//TAGAP_START
//=====================================================================
// LEVEL SPECIFIC OBJECTS (10-16)
//=====================================================================
//=====================================================================
// LEVEL 10: DERAILED
//=====================================================================
ENTITY z_botbee3
CLONE botbee3
STAT AI_KEEPACTIVE
STAT NOLIST
END
//=====================================================================
ENTITY t_banjo_gib_b
SPRITE DYNAMIC 0 NONE 0 0 zombie/tool_banjo
SPRITEVAR 0 ANGLEOFFSET 90
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 ROLL -120
THINK AI_MISSILE 0 AI_BLOW 0
MOVETYPE WALK 4.5
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 100
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 20
END
//=====================================================================
ENTITY t_banjo_gib_c
CLONE t_banjo_gib_b
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 ROLL 120
STAT AI_ITEM_ANGLE 80
STAT NOLIST
END
//=====================================================================
ENTITY t_banjo_gib
SPRITE DYNAMIC 0 NONE 0 0 zombie/tool_banjo
SPRITEVAR 0 ANGLEOFFSET 90
SPRITEVAR 0 HIDE_ROLL -30
SPRITEVAR 0 HIDE_TIME 600
SPRITEVAR 0 INVERTFACE
SOUND DYNAMIC S_DIE dynamic/impact_banjo
THINK AI_MISSILE 0 AI_BLOW 0
MOVETYPE WALK 6
OFFSET SIZE 10 0
ITEM t_banjo_gib_b -7 2
ITEM t_banjo_gib_c 22 0
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 90
STAT AI_NOBOUNCE
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 10 0 20
END
//=====================================================================
ENTITY z_banjo1b
SPRITE DYNAMIC 0 NONE 7 21 zombie/tool_banjo
SPRITE DYNAMIC 0 NONE 0 6 player/body_sit2
SPRITE DYNAMIC 0 NONE -10 23 zombie/tool_banjo
SPRITE STATIC 0 NONE 2 16 zombie/zombie2
SPRITE STATIC 1 NONE 2 16 zombie/zombie2
SPRITE DYNAMIC 0 NONE 2 16 zombie/tool_yokel
SPRITE DYNAMIC 0 NONE -6 15 zombie/tool_banjo
SPRITE STATIC 0 NONE -6 15 zombie/tool_wing1
SPRITE DYNAMIC 0 NONE 17 16 zombie/tool_banjo
SPRITE DYNAMIC 0 NONE 10 -16 player/body_sit2
SPRITE DYNAMIC 0 NONE -10 -16 player/body_sit2
SPRITEVAR 0 BOB 20
SPRITEVAR 0 FRAME 4
SPRITEVAR 0 ANGLEOFFSET -60
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 BIAS 10
SPRITEVAR 2 FRAME 4
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 OFFS_X 7
SPRITEVAR 2 OFFS_Y -1
SPRITEVAR 3 BIAS 6
SPRITEVAR 3 OFFS_X 6
SPRITEVAR 3 OFFS_Y 30
SPRITEVAR 4 BIAS 6
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 OFFS_X -7
SPRITEVAR 4 OFFS_Y 28
SPRITEVAR 5 BIAS 7
SPRITEVAR 5 OFFS_X 5
SPRITEVAR 5 OFFS_Y 39
SPRITEVAR 6 ANGLEOFFSET 60
SPRITEVAR 6 BIAS 5
SPRITEVAR 6 INVERTFACE
SPRITEVAR 7 ANGLEOFFSET 60
SPRITEVAR 7 BIAS 5
SPRITEVAR 7 INVERTFACE
SPRITEVAR 7 OFFS_Y 15
SPRITEVAR 8 BOB 20
SPRITEVAR 8 FRAME 3
SPRITEVAR 8 INVERTFACE
SPRITEVAR 8 OFFS_Y -4
SPRITEVAR 9 BIAS 10
SPRITEVAR 9 FRAME 1
SPRITEVAR 9 OFFS_X 2
SPRITEVAR 9 OFFS_Y 6
SPRITEVAR 10 BIAS -10
SPRITEVAR 10 FRAME 1
SPRITEVAR 10 INVERTFACE
SPRITEVAR 10 OFFS_X 2
SPRITEVAR 10 OFFS_Y 6
SOUND STATIC S_DIE common/impact_general
SOUND STATIC S_PHYSICS common/impact_general
MOVETYPE WALK 0
OFFSET SIZE 18 54
CORPSE zombie_2_corpse 0
ITEM t_yokel_gib 7 55
ITEM t_banjo_gib -6 15
STAT AI_TEMP_ON_ACTIVE
STAT NOLIST
STAT TEMPMISSILE 900
END
//=====================================================================
ENTITY z_banjo1
SPRITE DYNAMIC 0 NONE 7 21 zombie/tool_banjo
SPRITE DYNAMIC 0 NONE 0 6 player/body_sit2
SPRITE DYNAMIC 0 NONE -10 23 zombie/tool_banjo
SPRITE STATIC 0 NONE 2 16 zombie/zombie2
SPRITE STATIC 1 NONE 2 16 zombie/zombie2
SPRITE DYNAMIC 0 NONE 2 16 zombie/tool_yokel
SPRITE DYNAMIC 0 NONE -6 15 zombie/tool_banjo
SPRITE STATIC 0 NONE -6 15 zombie/tool_wing1
SPRITE DYNAMIC 0 NONE 17 16 zombie/tool_banjo
SPRITE DYNAMIC 0 NONE 10 -16 player/body_sit2
SPRITE DYNAMIC 0 NONE -10 -16 player/body_sit2
SPRITEVAR 0 BOB 20
SPRITEVAR 0 FRAME 4
SPRITEVAR 0 ANGLEOFFSET -60
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 BIAS 10
SPRITEVAR 2 FRAME 4
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 OFFS_X 7
SPRITEVAR 2 OFFS_Y -1
SPRITEVAR 3 BIAS 6
SPRITEVAR 3 OFFS_X 6
SPRITEVAR 3 OFFS_Y 30
SPRITEVAR 4 BIAS 6
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 OFFS_X -7
SPRITEVAR 4 OFFS_Y 28
SPRITEVAR 5 BIAS 7
SPRITEVAR 5 OFFS_X 5
SPRITEVAR 5 OFFS_Y 39
SPRITEVAR 6 ANGLEOFFSET 60
SPRITEVAR 6 BIAS 5
SPRITEVAR 6 INVERTFACE
SPRITEVAR 7 ANGLEOFFSET 60
SPRITEVAR 7 BIAS 5
SPRITEVAR 7 INVERTFACE
SPRITEVAR 7 OFFS_Y 15
SPRITEVAR 8 BIAS 20
SPRITEVAR 8 BIAS_CONSTANT 20
SPRITEVAR 8 BOB 20
SPRITEVAR 8 FRAME 3
SPRITEVAR 8 INVERTFACE
SPRITEVAR 8 OFFS_Y -4
SPRITEVAR 9 BIAS 10
SPRITEVAR 9 FRAME 1
SPRITEVAR 9 OFFS_X 2
SPRITEVAR 9 OFFS_Y 6
SPRITEVAR 10 BIAS -10
SPRITEVAR 10 FRAME 1
SPRITEVAR 10 INVERTFACE
SPRITEVAR 10 OFFS_X 2
SPRITEVAR 10 OFFS_Y 6
OFFSET SIZE 18 54
TRANSFORM z_banjo1b -1
STAT AI_KILLSWITCH
STAT FX_WADDLE_CONSTANT 20
STAT NOLIST
END
//=====================================================================
ENTITY z_pumpjack1
SPRITE DYNAMIC 2 NONE 148 -22 dynamic/wire1
SPRITE DYNAMIC 2 NONE 3 138 dynamic/oilpump2
SPRITE DYNAMIC 2 NONE -46 -3 dynamic/oilpump2
SPRITE DYNAMIC 2 NONE 3 138 dynamic/oilpump2
SPRITE DYNAMIC 2 NONE -197 -88 dynamic/oilpump2
SPRITE DYNAMIC 2 NONE -197 -97 dynamic/oilpump2
SPRITE DYNAMIC 2 NONE -198 -154 dynamic/oilpump2
SPRITE DYNAMIC 2 NONE 144 -119 dynamic/oilpump2
SPRITEVAR 0 ANGLEOFFSET -2
SPRITEVAR 0 BIAS 2
SPRITEVAR 0 BIAS_MOVE_X -1
SPRITEVAR 0 BIAS_MOVE_Y -50
SPRITEVAR 0 FILL_H 240
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 BIAS -28
SPRITEVAR 1 OFFS_X 25
SPRITEVAR 1 OFFS_Y -2
SPRITEVAR 1 SCISSORS -1
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 BIAS -28
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 OFFS_Y -1
SPRITEVAR 4 FRAME 3
SPRITEVAR 4 BIAS_MOVE_Y 25
SPRITEVAR 4 SCISSORS 1
SPRITEVAR 5 ANGLEOFFSET -16
SPRITEVAR 5 BIAS 3
SPRITEVAR 5 BIAS_MOVE_Y 25
SPRITEVAR 5 FRAME 4
SPRITEVAR 5 OFFS_Y 172
SPRITEVAR 5 SCISSORS -1
SPRITEVAR 6 FRAME 5
SPRITEVAR 7 FRAME 6
SCISSORS -350 -151 700 304
SOUND DYNAMIC S_MOVE dynamic/event_oilpump3
STAT FX_IDLEDISTANCE 80
STAT FX_NOENV_FX
STAT FX_WADDLE_CONSTANT 20
STAT NOLIST
END
//=====================================================================
ENTITY z_pumpjack2
SOUND DYNAMIC S_MOVE dynamic/event_oilpump4
CLONE z_pumpjack1
STAT FX_WADDLE_CONSTANT 17
STAT NOLIST
END
//=====================================================================
ENTITY z_gate_big4
SPRITE DYNAMIC 2 NONE 1 70 dynamic/gate_big4
SPRITE DYNAMIC 2 NONE 1 2 dynamic/gate_big4
SPRITE DYNAMIC 2 NONE 1 -66 dynamic/gate_big4
SPRITE DYNAMIC 2 NONE -1 36 dynamic/gate_big4
SPRITE DYNAMIC 2 NONE -1 -32 dynamic/gate_big4
SPRITE DYNAMIC 2 NONE -1 -102 dynamic/gate_big4
SPRITE DYNAMIC 2 NONE -104 -4 dynamic/gate_big4
SPRITE DYNAMIC 2 NONE -108 97 dynamic/gate_big4
SPRITE DYNAMIC 2 NONE 104 -4 dynamic/gate_big4
SPRITE DYNAMIC 2 NONE 108 97 dynamic/gate_big4
SPRITE DYNAMIC 2 NONE -193 -8 dynamic/gate_big4
SPRITE DYNAMIC 2 NONE 193 -8 dynamic/gate_big4
SPRITE DYNAMIC 2 NONE -205 118 dynamic/gate_big4
SPRITE DYNAMIC 2 NONE 205 118 dynamic/gate_big4
SPRITE DYNAMIC 2 NONE 0 -125 dynamic/gate_big4
SPRITE DYNAMIC 2 NONE -174 -117 dynamic/gate_big4
SPRITE DYNAMIC 2 NONE 174 -117 dynamic/gate_big4
SPRITEVAR 0 FRAME 6
SPRITEVAR 0 HIDE_MOVE_X -184
SPRITEVAR 0 HIDE_TIME 700
SPRITEVAR 1 FRAME 6
SPRITEVAR 1 HIDE_MOVE_X -184
SPRITEVAR 1 HIDE_TIME 700
SPRITEVAR 2 FRAME 6
SPRITEVAR 2 HIDE_MOVE_X -184
SPRITEVAR 2 HIDE_TIME 700
SPRITEVAR 3 FRAME 6
SPRITEVAR 3 HIDE_MOVE_X 184
SPRITEVAR 3 HIDE_TIME 700
SPRITEVAR 3 INVERTFACE
SPRITEVAR 4 FRAME 6
SPRITEVAR 4 HIDE_MOVE_X 184
SPRITEVAR 4 HIDE_TIME 700
SPRITEVAR 4 INVERTFACE
SPRITEVAR 5 FRAME 6
SPRITEVAR 5 HIDE_MOVE_X 184
SPRITEVAR 5 HIDE_TIME 700
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 HIDE_MOVE_X -184
SPRITEVAR 6 HIDE_TIME 700
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 HIDE_MOVE_X -184
SPRITEVAR 7 HIDE_TIME 700
SPRITEVAR 8 HIDE_MOVE_X 184
SPRITEVAR 8 HIDE_TIME 700
SPRITEVAR 8 INVERTFACE
SPRITEVAR 9 FRAME 1
SPRITEVAR 9 HIDE_MOVE_X 184
SPRITEVAR 9 HIDE_TIME 700
SPRITEVAR 10 FILL_H 240
SPRITEVAR 10 FRAME 4
SPRITEVAR 11 FILL_H 240
SPRITEVAR 11 FRAME 4
SPRITEVAR 11 INVERTFACE
SPRITEVAR 12 FRAME 5
SPRITEVAR 13 FRAME 5
SPRITEVAR 13 INVERTFACE
SPRITEVAR 14 FILL_W 296
SPRITEVAR 14 FRAME 3
SPRITEVAR 15 FRAME 2
SPRITEVAR 16 FRAME 2
SPRITEVAR 16 INVERTFACE
SOUND DYNAMIC S_SLEEP dynamic/event_gate4_open
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_trainbg
SPRITE DYNAMIC 2 NONE 152 70 dynamic/train_bg
SPRITE DYNAMIC 2 NONE -153 70 dynamic/train_bg
SPRITE DYNAMIC 2 NONE 21 0 dynamic/train_bg
SPRITEVAR 0 SCALE 134
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 SCALE 134
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 INACTIVE
SPRITEVAR 2 SCALE 134
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_sign_trainstat
SPRITE DYNAMIC 2 NONE 184 -3 dynamic/sign_trainstat
SPRITE STATIC 1 NONE -8 9 weapons/grenade
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 EMP 2
SPRITEVAR 1 FRAME 3
LIGHT -8 9 12 255 255 0 30
SOUND STATIC S_LOOP world/loop_light
STAT AI_VIS_RANGE 256
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_ENV
END
//=====================================================================
ENTITY z_arrowcls
SPRITE DYNAMIC 2 NONE 0 -81 dynamic/train_wheels_int
SPRITEVAR 0 FRAME 5
SPRITEVAR 0 HIDE_MOVE_Y 164
SPRITEVAR 0 HIDE_TIME 400
SPRITEVAR 0 SCISSORS 1
SCISSORS -48 -128 90 192
SOUND DYNAMIC S_WAKE dynamic/event_trainguide
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_arrowcl
SPRITE DYNAMIC 0 NONE 0 0 dynamic/guide_arrow
SPRITE DYNAMIC 1 ANIM_PANFORWARD 0 0 dynamic/guide_arrow
SPRITE DYNAMIC 0 NONE 0 -1 dynamic/guide_arrow_v
SPRITEVAR 0 AIM
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 HIDE_MOVE_Y 164
SPRITEVAR 0 HIDE_TIME 400
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 AIM
SPRITEVAR 1 DIM
SPRITEVAR 1 FADE_TOGGLE -400
SPRITEVAR 1 HIDE_MOVE_Y 164
SPRITEVAR 1 HIDE_TIME 400
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 HIDE_MOVE_Y 164
SPRITEVAR 2 HIDE_TIME 400
SPRITEVAR 2 LIGHT_OFFSET
SCISSORS -48 -128 90 192
LIGHT 0 15 40 85 255 0 30
SOUND STATIC S_LOOP world/loop_light
TRANSFORM arrow_up1 500
OFFSET SIZE 16 0
STAT AI_KEEPANGLE -90
STAT FX_DIM 0
STAT FX_LIGHT_FADE 1
STAT FX_LIGHTBEAM 30
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_train_seat1
SPRITE DYNAMIC 2 NONE 4 -5 dynamic/train_interior
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_train_cdoor1
SPRITE DYNAMIC 2 NONE 0 0 dynamic/train_door
SPRITEVAR 0 HIDE_MOVE_X -228
SPRITEVAR 0 HIDE_TIME 600
SOUND DYNAMIC S_SLEEP dynamic/event_traindoor
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_repelbg
SPRITE DYNAMIC 0 NONE 0 246 dynamic/wire1
SPRITE DYNAMIC 0 NONE 0 -4 dynamic/repeller
SPRITEVAR 0 FILL_H 500
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 HIDE_MOVE_Y 257
SPRITEVAR 0 HIDE_TIME 600
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 HIDE_MOVE_Y 257
SPRITEVAR 1 HIDE_TIME 600
SPRITEVAR 1 SCISSORS -1
SCISSORS -32 -264 64 264
SOUND DYNAMIC S_SLEEP dynamic/event_zipline
OFFSET SIZE 48 0
STAT NOLIST
END
//=====================================================================
ENTITY z_train_fx1
THINK AI_AIM 0 NONE 0
STAT AI_LIST_ALIAS 3
STAT FX_SMOKE_ALPHA 60
STAT FX_SMOKE_SHOOT -350
STAT NOLIST
END
//=====================================================================
ENTITY z_train_tracks1
SPRITE DYNAMIC 3 ANIM_PANFORWARD 0 -128 dynamic/train_tracks1
SPRITEVAR 0 FILL_W 1408
STAT FX_NOENV_FX
STAT FX_PANSCENE
STAT FX_PANSPEED 2000
STAT NOLIST
END
//=====================================================================
ENTITY z_train_ele
SPRITE STATIC 2 NONE -43 0 world/elevator
SPRITE STATIC 2 NONE -21 0 world/elevator
SPRITE STATIC 2 NONE 21 0 world/elevator
SPRITE STATIC 2 NONE 43 0 world/elevator
SPRITE STATIC 2 NONE -32 0 world/elevator
SPRITE STATIC 2 NONE 32 0 world/elevator
SPRITE STATIC 3 NONE -32 -12 world/elevator
SPRITE STATIC 3 NONE 32 -12 world/elevator
SPRITE STATIC 3 NONE -55 -12 world/elevator
SPRITE STATIC 3 NONE -9 -12 world/elevator
SPRITE STATIC 3 NONE 9 -12 world/elevator
SPRITE STATIC 3 NONE 55 -12 world/elevator
SPRITE STATIC 3 NONE -32 -15 world/elevator
SPRITE STATIC 3 NONE 32 -15 world/elevator
SPRITE STATIC 1 NONE -32 -12 world/elevator
SPRITE STATIC 1 NONE 32 -12 world/elevator
SPRITE STATIC 1 NONE -32 -12 world/elevator
SPRITE STATIC 1 NONE 32 -12 world/elevator
SPRITEVAR 0 AIM
SPRITEVAR 0 ANGLEFACTOR 150
SPRITEVAR 0 FRAME 9
SPRITEVAR 1 AIM
SPRITEVAR 1 ANGLEFACTOR -150
SPRITEVAR 1 FRAME 9
SPRITEVAR 2 AIM
SPRITEVAR 2 ANGLEFACTOR 150
SPRITEVAR 2 FRAME 9
SPRITEVAR 3 AIM
SPRITEVAR 3 ANGLEFACTOR -150
SPRITEVAR 3 FRAME 9
SPRITEVAR 4 FRAME 8
SPRITEVAR 5 FRAME 8
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 FILL_W 28
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 FILL_W 28
SPRITEVAR 9 INVERTFACE
SPRITEVAR 11 INVERTFACE
SPRITEVAR 12 FRAME 2
SPRITEVAR 13 FRAME 2
SPRITEVAR 14 ACTIVE
SPRITEVAR 14 FADE_TOGGLE -100
SPRITEVAR 14 FRAME 3
SPRITEVAR 15 ACTIVE
SPRITEVAR 15 FADE_TOGGLE -100
SPRITEVAR 15 FRAME 3
SPRITEVAR 16 FRAME 3
SPRITEVAR 16 FADE_TOGGLE 100
SPRITEVAR 16 INACTIVE
SPRITEVAR 17 FRAME 3
SPRITEVAR 17 FADE_TOGGLE 100
SPRITEVAR 17 INACTIVE
LIGHT -32 -12 30 255 255 0 30
LIGHT 32 -12 30 255 255 0 30
SOUND STATIC S_LOOP world/loop_elevator
SOUND STATIC S_SLEEP world/elevator_off
SOUND STATIC S_WAKE world/elevator_on
STAT FX_LIGHT_FADE 1
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_train_ele2
SPRITE STATIC 3 NONE -32 -12 world/elevator
SPRITE STATIC 3 NONE 32 -12 world/elevator
SPRITE STATIC 3 NONE -55 -12 world/elevator
SPRITE STATIC 3 NONE -9 -12 world/elevator
SPRITE STATIC 3 NONE 9 -12 world/elevator
SPRITE STATIC 3 NONE 55 -12 world/elevator
SPRITE STATIC 3 NONE -32 -15 world/elevator
SPRITE STATIC 3 NONE 32 -15 world/elevator
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 FILL_W 28
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 FILL_W 28
SPRITEVAR 3 INVERTFACE
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 FRAME 2
SPRITEVAR 7 FRAME 2
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_train_ce1
SPRITE DYNAMIC 3 NONE 0 8 dynamic/train_exterior1
SPRITE DYNAMIC 3 NONE 66 1 dynamic/train_exterior1
SPRITE DYNAMIC 3 NONE -66 1 dynamic/train_exterior1
SPRITEVAR 0 FILL_H 272
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 ACTIVE
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 INVERTFACE
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_train_ce2
SPRITE DYNAMIC 3 NONE 3 -24 dynamic/train_exterior2
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_train_ce3
SPRITE DYNAMIC 3 NONE 3 -24 dynamic/train_exterior3
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_train_loco1
SPRITE DYNAMIC 3 NONE 181 -136 dynamic/train_loco2
SPRITE DYNAMIC 3 NONE 176 -105 dynamic/train_loco2
SPRITE DYNAMIC 3 NONE 176 -167 dynamic/train_loco2
SPRITE DYNAMIC 2 NONE 90 30 dynamic/train_loco1
SPRITE DYNAMIC 3 NONE 251 -6 dynamic/train_loco1
SPRITE DYNAMIC 3 NONE -54 -156 dynamic/train_loco1
SPRITE DYNAMIC 3 NONE -54 -83 dynamic/train_loco1
SPRITE DYNAMIC 3 NONE -54 -8 dynamic/train_loco1
SPRITE DYNAMIC 3 NONE 4 -11 dynamic/train_loco1
SPRITE DYNAMIC 3 NONE 216 -147 dynamic/train_loco1
SPRITE DYNAMIC 1 NONE 209 69 dynamic/train_loco2
SPRITE STATIC 1 NONE -81 51 world/door_front
SPRITE STATIC 1 NONE -27 51 world/door_front
SPRITE STATIC 1 NONE -81 -67 world/door_front
SPRITE STATIC 1 NONE -27 -67 world/door_front
SPRITE DYNAMIC 3 NONE -166 -2 dynamic/train_loco4
SPRITE DYNAMIC 3 NONE -214 -2 dynamic/train_loco4
SPRITE DYNAMIC 3 NONE -262 -2 dynamic/train_loco4
SPRITE DYNAMIC 3 NONE -310 -2 dynamic/train_loco4
SPRITE DYNAMIC 3 NONE -358 -2 dynamic/train_loco4
SPRITE DYNAMIC 3 NONE -406 -2 dynamic/train_loco4
SPRITEVAR 0 FRAME 1
SPRITEVAR 3 FRAME 5
SPRITEVAR 4 FRAME 3
SPRITEVAR 5 FRAME 1
SPRITEVAR 6 FRAME 6
SPRITEVAR 7 FRAME 4
SPRITEVAR 9 FRAME 2
SPRITEVAR 10 FRAME 2
SPRITEVAR 11 FRAME 9
SPRITEVAR 12 FRAME 9
SPRITEVAR 12 INVERTFACE
SPRITEVAR 13 ANGLEOFFSET -180
SPRITEVAR 13 FRAME 9
SPRITEVAR 13 INVERTFACE
SPRITEVAR 14 ANGLEOFFSET -180
SPRITEVAR 14 FRAME 9
LIGHT -81 51 15 255 0 0 50
LIGHT -27 51 15 255 0 0 50
LIGHT -81 -67 15 255 0 0 50
LIGHT -27 -67 15 255 0 0 50
FLASHLIGHT 209 69 150 70 255 255 255
STAT AI_KEEPANGLE -10
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_train_wi
SPRITE DYNAMIC 3 NONE 188 3 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE -188 3 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE 67 3 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE -65 3 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE -180 -21 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE 180 -21 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE 0 -36 dynamic/train_wheels_int
SPRITE DYNAMIC 3 NONE -81 -38 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE 80 -38 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE -81 -38 dynamic/train_wheels_int
SPRITE DYNAMIC 3 NONE 80 -38 dynamic/train_wheels_int
SPRITE DYNAMIC 3 NONE -81 -32 dynamic/train_wheels_int
SPRITE DYNAMIC 3 NONE 80 -32 dynamic/train_wheels_int
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 SCALE 133
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 SCALE 133
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 SCALE 133
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 SCALE 133
SPRITEVAR 4 FRAME 3
SPRITEVAR 5 FRAME 3
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 FRAME 1
SPRITEVAR 7 AIM
SPRITEVAR 7 ANGLEOFFSET 60
SPRITEVAR 8 AIM
SPRITEVAR 8 ANGLEOFFSET 210
SPRITEVAR 9 AIM
SPRITEVAR 9 ANGLEOFFSET 60
SPRITEVAR 9 FRAME 2
SPRITEVAR 10 AIM
SPRITEVAR 10 ANGLEOFFSET 210
SPRITEVAR 10 FRAME 2
SPRITEVAR 11 INVERTFACE
THINK NONE -5 NONE 1
STAT AI_SPINAIM
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_train_wi_end
SPRITE DYNAMIC 3 NONE 281 3 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE 413 3 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE 142 5 dynamic/train_wheels_int
SPRITE DYNAMIC 3 NONE 346 -36 dynamic/train_wheels_int
SPRITE DYNAMIC 3 NONE 266 -38 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE 427 -38 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE 266 -38 dynamic/train_wheels_int
SPRITE DYNAMIC 3 NONE 427 -38 dynamic/train_wheels_int
SPRITE DYNAMIC 3 NONE 266 -32 dynamic/train_wheels_int
SPRITE DYNAMIC 3 NONE 427 -32 dynamic/train_wheels_int
SPRITE DYNAMIC 3 NONE 129 17 dynamic/train_wheels_int
SPRITE DYNAMIC 3 NONE 11 36 dynamic/train_wheels_end
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 SCALE 133
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 SCALE 133
SPRITEVAR 2 FRAME 4
SPRITEVAR 2 INVERTFACE
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 INVERTFACE
SPRITEVAR 4 AIM
SPRITEVAR 4 ANGLEOFFSET 120
SPRITEVAR 5 AIM
SPRITEVAR 5 ANGLEOFFSET 80
SPRITEVAR 6 AIM
SPRITEVAR 6 ANGLEOFFSET 120
SPRITEVAR 6 FRAME 2
SPRITEVAR 7 AIM
SPRITEVAR 7 ANGLEOFFSET 80
SPRITEVAR 7 FRAME 2
SPRITEVAR 9 INVERTFACE
SPRITEVAR 10 FRAME 3
SPRITEVAR 10 INVERTFACE
SPRITEVAR 11 INVERTFACE
THINK NONE -5 NONE 1
STAT AI_SPINAIM
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_train_wi_joint
SPRITE DYNAMIC 3 NONE -281 3 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE -413 3 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE 281 3 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE 413 3 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE -142 5 dynamic/train_wheels_int
SPRITE DYNAMIC 3 NONE 142 5 dynamic/train_wheels_int
SPRITE DYNAMIC 3 NONE -346 -36 dynamic/train_wheels_int
SPRITE DYNAMIC 3 NONE 346 -36 dynamic/train_wheels_int
SPRITE DYNAMIC 3 NONE -427 -38 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE -266 -38 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE 266 -38 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE 427 -38 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE -427 -38 dynamic/train_wheels_int
SPRITE DYNAMIC 3 NONE -266 -38 dynamic/train_wheels_int
SPRITE DYNAMIC 3 NONE 266 -38 dynamic/train_wheels_int
SPRITE DYNAMIC 3 NONE 427 -38 dynamic/train_wheels_int
SPRITE DYNAMIC 3 NONE -427 -32 dynamic/train_wheels_int
SPRITE DYNAMIC 3 NONE -266 -32 dynamic/train_wheels_int
SPRITE DYNAMIC 3 NONE 266 -32 dynamic/train_wheels_int
SPRITE DYNAMIC 3 NONE 427 -32 dynamic/train_wheels_int
SPRITE DYNAMIC 3 NONE -129 17 dynamic/train_wheels_int
SPRITE DYNAMIC 3 NONE 129 17 dynamic/train_wheels_int
SPRITE DYNAMIC 3 NONE 0 36 dynamic/train_wheels
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 SCALE 133
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 SCALE 133
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 SCALE 133
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 SCALE 133
SPRITEVAR 4 FRAME 4
SPRITEVAR 5 FRAME 4
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 FRAME 1
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 INVERTFACE
SPRITEVAR 8 AIM
SPRITEVAR 9 AIM
SPRITEVAR 9 ANGLEOFFSET 45
SPRITEVAR 10 AIM
SPRITEVAR 10 ANGLEOFFSET 120
SPRITEVAR 11 AIM
SPRITEVAR 11 ANGLEOFFSET 80
SPRITEVAR 12 AIM
SPRITEVAR 12 FRAME 2
SPRITEVAR 13 AIM
SPRITEVAR 13 ANGLEOFFSET 45
SPRITEVAR 13 FRAME 2
SPRITEVAR 14 AIM
SPRITEVAR 14 ANGLEOFFSET 120
SPRITEVAR 14 FRAME 2
SPRITEVAR 15 AIM
SPRITEVAR 15 ANGLEOFFSET 80
SPRITEVAR 15 FRAME 2
SPRITEVAR 16 INVERTFACE
SPRITEVAR 19 INVERTFACE
SPRITEVAR 20 FRAME 3
SPRITEVAR 21 FRAME 3
SPRITEVAR 21 INVERTFACE
SPRITEVAR 22 FRAME 1
THINK NONE -5 NONE 1
STAT AI_SPINAIM
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_train_we
SPRITE DYNAMIC 3 NONE 188 3 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE -188 3 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE 67 3 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE -65 3 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE -180 -21 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE 180 -21 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE -76 -27 dynamic/train_wheels_ext
SPRITE DYNAMIC 3 NONE 75 -27 dynamic/train_wheels_ext
SPRITE DYNAMIC 3 NONE -81 -38 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE 80 -38 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE 0 -38 dynamic/train_wheels_ext
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 SCALE 133
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 SCALE 133
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 SCALE 133
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 SCALE 133
SPRITEVAR 4 FRAME 3
SPRITEVAR 5 FRAME 3
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 INVERTFACE
SPRITEVAR 8 AIM
SPRITEVAR 8 ANGLEOFFSET 60
SPRITEVAR 9 AIM
SPRITEVAR 9 ANGLEOFFSET 210
SPRITEVAR 10 FRAME 1
THINK NONE -5 NONE 1
STAT AI_SPINAIM
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_train_wel
SPRITE DYNAMIC 3 NONE -188 3 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE 67 3 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE -65 3 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE -180 -21 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE -76 -27 dynamic/train_wheels_ext
SPRITE DYNAMIC 3 NONE 75 -27 dynamic/train_wheels_ext
SPRITE DYNAMIC 3 NONE -81 -38 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE 80 -38 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE 0 -38 dynamic/train_wheels_ext
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 SCALE 133
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 SCALE 133
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 SCALE 133
SPRITEVAR 3 FRAME 3
SPRITEVAR 4 INVERTFACE
SPRITEVAR 6 AIM
SPRITEVAR 6 ANGLEOFFSET 60
SPRITEVAR 7 AIM
SPRITEVAR 7 ANGLEOFFSET 210
SPRITEVAR 8 FRAME 1
THINK NONE -5 NONE 1
STAT AI_SPINAIM
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_train_we_joint
SPRITE DYNAMIC 3 NONE -281 3 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE -413 3 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE 281 3 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE 413 3 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE -129 17 dynamic/train_wheels_extc
SPRITE DYNAMIC 3 NONE 129 17 dynamic/train_wheels_extc
SPRITE DYNAMIC 3 NONE 0 36 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE -422 -27 dynamic/train_wheels_ext
SPRITE DYNAMIC 3 NONE -271 -27 dynamic/train_wheels_ext
SPRITE DYNAMIC 3 NONE 271 -27 dynamic/train_wheels_ext
SPRITE DYNAMIC 3 NONE 422 -27 dynamic/train_wheels_ext
SPRITE DYNAMIC 3 NONE -427 -38 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE -266 -38 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE 266 -38 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE 427 -38 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE -346 -38 dynamic/train_wheels_ext
SPRITE DYNAMIC 3 NONE 346 -38 dynamic/train_wheels_ext
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 SCALE 133
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 SCALE 133
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 SCALE 133
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 SCALE 133
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 FRAME 1
SPRITEVAR 7 INVERTFACE
SPRITEVAR 9 INVERTFACE
SPRITEVAR 11 AIM
SPRITEVAR 12 AIM
SPRITEVAR 12 ANGLEOFFSET 45
SPRITEVAR 13 AIM
SPRITEVAR 13 ANGLEOFFSET 120
SPRITEVAR 14 AIM
SPRITEVAR 14 ANGLEOFFSET 80
SPRITEVAR 15 FRAME 1
SPRITEVAR 16 FRAME 1
SPRITEVAR 16 INVERTFACE
THINK NONE -5 NONE 1
STAT AI_SPINAIM
STAT FX_NOENV_FX
END
//=====================================================================
ENTITY z_train_we_end
SPRITE DYNAMIC 3 NONE 281 3 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE 413 3 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE 129 17 dynamic/train_wheels_extc
SPRITE DYNAMIC 3 NONE 11 36 dynamic/train_wheels_end
SPRITE DYNAMIC 3 NONE 271 -27 dynamic/train_wheels_ext
SPRITE DYNAMIC 3 NONE 422 -27 dynamic/train_wheels_ext
SPRITE DYNAMIC 3 NONE 266 -38 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE 427 -38 dynamic/train_wheels
SPRITE DYNAMIC 3 NONE 346 -38 dynamic/train_wheels_ext
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 SCALE 133
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 SCALE 133
SPRITEVAR 2 INVERTFACE
SPRITEVAR 3 INVERTFACE
SPRITEVAR 4 INVERTFACE
SPRITEVAR 6 AIM
SPRITEVAR 6 ANGLEOFFSET 120
SPRITEVAR 7 AIM
SPRITEVAR 7 ANGLEOFFSET 80
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 INVERTFACE
THINK NONE -5 NONE 1
STAT AI_SPINAIM
STAT FX_NOENV_FX
END
//=====================================================================
ENTITY z_train_shield
SPRITE DYNAMIC 3 NONE 0 -13 dynamic/train_platform
SPRITE DYNAMIC 3 NONE -18 -18 dynamic/train_platform
SPRITE DYNAMIC 3 NONE 18 -18 dynamic/train_platform
SPRITE DYNAMIC 3 NONE -18 -49 dynamic/train_platform
SPRITE DYNAMIC 3 NONE 18 -49 dynamic/train_platform
SPRITE DYNAMIC 3 NONE 0 0 dynamic/train_platform
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 HIDE_MOVE_Y 104
SPRITEVAR 0 HIDE_TIME 525
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 HIDE_MOVE_Y 66
SPRITEVAR 1 HIDE_TIME 525
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 HIDE_MOVE_Y 66
SPRITEVAR 2 HIDE_TIME 525
SPRITEVAR 2 INVERTFACE
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 HIDE_MOVE_Y 48
SPRITEVAR 3 HIDE_TIME 242
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 HIDE_MOVE_Y 48
SPRITEVAR 4 HIDE_TIME 242
SPRITEVAR 4 INVERTFACE
SPRITEVAR 5 HIDE_MOVE_Y 104
SPRITEVAR 5 HIDE_TIME 525
SCISSORS -64 -52 128 128
SOUND DYNAMIC S_SLEEP dynamic/event_piston2
SOUND DYNAMIC S_WAKE dynamic/event_piston2
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
// LEVEL 11
//=====================================================================
ENTITY z_crate_d2
CLONE z_crate_d
SCISSORS -88 -104 128 176
STAT NOLIST
END
//=====================================================================
ENTITY z_portapot
DESCRIBE Penguin_port-a-potty
SPRITE DYNAMIC 2 NONE 0 2 dynamic/portapotty
SPRITE DYNAMIC 2 NONE 4 4 dynamic/portapotty
SPRITE DYNAMIC 2 NONE 0 12 dynamic/portapotty
SPRITEVAR 0 FRAME 2
SPRITEVAR 1 SCISSORS 1
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 HIDE_MOVE_X -77
SPRITEVAR 1 HIDE_TIME 400
SPRITEVAR 2 SCISSORS -1
OFFSET SIZE 48 64
SCISSORS -39 -68 78 152
SOUND DYNAMIC S_SLEEP dynamic/event_portapotty
END
//=====================================================================
ENTITY z_pill_green
CLONE pill_green
DESCRIBE TAGAP_(non-blocking)
STAT AI_NONBLOCKING
STAT NOLIST
END
//=====================================================================
ENTITY z_am_flam
CLONE am_flam
STAT AI_NONBLOCKING
STAT NOLIST
END
//=====================================================================
ENTITY z_am_mini
CLONE am_mini
STAT AI_NONBLOCKING
STAT NOLIST
END
//=====================================================================
ENTITY z_trackbreak1b
SPRITE DYNAMIC 2 NONE 1 -8 dynamic/trackbreak1
SPRITE DYNAMIC 2 NONE 1 0 dynamic/trackbreak1
SPRITE DYNAMIC 2 NONE 1 0 dynamic/trackbreak1
SPRITE DYNAMIC 2 NONE 1 0 dynamic/trackbreak1
SPRITE DYNAMIC 3 NONE 1 -48 dynamic/trackbreak1
SPRITE DYNAMIC 3 NONE 1 -48 dynamic/trackbreak1
SPRITEVAR 0 FRAME 8
SPRITEVAR 1 FRAME 5
SPRITEVAR 1 OFFS_Y -16
SPRITEVAR 1 HIDE_ROLL 90
SPRITEVAR 1 HIDE_TIME 300
SPRITEVAR 2 ANGLEOFFSET -10
SPRITEVAR 2 FRAME 4
SPRITEVAR 2 HIDE_ROLL 270
SPRITEVAR 2 HIDE_TIME 300
SPRITEVAR 3 FRAME 3
SPRITEVAR 4 FADE_TOGGLE 150
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 INACTIVE
SPRITEVAR 5 ACTIVE
SPRITEVAR 5 FADE_TOGGLE -350
SPRITEVAR 5 FRAME 2
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_trackbreak1
SPRITE DYNAMIC 3 NONE 1 -46 dynamic/trackbreak1
SPRITE DYNAMIC 3 NONE 1 -46 dynamic/trackbreak1
SPRITE DYNAMIC 3 NONE 1 -46 dynamic/trackbreak1
SPRITE DYNAMIC 1 NONE 2 -43 dynamic/trackbreak1
SPRITE DYNAMIC 1 NONE 2 -43 dynamic/trackbreak1
SPRITE DYNAMIC 1 NONE 2 -58 dynamic/trackbreak1
SPRITE DYNAMIC 1 NONE 2 -58 dynamic/trackbreak1
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 FADE_TOGGLE 300
SPRITEVAR 1 INACTIVE
SPRITEVAR 2 FADE_TOGGLE -300
SPRITEVAR 2 ACTIVE
SPRITEVAR 3 FADE_TOGGLE -100
SPRITEVAR 3 FRAME 6
SPRITEVAR 3 INACTIVE
SPRITEVAR 4 ACTIVE
SPRITEVAR 4 FADE_TOGGLE 100
SPRITEVAR 4 FRAME 6
SPRITEVAR 5 FADE_TOGGLE 100
SPRITEVAR 5 FRAME 7
SPRITEVAR 5 INACTIVE
SPRITEVAR 6 FADE_TOGGLE -100
SPRITEVAR 6 FRAME 7
SPRITEVAR 6 ACTIVE
LIGHT 2 -58 20 255 0 0 30
LIGHT 2 -43 20 85 255 0 30
STAT AI_HIDE_ANIM 300
STAT FX_FULLANGLE_HIDE 90
STAT FX_FULLMODEL
STAT FX_LIGHT_ON_OFF
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_gate_big5
SPRITE DYNAMIC 3 NONE 0 -200 dynamic/gate_big2
SPRITE DYNAMIC 3 NONE 0 -72 dynamic/gate_big2
SPRITE DYNAMIC 3 NONE 0 56 dynamic/gate_big2
SPRITE DYNAMIC 2 NONE 0 198 dynamic/gate_big2
SPRITE DYNAMIC 2 NONE -29 184 dynamic/gate_big2
SPRITE DYNAMIC 2 NONE 29 184 dynamic/gate_big2
SPRITE DYNAMIC 3 NONE 0 145 dynamic/gate_big2
SPRITE DYNAMIC 3 NONE 0 -302 dynamic/gate_big2
SPRITE DYNAMIC 3 NONE 0 -303 dynamic/gate_big2
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_MOVE_Y 306
SPRITEVAR 0 HIDE_TIME 1510
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 HIDE_MOVE_Y 306
SPRITEVAR 1 HIDE_TIME 1510
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 HIDE_MOVE_Y 306
SPRITEVAR 2 HIDE_TIME 1510
SPRITEVAR 3 FILL_W 46
SPRITEVAR 3 FRAME 3
SPRITEVAR 3 HIDE_MOVE_Y 306
SPRITEVAR 3 HIDE_TIME 1510
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 HIDE_MOVE_Y 306
SPRITEVAR 4 HIDE_TIME 1510
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 HIDE_MOVE_Y 306
SPRITEVAR 5 HIDE_TIME 1510
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 HIDE_MOVE_Y 306
SPRITEVAR 6 HIDE_TIME 1510
SPRITEVAR 7 FRAME 5
SPRITEVAR 7 HIDE_ROLL 800
SPRITEVAR 7 HIDE_TIME 1510
SPRITEVAR 7 OFFS_Y 1
SPRITEVAR 7 SCISSORS -1
SPRITEVAR 8 FRAME 4
SCISSORS -42 -232 84 444
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_trackelev1
SPRITE DYNAMIC 0 NONE 0 -53 vehicles/tracklift
SPRITEVAR 0 FRAME 1
OFFSET SIZE 50 0
OBJECT 0 x_trackcp1 0 0 NONE 0 0 0
OBJECT 1 x_trackcp2 0 121 NONE 0 0 0
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
END

//=====================================================================
// LEVEL 12: SUBMERGED
//=====================================================================
ENTITY z_triggerbust
SPRITE DYNAMIC 2 NONE 0 7 dynamic/trigger_busted
SPRITE STATIC 2 NONE 0 7 world/trigger
SPRITE STATIC 2 NONE -12 8 world/trigger
SPRITE STATIC 2 NONE 12 8 world/trigger
SPRITE STATIC 2 NONE 0 8 world/trigger
SPRITE STATIC 2 NONE 0 8 world/trigger
SPRITE STATIC 2 NONE -6 8 world/trigger
SPRITE STATIC 2 NONE 7 8 world/trigger
SPRITEVAR 0 INACTIVE
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 FRAME 3
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 FRAME 9
SPRITEVAR 3 ACTIVE
SPRITEVAR 3 FRAME 9
SPRITEVAR 3 INVERTFACE
SPRITEVAR 4 ACTIVE
SPRITEVAR 4 FRAME 10
SPRITEVAR 5 ACTIVE
SPRITEVAR 5 FRAME 11
SPRITEVAR 6 ACTIVE
SPRITEVAR 6 FRAME 7
SPRITEVAR 7 ACTIVE
SPRITEVAR 7 FRAME 8
SOUND STATIC S_SLEEP world/break_panel
OFFSET SIZE 32 0
STAT FX_NOENV_FX
EFFECT TOGGLE DEBRIS_METAL 0 7 0
EFFECT TOGGLE DEBRIS_GLASS 0 7 10
EFFECT TOGGLE SPARKS 0 7 0
END
//=====================================================================
ENTITY z_platslide2
SPRITE DYNAMIC 3 NONE -96 -6 dynamic/platform_slide2
SPRITE DYNAMIC 3 NONE 96 -6 dynamic/platform_slide2
SPRITEVAR 0 HIDE_MOVE_X -192
SPRITEVAR 0 HIDE_TIME 600
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 HIDE_MOVE_X 192
SPRITEVAR 1 HIDE_TIME 600
SPRITEVAR 1 INVERTFACE
SCISSORS -192 -40 384 80
SOUND DYNAMIC S_SLEEP dynamic/event_platform_doors1
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_dockdoor2
SPRITE STATIC 2 NONE 0 -78 world/door_front
SPRITE DYNAMIC 2 NONE 37 16 dynamic/loadingdoor2
SPRITE DYNAMIC 2 NONE 0 -71 dynamic/loadingdoor2
SPRITE DYNAMIC 2 NONE -101 15 dynamic/loadingdoor_fr
SPRITE DYNAMIC 2 NONE 101 15 dynamic/loadingdoor_fr
SPRITE DYNAMIC 2 NONE -101 -72 dynamic/loadingdoor_fr
SPRITE DYNAMIC 2 NONE 101 -72 dynamic/loadingdoor_fr
SPRITE DYNAMIC 2 NONE 0 113 dynamic/loadingdoor_fr
SPRITE DYNAMIC 2 NONE -95 108 dynamic/loadingdoor_fr
SPRITE DYNAMIC 2 NONE 95 108 dynamic/loadingdoor_fr
SPRITEVAR 0 FRAME 5
SPRITEVAR 1 FILL_H 190
SPRITEVAR 1 FILL_W 300
SPRITEVAR 1 HIDE_MOVE_Y -172
SPRITEVAR 1 HIDE_TIME 500
SPRITEVAR 1 SCISSORS 1
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 HIDE_MOVE_Y -172
SPRITEVAR 2 HIDE_TIME 500
SPRITEVAR 3 FILL_H 158
SPRITEVAR 3 FRAME 0
SPRITEVAR 3 SCISSORS -1
SPRITEVAR 4 FILL_H 158
SPRITEVAR 4 FRAME 0
SPRITEVAR 4 INVERTFACE
SPRITEVAR 5 FRAME 1
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 INVERTFACE
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 FILL_W 160
SPRITEVAR 8 FRAME 3
SPRITEVAR 9 FRAME 3
SPRITEVAR 9 INVERTFACE
SCISSORS -100 -80 200 190
SOUND DYNAMIC S_SLEEP dynamic/event_loadingdoor
SOUND DYNAMIC S_WAKE dynamic/event_loadingdoor
STAT FX_NOENV_FX
END
//=====================================================================
ENTITY z_servelev2
SPRITE STATIC 3 NONE -178 0 world/elevator
SPRITE STATIC 3 NONE -178 -10 world/elevator
SPRITE STATIC 3 NONE 0 -12 world/elevator
SPRITE STATIC 3 NONE -183 -12 world/elevator
SPRITE STATIC 3 NONE 183 -12 world/elevator
SPRITE STATIC 3 NONE -64 -15 world/elevator
SPRITE STATIC 3 NONE 64 -15 world/elevator
SPRITEVAR 0 FRAME 9
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 ANGLEOFFSET -90
SPRITEVAR 1 FRAME 8
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 FILL_W 348
SPRITEVAR 2 SCISSORS -1
SPRITEVAR 4 INVERTFACE
SPRITEVAR 5 FRAME 2
SPRITEVAR 6 FRAME 2
SCISSORS -200 0 400 20
SOUND STATIC S_LOOP world/loop_elevator
SOUND STATIC S_SLEEP world/elevator_off
SOUND STATIC S_WAKE world/elevator_on
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_submarine1
SPRITE DYNAMIC 0 NONE -4 -17 vehicles/submarine
SPRITE DYNAMIC 0 NONE 0 -51 vehicles/submarine_empty
SPRITE DYNAMIC 0 NONE 0 0 vehicles/submarine_empty
SPRITE DYNAMIC 0 NONE 0 0 vehicles/submarine_empty
SPRITE DYNAMIC 0 NONE -73 -1 vehicles/submarine
SPRITE DYNAMIC 0 NONE 68 -9 vehicles/submarine
SPRITE DYNAMIC 0 NONE 68 8 vehicles/submarine
SPRITE DYNAMIC 0 NONE 12 -24 vehicles/submarine
SPRITE DYNAMIC 0 NONE 1 -6 vehicles/submarine_empty
SPRITE DYNAMIC 0 NONE -4 -32 vehicles/submarine
SPRITE DYNAMIC 0 NONE -4 -32 vehicles/submarine
SPRITE DYNAMIC 0 NONE 16 -31 vehicles/submarine_empty
SPRITE DYNAMIC 0 ANIM_PANDOWN -82 7 vehicles/submarine_details
SPRITE DYNAMIC 0 ANIM_PANDOWN -82 -6 vehicles/submarine_details
SPRITE DYNAMIC 0 ANIM_PANDOWN -82 0 vehicles/submarine_details
SPRITE DYNAMIC 0 NONE 16 31 vehicles/submarine_empty
SPRITE DYNAMIC 0 NONE -31 0 vehicles/submarine
SPRITE DYNAMIC 0 NONE -11 -5 vehicles/submarine
SPRITE DYNAMIC 0 NONE 14 28 vehicles/submarine_details
SPRITE DYNAMIC 0 NONE -31 0 vehicles/submarine
SPRITE DYNAMIC 0 NONE -31 -1 vehicles/submarine
//FRAME
SPRITEVAR 0 FRAME 9
SPRITEVAR 1 FRAME 3
SPRITEVAR 2 ANGLEOFFSET -70
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 HIDE_MOVE_X 64
SPRITEVAR 2 OFFS_X 37
SPRITEVAR 2 OFFS_Y 38
SPRITEVAR 2 SCISSORS 1
SPRITEVAR 3 ANGLEOFFSET 70
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_X -35
SPRITEVAR 3 OFFS_Y 50
SPRITEVAR 4 FRAME 6
SPRITEVAR 4 SCISSORS -1
SPRITEVAR 5 FRAME 8
SPRITEVAR 6 FRAME 7
SPRITEVAR 6 HIDE_MOVE_X 64
//INSIDE
SPRITEVAR 7 FRAME 5
SPRITEVAR 7 OFFS_X 10
SPRITEVAR 7 OFFS_Y 8
SPRITEVAR 9 FRAME 5
SPRITEVAR 9 OFFS_X 10
SPRITEVAR 9 OFFS_Y 8
SPRITEVAR 10 FRAME 4
SPRITEVAR 11 FRAME 5
//BODY
SPRITEVAR 12 FILL_H 6
SPRITEVAR 12 FRAME 5
SPRITEVAR 13 FILL_H 6
SPRITEVAR 13 FRAME 5
SPRITEVAR 14 FRAME 4
//CANOPY_GLASS
SPRITEVAR 15 FRAME 4
SPRITEVAR 15 HIDE_MOVE_X 64
//BODY
SPRITEVAR 16 FRAME 1
SPRITEVAR 16 HIDE_ROLL -270
SPRITEVAR 18 FRAME 6
SPRITEVAR 18 HIDE_MOVE_X 64
SPRITEVAR 19 FRAME 3
SPRITEVAR 19 HIDE_ROLL -270
SPRITEVAR 20 FRAME 2
SCISSORS -200 0 400 200
MOVETYPE FLY 0
OFFSET FX_CONSTANT_FLOAT 500 4
OFFSET SIZE 60 0
STAT AI_KEEPANGLE -45
STAT AI_SIZE_MOVE 2
STAT NOLIST
STAT FX_FLOAT
STAT FX_PANSPEED 0
STAT S_WEAPON 14
END
//=====================================================================
ENTITY z_valve_uw1
CLONE x_valve
DESCRIBE Underwater_valve_(front)
SOUND DYNAMIC S_DIE dynamic/break_valve_water
END
//=====================================================================
ENTITY z_uwgears1
SPRITE DYNAMIC 2 NONE -577 0 dynamic/underwatergear1
SPRITE DYNAMIC 2 NONE -383 0 dynamic/underwatergear1
SPRITE DYNAMIC 2 NONE -257 0 dynamic/underwatergear1
SPRITE DYNAMIC 2 NONE -63 0 dynamic/underwatergear1
SPRITE DYNAMIC 2 NONE 63 0 dynamic/underwatergear1
SPRITE DYNAMIC 2 NONE 257 0 dynamic/underwatergear1
SPRITE DYNAMIC 2 NONE 383 0 dynamic/underwatergear1
SPRITE DYNAMIC 2 NONE 577 0 dynamic/underwatergear1
SPRITE DYNAMIC 2 NONE 703 0 dynamic/underwatergear1
SPRITE DYNAMIC 2 NONE -703 0 dynamic/underwatergear1
SPRITE DYNAMIC 2 NONE -480 0 dynamic/underwatergear1
SPRITE DYNAMIC 2 NONE -160 0 dynamic/underwatergear1
SPRITE DYNAMIC 2 NONE 160 0 dynamic/underwatergear1
SPRITE DYNAMIC 2 NONE 480 0 dynamic/underwatergear1
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 SCALE 200
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 SCALE 200
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 SCALE 200
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 SCALE 200
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 SCALE 200
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 SCALE 200
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 SCALE 200
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 INVERTFACE
SPRITEVAR 7 SCALE 200
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 SCALE 200
SPRITEVAR 9 FRAME 1
SPRITEVAR 9 INVERTFACE
SPRITEVAR 9 SCALE 200
SPRITEVAR 10 ROLL 20
SPRITEVAR 10 SCALE 134
SPRITEVAR 11 ANGLEOFFSET 15
SPRITEVAR 11 ROLL -20
SPRITEVAR 11 SCALE 134
SPRITEVAR 12 ANGLEOFFSET 30
SPRITEVAR 12 ROLL 20
SPRITEVAR 12 SCALE 134
SPRITEVAR 13 ANGLEOFFSET 45
SPRITEVAR 13 ROLL -20
SPRITEVAR 13 SCALE 134
SOUND DYNAMIC S_LOOP dynamic/loop_uwgears
STAT FX_IDLEDISTANCE 60
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_uwturbinestr1
SPRITE DYNAMIC 1 ANIM_PANFORWARD 0 0 dynamic/waterturbinefx
SPRITEVAR 0 ACTIVE
SPRITEVAR 0 ALPHA 30
SPRITEVAR 0 HARDLIGHT
SPRITEVAR 0 FADE_TOGGLE -1000
SPRITEVAR 0 FILL_H 128
SPRITEVAR 0 FILL_W 1024
SPRITEVAR 0 SCALE 200
STAT AI_VIS_RANGE 1024
STAT FX_NOENV_FX
STAT FX_PANSPEED 500
STAT NOLIST
END
//=====================================================================
ENTITY z_uwturbinestr2
CLONE z_uwturbinestr1
SPRITEVAR 0 ANGLEOFFSET 90
STAT AI_VIS_RANGE 1024
STAT NOLIST
END
//=====================================================================
ENTITY z_uwturbine_v
SPRITE DYNAMIC 3 ANIM_PANDOWN -9 104 dynamic/waterturbine1
SPRITE DYNAMIC 3 ANIM_PANDOWN -9 80 dynamic/waterturbine1
SPRITE DYNAMIC 3 ANIM_PANDOWN -9 -104 dynamic/waterturbine1
SPRITE DYNAMIC 3 ANIM_PANDOWN -9 -80 dynamic/waterturbine1
SPRITE DYNAMIC 3 ANIM_PANDOWN -9 0 dynamic/waterturbine1
SPRITE DYNAMIC 3 NONE -1 0 dynamic/waterturbine1
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 FILL_H 16
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 FILL_H 32
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 FILL_H 16
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 FILL_H 32
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 FILL_H 128
SPRITEVAR 5 SCISSORS -1
SCISSORS -32 -128 64 256
SOUND DYNAMIC S_LOOP dynamic/event_turbine_idle
SOUND DYNAMIC S_WAKE dynamic/event_turbine_toggle
STAT FX_NOENV_FX
STAT FX_IDLEDISTANCE 80
STAT FX_PANSPEED 250
STAT NOLIST
END
//=====================================================================
ENTITY z_uwturbine_h
SPRITE DYNAMIC 3 ANIM_PANFORWARD -104 -9 dynamic/waterturbine2
SPRITE DYNAMIC 3 ANIM_PANFORWARD -80 -9 dynamic/waterturbine2
SPRITE DYNAMIC 3 ANIM_PANFORWARD 104 -9 dynamic/waterturbine2
SPRITE DYNAMIC 3 ANIM_PANFORWARD 80 -9 dynamic/waterturbine2
SPRITE DYNAMIC 3 ANIM_PANFORWARD 0 -9 dynamic/waterturbine2
SPRITE DYNAMIC 3 NONE 0 -2 dynamic/waterturbine2
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 FILL_W 16
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 FILL_W 32
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 FILL_W 16
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 FILL_W 32
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 FILL_W 128
SPRITEVAR 5 SCISSORS -1
SCISSORS -128 -32 256 64
SOUND DYNAMIC S_LOOP dynamic/event_turbine_idle
SOUND DYNAMIC S_WAKE dynamic/event_turbine_toggle
STAT FX_NOENV_FX
STAT FX_IDLEDISTANCE 80
STAT FX_PANSPEED 250
STAT NOLIST
END
//=====================================================================
ENTITY z_platslide3a
SPRITE DYNAMIC 3 NONE -64 -6 dynamic/platform_slide3a
SPRITE DYNAMIC 3 NONE 64 -6 dynamic/platform_slide3a
SPRITEVAR 0 HIDE_MOVE_X -128
SPRITEVAR 0 HIDE_TIME 400
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 HIDE_MOVE_X 128
SPRITEVAR 1 HIDE_TIME 400
SPRITEVAR 1 INVERTFACE
SCISSORS -128 -40 256 80
SOUND DYNAMIC S_SLEEP dynamic/event_platform_doors2
SOUND DYNAMIC S_WAKE dynamic/event_platform_doors2
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_laserscanner1c
SPRITE DYNAMIC 0 NONE 1 0 dynamic/laserscanner1
SPRITE DYNAMIC 0 NONE 1 111 dynamic/laserscanner1
SPRITE DYNAMIC 0 NONE 1 -112 dynamic/laserscanner1
SPRITE DYNAMIC 0 NONE 0 -109 dynamic/lamp_laser
SPRITE DYNAMIC 1 NONE 0 -109 dynamic/lamp_laser
SPRITE DYNAMIC 0 NONE 0 -110 dynamic/lamp_laser
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 FILL_H 208
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 FRAME 1
SPRITEVAR 4 ACTIVE
SPRITEVAR 4 AIM
SPRITEVAR 4 FADE_TOGGLE -500
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 OFFS_X -2
LIGHT 0 -109 18 255 0 0 25
THINK NONE -5 NONE 1
STAT AI_SPINAIM
STAT FX_LIGHT_FADE 1
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_laserscanner1
CLONE z_laserscanner1c
SPRITEVAR 3 LIGHT_OFFSET
SPRITEVAR 3 HIDE_MOVE_Y -218
SPRITEVAR 4 HIDE_MOVE_Y -218
SPRITEVAR 5 HIDE_MOVE_Y -218
SPRITEVAR 3 HIDE_TIME 2400
SPRITEVAR 4 HIDE_TIME 2400
SPRITEVAR 5 HIDE_TIME 2400
SPRITEVAR 3 HIDE_DELAY 250
SPRITEVAR 4 HIDE_DELAY 250
SPRITEVAR 5 HIDE_DELAY 250
TRANSFORM z_laserscanner1c 2700
STAT NOLIST
END
//=====================================================================
ENTITY z_laserscanner2c
SPRITE DYNAMIC 0 NONE 1 0 dynamic/laserscanner1
SPRITE DYNAMIC 0 NONE 1 111 dynamic/laserscanner1
SPRITE DYNAMIC 0 NONE 1 -112 dynamic/laserscanner1
SPRITE DYNAMIC 0 NONE 0 109 dynamic/lamp_laser
SPRITE DYNAMIC 1 NONE 0 109 dynamic/lamp_laser
SPRITE DYNAMIC 0 NONE 0 108 dynamic/lamp_laser
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 FILL_H 208
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 FRAME 1
SPRITEVAR 4 ACTIVE
SPRITEVAR 4 AIM
SPRITEVAR 4 FADE_TOGGLE -500
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 OFFS_X -2
LIGHT 0 109 18 255 0 0 25
THINK NONE -5 NONE 1
STAT AI_SPINAIM
STAT FX_LIGHT_FADE 1
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_laserscanner2
CLONE z_laserscanner2c
SPRITEVAR 3 LIGHT_OFFSET
SPRITEVAR 3 HIDE_MOVE_Y 218
SPRITEVAR 4 HIDE_MOVE_Y 218
SPRITEVAR 5 HIDE_MOVE_Y 218
SPRITEVAR 3 HIDE_TIME 2400
SPRITEVAR 4 HIDE_TIME 2400
SPRITEVAR 5 HIDE_TIME 2400
SPRITEVAR 3 HIDE_DELAY 250
SPRITEVAR 4 HIDE_DELAY 250
SPRITEVAR 5 HIDE_DELAY 250
TRANSFORM z_laserscanner2c 2700
STAT NOLIST
END
//=====================================================================
ENTITY z_laserscanner1b
SPRITE STATIC 0 NONE 0 0 world/null
SPRITEVAR 0 LIGHT_OFFSET
SPRITEVAR 0 HIDE_MOVE_Y -218
SPRITEVAR 0 HIDE_TIME 2400
SPRITEVAR 0 HIDE_DELAY -500
LIGHT 336 -109 18 255 0 0 25
LIGHT 336 -109 2 255 0 0 100
LIGHT 336 -109 80 255 0 0 20
STAT AI_KEEPANGLE -180
STAT FX_LIGHTBEAM 672
STAT FX_LIGHT_FADE 1
STAT FX_FLICKER
STAT NOLIST
END
//=====================================================================
ENTITY z_laserscanner2b
SPRITE STATIC 0 NONE 0 0 world/null
SPRITEVAR 0 LIGHT_OFFSET
SPRITEVAR 0 HIDE_MOVE_Y 218
SPRITEVAR 0 HIDE_TIME 2400
SPRITEVAR 0 HIDE_DELAY -500
LIGHT 336 109 18 255 0 0 25
LIGHT 336 109 2 255 0 0 100
LIGHT 336 109 80 255 0 0 20
STAT AI_KEEPANGLE -180
STAT FX_LIGHTBEAM 672
STAT FX_LIGHT_FADE 1
STAT FX_FLICKER
STAT NOLIST
END
//=====================================================================
ENTITY z_platslide3b
SPRITE DYNAMIC 3 NONE 3 64 dynamic/platform_slide3b
SPRITE DYNAMIC 3 NONE 3 -64 dynamic/platform_slide3b
SPRITEVAR 0 HIDE_MOVE_Y -128
SPRITEVAR 0 HIDE_TIME 400
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 HIDE_MOVE_Y 128
SPRITEVAR 1 HIDE_TIME 400
SCISSORS -40 -128 80 256
SOUND DYNAMIC S_SLEEP dynamic/event_platform_doors2
SOUND DYNAMIC S_WAKE dynamic/event_platform_doors2
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_bulkhead1a
SPRITE DYNAMIC 3 NONE 0 -178 dynamic/bulkhead1
SPRITE DYNAMIC 3 NONE 0 -26 dynamic/bulkhead1
SPRITE DYNAMIC 3 NONE -40 -224 dynamic/bulkhead1
SPRITE DYNAMIC 3 NONE 40 -224 dynamic/bulkhead1
SPRITEVAR 0 ANGLEOFFSET 180
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 HIDE_MOVE_Y 320
SPRITEVAR 0 HIDE_ROLL 450
SPRITEVAR 0 HIDE_TIME 1600
SPRITEVAR 1 HIDE_MOVE_Y 320
SPRITEVAR 1 HIDE_TIME 1600
SPRITEVAR 2 FRAME 3
SPRITEVAR 3 FRAME 3
SPRITEVAR 3 INVERTFACE
SOUND DYNAMIC S_SLEEP dynamic/event_bulkhead1
STAT FX_NOENV_FX
STAT NOLIST
EFFECT TOGGLE SMOKE 0 160 100
END
//=====================================================================
ENTITY z_bulkhead1b
SPRITE DYNAMIC 3 NONE 0 179 dynamic/bulkhead1
SPRITE DYNAMIC 3 NONE 0 26 dynamic/bulkhead1
SPRITE DYNAMIC 3 NONE -40 224 dynamic/bulkhead1
SPRITE DYNAMIC 3 NONE 40 224 dynamic/bulkhead1
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 HIDE_MOVE_Y -320
SPRITEVAR 0 HIDE_ROLL 450
SPRITEVAR 0 HIDE_TIME 1600
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 HIDE_MOVE_Y -320
SPRITEVAR 1 HIDE_TIME 1600
SPRITEVAR 2 FRAME 4
SPRITEVAR 3 FRAME 4
SPRITEVAR 3 INVERTFACE
SOUND DYNAMIC S_SLEEP dynamic/event_bulkhead1
STAT FX_NOENV_FX
STAT NOLIST
EFFECT TOGGLE SMOKE 0 -160 100
END
//=====================================================================
ENTITY z_waterpumpc1
SPRITE DYNAMIC 2 NONE 0 0 dynamic/underwatergear1
SPRITE DYNAMIC 2 NONE 0 0 dynamic/waterpump1
SPRITE DYNAMIC 2 NONE -50 180 dynamic/waterpump1
SPRITE DYNAMIC 2 NONE 50 180 dynamic/waterpump1
SPRITE DYNAMIC 2 NONE -50 -184 dynamic/waterpump1
SPRITE DYNAMIC 2 NONE 50 -184 dynamic/waterpump1
SPRITEVAR 0 AIM
SPRITEVAR 0 BOB 450
SPRITEVAR 0 SCALE 34
SPRITEVAR 1 BOB 450
SPRITEVAR 1 SCALE 134
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 INVERTFACE
SPRITEVAR 4 FRAME 2
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 INVERTFACE
THINK NONE 1.1 NONE 0
OFFSET SIZE 64 0
STAT AI_SPINAIM
STAT FX_NOENV_FX
STAT FX_WADDLE_CONSTANT 20
STAT NOLIST
END
//=====================================================================
ENTITY z_waterpumpc2
SPRITE DYNAMIC 2 NONE 0 0 dynamic/underwatergear1
SPRITE DYNAMIC 2 NONE -170 0 dynamic/waterpump1
SPRITE DYNAMIC 2 NONE -120 0 dynamic/waterpump1
SPRITE DYNAMIC 2 NONE 120 0 dynamic/waterpump1
SPRITE DYNAMIC 2 NONE 170 0 dynamic/waterpump1
SPRITEVAR 0 ANGLEOFFSET 90
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 SCALE 600
SPRITEVAR 1 BOB 500
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 SCALE 134
SPRITEVAR 2 BOB -500
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 SCALE 134
SPRITEVAR 3 BOB -500
SPRITEVAR 3 FRAME 3
SPRITEVAR 3 SCALE 134
SPRITEVAR 4 BOB 500
SPRITEVAR 4 FRAME 3
SPRITEVAR 4 SCALE 134
STAT FX_NOENV_FX
STAT FX_WADDLE_CONSTANT 40
STAT NOLIST
END
//=====================================================================
ENTITY z_floodgate2
SPRITE DYNAMIC 2 NONE 3 1 dynamic/floodgate2
SPRITE DYNAMIC 1 NONE 65 48 dynamic/general_light1
SPRITEVAR 1 FRAME 1
LIGHT 65 48 20 255 0 0 30
STAT FX_NOENV_FX
STAT NOLIST
END

//=====================================================================
// LEVEL 13:
//=====================================================================
ENTITY z_waterleak1
OFFSET SIZE 16 0
THINK AI_AIM 0 NONE 1
STAT AI_LIST_ALIAS 3
STAT FX_NOENV_FX
STAT FX_SHOWER -130
END
//=====================================================================
ENTITY z_park_manhole1
SPRITE DYNAMIC 0 NONE -164 -85 dynamic/manhole_park
SPRITE DYNAMIC 0 NONE 190 -53 dynamic/manhole_park
SPRITE DYNAMIC 0 NONE 0 0 dynamic/manhole_park
SPRITEVAR 0 ANGLEOFFSET 135
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X 159
SPRITEVAR 0 OFFS_Y 43
SPRITEVAR 1 ANGLEOFFSET -150
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_X 159
SPRITEVAR 1 OFFS_Y 43
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_grnh_sprinklerb
SPRITE DYNAMIC 2 NONE 0 -20 dynamic/grnh_sprinkler
SPRITEVAR 0 FRAME 1
STAT FX_NOENV_FX
STAT FX_SHOWER -130
STAT FX_SMOKE_ANGLE 90
STAT NOLIST
END
//=====================================================================
ENTITY z_grnh_sprinkler
SPRITE DYNAMIC 2 NONE 0 -7 dynamic/grnh_sprinkler
SOUND DYNAMIC S_DIE dynamic/break_small
CORPSE z_grnh_sprinklerb 0
OFFSET SIZE 16 0
STAT FX_NOENV_FX
STAT FX_SHOWER -100
STAT FX_SMOKE_ANGLE -90
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_METAL 0 0 0
END
//=====================================================================
ENTITY z_grnh_plank
SPRITE DYNAMIC 3 NONE -13 -20 dynamic/grnh_plank
SPRITEVAR 0 ANGLEOFFSET -26
SPRITEVAR 0 FILL_W 128
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 SCISSORS -1
SCISSORS -64 -32 128 64
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_grnh_rain
SPRITE DYNAMIC 2 ANIM_PANDOWN 0 8 dynamic/rain1
SPRITEVAR 0 ALPHA 30
SPRITEVAR 0 HARDLIGHT
SPRITEVAR 0 FILL_W 304
SPRITEVAR 0 FILL_H 256
SPRITEVAR 0 SCALE 200
STAT FX_NOENV_FX
STAT FX_PANSPEED 150
STAT NOLIST
END
//=====================================================================
ENTITY z_grnh_rainb
SPRITE DYNAMIC 2 ANIM_PANDOWN 0 8 dynamic/rain1
SPRITEVAR 0 ALPHA 50
SPRITEVAR 0 FILL_W 304
SPRITEVAR 0 FILL_H 256
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HARDLIGHT
SPRITEVAR 0 SCALE 200
STAT FX_NOENV_FX
STAT FX_PANSPEED 200
STAT NOLIST
END
//=====================================================================
ENTITY z_grnh_rain2
SPRITE DYNAMIC 2 ANIM_PANDOWN 0 -8 dynamic/rain1
SPRITEVAR 0 ALPHA 30
SPRITEVAR 0 HARDLIGHT
SPRITEVAR 0 FILL_W 128
SPRITEVAR 0 FILL_H 64
SPRITEVAR 0 SCALE 200
STAT FX_NOENV_FX
STAT FX_PANSPEED 150
STAT NOLIST
END
//=====================================================================
ENTITY z_grnh_rain2b
SPRITE DYNAMIC 2 ANIM_PANDOWN 0 -8 dynamic/rain1
SPRITEVAR 0 ALPHA 50
SPRITEVAR 0 FILL_W 128
SPRITEVAR 0 FILL_H 64
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HARDLIGHT
SPRITEVAR 0 SCALE 200
STAT FX_NOENV_FX
STAT FX_PANSPEED 200
STAT NOLIST
END
//=====================================================================
ENTITY z_grnh_light
LIGHT 0 0 300 20 0 255 35
OFFSET SIZE 250 0
STAT FX_NOENV_FX
STAT FX_LIGHT_FADE 1
STAT NOLIST
END
//=====================================================================
ENTITY z_grnh_light2
LIGHT 0 0 300 30 255 60 35
OFFSET SIZE 250 0
STAT FX_NOENV_FX
STAT FX_LIGHT_FADE 1
STAT NOLIST
END
//=====================================================================
ENTITY trashcan1
SPRITE DYNAMIC 2 NONE 0 3 dynamic/trashcan1
SOUND STATIC S_DIE world/break_paperbox
OFFSET SIZE 20 24
STAT NOLIST
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_CONCRETE 0 0 50
EFFECT GIB DEBRIS_METAL 0 20 150
EFFECT GIB PAPER 0 -20 100
END
//=====================================================================
ENTITY trashcan1b
SPRITE DYNAMIC 2 NONE -6 -2 dynamic/trashcan2
SOUND STATIC S_DIE world/break_paperbox
OFFSET SIZE 24 0
STAT NOLIST
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_CONCRETE 0 0 50
EFFECT GIB DEBRIS_METAL -20 0 150
EFFECT GIB PAPER -20 0 100
END
//=====================================================================
ENTITY z_cem_gate1a1
SPRITE DYNAMIC 2 NONE -102 -20 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE 102 -20 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 ANIM_PANUP -115 -45 dynamic/chain1
SPRITE DYNAMIC 2 ANIM_PANUP 115 -45 dynamic/chain1
SPRITE DYNAMIC 2 NONE 0 -27 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE 0 -24 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE 0 67 dynamic/cemetery_gate1a
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 SCALE 133
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 SCALE 133
SPRITEVAR 2 ANGLEOFFSET 90
SPRITEVAR 2 FILL_H 155
SPRITEVAR 3 ANGLEOFFSET 90
SPRITEVAR 3 FILL_H 155
SPRITEVAR 4 AIM
SPRITEVAR 4 FRAME 3
SPRITEVAR 4 SCALE 102
SPRITEVAR 4 SCISSORS 1
SPRITEVAR 5 AIM
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 SCISSORS -1
SCISSORS -64 -56 128 70
SOUND DYNAMIC S_WAKE dynamic/event_gate6_clamp
THINK NONE 1 NONE 1
STAT AI_SPINAIM
STAT AI_VIS_RANGE 150
STAT FX_NOENV_FX
STAT FX_PANSPEED 800
STAT NOLIST
END
//=====================================================================
ENTITY z_cem_gate1a3
SPRITE DYNAMIC 2 NONE -24 14 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE -72 14 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE -120 14 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE -168 14 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE 24 14 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE 72 14 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE 120 14 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE 168 14 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE -24 14 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE -72 14 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE -120 14 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE -168 14 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE 24 14 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE 72 14 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE 120 14 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE 168 14 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE -24 15 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE -72 15 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE -120 15 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE -168 15 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE 24 15 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE 72 15 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE 120 15 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE 168 15 dynamic/cemetery_gate1a
SPRITEVAR 0 ACTIVE
SPRITEVAR 0 FRAME 9
SPRITEVAR 0 SCALE 133
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 FRAME 9
SPRITEVAR 1 SCALE 133
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 FRAME 9
SPRITEVAR 2 SCALE 133
SPRITEVAR 3 ACTIVE
SPRITEVAR 3 FRAME 9
SPRITEVAR 3 SCALE 133
SPRITEVAR 4 ACTIVE
SPRITEVAR 4 FRAME 9
SPRITEVAR 4 SCALE 133
SPRITEVAR 5 ACTIVE
SPRITEVAR 5 FRAME 9
SPRITEVAR 5 SCALE 133
SPRITEVAR 6 ACTIVE
SPRITEVAR 6 FRAME 9
SPRITEVAR 6 SCALE 133
SPRITEVAR 7 ACTIVE
SPRITEVAR 7 FRAME 9
SPRITEVAR 7 SCALE 133
SPRITEVAR 8 FADE_TOGGLE 10000
SPRITEVAR 8 FRAME 9
SPRITEVAR 8 INACTIVE
SPRITEVAR 8 SCALE 133
SPRITEVAR 9 FADE_TOGGLE 13500
SPRITEVAR 9 FRAME 9
SPRITEVAR 9 INACTIVE
SPRITEVAR 9 SCALE 133
SPRITEVAR 10 FADE_TOGGLE 17000
SPRITEVAR 10 FRAME 9
SPRITEVAR 10 INACTIVE
SPRITEVAR 10 SCALE 133
SPRITEVAR 11 FADE_TOGGLE 20000
SPRITEVAR 11 FRAME 9
SPRITEVAR 11 INACTIVE
SPRITEVAR 11 SCALE 133
SPRITEVAR 12 FADE_TOGGLE 10000
SPRITEVAR 12 FRAME 9
SPRITEVAR 12 INACTIVE
SPRITEVAR 12 SCALE 133
SPRITEVAR 13 FADE_TOGGLE 13500
SPRITEVAR 13 FRAME 9
SPRITEVAR 13 INACTIVE
SPRITEVAR 13 SCALE 133
SPRITEVAR 14 FADE_TOGGLE 17000
SPRITEVAR 14 FRAME 9
SPRITEVAR 14 INACTIVE
SPRITEVAR 14 SCALE 133
SPRITEVAR 15 FADE_TOGGLE 20000
SPRITEVAR 15 FRAME 9
SPRITEVAR 15 INACTIVE
SPRITEVAR 15 SCALE 133
SPRITEVAR 16 FRAME 7
SPRITEVAR 16 HIDE_DELAY -20200
SPRITEVAR 16 HIDE_MOVE_Y 192
SPRITEVAR 16 HIDE_TIME 500
SPRITEVAR 17 FRAME 7
SPRITEVAR 17 HIDE_DELAY -20200
SPRITEVAR 17 HIDE_MOVE_Y 192
SPRITEVAR 17 HIDE_TIME 500
SPRITEVAR 18 FRAME 7
SPRITEVAR 18 HIDE_DELAY -20200
SPRITEVAR 18 HIDE_MOVE_Y 192
SPRITEVAR 18 HIDE_TIME 500
SPRITEVAR 19 FRAME 7
SPRITEVAR 19 HIDE_DELAY -20200
SPRITEVAR 19 HIDE_MOVE_Y 192
SPRITEVAR 19 HIDE_TIME 500
SPRITEVAR 20 FRAME 7
SPRITEVAR 20 HIDE_DELAY -20200
SPRITEVAR 20 HIDE_MOVE_Y 192
SPRITEVAR 20 HIDE_TIME 500
SPRITEVAR 21 FRAME 7
SPRITEVAR 21 HIDE_DELAY -20200
SPRITEVAR 21 HIDE_MOVE_Y 192
SPRITEVAR 21 HIDE_TIME 500
SPRITEVAR 22 FRAME 7
SPRITEVAR 22 HIDE_DELAY -20200
SPRITEVAR 22 HIDE_MOVE_Y 192
SPRITEVAR 22 HIDE_TIME 500
SPRITEVAR 23 FRAME 7
SPRITEVAR 23 HIDE_DELAY -20200
SPRITEVAR 23 HIDE_MOVE_Y 192
SPRITEVAR 23 HIDE_TIME 500
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_cem_gate1a4
SPRITE DYNAMIC 2 NONE -288 14 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE -320 14 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE -352 14 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE -384 14 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE 288 14 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE 320 14 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE 352 14 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE 384 14 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE -288 15 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE -320 15 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE -352 15 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE -384 15 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE 288 15 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE 320 15 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE 352 15 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE 384 15 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE 224 15 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE 225 14 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE -224 15 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE -223 14 dynamic/cemetery_gate1a
SPRITEVAR 0 FADE_TOGGLE -15000
SPRITEVAR 0 FRAME 9
SPRITEVAR 0 INACTIVE
SPRITEVAR 0 SCALE 133
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 FADE_TOGGLE -17000
SPRITEVAR 1 FRAME 9
SPRITEVAR 1 INACTIVE
SPRITEVAR 1 SCALE 133
SPRITEVAR 2 FADE_TOGGLE -19000
SPRITEVAR 2 FRAME 9
SPRITEVAR 2 INACTIVE
SPRITEVAR 2 SCALE 133
SPRITEVAR 3 FADE_TOGGLE -21000
SPRITEVAR 3 FRAME 9
SPRITEVAR 3 INACTIVE
SPRITEVAR 3 SCALE 133
SPRITEVAR 4 FADE_TOGGLE -15000
SPRITEVAR 4 FRAME 9
SPRITEVAR 4 INACTIVE
SPRITEVAR 4 SCALE 133
SPRITEVAR 5 FADE_TOGGLE -17000
SPRITEVAR 5 FRAME 9
SPRITEVAR 5 INACTIVE
SPRITEVAR 5 SCALE 133
SPRITEVAR 6 FADE_TOGGLE -19000
SPRITEVAR 6 FRAME 9
SPRITEVAR 6 INACTIVE
SPRITEVAR 6 SCALE 133
SPRITEVAR 7 FADE_TOGGLE -21000
SPRITEVAR 7 FRAME 9
SPRITEVAR 7 INACTIVE
SPRITEVAR 7 SCALE 133
SPRITEVAR 8 FRAME 7
SPRITEVAR 8 SCISSORS -1
SPRITEVAR 9 FRAME 7
SPRITEVAR 10 FRAME 7
SPRITEVAR 11 FRAME 7
SPRITEVAR 12 FRAME 7
SPRITEVAR 13 FRAME 7
SPRITEVAR 14 FRAME 7
SPRITEVAR 15 FRAME 7
SPRITEVAR 16 FRAME 11
SPRITEVAR 16 HIDE_ROLL 630
SPRITEVAR 16 HIDE_TIME 20000
SPRITEVAR 17 FRAME 10
SPRITEVAR 17 SCALE 102
SPRITEVAR 18 FRAME 11
SPRITEVAR 18 HIDE_ROLL -630
SPRITEVAR 18 HIDE_TIME 20000
SPRITEVAR 19 FRAME 10
SPRITEVAR 19 SCALE 102
SCISSORS -384 -32 768 64
STAT AI_VIS_RANGE 200
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_cem_gate1a2
SPRITE DYNAMIC 2 NONE 0 24 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE -115 14 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE -23 14 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE -206 14 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE 115 14 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE 23 14 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE 206 14 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE -189 15 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE -259 15 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE 189 15 dynamic/cemetery_gate1a
SPRITE DYNAMIC 2 NONE 259 15 dynamic/cemetery_gate1a
SPRITEVAR 0 FRAME 4
SPRITEVAR 0 HIDE_DELAY -20200
SPRITEVAR 0 HIDE_MOVE_Y 192
SPRITEVAR 0 HIDE_TIME 500
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 FRAME 5
SPRITEVAR 1 FILL_W 160
SPRITEVAR 1 HIDE_MOVE_X -171
SPRITEVAR 1 HIDE_TIME 20000
SPRITEVAR 1 SCISSORS -1
SPRITEVAR 2 FRAME 6
SPRITEVAR 2 HIDE_MOVE_X -171
SPRITEVAR 2 HIDE_TIME 20000
SPRITEVAR 3 FRAME 6
SPRITEVAR 3 HIDE_MOVE_X -171
SPRITEVAR 3 HIDE_TIME 20000
SPRITEVAR 3 INVERTFACE
SPRITEVAR 4 FRAME 5
SPRITEVAR 4 FILL_W 160
SPRITEVAR 4 HIDE_MOVE_X 171
SPRITEVAR 4 HIDE_TIME 20000
SPRITEVAR 4 INVERTFACE
SPRITEVAR 5 FRAME 6
SPRITEVAR 5 HIDE_MOVE_X 171
SPRITEVAR 5 HIDE_TIME 20000
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 FRAME 6
SPRITEVAR 6 HIDE_MOVE_X 171
SPRITEVAR 6 HIDE_TIME 20000
SPRITEVAR 7 FRAME 8
SPRITEVAR 8 FRAME 8
SPRITEVAR 8 INVERTFACE
SPRITEVAR 9 FRAME 8
SPRITEVAR 9 INVERTFACE
SPRITEVAR 10 FRAME 8
SCISSORS -193 -75 386 200
OBJECT 1 z_cem_gate1a3 0 0 NONE 0 0 0
STAT AI_VIS_RANGE 150
STAT FX_NOENV_FX
STAT NOLIST
END

//=====================================================================
// LEVEL 14: GRAVEYARD SHIFT
//=====================================================================
ENTITY z_bg_graves
DESCRIBE Background_(graveyard)
SPRITE DYNAMIC 2 NONE -123 324 dynamic/background_park0
SPRITE DYNAMIC 2 NONE -3 318 dynamic/background_park0
SPRITE DYNAMIC 2 NONE 128 315 dynamic/background_park0
SPRITE DYNAMIC 2 NONE 0 38 dynamic/fill1
SPRITE DYNAMIC 2 NONE 0 281 dynamic/background_graves
SPRITE DYNAMIC 2 NONE 0 200 dynamic/background_graves
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 SCALE 134
SPRITEVAR 1 SCALE 134
SPRITEVAR 2 SCALE 134
SPRITEVAR 3 FILL_W 387
SPRITEVAR 3 FILL_H 228
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 SCALE 134
SPRITEVAR 5 NOFACE
SPRITEVAR 5 SCALE 134
OFFSET SIZE 387 0
STAT FX_NOENV_FX
END
//=====================================================================
ENTITY z_cem_gate1b_lite
SPRITE STATIC 3 NONE -26 -3 world/lamp_floor
SPRITE STATIC 1 NONE -26 -3 world/lamp_floor
SPRITEVAR 0 FRAME 2
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 EMP 2
SPRITEVAR 1 FRAME 1
LIGHT 0 -3 50 255 255 255 40
SOUND STATIC S_DIE common/lamp_break
SOUND STATIC S_LOOP world/loop_light
SOUND STATIC S_WAKE common/lamp_wake
OFFSET SIZE 10 0
ITEM tempspark_c -8 -3
STAT FX_IDLEDISTANCE 30
STAT FX_LIGHT_FADE 1
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB FLASH 0 -3 50
EFFECT GIB DEBRIS_GLASS 0 -3 0
END
//=====================================================================
ENTITY z_cem_gate1b
SPRITE DYNAMIC 3 ANIM_PANUP 0 -70 dynamic/chain2
SPRITE DYNAMIC 3 NONE -20 -81 dynamic/cemetery_gate1b
SPRITE DYNAMIC 3 NONE 20 -81 dynamic/cemetery_gate1b
SPRITE DYNAMIC 3 NONE 2 72 dynamic/cemetery_gate1b
SPRITE DYNAMIC 3 ANIM_PANDOWN -5 75 dynamic/chain1
SPRITE DYNAMIC 3 ANIM_PANDOWN 5 75 dynamic/chain1
SPRITE DYNAMIC 3 NONE 0 162 dynamic/cemetery_gate1b
SPRITEVAR 0 ALPHA 50
SPRITEVAR 0 FILL_H 208
SPRITEVAR 1 FRAME 2
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 INVERTFACE
SPRITEVAR 3 FRAME 3
SPRITEVAR 4 FILL_H 58
SPRITEVAR 5 FILL_H 58
STAT FX_NOENV_FX
STAT FX_PANSPEED 800
STAT NOLIST
END
//=====================================================================
ENTITY z_cem_gate1b2
SPRITE DYNAMIC 3 NONE 0 -13 dynamic/cemetery_gate1b
SPRITEVAR 0 FRAME 1
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_cem_gate1b3
CLONE z_cem_gate1b2
SPRITEVAR 0 HIDE_MOVE_Y 200
SPRITEVAR 0 HIDE_TIME 500
SPRITEVAR 0 SCISSORS 1
TRANSFORM z_cem_gate1b2 600
SCISSORS -32 -104 64 208
STAT NOLIST
END
//=====================================================================
ENTITY z_lamp_lantern2_c
CLONE z_lamp_lantern_c
MOVETYPE WALK 0
STAT AI_ITEM_ANGLE -89
STAT NOLIST
END
//=====================================================================
ENTITY z_lamp_lantern2a_c
SPRITE DYNAMIC 2 NONE -11 37 dynamic/lanternhanger1
SPRITE DYNAMIC 2 NONE 1 35 dynamic/lanternhanger1
SPRITEVAR 1 FRAME 1
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_lamp_lantern2a
DESCRIBE Lantern_(mounted,_side)
SPRITE DYNAMIC 2 NONE -11 37 dynamic/lanternhanger1
SPRITE DYNAMIC 2 NONE 0 32 zombie/tool_lantern
SPRITE DYNAMIC 1 NONE 0 32 zombie/tool_lantern
SPRITE DYNAMIC 2 NONE 0 32 zombie/tool_lantern
SPRITE DYNAMIC 2 NONE 1 35 dynamic/lanternhanger1
SPRITEVAR 1 BIAS 20
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_Y -20
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 BIAS 20
SPRITEVAR 2 EMP 1
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 OFFS_Y -20
SPRITEVAR 2 LIGHT_OFFSET
SPRITEVAR 3 BIAS 20
SPRITEVAR 3 OFFS_Y -18
SPRITEVAR 4 FRAME 1
SOUND STATIC S_DIE common/lamp_detach_2
SOUND STATIC S_LOOP world/loop_light
LIGHT 0 15 50 255 255 255 40
CORPSE z_lamp_lantern2a_c 0
ITEM z_lamp_lantern2_c 0 0
OFFSET SIZE 8 24
STAT FX_IDLEDISTANCE 35
STAT FX_NOENV_FX
STAT S_HEALTH 1
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_ENV
STAT TAKEDAMAGE_SURFACE
STAT TAKEDAMAGE_WADDLE 1200
STAT TEMPMISSILE 5000
END
//===================================================================
ENTITY z_lamp_lantern2b_c
SPRITE DYNAMIC 2 NONE 0 36 dynamic/lanternhanger2
SPRITE DYNAMIC 2 NONE 0 36 dynamic/lanternhanger2
SPRITEVAR 1 FRAME 1
STAT FX_NOENV_FX
STAT NOLIST
END
//===================================================================
ENTITY z_lamp_lantern2b
DESCRIBE Lantern_(mounted,_front)
SPRITE DYNAMIC 2 NONE 0 36 dynamic/lanternhanger2
SPRITE DYNAMIC 2 NONE 0 32 zombie/tool_lantern
SPRITE DYNAMIC 1 NONE 0 32 zombie/tool_lantern
SPRITE DYNAMIC 2 NONE 0 32 zombie/tool_lantern
SPRITE DYNAMIC 2 NONE 0 36 dynamic/lanternhanger2
SPRITEVAR 1 BIAS 20
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_Y -20
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 BIAS 20
SPRITEVAR 2 EMP 1
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 OFFS_Y -20
SPRITEVAR 2 LIGHT_OFFSET
SPRITEVAR 3 BIAS 20
SPRITEVAR 3 OFFS_Y -18
SPRITEVAR 4 FRAME 1
SOUND STATIC S_DIE common/lamp_detach_2
SOUND STATIC S_LOOP world/loop_light
LIGHT 0 15 50 255 255 255 40
CORPSE z_lamp_lantern2b_c 0
ITEM z_lamp_lantern2_c 0 0
OFFSET SIZE 8 24
STAT FX_IDLEDISTANCE 35
STAT FX_NOENV_FX
STAT S_HEALTH 1
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_ENV
STAT TAKEDAMAGE_SURFACE
STAT TAKEDAMAGE_WADDLE 1200
STAT TEMPMISSILE 5000
END
//===================================================================
ENTITY z_mausoleumd1
SPRITE DYNAMIC 2 NONE 3 4 dynamic/cemetery_mauso
SPRITE DYNAMIC 2 NONE 50 -56 dynamic/cemetery_mauso
SPRITE DYNAMIC 2 NONE 50 64 dynamic/cemetery_mauso
SPRITE DYNAMIC 2 NONE -50 -56 dynamic/cemetery_mauso
SPRITE DYNAMIC 2 NONE -50 64 dynamic/cemetery_mauso
SPRITEVAR 0 HIDE_MOVE_X -98
SPRITEVAR 0 HIDE_TIME 400
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 SCISSORS -1
SPRITEVAR 2 FRAME 2
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 INVERTFACE
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 INVERTFACE
SCISSORS -48 -64 96 136
SOUND DYNAMIC S_SLEEP dynamic/event_mausoleum
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_tombstone1
SPRITE DYNAMIC 2 NONE -4 -3 dynamic/cemetery_tombstone1
SPRITE DYNAMIC 2 NONE 0 14 dynamic/cemetery_tombstone1
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 NOFACE
OFFSET SIZE 22 14
END
//=====================================================================
ENTITY z_tombstone2
SPRITE DYNAMIC 2 NONE -4 3 dynamic/cemetery_tombstone1
SPRITEVAR 0 FRAME 2
OFFSET SIZE 21 30
END
//=====================================================================
ENTITY z_tombstone3
SPRITE DYNAMIC 2 NONE -4 -3 dynamic/cemetery_tombstone1
SPRITE DYNAMIC 2 NONE 0 -3 dynamic/cemetery_tombstone1
SPRITEVAR 0 FRAME 3
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 NOFACE
OFFSET SIZE 20 18
END
//=====================================================================
ENTITY z_tombstone4
SPRITE DYNAMIC 2 NONE -5 -4 dynamic/cemetery_tombstone1
SPRITEVAR 0 FRAME 4
OFFSET SIZE 6 30
END
//=====================================================================
ENTITY z_tombstone5
SPRITE DYNAMIC 2 NONE 0 -1 dynamic/cemetery_tombstone1
SPRITEVAR 0 FRAME 5
OFFSET SIZE 6 36
END
//=====================================================================
ENTITY z_tombstone6
SPRITE DYNAMIC 2 NONE -4 18 dynamic/cemetery_tombstone1
SPRITEVAR 0 FRAME 6
OFFSET SIZE 48 0
END
//===================================================================
ENTITY z_church_gate
SPRITE DYNAMIC 3 NONE 0 222 dynamic/chain2
SPRITE DYNAMIC 2 NONE 0 0 dynamic/church_gate
SPRITE DYNAMIC 3 NONE 0 8 dynamic/church_gate
SPRITE DYNAMIC 3 NONE -9 199 dynamic/chain2
SPRITE DYNAMIC 3 NONE 9 199 dynamic/chain2
SPRITE DYNAMIC 3 NONE 0 192 dynamic/church_gate
SPRITEVAR 0 ALPHA 70
SPRITEVAR 0 FILL_H 200
SPRITEVAR 0 HIDE_MOVE_Y 128
SPRITEVAR 0 HIDE_TIME 1280
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 FILL_H 256
SPRITEVAR 1 FRAME 2
SPRITEVAR 2 HIDE_MOVE_Y -256
SPRITEVAR 2 HIDE_TIME 1280
SPRITEVAR 3 FILL_H 118
SPRITEVAR 3 HIDE_MOVE_Y -256
SPRITEVAR 3 HIDE_TIME 1280
SPRITEVAR 4 FILL_H 118
SPRITEVAR 4 HIDE_MOVE_Y -256
SPRITEVAR 4 HIDE_TIME 1280
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 SCISSORS -1
SCISSORS -20 -130 40 378
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_church_hammond1
SPRITE DYNAMIC 2 NONE 0 0 dynamic/church_hammond
SPRITE DYNAMIC 2 NONE 0 40 dynamic/church_hammond
SPRITE DYNAMIC 3 NONE 10 -16 dynamic/church_hammondist1
SPRITE DYNAMIC 3 NONE -10 -16 dynamic/church_hammondist1
SPRITE DYNAMIC 3 NONE -6 20 dynamic/church_hammondist1
SPRITE DYNAMIC 3 NONE 12 20 dynamic/church_hammondist1
SPRITE DYNAMIC 3 NONE 1 7 dynamic/church_hammondist1
SPRITE DYNAMIC 3 NONE 3 26 dynamic/church_hammondist2
SPRITE DYNAMIC 1 NONE 3 26 dynamic/church_hammondist2
SPRITE DYNAMIC 2 NONE 0 -32 dynamic/church_hammond
SPRITEVAR 1 ALIVE 1
SPRITEVAR 1 FRAME 2
SPRITEVAR 2 ALIVE 1
SPRITEVAR 2 ANGLEOFFSET -5
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 HIDE_ROLL 10
SPRITEVAR 2 HIDE_TIME 680
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 OFFS_X -2
SPRITEVAR 2 OFFS_Y 6
SPRITEVAR 3 ALIVE 1
SPRITEVAR 3 ANGLEOFFSET -5
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 HIDE_ROLL 10
SPRITEVAR 3 HIDE_TIME 680
SPRITEVAR 3 OFFS_X -2
SPRITEVAR 3 OFFS_Y 6
SPRITEVAR 4 ALIVE 1
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 HIDE_MOVE_X -6
SPRITEVAR 4 HIDE_TIME 680
SPRITEVAR 4 BIAS 7
SPRITEVAR 4 OFFS_X -6
SPRITEVAR 4 OFFS_Y -4
SPRITEVAR 5 ALIVE 1
SPRITEVAR 5 BIAS -7
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 HIDE_MOVE_X -6
SPRITEVAR 5 HIDE_TIME 680
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 OFFS_X -6
SPRITEVAR 5 OFFS_Y -4
SPRITEVAR 6 ALIVE 1
SPRITEVAR 6 ANGLEOFFSET -5
SPRITEVAR 6 HIDE_MOVE_X -2
SPRITEVAR 6 HIDE_ROLL 10
SPRITEVAR 6 HIDE_TIME 680
SPRITEVAR 7 ALIVE 1
SPRITEVAR 7 ANGLEOFFSET -5
SPRITEVAR 7 BIAS 5
SPRITEVAR 7 HIDE_MOVE_X -6
SPRITEVAR 7 HIDE_ROLL 10
SPRITEVAR 7 HIDE_TIME 680
SPRITEVAR 7 OFFS_Y 23
SPRITEVAR 8 ALIVE 1
SPRITEVAR 8 ANGLEOFFSET -5
SPRITEVAR 8 BIAS 5
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 HIDE_MOVE_X -6
SPRITEVAR 8 HIDE_ROLL 10
SPRITEVAR 8 HIDE_TIME 680
SPRITEVAR 8 OFFS_Y 17
SPRITEVAR 9 FRAME 1
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT FX_WADDLE_CONSTANT 100
STAT NOLIST
END
//=====================================================================
ENTITY t_cantor_gib
SPRITE DYNAMIC 2 ANIM_ROLLVEL 0 0 dynamic/church_hammond
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 NOFACE
SOUND DYNAMIC S_DIE dynamic/break_book
THINK NONE 0 AI_BLOW 1
MOVETYPE WALK 6
OFFSET SIZE 13 0
STAT AI_NOBOUNCE
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE -88
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 50
EFFECT GIB PAPER 0 0 50
END
//=====================================================================
ENTITY z_church_cantor1
AUTOTRIGGER guide z_church_hammond1
OFFSET SIZE 18 56
CORPSE zombie_2_corpse 0
ITEM t_cantor_gib 0 40
UNLOCK _x_wag
STAT NOLIST
STAT S_HEALTH 8
STAT TAKEDAMAGE_BLEED
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
ENTITY z_church_rain1
SPRITE DYNAMIC 2 ANIM_PANDOWN 0 0 dynamic/rain1
SPRITEVAR 0 ALPHA 40
SPRITEVAR 0 HARDLIGHT
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 FILL_W 720
SPRITEVAR 0 FILL_H 256
SPRITEVAR 0 SCALE 200
STAT FX_NOENV_FX
STAT FX_PANSPEED 250
STAT NOLIST
END
//=====================================================================
ENTITY z_church_stainobj1
SPRITE DYNAMIC 1 NONE 34 5 dynamic/church_window_sh
SPRITE DYNAMIC 1 NONE 41 -105 dynamic/church_window_sh
SPRITE DYNAMIC 1 NONE 18 -152 dynamic/church_window_sh
SPRITE DYNAMIC 1 NONE -3 -54 dynamic/church_window_sh
SPRITE DYNAMIC 1 NONE -56 -45 dynamic/church_window_sh
SPRITE DYNAMIC 1 NONE -57 -87 dynamic/church_window_sh
SPRITE DYNAMIC 1 NONE 35 -51 dynamic/church_window_sh
SPRITE DYNAMIC 1 NONE 0 -102 dynamic/church_window_sh
SPRITE DYNAMIC 1 NONE -32 0 dynamic/church_window_sh
SPRITE DYNAMIC 1 NONE -112 -151 dynamic/church_window_sh
SPRITE DYNAMIC 1 NONE -70 -211 dynamic/church_window_sh
SPRITE DYNAMIC 1 NONE 106 -209 dynamic/church_window_sh
SPRITE DYNAMIC 1 NONE -26 57 dynamic/church_window_sh
SPRITE DYNAMIC 1 NONE -108 -189 dynamic/church_window_sh
SPRITE DYNAMIC 1 NONE 107 -168 dynamic/church_window_sh
SPRITE DYNAMIC 1 NONE 1 146 dynamic/church_window_sh
SPRITE DYNAMIC 1 NONE 120 -86 dynamic/church_window_sh
SPRITE DYNAMIC 1 NONE 46 127 dynamic/church_window_sh
SPRITE DYNAMIC 1 NONE 65 18 dynamic/church_window_sh
SPRITE DYNAMIC 1 NONE -116 -44 dynamic/church_window_sh
SPRITE DYNAMIC 1 NONE -97 16 dynamic/church_window_sh
SPRITE DYNAMIC 1 NONE 116 -8 dynamic/church_window_sh
SPRITE DYNAMIC 1 NONE -115 -2 dynamic/church_window_sh
SPRITE DYNAMIC 1 NONE -70 37 dynamic/church_window_sh
SPRITEVAR 0 HIDE_MOVE_Y 283
SPRITEVAR 0 HIDE_TIME 660
SPRITEVAR 1 HIDE_MOVE_Y 173
SPRITEVAR 1 HIDE_TIME 245
SPRITEVAR 2 HIDE_MOVE_Y 126
SPRITEVAR 2 HIDE_TIME 208
SPRITEVAR 3 HIDE_MOVE_Y 226
SPRITEVAR 3 HIDE_TIME 414
SPRITEVAR 4 HIDE_MOVE_Y 233
SPRITEVAR 4 HIDE_TIME 445
SPRITEVAR 5 HIDE_MOVE_Y 191
SPRITEVAR 5 HIDE_TIME 301
SPRITEVAR 6 HIDE_MOVE_Y 227
SPRITEVAR 6 HIDE_TIME 415
SPRITEVAR 7 HIDE_MOVE_Y 250
SPRITEVAR 7 HIDE_TIME 249
SPRITEVAR 8 HIDE_MOVE_Y 278
SPRITEVAR 8 HIDE_TIME 625
SPRITEVAR 9 HIDE_MOVE_Y 127
SPRITEVAR 9 HIDE_TIME 250
SPRITEVAR 10 HIDE_MOVE_Y 67
SPRITEVAR 10 HIDE_TIME 250
SPRITEVAR 11 HIDE_MOVE_Y 69
SPRITEVAR 11 HIDE_TIME 250
SPRITEVAR 12 HIDE_MOVE_Y 335
SPRITEVAR 12 HIDE_TIME 920
SPRITEVAR 13 HIDE_MOVE_Y 89
SPRITEVAR 13 HIDE_TIME 250
SPRITEVAR 14 HIDE_MOVE_Y 110
SPRITEVAR 14 HIDE_TIME 233
SPRITEVAR 15 HIDE_MOVE_Y 424
SPRITEVAR 15 HIDE_TIME 1280
SPRITEVAR 16 HIDE_MOVE_Y 192
SPRITEVAR 16 HIDE_TIME 220
SPRITEVAR 17 HIDE_MOVE_Y 405
SPRITEVAR 17 HIDE_TIME 1350
SPRITEVAR 18 HIDE_MOVE_Y 296
SPRITEVAR 18 HIDE_TIME 715
SPRITEVAR 19 HIDE_MOVE_Y 234
SPRITEVAR 19 HIDE_TIME 448
SPRITEVAR 20 HIDE_MOVE_Y 294
SPRITEVAR 20 HIDE_TIME 710
SPRITEVAR 21 HIDE_MOVE_Y 270
SPRITEVAR 21 HIDE_TIME 607
SPRITEVAR 22 HIDE_MOVE_Y 276
SPRITEVAR 22 HIDE_TIME 620
SPRITEVAR 23 HIDE_MOVE_Y 315
SPRITEVAR 23 HIDE_TIME 813
SPRITEVAR 0 ALPHA 75
SPRITEVAR 0 FRAME 0
SPRITEVAR 0 INACTIVE
SPRITEVAR 1 ALPHA 75
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 INACTIVE
SPRITEVAR 2 ALPHA 75
SPRITEVAR 2 FRAME 0
SPRITEVAR 2 INACTIVE
SPRITEVAR 3 ALPHA 75
SPRITEVAR 3 FRAME 0
SPRITEVAR 3 INACTIVE
SPRITEVAR 3 INVERTFACE
SPRITEVAR 4 ALPHA 75
SPRITEVAR 4 ANGLEOFFSET -30
SPRITEVAR 4 FRAME 0
SPRITEVAR 4 INACTIVE
SPRITEVAR 4 INVERTFACE
SPRITEVAR 5 ALPHA 75
SPRITEVAR 5 ANGLEOFFSET 30
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 INACTIVE
SPRITEVAR 6 ALPHA 75
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 INACTIVE
SPRITEVAR 6 INVERTFACE
SPRITEVAR 7 ALPHA 75
SPRITEVAR 7 ANGLEOFFSET 90
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 INACTIVE
SPRITEVAR 8 ALPHA 75
SPRITEVAR 8 ANGLEOFFSET -60
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 INACTIVE
SPRITEVAR 8 INVERTFACE
SPRITEVAR 9 ALPHA 75
SPRITEVAR 9 FRAME 4
SPRITEVAR 9 INACTIVE
SPRITEVAR 10 ALPHA 75
SPRITEVAR 10 ANGLEOFFSET -45
SPRITEVAR 10 FRAME 4
SPRITEVAR 10 INACTIVE
SPRITEVAR 10 INVERTFACE
SPRITEVAR 11 ALPHA 75
SPRITEVAR 11 ANGLEOFFSET -60
SPRITEVAR 11 FRAME 5
SPRITEVAR 11 INACTIVE
SPRITEVAR 11 INVERTFACE
SPRITEVAR 12 ALPHA 75
SPRITEVAR 12 FRAME 5
SPRITEVAR 12 INACTIVE
SPRITEVAR 13 ALPHA 75
SPRITEVAR 13 FRAME 5
SPRITEVAR 13 INACTIVE
SPRITEVAR 13 INVERTFACE
SPRITEVAR 14 ALPHA 75
SPRITEVAR 14 FRAME 5
SPRITEVAR 14 INACTIVE
SPRITEVAR 15 ALPHA 75
SPRITEVAR 15 FRAME 2
SPRITEVAR 15 INACTIVE
SPRITEVAR 16 ALPHA 75
SPRITEVAR 16 FRAME 2
SPRITEVAR 16 INACTIVE
SPRITEVAR 16 INVERTFACE
SPRITEVAR 17 ALPHA 75
SPRITEVAR 17 ANGLEOFFSET 15
SPRITEVAR 17 FRAME 3
SPRITEVAR 17 INACTIVE
SPRITEVAR 17 INVERTFACE
SPRITEVAR 18 ALPHA 75
SPRITEVAR 18 FRAME 3
SPRITEVAR 18 INACTIVE
SPRITEVAR 19 ALPHA 75
SPRITEVAR 19 FRAME 8
SPRITEVAR 19 INACTIVE
SPRITEVAR 20 ALPHA 75
SPRITEVAR 20 ANGLEOFFSET 45
SPRITEVAR 20 FRAME 8
SPRITEVAR 20 INACTIVE
SPRITEVAR 21 ALPHA 75
SPRITEVAR 21 FRAME 8
SPRITEVAR 21 INACTIVE
SPRITEVAR 21 INVERTFACE
SPRITEVAR 22 ALPHA 75
SPRITEVAR 22 FRAME 7
SPRITEVAR 22 INACTIVE
SPRITEVAR 23 ALPHA 75
SPRITEVAR 23 FRAME 6
SPRITEVAR 23 INACTIVE
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_church_stained1
SPRITE DYNAMIC 1 NONE 0 8 dynamic/fill1
SPRITE DYNAMIC 2 ANIM_PANDOWN 0 8 dynamic/rain1
SPRITE DYNAMIC 1 NONE 0 0 dynamic/church_window
SPRITE DYNAMIC 2 NONE 0 0 dynamic/church_window
SPRITE DYNAMIC 2 NONE 0 162 dynamic/church_window
SPRITEVAR 0 ACTIVE
SPRITEVAR 0 FILL_W 240
SPRITEVAR 0 FILL_H 256
SPRITEVAR 0 SCALE 200
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 ALPHA 30
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 FILL_W 240
SPRITEVAR 1 FILL_H 256
SPRITEVAR 1 SCALE 200
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 ALPHA 75
SPRITEVAR 2 FRAME 2
SPRITEVAR 3 ACTIVE
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 INACTIVE
LIGHT 0 -150 250 255 255 64 25
LIGHT 0 -150 250 255 255 128 45
SOUND STATIC S_LOOP world/loop_rain_int
STAT AI_KEEPANGLE 90
STAT AI_VIS_RANGE 128
STAT FX_NOENV_FX
STAT FX_LIGHT_LIGHTNING
STAT FX_LIGHTBEAM 300
STAT FX_PANSPEED 150
OBJECT 1 z_church_stainobj1 0 0 NONE 0 0 0
END
//=====================================================================
ENTITY z_candlestick1_c
SPRITE DYNAMIC 2 NONE 0 7 dynamic/church_candlestick
SPRITE DYNAMIC 2 NONE 0 -55 dynamic/church_candle1
SPRITE DYNAMIC 2 NONE 0 -29 dynamic/church_candle1
SPRITE DYNAMIC 2 NONE 0 -42 dynamic/church_candle1
SPRITE DYNAMIC 2 NONE 0 -41 dynamic/church_candlestick
SPRITE DYNAMIC 2 NONE 0 -34 dynamic/church_candlestick
SPRITE DYNAMIC 2 NONE 20 -30 dynamic/church_candlestick
SPRITEVAR 0 ALPHA 50
SPRITEVAR 0 FADE_TOGGLE 250
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 SCALE 300
SPRITEVAR 1 ANGLEOFFSET -90
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 HIDE_MOVE_Y -87
SPRITEVAR 1 HIDE_ROLL 90
SPRITEVAR 1 HIDE_TIME 375
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_X 14
SPRITEVAR 1 OFFS_Y 18
SPRITEVAR 2 ANGLEOFFSET -90
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 HIDE_MOVE_Y -61
SPRITEVAR 2 HIDE_ROLL 90
SPRITEVAR 2 HIDE_TIME 375
SPRITEVAR 2 OFFS_X 13
SPRITEVAR 2 OFFS_Y 18
SPRITEVAR 3 ANGLEOFFSET -90
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 HIDE_ROLL 90
SPRITEVAR 3 HIDE_MOVE_Y -74
SPRITEVAR 3 HIDE_TIME 375
SPRITEVAR 3 OFFS_Y 27
SPRITEVAR 4 ANGLEOFFSET -90
SPRITEVAR 4 HIDE_MOVE_Y -38
SPRITEVAR 4 HIDE_ROLL 90
SPRITEVAR 4 HIDE_TIME 275
SPRITEVAR 4 FRAME 1
SPRITEVAR 6 ANGLEOFFSET -30
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 HIDE_MOVE_X -20
SPRITEVAR 6 HIDE_MOVE_Y -62
SPRITEVAR 6 HIDE_ROLL 30
SPRITEVAR 6 HIDE_TIME 325
OFFSET SIZE 16 58
STAT AI_FIRE_ON_ACTIVE
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_candlestick1
SPRITE DYNAMIC 2 NONE 0 7 dynamic/church_candlestick
SPRITE DYNAMIC 2 NONE -14 50 dynamic/church_candle1
SPRITE DYNAMIC 2 NONE 13 50 dynamic/church_candle1
SPRITE DYNAMIC 2 NONE 0 59 dynamic/church_candle1
SPRITE DYNAMIC 2 NONE 0 -3 dynamic/church_candlestick
SPRITE DYNAMIC 2 NONE 0 -34 dynamic/church_candlestick
SPRITE DYNAMIC 2 NONE 0 32 dynamic/church_candlestick
SPRITEVAR 0 ALPHA 50
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 SCALE 300
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 FRAME 1
SPRITEVAR 4 FRAME 1
SPRITEVAR 6 FRAME 2
LIGHT 0 62 80 255 180 0 20
SOUND DYNAMIC S_DIE dynamic/break_candlestick
CORPSE z_candlestick1_c 0
ITEM t_candle_gib3 0 62
OBJECT 1 t_candle_flame -13 62 NONE 0 0 -90
OBJECT 1 t_candle_flame 13 62 NONE 0 0 -90
OBJECT 1 t_candle_flame 0 71 NONE 0 0 -90
OFFSET SIZE 16 58
STAT FX_NOENV_FX
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_METAL 0 0 50
EFFECT GIB SMOKE 0 -34 30
END
//=====================================================================
ENTITY z_cstick2a_g
CLONE t_candle_gib2a
SOUND DYNAMIC S_PHYSICS dynamic/impact_soft
OFFSET SIZE 8 0
STAT AI_BOUNCE_COUNT 1
STAT FX_DIM_COLOR 1
STAT FX_FULLANGLE_OFFSET 0
STAT NOLIST
END
//=====================================================================
ENTITY z_cstick2b_g
CLONE t_candle_gib2b
SOUND DYNAMIC S_PHYSICS dynamic/impact_metaltool
OFFSET SIZE 8 0
STAT AI_BOUNCE_COUNT 1
STAT FX_DIM_COLOR 1
STAT FX_FULLANGLE_OFFSET 0
STAT NOLIST
END
//=====================================================================
ENTITY z_candlestick2
SPRITE DYNAMIC 2 NONE -1 9 dynamic/church_candle1
SPRITE DYNAMIC 2 NONE 0 -15 dynamic/church_candle1
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 INVERTFACE
LIGHT 0 21 80 255 180 0 20
SOUND DYNAMIC S_DIE dynamic/impact_metaltool
ITEM z_cstick2a_g 0 -3
ITEM z_cstick2b_g 0 -3
ITEM t_candle_gib3 0 21
OBJECT 1 t_candle_flame 0 21 NONE 0 0 -90
OFFSET SIZE 16 16
STAT FX_NOENV_FX
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_METAL 0 -15 60
END
//=====================================================================
ENTITY z_chandelier1o
SPRITE DYNAMIC 3 NONE -40 -13 dynamic/church_candle1
SPRITE DYNAMIC 3 NONE 40 -13 dynamic/church_candle1
SPRITE DYNAMIC 3 NONE -27 -13 dynamic/church_candle1
SPRITE DYNAMIC 3 NONE 27 -13 dynamic/church_candle1
SPRITE DYNAMIC 3 NONE -1 -13 dynamic/church_candle1
SPRITE DYNAMIC 3 NONE 0 -49 dynamic/church_chandelier
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 INVERTFACE
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 INVERTFACE
SPRITEVAR 3 FRAME 1
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 INVERTFACE
STAT FX_FULLANGLE_BIAS 10
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_chand_fl
LIGHT 0 30 80 255 180 0 5
LIGHT 0 0 7 255 180 0 0
STAT FX_DIM 2
STAT FX_FULLANGLE_BIAS 5
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT FX_KEEP_EFFECTS
STAT FX_PLASMA_LENGTH 16
STAT FX_PLASMA_TRAIL 1
STAT NOLIST
END
//=====================================================================
ENTITY z_chandelier1
SPRITE DYNAMIC 3 NONE 0 -80 dynamic/chain2
SPRITEVAR 0 FILL_H 145
OFFSET SIZE 46 100
STAT FX_FULLANGLE_BIAS 10
STAT FX_FULLMODEL
STAT TAKEDAMAGE_WADDLE 3200
STAT FX_NOENV_FX
OBJECT 1 z_chandelier1o 0 -119 NONE 0 0 0
OBJECT 1 z_chand_fl -40 -119 NONE 0 0 -90
OBJECT 1 z_chand_fl 40 -119 NONE 0 0 -90
OBJECT 1 z_chand_fl -27 -119 NONE 0 0 -90
OBJECT 1 z_chand_fl 27 -119 NONE 0 0 -90
OBJECT 1 z_chand_fl 0 -119 NONE 0 0 -90
END
//=====================================================================
ENTITY z_taa_intro
CLONE x_turret_aa
THINK AI_ZOMBIE 0 AI_FIRE 1
STAT AI_KEEPFIRING
STAT NOLIST
TRANSFORM x_turret_aa 1500
END
//=====================================================================
ENTITY z_bell1
SPRITE DYNAMIC 3 NONE 159 -275 dynamic/church_bell
SPRITE DYNAMIC 3 NONE 168 -281 dynamic/church_bell
SPRITE DYNAMIC 3 NONE 168 -409 dynamic/church_bell
SPRITE DYNAMIC 3 NONE 163 -284 dynamic/church_bell
SPRITE DYNAMIC 3 NONE 163 -412 dynamic/church_bell
SPRITE DYNAMIC 3 NONE 0 151 dynamic/church_bell
SPRITE DYNAMIC 3 NONE 0 151 dynamic/church_bell
SPRITEVAR 0 BIAS -10
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 OFFS_X 70
SPRITEVAR 0 OFFS_Y 87
SPRITEVAR 1 ANGLEOFFSET -90
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 OFFS_X 64
SPRITEVAR 2 ANGLEOFFSET -90
SPRITEVAR 2 BIAS 3
SPRITEVAR 2 FRAME 4
SPRITEVAR 2 OFFS_X 64
SPRITEVAR 3 FRAME 3
SPRITEVAR 4 FRAME 5
SPRITEVAR 5 BIAS 5
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_Y -265
SPRITEVAR 6 BIAS 25
SPRITEVAR 6 OFFS_Y -135
SPRITEVAR 6 SCISSORS 1
SCISSORS -200 -171 400 300
SOUND DYNAMIC S_MOVE dynamic/event_bell
STAT AI_SIZE_MOVE 2
STAT FX_IDLEDISTANCE 250
STAT FX_NOENV_FX
STAT FX_WADDLE_SPEED 25
STAT FX_WALK_SHAKE 130
STAT NOLIST
STAT TAKEDAMAGE_WADDLE 3200
END

//=====================================================================
// LEVEL 15:
//=====================================================================
ENTITY z_rephq_winex1
SPRITE DYNAMIC 3 NONE 0 0 dynamic/rephq_windowex
SPRITEVAR 0 SCALE 200
OFFSET SIZE 168 0
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_rephq_round1
SPRITE DYNAMIC 2 NONE 0 2 dynamic/rephq_round
SPRITE DYNAMIC 2 NONE 0 2 dynamic/rephq_round
SPRITEVAR 0 OFFS_X 2
SPRITEVAR 0 SCALE 133
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_X 306
SPRITEVAR 1 OFFS_Y 194
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_crane3
SPRITE DYNAMIC 2 NONE 103 84 dynamic/crane2
SPRITE DYNAMIC 2 NONE -84 4 dynamic/crane2
SPRITE DYNAMIC 2 NONE -146 -92 dynamic/crane2
SPRITEVAR 1 ANGLEOFFSET 56
SPRITEVAR 1 FRAME 2
SPRITEVAR 2 FRAME 1
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_rephq_round2
CLONE z_rephq_round1
SPRITEVAR 0 INVERTFACE
SPRITEVAR 1 INVERTFACE
STAT NOLIST
END
//=====================================================================
ENTITY z_rephq_eleb
SPRITE DYNAMIC 2 NONE 10 12 dynamic/rephq_elebutton
SPRITE DYNAMIC 2 NONE 0 4 dynamic/rephq_elebutton
SPRITE DYNAMIC 2 NONE 0 4 dynamic/rephq_elebutton
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 FADE_TOGGLE 100
SPRITEVAR 2 INACTIVE
SOUND STATIC S_SLEEP world/button
OFFSET SIZE 32 16
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_rephq_elevator
SPRITE STATIC 2 NONE -138 149 world/elevator
SPRITE STATIC 2 NONE 138 149 world/elevator
SPRITE STATIC 2 NONE -138 -149 world/elevator
SPRITE STATIC 2 NONE 138 -149 world/elevator
SPRITE DYNAMIC 2 NONE -104 167 dynamic/rephq_elevator
SPRITE DYNAMIC 2 NONE 104 167 dynamic/rephq_elevator
SPRITE DYNAMIC 2 NONE -132 -144 dynamic/rephq_elevator
SPRITE DYNAMIC 2 NONE 132 -144 dynamic/rephq_elevator
SPRITE DYNAMIC 3 NONE -110 0 dynamic/rephq_elevator
SPRITE DYNAMIC 3 NONE 110 0 dynamic/rephq_elevator
SPRITEVAR 0 ANGLEOFFSET 30
SPRITEVAR 0 ROLL 150
SPRITEVAR 0 FRAME 9
SPRITEVAR 1 ANGLEOFFSET 60
SPRITEVAR 1 ROLL -150
SPRITEVAR 1 FRAME 9
SPRITEVAR 2 ROLL 150
SPRITEVAR 2 FRAME 9
SPRITEVAR 3 ANGLEOFFSET 120
SPRITEVAR 3 ROLL -150
SPRITEVAR 3 FRAME 9
SPRITEVAR 4 FRAME 1
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 FRAME 2
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 INVERTFACE
SPRITEVAR 9 INVERTFACE
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY fx_burner_flame
CLONE flame
STAT NOLIST
STAT TEMPMISSILE 400
END
//=====================================================================
ENTITY fx_burner
DESCRIBE Flame_stream_(direct)
THINK AI_AIM 0 AI_FIRE 0.05
MISSILE fx_burner_flame
OFFSET SIZE 4 0
STAT AI_FIRE_ON_ACTIVE
STAT AI_KEEPACTIVE
STAT AI_KEEPFIRING
STAT AI_LIST_ALIAS 3
STAT FX_NOENV_FX
END
//=====================================================================
ENTITY z_rephq_burner
SPRITE DYNAMIC 3 NONE 1 -8 dynamic/rephq_burner
SPRITEVAR 0 HIDE_MOVE_X 96
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 SCISSORS 1
SCISSORS -48 -32 256 64
SOUND DYNAMIC S_SLEEP dynamic/event_platform_burner
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_rephq_burnerb
CLONE z_rephq_burner
SCISSORS -208 -32 256 64
STAT NOLIST
END
//=====================================================================
ENTITY z_rephq_platbust1
SPRITE DYNAMIC 2 NONE -4 -11 dynamic/platform_base1
SPRITE DYNAMIC 2 NONE -58 -11 dynamic/platform_base1
SPRITE DYNAMIC 2 NONE -32 -15 dynamic/platform_base1
SPRITE DYNAMIC 3 NONE -31 -1 dynamic/platform_slide1
SPRITE DYNAMIC 2 NONE 60 -11 dynamic/platform_base1
SPRITE DYNAMIC 2 NONE 6 -11 dynamic/platform_base1
SPRITE DYNAMIC 2 NONE 32 -15 dynamic/platform_base1
SPRITE DYNAMIC 3 NONE 33 -1 dynamic/platform_slide1
SPRITEVAR 0 ACTIVE
SPRITEVAR 1 ACTIVE
SPRITEVAR 2 ACTIVE
SPRITEVAR 3 ACTIVE
SPRITEVAR 4 ACTIVE
SPRITEVAR 5 ACTIVE
SPRITEVAR 6 ACTIVE
SPRITEVAR 7 ACTIVE
SPRITEVAR 0 INVERTFACE
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 INVERTFACE
SPRITEVAR 3 INVERTFACE
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 FRAME 1
SPRITEVAR 4 FRAME 1
SPRITEVAR 5 FRAME 1
STAT FX_NOENV_FX
STAT NOLIST
EFFECT TOGGLE DEBRIS_METAL -32 0 150
EFFECT TOGGLE DEBRIS_METAL 32 0 150
END
//=====================================================================
ENTITY z_repsign_flash
THINK NONE 0 AI_BLOW 1
STAT AI_FIRE_ON_ACTIVE
STAT FX_NOENV_FX
STAT NOLIST
STAT TEMPMISSILE 1
EFFECT GIB FLASH 0 0 250
END
//=====================================================================
ENTITY z_repsign_logo
SPRITE DYNAMIC 1 NONE 0 0 dynamic/sign_rep_rooftop2
SPRITEVAR 0 FRAME 0
LIGHT 0 0 230 85 255 0 50
SOUND STATIC S_DIE world/break_glass_4
SOUND STATIC S_LOOP world/loop_light
GIB z_repsign_flash 1
ITEM tempspark 63 50
ITEM tempspark -1 52
ITEM tempspark -1 -52
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS 0 -64 500
EFFECT GIB DEBRIS_GLASS -64 64 500
EFFECT GIB DEBRIS_GLASS 64 64 500
EFFECT GIB SMOKE 0 0 400
END
//=====================================================================
ENTITY z_repsign_r
SPRITE DYNAMIC 1 NONE 0 -1 dynamic/sign_rep_rooftop2
SPRITEVAR 0 FRAME 1
LIGHT 0 -90 150 85 255 0 50
SOUND STATIC S_DIE world/break_glass_3
SOUND STATIC S_LOOP world/loop_light
GIB z_repsign_flash 1
ITEM tempspark_c -65 22
ITEM tempspark 45 -66
ITEM tempspark -64 -53
STAT AI_KEEPANGLE 90
STAT FX_LIGHTBEAM 144
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS 0 -64 500
EFFECT GIB DEBRIS_GLASS 0 64 500
EFFECT GIB SMOKE 0 0 400
END
//=====================================================================
ENTITY z_repsign_e
SPRITE DYNAMIC 1 NONE 0 -1 dynamic/sign_rep_rooftop2
SPRITEVAR 0 FRAME 2
LIGHT 0 -90 150 85 255 0 50
SOUND STATIC S_DIE world/break_glass_4
SOUND STATIC S_LOOP world/loop_light
GIB z_repsign_flash 1
ITEM tempspark -63 51
ITEM tempspark -62 -52
STAT AI_KEEPANGLE 90
STAT FX_LIGHTBEAM 144
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS 0 -64 500
EFFECT GIB DEBRIS_GLASS 0 64 500
EFFECT GIB SMOKE 0 0 400
END
//=====================================================================
ENTITY z_repsign_p
SPRITE DYNAMIC 1 NONE 0 -1 dynamic/sign_rep_rooftop2
SPRITEVAR 0 FRAME 3
LIGHT 0 -90 150 85 255 0 50
SOUND STATIC S_DIE world/break_glass_3
SOUND STATIC S_LOOP world/loop_light
GIB z_repsign_flash 1
ITEM tempspark_c -64 22
ITEM tempspark_c 65 22
ITEM tempspark -64 -53
STAT AI_KEEPANGLE 90
STAT FX_LIGHTBEAM 144
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS 0 -64 500
EFFECT GIB DEBRIS_GLASS 0 64 500
EFFECT GIB SMOKE 0 0 400
END
//=====================================================================
ENTITY z_repsign_h
SPRITE DYNAMIC 1 NONE 0 -1 dynamic/sign_rep_rooftop2
SPRITEVAR 0 FRAME 4
LIGHT 0 -90 150 85 255 0 50
SOUND STATIC S_DIE world/break_glass_4
SOUND STATIC S_LOOP world/loop_light
GIB z_repsign_flash 1
ITEM tempspark 65 48
ITEM tempspark 65 -49
ITEM tempspark -64 -49
STAT AI_KEEPANGLE 90
STAT FX_LIGHTBEAM 144
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS 0 -64 500
EFFECT GIB DEBRIS_GLASS 0 64 500
EFFECT GIB SMOKE 0 0 400
END
//=====================================================================
ENTITY z_repsign_q
SPRITE DYNAMIC 1 NONE -1 -22 dynamic/sign_rep_rooftop2
SPRITEVAR 0 FRAME 5
LIGHT 0 -90 150 85 255 0 50
SOUND STATIC S_DIE world/break_glass_3
SOUND STATIC S_LOOP world/loop_light
ITEM tempspark 65 48
ITEM tempspark -64 48
ITEM tempspark -64 -49
GIB z_repsign_flash 1
STAT AI_KEEPANGLE 90
STAT FX_LIGHTBEAM 144
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS 0 -64 500
EFFECT GIB DEBRIS_GLASS 0 64 500
EFFECT GIB SMOKE 0 0 400
END
//=====================================================================
ENTITY z_repsign_rep
SPRITE DYNAMIC 2 NONE -319 -1 dynamic/sign_rep_rooftop1
SPRITE DYNAMIC 2 NONE -96 -1 dynamic/sign_rep_rooftop1
SPRITE DYNAMIC 2 NONE 129 -1 dynamic/sign_rep_rooftop1
SPRITE DYNAMIC 2 NONE 448 -1 dynamic/sign_rep_rooftop1
SPRITE DYNAMIC 2 NONE 671 -22 dynamic/sign_rep_rooftop1
SPRITE DYNAMIC 2 NONE -640 0 dynamic/sign_rep_rooftop1
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 FRAME 2
SPRITEVAR 2 FRAME 3
SPRITEVAR 3 FRAME 4
SPRITEVAR 4 FRAME 5
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_mon_rep_build2
SPRITE DYNAMIC 1 ANIM_PANUP -91 -27 dynamic/mon_rep_base
SPRITE DYNAMIC 1 NONE 0 0 dynamic/mon_rep_build
SPRITE DYNAMIC 1 NONE -16 10 dynamic/mon_rep_build
SPRITE DYNAMIC 1 NONE 18 -9 dynamic/mon_rep_build
SPRITE STATIC 1 ANIM_PANDOWN 18 9 world/video
SPRITE DYNAMIC 1 NONE -91 63 dynamic/mon_rep_base
SPRITE DYNAMIC 1 NONE -91 63 dynamic/mon_rep_base
SPRITE DYNAMIC 1 NONE -91 65 dynamic/mon_rep_base
SPRITE DYNAMIC 1 NONE 80 82 dynamic/mon_rep_build_l2
SPRITE DYNAMIC 1 NONE 80 82 dynamic/mon_rep_build_l2
SPRITE DYNAMIC 1 NONE -11 -62 dynamic/mon_rep_build
SPRITE DYNAMIC 1 NONE -10 82 dynamic/mon_rep_build
SPRITE DYNAMIC 1 NONE 19 16 dynamic/mon_rep_build
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 FILL_H 82
SPRITEVAR 2 FRAME 2
SPRITEVAR 3 FRAME 3
SPRITEVAR 3 DIM
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 FILL_W 156
SPRITEVAR 4 FILL_H 122
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 SCALE 68
SPRITEVAR 5 ROLL 40
SPRITEVAR 6 ANGLEFACTOR 200
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 ROLL 30
SPRITEVAR 8 ACTIVE
SPRITEVAR 8 ANIMATE 10
SPRITEVAR 9 ANIMATE 10
SPRITEVAR 9 INACTIVE
SPRITEVAR 10 FRAME 5
SPRITEVAR 11 FRAME 4
SPRITEVAR 12 INACTIVE
SPRITEVAR 12 FRAME 1
LIGHT 0 0 200 255 100 255 30
LIGHT 0 0 200 255 100 100 30
SOUND STATIC S_LOOP world/loop_computer_active
SOUND DYNAMIC S_SLEEP dynamic/event_monitor_warning
SOUND DYNAMIC S_WAKE dynamic/event_monitor_toggle
STAT FX_KEEP_EFFECTS
STAT FX_KEEP_PAN
STAT FX_LIGHT_ON_OFF
STAT FX_NOENV_FX
STAT FX_PANSPEED 70
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_mon_rep_build
SPRITE DYNAMIC 1 ANIM_PANUP -91 -27 dynamic/mon_rep_base
SPRITE DYNAMIC 1 NONE 0 0 dynamic/mon_rep_build
SPRITE STATIC 1 ANIM_PANDOWN 18 9 world/video
SPRITE DYNAMIC 1 NONE -91 63 dynamic/mon_rep_base
SPRITE DYNAMIC 1 NONE -91 63 dynamic/mon_rep_base
SPRITE DYNAMIC 1 NONE -91 65 dynamic/mon_rep_base
SPRITE DYNAMIC 1 NONE 80 81 dynamic/mon_rep_build_l1
SPRITE DYNAMIC 1 NONE 80 81 dynamic/mon_rep_build_l1
SPRITE DYNAMIC 1 NONE 44 -64 dynamic/mon_rep_build_l3
SPRITE DYNAMIC 1 NONE -11 -62 dynamic/mon_rep_build
SPRITE DYNAMIC 1 NONE 85 -62 dynamic/fill1
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 FILL_H 82
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 FILL_W 156
SPRITEVAR 2 FILL_H 122
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 SCALE 68
SPRITEVAR 3 ROLL 40
SPRITEVAR 4 ANGLEFACTOR 200
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 ROLL 30
SPRITEVAR 6 ACTIVE
SPRITEVAR 6 ANIMATE 10
SPRITEVAR 7 ANIMATE 10
SPRITEVAR 7 INACTIVE
SPRITEVAR 8 INACTIVE
SPRITEVAR 8 ANIMATE 25
SPRITEVAR 9 ACTIVE
SPRITEVAR 9 FRAME 5
SPRITEVAR 10 ACTIVE
SPRITEVAR 10 FILL_W 96
SPRITEVAR 10 FILL_H 8
SPRITEVAR 10 HIDE_MOVE_X -96
SPRITEVAR 10 HIDE_TIME 300
SPRITEVAR 10 SCISSORS 1
SCISSORS -113 -93 226 186
LIGHT 0 0 200 100 255 255 30
SOUND STATIC S_LOOP world/loop_computer_active
SOUND DYNAMIC S_WAKE dynamic/event_monitor_type
TRANSFORM z_mon_rep_build2 500
STAT FX_KEEP_EFFECTS
STAT FX_KEEP_PAN
STAT FX_NOENV_FX
STAT FX_PANSPEED 70
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_boss_nerd
SPRITE DYNAMIC 0 NONE 47 124 boss/mutant_wing2
SPRITE DYNAMIC 1 NONE 16 89 boss/mutant_base
SPRITE DYNAMIC 1 NONE 16 89 boss/mutant_base
SPRITE DYNAMIC 1 NONE 16 89 boss/mutant_base
SPRITE DYNAMIC 1 NONE 16 89 boss/mutant_base
SPRITE DYNAMIC 0 NONE 16 89 boss/mutant_body1
SPRITE DYNAMIC 1 NONE 16 89 boss/mutant_base
SPRITE DYNAMIC 0 NONE 4 117 boss/mutant_base
SPRITE DYNAMIC 1 NONE 4 117 boss/mutant_base
SPRITE DYNAMIC 0 NONE -47 122 boss/mutant_wing2
SPRITE DYNAMIC 0 NONE 41 20 boss/mutant_hangfoot
SPRITE DYNAMIC 0 NONE -21 20 boss/mutant_hangfoot
SPRITEVAR 0 ANGLEOFFSET -35
SPRITEVAR 0 BIAS -8
SPRITEVAR 0 BOB 20
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 OFFS_X -26
SPRITEVAR 1 BOB 20
SPRITEVAR 1 FRAME 5
SPRITEVAR 1 LIGHT_OFFSET
SPRITEVAR 2 BOB 20
SPRITEVAR 2 DIM
SPRITEVAR 2 FRAME 4
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 ROLL 100
SPRITEVAR 2 OFFS_X 8
SPRITEVAR 3 BOB 20
SPRITEVAR 3 DIM
SPRITEVAR 3 FRAME 4
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 OFFS_Y -8
SPRITEVAR 3 ROLL 80
SPRITEVAR 4 BOB 20
SPRITEVAR 4 FRAME 4
SPRITEVAR 4 HARDLIGHT
SPRITEVAR 4 PULSE 50
SPRITEVAR 4 ROLL -120
SPRITEVAR 5 BOB 20
SPRITEVAR 5 BIAS 6
SPRITEVAR 5 OFFS_X -16
SPRITEVAR 5 OFFS_Y 11
SPRITEVAR 6 BOB 20
SPRITEVAR 6 FRAME 3
SPRITEVAR 7 AIM_HEAD
SPRITEVAR 7 HIDE_ROLL 22
SPRITEVAR 7 HIDE_TIME 250
SPRITEVAR 7 ANIMATE_FACE 1
SPRITEVAR 7 BOB 40
SPRITEVAR 7 OFFS_X 6
SPRITEVAR 7 OFFS_Y 26
SPRITEVAR 8 AIM_HEAD
SPRITEVAR 8 BOB 40
SPRITEVAR 8 FRAME 2
SPRITEVAR 8 HIDE_ROLL 22
SPRITEVAR 8 HIDE_TIME 250
SPRITEVAR 8 OFFS_X 7
SPRITEVAR 8 OFFS_Y 50
SPRITEVAR 9 ANGLEOFFSET 40
SPRITEVAR 9 BIAS 10
SPRITEVAR 9 BOB 20
SPRITEVAR 9 OFFS_X -26
SPRITEVAR 10 BIAS 6
SPRITEVAR 10 BIAS_MOVE_X 10
SPRITEVAR 10 BIAS_NEG 70
SPRITEVAR 11 BIAS 6
SPRITEVAR 11 BIAS_MOVE_X -10
SPRITEVAR 11 BIAS_NEG 70
SOUND DYNAMIC S_LOOP dynamic/boss_mutant_sparkle
SOUND DYNAMIC S_WAKE dynamic/event_chair
OBJECT 0 chair1 0 0 NONE 0 0 0
OBJECT 1 obj_mutator 16 89 LIGHTOFFS 0 0 0
ITEM chair1 0 0
ITEM x_mutant 0 90
THINK AI_AIM 1 NONE 1
MOVETYPE WALK 0
OFFSET SIZE 25 50
STAT AI_HIDE_ANIM 300
STAT AI_TEMP_ON_ACTIVE
STAT AI_SIZE_MOVE 2
STAT AI_PHYS_IGNORE
STAT FX_FULLANGLE_OFFSET 0
STAT FX_FULLANGLE_HIDE 5
STAT FX_FULLMODEL
STAT NOLIST
STAT S_WEAPON 0
STAT TAKEDAMAGE_NONE
STAT TEMPMISSILE 1000
END
//=====================================================================
ENTITY z_speaker1b
SPRITE DYNAMIC 2 NONE 0 -9 dynamic/speaker_base2
SPRITE DYNAMIC 2 NONE 0 22 dynamic/speaker_base2
SPRITE DYNAMIC 2 NONE 0 0 dynamic/speaker_ext1
SPRITEVAR 0 SCALE 45
SPRITEVAR 1 SCALE 26
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_speaker1
SPRITE DYNAMIC 2 NONE 0 0 dynamic/fill1
SPRITE DYNAMIC 2 NONE 0 -9 dynamic/speaker_base1
SPRITE DYNAMIC 2 NONE 0 22 dynamic/speaker_base1
SPRITE DYNAMIC 2 NONE 0 0 dynamic/speaker_ext1
SPRITEVAR 0 FILL_W 38
SPRITEVAR 0 FILL_H 70
SPRITEVAR 1 SCALE 55
SPRITEVAR 1 HIDE_SCALE -10
SPRITEVAR 1 HIDE_TIME 100
SPRITEVAR 2 SCALE 36
SPRITEVAR 2 HIDE_SCALE -10
SPRITEVAR 2 HIDE_TIME 100
SOUND DYNAMIC S_DIE dynamic/break_speaker
SOUND DYNAMIC S_LOOP_ALT dynamic/loop_speaker
CORPSE z_speaker1b 0
ITEM tempspark 0 -9
ITEM tempspark_c 0 22
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_METAL 0 -9 70
EFFECT GIB DEBRIS_METAL 0 22 50
END
//=====================================================================
ENTITY z_speaker3b
SPRITE DYNAMIC 2 NONE 0 -9 dynamic/speaker_base1
SPRITE DYNAMIC 2 NONE 0 22 dynamic/speaker_base2
SPRITE DYNAMIC 2 NONE 0 0 dynamic/speaker_ext1
SPRITEVAR 0 PULSE 100
SPRITEVAR 0 SCALE 55
SPRITEVAR 1 SCALE 36
SOUND DYNAMIC S_LOOP_ALT dynamic/loop_speaker
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_speaker3
SPRITE DYNAMIC 2 NONE 0 0 dynamic/fill1
SPRITE DYNAMIC 2 NONE 0 -9 dynamic/speaker_base1
SPRITE DYNAMIC 2 NONE 0 22 dynamic/speaker_base1
SPRITE DYNAMIC 2 NONE 0 0 dynamic/speaker_ext1
SPRITEVAR 0 FILL_W 38
SPRITEVAR 0 FILL_H 70
SPRITEVAR 1 PULSE 100
SPRITEVAR 1 SCALE 55
SPRITEVAR 2 PULSE 100
SPRITEVAR 2 SCALE 36
SOUND STATIC S_DIE world/break_panel
SOUND DYNAMIC S_LOOP_ALT dynamic/loop_speaker
CORPSE z_speaker3b 0
ITEM tempspark_c 0 22
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_METAL 0 -9 30
EFFECT GIB DEBRIS_METAL 0 22 30
END
//=====================================================================
// LEVEL 16:
//=====================================================================
ENTITY z_comp_mem1c
SPRITE DYNAMIC 2 NONE 0 -15 dynamic/comp_memory2
SPRITE DYNAMIC 1 NONE -1 -16 dynamic/comp_memory2
SPRITE DYNAMIC 2 NONE 22 -23 dynamic/comp_memory2
SPRITE DYNAMIC 2 NONE 14 13 dynamic/comp_memory1
SPRITE DYNAMIC 2 NONE 0 17 dynamic/comp_memory1
SPRITE DYNAMIC 2 NONE 38 -3 dynamic/comp_memory2
SPRITE DYNAMIC 1 NONE -16 13 dynamic/comp_memory1
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 EMP 1
SPRITEVAR 1 FRAME 4
SPRITEVAR 2 INACTIVE
SPRITEVAR 2 FRAME 3
SPRITEVAR 3 ACTIVE
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 ROLL -60
SPRITEVAR 4 ACTIVE
SPRITEVAR 4 FRAME 1
SPRITEVAR 5 ACTIVE
SPRITEVAR 5 FRAME 2
SPRITEVAR 6 ACTIVE
SPRITEVAR 6 EMP 2
SPRITEVAR 6 FRAME 3
LIGHT -16 13 20 85 255 0 20
OFFSET SIZE 32 0
STAT FX_DIM 2
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
END
//=====================================================================
ENTITY z_comp_mem1
CLONE z_comp_mem1c
CORPSE z_comp_mem1c 0
SPRITEVAR 0 FRAME 0
SPRITEVAR 4 FRAME 0
SOUND DYNAMIC S_DIE dynamic/break_small
STAT NOLIST
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_METAL 0 -15 50
END
//=====================================================================
ENTITY z_fishtank2l
CLONE z_fishtank1l
SOUND STATIC S_LOOP NONE
STAT NOLIST
END
//=====================================================================
ENTITY z_fishtank2b
SPRITE DYNAMIC 2 NONE 0 -80 dynamic/fishtank1
SPRITE DYNAMIC 2 NONE 0 80 dynamic/fishtank1
SPRITE DYNAMIC 3 NONE 0 148 dynamic/fishtank1
SPRITE DYNAMIC 2 NONE 0 -12 dynamic/fishtank1
SPRITE DYNAMIC 2 NONE -44 -13 dynamic/fishtank1
SPRITE DYNAMIC 2 NONE 44 -13 dynamic/fishtank1
SPRITE DYNAMIC 2 NONE -44 13 dynamic/fishtank1
SPRITE DYNAMIC 2 NONE 44 13 dynamic/fishtank1
SPRITE DYNAMIC 2 NONE 0 -5 dynamic/fishtank1
SPRITE DYNAMIC 2 NONE 0 4 dynamic/fishtank1
SPRITE DYNAMIC 2 NONE 0 -156 dynamic/fishtank1
SPRITE DYNAMIC 2 NONE 0 155 dynamic/fishtank1
SPRITEVAR 0 HIDE_MOVE_Y 160
SPRITEVAR 0 HIDE_TIME 800
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 HIDE_MOVE_Y -160
SPRITEVAR 1 HIDE_TIME 800
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 HIDE_DELAY -700
SPRITEVAR 2 HIDE_MOVE_Y -8
SPRITEVAR 2 HIDE_TIME 100
SPRITEVAR 3 FRAME 5
SPRITEVAR 3 HIDE_MOVE_Y 160
SPRITEVAR 3 HIDE_TIME 800
SPRITEVAR 4 FRAME 6
SPRITEVAR 4 HIDE_MOVE_Y 160
SPRITEVAR 4 HIDE_TIME 800
SPRITEVAR 5 FRAME 6
SPRITEVAR 5 HIDE_MOVE_Y 160
SPRITEVAR 5 HIDE_TIME 800
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 ANGLEOFFSET 180
SPRITEVAR 6 FRAME 6
SPRITEVAR 6 HIDE_MOVE_Y -160
SPRITEVAR 6 HIDE_TIME 800
SPRITEVAR 6 INVERTFACE
SPRITEVAR 7 ANGLEOFFSET 180
SPRITEVAR 7 FRAME 6
SPRITEVAR 7 HIDE_MOVE_Y -160
SPRITEVAR 7 HIDE_TIME 800
SPRITEVAR 8 FRAME 3
SPRITEVAR 8 HIDE_MOVE_Y 160
SPRITEVAR 8 HIDE_TIME 800
SPRITEVAR 9 FRAME 4
SPRITEVAR 9 HIDE_MOVE_Y -160
SPRITEVAR 9 HIDE_TIME 800
SPRITEVAR 10 FRAME 1
SPRITEVAR 10 SCISSORS -1
SPRITEVAR 11 FRAME 2
SCISSORS -70 -158 140 316
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_fisht15a
CLONE zombie_super1
THINK NONE 0 NONE 0
TRANSFORM zombie_super1 500
STAT AI_KEEPFACE
STAT FX_DIM_COLOR 0
STAT INVISIBLE
STAT NOLIST
END
//=====================================================================
ENTITY z_fisht15b
CLONE zombie_super1
SPRITEVAR 5 FRAME 1
SPRITEVAR 6 FRAME 3
STAT FX_DIM_COLOR 0
STAT INVISIBLE
STAT NOLIST
STAT S_HEALTH 0
STAT TAKEDAMAGE_NONE
END
//=====================================================================
ENTITY z_fishtank2
SPRITE DYNAMIC 2 NONE 0 -80 dynamic/fishtank1
SPRITE DYNAMIC 2 NONE 0 80 dynamic/fishtank1
SPRITE DYNAMIC 2 NONE 0 148 dynamic/fishtank1
SPRITE DYNAMIC 2 NONE 0 -12 dynamic/fishtank1
SPRITE DYNAMIC 2 NONE -44 -6 dynamic/fishtank1
SPRITE DYNAMIC 2 NONE 44 -6 dynamic/fishtank1
SPRITE DYNAMIC 2 NONE -44 6 dynamic/fishtank1
SPRITE DYNAMIC 2 NONE 44 6 dynamic/fishtank1
SPRITE DYNAMIC 2 NONE 0 -5 dynamic/fishtank1
SPRITE DYNAMIC 2 NONE 0 4 dynamic/fishtank1
SPRITE DYNAMIC 2 NONE 0 -156 dynamic/fishtank1
SPRITE DYNAMIC 2 NONE 0 155 dynamic/fishtank1
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 FRAME 5
SPRITEVAR 3 FRAME 5
SPRITEVAR 4 FRAME 6
SPRITEVAR 4 HIDE_MOVE_Y 7
SPRITEVAR 4 HIDE_TIME 250
SPRITEVAR 5 FRAME 6
SPRITEVAR 5 HIDE_MOVE_Y 7
SPRITEVAR 5 HIDE_TIME 250
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 ANGLEOFFSET 180
SPRITEVAR 6 FRAME 6
SPRITEVAR 6 HIDE_MOVE_Y -7
SPRITEVAR 6 HIDE_TIME 250
SPRITEVAR 6 INVERTFACE
SPRITEVAR 7 ANGLEOFFSET 180
SPRITEVAR 7 FRAME 6
SPRITEVAR 7 HIDE_MOVE_Y -7
SPRITEVAR 7 HIDE_TIME 250
SPRITEVAR 8 FRAME 3
SPRITEVAR 9 FRAME 4
SPRITEVAR 10 FRAME 1
SPRITEVAR 10 SCISSORS -1
SPRITEVAR 11 FRAME 2
SCISSORS -70 -158 140 316
SOUND DYNAMIC S_SLEEP dynamic/event_fishtank_open
OFFSET SIZE 64 80
TRANSFORM z_fishtank2b 260
STAT FX_NOENV_FX
END
//=====================================================================
ENTITY z_mon_zerog_b
SPRITE DYNAMIC 1 NONE 0 0 dynamic/fill1
SPRITE DYNAMIC 2 NONE 0 -2 dynamic/mon_rep_zerog
SPRITE STATIC 1 NONE 0 -46 world/terminal
SPRITEVAR 0 FILL_W 144
SPRITEVAR 0 FILL_H 88
SPRITEVAR 0 INACTIVE
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 SNOWBLIND 20
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 EMP 2
SPRITEVAR 2 FRAME 7
LIGHT -32 0 100 100 255 255 30
OFFSET FX_SNOWBLIND 144 86
STAT FX_LIGHTBEAM 64
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
END
//=====================================================================
ENTITY z_mon_zerog
SPRITE DYNAMIC 1 NONE 0 0 dynamic/fill1
SPRITE DYNAMIC 2 NONE 0 -2 dynamic/mon_rep_zerog
SPRITE STATIC 1 NONE 0 -46 world/terminal
SPRITEVAR 0 FILL_W 144
SPRITEVAR 0 FILL_H 88
SPRITEVAR 0 INACTIVE
SPRITEVAR 1 SNOWBLIND 0
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 EMP 2
SPRITEVAR 2 FRAME 7
LIGHT -32 0 100 100 255 255 30
SOUND STATIC S_DIE world/break_glass_3
OFFSET FX_SNOWBLIND 144 86
CORPSE z_mon_zerog_b 0
STAT FX_LIGHTBEAM 64
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS -50 0 100
EFFECT GIB DEBRIS_GLASS 50 0 100
END
//=====================================================================
ENTITY z_mon_zerog_ins
SPRITE DYNAMIC 1 ANIM_PANUP -54 -13 dynamic/mon_rep_base
SPRITE DYNAMIC 1 NONE 41 8 dynamic/mon_rep_zerog
SPRITE DYNAMIC 1 NONE 41 8 dynamic/mon_rep_zerog
SPRITE DYNAMIC 1 NONE 0 -1 dynamic/mon_rep_zerog
SPRITE STATIC 1 NONE 27 -18 world/screen
SPRITE STATIC 1 NONE 27 -18 world/screen
SPRITE DYNAMIC 1 NONE -57 24 dynamic/mon_rep_base
SPRITE DYNAMIC 1 NONE -57 24 dynamic/mon_rep_base
SPRITE DYNAMIC 1 NONE -57 26 dynamic/mon_rep_base
SPRITE DYNAMIC 1 NONE -11 -5 dynamic/mon_rep_zerog_l
SPRITE DYNAMIC 1 NONE 12 -1 dynamic/mon_rep_zerog
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 SCALE 60
SPRITEVAR 0 FILL_H 80
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 INACTIVE
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 ROLL 100
SPRITEVAR 2 FRAME 3
SPRITEVAR 3 FRAME 2
SPRITEVAR 4 ALPHA 33
SPRITEVAR 4 FRAME 5
SPRITEVAR 4 INACTIVE
SPRITEVAR 5 ACTIVE
SPRITEVAR 5 FRAME 5
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 ROLL 30
SPRITEVAR 6 INVERTFACE
SPRITEVAR 6 SCALE 41
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 ROLL 40
SPRITEVAR 7 SCALE 60
SPRITEVAR 8 SCALE 60
SPRITEVAR 9 ANIMATE 25
SPRITEVAR 9 FRAME_INACT 6
SPRITEVAR 10 FRAME 4
SPRITEVAR 10 INACTIVE
SOUND DYNAMIC S_SLEEP dynamic/event_monitor_warning
STAT FX_KEEP_EFFECTS
STAT FX_KEEP_PAN
STAT FX_NOENV_FX
STAT FX_PANSPEED 70
STAT NOLIST
END
//=====================================================================
ENTITY z_mon_rep_res1
SPRITE DYNAMIC 1 NONE -27 6 dynamic/fill1
SPRITE DYNAMIC 1 ANIM_PANUP -38 10 dynamic/mon_rep_res
SPRITE DYNAMIC 1 ANIM_PANUP -6 0 dynamic/mon_rep_res
SPRITE DYNAMIC 1 ANIM_PANFORWARD -27 -55 dynamic/mon_rep_res
SPRITE DYNAMIC 1 ANIM_PANUP -91 -27 dynamic/mon_rep_base
SPRITE DYNAMIC 1 NONE -92 12 dynamic/mon_rep_res
SPRITE DYNAMIC 1 NONE 0 -83 dynamic/mon_rep_res
SPRITE DYNAMIC 1 NONE 21 12 dynamic/mon_rep_res
SPRITE DYNAMIC 1 NONE -91 63 dynamic/mon_rep_base
SPRITE DYNAMIC 1 NONE -91 63 dynamic/mon_rep_base
SPRITE DYNAMIC 1 NONE -91 65 dynamic/mon_rep_base
SPRITE STATIC 1 NONE -27 6 world/video
SPRITE STATIC 1 ANIM_PANDOWN 87 34 world/video
SPRITE STATIC 1 ANIM_PANDOWN 79 -38 world/video
SPRITE STATIC 1 ANIM_PANDOWN -27 -55 world/video
SPRITEVAR 0 FILL_W 78
SPRITEVAR 0 FILL_H 102
SPRITEVAR 1 SCISSORS 1
SPRITEVAR 1 ANGLEOFFSET -15
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 FILL_H 100
SPRITEVAR 1 SCALE 150
SPRITEVAR 2 ALPHA 30
SPRITEVAR 2 ANGLEOFFSET -15
SPRITEVAR 2 FRAME 4
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 SCALE 250
SPRITEVAR 3 FRAME 3
SPRITEVAR 3 FILL_W 80
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 FILL_H 82
SPRITEVAR 6 FRAME 1
SPRITEVAR 7 FRAME 2
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 INVERTFACE
SPRITEVAR 8 ROLL 40
SPRITEVAR 8 SCALE 68
SPRITEVAR 8 SCISSORS -1
SPRITEVAR 9 ANGLEFACTOR 200
SPRITEVAR 9 FRAME 1
SPRITEVAR 9 ROLL 30
SPRITEVAR 11 FRAME 1
SPRITEVAR 11 FILL_W 78
SPRITEVAR 11 FILL_H 102
SPRITEVAR 12 FRAME 1
SPRITEVAR 12 FILL_W 29
SPRITEVAR 12 FILL_H 46
SPRITEVAR 13 FRAME 1
SPRITEVAR 13 FILL_W 48
SPRITEVAR 13 FILL_H 48
SPRITEVAR 14 FRAME 1
SPRITEVAR 14 FILL_W 80
SPRITEVAR 14 FILL_H 16
SCISSORS -113 -93 226 186
LIGHT 0 0 200 100 255 255 30
SOUND STATIC S_LOOP world/loop_computer_active
STAT FX_KEEP_EFFECTS
STAT FX_KEEP_PAN
STAT FX_NOENV_FX
STAT FX_PANSPEED 60
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_mon_rep_res2
SPRITE DYNAMIC 1 ANIM_PANUP -91 -27 dynamic/mon_rep_base
SPRITE DYNAMIC 1 NONE -92 12 dynamic/mon_rep_res
SPRITE DYNAMIC 1 NONE 0 -83 dynamic/mon_rep_res
SPRITE DYNAMIC 1 NONE 21 12 dynamic/mon_rep_res
SPRITE DYNAMIC 1 NONE -91 63 dynamic/mon_rep_base
SPRITE DYNAMIC 1 NONE -91 63 dynamic/mon_rep_base
SPRITE DYNAMIC 1 NONE -91 65 dynamic/mon_rep_base
SPRITE STATIC 1 ANIM_PANDOWN -27 0 world/video
SPRITE STATIC 1 ANIM_PANDOWN 64 36 world/video
SPRITE STATIC 1 ANIM_PANDOWN 64 -36 world/video
SPRITE STATIC 1 ANIM_PANDOWN 62 10 world/video
SPRITE STATIC 1 ANIM_PANDOWN 62 -62 world/video
SPRITE STATIC 1 ANIM_PANDOWN -29 -62 world/video
SPRITE STATIC 1 ANIM_PANDOWN 79 -38 world/video
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 FILL_H 82
SPRITEVAR 1 SCISSORS 1
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 FRAME 5
SPRITEVAR 3 FRAME_INACT 6
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 SCALE 68
SPRITEVAR 4 ROLL 40
SPRITEVAR 4 SCISSORS -1
SPRITEVAR 5 ANGLEFACTOR 200
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 ROLL 30
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 FILL_W 84
SPRITEVAR 7 FILL_H 120
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 FILL_W 84
SPRITEVAR 8 FILL_H 48
SPRITEVAR 9 ACTIVE
SPRITEVAR 9 FRAME 1
SPRITEVAR 9 FILL_W 84
SPRITEVAR 9 FILL_H 48
SPRITEVAR 10 FRAME 1
SPRITEVAR 10 FILL_W 80
SPRITEVAR 10 FILL_H 6
SPRITEVAR 11 ACTIVE
SPRITEVAR 11 FRAME 1
SPRITEVAR 11 FILL_W 80
SPRITEVAR 11 FILL_H 6
SPRITEVAR 12 FRAME 1
SPRITEVAR 12 FILL_W 80
SPRITEVAR 12 FILL_H 6
SPRITEVAR 13 FRAME 1
SPRITEVAR 13 FILL_W 48
SPRITEVAR 13 FILL_H 48
SPRITEVAR 13 INACTIVE
SCISSORS -113 -93 226 186
LIGHT 0 0 200 100 255 255 30
SOUND STATIC S_LOOP world/loop_computer_active
STAT FX_KEEP_EFFECTS
STAT FX_KEEP_PAN
STAT FX_NOENV_FX
STAT FX_PANSPEED 70
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_centr_obj1
SPRITE DYNAMIC 2 NONE 0 0 dynamic/rephq_centrifuge
SPRITE DYNAMIC 2 NONE 0 0 dynamic/rephq_centrifuge
SPRITE DYNAMIC 2 NONE 0 0 dynamic/rephq_centrifuge
SPRITE DYNAMIC 2 NONE 0 0 dynamic/rephq_centrifuge
SPRITE DYNAMIC 2 NONE 0 0 dynamic/rephq_centrifuge
SPRITE DYNAMIC 2 NONE 0 0 dynamic/rephq_centrifuge
SPRITE DYNAMIC 2 NONE 0 0 dynamic/rephq_centrifuge
SPRITE DYNAMIC 2 NONE 0 0 dynamic/rephq_centrifuge
SPRITEVAR 0 FRAME 4
SPRITEVAR 0 OFFS_X -196
SPRITEVAR 0 SCALE 134
SPRITEVAR 1 ANGLEOFFSET -45
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 OFFS_X -196
SPRITEVAR 1 SCALE 134
SPRITEVAR 2 ANGLEOFFSET -90
SPRITEVAR 2 FRAME 4
SPRITEVAR 2 OFFS_X -196
SPRITEVAR 2 SCALE 134
SPRITEVAR 3 ANGLEOFFSET -135
SPRITEVAR 3 FRAME 4
SPRITEVAR 3 OFFS_X -196
SPRITEVAR 3 SCALE 134
SPRITEVAR 4 ANGLEOFFSET -180
SPRITEVAR 4 FRAME 4
SPRITEVAR 4 OFFS_X -196
SPRITEVAR 4 SCALE 134
SPRITEVAR 5 ANGLEOFFSET -225
SPRITEVAR 5 FRAME 4
SPRITEVAR 5 OFFS_X -196
SPRITEVAR 5 SCALE 134
SPRITEVAR 6 ANGLEOFFSET 90
SPRITEVAR 6 FRAME 4
SPRITEVAR 6 OFFS_X -196
SPRITEVAR 6 SCALE 134
SPRITEVAR 7 ANGLEOFFSET 45
SPRITEVAR 7 FRAME 4
SPRITEVAR 7 OFFS_X -196
SPRITEVAR 7 SCALE 134
SPRITE STATIC 2 NONE 0 0 world/lamp_floor
SPRITE STATIC 1 NONE 0 0 world/lamp_floor
SPRITE STATIC 2 NONE 0 0 world/lamp_floor
SPRITE STATIC 1 NONE 0 0 world/lamp_floor
SPRITE STATIC 2 NONE 0 0 world/lamp_floor
SPRITE STATIC 1 NONE 0 0 world/lamp_floor
SPRITE STATIC 2 NONE 0 0 world/lamp_floor
SPRITE STATIC 1 NONE 0 0 world/lamp_floor
SPRITE STATIC 2 NONE 0 0 world/lamp_floor
SPRITE STATIC 1 NONE 0 0 world/lamp_floor
SPRITE STATIC 2 NONE 0 0 world/lamp_floor
SPRITE STATIC 1 NONE 0 0 world/lamp_floor
SPRITE STATIC 2 NONE 0 0 world/lamp_floor
SPRITE STATIC 1 NONE 0 0 world/lamp_floor
SPRITE STATIC 2 NONE 0 0 world/lamp_floor
SPRITE STATIC 1 NONE 0 0 world/lamp_floor
SPRITEVAR 8 ANGLEOFFSET 90
SPRITEVAR 8 FRAME 2
SPRITEVAR 8 OFFS_Y 239
SPRITEVAR 9 ACTIVE
SPRITEVAR 9 ANGLEOFFSET 90
SPRITEVAR 9 FRAME 1
SPRITEVAR 9 OFFS_Y 239
SPRITEVAR 10 ANGLEOFFSET 45
SPRITEVAR 10 FRAME 2
SPRITEVAR 10 OFFS_Y 239
SPRITEVAR 11 ACTIVE
SPRITEVAR 11 ANGLEOFFSET 45
SPRITEVAR 11 FRAME 1
SPRITEVAR 11 OFFS_Y 239
SPRITEVAR 12 FRAME 2
SPRITEVAR 12 OFFS_Y 239
SPRITEVAR 13 ACTIVE
SPRITEVAR 13 FRAME 1
SPRITEVAR 13 OFFS_Y 239
SPRITEVAR 14 ANGLEOFFSET -45
SPRITEVAR 14 FRAME 2
SPRITEVAR 14 OFFS_Y 239
SPRITEVAR 15 ACTIVE
SPRITEVAR 15 ANGLEOFFSET -45
SPRITEVAR 15 FRAME 1
SPRITEVAR 15 OFFS_Y 239
SPRITEVAR 16 ANGLEOFFSET -90
SPRITEVAR 16 FRAME 2
SPRITEVAR 16 OFFS_Y 239
SPRITEVAR 17 ACTIVE
SPRITEVAR 17 ANGLEOFFSET -90
SPRITEVAR 17 FRAME 1
SPRITEVAR 17 OFFS_Y 239
SPRITEVAR 18 ANGLEOFFSET -135
SPRITEVAR 18 FRAME 2
SPRITEVAR 18 OFFS_Y 239
SPRITEVAR 19 ACTIVE
SPRITEVAR 19 ANGLEOFFSET -135
SPRITEVAR 19 FRAME 1
SPRITEVAR 19 OFFS_Y 239
SPRITEVAR 20 ANGLEOFFSET -180
SPRITEVAR 20 FRAME 2
SPRITEVAR 20 OFFS_Y 239
SPRITEVAR 21 ACTIVE
SPRITEVAR 21 ANGLEOFFSET -180
SPRITEVAR 21 FRAME 1
SPRITEVAR 21 OFFS_Y 239
SPRITEVAR 22 ANGLEOFFSET -225
SPRITEVAR 22 FRAME 2
SPRITEVAR 22 OFFS_Y 239
SPRITEVAR 23 ACTIVE
SPRITEVAR 23 ANGLEOFFSET -225
SPRITEVAR 23 FRAME 1
SPRITEVAR 23 OFFS_Y 239
THINK AI_CONSTANT 0 NONE 0
LIGHT -239 0 50 255 255 255 40
LIGHT 0 239 50 255 255 255 40
LIGHT 239 0 50 255 255 255 40
LIGHT 0 -239 50 255 255 255 40
STAT AI_HIDE_ANIM 1000
STAT FX_FULLMODEL
STAT FX_FULLANGLE_OFFSET -360
STAT FX_FULLANGLE_ROLL 30
STAT FX_FULLANGLE_HIDE 360
STAT FX_LIGHT_FADE 1
STAT NOLIST
END
//=====================================================================
ENTITY z_centr_obj2
THINK AI_CONSTANT 0 NONE 0
LIGHT -170 170 50 255 255 255 40
LIGHT 170 170 50 255 255 255 40
LIGHT 170 -170 50 255 255 255 40
LIGHT -170 -170 50 255 255 255 40
STAT AI_HIDE_ANIM 1000
STAT FX_FULLMODEL
STAT FX_FULLANGLE_OFFSET -360
STAT FX_FULLANGLE_ROLL 30
STAT FX_FULLANGLE_HIDE 360
STAT FX_LIGHT_FADE 1
STAT NOLIST
END
//=====================================================================
ENTITY z_centrifuge1
SPRITE DYNAMIC 3 NONE 0 0 dynamic/rephq_centrifuge
SPRITE DYNAMIC 3 NONE 0 0 dynamic/rephq_centrifuge
SPRITE DYNAMIC 3 NONE 0 0 dynamic/rephq_centrifuge
SPRITE DYNAMIC 3 NONE 0 0 dynamic/rephq_centrifuge
SPRITE DYNAMIC 3 NONE 0 0 dynamic/rephq_centrifuge
SPRITE DYNAMIC 3 NONE 0 0 dynamic/rephq_centrifuge
SPRITE DYNAMIC 3 NONE 0 0 dynamic/rephq_centrifuge
SPRITE DYNAMIC 3 NONE 0 0 dynamic/rephq_centrifuge
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 OFFS_X -175
SPRITEVAR 0 OFFS_Y -75
SPRITEVAR 0 SCALE 200
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_X -175
SPRITEVAR 1 OFFS_Y -75
SPRITEVAR 1 SCALE 200
SPRITEVAR 2 ANGLEOFFSET -180
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 OFFS_X -175
SPRITEVAR 2 OFFS_Y -75
SPRITEVAR 2 SCALE 200
SPRITEVAR 3 ANGLEOFFSET -180
SPRITEVAR 3 FRAME 3
SPRITEVAR 3 OFFS_X -175
SPRITEVAR 3 OFFS_Y -75
SPRITEVAR 3 SCALE 200
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 OFFS_X -159
SPRITEVAR 4 OFFS_Y -229
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 OFFS_X -159
SPRITEVAR 5 OFFS_Y -229
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_X -159
SPRITEVAR 6 OFFS_Y 229
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 INVERTFACE
SPRITEVAR 7 OFFS_X -159
SPRITEVAR 7 OFFS_Y 229
STAT AI_HIDE_ANIM 1000
STAT FX_NOENV_FX
STAT FX_FULLMODEL
STAT FX_FULLANGLE_OFFSET -360
STAT FX_FULLANGLE_ROLL 30
STAT FX_FULLANGLE_HIDE 360
STAT NOLIST
OBJECT 0 z_centr_obj1 0 0 NONE 0 0 0
OBJECT 0 z_centr_obj2 0 0 NONE 0 0 0
END
//=====================================================================
ENTITY z_centrifuge2
SPRITE DYNAMIC 2 NONE -116 16 dynamic/rephq_centrifuge
SPRITE DYNAMIC 2 NONE 116 16 dynamic/rephq_centrifuge
SPRITEVAR 1 INVERTFACE
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_tnwm1_ob1
OFFSET SIZE 26 0
STAT FX_ELECTRIC
STAT FX_NOENV_FX
STAT FX_PLASMA
STAT FX_POWERUP_SIZE 9
STAT NOLIST
END
//=====================================================================
ENTITY z_tnwm1_ob2
LIGHT -22 50 30 255 0 0 40
LIGHT 22 50 30 255 0 0 40
STAT FX_DIM 0
STAT FX_KEEP_EFFECTS
STAT FX_LIGHTBEAM 50
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_tnwm1_wave
SPRITE DYNAMIC 1 NONE 0 0 dynamic/rephq_tnwm
SPRITEVAR 0 AIM
SPRITEVAR 0 ALPHA 80
SPRITEVAR 0 FRAME 6
SPRITEVAR 0 HARDLIGHT
SPRITEVAR 0 SCALE 150
OFFSET SIZE 32 0
THINK AI_MISSILE 4 AI_BLOW 0.05
STAT AI_IGNORE_VELOCITY
STAT AI_PHYS_IGNORE
STAT AI_SPREAD 2
STAT DAMAGE 10
STAT FX_DISABLE
STAT FX_EXPAND
STAT FX_FADE
STAT FX_NOENV_FX
STAT FX_NOFACE
STAT MISSILE_OFFSETRADIUS 28
STAT NOLIST
STAT TEMPMISSILE 1000
END
//=====================================================================
ENTITY z_tnwm1
SPRITE DYNAMIC 3 NONE -13 -33 dynamic/rephq_tnwm
SPRITE DYNAMIC 3 NONE 13 -33 dynamic/rephq_tnwm
SPRITE DYNAMIC 1 NONE -22 80 dynamic/rephq_tnwm
SPRITE DYNAMIC 1 NONE 22 80 dynamic/rephq_tnwm
SPRITE DYNAMIC 3 NONE 0 80 dynamic/rephq_tnwm
SPRITE DYNAMIC 3 NONE -16 -21 dynamic/rephq_tnwm
SPRITE DYNAMIC 3 NONE 16 -21 dynamic/rephq_tnwm
SPRITE DYNAMIC 1 NONE -20 34 dynamic/rephq_tnwm
SPRITE DYNAMIC 1 NONE 20 34 dynamic/rephq_tnwm
SPRITEVAR 0 BIAS 2
SPRITEVAR 0 BOB 10
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 OFFS_X -11
SPRITEVAR 0 OFFS_Y -22
SPRITEVAR 1 BIAS -2
SPRITEVAR 1 BOB 10
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_X -11
SPRITEVAR 1 OFFS_Y -22
SPRITEVAR 2 BOB 10
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 BOB 10
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 INVERTFACE
SPRITEVAR 4 BOB 10
SPRITEVAR 5 BIAS 2
SPRITEVAR 5 BOB 10
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 OFFS_X -26
SPRITEVAR 5 OFFS_Y -28
SPRITEVAR 6 BIAS -2
SPRITEVAR 6 BOB 10
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 INVERTFACE
SPRITEVAR 6 OFFS_X -26
SPRITEVAR 6 OFFS_Y -28
SPRITEVAR 7 BOB 10
SPRITEVAR 7 FRAME 4
SPRITEVAR 8 BOB 10
SPRITEVAR 8 FRAME 4
SPRITEVAR 8 INVERTFACE
SOUND DYNAMIC S_LOOP dynamic/loop_satellite_wave
THINK AI_CONSTANT 0 AI_FIRE 0.1
MISSILE z_tnwm1_wave
OBJECT 0 z_tnwm1_ob1 -44 -68 NONE 0 0 0
OBJECT 0 z_tnwm1_ob1 44 -68 NONE 0 0 0
OBJECT 0 z_tnwm1_ob2 0 0 NONE 0 0 90
OFFSET SIZE 41 160
OFFSET WEAPON_MISSILE 0 -60
STAT AI_NUMB 1
STAT AI_FIRE_ON_ACTIVE
STAT AI_KEEPACTIVE
STAT AI_KEEPANGLE -90
STAT AI_KEEPFIRING
STAT AI_LIST_ALIAS 3
STAT FX_IDLEDISTANCE 80
STAT FX_WADDLE_CONSTANT 500
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_UNBREAKABLE
END
//=====================================================================
ENTITY z_umpeye_obj
SPRITE DYNAMIC 1 NONE 0 0 dynamic/rephq_umpeye
SPRITE DYNAMIC 1 NONE 20 0 dynamic/rephq_umpeye
SPRITE DYNAMIC 1 NONE 40 0 dynamic/rephq_umpeye
SPRITEVAR 0 AIM
SPRITEVAR 0 ALPHA 40
SPRITEVAR 0 FRAME 5
SPRITEVAR 0 HARDLIGHT
SPRITEVAR 0 SCALE 200
SPRITEVAR 1 AIM
SPRITEVAR 1 ALPHA 50
SPRITEVAR 1 ANGLEFACTOR 200
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 SCALE 200
SPRITEVAR 2 AIM
SPRITEVAR 2 ALPHA 70
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 SCALE 200
LIGHT 40 0 300 255 0 0 30
THINK AI_CONSTANT 1 NONE 1
STAT FX_FULLANGLE_AIM
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_umpeye_objb
CLONE z_umpeye_obj
SPRITEVAR 0 ACTIVE
SPRITEVAR 0 FADE_TOGGLE -1000
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 FADE_TOGGLE -500
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 FADE_TOGGLE -250
STAT NOLIST
STAT FX_LIGHT_FADE 1
END
//=====================================================================
ENTITY z_umpeye
SPRITE DYNAMIC 3 NONE -80 4 dynamic/rephq_umpeye
SPRITE DYNAMIC 3 NONE 78 4 dynamic/rephq_umpeye
SPRITE DYNAMIC 1 NONE -70 -20 dynamic/rephq_umpeye
SPRITE DYNAMIC 1 NONE 68 -20 dynamic/rephq_umpeye
SPRITE DYNAMIC 3 NONE -136 -33 dynamic/rephq_umpeye
SPRITE DYNAMIC 3 NONE 136 -33 dynamic/rephq_umpeye
SPRITE DYNAMIC 3 NONE 0 109 dynamic/rephq_umpeye
SPRITE DYNAMIC 3 NONE -2 -155 dynamic/rephq_umpeye
SPRITEVAR 0 SCALE 134
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 SCALE 134
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 SCALE 134
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 SCALE 134
SPRITEVAR 4 FRAME 1
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 FRAME 7
SPRITEVAR 7 FRAME 6
SOUND DYNAMIC S_LOOP dynamic/loop_umpeye
THINK AI_AIM 0 NONE 0
OBJECT 1 z_umpeye_objb 0 -23 NONE 0 0 0
TRANSFORM_DIRECT 1 1500
OFFSET SIZE 156 8
STAT AI_NUMB 1500
STAT AI_KEEPACTIVE
STAT FX_IDLEDISTANCE 70
STAT FX_NOENV_FX
STAT FX_NOFACE
STAT NOLIST
END
//=====================================================================
ENTITY z_umpeyeb
CLONE z_umpeye
THINK AI_AIM 1 NONE 0
OBJECT 1 NONE 0 0 NONE 0 0 0
OBJECT 1 z_umpeye_obj 0 -23 NONE 0 0 0
STAT NOLIST
STAT FX_KEEP_EFFECTS
END
//=====================================================================
ENTITY z_stepladd1
SPRITE DYNAMIC 3 NONE 0 0 dynamic/stepladder
SPRITEVAR 0 ACTIVE
SPRITEVAR 0 SCALE 133
STAT FX_NOENV_FX
END
//=====================================================================
ENTITY z_zomb_noteb
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE DYNAMIC 0 NONE 8 15 zombie/tool_notepad
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 zombie/zombie1
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE DYNAMIC 0 NONE 0 14 zombie/tool_pencil
SPRITE STATIC 0 NONE 0 14 zombie/wing
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 ANGLEOFFSET 7
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 ANGLEOFFSET -10
SPRITEVAR 2 FRAME_FACE 1
SPRITEVAR 2 BOB -25
SPRITEVAR 2 OFFS_X 27
SPRITEVAR 2 OFFS_Y 4
SPRITEVAR 3 BOB -25
SPRITEVAR 4 ANGLEOFFSET -15
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 4 BIAS -2
SPRITEVAR 4 OFFS_X -1
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 BIAS -2
SPRITEVAR 5 ANGLEOFFSET -15
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 OFFS_X -11
SPRITEVAR 5 OFFS_Y 24
SPRITEVAR 6 ANIMATE_BIAS 1
SPRITEVAR 6 BIAS 100
SPRITEVAR 6 BIAS_NEG 33
SPRITEVAR 6 BIAS_OFFS_X 2
SPRITEVAR 6 OFFS_X -2
SPRITEVAR 6 OFFS_Y -7
SPRITEVAR 6 USEGROUND
SPRITEVAR 7 BIAS_CONSTANT 11
SPRITEVAR 7 ANGLEOFFSET -30
SPRITEVAR 7 BIAS -8
SPRITEVAR 7 BOB -25
SPRITEVAR 7 OFFS_X 18
SPRITEVAR 7 OFFS_Y 9
SPRITEVAR 8 BIAS_CONSTANT 11
SPRITEVAR 8 BIAS -8
SPRITEVAR 8 BOB -25
SPRITEVAR 8 OFFS_X 11
SOUND STATIC S_DIE common/impact_general
THINK NONE 0 NONE 0
MOVETYPE WALK 0
OFFSET SIZE 18 54
CORPSE zombie_1_corpse 0
ITEM t_notepad_gib 35 14
ITEM t_pencil_gib 20 13
STAT AI_TEMP_ON_ACTIVE
STAT NOLIST
STAT TEMPMISSILE 750
END
//=====================================================================
ENTITY z_zomb_note
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE DYNAMIC 0 NONE 8 15 zombie/tool_notepad
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 zombie/zombie1
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE DYNAMIC 0 NONE 0 14 zombie/tool_pencil
SPRITE STATIC 0 NONE 0 14 zombie/wing
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 ANGLEOFFSET 7
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 ANGLEOFFSET -10
SPRITEVAR 2 FRAME_FACE 1
SPRITEVAR 2 BOB -25
SPRITEVAR 2 OFFS_X 27
SPRITEVAR 2 OFFS_Y 4
SPRITEVAR 3 BOB -25
SPRITEVAR 4 ANGLEOFFSET -15
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 4 BIAS -2
SPRITEVAR 4 OFFS_X -1
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 BIAS -2
SPRITEVAR 5 ANGLEOFFSET -15
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 OFFS_X -11
SPRITEVAR 5 OFFS_Y 24
SPRITEVAR 6 ANIMATE_BIAS 1
SPRITEVAR 6 BIAS 100
SPRITEVAR 6 BIAS_NEG 33
SPRITEVAR 6 BIAS_OFFS_X 2
SPRITEVAR 6 OFFS_X -2
SPRITEVAR 6 OFFS_Y -7
SPRITEVAR 6 USEGROUND
SPRITEVAR 7 BIAS_CONSTANT 11
SPRITEVAR 7 ANGLEOFFSET -30
SPRITEVAR 7 BIAS -8
SPRITEVAR 7 BOB -25
SPRITEVAR 7 OFFS_X 18
SPRITEVAR 7 OFFS_Y 9
SPRITEVAR 8 BIAS_CONSTANT 11
SPRITEVAR 8 BIAS -8
SPRITEVAR 8 BOB -25
SPRITEVAR 8 OFFS_X 11
THINK NONE 0 NONE 0
OFFSET SIZE 18 54
ACID pingu
STAT AI_KILLSWITCH
STAT FX_FLOAT
STAT FX_WADDLE_CONSTANT 10
STAT NOLIST
TRANSFORM z_zomb_noteb -1
END
//=====================================================================
ENTITY z_zomb_screw_corpse
CLONE zombie_3_corpse
STAT NOLIST
STAT TEMPMISSILE 3000
END
//=====================================================================
ENTITY z_zomb_screw
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE DYNAMIC 0 NONE 28 16 zombie/tool_screwdr
SPRITE STATIC 0 NONE 27 13 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE STATIC 0 NONE -7 44 zombie/zombie3
SPRITE STATIC 1 NONE -18 33 zombie/zombie3
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE DYNAMIC 3 NONE 32 47 dynamic/rephq_tnwm
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 1 BIAS -12
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 ANGLEOFFSET -5
SPRITEVAR 2 BIAS -10
SPRITEVAR 2 BOB -50
SPRITEVAR 2 OFFS_Y 8
SPRITEVAR 3 ANGLEOFFSET -12
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 BOB -50
SPRITEVAR 4 BOB -25
SPRITEVAR 5 BIAS 10
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_Y -11
SPRITEVAR 6 ANIMATE_FACE 1
SPRITEVAR 6 BOB -40
SPRITEVAR 6 FRAME_INACT 1
SPRITEVAR 7 BOB -40
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 FRAME_INACT 3
SPRITEVAR 8 OFFS_X -2
SPRITEVAR 8 OFFS_Y -7
SPRITEVAR 9 FRAME 5
SPRITEVAR 1 BIAS_CONSTANT 30
SPRITEVAR 2 BIAS_CONSTANT 30
SPRITEVAR 3 BIAS_CONSTANT 30
SOUND DYNAMIC S_DIE dynamic/break_small
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE WALK 0
CORPSE z_zomb_screw_corpse 0
ITEM tempspark 32 37
OFFSET SIZE 18 53
STAT AI_KILLSWITCH
STAT AI_NONBLOCKING
STAT FX_IDLEBOB 20
STAT NOLIST
EFFECT GIB DEBRIS_METAL 32 37 50
END
//=====================================================================
ENTITY z_zomb_wrench
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE DYNAMIC 0 NONE 28 14 zombie/tool_wrench
SPRITE STATIC 0 NONE 27 13 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 zombie/zombie4
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 1 BIAS -4
SPRITEVAR 1 BIAS_MOVE_X -5
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 ANGLEOFFSET -12
SPRITEVAR 2 BIAS -20
SPRITEVAR 2 BIAS_MOVE_X -5
SPRITEVAR 2 BOB -20
SPRITEVAR 3 ANGLEOFFSET -12
SPRITEVAR 3 BIAS -20
SPRITEVAR 3 BIAS_MOVE_X -5
SPRITEVAR 3 BOB -50
SPRITEVAR 4 BOB -25
SPRITEVAR 5 ANIMATE_FACE 1
SPRITEVAR 5 BIAS -10
SPRITEVAR 5 OFFS_X -1
SPRITEVAR 5 OFFS_Y 33
SPRITEVAR 6 BIAS -10
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 OFFS_X -11
SPRITEVAR 6 OFFS_Y 24
SPRITEVAR 7 BIAS 10
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 OFFS_Y -11
SPRITEVAR 8 OFFS_X -2
SPRITEVAR 8 OFFS_Y -7
SPRITEVAR 1 BIAS_CONSTANT 4
SPRITEVAR 2 BIAS_CONSTANT 4
SPRITEVAR 3 BIAS_CONSTANT 4
SOUND STATIC S_DIE world/gore_4
THINK AI_ZOMBIE 0 NONE 0
CORPSE zombie_4_corpse 0
ITEM t_wrench_gib 28 14
OFFSET SIZE 18 53
STAT AI_INVULACTIVE 1
STAT AI_KILLSWITCH
STAT AI_NONBLOCKING
STAT FX_IDLEBOB 20
STAT FX_KEEP_EFFECTS
STAT S_HEALTH 1
STAT NOLIST
STAT TAKEDAMAGE_BLEED
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// LEVEL 16: REP HQ FINALE
//=====================================================================
ENTITY z_lobbyguard2
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 zombie/zombie1
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE DYNAMIC 0 NONE 2 16 zombie/tool_security1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 0 14 zombie/wing
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -15
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 ANIMATE_FACE 1
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 FRAME_INACT 1
SPRITEVAR 3 OFFS_X -1
SPRITEVAR 3 OFFS_Y 33
SPRITEVAR 4 BIAS -10
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 FRAME_INACT 3
SPRITEVAR 4 OFFS_X -11
SPRITEVAR 4 OFFS_Y 24
SPRITEVAR 5 BIAS -10
SPRITEVAR 5 OFFS_X 6
SPRITEVAR 5 OFFS_Y 47
SPRITEVAR 6 ANIMATE_BIAS 1
SPRITEVAR 6 BIAS 100
SPRITEVAR 6 BIAS_NEG 33
SPRITEVAR 6 BIAS_OFFS_X 2
SPRITEVAR 6 OFFS_X -2
SPRITEVAR 6 OFFS_Y -7
SPRITEVAR 6 USEGROUND
SPRITEVAR 7 BIAS -12
SPRITEVAR 7 BOB -25
SPRITEVAR 7 OFFS_X 11
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.8
OFFSET SIZE 18 58
ACID pingu
CORPSE zombie_1_corpse 0
ITEM t_sec_gib 1 66
STAT AI_INHERIT_FACE
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT NOLIST
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
ENTITY z_lobbyguard1
SPRITE DYNAMIC 0 NONE 0 25 dynamic/chair1
SPRITE STATIC 0 NONE 5 54 zombie/wing
SPRITE STATIC 0 NONE 13 54 zombie/wing
SPRITE DYNAMIC 0 NONE 9 44 player/body_sit
SPRITE STATIC 0 NONE 8 54 zombie/zombie1
SPRITE STATIC 1 NONE 8 54 zombie/zombie1
SPRITE DYNAMIC 0 NONE 8 54 zombie/tool_security1
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 HIDE_ROLL 30
SPRITEVAR 1 HIDE_MOVE_Y -6
SPRITEVAR 2 OFFS_X 11
SPRITEVAR 2 HIDE_ROLL -30
SPRITEVAR 4 HIDE_ROLL -24
SPRITEVAR 5 HIDE_ROLL -24
SPRITEVAR 6 HIDE_ROLL -24
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 4 BIAS -5
SPRITEVAR 4 FRAME_INACT 1
SPRITEVAR 4 OFFS_X -1
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 BIAS -5
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 OFFS_X -11
SPRITEVAR 5 OFFS_Y 24
SPRITEVAR 6 BIAS -5
SPRITEVAR 6 OFFS_X 6
SPRITEVAR 6 OFFS_Y 46
MOVETYPE WALK 0
OFFSET SIZE 25 50
ITEM z_lobbyguard2 6 38
TRANSFORM chair1 -1
STAT AI_SIZE_MOVE 3
STAT AI_TEMP_ON_ACTIVE
STAT AI_NONBLOCKING
STAT FX_GROUNDFIX 4
STAT FX_IDLEBOB 20
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 4
STAT NOLIST
STAT TEMPMISSILE 1500
END
//=====================================================================
ENTITY z_lobbyblock
SPRITE STATIC 3 NONE 0 -3 world/door_side
SPRITEVAR 0 FRAME 5
SPRITEVAR 0 HIDE_MOVE_Y -128
SPRITEVAR 0 HIDE_TIME 450
SPRITEVAR 0 SCISSORS 1
SOUND STATIC S_SLEEP world/door_base
SOUND STATIC S_WAKE world/door_base
SCISSORS -64 64 128 128
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_lobbylamp_b
SPRITE DYNAMIC 0 NONE 0 0 dynamic/rephq_lobbylamp
SPRITEVAR 0 FACE 0
OFFSET SIZE 24 0
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_lobbylamp
SPRITE DYNAMIC 0 NONE 0 0 dynamic/rephq_lobbylamp
SPRITE DYNAMIC 0 NONE 0 0 dynamic/rephq_lobbylamp
SPRITE DYNAMIC 1 NONE 0 0 dynamic/rephq_lobbylamp
SPRITEVAR 0 FACE 0
SPRITEVAR 1 INACTIVE
SPRITEVAR 1 EMP 2
SPRITEVAR 1 FACE 0
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 EMP 2
SPRITEVAR 2 FACE 0
SPRITEVAR 2 FRAME 2
LIGHT -44 0 50 255 255 255 40
SOUND STATIC S_DIE common/lamp_break
SOUND STATIC S_LOOP world/loop_light
SOUND STATIC S_WAKE common/lamp_wake
OFFSET FX_OFFSET 0 -17
OFFSET SIZE 24 0
CORPSE z_lobbylamp_b 0
ITEM tempspark 0 0
ITEM tempspark_c -54
ITEM tempspark_c 54
STAT AI_DARKNESS_ACTIVE 1
STAT AI_KEEPANGLE 0
STAT FX_LIGHTBEAM 88
STAT FX_NOENV_FX
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB SPARKS 0 0 0
EFFECT GIB FLASH 0 0 60
EFFECT GIB DEBRIS_GLASS 0 0 0
END
//=====================================================================
ENTITY z_metaldet_c
SPRITE DYNAMIC 1 ANIM_PANUP 0 -78 dynamic/rephq_metaldet
SPRITE DYNAMIC 1 NONE 0 -78 dynamic/rephq_metaldet
SPRITE DYNAMIC 2 NONE 0 -78 dynamic/rephq_metaldet
SPRITE DYNAMIC 3 NONE -21 2 dynamic/rephq_metaldet
SPRITE DYNAMIC 1 NONE -21 2 dynamic/rephq_metaldet
SPRITE DYNAMIC 1 NONE -21 2 dynamic/rephq_metaldet
SPRITE DYNAMIC 3 NONE 0 1 dynamic/rephq_metaldet
SPRITEVAR 0 FILL_W 32
SPRITEVAR 0 FILL_H 66
SPRITEVAR 0 FRAME 4
SPRITEVAR 0 SCALE 200
SPRITEVAR 1 FILL_W 16
SPRITEVAR 1 FILL_H 33
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 INACTIVE
SPRITEVAR 1 SCALE 400
SPRITEVAR 1 FADE_TOGGLE -150
SPRITEVAR 3 FRAME 2
SPRITEVAR 4 ACTIVE
SPRITEVAR 4 EMP 1
SPRITEVAR 4 FRAME 2
SPRITEVAR 5 ACTIVE
SPRITEVAR 5 DIM 0
SPRITEVAR 5 EMP 1
SPRITEVAR 5 FADE_TOGGLE 1500
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 HARDLIGHT
SPRITEVAR 6 FRAME 3
LIGHT 26 -142 32 255 50 0 10
LIGHT -26 -142 32 255 50 0 10
LIGHT 26 -142 32 255 0 0 30
LIGHT -26 -142 32 255 0 0 30
STAT AI_FIRE_ON_ACTIVE
STAT AI_KEEPANGLE 90
STAT FX_KEEP_PAN
STAT FX_LIGHT_ON_OFF
STAT FX_LIGHTBEAM 112
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_metaldet
CLONE z_metaldet_c
SPRITEVAR 5 FADE_TOGGLE 0
SPRITEVAR 6 FRAME 1
SOUND STATIC S_DIE world/break_panel
CORPSE z_metaldet_c 0
ITEM tempspark_d 24 2
OFFSET SIZE 24 0
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_METAL 24 2 30
EFFECT GIB DEBRIS_GLASS -21 2 20
END
//=====================================================================
ENTITY z_redlight1
LIGHT 0 0 300 255 0 0 30
OFFSET SIZE 250 0
STAT AI_KEEPACTIVE
STAT FX_NOENV_FX
STAT FX_LIGHT_FADE 1
STAT NOLIST
END
//=====================================================================
ENTITY z_bluelight5
LIGHT 0 0 400 0 90 255 30
OFFSET SIZE 400 0
STAT AI_KEEPACTIVE
STAT FX_NOENV_FX
STAT FX_LIGHT_FADE 1
STAT NOLIST
END
TAGAP_END