//TAGAP_START
//=====================================================================
// SEQUENCE ACTORS (LEVELS 10-17)
//=====================================================================
//=====================================================================
// LEVEL 10 INTRO
//=====================================================================
ENTITY _seq_l10i_lite1
LIGHT 0 0 300 85 255 0 10
OFFSET SIZE 250 0
STAT FX_DIM 7
STAT FX_NOENV_FX
STAT FX_LIGHT_FADE 1
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l10i_lite2
LIGHT 0 0 300 85 255 0 35
OFFSET SIZE 250 0
STAT FX_NOENV_FX
STAT FX_LIGHT_FADE 1
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp9_chute_base
SPRITE DYNAMIC 0 NONE 0 175 sequences/cp9_parachute
SPRITE DYNAMIC 0 NONE 0 0 dynamic/wire1
SPRITE DYNAMIC 0 NONE 0 0 dynamic/wire1
SPRITE DYNAMIC 0 NONE 0 0 dynamic/wire1
SPRITE DYNAMIC 0 NONE 0 0 dynamic/wire1
SPRITE DYNAMIC 0 NONE 0 0 dynamic/wire1
SPRITE DYNAMIC 0 NONE 0 0 dynamic/wire1
SPRITE DYNAMIC 0 NONE 0 0 dynamic/wire1
SPRITE DYNAMIC 0 NONE 0 0 dynamic/wire1
SPRITE DYNAMIC 0 NONE 0 175 sequences/cp9_parachute
SPRITEVAR 0 FRAME 6
SPRITEVAR 0 OFFS_X 56
SPRITEVAR 0 OFFS_Y -24
SPRITEVAR 1 ANGLEOFFSET -29
SPRITEVAR 1 FILL_H 298
SPRITEVAR 1 OFFS_Y 149
SPRITEVAR 1 SCALE 50
SPRITEVAR 2 ANGLEOFFSET -9
SPRITEVAR 2 FILL_H 334
SPRITEVAR 2 OFFS_Y 167
SPRITEVAR 2 SCALE 50
SPRITEVAR 3 ANGLEOFFSET 23
SPRITEVAR 3 FILL_H 362
SPRITEVAR 3 INVERTFACE 1
SPRITEVAR 3 OFFS_Y 181
SPRITEVAR 3 SCALE 50
SPRITEVAR 4 ANGLEOFFSET 41
SPRITEVAR 4 FILL_H 340
SPRITEVAR 4 INVERTFACE 1
SPRITEVAR 4 OFFS_Y 170
SPRITEVAR 4 SCALE 50
SPRITEVAR 5 ANGLEOFFSET -41
SPRITEVAR 5 FILL_H 340
SPRITEVAR 5 OFFS_Y 170
SPRITEVAR 5 SCALE 50
SPRITEVAR 6 ANGLEOFFSET -23
SPRITEVAR 6 FILL_H 362
SPRITEVAR 6 OFFS_Y 181
SPRITEVAR 6 SCALE 50
SPRITEVAR 7 ANGLEOFFSET 10
SPRITEVAR 7 FILL_H 336
SPRITEVAR 7 INVERTFACE 1
SPRITEVAR 7 OFFS_Y 168
SPRITEVAR 7 SCALE 50
SPRITEVAR 8 ANGLEOFFSET 29
SPRITEVAR 8 FILL_H 298
SPRITEVAR 8 INVERTFACE 1
SPRITEVAR 8 OFFS_Y 149
SPRITEVAR 8 SCALE 50
SPRITEVAR 9 FRAME 5
SPRITEVAR 9 OFFS_X -56
SPRITEVAR 9 OFFS_Y -24
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp9_chute1
CLONE _seq_cp9_chute_base
SPRITEVAR 0 HIDE_MOVE_X 32
SPRITEVAR 0 HIDE_MOVE_Y 180
SPRITEVAR 0 HIDE_SCALE 70
SPRITEVAR 0 SCALE 30
SPRITEVAR 1 HIDE_MOVE_X 32
SPRITEVAR 1 HIDE_MOVE_Y 220
SPRITEVAR 2 HIDE_MOVE_X 32
SPRITEVAR 2 HIDE_MOVE_Y 220
SPRITEVAR 3 HIDE_MOVE_X 32
SPRITEVAR 3 HIDE_MOVE_Y 240
SPRITEVAR 4 HIDE_MOVE_X 32
SPRITEVAR 4 HIDE_MOVE_Y 280
SPRITEVAR 5 HIDE_MOVE_X 32
SPRITEVAR 5 HIDE_MOVE_Y 240
SPRITEVAR 6 HIDE_MOVE_X 32
SPRITEVAR 6 HIDE_MOVE_Y 240
SPRITEVAR 7 HIDE_MOVE_X 32
SPRITEVAR 7 HIDE_MOVE_Y 220
SPRITEVAR 8 HIDE_MOVE_X 32
SPRITEVAR 8 HIDE_MOVE_Y 220
SPRITEVAR 9 HIDE_MOVE_X 32
SPRITEVAR 9 HIDE_MOVE_Y 180
SPRITEVAR 9 HIDE_SCALE 70
SPRITEVAR 9 SCALE 30
SPRITEVAR 0 HIDE_ROLL -60
SPRITEVAR 1 HIDE_ROLL 29
SPRITEVAR 2 HIDE_ROLL 9
SPRITEVAR 3 HIDE_ROLL -23
SPRITEVAR 4 HIDE_ROLL -41
SPRITEVAR 5 HIDE_ROLL 41
SPRITEVAR 6 HIDE_ROLL 23
SPRITEVAR 7 HIDE_ROLL -10
SPRITEVAR 8 HIDE_ROLL -29
SPRITEVAR 9 HIDE_ROLL 60
SPRITEVAR 0 SCISSORS 1
SCISSORS -32 -32 232 432
STAT FX_FULLANGLE_OFFSET 40
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp9_chute1b
CLONE _seq_cp9_chute_base
STAT AI_HIDE_ANIM 350
STAT FX_FULLANGLE_HIDE 40
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp9_para1c
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE DYNAMIC 0 NONE 11 19 sequences/cp9_parachute
SPRITE DYNAMIC 0 NONE 11 19 sequences/cp9_parachute
SPRITE DYNAMIC 0 NONE -15 19 sequences/cp9_parachute
SPRITE DYNAMIC 0 NONE -1 8 sequences/cp9_parachute
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE DYNAMIC 0 NONE -4 18 sequences/cp9_parachute
SPRITEVAR 0 ANGLEOFFSET -60
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 1 ANGLEOFFSET 30
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 OFFS_X 6
SPRITEVAR 1 OFFS_Y -5
SPRITEVAR 2 ANGLEOFFSET 30
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 OFFS_X 8
SPRITEVAR 2 OFFS_Y -9
SPRITEVAR 3 BOB -25
SPRITEVAR 3 FRAME 4
SPRITEVAR 4 BOB -25
SPRITEVAR 5 ANIMATE_FACE 1
SPRITEVAR 5 BOB -25
SPRITEVAR 5 FRAME_FACE 2
SPRITEVAR 5 OFFS_Y 33
SPRITEVAR 6 ANGLEOFFSET 60
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_X -2
SPRITEVAR 6 OFFS_Y -7
SPRITEVAR 7 ANGLEOFFSET 30
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 OFFS_X 4
SPRITEVAR 7 OFFS_Y -7
MOVETYPE FLY 0
OBJECT 0 _seq_cp9_chute1b -17 23 NONE 0 0 0
OFFSET SIZE 18 58
OFFSET CONST_VELOCITY 0 -1
STAT AI_HIDE_ANIM 300
STAT AI_STANDIN 1
STAT FX_FULLANGLE_OFFSET -30
STAT FX_FULLANGLE_HIDE 30
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp9_para1b
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE DYNAMIC 0 NONE 11 19 sequences/cp9_parachute
SPRITE DYNAMIC 0 NONE 11 19 sequences/cp9_parachute
SPRITE DYNAMIC 0 NONE -15 19 sequences/cp9_parachute
SPRITE DYNAMIC 0 NONE -1 8 sequences/cp9_parachute
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE DYNAMIC 0 NONE -4 18 sequences/cp9_parachute
SPRITEVAR 0 ANGLEOFFSET -60
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 1 ANGLEOFFSET 30
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 OFFS_X 6
SPRITEVAR 1 OFFS_Y -5
SPRITEVAR 2 ANGLEOFFSET 30
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 OFFS_X 8
SPRITEVAR 2 OFFS_Y -9
SPRITEVAR 3 BOB -25
SPRITEVAR 3 FRAME 4
SPRITEVAR 4 BOB -25
SPRITEVAR 5 ANIMATE_FACE 1
SPRITEVAR 5 BOB -25
SPRITEVAR 5 FRAME_FACE 2
SPRITEVAR 5 OFFS_Y 33
SPRITEVAR 6 ANGLEOFFSET 60
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_X -2
SPRITEVAR 6 OFFS_Y -7
SPRITEVAR 7 ANGLEOFFSET 30
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 OFFS_X 4
SPRITEVAR 7 OFFS_Y -7
MOVETYPE FLY 0
OBJECT 0 _seq_cp9_chute1 -17 23 NONE 0 0 0
TRANSFORM _seq_cp9_para1c 250
OFFSET SIZE 18 58
OFFSET CONST_VELOCITY 0 -3
STAT AI_STANDIN 1
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp9_para1
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE DYNAMIC 0 NONE 11 19 sequences/cp9_parachute
SPRITE DYNAMIC 0 NONE 11 19 sequences/cp9_parachute
SPRITE DYNAMIC 0 NONE -15 19 sequences/cp9_parachute
SPRITE DYNAMIC 0 NONE -1 8 sequences/cp9_parachute
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE DYNAMIC 0 NONE -4 18 sequences/cp9_parachute
SPRITEVAR 0 ANGLEOFFSET -60
SPRITEVAR 0 HIDE_ROLL 75
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 1 ANGLEOFFSET 30
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 HIDE_DELAY 1000
SPRITEVAR 1 HIDE_ROLL -30
SPRITEVAR 1 OFFS_X 6
SPRITEVAR 1 OFFS_Y -5
SPRITEVAR 2 ANGLEOFFSET 30
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 HIDE_DELAY 1000
SPRITEVAR 2 HIDE_ROLL -30
SPRITEVAR 2 OFFS_X 8
SPRITEVAR 2 OFFS_Y -9
SPRITEVAR 3 BOB -25
SPRITEVAR 3 FRAME 4
SPRITEVAR 3 HIDE_DELAY 1050
SPRITEVAR 3 HIDE_MOVE_X 6
SPRITEVAR 3 HIDE_MOVE_Y 6
SPRITEVAR 3 HIDE_TIME 150
SPRITEVAR 4 BOB -25
SPRITEVAR 5 ANIMATE_FACE 1
SPRITEVAR 5 BOB -25
SPRITEVAR 5 FRAME_FACE 2
SPRITEVAR 5 OFFS_Y 33
SPRITEVAR 6 ANGLEOFFSET 60
SPRITEVAR 6 HIDE_ROLL -45
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_X -2
SPRITEVAR 6 OFFS_Y -7
SPRITEVAR 7 ANGLEOFFSET 30
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 HIDE_DELAY 1000
SPRITEVAR 7 HIDE_ROLL -30
SPRITEVAR 7 OFFS_X 4
SPRITEVAR 7 OFFS_Y -7
MOVETYPE FLY 0
TRANSFORM _seq_cp9_para1b 1200
OFFSET SIZE 18 58
OFFSET CONST_VELOCITY 0 -6
STAT AI_INHERIT_FACE
STAT AI_STANDIN 1
STAT NOLIST
END
/=====================================================================
ENTITY _seq_cp9_para2
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 13 19 weapons/remote
SPRITE DYNAMIC 0 NONE 11 19 sequences/cp9_parachute
SPRITE DYNAMIC 0 NONE -1 8 sequences/cp9_parachute
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE DYNAMIC 0 NONE -4 18 sequences/cp9_parachute
SPRITEVAR 0 ANGLEOFFSET 15
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 1 FRAME 5
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 OFFS_X 8
SPRITEVAR 2 OFFS_Y -9
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 4 FRAME_FACE 2
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 ANGLEOFFSET 15
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 6 ANGLEOFFSET 30
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_X 4
SPRITEVAR 6 OFFS_Y -7
STAT NOLIST
END
/=====================================================================
ENTITY _seq_cp9_para3
SPRITE STATIC 0 NONE 0 0 player/leg2
SPRITE DYNAMIC 0 NONE 0 0 sequences/cp9_parachute
SPRITE DYNAMIC 0 NONE 0 0 sequences/cp9_parachute
SPRITE DYNAMIC 0 NONE 0 0 sequences/cp9_parachute
SPRITE DYNAMIC 0 NONE 0 0 sequences/cp9_parachute
SPRITE STATIC 0 NONE 0 0 player/pablo
SPRITE STATIC 0 NONE 0 0 player/leg
SPRITE DYNAMIC 0 NONE 0 0 sequences/cp9_parachute
SPRITEVAR 0 ANGLEOFFSET -60
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X 11
SPRITEVAR 0 OFFS_Y -13
SPRITEVAR 1 ANGLEOFFSET 30
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 OFFS_X 24
SPRITEVAR 1 OFFS_Y 5
SPRITEVAR 2 ANGLEOFFSET 30
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 OFFS_X 26
SPRITEVAR 2 OFFS_Y 1
SPRITEVAR 3 BOB -25
SPRITEVAR 3 FRAME 4
SPRITEVAR 3 OFFS_X -15
SPRITEVAR 3 OFFS_Y 19
SPRITEVAR 4 BOB -25
SPRITEVAR 4 OFFS_X -1
SPRITEVAR 4 OFFS_Y 8
SPRITEVAR 5 ANIMATE_FACE 1
SPRITEVAR 5 BOB -25
SPRITEVAR 5 FRAME_FACE 2
SPRITEVAR 5 OFFS_X 2
SPRITEVAR 5 OFFS_Y 49
SPRITEVAR 6 ANGLEOFFSET 60
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_X -10
SPRITEVAR 6 OFFS_Y -9
SPRITEVAR 7 ANGLEOFFSET 30
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 OFFS_X 10
SPRITEVAR 7 OFFS_Y 10
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE FLY 0
OBJECT 0 _seq_cp9_chute_base -17 23 NONE 0 0 0
OFFSET SIZE 18 58
OFFSET CONST_VELOCITY 0 -1
STAT AI_HIDE_ANIM 300
STAT AI_STANDIN 1
STAT FX_FULLANGLE_OFFSET -30
STAT FX_FULLMODEL
STAT NOLIST
TRANSFORM_DIRECT 2 2000
END
/=====================================================================
ENTITY _seq_cp9_chute1c
CLONE _seq_cp9_chute1b
STAT FX_FULLANGLE_OFFSET -30
STAT FX_FULLANGLE_HIDE 30
STAT NOLIST
END
/=====================================================================
ENTITY _seq_cp9_para3b
CLONE _seq_cp9_para3
OBJECT 0 NONE 0 0 NONE 0 0 0
OBJECT 0 _seq_cp9_chute1c -17 23 NONE 0 0 0
TRANSFORM_DIRECT 2 300
OFFSET CONST_VELOCITY -5 -0.5
STAT FX_FULLANGLE_OFFSET -60
STAT FX_FULLANGLE_HIDE 30
STAT NOLIST
END
/=====================================================================
ENTITY _seq_cp9_chute1d
SPRITE DYNAMIC 0 NONE 0 0 sequences/cp9_parachute
SPRITE DYNAMIC 0 NONE 0 0 dynamic/wire1
SPRITE DYNAMIC 0 NONE 0 0 dynamic/wire1
SPRITE DYNAMIC 0 NONE 0 0 dynamic/wire1
SPRITE DYNAMIC 0 NONE 0 0 dynamic/wire1
SPRITE DYNAMIC 0 NONE 0 0 dynamic/wire1
SPRITE DYNAMIC 0 NONE 0 0 dynamic/wire1
SPRITE DYNAMIC 0 NONE 0 0 dynamic/wire1
SPRITE DYNAMIC 0 NONE 0 0 dynamic/wire1
SPRITE DYNAMIC 0 NONE 0 0 sequences/cp9_parachute
SPRITEVAR 0 FRAME 6
SPRITEVAR 0 OFFS_X 56
SPRITEVAR 0 OFFS_Y 151
SPRITEVAR 1 ANGLEOFFSET -29
SPRITEVAR 1 FILL_H 298
SPRITEVAR 1 OFFS_Y 149
SPRITEVAR 1 SCALE 50
SPRITEVAR 2 ANGLEOFFSET -9
SPRITEVAR 2 FILL_H 334
SPRITEVAR 2 OFFS_Y 167
SPRITEVAR 2 SCALE 50
SPRITEVAR 3 ANGLEOFFSET 23
SPRITEVAR 3 FILL_H 362
SPRITEVAR 3 INVERTFACE 1
SPRITEVAR 3 OFFS_Y 181
SPRITEVAR 3 SCALE 50
SPRITEVAR 4 ANGLEOFFSET 41
SPRITEVAR 4 FILL_H 340
SPRITEVAR 4 INVERTFACE 1
SPRITEVAR 4 OFFS_Y 170
SPRITEVAR 4 SCALE 50
SPRITEVAR 5 ANGLEOFFSET -41
SPRITEVAR 5 FILL_H 340
SPRITEVAR 5 OFFS_Y 170
SPRITEVAR 5 SCALE 50
SPRITEVAR 6 ANGLEOFFSET -23
SPRITEVAR 6 FILL_H 362
SPRITEVAR 6 OFFS_Y 181
SPRITEVAR 6 SCALE 50
SPRITEVAR 7 ANGLEOFFSET 10
SPRITEVAR 7 FILL_H 336
SPRITEVAR 7 INVERTFACE 1
SPRITEVAR 7 OFFS_Y 168
SPRITEVAR 7 SCALE 50
SPRITEVAR 8 ANGLEOFFSET 29
SPRITEVAR 8 FILL_H 298
SPRITEVAR 8 INVERTFACE 1
SPRITEVAR 8 OFFS_Y 149
SPRITEVAR 8 SCALE 50
SPRITEVAR 9 FRAME 5
SPRITEVAR 9 OFFS_X -56
SPRITEVAR 9 OFFS_Y 151
SPRITEVAR 0 HIDE_SCALE 1200
SPRITEVAR 1 HIDE_SCALE 600
SPRITEVAR 2 HIDE_SCALE 600
SPRITEVAR 3 HIDE_SCALE 600
SPRITEVAR 4 HIDE_SCALE 600
SPRITEVAR 5 HIDE_SCALE 600
SPRITEVAR 6 HIDE_SCALE 600
SPRITEVAR 7 HIDE_SCALE 600
SPRITEVAR 8 HIDE_SCALE 600
SPRITEVAR 9 HIDE_SCALE 1200
SPRITEVAR 0 HIDE_TIME 1500
SPRITEVAR 1 HIDE_TIME 1500
SPRITEVAR 2 HIDE_TIME 1500
SPRITEVAR 3 HIDE_TIME 1500
SPRITEVAR 4 HIDE_TIME 1500
SPRITEVAR 5 HIDE_TIME 1500
SPRITEVAR 6 HIDE_TIME 1500
SPRITEVAR 7 HIDE_TIME 1500
SPRITEVAR 8 HIDE_TIME 1500
SPRITEVAR 9 HIDE_TIME 1500
STAT AI_HIDE_ANIM 1500
STAT FX_FULLANGLE_OFFSET -30
STAT FX_FULLMODEL
STAT NOLIST
END
/=====================================================================
ENTITY _seq_cp9_para3c
CLONE _seq_cp9_para3b
SPRITEVAR 0 HIDE_SCALE 1200
SPRITEVAR 1 HIDE_SCALE 1200
SPRITEVAR 2 HIDE_SCALE 1200
SPRITEVAR 3 HIDE_SCALE 1200
SPRITEVAR 4 HIDE_SCALE 1200
SPRITEVAR 5 HIDE_SCALE 1200
SPRITEVAR 6 HIDE_SCALE 1200
SPRITEVAR 7 HIDE_SCALE 1200
SPRITEVAR 0 HIDE_TIME 1500
SPRITEVAR 1 HIDE_TIME 1500
SPRITEVAR 2 HIDE_TIME 1500
SPRITEVAR 3 HIDE_TIME 1500
SPRITEVAR 4 HIDE_TIME 1500
SPRITEVAR 5 HIDE_TIME 1500
SPRITEVAR 6 HIDE_TIME 1500
SPRITEVAR 7 HIDE_TIME 1500
OBJECT 0 NONE 0 0 NONE 0 0 0
OBJECT 0 _seq_cp9_chute1d -17 23 NONE 0 0 0
TRANSFORM NONE 0
OFFSET CONST_VELOCITY -10 -0.2
STAT AI_HIDE_ANIM 1500
STAT FX_FULLANGLE_OFFSET -70
STAT FX_FULLANGLE_HIDE 10
STAT NOLIST
END
/=====================================================================
ENTITY _seq_cp9_parachop1b
CLONE _seq_chopper1_base
THINK AI_ZOMBIE 0 NONE 0
STAT AI_STANDIN 0
STAT FX_FULLANGLE_OFFSET -15
STAT FX_FULLANGLE_TILT 0
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
/=====================================================================
ENTITY _seq_cp9_parachop1
CLONE _seq_cp9_parachop1b
ITEM _seq_cp9_para1 -12 10
OBJECT 1 _seq_cp9_para2 -12 10 NONE 0 0 0
TRANSFORM _seq_cp9_parachop1b -1
STAT AI_STANDIN 1
STAT AI_TEMP_ON_ACTIVE
STAT NOLIST
STAT TEMPMISSILE 1000
END
/=====================================================================
ENTITY _seq_cp9_parachop2
CLONE _seq_chopper1_base
OBJECT 1 _seq_cp9_para2 -12 10 NONE 0 0 0
THINK AI_FOLLOW 1 NONE 0
STAT AI_STANDIN 1
STAT FX_FULLANGLE_OFFSET -15
STAT FX_FULLANGLE_TILT 0
STAT NOLIST
END
/=====================================================================
ENTITY _seq_cp9_p2si
THINK AI_FOLLOW 1 NONE 0
MOVETYPE FLY 2
OFFSET SIZE 70 0
STAT AI_STANDIN 2
STAT FX_NOENV_FX
STAT NOLIST
END
/=====================================================================
ENTITY _seq_cp9_chute3
CLONE _seq_cp9_chute1b
SPRITEVAR 0 HIDE_MOVE_X -800
SPRITEVAR 1 HIDE_MOVE_X -800
SPRITEVAR 2 HIDE_MOVE_X -800
SPRITEVAR 3 HIDE_MOVE_X -800
SPRITEVAR 4 HIDE_MOVE_X -800
SPRITEVAR 5 HIDE_MOVE_X -800
SPRITEVAR 6 HIDE_MOVE_X -800
SPRITEVAR 7 HIDE_MOVE_X -800
SPRITEVAR 8 HIDE_MOVE_X -800
SPRITEVAR 9 HIDE_MOVE_X -800
SPRITEVAR 0 HIDE_MOVE_Y 500
SPRITEVAR 1 HIDE_MOVE_Y 500
SPRITEVAR 2 HIDE_MOVE_Y 500
SPRITEVAR 3 HIDE_MOVE_Y 500
SPRITEVAR 4 HIDE_MOVE_Y 500
SPRITEVAR 5 HIDE_MOVE_Y 500
SPRITEVAR 6 HIDE_MOVE_Y 500
SPRITEVAR 7 HIDE_MOVE_Y 500
SPRITEVAR 8 HIDE_MOVE_Y 500
SPRITEVAR 9 HIDE_MOVE_Y 500
SPRITEVAR 0 HIDE_TIME 1400
SPRITEVAR 1 HIDE_TIME 1400
SPRITEVAR 2 HIDE_TIME 1400
SPRITEVAR 3 HIDE_TIME 1400
SPRITEVAR 4 HIDE_TIME 1400
SPRITEVAR 5 HIDE_TIME 1400
SPRITEVAR 6 HIDE_TIME 1400
SPRITEVAR 7 HIDE_TIME 1400
SPRITEVAR 8 HIDE_TIME 1400
SPRITEVAR 9 HIDE_TIME 1400
SPRITEVAR 0 SCISSORS 1
SCISSORS -400 -10 800 800
STAT FX_FULLANGLE_OFFSET -60
STAT FX_FULLANGLE_HIDE 0
STAT NOLIST
END
/=====================================================================
ENTITY _seq_cp9_chute3b
CLONE _seq_cp9_chute1b
SPRITEVAR 0 SCISSORS 1
SCISSORS -400 -10 800 800
STAT AI_HIDE_ANIM 800
STAT FX_FULLANGLE_OFFSET -180
STAT FX_FULLANGLE_HIDE 120
STAT NOLIST
END
/=====================================================================
ENTITY _seq_cp9_para4c
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 11 17 zombie/wing
SPRITE DYNAMIC 0 NONE -6 16 sequences/cp9_straps
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE DYNAMIC 0 NONE 5 5 sequences/cp9_straps
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_ROLL -60
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 1 BOB -25
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 HIDE_ROLL 60
SPRITEVAR 1 OFFS_Y -11
SPRITEVAR 2 BOB -25
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 BOB -25
SPRITEVAR 4 BOB -25
SPRITEVAR 5 BOB -25
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 HIDE_ROLL 50
SPRITEVAR 5 OFFS_Y -11
SPRITEVAR 6 ANIMATE_FACE 1
SPRITEVAR 6 BOB -25
SPRITEVAR 6 FRAME_FACE 2
SPRITEVAR 6 OFFS_Y 33
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 HIDE_ROLL 60
SPRITEVAR 7 OFFS_X -2
SPRITEVAR 7 OFFS_Y -7
OFFSET SIZE 18 58
STAT AI_HIDE_ANIM 300
STAT AI_STANDIN 1
STAT FX_FULLANGLE_HIDE -60
STAT FX_FULLMODEL
STAT FX_IDLEBOB 20
STAT NOLIST
TRANSFORM_DIRECT 1 2500
END
/=====================================================================
ENTITY _seq_cp9_para4d
SPRITE STATIC 0 NONE -2 24 player/leg2
SPRITE STATIC 0 NONE 11 38 zombie/wing
SPRITE DYNAMIC 0 NONE -26 -44 sequences/cp9_straps
SPRITE STATIC 0 NONE -2 38 player/body
SPRITE DYNAMIC 0 NONE 5 -35 sequences/cp9_straps
SPRITE STATIC 0 NONE 0 38 zombie/wing
SPRITE STATIC 0 NONE 2 48 player/pablo
SPRITE STATIC 0 NONE -2 24 player/leg
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 BOB -25
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 BOB -25
SPRITEVAR 2 ANGLEOFFSET 80
SPRITEVAR 2 HIDE_ROLL -80
SPRITEVAR 2 HIDE_MOVE_X 20
SPRITEVAR 2 HIDE_MOVE_Y -60
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 BOB -25
SPRITEVAR 4 BOB -25
SPRITEVAR 4 ANGLEOFFSET -90
SPRITEVAR 4 HIDE_ROLL 90
SPRITEVAR 4 HIDE_MOVE_Y -40
SPRITEVAR 5 BOB -25
SPRITEVAR 5 FRAME 1
SPRITEVAR 6 ANIMATE_FACE 1
SPRITEVAR 6 BOB -25
SPRITEVAR 6 FRAME_FACE 2
SPRITEVAR 6 OFFS_Y 33
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 OFFS_X -2
SPRITEVAR 7 OFFS_Y -7
SPRITEVAR 0 HIDE_MOVE_Y 32
SPRITEVAR 1 HIDE_MOVE_Y 32
SPRITEVAR 3 HIDE_MOVE_Y 32
SPRITEVAR 5 HIDE_MOVE_Y 32
SPRITEVAR 6 HIDE_MOVE_Y 32
SPRITEVAR 7 HIDE_MOVE_Y 32
SPRITEVAR 0 HIDE_DELAY -50
SPRITEVAR 1 HIDE_DELAY -50
SPRITEVAR 3 HIDE_DELAY -50
SPRITEVAR 5 HIDE_DELAY -50
SPRITEVAR 6 HIDE_DELAY -50
SPRITEVAR 7 HIDE_DELAY -50
SPRITEVAR 0 HIDE_TIME 150
SPRITEVAR 1 HIDE_TIME 150
SPRITEVAR 3 HIDE_TIME 150
SPRITEVAR 5 HIDE_TIME 150
SPRITEVAR 6 HIDE_TIME 150
SPRITEVAR 7 HIDE_TIME 150
SCISSORS -100 -16 200 216
TRANSFORM fx_temp_exp 200
STAT FX_IDLEBOB 20
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
/=====================================================================
ENTITY _seq_cp9_para4
CLONE _seq_cp9_para3
SPRITEVAR 0 HIDE_MOVE_X -800
SPRITEVAR 1 HIDE_MOVE_X -800
SPRITEVAR 2 HIDE_MOVE_X -800
SPRITEVAR 3 HIDE_MOVE_X -800
SPRITEVAR 4 HIDE_MOVE_X -800
SPRITEVAR 5 HIDE_MOVE_X -800
SPRITEVAR 6 HIDE_MOVE_X -800
SPRITEVAR 7 HIDE_MOVE_X -800
SPRITEVAR 0 HIDE_MOVE_Y 500
SPRITEVAR 1 HIDE_MOVE_Y 500
SPRITEVAR 2 HIDE_MOVE_Y 500
SPRITEVAR 3 HIDE_MOVE_Y 500
SPRITEVAR 4 HIDE_MOVE_Y 500
SPRITEVAR 5 HIDE_MOVE_Y 500
SPRITEVAR 6 HIDE_MOVE_Y 500
SPRITEVAR 7 HIDE_MOVE_Y 500
SPRITEVAR 0 HIDE_TIME 1400
SPRITEVAR 1 HIDE_TIME 1400
SPRITEVAR 2 HIDE_TIME 1400
SPRITEVAR 3 HIDE_TIME 1400
SPRITEVAR 4 HIDE_TIME 1400
SPRITEVAR 5 HIDE_TIME 1400
SPRITEVAR 6 HIDE_TIME 1400
SPRITEVAR 7 HIDE_TIME 1400
SPRITEVAR 5 ANIMATE_FACE -1
SPRITEVAR 5 FRAME 1
OBJECT 0 NONE 0 0 NONE 0 0 0
OBJECT 0 _seq_cp9_chute3 -17 23 NONE 0 0 0
TRANSFORM_DIRECT 1 1400
STAT FX_FULLANGLE_OFFSET -60
STAT FX_FULLANGLE_HIDE 0
STAT NOLIST
END
/=====================================================================
ENTITY _seq_cp9_para4b
CLONE _seq_cp9_para3
SPRITEVAR 5 ANIMATE_FACE -1
SPRITEVAR 5 FRAME 1
OBJECT 0 NONE 0 0 NONE 0 0 0
OBJECT 0 _seq_cp9_chute3b -17 23 NONE 0 0 0
TRANSFORM _seq_cp9_para4c 4000
STAT NOLIST
STAT FX_FULLANGLE_OFFSET -60
STAT FX_FULLANGLE_HIDE 0
END
/=====================================================================
ENTITY z_tumbleweed
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 dynamic/plant_tumbleweed
SOUND DYNAMIC S_JUMP1 dynamic/impact_tumbleweed
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE WALK 3
OFFSET SIZE 28 0
STAT AI_JUMP 4
STAT NOLIST
END
//=====================================================================
// LEVEL 10 INTERVAL
//=====================================================================
ENTITY _seq_l10i_bg
SPRITE DYNAMIC 2 NONE -220 -128 sequences/l10i_mountbg
SPRITEVAR 0 ANGLEOFFSET -1
SPRITEVAR 0 FILL_W 8024
SPRITEVAR 0 HIDE_MOVE_X -8024
SPRITEVAR 0 HIDE_TIME 15000
SPRITEVAR 0 SCALE 250
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l10i_pabloc
CLONE _seq_pablo1
MOVETYPE WALK 0.8
STAT AI_DISTANCE_MIN 50
STAT AI_DISTANCE_MAX 100
STAT AI_IGNORE_VELOCITY
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l10i_pablob
CLONE _seq_pablo1
MOVETYPE WALK 0.8
STAT AI_IGNORE_VELOCITY
STAT AI_JUMP 7
STAT NOLIST
TRANSFORM _seq_l10i_pabloc 150
END
//=====================================================================
ENTITY _seq_l10i_pablo
CLONE _seq_pablo1
STAT AI_IGNORE_VELOCITY
STAT NOLIST
TRANSFORM _seq_l10i_pablob 3500
END
//=====================================================================
// LEVEL 10 CHECKPOINT
//=====================================================================
ENTITY _seq_cp10_pablo
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 ANIM_WEAPON2 20 21 player/wpn1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/wpn3
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/wpn1
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BOB -40
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BOB -40
SPRITEVAR 4 AIM_HEAD
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME_FACE 2
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 BOB -40
SOUND STATIC S_COUGH voiceover/pablo_cough
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE WALK 1.25
OFFSET SIZE 18 58
GUNENTITY player_gunent 2
AMMO 9 1
STAT AI_COPY_PLAYER_GUN
STAT AI_IGNORE_VELOCITY
STAT FX_BREATHE
STAT FX_GRENADE_ANGLE 35
STAT FX_IDLEBOB 20
STAT NOLIST
STAT S_AKIMBO 1
STAT S_EXTRALIFE 3
STAT S_GRENADE 20
STAT S_HEALTH 100
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _seq_cp10_driver
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE STATIC 0 NONE 2 16 zombie/zombie1
SPRITE DYNAMIC 0 NONE 2 16 sequences/cp10_hat
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITEVAR 0 BIAS -15
SPRITEVAR 0 BIAS_NEG 50
SPRITEVAR 0 BOB -25
SPRITEVAR 0 OFFS_X 11
SPRITEVAR 1 BOB -25
SPRITEVAR 2 BIAS -10
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 OFFS_Y -11
SPRITEVAR 3 ANIMATE_FACE 1
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 FRAME_INACT 1
SPRITEVAR 3 OFFS_X -1
SPRITEVAR 3 OFFS_Y 33
SPRITEVAR 4 BIAS -10
SPRITEVAR 4 OFFS_X 2
SPRITEVAR 4 OFFS_Y 48
SPRITEVAR 5 BIAS -10
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 FRAME_INACT 3
SPRITEVAR 5 OFFS_X -11
SPRITEVAR 5 OFFS_Y 24
THINK NONE 0 NONE 1
MOVETYPE WALK 0
OFFSET SIZE 18 58
STAT AI_HIDE_ANIM 300
STAT FX_FULLMODEL
STAT FX_IDLEBOB 20
STAT FX_FULLANGLE_HIDE -90
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp10_logo_brk1
LIGHT 0 0 50 255 225 128 50
STAT INVISIBLE
STAT AI_KEEPANGLE 0
STAT FX_FLICKER
STAT FX_PLASMA
STAT FX_PLASMA_LENGTH 64
STAT FX_PLASMA_TRAIL 1
STAT FX_RELOAD
STAT FX_SPARKS_TRAIL
STAT INVISIBLE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp10_loco_ob1
SPRITE DYNAMIC 2 NONE -188 3 dynamic/train_wheels
SPRITE DYNAMIC 2 NONE 67 3 dynamic/train_wheels
SPRITE DYNAMIC 2 NONE -65 3 dynamic/train_wheels
SPRITE DYNAMIC 2 NONE -180 -21 dynamic/train_wheels
SPRITE DYNAMIC 2 NONE -76 -27 dynamic/train_wheels_ext
SPRITE DYNAMIC 2 NONE 75 -27 dynamic/train_wheels_ext
SPRITE DYNAMIC 2 NONE -81 -38 dynamic/train_wheels
SPRITE DYNAMIC 2 NONE 80 -38 dynamic/train_wheels
SPRITE DYNAMIC 2 NONE 0 -38 dynamic/train_wheels_ext
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 SCALE 133
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 SCALE 133
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 SCALE 133
SPRITEVAR 3 FRAME 3
SPRITEVAR 4 INVERTFACE
SPRITEVAR 6 ANGLEOFFSET 60
SPRITEVAR 7 ANGLEOFFSET 210
SPRITEVAR 8 FRAME 1
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp10_loco_c
SPRITE DYNAMIC 2 NONE 4 -231 dynamic/train_locostop
SPRITE DYNAMIC 2 NONE -197 78 dynamic/train_loco3
SPRITE DYNAMIC 2 NONE 249 -37 dynamic/train_locostop
SPRITE DYNAMIC 2 NONE -69 85 dynamic/train_loco3
SPRITE DYNAMIC 2 NONE 75 123 dynamic/train_loco1
SPRITE DYNAMIC 2 NONE 196 87 dynamic/train_loco1
SPRITE DYNAMIC 2 NONE -69 -63 dynamic/train_loco1
SPRITE DYNAMIC 2 NONE -69 -48 dynamic/train_loco3
SPRITE DYNAMIC 2 NONE -69 -120 dynamic/train_loco1
SPRITE DYNAMIC 2 NONE -69 211 dynamic/train_loco1
SPRITE DYNAMIC 2 NONE -11 82 dynamic/train_loco1
SPRITE DYNAMIC 2 NONE 181 -54 dynamic/train_loco1
SPRITE STATIC 1 NONE -96 144 world/door_front
SPRITE STATIC 1 NONE -42 144 world/door_front
SPRITE STATIC 1 NONE -96 26 world/door_front
SPRITE STATIC 1 NONE -42 26 world/door_front
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 FILL_W 506
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 SCALE 134
SPRITEVAR 4 FRAME 5
SPRITEVAR 5 FRAME 3
SPRITEVAR 6 FRAME 1
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 FILL_H 120
SPRITEVAR 8 FRAME 6
SPRITEVAR 9 FRAME 4
SPRITEVAR 9 HIDE_MOVE_Y 126
SPRITEVAR 9 HIDE_TIME 500
SPRITEVAR 11 FRAME 2
SPRITEVAR 12 FRAME 8
SPRITEVAR 13 FRAME 8
SPRITEVAR 13 INVERTFACE
SPRITEVAR 14 ANGLEOFFSET -180
SPRITEVAR 14 FRAME 8
SPRITEVAR 14 INVERTFACE
SPRITEVAR 15 ANGLEOFFSET -180
SPRITEVAR 15 FRAME 8
LIGHT -96 144 15 85 255 0 50
LIGHT -42 144 15 85 255 0 50
LIGHT -96 26 15 85 255 0 50
LIGHT -42 26 15 85 255 0 50
OBJECT 1 _seq_cp10_loco_ob1 17 -155 NONE 0 0 0
OBJECT 1 _seq_cp10_loco_ob1 -341 -155 NONE 0 0 0
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp10_pablo1
SPRITE STATIC 0 NONE 11 17 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITEVAR 0 BIAS -10
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_Y -11
SPRITEVAR 1 BOB -25
SPRITEVAR 2 BIAS -10
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 OFFS_Y -11
SPRITEVAR 3 BOB -25
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_Y 33
STAT FX_IDLEBOB 20
STAT FX_NOENV_FX
STAT INVISIBLE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp10_pablo2
CLONE _seq_cp10_pablo1
SPRITEVAR 0 HIDE_MOVE_Y -50
SPRITEVAR 1 HIDE_MOVE_Y -50
SPRITEVAR 2 HIDE_MOVE_Y -50
SPRITEVAR 3 HIDE_MOVE_Y -50
STAT AI_HIDE_ANIM 300
STAT FX_FULLMODEL
STAT FX_FULLANGLE_HIDE 90
STAT FX_FULLANGLE_OFFSET -90
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp10_pablo3
CLONE _seq_cp10_pablo1
SPRITEVAR 0 HIDE_MOVE_X 100
SPRITEVAR 1 HIDE_MOVE_X 100
SPRITEVAR 2 HIDE_MOVE_X 100
SPRITEVAR 3 HIDE_MOVE_X 100
SPRITEVAR 0 HIDE_TIME 1000
SPRITEVAR 1 HIDE_TIME 1000
SPRITEVAR 2 HIDE_TIME 1000
SPRITEVAR 3 HIDE_TIME 1000
SPRITEVAR 3 FRAME 0
STAT AI_HIDE_ANIM 300
STAT FX_FULLMODEL
STAT FX_FULLANGLE_HIDE -90
STAT INVISIBLE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp10_loco_b
SPRITE DYNAMIC 2 NONE 4 -231 dynamic/train_locostop
SPRITE DYNAMIC 2 NONE -197 78 dynamic/train_loco3
SPRITE DYNAMIC 2 NONE 249 -37 dynamic/train_locostop
SPRITE DYNAMIC 2 NONE 166 -43 dynamic/train_loco2
SPRITE DYNAMIC 2 NONE 161 -12 dynamic/train_loco2
SPRITE DYNAMIC 2 NONE 161 -74 dynamic/train_loco2
SPRITE DYNAMIC 2 NONE 75 123 dynamic/train_loco1
SPRITE DYNAMIC 2 NONE 196 87 dynamic/train_loco1
SPRITE DYNAMIC 2 NONE -69 -63 dynamic/train_loco1
SPRITE DYNAMIC 2 NONE -69 -48 dynamic/train_loco3
SPRITE DYNAMIC 2 NONE -69 -120 dynamic/train_loco1
SPRITE DYNAMIC 2 NONE -69 85 dynamic/train_loco1
SPRITE DYNAMIC 2 NONE -11 82 dynamic/train_loco1
SPRITE DYNAMIC 2 NONE 181 -54 dynamic/train_loco1
SPRITE DYNAMIC 1 NONE 194 162 dynamic/train_loco2
SPRITE STATIC 1 NONE -96 144 world/door_front
SPRITE STATIC 1 NONE -42 144 world/door_front
SPRITE STATIC 1 NONE -96 26 world/door_front
SPRITE STATIC 1 NONE -42 26 world/door_front
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 FILL_W 506
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 FADE_TOGGLE 500
SPRITEVAR 4 FADE_TOGGLE 500
SPRITEVAR 5 FADE_TOGGLE 500
SPRITEVAR 6 FRAME 5
SPRITEVAR 7 FRAME 3
SPRITEVAR 8 FRAME 1
SPRITEVAR 9 FRAME 2
SPRITEVAR 9 FILL_H 120
SPRITEVAR 9 HIDE_DELAY 500
SPRITEVAR 9 HIDE_MOVE_Y -130
SPRITEVAR 9 HIDE_TIME 400
SPRITEVAR 10 FRAME 6
SPRITEVAR 10 HIDE_DELAY 500
SPRITEVAR 10 HIDE_MOVE_Y -130
SPRITEVAR 10 HIDE_TIME 400
SPRITEVAR 11 FRAME 4
SPRITEVAR 13 FRAME 2
SPRITEVAR 14 FRAME 2
SPRITEVAR 14 FADE_TOGGLE 200
SPRITEVAR 15 FRAME 9
SPRITEVAR 16 FRAME 9
SPRITEVAR 16 INVERTFACE
SPRITEVAR 17 ANGLEOFFSET -180
SPRITEVAR 17 FRAME 9
SPRITEVAR 17 INVERTFACE
SPRITEVAR 18 ANGLEOFFSET -180
SPRITEVAR 18 FRAME 9
LIGHT -96 144 15 255 0 0 50
LIGHT -42 144 15 255 0 0 50
LIGHT -96 26 15 255 0 0 50
LIGHT -42 26 15 255 0 0 50
//FLASHLIGHT 194 162 150 70 255 255 255
OBJECT 1 _seq_cp10_loco_ob1 17 -155 NONE 0 0 0
OBJECT 1 _seq_cp10_loco_ob1 -341 -155 NONE 0 0 0
OBJECT 0 _seq_cp10_pablo3 -36 56 NONE 0 0 0
TRANSFORM _seq_cp10_loco_c 1000
STAT AI_KEEPANGLE -10
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp10_loco_x
SPRITE DYNAMIC 2 NONE 4 -231 dynamic/train_locostop
SPRITE DYNAMIC 2 NONE -197 78 dynamic/train_loco3
SPRITE DYNAMIC 2 NONE 249 -37 dynamic/train_locostop
SPRITE DYNAMIC 2 NONE 166 -43 dynamic/train_loco2
SPRITE DYNAMIC 2 NONE 161 -12 dynamic/train_loco2
SPRITE DYNAMIC 2 NONE 161 -74 dynamic/train_loco2
SPRITE DYNAMIC 2 NONE 75 123 dynamic/train_loco1
SPRITE DYNAMIC 2 NONE 196 87 dynamic/train_loco1
SPRITE DYNAMIC 2 NONE -69 -63 dynamic/train_loco1
SPRITE DYNAMIC 2 NONE -69 10 dynamic/train_loco1
SPRITE DYNAMIC 2 NONE -69 85 dynamic/train_loco1
SPRITE DYNAMIC 2 NONE -11 82 dynamic/train_loco1
SPRITE DYNAMIC 2 NONE 181 -54 dynamic/train_loco1
SPRITE DYNAMIC 1 NONE 194 162 dynamic/train_loco2
SPRITE STATIC 1 NONE -96 144 world/door_front
SPRITE STATIC 1 NONE -42 144 world/door_front
SPRITE STATIC 1 NONE -96 26 world/door_front
SPRITE STATIC 1 NONE -42 26 world/door_front
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 FILL_W 506
SPRITEVAR 3 FRAME 1
SPRITEVAR 6 FRAME 5
SPRITEVAR 7 FRAME 3
SPRITEVAR 8 FRAME 1
SPRITEVAR 9 FRAME 6
SPRITEVAR 10 FRAME 4
SPRITEVAR 12 FRAME 2
SPRITEVAR 13 FRAME 2
SPRITEVAR 14 FRAME 9
SPRITEVAR 14 LIGHT_OFFSET
SPRITEVAR 15 FRAME 9
SPRITEVAR 15 INVERTFACE
SPRITEVAR 16 ANGLEOFFSET -180
SPRITEVAR 16 FRAME 9
SPRITEVAR 16 INVERTFACE
SPRITEVAR 17 ANGLEOFFSET -180
SPRITEVAR 17 FRAME 9
LIGHT -96 144 15 255 0 0 50
LIGHT -42 144 15 255 0 0 50
LIGHT -96 26 15 255 0 0 50
LIGHT -42 26 15 255 0 0 50
FLASHLIGHT 194 162 150 70 255 255 255
OBJECT 1 _seq_cp10_loco_ob1 17 -155 NONE 0 0 0
OBJECT 1 _seq_cp10_loco_ob1 -341 -155 NONE 0 0 0
OBJECT 0 _seq_cp10_pablo2 63 6 NONE 0 0 0
TRANSFORM _seq_cp10_loco_b 1080
STAT AI_KEEPANGLE -10
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp10_loco_ob2
CLONE _seq_cp10_loco_ob1
SPRITEVAR 0 HIDE_MOVE_X -552
SPRITEVAR 1 HIDE_MOVE_X -552
SPRITEVAR 2 HIDE_MOVE_X -552
SPRITEVAR 3 HIDE_MOVE_X -552
SPRITEVAR 4 HIDE_MOVE_X -552
SPRITEVAR 5 HIDE_MOVE_X -552
SPRITEVAR 6 HIDE_MOVE_X -552
SPRITEVAR 7 HIDE_MOVE_X -552
SPRITEVAR 8 HIDE_MOVE_X -552
SPRITEVAR 0 HIDE_TIME 920
SPRITEVAR 1 HIDE_TIME 920
SPRITEVAR 2 HIDE_TIME 920
SPRITEVAR 3 HIDE_TIME 920
SPRITEVAR 4 HIDE_TIME 920
SPRITEVAR 5 HIDE_TIME 920
SPRITEVAR 6 HIDE_TIME 920
SPRITEVAR 7 HIDE_TIME 920
SPRITEVAR 8 HIDE_TIME 920
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp10_loco
SPRITE DYNAMIC 2 NONE 4 -231 dynamic/train_locostop
SPRITE DYNAMIC 2 NONE -197 78 dynamic/train_loco3
SPRITE DYNAMIC 2 NONE 249 -37 dynamic/train_locostop
SPRITE DYNAMIC 2 NONE 166 -43 dynamic/train_loco2
SPRITE DYNAMIC 2 NONE 161 -12 dynamic/train_loco2
SPRITE DYNAMIC 2 NONE 161 -74 dynamic/train_loco2
SPRITE DYNAMIC 2 NONE 75 123 dynamic/train_loco1
SPRITE DYNAMIC 2 NONE 196 87 dynamic/train_loco1
SPRITE DYNAMIC 2 NONE -69 -63 dynamic/train_loco1
SPRITE DYNAMIC 2 NONE -69 10 dynamic/train_loco1
SPRITE DYNAMIC 2 NONE -69 85 dynamic/train_loco1
SPRITE DYNAMIC 2 NONE -11 82 dynamic/train_loco1
SPRITE DYNAMIC 2 NONE 181 -54 dynamic/train_loco1
SPRITE DYNAMIC 1 NONE 194 162 dynamic/train_loco2
SPRITE STATIC 1 NONE -96 144 world/door_front
SPRITE STATIC 1 NONE -42 144 world/door_front
SPRITE STATIC 1 NONE -96 26 world/door_front
SPRITE STATIC 1 NONE -42 26 world/door_front
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 FILL_W 506
SPRITEVAR 3 FRAME 1
SPRITEVAR 6 FRAME 5
SPRITEVAR 7 FRAME 3
SPRITEVAR 8 FRAME 1
SPRITEVAR 9 FRAME 6
SPRITEVAR 10 FRAME 4
SPRITEVAR 12 FRAME 2
SPRITEVAR 13 FRAME 2
SPRITEVAR 14 FRAME 9
SPRITEVAR 14 LIGHT_OFFSET
SPRITEVAR 15 FRAME 9
SPRITEVAR 15 INVERTFACE
SPRITEVAR 16 ANGLEOFFSET -180
SPRITEVAR 16 FRAME 9
SPRITEVAR 16 INVERTFACE
SPRITEVAR 17 ANGLEOFFSET -180
SPRITEVAR 17 FRAME 9
LIGHT -96 144 15 255 0 0 50
LIGHT -42 144 15 255 0 0 50
LIGHT -96 26 15 255 0 0 50
LIGHT -42 26 15 255 0 0 50
FLASHLIGHT 194 162 150 70 255 255 255
SPRITEVAR 1 HIDE_MOVE_X -552
SPRITEVAR 3 HIDE_MOVE_X -552
SPRITEVAR 4 HIDE_MOVE_X -552
SPRITEVAR 5 HIDE_MOVE_X -552
SPRITEVAR 6 HIDE_MOVE_X -552
SPRITEVAR 7 HIDE_MOVE_X -512
SPRITEVAR 8 HIDE_MOVE_X -552
SPRITEVAR 9 HIDE_MOVE_X -552
SPRITEVAR 10 HIDE_MOVE_X -552
SPRITEVAR 11 HIDE_MOVE_X -552
SPRITEVAR 12 HIDE_MOVE_X -532
SPRITEVAR 13 HIDE_MOVE_X -552
SPRITEVAR 14 HIDE_MOVE_X -552
SPRITEVAR 15 HIDE_MOVE_X -552
SPRITEVAR 16 HIDE_MOVE_X -552
SPRITEVAR 17 HIDE_MOVE_X -552
SPRITEVAR 1 HIDE_TIME 920
SPRITEVAR 3 HIDE_TIME 920
SPRITEVAR 4 HIDE_TIME 920
SPRITEVAR 5 HIDE_TIME 920
SPRITEVAR 6 HIDE_TIME 920
SPRITEVAR 7 HIDE_TIME 853
SPRITEVAR 8 HIDE_TIME 920
SPRITEVAR 9 HIDE_TIME 920
SPRITEVAR 10 HIDE_TIME 920
SPRITEVAR 11 HIDE_TIME 920
SPRITEVAR 12 HIDE_TIME 886
SPRITEVAR 13 HIDE_TIME 920
SPRITEVAR 14 HIDE_TIME 920
SPRITEVAR 15 HIDE_TIME 920
SPRITEVAR 16 HIDE_TIME 920
SPRITEVAR 17 HIDE_TIME 920
OBJECT 1 _seq_cp10_loco_ob2 17 -155 NONE 0 0 0
OBJECT 1 _seq_cp10_loco_ob2 -341 -155 NONE 0 0 0
OBJECT 1 _seq_cp10_logo_brk1 -64 -230 LIGHTOFFS 0 0 0
OBJECT 1 _seq_cp10_logo_brk1 96 -230 LIGHTOFFS 0 0 0
OBJECT 0 _seq_cp10_pablo1 63 56 LIGHTOFFS 0 0 0
TRANSFORM _seq_cp10_loco_x 920
STAT AI_KEEPANGLE -10
STAT FX_NOENV_FX
STAT FX_LIGHT_FADE 1
STAT NOLIST
END
//=====================================================================
// LEVEL 11 INTERVAL A
//=====================================================================
ENTITY _seq_l11i_lift1b
SPRITE DYNAMIC 3 NONE -56 121 vehicles/tracklift
SPRITE DYNAMIC 3 NONE 0 121 vehicles/tracklift
SPRITE DYNAMIC 3 NONE 56 121 vehicles/tracklift
SPRITE DYNAMIC 3 NONE 0 72 vehicles/tracklift
SPRITE DYNAMIC 3 NONE 0 112 vehicles/tracklift
SPRITE STATIC 3 NONE -2 -29 player/leg2
SPRITE STATIC 3 ANIM_WEAPON2 20 0 player/wpn1
SPRITE STATIC 3 NONE -2 -15 player/body
SPRITE STATIC 3 ANIM_WEAPON 11 -5 player/wpn3
SPRITE STATIC 3 NONE 2 -5 player/pablo
SPRITE STATIC 3 NONE -2 -29 player/leg
SPRITE DYNAMIC 3 NONE 0 -53 vehicles/tracklift
SPRITE STATIC 3 ANIM_WEAPON 11 -5 player/wpn1
SPRITEVAR 0 ANGLEOFFSET 45
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 HIDE_ROLL 900
SPRITEVAR 1 ANGLEOFFSET 90
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 HIDE_ROLL 900
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 HIDE_ROLL 900
SPRITEVAR 3 FRAME 4
SPRITEVAR 4 FRAME 2
SPRITEVAR 5 OFFS_X 5
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 6 BOB -40
SPRITEVAR 7 BOB -25
SPRITEVAR 8 BOB -40
SPRITEVAR 9 AIM_HEAD
SPRITEVAR 9 ANIMATE_FACE 1
SPRITEVAR 9 BOB -25
SPRITEVAR 9 FRAME_FACE 2
SPRITEVAR 9 OFFS_Y 33
SPRITEVAR 10 OFFS_X -2
SPRITEVAR 10 OFFS_Y -7
SPRITEVAR 11 FACE 0
SPRITEVAR 11 FRAME 1
SPRITEVAR 11 LIGHT_OFFSET
SPRITEVAR 12 BOB -40
SPRITEVAR 0 HIDE_MOVE_X -512
SPRITEVAR 1 HIDE_MOVE_X -512
SPRITEVAR 2 HIDE_MOVE_X -512
SPRITEVAR 3 HIDE_MOVE_X -512
SPRITEVAR 4 HIDE_MOVE_X -512
SPRITEVAR 5 HIDE_MOVE_X -512
SPRITEVAR 6 HIDE_MOVE_X -512
SPRITEVAR 7 HIDE_MOVE_X -512
SPRITEVAR 8 HIDE_MOVE_X -512
SPRITEVAR 9 HIDE_MOVE_X -512
SPRITEVAR 10 HIDE_MOVE_X -512
SPRITEVAR 11 HIDE_MOVE_X -512
SPRITEVAR 12 HIDE_MOVE_X -512
SPRITEVAR 0 HIDE_TIME 4096
SPRITEVAR 1 HIDE_TIME 4096
SPRITEVAR 2 HIDE_TIME 4096
SPRITEVAR 3 HIDE_TIME 4096
SPRITEVAR 4 HIDE_TIME 4096
SPRITEVAR 5 HIDE_TIME 4096
SPRITEVAR 6 HIDE_TIME 4096
SPRITEVAR 7 HIDE_TIME 4096
SPRITEVAR 8 HIDE_TIME 4096
SPRITEVAR 9 HIDE_TIME 4096
SPRITEVAR 10 HIDE_TIME 4096
SPRITEVAR 11 HIDE_TIME 4096
SPRITEVAR 12 HIDE_TIME 4096
SPRITEVAR 0 HIDE_DELAY 50
SPRITEVAR 1 HIDE_DELAY 50
SPRITEVAR 2 HIDE_DELAY 50
SPRITEVAR 3 HIDE_DELAY 50
SPRITEVAR 4 HIDE_DELAY 50
SPRITEVAR 5 HIDE_DELAY 50
SPRITEVAR 6 HIDE_DELAY 50
SPRITEVAR 7 HIDE_DELAY 50
SPRITEVAR 8 HIDE_DELAY 50
SPRITEVAR 9 HIDE_DELAY 50
SPRITEVAR 10 HIDE_DELAY 50
SPRITEVAR 11 HIDE_DELAY 50
SPRITEVAR 12 HIDE_DELAY 50
OFFSET WEAPON_ALTER 0 -21
GUNENTITY player_gunent 2
OBJECT 0 x_trackcp1 0 0 LIGHTOFFS 0 0 0
AMMO 9 1
STAT AI_COPY_PLAYER_GUN
STAT AI_STANDIN 1
STAT FX_IDLEBOB 20
STAT FX_LIGHT_FADE 1
STAT FX_WEAPON_LIGHTOFFS
STAT INVISIBLE
STAT NOLIST
STAT S_AKIMBO 1
STAT S_EXTRALIFE 3
STAT S_GRENADE 20
STAT S_HEALTH 100
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _seq_l11i_lift1
SPRITE DYNAMIC 2 NONE -512 10 vehicles/tracklift
SPRITE STATIC 3 NONE -531 40 world/lamp_floor
SPRITE STATIC 3 NONE -493 40 world/lamp_floor
SPRITE DYNAMIC 3 NONE -568 121 vehicles/tracklift
SPRITE DYNAMIC 3 NONE -512 121 vehicles/tracklift
SPRITE DYNAMIC 3 NONE -456 121 vehicles/tracklift
SPRITE DYNAMIC 3 NONE -512 72 vehicles/tracklift
SPRITE DYNAMIC 3 NONE -512 112 vehicles/tracklift
SPRITE DYNAMIC 3 NONE -512 -53 vehicles/tracklift
SPRITEVAR 0 FACE 0
SPRITEVAR 1 FACE 0
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 SCALE 70
SPRITEVAR 2 FACE 0
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 SCALE 70
SPRITEVAR 3 ANGLEOFFSET 945
SPRITEVAR 3 FRAME 3
SPRITEVAR 4 ANGLEOFFSET 990
SPRITEVAR 4 FRAME 3
SPRITEVAR 5 ANGLEOFFSET 900
SPRITEVAR 5 FRAME 3
SPRITEVAR 6 FRAME 4
SPRITEVAR 7 FRAME 2
SPRITEVAR 8 FACE 0
SPRITEVAR 8 FRAME 1
OFFSET WEAPON_ALTER 0 -21
STAT AI_COPY_PLAYER_GUN
STAT AI_STANDIN 1
STAT FX_IDLEBOB 20
STAT FX_WEAPON_LIGHTOFFS
STAT INVISIBLE
STAT NOLIST
STAT S_AKIMBO 1
STAT S_EXTRALIFE 3
STAT S_GRENADE 20
STAT S_HEALTH 100
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _seq_l11i_lift2c
SPRITE DYNAMIC 0 NONE -1 10 vehicles/tracklift
SPRITE STATIC 0 NONE -20 40 world/lamp_floor
SPRITE STATIC 0 NONE 18 40 world/lamp_floor
SPRITE DYNAMIC 0 NONE -1 -53 vehicles/tracklift
SPRITEVAR 0 FACE 0
SPRITEVAR 1 FACE 0
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 SCALE 70
SPRITEVAR 2 FACE 0
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 SCALE 70
SPRITEVAR 3 FRAME 1
OFFSET SIZE 50 0
OBJECT 1 x_trackcp2 0 121 NONE 0 0 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l11i_lift2b
SPRITE DYNAMIC 3 NONE -56 121 vehicles/tracklift
SPRITE DYNAMIC 3 NONE 0 121 vehicles/tracklift
SPRITE DYNAMIC 3 NONE 56 121 vehicles/tracklift
SPRITE DYNAMIC 3 NONE 0 72 vehicles/tracklift
SPRITE DYNAMIC 3 NONE 0 112 vehicles/tracklift
SPRITE STATIC 3 NONE -2 -29 player/leg2
SPRITE STATIC 3 ANIM_WEAPON2 20 0 player/wpn1
SPRITE STATIC 3 NONE -2 -15 player/body
SPRITE STATIC 3 ANIM_WEAPON 11 -5 player/wpn3
SPRITE STATIC 3 NONE 2 -5 player/pablo
SPRITE STATIC 3 NONE -2 -29 player/leg
SPRITE DYNAMIC 3 NONE 0 -53 vehicles/tracklift
SPRITE STATIC 3 ANIM_WEAPON 11 -5 player/wpn1
SPRITEVAR 0 ANGLEOFFSET 45
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 HIDE_ROLL 900
SPRITEVAR 1 ANGLEOFFSET 90
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 HIDE_ROLL 900
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 HIDE_ROLL 900
SPRITEVAR 3 FRAME 4
SPRITEVAR 4 FRAME 2
SPRITEVAR 5 OFFS_X 5
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 6 BOB -40
SPRITEVAR 7 BOB -25
SPRITEVAR 8 BOB -40
SPRITEVAR 9 AIM_HEAD
SPRITEVAR 9 ANIMATE_FACE 1
SPRITEVAR 9 BOB -25
SPRITEVAR 9 FRAME_FACE 2
SPRITEVAR 9 OFFS_Y 33
SPRITEVAR 10 OFFS_X -2
SPRITEVAR 10 OFFS_Y -7
SPRITEVAR 11 FACE 0
SPRITEVAR 11 FRAME 1
SPRITEVAR 11 LIGHT_OFFSET
SPRITEVAR 12 BOB -40
OFFSET WEAPON_ALTER 0 -21
GUNENTITY player_gunent 2
OBJECT 0 x_trackcp1b 0 0 LIGHTOFFS 0 0 0
TRANSFORM _seq_l11i_lift2c 100
AMMO 9 1
STAT AI_COPY_PLAYER_GUN
STAT AI_STANDIN 1
STAT FX_IDLEBOB 20
STAT FX_LIGHT_FADE -1
STAT FX_WEAPON_LIGHTOFFS
STAT INVISIBLE
STAT NOLIST
STAT S_AKIMBO 1
STAT S_EXTRALIFE 3
STAT S_GRENADE 20
STAT S_HEALTH 100
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _seq_l11i_lift2
SPRITE DYNAMIC 3 NONE -56 121 vehicles/tracklift
SPRITE DYNAMIC 3 NONE 0 121 vehicles/tracklift
SPRITE DYNAMIC 3 NONE 56 121 vehicles/tracklift
SPRITE DYNAMIC 3 NONE 0 72 vehicles/tracklift
SPRITE DYNAMIC 3 NONE 0 112 vehicles/tracklift
SPRITE STATIC 3 NONE -2 -29 player/leg2
SPRITE STATIC 3 ANIM_WEAPON2 20 0 player/wpn1
SPRITE STATIC 3 NONE -2 -15 player/body
SPRITE STATIC 3 ANIM_WEAPON 11 -5 player/wpn3
SPRITE STATIC 3 NONE 2 -5 player/pablo
SPRITE STATIC 3 NONE -2 -29 player/leg
SPRITE DYNAMIC 3 NONE 0 -53 vehicles/tracklift
SPRITE STATIC 3 ANIM_WEAPON 11 -5 player/wpn1
SPRITEVAR 0 ANGLEOFFSET 45
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 HIDE_ROLL 900
SPRITEVAR 1 ANGLEOFFSET 90
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 HIDE_ROLL 900
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 HIDE_ROLL 900
SPRITEVAR 3 FRAME 4
SPRITEVAR 4 FRAME 2
SPRITEVAR 5 OFFS_X 5
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 6 BOB -40
SPRITEVAR 7 BOB -25
SPRITEVAR 8 BOB -40
SPRITEVAR 9 AIM_HEAD
SPRITEVAR 9 ANIMATE_FACE 1
SPRITEVAR 9 BOB -25
SPRITEVAR 9 FRAME_FACE 2
SPRITEVAR 9 OFFS_Y 33
SPRITEVAR 10 OFFS_X -2
SPRITEVAR 10 OFFS_Y -7
SPRITEVAR 11 FACE 0
SPRITEVAR 11 FRAME 1
SPRITEVAR 11 LIGHT_OFFSET
SPRITEVAR 12 BOB -40
SPRITEVAR 0 HIDE_MOVE_X -256
SPRITEVAR 1 HIDE_MOVE_X -256
SPRITEVAR 2 HIDE_MOVE_X -256
SPRITEVAR 3 HIDE_MOVE_X -256
SPRITEVAR 4 HIDE_MOVE_X -256
SPRITEVAR 5 HIDE_MOVE_X -256
SPRITEVAR 6 HIDE_MOVE_X -256
SPRITEVAR 7 HIDE_MOVE_X -256
SPRITEVAR 8 HIDE_MOVE_X -256
SPRITEVAR 9 HIDE_MOVE_X -256
SPRITEVAR 10 HIDE_MOVE_X -256
SPRITEVAR 11 HIDE_MOVE_X -256
SPRITEVAR 12 HIDE_MOVE_X -256
SPRITEVAR 0 HIDE_TIME 2048
SPRITEVAR 1 HIDE_TIME 2048
SPRITEVAR 2 HIDE_TIME 2048
SPRITEVAR 3 HIDE_TIME 2048
SPRITEVAR 4 HIDE_TIME 2048
SPRITEVAR 5 HIDE_TIME 2048
SPRITEVAR 6 HIDE_TIME 2048
SPRITEVAR 7 HIDE_TIME 2048
SPRITEVAR 8 HIDE_TIME 2048
SPRITEVAR 9 HIDE_TIME 2048
SPRITEVAR 10 HIDE_TIME 2048
SPRITEVAR 11 HIDE_TIME 2048
SPRITEVAR 12 HIDE_TIME 2048
OFFSET WEAPON_ALTER 0 -21
GUNENTITY player_gunent 2
OBJECT 0 x_trackcp1 0 0 LIGHTOFFS 0 0 0
TRANSFORM _seq_l11i_lift2b 2048
AMMO 9 1
STAT AI_COPY_PLAYER_GUN
STAT AI_STANDIN 1
STAT FX_IDLEBOB 20
STAT FX_LIGHT_FADE 0
STAT FX_WEAPON_LIGHTOFFS
STAT INVISIBLE
STAT NOLIST
STAT S_AKIMBO 1
STAT S_EXTRALIFE 3
STAT S_GRENADE 20
STAT S_HEALTH 100
STAT S_WEAPON 0
END

//=====================================================================
// LEVEL 12 INTERVAL
//=====================================================================
ENTITY _seq_l12i_subob_o
SPRITE DYNAMIC 0 ANIM_PANDOWN -82 7 vehicles/submarine_details
SPRITE DYNAMIC 0 ANIM_PANDOWN -82 -6 vehicles/submarine_details
SPRITE DYNAMIC 0 ANIM_PANDOWN -82 0 vehicles/submarine_details
SPRITE DYNAMIC 0 NONE 80 31 vehicles/submarine_empty
SPRITE DYNAMIC 0 NONE -31 0 vehicles/submarine
SPRITE DYNAMIC 0 NONE -11 -5 vehicles/submarine
SPRITE DYNAMIC 0 NONE 78 28 vehicles/submarine_details
SPRITE DYNAMIC 0 NONE -31 0 vehicles/submarine
SPRITE DYNAMIC 0 NONE -31 -1 vehicles/submarine
SPRITEVAR 0 FILL_H 6
SPRITEVAR 0 FRAME 5
SPRITEVAR 1 FILL_H 6
SPRITEVAR 1 FRAME 5
SPRITEVAR 2 FRAME 4
SPRITEVAR 3 FRAME 4
SPRITEVAR 4 ANGLEOFFSET -270
SPRITEVAR 4 FRAME 1
SPRITEVAR 6 FRAME 6
SPRITEVAR 7 ANGLEOFFSET -270
SPRITEVAR 7 FRAME 3
SPRITEVAR 8 FRAME 2
STAT FX_NOENV_FX
STAT FX_NOFACE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l12i_subob_b
SPRITE DYNAMIC 0 ANIM_PANDOWN -82 7 vehicles/submarine_details
SPRITE DYNAMIC 0 ANIM_PANDOWN -82 -6 vehicles/submarine_details
SPRITE DYNAMIC 0 ANIM_PANDOWN -82 0 vehicles/submarine_details
SPRITE DYNAMIC 0 NONE 16 31 vehicles/submarine_empty
SPRITE DYNAMIC 0 NONE -31 0 vehicles/submarine
SPRITE DYNAMIC 0 NONE -11 -5 vehicles/submarine
SPRITE DYNAMIC 0 NONE 14 28 vehicles/submarine_details
SPRITE DYNAMIC 0 NONE -31 0 vehicles/submarine
SPRITE DYNAMIC 0 NONE -31 -1 vehicles/submarine
SPRITEVAR 0 FILL_H 6
SPRITEVAR 0 FRAME 5
SPRITEVAR 1 FILL_H 6
SPRITEVAR 1 FRAME 5
SPRITEVAR 2 FRAME 4
SPRITEVAR 3 FRAME 4
SPRITEVAR 3 HIDE_MOVE_X 64
SPRITEVAR 3 HIDE_TIME 300
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 HIDE_ROLL -270
SPRITEVAR 4 HIDE_TIME 300
SPRITEVAR 6 FRAME 6
SPRITEVAR 6 HIDE_MOVE_X 64
SPRITEVAR 6 HIDE_TIME 300
SPRITEVAR 7 FRAME 3
SPRITEVAR 7 HIDE_ROLL -270
SPRITEVAR 7 HIDE_TIME 300
SPRITEVAR 8 FRAME 2
THINK AI_CONSTANT 0 NONE 0
STAT FX_NOENV_FX
STAT FX_NOFACE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l12i_subob_c
CLONE _seq_l12i_subob_b
SPRITEVAR 3 HIDE_MOVE_X 0
SPRITEVAR 4 HIDE_ROLL 0
SPRITEVAR 6 HIDE_MOVE_X 0
SPRITEVAR 7 HIDE_ROLL 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l12i_subob_d
CLONE _seq_l12i_subob_c
SPRITE DYNAMIC 1 NONE -42 26 vehicles/submarine_active
SPRITE DYNAMIC 1 NONE 0 96 vehicles/submarine_active
SPRITE DYNAMIC 1 NONE 0 -97 vehicles/submarine_active
SPRITEVAR 9 ACTIVE
SPRITEVAR 9 FADE_TOGGLE -150
SPRITEVAR 9 FRAME 5
SPRITEVAR 10 ACTIVE
SPRITEVAR 10 FADE_TOGGLE -150
SPRITEVAR 10 FRAME 6
SPRITEVAR 11 ACTIVE
SPRITEVAR 11 FADE_TOGGLE -150
SPRITEVAR 11 FRAME 6
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l12i_sub1e
SPRITE DYNAMIC 0 NONE 21 -7 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE 12 -24 vehicles/submarine
SPRITE DYNAMIC 0 NONE 1 -6 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE -4 -32 vehicles/submarine
SPRITE DYNAMIC 0 NONE -4 -32 vehicles/submarine
SPRITE DYNAMIC 0 NONE 6 -3 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE 7 -12 vehicles/submarine_active
SPRITE STATIC 0 NONE 7 -8 player/pablo
SPRITE DYNAMIC 0 NONE 0 0 vehicles/submarine_active
SPRITEVAR 0 ANGLEOFFSET 30
SPRITEVAR 0 BIAS_AIM 20
SPRITEVAR 0 BIAS_MOVE_X -4
SPRITEVAR 0 BIAS_MOVE_Y 2
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 NOFACE
SPRITEVAR 0 OFFS_X 4
SPRITEVAR 0 OFFS_Y -3
SPRITEVAR 1 BIAS_AIM 20
SPRITEVAR 1 FRAME 5
SPRITEVAR 1 NOFACE
SPRITEVAR 1 OFFS_X 10
SPRITEVAR 1 OFFS_Y 8
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 NOFACE
SPRITEVAR 3 BIAS -20
SPRITEVAR 3 FRAME 5
SPRITEVAR 3 NOFACE
SPRITEVAR 3 OFFS_X 10
SPRITEVAR 3 OFFS_Y 8
SPRITEVAR 4 FRAME 4
SPRITEVAR 4 NOFACE
SPRITEVAR 5 ANGLEOFFSET -15
SPRITEVAR 5 BIAS 50
SPRITEVAR 5 FRAME 3
SPRITEVAR 5 NOFACE
SPRITEVAR 5 OFFS_X 1
SPRITEVAR 5 OFFS_Y -3
SPRITEVAR 6 BIAS -20
SPRITEVAR 6 BIAS_MOVE_X 4
SPRITEVAR 6 BIAS_MOVE_Y -2
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 NOFACE
SPRITEVAR 6 OFFS_X 4
SPRITEVAR 6 OFFS_Y -3
SPRITEVAR 7 AIM_HEAD
SPRITEVAR 7 ANIMATE_FACE 1
SPRITEVAR 7 FRAME_FACE 2
SPRITEVAR 7 OFFS_Y 33
SPRITEVAR 7 FACE -6
SPRITEVAR 8 NOFACE
THINK AI_AIM 1 NONE 0
MOVETYPE FLY 0
OBJECT 0 x_subobj2 -85 0 NONE 0 0 0
OBJECT 0 x_subobj0_act 0 0 NONE 0 0 0
OBJECT 1 x_subobj1_act 0 0 NONE 0 0 0
OBJECT 1 obj_bubble_a -90 0 NONE 0 0 -180
OBJECT 1 obj_bubble_a -55 38 NONE 0 0 -230
OFFSET CONST_VELOCITY -2 0
OFFSET FX_CONSTANT_FLOAT 500 4
TRANSFORM_DIRECT 1 1500
STAT FX_FLOAT
STAT FX_FULLANGLE_IGNORE
STAT FX_FULLANGLE_TILT 50
STAT FX_FULLANGLE_TILTVEL
STAT FX_FULLMODEL
STAT FX_NOFACE
STAT FX_PANSPEED 200
STAT NOLIST
STAT S_WEAPON 14
END
//=====================================================================
ENTITY _seq_l12i_sub1f
CLONE _seq_l12i_sub1e
TRANSFORM NONE 0
MOVETYPE FLY 0
OFFSET CONST_VELOCITY 0 -2
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l12i_sub1d
SPRITE DYNAMIC 0 NONE 0 -1 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE -4 -17 vehicles/submarine
SPRITE DYNAMIC 0 NONE 0 -51 vehicles/submarine_empty
SPRITE DYNAMIC 0 NONE 0 0 vehicles/submarine_empty
SPRITE DYNAMIC 0 NONE 0 0 vehicles/submarine_empty
SPRITE DYNAMIC 0 NONE -73 -1 vehicles/submarine
SPRITE DYNAMIC 0 NONE 68 -9 vehicles/submarine
SPRITE DYNAMIC 0 NONE 68 8 vehicles/submarine
SPRITE DYNAMIC 0 NONE 21 -7 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE 12 -24 vehicles/submarine
SPRITE DYNAMIC 0 NONE 1 -6 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE -4 -32 vehicles/submarine
SPRITE DYNAMIC 0 NONE 6 -3 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE 7 -12 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE -4 -32 vehicles/submarine
SPRITE STATIC 0 NONE 7 -8 player/pablo
SPRITE DYNAMIC 0 NONE 16 -31 vehicles/submarine_empty
SPRITEVAR 0 FRAME 4
SPRITEVAR 1 FRAME 9
SPRITEVAR 2 FRAME 3
SPRITEVAR 3 FADE_TOGGLE 150
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 OFFS_X 37
SPRITEVAR 3 OFFS_Y 38
SPRITEVAR 4 FADE_TOGGLE 150
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 OFFS_X -35
SPRITEVAR 4 OFFS_Y 50
SPRITEVAR 5 FRAME 6
SPRITEVAR 6 FRAME 8
SPRITEVAR 7 FRAME 7
SPRITEVAR 8 ANGLEOFFSET 30
SPRITEVAR 8 BIAS_AIM 20
SPRITEVAR 8 BIAS_MOVE_X -4
SPRITEVAR 8 BIAS_MOVE_Y 2
SPRITEVAR 8 FRAME 2
SPRITEVAR 8 OFFS_X 4
SPRITEVAR 8 OFFS_Y -3
SPRITEVAR 9 BIAS_AIM 20
SPRITEVAR 9 FRAME 5
SPRITEVAR 9 OFFS_X 10
SPRITEVAR 9 OFFS_Y 8
SPRITEVAR 10 FRAME 1
SPRITEVAR 11 BIAS -20
SPRITEVAR 11 FRAME 5
SPRITEVAR 11 OFFS_X 10
SPRITEVAR 11 OFFS_Y 8
SPRITEVAR 12 ANGLEOFFSET -15
SPRITEVAR 12 BIAS 50
SPRITEVAR 12 FRAME 3
SPRITEVAR 12 OFFS_X 1
SPRITEVAR 12 OFFS_Y -3
SPRITEVAR 13 BIAS -20
SPRITEVAR 13 BIAS_MOVE_X 4
SPRITEVAR 13 BIAS_MOVE_Y -2
SPRITEVAR 13 FRAME 2
SPRITEVAR 13 OFFS_X 4
SPRITEVAR 13 OFFS_Y -3
SPRITEVAR 14 FRAME 4
SPRITEVAR 15 AIM_HEAD
SPRITEVAR 15 ANIMATE_FACE 1
SPRITEVAR 15 FRAME_FACE 2
SPRITEVAR 15 OFFS_Y 33
SPRITEVAR 16 FRAME 5
LIGHT 0 96 20 255 0 0 30
LIGHT 0 -97 20 255 0 0 30
LIGHT -42 26 12 255 0 0 30
OBJECT 1 _seq_l12i_subob_d 0 0 NONE 0 0 0
TRANSFORM _seq_l12i_sub1e 500
THINK AI_CONSTANT 1 NONE 0
MOVETYPE FLY 0
OFFSET FX_CONSTANT_FLOAT 500 4
STAT AI_KEEPANGLE -45
STAT FX_FLOAT
STAT FX_LIGHT_FADE 1
STAT FX_NOFACE
STAT FX_PANSPEED 100
STAT NOLIST
STAT S_WEAPON 14
END
//=====================================================================
ENTITY _seq_l12i_sub1c
SPRITE DYNAMIC 0 NONE -4 -17 vehicles/submarine
SPRITE DYNAMIC 0 NONE 0 -51 vehicles/submarine_empty
SPRITE DYNAMIC 0 NONE 0 0 vehicles/submarine_empty
SPRITE DYNAMIC 0 NONE 0 0 vehicles/submarine_empty
SPRITE DYNAMIC 0 NONE -73 -1 vehicles/submarine
SPRITE DYNAMIC 0 NONE 68 -9 vehicles/submarine
SPRITE DYNAMIC 0 NONE 68 8 vehicles/submarine
SPRITE DYNAMIC 0 NONE 21 -7 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE 12 -24 vehicles/submarine
SPRITE DYNAMIC 0 NONE 1 -6 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE -4 -32 vehicles/submarine
SPRITE DYNAMIC 0 NONE 6 -3 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE 7 -12 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE -4 -32 vehicles/submarine
SPRITE STATIC 0 NONE 7 -8 player/pablo
SPRITE DYNAMIC 0 NONE 16 -31 vehicles/submarine_empty
SPRITEVAR 0 FRAME 9
SPRITEVAR 1 FRAME 3
SPRITEVAR 2 HIDE_ROLL -70
SPRITEVAR 2 HIDE_TIME 350
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 OFFS_X 37
SPRITEVAR 2 OFFS_Y 38
SPRITEVAR 2 SCISSORS 1
SPRITEVAR 3 HIDE_ROLL 70
SPRITEVAR 3 HIDE_TIME 350
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_X -35
SPRITEVAR 3 OFFS_Y 50
SPRITEVAR 4 FRAME 6
SPRITEVAR 4 SCISSORS -1
SPRITEVAR 5 FRAME 8
SPRITEVAR 6 FRAME 7
SPRITEVAR 7 ANGLEOFFSET 30
SPRITEVAR 7 BIAS_AIM 20
SPRITEVAR 7 BIAS_MOVE_X -4
SPRITEVAR 7 BIAS_MOVE_Y 2
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 OFFS_X 4
SPRITEVAR 7 OFFS_Y -3
SPRITEVAR 8 BIAS_AIM 20
SPRITEVAR 8 FRAME 5
SPRITEVAR 8 OFFS_X 10
SPRITEVAR 8 OFFS_Y 8
SPRITEVAR 9 FRAME 1
SPRITEVAR 10 BIAS -20
SPRITEVAR 10 FRAME 5
SPRITEVAR 10 OFFS_X 10
SPRITEVAR 10 OFFS_Y 8
SPRITEVAR 11 ANGLEOFFSET -15
SPRITEVAR 11 BIAS 50
SPRITEVAR 11 FRAME 3
SPRITEVAR 11 OFFS_X 1
SPRITEVAR 11 OFFS_Y -3
SPRITEVAR 12 BIAS -20
SPRITEVAR 12 BIAS_MOVE_X 4
SPRITEVAR 12 BIAS_MOVE_Y -2
SPRITEVAR 12 FRAME 2
SPRITEVAR 12 OFFS_X 4
SPRITEVAR 12 OFFS_Y -3
SPRITEVAR 13 FRAME 4
SPRITEVAR 14 AIM_HEAD
SPRITEVAR 14 ANIMATE_FACE 1
SPRITEVAR 14 FRAME_FACE 2
SPRITEVAR 14 OFFS_Y 33
SPRITEVAR 15 FRAME 5
SCISSORS -200 0 400 200
OBJECT 1 _seq_l12i_subob_c 0 0 NONE 0 0 0
THINK AI_CONSTANT 0 NONE 0
MOVETYPE FLY 0
TRANSFORM _seq_l12i_sub1d 350
OFFSET FX_CONSTANT_FLOAT 500 4
STAT AI_KEEPANGLE -45
STAT FX_FLOAT
STAT FX_NOFACE
STAT FX_PANSPEED 0
STAT NOLIST
STAT S_WEAPON 14
END
//=====================================================================
ENTITY _seq_l12i_sub1b
SPRITE DYNAMIC 0 NONE -4 -17 vehicles/submarine
SPRITE DYNAMIC 0 NONE 0 -51 vehicles/submarine_empty
SPRITE DYNAMIC 0 NONE 0 0 vehicles/submarine_empty
SPRITE DYNAMIC 0 NONE 0 0 vehicles/submarine_empty
SPRITE DYNAMIC 0 NONE -73 -1 vehicles/submarine
SPRITE DYNAMIC 0 NONE 68 -9 vehicles/submarine
SPRITE DYNAMIC 0 NONE 68 8 vehicles/submarine
SPRITE DYNAMIC 0 NONE 21 -7 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE 12 -24 vehicles/submarine
SPRITE DYNAMIC 0 NONE 1 -6 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE -4 -32 vehicles/submarine
SPRITE DYNAMIC 0 NONE 6 -3 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE 7 -12 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE -4 -32 vehicles/submarine
SPRITE STATIC 0 NONE 7 -8 player/pablo
SPRITE DYNAMIC 0 NONE 16 -31 vehicles/submarine_empty
SPRITEVAR 0 FRAME 9
SPRITEVAR 1 FRAME 3
SPRITEVAR 2 ANGLEOFFSET -70
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 HIDE_MOVE_X 64
SPRITEVAR 2 HIDE_TIME 300
SPRITEVAR 2 OFFS_X 37
SPRITEVAR 2 OFFS_Y 38
SPRITEVAR 2 SCISSORS 1
SPRITEVAR 3 ANGLEOFFSET 70
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_X -35
SPRITEVAR 3 OFFS_Y 50
SPRITEVAR 4 FRAME 6
SPRITEVAR 4 SCISSORS -1
SPRITEVAR 5 FRAME 8
SPRITEVAR 6 FRAME 7
SPRITEVAR 6 HIDE_MOVE_X 64
SPRITEVAR 6 HIDE_TIME 300
SPRITEVAR 7 ANGLEOFFSET 30
SPRITEVAR 7 BIAS_MOVE_X -4
SPRITEVAR 7 BIAS_MOVE_Y 2
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 OFFS_X 4
SPRITEVAR 7 OFFS_Y -3
SPRITEVAR 8 FRAME 5
SPRITEVAR 8 OFFS_X 10
SPRITEVAR 8 OFFS_Y 8
SPRITEVAR 9 FRAME 1
SPRITEVAR 10 BIAS -20
SPRITEVAR 10 FRAME 5
SPRITEVAR 10 OFFS_X 10
SPRITEVAR 10 OFFS_Y 8
SPRITEVAR 11 ANGLEOFFSET -15
SPRITEVAR 11 BIAS 50
SPRITEVAR 11 FRAME 3
SPRITEVAR 11 OFFS_X 1
SPRITEVAR 11 OFFS_Y -3
SPRITEVAR 12 BIAS -20
SPRITEVAR 12 BIAS_MOVE_X 4
SPRITEVAR 12 BIAS_MOVE_Y -2
SPRITEVAR 12 FRAME 2
SPRITEVAR 12 OFFS_X 4
SPRITEVAR 12 OFFS_Y -3
SPRITEVAR 13 FRAME 4
SPRITEVAR 14 AIM_HEAD
SPRITEVAR 14 ANIMATE_FACE 1
SPRITEVAR 14 FRAME_FACE 2
SPRITEVAR 14 OFFS_Y 33
SPRITEVAR 15 FRAME 5
SCISSORS -200 0 400 200
OBJECT 1 _seq_l12i_subob_b 0 0 NONE 0 0 0
THINK AI_CONSTANT 0 NONE 0
MOVETYPE FLY 0
TRANSFORM _seq_l12i_sub1c 350
OFFSET FX_CONSTANT_FLOAT 500 4
STAT AI_KEEPANGLE -45
STAT FX_FLOAT
STAT FX_NOFACE
STAT FX_PANSPEED 0
STAT NOLIST
STAT S_WEAPON 14
END
//=====================================================================
ENTITY _seq_l12i_sub1
SPRITE DYNAMIC 0 NONE -4 -17 vehicles/submarine
SPRITE DYNAMIC 0 NONE 0 -51 vehicles/submarine_empty
SPRITE DYNAMIC 0 NONE 64 0 vehicles/submarine_empty
SPRITE DYNAMIC 0 NONE 0 0 vehicles/submarine_empty
SPRITE DYNAMIC 0 NONE -73 -1 vehicles/submarine
SPRITE DYNAMIC 0 NONE 68 -9 vehicles/submarine
SPRITE DYNAMIC 0 NONE 132 8 vehicles/submarine
SPRITE DYNAMIC 0 NONE 21 -7 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE 12 -24 vehicles/submarine
SPRITE DYNAMIC 0 NONE 1 -6 vehicles/submarine_empty
SPRITE DYNAMIC 0 NONE 1 -6 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE -4 -32 vehicles/submarine
SPRITE DYNAMIC 0 NONE 6 -3 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE 7 -12 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE -4 -32 vehicles/submarine
SPRITE STATIC 0 NONE 7 -8 player/pablo
SPRITE DYNAMIC 0 NONE 16 -31 vehicles/submarine_empty
SPRITEVAR 0 FRAME 9
SPRITEVAR 1 FRAME 3
SPRITEVAR 2 ANGLEOFFSET -70
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 OFFS_X 37
SPRITEVAR 2 OFFS_Y 38
SPRITEVAR 2 SCISSORS 1
SPRITEVAR 3 ANGLEOFFSET 70
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_X -35
SPRITEVAR 3 OFFS_Y 50
SPRITEVAR 4 FRAME 6
SPRITEVAR 4 SCISSORS -1
SPRITEVAR 5 FRAME 8
SPRITEVAR 6 FRAME 7
SPRITEVAR 7 ACTIVE
SPRITEVAR 7 ANGLEOFFSET 30
SPRITEVAR 7 BIAS_MOVE_X -4
SPRITEVAR 7 BIAS_MOVE_Y 2
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 OFFS_X 4
SPRITEVAR 7 OFFS_Y -3
SPRITEVAR 8 FRAME 5
SPRITEVAR 8 OFFS_X 10
SPRITEVAR 8 OFFS_Y 8
SPRITEVAR 9 INACTIVE
SPRITEVAR 10 ACTIVE
SPRITEVAR 10 FRAME 1
SPRITEVAR 11 BIAS -20
SPRITEVAR 11 FRAME 5
SPRITEVAR 11 OFFS_X 10
SPRITEVAR 11 OFFS_Y 8
SPRITEVAR 12 ACTIVE
SPRITEVAR 12 ANGLEOFFSET -15
SPRITEVAR 12 BIAS 50
SPRITEVAR 12 FRAME 3
SPRITEVAR 12 OFFS_X 1
SPRITEVAR 12 OFFS_Y -3
SPRITEVAR 13 ACTIVE
SPRITEVAR 13 BIAS -20
SPRITEVAR 13 BIAS_MOVE_X 4
SPRITEVAR 13 BIAS_MOVE_Y -2
SPRITEVAR 13 FRAME 2
SPRITEVAR 13 OFFS_X 4
SPRITEVAR 13 OFFS_Y -3
SPRITEVAR 14 FRAME 4
SPRITEVAR 15 ACTIVE
SPRITEVAR 15 AIM_HEAD
SPRITEVAR 15 ANIMATE_FACE 1
SPRITEVAR 15 FRAME_FACE 2
SPRITEVAR 15 OFFS_Y 33
SPRITEVAR 16 FRAME 5
OBJECT 1 _seq_l12i_subob_o 0 0 NONE 0 0 0
SCISSORS -200 0 400 200
THINK AI_CONSTANT 0 NONE 0
MOVETYPE FLY 0
TRANSFORM _seq_l12i_sub1b 300
OFFSET CONST_VELOCITY 0 -1
OFFSET FX_CONSTANT_FLOAT 500 4
STAT AI_KEEPANGLE -45
STAT FX_NOFACE
STAT NOLIST
STAT FX_FLOAT
STAT FX_PANSPEED 0
STAT S_WEAPON 14
END
//=====================================================================
ENTITY _seq_l12i_sub2
SPRITE DYNAMIC 0 NONE 21 -7 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE 12 -24 vehicles/submarine
SPRITE DYNAMIC 0 NONE 1 -6 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE -4 -32 vehicles/submarine
SPRITE DYNAMIC 0 NONE -4 -32 vehicles/submarine
SPRITE DYNAMIC 0 NONE 6 -3 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE 7 -12 vehicles/submarine_active
SPRITE STATIC 0 NONE 7 -8 player/pablo
SPRITE DYNAMIC 0 NONE 0 0 vehicles/submarine_active
SPRITEVAR 0 ANGLEOFFSET 30
SPRITEVAR 0 BIAS_AIM 20
SPRITEVAR 0 BIAS_MOVE_X -4
SPRITEVAR 0 BIAS_MOVE_Y 2
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 NOFACE
SPRITEVAR 0 OFFS_X 4
SPRITEVAR 0 OFFS_Y -3
SPRITEVAR 1 BIAS_AIM 20
SPRITEVAR 1 FRAME 5
SPRITEVAR 1 NOFACE
SPRITEVAR 1 OFFS_X 10
SPRITEVAR 1 OFFS_Y 8
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 NOFACE
SPRITEVAR 3 BIAS -20
SPRITEVAR 3 FRAME 5
SPRITEVAR 3 NOFACE
SPRITEVAR 3 OFFS_X 10
SPRITEVAR 3 OFFS_Y 8
SPRITEVAR 4 FRAME 4
SPRITEVAR 4 NOFACE
SPRITEVAR 5 ANGLEOFFSET -15
SPRITEVAR 5 BIAS 50
SPRITEVAR 5 FRAME 3
SPRITEVAR 5 NOFACE
SPRITEVAR 5 OFFS_X 1
SPRITEVAR 5 OFFS_Y -3
SPRITEVAR 6 BIAS -20
SPRITEVAR 6 BIAS_MOVE_X 4
SPRITEVAR 6 BIAS_MOVE_Y -2
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 NOFACE
SPRITEVAR 6 OFFS_X 4
SPRITEVAR 6 OFFS_Y -3
SPRITEVAR 7 AIM_HEAD
SPRITEVAR 7 ANIMATE_FACE 1
SPRITEVAR 7 FRAME_FACE 2
SPRITEVAR 7 OFFS_Y 33
SPRITEVAR 7 FACE -6
SPRITEVAR 8 NOFACE
FLASHLIGHT 0 0 150 100 255 255 255
THINK AI_AIM 1 NONE 0
MOVETYPE FLY 0
OBJECT 0 x_subobj2 -85 0 NONE 0 0 0
OBJECT 0 x_subobj0_act 0 0 NONE 0 0 0
OBJECT 1 x_subobj1_act 0 0 NONE 0 0 0
OBJECT 1 obj_bubble_a -90 0 NONE 0 0 -180
OBJECT 1 obj_bubble_a -55 38 NONE 0 0 -230
OFFSET FX_CONSTANT_FLOAT 500 4
OFFSET SIZE 56 0
STAT AI_STANDIN 1
STAT FX_FLOAT
STAT FX_FULLANGLE_IGNORE
STAT FX_FULLANGLE_TILT 50
STAT FX_FULLANGLE_TILTVEL
STAT FX_FULLMODEL
STAT FX_LIGHT_FADE 1
STAT FX_NOFACE
STAT FX_PANSPEED 200
STAT NOLIST
STAT S_WEAPON 14
END

//=====================================================================
// LEVEL 12 CHECKPOINT
//=====================================================================
ENTITY _seq_cp12_subob3
SPRITE DYNAMIC 0 NONE 80 31 vehicles/submarine_empty
SPRITE DYNAMIC 0 NONE -31 0 vehicles/submarine
SPRITE DYNAMIC 0 NONE -11 -5 vehicles/submarine
SPRITE DYNAMIC 0 NONE 78 28 vehicles/submarine_details
SPRITE DYNAMIC 0 NONE -31 0 vehicles/submarine
SPRITE DYNAMIC 0 NONE -31 -1 vehicles/submarine
SPRITEVAR 0 FRAME 4
SPRITEVAR 0 HIDE_MOVE_X -64
SPRITEVAR 0 HIDE_TIME 300
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 ANGLEOFFSET -270
SPRITEVAR 1 HIDE_ROLL 270
SPRITEVAR 1 HIDE_TIME 300
SPRITEVAR 3 FRAME 6
SPRITEVAR 3 HIDE_MOVE_X -64
SPRITEVAR 3 HIDE_TIME 300
SPRITEVAR 4 FRAME 3
SPRITEVAR 4 ANGLEOFFSET -270
SPRITEVAR 4 HIDE_ROLL 270
SPRITEVAR 4 HIDE_TIME 300
SPRITEVAR 5 FRAME 2
SCISSORS -128 -20 256 128
THINK AI_CONSTANT 0 NONE 0
STAT FX_FULLANGLE_OFFSET 30
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT FX_NOFACE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp12_subob2
SPRITE DYNAMIC 0 NONE 16 31 vehicles/submarine_empty
SPRITE DYNAMIC 0 NONE -31 0 vehicles/submarine
SPRITE DYNAMIC 0 NONE -11 -5 vehicles/submarine
SPRITE DYNAMIC 0 NONE 14 28 vehicles/submarine_details
SPRITE DYNAMIC 0 NONE -31 0 vehicles/submarine
SPRITE DYNAMIC 0 NONE -31 -1 vehicles/submarine
SPRITEVAR 0 FRAME 4
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 FRAME 1
SPRITEVAR 3 FRAME 6
SPRITEVAR 4 FRAME 3
SPRITEVAR 5 FRAME 2
SCISSORS -128 -20 256 128
THINK AI_CONSTANT 0 NONE 0
STAT FX_FULLANGLE_OFFSET 30
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT FX_NOFACE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp12_subob
CLONE _seq_cp12_subob2
SPRITEVAR 0 HIDE_MOVE_X -50
SPRITEVAR 0 HIDE_MOVE_Y 100
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 HIDE_MOVE_X -50
SPRITEVAR 1 HIDE_MOVE_Y 100
SPRITEVAR 2 HIDE_MOVE_X -50
SPRITEVAR 2 HIDE_MOVE_Y 100
SPRITEVAR 3 HIDE_MOVE_X -50
SPRITEVAR 3 HIDE_MOVE_Y 100
SPRITEVAR 4 HIDE_MOVE_X -50
SPRITEVAR 4 HIDE_MOVE_Y 100
SPRITEVAR 5 HIDE_MOVE_X -50
SPRITEVAR 5 HIDE_MOVE_Y 100
SCISSORS -128 -20 256 128
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp12_sub4
SPRITE DYNAMIC 0 NONE -4 -17 vehicles/submarine
SPRITE DYNAMIC 0 NONE 0 -51 vehicles/submarine_empty
SPRITE DYNAMIC 0 NONE 64 0 vehicles/submarine_broken
SPRITE DYNAMIC 0 NONE 0 0 vehicles/submarine_empty
SPRITE DYNAMIC 0 NONE -73 -1 vehicles/submarine
SPRITE DYNAMIC 0 NONE 68 -9 vehicles/submarine
SPRITE DYNAMIC 0 NONE 132 8 vehicles/submarine
SPRITE DYNAMIC 0 NONE 12 -24 vehicles/submarine
SPRITE DYNAMIC 0 NONE 1 -6 vehicles/submarine_empty
SPRITE DYNAMIC 0 NONE -4 -32 vehicles/submarine
SPRITE DYNAMIC 0 NONE -4 -32 vehicles/submarine
SPRITE DYNAMIC 0 NONE 16 -31 vehicles/submarine_empty
SPRITE DYNAMIC 0 NONE 80 31 vehicles/submarine_empty
SPRITE DYNAMIC 0 NONE -31 0 vehicles/submarine
SPRITE DYNAMIC 0 NONE -11 -5 vehicles/submarine
SPRITE DYNAMIC 0 NONE 78 28 vehicles/submarine_details
SPRITE DYNAMIC 0 NONE -31 0 vehicles/submarine
SPRITE DYNAMIC 0 NONE -31 -1 vehicles/submarine
SPRITEVAR 0 FRAME 9
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 FRAME 3
SPRITEVAR 2 ANGLEOFFSET -70
SPRITEVAR 2 OFFS_X 5
SPRITEVAR 2 OFFS_Y 73
SPRITEVAR 3 ANGLEOFFSET 70
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_X -35
SPRITEVAR 3 OFFS_Y 50
SPRITEVAR 4 FRAME 6
SPRITEVAR 5 FRAME 8
SPRITEVAR 6 FRAME 7
SPRITEVAR 7 FRAME 5
SPRITEVAR 7 OFFS_X 10
SPRITEVAR 7 OFFS_Y 8
SPRITEVAR 9 FRAME 5
SPRITEVAR 9 OFFS_X 10
SPRITEVAR 9 OFFS_Y 8
SPRITEVAR 10 FRAME 4
SPRITEVAR 11 FRAME 5
SPRITEVAR 12 FRAME 4
SPRITEVAR 13 FRAME 1
SPRITEVAR 13 ANGLEOFFSET -270
SPRITEVAR 15 FRAME 6
SPRITEVAR 16 ANGLEOFFSET -270
SPRITEVAR 16 FRAME 3
SPRITEVAR 17 FRAME 2
SCISSORS -200 0 400 200
OFFSET SIZE 60 0
SCISSORS -128 -20 256 128
GUNENTITY submarine_gunent1 0
STAT AI_KEEPANGLE 5
STAT FX_FULLANGLE_OFFSET 30
STAT FX_FULLMODEL
STAT FX_NOFACE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp12_sub3
SPRITE DYNAMIC 0 NONE -4 -17 vehicles/submarine
SPRITE DYNAMIC 0 NONE 0 -51 vehicles/submarine_empty
SPRITE DYNAMIC 0 NONE 64 0 vehicles/submarine_broken
SPRITE DYNAMIC 0 NONE 0 0 vehicles/submarine_empty
SPRITE DYNAMIC 0 NONE -73 -1 vehicles/submarine
SPRITE DYNAMIC 0 NONE 68 -9 vehicles/submarine
SPRITE DYNAMIC 0 NONE 132 8 vehicles/submarine
SPRITE DYNAMIC 0 NONE 12 -24 vehicles/submarine
SPRITE DYNAMIC 0 NONE 1 -6 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE -4 -32 vehicles/submarine
SPRITE DYNAMIC 0 NONE 6 -3 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE 7 -12 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE -4 -32 vehicles/submarine
SPRITE STATIC 0 NONE 7 -8 player/pablo
SPRITE DYNAMIC 0 NONE 16 -31 vehicles/submarine_empty
SPRITEVAR 0 FRAME 9
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 FRAME 3
SPRITEVAR 2 ANGLEOFFSET -70
SPRITEVAR 2 HIDE_MOVE_X -64
SPRITEVAR 2 HIDE_TIME 300
SPRITEVAR 2 OFFS_X 5
SPRITEVAR 2 OFFS_Y 73
SPRITEVAR 3 ANGLEOFFSET 70
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_X -35
SPRITEVAR 3 OFFS_Y 50
SPRITEVAR 4 FRAME 6
SPRITEVAR 5 FRAME 8
SPRITEVAR 6 FRAME 7
SPRITEVAR 6 HIDE_MOVE_X -64
SPRITEVAR 6 HIDE_TIME 300
SPRITEVAR 7 FRAME 5
SPRITEVAR 7 OFFS_X 10
SPRITEVAR 7 OFFS_Y 8
SPRITEVAR 8 FRAME 1
SPRITEVAR 9 BIAS -20
SPRITEVAR 9 FRAME 5
SPRITEVAR 9 OFFS_X 10
SPRITEVAR 9 OFFS_Y 8
SPRITEVAR 10 ANGLEOFFSET -15
SPRITEVAR 10 BIAS 50
SPRITEVAR 10 FRAME 3
SPRITEVAR 10 OFFS_X 1
SPRITEVAR 10 OFFS_Y -3
SPRITEVAR 11 BIAS -20
SPRITEVAR 11 BIAS_MOVE_X 4
SPRITEVAR 11 BIAS_MOVE_Y -2
SPRITEVAR 11 FRAME 2
SPRITEVAR 11 OFFS_X 4
SPRITEVAR 11 OFFS_Y -3
SPRITEVAR 12 FRAME 4
SPRITEVAR 13 AIM_HEAD
SPRITEVAR 13 ANIMATE_FACE 1
SPRITEVAR 13 FRAME_FACE 2
SPRITEVAR 13 OFFS_Y 33
SPRITEVAR 14 FRAME 5
SCISSORS -128 -20 256 128
GUNENTITY submarine_gunent1 0
OBJECT 1 _seq_cp12_subob3 0 0 NONE 0 0 0
TRANSFORM _seq_cp12_sub4 1000
STAT AI_KEEPANGLE 5
STAT FX_FULLANGLE_OFFSET 30
STAT FX_FULLMODEL
STAT FX_NOFACE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp12_sub2
SPRITE DYNAMIC 0 NONE 0 0 vehicles/submarine_empty
SPRITE DYNAMIC 0 NONE 0 0 vehicles/submarine_empty
SPRITE DYNAMIC 0 NONE -4 -17 vehicles/submarine
SPRITE DYNAMIC 0 NONE 0 -51 vehicles/submarine_empty
SPRITE DYNAMIC 0 NONE -73 -1 vehicles/submarine
SPRITE DYNAMIC 0 NONE 68 -9 vehicles/submarine
SPRITE DYNAMIC 0 NONE 68 8 vehicles/submarine
SPRITE DYNAMIC 0 NONE 21 -7 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE 12 -24 vehicles/submarine
SPRITE DYNAMIC 0 NONE 1 -6 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE -4 -32 vehicles/submarine
SPRITE DYNAMIC 0 NONE 6 -3 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE 7 -12 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE -4 -32 vehicles/submarine
SPRITE STATIC 0 NONE 7 -8 player/pablo
SPRITE DYNAMIC 0 NONE 16 -31 vehicles/submarine_empty
SPRITEVAR 0 ANGLEOFFSET -70
SPRITEVAR 0 HIDE_ROLL 70
SPRITEVAR 0 HIDE_TIME 350
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 OFFS_X 37
SPRITEVAR 0 OFFS_Y 38
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 ANGLEOFFSET 70
SPRITEVAR 1 HIDE_ROLL -70
SPRITEVAR 1 HIDE_TIME 350
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_X -35
SPRITEVAR 1 OFFS_Y 50
SPRITEVAR 2 FRAME 9
SPRITEVAR 3 FRAME 3
SPRITEVAR 4 FRAME 6
SPRITEVAR 5 FRAME 8
SPRITEVAR 6 FRAME 7
SPRITEVAR 7 ANGLEOFFSET 30
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 OFFS_X 4
SPRITEVAR 7 OFFS_Y -3
SPRITEVAR 8 BIAS_AIM 20
SPRITEVAR 8 FRAME 5
SPRITEVAR 8 OFFS_X 10
SPRITEVAR 8 OFFS_Y 8
SPRITEVAR 9 FRAME 1
SPRITEVAR 10 BIAS -20
SPRITEVAR 10 FRAME 5
SPRITEVAR 10 OFFS_X 10
SPRITEVAR 10 OFFS_Y 8
SPRITEVAR 11 ANGLEOFFSET -15
SPRITEVAR 11 BIAS 50
SPRITEVAR 11 FRAME 3
SPRITEVAR 11 OFFS_X 1
SPRITEVAR 11 OFFS_Y -3
SPRITEVAR 12 BIAS -20
SPRITEVAR 12 BIAS_MOVE_X 4
SPRITEVAR 12 BIAS_MOVE_Y -2
SPRITEVAR 12 FRAME 2
SPRITEVAR 12 OFFS_X 4
SPRITEVAR 12 OFFS_Y -3
SPRITEVAR 13 FRAME 4
SPRITEVAR 14 AIM_HEAD
SPRITEVAR 14 ANIMATE_FACE 1
SPRITEVAR 14 FRAME_FACE 2
SPRITEVAR 14 OFFS_Y 33
SPRITEVAR 15 FRAME 5
SCISSORS -128 -20 256 128
GUNENTITY submarine_gunent1 0
OBJECT 1 _seq_cp12_subob2 0 0 NONE 0 0 0
TRANSFORM _seq_cp12_sub3 350
STAT AI_KEEPANGLE 5
STAT FX_FULLANGLE_OFFSET 30
STAT FX_FULLMODEL
STAT FX_NOFACE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp12_sub_gent
CLONE submarine_gunent1
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 0 HIDE_MOVE_Y 100
SPRITEVAR 1 HIDE_MOVE_Y 100
SPRITEVAR 2 HIDE_MOVE_Y 100
SPRITEVAR 3 HIDE_MOVE_Y 100
SCISSORS -128 -20 256 128
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp12_sub
SPRITE DYNAMIC 0 NONE 0 0 vehicles/submarine_empty
SPRITE DYNAMIC 0 NONE 0 0 vehicles/submarine_empty
SPRITE DYNAMIC 0 NONE -4 -17 vehicles/submarine
SPRITE DYNAMIC 0 NONE 0 -51 vehicles/submarine_empty
SPRITE DYNAMIC 0 NONE -73 -1 vehicles/submarine
SPRITE DYNAMIC 0 NONE 68 -9 vehicles/submarine
SPRITE DYNAMIC 0 NONE 68 8 vehicles/submarine
SPRITE DYNAMIC 0 NONE 21 -7 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE 12 -24 vehicles/submarine
SPRITE DYNAMIC 0 NONE 1 -6 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE -4 -32 vehicles/submarine
SPRITE DYNAMIC 0 NONE 6 -3 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE 7 -12 vehicles/submarine_active
SPRITE DYNAMIC 0 NONE -4 -32 vehicles/submarine
SPRITE STATIC 0 NONE 7 -8 player/pablo
SPRITE DYNAMIC 0 NONE 16 -31 vehicles/submarine_empty
SPRITEVAR 0 HIDE_MOVE_X -50
SPRITEVAR 0 HIDE_MOVE_Y 100
SPRITEVAR 1 HIDE_MOVE_X -50
SPRITEVAR 1 HIDE_MOVE_Y 100
SPRITEVAR 2 HIDE_MOVE_X -50
SPRITEVAR 2 HIDE_MOVE_Y 100
SPRITEVAR 3 HIDE_MOVE_X -50
SPRITEVAR 3 HIDE_MOVE_Y 100
SPRITEVAR 4 HIDE_MOVE_X -50
SPRITEVAR 4 HIDE_MOVE_Y 100
SPRITEVAR 5 HIDE_MOVE_X -50
SPRITEVAR 5 HIDE_MOVE_Y 100
SPRITEVAR 6 HIDE_MOVE_X -50
SPRITEVAR 6 HIDE_MOVE_Y 100
SPRITEVAR 7 HIDE_MOVE_X -50
SPRITEVAR 7 HIDE_MOVE_Y 100
SPRITEVAR 8 HIDE_MOVE_X -50
SPRITEVAR 8 HIDE_MOVE_Y 100
SPRITEVAR 9 HIDE_MOVE_X -50
SPRITEVAR 9 HIDE_MOVE_Y 100
SPRITEVAR 10 HIDE_MOVE_X -50
SPRITEVAR 10 HIDE_MOVE_Y 100
SPRITEVAR 11 HIDE_MOVE_X -50
SPRITEVAR 11 HIDE_MOVE_Y 100
SPRITEVAR 12 HIDE_MOVE_X -50
SPRITEVAR 12 HIDE_MOVE_Y 100
SPRITEVAR 13 HIDE_MOVE_X -50
SPRITEVAR 13 HIDE_MOVE_Y 100
SPRITEVAR 14 HIDE_MOVE_X -50
SPRITEVAR 14 HIDE_MOVE_Y 100
SPRITEVAR 15 HIDE_MOVE_X -50
SPRITEVAR 15 HIDE_MOVE_Y 100
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 OFFS_X 37
SPRITEVAR 0 OFFS_Y 38
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_X -35
SPRITEVAR 1 OFFS_Y 50
SPRITEVAR 2 FRAME 9
SPRITEVAR 3 FRAME 3
SPRITEVAR 4 FRAME 6
SPRITEVAR 5 FRAME 8
SPRITEVAR 6 FRAME 7
SPRITEVAR 7 ANGLEOFFSET 30
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 OFFS_X 4
SPRITEVAR 7 OFFS_Y -3
SPRITEVAR 8 BIAS_AIM 20
SPRITEVAR 8 FRAME 5
SPRITEVAR 8 OFFS_X 10
SPRITEVAR 8 OFFS_Y 8
SPRITEVAR 9 FRAME 1
SPRITEVAR 10 BIAS -20
SPRITEVAR 10 FRAME 5
SPRITEVAR 10 OFFS_X 10
SPRITEVAR 10 OFFS_Y 8
SPRITEVAR 11 ANGLEOFFSET -15
SPRITEVAR 11 BIAS 50
SPRITEVAR 11 FRAME 3
SPRITEVAR 11 OFFS_X 1
SPRITEVAR 11 OFFS_Y -3
SPRITEVAR 12 BIAS -20
SPRITEVAR 12 BIAS_MOVE_X 4
SPRITEVAR 12 BIAS_MOVE_Y -2
SPRITEVAR 12 FRAME 2
SPRITEVAR 12 OFFS_X 4
SPRITEVAR 12 OFFS_Y -3
SPRITEVAR 13 FRAME 4
SPRITEVAR 14 AIM_HEAD
SPRITEVAR 14 FRAME 1
SPRITEVAR 14 FRAME_FACE 2
SPRITEVAR 14 OFFS_Y 33
SPRITEVAR 15 FRAME 5
SCISSORS -128 -20 256 128
GUNENTITY _seq_cp12_sub_gent 0
OBJECT 1 _seq_cp12_subob 0 0 NONE 0 0 0
TRANSFORM _seq_cp12_sub2 1000
STAT AI_HIDE_MOVE 120
STAT AI_HIDE_TIME 1000
STAT AI_KEEPANGLE 5
STAT FX_FULLANGLE_OFFSET 30
STAT FX_FULLMODEL
STAT FX_NOFACE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp12_manhole
SPRITE DYNAMIC 0 NONE -200 0 dynamic/manhole_park_cover
SPRITE DYNAMIC 0 NONE 200 0 dynamic/manhole_park_cover
SPRITE DYNAMIC 0 NONE -200 0 dynamic/manhole_park
SPRITE DYNAMIC 0 NONE 200 0 dynamic/manhole_park
SPRITE DYNAMIC 0 NONE 0 0 dynamic/manhole_park
SPRITEVAR 0 HIDE_MOVE_X 36
SPRITEVAR 0 HIDE_MOVE_Y 85
SPRITEVAR 0 HIDE_ROLL 135
SPRITEVAR 0 HIDE_TIME 300
SPRITEVAR 0 OFFS_X 159
SPRITEVAR 0 OFFS_Y 43
SPRITEVAR 1 HIDE_MOVE_X -10
SPRITEVAR 1 HIDE_MOVE_Y 53
SPRITEVAR 1 HIDE_ROLL -150
SPRITEVAR 1 HIDE_TIME 300
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_X 159
SPRITEVAR 1 OFFS_Y 43
SPRITEVAR 2 INACTIVE
SPRITEVAR 2 FADE_TOGGLE -300
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 HIDE_MOVE_X 36
SPRITEVAR 2 HIDE_MOVE_Y 85
SPRITEVAR 2 HIDE_ROLL 135
SPRITEVAR 2 HIDE_TIME 300
SPRITEVAR 2 OFFS_X 159
SPRITEVAR 2 OFFS_Y 43
SPRITEVAR 3 INACTIVE
SPRITEVAR 3 FADE_TOGGLE -300
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 HIDE_MOVE_X -10
SPRITEVAR 3 HIDE_MOVE_Y 53
SPRITEVAR 3 HIDE_ROLL -150
SPRITEVAR 3 HIDE_TIME 300
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 OFFS_X 159
SPRITEVAR 3 OFFS_Y 43
STAT FX_NOENV_FX
STAT NOLIST
EFFECT TOGGLE LIQUID_WATER -40 40 100
EFFECT TOGGLE LIQUID_WATER 40 40 100
END

//=====================================================================
// LEVEL 13 CHECKPOINT
//=====================================================================
ENTITY _seq_cp13_bgs
CLONE z_bg_city2
SPRITE DYNAMIC 1 NONE -299 413 dynamic/background_city2b
SPRITE DYNAMIC 1 NONE 250 441 dynamic/background_city2b
SPRITE DYNAMIC 1 NONE -299 413 dynamic/background_city2a
SPRITE DYNAMIC 1 NONE 250 441 dynamic/background_city2a
SPRITE DYNAMIC 1 NONE -299 413 dynamic/background_city2b
SPRITE DYNAMIC 1 NONE 250 441 dynamic/background_city2b
SPRITEVAR 5 ACTIVE
SPRITEVAR 5 FADE_TOGGLE -1000
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 FILL_H 256
SPRITEVAR 5 SCALE 143
SPRITEVAR 6 ACTIVE
SPRITEVAR 6 FADE_TOGGLE -1000
SPRITEVAR 6 FILL_H 192
SPRITEVAR 6 SCALE 225
SPRITEVAR 7 FADE_TOGGLE -1000
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 FILL_H 256
SPRITEVAR 7 INACTIVE
SPRITEVAR 7 SCALE 143
SPRITEVAR 8 FADE_TOGGLE -1000
SPRITEVAR 8 FILL_H 192
SPRITEVAR 8 INACTIVE
SPRITEVAR 8 SCALE 225
SPRITEVAR 9 FADE_TOGGLE 1500
SPRITEVAR 9 FRAME 1
SPRITEVAR 9 FILL_H 256
SPRITEVAR 9 INACTIVE
SPRITEVAR 9 SCALE 143
SPRITEVAR 10 FADE_TOGGLE 1500
SPRITEVAR 10 FILL_H 192
SPRITEVAR 10 INACTIVE
SPRITEVAR 10 SCALE 225
SPRITEVAR 11 ACTIVE
SPRITEVAR 11 FADE_TOGGLE 1500
SPRITEVAR 11 FRAME 1
SPRITEVAR 11 FILL_H 256
SPRITEVAR 11 SCALE 143
SPRITEVAR 12 ACTIVE
SPRITEVAR 12 FADE_TOGGLE 1500
SPRITEVAR 12 FILL_H 192
SPRITEVAR 12 SCALE 225
STAT NOLIST
END

//=====================================================================
// LEVEL 14 CHECKPOINT
//=====================================================================
ENTITY _seq_cp14_lamp1
SPRITE DYNAMIC 1 NONE 0 -3 sequences/cp14_lamp
SPRITEVAR 0 SCALE 60
LIGHT 0 -3 50 255 255 255 40
SOUND STATIC S_LOOP world/loop_light
OFFSET SIZE 10 0
STAT FX_LIGHT_FADE 1
STAT FX_IDLEDISTANCE 30
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp14_pablo2c
CLONE _seq_pablo_un
SPRITEVAR 0 ANGLEOFFSET -60
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_ROLL 60
SPRITEVAR 0 RELOCATE_Y 86
SPRITEVAR 1 HIDE_ROLL 180
SPRITEVAR 1 RELOCATE_Y 111
SPRITEVAR 2 RELOCATE_Y 100
SPRITEVAR 3 HIDE_ROLL 180
SPRITEVAR 3 RELOCATE_Y 111
SPRITEVAR 4 HIDE_ROLL 33
SPRITEVAR 4 RELOCATE_Y 110
SPRITEVAR 5 ANGLEOFFSET 60
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 HIDE_ROLL -60
SPRITEVAR 5 RELOCATE_Y 86
SPRITEVAR 0 HIDE_MOVE_Y 94
SPRITEVAR 1 HIDE_MOVE_Y 94
SPRITEVAR 2 HIDE_MOVE_Y 94
SPRITEVAR 3 HIDE_MOVE_Y 94
SPRITEVAR 4 HIDE_MOVE_Y 94
SPRITEVAR 5 HIDE_MOVE_Y 94
SPRITEVAR 0 HIDE_TIME 300
SPRITEVAR 1 HIDE_TIME 300
SPRITEVAR 2 HIDE_TIME 300
SPRITEVAR 3 HIDE_TIME 300
SPRITEVAR 4 HIDE_TIME 300
SPRITEVAR 5 HIDE_TIME 300
THINK AI_FOLLOW 0 NONE 1
MOVETYPE NONE 0
OFFSET CONST_VELOCITY 0 2
OFFSET SIZE 18 58
STAT AI_FIRE_ON_ACTIVE
STAT AI_NONBLOCKING
STAT FX_NOENV_FX
STAT INVISIBLE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp14_pablo2b
CLONE _seq_pablo_un
SPRITEVAR 1 ANGLEOFFSET 180
SPRITEVAR 1 HIDE_ROLL -180
SPRITEVAR 1 HIDE_TIME 250
SPRITEVAR 3 ANGLEOFFSET 180
SPRITEVAR 3 HIDE_ROLL -180
SPRITEVAR 3 HIDE_TIME 250
SPRITEVAR 4 ANGLEOFFSET 33
SPRITEVAR 4 HIDE_ROLL -33
SPRITEVAR 4 HIDE_TIME 250
THINK AI_FOLLOW 0 NONE 1
MOVETYPE WALK 0
TRANSFORM _seq_cp14_pablo2c 250
STAT AI_FIRE_ON_ACTIVE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp14_pablo2
CLONE _seq_pablo1
THINK AI_FOLLOW 0 NONE 1
SPRITEVAR 4 FRAME_INACT 1
STAT NOLIST
TRANSFORM _seq_cp14_pablo2b 950
END
//=====================================================================
ENTITY _seq_cp14_minicw
SPRITE STATIC 0 NONE 27 0 turrets/gun_laser
SPRITE STATIC 0 NONE 18 0 turrets/gun_laser
SPRITE STATIC 0 NONE -14 0 turrets/gun_laser
SPRITE STATIC 0 NONE 0 0 turrets/base
SPRITE STATIC 0 NONE 0 0 turrets/base
SPRITE STATIC 0 NONE 0 -1 turrets/base
SPRITEVAR 1 FRAME 2
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 OFFS_X 3
SPRITEVAR 3 SCALE 86
SPRITEVAR 4 FRAME 4
SPRITEVAR 4 SCALE 86
SPRITEVAR 5 FRAME 3
OFFSET MODEL_OFFSET -16 -31
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp14_minict
SPRITE STATIC 0 NONE 27 0 turrets/gun_laser
SPRITE STATIC 0 NONE 18 0 turrets/gun_laser
SPRITE STATIC 0 NONE -14 0 turrets/gun_laser
SPRITE STATIC 1 NONE -12 0 turrets/gun_laser_c
SPRITE STATIC 0 NONE 0 0 turrets/base
SPRITE STATIC 0 NONE 0 0 turrets/base
SPRITE STATIC 0 NONE 0 -1 turrets/base
SPRITEVAR 1 FRAME 2
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 CHARGE_INV
SPRITEVAR 4 OFFS_X 3
SPRITEVAR 4 SCALE 86
SPRITEVAR 5 FRAME 4
SPRITEVAR 5 SCALE 86
SPRITEVAR 6 FRAME 3
LIGHT -16 10 20 0 100 255 20
LIGHT -16 -10 20 0 100 255 20
OFFSET MODEL_OFFSET -16 -31
STAT FX_LIGHT_FADE 1
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp14_minic_ob
OFFSET SIZE 16 0
STAT FX_SMOKE_SHOOT -140
STAT FX_ELECTRIC
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp14_minic4
SPRITE DYNAMIC 0 NONE 3 59 vehicles/minichopper
SPRITE DYNAMIC 0 NONE 3 53 vehicles/minichopper
SPRITE DYNAMIC 0 NONE 11 32 vehicles/minichopper
SPRITE DYNAMIC 0 NONE -83 -1 vehicles/minichopper
SPRITE DYNAMIC 0 NONE -42 27 vehicles/chopper_shared
SPRITE STATIC 0 NONE 5 -18 player/body
SPRITE STATIC 0 NONE 7 -9 player/pablo
SPRITE DYNAMIC 0 NONE 20 -10 vehicles/chopper_shared
SPRITE DYNAMIC 0 NONE 30 -9 vehicles/chopper_shared
SPRITE DYNAMIC 0 NONE -1 22 vehicles/minichopper
SPRITE DYNAMIC 0 NONE -13 59 vehicles/minichopper
SPRITE DYNAMIC 0 NONE -13 53 vehicles/minichopper
SPRITE DYNAMIC 0 NONE -31 74 vehicles/minichopper
SPRITE DYNAMIC 1 NONE -41 12 vehicles/general_light1
SPRITE DYNAMIC 1 NONE -86 19 vehicles/chopper_shared
SPRITEVAR 0 ANGLEOFFSET 10
SPRITEVAR 0 BIAS -10
SPRITEVAR 0 BIAS_CONSTANT 110
SPRITEVAR 0 FRAME 4
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 OFFS_X -58
SPRITEVAR 1 ANGLEOFFSET -10
SPRITEVAR 1 BIAS 10
SPRITEVAR 1 BIAS_CONSTANT 110
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_X -58
SPRITEVAR 2 FRAME 2
SPRITEVAR 3 FRAME 1
SPRITEVAR 6 ANIMATE_FACE 1
SPRITEVAR 6 FRAME_FACE 2
SPRITEVAR 6 OFFS_Y 33
SPRITEVAR 6 FACE -6
SPRITEVAR 7 BIAS 40
SPRITEVAR 7 BIAS_MOVE_Y 3
SPRITEVAR 7 FRAME 1
SPRITEVAR 8 BIAS -40
SPRITEVAR 8 BIAS_MOVE_Y -3
SPRITEVAR 8 FRAME 1
SPRITEVAR 9 FRAME 0
SPRITEVAR 10 ANGLEOFFSET -10
SPRITEVAR 10 BIAS 10
SPRITEVAR 10 BIAS_CONSTANT 110
SPRITEVAR 10 FRAME 4
SPRITEVAR 10 OFFS_X -58
SPRITEVAR 11 ANGLEOFFSET 10
SPRITEVAR 11 BIAS -10
SPRITEVAR 11 BIAS_CONSTANT 110
SPRITEVAR 11 OFFS_X -58
SPRITEVAR 11 FRAME 4
SPRITEVAR 12 FRAME 3
SPRITEVAR 13 ACTIVE
SPRITEVAR 13 DIM
SPRITEVAR 14 DIM
SPRITEVAR 14 FRAME 2
LIGHT -85 19 15 255 0 0 40
THINK AI_MISSILE 2 NONE 1
MOVETYPE FLY 2
OFFSET SIZE 54 0
OBJECT 1 _seq_cp14_minic_ob -39 27 NONE 0 0 -190
OBJECT 1 _seq_cp14_minict -16 -31 NONE 0 0 0
STAT FX_WADDLE_AIM 22
STAT AI_DISTANCE_MIN 150
STAT AI_DISTANCE_MAX 250
STAT AI_SIZE_IMPACT 1
STAT AI_STANDIN 1
STAT FX_DIM 2
STAT FX_FLOAT
STAT FX_SMOKE_FLOOR 190
STAT FX_FULLANGLE_AIM
STAT FX_FULLANGLE_OFFSET -15
STAT FX_FULLMODEL
STAT FX_IDLEDISTANCE 60
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 120
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp14_minic5
CLONE _seq_cp14_minic4
SPRITEVAR 6 ANIMATE_FACE -1
SPRITEVAR 6 FRAME 1
SOUND STATIC S_DIE common/explosion_big
THINK AI_ZOMBIE 0 AI_BLOW 1
OFFSET CONST_VELOCITY 3 -3
STAT AI_KEEPANGLE -45
STAT DAMAGE 240
STAT DAMAGE_SPLASH 187
STAT FX_WADDLE_AIM 0
STAT NOLIST
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB DEBRIS_GLASS 0 0 0
EFFECT GIB EXPLOSION 0 0 0
END
//=====================================================================
ENTITY _seq_cp14_minic3
SPRITE DYNAMIC 0 NONE 3 59 vehicles/minichopper
SPRITE DYNAMIC 0 NONE 3 53 vehicles/minichopper
SPRITE DYNAMIC 0 NONE 11 32 vehicles/minichopper
SPRITE DYNAMIC 0 NONE -83 -1 vehicles/minichopper
SPRITE DYNAMIC 0 NONE -42 27 vehicles/chopper_shared
SPRITE STATIC 0 NONE 5 -18 player/body
SPRITE STATIC 0 NONE 7 -9 player/pablo
SPRITE DYNAMIC 0 NONE 20 -10 vehicles/chopper_shared
SPRITE DYNAMIC 0 NONE 30 -9 vehicles/chopper_shared
SPRITE DYNAMIC 0 NONE -1 22 vehicles/minichopper
SPRITE DYNAMIC 0 NONE -13 59 vehicles/minichopper
SPRITE DYNAMIC 0 NONE -13 53 vehicles/minichopper
SPRITE DYNAMIC 0 NONE -31 74 vehicles/minichopper
SPRITE DYNAMIC 1 NONE -41 12 vehicles/general_light1
SPRITE DYNAMIC 1 NONE -86 19 vehicles/chopper_shared
SPRITEVAR 0 ANGLEOFFSET 10
SPRITEVAR 0 BIAS -10
SPRITEVAR 0 BIAS_CONSTANT 110
SPRITEVAR 0 FRAME 4
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 OFFS_X -58
SPRITEVAR 1 ANGLEOFFSET -10
SPRITEVAR 1 BIAS 10
SPRITEVAR 1 BIAS_CONSTANT 110
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_X -58
SPRITEVAR 2 FRAME 2
SPRITEVAR 3 FRAME 1
SPRITEVAR 4 ROLL 180
SPRITEVAR 6 ANIMATE_FACE 1
SPRITEVAR 6 FRAME_FACE 2
SPRITEVAR 6 OFFS_Y 33
SPRITEVAR 6 FACE -6
SPRITEVAR 7 BIAS -40
SPRITEVAR 7 BIAS_MOVE_Y -3
SPRITEVAR 7 FRAME 1
SPRITEVAR 8 BIAS -40
SPRITEVAR 8 BIAS_MOVE_Y -3
SPRITEVAR 8 FRAME 1
SPRITEVAR 9 FRAME 0
SPRITEVAR 10 ANGLEOFFSET -10
SPRITEVAR 10 BIAS 10
SPRITEVAR 10 BIAS_CONSTANT 110
SPRITEVAR 10 FRAME 4
SPRITEVAR 10 OFFS_X -58
SPRITEVAR 11 ANGLEOFFSET 10
SPRITEVAR 11 BIAS -10
SPRITEVAR 11 BIAS_CONSTANT 110
SPRITEVAR 11 OFFS_X -58
SPRITEVAR 11 FRAME 4
SPRITEVAR 12 FRAME 3
SPRITEVAR 14 FRAME 2
LIGHT -85 19 15 255 0 0 40
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE FLY 2
OFFSET SIZE 54 0
OFFSET WEAPON_MISSILE -16 -31
OFFSET WEAPON_ORIGIN -16 -31
GUNENTITY _seq_cp14_minict 0
OBJECT 1 obj_steam_b -39 27 NONE 0 0 -190
TRANSFORM _seq_cp14_minic4 -1
STAT AI_DISTANCE_MIN 150
STAT AI_DISTANCE_MAX 250
STAT AI_STANDIN 1
STAT FX_DIM 0
STAT FX_FLOAT
STAT FX_FULLANGLE_OFFSET -15
STAT FX_FULLMODEL
STAT FX_KEEP_EFFECTS
STAT NOLIST
STAT S_HEALTH 1
STAT TAKEDAMAGE_SURFACE
END
//=====================================================================
ENTITY _seq_cp14_minic3b
CLONE _seq_cp14_minic3
OFFSET CONST_VELOCITY 0 3
STAT AI_HIDE_ANIM 2000
STAT FX_FULLANGLE_HIDE 30
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp14_minic2
SPRITE DYNAMIC 0 NONE 3 59 vehicles/minichopper
SPRITE DYNAMIC 0 NONE 3 53 vehicles/minichopper
SPRITE DYNAMIC 0 NONE 11 32 vehicles/minichopper
SPRITE DYNAMIC 0 NONE -83 -1 vehicles/minichopper
SPRITE DYNAMIC 0 NONE -42 27 vehicles/chopper_shared
SPRITE STATIC 0 NONE 5 -18 player/body
SPRITE STATIC 0 NONE 7 -9 player/pablo
SPRITE DYNAMIC 0 NONE 20 -10 vehicles/chopper_shared
SPRITE DYNAMIC 0 NONE 30 -9 vehicles/chopper_shared
SPRITE DYNAMIC 0 NONE -1 22 vehicles/minichopper
SPRITE DYNAMIC 0 NONE -13 59 vehicles/minichopper
SPRITE DYNAMIC 0 NONE -13 53 vehicles/minichopper
SPRITE DYNAMIC 0 NONE -31 74 vehicles/minichopper
SPRITE DYNAMIC 1 NONE -41 12 vehicles/general_light1
SPRITE DYNAMIC 1 NONE -86 19 vehicles/chopper_shared
SPRITEVAR 0 ANGLEOFFSET 10
SPRITEVAR 0 BIAS -10
SPRITEVAR 0 BIAS_CONSTANT 110
SPRITEVAR 0 FRAME 4
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 OFFS_X -58
SPRITEVAR 1 ANGLEOFFSET -10
SPRITEVAR 1 BIAS 10
SPRITEVAR 1 BIAS_CONSTANT 110
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_X -58
SPRITEVAR 2 FRAME 2
SPRITEVAR 3 FRAME 1
SPRITEVAR 4 ROLL 180
SPRITEVAR 6 AIM_FACE
SPRITEVAR 6 ANGLEFACTOR 33
SPRITEVAR 6 ANIMATE_FACE 1
SPRITEVAR 6 FRAME_FACE 2
SPRITEVAR 6 OFFS_Y 33
SPRITEVAR 6 FACE -6
SPRITEVAR 7 BIAS -40
SPRITEVAR 7 BIAS_MOVE_Y -3
SPRITEVAR 7 FRAME 1
SPRITEVAR 8 BIAS -40
SPRITEVAR 8 BIAS_MOVE_Y -3
SPRITEVAR 8 FRAME 1
SPRITEVAR 9 FRAME 0
SPRITEVAR 10 ANGLEOFFSET -10
SPRITEVAR 10 BIAS 10
SPRITEVAR 10 BIAS_CONSTANT 110
SPRITEVAR 10 FRAME 4
SPRITEVAR 10 OFFS_X -58
SPRITEVAR 11 ANGLEOFFSET 10
SPRITEVAR 11 BIAS -10
SPRITEVAR 11 BIAS_CONSTANT 110
SPRITEVAR 11 OFFS_X -58
SPRITEVAR 11 FRAME 4
SPRITEVAR 12 FRAME 3
SPRITEVAR 14 FRAME 2
LIGHT -85 19 15 255 0 0 40
THINK AI_AIM 0.85 NONE 1
MOVETYPE FLY 2
OFFSET SIZE 54 0
OFFSET WEAPON_MISSILE -16 -31
OFFSET WEAPON_ORIGIN -16 -31
GUNENTITY _seq_cp14_minict 0
OBJECT 1 obj_steam_b -39 27 NONE 0 0 -190
STAT AI_DISTANCE_MIN 150
STAT AI_DISTANCE_MAX 250
STAT AI_SIZE_IMPACT 1
STAT AI_STANDIN 1
STAT FX_DIM 0
STAT FX_FLOAT
STAT FX_SMOKE_FLOOR 190
STAT FX_FULLANGLE_TILT 15
STAT FX_FULLMODEL
STAT FX_IDLEDISTANCE 60
STAT FX_KEEP_EFFECTS
STAT FX_MUZZLE 20
STAT NOLIST
STAT TAKEDAMAGE_SURFACE
END
//=====================================================================
ENTITY _seq_cp14_minic1c
SPRITE DYNAMIC 0 NONE 3 59 vehicles/minichopper
SPRITE DYNAMIC 0 NONE 3 53 vehicles/minichopper
SPRITE DYNAMIC 0 NONE 11 32 vehicles/minichopper
SPRITE DYNAMIC 0 NONE -83 -1 vehicles/minichopper
SPRITE DYNAMIC 0 NONE 12 -34 vehicles/chopper_leg
SPRITE DYNAMIC 0 NONE 1 -34 vehicles/chopper_leg
SPRITE DYNAMIC 0 NONE -20 -32 vehicles/chopper_leg
SPRITE DYNAMIC 0 NONE -42 27 vehicles/chopper_shared
SPRITE STATIC 0 NONE 5 -18 player/body
SPRITE STATIC 0 NONE 7 -9 player/pablo
SPRITE DYNAMIC 0 NONE 20 -10 vehicles/chopper_shared
SPRITE DYNAMIC 0 NONE 30 -9 vehicles/chopper_shared
SPRITE DYNAMIC 0 NONE -1 22 vehicles/minichopper
SPRITE DYNAMIC 0 NONE -13 59 vehicles/minichopper
SPRITE DYNAMIC 0 NONE -13 53 vehicles/minichopper
SPRITE DYNAMIC 0 NONE -31 74 vehicles/minichopper
SPRITE DYNAMIC 1 NONE -41 12 vehicles/general_light1
SPRITE DYNAMIC 1 NONE -86 19 vehicles/chopper_shared
SPRITEVAR 0 ANGLEOFFSET 10
SPRITEVAR 0 BIAS -10
SPRITEVAR 0 BIAS_CONSTANT 110
SPRITEVAR 0 EMP 1
SPRITEVAR 0 FRAME 4
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 OFFS_X -58
SPRITEVAR 1 ANGLEOFFSET -10
SPRITEVAR 1 BIAS 10
SPRITEVAR 1 BIAS_CONSTANT 110
SPRITEVAR 1 EMP 1
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_X -58
SPRITEVAR 2 EMP 1
SPRITEVAR 2 FRAME 2
SPRITEVAR 3 FRAME 1
//LEGS
SPRITEVAR 4 ANGLEOFFSET -21
SPRITEVAR 4 HIDE_MOVE_X -22
SPRITEVAR 4 HIDE_MOVE_Y 8
SPRITEVAR 4 HIDE_ROLL 45
SPRITEVAR 4 HIDE_TIME 500
SPRITEVAR 4 OFFS_X -31
SPRITEVAR 4 OFFS_Y 17
SPRITEVAR 4 SCALE 80
SPRITEVAR 5 ANGLEOFFSET -21
SPRITEVAR 5 HIDE_MOVE_X -22
SPRITEVAR 5 HIDE_MOVE_Y 8
SPRITEVAR 5 HIDE_ROLL 45
SPRITEVAR 5 HIDE_TIME 500
SPRITEVAR 5 OFFS_X -31
SPRITEVAR 5 OFFS_Y 17
SPRITEVAR 5 SCALE 80
SPRITEVAR 6 ANGLEOFFSET -15
SPRITEVAR 6 HIDE_MOVE_Y 16
SPRITEVAR 6 HIDE_TIME 500
SPRITEVAR 6 INVERTFACE
SPRITEVAR 6 OFFS_X -31
SPRITEVAR 6 OFFS_Y 17
SPRITEVAR 6 SCALE 80
//CONT
SPRITEVAR 7 ROLL 180
SPRITEVAR 9 AIM_HEAD
SPRITEVAR 9 ANIMATE_FACE 1
SPRITEVAR 9 FRAME_FACE 2
SPRITEVAR 9 OFFS_Y 33
SPRITEVAR 9 FACE -6
SPRITEVAR 10 BIAS -40
SPRITEVAR 10 BIAS_MOVE_Y -3
SPRITEVAR 10 EMP_ACTION 20
SPRITEVAR 10 FRAME 1
SPRITEVAR 11 BIAS -40
SPRITEVAR 11 BIAS_MOVE_Y -3
SPRITEVAR 11 EMP_ACTION 30
SPRITEVAR 11 FRAME 1
SPRITEVAR 12 FRAME 0
SPRITEVAR 13 ANGLEOFFSET -10
SPRITEVAR 13 BIAS 10
SPRITEVAR 13 BIAS_ACTIVE 1
SPRITEVAR 13 BIAS_CONSTANT 110
SPRITEVAR 13 EMP 1
SPRITEVAR 13 FRAME 4
SPRITEVAR 13 OFFS_X -58
SPRITEVAR 14 ANGLEOFFSET 10
SPRITEVAR 14 BIAS -10
SPRITEVAR 14 BIAS_ACTIVE 1
SPRITEVAR 14 BIAS_CONSTANT 110
SPRITEVAR 14 OFFS_X -58
SPRITEVAR 14 EMP 1
SPRITEVAR 14 FRAME 4
SPRITEVAR 15 FRAME 3
SPRITEVAR 16 ACTIVE
SPRITEVAR 16 EMP 2
SPRITEVAR 17 ACTIVE
SPRITEVAR 17 EMP 2
SPRITEVAR 17 FRAME 2
LIGHT -85 19 15 255 0 0 40
THINK AI_AIM 0 NONE 0
MOVETYPE FLY 0
OFFSET CONST_VELOCITY 0 1
OFFSET SIZE 58 0
OFFSET WEAPON_ORIGIN -16 -31
OFFSET WEAPON_OFFSET 32 0
GUNENTITY _seq_cp14_minict 0
OBJECT 1 obj_steam_b -39 27 NONE 0 0 -190
TRANSFORM _seq_cp14_minic2 500
STAT AI_STANDIN 1
STAT FX_FLOAT
STAT FX_SMOKE_FLOOR 190
STAT FX_FULLMODEL
STAT FX_IDLEDISTANCE 60
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp14_minic1b
SPRITE DYNAMIC 0 NONE 3 59 vehicles/minichopper
SPRITE DYNAMIC 0 NONE 3 53 vehicles/minichopper
SPRITE DYNAMIC 0 NONE 11 32 vehicles/minichopper
SPRITE DYNAMIC 0 NONE -83 -1 vehicles/minichopper
SPRITE DYNAMIC 0 NONE -10 -42 vehicles/chopper_leg
SPRITE DYNAMIC 0 NONE -21 -42 vehicles/chopper_leg
SPRITE DYNAMIC 0 NONE -20 -48 vehicles/chopper_leg
SPRITE DYNAMIC 0 NONE -42 27 vehicles/chopper_shared
SPRITE STATIC 0 NONE 5 -18 player/body
SPRITE STATIC 0 NONE 7 -9 player/pablo
SPRITE DYNAMIC 0 NONE 20 -10 vehicles/chopper_shared
SPRITE DYNAMIC 0 NONE 30 -9 vehicles/chopper_shared
SPRITE DYNAMIC 0 NONE -1 22 vehicles/minichopper
SPRITE DYNAMIC 0 NONE -13 59 vehicles/minichopper
SPRITE DYNAMIC 0 NONE -13 53 vehicles/minichopper
SPRITE DYNAMIC 0 NONE -31 74 vehicles/minichopper
SPRITE DYNAMIC 1 NONE -41 12 vehicles/general_light1
SPRITE DYNAMIC 1 NONE -86 19 vehicles/chopper_shared
SPRITEVAR 0 ANGLEOFFSET 10
SPRITEVAR 0 BIAS -10
SPRITEVAR 0 BIAS_ACTIVE 1
SPRITEVAR 0 BIAS_CONSTANT 110
SPRITEVAR 0 FRAME 4
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 OFFS_X -58
SPRITEVAR 1 ANGLEOFFSET -10
SPRITEVAR 1 BIAS 10
SPRITEVAR 1 BIAS_ACTIVE 1
SPRITEVAR 1 BIAS_CONSTANT 110
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_X -58
SPRITEVAR 2 FRAME 2
SPRITEVAR 3 FRAME 1
SPRITEVAR 4 ANGLEOFFSET 24
SPRITEVAR 4 OFFS_X -31
SPRITEVAR 4 OFFS_Y 17
SPRITEVAR 4 SCALE 80
SPRITEVAR 5 ANGLEOFFSET 24
SPRITEVAR 5 OFFS_X -31
SPRITEVAR 5 OFFS_Y 17
SPRITEVAR 5 SCALE 80
SPRITEVAR 6 ANGLEOFFSET -15
SPRITEVAR 6 INVERTFACE
SPRITEVAR 6 OFFS_X -31
SPRITEVAR 6 OFFS_Y 17
SPRITEVAR 6 SCALE 80
//CONT
SPRITEVAR 7 ROLL 180
SPRITEVAR 9 AIM_HEAD
SPRITEVAR 9 ANIMATE_FACE 1
SPRITEVAR 9 FRAME_FACE 2
SPRITEVAR 9 OFFS_Y 33
SPRITEVAR 9 FACE -6
SPRITEVAR 10 BIAS -40
SPRITEVAR 10 BIAS_MOVE_Y -3
SPRITEVAR 10 FRAME 1
SPRITEVAR 11 BIAS -40
SPRITEVAR 11 BIAS_MOVE_Y -3
SPRITEVAR 11 FRAME 1
SPRITEVAR 12 FRAME 0
SPRITEVAR 13 ANGLEOFFSET -10
SPRITEVAR 13 BIAS 10
SPRITEVAR 13 BIAS_ACTIVE 1
SPRITEVAR 13 BIAS_CONSTANT 110
SPRITEVAR 13 FRAME 4
SPRITEVAR 13 OFFS_X -58
SPRITEVAR 14 ANGLEOFFSET 10
SPRITEVAR 14 BIAS -10
SPRITEVAR 14 BIAS_ACTIVE 1
SPRITEVAR 14 BIAS_CONSTANT 110
SPRITEVAR 14 OFFS_X -58
SPRITEVAR 14 FRAME 4
SPRITEVAR 15 FRAME 3
SPRITEVAR 16 ACTIVE
SPRITEVAR 16 FADE_TOGGLE -250
SPRITEVAR 17 ACTIVE
SPRITEVAR 17 FADE_TOGGLE -150
SPRITEVAR 17 FRAME 2
LIGHT -85 19 15 255 0 0 40
THINK AI_AIM 0 NONE 0
MOVETYPE WALK 0
OFFSET SIZE 58 0
OFFSET WEAPON_ORIGIN -16 -31
OFFSET WEAPON_OFFSET 32 0
GUNENTITY _seq_cp14_minict 0
OBJECT 1 obj_steam_b -39 27 NONE 0 0 -190
TRANSFORM _seq_cp14_minic1c 1000
STAT AI_SIZE_MOVE 2
STAT AI_STANDIN 1
STAT FX_DIM 0
STAT FX_FULLMODEL
STAT FX_IDLEDISTANCE 60
STAT FX_LIGHT_FADE 1
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp14_minic1
SPRITE DYNAMIC 0 NONE 3 59 vehicles/minichopper
SPRITE DYNAMIC 0 NONE 3 53 vehicles/minichopper
SPRITE DYNAMIC 0 NONE 11 32 vehicles/minichopper
SPRITE DYNAMIC 0 NONE -83 -1 vehicles/minichopper
SPRITE DYNAMIC 0 NONE -10 -42 vehicles/chopper_leg
SPRITE DYNAMIC 0 NONE -21 -42 vehicles/chopper_leg
SPRITE DYNAMIC 0 NONE -20 -48 vehicles/chopper_leg
SPRITE DYNAMIC 0 NONE -42 27 vehicles/chopper_shared
SPRITE STATIC 0 NONE 5 -18 player/body
SPRITE STATIC 0 NONE 7 -9 player/pablo
SPRITE DYNAMIC 0 NONE 20 -10 vehicles/chopper_shared
SPRITE DYNAMIC 0 NONE 30 -9 vehicles/chopper_shared
SPRITE DYNAMIC 0 NONE -6 22 vehicles/minichopper_open
SPRITE DYNAMIC 0 NONE -13 59 vehicles/minichopper
SPRITE DYNAMIC 0 NONE -13 53 vehicles/minichopper
SPRITE DYNAMIC 0 NONE -31 74 vehicles/minichopper
SPRITE DYNAMIC 0 NONE 41 -17 vehicles/minichopper_open
SPRITE DYNAMIC 0 NONE 31 -31 vehicles/minichopper_open
SPRITEVAR 0 ANGLEOFFSET 10
SPRITEVAR 0 FRAME 4
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 OFFS_X -58
SPRITEVAR 1 ANGLEOFFSET -10
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_X -58
SPRITEVAR 2 FRAME 2
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 HIDE_DELAY 750
SPRITEVAR 3 HIDE_MOVE_X 25
SPRITEVAR 3 HIDE_MOVE_Y 4
SPRITEVAR 3 HIDE_TIME 500
SPRITEVAR 4 ANGLEOFFSET 24
SPRITEVAR 4 OFFS_X -31
SPRITEVAR 4 OFFS_Y 17
SPRITEVAR 4 SCALE 80
SPRITEVAR 5 ANGLEOFFSET 24
SPRITEVAR 5 OFFS_X -31
SPRITEVAR 5 OFFS_Y 17
SPRITEVAR 5 SCALE 80
SPRITEVAR 6 ANGLEOFFSET -15
SPRITEVAR 6 INVERTFACE
SPRITEVAR 6 OFFS_X -31
SPRITEVAR 6 OFFS_Y 17
SPRITEVAR 6 SCALE 80
//CONT
SPRITEVAR 8 ACTIVE
SPRITEVAR 9 ACTIVE
SPRITEVAR 9 AIM_HEAD
SPRITEVAR 9 ANIMATE_FACE 1
SPRITEVAR 9 FRAME_FACE 2
SPRITEVAR 9 OFFS_Y 33
SPRITEVAR 9 FACE -6
SPRITEVAR 10 BIAS_MOVE_Y -3
SPRITEVAR 10 HIDE_DELAY 400
SPRITEVAR 10 FRAME 1
SPRITEVAR 10 HIDE_MOVE_Y 8
SPRITEVAR 11 HIDE_DELAY 350
SPRITEVAR 11 BIAS_MOVE_Y -3
SPRITEVAR 11 FRAME 1
SPRITEVAR 11 HIDE_MOVE_Y 8
SPRITEVAR 12 FRAME 0
SPRITEVAR 13 ANGLEOFFSET -10
SPRITEVAR 13 FRAME 4
SPRITEVAR 13 OFFS_X -58
SPRITEVAR 14 ANGLEOFFSET 10
SPRITEVAR 14 OFFS_X -58
SPRITEVAR 14 FRAME 4
SPRITEVAR 15 FRAME 3
SPRITEVAR 16 FRAME 2
SPRITEVAR 16 OFFS_X -19
SPRITEVAR 16 OFFS_Y 30
SPRITEVAR 16 HIDE_DELAY 250
SPRITEVAR 16 HIDE_ROLL -45
SPRITEVAR 16 HIDE_TIME 350
SPRITEVAR 17 FRAME 1
THINK AI_AIM 0 NONE 0
MOVETYPE WALK 0
OFFSET SIZE 58 0
OFFSET WEAPON_ORIGIN -16 -31
OFFSET WEAPON_OFFSET 32 0
GUNENTITY _seq_cp14_minicw 0
TRANSFORM _seq_cp14_minic1b 1250
STAT AI_FIRE_ON_ACTIVE
STAT AI_SIZE_MOVE 2
STAT FX_FULLMODEL
STAT FX_IDLEDISTANCE 60
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp14_aa3_ob2
CLONE x_turret_obj2
SPRITEVAR 6 ANIMATE_FACE -1
SPRITEVAR 6 BOB 7
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 FRAME_INACT 0
SPRITEVAR 7 BOB 7
SPRITEVAR 6 OFFS_Y 84
SPRITEVAR 7 OFFS_Y 74
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp14_aarw
CLONE antiair_wpn
STAT AI_RANGE 1024
STAT IMPALE 2
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp14_aar
THINK AI_AIM 0 AI_FIRE 1
MISSILE _seq_cp14_aarw
STAT AI_FIRE_ON_ACTIVE
STAT AI_TEMP_ON_ACTIVE
STAT FX_NOENV_FX
STAT NOLIST
STAT TEMPMISSILE 10
END
//=====================================================================
ENTITY _seq_cp14_aa3
SPRITE STATIC 0 NONE 0 0 world/null
SPRITEVAR 0 ALPHA 0
SOUND STATIC S_DIE world/break_metal_1
SOUND STATIC S_DYING world/explosion
THINK AI_CONSTANT 0 NONE 1
MOVETYPE NONE 0
GUNENTITY antiair_gunent_a 0
GUNENTITY antiair_gunent_b 1
OBJECT 0 antiair_obj1 0 9 NONE 0 0 0
OBJECT 0 _seq_cp14_aa3_ob2 0 0 NONE 0 0 0
AUTOTRIGGER guide antiair_gib
OFFSET SIZE 40 70
STAT AI_DEATH_DELAY 500
STAT AI_KEEPANGLE 33
STAT AI_SIZE_MOVE 2
STAT DAMAGE_SPLASH 150
STAT FX_FULLANGLE_AIM
STAT FX_FULLANGLE_FACTOR 50
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT FX_RELOAD_BURST
STAT FX_WADDLE_CONSTANT 200
STAT NOLIST
STAT S_HEALTH 1
STAT S_WEAPON 46
STAT TAKEDAMAGE_NONE
EFFECT DYING DEBRIS_METAL 0 0 0
EFFECT DYING EXPLOSION 0 0 0
EFFECT GIB DEBRIS_METAL 0 30 0
EFFECT GIB EXPLOSION 0 30 0
GROUP antiair_pilot USER -18 61 0
GROUP antiair_block MEMBER 55 49 0
GROUP antiair_env MEMBER -20 96 0
GROUP antiair_env MEMBER 55 96 0
END
//=====================================================================
ENTITY _seq_cp14_aa2
SPRITE STATIC 0 NONE 0 0 world/null
SPRITEVAR 0 ALPHA 0
SOUND STATIC S_DIE world/break_metal_1
SOUND STATIC S_DYING world/explosion
THINK AI_CONSTANT 0.6 NONE 1
MOVETYPE NONE 0
GUNENTITY antiair_gunent_a 0
GUNENTITY antiair_gunent_b 1
OBJECT 0 antiair_obj1 0 9 NONE 0 0 0
OBJECT 0 x_turret_obj2 0 0 NONE 0 0 0
AUTOTRIGGER guide antiair_gib
OFFSET SIZE 40 70
STAT AI_BURST 3
STAT AI_BURST_TIME 900
STAT AI_DEATH_DELAY 500
STAT AI_LOCK_ON_FIRING
STAT AI_SIZE_MOVE 2
STAT AI_KEEPACTIVE
STAT DAMAGE_SPLASH 150
STAT FX_FULLANGLE_AIM
STAT FX_FULLANGLE_FACTOR 50
STAT FX_FULLMODEL
STAT FX_IDLEDISTANCE 60
STAT FX_MOVE_LOOP
STAT FX_NOENV_FX
STAT FX_RELOAD_BURST
STAT NOLIST
STAT S_HEALTH 1
STAT S_WEAPON 46
STAT TAKEDAMAGE_NONE
EFFECT DYING DEBRIS_METAL 0 0 0
EFFECT DYING EXPLOSION 0 0 0
EFFECT GIB DEBRIS_METAL 0 30 0
EFFECT GIB EXPLOSION 0 30 0
END
//=====================================================================
ENTITY _seq_cp14_aa1
SPRITE DYNAMIC 0 NONE -15 20 turrets/antiair
SPRITE DYNAMIC 0 NONE 0 9 turrets/antiair
SPRITE DYNAMIC 0 NONE 0 -13 turrets/antiair
SPRITE DYNAMIC 0 NONE 0 9 turrets/antiair
SPRITE DYNAMIC 0 NONE -17 50 vehicles/forklift_driver
SPRITE DYNAMIC 0 NONE -26 60 turrets/antiair
SPRITE STATIC 0 NONE -16 58 zombie/elite
SPRITE STATIC 1 NONE -16 58 zombie/zombie1
SPRITEVAR 0 FRAME 8
SPRITEVAR 1 FRAME 7
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 NOFACE
SPRITEVAR 3 FRAME 6
SPRITEVAR 4 ALIVE
SPRITEVAR 5 FRAME 4
SPRITEVAR 6 ANIMATE_FACE 1
SPRITEVAR 6 FRAME_FACE 2
SPRITEVAR 6 OFFS_X 3
SPRITEVAR 6 OFFS_Y 34
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 OFFS_X -11
SPRITEVAR 7 OFFS_Y 24
THINK NONE 0 NONE 1
MOVETYPE NONE 0
GUNENTITY antiair_gunent_a 0
GUNENTITY antiair_gunent_b 1
OBJECT 0 antiair_obj1 0 9 NONE 0 0 0
TRANSFORM_DIRECT 2 500
AUTOTRIGGER guide antiair_gib
OFFSET SIZE 40 70
STAT AI_SIZE_MOVE 2
STAT FX_NOENV_FX
STAT FX_KEEP_EFFECTS
STAT NOLIST
STAT S_HEALTH 100
STAT S_WEAPON 46
STAT TAKEDAMAGE_NONE
GROUP antiair_pilot USER -18 61 0
GROUP antiair_block MEMBER 55 49 0
GROUP antiair_env MEMBER -20 96 0
GROUP antiair_env MEMBER 55 96 0
END
//=====================================================================
ENTITY _seq_cp14_aa1c
CLONE _seq_cp14_aa1
SPRITEVAR 6 HIDE_ROLL 16
SPRITEVAR 7 HIDE_ROLL 16
STAT NOLIST
TRANSFORM _seq_cp14_aa2 250
END
//=====================================================================
ENTITY _seq_cp14_aa1b
CLONE _seq_cp14_aa1
SPRITEVAR 6 ANGLEOFFSET 16
SPRITEVAR 6 HIDE_ROLL -16
SPRITEVAR 7 ANGLEOFFSET 16
SPRITEVAR 7 HIDE_ROLL -16
STAT NOLIST
TRANSFORM _seq_cp14_aa1c 1500
END
//=====================================================================
ENTITY _seq_cp14_pablo_im
CLONE _seq_pablo_un
STAT NOLIST
STAT TAKEDAMAGE_NONE
TRANSFORM _seq_pablo1 1200
END
//=====================================================================
ENTITY _seq_cp14_chfront
SPRITE DYNAMIC 0 NONE -15 68 vehicles/minichopper
SPRITE DYNAMIC 0 NONE -15 62 vehicles/minichopper
SPRITE DYNAMIC 0 NONE 15 68 vehicles/minichopper
SPRITE DYNAMIC 0 NONE 15 62 vehicles/minichopper
SPRITE DYNAMIC 3 NONE 0 30 sequences/cp14_chopper
SPRITE DYNAMIC 3 NONE 1 32 player/pablo_front
SPRITE DYNAMIC 3 NONE 0 29 sequences/cp14_chopper
SPRITEVAR 0 ANGLEOFFSET -10
SPRITEVAR 0 BIAS 10
SPRITEVAR 0 BIAS_CONSTANT 110
SPRITEVAR 0 FRAME 4
SPRITEVAR 0 OFFS_X -58
SPRITEVAR 1 ANGLEOFFSET 10
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 BIAS_CONSTANT 110
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 OFFS_X -58
SPRITEVAR 2 ANGLEOFFSET 10
SPRITEVAR 2 BIAS -10
SPRITEVAR 2 BIAS_CONSTANT 110
SPRITEVAR 2 FRAME 4
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 OFFS_X -58
SPRITEVAR 3 ANGLEOFFSET -10
SPRITEVAR 3 BIAS 10
SPRITEVAR 3 BIAS_CONSTANT 110
SPRITEVAR 3 FRAME 4
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 OFFS_X -58
SPRITEVAR 4 FRAME 1
SPRITEVAR 5 ANIMATE_FACE 1
OBJECT 1 fx_smoke -34 46 NONE 0 0 -190
OBJECT 1 fx_smoke 34 46 NONE 0 0 -10
OFFSET SIZE 43 34
STAT AI_STANDIN 1
STAT FX_FLOAT
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp14_aaclose1b
SPRITE DYNAMIC 1 NONE 0 0 dynamic/fill1
SPRITE DYNAMIC 3 NONE 2 14 sequences/cp14_turret
SPRITE DYNAMIC 3 NONE -1 52 sequences/cp14_turret
SPRITE DYNAMIC 3 NONE 2 14 sequences/cp14_turret
SPRITE DYNAMIC 3 NONE -1 52 sequences/cp14_turret
SPRITE DYNAMIC 3 NONE 0 0 sequences/cp14_turret
SPRITE DYNAMIC 3 NONE 0 0 sequences/cp14_turret
SPRITE DYNAMIC 3 NONE 0 -15 sequences/cp14_turret
SPRITE DYNAMIC 3 NONE 0 -24 sequences/cp14_turret
SPRITE DYNAMIC 3 NONE 1014 0 sequences/cp14_turret
SPRITE DYNAMIC 3 ANIM_PANDOWN 0 0 dynamic/rain1
SPRITEVAR 0 FILL_W 800
SPRITEVAR 0 FILL_H 750
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 SCALE 134
SPRITEVAR 2 ANIMATE_FACE 4
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 SCALE 134
SPRITEVAR 3 FADE_TOGGLE -500
SPRITEVAR 3 FRAME 7
SPRITEVAR 3 SCALE 200
SPRITEVAR 4 ANIMATE_FACE 9
SPRITEVAR 4 FADE_TOGGLE -500
SPRITEVAR 4 FRAME 8
SPRITEVAR 4 SCALE 200
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 FADE_TOGGLE 750
SPRITEVAR 5 SCALE 134
SPRITEVAR 6 FADE_TOGGLE -500
SPRITEVAR 6 FRAME 6
SPRITEVAR 6 SCALE 200
SPRITEVAR 7 FRAME 5
SPRITEVAR 7 FADE_TOGGLE 750
SPRITEVAR 7 SCALE 200
SPRITEVAR 8 FADE_TOGGLE -500
SPRITEVAR 8 SCALE 134
SPRITEVAR 9 HIDE_MOVE_X 10
SPRITEVAR 9 HIDE_TIME 1500
SPRITEVAR 9 HIDE_DELAY 1000
SPRITEVAR 9 SCALE 134
SPRITEVAR 10 ALPHA 30
SPRITEVAR 10 FRAME 1
SPRITEVAR 10 HARDLIGHT
SPRITEVAR 10 FILL_W 42
SPRITEVAR 10 FILL_H 40
SPRITEVAR 10 SCALE 2000
STAT AI_FIRE_ON_ACTIVE
STAT FX_KEEP_EFFECTS
STAT FX_KEEP_PAN
STAT FX_PANSPEED 250
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp14_aaclose1
SPRITE DYNAMIC 3 NONE 2 14 sequences/cp14_turret
SPRITE DYNAMIC 3 NONE -1 52 sequences/cp14_turret
SPRITE DYNAMIC 3 NONE 0 0 sequences/cp14_turret
SPRITE DYNAMIC 3 NONE 0 -15 sequences/cp14_turret
SPRITE DYNAMIC 3 NONE 1024 0 sequences/cp14_turret
SPRITE DYNAMIC 3 ANIM_PANDOWN 0 0 dynamic/rain1
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 HIDE_MOVE_Y 35
SPRITEVAR 0 HIDE_TIME 500
SPRITEVAR 0 SCALE 134
SPRITEVAR 1 ANIMATE_FACE 4
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 HIDE_MOVE_Y 35
SPRITEVAR 1 HIDE_TIME 500
SPRITEVAR 1 SCALE 134
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 HIDE_MOVE_Y 50
SPRITEVAR 2 HIDE_TIME 500
SPRITEVAR 2 SCALE 134
SPRITEVAR 3 FRAME 5
SPRITEVAR 3 HIDE_MOVE_Y 150
SPRITEVAR 3 HIDE_TIME 500
SPRITEVAR 3 SCALE 200
SPRITEVAR 4 SCALE 134
SPRITEVAR 5 ALPHA 30
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 HARDLIGHT
SPRITEVAR 5 FILL_W 42
SPRITEVAR 5 FILL_H 40
SPRITEVAR 5 SCALE 2000
TRANSFORM _seq_cp14_aaclose1b 1000
STAT FX_KEEP_EFFECTS
STAT FX_KEEP_PAN
STAT FX_PANSPEED 250
STAT NOLIST
END

//=====================================================================
// LEVEL 15 CHECKPOINT
//=====================================================================
ENTITY _seq_cp15_chopper
CLONE _seq_chopper1_base3
THINK NONE 0 NONE
STAT NOLIST
END

//=====================================================================
// LEVEL 16 INTERVALS
//=====================================================================
ENTITY _seq_l16i_eleb
SPRITE DYNAMIC 1 NONE 25 20 sequences/l16i_elevdigit
LIGHT 25 20 20 85 255 0 15
SPRITEVAR 0 ACTIVE
SPRITEVAR 0 ANIMATE_TO 100
STAT FX_LIGHT_FADE 1
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l16i_shaftb
SPRITE DYNAMIC 2 ANIM_PANDOWN 0 -45 sequences/l16i_shaft
SPRITE DYNAMIC 3 ANIM_PANDOWN 15 755 sequences/l16i_shaft
SPRITE DYNAMIC 3 ANIM_PANUP -15 755 sequences/l16i_shaft
SPRITEVAR 0 SCALE 131
SPRITEVAR 0 FILL_H 1200
SPRITEVAR 1 FILL_H 1200
SPRITEVAR 1 FRAME 2
SPRITEVAR 2 FILL_H 1200
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 INVERTFACE
STAT FX_NOENV_FX
STAT FX_PANSPEED 110
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l16i_shaft
SPRITE DYNAMIC 3 ANIM_PANDOWN 239 0 sequences/l16i_shaft
SPRITE DYNAMIC 3 ANIM_PANDOWN -239 0 sequences/l16i_shaft
SPRITEVAR 0 FILL_H 1200
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 FILL_H 1200
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 INVERTFACE
STAT FX_NOENV_FX
STAT FX_PANSPEED 275
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l16i_pablo1c
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/wpn3
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/wpn1
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BOB -25
SPRITEVAR 2 BOB -40
SPRITEVAR 3 AIM_HEAD
SPRITEVAR 3 ANIMATE_FACE 1
SPRITEVAR 3 BOB -25
SPRITEVAR 3 FRAME_FACE 2
SPRITEVAR 3 OFFS_Y 33
SPRITEVAR 4 ANIMATE_BIAS 1
SPRITEVAR 4 BIAS 100
SPRITEVAR 4 BIAS_NEG 33
SPRITEVAR 4 BIAS_OFFS_X 2
SPRITEVAR 4 OFFS_X -2
SPRITEVAR 4 OFFS_Y -7
SPRITEVAR 4 USEGROUND
SPRITEVAR 5 BOB -40
THINK AI_FOLLOW 2 AI_FIRE 1
MOVETYPE WALK 1.25
OFFSET SIZE 18 58
AMMO 9 1
STAT AI_BURST 3
STAT AI_BURST_TIME 9000
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 170
STAT AI_STANDIN 1
STAT AI_NUMB 1000
STAT FX_BREATHE
STAT FX_IDLEBOB 20
STAT FX_WEAPON_FRAME 2
STAT NOLIST
STAT S_AKIMBO 0
STAT S_EXTRALIFE 3
STAT S_GRENADE 20
STAT S_HEALTH 100
STAT S_WEAPON 25
STAT TAKEDAMAGE_BLEED
END
//=====================================================================
ENTITY _seq_l16i_pablo1b
CLONE _seq_pablo1
TRANSFORM _seq_l16i_pablo1c 7500
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l16i_pablo1
CLONE _seq_pablo1
TRANSFORM _seq_l16i_pablo1b 500
MOVETYPE WALK 0
STAT NOLIST
END
//=====================================================================
ENTITY jetpack_flame2
LIGHT 0 0 18 180 210 255 0
STAT AI_INHERIT_ANGLE
STAT AI_KEEPANGLE 90
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT FX_PLASMA_LENGTH 16
STAT FX_PLASMA_TRAIL 1
STAT NOLIST
STAT INVISIBLE
END
//=====================================================================
ENTITY _seq_l16i_thief1
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE DYNAMIC 0 NONE -1 6 boss/henchman_base
SPRITE DYNAMIC 0 NONE -4 15 zombie/tool_wing2
SPRITE DYNAMIC 0 NONE 2 16 boss/henchman_base
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE DYNAMIC 0 NONE 24 15 sequences/l16i_memory
SPRITE DYNAMIC 1 NONE 24 15 sequences/l16i_memory
SPRITE STATIC 0 NONE -3 11 zombie/tool_wing1
SPRITE STATIC 0 NONE 44 34 zombie/tool_wing1
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BOB -40
SPRITEVAR 1 FRAME 4
SPRITEVAR 2 ANGLEOFFSET -75
SPRITEVAR 2 BOB -50
SPRITEVAR 3 ANIMATE_FACE 1
SPRITEVAR 3 BOB -25
SPRITEVAR 3 FRAME_FACE 2
SPRITEVAR 3 FRAME_INACT 1
SPRITEVAR 3 OFFS_X 3
SPRITEVAR 3 OFFS_Y 34
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 OFFS_X -11
SPRITEVAR 4 OFFS_Y 24
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 ANGLEOFFSET 30
SPRITEVAR 6 BOB -50
SPRITEVAR 7 ANGLEOFFSET 30
SPRITEVAR 7 BOB -50
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 LIGHT_OFFSET
SPRITEVAR 7 OFFS_X -4
SPRITEVAR 7 OFFS_Y -4
SPRITEVAR 8 ANGLEOFFSET 30
SPRITEVAR 8 BOB -45
SPRITEVAR 8 INVERTFACE
SPRITEVAR 9 ANGLEOFFSET 25
SPRITEVAR 9 BOB -45
LIGHT 23 10 20 85 255 0 20
THINK AI_ZOMBIE 1 NONE 1
MOVETYPE WALK 1
TRANSFORM_DIRECT 1 3800
OFFSET SIZE 18 58
STAT FX_DIM 2
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l16i_thief1b
CLONE _seq_l16i_thief1
SPRITEVAR 0 FADE_TOGGLE 350
SPRITEVAR 1 FADE_TOGGLE 350
SPRITEVAR 2 FADE_TOGGLE 350
SPRITEVAR 3 FADE_TOGGLE 350
SPRITEVAR 4 FADE_TOGGLE 350
SPRITEVAR 5 FADE_TOGGLE 350
SPRITEVAR 6 FADE_TOGGLE 350
SPRITEVAR 7 FADE_TOGGLE 350
SPRITEVAR 8 FADE_TOGGLE 350
SPRITEVAR 9 FADE_TOGGLE 350
TRANSFORM NONE 0
STAT AI_TEMP_ON_ACTIVE
STAT FX_DIM_HIDE 250
STAT FX_LIGHT_FADE -1
STAT NOLIST
STAT TEMPMISSILE 350
END
//=====================================================================
ENTITY _seq_l16i_thief2
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 11 16 player/wpn3
SPRITE STATIC 0 NONE 2 16 zombie/elite
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 11 16 player/wpn1
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BOB -40
SPRITEVAR 2 ANGLEOFFSET 33
SPRITEVAR 2 BOB -40
SPRITEVAR 2 FRAME 2
SPRITEVAR 3 ANIMATE_FACE 1
SPRITEVAR 3 BOB -25
SPRITEVAR 3 FRAME_FACE 2
SPRITEVAR 3 OFFS_X 3
SPRITEVAR 3 OFFS_Y 34
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 OFFS_X -11
SPRITEVAR 4 OFFS_Y 24
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 ANGLEOFFSET 33
SPRITEVAR 6 BOB -40
SPRITEVAR 6 FRAME 2
OFFSET SIZE 18 58
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE WALK 1
TRANSFORM_DIRECT 1 4300
STAT AI_KEEPANGLE 45
STAT AI_RANDOMIZE_SPEED 0
STAT FX_KEEP_EFFECTS
STAT NOLIST
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _seq_l16i_thief2b
CLONE _seq_l16i_thief2
SPRITEVAR 0 FADE_TOGGLE 350
SPRITEVAR 1 FADE_TOGGLE 350
SPRITEVAR 2 FADE_TOGGLE 350
SPRITEVAR 3 FADE_TOGGLE 350
SPRITEVAR 4 FADE_TOGGLE 350
SPRITEVAR 5 FADE_TOGGLE 350
SPRITEVAR 6 FADE_TOGGLE 350
TRANSFORM NONE 0
STAT AI_TEMP_ON_ACTIVE
STAT FX_DIM_HIDE 250
STAT NOLIST
STAT TEMPMISSILE 350
END
//=====================================================================
ENTITY _seq_l16i_thief2c
CLONE _seq_l16i_thief2
MOVETYPE WALK 1.25
TRANSFORM_DIRECT -1 1000
STAT FX_IDLEBOB 20
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l16i_thief3b
SPRITE DYNAMIC 0 NONE -18 24 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -1 26 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -10 23 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 3 19 vehicles/jetpack_wing
SPRITE DYNAMIC 0 NONE 5 -17 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -5 11 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -13 -18 vehicles/jetpack
SPRITE STATIC 0 NONE 4 -10 player/leg2
SPRITE DYNAMIC 0 NONE 3 6 vehicles/jetpack_driver
SPRITE STATIC 0 NONE 2 -16 player/leg
SPRITE DYNAMIC 0 NONE -17 19 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -4 15 vehicles/jetpack_wing
SPRITE STATIC 0 NONE 2 16 zombie/elite
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 OFFS_X -27
SPRITEVAR 0 OFFS_Y -4
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 OFFS_X 21
SPRITEVAR 1 OFFS_Y -2
//ARM-B
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 OFFS_X 16
SPRITEVAR 2 OFFS_Y -15
SPRITEVAR 3 OFFS_X 10
SPRITEVAR 3 OFFS_Y -5
SPRITEVAR 4 FRAME 2
SPRITEVAR 6 FRAME 1
//BODY
SPRITEVAR 7 ANGLEOFFSET -50
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 OFFS_X 5
SPRITEVAR 7 OFFS_Y -7
SPRITEVAR 9 ANGLEOFFSET -50
SPRITEVAR 9 FRAME 1
SPRITEVAR 9 OFFS_X -2
SPRITEVAR 9 OFFS_Y -7
//ARM-F
SPRITEVAR 10 FRAME 5
SPRITEVAR 10 OFFS_X 16
SPRITEVAR 10 OFFS_Y -15
SPRITEVAR 11 OFFS_X 10
SPRITEVAR 11 OFFS_Y -5
SPRITEVAR 12 AIM_HEAD
SPRITEVAR 12 ANIMATE_FACE 1
SPRITEVAR 12 FRAME_FACE 2
SPRITEVAR 12 OFFS_X 3
SPRITEVAR 12 OFFS_Y 34
SPRITEVAR 13 AIM_HEAD
SPRITEVAR 13 FRAME 2
SPRITEVAR 13 OFFS_X -11
SPRITEVAR 13 OFFS_Y 24
THINK AI_ZOMBIE 1 NONE 1
MOVETYPE FLY 0
OFFSET CONST_VELOCITY 1 1
OBJECT 0 jetpack_flame1b -5 -20 NONE 0 0 90
OFFSET SIZE 18 58
STAT AI_KEEPACTIVE
STAT AI_DISTANCE_MIN 120
STAT AI_DISTANCE_MAX 220
STAT AI_HIDE_ANIM 400
STAT FX_FULLANGLE_HIDE 10
STAT FX_FULLANGLE_OFFSET -10
STAT FX_FULLMODEL
STAT FX_SMOKE_ANGLE -90
STAT FX_SMOKE_FLOOR 150
STAT FX_SMOKE_SHOOT -200
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l16i_thief3
CLONE _seq_l16i_thief3b
SPRITEVAR 0 HIDE_DELAY 200
SPRITEVAR 0 HIDE_MOVE_X 4
SPRITEVAR 0 HIDE_ROLL 90
SPRITEVAR 0 HIDE_SCALE 15
SPRITEVAR 0 SCALE 85
SPRITEVAR 1 HIDE_DELAY 200
SPRITEVAR 1 HIDE_ROLL -90
SPRITEVAR 1 HIDE_SCALE 15
SPRITEVAR 1 SCALE 85
//ARM-B
SPRITEVAR 2 HIDE_ROLL -15
SPRITEVAR 2 HIDE_TIME 400
SPRITEVAR 3 HIDE_ROLL -20
SPRITEVAR 3 HIDE_TIME 400
SPRITEVAR 4 HIDE_DELAY 50
SPRITEVAR 4 HIDE_MOVE_X -6
SPRITEVAR 4 HIDE_MOVE_Y -10
SPRITEVAR 6 HIDE_DELAY 50
SPRITEVAR 6 HIDE_MOVE_X 8
SPRITEVAR 6 HIDE_MOVE_Y -14
//BODY
SPRITEVAR 7 HIDE_MOVE_X -6
SPRITEVAR 7 HIDE_MOVE_Y -2
SPRITEVAR 7 HIDE_ROLL 50
SPRITEVAR 7 FRAME_INACT 0
SPRITEVAR 9 HIDE_MOVE_X -4
SPRITEVAR 9 HIDE_MOVE_Y -8
SPRITEVAR 9 HIDE_ROLL 50
SPRITEVAR 9 FRAME_INACT 0
//ARM-F
SPRITEVAR 10 HIDE_ROLL -15
SPRITEVAR 10 HIDE_TIME 450
SPRITEVAR 11 HIDE_ROLL -20
SPRITEVAR 11 HIDE_TIME 450
THINK AI_ZOMBIE 1 NONE 1
MOVETYPE FLY 0
TRANSFORM _seq_l16i_thief3b 1250
OBJECT 0 NONE 0 0 NONE 0 0 0
OBJECT 0 jetpack_flame2 -5 -20 NONE 0 0 90
OFFSET CONST_VELOCITY 0 1
STAT AI_NONBLOCKING
STAT FX_FULLANGLE_HIDE 0
STAT FX_FULLANGLE_OFFSET 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l16i_memfly
SPRITE DYNAMIC 0 NONE 28 30 dynamic/wire1
SPRITE DYNAMIC 0 NONE -28 30 dynamic/wire1
SPRITE DYNAMIC 0 NONE 14 13 dynamic/comp_memory1
SPRITE DYNAMIC 0 NONE 0 17 dynamic/comp_memory1
SPRITE DYNAMIC 1 NONE -16 13 dynamic/comp_memory1
SPRITEVAR 0 ANGLEOFFSET -60
SPRITEVAR 0 FILL_H 40
SPRITEVAR 0 HIDE_ROLL -60
SPRITEVAR 0 HIDE_TIME 300
SPRITEVAR 0 OFFS_Y 20
SPRITEVAR 1 ANGLEOFFSET 120
SPRITEVAR 1 FILL_H 40
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_Y 20
SPRITEVAR 2 FRAME 2
SPRITEVAR 4 FRAME 3
LIGHT -16 13 20 85 255 0 20
THINK AI_ZOMBIE 1 NONE 1
MOVETYPE FLY 0
TRANSFORM_DIRECT 1 500
OFFSET CONST_VELOCITY 0 1
OFFSET SIZE 32 0
STAT FX_DIM 2
STAT FX_KEEP_EFFECTS
STAT FX_FULLANGLE_HIDE -15
STAT FX_FULLANGLE_OFFSET 15
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l16i_memflyb
CLONE _seq_l16i_memfly
SPRITEVAR 0 ANGLEOFFSET -30
SPRITEVAR 0 HIDE_ROLL -30
SPRITEVAR 1 ANGLEOFFSET 60
SPRITEVAR 1 FILL_H 50
SPRITEVAR 1 HIDE_ROLL 60
SPRITEVAR 1 HIDE_TIME 500
SPRITEVAR 1 OFFS_Y 25
TRANSFORM_DIRECT 1 600
OFFSET CONST_VELOCITY 0 0
STAT AI_HIDE_ANIM 500
STAT FX_FULLANGLE_HIDE 15
STAT FX_FULLANGLE_OFFSET 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l16i_memflyc
CLONE _seq_l16i_memflyb
SPRITEVAR 0 ANGLEOFFSET -50
SPRITEVAR 0 FILL_H 80
SPRITEVAR 0 HIDE_ROLL 20
SPRITEVAR 0 HIDE_TIME 300
SPRITEVAR 0 OFFS_Y 40
SPRITEVAR 1 HIDE_ROLL 0
TRANSFORM NONE 0
MOVETYPE FLY 0
OFFSET CONST_VELOCITY 1 1
STAT FX_FULLANGLE_HIDE -15
STAT FX_FULLANGLE_OFFSET 15
STAT NOLIST
END
//=====================================================================
// LEVEL 16 CHECKPOINT
//=====================================================================
ENTITY z_cp16_elev1
SPRITE DYNAMIC 2 NONE -48 798 dynamic/chain1
SPRITE DYNAMIC 2 NONE -64 798 dynamic/chain1
SPRITE DYNAMIC 2 NONE 48 798 dynamic/chain1
SPRITE DYNAMIC 2 NONE 64 798 dynamic/chain1
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 0 FILL_H 994
SPRITEVAR 0 HIDE_MOVE_Y 464
SPRITEVAR 0 HIDE_TIME 2300
SPRITEVAR 1 FILL_H 994
SPRITEVAR 1 HIDE_MOVE_Y 464
SPRITEVAR 1 HIDE_TIME 2300
SPRITEVAR 2 FILL_H 994
SPRITEVAR 2 HIDE_MOVE_Y 464
SPRITEVAR 2 HIDE_TIME 2300
SPRITEVAR 3 FILL_H 994
SPRITEVAR 3 HIDE_MOVE_Y 464
SPRITEVAR 3 HIDE_TIME 2300
SCISSORS -74 -496 148 992
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_cp16_elev2
SPRITE DYNAMIC 2 ANIM_PANUP -48 798 dynamic/chain1
SPRITE DYNAMIC 2 ANIM_PANDOWN -64 798 dynamic/chain1
SPRITE DYNAMIC 2 ANIM_PANUP 48 798 dynamic/chain1
SPRITE DYNAMIC 2 ANIM_PANDOWN 64 798 dynamic/chain1
SPRITEVAR 0 FILL_H 7168
SPRITEVAR 0 HIDE_MOVE_Y 3584
SPRITEVAR 0 HIDE_TIME 17770
SPRITEVAR 1 FILL_H 7168
SPRITEVAR 1 HIDE_MOVE_Y 3584
SPRITEVAR 1 HIDE_TIME 17770
SPRITEVAR 2 FILL_H 7168
SPRITEVAR 2 HIDE_MOVE_Y 3584
SPRITEVAR 2 HIDE_TIME 17770
SPRITEVAR 3 FILL_H 7168
SPRITEVAR 3 HIDE_MOVE_Y 3584
SPRITEVAR 3 HIDE_TIME 17770
STAT FX_KEEP_PAN
STAT FX_PANSPEED 600
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
// LEVEL 17 INTERVAL A
//=====================================================================
ENTITY _seq_l17i_pablo
SPRITE STATIC 3 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 11 17 zombie/wing
SPRITE STATIC 3 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE STATIC 3 NONE 2 16 player/pablo
SPRITE STATIC 3 NONE -2 -8 player/leg
SPRITE STATIC 3 NONE 11 16 player/wpn1
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_Y -11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_Y -11
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME_FACE 2
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 0 HIDE_MOVE_Y -600
SPRITEVAR 1 HIDE_MOVE_Y -600
SPRITEVAR 2 HIDE_MOVE_Y -600
SPRITEVAR 3 HIDE_MOVE_Y -600
SPRITEVAR 4 HIDE_MOVE_Y -600
SPRITEVAR 5 HIDE_MOVE_Y -600
SPRITEVAR 0 HIDE_TIME 400
SPRITEVAR 1 HIDE_TIME 400
SPRITEVAR 2 HIDE_TIME 400
SPRITEVAR 3 HIDE_TIME 400
SPRITEVAR 4 HIDE_TIME 400
SPRITEVAR 5 HIDE_TIME 400
SCISSORS -100 0 200 600
STAT INVISIBLE
STAT S_WEAPON 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l17i_pablo2
CLONE _seq_pablo1
MOVETYPE WALK 0.7
STAT AI_NONBLOCKING
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l17i_rac1
SPRITE DYNAMIC 0 NONE -23 0 sequences/l17i_raccoon
SPRITE DYNAMIC 0 NONE -7 -1 sequences/l17i_raccoon
SPRITE DYNAMIC 0 NONE 9 -1 sequences/l17i_raccoon
SPRITE DYNAMIC 0 NONE 0 6 sequences/l17i_raccoon
SPRITE DYNAMIC 0 NONE 5 6 sequences/l17i_raccoon
SPRITE DYNAMIC 0 NONE -17 -1 sequences/l17i_raccoon
SPRITE DYNAMIC 0 NONE -1 -1 sequences/l17i_raccoon
SPRITEVAR 0 BIAS -30
SPRITEVAR 0 FRAME 4
SPRITEVAR 0 OFFS_X -13
SPRITEVAR 0 OFFS_Y 11
SPRITEVAR 1 BIAS -40
SPRITEVAR 1 FRAME 5
SPRITEVAR 1 OFFS_X 2
SPRITEVAR 1 OFFS_Y -9
SPRITEVAR 2 BIAS 40
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 OFFS_X 2
SPRITEVAR 2 OFFS_Y -9
SPRITEVAR 3 FRAME 3
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 4 HIDE_ROLL 24
SPRITEVAR 4 OFFS_X 16
SPRITEVAR 4 OFFS_Y 1
SPRITEVAR 5 BIAS -40
SPRITEVAR 5 FRAME 5
SPRITEVAR 5 OFFS_X 2
SPRITEVAR 5 OFFS_Y -9
SPRITEVAR 6 BIAS 40
SPRITEVAR 6 FRAME 5
SPRITEVAR 6 OFFS_X 2
SPRITEVAR 6 OFFS_Y -9
SOUND DYNAMIC S_JUMP1 dynamic/impact_soft
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE WALK 3
OFFSET SIZE 22 0
STAT AI_HIDE_ANIM 150
STAT AI_ITEM_ANGLE -89
STAT AI_JUMP 2
STAT FX_FULLANGLE_BIAS 10
STAT FX_FULLANGLE_HIDE 42
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l17i_rac2c
SPRITE DYNAMIC 0 NONE -23 0 sequences/l17i_raccoon
SPRITE DYNAMIC 0 NONE -7 -1 sequences/l17i_raccoon
SPRITE DYNAMIC 0 NONE 9 -1 sequences/l17i_raccoon
SPRITE DYNAMIC 0 NONE 0 6 sequences/l17i_raccoon
SPRITE DYNAMIC 0 NONE 5 6 sequences/l17i_raccoon
SPRITE DYNAMIC 0 NONE 5 6 sequences/l17i_raccoon
SPRITE DYNAMIC 0 NONE -17 -1 sequences/l17i_raccoon
SPRITE DYNAMIC 0 NONE -1 -1 sequences/l17i_raccoon
SPRITEVAR 0 ANGLEOFFSET 20
SPRITEVAR 0 BIAS -30
SPRITEVAR 0 FRAME 4
SPRITEVAR 0 OFFS_X -13
SPRITEVAR 0 OFFS_Y 11
SPRITEVAR 1 FRAME 5
SPRITEVAR 1 OFFS_X 2
SPRITEVAR 1 OFFS_Y -9
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 OFFS_X 2
SPRITEVAR 2 OFFS_Y -9
SPRITEVAR 3 FRAME 3
SPRITEVAR 4 ANGLEOFFSET 24
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 OFFS_X 16
SPRITEVAR 4 OFFS_Y 1
SPRITEVAR 5 ANGLEOFFSET 24
SPRITEVAR 5 FADE_TOGGLE 500
SPRITEVAR 5 OFFS_X 16
SPRITEVAR 5 OFFS_Y 1
SPRITEVAR 6 FRAME 5
SPRITEVAR 6 OFFS_X 2
SPRITEVAR 6 OFFS_Y -9
SPRITEVAR 7 FRAME 5
SPRITEVAR 7 OFFS_X 2
SPRITEVAR 7 OFFS_Y -9
THINK NONE 0 AI_BLOW 1
CORPSE z_fx_fragger 0
ITEM _seq_l17i_rac1 0 0
OFFSET SIZE 22 0
STAT AI_FIRE_ON_ACTIVE
STAT FX_FULLANGLE_OFFSET 42
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l17i_rac2b
SPRITE DYNAMIC 0 NONE -23 0 sequences/l17i_raccoon
SPRITE DYNAMIC 0 NONE -7 -1 sequences/l17i_raccoon
SPRITE DYNAMIC 0 NONE 9 -1 sequences/l17i_raccoon
SPRITE DYNAMIC 0 NONE 0 6 sequences/l17i_raccoon
SPRITE DYNAMIC 0 NONE 5 6 sequences/l17i_raccoon
SPRITE DYNAMIC 0 NONE -17 -1 sequences/l17i_raccoon
SPRITE DYNAMIC 0 NONE -1 -1 sequences/l17i_raccoon
SPRITEVAR 0 ANGLEOFFSET 20
SPRITEVAR 0 BIAS -30
SPRITEVAR 0 HIDE_ROLL -20
SPRITEVAR 0 FRAME 4
SPRITEVAR 0 OFFS_X -13
SPRITEVAR 0 OFFS_Y 11
SPRITEVAR 1 FRAME 5
SPRITEVAR 1 OFFS_X 2
SPRITEVAR 1 OFFS_Y -9
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 OFFS_X 2
SPRITEVAR 2 OFFS_Y -9
SPRITEVAR 3 FRAME 3
SPRITEVAR 4 ANGLEOFFSET 24
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 4 HIDE_ROLL -60
SPRITEVAR 4 OFFS_X 16
SPRITEVAR 4 OFFS_Y 1
SPRITEVAR 5 FRAME 5
SPRITEVAR 5 OFFS_X 2
SPRITEVAR 5 OFFS_Y -9
SPRITEVAR 6 FRAME 5
SPRITEVAR 6 OFFS_X 2
SPRITEVAR 6 OFFS_Y -9
TRANSFORM _seq_l17i_rac2c 500
OFFSET SIZE 22 0
STAT AI_FIRE_ON_ACTIVE
STAT FX_FULLANGLE_OFFSET 42
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l17i_rac2
SPRITE DYNAMIC 0 NONE -23 0 sequences/l17i_raccoon
SPRITE DYNAMIC 0 NONE -7 -1 sequences/l17i_raccoon
SPRITE DYNAMIC 0 NONE 14 4 sequences/l17i_raccoon
SPRITE DYNAMIC 0 NONE 0 6 sequences/l17i_raccoon
SPRITE DYNAMIC 0 NONE 5 6 sequences/l17i_raccoon
SPRITE DYNAMIC 0 NONE -17 -1 sequences/l17i_raccoon
SPRITE DYNAMIC 0 NONE -1 -1 sequences/l17i_raccoon
SPRITEVAR 0 BIAS -30
SPRITEVAR 0 FRAME 4
SPRITEVAR 0 OFFS_X -13
SPRITEVAR 0 OFFS_Y 11
SPRITEVAR 1 BIAS -2
SPRITEVAR 1 FRAME 5
SPRITEVAR 1 OFFS_X 2
SPRITEVAR 1 OFFS_Y -9
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 ANGLEOFFSET -90
SPRITEVAR 2 BIAS -200
SPRITEVAR 2 FRAME 6
SPRITEVAR 2 OFFS_X 4
SPRITEVAR 2 OFFS_Y 12
SPRITEVAR 3 FRAME 3
SPRITEVAR 4 ANGLEOFFSET -36
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 4 BIAS -2
SPRITEVAR 4 OFFS_X 16
SPRITEVAR 4 OFFS_Y 1
SPRITEVAR 5 BIAS -2
SPRITEVAR 5 FRAME 5
SPRITEVAR 5 HIDE_ROLL 15
SPRITEVAR 5 OFFS_X 2
SPRITEVAR 5 OFFS_Y -9
SPRITEVAR 6 BIAS -2
SPRITEVAR 6 FRAME 5
SPRITEVAR 6 HIDE_ROLL 15
SPRITEVAR 6 OFFS_X 2
SPRITEVAR 6 OFFS_Y -9
OFFSET SIZE 22 0
TRANSFORM _seq_l17i_rac2b 2500
STAT FX_KEEP_EFFECTS
STAT FX_FULLANGLE_BIAS 2
STAT FX_FULLANGLE_HIDE -15
STAT FX_FULLANGLE_OFFSET 42
STAT FX_FULLMODEL
STAT FX_WADDLE_CONSTANT 50
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l17i_junk1_gib
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 sequences/l17i_junk
SPRITEVAR 0 ANGLEOFFSET -24
SOUND DYNAMIC S_PHYSICS dynamic/impact_dry
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 6
OFFSET SIZE 10 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 70
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 0
END
//=====================================================================
ENTITY _seq_l17i_junk1
THINK NONE 0 AI_BLOW 0
ITEM _seq_l17i_junk1_gib 0 0
STAT AI_FIRE_ON_ACTIVE
STAT AI_TEMP_ON_ACTIVE
STAT NOLIST
STAT TEMPMISSILE 1
END
//=====================================================================
ENTITY _seq_l17i_junk2_gib
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 sequences/l17i_junk
SPRITEVAR 0 FRAME 1
SOUND DYNAMIC S_PHYSICS dynamic/impact_tincan
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 6
OFFSET SIZE 10 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 66
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 0
END
//=====================================================================
ENTITY _seq_l17i_junk2
THINK NONE 0 AI_BLOW 0
ITEM _seq_l17i_junk2_gib 0 0
STAT AI_FIRE_ON_ACTIVE
STAT AI_TEMP_ON_ACTIVE
STAT NOLIST
STAT TEMPMISSILE 1
END
//=====================================================================
// LEVEL 17 INTERVAL B
//=====================================================================
ENTITY _seq_l17i_sup
SPRITE DYNAMIC 2 NONE 0 -180 sequences/l17i_supports
SPRITE DYNAMIC 2 NONE -36 -67 sequences/l17i_supports
SPRITE DYNAMIC 2 NONE -36 109 sequences/l17i_supports
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 FRAME 2
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l17i_pablo3
CLONE _seq_pablo1
THINK AI_FOLLOW 4 NONE 1
STAT FX_RENDERFIRST
STAT NOLIST
END

TAGAP_END