//TAGAP_START
//=====================================================================
// MORE INTELLIGENT AND MEANER PENGUINS
//=====================================================================
//=====================================================================
// ZOMBIE CHICK
//=====================================================================
ENTITY zombie_chick
DESCRIBE Zombie_penguin_chick
SPRITE DYNAMIC 0 NONE 6 1 zombie/chick
SPRITE DYNAMIC 0 NONE 6 -12 zombie/chick
SPRITE DYNAMIC 0 NONE 0 1 zombie/chick
SPRITE DYNAMIC 1 NONE 0 1 zombie/chick
SPRITE DYNAMIC 0 NONE -8 1 zombie/chick
SPRITE DYNAMIC 0 NONE -8 -12 zombie/chick
SPRITEVAR 0 BIAS 70
SPRITEVAR 0 BOB 20
SPRITEVAR 0 FADE_TOGGLE -100
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 1 ANGLEOFFSET -60
SPRITEVAR 1 BIAS 100
SPRITEVAR 1 BOB -40
SPRITEVAR 1 FADE_TOGGLE -100
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 OFFS_X 4
SPRITEVAR 1 OFFS_Y 2
SPRITEVAR 2 ANIMATE_FACE 1
SPRITEVAR 2 BIAS 10
SPRITEVAR 2 BOB 20
SPRITEVAR 2 FADE_TOGGLE -100
SPRITEVAR 2 FRAME_INACT 1
SPRITEVAR 3 BIAS 10
SPRITEVAR 3 BOB 20
SPRITEVAR 3 FADE_TOGGLE -100
SPRITEVAR 3 FRAME 4
SPRITEVAR 3 OFFS_X -7
SPRITEVAR 3 OFFS_Y 10
SPRITEVAR 4 BIAS -70
SPRITEVAR 4 BOB 20
SPRITEVAR 4 FADE_TOGGLE -100
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 OFFS_X 5
SPRITEVAR 5 ANGLEOFFSET -60
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BOB -40
SPRITEVAR 5 FADE_TOGGLE -100
SPRITEVAR 5 FRAME 3
SPRITEVAR 5 OFFS_X 4
SPRITEVAR 5 OFFS_Y 2
SOUND STATIC S_DIE world/gore_4
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 1
OFFSET SIZE 18 0
STAT AI_DEATHJUMP_NULL
STAT AI_JUMP 4
STAT AI_NOCOMBO
STAT AI_PROGRESS 3
STAT DAMAGE 3
STAT FRAG
STAT FX_WADDLE_CONSTANT 50
STAT S_HEALTH 3
STAT S_SCORE 50
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 5000
EFFECT GIB GORE_BLOOD 0 0 50
END

//=====================================================================
// SUPERZOMBIE
//=====================================================================
ENTITY zombie_super_c
SPRITE DYNAMIC 0 NONE -4 -11 zombie/superzombie
SPRITE DYNAMIC 0 NONE 6 22 zombie/superzombie
SPRITE DYNAMIC 0 NONE -6 5 zombie/superzombie
SPRITE DYNAMIC 0 NONE -5 -11 zombie/superzombie
SPRITE DYNAMIC 0 NONE -5 18 zombie/superzombie
SPRITE DYNAMIC 0 NONE 8 32 zombie/superzombie
SPRITE STATIC 1 NONE 8 32 zombie/zombie1
SPRITEVAR 0 ANIMATE_BIAS 6
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 FRAME 5
SPRITEVAR 0 OFFS_X 8
SPRITEVAR 0 OFFS_Y -11
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 ANGLEOFFSET -30
SPRITEVAR 1 BOB -50
SPRITEVAR 1 BIAS 20
SPRITEVAR 1 FRAME 7
SPRITEVAR 1 OFFS_X 16
SPRITEVAR 1 OFFS_Y 2
SPRITEVAR 2 BOB -50
SPRITEVAR 2 FRAME 2
SPRITEVAR 3 ANIMATE_BIAS 4
SPRITEVAR 3 BIAS 100
SPRITEVAR 3 BIAS_NEG 33
SPRITEVAR 3 BIAS_OFFS_X 2
SPRITEVAR 3 FRAME 3
SPRITEVAR 3 OFFS_X -3
SPRITEVAR 3 OFFS_Y -11
SPRITEVAR 3 USEGROUND
SPRITEVAR 4 ANGLEOFFSET -30
SPRITEVAR 4 BOB -50
SPRITEVAR 4 BIAS -20
SPRITEVAR 4 FRAME 7
SPRITEVAR 4 OFFS_X 16
SPRITEVAR 4 OFFS_Y 2
SPRITEVAR 5 BIAS -10
SPRITEVAR 5 BOB -25
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_X -8
SPRITEVAR 5 OFFS_Y 36
SPRITEVAR 6 ANGLEOFFSET 7
SPRITEVAR 6 BIAS -10
SPRITEVAR 6 BOB -25
SPRITEVAR 6 FADE_TOGGLE 1000
SPRITEVAR 6 FRAME 3
SPRITEVAR 6 OFFS_X -22
SPRITEVAR 6 OFFS_Y 20
SOUND STATIC S_DIE world/gore_1
SOUND STATIC S_PHYSICS common/impact_large
THINK NONE 0 NONE 0
MOVETYPE WALK 3
OFFSET FX_OFFSET 10 20
OFFSET SIZE 30 80
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_SIZE_IMPACT 1
STAT AI_SIZE_MOVE 1
STAT NOLIST
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 1000
EFFECT GIB GORE_BLOOD -32 0 100
EFFECT GIB GORE_BLOOD 32 0 100
EFFECT GIB GORE_GIBS 0 0 100
END
//=====================================================================
ENTITY zombie_super1
DESCRIBE Super-zombie
SPRITE DYNAMIC 0 NONE -4 -11 zombie/superzombie
SPRITE DYNAMIC 0 NONE 6 22 zombie/superzombie
SPRITE DYNAMIC 0 NONE -6 5 zombie/superzombie
SPRITE DYNAMIC 0 NONE -5 -11 zombie/superzombie
SPRITE DYNAMIC 0 NONE -5 18 zombie/superzombie
SPRITE DYNAMIC 0 NONE 8 32 zombie/superzombie
SPRITE STATIC 1 NONE 8 32 zombie/zombie1
SPRITEVAR 0 ANIMATE_BIAS 6
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 FRAME 5
SPRITEVAR 0 OFFS_X 8
SPRITEVAR 0 OFFS_Y -11
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 ANGLEOFFSET -30
SPRITEVAR 1 BOB -50
SPRITEVAR 1 BIAS 20
SPRITEVAR 1 FRAME 7
SPRITEVAR 1 OFFS_X 16
SPRITEVAR 1 OFFS_Y 2
SPRITEVAR 2 BOB -50
SPRITEVAR 2 FRAME 2
SPRITEVAR 3 ANIMATE_BIAS 4
SPRITEVAR 3 BIAS 100
SPRITEVAR 3 BIAS_NEG 33
SPRITEVAR 3 BIAS_OFFS_X 2
SPRITEVAR 3 FRAME 3
SPRITEVAR 3 OFFS_X -3
SPRITEVAR 3 OFFS_Y -11
SPRITEVAR 3 USEGROUND
SPRITEVAR 4 ANGLEOFFSET -30
SPRITEVAR 4 BOB -50
SPRITEVAR 4 BIAS -20
SPRITEVAR 4 FRAME 7
SPRITEVAR 4 OFFS_X 16
SPRITEVAR 4 OFFS_Y 2
SPRITEVAR 5 ANIMATE_FACE 1
SPRITEVAR 5 BIAS -10
SPRITEVAR 5 BOB -25
SPRITEVAR 5 FRAME_INACT 1
SPRITEVAR 5 OFFS_X -8
SPRITEVAR 5 OFFS_Y 36
SPRITEVAR 6 ANGLEOFFSET 7
SPRITEVAR 6 BIAS -10
SPRITEVAR 6 BOB -25
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 FRAME_INACT 3
SPRITEVAR 6 OFFS_X -22
SPRITEVAR 6 OFFS_Y 20
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_large
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.7
OFFSET SIZE 30 80
CORPSE zombie_super_c 0
UNLOCK pen.ref.05
STAT AI_KEEPACTIVE
STAT AI_SIZE_IMPACT 1
STAT AI_SIZE_MOVE 1
STAT DAMAGE 10
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 40
STAT S_SCORE 1000
STAT TAKEDAMAGE_BLEED
EFFECT GIB GORE_BLOOD 0 0 100
END
//=====================================================================
// SUPERZOMBIE with ROCKET LAUNCHER
//=====================================================================
ENTITY superz_gunent1
SPRITE STATIC 0 NONE 49 -10 weapons/rocketlauncher
SPRITE STATIC 0 NONE 13 -10 weapons/rocketlauncher
SPRITE STATIC 0 NONE 30 -8 weapons/rocketlauncher
SPRITE STATIC 0 NONE 30 -4 weapons/rocketlauncher
SPRITE STATIC 0 NONE 30 -8 weapons/rocketlauncher
SPRITE DYNAMIC 0 NONE 30 -24 weapons/rocketlauncher_alt
SPRITE DYNAMIC 0 NONE 34 -36 zombie/superz_wings1
SPRITE DYNAMIC 0 NONE 0 -10 zombie/superz_wings1
SPRITEVAR 0 BOB -50
SPRITEVAR 0 FRAME 5
SPRITEVAR 0 KICK_X 6
SPRITEVAR 1 BOB -50
SPRITEVAR 2 BOB -50
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 RELOAD_Y 7
SPRITEVAR 3 BOB -50
SPRITEVAR 3 FRAME 4
SPRITEVAR 3 KICK_Y 23
SPRITEVAR 4 BOB -50
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 RELOAD_Y 7
SPRITEVAR 5 BOB -50
SPRITEVAR 6 BOB -50
SPRITEVAR 7 BOB -50
SPRITEVAR 7 FRAME 2
THINK AI_MISSILE 0 NONE 0
OFFSET MODEL_OFFSET -3 20
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY zombie_super2
DESCRIBE Superzombie_(rocket)_(moving)
SPRITE DYNAMIC 0 ANIM_WEAPON -3 20 zombie/superzombie
SPRITE DYNAMIC 0 NONE -4 -11 zombie/superzombie
SPRITE DYNAMIC 0 NONE -6 5 zombie/superzombie
SPRITE DYNAMIC 0 NONE -5 -11 zombie/superzombie
SPRITE DYNAMIC 0 ANIM_WEAPON -3 20 zombie/superz_wings1
SPRITE DYNAMIC 0 NONE 8 32 zombie/superzombie
SPRITE STATIC 1 NONE 8 32 zombie/zombie1
SPRITEVAR 0 ANGLEOFFSET -30
SPRITEVAR 0 BOB -50
SPRITEVAR 0 FRAME 7
SPRITEVAR 0 OFFS_X 27
SPRITEVAR 0 OFFS_Y -15
SPRITEVAR 1 ANIMATE_BIAS 6
SPRITEVAR 1 BIAS -100
SPRITEVAR 1 BIAS_NEG 33
SPRITEVAR 1 BIAS_OFFS_X 2
SPRITEVAR 1 FRAME 5
SPRITEVAR 1 OFFS_X 8
SPRITEVAR 1 OFFS_Y -11
SPRITEVAR 1 USEGROUND
SPRITEVAR 2 BOB -50
SPRITEVAR 2 FRAME 2
SPRITEVAR 3 ANIMATE_BIAS 4
SPRITEVAR 3 BIAS 100
SPRITEVAR 3 BIAS_NEG 33
SPRITEVAR 3 BIAS_OFFS_X 2
SPRITEVAR 3 FRAME 3
SPRITEVAR 3 OFFS_X -3
SPRITEVAR 3 OFFS_Y -11
SPRITEVAR 3 USEGROUND
SPRITEVAR 4 BOB -50
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 OFFS_X -3
SPRITEVAR 4 OFFS_Y 6
SPRITEVAR 5 ANIMATE_FACE 1
SPRITEVAR 5 BIAS -10
SPRITEVAR 5 BOB -25
SPRITEVAR 5 FRAME_INACT 1
SPRITEVAR 5 OFFS_X -8
SPRITEVAR 5 OFFS_Y 36
SPRITEVAR 6 ANGLEOFFSET 7
SPRITEVAR 6 BIAS -10
SPRITEVAR 6 BOB -25
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 FRAME_INACT 3
SPRITEVAR 6 OFFS_X -22
SPRITEVAR 6 OFFS_Y 20
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_large
THINK AI_ZOMBIE 1 AI_FIRE 1.5
MOVETYPE WALK 0.7
OFFSET SIZE 30 80
CORPSE zombie_super_c 0
GUNENTITY superz_gunent1 0
ITEM pill_green 0 0
ITEM am_rock 0 0
UNLOCK pen.ref.05
STAT AI_FODDER_OPTION 2
STAT AI_KEEPACTIVE
STAT AI_SIZE_IMPACT 1
STAT AI_SIZE_MOVE 1
STAT DAMAGE 10
STAT FRAG
STAT FX_BREATHE
STAT FX_WEAPON_FRAME 0
STAT S_HEALTH 40
STAT S_SCORE 1000
STAT S_WEAPON 26
STAT TAKEDAMAGE_BLEED
EFFECT GIB GORE_BLOOD 0 0 100
END
//=====================================================================
ENTITY zombie_super2b
CLONE zombie_super2
DESCRIBE Superzombie_(rocket)_(aiming)
SPRITEVAR 5 AIM_HEAD
SPRITEVAR 6 AIM_HEAD
THINK AI_FOLLOW 1 AI_FIRE 1
MOVETYPE WALK 0.7
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 200
END
//=====================================================================
// SUPERZOMBIE with MINIGUN
//=====================================================================
ENTITY superz_gunent2
SPRITE DYNAMIC 0 NONE 37 4 zombie/superz_wings2
SPRITE STATIC 0 ANIM_PANATTD 38 -5 weapons/minigun
SPRITE STATIC 0 ANIM_PANATTD 38 -21 weapons/minigun
SPRITE STATIC 0 ANIM_PANATTD 38 -7 weapons/minigun
SPRITE STATIC 0 ANIM_PANATTD 38 -19 weapons/minigun
SPRITE STATIC 0 ANIM_PANATTD 38 -13 weapons/minigun
SPRITE STATIC 0 ANIM_ROLLATT -3 -15 weapons/minigun
SPRITE STATIC 0 ANIM_PANATTU 11 -14 weapons/minigun
SPRITE STATIC 0 NONE 20 -10 weapons/minigun
SPRITE DYNAMIC 0 NONE -9 2 zombie/superz_wings2
SPRITEVAR 0 BOB -50
SPRITEVAR 0 FRAME 2
SPRITEVAR 1 BOB -50
SPRITEVAR 1 FRAME 3
SPRITEVAR 2 BOB -50
SPRITEVAR 2 FRAME 3
SPRITEVAR 3 BOB -50
SPRITEVAR 3 FRAME 2
SPRITEVAR 4 BOB -50
SPRITEVAR 4 FRAME 2
SPRITEVAR 5 BOB -50
SPRITEVAR 5 FRAME 1
SPRITEVAR 6 BOB -50
SPRITEVAR 6 FRAME 5
SPRITEVAR 7 BOB -50
SPRITEVAR 7 FRAME 4
SPRITEVAR 8 BOB -50
SPRITEVAR 8 FRAME 6
SPRITEVAR 9 BOB -50
SPRITEVAR 9 FRAME 1
THINK AI_MISSILE 0 NONE 0
OFFSET MODEL_OFFSET -1 13
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY zombie_super3
DESCRIBE Superzombie_(minigun)_(moving)
SPRITE DYNAMIC 0 ANIM_WEAPON -1 13 zombie/superzombie
SPRITE DYNAMIC 0 NONE -4 -11 zombie/superzombie
SPRITE DYNAMIC 0 NONE -6 5 zombie/superzombie
SPRITE DYNAMIC 0 NONE -5 -11 zombie/superzombie
SPRITE DYNAMIC 0 ANIM_WEAPON -1 13 zombie/superz_wings2
SPRITE DYNAMIC 0 NONE 8 32 zombie/superzombie
SPRITE STATIC 1 NONE 8 32 zombie/zombie1
SPRITEVAR 0 ANGLEOFFSET -21
SPRITEVAR 0 BOB -50
SPRITEVAR 0 FRAME 7
SPRITEVAR 0 OFFS_X 18
SPRITEVAR 0 OFFS_Y 17
SPRITEVAR 1 ANIMATE_BIAS 6
SPRITEVAR 1 BIAS -100
SPRITEVAR 1 BIAS_NEG 33
SPRITEVAR 1 BIAS_OFFS_X 2
SPRITEVAR 1 FRAME 5
SPRITEVAR 1 OFFS_X 8
SPRITEVAR 1 OFFS_Y -11
SPRITEVAR 1 USEGROUND
SPRITEVAR 2 BOB -50
SPRITEVAR 2 FRAME 2
SPRITEVAR 3 ANIMATE_BIAS 4
SPRITEVAR 3 BIAS 100
SPRITEVAR 3 BIAS_NEG 33
SPRITEVAR 3 BIAS_OFFS_X 2
SPRITEVAR 3 FRAME 3
SPRITEVAR 3 OFFS_X -3
SPRITEVAR 3 OFFS_Y -11
SPRITEVAR 3 USEGROUND
SPRITEVAR 4 BOB -50
SPRITEVAR 4 FRAME 0
SPRITEVAR 4 OFFS_X -8
SPRITEVAR 4 OFFS_Y 7
SPRITEVAR 5 ANIMATE_FACE 1
SPRITEVAR 5 BIAS -10
SPRITEVAR 5 BOB -25
SPRITEVAR 5 FRAME_INACT 1
SPRITEVAR 5 OFFS_X -8
SPRITEVAR 5 OFFS_Y 36
SPRITEVAR 6 ANGLEOFFSET 7
SPRITEVAR 6 BIAS -10
SPRITEVAR 6 BOB -25
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 FRAME_INACT 3
SPRITEVAR 6 OFFS_X -22
SPRITEVAR 6 OFFS_Y 20
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_large
THINK AI_ZOMBIE 1 AI_FIRE 1
MOVETYPE WALK 0.65
OFFSET SIZE 30 80
CORPSE zombie_super_c 0
GUNENTITY superz_gunent2 0
ITEM pill_green 0 0
ITEM am_mini 0 0
UNLOCK pen.ref.05
STAT AI_BURST 5
STAT AI_BURST_TIME 1200
STAT AI_FODDER_OPTION 2
STAT AI_KEEPACTIVE
STAT AI_SIZE_IMPACT 1
STAT AI_SIZE_MOVE 1
STAT DAMAGE 10
STAT FRAG
STAT FX_BREATHE
STAT FX_WEAPON_FRAME 0
STAT S_HEALTH 40
STAT S_SCORE 1000
STAT S_WEAPON 28
STAT TAKEDAMAGE_BLEED
EFFECT GIB GORE_BLOOD 0 0 100
END
//=====================================================================
// SUPERZOMBIE with OMG-20k
//=====================================================================
ENTITY superz_gunent3
SPRITE STATIC 0 NONE 55 -8 weapons/omg20k
SPRITE STATIC 0 NONE 50 -8 weapons/omg20k
SPRITE STATIC 0 NONE 14 -15 weapons/omg20k
SPRITE STATIC 0 NONE 29 -8 weapons/omg20k
SPRITE STATIC 0 NONE 29 -8 weapons/omg20k
SPRITE STATIC 0 NONE 16 0 weapons/omg20k
SPRITE DYNAMIC 0 NONE 33 -31 weapons/omg20k_alt
SPRITE STATIC 1 NONE 29 -8 weapons/omg20k_c
SPRITE DYNAMIC 0 NONE 34 -36 zombie/superz_wings1
SPRITE DYNAMIC 0 NONE 0 -10 zombie/superz_wings1
SPRITEVAR 0 BOB -50
SPRITEVAR 0 FRAME 5
SPRITEVAR 0 KICK_X 10
SPRITEVAR 1 BOB -50
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 KICK_X 6
SPRITEVAR 2 BOB -50
SPRITEVAR 2 OFFS_Y 5
SPRITEVAR 3 BOB -50
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 RELOAD_ROLL 360
SPRITEVAR 4 BOB -50
SPRITEVAR 4 FRAME 3
SPRITEVAR 5 BOB -50
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 RELOAD_SNAP
SPRITEVAR 5 RELOAD_X 8
SPRITEVAR 6 BOB -50
SPRITEVAR 7 BOB -50
SPRITEVAR 7 FADE_CHARGE 1
SPRITEVAR 7 CHARGE
SPRITEVAR 7 RELOAD_ROLL 360
SPRITEVAR 8 BOB -50
SPRITEVAR 9 BOB -50
SPRITEVAR 9 FRAME 2
THINK AI_MISSILE 0 NONE 0
OFFSET MODEL_OFFSET -3 20
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY zombie_super4
DESCRIBE Superzombie_(OMG-20k)_(moving)
SPRITE DYNAMIC 0 ANIM_WEAPON -3 20 zombie/superzombie
SPRITE DYNAMIC 0 NONE -4 -11 zombie/superzombie
SPRITE DYNAMIC 0 NONE -6 5 zombie/superzombie
SPRITE DYNAMIC 0 NONE -5 -11 zombie/superzombie
SPRITE DYNAMIC 0 ANIM_WEAPON -3 20 zombie/superz_wings1
SPRITE DYNAMIC 0 NONE 8 32 zombie/superzombie
SPRITE STATIC 1 NONE 8 32 zombie/zombie1
SPRITEVAR 0 ANGLEOFFSET -30
SPRITEVAR 0 BOB -50
SPRITEVAR 0 FRAME 7
SPRITEVAR 0 OFFS_X 27
SPRITEVAR 0 OFFS_Y -12
SPRITEVAR 1 ANIMATE_BIAS 6
SPRITEVAR 1 BIAS -100
SPRITEVAR 1 BIAS_NEG 33
SPRITEVAR 1 BIAS_OFFS_X 2
SPRITEVAR 1 FRAME 5
SPRITEVAR 1 OFFS_X 8
SPRITEVAR 1 OFFS_Y -11
SPRITEVAR 1 USEGROUND
SPRITEVAR 2 BOB -50
SPRITEVAR 2 FRAME 2
SPRITEVAR 3 ANIMATE_BIAS 4
SPRITEVAR 3 BIAS 100
SPRITEVAR 3 BIAS_NEG 33
SPRITEVAR 3 BIAS_OFFS_X 2
SPRITEVAR 3 FRAME 3
SPRITEVAR 3 OFFS_X -3
SPRITEVAR 3 OFFS_Y -11
SPRITEVAR 3 USEGROUND
SPRITEVAR 4 BOB -50
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 OFFS_X -3
SPRITEVAR 4 OFFS_Y 6
SPRITEVAR 5 ANIMATE_FACE 1
SPRITEVAR 5 BIAS -10
SPRITEVAR 5 BOB -25
SPRITEVAR 5 FRAME_INACT 1
SPRITEVAR 5 OFFS_X -8
SPRITEVAR 5 OFFS_Y 36
SPRITEVAR 6 ANGLEOFFSET 7
SPRITEVAR 6 BIAS -10
SPRITEVAR 6 BOB -25
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 FRAME_INACT 3
SPRITEVAR 6 OFFS_X -22
SPRITEVAR 6 OFFS_Y 20
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_large
THINK AI_ZOMBIE 1 AI_FIRE 1.5
MOVETYPE WALK 0.75
OFFSET SIZE 30 80
CORPSE zombie_super_c 0
GUNENTITY superz_gunent3 0
ITEM pill_green 0 0
ITEM am_bfg 0 0
UNLOCK pen.ref.05
STAT AI_FODDER_OPTION 2
STAT AI_KEEPACTIVE
STAT AI_SIZE_IMPACT 1
STAT AI_SIZE_MOVE 1
STAT DAMAGE 10
STAT FRAG
STAT FX_BREATHE
STAT FX_WEAPON_FRAME 0
STAT S_HEALTH 40
STAT S_SCORE 1000
STAT S_WEAPON 27
STAT TAKEDAMAGE_BLEED
EFFECT GIB GORE_BLOOD 0 0 100
END
//=====================================================================
ENTITY zombie_super4b
CLONE zombie_super4
DESCRIBE Superzombie_(OMG-20k)_(aiming)
SPRITEVAR 5 AIM_HEAD
SPRITEVAR 6 AIM_HEAD
THINK AI_FOLLOW 1.2 AI_FIRE 1.5
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 200
END

//=====================================================================
// GRENADIER
//=====================================================================
ENTITY zombie_grenadier
DESCRIBE Zombie_(grenades)
SPRITE STATIC 0 ANIM_WEAPON 2 17 player/wing
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_WEAPON 2 16 zombie/zombie1
SPRITE STATIC 1 ANIM_WEAPON 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITEVAR 0 ANGLEOFFSET -100
SPRITEVAR 0 ANGLEFACTOR -45
SPRITEVAR 0 FRAME 0
SPRITEVAR 0 BOB -40
SPRITEVAR 0 OFFS_X 10
SPRITEVAR 0 OFFS_Y 2
SPRITEVAR 1 ANIMATE_BIAS 1
SPRITEVAR 1 BIAS -100
SPRITEVAR 1 BIAS_NEG 33
SPRITEVAR 1 BIAS_OFFS_X 2
SPRITEVAR 1 OFFS_X 5
SPRITEVAR 1 OFFS_Y -7
SPRITEVAR 1 USEGROUND
SPRITEVAR 2 BOB -25
SPRITEVAR 3 ANGLEFACTOR -2
SPRITEVAR 3 ANIMATE_FACE 1
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 FRAME_INACT 1
SPRITEVAR 3 OFFS_X -1
SPRITEVAR 3 OFFS_Y 33
SPRITEVAR 4 ANGLEFACTOR -2
SPRITEVAR 4 BIAS -10
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 FRAME_INACT 3
SPRITEVAR 4 OFFS_X -11
SPRITEVAR 4 OFFS_Y 24
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 BIAS -10
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_Y -11
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_FIRE 1
MOVETYPE WALK 0
ACID pingu
CORPSE zombie_1_corpse 0
ITEM am_gren 0 0
ITEM am_gren 0 0
OFFSET SIZE 18 58
STAT AI_BURST 2
STAT AI_BURST_CHARGE
STAT AI_BURST_TIME 1000
STAT AI_DISTANCE_MIN 40
STAT AI_DISTANCE_MAX 420
STAT AI_KEEPANGLE 45
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT FX_IDLEBOB 20
STAT FX_WEAPON_FRAME 0
STAT S_HEALTH 8
STAT S_SCORE 150
STAT S_WEAPON 38
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END

//=====================================================================
// ROCKHOPPER ELITES
//=====================================================================
ENTITY elite_1_corpse
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 zombie/elite
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 0 14 zombie/wing
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -15
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 FRAME_FACE 2
SPRITEVAR 3 OFFS_X 3
SPRITEVAR 3 OFFS_Y 34
SPRITEVAR 4 BIAS -10
SPRITEVAR 4 FADE_TOGGLE 1000
SPRITEVAR 4 FRAME 3
SPRITEVAR 4 OFFS_X -11
SPRITEVAR 4 OFFS_Y 24
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 BIAS -12
SPRITEVAR 6 BOB -25
SPRITEVAR 6 OFFS_X 11
SOUND STATIC S_DIE world/gore_1
SOUND STATIC S_PHYSICS common/impact_general
THINK NONE 0 NONE 0
MOVETYPE WALK 6
OFFSET FX_OFFSET 10 20
OFFSET SIZE 18 58
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT NOLIST
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 1000
EFFECT GIB GORE_GIBS 0 0 0
END
//=====================================================================
ENTITY elite_1
DESCRIBE Rockhopper_elite_(nailgun)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/wpn3
SPRITE STATIC 0 NONE 2 16 zombie/elite
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/wpn1
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BOB -40
SPRITEVAR 2 BOB -40
SPRITEVAR 3 AIM_HEAD
SPRITEVAR 3 ANIMATE_FACE 1
SPRITEVAR 3 BOB -25
SPRITEVAR 3 FRAME_FACE 2
SPRITEVAR 3 FRAME_INACT 1
SPRITEVAR 3 OFFS_X 3
SPRITEVAR 3 OFFS_Y 34
SPRITEVAR 4 AIM_HEAD
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 FRAME_INACT 3
SPRITEVAR 4 OFFS_X -11
SPRITEVAR 4 OFFS_Y 24
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 BOB -40
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_FOLLOW 0.8 AI_FIRE 1
MOVETYPE WALK 0.8
OFFSET SIZE 18 58
ACID pingu
CORPSE elite_1_corpse 0
ITEM am_nail 0 0
UNLOCK pen.ref.02
STAT AI_BURST 4
STAT AI_BURST_TIME 600
STAT AI_DEATHJUMP_NULL
STAT AI_DISTANCE_MIN 120
STAT AI_DISTANCE_MAX 220
STAT AI_LOCK_ON_FIRING
STAT AI_NUMB 500
STAT AI_NUMB_WAKE
STAT AI_RANDOMIZE_SPEED 25
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 16
STAT S_SCORE 500
STAT S_WEAPON 5
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
ENTITY t_uzi_gib
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_uzi
SOUND DYNAMIC S_PHYSICS dynamic/impact_gadget
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 6
OFFSET SIZE 19 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 95
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 0
END
//=====================================================================
ENTITY elite_2
DESCRIBE Rockhopper_elite_(uzi)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/wpn3
SPRITE STATIC 0 NONE 2 16 zombie/elite
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/wpn1
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BOB -40
SPRITEVAR 2 BOB -40
SPRITEVAR 3 AIM_HEAD
SPRITEVAR 3 ANIMATE_FACE 1
SPRITEVAR 3 BOB -25
SPRITEVAR 3 FRAME_FACE 2
SPRITEVAR 3 FRAME_INACT 1
SPRITEVAR 3 OFFS_X 3
SPRITEVAR 3 OFFS_Y 34
SPRITEVAR 4 AIM_HEAD
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 FRAME_INACT 3
SPRITEVAR 4 OFFS_X -11
SPRITEVAR 4 OFFS_Y 24
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 BOB -40
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_FOLLOW 0.8 AI_FIRE 1
MOVETYPE WALK 0.8
OFFSET SIZE 18 58
ACID pingu
CORPSE elite_1_corpse 0
ITEM t_uzi_gib 15 6
UNLOCK pen.ref.02
STAT AI_BURST 10
STAT AI_BURST_TIME 700
STAT AI_DEATHJUMP_NULL
STAT AI_DISTANCE_MIN 120
STAT AI_DISTANCE_MAX 220
STAT AI_LOCK_ON_FIRING
STAT AI_NUMB 500
STAT AI_NUMB_WAKE
STAT AI_RANDOMIZE_SPEED 25
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT FX_SPIN_RELOAD
STAT FX_WEAPON_FRAME 2
STAT S_HEALTH 16
STAT S_SCORE 500
STAT S_WEAPON 25
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
ENTITY elite_3_corpse
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE DYNAMIC 0 NONE -1 6 zombie/flakvest
SPRITE STATIC 0 NONE 2 16 zombie/elite
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 0 14 zombie/wing
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -15
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 FRAME_FACE 2
SPRITEVAR 3 OFFS_X 3
SPRITEVAR 3 OFFS_Y 34
SPRITEVAR 4 BIAS -10
SPRITEVAR 4 FADE_TOGGLE 1000
SPRITEVAR 4 FRAME 3
SPRITEVAR 4 OFFS_X -11
SPRITEVAR 4 OFFS_Y 24
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 BIAS -12
SPRITEVAR 6 BOB -25
SPRITEVAR 6 OFFS_X 11
SOUND STATIC S_DIE world/gore_1
SOUND STATIC S_PHYSICS common/impact_general
THINK NONE 0 NONE 0
MOVETYPE WALK 6
OFFSET FX_OFFSET 10 20
OFFSET SIZE 18 58
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT NOLIST
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 1000
EFFECT GIB GORE_GIBS 0 0 0
END
//=====================================================================
ENTITY elite_3
DESCRIBE Rockhopper_elite_(commando)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE DYNAMIC 0 NONE -1 6 zombie/flakvest
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/wpn3
SPRITE STATIC 0 NONE 2 16 zombie/elite
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE DYNAMIC 0 NONE 2 16 zombie/tool_security2
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/wpn1
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BOB -40
SPRITEVAR 2 BOB -40
SPRITEVAR 3 AIM_HEAD
SPRITEVAR 3 ANIMATE_FACE 1
SPRITEVAR 3 BOB -25
SPRITEVAR 3 FRAME_FACE 2
SPRITEVAR 3 FRAME_INACT 1
SPRITEVAR 3 OFFS_X 3
SPRITEVAR 3 OFFS_Y 34
SPRITEVAR 4 AIM_HEAD
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 FRAME_INACT 3
SPRITEVAR 4 OFFS_X -11
SPRITEVAR 4 OFFS_Y 24
SPRITEVAR 5 AIM_HEAD
SPRITEVAR 5 BOB -25
SPRITEVAR 5 OFFS_X 7
SPRITEVAR 5 OFFS_Y 48
SPRITEVAR 6 ANIMATE_BIAS 1
SPRITEVAR 6 BIAS 100
SPRITEVAR 6 BIAS_NEG 33
SPRITEVAR 6 BIAS_OFFS_X 2
SPRITEVAR 6 OFFS_X -2
SPRITEVAR 6 OFFS_Y -7
SPRITEVAR 6 USEGROUND
SPRITEVAR 7 BOB -40
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_FOLLOW 0.8 AI_FIRE 1.5
MOVETYPE WALK 0.8
OFFSET SIZE 18 58
ACID pingu
CORPSE elite_3_corpse 0
GUNENTITY player_gunent 2
MISSILE grenade
ITEM am_shot 0 0
ITEM am_gren 0 0
ITEM t_sec_gib 1 67
UNLOCK pen.ref.06
STAT CHARGE 400
STAT AI_DEATHJUMP_NULL
STAT AI_DISTANCE_MIN 105
STAT AI_DISTANCE_MAX 215
STAT AI_GRENADE_TIME 3500
STAT AI_LOCK_ON_FIRING
STAT AI_NUMB 500
STAT AI_NUMB_WAKE
STAT AI_RANDOMIZE_SPEED 25
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 25
STAT S_SCORE 1000
STAT S_WEAPON 1
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
ENTITY rep_rope
SPRITE DYNAMIC 0 NONE 0 246 dynamic/wire1
SPRITE DYNAMIC 0 NONE 0 -4 dynamic/repeller
SPRITEVAR 0 FILL_H 500
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 FRAME 4
SPRITEVAR 2 SCISSORS -1
OFFSET CONST_VELOCITY 0 2
OFFSET SIZE 8 0
STAT AI_PHYS_IGNORE
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY repeller
DESCRIBE Repelling_wire
SPRITE DYNAMIC 0 NONE 3 8 dynamic/repeller
SPRITE DYNAMIC 0 NONE -24 28 dynamic/repeller
SPRITE DYNAMIC 0 NONE 30 28 dynamic/repeller
SPRITE DYNAMIC 0 ANIM_PANUP 3 29 dynamic/repeller
SPRITE DYNAMIC 0 NONE 3 29 dynamic/repeller
SPRITEVAR 0 FRAME 2
SPRITEVAR 1 BOB 80
SPRITEVAR 1 FRAME 3
SPRITEVAR 2 BOB 80
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 INVERTFACE
SPRITEVAR 3 FILL_H 28
SPRITEVAR 4 FRAME 1
TEXPOLY (fade) 0
SOUND DYNAMIC S_WAKE dynamic/event_zipline
SCISSORS -100 -500 200 515
OBJECT 1 rep_rope 12 -8 DROP 500 0 0
OFFSET SIZE 48 0
STAT AI_KEEPACTIVE
STAT FX_PANSPEED 200
STAT FX_WADDLE_CONSTANT 150
END
//=====================================================================
ENTITY elite_2_repel_b
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 zombie/elite
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/wpn1
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BOB -40
SPRITEVAR 2 AIM_HEAD
SPRITEVAR 2 ANIMATE_FACE 1
SPRITEVAR 2 FRAME_FACE 2
SPRITEVAR 2 HIDE_ROLL -30
SPRITEVAR 2 OFFS_X 3
SPRITEVAR 2 OFFS_Y 34
SPRITEVAR 3 AIM_HEAD
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 HIDE_ROLL -30
SPRITEVAR 3 OFFS_X -11
SPRITEVAR 3 OFFS_Y 24
SPRITEVAR 4 ANIMATE_BIAS 1
SPRITEVAR 4 BIAS 100
SPRITEVAR 4 BIAS_NEG 33
SPRITEVAR 4 BIAS_OFFS_X 2
SPRITEVAR 4 OFFS_X -2
SPRITEVAR 4 OFFS_Y -7
SPRITEVAR 4 USEGROUND
SPRITEVAR 5 BOB -40
SPRITEVAR 5 FRAME 0
SPRITEVAR 5 HIDE_ROLL -45
SPRITEVAR 5 HIDE_TIME 300
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_AIM 1.8 AI_FIRE 1
MOVETYPE FLY 0
OFFSET CONST_VELOCITY 0 -1
OFFSET SIZE 18 58
ACID pingu
ITEM t_uzi_gib 15 6
CORPSE elite_1_corpse 0
TRANSFORM elite_2 1000
UNLOCK pen.ref.02
STAT AI_BURST 15
STAT AI_BURST_TIME 700
STAT AI_LOCK_ON_FIRING
STAT AI_SIZE_MOVE 2
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT FX_KEEP_EFFECTS
STAT FX_SPIN_RELOAD
STAT FX_WADDLE_KEEP
STAT FX_WEAPON_FRAME 0
STAT NOLIST
STAT S_HEALTH 16
STAT S_SCORE 500
STAT S_WEAPON 0
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
ENTITY elite_2_repel
DESCRIBE Rockhopper_elite_(repel,_uzi)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 zombie/elite
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 11 16 player/wpn1
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BOB -40
SPRITEVAR 2 ANGLEOFFSET -30
SPRITEVAR 2 ANIMATE_FACE 1
SPRITEVAR 2 FRAME_FACE 2
SPRITEVAR 2 OFFS_X 3
SPRITEVAR 2 OFFS_Y 34
SPRITEVAR 3 ANGLEOFFSET -30
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 OFFS_X -11
SPRITEVAR 3 OFFS_Y 24
SPRITEVAR 4 ANIMATE_BIAS 1
SPRITEVAR 4 BIAS 100
SPRITEVAR 4 BIAS_NEG 33
SPRITEVAR 4 BIAS_OFFS_X 2
SPRITEVAR 4 OFFS_X -2
SPRITEVAR 4 OFFS_Y -7
SPRITEVAR 4 USEGROUND
SPRITEVAR 5 ANGLEOFFSET -45
SPRITEVAR 5 BOB -40
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0.8 NONE 0
MOVETYPE WALK 0
OFFSET SIZE 18 58
ACID pingu
ITEM t_uzi_gib 15 6
CORPSE elite_1_corpse 0
TRANSFORM elite_2_repel_b 150
UNLOCK pen.ref.02
STAT AI_DEATHJUMP_NULL
STAT AI_IGNORE_COLLISION 150
STAT AI_LIST_ALIAS 1
STAT AI_LOCK_ON_FIRING
STAT AI_NONBLOCKING
STAT AI_RANDOMIZE_SPEED 25
STAT AI_SIZE_MOVE 2
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT FX_KEEP_EFFECTS
STAT S_HEALTH 16
STAT S_SCORE 500
STAT S_WEAPON 25
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
ENTITY elite_1_repel_b
CLONE elite_1
MOVETYPE FLY 0
OFFSET CONST_VELOCITY 0 -1
ACID pingu
TRANSFORM elite_1 1000
STAT AI_SIZE_MOVE 2
STAT NOLIST
END
//=====================================================================
ENTITY elite_1_repel
CLONE elite_1
TRANSFORM elite_1_repel_b 150
STAT AI_IGNORE_COLLISION 150
STAT AI_KEEPANGLE -45
STAT AI_NONBLOCKING
STAT AI_SIZE_MOVE 2
STAT FX_KEEP_EFFECTS
EFFECT GIB GORE_BLOOD 0 0 0
END

//=====================================================================
// ROCKHOPPER ROCKETEER
//=====================================================================
ENTITY zombie_rocketeer
DESCRIBE Zombie_rocketeer
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/wpn3
SPRITE STATIC 0 NONE 2 16 zombie/elite
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/wpn1
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BOB -40
SPRITEVAR 2 BOB -40
SPRITEVAR 2 FRAME 8
SPRITEVAR 3 AIM_HEAD
SPRITEVAR 3 ANIMATE_FACE 1
SPRITEVAR 3 BOB -25
SPRITEVAR 3 FRAME_FACE 2
SPRITEVAR 3 FRAME_INACT 1
SPRITEVAR 3 OFFS_X 3
SPRITEVAR 3 OFFS_Y 34
SPRITEVAR 4 AIM_HEAD
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 FRAME_INACT 3
SPRITEVAR 4 OFFS_X -11
SPRITEVAR 4 OFFS_Y 24
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 BOB -40
SPRITEVAR 6 FRAME 8
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_FOLLOW 0.8 AI_FIRE 1
MOVETYPE WALK 0
OFFSET SIZE 18 58
ACID pingu
CORPSE elite_1_corpse 0
ITEM am_rock 0 0
UNLOCK pen.ref.02
STAT AI_DEATHJUMP_NULL
STAT AI_DISTANCE_MIN 120
STAT AI_DISTANCE_MAX 220
STAT AI_RANDOMIZE_SPEED 25
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 16
STAT S_SCORE 500
STAT S_WEAPON 42
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
ENTITY zombie_rocketeer_s
CLONE zombie_rocketeer
DESCRIBE Zombie_rocketeer_(sprint)
TRANSFORM zombie_rocketeer 2000
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE WALK 1.2
STAT FX_KEEP_EFFECTS
END

//=====================================================================
// MOLOTOV BARTENDER
//=====================================================================
ENTITY zombie_molotov
DESCRIBE Zombie_(molotov_bartender)
SPRITE STATIC 0 ANIM_WEAPON 2 17 player/wing
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_WEAPON 2 16 zombie/zombie4
SPRITE STATIC 1 ANIM_WEAPON 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE DYNAMIC 0 ANIM_WEAPON 0 17 zombie/tool_towel
SPRITEVAR 0 ANGLEOFFSET -100
SPRITEVAR 0 ANGLEFACTOR -45
SPRITEVAR 0 FRAME 0
SPRITEVAR 0 BOB -40
SPRITEVAR 0 OFFS_X 10
SPRITEVAR 0 OFFS_Y 2
SPRITEVAR 1 ANIMATE_BIAS 1
SPRITEVAR 1 BIAS -100
SPRITEVAR 1 BIAS_NEG 33
SPRITEVAR 1 BIAS_OFFS_X 2
SPRITEVAR 1 OFFS_X 5
SPRITEVAR 1 OFFS_Y -7
SPRITEVAR 1 USEGROUND
SPRITEVAR 2 BOB -25
SPRITEVAR 3 ANGLEFACTOR -2
SPRITEVAR 3 ANIMATE_FACE 1
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 FRAME_INACT 1
SPRITEVAR 3 OFFS_X -1
SPRITEVAR 3 OFFS_Y 33
SPRITEVAR 4 ANGLEFACTOR -2
SPRITEVAR 4 BIAS -10
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 FRAME_INACT 3
SPRITEVAR 4 OFFS_X -11
SPRITEVAR 4 OFFS_Y 24
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 ANGLEFACTOR -2
SPRITEVAR 6 BOB -25
SPRITEVAR 6 FRAME 0
SPRITEVAR 6 OFFS_X 8
SPRITEVAR 6 OFFS_Y -11
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 1 AI_FIRE 2
MOVETYPE WALK 0
ACID pingu
CORPSE t_waiter1_corpse 0
ITEM am_flam 0 0
OFFSET SIZE 18 58
STAT AI_DISTANCE_MIN 40
STAT AI_DISTANCE_MAX 420
STAT AI_KEEPANGLE 45
STAT AI_NONBLOCKING
STAT FX_WADDLE_AIM 2
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT FX_IDLEBOB 20
STAT FX_WEAPON_FRAME 0
STAT NOLIST
STAT S_HEALTH 8
STAT S_SCORE 150
STAT S_WEAPON 49
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
ENTITY zombie_molotov_b
CLONE zombie_molotov
DESCRIBE Zombie_(molotov_bartender_b)
SPRITEVAR 3 ANGLEOFFSET -12
SPRITEVAR 4 ANGLEOFFSET -12
SPRITEVAR 6 ANGLEOFFSET -12
STAT AI_KEEPANGLE -30
STAT NOLIST
END

//=====================================================================
// SPECIAL ELITE: NURSE
//=====================================================================
ENTITY elite_nurse_g
SPRITE DYNAMIC 0  ANIM_ROLLVEL 0 0 zombie/nurse
SPRITEVAR 0 FRAME 2
SOUND DYNAMIC S_DIE dynamic/break_bottle
THINK AI_MISSILE 0 AI_BLOW 0
MOVETYPE WALK 6
OFFSET FX_OFFSET 0 6
OFFSET SIZE 13 0
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 85
STAT AI_NOBOUNCE
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_GLASS 0 0 16
EFFECT GIB DEBRIS_METAL 0 0 16
EFFECT GIB LIQUID_CLONE 0 0 32
END
//=====================================================================
ENTITY elite_nurse_c
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE DYNAMIC 0 NONE 10 16 zombie/nurse
SPRITE DYNAMIC 0 NONE -2 6 zombie/nurse
SPRITE DYNAMIC 0 NONE 0 16 zombie/nurse
SPRITE STATIC 0 NONE 2 16 zombie/elite
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 BOB -40
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_X -9
SPRITEVAR 2 BOB -40
SPRITEVAR 3 BIAS 10
SPRITEVAR 3 BOB -40
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_X -9
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME_FACE 2
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 OFFS_X 3
SPRITEVAR 4 OFFS_Y 34
SPRITEVAR 5 BOB -25
SPRITEVAR 5 FADE_TOGGLE 1000
SPRITEVAR 5 FRAME 3
SPRITEVAR 5 OFFS_X -11
SPRITEVAR 5 OFFS_Y 24
SPRITEVAR 6 ANIMATE_BIAS 1
SPRITEVAR 6 BIAS 100
SPRITEVAR 6 BIAS_NEG 33
SPRITEVAR 6 BIAS_OFFS_X 2
SPRITEVAR 6 OFFS_X -2
SPRITEVAR 6 OFFS_Y -7
SOUND STATIC S_DIE world/gore_1
SOUND STATIC S_PHYSICS common/impact_general
THINK NONE 0 NONE 0
MOVETYPE WALK 6
OFFSET FX_OFFSET 10 20
OFFSET SIZE 18 58
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT NOLIST
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 1000
EFFECT GIB GORE_GIBS 0 0 0
END
//=====================================================================
ENTITY elite_nurse
DESCRIBE Rockhopper_elite_nurse
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE DYNAMIC 0 NONE 10 16 zombie/nurse
SPRITE DYNAMIC 0 NONE 10 16 zombie/nurse
SPRITE STATIC 0 NONE 10 16 zombie/tool_wing1
SPRITE DYNAMIC 0 NONE -2 6 zombie/nurse
SPRITE DYNAMIC 0 NONE 0 16 zombie/nurse
SPRITE STATIC 0 NONE 2 16 zombie/elite
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 AIM_FACE
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 BOB -40
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 KICK_X -4
SPRITEVAR 1 OFFS_X -9
SPRITEVAR 2 AIM_FACE
SPRITEVAR 2 BOB -50
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 KICK_X -4
SPRITEVAR 2 OFFS_X 29
SPRITEVAR 2 OFFS_Y -5
SPRITEVAR 3 AIM_FACE
SPRITEVAR 3 BOB -50
SPRITEVAR 3 KICK_X -4
SPRITEVAR 3 OFFS_X 27
SPRITEVAR 3 OFFS_Y -11
SPRITEVAR 3 SCALE 75
SPRITEVAR 4 BOB -40
SPRITEVAR 5 BIAS 10
SPRITEVAR 5 BOB -40
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_X -9
SPRITEVAR 6 AIM_HEAD
SPRITEVAR 6 ANIMATE_FACE 1
SPRITEVAR 6 BOB -25
SPRITEVAR 6 FRAME_FACE 2
SPRITEVAR 6 FRAME_INACT 1
SPRITEVAR 6 OFFS_X 3
SPRITEVAR 6 OFFS_Y 34
SPRITEVAR 7 AIM_HEAD
SPRITEVAR 7 BOB -25
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 FRAME_INACT 3
SPRITEVAR 7 OFFS_X -11
SPRITEVAR 7 OFFS_Y 24
SPRITEVAR 8 ANIMATE_BIAS 1
SPRITEVAR 8 BIAS 100
SPRITEVAR 8 BIAS_NEG 33
SPRITEVAR 8 BIAS_OFFS_X 2
SPRITEVAR 8 OFFS_X -2
SPRITEVAR 8 OFFS_Y -7
SPRITEVAR 8 USEGROUND
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_FOLLOW 0.8 AI_FIRE 1
MOVETYPE WALK 0.8
OFFSET SIZE 18 58
ACID pingu
CORPSE elite_nurse_c 0
ITEM elite_nurse_g 39 11
UNLOCK pen.ref.02
STAT AI_BURST 3
STAT AI_BURST_TIME 500
STAT AI_DEATHJUMP_NULL
STAT AI_DISTANCE_MIN 70
STAT AI_DISTANCE_MAX 90
STAT AI_LINEOFSIGHT
STAT AI_RANDOMIZE_SPEED 25
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT NOLIST
STAT S_HEALTH 16
STAT S_SCORE 500
STAT S_WEAPON 40
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END

TAGAP_END