//TAGAP_START
//CVAR map_nextmap Level_10
//CVAR map_nextcoop Coop_Level_10
CVAR snd_song resume
CVAR snd_stream sequence_level10intro
CVAR snd_pausesong 1
CVAR map_nosave 0
CVAR map_guide 0
CVAR map_interior 0
CVAR map_assist 0
CVAR map_scheme SC_HELI2
CVAR noreload 2
SEQFLAG MOVEX 0 -12048 1
SEQFLAG RELOCATE 0 4048 0
SEQFLAG REPEAT 0 4048 0
SEQFLAG SCALE 0 3 3
SEQFLAG DISABLE 1 1 1
SEQFLAG DISABLE 2 1 1
SEQFLAG DISABLE 3 1 1
SEQFLAG DISABLE 4 1 1
SEQFLAG DISABLE 5 1 1
SEQFLAG DISABLE 6 1 1
SEQFLAG DISABLE 7 1 1
SEQFLAG DISABLE 8 1 1
SEQFLAG DISABLE 9 1 1
SEQFLAG DISABLE 10 1 1
SEQFLAG DISABLE 11 1 1
SEQFLAG DISABLE 12 1 1
SEQFLAG DISABLE 13 1 1
SEQFLAG DISABLE 14 1 1
SEQFLAG DISABLE 15 1 1
SEQFLAG DISABLE 16 1 1
SEQFLAG DISABLE 17 1 1
SEQFLAG DISABLE 18 1 1
SEQFLAG DISABLE 19 1 1
SEQFLAG DISABLE 20 1 1
//=====================================================================
// SCRIPT
//=====================================================================
//env
SEQTIMER 1 0.2
SEQTIMER 3 0.2
SEQTIMER 2 4.2
SEQTIMER 4 4.2
SEQTIMER 0 0.7
SEQUENCE MAP 400 30 +skipanim -2 _
SEQUENCE TIMER 7500 SEQ level10intro/skyline2
//=====================================================================
// GAME DATA
//=====================================================================
MESSAGE
MESSAGE_LINE This_city,_Log_Hill,
MESSAGE_LINE seems_to_be_the_home
MESSAGE_LINE of_R.E.P._HQ
END
MESSAGE
MESSAGE_LINE Primo_mentioned_it.
MESSAGE_LINE Let's_roll!
END
ENTITY_SET _seq_p1 400 300 0 0 0
ENTITY_SET _seq_p2 0 0 0 0 0
ENTITY_SET _seq_cp9_closeup 600 310 1 1 0
LINEDEF 0 0 800 0 0 CLEAR2
LINEDEF 0 0 0 600 1 CLEAR2
TRIGGER 0 1 1 0 1 always NULL LNK_ENTITY 0
TRIGGER 211 398 213 396 0 dialogue NULL NONE 2
TRIGGER 580 505 581 503 1 dialogue NULL NONE 2
TRIGGER 0 1 1 0 2 sfx voiceover/pedro_neutral1 NONE 0
TRIGGER 0 1 1 0 2 sfx voiceover/pablo_neutral2 NONE 0
POLYGON (fade) 0 1 0 0
POLYPOINT 1020 0
POLYPOINT 1024 200
POLYPOINT 1020 50
END
TAGAP_END