//TAGAP_START
//=====================================================================
// STRAITJACKET PATIENTS
//=====================================================================
ENTITY t_strait1_c
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE DYNAMIC 0 NONE -1 6 zombie/insane
SPRITE STATIC 0 NONE 2 16 zombie/zombie4
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BOB -25
SPRITEVAR 2 ANIMATE_FACE 1
SPRITEVAR 2 BIAS -5
SPRITEVAR 2 BOB -25
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 OFFS_X -1
SPRITEVAR 2 OFFS_Y 33
SPRITEVAR 3 BIAS -5
SPRITEVAR 3 BOB -25
SPRITEVAR 3 FADE_TOGGLE 1000
SPRITEVAR 3 FRAME 3
SPRITEVAR 3 OFFS_X -11
SPRITEVAR 3 OFFS_Y 24
SPRITEVAR 4 ANIMATE_BIAS 1
SPRITEVAR 4 BIAS 100
SPRITEVAR 4 BIAS_NEG 33
SPRITEVAR 4 BIAS_OFFS_X 2
SPRITEVAR 4 OFFS_X -2
SPRITEVAR 4 OFFS_Y -7
SPRITEVAR 4 USEGROUND
SOUND STATIC S_DIE world/gore_1
SOUND STATIC S_PHYSICS common/impact_general
THINK NONE 0 NONE 0
MOVETYPE WALK 6
OFFSET FX_OFFSET 0 20
OFFSET SIZE 18 53
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT NOLIST
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 1000
EFFECT GIB GORE_GIBS 0 0 0
END
//=====================================================================
ENTITY zombie_t_strait1
DESCRIBE Tool_(straitjacket,_high)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE DYNAMIC 0 NONE -1 6 zombie/insane
SPRITE STATIC 0 NONE 2 16 zombie/zombie4
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BOB -25
SPRITEVAR 2 ANIMATE_FACE 1
SPRITEVAR 2 BIAS -5
SPRITEVAR 2 BIAS_CONSTANT 40
SPRITEVAR 2 BOB -25
SPRITEVAR 2 FRAME_INACT 1
SPRITEVAR 2 OFFS_X -1
SPRITEVAR 2 OFFS_Y 33
SPRITEVAR 3 INACTIVE
SPRITEVAR 3 BIAS -5
SPRITEVAR 3 BIAS_CONSTANT 40
SPRITEVAR 3 BOB -25
SPRITEVAR 3 FRAME 3
SPRITEVAR 3 OFFS_X -11
SPRITEVAR 3 OFFS_Y 24
SPRITEVAR 4 ACTIVE
SPRITEVAR 4 BIAS -5
SPRITEVAR 4 BIAS_CONSTANT 40
SPRITEVAR 4 BOB -25
SPRITEVAR 4 DIM
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 OFFS_X -11
SPRITEVAR 4 OFFS_Y 24
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.85
OFFSET SIZE 18 58
ACID pingu
CORPSE t_strait1_c 0
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_PROGRESS 4
STAT AI_RANDOMIZE_SPEED 40
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
ENTITY t_strait2_c
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE DYNAMIC 0 NONE -1 6 zombie/insane
SPRITE STATIC 0 NONE -6 11 zombie/zombie3
SPRITE STATIC 1 NONE -6 11 zombie/zombie3
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BOB -25
SPRITEVAR 2 BIAS -5
SPRITEVAR 2 BOB -25
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 OFFS_X -1
SPRITEVAR 2 OFFS_Y 33
SPRITEVAR 3 BIAS -5
SPRITEVAR 3 BOB -25
SPRITEVAR 3 FADE_TOGGLE 1000
SPRITEVAR 3 FRAME 3
SPRITEVAR 3 OFFS_X -12
SPRITEVAR 3 OFFS_Y 22
SPRITEVAR 4 ANIMATE_BIAS 1
SPRITEVAR 4 BIAS 100
SPRITEVAR 4 BIAS_NEG 33
SPRITEVAR 4 BIAS_OFFS_X 2
SPRITEVAR 4 OFFS_X -2
SPRITEVAR 4 OFFS_Y -7
SPRITEVAR 4 USEGROUND
SOUND STATIC S_DIE world/gore_1
SOUND STATIC S_PHYSICS common/impact_general
THINK NONE 0 NONE 0
MOVETYPE WALK 6
OFFSET FX_OFFSET 0 20
OFFSET SIZE 18 53
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT NOLIST
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 1000
EFFECT GIB GORE_GIBS 0 0 0
END
//=====================================================================
ENTITY zombie_t_strait2
DESCRIBE Tool_(straitjacket,_manic)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE DYNAMIC 0 NONE -1 6 zombie/insane
SPRITE STATIC 0 NONE -6 11 zombie/zombie3
SPRITE STATIC 1 NONE -6 11 zombie/zombie3
SPRITE STATIC 1 NONE -6 11 zombie/zombie3
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BOB -25
SPRITEVAR 2 ANIMATE_FACE 1
SPRITEVAR 2 BIAS -5
SPRITEVAR 2 BIAS_CONSTANT 40
SPRITEVAR 2 BOB -25
SPRITEVAR 2 FRAME_INACT 1
SPRITEVAR 2 OFFS_X -1
SPRITEVAR 2 OFFS_Y 33
SPRITEVAR 3 BIAS -5
SPRITEVAR 3 BIAS_CONSTANT 40
SPRITEVAR 3 BOB -25
SPRITEVAR 3 FRAME 3
SPRITEVAR 3 INACTIVE
SPRITEVAR 3 OFFS_X -12
SPRITEVAR 3 OFFS_Y 22
SPRITEVAR 4 ACTIVE
SPRITEVAR 4 BIAS -5
SPRITEVAR 4 BIAS_CONSTANT 40
SPRITEVAR 4 BOB -25
SPRITEVAR 4 DIM
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 OFFS_X -12
SPRITEVAR 4 OFFS_Y 22
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.9
OFFSET SIZE 18 53
ACID pingu3
CORPSE t_strait2_c 0
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_PROGRESS 4
STAT AI_RANDOMIZE_SPEED 50
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
ENTITY t_strait3_c
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE DYNAMIC 0 NONE -1 6 zombie/insane
SPRITE STATIC 0 NONE 2 16 zombie/zombie5
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BOB -25
SPRITEVAR 2 ANIMATE_FACE 1
SPRITEVAR 2 BIAS -5
SPRITEVAR 2 BOB -25
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 OFFS_X -1
SPRITEVAR 2 OFFS_Y 33
SPRITEVAR 3 BIAS -5
SPRITEVAR 3 BOB -25
SPRITEVAR 3 FADE_TOGGLE 1000
SPRITEVAR 3 FRAME 3
SPRITEVAR 3 OFFS_X -11
SPRITEVAR 3 OFFS_Y 24
SPRITEVAR 4 ANIMATE_BIAS 1
SPRITEVAR 4 BIAS 100
SPRITEVAR 4 BIAS_NEG 33
SPRITEVAR 4 BIAS_OFFS_X 2
SPRITEVAR 4 OFFS_X -2
SPRITEVAR 4 OFFS_Y -7
SPRITEVAR 4 USEGROUND
SOUND STATIC S_DIE world/gore_1
SOUND STATIC S_PHYSICS common/impact_general
THINK NONE 0 NONE 0
MOVETYPE WALK 6
OFFSET FX_OFFSET 0 20
OFFSET SIZE 18 53
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT NOLIST
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 1000
EFFECT GIB GORE_GIBS 0 0 0
END
//=====================================================================
ENTITY zombie_t_strait3
DESCRIBE Tool_(straitjacket,_angered)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE DYNAMIC 0 NONE -1 6 zombie/insane
SPRITE STATIC 0 NONE 2 16 zombie/zombie5
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BOB -25
SPRITEVAR 2 ANIMATE_FACE 1
SPRITEVAR 2 BIAS -5
SPRITEVAR 2 BIAS_CONSTANT 40
SPRITEVAR 2 BOB -25
SPRITEVAR 2 FRAME_INACT 1
SPRITEVAR 2 OFFS_X -1
SPRITEVAR 2 OFFS_Y 33
SPRITEVAR 3 INACTIVE
SPRITEVAR 3 BIAS -5
SPRITEVAR 3 BIAS_CONSTANT 40
SPRITEVAR 3 BOB -25
SPRITEVAR 3 FRAME 3
SPRITEVAR 3 OFFS_X -11
SPRITEVAR 3 OFFS_Y 24
SPRITEVAR 4 ACTIVE
SPRITEVAR 4 BIAS -5
SPRITEVAR 4 BIAS_CONSTANT 40
SPRITEVAR 4 BOB -25
SPRITEVAR 4 DIM
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 OFFS_X -11
SPRITEVAR 4 OFFS_Y 24
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.8
OFFSET SIZE 18 58
ACID pingu2
CORPSE t_strait3_c 0
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_PROGRESS 4
STAT AI_RANDOMIZE_SPEED 50
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// SECURITY GUARD ZOMBIES
//=====================================================================
ENTITY t_sec_gib
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_security2
SOUND DYNAMIC S_PHYSICS dynamic/impact_soft
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 4
OFFSET SIZE 16 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 94
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 0
END
//=====================================================================
ENTITY zombie_t_sec1
DESCRIBE Tool_(security)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 zombie/zombie1
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE DYNAMIC 0 NONE 2 16 zombie/tool_security1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 0 14 zombie/wing
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -15
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 ANIMATE_FACE 1
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 FRAME_INACT 1
SPRITEVAR 3 OFFS_X -1
SPRITEVAR 3 OFFS_Y 33
SPRITEVAR 4 BIAS -10
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 FRAME_INACT 3
SPRITEVAR 4 OFFS_X -11
SPRITEVAR 4 OFFS_Y 24
SPRITEVAR 5 BIAS -10
SPRITEVAR 5 OFFS_X 6
SPRITEVAR 5 OFFS_Y 47
SPRITEVAR 6 ANIMATE_BIAS 1
SPRITEVAR 6 BIAS 100
SPRITEVAR 6 BIAS_NEG 33
SPRITEVAR 6 BIAS_OFFS_X 2
SPRITEVAR 6 OFFS_X -2
SPRITEVAR 6 OFFS_Y -7
SPRITEVAR 6 USEGROUND
SPRITEVAR 7 BIAS -12
SPRITEVAR 7 BOB -25
SPRITEVAR 7 OFFS_X 11
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.8
OFFSET SIZE 18 58
ACID pingu
CORPSE zombie_1_corpse 0
ITEM t_sec_gib 1 66
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 33
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
ENTITY t_sec2_gib1
CLONE t_sec_gib
STAT AI_ITEM_ANGLE 98
STAT NOLIST
END
//=====================================================================
ENTITY t_sec2_gib2
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_walkie
SPRITE DYNAMIC 1 ANIM_ROLLVEL 0 0 zombie/tool_walkie
SPRITEVAR 0 ANGLEOFFSET -10
SPRITEVAR 0 OFFS_Y 11
SPRITEVAR 1 ANGLEOFFSET -10
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 LIGHT_OFFSET
SPRITEVAR 1 OFFS_X -2
LIGHT 0 0 20 100 255 0 20
SOUND DYNAMIC S_PHYSICS dynamic/impact_gadget
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 6
OFFSET SIZE 12 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 84
STAT FX_LIGHT_FADE -1
STAT NOLIST
STAT TEMPMISSILE 6000
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB DEBRIS_METAL 0 16 0
EFFECT GIB SPARKS 0 -10 0
LIGHT 0 0 20 150 150 255 15
END
//=====================================================================
ENTITY zombie_t_sec2
DESCRIBE Tool_(security,_walkie-talkie)
SPRITE STATIC 0 NONE -6 -10 player/leg2
SPRITE STATIC 0 NONE 12 12 zombie/wing
SPRITE DYNAMIC 0 NONE 12 12 zombie/tool_walkie
SPRITE DYNAMIC 1 NONE 12 12 zombie/tool_walkie
SPRITE STATIC 0 NONE -2 3 player/body
SPRITE STATIC 0 NONE 6 13 zombie/wing
SPRITE STATIC 0 NONE 8 42 zombie/zombie5
SPRITE STATIC 1 NONE 9 9 zombie/zombie1
SPRITE DYNAMIC 0 NONE 9 9 zombie/tool_security1
SPRITE STATIC 0 NONE -6 -10 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 ANGLEOFFSET -10
SPRITEVAR 1 BIAS -7
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 ANGLEOFFSET -10
SPRITEVAR 2 BIAS -10
SPRITEVAR 2 BOB -25
SPRITEVAR 2 OFFS_X 21
SPRITEVAR 2 OFFS_Y 11
SPRITEVAR 3 ANGLEOFFSET -10
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 BOB -25
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_X 19
SPRITEVAR 3 LIGHT_OFFSET
SPRITEVAR 4 BOB -25
SPRITEVAR 4 ANGLEOFFSET -15
SPRITEVAR 5 BIAS 10
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_Y -11
SPRITEVAR 6 ANIMATE_FACE 1
SPRITEVAR 6 BOB -40
SPRITEVAR 6 FRAME_INACT 1
SPRITEVAR 7 BOB -40
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 FRAME_INACT 3
SPRITEVAR 7 OFFS_X -11
SPRITEVAR 7 OFFS_Y 24
SPRITEVAR 8 BOB -40
SPRITEVAR 8 OFFS_X 6
SPRITEVAR 8 OFFS_Y 46
SPRITEVAR 9 ANIMATE_BIAS 1
SPRITEVAR 9 BIAS 100
SPRITEVAR 9 BIAS_NEG 33
SPRITEVAR 9 BIAS_OFFS_X 2
SPRITEVAR 9 OFFS_X -2
SPRITEVAR 9 OFFS_Y -7
SPRITEVAR 9 USEGROUND
LIGHT 29 8 20 100 255 0 20
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_MELEE 0.5
MOVETYPE WALK 0.6
OFFSET SIZE 20 48
ACID pingu2
CORPSE zombie_5_corpse 0
ITEM t_sec2_gib1 16 61
ITEM t_sec2_gib2 33 12
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 1
STAT AI_RANDOMIZE_SPEED 28
STAT DAMAGE 5
STAT FRAG
STAT FX_BREATHE
STAT FX_GROUNDFIX 5
STAT S_HEALTH 8
STAT S_SCORE 150
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 10000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// POWERTOOL ZOMBIE PENGUINS
//=====================================================================
//=====================================================================
// POWERTOOL ZOMBIE: BATON
//=====================================================================
ENTITY pt_sec3_gib1
CLONE t_sec_gib
SPRITEVAR 0 ANGLEOFFSET 22
STAT AI_ITEM_ANGLE 87
STAT NOLIST
END
//=====================================================================
ENTITY pt_sec3_c
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 11 17 zombie/wing
SPRITE DYNAMIC 0 NONE -1 6 zombie/flakvest
SPRITE STATIC 0 NONE -2 17 zombie/wing
SPRITE STATIC 0 NONE -7 44 zombie/zombie3
SPRITE STATIC 1 NONE -18 33 zombie/zombie3
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_Y -11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_Y -11
SPRITEVAR 4 BOB -40
SPRITEVAR 4 FRAME 1
SPRITEVAR 5 BOB -40
SPRITEVAR 5 FADE_TOGGLE 1000
SPRITEVAR 5 FRAME 3
SPRITEVAR 6 ANIMATE_BIAS 1
SPRITEVAR 6 BIAS 100
SPRITEVAR 6 BIAS_NEG 33
SPRITEVAR 6 BIAS_OFFS_X 2
SPRITEVAR 6 OFFS_X -2
SPRITEVAR 6 OFFS_Y -7
SPRITEVAR 6 USEGROUND
SOUND STATIC S_DIE world/gore_1
SOUND STATIC S_PHYSICS common/impact_general
THINK NONE 0 NONE 0
MOVETYPE WALK 6
OFFSET FX_OFFSET 0 20
OFFSET SIZE 18 53
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT NOLIST
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 1000
EFFECT GIB GORE_GIBS 0 0 0
END
//=====================================================================
ENTITY pt_sec3_gib2
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_baton
SPRITEVAR 0 ANGLEOFFSET 25
SPRITEVAR 0 OFFS_X 5
THINK AI_MISSILE 0 AI_BLOW 0
SOUND DYNAMIC S_PHYSICS dynamic/impact_tool
MOVETYPE WALK 6
OFFSET SIZE 12 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 80
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB DEBRIS_METAL 0 16 0
EFFECT GIB SPARKS 0 -10 0
END
//=====================================================================
ENTITY zombie_pt_sec3
DESCRIBE Powertool_(baton_and_flak_vest)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE DYNAMIC 0 ANIM_WEAPON 10 15 zombie/tool_wing2
SPRITE DYNAMIC 0 ANIM_WEAPON 22 14 zombie/tool_baton
SPRITE STATIC 0 ANIM_WEAPON 22 14 zombie/tool_wing1
SPRITE DYNAMIC 0 NONE -1 6 zombie/flakvest
SPRITE STATIC 0 NONE -2 17 zombie/wing
SPRITE STATIC 0 NONE -7 44 zombie/zombie3
SPRITE STATIC 1 NONE -18 33 zombie/zombie3
SPRITE DYNAMIC 0 NONE -11 60 zombie/tool_security1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BOB -25
SPRITEVAR 1 ANGLEOFFSET -180
SPRITEVAR 1 ANGLEFACTOR -25
SPRITEVAR 1 OFFS_X 7
SPRITEVAR 1 OFFS_Y -1
SPRITEVAR 2 ANGLEOFFSET -50
SPRITEVAR 2 ANGLEFACTOR -45
SPRITEVAR 2 BOB -40
SPRITEVAR 2 BIAS 15
SPRITEVAR 2 OFFS_X 8
SPRITEVAR 2 OFFS_Y 28
SPRITEVAR 3 ANGLEOFFSET -50
SPRITEVAR 3 ANGLEFACTOR -45
SPRITEVAR 3 BOB -40
SPRITEVAR 3 BIAS 15
SPRITEVAR 3 OFFS_X 4
SPRITEVAR 3 OFFS_Y 10
SPRITEVAR 4 BOB -25
SPRITEVAR 5 BIAS -10
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_Y -11
SPRITEVAR 6 ANIMATE_FACE 1
SPRITEVAR 6 BOB -40
SPRITEVAR 6 FRAME_INACT 1
SPRITEVAR 7 BOB -40
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 FRAME_INACT 3
SPRITEVAR 8 ANGLEOFFSET 22
SPRITEVAR 8 BOB -40
SPRITEVAR 9 ANIMATE_BIAS 1
SPRITEVAR 9 BIAS 100
SPRITEVAR 9 BIAS_NEG 33
SPRITEVAR 9 BIAS_OFFS_X 2
SPRITEVAR 9 OFFS_X -2
SPRITEVAR 9 OFFS_Y -7
SPRITEVAR 9 USEGROUND
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_FIRE 1
MOVETYPE WALK 1.3
OFFSET SIZE 18 53
ACID pingu3
CORPSE pt_sec3_c 0
ITEM pt_sec3_gib1 -11 60
ITEM pt_sec3_gib2 14 43
STAT FX_WEAPON_FRAME 0
STAT AI_BURST 3
STAT AI_BURST_CHARGE
STAT AI_BURST_TIME 1000
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 2
STAT AI_RANDOMIZE_SPEED 5
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 15
STAT S_SCORE 350
STAT S_WEAPON 32
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 12000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// POWERTOOL ZOMBIE: SLEDGEHAMMER
//=====================================================================
ENTITY pt_sledge_gib
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_sledgeh
SPRITEVAR 0 ANGLEOFFSET 68
SPRITEVAR 0 OFFS_Y -29
THINK AI_MISSILE 0 AI_BLOW 0
SOUND DYNAMIC S_PHYSICS dynamic/weapon_melee_metal
MOVETYPE WALK 6
OFFSET SIZE 12 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 85
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB DEBRIS_METAL 0 16 0
EFFECT GIB SPARKS 0 -10 0
END
//=====================================================================
ENTITY zombie_pt_sledge
DESCRIBE Powertool_(sledgehammer)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE DYNAMIC 0 ANIM_WEAPON 8 15 zombie/tool_wing2
SPRITE DYNAMIC 0 ANIM_WEAPON 22 14 zombie/tool_sledgeh
SPRITE STATIC 0 ANIM_WEAPON 22 14 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE DYNAMIC 0 ANIM_WEAPON 4 1 zombie/tool_wing2
SPRITE STATIC 0 NONE 2 16 zombie/zombie5
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BOB -25
SPRITEVAR 1 ANGLEOFFSET -250
SPRITEVAR 1 ANGLEFACTOR -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 1 OFFS_X 9
SPRITEVAR 1 OFFS_Y -1
SPRITEVAR 2 ANGLEOFFSET -150
SPRITEVAR 2 ANGLEFACTOR -45
SPRITEVAR 2 BOB -40
SPRITEVAR 2 BIAS 15
SPRITEVAR 2 OFFS_X 5
SPRITEVAR 2 OFFS_Y 16
SPRITEVAR 3 ANGLEOFFSET -150
SPRITEVAR 3 ANGLEFACTOR -45
SPRITEVAR 3 BOB -40
SPRITEVAR 3 BIAS 15
SPRITEVAR 3 OFFS_X 6
SPRITEVAR 3 OFFS_Y 10
SPRITEVAR 4 BOB -25
SPRITEVAR 5 BOB -40
SPRITEVAR 5 ANGLEOFFSET -150
SPRITEVAR 5 ANGLEFACTOR -10
SPRITEVAR 5 OFFS_X 7
SPRITEVAR 5 OFFS_Y 12
SPRITEVAR 6 ANIMATE_FACE 1
SPRITEVAR 6 BIAS -10
SPRITEVAR 6 FRAME_INACT 1
SPRITEVAR 6 OFFS_X -1
SPRITEVAR 6 OFFS_Y 33
SPRITEVAR 7 BIAS -10
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 FRAME_INACT 3
SPRITEVAR 7 OFFS_X -11
SPRITEVAR 7 OFFS_Y 24
SPRITEVAR 8 ANIMATE_BIAS 1
SPRITEVAR 8 BIAS 100
SPRITEVAR 8 BIAS_NEG 33
SPRITEVAR 8 BIAS_OFFS_X 2
SPRITEVAR 8 OFFS_X -2
SPRITEVAR 8 OFFS_Y -7
SPRITEVAR 8 USEGROUND
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_FIRE 1
MOVETYPE WALK 1.3
OFFSET SIZE 18 53
ACID pingu
CORPSE zombie_5_corpse_b 0
ITEM pt_sledge_gib -22 14
STAT FX_WEAPON_FRAME 0
STAT AI_BURST 3
STAT AI_BURST_CHARGE
STAT AI_BURST_TIME 1000
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 2
STAT FRAG
STAT FX_BREATHE
STAT INVISIBLE
STAT S_HEALTH 8
STAT S_SCORE 350
STAT S_WEAPON 19
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 12000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// POWERTOOL ZOMBIE: PICKAXE
//=====================================================================
ENTITY pt_pickaxe_gib
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_pickaxe
SPRITEVAR 0 ANGLEOFFSET 68
THINK AI_MISSILE 0 AI_BLOW 0
SOUND DYNAMIC S_PHYSICS dynamic/impact_metaltool
MOVETYPE WALK 6
OFFSET SIZE 16 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 83
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB DEBRIS_METAL 0 16 0
EFFECT GIB SPARKS 0 -10 0
END
//=====================================================================
ENTITY zombie_pt_pickaxe
DESCRIBE Powertool_(pickaxe)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE DYNAMIC 0 ANIM_WEAPON 6 15 zombie/tool_wing2
SPRITE DYNAMIC 0 ANIM_WEAPON 22 14 zombie/tool_pickaxe
SPRITE STATIC 0 ANIM_WEAPON 22 14 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE DYNAMIC 0 ANIM_WEAPON 4 1 zombie/tool_wing2
SPRITE STATIC 0 NONE -7 44 zombie/zombie3
SPRITE STATIC 1 NONE -18 33 zombie/zombie3
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BOB -25
SPRITEVAR 1 ANGLEOFFSET -250
SPRITEVAR 1 ANGLEFACTOR -25
SPRITEVAR 1 OFFS_X 7
SPRITEVAR 1 OFFS_Y -1
SPRITEVAR 2 ANGLEOFFSET -150
SPRITEVAR 2 ANGLEFACTOR -45
SPRITEVAR 2 BOB -40
SPRITEVAR 2 BIAS 15
SPRITEVAR 2 OFFS_X 2
SPRITEVAR 2 OFFS_Y 24
SPRITEVAR 3 ANGLEOFFSET -150
SPRITEVAR 3 ANGLEFACTOR -45
SPRITEVAR 3 BOB -40
SPRITEVAR 3 BIAS 15
SPRITEVAR 3 OFFS_X 4
SPRITEVAR 3 OFFS_Y 15
SPRITEVAR 4 BOB -25
SPRITEVAR 5 BOB -40
SPRITEVAR 5 ANGLEOFFSET -150
SPRITEVAR 5 ANGLEFACTOR -10
SPRITEVAR 5 OFFS_X 7
SPRITEVAR 5 OFFS_Y 12
SPRITEVAR 6 ANIMATE_FACE 1
SPRITEVAR 6 BOB -40
SPRITEVAR 6 FRAME_INACT 1
SPRITEVAR 7 BOB -40
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 FRAME_INACT 3
SPRITEVAR 8 ANIMATE_BIAS 1
SPRITEVAR 8 BIAS 100
SPRITEVAR 8 BIAS_NEG 33
SPRITEVAR 8 BIAS_OFFS_X 2
SPRITEVAR 8 OFFS_X -2
SPRITEVAR 8 OFFS_Y -7
SPRITEVAR 8 USEGROUND
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_FIRE 0.7
MOVETYPE WALK 1.3
OFFSET SIZE 18 53
ACID pingu3
CORPSE zombie_3_corpse 0
ITEM pt_pickaxe_gib 0 23
STAT FX_WEAPON_FRAME 0
STAT AI_BURST 3
STAT AI_BURST_CHARGE
STAT AI_BURST_TIME 1000
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 2
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 350
STAT S_WEAPON 19
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 12000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// POWERTOOL ZOMBIE: AXE
//=====================================================================
ENTITY pt_axe_gib
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_axe
SPRITEVAR 0 ANGLEOFFSET 68
THINK AI_MISSILE 0 AI_BLOW 0
SOUND DYNAMIC S_PHYSICS dynamic/impact_metaltool
MOVETYPE WALK 6
OFFSET SIZE 16 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 83
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB DEBRIS_METAL 0 16 0
EFFECT GIB SPARKS 0 -10 0
END
//=====================================================================
ENTITY zombie_pt_axe
DESCRIBE Powertool_axe)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE DYNAMIC 0 ANIM_WEAPON 6 15 zombie/tool_wing2
SPRITE DYNAMIC 0 ANIM_WEAPON 22 14 zombie/tool_axe
SPRITE STATIC 0 ANIM_WEAPON 22 14 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE DYNAMIC 0 ANIM_WEAPON 4 1 zombie/tool_wing2
SPRITE STATIC 0 NONE -7 44 zombie/zombie3
SPRITE STATIC 1 NONE -18 33 zombie/zombie3
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BOB -25
SPRITEVAR 1 ANGLEOFFSET -250
SPRITEVAR 1 ANGLEFACTOR -25
SPRITEVAR 1 OFFS_X 7
SPRITEVAR 1 OFFS_Y -1
SPRITEVAR 2 ANGLEOFFSET -150
SPRITEVAR 2 ANGLEFACTOR -45
SPRITEVAR 2 BOB -40
SPRITEVAR 2 BIAS 15
SPRITEVAR 2 OFFS_X 2
SPRITEVAR 2 OFFS_Y 24
SPRITEVAR 3 ANGLEOFFSET -150
SPRITEVAR 3 ANGLEFACTOR -45
SPRITEVAR 3 BOB -40
SPRITEVAR 3 BIAS 15
SPRITEVAR 3 OFFS_X 4
SPRITEVAR 3 OFFS_Y 15
SPRITEVAR 4 BOB -25
SPRITEVAR 5 BOB -40
SPRITEVAR 5 ANGLEOFFSET -150
SPRITEVAR 5 ANGLEFACTOR -10
SPRITEVAR 5 OFFS_X 7
SPRITEVAR 5 OFFS_Y 12
SPRITEVAR 6 ANIMATE_FACE 1
SPRITEVAR 6 BOB -40
SPRITEVAR 6 FRAME_INACT 1
SPRITEVAR 7 BOB -40
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 FRAME_INACT 3
SPRITEVAR 8 ANIMATE_BIAS 1
SPRITEVAR 8 BIAS 100
SPRITEVAR 8 BIAS_NEG 33
SPRITEVAR 8 BIAS_OFFS_X 2
SPRITEVAR 8 OFFS_X -2
SPRITEVAR 8 OFFS_Y -7
SPRITEVAR 8 USEGROUND
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_FIRE 0.7
MOVETYPE WALK 1.3
OFFSET SIZE 18 53
ACID pingu3
CORPSE zombie_3_corpse 0
ITEM pt_axe_gib 0 23
STAT FX_WEAPON_FRAME 0
STAT AI_BURST 3
STAT AI_BURST_CHARGE
STAT AI_BURST_TIME 1000
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 2
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 350
STAT S_WEAPON 19
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 12000
EFFECT GIB GORE_BLOOD 0 0 0
END
//=====================================================================
// POWERTOOL ZOMBIE: BASEBALL BAT
//=====================================================================
ENTITY pt_basebat_gib
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_basebat
SPRITEVAR 0 ANGLEOFFSET 68
THINK AI_MISSILE 0 AI_BLOW 0
SOUND DYNAMIC S_PHYSICS dynamic/impact_tool
MOVETYPE WALK 6
OFFSET SIZE 12 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 81
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB DEBRIS_METAL 0 16 0
EFFECT GIB SPARKS 0 -10 0
END
//=====================================================================
ENTITY zombie_pt_basebat
DESCRIBE Powertool_(baseball_bat)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE DYNAMIC 0 ANIM_WEAPON 8 15 zombie/tool_wing2
SPRITE DYNAMIC 0 ANIM_WEAPON 22 14 zombie/tool_basebat
SPRITE STATIC 0 ANIM_WEAPON 22 14 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE DYNAMIC 0 ANIM_WEAPON 4 1 zombie/tool_wing2
SPRITE STATIC 0 NONE -7 44 zombie/zombie3
SPRITE STATIC 1 NONE -18 33 zombie/zombie3
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BOB -25
SPRITEVAR 1 ANGLEOFFSET -250
SPRITEVAR 1 ANGLEFACTOR -25
SPRITEVAR 1 OFFS_X 7
SPRITEVAR 1 OFFS_Y -1
SPRITEVAR 2 ANGLEOFFSET -150
SPRITEVAR 2 ANGLEFACTOR -45
SPRITEVAR 2 BOB -40
SPRITEVAR 2 BIAS 15
SPRITEVAR 2 OFFS_X 2
SPRITEVAR 2 OFFS_Y 24
SPRITEVAR 3 ANGLEOFFSET -150
SPRITEVAR 3 ANGLEFACTOR -45
SPRITEVAR 3 BOB -40
SPRITEVAR 3 BIAS 15
SPRITEVAR 3 OFFS_X 4
SPRITEVAR 3 OFFS_Y 15
SPRITEVAR 4 BOB -25
SPRITEVAR 5 BOB -40
SPRITEVAR 5 ANGLEOFFSET -150
SPRITEVAR 5 ANGLEFACTOR -10
SPRITEVAR 5 OFFS_X 7
SPRITEVAR 5 OFFS_Y 12
SPRITEVAR 6 ANIMATE_FACE 1
SPRITEVAR 6 BOB -40
SPRITEVAR 6 FRAME_INACT 1
SPRITEVAR 7 BOB -40
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 FRAME_INACT 3
SPRITEVAR 8 ANIMATE_BIAS 1
SPRITEVAR 8 BIAS 100
SPRITEVAR 8 BIAS_NEG 33
SPRITEVAR 8 BIAS_OFFS_X 2
SPRITEVAR 8 OFFS_X -2
SPRITEVAR 8 OFFS_Y -7
SPRITEVAR 8 USEGROUND
SOUND STATIC S_DIE world/gore_4
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_FIRE 1
MOVETYPE WALK 1.3
OFFSET SIZE 18 53
ACID pingu3
CORPSE zombie_3_corpse 0
ITEM pt_basebat_gib 0 23
STAT FX_WEAPON_FRAME 0
STAT AI_BURST 3
STAT AI_BURST_CHARGE
STAT AI_BURST_TIME 1000
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 2
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 350
STAT S_WEAPON 32
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 12000
EFFECT GIB GORE_BLOOD 0 0 0
END

//=====================================================================
// POWERTOOL ZOMBIE: CHAINSAW
//=====================================================================
ENTITY pt_chain_gib_b
SPRITE DYNAMIC 0 NONE 12 8 zombie/powertool1_chainsaw
SPRITE DYNAMIC 0 NONE 12 -10 zombie/powertool1_chainsaw
SPRITE DYNAMIC 0 NONE 29 -1 zombie/powertool1_chainsaw
SPRITE DYNAMIC 0 NONE 15 -1 zombie/powertool1_chainsaw
SPRITE DYNAMIC 0 NONE -23 2 zombie/powertool1_base
SPRITEVAR 0 FILL_W 32
SPRITEVAR 0 FRAME 2
SPRITEVAR 1 ANGLEOFFSET 180
SPRITEVAR 1 FILL_W 38
SPRITEVAR 1 FRAME 2
SPRITEVAR 2 FRAME 1
SOUND STATIC S_DIE common/explosion_small
THINK AI_MISSILE 0 AI_BLOW 0
MOVETYPE WALK 5
OFFSET SIZE 18 0
STAT AI_NOBOUNCE
STAT DAMAGE_SPLASH 50
STAT FX_FULLANGLE_VEL
STAT FX_FULLMODEL
STAT NOLIST
STAT TAKEDAMAGE_SURFACE
STAT TEMPMISSILE 2000
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB EXPLOSION 0 0 0
END
//=====================================================================
ENTITY pt_chain_gib
SPRITE DYNAMIC 0 NONE 12 8 zombie/powertool1_chainsaw
SPRITE DYNAMIC 0 NONE 12 -10 zombie/powertool1_chainsaw
SPRITE DYNAMIC 0 NONE 29 -1 zombie/powertool1_chainsaw
SPRITE DYNAMIC 0 NONE 15 -1 zombie/powertool1_chainsaw
SPRITE DYNAMIC 0 NONE -23 2 zombie/powertool1_base
SPRITEVAR 0 FILL_W 32
SPRITEVAR 0 FRAME 2
SPRITEVAR 1 ANGLEOFFSET 180
SPRITEVAR 1 FILL_W 38
SPRITEVAR 1 FRAME 2
SPRITEVAR 2 FRAME 1
SOUND STATIC S_PHYSICS world/hit_metal_5
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 5
TRANSFORM pt_chain_gib_b 900
OFFSET SIZE 14 0
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 80
STAT FX_FULLANGLE_VEL
STAT FX_FULLMODEL
STAT NOLIST
STAT TEMPMISSILE 2000
END
//=====================================================================
ENTITY zombie_pt_chain
DESCRIBE Powertool_(chainsaw)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE DYNAMIC 0 ANIM_WEAPON -7 25 zombie/powertool1_base
SPRITE STATIC 0 NONE -7 44 zombie/zombie3
SPRITE STATIC 1 NONE -18 33 zombie/zombie3
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BOB -25
SPRITEVAR 2 ANGLEFACTOR 60
SPRITEVAR 2 BOB -40
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 OFFS_Y -16
SPRITEVAR 3 ANIMATE_FACE 1
SPRITEVAR 3 BOB -40
SPRITEVAR 3 FRAME_INACT 1
SPRITEVAR 4 BOB -40
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 FRAME_INACT 3
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SOUND STATIC S_DIE world/gore_4
SOUND DYNAMIC S_LOOP dynamic/weapon_chainsaw_idle
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_FIRE 1
MOVETYPE WALK 0.9
OFFSET SIZE 18 53
ITEM pt_chain_gib 33 6
ACID pingu3
CORPSE zombie_3_corpse 0
STAT AI_BURST 3
STAT AI_BURST_TIME 10
STAT AI_DEATHJUMP_NULL
STAT AI_FODDER_OPTION 2
STAT AI_RANDOMIZE_SPEED 5
STAT FX_WADDLE_AIM 30
STAT FX_WADDLE_ATTACK
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 350
STAT S_WEAPON 20
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 12000
EFFECT GIB GORE_BLOOD 0 0 0
END

//=====================================================================
// POWERTOOL ZOMBIE: BUZZSAW
//=====================================================================
ENTITY pt_buzz_gib_b
SPRITE DYNAMIC 0 NONE 14 0 zombie/powertool1_buzzsaw
SPRITE DYNAMIC 0 NONE 8 0 zombie/powertool1_buzzsaw
SPRITE DYNAMIC 0 NONE -23 2 zombie/powertool1_base
SPRITEVAR 0 FRAME 1
SOUND STATIC S_DIE common/explosion_small
THINK AI_MISSILE 0 AI_BLOW 0
MOVETYPE WALK 5
OFFSET SIZE 18 0
STAT AI_NOBOUNCE
STAT DAMAGE_SPLASH 50
STAT FX_FULLANGLE_VEL
STAT FX_FULLMODEL
STAT NOLIST
STAT TAKEDAMAGE_SURFACE
STAT TEMPMISSILE 2000
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB EXPLOSION 0 0 0
END
//=====================================================================
ENTITY pt_buzz_gib
SPRITE DYNAMIC 0 NONE 14 0 zombie/powertool1_buzzsaw
SPRITE DYNAMIC 0 NONE 8 0 zombie/powertool1_buzzsaw
SPRITE DYNAMIC 0 NONE -23 2 zombie/powertool1_base
SPRITEVAR 0 FRAME 1
SOUND STATIC S_PHYSICS world/hit_metal_5
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 5
TRANSFORM pt_buzz_gib_b 800
OFFSET SIZE 14 0
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 80
STAT FX_FULLANGLE_VEL
STAT FX_FULLMODEL
STAT NOLIST
STAT TEMPMISSILE 2000
END
//=====================================================================
ENTITY zombie_pt_buzz
DESCRIBE Powertool_(buzzsaw)
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE DYNAMIC 0 ANIM_WEAPON -7 25 zombie/powertool1_base
SPRITE STATIC 0 NONE -7 44 zombie/zombie3
SPRITE STATIC 1 NONE -18 33 zombie/zombie3
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BOB -25
SPRITEVAR 2 ANGLEFACTOR 60
SPRITEVAR 2 BOB -40
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 OFFS_Y -16
SPRITEVAR 3 ANIMATE_FACE 1
SPRITEVAR 3 BOB -40
SPRITEVAR 3 FRAME_INACT 1
SPRITEVAR 4 BOB -40
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 FRAME_INACT 3
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SOUND STATIC S_DIE world/gore_4
SOUND DYNAMIC S_LOOP dynamic/weapon_chainsaw_idle
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_ZOMBIE 0 AI_FIRE 1
MOVETYPE WALK 0.9
OFFSET SIZE 18 53
ITEM pt_buzz_gib 33 6
ACID pingu3
CORPSE zombie_3_corpse 0
STAT AI_BURST 3
STAT AI_BURST_TIME 10
STAT AI_DEATHJUMP_NULL
STAT AI_RANDOMIZE_SPEED 5
STAT AI_FODDER_OPTION 2
STAT FX_WADDLE_AIM 30
STAT FX_WADDLE_ATTACK
STAT FRAG
STAT FX_BREATHE
STAT S_HEALTH 8
STAT S_SCORE 350
STAT S_WEAPON 21
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 12000
EFFECT GIB GORE_BLOOD 0 0 0
END

TAGAP_END