AI_DISTANCE_MAX 220
STAT AI_STANDIN 1
STAT FX_IDLEBOB 20
STAT FX_WADDLE_CONSTANT 125
STAT NOLIST
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _end_pablo4b
CLONE _seq_pablo_un
SPRITEVAR 0 RELOCATE_Y -9 
SPRITEVAR 5 RELOCATE_Y -9
TRANSFORM _end_pablo4c 3100
STAT NOLIST
END
//=====================================================================
ENTITY _end_pablo4
SPRITE STATIC 0 NONE 11 17 zombie/wing
SPRITE DYNAMIC 0 NONE 4 6 player/body_front
SPRITE STATIC 0 NONE -2 -9 player/leg
SPRITE STATIC 0 NONE -6 -9 player/leg
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE DYNAMIC 0 NONE 2 16 player/pablo_front
SPRITEVAR 0 BIAS -10
SPRITEVAR 0 BOB -25
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_MOVE_X -2
SPRITEVAR 0 HIDE_ROLL 18
SPRITEVAR 0 HIDE_TIME 100
SPRITEVAR 0 OFFS_Y -11
SPRITEVAR 1 ANGLEOFFSET -10
SPRITEVAR 1 BOB -25
SPRITEVAR 1 HIDE_MOVE_X -4
SPRITEVAR 1 HIDE_ROLL 10
SPRITEVAR 1 HIDE_TIME 100
SPRITEVAR 2 ANIMATE_BIAS 1
SPRITEVAR 2 BIAS -100
SPRITEVAR 2 BIAS_NEG 33
SPRITEVAR 2 BIAS_OFFS_X 2
SPRITEVAR 2 HIDE_MOVE_X 4
SPRITEVAR 2 HIDE_TIME 100
SPRITEVAR 2 OFFS_X 5
SPRITEVAR 2 OFFS_Y -7
SPRITEVAR 2 USEGROUND
SPRITEVAR 3 ANIMATE_BIAS 1
SPRITEVAR 3 BIAS 100
SPRITEVAR 3 BIAS_NEG 33
SPRITEVAR 3 BIAS_OFFS_X 2
SPRITEVAR 3 HIDE_MOVE_X -6
SPRITEVAR 3 HIDE_TIME 100
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 OFFS_X -2
SPRITEVAR 3 OFFS_Y -7
SPRITEVAR 3 USEGROUND
SPRITEVAR 4 ANGLEOFFSET 22
SPRITEVAR 4 BIAS -10
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 HIDE_MOVE_X -10
SPRITEVAR 4 HIDE_ROLL -40
SPRITEVAR 4 HIDE_TIME 100
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 OFFS_Y -11
SPRITEVAR 5 ANIMATE_FACE 1
SPRITEVAR 5 BOB -25
SPRITEVAR 5 HIDE_MOVE_X -2
SPRITEVAR 5 HIDE_TIME 100
SPRITEVAR 5 NOFACE
SPRITEVAR 5 OFFS_Y 33
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE WALK 0
TRANSFORM _end_pablo4b 100
OFFSET SIZE 18 58
STAT NOLIST
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 170
STAT AI_STANDIN 1
STAT FX_KEEP_EFFECTS
STAT FX_IDLEBOB 20
STAT NOLIST
STAT TAKEDAMAGE_BLEED
END
//=====================================================================
ENTITY _end_pedro3c
SPRITE STATIC 0 NONE 11 17 zombie/wing
SPRITE STATIC 0 NONE 0 -9 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 -9 player/leg
SPRITE STATIC 0 NONE 2 16 player/pedro
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITEVAR 0 ANGLEOFFSET 160
SPRITEVAR 0 BOB -15
SPRITEVAR 0 BIAS -15
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_ROLL -160
SPRITEVAR 0 OFFS_Y -11
SPRITEVAR 1 OFFS_X 5
SPRITEVAR 1 OFFS_Y -7
SPRITEVAR 2 BOB -15
SPRITEVAR 3 OFFS_X -2
SPRITEVAR 3 OFFS_Y -7
SPRITEVAR 4 AIM_HEAD
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME_FACE 1
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 ANGLEOFFSET 160
SPRITEVAR 5 BIAS 15
SPRITEVAR 5 BOB -15
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 HIDE_ROLL -160
SPRITEVAR 5 OFFS_Y -11
THINK AI_FOLLOW 0.6 NONE 1
MOVETYPE WALK 0
OFFSET SIZE 18 58
STAT AI_DISTANCE_MIN 150
STAT AI_DISTANCE_MAX 220
STAT AI_PLAYER_TWO
STAT AI_STANDIN 2
STAT FX_IDLEBOB 15
STAT FX_WADDLE_CONSTANT 120
STAT NOLIST
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _end_pedro3b
CLONE _seq_pedro3
SPRITEVAR 0 RELOCATE_Y -9 
SPRITEVAR 5 RELOCATE_Y -9
TRANSFORM _end_pedro3c 4000
OFFSET TRANSFORM 0 0
STAT NOLIST
END
//=====================================================================
ENTITY _end_pedro3
SPRITE STATIC 0 NONE 11 17 zombie/wing
SPRITE DYNAMIC 0 NONE 4 6 player/body_front
SPRITE STATIC 0 NONE -2 -9 player/leg
SPRITE STATIC 0 NONE -6 -9 player/leg
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE DYNAMIC 0 NONE -2 16 player/pedro_front
SPRITEVAR 0 BIAS -10
SPRITEVAR 0 BOB -25
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_MOVE_X -2
SPRITEVAR 0 HIDE_ROLL 18
SPRITEVAR 0 HIDE_TIME 100
SPRITEVAR 0 OFFS_Y -11
SPRITEVAR 1 ANGLEOFFSET -10
SPRITEVAR 1 BOB -25
SPRITEVAR 1 HIDE_MOVE_X -4
SPRITEVAR 1 HIDE_ROLL 10
SPRITEVAR 1 HIDE_TIME 100
SPRITEVAR 2 ANIMATE_BIAS 1
SPRITEVAR 2 BIAS -100
SPRITEVAR 2 BIAS_NEG 33
SPRITEVAR 2 BIAS_OFFS_X 2
SPRITEVAR 2 HIDE_MOVE_X 4
SPRITEVAR 2 HIDE_TIME 100
SPRITEVAR 2 OFFS_X 5
SPRITEVAR 2 OFFS_Y -7
SPRITEVAR 2 USEGROUND
SPRITEVAR 3 ANIMATE_BIAS 1
SPRITEVAR 3 BIAS 100
SPRITEVAR 3 BIAS_NEG 33
SPRITEVAR 3 BIAS_OFFS_X 2
SPRITEVAR 3 HIDE_MOVE_X -6
SPRITEVAR 3 HIDE_TIME 100
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 OFFS_X -2
SPRITEVAR 3 OFFS_Y -7
SPRITEVAR 3 USEGROUND
SPRITEVAR 4 ANGLEOFFSET 22
SPRITEVAR 4 BIAS -10
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 HIDE_MOVE_X -10
SPRITEVAR 4 HIDE_ROLL -40
SPRITEVAR 4 HIDE_TIME 100
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 OFFS_Y -11
SPRITEVAR 5 BOB -25
SPRITEVAR 5 HIDE_MOVE_X 2
SPRITEVAR 5 HIDE_TIME 100
SPRITEVAR 5 NOFACE
SPRITEVAR 5 OFFS_Y 33
TRANSFORM _end_pedro3b 100
THINK AI_FOLLOW 0 NONE 1
MOVETYPE WALK 0
OFFSET SIZE 18 58
STAT NOLIST
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 170
STAT AI_PLAYER_TWO
STAT AI_STANDIN 2
STAT FX_IDLEBOB 15
STAT FX_KEEP_EFFECTS
STAT NOLIST
STAT TAKEDAMAGE_BLEED
END
//=====================================================================
// ANTARCTICA
//=====================================================================
ENTITY _end_band_pablo1
SPRITE STATIC 0 NONE 11 17 zombie/wing
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE DYNAMIC 0 NONE 10 1 sequences/theend_guitar
SPRITE STATIC 0 NONE 12 4 zombie/tool_wing1
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITEVAR 0 ANGLEOFFSET 49
SPRITEVAR 0 BOB -20
SPRITEVAR 0 HIDE_MOVE_X -2
SPRITEVAR 0 HIDE_TIME 250
SPRITEVAR 0 OFFS_X 11
SPRITEVAR 1 OFFS_X 7
SPRITEVAR 1 OFFS_Y -7
SPRITEVAR 1 USEGROUND
SPRITEVAR 2 BOB -20
SPRITEVAR 3 OFFS_Y -7
SPRITEVAR 3 USEGROUND
SPRITEVAR 4 ANGLEOFFSET -15
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME_FACE 2
SPRITEVAR 4 HIDE_ROLL 30
SPRITEVAR 4 HIDE_TIME 250
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 ANGLEOFFSET -35
SPRITEVAR 5 BOB -20
SPRITEVAR 5 HIDE_MOVE_X 2
SPRITEVAR 5 HIDE_ROLL 10
SPRITEVAR 5 HIDE_TIME 250
SPRITEVAR 5 OFFS_Y 31
SPRITEVAR 6 ANGLEOFFSET -35
SPRITEVAR 6 BOB -20
SPRITEVAR 6 HIDE_MOVE_X -1
SPRITEVAR 6 HIDE_MOVE_Y 6
SPRITEVAR 6 HIDE_ROLL 10
SPRITEVAR 6 HIDE_TIME 250
SPRITEVAR 6 OFFS_Y 36
SPRITEVAR 7 ANGLEOFFSET -25
SPRITEVAR 7 BIAS -33
SPRITEVAR 7 BIAS_CONSTANT 15
SPRITEVAR 7 BOB -20
SPRITEVAR 7 HIDE_ROLL 7
SPRITEVAR 7 HIDE_TIME 250
SPRITEVAR 7 OFFS_X 11
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE WALK 0
OFFSET SIZE 18 58
STAT FX_BREATHE
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 75
STAT NOLIST
END
//=====================================================================
ENTITY _end_band_base1_o0
SPRITE STATIC 1 NONE 2 -6 world/pingu
SPRITEVAR 0 ANIMATE_BIAS 3
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
THINK AI_CONSTANT 0 NONE 0
STAT FX_FULLANGLE_IGNORE
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _end_band_base1_o1
SPRITE STATIC 1 NONE -1 -6 world/pingu
SPRITEVAR 0 ANIMATE_BIAS 3
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 OFFS_X -2
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
THINK AI_CONSTANT 0 NONE 0
STAT FX_NOENV_FX
STAT FX_FULLANGLE_IGNORE
STAT NOLIST
END
//=====================================================================
ENTITY _end_band_base1
SPRITE STATIC 1 NONE -4 30 world/pingu
SPRITE STATIC 1 NONE 0 -10 world/pingu
SPRITE DYNAMIC 0 NONE 6 14 sequences/theend_base
SPRITE DYNAMIC 1 NONE 6 14 dynamic/pingu_toolwing1
SPRITE STATIC 1 NONE -35 34 world/pingu
SPRITEVAR 0 ANGLEOFFSET 15
SPRITEVAR 0 BIAS -3
SPRITEVAR 0 BOB -20
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X 32
SPRITEVAR 1 BOB -20
SPRITEVAR 1 OFFS_Y 42
SPRITEVAR 2 ANGLEOFFSET -60
SPRITEVAR 2 BIAS -5
SPRITEVAR 2 BOB -20
SPRITEVAR 2 OFFS_Y 28
SPRITEVAR 3 ANGLEOFFSET -60
SPRITEVAR 3 BIAS -5
SPRITEVAR 3 BOB -20
SPRITEVAR 3 OFFS_X 1
SPRITEVAR 3 OFFS_Y 40
SPRITEVAR 4 ANGLEOFFSET -15
SPRITEVAR 4 BIAS 10
SPRITEVAR 4 BOB -20
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 OFFS_X 32
LIGHT 0 0 70 85 255 0 0
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE WALK 0
OBJECT 0 _end_band_base1_o0 0 0 NONE 0 0 0
OBJECT 1 _end_band_base1_o1 0 0 NONE 0 0 0
OFFSET SIZE 18 58
STAT FX_BREATHE
STAT FX_FULLANGLE_HIDE 20
STAT FX_FULLANGLE_OFFSET -10
STAT FX_FULLMODEL
STAT FX_KEEP_EFFECTS
STAT FX_PLASMA_ANGLE -90
STAT FX_PLASMA_LENGTH 128
STAT FX_PLASMA_TRAIL 1
STAT FX_WADDLE_CONSTANT 75
STAT NOLIST
END
//=====================================================================
ENTITY _end_band_drummer1
SPRITE DYNAMIC 0 NONE -3 16 sequences/theend_drummer
SPRITE DYNAMIC 0 NONE 10 16 sequences/theend_drummer
SPRITE DYNAMIC 0 NONE 0 4 player/body_sit2
SPRITE DYNAMIC 0 NONE 10 -16 player/body_sit2
SPRITE DYNAMIC 0 NONE -10 -16 player/body_sit2
SPRITE DYNAMIC 0 NONE 0 14 player/pedro_front
SPRITE DYNAMIC 0 NONE -29 16 sequences/theend_drummer
SPRITE DYNAMIC 0 NONE -29 16 sequences/theend_drummer
SPRITE DYNAMIC 0 NONE 31 22 sequences/theend_drummer
SPRITE DYNAMIC 0 NONE 31 22 sequences/theend_drummer
SPRITEVAR 0 ANGLEOFFSET 16
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_MOVE_X -7
SPRITEVAR 0 HIDE_ROLL -16
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 OFFS_X 12
SPRITEVAR 0 OFFS_Y 3
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 HIDE_MOVE_X -7
SPRITEVAR 1 HIDE_ROLL -16
SPRITEVAR 1 OFFS_X 12
SPRITEVAR 1 OFFS_Y 3
SPRITEVAR 3 BIAS 10
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_X 2
SPRITEVAR 3 OFFS_Y 6
SPRITEVAR 4 BIAS -10
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 OFFS_X 2
SPRITEVAR 4 OFFS_Y 6
SPRITEVAR 5 ANGLEOFFSET 2
SPRITEVAR 5 HIDE_ROLL -4
SPRITEVAR 5 NOFACE
SPRITEVAR 5 OFFS_X 1
SPRITEVAR 5 OFFS_Y 33
SPRITEVAR 6 ANGLEOFFSET -10
SPRITEVAR 6 HIDE_ROLL 75
SPRITEVAR 6 HIDE_MOVE_X -2
SPRITEVAR 6 HIDE_MOVE_Y -6
SPRITEVAR 6 INVERTFACE
SPRITEVAR 6 OFFS_X -5
SPRITEVAR 7 ANGLEOFFSET -75
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 HIDE_MOVE_X -2
SPRITEVAR 7 HIDE_MOVE_Y -6
SPRITEVAR 7 HIDE_ROLL 75
SPRITEVAR 7 INVERTFACE
SPRITEVAR 7 OFFS_X 1
SPRITEVAR 7 OFFS_Y 1
SPRITEVAR 8 ANGLEOFFSET -65
SPRITEVAR 8 HIDE_ROLL 75
SPRITEVAR 8 HIDE_MOVE_X -2
SPRITEVAR 8 HIDE_MOVE_Y 6
SPRITEVAR 8 OFFS_X -5
SPRITEVAR 9 FRAME 2
SPRITEVAR 9 HIDE_MOVE_X -2
SPRITEVAR 9 HIDE_MOVE_Y 6
SPRITEVAR 9 HIDE_ROLL 75
SPRITEVAR 9 OFFS_X 1
SPRITEVAR 9 OFFS_Y 1
THINK AI_ZOMBIE 0 NONE 1
OFFSET SIZE 18 58
STAT AI_PLAYER_TWO
STAT AI_STANDIN 2
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 75
STAT NOLIST
END
//=====================================================================
ENTITY _end_band_drums1
SPRITE DYNAMIC 0 NONE -43 2 sequences/theend_drumkit
SPRITE DYNAMIC 0 NONE 51 12 sequences/theend_drumkit
//cymbal
SPRITE DYNAMIC 0 NONE -45 49 sequences/theend_drumkit
SPRITE DYNAMIC 0 NONE -45 49 sequences/theend_drumkit
//hi-hats
SPRITE DYNAMIC 0 NONE 54 59 sequences/theend_drumkit
SPRITE DYNAMIC 0 NONE 54 52 sequences/theend_drumkit
SPRITE DYNAMIC 0 NONE 54 61 sequences/theend_drumkit
SPRITE DYNAMIC 0 NONE 54 50 sequences/theend_drumkit
//floortom
SPRITE DYNAMIC 0 NONE -33 -21 sequences/theend_drumkit
SPRITE DYNAMIC 0 NONE -33 -23 sequences/theend_drumkit
//snare
SPRITE DYNAMIC 0 NONE 36 8 sequences/theend_drumkit
SPRITE DYNAMIC 0 NONE 37 6 sequences/theend_drumkit
//toms
SPRITE DYNAMIC 0 NONE -9 38 sequences/theend_drumkit
SPRITE DYNAMIC 0 NONE 9 38 sequences/theend_drumkit
SPRITE DYNAMIC 0 NONE -9 37 sequences/theend_drumkit
SPRITE DYNAMIC 0 NONE 9 37 sequences/theend_drumkit
//bass
SPRITE DYNAMIC 0 NONE 0 -3 sequences/theend_drumkit
SPRITE DYNAMIC 0 NONE 0 -17 sequences/theend_drumkit
SPRITEVAR 0 FRAME 8
SPRITEVAR 1 FRAME 9
//cymbal
SPRITEVAR 2 ANGLEOFFSET -40
SPRITEVAR 2 FADE_TOGGLE -200
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 OFFS_Y 3
SPRITEVAR 3 ANGLEOFFSET -40
SPRITEVAR 3 BIAS 6
SPRITEVAR 3 FADE_TOGGLE 500
SPRITEVAR 3 FRAME 5
SPRITEVAR 3 OFFS_Y 3
//hi-hats
SPRITEVAR 4 ACTIVE
SPRITEVAR 4 FRAME 6
SPRITEVAR 4 HIDE_MOVE_Y -2
SPRITEVAR 4 HIDE_ROLL 2
SPRITEVAR 4 HIDE_TIME 100
SPRITEVAR 5 ACTIVE
SPRITEVAR 5 FRAME 7
SPRITEVAR 5 HIDE_MOVE_Y 2
SPRITEVAR 5 HIDE_ROLL -1
SPRITEVAR 5 HIDE_TIME 100
SPRITEVAR 6 ANGLEOFFSET -2
SPRITEVAR 6 FRAME 6
SPRITEVAR 6 HIDE_MOVE_Y 2
SPRITEVAR 6 HIDE_ROLL 2
SPRITEVAR 6 HIDE_TIME 100
SPRITEVAR 6 INACTIVE
SPRITEVAR 7 ANGLEOFFSET 1
SPRITEVAR 7 FRAME 7
SPRITEVAR 7 HIDE_MOVE_Y -2
SPRITEVAR 7 HIDE_ROLL -1
SPRITEVAR 7 HIDE_TIME 100
SPRITEVAR 7 INACTIVE
//floortom
SPRITEVAR 8 ACTIVE
SPRITEVAR 8 FRAME 3
SPRITEVAR 8 OFFS_Y 13
SPRITEVAR 8 HIDE_MOVE_Y 2
SPRITEVAR 8 HIDE_ROLL -2
SPRITEVAR 8 HIDE_TIME 100
SPRITEVAR 9 ANGLEOFFSET 2
SPRITEVAR 9 FRAME 3
SPRITEVAR 9 OFFS_Y 13
SPRITEVAR 9 HIDE_MOVE_Y -2
SPRITEVAR 9 HIDE_ROLL -2
SPRITEVAR 9 HIDE_TIME 100
SPRITEVAR 9 INACTIVE
//snare
SPRITEVAR 10 ACTIVE
SPRITEVAR 10 FRAME 4
SPRITEVAR 10 HIDE_MOVE_X 1
SPRITEVAR 10 HIDE_MOVE_Y 2
SPRITEVAR 10 HIDE_ROLL -2
SPRITEVAR 10 HIDE_TIME 100
SPRITEVAR 11 FRAME 4
SPRITEVAR 11 HIDE_MOVE_X -1
SPRITEVAR 11 HIDE_MOVE_Y -2
SPRITEVAR 11 HIDE_ROLL -2
SPRITEVAR 11 HIDE_TIME 100
SPRITEVAR 11 INACTIVE
//toms
SPRITEVAR 12 ACTIVE
SPRITEVAR 12 FRAME 2
SPRITEVAR 12 HIDE_MOVE_Y 1
SPRITEVAR 12 HIDE_ROLL -2
SPRITEVAR 12 HIDE_TIME 100
SPRITEVAR 12 INVERTFACE
SPRITEVAR 12 OFFS_X 5
SPRITEVAR 12 OFFS_Y -8
SPRITEVAR 13 ACTIVE
SPRITEVAR 13 FRAME 2
SPRITEVAR 13 HIDE_MOVE_Y 1
SPRITEVAR 13 HIDE_ROLL -2
SPRITEVAR 13 HIDE_TIME 100
SPRITEVAR 13 OFFS_X 5
SPRITEVAR 13 OFFS_Y -8
SPRITEVAR 14 ANGLEOFFSET 2
SPRITEVAR 14 FRAME 2
SPRITEVAR 14 HIDE_MOVE_Y -1
SPRITEVAR 14 HIDE_ROLL -2
SPRITEVAR 14 HIDE_TIME 100
SPRITEVAR 14 INACTIVE
SPRITEVAR 14 INVERTFACE
SPRITEVAR 14 OFFS_X 5
SPRITEVAR 14 OFFS_Y -8
SPRITEVAR 15 ANGLEOFFSET 2
SPRITEVAR 15 FRAME 2
SPRITEVAR 15 HIDE_MOVE_Y -1
SPRITEVAR 15 HIDE_ROLL -2
SPRITEVAR 15 HIDE_TIME 100
SPRITEVAR 15 INACTIVE
SPRITEVAR 15 OFFS_X 5
SPRITEVAR 15 OFFS_Y -8
//bass
SPRITEVAR 17 FADE_TOGGLE 100
SPRITEVAR 17 FRAME 1
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE WALK 0
OFFSET SIZE 48 0
STAT AI_PHYS_IGNORE
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 300
STAT NOLIST
END
//=====================================================================
ENTITY _end_npc1
SPRITE STATIC 0 NONE 11 17 zombie/wing
SPRITE STATIC 0 NONE -2 -6 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE -2 -7 player/leg
SPRITE DYNAMIC 0 NONE 2 16 sequences/intro_npc
SPRITE STATIC 0 NONE 0 14 zombie/wing
SPRITEVAR 0 ANGLEOFFSET 55
SPRITEVAR 0 BIAS -7
SPRITEVAR 0 BOB -35
SPRITEVAR 0 OFFS_X 11
SPRITEVAR 1 ANGLEOFFSET -3
SPRITEVAR 1 BIAS 10
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_X 7
SPRITEVAR 1 OFFS_Y -7
SPRITEVAR 1 USEGROUND
SPRITEVAR 2 BOB -35
SPRITEVAR 3 ANGLEOFFSET -3
SPRITEVAR 3 BIAS 15
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_Y -7
SPRITEVAR 3 USEGROUND
SPRITEVAR 4 AIM_HEAD
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 4 BIAS 10
SPRITEVAR 4 BOB -40
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 ANGLEOFFSET 66
SPRITEVAR 5 BIAS -7
SPRITEVAR 5 BOB -35
SPRITEVAR 5 OFFS_X 11
THINK AI_FOLLOW 1 NONE 1
MOVETYPE WALK 0
OFFSET SIZE 18 58
STAT FX_BREATHE
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 75
STAT NOLIST
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _end_npc2
CLONE _end_npc1
SPRITEVAR 0 BIAS 7
SPRITEVAR 4 BIAS -10
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 ANIMATE_FACE 3
SPRITEVAR 5 BIAS 7
STAT NOLIST
END
//=====================================================================
ENTITY _end_npc3
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE DYNAMIC 0 NONE 22 42 dynamic/bottle_drink1
SPRITE STATIC 0 NONE 27 28 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE DYNAMIC 0 NONE 2 16 sequences/intro_npc
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITEVAR 0 ANGLEOFFSET 45
SPRITEVAR 0 BIAS -15
SPRITEVAR 0 BIAS_NEG 50
SPRITEVAR 0 BIAS_MOVE_X -2
SPRITEVAR 0 BOB -25
SPRITEVAR 0 OFFS_X 11
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 BIAS_MOVE_X 1
SPRITEVAR 1 BOB -50
SPRITEVAR 2 BIAS -10
SPRITEVAR 2 BOB -50
SPRITEVAR 3 OFFS_X 7
SPRITEVAR 3 OFFS_Y -7
SPRITEVAR 3 USEGROUND
SPRITEVAR 4 BOB -20
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 AIM_HEAD
SPRITEVAR 6 ANIMATE_FACE 3
SPRITEVAR 6 BIAS 2
SPRITEVAR 6 BOB -25
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 OFFS_Y 33
SPRITEVAR 7 BIAS -10
SPRITEVAR 7 BOB -20
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 OFFS_Y -11
THINK AI_FOLLOW 1 NONE 1
MOVETYPE WALK 0
OFFSET SIZE 18 58
STAT FX_BREATHE
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 75
STAT NOLIST
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _end_npc4
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE DYNAMIC 0 NONE 32 27 dynamic/bottle_drink1
SPRITE STATIC 0 NONE 27 13 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE DYNAMIC 0 NONE 2 16 sequences/intro_npc
SPRITE STATIC 0 NONE 0 14 zombie/wing
SPRITE DYNAMIC 0 NONE 14 22 dynamic/bottle_drink1
SPRITE STATIC 0 NONE 19 8 zombie/tool_wing1
SPRITEVAR 0 BIAS -15
SPRITEVAR 0 BIAS_NEG 50
SPRITEVAR 0 BOB -25
SPRITEVAR 0 OFFS_X 11
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 BIAS_MOVE_X 1
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 BOB -49
SPRITEVAR 2 BIAS -10
SPRITEVAR 2 BOB -50
SPRITEVAR 3 OFFS_X 7
SPRITEVAR 3 OFFS_Y -7
SPRITEVAR 3 USEGROUND
SPRITEVAR 4 BOB -20
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 AIM_HEAD
SPRITEVAR 6 ANIMATE_FACE 1
SPRITEVAR 6 BIAS -2
SPRITEVAR 6 BOB -25
SPRITEVAR 6 OFFS_Y 33
SPRITEVAR 7 ANGLEOFFSET -15
SPRITEVAR 7 BIAS -15
SPRITEVAR 7 BIAS_NEG 50
SPRITEVAR 7 BOB -25
SPRITEVAR 7 OFFS_X 11
SPRITEVAR 8 BIAS -10
SPRITEVAR 8 BIAS_MOVE_X 1
SPRITEVAR 8 BOB -49
SPRITEVAR 9 BIAS -10
SPRITEVAR 9 BOB -50
THINK AI_FOLLOW 1 NONE 1
MOVETYPE WALK 0
OFFSET SIZE 18 58
STAT FX_BREATHE
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 75
STAT NOLIST
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _end_npc5
SPRITE STATIC 0 NONE 9 17 zombie/wing
SPRITE DYNAMIC 0 NONE 31 20 zombie/tool_bottle1
SPRITE STATIC 0 NONE 31 20 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 -6 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE -2 -7 player/leg
SPRITE DYNAMIC 0 NONE 2 16 sequences/intro_npc
SPRITE STATIC 0 NONE 0 14 zombie/wing
SPRITEVAR 0 ANGLEOFFSET 15
SPRITEVAR 0 BIAS -7
SPRITEVAR 0 BOB -35
SPRITEVAR 0 OFFS_X 11
SPRITEVAR 1 BIAS -2
SPRITEVAR 1 BOB -44
SPRITEVAR 1 OFFS_Y -15
SPRITEVAR 2 BIAS -2
SPRITEVAR 2 BOB -44
SPRITEVAR 3 ANGLEOFFSET -3
SPRITEVAR 3 BIAS 10
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_X 7
SPRITEVAR 3 OFFS_Y -7
SPRITEVAR 3 USEGROUND
SPRITEVAR 4 BOB -35
SPRITEVAR 5 ANGLEOFFSET -3
SPRITEVAR 5 BIAS 15
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 AIM_HEAD
SPRITEVAR 6 ANIMATE_FACE 1
SPRITEVAR 6 BIAS -10
SPRITEVAR 6 BOB -40
SPRITEVAR 6 OFFS_Y 33
SPRITEVAR 7 ANGLEOFFSET 66
SPRITEVAR 7 BIAS -7
SPRITEVAR 7 BOB -35
SPRITEVAR 7 OFFS_X 11
THINK AI_FOLLOW 1 NONE 1
MOVETYPE WALK 0
OFFSET SIZE 18 58
STAT FX_BREATHE
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 75
STAT NOLIST
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _end_npc6
CLONE _end_npc4
SPRITEVAR 6 BIAS 5
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 ANIMATE_FACE 3
SPRITEVAR 8 BIAS_MOVE_X -1
SPRITEVAR 8 BIAS 10
SPRITEVAR 9 BIAS 10
STAT NOLIST
END
//=====================================================================
ENTITY _end_spot1
SPRITE DYNAMIC 2 NONE 0 0 dynamic/lamp_spotlight
SPRITE DYNAMIC 2 NONE 0 0 dynamic/lamp_spotlight
SPRITE DYNAMIC 2 NONE 0 0 dynamic/lamp_spotlight
SPRITEVAR 0 AIM
SPRITEVAR 0 BIAS 3
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 OFFS_X 23
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 AIM
SPRITEVAR 1 BIAS 3
SPRITEVAR 1 EMP 1
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_X 23
SPRITEVAR 2 AIM
SPRITEVAR 2 BIAS 3
TEXPOLY (world-base-cam) 0
LIGHT 0 -24 90 255 255 255 60
THINK AI_AIM 0 NONE 0
OFFSET SIZE 24 0
STAT AI_LIST_ALIAS 3
STAT AI_VIS_RANGE 200
STAT FX_DIM_LITCOLOR 2
STAT NOLIST
END
//=====================================================================
ENTITY _end_sattank1a_o1
LIGHT -41 0 20 255 0 0 20
LIGHT 40 0 20 255 0 0 20
LIGHT -70 0 20 255 0 0 20
LIGHT 69 0 20 255 0 0 20
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _end_sattank1a_o2
LIGHT -41 0 20 85 255 0 20
LIGHT 40 0 20 85 255 0 20
LIGHT -70 0 20 85 255 0 20
LIGHT 69 0 20 85 255 0 20
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _end_sattank1a
SPRITE DYNAMIC 3 NONE 0 0 sequences/theend_tank1
SPRITE DYNAMIC 1 NONE -1 72 sequences/theend_tank1
SPRITE DYNAMIC 1 NONE -41 72 sequences/theend_tank1
SPRITE DYNAMIC 1 NONE 40 72 sequences/theend_tank1
SPRITE DYNAMIC 1 NONE -70 72 sequences/theend_tank1
SPRITE DYNAMIC 1 NONE 69 72 sequences/theend_tank1
SPRITEVAR 1 FRAME 4
SPRITEVAR 2 FRAME 3
SPRITEVAR 3 FRAME 3
SPRITEVAR 3 INVERTFACE
SPRITEVAR 4 FRAME 2
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 INVERTFACE
LIGHT -1 72 20 255 0 0 20
OBJECT 1 _end_sattank1a_o1 0 72 NONE 0 0 0
TRANSFORM_DIRECT 1 1
OFFSET SIZE 32 0
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _end_sattank1a2
SPRITE DYNAMIC 3 NONE 0 0 sequences/theend_tank1
SPRITE DYNAMIC 1 NONE -1 72 sequences/theend_tank1
SPRITE DYNAMIC 1 NONE -41 72 sequences/theend_tank1
SPRITE DYNAMIC 1 NONE 40 72 sequences/theend_tank1
SPRITE DYNAMIC 1 NONE -70 72 sequences/theend_tank1
SPRITE DYNAMIC 1 NONE 69 72 sequences/theend_tank1
SPRITEVAR 1 FRAME 7
SPRITEVAR 2 FRAME 6
SPRITEVAR 3 FRAME 6
SPRITEVAR 3 INVERTFACE
SPRITEVAR 4 FRAME 5
SPRITEVAR 5 FRAME 5
SPRITEVAR 5 INVERTFACE
LIGHT -1 72 20 85 255 0 20
OBJECT 1 _end_sattank1a_o2 0 72 NONE 0 0 0
OFFSET SIZE 32 0
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _end_sattank1b
SPRITE DYNAMIC 3 NONE 0 1 sequences/theend_tank1
SPRITE DYNAMIC 1 NONE -1 -70 sequences/theend_tank1
SPRITE DYNAMIC 1 NONE -41 -70 sequences/theend_tank1
SPRITE DYNAMIC 1 NONE 40 -70 sequences/theend_tank1
SPRITE DYNAMIC 1 NONE -70 -70 sequences/theend_tank1
SPRITE DYNAMIC 1 NONE 69 -70 sequences/theend_tank1
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 ANGLEOFFSET 180
SPRITEVAR 1 FRAME 4
SPRITEVAR 2 ANGLEOFFSET 180
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 INVERTFACE
SPRITEVAR 3 ANGLEOFFSET 180
SPRITEVAR 3 FRAME 3
SPRITEVAR 4 ANGLEOFFSET 180
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 INVERTFACE
SPRITEVAR 5 ANGLEOFFSET 180
SPRITEVAR 5 FRAME 2
LIGHT -1 -70 20 255 0 0 20
OBJECT 1 _end_sattank1a_o1 0 -73 NONE 0 0 0
TRANSFORM_DIRECT 1 1
OFFSET SIZE 32 0
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _end_sattank1b2
SPRITE DYNAMIC 3 NONE 0 1 sequences/theend_tank1
SPRITE DYNAMIC 1 NONE -1 -70 sequences/theend_tank1
SPRITE DYNAMIC 1 NONE -41 -70 sequences/theend_tank1
SPRITE DYNAMIC 1 NONE 40 -70 sequences/theend_tank1
SPRITE DYNAMIC 1 NONE -70 -70 sequences/theend_tank1
SPRITE DYNAMIC 1 NONE 69 -70 sequences/theend_tank1
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 ANGLEOFFSET 180
SPRITEVAR 1 FRAME 7
SPRITEVAR 2 ANGLEOFFSET 180
SPRITEVAR 2 FRAME 6
SPRITEVAR 2 INVERTFACE
SPRITEVAR 3 ANGLEOFFSET 180
SPRITEVAR 3 FRAME 6
SPRITEVAR 4 ANGLEOFFSET 180
SPRITEVAR 4 FRAME 5
SPRITEVAR 4 INVERTFACE
SPRITEVAR 5 ANGLEOFFSET 180
SPRITEVAR 5 FRAME 5
LIGHT -1 -70 20 85 255 0 20
OBJECT 1 _end_sattank1a_o2 0 -73 NONE 0 0 0
OFFSET SIZE 32 0
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _end_sattank1c
SPRITE DYNAMIC 1 NONE 0 90 sequences/theend_tank1
SPRITE DYNAMIC 1 NONE 0 0 sequences/theend_tank1
SPRITE DYNAMIC 1 NONE 0 -90 sequences/theend_tank1
SPRITE STATIC 2 NONE 0 90 world/fan
SPRITE STATIC 2 NONE 0 0 world/fan
SPRITE STATIC 2 NONE 0 -90 world/fan
SPRITE DYNAMIC 2 NONE 0 0 sequences/theend_tank1
SPRITEVAR 0 FRAME 9
SPRITEVAR 0 SCALE 200
SPRITEVAR 1 FRAME 9
SPRITEVAR 1 SCALE 200
SPRITEVAR 2 FRAME 9
SPRITEVAR 2 SCALE 200
SPRITEVAR 3 AIM_FACE
SPRITEVAR 3 ALPHA 50
SPRITEVAR 3 SCALE 75
SPRITEVAR 4 AIM_FACE
SPRITEVAR 4 ALPHA 50
SPRITEVAR 4 ANGLEFACTOR -100
SPRITEVAR 4 SCALE 75
SPRITEVAR 5 AIM_FACE
SPRITEVAR 5 ALPHA 50
SPRITEVAR 5 SCALE 75
SPRITEVAR 6 FRAME 8
SPRITEVAR 6 SCALE 134
LIGHT 0 90 55 255 0 0 20
LIGHT 0 0 55 255 0 0 20
LIGHT 0 -90 55 255 0 0 20
OFFSET SIZE 32 0
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _end_sattank1d
SPRITE DYNAMIC 1 ANIM_PANUP -10 -7 dynamic/fishtank1
SPRITE DYNAMIC 1 ANIM_PANUP 10 0 dynamic/fishtank1
SPRITE DYNAMIC 1 NONE 0 0 dynamic/fishtank1
SPRITE DYNAMIC 1 NONE 0 100 dynamic/fishtank1
SPRITE DYNAMIC 1 NONE 0 -200 dynamic/fishtank1
SPRITE DYNAMIC 1 NONE 0 0 dynamic/fishtank1
SPRITEVAR 0 ALPHA 40
SPRITEVAR 0 BIAS_MOVE_X 6
SPRITEVAR 0 FILL_H 330
SPRITEVAR 0 FRAME 9
SPRITEVAR 1 BIAS_MOVE_X -2
SPRITEVAR 1 FILL_H 316
SPRITEVAR 1 FRAME 9
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 FRAME 7
SPRITEVAR 2 FILL_H 316
SPRITEVAR 3 ALPHA 20
SPRITEVAR 3 FRAME 8
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 OFFS_Y 50
SPRITEVAR 3 ROLL 16
SPRITEVAR 3 SCALE 434
SPRITEVAR 4 ALPHA 30
SPRITEVAR 4 HARDLIGHT
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 FRAME 8
SPRITEVAR 4 OFFS_X 50
SPRITEVAR 4 ROLL -12
SPRITEVAR 4 SCALE 334
SPRITEVAR 5 ALPHA 20
SPRITEVAR 5 FRAME 8
SPRITEVAR 5 HARDLIGHT
SPRITEVAR 5 ROLL 8
SPRITEVAR 5 SCALE 420
LIGHT 0 -95 120 255 35 220 30
OFFSET SIZE 64 80
STAT AI_KEEPANGLE 90
STAT FX_IDLEDISTANCE 60
STAT FX_LIGHT_FADE 1
STAT FX_LIGHTBEAM 180
STAT FX_NOENV_FX
STAT FX_WADDLE_CONSTANT 5
STAT NOLIST
END
//=====================================================================
ENTITY _end_sattank1d2
SPRITE DYNAMIC 1 ANIM_PANUP 10 -7 dynamic/fishtank1
SPRITE DYNAMIC 1 ANIM_PANUP -10 0 dynamic/fishtank1
SPRITE DYNAMIC 1 NONE 0 0 dynamic/fishtank1
SPRITE DYNAMIC 1 NONE 0 100 dynamic/fishtank1
SPRITE DYNAMIC 1 NONE 0 -200 dynamic/fishtank1
SPRITE DYNAMIC 1 NONE 0 0 dynamic/fishtank1
SPRITEVAR 0 ALPHA 40
SPRITEVAR 0 BIAS_MOVE_X 6
SPRITEVAR 0 FILL_H 330
SPRITEVAR 0 FRAME 9
SPRITEVAR 0 INVERTFACE
SPRITEVAR 1 BIAS_MOVE_X -2
SPRITEVAR 1 FILL_H 316
SPRITEVAR 1 FRAME 9
SPRITEVAR 2 FRAME 7
SPRITEVAR 2 FILL_H 316
SPRITEVAR 2 INVERTFACE
SPRITEVAR 3 ALPHA 20
SPRITEVAR 3 FRAME 8
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 OFFS_Y 50
SPRITEVAR 3 ROLL 16
SPRITEVAR 3 SCALE 434
SPRITEVAR 4 ALPHA 30
SPRITEVAR 4 HARDLIGHT
SPRITEVAR 4 FRAME 8
SPRITEVAR 4 OFFS_X 50
SPRITEVAR 4 ROLL -12
SPRITEVAR 4 SCALE 334
SPRITEVAR 5 ALPHA 20
SPRITEVAR 5 FRAME 8
SPRITEVAR 5 HARDLIGHT
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 ROLL 8
SPRITEVAR 5 SCALE 420
LIGHT 0 -95 120 255 35 220 30
OFFSET SIZE 64 80
STAT AI_KEEPANGLE 90
STAT FX_IDLEDISTANCE 60
STAT FX_LIGHT_FADE 1
STAT FX_LIGHTBEAM 180
STAT FX_NOENV_FX
STAT FX_WADDLE_CONSTANT 5
STAT NOLIST
END
//=====================================================================
ENTITY _end_sattank1e
SPRITE DYNAMIC 2 NONE 0 -80 dynamic/fishtank1
SPRITE DYNAMIC 2 NONE 0 80 dynamic/fishtank1
SPRITE DYNAMIC 3 NONE 0 148 dynamic/fishtank1
SPRITE DYNAMIC 2 NONE 0 -12 dynamic/fishtank1
SPRITE DYNAMIC 2 NONE -44 -13 dynamic/fishtank1
SPRITE DYNAMIC 2 NONE 44 -13 dynamic/fishtank1
SPRITE DYNAMIC 2 NONE -44 13 dynamic/fishtank1
SPRITE DYNAMIC 2 NONE 44 13 dynamic/fishtank1
SPRITE DYNAMIC 2 NONE 0 -5 dynamic/fishtank1
SPRITE DYNAMIC 2 NONE 0 4 dynamic/fishtank1
SPRITE DYNAMIC 2 NONE 0 -156 dynamic/fishtank1
SPRITE DYNAMIC 2 NONE 0 155 dynamic/fishtank1
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 FRAME 5
SPRITEVAR 3 FRAME 5
SPRITEVAR 4 FRAME 6
SPRITEVAR 5 FRAME 6
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 ANGLEOFFSET 180
SPRITEVAR 6 FRAME 6
SPRITEVAR 6 HIDE_MOVE_Y -160
SPRITEVAR 6 INVERTFACE
SPRITEVAR 7 ANGLEOFFSET 180
SPRITEVAR 7 FRAME 6
SPRITEVAR 8 FRAME 3
SPRITEVAR 9 FRAME 4
SPRITEVAR 10 FRAME 1
SPRITEVAR 11 FRAME 2
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
// HI-RES MODELS
//=====================================================================
ENTITY _end_hr_pablo1
SPRITE DYNAMIC 0 NONE 12 35 sequences/hr_plr_wing1
SPRITE DYNAMIC 0 NONE 6 6 sequences/hr_plr_feet_side
SPRITE DYNAMIC 0 NONE -1 25 sequences/hr_plr_body_side
SPRITE DYNAMIC 0 NONE 0 3 sequences/hr_plr_feet_side
SPRITE DYNAMIC 0 NONE 6 44 sequences/hr_plr_pablos0
SPRITE DYNAMIC 0 NONE 6 44 sequences/hr_plr_pablosf
SPRITE DYNAMIC 0 NONE 6 44 sequences/hr_plr_pablosf
SPRITE DYNAMIC 0 NONE -1 35 sequences/hr_plr_wing1
SPRITEVAR 0 ANGLEOFFSET 90
SPRITEVAR 0 HIDE_ROLL -45
SPRITEVAR 0 OFFS_Y -76
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 ANGLEOFFSET -45
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 BOB -20
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 ANGLEOFFSET -45
SPRITEVAR 3 SCALE 14
SPRITEVAR 4 AIM_HEAD
SPRITEVAR 4 BOB -25
SPRITEVAR 4 OFFS_X -11
SPRITEVAR 4 OFFS_Y 174
SPRITEVAR 4 SCALE 14
SPRITEVAR 5 AIM_HEAD
SPRITEVAR 5 BOB -25
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 OFFS_X 34
SPRITEVAR 5 OFFS_Y 104
SPRITEVAR 5 SCALE 14
SPRITEVAR 6 AIM_HEAD
SPRITEVAR 6 BOB -25
SPRITEVAR 6 OFFS_X 26
SPRITEVAR 6 OFFS_Y 140
SPRITEVAR 6 SCALE 14
SPRITEVAR 7 ANGLEOFFSET 135
SPRITEVAR 7 BOB -15
SPRITEVAR 7 HIDE_ROLL -90
SPRITEVAR 7 OFFS_Y -76
SPRITEVAR 7 SCALE 14
SPRITEVAR 0 HIDE_MOVE_X -20
SPRITEVAR 1 HIDE_MOVE_X -20
SPRITEVAR 2 HIDE_MOVE_X -20
SPRITEVAR 3 HIDE_MOVE_X -20
SPRITEVAR 4 HIDE_MOVE_X -20
SPRITEVAR 5 HIDE_MOVE_X -20
SPRITEVAR 6 HIDE_MOVE_X -20
SPRITEVAR 7 HIDE_MOVE_X -20
SPRITEVAR 0 HIDE_MOVE_Y 100
SPRITEVAR 1 HIDE_MOVE_Y 100
SPRITEVAR 2 HIDE_MOVE_Y 100
SPRITEVAR 3 HIDE_MOVE_Y 100
SPRITEVAR 4 HIDE_MOVE_Y 100
SPRITEVAR 5 HIDE_MOVE_Y 100
SPRITEVAR 6 HIDE_MOVE_Y 100
SPRITEVAR 7 HIDE_MOVE_Y 100
SPRITEVAR 0 HIDE_TIME 300
SPRITEVAR 1 HIDE_TIME 300
SPRITEVAR 2 HIDE_TIME 300
SPRITEVAR 3 HIDE_TIME 300
SPRITEVAR 4 HIDE_TIME 300
SPRITEVAR 5 HIDE_TIME 300
SPRITEVAR 6 HIDE_TIME 300
SPRITEVAR 7 HIDE_TIME 300
THINK AI_FOLLOW 3 NONE 1
MOVETYPE FLY 0
TRANSFORM_DIRECT 1 300
OFFSET SIZE 0 0
STAT AI_KEEPANGLE 90
STAT AI_STANDIN 1
STAT S_WEAPON 0
STAT FX_IDLEBOB 20
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _end_hr_pablo1b
SPRITE DYNAMIC 0 NONE 12 15 sequences/hr_plr_wing1
SPRITE DYNAMIC 0 NONE 6 -14 sequences/hr_plr_feet_side
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_body_side
SPRITE DYNAMIC 0 NONE 0 -17 sequences/hr_plr_feet_side
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablos0
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITE DYNAMIC 0 NONE -1 15 sequences/hr_plr_wing1
SPRITEVAR 0 ANGLEOFFSET 145
SPRITEVAR 0 HIDE_ROLL -45
SPRITEVAR 0 OFFS_Y -76
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 HIDE_ROLL -45
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 BOB -20
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 HIDE_ROLL -45
SPRITEVAR 3 SCALE 14
SPRITEVAR 4 BOB -25
SPRITEVAR 4 OFFS_X -11
SPRITEVAR 4 OFFS_Y 174
SPRITEVAR 4 SCALE 14
SPRITEVAR 5 ANIMATE_FACE 2
SPRITEVAR 5 BOB -25
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_X 34
SPRITEVAR 5 OFFS_Y 104
SPRITEVAR 5 SCALE 14
SPRITEVAR 6 BOB -25
SPRITEVAR 6 OFFS_X 26
SPRITEVAR 6 OFFS_Y 140
SPRITEVAR 6 SCALE 14
SPRITEVAR 4 AIM_HEAD
SPRITEVAR 5 AIM_HEAD
SPRITEVAR 6 AIM_HEAD
SPRITEVAR 7 ANGLEOFFSET 90
SPRITEVAR 7 BOB -15
SPRITEVAR 7 HIDE_ROLL 45
SPRITEVAR 7 OFFS_Y -76
SPRITEVAR 7 SCALE 14
SPRITEVAR 0 HIDE_MOVE_Y -20
SPRITEVAR 1 HIDE_MOVE_Y -20
SPRITEVAR 2 HIDE_MOVE_Y -20
SPRITEVAR 3 HIDE_MOVE_Y -20
SPRITEVAR 4 HIDE_MOVE_Y -20
SPRITEVAR 5 HIDE_MOVE_Y -20
SPRITEVAR 6 HIDE_MOVE_Y -20
SPRITEVAR 7 HIDE_MOVE_Y -20
THINK AI_FOLLOW 3 NONE 1
MOVETYPE FLY 0
OFFSET SIZE 18 58
STAT AI_STANDIN 1
STAT S_WEAPON 0
STAT FX_IDLEBOB 20
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _end_hr_pablo2_bg2
SPRITE STATIC 2 NONE 0 0 world/null
SPRITE STATIC 2 NONE 200 400 world/null
SPRITE DYNAMIC 2 NONE 84 0 sequences/theend_focus
SPRITE DYNAMIC 2 NONE 84 0 sequences/theend_focus
SPRITE DYNAMIC 3 ANIM_PANDOWN 200 0 sequences/theend_focus
SPRITE DYNAMIC 3 ANIM_PANDOWN 0 -324 sequences/theend_focus
SPRITEVAR 0 LAYER 0
SPRITEVAR 0 SCALE 500
SPRITEVAR 1 ALPHA 50
SPRITEVAR 1 FADE_TOGGLE -750
SPRITEVAR 1 LAYER 0
SPRITEVAR 1 SCALE 500
SPRITEVAR 1 HIDE_MOVE_X 400
SPRITEVAR 1 HIDE_MOVE_Y 200
SPRITEVAR 1 HIDE_TIME 10000
SPRITEVAR 2 FRAME 6
SPRITEVAR 2 OFFS_X -33
SPRITEVAR 2 OFFS_Y -4
SPRITEVAR 2 SCALE 191
SPRITEVAR 3 FADE_TOGGLE 500
SPRITEVAR 3 FRAME 7
SPRITEVAR 3 OFFS_X -33
SPRITEVAR 3 SCALE 191
SPRITEVAR 4 ALPHA 50
SPRITEVAR 4 BIAS 2
SPRITEVAR 4 FADE_TOGGLE -750
SPRITEVAR 4 FILL_W 800
SPRITEVAR 4 FILL_H 800
SPRITEVAR 4 FRAME 9
SPRITEVAR 4 HARDLIGHT
SPRITEVAR 4 HIDE_MOVE_X 300
SPRITEVAR 4 HIDE_TIME 10000
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 SCALE 600
SPRITEVAR 5 ALPHA 75
SPRITEVAR 5 FADE_TOGGLE -750
SPRITEVAR 5 FILL_W 800
SPRITEVAR 5 FILL_H 800
SPRITEVAR 5 FRAME 9
SPRITEVAR 5 HARDLIGHT
SPRITEVAR 5 HIDE_MOVE_X -200
SPRITEVAR 5 HIDE_TIME 10000
SPRITEVAR 5 SCALE 400
STAT FX_KEEP_PAN
STAT FX_NOENV_FX
STAT FX_PANSPEED 200
STAT FX_RENDERFIRST
STAT FX_WADDLE_CONSTANT 20
STAT NOLIST
END
//=====================================================================
ENTITY _end_hr_pablo2_bg
CLONE _end_hr_pablo2_bg2
SPRITEVAR 1 ALPHA 0
SPRITEVAR 1 HIDE_MOVE_X 0
SPRITEVAR 1 HIDE_MOVE_Y 0
SPRITEVAR 1 HIDE_TIME 0
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 FADE_TOGGLE -250
SPRITEVAR 3 FADE_TOGGLE 0
SPRITEVAR 4 ALPHA 0
SPRITEVAR 5 ALPHA 0
TRANSFORM _end_hr_pablo2_bg2 250
STAT NOLIST
END
//=====================================================================
ENTITY _end_hr_pablo2d
SPRITE DYNAMIC 3 NONE -20 -20 sequences/theend_focus
SPRITE DYNAMIC 3 NONE -20 -20 sequences/theend_focus
SPRITE DYNAMIC 3 NONE 69 -117 sequences/theend_focus
SPRITE DYNAMIC 3 NONE 69 -117 sequences/theend_focus
SPRITE DYNAMIC 3 NONE -20 -20 sequences/theend_focus
SPRITE DYNAMIC 3 NONE -20 -20 sequences/theend_focus
SPRITEVAR 0 OFFS_X 33
SPRITEVAR 0 OFFS_Y -61
SPRITEVAR 0 SCALE 143
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 OFFS_X 41
SPRITEVAR 1 OFFS_Y -49 
SPRITEVAR 1 SCALE 143
SPRITEVAR 2 BIAS 20
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 OFFS_X 84
SPRITEVAR 2 OFFS_Y 54
SPRITEVAR 2 SCALE 143
SPRITEVAR 3 BIAS 20
SPRITEVAR 3 FRAME 5
SPRITEVAR 3 OFFS_X 84
SPRITEVAR 3 OFFS_Y 54
SPRITEVAR 3 SCALE 143
SPRITEVAR 4 BIAS -1
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 OFFS_Y 172
SPRITEVAR 4 SCALE 143
SPRITEVAR 5 BIAS -1
SPRITEVAR 5 FRAME 4
SPRITEVAR 5 OFFS_Y 164
SPRITEVAR 5 SCALE 143
SPRITEVAR 6 FILL_W 820
SPRITEVAR 6 FRAME 8
SPRITEVAR 6 SCALE 223
SPRITEVAR 0 FADE_TOGGLE 375
SPRITEVAR 2 FADE_TOGGLE 375
SPRITEVAR 4 FADE_TOGGLE 375
SPRITEVAR 0 HIDE_MOVE_X 10
SPRITEVAR 1 HIDE_MOVE_X 10
SPRITEVAR 2 HIDE_MOVE_X 10
SPRITEVAR 3 HIDE_MOVE_X 10
SPRITEVAR 4 HIDE_MOVE_X 10
SPRITEVAR 5 HIDE_MOVE_X 10
SPRITEVAR 0 HIDE_MOVE_Y -10
SPRITEVAR 1 HIDE_MOVE_Y -10
SPRITEVAR 2 HIDE_MOVE_Y -10
SPRITEVAR 3 HIDE_MOVE_Y -10
SPRITEVAR 4 HIDE_MOVE_Y -10
SPRITEVAR 5 HIDE_MOVE_Y -10
SPRITEVAR 0 HIDE_TIME 375
SPRITEVAR 1 HIDE_TIME 375
SPRITEVAR 2 HIDE_TIME 375
SPRITEVAR 3 HIDE_TIME 375
SPRITEVAR 4 HIDE_TIME 375
SPRITEVAR 5 HIDE_TIME 375
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT FX_WADDLE_CONSTANT 50
STAT NOLIST
END
//=====================================================================
ENTITY _end_hr_pablo2c
SPRITE DYNAMIC 3 NONE -10 -10 sequences/theend_focus
SPRITE DYNAMIC 3 NONE -10 -10 sequences/theend_focus
SPRITE DYNAMIC 3 NONE 79 -107 sequences/theend_focus
SPRITE DYNAMIC 3 NONE 79 -107 sequences/theend_focus
SPRITE DYNAMIC 3 NONE -10 -10 sequences/theend_focus
SPRITE DYNAMIC 3 NONE -10 -10 sequences/theend_focus
SPRITEVAR 0 OFFS_X 33
SPRITEVAR 0 OFFS_Y -61
SPRITEVAR 0 SCALE 143
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 OFFS_X 41
SPRITEVAR 1 OFFS_Y -49 
SPRITEVAR 1 SCALE 143
SPRITEVAR 2 BIAS 20
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 OFFS_X 84
SPRITEVAR 2 OFFS_Y 54
SPRITEVAR 2 SCALE 143
SPRITEVAR 3 BIAS 20
SPRITEVAR 3 FRAME 5
SPRITEVAR 3 OFFS_X 84
SPRITEVAR 3 OFFS_Y 54
SPRITEVAR 3 SCALE 143
SPRITEVAR 4 BIAS -1
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 OFFS_Y 172
SPRITEVAR 4 SCALE 143
SPRITEVAR 5 BIAS -1
SPRITEVAR 5 FRAME 4
SPRITEVAR 5 OFFS_Y 164
SPRITEVAR 5 SCALE 143
SPRITEVAR 1 FADE_TOGGLE -375
SPRITEVAR 3 FADE_TOGGLE -375
SPRITEVAR 5 FADE_TOGGLE -375
SPRITEVAR 0 HIDE_MOVE_X 10
SPRITEVAR 1 HIDE_MOVE_X 10
SPRITEVAR 2 HIDE_MOVE_X 10
SPRITEVAR 3 HIDE_MOVE_X 10
SPRITEVAR 4 HIDE_MOVE_X 10
SPRITEVAR 5 HIDE_MOVE_X 10
SPRITEVAR 0 HIDE_MOVE_Y -10
SPRITEVAR 1 HIDE_MOVE_Y -10
SPRITEVAR 2 HIDE_MOVE_Y -10
SPRITEVAR 3 HIDE_MOVE_Y -10
SPRITEVAR 4 HIDE_MOVE_Y -10
SPRITEVAR 5 HIDE_MOVE_Y -10
SPRITEVAR 0 HIDE_TIME 375
SPRITEVAR 1 HIDE_TIME 375
SPRITEVAR 2 HIDE_TIME 375
SPRITEVAR 3 HIDE_TIME 375
SPRITEVAR 4 HIDE_TIME 375
SPRITEVAR 5 HIDE_TIME 375
TRANSFORM _end_hr_pablo2d 375
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT FX_WADDLE_CONSTANT 50
STAT NOLIST
END
//=====================================================================
ENTITY _end_hr_pablo2b
SPRITE DYNAMIC 3 NONE 0 0 sequences/theend_focus
SPRITE DYNAMIC 3 NONE 89 -97 sequences/theend_focus
SPRITE DYNAMIC 3 NONE 0 0 sequences/theend_focus
SPRITEVAR 0 OFFS_X 33
SPRITEVAR 0 OFFS_Y -61
SPRITEVAR 0 SCALE 143
SPRITEVAR 1 BIAS 20
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 OFFS_X 84
SPRITEVAR 1 OFFS_Y 54
SPRITEVAR 1 SCALE 143
SPRITEVAR 2 BIAS -1
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 OFFS_Y 172
SPRITEVAR 2 SCALE 143
TRANSFORM _end_hr_pablo2c 1750
STAT FX_KEEP_EFFECTS
STAT FX_KEEP_PAN
STAT FX_NOENV_FX
STAT FX_PANSPEED 70
STAT FX_WADDLE_CONSTANT 50
STAT NOLIST
END
//=====================================================================
ENTITY _end_hr_pablo2
SPRITE DYNAMIC 3 NONE 0 0 sequences/theend_focus
SPRITE DYNAMIC 3 NONE 89 -97 sequences/theend_focus
SPRITE DYNAMIC 3 NONE 0 0 sequences/theend_focus
SPRITEVAR 0 OFFS_X 33
SPRITEVAR 0 OFFS_Y -61
SPRITEVAR 0 SCALE 143
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 HIDE_MOVE_Y 10
SPRITEVAR 1 HIDE_ROLL -54
SPRITEVAR 1 HIDE_TIME 250
SPRITEVAR 1 OFFS_X 84
SPRITEVAR 1 OFFS_Y 54
SPRITEVAR 1 SCALE 143
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 HIDE_ROLL 2
SPRITEVAR 2 HIDE_TIME 250
SPRITEVAR 2 OFFS_Y 172
SPRITEVAR 2 SCALE 143
TRANSFORM _end_hr_pablo2b 250
STAT FX_KEEP_EFFECTS
STAT FX_KEEP_PAN
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _end_hr_pablo2_rain
SPRITE DYNAMIC 3 ANIM_PANDOWN 200 0 sequences/theend_focus
SPRITE DYNAMIC 3 ANIM_PANDOWN 0 -324 sequences/theend_focus
SPRITEVAR 0 ALPHA 70
SPRITEVAR 0 FILL_W 400
SPRITEVAR 0 FILL_H 300
SPRITEVAR 0 FRAME 9
SPRITEVAR 0 HARDLIGHT
SPRITEVAR 0 HIDE_MOVE_X 500
SPRITEVAR 0 HIDE_TIME 8000
SPRITEVAR 0 SCALE 1000
SPRITEVAR 0 INVERTFACE
SPRITEVAR 1 ALPHA 70
SPRITEVAR 1 FILL_W 400
SPRITEVAR 1 FILL_H 300
SPRITEVAR 1 FRAME 9
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 SCALE 1100
SPRITEVAR 1 HIDE_MOVE_Y 500
SPRITEVAR 1 HIDE_TIME 8000
OFFSET SIZE 10 0
STAT FX_KEEP_EFFECTS
STAT FX_KEEP_PAN
STAT FX_NOENV_FX
STAT FX_PANSPEED 250
STAT NOLIST
END
//=====================================================================
ENTITY _end_hr_pablo2_water
SPRITE DYNAMIC 3 ANIM_PANBACK 0 -324 sequences/theend_focus
SPRITEVAR 0 FILL_W 820
SPRITEVAR 0 FRAME 8
SPRITEVAR 0 SCALE 223
SPRITEVAR 0 HIDE_MOVE_X 20
SPRITEVAR 0 HIDE_MOVE_Y -20
SPRITEVAR 0 HIDE_TIME 750
OFFSET SIZE 10 0
STAT FX_KEEP_PAN
STAT FX_NOENV_FX
STAT FX_PANSPEED 70
STAT NOLIST
END
//=====================================================================
ENTITY _end_hr_pablo3
SPRITE DYNAMIC 0 NONE 12 15 sequences/hr_plr_wing1
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_body_side
SPRITE DYNAMIC 0 NONE -1 15 sequences/hr_plr_wing1
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablos0
SPRITE DYNAMIC 0 NONE 7 24 sequences/hr_plr_pablosf
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITEVAR 0 BOB -10
SPRITEVAR 0 ANGLEOFFSET 33
SPRITEVAR 0 OFFS_Y -76
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 BOB -15
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 BOB -10
SPRITEVAR 2 OFFS_Y -76
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 AIM_FACE
SPRITEVAR 3 BOB -15
SPRITEVAR 3 OFFS_X -11
SPRITEVAR 3 OFFS_Y 174
SPRITEVAR 3 SCALE 14
SPRITEVAR 4 AIM_FACE
SPRITEVAR 4 ANIMATE_FACE 2
SPRITEVAR 4 BOB -15
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 HIDE_MOVE_X -1
SPRITEVAR 4 OFFS_X 34
SPRITEVAR 4 OFFS_Y 104
SPRITEVAR 4 SCALE 14
SPRITEVAR 5 AIM_FACE
SPRITEVAR 5 BOB -15
SPRITEVAR 5 OFFS_X 26
SPRITEVAR 5 OFFS_Y 140
SPRITEVAR 5 SCALE 14
THINK AI_FOLLOW 0.3 NONE 1
OFFSET SIZE 18 58
STAT AI_KEEPANGLE 10
STAT AI_STANDIN 1
STAT FX_IDLEBOB 20
STAT FX_KEEP_EFFECTS
STAT NOLIST
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _end_hr_pedro1
SPRITE DYNAMIC 0 NONE 9 15 sequences/hr_plr_wing1
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_body_side
SPRITE DYNAMIC 0 NONE -1 15 sequences/hr_plr_wing1
SPRITE DYNAMIC 0 NONE 4 22 sequences/hr_plr_pedros0
SPRITEVAR 0 BOB -10
SPRITEVAR 0 ANGLEOFFSET 33
SPRITEVAR 0 OFFS_Y -76
SPRITEVAR 0 SCALE 12
SPRITEVAR 1 BOB -15
SPRITEVAR 1 SCALE 12
SPRITEVAR 2 BOB -10
SPRITEVAR 2 OFFS_Y -76
SPRITEVAR 2 SCALE 12
SPRITEVAR 3 AIM_FACE
SPRITEVAR 3 BOB -15
SPRITEVAR 3 OFFS_X -29
SPRITEVAR 3 OFFS_Y 173
SPRITEVAR 3 SCALE 12
THINK AI_FOLLOW 0.8 NONE 1
OFFSET SIZE 18 58
STAT AI_KEEPANGLE 8
STAT AI_PLAYER_TWO
STAT AI_STANDIN 2
STAT FX_IDLEBOB 15
STAT FX_KEEP_EFFECTS
STAT NOLIST
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _end_hr_band_pablo1
SPRITE DYNAMIC 0 NONE 8 17 sequences/hr_plr_wing1
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_feet_side
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_body_side
SPRITE DYNAMIC 0 NONE -1 5 sequences/hr_plr_feet_side
//SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablos1
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITE DYNAMIC 0 NONE 6 24 sequences/hr_plr_pablosf
SPRITE DYNAMIC 0 NONE 12 1 sequences/theend_hr_guitar
SPRITE DYNAMIC 0 NONE 12 1 sequences/theend_hr_guitar
SPRITE DYNAMIC 0 NONE 12 1 sequences/theend_hr_guitar
SPRITE DYNAMIC 0 NONE 11 -2 sequences/theend_hr_guitar
SPRITE DYNAMIC 0 NONE -1 17 sequences/hr_plr_wing1
SPRITEVAR 0 ANGLEOFFSET 139
SPRITEVAR 0 BOB -20
SPRITEVAR 0 OFFS_Y -76
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_X 109
SPRITEVAR 1 OFFS_Y -131
SPRITEVAR 1 SCALE 14
SPRITEVAR 1 USEGROUND
SPRITEVAR 2 BOB -20
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 OFFS_X -49
SPRITEVAR 3 OFFS_Y -157
SPRITEVAR 3 SCALE 14
SPRITEVAR 3 USEGROUND
SPRITEVAR 4 ANGLEOFFSET 15
SPRITEVAR 4 BOB -25
SPRITEVAR 4 OFFS_X -11
SPRITEVAR 4 OFFS_Y 174
SPRITEVAR 4 SCALE 14
SPRITEVAR 5 ANGLEOFFSET 15
SPRITEVAR 5 ANIMATE_FACE 2
SPRITEVAR 5 BOB -25
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_X 34
SPRITEVAR 5 OFFS_Y 104
SPRITEVAR 5 SCALE 14
SPRITEVAR 6 ANGLEOFFSET 15
SPRITEVAR 6 BOB -25
SPRITEVAR 6 OFFS_X 26
SPRITEVAR 6 OFFS_Y 140
SPRITEVAR 6 SCALE 14
SPRITEVAR 7 ANGLEOFFSET -25
SPRITEVAR 7 BOB -20
SPRITEVAR 7 OFFS_Y 221
SPRITEVAR 7 SCALE 14
SPRITEVAR 8 ANGLEOFFSET -25
SPRITEVAR 8 BOB -20
SPRITEVAR 8 FADE_TOGGLE -150
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 OFFS_X 4
SPRITEVAR 8 OFFS_Y 263
SPRITEVAR 8 SCALE 14
SPRITEVAR 9 ANGLEOFFSET -25
SPRITEVAR 9 BOB -20
SPRITEVAR 9 FADE_TOGGLE 150
SPRITEVAR 9 FRAME 2
SPRITEVAR 9 OFFS_X 6
SPRITEVAR 9 OFFS_Y 263
SPRITEVAR 9 SCALE 14
SPRITEVAR 10 ANGLEOFFSET -25
SPRITEVAR 10 FRAME 3
SPRITEVAR 10 BOB -20
SPRITEVAR 10 OFFS_X 5
SPRITEVAR 10 OFFS_Y 257
SPRITEVAR 10 SCALE 14
SPRITEVAR 11 ANGLEOFFSET 94
SPRITEVAR 11 HIDE_ROLL -40
SPRITEVAR 11 HIDE_TIME 150
SPRITEVAR 11 BOB -20
SPRITEVAR 11 OFFS_Y -76
SPRITEVAR 11 SCALE 14
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE WALK 0
OFFSET SIZE 18 58
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 170
STAT FX_BREATHE
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 75
STAT NOLIST
STAT S_AKIMBO 1
END
//=====================================================================
ENTITY _end_hr_band_drummer
SPRITE DYNAMIC 0 NONE -3 17 sequences/theend_hr_drumkit
SPRITE DYNAMIC 0 NONE 10 17 sequences/theend_hr_drumkit
SPRITE DYNAMIC 0 NONE 0 -10 sequences/theend_hr_body_front
SPRITE DYNAMIC 0 NONE 0 3 sequences/theend_hr_body_front
SPRITE DYNAMIC 0 NONE 0 24 sequences/hr_plr_pedrof
SPRITE DYNAMIC 0 NONE -29 16 sequences/theend_hr_drumkit
SPRITE DYNAMIC 0 NONE -29 16 sequences/theend_hr_drumkit
SPRITE DYNAMIC 0 NONE 31 22 sequences/theend_hr_drumkit
SPRITE DYNAMIC 0 NONE 31 22 sequences/theend_hr_drumkit
SPRITEVAR 0 ANGLEOFFSET 16
SPRITEVAR 0 FRAME 8
SPRITEVAR 0 HIDE_MOVE_X -7
SPRITEVAR 0 HIDE_ROLL -16
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 OFFS_X 85
SPRITEVAR 0 OFFS_Y 21
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 FRAME 8
SPRITEVAR 1 HIDE_MOVE_X -7
SPRITEVAR 1 HIDE_ROLL -16
SPRITEVAR 1 OFFS_X 85
SPRITEVAR 1 OFFS_Y 21
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 OFFS_X -6
SPRITEVAR 2 OFFS_Y 80
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 OFFS_X -6
SPRITEVAR 3 OFFS_Y 80
SPRITEVAR 3 SCALE 14
SPRITEVAR 4 ANGLEOFFSET 2
SPRITEVAR 4 HIDE_ROLL -4
SPRITEVAR 4 NOFACE
SPRITEVAR 4 OFFS_Y 174
SPRITEVAR 4 SCALE 14
SPRITEVAR 5 ANGLEOFFSET -10
SPRITEVAR 5 FRAME 6
SPRITEVAR 5 HIDE_ROLL 75
SPRITEVAR 5 HIDE_MOVE_X -2
SPRITEVAR 5 HIDE_MOVE_Y -6
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 OFFS_X -38
SPRITEVAR 5 SCALE 14
SPRITEVAR 6 ANGLEOFFSET -75
SPRITEVAR 6 FRAME 7
SPRITEVAR 6 HIDE_MOVE_X -2
SPRITEVAR 6 HIDE_MOVE_Y -6
SPRITEVAR 6 HIDE_ROLL 75
SPRITEVAR 6 INVERTFACE
SPRITEVAR 6 OFFS_X 7
SPRITEVAR 6 OFFS_Y 7
SPRITEVAR 6 SCALE 15
SPRITEVAR 7 ANGLEOFFSET -65
SPRITEVAR 7 FRAME 6
SPRITEVAR 7 HIDE_ROLL 75
SPRITEVAR 7 HIDE_MOVE_X -2
SPRITEVAR 7 HIDE_MOVE_Y 6
SPRITEVAR 7 OFFS_X -38
SPRITEVAR 7 SCALE 14
SPRITEVAR 8 FRAME 7
SPRITEVAR 8 HIDE_MOVE_X -2
SPRITEVAR 8 HIDE_MOVE_Y 6
SPRITEVAR 8 HIDE_ROLL 75
SPRITEVAR 8 OFFS_X 7
SPRITEVAR 8 OFFS_Y 7
SPRITEVAR 8 SCALE 15
THINK AI_ZOMBIE 0 NONE 1
OFFSET SIZE 18 58
STAT AI_PLAYER_TWO
STAT AI_STANDIN 2
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 75
STAT NOLIST
END
//=====================================================================
ENTITY _end_hr_band_drums
SPRITE DYNAMIC 0 NONE -45 48 sequences/theend_hr_drumkit
SPRITE DYNAMIC 0 NONE -45 49 sequences/theend_hr_drumkit
SPRITE DYNAMIC 0 NONE 54 59 sequences/theend_hr_drumkit
SPRITE DYNAMIC 0 NONE 54 52 sequences/theend_hr_drumkit
SPRITE DYNAMIC 0 NONE 54 61 sequences/theend_hr_drumkit
SPRITE DYNAMIC 0 NONE 54 50 sequences/theend_hr_drumkit
SPRITE DYNAMIC 0 NONE -9 38 sequences/theend_hr_drumkit
SPRITE DYNAMIC 0 NONE 9 38 sequences/theend_hr_drumkit
SPRITE DYNAMIC 0 NONE -9 37 sequences/theend_hr_drumkit
SPRITE DYNAMIC 0 NONE 9 37 sequences/theend_hr_drumkit
SPRITE DYNAMIC 0 NONE 0 36 sequences/theend_hr_drumkit
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 ANGLEOFFSET -40
SPRITEVAR 1 BIAS 6
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 OFFS_Y 21
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 FRAME 4
SPRITEVAR 2 HIDE_MOVE_Y -2
SPRITEVAR 2 HIDE_ROLL 2
SPRITEVAR 2 HIDE_TIME 100
SPRITEVAR 2 OFFS_X -107
SPRITEVAR 2 OFFS_Y -8
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 ACTIVE
SPRITEVAR 3 FRAME 5
SPRITEVAR 3 HIDE_MOVE_Y 2
SPRITEVAR 3 HIDE_ROLL -1
SPRITEVAR 3 HIDE_TIME 100
SPRITEVAR 3 OFFS_X -107
SPRITEVAR 3 OFFS_Y 14
SPRITEVAR 3 SCALE 14
SPRITEVAR 4 ANGLEOFFSET -2
SPRITEVAR 4 FRAME 4
SPRITEVAR 4 HIDE_MOVE_Y 2
SPRITEVAR 4 HIDE_ROLL 2
SPRITEVAR 4 HIDE_TIME 100
SPRITEVAR 4 INACTIVE
SPRITEVAR 4 OFFS_X -107
SPRITEVAR 4 OFFS_Y -8
SPRITEVAR 4 SCALE 14
SPRITEVAR 5 ANGLEOFFSET 1
SPRITEVAR 5 FRAME 5
SPRITEVAR 5 HIDE_MOVE_Y -2
SPRITEVAR 5 HIDE_ROLL -1
SPRITEVAR 5 HIDE_TIME 100
SPRITEVAR 5 INACTIVE
SPRITEVAR 5 OFFS_X -107
SPRITEVAR 5 OFFS_Y 14
SPRITEVAR 5 SCALE 14
SPRITEVAR 6 ACTIVE
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 HIDE_MOVE_Y 1
SPRITEVAR 6 HIDE_ROLL -2
SPRITEVAR 6 HIDE_TIME 100
SPRITEVAR 6 INVERTFACE
SPRITEVAR 6 OFFS_X 36
SPRITEVAR 6 OFFS_Y -3
SPRITEVAR 6 SCALE 14
SPRITEVAR 7 ACTIVE
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 HIDE_MOVE_Y 1
SPRITEVAR 7 HIDE_ROLL -2
SPRITEVAR 7 HIDE_TIME 100
SPRITEVAR 7 OFFS_X 36
SPRITEVAR 7 OFFS_Y -3
SPRITEVAR 7 SCALE 14
SPRITEVAR 8 ANGLEOFFSET 2
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 HIDE_MOVE_Y -1
SPRITEVAR 8 HIDE_ROLL -2
SPRITEVAR 8 HIDE_TIME 100
SPRITEVAR 8 INACTIVE
SPRITEVAR 8 INVERTFACE
SPRITEVAR 8 OFFS_X 36
SPRITEVAR 8 OFFS_Y -3
SPRITEVAR 8 SCALE 14
SPRITEVAR 9 ANGLEOFFSET 2
SPRITEVAR 9 FRAME 1
SPRITEVAR 9 HIDE_MOVE_Y -1
SPRITEVAR 9 HIDE_ROLL -2
SPRITEVAR 9 HIDE_TIME 100
SPRITEVAR 9 INACTIVE
SPRITEVAR 9 OFFS_X 36
SPRITEVAR 9 OFFS_Y -3
SPRITEVAR 9 SCALE 14
SPRITEVAR 10 SCALE 14
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE WALK 0
OFFSET SIZE 48 0
STAT AI_PHYS_IGNORE
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 300
STAT NOLIST
END
//=====================================================================
ENTITY _end_hr_npc2
SPRITE DYNAMIC 0 NONE 11 17 sequences/hr_plr_wing1
SPRITE DYNAMIC 0 NONE -2 -7 sequences/hr_plr_feet_side
SPRITE DYNAMIC 0 NONE -1 6 sequences/hr_plr_body_side
SPRITE DYNAMIC 0 NONE -2 -7 sequences/hr_plr_feet_side
SPRITE DYNAMIC 0 NONE 2 16 sequences/theend_hr_npc
SPRITE DYNAMIC 0 NONE 2 16 sequences/theend_hr_npc
SPRITE DYNAMIC 0 NONE 2 16 sequences/theend_hr_npc
SPRITE DYNAMIC 0 NONE 0 14 sequences/hr_plr_wing1
SPRITEVAR 0 ANGLEOFFSET 145
SPRITEVAR 0 BIAS 7
SPRITEVAR 0 BOB -35
SPRITEVAR 0 OFFS_Y -76
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 ANGLEOFFSET -3
SPRITEVAR 1 BIAS 10
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_X 50
SPRITEVAR 1 OFFS_Y -45
SPRITEVAR 1 USEGROUND
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 BOB -35
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 ANGLEOFFSET -3
SPRITEVAR 3 BIAS 15
SPRITEVAR 3 OFFS_Y -50
SPRITEVAR 3 USEGROUND
SPRITEVAR 3 SCALE 13
SPRITEVAR 4 ANGLEOFFSET 20
SPRITEVAR 4 BIAS -10
SPRITEVAR 4 BOB -40
SPRITEVAR 4 OFFS_Y 236
SPRITEVAR 4 SCALE 14
SPRITEVAR 5 ANGLEOFFSET 20
SPRITEVAR 5 ANIMATE_FACE 3
SPRITEVAR 5 BIAS -10
SPRITEVAR 5 BOB -40
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 OFFS_X 59
SPRITEVAR 5 OFFS_Y 168
SPRITEVAR 5 SCALE 14
SPRITEVAR 6 ANGLEOFFSET 20
SPRITEVAR 6 BIAS -10
SPRITEVAR 6 BOB -40
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_X 55
SPRITEVAR 6 OFFS_Y 221
SPRITEVAR 6 SCALE 14
SPRITEVAR 7 ANGLEOFFSET 156
SPRITEVAR 7 BIAS 7
SPRITEVAR 7 BOB -35
SPRITEVAR 7 OFFS_Y -76
SPRITEVAR 7 SCALE 14
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE WALK 0
OFFSET SIZE 18 58
STAT FX_BREATHE
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 75
STAT NOLIST
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _end_hr_npc5
SPRITE DYNAMIC 0 NONE 9 17 sequences/hr_plr_wing1
SPRITE DYNAMIC 0 NONE 31 20 sequences/theend_hr_drinks
SPRITE DYNAMIC 0 NONE 31 20 sequences/theend_hr_drinks
SPRITE DYNAMIC 0 NONE -2 -7 sequences/hr_plr_feet_side
SPRITE DYNAMIC 0 NONE -2 6 sequences/hr_plr_body_side
SPRITE DYNAMIC 0 NONE -2 -7 sequences/hr_plr_feet_side
SPRITE DYNAMIC 0 NONE 2 16 sequences/theend_hr_npc
SPRITE DYNAMIC 0 NONE 2 16 sequences/theend_hr_npc
SPRITE DYNAMIC 0 NONE 2 16 sequences/theend_hr_npc
SPRITE DYNAMIC 0 NONE -1 14 sequences/hr_plr_wing1
SPRITEVAR 0 ANGLEOFFSET 105
SPRITEVAR 0 BIAS -6
SPRITEVAR 0 BOB -35
SPRITEVAR 0 OFFS_Y -86
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 BIAS -3
SPRITEVAR 1 BOB -40
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_Y -74
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 BIAS -2
SPRITEVAR 2 BOB -44
SPRITEVAR 2 OFFS_Y -107
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 ANGLEOFFSET -3
SPRITEVAR 3 BIAS 10
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_X 50
SPRITEVAR 3 OFFS_Y -45
SPRITEVAR 3 USEGROUND
SPRITEVAR 3 SCALE 14
SPRITEVAR 4 BOB -35
SPRITEVAR 4 SCALE 14
SPRITEVAR 5 ANGLEOFFSET -3
SPRITEVAR 5 BIAS 15
SPRITEVAR 5 OFFS_Y -50
SPRITEVAR 5 USEGROUND
SPRITEVAR 5 SCALE 13
SPRITEVAR 6 ANGLEOFFSET 18
SPRITEVAR 6 BIAS -10
SPRITEVAR 6 BOB -40
SPRITEVAR 6 OFFS_Y 236
SPRITEVAR 6 SCALE 14
SPRITEVAR 7 ANGLEOFFSET 18
SPRITEVAR 7 ANIMATE_FACE 6
SPRITEVAR 7 BIAS -10
SPRITEVAR 7 BOB -40
SPRITEVAR 7 FRAME 5
SPRITEVAR 7 OFFS_X 62
SPRITEVAR 7 OFFS_Y 158
SPRITEVAR 7 SCALE 14
SPRITEVAR 8 ANGLEOFFSET 18
SPRITEVAR 8 BIAS -10
SPRITEVAR 8 BOB -40
SPRITEVAR 8 FRAME 4
SPRITEVAR 8 OFFS_X 55
SPRITEVAR 8 OFFS_Y 222
SPRITEVAR 8 SCALE 14
SPRITEVAR 9 ANGLEOFFSET 158
SPRITEVAR 9 BIAS -7
SPRITEVAR 9 BOB -35
SPRITEVAR 9 OFFS_Y -76
SPRITEVAR 9 SCALE 14
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE WALK 0
OFFSET SIZE 18 58
STAT FX_BREATHE
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 75
STAT NOLIST
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _end_hr_npc3
SPRITE DYNAMIC 0 NONE 8 15 sequences/hr_plr_wing1
SPRITE DYNAMIC 0 NONE 27 28 sequences/theend_hr_drinks
SPRITE DYNAMIC 0 NONE 27 28 sequences/theend_hr_drinks
SPRITE DYNAMIC 0 NONE 27 28 sequences/theend_hr_drinks
SPRITE DYNAMIC 0 NONE -2 6 sequences/hr_plr_feet_side
SPRITE DYNAMIC 0 NONE -2 6 sequences/hr_plr_body_side
SPRITE DYNAMIC 0 NONE -2 6 sequences/hr_plr_feet_side
SPRITE DYNAMIC 0 NONE 2 16 sequences/theend_hr_npc
SPRITE DYNAMIC 0 NONE 2 16 sequences/theend_hr_npc
SPRITE DYNAMIC 0 NONE 2 16 sequences/theend_hr_npc
SPRITE DYNAMIC 0 NONE -2 17 sequences/hr_plr_wing1
SPRITEVAR 0 ANGLEOFFSET 130
SPRITEVAR 0 BIAS -15
SPRITEVAR 0 BIAS_MOVE_X -2
SPRITEVAR 0 BIAS_NEG 50
SPRITEVAR 0 BOB -25
SPRITEVAR 0 OFFS_Y -76
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 BOB -50
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 OFFS_X -68
SPRITEVAR 1 OFFS_Y 151
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 BIAS -8
SPRITEVAR 2 BOB -55
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 OFFS_Y 78
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 BOB -50
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 OFFS_Y 52
SPRITEVAR 3 SCALE 14
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 OFFS_X 95
SPRITEVAR 4 OFFS_Y -157
SPRITEVAR 4 SCALE 14
SPRITEVAR 5 BOB -20
SPRITEVAR 5 SCALE 14
SPRITEVAR 6 OFFS_X -25
SPRITEVAR 6 OFFS_Y -157
SPRITEVAR 6 SCALE 14
SPRITEVAR 7 ANGLEOFFSET 15
SPRITEVAR 7 BIAS 2
SPRITEVAR 7 BOB -25
SPRITEVAR 7 OFFS_Y 236
SPRITEVAR 7 SCALE 14
SPRITEVAR 8 ANGLEOFFSET 15
SPRITEVAR 8 ANIMATE_FACE 3
SPRITEVAR 8 BIAS 2
SPRITEVAR 8 BOB -25
SPRITEVAR 8 FRAME 2
SPRITEVAR 8 OFFS_X 59
SPRITEVAR 8 OFFS_Y 168
SPRITEVAR 8 SCALE 14
SPRITEVAR 9 ANGLEOFFSET 15
SPRITEVAR 9 BIAS 2
SPRITEVAR 9 BOB -25
SPRITEVAR 9 FRAME 1
SPRITEVAR 9 OFFS_X 55
SPRITEVAR 9 OFFS_Y 221
SPRITEVAR 9 SCALE 14
SPRITEVAR 10 ANGLEOFFSET 18
SPRITEVAR 10 BIAS -10
SPRITEVAR 10 BOB -20
SPRITEVAR 10 OFFS_Y -76
SPRITEVAR 10 SCALE 14
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE WALK 0
OFFSET SIZE 18 58
STAT FX_BREATHE
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 75
STAT NOLIST
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _end_hr_primo1_fg
SPRITE DYNAMIC 1 NONE 0 0 dynamic/fishtank1
SPRITE DYNAMIC 1 ANIM_PANUP -71 0 sequences/theend_tank1
SPRITE DYNAMIC 1 NONE 0 0 dynamic/fishtank1
SPRITE DYNAMIC 1 NONE 0 0 dynamic/fishtank1
SPRITE DYNAMIC 2 NONE 0 0 dynamic/fishtank1
SPRITE DYNAMIC 1 NONE 0 714 dynamic/fishtank1
SPRITE DYNAMIC 1 NONE 0 -1428 dynamic/fishtank1
SPRITE DYNAMIC 1 NONE 0 0 dynamic/fishtank1
SPRITEVAR 0 FADE_TOGGLE 1000
SPRITEVAR 0 FRAME 7
SPRITEVAR 0 FILL_H 316
SPRITEVAR 0 SCALE 714
SPRITEVAR 1 ALPHA 70
SPRITEVAR 1 BIAS_MOVE_X -35
SPRITEVAR 1 FILL_H 1264
SPRITEVAR 1 FRAME 10
SPRITEVAR 1 SCALE 179
SPRITEVAR 2 FADE_TOGGLE 3000
SPRITEVAR 2 FILL_H 316
SPRITEVAR 2 FRAME 7
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 SCALE 714
SPRITEVAR 3 ALPHA 30
SPRITEVAR 3 FADE_TOGGLE -1000
SPRITEVAR 3 FILL_H 316
SPRITEVAR 3 FRAME 7
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 SCALE 714
SPRITEVAR 4 SCALE 714
SPRITEVAR 5 ALPHA 20
SPRITEVAR 5 FRAME 8
SPRITEVAR 5 HARDLIGHT
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 OFFS_Y 50
SPRITEVAR 5 ROLL 16
SPRITEVAR 5 SCALE 3099
SPRITEVAR 6 ALPHA 30
SPRITEVAR 6 HARDLIGHT
SPRITEVAR 6 FRAME 8
SPRITEVAR 6 OFFS_X 50
SPRITEVAR 6 ROLL -12
SPRITEVAR 6 SCALE 2385
SPRITEVAR 7 ALPHA 20
SPRITEVAR 7 FRAME 8
SPRITEVAR 7 HARDLIGHT
SPRITEVAR 7 INVERTFACE
SPRITEVAR 7 ROLL 8
SPRITEVAR 7 SCALE 2999
OFFSET SIZE 64 80
STAT FX_KEEP_EFFECTS
STAT FX_KEEP_PAN
STAT FX_NOENV_FX
STAT FX_WADDLE_CONSTANT 5
STAT NOLIST
END
//=====================================================================
ENTITY _end_hr_primo1_bg
SPRITE DYNAMIC 1 ANIM_PANUP 71 -50 sequences/theend_tank1
SPRITE DYNAMIC 1 ANIM_PANUP -71 -50 sequences/theend_tank1
SPRITE DYNAMIC 1 NONE 0 0 dynamic/fishtank1
SPRITEVAR 0 BIAS_MOVE_X 43
SPRITEVAR 0 FILL_H 1264
SPRITEVAR 0 FRAME 10
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 SCALE 178
SPRITEVAR 1 BIAS_MOVE_X 43
SPRITEVAR 1 FILL_H 1264
SPRITEVAR 1 FRAME 10
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 SCALE 178
SPRITEVAR 2 FRAME 7
SPRITEVAR 2 FILL_H 316
SPRITEVAR 2 SCALE 714
OFFSET SIZE 64 80
STAT FX_KEEP_EFFECTS
STAT FX_KEEP_PAN
STAT FX_NOENV_FX
STAT FX_WADDLE_CONSTANT 5
STAT FX_PANSPEED 95
STAT NOLIST
END
//=====================================================================
ENTITY _end_hr_primo1
SPRITE DYNAMIC 0 NONE -50 37 sequences/hr_plr_wing1
SPRITE DYNAMIC 0 NONE 50 37 sequences/hr_plr_wing1
SPRITE DYNAMIC 0 NONE 5 -79 sequences/theend_hr_body_front
SPRITE DYNAMIC 0 NONE 0 69 sequences/theend_primo
SPRITE DYNAMIC 0 NONE 0 69 sequences/theend_primo
SPRITEVAR 0 ANGLEOFFSET -45
SPRITEVAR 0 BIAS -3
SPRITEVAR 0 BOB 60
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 OFFS_Y -76
SPRITEVAR 1 ANGLEOFFSET 45
SPRITEVAR 1 BIAS 3
SPRITEVAR 1 BOB 60
SPRITEVAR 1 OFFS_Y -76
SPRITEVAR 2 BOB 60
SPRITEVAR 2 OFFS_X -6
SPRITEVAR 2 OFFS_Y 80
SPRITEVAR 3 ANGLEOFFSET 5
SPRITEVAR 3 BOB 90
SPRITEVAR 3 OFFS_X -3
SPRITEVAR 3 OFFS_Y 92
SPRITEVAR 4 ANGLEOFFSET 5
SPRITEVAR 4 BOB 90
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 OFFS_X 4
SPRITEVAR 4 OFFS_Y 75
TRANSFORM_DIRECT 1 1500
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 20
STAT FX_DIM_HIDE 1
STAT NOLIST
END
//=====================================================================
ENTITY _end_hr_primo1b
CLONE _end_hr_primo1
TRANSFORM_DIRECT 1 3500
STAT FX_DIM_HIDE -3000
STAT NOLIST
END
//=====================================================================
ENTITY _end_hr_primo1c
CLONE _end_hr_primo1
SPRITEVAR 3 ANGLEOFFSET 0
SPRITEVAR 3 HIDE_MOVE_Y 10
SPRITEVAR 3 HIDE_ROLL 5
SPRITEVAR 3 RELOCATE_Y 79
SPRITEVAR 4 ANGLEOFFSET 0
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 HIDE_MOVE_Y 10
SPRITEVAR 4 HIDE_ROLL 5
SPRITEVAR 4 RELOCATE_Y 79
TRANSFORM NONE 0
STAT FX_DIM_HIDE 0
STAT NOLIST
END
//=====================================================================
// JUKEBOX
//=====================================================================
ENTITY _juke_screen
SPRITE STATIC 1 ANIM_PANDOWN 0 0 world/video
SPRITE DYNAMIC 2 NONE 0 0 sequences/jukebox_base
SPRITE DYNAMIC 2 NONE -106 0 sequences/jukebox_base
SPRITE DYNAMIC 2 NONE 106 0 sequences/jukebox_base
SPRITE STATIC 1 NONE 0 -127 world/terminal
SPRITE STATIC 1 NONE 0 -46 world/terminal
SPRITE STATIC 1 NONE 0 39 world/terminal
SPRITE STATIC 1 NONE 0 122 world/terminal
SPRITE STATIC 1 NONE 106 -127 world/terminal
SPRITE STATIC 1 NONE 106 -46 world/terminal
SPRITE STATIC 1 NONE 106 39 world/terminal
SPRITE STATIC 1 NONE 106 122 world/terminal
SPRITE STATIC 1 NONE -106 -127 world/terminal
SPRITE STATIC 1 NONE -106 -46 world/terminal
SPRITE STATIC 1 NONE -106 39 world/terminal
SPRITE STATIC 1 NONE -106 122 world/terminal
SPRITEVAR 0 ALPHA 20
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 FILL_W 158
SPRITEVAR 0 FILL_H 138
SPRITEVAR 0 SCALE 200
SPRITEVAR 4 FRAME 7
SPRITEVAR 5 FRAME 7
SPRITEVAR 6 FRAME 7
SPRITEVAR 7 FRAME 7
SPRITEVAR 8 FRAME 7
SPRITEVAR 9 FRAME 7
SPRITEVAR 10 FRAME 7
SPRITEVAR 11 FRAME 7
SPRITEVAR 12 FRAME 7
SPRITEVAR 13 FRAME 7
SPRITEVAR 14 FRAME 7
SPRITEVAR 15 FRAME 7
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _juke_acid1b
LIGHT 0 0 70 85 255 0 0
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE WALK 0
ITEM t_guitar_gib 30 28
OBJECT 1 pingux_guitar_o0 0 0 NONE 0 0 0
OBJECT 1 pingux_guitar_o1 0 0 NONE 0 0 0
OBJECT 1 pingux_guitar_o2 0 0 NONE 0 0 0
OFFSET SIZE 18 58
STAT AI_RANDOMIZE_SPEED 25
STAT FX_FULLANGLE_BIAS 10
STAT FX_FULLANGLE_BIASCONST 5
STAT FX_FULLMODEL
STAT FX_PLASMA_ANGLE -90
STAT FX_PLASMA_LENGTH 128
STAT FX_PLASMA_TRAIL 1
STAT NOLIST
END
//=====================================================================
ENTITY _juke_acid1
CLONE _juke_acid1b
MOVETYPE WALK 1
TRANSFORM _juke_acid1b 3000
STAT NOLIST
GROUP notespawn MEMBER 48 32 0
END
//=====================================================================
ENTITY _juke_hammond1
SPRITE DYNAMIC 2 NONE 0 0 dynamic/church_hammond
SPRITE DYNAMIC 2 NONE 0 40 dynamic/church_hammond
SPRITE DYNAMIC 3 NONE 10 -16 dynamic/church_hammondist1
SPRITE DYNAMIC 3 NONE -10 -16 dynamic/church_hammondist1
SPRITE DYNAMIC 3 NONE -6 20 dynamic/church_hammondist1
SPRITE DYNAMIC 3 NONE 12 20 dynamic/church_hammondist1
SPRITE DYNAMIC 3 NONE 1 7 dynamic/church_hammondist1
SPRITE DYNAMIC 3 NONE 3 26 sequences/jukebox_hammond
SPRITE DYNAMIC 2 NONE 0 -32 dynamic/church_hammond
SPRITEVAR 1 FRAME 2
SPRITEVAR 2 ANGLEOFFSET -5
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 HIDE_ROLL 10
SPRITEVAR 2 HIDE_TIME 500
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 OFFS_X -2
SPRITEVAR 2 OFFS_Y 6
SPRITEVAR 3 ANGLEOFFSET -5
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 HIDE_ROLL 10
SPRITEVAR 3 HIDE_TIME 500
SPRITEVAR 3 OFFS_X -2
SPRITEVAR 3 OFFS_Y 6
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 HIDE_MOVE_X -6
SPRITEVAR 4 HIDE_TIME 500
SPRITEVAR 4 BIAS 7
SPRITEVAR 4 OFFS_X -6
SPRITEVAR 4 OFFS_Y -4
SPRITEVAR 5 BIAS -7
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 HIDE_MOVE_X -6
SPRITEVAR 5 HIDE_TIME 500
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 OFFS_X -6
SPRITEVAR 5 OFFS_Y -4
SPRITEVAR 6 ANGLEOFFSET -5
SPRITEVAR 6 HIDE_MOVE_X -2
SPRITEVAR 6 HIDE_ROLL 10
SPRITEVAR 6 HIDE_TIME 500
SPRITEVAR 7 ANGLEOFFSET -5
SPRITEVAR 7 BIAS 5
SPRITEVAR 7 HIDE_MOVE_X -6
SPRITEVAR 7 HIDE_ROLL 10
SPRITEVAR 7 HIDE_TIME 500
SPRITEVAR 7 OFFS_Y 23
SPRITEVAR 8 FRAME 1
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT FX_WADDLE_CONSTANT 200
STAT NOLIST
END
//=====================================================================
ENTITY _juke_piano1
SPRITE DYNAMIC 2 NONE 0 27 sequences/jukebox_piano
SPRITE DYNAMIC 3 NONE 10 -16 dynamic/church_hammondist1
SPRITE DYNAMIC 3 NONE -10 -16 dynamic/church_hammondist1
SPRITE DYNAMIC 3 NONE -6 20 dynamic/church_hammondist1
SPRITE DYNAMIC 3 NONE 12 20 dynamic/church_hammondist1
SPRITE DYNAMIC 3 NONE 1 7 dynamic/church_hammondist1
SPRITE DYNAMIC 3 NONE 3 26 sequences/jukebox_hammond
SPRITE DYNAMIC 2 NONE 0 -32 sequences/jukebox_piano
SPRITEVAR 1 ANGLEOFFSET -5
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 HIDE_ROLL 10
SPRITEVAR 1 HIDE_TIME 500
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_X -2
SPRITEVAR 1 OFFS_Y 6
SPRITEVAR 2 ANGLEOFFSET -5
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 HIDE_ROLL 10
SPRITEVAR 2 HIDE_TIME 500
SPRITEVAR 2 OFFS_X -2
SPRITEVAR 2 OFFS_Y 6
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 HIDE_MOVE_X -6
SPRITEVAR 3 HIDE_TIME 500
SPRITEVAR 3 BIAS 7
SPRITEVAR 3 OFFS_X -6
SPRITEVAR 3 OFFS_Y -4
SPRITEVAR 4 BIAS -7
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 HIDE_MOVE_X -6
SPRITEVAR 4 HIDE_TIME 500
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 OFFS_X -6
SPRITEVAR 4 OFFS_Y -4
SPRITEVAR 5 ANGLEOFFSET -5
SPRITEVAR 5 HIDE_MOVE_X -2
SPRITEVAR 5 HIDE_ROLL 10
SPRITEVAR 5 HIDE_TIME 500
SPRITEVAR 6 ANGLEOFFSET -5
SPRITEVAR 6 BIAS 5
SPRITEVAR 6 HIDE_MOVE_X -6
SPRITEVAR 6 HIDE_ROLL 10
SPRITEVAR 6 HIDE_TIME 500
SPRITEVAR 6 OFFS_Y 23
SPRITEVAR 7 FRAME 1
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT FX_WADDLE_CONSTANT 200
STAT NOLIST
END
//=====================================================================
ENTITY _juke_hammond2
SPRITE DYNAMIC 2 NONE 0 0 dynamic/church_hammond
SPRITE DYNAMIC 2 NONE 0 40 dynamic/church_hammond
SPRITE DYNAMIC 2 NONE 0 -32 dynamic/church_hammond
SPRITEVAR 1 FRAME 2
SPRITEVAR 2 FRAME 1
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT FX_WADDLE_CONSTANT 200
STAT NOLIST
END
//=====================================================================
ENTITY _juke_base1
SPRITE DYNAMIC 0 NONE 11 17 sequences/jukebox_primo
SPRITE STATIC 0 NONE -2 -8 robots/penguinator_l2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE -2 -8 robots/penguinator_l1
SPRITE DYNAMIC 0 NONE 2 16 boss/primo_base
SPRITE DYNAMIC 1 NONE 2 16 boss/primo_base
SPRITE DYNAMIC 0 NONE 9 1 sequences/theend_base
SPRITE DYNAMIC 0 NONE 12 4 sequences/jukebox_primo
SPRITE DYNAMIC 0 NONE 0 17 sequences/jukebox_primo
SPRITEVAR 0 ANGLEOFFSET 49
SPRITEVAR 0 BOB -20
SPRITEVAR 0 HIDE_MOVE_X -2
SPRITEVAR 0 HIDE_TIME 250
SPRITEVAR 0 OFFS_X 11
SPRITEVAR 1 OFFS_X 7
SPRITEVAR 1 OFFS_Y -7
SPRITEVAR 1 USEGROUND
SPRITEVAR 2 BOB -20
SPRITEVAR 3 OFFS_Y -7
SPRITEVAR 3 USEGROUND
SPRITEVAR 4 ANGLEOFFSET -15
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 4 BOB -25
SPRITEVAR 4 HIDE_ROLL 30
SPRITEVAR 4 HIDE_TIME 250
SPRITEVAR 4 OFFS_X 4
SPRITEVAR 4 OFFS_Y 40
SPRITEVAR 5 ANGLEOFFSET -15
SPRITEVAR 5 BOB -25
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 HIDE_ROLL 30
SPRITEVAR 5 HIDE_TIME 250
SPRITEVAR 5 OFFS_X -3
SPRITEVAR 5 OFFS_Y 59
SPRITEVAR 6 ANGLEOFFSET -35
SPRITEVAR 6 BOB -20
SPRITEVAR 6 HIDE_MOVE_X 2
SPRITEVAR 6 HIDE_ROLL 10
SPRITEVAR 6 HIDE_TIME 250
SPRITEVAR 6 OFFS_Y 31
SPRITEVAR 7 ANGLEOFFSET -35
SPRITEVAR 7 BOB -20
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 HIDE_MOVE_X -1
SPRITEVAR 7 HIDE_MOVE_Y 6
SPRITEVAR 7 HIDE_ROLL 10
SPRITEVAR 7 HIDE_TIME 250
SPRITEVAR 7 OFFS_Y 36
SPRITEVAR 8 ANGLEOFFSET -25
SPRITEVAR 8 BIAS -33
SPRITEVAR 8 BIAS_CONSTANT 15
SPRITEVAR 8 BOB -20
SPRITEVAR 8 HIDE_ROLL 7
SPRITEVAR 8 HIDE_TIME 250
SPRITEVAR 8 OFFS_X 11
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE WALK 0
OFFSET SIZE 18 58
STAT FX_BREATHE
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 75
STAT NOLIST
END
//=====================================================================
ENTITY _juke_base2
CLONE _juke_base1
SPRITEVAR 4 ANIMATE_FACE -1
SPRITEVAR 4 FRAME 1
SPRITEVAR 8 BIAS_CONSTANT 30
STAT NOLIST
END
//=====================================================================
ENTITY _juke_guit2
SPRITE STATIC 0 NONE 11 17 zombie/wing
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 2 16 player/pedro
SPRITE DYNAMIC 0 NONE 10 1 sequences/theend_guitar
SPRITE STATIC 0 NONE 12 4 zombie/tool_wing1
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITEVAR 0 ANGLEOFFSET 49
SPRITEVAR 0 BOB -20
SPRITEVAR 0 HIDE_MOVE_X -2
SPRITEVAR 0 HIDE_TIME 250
SPRITEVAR 0 OFFS_X 11
SPRITEVAR 1 OFFS_X 7
SPRITEVAR 1 OFFS_Y -7
SPRITEVAR 1 USEGROUND
SPRITEVAR 2 BOB -20
SPRITEVAR 3 OFFS_Y -7
SPRITEVAR 3 USEGROUND
SPRITEVAR 4 ANGLEOFFSET -15
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME_FACE 1
SPRITEVAR 4 HIDE_ROLL 30
SPRITEVAR 4 HIDE_TIME 250
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 ANGLEOFFSET -35
SPRITEVAR 5 BOB -20
SPRITEVAR 5 HIDE_MOVE_X 2
SPRITEVAR 5 HIDE_ROLL 10
SPRITEVAR 5 HIDE_TIME 250
SPRITEVAR 5 OFFS_Y 31
SPRITEVAR 6 ANGLEOFFSET -35
SPRITEVAR 6 BOB -20
SPRITEVAR 6 HIDE_MOVE_X -1
SPRITEVAR 6 HIDE_MOVE_Y 6
SPRITEVAR 6 HIDE_ROLL 10
SPRITEVAR 6 HIDE_TIME 250
SPRITEVAR 6 OFFS_Y 36
SPRITEVAR 7 ANGLEOFFSET -25
SPRITEVAR 7 BIAS -33
SPRITEVAR 7 BIAS_CONSTANT 15
SPRITEVAR 7 BOB -20
SPRITEVAR 7 HIDE_ROLL 7
SPRITEVAR 7 HIDE_TIME 250
SPRITEVAR 7 OFFS_X 11
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE WALK 0
OFFSET SIZE 18 58
STAT FX_BREATHE
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 75
STAT NOLIST
END
//=====================================================================
ENTITY _juke_guit3
CLONE _end_band_pablo1
SPRITEVAR 4 ANIMATE_FACE -1
SPRITEVAR 4 FRAME 1
SPRITEVAR 7 BIAS_CONSTANT 30
STAT NOLIST
END
//=====================================================================
ENTITY _juke_keytar1
SPRITE STATIC 0 NONE 15 19 zombie/wing
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE DYNAMIC 0 NONE 2 -8 sequences/jukebox_keytar
SPRITE STATIC 0 NONE 22 -8 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 17 zombie/wing
SPRITEVAR 0 ANGLEOFFSET 27
SPRITEVAR 0 BOB -20
SPRITEVAR 0 HIDE_MOVE_X 2
SPRITEVAR 0 HIDE_ROLL 15
SPRITEVAR 0 HIDE_TIME 250
SPRITEVAR 0 OFFS_X 11
SPRITEVAR 1 OFFS_X 7
SPRITEVAR 1 OFFS_Y -7
SPRITEVAR 1 USEGROUND
SPRITEVAR 2 BOB -20
SPRITEVAR 3 OFFS_Y -7
SPRITEVAR 3 USEGROUND
SPRITEVAR 4 ANGLEOFFSET -10
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME_FACE 2
SPRITEVAR 4 HIDE_ROLL 25
SPRITEVAR 4 HIDE_TIME 250
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 ANGLEOFFSET -35
SPRITEVAR 5 BOB -20
SPRITEVAR 5 HIDE_MOVE_X 8
SPRITEVAR 5 HIDE_ROLL 10
SPRITEVAR 5 HIDE_TIME 250
SPRITEVAR 5 OFFS_Y 31
SPRITEVAR 6 ANGLEOFFSET -25
SPRITEVAR 6 BOB -20
SPRITEVAR 6 HIDE_MOVE_X -4
SPRITEVAR 6 HIDE_MOVE_Y -8
SPRITEVAR 6 HIDE_ROLL -10
SPRITEVAR 6 HIDE_TIME 250
SPRITEVAR 6 OFFS_Y 36
SPRITEVAR 7 ANGLEOFFSET -60
SPRITEVAR 7 BIAS -33
SPRITEVAR 7 BIAS_CONSTANT 15
SPRITEVAR 7 BOB -20
SPRITEVAR 7 HIDE_MOVE_X 2
SPRITEVAR 7 HIDE_ROLL 35
SPRITEVAR 7 HIDE_TIME 250
SPRITEVAR 7 OFFS_X 11
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE WALK 0
OFFSET SIZE 18 58
STAT FX_BREATHE
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 75
STAT NOLIST
END
//=====================================================================
ENTITY _juke_cello1
SPRITE STATIC 0 NONE 11 17 zombie/wing
SPRITE DYNAMIC 0 NONE 29 -18 sequences/jukebox_cello
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE DYNAMIC 0 NONE 20 14 sequences/jukebox_cello
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITEVAR 0 ANGLEOFFSET 80
SPRITEVAR 0 BOB -20
SPRITEVAR 0 OFFS_X 11
SPRITEVAR 1 HIDE_ROLL 5
SPRITEVAR 1 HIDE_TIME 250
SPRITEVAR 1 BIAS 2
SPRITEVAR 1 OFFS_X -2
SPRITEVAR 1 OFFS_Y 57
SPRITEVAR 2 OFFS_X 7
SPRITEVAR 2 OFFS_Y -7
SPRITEVAR 2 USEGROUND
SPRITEVAR 3 BOB -20
SPRITEVAR 4 OFFS_Y -7
SPRITEVAR 4 USEGROUND
SPRITEVAR 5 ANGLEOFFSET 30
SPRITEVAR 5 BIAS 15
SPRITEVAR 5 BIAS_CONSTANT 8
SPRITEVAR 5 BIAS_MOVE_Y -4
SPRITEVAR 5 BIAS_MOVE_X -2
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_X 18
SPRITEVAR 5 OFFS_Y -1
SPRITEVAR 6 BIAS -15
SPRITEVAR 6 BIAS_CONSTANT 8
SPRITEVAR 6 BIAS_MOVE_X -2
SPRITEVAR 6 OFFS_X 11
SPRITEVAR 7 ANGLEOFFSET -5
SPRITEVAR 7 ANIMATE_FACE 1
SPRITEVAR 7 BOB -25
SPRITEVAR 7 FRAME_FACE 2
SPRITEVAR 7 HIDE_ROLL 20
SPRITEVAR 7 HIDE_TIME 250
SPRITEVAR 7 OFFS_Y 33
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE WALK 0
OFFSET SIZE 18 58
STAT FX_BREATHE
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 75
STAT NOLIST
END
//=====================================================================
ENTITY _juke_cello1_off
TRANSFORM _juke_cello1 250
SPRITE STATIC 0 NONE 11 17 zombie/wing
SPRITE DYNAMIC 0 NONE 29 -18 sequences/jukebox_cello
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE DYNAMIC 0 NONE 20 14 sequences/jukebox_cello
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITEVAR 0 ANGLEOFFSET 80
SPRITEVAR 0 BOB -20
SPRITEVAR 0 OFFS_X 11
SPRITEVAR 1 ANGLEOFFSET 5
SPRITEVAR 1 BIAS 2
SPRITEVAR 1 OFFS_X -2
SPRITEVAR 1 OFFS_Y 57
SPRITEVAR 2 OFFS_X 7
SPRITEVAR 2 OFFS_Y -7
SPRITEVAR 2 USEGROUND
SPRITEVAR 3 BOB -20
SPRITEVAR 4 OFFS_Y -7
SPRITEVAR 4 USEGROUND
SPRITEVAR 5 ANGLEOFFSET 30
SPRITEVAR 5 BIAS 3
SPRITEVAR 5 BOB -20
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 HIDE_MOVE_X -6
SPRITEVAR 5 HIDE_MOVE_Y 10
SPRITEVAR 5 HIDE_ROLL -60
SPRITEVAR 5 HIDE_TIME 250
SPRITEVAR 5 OFFS_X 18
SPRITEVAR 5 OFFS_Y -1
SPRITEVAR 6 BOB -18
SPRITEVAR 6 HIDE_ROLL -30
SPRITEVAR 6 HIDE_TIME 250
SPRITEVAR 6 OFFS_X 11
SPRITEVAR 7 ANGLEOFFSET 15
SPRITEVAR 7 ANIMATE_FACE 1
SPRITEVAR 7 BOB -25
SPRITEVAR 7 FRAME_FACE 2
SPRITEVAR 7 OFFS_Y 33
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE WALK 0
OFFSET SIZE 18 58
STAT FX_BREATHE
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 75
STAT NOLIST
END
//=====================================================================
ENTITY _juke_cello2
SPRITE DYNAMIC 0 NONE 11 17 sequences/jukebox_primo
SPRITE DYNAMIC 0 NONE 29 -18 sequences/jukebox_cello
SPRITE DYNAMIC 0 NONE 29 -18 sequences/jukebox_primo
SPRITE STATIC 0 NONE -2 -8 robots/penguinator_l2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE -2 -8 robots/penguinator_l1
SPRITE DYNAMIC 0 NONE 20 14 sequences/jukebox_cello
SPRITE DYNAMIC 0 NONE 0 17 sequences/jukebox_primo
SPRITE DYNAMIC 0 NONE 2 16 boss/primo_base
SPRITE DYNAMIC 1 NONE 2 16 boss/primo_base
SPRITEVAR 0 ANGLEOFFSET 80
SPRITEVAR 0 BOB -20
SPRITEVAR 0 OFFS_X 11
SPRITEVAR 1 BIAS 2
SPRITEVAR 1 HIDE_ROLL 5
SPRITEVAR 1 HIDE_TIME 250
SPRITEVAR 1 OFFS_X -2
SPRITEVAR 1 OFFS_Y 57
SPRITEVAR 2 BIAS 2
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 HIDE_ROLL 5
SPRITEVAR 2 HIDE_TIME 250
SPRITEVAR 2 OFFS_X -1
SPRITEVAR 2 OFFS_Y 76
SPRITEVAR 3 OFFS_X 7
SPRITEVAR 3 OFFS_Y -7
SPRITEVAR 3 USEGROUND
SPRITEVAR 4 BOB -20
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 ANGLEOFFSET 30
SPRITEVAR 6 BIAS 15
SPRITEVAR 6 BIAS_CONSTANT 4
SPRITEVAR 6 BIAS_MOVE_Y -4
SPRITEVAR 6 BIAS_MOVE_X -2
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_X 18
SPRITEVAR 6 OFFS_Y -1
SPRITEVAR 7 BIAS -15
SPRITEVAR 7 BIAS_CONSTANT 4
SPRITEVAR 7 BIAS_MOVE_X -2
SPRITEVAR 7 OFFS_X 11
SPRITEVAR 8 ANGLEOFFSET -5
SPRITEVAR 8 ANIMATE_FACE 1
SPRITEVAR 8 BOB -25
SPRITEVAR 8 HIDE_ROLL 20
SPRITEVAR 8 HIDE_TIME 250
SPRITEVAR 8 OFFS_X 4
SPRITEVAR 8 OFFS_Y 40
SPRITEVAR 9 ANGLEOFFSET -5
SPRITEVAR 9 BOB -25
SPRITEVAR 9 FRAME 2
SPRITEVAR 9 HIDE_ROLL 20
SPRITEVAR 9 HIDE_TIME 250
SPRITEVAR 9 OFFS_X -3
SPRITEVAR 9 OFFS_Y 59
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE WALK 0
OFFSET SIZE 18 58
STAT FX_BREATHE
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 75
STAT NOLIST
END
//=====================================================================
ENTITY _juke_horn1
SPRITE DYNAMIC 0 NONE 18 20 zombie/tool_wing2
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE DYNAMIC 0 NONE 2 16 sequences/intro_npc
SPRITE DYNAMIC 0 NONE 39 20 zombie/tool_flugelhorn
SPRITE STATIC 0 NONE 39 20 zombie/tool_wing1
SPRITEVAR 0 ANGLEOFFSET -34
SPRITEVAR 0 BOB -25
SPRITEVAR 0 HIDE_MOVE_Y -4
SPRITEVAR 0 HIDE_ROLL 40
SPRITEVAR 0 HIDE_TIME 250
SPRITEVAR 1 OFFS_X 7
SPRITEVAR 1 OFFS_Y -7
SPRITEVAR 1 USEGROUND
SPRITEVAR 2 BOB -25
SPRITEVAR 3 OFFS_Y -7
SPRITEVAR 3 USEGROUND
SPRITEVAR 4 BIAS -5
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 OFFS_Y -11
SPRITEVAR 5 ANGLEOFFSET -15
SPRITEVAR 5 FRAME 3
SPRITEVAR 5 BOB -25
SPRITEVAR 5 HIDE_ROLL 30
SPRITEVAR 5 HIDE_TIME 250
SPRITEVAR 5 OFFS_Y 33
SPRITEVAR 6 ANGLEOFFSET -10
SPRITEVAR 6 BIAS -1
SPRITEVAR 6 BIAS_CONSTANT 8
SPRITEVAR 6 BOB -25
SPRITEVAR 6 HIDE_MOVE_X -7
SPRITEVAR 6 HIDE_MOVE_Y -15
SPRITEVAR 6 HIDE_ROLL 20
SPRITEVAR 6 HIDE_TIME 250
SPRITEVAR 7 ANGLEOFFSET 80
SPRITEVAR 7 ANGLEOFFSET 70
SPRITEVAR 7 BIAS -1
SPRITEVAR 7 BIAS_CONSTANT 8
SPRITEVAR 7 BOB -25
SPRITEVAR 7 HIDE_MOVE_X -7
SPRITEVAR 7 HIDE_MOVE_Y -15
SPRITEVAR 7 HIDE_ROLL 20
SPRITEVAR 7 HIDE_TIME 250
SPRITEVAR 7 OFFS_X -8
SPRITEVAR 7 OFFS_Y 4
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE WALK 0
OFFSET SIZE 18 58
STAT FX_BREATHE
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 75
STAT NOLIST
END
//=====================================================================
ENTITY _juke_horn1_off
SPRITE DYNAMIC 0 NONE 18 24 zombie/tool_wing2
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE DYNAMIC 0 NONE 2 16 sequences/intro_npc
SPRITE DYNAMIC 0 NONE 32 35 zombie/tool_flugelhorn
SPRITE STATIC 0 NONE 32 35 zombie/tool_wing1
SPRITEVAR 0 ANGLEOFFSET 6
SPRITEVAR 0 BOB -25
SPRITEVAR 0 HIDE_MOVE_Y 4
SPRITEVAR 0 HIDE_ROLL -40
SPRITEVAR 0 HIDE_TIME 500
SPRITEVAR 1 OFFS_X 7
SPRITEVAR 1 OFFS_Y -7
SPRITEVAR 1 USEGROUND
SPRITEVAR 2 BOB -25
SPRITEVAR 3 OFFS_Y -7
SPRITEVAR 3 USEGROUND
SPRITEVAR 4 BIAS -5
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 OFFS_Y -11
SPRITEVAR 5 ANGLEOFFSET 15
SPRITEVAR 5 ANIMATE_FACE 3
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 HIDE_ROLL -15
SPRITEVAR 5 HIDE_TIME 500
SPRITEVAR 5 BOB -25
SPRITEVAR 5 OFFS_Y 33
SPRITEVAR 6 ANGLEOFFSET 10
SPRITEVAR 6 BOB -25
SPRITEVAR 6 HIDE_MOVE_Y 23
SPRITEVAR 6 HIDE_ROLL -90
SPRITEVAR 6 HIDE_TIME 500
SPRITEVAR 7 ANGLEOFFSET 80
SPRITEVAR 7 ANGLEOFFSET 90
SPRITEVAR 7 BOB -25
SPRITEVAR 7 HIDE_MOVE_Y 23
SPRITEVAR 7 HIDE_ROLL -90
SPRITEVAR 7 HIDE_TIME 500
SPRITEVAR 7 OFFS_X -8
SPRITEVAR 7 OFFS_Y 4
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE WALK 0
TRANSFORM _juke_horn1 500
OFFSET SIZE 18 58
STAT FX_BREATHE
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 75
STAT NOLIST
END
//=====================================================================
ENTITY _juke_cello3
SPRITE STATIC 0 NONE 11 17 zombie/wing
SPRITE DYNAMIC 0 NONE 29 -18 sequences/jukebox_cello
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE DYNAMIC 0 NONE 20 14 sequences/jukebox_cello
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE DYNAMIC 0 NONE 2 16 sequences/intro_npc
SPRITEVAR 0 ANGLEOFFSET 80
SPRITEVAR 0 BOB -20
SPRITEVAR 0 OFFS_X 11
SPRITEVAR 1 HIDE_ROLL 5
SPRITEVAR 1 HIDE_TIME 250
SPRITEVAR 1 BIAS 2
SPRITEVAR 1 OFFS_X -2
SPRITEVAR 1 OFFS_Y 57
SPRITEVAR 2 OFFS_X 7
SPRITEVAR 2 OFFS_Y -7
SPRITEVAR 2 USEGROUND
SPRITEVAR 3 BOB -20
SPRITEVAR 4 OFFS_Y -7
SPRITEVAR 4 USEGROUND
SPRITEVAR 5 ANGLEOFFSET 30
SPRITEVAR 5 BIAS 15
SPRITEVAR 5 BIAS_CONSTANT 30
SPRITEVAR 5 BIAS_MOVE_Y -4
SPRITEVAR 5 BIAS_MOVE_X -2
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_X 18
SPRITEVAR 5 OFFS_Y -1
SPRITEVAR 6 BIAS -15
SPRITEVAR 6 BIAS_CONSTANT 30
SPRITEVAR 6 BIAS_MOVE_X -2
SPRITEVAR 6 OFFS_X 11
SPRITEVAR 7 ANGLEOFFSET -5
SPRITEVAR 7 BOB -25
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 HIDE_ROLL 20
SPRITEVAR 7 HIDE_TIME 250
SPRITEVAR 7 OFFS_Y 33
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE WALK 0
OFFSET SIZE 18 58
STAT FX_BREATHE
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 75
STAT NOLIST
END
//=====================================================================
ENTITY _juke_base1_off
CLONE _juke_base1
TRANSFORM _juke_base1 250
SPRITEVAR 0 HIDE_DELAY 1000
SPRITEVAR 4 HIDE_DELAY 1000
SPRITEVAR 5 HIDE_DELAY 1000
SPRITEVAR 6 HIDE_DELAY 1000
SPRITEVAR 7 HIDE_DELAY 1000
SPRITEVAR 8 BIAS 0
SPRITEVAR 8 BIAS_CONSTANT 0
SPRITEVAR 8 HIDE_DELAY 1000
OFFSET SIZE 18 58
STAT NOLIST
END
//=====================================================================
ENTITY _juke_drummer2
CLONE _end_band_drummer1
SPRITEVAR 0 HIDE_TIME 150
SPRITEVAR 1 HIDE_TIME 150
SPRITEVAR 5 HIDE_TIME 150
SPRITEVAR 6 HIDE_TIME 150
SPRITEVAR 7 HIDE_TIME 150
SPRITEVAR 8 HIDE_TIME 150
SPRITEVAR 9 HIDE_TIME 150
STAT NOLIST
END
//=====================================================================
ENTITY _juke_guit1_off
CLONE _end_band_pablo1
TRANSFORM _end_band_pablo1 250
SPRITEVAR 0 HIDE_DELAY 1000
SPRITEVAR 4 HIDE_DELAY 1000
SPRITEVAR 5 HIDE_DELAY 1000
SPRITEVAR 6 HIDE_DELAY 1000
SPRITEVAR 7 BIAS 0
SPRITEVAR 7 BIAS_CONSTANT 0
SPRITEVAR 7 HIDE_DELAY 1000
STAT FX_IDLEBOB 20
STAT NOLIST
END
//=====================================================================
ENTITY _juke_keytar1_off
CLONE _juke_keytar1
TRANSFORM _juke_keytar1 250
SPRITEVAR 0 HIDE_DELAY 1000
SPRITEVAR 4 HIDE_DELAY 1000
SPRITEVAR 5 HIDE_DELAY 1000
SPRITEVAR 6 HIDE_DELAY 1000
SPRITEVAR 7 BIAS 0
SPRITEVAR 7 BIAS_CONSTANT 0
SPRITEVAR 7 HIDE_DELAY 1000
STAT FX_IDLEBOB 20
STAT NOLIST
END
//=====================================================================
ENTITY _juke_drummer1
SPRITE DYNAMIC 0 NONE -10 16 sequences/theend_drummer
SPRITE DYNAMIC 0 NONE 3 16 sequences/theend_drummer
SPRITE DYNAMIC 0 NONE 0 4 player/body_sit2
SPRITE DYNAMIC 0 NONE 10 -16 player/body_sit2
SPRITE DYNAMIC 0 NONE -10 -16 player/body_sit2
SPRITE DYNAMIC 0 NONE 0 14 player/pedro_front
SPRITE DYNAMIC 0 NONE -31 22 sequences/theend_drummer
SPRITE DYNAMIC 0 NONE -31 22 sequences/theend_drummer
SPRITE DYNAMIC 0 NONE 29 16 sequences/theend_drummer
SPRITE DYNAMIC 0 NONE 29 16 sequences/theend_drummer
SPRITEVAR 0 BOB -15
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_MOVE_X 7
SPRITEVAR 0 HIDE_ROLL 16
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 OFFS_X 12
SPRITEVAR 0 OFFS_Y 3
SPRITEVAR 1 ANGLEOFFSET -16
SPRITEVAR 1 BOB -15
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 HIDE_MOVE_X 7
SPRITEVAR 1 HIDE_ROLL 16
SPRITEVAR 1 OFFS_X 12
SPRITEVAR 1 OFFS_Y 3
SPRITEVAR 2 BOB -20
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_X 2
SPRITEVAR 3 OFFS_Y 6
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 OFFS_X 2
SPRITEVAR 4 OFFS_Y 6
SPRITEVAR 5 ANGLEOFFSET -2
SPRITEVAR 5 BOB -25
SPRITEVAR 5 HIDE_ROLL 4
SPRITEVAR 5 NOFACE
SPRITEVAR 5 OFFS_X 1
SPRITEVAR 5 OFFS_Y 33
SPRITEVAR 6 ANGLEOFFSET 65
SPRITEVAR 6 BOB -20
SPRITEVAR 6 HIDE_ROLL -75
SPRITEVAR 6 HIDE_MOVE_X 2
SPRITEVAR 6 HIDE_MOVE_Y 6
SPRITEVAR 6 INVERTFACE
SPRITEVAR 6 OFFS_X -5
SPRITEVAR 7 BOB -20
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 HIDE_MOVE_X 2
SPRITEVAR 7 HIDE_MOVE_Y 6
SPRITEVAR 7 HIDE_ROLL -75
SPRITEVAR 7 INVERTFACE
SPRITEVAR 7 OFFS_X 1
SPRITEVAR 7 OFFS_Y 1
SPRITEVAR 8 ANGLEOFFSET 10
SPRITEVAR 8 BOB -20
SPRITEVAR 8 HIDE_ROLL -75
SPRITEVAR 8 HIDE_MOVE_X 2
SPRITEVAR 8 HIDE_MOVE_Y -6
SPRITEVAR 8 OFFS_X -5
SPRITEVAR 9 ANGLEOFFSET 75
SPRITEVAR 9 BOB -20
SPRITEVAR 9 FRAME 2
SPRITEVAR 9 HIDE_MOVE_X 2
SPRITEVAR 9 HIDE_MOVE_Y -6
SPRITEVAR 9 HIDE_ROLL -75
SPRITEVAR 9 OFFS_X 1
SPRITEVAR 9 OFFS_Y 1
THINK AI_ZOMBIE 0 NONE 1
OFFSET SIZE 18 58
STAT FX_IDLEBOB 18
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _juke_drummer1_off
SPRITE DYNAMIC 0 NONE -3 16 sequences/theend_drummer
SPRITE DYNAMIC 0 NONE 10 16 sequences/theend_drummer
SPRITE DYNAMIC 0 NONE 0 4 player/body_sit2
SPRITE DYNAMIC 0 NONE 10 -16 player/body_sit2
SPRITE DYNAMIC 0 NONE -10 -16 player/body_sit2
SPRITE DYNAMIC 0 NONE 0 14 player/pedro_front
SPRITE DYNAMIC 0 NONE -29 16 sequences/theend_drummer
SPRITE DYNAMIC 0 NONE -29 16 sequences/theend_drummer
SPRITE DYNAMIC 0 NONE 31 22 sequences/theend_drummer
SPRITE DYNAMIC 0 NONE 31 22 sequences/theend_drummer
SPRITEVAR 0 ANGLEOFFSET 16
SPRITEVAR 0 BOB -15
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 OFFS_X 12
SPRITEVAR 0 OFFS_Y 3
SPRITEVAR 1 BOB -15
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 HIDE_MOVE_X -7
SPRITEVAR 1 HIDE_ROLL -16
SPRITEVAR 1 HIDE_TIME 200
SPRITEVAR 1 OFFS_X 12
SPRITEVAR 1 OFFS_Y 3
SPRITEVAR 2 BOB -20
SPRITEVAR 3 BIAS 10
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_X 2
SPRITEVAR 3 OFFS_Y 6
SPRITEVAR 4 BIAS -10
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 OFFS_X 2
SPRITEVAR 4 OFFS_Y 6
SPRITEVAR 5 ANGLEOFFSET 2
SPRITEVAR 5 BOB -25
SPRITEVAR 5 HIDE_ROLL -2
SPRITEVAR 5 HIDE_TIME 200
SPRITEVAR 5 NOFACE
SPRITEVAR 5 OFFS_X 1
SPRITEVAR 5 OFFS_Y 33
SPRITEVAR 6 ANGLEOFFSET -10
SPRITEVAR 6 BOB -20
SPRITEVAR 6 INVERTFACE
SPRITEVAR 6 OFFS_X -5
SPRITEVAR 7 ANGLEOFFSET -75
SPRITEVAR 7 BOB -20
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 INVERTFACE
SPRITEVAR 7 OFFS_X 1
SPRITEVAR 7 OFFS_Y 1
SPRITEVAR 8 ANGLEOFFSET -65
SPRITEVAR 8 BOB -20
SPRITEVAR 8 HIDE_MOVE_X -2
SPRITEVAR 8 HIDE_MOVE_Y 6
SPRITEVAR 8 HIDE_ROLL 75
SPRITEVAR 8 HIDE_TIME 200
SPRITEVAR 8 OFFS_X -5
SPRITEVAR 9 BOB -20
SPRITEVAR 9 FRAME 2
SPRITEVAR 9 HIDE_MOVE_X -2
SPRITEVAR 9 HIDE_MOVE_Y 6
SPRITEVAR 9 HIDE_ROLL 75
SPRITEVAR 9 HIDE_TIME 200
SPRITEVAR 9 OFFS_X 1
SPRITEVAR 9 OFFS_Y 1
THINK AI_ZOMBIE 0 NONE 1
TRANSFORM _juke_drummer1 200
OFFSET SIZE 18 58
STAT FX_IDLEBOB 18
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _juke_hammond1_off
CLONE _juke_hammond1
SPRITEVAR 2 BOB -20
SPRITEVAR 3 BOB -20
SPRITEVAR 4 BOB -20
SPRITEVAR 5 BOB -20
SPRITEVAR 6 BOB -20
SPRITEVAR 7 BOB -20
SPRITEVAR 2 HIDE_DELAY 1000
SPRITEVAR 3 HIDE_DELAY 1000
SPRITEVAR 4 HIDE_DELAY 1000
SPRITEVAR 5 HIDE_DELAY 1000
SPRITEVAR 6 HIDE_DELAY 1000
SPRITEVAR 7 HIDE_DELAY 1000
TRANSFORM _juke_hammond1 250
STAT FX_IDLEBOB 20
STAT FX_WADDLE_CONSTANT 0
STAT NOLIST
END
//=====================================================================
ENTITY _juke_piano1_off
CLONE _juke_piano1
SPRITEVAR 1 BOB -20
SPRITEVAR 2 BOB -20
SPRITEVAR 3 BOB -20
SPRITEVAR 4 BOB -20
SPRITEVAR 5 BOB -20
SPRITEVAR 6 BOB -20
SPRITEVAR 1 HIDE_DELAY 1000
SPRITEVAR 2 HIDE_DELAY 1000
SPRITEVAR 3 HIDE_DELAY 1000
SPRITEVAR 4 HIDE_DELAY 1000
SPRITEVAR 5 HIDE_DELAY 1000
SPRITEVAR 6 HIDE_DELAY 1000
TRANSFORM _juke_piano1 250
STAT FX_IDLEBOB 20
STAT FX_WADDLE_CONSTANT 0
STAT NOLIST
END
//=====================================================================
ENTITY _juke_mad1
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE DYNAMIC 0 NONE -1 6 zombie/insane
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITEVAR 0 OFFS_X 7
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BOB -20
SPRITEVAR 2 OFFS_Y -7
SPRITEVAR 2 USEGROUND
SPRITEVAR 3 ANGLEOFFSET -15
SPRITEVAR 3 ANIMATE_FACE 1
SPRITEVAR 3 BOB -25
SPRITEVAR 3 FRAME_FACE 2
SPRITEVAR 3 HIDE_ROLL 30
SPRITEVAR 3 HIDE_TIME 250
SPRITEVAR 3 OFFS_Y 33
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE WALK 0
OFFSET SIZE 18 58
STAT FX_BREATHE
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 75
STAT NOLIST
END
//=====================================================================
ENTITY _juke_singer1
SPRITE STATIC 0 NONE 8 17 zombie/wing
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE DYNAMIC 0 NONE 2 16 sequences/intro_npc
SPRITE DYNAMIC 0 NONE 24 5 sequences/jukebox_mic
SPRITE STATIC 0 NONE 4 15 zombie/wing
SPRITEVAR 0 ANGLEOFFSET -20
SPRITEVAR 0 BIAS -5
SPRITEVAR 0 BOB -20
SPRITEVAR 0 HIDE_ROLL 30
SPRITEVAR 0 HIDE_MOVE_X -4
SPRITEVAR 0 HIDE_TIME 250
SPRITEVAR 0 OFFS_X 11
SPRITEVAR 1 OFFS_X 7
SPRITEVAR 1 OFFS_Y -7
SPRITEVAR 1 USEGROUND
SPRITEVAR 2 BOB -20
SPRITEVAR 3 OFFS_Y -7
SPRITEVAR 3 USEGROUND
SPRITEVAR 4 ANGLEOFFSET -15
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 4 BOB -25
SPRITEVAR 4 HIDE_ROLL 30
SPRITEVAR 4 HIDE_TIME 250
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 ANGLEOFFSET -5
SPRITEVAR 5 HIDE_MOVE_X 2
SPRITEVAR 5 HIDE_MOVE_Y -10
SPRITEVAR 5 HIDE_ROLL 25
SPRITEVAR 5 HIDE_TIME 250
SPRITEVAR 5 BOB -35
SPRITEVAR 5 OFFS_Y 4
SPRITEVAR 6 ANGLEOFFSET -15
SPRITEVAR 6 BIAS -5
SPRITEVAR 6 BOB -20
SPRITEVAR 6 HIDE_ROLL 25
SPRITEVAR 6 HIDE_TIME 250
SPRITEVAR 6 OFFS_X 11

THINK AI_ZOMBIE 0 NONE 1
MOVETYPE WALK 0
OFFSET SIZE 18 58
STAT FX_BREATHE
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 75
STAT NOLIST
END
TAGAP_END