//TAGAP_START
//=====================================================================
// SEQUENCE ACTORS (LEVELS 1-9)
//=====================================================================
//=====================================================================
// PLAYER STANDINS
//=====================================================================
ENTITY _seq_pablo1
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 ANIM_WEAPON2 20 21 player/wpn1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/wpn3
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/wpn1
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BOB -40
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BOB -40
SPRITEVAR 4 AIM_HEAD
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME_FACE 2
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 BOB -40
SOUND STATIC S_COUGH voiceover/pablo_cough
THINK AI_FOLLOW 2 NONE 1
MOVETYPE WALK 1.25
OFFSET SIZE 18 58
GUNENTITY player_gunent 2
AMMO 9 1
STAT AI_COPY_PLAYER_GUN
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 170
STAT AI_STANDIN 1
STAT FX_BREATHE
STAT FX_GRENADE_ANGLE 35
STAT FX_IDLEBOB 20
STAT NOLIST
STAT S_AKIMBO 1
STAT S_EXTRALIFE 3
STAT S_GRENADE 20
STAT S_HEALTH 100
STAT S_WEAPON 0
STAT TAKEDAMAGE_BLEED
END
//=====================================================================
ENTITY _seq_pablo2
CLONE _seq_pablo1
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE WALK 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_pablo3
CLONE _seq_pablo1
STAT INVISIBLE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_pablo3b
CLONE _seq_pablo3
STAT AI_NONBLOCKING
STAT NOLIST
END
//=====================================================================
ENTITY _seq_pablo4
CLONE _seq_pablo1
THINK AI_FOLLOW 0 NONE 1
STAT INVISIBLE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_pablo_un
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 11 17 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_Y -11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_Y -11
SPRITEVAR 4 AIM_HEAD
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME_FACE 2
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SOUND STATIC S_COUGH voiceover/pablo_cough
THINK AI_FOLLOW 2 NONE 1
MOVETYPE WALK 1.25
OFFSET SIZE 18 58
GUNENTITY player_gunent 2
AMMO 9 1
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 170
STAT AI_STANDIN 1
STAT FX_BREATHE
STAT FX_GRENADE_ANGLE 35
STAT FX_IDLEBOB 20
STAT NOLIST
STAT S_AKIMBO 1
STAT S_EXTRALIFE 3
STAT S_GRENADE 20
STAT S_HEALTH 100
STAT TAKEDAMAGE_BLEED
END
//=====================================================================
ENTITY _seq_chopper1_base
SPRITE DYNAMIC 0 NONE -204 54 vehicles/chopper
SPRITE DYNAMIC 0 NONE -198 54 vehicles/chopper
SPRITE DYNAMIC 0 NONE -140 32 vehicles/chopper
SPRITE DYNAMIC 0 NONE -66 56 vehicles/chopper_shared
SPRITE DYNAMIC 0 NONE -61 34 vehicles/chopper_shared
SPRITE DYNAMIC 0 ANIM_PANFORWARD -40 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD -52 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD -28 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD -58 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD -22 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 NONE 43 29 vehicles/chopper
SPRITE STATIC 0 NONE 32 -3 player/body
SPRITE STATIC 0 NONE 38 39 player/pedro
SPRITE DYNAMIC 0 NONE 43 2 vehicles/chopper_shared
SPRITE DYNAMIC 1 NONE 57 8 vehicles/general_light0
SPRITE DYNAMIC 0 NONE 10 25 vehicles/chopper
SPRITE DYNAMIC 0 NONE 32 -66 turrets/gun_rocket
SPRITE DYNAMIC 0 NONE 27 -60 turrets/gun_rocket
SPRITE STATIC 0 NONE 18 -45 turrets/base
SPRITE DYNAMIC 0 NONE 14 -32 vehicles/chopper
SPRITE DYNAMIC 1 NONE -218 76 vehicles/chopper_shared
SPRITE DYNAMIC 0 NONE -141 101 vehicles/chopper_rotor1
SPRITE DYNAMIC 0 NONE 59 101 vehicles/chopper_rotor1
SPRITEVAR 0 FRAME 4
SPRITEVAR 1 FRAME 5
SPRITEVAR 1 ROLL 250
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 ROLL 180
SPRITEVAR 4 ROLL 180
SPRITEVAR 5 FRAME 2
SPRITEVAR 6 FRAME 1
SPRITEVAR 7 FRAME 1
SPRITEVAR 10 FRAME 2
SPRITEVAR 12 FRAME_FACE 1
SPRITEVAR 13 FRAME 1
SPRITEVAR 13 BIAS -40
SPRITEVAR 13 BIAS_MOVE_Y -2
SPRITEVAR 14 HARDLIGHT
SPRITEVAR 14 DIM
SPRITEVAR 16 ANGLEOFFSET -55
SPRITEVAR 17 ANGLEOFFSET -55
SPRITEVAR 17 FRAME 1
SPRITEVAR 18 ANGLEOFFSET -55
SPRITEVAR 18 OFFS_X 3
SPRITEVAR 18 SCALE 86
SPRITEVAR 19 FRAME 3
SPRITEVAR 20 FRAME 2
SPRITEVAR 21 FLICKER
SPRITEVAR 22 FLICKER
SPRITEVAR 22 INVERTFACE
LIGHT -218 76 15 255 0 0 40
LIGHT 52 12 20 85 255 0 10
THINK AI_FOLLOW 0 NONE 1
MOVETYPE FLY 2
OFFSET SIZE 70 0
OBJECT 1 obj_steam_a -66 56 NONE 0 0 -190
OBJECT 1 obj_steam_a -61 34 NONE 0 0 -170
OBJECT 1 obj_steam_a -46 -17 NONE 0 0 -137
OBJECT 1 obj_steam_a -37 -25 NONE 0 0 -137
STAT AI_KEEPACTIVE
STAT FX_DIM 0
STAT FX_IDLEDISTANCE 80
STAT FX_FULLANGLE_TILT 15
STAT FX_FULLMODEL
STAT FX_PANSPEED 500
STAT FX_SMOKE_FLOOR 200
STAT NOLIST
END
//=====================================================================
ENTITY _seq_ch_gear1
SPRITE DYNAMIC 0 NONE 0 0 vehicles/chopper_leg
SPRITEVAR 0 ANGLEOFFSET 33
SPRITEVAR 0 OFFS_X 16
SPRITEVAR 0 OFFS_Y 3
OFFSET SIZE 14 0
STAT FX_FULLANGLE_TILT 15
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_ch_gear2
SPRITE DYNAMIC 0 NONE 0 0 vehicles/chopper_leg
SPRITEVAR 0 ANGLEOFFSET -45
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 OFFS_X 16
SPRITEVAR 0 OFFS_Y 3
OFFSET SIZE 14 0
STAT FX_FULLANGLE_TILT 15
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp9_pedro1
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 11 17 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE STATIC 0 NONE 2 16 player/pedro
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_Y -11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_Y -11
SPRITEVAR 4 AIM_HEAD
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME_FACE 1
SPRITEVAR 4 HIDE_ROLL 20
SPRITEVAR 4 HIDE_DELAY 250
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
THINK AI_FOLLOW 0 NONE 1
MOVETYPE WALK 1.25
OFFSET SIZE 18 58
STAT AI_DISTANCE_MIN 150
STAT AI_DISTANCE_MAX 220
STAT AI_PLAYER_TWO
STAT AI_STANDIN 2
STAT FX_BREATHE
STAT FX_GRENADE_ANGLE 35
STAT FX_IDLEBOB 20
STAT NOLIST
STAT S_HEALTH 100
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _seq_pedro3
CLONE _seq_cp9_pedro1
SPRITEVAR 4 HIDE_ROLL 0
SPRITEVAR 4 HIDE_DELAY 0
THINK AI_FOLLOW 2 NONE 1
STAT NOLIST
STAT INVISIBLE
OFFSET TRANSFORM -8 0
END
//=====================================================================
// INTRO
//=====================================================================
ENTITY _seq_int_tit_fl
LIGHT 0 0 50 0 255 0 50
STAT AI_TEMP_ON_ACTIVE
STAT FX_FADE
STAT FX_LIGHT_FADE 1
STAT NOLIST
STAT TEMPMISSILE 375
END
//=====================================================================
ENTITY _seq_int_tit_fl2
LIGHT 0 0 100 0 255 0 50
OFFSET SIZE 128 0
STAT AI_TEMP_ON_ACTIVE
STAT FX_ELECTRIC_LIT
STAT FX_FADE
STAT FX_LIGHT_FADE 1
STAT FX_PLASMA
STAT NOLIST
STAT TEMPMISSILE 500
END
//=====================================================================
ENTITY _seq_int_tit_t2
SPRITE DYNAMIC 1 NONE 0 0 sequences/intro_title2
SPRITE DYNAMIC 1 NONE 0 0 sequences/intro_title2
SPRITE DYNAMIC 1 NONE 0 0 sequences/intro_title1
SPRITE DYNAMIC 1 NONE 0 0 sequences/intro_title1
SPRITEVAR 0 FADE_TOGGLE 500
SPRITEVAR 0 HARDLIGHT
SPRITEVAR 0 INACTIVE
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 FADE_TOGGLE -100
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 ALPHA 50
SPRITEVAR 2 FADE_TOGGLE 100
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 3 ACTIVE
SPRITEVAR 3 FRAME 5
SPRITEVAR 3 FADE_TOGGLE 375
SPRITEVAR 3 HARDLIGHT
OFFSET SIZE 48 0
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_tit_a2
CLONE _seq_int_tit_t2
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 FRAME 6
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_tit_g2
CLONE _seq_int_tit_t2
SPRITEVAR 0 FRAME 2
SPRITEVAR 1 FRAME 2
SPRITEVAR 2 FRAME 2
SPRITEVAR 3 FRAME 7
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_tit_p2
CLONE _seq_int_tit_t2
SPRITEVAR 0 FRAME 3
SPRITEVAR 1 FRAME 3
SPRITEVAR 2 FRAME 3
SPRITEVAR 3 FRAME 8
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_tit_t1b
SPRITE DYNAMIC 1 NONE 0 0 sequences/intro_title1
SPRITE DYNAMIC 1 NONE 0 0 sequences/intro_title1
SPRITEVAR 0 ALPHA 50
SPRITEVAR 0 HARDLIGHT
SPRITEVAR 1 FADE_TOGGLE -50
SPRITEVAR 1 FRAME 5
SPRITEVAR 1 HARDLIGHT
TRANSFORM _seq_int_tit_t2 50
OFFSET SIZE 48 0
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_tit_t1
SPRITE DYNAMIC 1 NONE 0 0 sequences/intro_title1
SPRITEVAR 0 ACTIVE
SPRITEVAR 0 ALPHA 50
SPRITEVAR 0 FADE_TOGGLE -125
SPRITEVAR 0 HARDLIGHT
TRANSFORM _seq_int_tit_t1b -1
ITEM _seq_int_tit_fl 0 0
OFFSET SIZE 48 0
STAT AI_TEMP_ON_ACTIVE
STAT FX_NOENV_FX
STAT NOLIST
STAT TEMPMISSILE 125
END
//=====================================================================
ENTITY _seq_int_tit_a1b
CLONE _seq_int_tit_t1b
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 FRAME 6
TRANSFORM _seq_int_tit_a2 50
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_tit_a1
CLONE _seq_int_tit_t1
SPRITEVAR 0 FRAME 1
TRANSFORM _seq_int_tit_a1b -1
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_tit_g1b
CLONE _seq_int_tit_t1b
SPRITEVAR 0 FRAME 2
SPRITEVAR 1 FRAME 7
TRANSFORM _seq_int_tit_g2 50
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_tit_g1
CLONE _seq_int_tit_t1
SPRITEVAR 0 FRAME 2
TRANSFORM _seq_int_tit_g1b -1
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_tit_p1b
CLONE _seq_int_tit_t1b
SPRITEVAR 0 FRAME 3
SPRITEVAR 1 FRAME 8
TRANSFORM _seq_int_tit_p2 50
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_tit_p1
CLONE _seq_int_tit_t1
SPRITEVAR 0 FRAME 3
TRANSFORM _seq_int_tit_p1b -1
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_tit_22
CLONE _seq_int_tit_t2
SPRITEVAR 0 FRAME 4
SPRITEVAR 1 FRAME 4
SPRITEVAR 2 FRAME 4
SPRITEVAR 3 FRAME 9
SPRITEVAR 3 FADE_TOGGLE 500
OFFSET SIZE 64 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_tit_21b
CLONE _seq_int_tit_t1b
SPRITEVAR 0 FRAME 4
SPRITEVAR 1 FRAME 9
TRANSFORM _seq_int_tit_22 50
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_tit_21
SPRITE DYNAMIC 1 NONE 0 0 sequences/intro_title1
SPRITEVAR 0 ACTIVE
SPRITEVAR 0 FADE_TOGGLE -125
SPRITEVAR 0 FRAME 4
TRANSFORM _seq_int_tit_21b -1
ITEM _seq_int_tit_fl2 0 0
OFFSET SIZE 48 0
STAT AI_TEMP_ON_ACTIVE
STAT FX_NOENV_FX
STAT NOLIST
STAT TEMPMISSILE 125
END
//=====================================================================
ENTITY _seq_int_light1
LIGHT 0 4 50 85 255 0 30
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_light2
LIGHT 0 -3 50 255 255 255 40
STAT AI_TEMP_ON_ACTIVE
STAT FX_FADE
STAT FX_KEEP_EFFECTS
STAT NOLIST
STAT TEMPMISSILE 3000
END
//=====================================================================
ENTITY _seq_int_flamp
SPRITE STATIC 0 NONE 0 -4 world/lamp_floor
SPRITE STATIC 0 NONE 0 -3 world/lamp_floor
SPRITE STATIC 1 NONE 0 -3 world/lamp_floor
SPRITE STATIC 1 NONE 0 -3 world/lamp_floor
SPRITEVAR 1 FRAME 2
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 INACTIVE
SPRITEVAR 3 FADE_TOGGLE 3000
SPRITEVAR 3 FRAME 1
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_mon3fr1
SPRITE STATIC 2 NONE 0 -32 world/terminal
SPRITE DYNAMIC 2 NONE 0 5 sequences/intro_terminal1
SPRITE DYNAMIC 2 NONE 0 4 sequences/intro_terminal1
SPRITE STATIC 2 NONE 0 -25 world/terminal
SPRITE STATIC 1 NONE 0 -36 world/terminal
SPRITE STATIC 1 NONE 0 -20 world/terminal
SPRITEVAR 0 FRAME 3
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 FRAME 0
SPRITEVAR 3 FRAME 4
SPRITEVAR 4 FRAME 5
SPRITEVAR 5 FRAME 7
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_mon3f
SPRITE DYNAMIC 1 NONE 0 6 dynamic/fill1
SPRITE DYNAMIC 1 NONE 0 6 sequences/intro_mon3
SPRITE DYNAMIC 1 NONE 0 6 sequences/intro_mon3
SPRITE DYNAMIC 1 NONE 17 -3 sequences/intro_mon3_l
SPRITE DYNAMIC 1 NONE 0 6 sequences/intro_mon3
SPRITE DYNAMIC 1 NONE 0 6 sequences/intro_mon3
SPRITE DYNAMIC 1 NONE 17 -3 sequences/intro_mon3_l
SPRITE STATIC 1 ANIM_PANDOWN 0 6 world/video
SPRITE STATIC 2 NONE 0 -32 world/terminal
SPRITE STATIC 1 NONE 0 -36 world/terminal
SPRITE STATIC 1 NONE 0 -36 world/terminal
SPRITE STATIC 2 NONE 0 4 world/terminal
SPRITE STATIC 1 NONE 0 -20 world/terminal
SPRITE STATIC 1 NONE 0 -20 world/terminal
SPRITE STATIC 2 NONE 0 -26 world/terminal
SPRITEVAR 0 FILL_W 58
SPRITEVAR 0 FILL_H 48
SPRITEVAR 1 FADE_TOGGLE 3000
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 INACTIVE
SPRITEVAR 1 OFFS_Y 87
SPRITEVAR 1 SCALE 20
SPRITEVAR 2 FADE_TOGGLE 3000
SPRITEVAR 2 FRAME 4
SPRITEVAR 2 INACTIVE
SPRITEVAR 2 OFFS_Y -15
SPRITEVAR 2 SCALE 20
SPRITEVAR 3 ANIMATE 20
SPRITEVAR 3 FADE_TOGGLE 3000
SPRITEVAR 3 INACTIVE
SPRITEVAR 3 SCALE 20
SPRITEVAR 4 ACTIVE
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 OFFS_Y 87
SPRITEVAR 4 SCALE 20
SPRITEVAR 5 ACTIVE
SPRITEVAR 5 FRAME 4
SPRITEVAR 5 OFFS_Y -15
SPRITEVAR 5 SCALE 20
SPRITEVAR 6 ACTIVE
SPRITEVAR 6 ANIMATE 20
SPRITEVAR 6 SCALE 20
SPRITEVAR 7 FILL_W 58
SPRITEVAR 7 FILL_H 48
SPRITEVAR 7 FRAME 1
SPRITEVAR 8 FRAME 3
SPRITEVAR 9 FADE_TOGGLE 3000
SPRITEVAR 9 FRAME 5
SPRITEVAR 9 INACTIVE
SPRITEVAR 10 ACTIVE
SPRITEVAR 10 FRAME 5
SPRITEVAR 12 FADE_TOGGLE 3000
SPRITEVAR 12 FRAME 7
SPRITEVAR 12 INACTIVE
SPRITEVAR 13 ACTIVE
SPRITEVAR 13 FRAME 7
SPRITEVAR 14 FRAME 4
OFFSET SIZE 24 0
STAT FX_KEEP_PAN
STAT FX_NOENV_FX
STAT FX_FULLMODEL
STAT FX_FULLANGLE_OFFSET 1
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_mon3e
SPRITE DYNAMIC 1 NONE 0 6 dynamic/fill1
SPRITE DYNAMIC 1 NONE 0 6 sequences/intro_mon3
SPRITE DYNAMIC 1 NONE 0 6 sequences/intro_mon3
SPRITE DYNAMIC 1 NONE 17 -3 sequences/intro_mon3_l
SPRITE STATIC 1 ANIM_PANDOWN 0 6 world/video
SPRITEVAR 0 FILL_W 58
SPRITEVAR 0 FILL_H 48
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 OFFS_Y 87
SPRITEVAR 1 SCALE 20
SPRITEVAR 2 FRAME 4
SPRITEVAR 2 OFFS_Y -15
SPRITEVAR 2 SCALE 20
SPRITEVAR 3 ANIMATE 20
SPRITEVAR 3 SCALE 20
SPRITEVAR 4 FILL_W 58
SPRITEVAR 4 FILL_H 48
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 SNOWBLIND 15
LIGHT 0 4 40 85 255 0 30
OBJECT 1 _seq_int_mon3fr1 0 0 NONE 0 0 0
OFFSET FX_SNOWBLIND 58 58
OFFSET SIZE 24 0
STAT FX_KEEP_PAN
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT FX_FULLMODEL
STAT FX_FULLANGLE_OFFSET 1
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_mon3d
SPRITE DYNAMIC 1 NONE 0 6 dynamic/fill1
SPRITE DYNAMIC 1 NONE 0 6 sequences/intro_mon3
SPRITE DYNAMIC 1 NONE 0 6 sequences/intro_mon3
SPRITE DYNAMIC 1 NONE 0 6 sequences/intro_mon3
SPRITE DYNAMIC 1 NONE 16 2 sequences/intro_mon3
SPRITE STATIC 1 ANIM_PANDOWN 0 6 world/video
SPRITEVAR 0 FILL_W 58
SPRITEVAR 0 FILL_H 48
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 OFFS_Y 87
SPRITEVAR 1 SCALE 20
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 FADE_TOGGLE -150
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 OFFS_Y -15
SPRITEVAR 2 SCALE 20
SPRITEVAR 3 INACTIVE
SPRITEVAR 3 FRAME 3
SPRITEVAR 3 OFFS_Y -15
SPRITEVAR 3 SCALE 20
SPRITEVAR 4 INACTIVE
SPRITEVAR 4 FRAME 4
SPRITEVAR 4 OFFS_Y -15
SPRITEVAR 4 SCALE 1
SPRITEVAR 4 HIDE_MOVE_X -16
SPRITEVAR 4 HIDE_MOVE_Y -4
SPRITEVAR 4 HIDE_SCALE -19
SPRITEVAR 5 FILL_W 58
SPRITEVAR 5 FILL_H 48
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 SNOWBLIND 15
LIGHT 0 4 40 85 255 0 30
OBJECT 1 _seq_int_mon3fr1 0 0 NONE 0 0 0
TRANSFORM _seq_int_mon3e 1000
OFFSET FX_SNOWBLIND 58 58
OFFSET SIZE 24 0
STAT FX_KEEP_PAN
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT FX_FULLMODEL
STAT FX_FULLANGLE_OFFSET 1
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_mon3c
SPRITE DYNAMIC 1 NONE 0 6 dynamic/fill1
SPRITE DYNAMIC 1 NONE 0 6 sequences/intro_mon3
SPRITE DYNAMIC 1 NONE 58 23 dynamic/fill1
SPRITE STATIC 1 ANIM_PANDOWN 0 6 world/video
SPRITEVAR 0 FILL_W 58
SPRITEVAR 0 FILL_H 48
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 OFFS_Y 87
SPRITEVAR 1 SCALE 20
SPRITEVAR 2 FILL_W 58
SPRITEVAR 2 FILL_H 10
SPRITEVAR 2 HIDE_DELAY 250
SPRITEVAR 2 HIDE_MOVE_X -50
SPRITEVAR 2 HIDE_TIME 300
SPRITEVAR 3 FILL_W 58
SPRITEVAR 3 FILL_H 48
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 SNOWBLIND 15
LIGHT 0 4 40 85 255 0 20
OBJECT 1 _seq_int_mon3fr1 0 0 NONE 0 0 0
TRANSFORM _seq_int_mon3d 500
OFFSET FX_SNOWBLIND 58 58
OFFSET SIZE 24 0
STAT FX_KEEP_PAN
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT FX_FULLMODEL
STAT FX_FULLANGLE_OFFSET 1
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_mon3b
SPRITE DYNAMIC 1 NONE 0 6 dynamic/fill1
SPRITE DYNAMIC 1 NONE 0 6 sequences/intro_mon3
SPRITE DYNAMIC 1 NONE 0 6 sequences/intro_mon3
SPRITE STATIC 1 ANIM_PANDOWN 0 6 world/video
SPRITEVAR 0 FILL_W 58
SPRITEVAR 0 FILL_H 48
SPRITEVAR 1 INACTIVE
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 SCALE 20
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 FADE_TOGGLE 250
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 SCALE 20
SPRITEVAR 3 FILL_W 58
SPRITEVAR 3 FILL_H 48
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 SNOWBLIND 15
LIGHT 0 4 40 85 255 0 30
LIGHT 0 4 40 85 255 0 15
OBJECT 1 _seq_int_mon3fr1 0 0 NONE 0 0 0
TRANSFORM _seq_int_mon3c 250
OFFSET FX_SNOWBLIND 58 58
OFFSET SIZE 24 0
STAT FX_KEEP_PAN
STAT FX_LIGHT_ON_OFF
STAT FX_NOENV_FX
STAT FX_FULLMODEL
STAT FX_FULLANGLE_OFFSET 1
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_mon3
SPRITE DYNAMIC 1 NONE 0 6 dynamic/fill1
SPRITE DYNAMIC 1 NONE 0 6 sequences/intro_mon3
SPRITE DYNAMIC 1 NONE 0 6 sequences/intro_mon3
SPRITE DYNAMIC 1 NONE 0 6 sequences/intro_mon3
SPRITE STATIC 1 ANIM_PANDOWN 0 6 world/video
SPRITEVAR 0 FILL_W 58
SPRITEVAR 0 FILL_H 48
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 SCALE 20
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 INACTIVE
SPRITEVAR 2 SCALE 20
SPRITEVAR 3 FADE_TOGGLE 250
SPRITEVAR 3 INACTIVE
SPRITEVAR 3 SCALE 20
SPRITEVAR 4 FILL_W 58
SPRITEVAR 4 FILL_H 48
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 SNOWBLIND 15
LIGHT 0 4 40 85 255 0 30
LIGHT 0 4 50 85 255 0 30
OBJECT 1 _seq_int_mon3fr1 0 0 NONE 0 0 0
OFFSET FX_SNOWBLIND 58 58
OFFSET SIZE 24 0
STAT FX_KEEP_PAN
STAT FX_LIGHT_ON_OFF
STAT FX_NOENV_FX
STAT FX_FULLMODEL
STAT FX_FULLANGLE_OFFSET 1
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_breath
SPRITE STATIC 1 NONE 0 0 world/null
THINK AI_AIM 0 NONE 0
MOVETYPE NONE 0
OFFSET SIZE 16 0
STAT FX_NOENV_FX
STAT FX_SMOKE_SHOOT -100
STAT FX_SMOKE_ALPHA 30
STAT FX_SMOKE_SPEED 50
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_pedro1
SPRITE STATIC 0 NONE -11 -15 player/leg2
SPRITE STATIC 0 NONE 11 -15 player/leg2
SPRITE DYNAMIC 0 NONE -11 15 sequences/intro_pedro
SPRITE DYNAMIC 0 NONE -11 15 sequences/intro_pedro
SPRITE DYNAMIC 0 NONE 1 7 sequences/intro_pedro
SPRITE DYNAMIC 0 NONE 0 12 sequences/intro_pedro
SPRITEVAR 0 INVERTFACE
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 BIAS 5
SPRITEVAR 2 BIAS_CONSTANT 20
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 OFFS_X -4
SPRITEVAR 2 OFFS_Y 4
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 INACTIVE
SPRITEVAR 3 OFFS_X -4
SPRITEVAR 3 OFFS_Y 4
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME 1
SPRITEVAR 5 BOB -25
SPRITEVAR 5 HIDE_ROLL -10
SPRITEVAR 5 HIDE_TIME 300
SPRITEVAR 5 OFFS_X -1
SPRITEVAR 5 OFFS_Y 33
MOVETYPE WALK 0.9
OFFSET SIZE 18 58
STAT AI_STANDIN 2
STAT FX_IDLEBOB 20
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_pedro2
CLONE _seq_int_pedro1
SPRITEVAR 2 ALPHA 0
SPRITEVAR 5 ANGLEOFFSET -10
SPRITEVAR 5 HIDE_ROLL 0
TRANSFORM _seq_pedro3 100
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_wrench
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 zombie/tool_wrench
SPRITEVAR 0 ANGLEOFFSET 54
SOUND DYNAMIC S_PHYSICS dynamic/impact_metaltool
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 6
OFFSET SIZE 10 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 70
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 0
END
//=====================================================================
ENTITY _seq_int_pablotoolb
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE DYNAMIC 0 NONE 28 14 zombie/tool_wrench
SPRITE STATIC 0 NONE 27 13 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -12
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 10
SPRITEVAR 2 ANGLEOFFSET -12
SPRITEVAR 2 BIAS -10
SPRITEVAR 2 BOB -50
SPRITEVAR 3 ANGLEOFFSET -12
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 BOB -50
SPRITEVAR 4 BOB -25
SPRITEVAR 5 BIAS -10
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_Y -11
SPRITEVAR 6 AIM_HEAD
SPRITEVAR 6 ANIMATE_FACE 1
SPRITEVAR 6 BOB -25
SPRITEVAR 6 FRAME_FACE 2
SPRITEVAR 6 OFFS_Y 33
SPRITEVAR 7 ANIMATE_BIAS 1
SPRITEVAR 7 BIAS 100
SPRITEVAR 7 BIAS_NEG 33
SPRITEVAR 7 BIAS_OFFS_X 2
SPRITEVAR 7 OFFS_X -2
SPRITEVAR 7 OFFS_Y -7
SPRITEVAR 7 USEGROUND
THINK AI_FOLLOW 2 NONE 1
MOVETYPE WALK 1.25
OFFSET SIZE 18 58
TRANSFORM_DIRECT 2 1000
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 170
STAT AI_STANDIN 1
STAT FX_BREATHE
STAT NOLIST
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _seq_int_pablotool
CLONE _seq_int_pablotoolb
SPRITEVAR 1 BIAS -4
SPRITEVAR 1 BIAS_CONSTANT 4
SPRITEVAR 1 BIAS_MOVE_X -5
SPRITEVAR 1 OFFS_X 10
SPRITEVAR 2 ANGLEOFFSET -12
SPRITEVAR 2 BIAS -20
SPRITEVAR 2 BIAS_CONSTANT 4
SPRITEVAR 2 BIAS_MOVE_X -5
SPRITEVAR 2 BOB -20
SPRITEVAR 3 ANGLEOFFSET -12
SPRITEVAR 3 BIAS -20
SPRITEVAR 3 BIAS_CONSTANT 4
SPRITEVAR 3 BIAS_MOVE_X -5
SPRITEVAR 3 BOB -50
STAT FX_KEEP_EFFECTS
THINK NONE 0 NONE
MOVETYPE WALK 0
TRANSFORM _seq_int_pablotoolb 1000
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_pablotoolc
CLONE _seq_int_pablotoolb
SPRITEVAR 1 ANGLEOFFSET 66
SPRITEVAR 1 HIDE_ROLL -66
SPRITEVAR 1 HIDE_TIME 150
SPRITEVAR 2 ANGLEOFFSET 54
SPRITEVAR 2 HIDE_MOVE_X 7
SPRITEVAR 2 HIDE_MOVE_Y 20
SPRITEVAR 2 HIDE_ROLL -66
SPRITEVAR 2 HIDE_TIME 150
SPRITEVAR 2 RELOCATE_X 21
SPRITEVAR 2 RELOCATE_Y 34
SPRITEVAR 3 ANGLEOFFSET 54
SPRITEVAR 3 HIDE_MOVE_X 7
SPRITEVAR 3 HIDE_MOVE_Y 21
SPRITEVAR 3 HIDE_ROLL -66
SPRITEVAR 3 HIDE_TIME 150
SPRITEVAR 3 RELOCATE_X 20
SPRITEVAR 3 RELOCATE_Y 34
ITEM _seq_int_wrench 21 34
TRANSFORM_DIRECT 1 -1
STAT AI_TEMP_ON_ACTIVE
STAT NOLIST
STAT TEMPMISSILE 150
END
//=====================================================================
ENTITY _seq_int_pablotoold
CLONE _seq_pablo_un
SPRITEVAR 1 HIDE_ROLL 154
STAT FX_KEEP_EFFECTS
STAT NOLIST
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _seq_int_pablotoole
CLONE _seq_pablo_un
STAT FX_KEEP_EFFECTS
STAT NOLIST
STAT S_WEAPON 0
END
//=====================================================================
ENTITY z_bg_ice1
DESCRIBE Background_(iceberg_BG)
SPRITE DYNAMIC 2 NONE 0 -212 dynamic/fill1
SPRITE DYNAMIC 2 NONE 0 73 dynamic/background_iceberg
SPRITE DYNAMIC 2 NONE 0 73 dynamic/background_iceberg
SPRITEVAR 0 ACTIVE
SPRITEVAR 0 FILL_W 609
SPRITEVAR 0 FILL_H 300
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 SCALE 134
SPRITEVAR 2 FADE_TOGGLE 3000
SPRITEVAR 2 INACTIVE
SPRITEVAR 2 SCALE 134
OFFSET SIZE 607 0
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_drunk
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE DYNAMIC 0 NONE 2 16 sequences/intro_npc
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE DYNAMIC 0 NONE 8 15 zombie/tool_bottle1
SPRITE STATIC 0 NONE 8 15 zombie/tool_wing1
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 ANGLEOFFSET 5
SPRITEVAR 1 BIAS -12
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 HIDE_ROLL 55
SPRITEVAR 1 HIDE_TIME 300
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 ANIMATE_FACE 1
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 FRAME_INACT 1
SPRITEVAR 3 HIDE_ROLL 5
SPRITEVAR 3 OFFS_X -1
SPRITEVAR 3 OFFS_Y 33
SPRITEVAR 4 ANIMATE_BIAS 1
SPRITEVAR 4 BIAS 100
SPRITEVAR 4 BIAS_NEG 33
SPRITEVAR 4 BIAS_OFFS_X 2
SPRITEVAR 4 OFFS_X -2
SPRITEVAR 4 OFFS_Y -7
SPRITEVAR 4 USEGROUND
SPRITEVAR 5 BIAS 10
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_Y -11
SPRITEVAR 6 ANGLEOFFSET 5
SPRITEVAR 6 BIAS -10
SPRITEVAR 6 BOB -50
SPRITEVAR 6 OFFS_X 18
SPRITEVAR 6 OFFS_Y -13
SPRITEVAR 6 HIDE_MOVE_X 6
SPRITEVAR 6 HIDE_ROLL 75
SPRITEVAR 6 HIDE_TIME 300
SPRITEVAR 7 ANGLEOFFSET 5
SPRITEVAR 7 BIAS -10
SPRITEVAR 7 BOB -50
SPRITEVAR 7 OFFS_X 20
SPRITEVAR 7 HIDE_MOVE_X 6
SPRITEVAR 7 HIDE_ROLL 75
SPRITEVAR 7 HIDE_TIME 300
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE WALK 0.9
OFFSET SIZE 18 58
STAT FX_BREATHE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_npc1
SPRITE STATIC 0 NONE -2 -10 player/leg2
SPRITE STATIC 0 NONE -6 6 player/body
SPRITE STATIC 0 NONE -5 17 zombie/wing
SPRITE DYNAMIC 0 NONE 2 49 sequences/intro_npc
SPRITE STATIC 0 NONE -2 -10 player/leg
SPRITEVAR 0 ANGLEOFFSET -10
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_ROLL 66
SPRITEVAR 0 HIDE_MOVE_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 1 ANGLEOFFSET 30
SPRITEVAR 1 BIAS -4
SPRITEVAR 1 HIDE_MOVE_X 4
SPRITEVAR 2 ANGLEOFFSET -6
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 HIDE_MOVE_X 4
SPRITEVAR 2 HIDE_ROLL 44
SPRITEVAR 2 OFFS_Y -11
SPRITEVAR 3 ANGLEOFFSET -5
SPRITEVAR 3 BIAS 2
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 HIDE_MOVE_X -4
SPRITEVAR 3 HIDE_ROLL 5
SPRITEVAR 4 ANGLEOFFSET -10
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 HIDE_ROLL 66
SPRITEVAR 4 OFFS_X -2
SPRITEVAR 4 OFFS_Y -7
THINK NONE 0 NONE 1
MOVETYPE WALK 0
OFFSET SIZE 18 58
STAT FX_BREATHE
STAT FX_FULLANGLE_HIDE -180
STAT FX_FULLANGLE_OFFSET 90
STAT FX_FULLANGLE_GROUND
STAT FX_FULLMODEL
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 20
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_npc2
CLONE _seq_int_npc1
SPRITEVAR 3 FRAME 3
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_chop2
CLONE _seq_chopper1_base
THINK AI_ZOMBIE 0 NONE 1
OFFSET CONST_VELOCITY 0 1
STAT AI_STANDIN 2
STAT FX_FLOAT
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_chop1
CLONE _seq_chopper1_base
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE FLY 0
TRANSFORM _seq_int_chop2 5000
STAT AI_STANDIN 2
STAT FX_FLOAT
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_repx1d
SPRITE DYNAMIC 0 NONE 12 -7 sequences/intro_repeller
SPRITE DYNAMIC 2 NONE 0 5 sequences/intro_railing
SPRITE DYNAMIC 2 NONE 0 -14 sequences/intro_railing
SPRITE DYNAMIC 2 NONE 78 -12 sequences/intro_railing
SPRITE DYNAMIC 2 NONE -78 -12 sequences/intro_railing
SPRITE DYNAMIC 0 NONE 12 -7 dynamic/wire1
SPRITE DYNAMIC 0 NONE 12 -7 sequences/intro_repeller
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 OFFS_Y 10
SPRITEVAR 1 FILL_W 142
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 FILL_W 142
SPRITEVAR 2 FRAME 1
SPRITEVAR 4 INVERTFACE
SPRITEVAR 5 FILL_H 32
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 OFFS_Y -16
SPRITEVAR 5 SCISSORS 1
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_Y 8
SCISSORS -50 -28 100 48
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_repx1c
SPRITE DYNAMIC 0 NONE 12 -7 sequences/intro_repeller
SPRITE DYNAMIC 2 NONE 0 5 sequences/intro_railing
SPRITE DYNAMIC 2 NONE 0 -14 sequences/intro_railing
SPRITE DYNAMIC 2 NONE 78 -12 sequences/intro_railing
SPRITE DYNAMIC 2 NONE -78 -12 sequences/intro_railing
SPRITE DYNAMIC 0 NONE 12 -7 dynamic/wire1
SPRITE STATIC 0 NONE -10 7 player/wing
SPRITE DYNAMIC 0 NONE 12 -7 sequences/intro_repeller
SPRITE DYNAMIC 0 NONE 5 -54 sequences/intro_repeller
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 OFFS_Y 10
SPRITEVAR 1 FILL_W 142
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 FILL_W 142
SPRITEVAR 2 FRAME 1
SPRITEVAR 4 INVERTFACE
SPRITEVAR 5 FILL_H 32
SPRITEVAR 5 HIDE_ROLL -55
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 OFFS_Y -16
SPRITEVAR 5 SCISSORS 1
SPRITEVAR 6 ANGLEOFFSET -90
SPRITEVAR 6 HIDE_MOVE_X 8
SPRITEVAR 6 HIDE_MOVE_Y 7
SPRITEVAR 6 HIDE_ROLL 75
SPRITEVAR 6 SCISSORS -1
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 OFFS_Y 8
SPRITEVAR 8 ANGLEOFFSET 33
SPRITEVAR 8 HIDE_MOVE_X -20
SPRITEVAR 8 HIDE_MOVE_Y -44
SPRITEVAR 8 HIDE_ROLL -33
SPRITEVAR 8 SCISSORS 1
SPRITEVAR 9 SCISSORS -1
SCISSORS -50 -28 100 48
TRANSFORM _seq_int_repx1d 200
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_repx1b
SPRITE DYNAMIC 0 NONE 12 -7 sequences/intro_repeller
SPRITE DYNAMIC 2 NONE 0 5 sequences/intro_railing
SPRITE DYNAMIC 2 NONE 0 -14 sequences/intro_railing
SPRITE DYNAMIC 2 NONE 78 -12 sequences/intro_railing
SPRITE DYNAMIC 2 NONE -78 -12 sequences/intro_railing
SPRITE DYNAMIC 0 NONE 12 -7 dynamic/wire1
SPRITE STATIC 0 NONE -2 0 player/wing
SPRITE DYNAMIC 0 NONE 12 -7 sequences/intro_repeller
SPRITE DYNAMIC 0 NONE -15 -10 sequences/intro_repeller
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 HIDE_MOVE_X -2
SPRITEVAR 0 HIDE_MOVE_Y -13
SPRITEVAR 0 HIDE_ROLL -15
SPRITEVAR 0 HIDE_TIME 150
SPRITEVAR 0 OFFS_Y 10
SPRITEVAR 1 FILL_W 142
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 FILL_W 142
SPRITEVAR 2 FRAME 1
SPRITEVAR 4 INVERTFACE
SPRITEVAR 5 ANGLEOFFSET -55
SPRITEVAR 5 FILL_H 32
SPRITEVAR 5 HIDE_MOVE_X -2
SPRITEVAR 5 HIDE_MOVE_Y -13
SPRITEVAR 5 HIDE_ROLL 22
SPRITEVAR 5 HIDE_TIME 150
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 OFFS_Y -16
SPRITEVAR 6 ANGLEOFFSET -15
SPRITEVAR 6 HIDE_MOVE_Y -7
SPRITEVAR 6 HIDE_ROLL 15
SPRITEVAR 6 HIDE_TIME 150
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 HIDE_MOVE_X -2
SPRITEVAR 7 HIDE_MOVE_Y -13
SPRITEVAR 7 HIDE_ROLL -15
SPRITEVAR 7 HIDE_TIME 150
SPRITEVAR 7 OFFS_Y 8
TRANSFORM _seq_int_repx1c 150
STAT AI_FIRE_ON_ACTIVE
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_repx1
SPRITE DYNAMIC 2 NONE 0 5 sequences/intro_railing
SPRITE DYNAMIC 2 NONE 0 -14 sequences/intro_railing
SPRITE DYNAMIC 2 NONE 78 -12 sequences/intro_railing
SPRITE DYNAMIC 2 NONE -78 -12 sequences/intro_railing
SPRITE DYNAMIC 0 NONE 10 6 dynamic/wire1
SPRITE DYNAMIC 0 NONE 10 6 sequences/intro_repeller
SPRITE STATIC 0 NONE -2 7 player/wing
SPRITE DYNAMIC 0 NONE 10 6 sequences/intro_repeller
SPRITE DYNAMIC 0 NONE 10 6 sequences/intro_repeller
SPRITE DYNAMIC 0 NONE -15 -10 sequences/intro_repeller
SPRITEVAR 0 FILL_W 142
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 FILL_W 142
SPRITEVAR 1 FRAME 1
SPRITEVAR 3 INVERTFACE
SPRITEVAR 4 ACTIVE
SPRITEVAR 4 ANGLEOFFSET -33
SPRITEVAR 4 FILL_H 32
SPRITEVAR 4 OFFS_Y -16
SPRITEVAR 4 HIDE_MOVE_X -12
SPRITEVAR 4 HIDE_MOVE_Y 18
SPRITEVAR 4 HIDE_ROLL -120
SPRITEVAR 4 HIDE_TIME 250
SPRITEVAR 4 INVERTFACE
SPRITEVAR 5 ACTIVE
SPRITEVAR 5 ANGLEOFFSET -15
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 HIDE_MOVE_X -12
SPRITEVAR 5 HIDE_MOVE_Y 18
SPRITEVAR 5 HIDE_ROLL -165
SPRITEVAR 5 HIDE_TIME 250
SPRITEVAR 5 OFFS_Y 10
SPRITEVAR 6 ACTIVE
SPRITEVAR 6 HIDE_MOVE_X -8
SPRITEVAR 6 HIDE_ROLL -90
SPRITEVAR 6 HIDE_TIME 250
SPRITEVAR 7 ACTIVE
SPRITEVAR 7 ANGLEOFFSET -15
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 HIDE_MOVE_X -12
SPRITEVAR 7 HIDE_MOVE_Y 18
SPRITEVAR 7 HIDE_ROLL -165
SPRITEVAR 7 HIDE_TIME 250
SPRITEVAR 7 OFFS_Y 8
SPRITEVAR 8 ACTIVE
SPRITEVAR 8 ANGLEOFFSET -15
SPRITEVAR 8 FADE_TOGGLE 250
SPRITEVAR 8 FRAME 3
SPRITEVAR 8 HIDE_MOVE_X -12
SPRITEVAR 8 HIDE_MOVE_Y 18
SPRITEVAR 8 HIDE_ROLL -165
SPRITEVAR 8 HIDE_TIME 250
SPRITEVAR 8 OFFS_Y 8
SPRITEVAR 9 ACTIVE
TRANSFORM _seq_int_repx1b 250
STAT AI_FIRE_ON_ACTIVE
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_rider2f
SPRITE STATIC 0 NONE 4 -104 player/leg2
SPRITE STATIC 0 NONE 4 -90 player/body
SPRITE STATIC 0 NONE 8 -80 player/pablo
SPRITE STATIC 0 NONE 4 -104 player/leg
SPRITE STATIC 0 NONE 17 -80 player/wpn1
SPRITEVAR 0 ANGLEOFFSET -19
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_MOVE_X -3
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 BOB -25
SPRITEVAR 1 HIDE_MOVE_X -3
SPRITEVAR 2 ANGLEOFFSET -14
SPRITEVAR 2 ANIMATE_FACE 1
SPRITEVAR 2 HIDE_MOVE_X -3
SPRITEVAR 2 HIDE_ROLL 7
SPRITEVAR 2 BOB -25
SPRITEVAR 2 FRAME_FACE 2
SPRITEVAR 2 OFFS_Y 33
SPRITEVAR 3 ANGLEOFFSET 60
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 HIDE_MOVE_X -3
SPRITEVAR 3 OFFS_X -2
SPRITEVAR 3 OFFS_Y -7
SPRITEVAR 4 BOB -40
SPRITEVAR 4 ANGLEOFFSET -45
SPRITEVAR 4 HIDE_MOVE_X -3
SPRITEVAR 4 HIDE_ROLL 66
SPRITEVAR 0 HIDE_MOVE_Y -112
SPRITEVAR 1 HIDE_MOVE_Y -112
SPRITEVAR 2 HIDE_MOVE_Y -112
SPRITEVAR 3 HIDE_MOVE_Y -112
SPRITEVAR 4 HIDE_MOVE_Y -112
SPRITEVAR 0 HIDE_TIME 400
SPRITEVAR 1 HIDE_TIME 400
SPRITEVAR 2 HIDE_TIME 400
SPRITEVAR 3 HIDE_TIME 400
SPRITEVAR 4 HIDE_TIME 400
SPRITEVAR 5 SCISSORS -1
SCISSORS -100 -14 200 200
MOVETYPE WALK 0
OFFSET SIZE 18 58
STAT AI_KEEPFACE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_rider2e
SPRITE STATIC 0 NONE 1 8 player/leg2
SPRITE STATIC 0 NONE 1 22 player/body
SPRITE STATIC 0 NONE 5 32 player/pablo
SPRITE STATIC 0 NONE 1 8 player/leg
SPRITE STATIC 0 NONE 14 32 player/wpn1
SPRITEVAR 0 ANGLEOFFSET -19
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_MOVE_X -3
SPRITEVAR 0 HIDE_ROLL 19
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 1 BOB -25
SPRITEVAR 1 HIDE_MOVE_X -3
SPRITEVAR 2 ANGLEOFFSET -7
SPRITEVAR 2 ANIMATE_FACE 1
SPRITEVAR 2 HIDE_MOVE_X -3
SPRITEVAR 2 HIDE_ROLL 7
SPRITEVAR 2 BOB -25
SPRITEVAR 2 FRAME_FACE 2
SPRITEVAR 2 OFFS_Y 33
SPRITEVAR 3 ANGLEOFFSET 60
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 HIDE_MOVE_X -3
SPRITEVAR 3 HIDE_ROLL -60
SPRITEVAR 3 OFFS_X -2
SPRITEVAR 3 OFFS_Y -7
SPRITEVAR 4 BOB -40
SPRITEVAR 4 ANGLEOFFSET 21
SPRITEVAR 4 HIDE_MOVE_X -21
SPRITEVAR 4 HIDE_ROLL 67
SPRITEVAR 0 HIDE_MOVE_Y 16
SPRITEVAR 1 HIDE_MOVE_Y 16
SPRITEVAR 2 HIDE_MOVE_Y 16
SPRITEVAR 3 HIDE_MOVE_Y 16
SPRITEVAR 4 HIDE_MOVE_Y 16
SPRITEVAR 0 HIDE_TIME 150
SPRITEVAR 1 HIDE_TIME 150
SPRITEVAR 2 HIDE_TIME 150
SPRITEVAR 3 HIDE_TIME 150
SPRITEVAR 4 HIDE_TIME 150
MOVETYPE WALK 0
TRANSFORM _seq_int_rider2f 150
OFFSET SIZE 18 58
STAT AI_KEEPFACE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_rider2d
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE -7 16 player/wpn1
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BOB -25
SPRITEVAR 2 ANIMATE_FACE 1
SPRITEVAR 2 BOB -25
SPRITEVAR 2 FRAME_FACE 2
SPRITEVAR 2 OFFS_Y 33
SPRITEVAR 3 ANIMATE_BIAS 1
SPRITEVAR 3 BIAS 100
SPRITEVAR 3 BIAS_NEG 33
SPRITEVAR 3 BIAS_OFFS_X 2
SPRITEVAR 3 OFFS_X -2
SPRITEVAR 3 OFFS_Y -7
SPRITEVAR 3 USEGROUND
SPRITEVAR 4 BOB -40
SPRITEVAR 4 ANGLEOFFSET 88
THINK NONE 0 NONE 1
MOVETYPE WALK 0
TRANSFORM _seq_int_rider2e 1000
OFFSET SIZE 18 58
STAT AI_KEEPFACE
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 170
STAT AI_STANDIN 1
STAT FX_IDLEBOB 20
STAT NOLIST
STAT S_AKIMBO 0
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _seq_int_rider2c
SPRITE DYNAMIC 0 NONE 20 2 sequences/intro_repeller
SPRITE DYNAMIC 0 NONE 7 4 sequences/intro_repeller
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE -7 16 player/wpn1
SPRITEVAR 0 ANGLEOFFSET -180
SPRITEVAR 0 BIAS -20
SPRITEVAR 0 BOB -25
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 OFFS_Y 8
SPRITEVAR 1 BOB -25
SPRITEVAR 2 ANIMATE_BIAS 1
SPRITEVAR 2 BIAS -100
SPRITEVAR 2 BIAS_NEG 33
SPRITEVAR 2 BIAS_OFFS_X 2
SPRITEVAR 2 OFFS_X 5
SPRITEVAR 2 OFFS_Y -7
SPRITEVAR 2 USEGROUND
SPRITEVAR 3 BOB -25
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME_FACE 2
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 BOB -40
SPRITEVAR 6 ANGLEOFFSET 88
SPRITEVAR 6 HIDE_ROLL -88
SPRITEVAR 6 HIDE_MOVE_X 18
THINK NONE 0 NONE 1
MOVETYPE WALK 0
TRANSFORM _seq_int_rider2d 250
OFFSET SIZE 18 58
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 170
STAT AI_KEEPFACE
STAT AI_STANDIN 1
STAT FX_IDLEBOB 20
STAT NOLIST
STAT S_AKIMBO 0
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _seq_int_rider2b
SPRITE DYNAMIC 0 NONE 20 2 sequences/intro_repeller
SPRITE DYNAMIC 0 NONE 7 4 sequences/intro_repeller
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/wpn1
SPRITEVAR 0 ANGLEOFFSET -180
SPRITEVAR 0 BIAS -20
SPRITEVAR 0 BOB -25
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 OFFS_Y 8
SPRITEVAR 1 BOB -25
SPRITEVAR 2 ANIMATE_BIAS 1
SPRITEVAR 2 BIAS -100
SPRITEVAR 2 BIAS_NEG 33
SPRITEVAR 2 BIAS_OFFS_X 2
SPRITEVAR 2 OFFS_X 5
SPRITEVAR 2 OFFS_Y -7
SPRITEVAR 2 USEGROUND
SPRITEVAR 3 BOB -25
SPRITEVAR 4 AIM_HEAD
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME_FACE 2
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 BOB -40
THINK AI_FOLLOW 4 NONE 1
MOVETYPE WALK 1.25
TRANSFORM _seq_int_rider2c 6500
OFFSET SIZE 18 58
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 170
STAT AI_INHERIT_FACE
STAT AI_STANDIN 1
STAT FX_BREATHE
STAT FX_IDLEBOB 20
STAT FX_WEAPON_FRAME 2
STAT NOLIST
STAT S_AKIMBO 0
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _seq_int_rider2
CLONE _seq_int_rider2b
THINK AI_FOLLOW 0 NONE 1
TRANSFORM _seq_int_rider2b 500
STAT AI_KEEPANGLE -45
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_rider1b
SPRITE DYNAMIC 0 NONE 20 2 sequences/intro_repeller
SPRITE DYNAMIC 0 NONE 7 4 sequences/intro_repeller
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 11 16 player/wpn1
SPRITEVAR 0 ANGLEOFFSET -180
SPRITEVAR 0 HIDE_ROLL -20
SPRITEVAR 0 HIDE_TIME 500
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 OFFS_Y 8
SPRITEVAR 2 ANGLEOFFSET 15
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 OFFS_X 5
SPRITEVAR 2 OFFS_Y -7
SPRITEVAR 4 ANGLEOFFSET -15
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 4 FRAME_FACE 2
SPRITEVAR 4 HIDE_ROLL 15
SPRITEVAR 4 HIDE_TIME 500
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 ANGLEOFFSET 15
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 6 ANGLEOFFSET -45
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_rider1
SPRITE STATIC 0 NONE 13 19 weapons/remote
SPRITE DYNAMIC 0 NONE 20 2 sequences/intro_repeller
SPRITE DYNAMIC 0 NONE 7 4 sequences/intro_repeller
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 11 16 player/wpn1
SPRITEVAR 0 FRAME 5
SPRITEVAR 1 ANGLEOFFSET -200
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 OFFS_Y 8
SPRITEVAR 3 ANGLEOFFSET 15
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_X 5
SPRITEVAR 3 OFFS_Y -7
SPRITEVAR 5 ANIMATE_FACE 1
SPRITEVAR 5 FRAME_FACE 2
SPRITEVAR 5 OFFS_Y 33
SPRITEVAR 6 ANGLEOFFSET 15
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_X -2
SPRITEVAR 6 OFFS_Y -7
SPRITEVAR 7 ANGLEOFFSET -45
STAT NOLIST
END
/=====================================================================
ENTITY _seq_int_chop1c
CLONE _seq_chopper1_base
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE FLY 0
ITEM _seq_int_rider2 -12 10
OBJECT 1 _seq_int_rider1b -12 10 NONE 0 0 0
TRANSFORM _seq_int_chop1 -1
STAT AI_HIDE_ANIM 500
STAT AI_STANDIN 1
STAT AI_TEMP_ON_ACTIVE
STAT FX_FLOAT
STAT FX_FULLANGLE_HIDE -15
STAT FX_FULLANGLE_TILT 0
STAT FX_KEEP_EFFECTS
STAT NOLIST
STAT TEMPMISSILE 1000
END
/=====================================================================
ENTITY _seq_int_chop1b
CLONE _seq_chopper1_base
THINK AI_ZOMBIE 0 NONE 1
OBJECT 1 _seq_int_rider1 -12 10 NONE 0 0 0
TRANSFORM _seq_int_chop1c 1000
STAT AI_STANDIN 1
STAT FX_KEEP_EFFECTS
STAT FX_FLOAT
STAT FX_FULLANGLE_OFFSET -15
STAT FX_FULLANGLE_TILT 0
STAT NOLIST
END
/=====================================================================
ENTITY _seq_int_chop1a
CLONE _seq_chopper1_base
THINK AI_FOLLOW 2 NONE 1
OBJECT 1 _seq_int_rider1 -12 10 NONE 0 0 0
STAT AI_STANDIN 1
STAT FX_KEEP_EFFECTS
STAT FX_FLOAT
STAT FX_FULLANGLE_OFFSET -15
STAT FX_FULLANGLE_TILT 0
STAT NOLIST
END
/=====================================================================
ENTITY _seq_int_rep2c
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 ANIM_WEAPON2 20 21 player/wpn1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/wpn3
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/wpn1
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BOB -40
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BOB -40
SPRITEVAR 4 AIM_HEAD
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME_FACE 2
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 BOB -40
THINK AI_FOLLOW 0 NONE 1
MOVETYPE WALK 0.8
OFFSET SIZE 18 58
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 170
STAT AI_STANDIN 1
STAT FX_KEEP_EFFECTS
STAT FX_IDLEBOB 20
STAT NOLIST
STAT S_AKIMBO 0
STAT S_WEAPON 0
STAT TAKEDAMAGE_BLEED
END
//=====================================================================
ENTITY _seq_int_rep2b
CLONE _seq_int_rep2c
THINK AI_FOLLOW 1.8 NONE 1
TRANSFORM _seq_int_rep2c 800
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_rep2
CLONE _seq_int_rep2c
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_ROLL 30
SPRITEVAR 0 HIDE_TIME 2000
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 HIDE_ROLL -30
SPRITEVAR 5 HIDE_TIME 2000
SPRITEVAR 6 FRAME 0
THINK AI_FOLLOW 1.8 NONE 1
MOVETYPE FLY 0
OFFSET CONST_VELOCITY 0 -1.5
TRANSFORM _seq_int_rep2b 2000
STAT AI_KEEPANGLE -45
STAT FX_WEAPON_FRAME 0
STAT S_WEAPON 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_ch_gear1c
SPRITE DYNAMIC 0 NONE 50 40 vehicles/chopper_leg
SPRITEVAR 0 HIDE_MOVE_X -50
SPRITEVAR 0 HIDE_MOVE_Y 40
SPRITEVAR 0 HIDE_ROLL 33
SPRITEVAR 0 HIDE_TIME 800
SPRITEVAR 0 OFFS_X 16
SPRITEVAR 0 OFFS_Y 3
OFFSET SIZE 14 0
STAT FX_FULLANGLE_TILT 15
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_ch_gear2c
SPRITE DYNAMIC 0 NONE -30 40 vehicles/chopper_leg
SPRITEVAR 0 HIDE_MOVE_X 30
SPRITEVAR 0 HIDE_MOVE_Y 40
SPRITEVAR 0 HIDE_ROLL -45
SPRITEVAR 0 HIDE_TIME 400
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 OFFS_X 16
SPRITEVAR 0 OFFS_Y 3
OFFSET SIZE 14 0
STAT FX_FULLANGLE_TILT 15
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_chop3b
SPRITE DYNAMIC 0 NONE -204 54 vehicles/chopper
SPRITE DYNAMIC 0 NONE -198 54 vehicles/chopper
SPRITE DYNAMIC 0 NONE -140 32 vehicles/chopper
SPRITE DYNAMIC 0 NONE -66 56 vehicles/chopper_shared
SPRITE DYNAMIC 0 NONE -61 34 vehicles/chopper_shared
SPRITE DYNAMIC 0 ANIM_PANFORWARD -40 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD -52 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD -28 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD -58 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD -22 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 NONE 43 29 vehicles/chopper_open
SPRITE DYNAMIC 0 NONE 84 4 vehicles/chopper_open
SPRITE STATIC 0 NONE 32 -3 player/body
SPRITE STATIC 0 NONE 38 39 player/pedro
SPRITE DYNAMIC 0 NONE 11 25 vehicles/chopper_open
SPRITE DYNAMIC 0 NONE 84 4 vehicles/chopper_open
SPRITE DYNAMIC 0 NONE 32 -66 turrets/gun_rocket
SPRITE DYNAMIC 0 NONE 27 -60 turrets/gun_rocket
SPRITE STATIC 0 NONE 18 -45 turrets/base
SPRITE DYNAMIC 0 NONE 14 -32 vehicles/chopper
SPRITE DYNAMIC 0 NONE -142 101 vehicles/chopper_rotor2
SPRITE DYNAMIC 0 NONE 62 101 vehicles/chopper_rotor2
SPRITEVAR 0 FRAME 4
SPRITEVAR 1 FRAME 5
SPRITEVAR 2 FRAME 1
SPRITEVAR 5 FRAME 2
SPRITEVAR 6 FRAME 1
SPRITEVAR 7 FRAME 1
SPRITEVAR 10 FRAME 3
SPRITEVAR 11 FRAME 2
SPRITEVAR 11 HIDE_ROLL -50
SPRITEVAR 11 OFFS_X -33
SPRITEVAR 11 OFFS_Y 32
SPRITEVAR 13 FRAME_FACE 1
SPRITEVAR 15 FRAME 1
SPRITEVAR 15 HIDE_ROLL -50
SPRITEVAR 15 OFFS_X -39
SPRITEVAR 15 OFFS_Y 24
SPRITEVAR 16 ANGLEOFFSET -55
SPRITEVAR 17 ANGLEOFFSET -55
SPRITEVAR 17 FRAME 1
SPRITEVAR 18 ANGLEOFFSET -55
SPRITEVAR 18 OFFS_X 3
SPRITEVAR 18 SCALE 86
SPRITEVAR 19 FRAME 3
SPRITEVAR 20 INVERTFACE
THINK AI_FOLLOW 0 NONE 1
MOVETYPE WALK 0
OBJECT 0 _seq_ch_gear1 -11 -43 DROP 14 8 0
OBJECT 0 _seq_ch_gear1 -35 -43 DROP 16 8 0
OBJECT 0 _seq_ch_gear2 57 -53 DROP 16 8 0
OBJECT 1 _seq_int_rider1 -12 10 NONE 0 0 0
TRANSFORM_DIRECT 1 200
OFFSET SIZE 69 0
STAT FX_IDLEDISTANCE 80
STAT FX_FULLANGLE_OFFSET 10
STAT FX_FULLANGLE_TILT 15
STAT FX_FULLMODEL
STAT FX_PANSPEED 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_chop3c
SPRITE DYNAMIC 0 NONE -204 54 vehicles/chopper
SPRITE DYNAMIC 0 NONE -198 54 vehicles/chopper
SPRITE DYNAMIC 0 NONE -140 32 vehicles/chopper
SPRITE DYNAMIC 0 NONE -66 56 vehicles/chopper_shared
SPRITE DYNAMIC 0 NONE -61 34 vehicles/chopper_shared
SPRITE DYNAMIC 0 ANIM_PANFORWARD -40 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD -52 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD -28 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD -58 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD -22 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 NONE 43 29 vehicles/chopper
SPRITE STATIC 0 NONE 32 -3 player/body
SPRITE STATIC 0 NONE 38 39 player/pedro
SPRITE DYNAMIC 0 NONE 43 2 vehicles/chopper_shared
SPRITE DYNAMIC 1 NONE 57 8 vehicles/general_light0
SPRITE DYNAMIC 0 NONE 10 25 vehicles/chopper
SPRITE DYNAMIC 0 NONE 32 -66 turrets/gun_rocket
SPRITE DYNAMIC 0 NONE 27 -60 turrets/gun_rocket
SPRITE STATIC 0 NONE 18 -45 turrets/base
SPRITE DYNAMIC 0 NONE 14 -32 vehicles/chopper
SPRITE DYNAMIC 1 NONE -218 76 vehicles/chopper_shared
SPRITE DYNAMIC 0 NONE -142 101 vehicles/chopper_rotor2
SPRITE DYNAMIC 0 NONE 62 101 vehicles/chopper_rotor2
SPRITEVAR 0 FRAME 4
SPRITEVAR 1 FRAME 5
SPRITEVAR 2 FRAME 1
SPRITEVAR 5 FRAME 2
SPRITEVAR 6 FRAME 1
SPRITEVAR 7 FRAME 1
SPRITEVAR 10 FRAME 2
SPRITEVAR 12 FRAME_FACE 1
SPRITEVAR 13 FRAME 1
SPRITEVAR 13 BIAS -40
SPRITEVAR 13 BIAS_MOVE_Y -2
SPRITEVAR 13 HIDE_MOVE_Y 10
SPRITEVAR 14 FADE_TOGGLE -200
SPRITEVAR 14 HARDLIGHT
SPRITEVAR 14 DIM
SPRITEVAR 16 ANGLEOFFSET -55
SPRITEVAR 17 ANGLEOFFSET -55
SPRITEVAR 17 FRAME 1
SPRITEVAR 18 ANGLEOFFSET -55
SPRITEVAR 18 OFFS_X 3
SPRITEVAR 18 SCALE 86
SPRITEVAR 19 FRAME 3
SPRITEVAR 20 FRAME 2
SPRITEVAR 21 INVERTFACE
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE WALK 0
OBJECT 0 _seq_ch_gear1 -11 -43 DROP 14 8 0
OBJECT 0 _seq_ch_gear1 -35 -43 DROP 16 8 0
OBJECT 0 _seq_ch_gear2 57 -53 DROP 16 8 0
OBJECT 1 _seq_int_rider1 -12 10 NONE 0 0 0
LIGHT -218 76 15 255 0 0 40
LIGHT 52 12 20 85 255 0 10
TRANSFORM_DIRECT 1 350
OFFSET SIZE 69 0
STAT FX_DIM 0
STAT FX_FULLANGLE_OFFSET 10
STAT FX_FULLANGLE_TILT 15
STAT FX_FULLMODEL
STAT FX_PANSPEED 0
STAT FX_LIGHT_FADE 1
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_chop3d
CLONE _seq_int_chop3c
SPRITEVAR 3 ROLL 180
SPRITEVAR 4 ROLL 180
SPRITEVAR 13 HIDE_MOVE_Y 0
SPRITEVAR 14 FADE_TOGGLE 0
OBJECT 1 obj_steam_a -66 56 NONE 0 0 -190
OBJECT 1 obj_steam_a -61 34 NONE 0 0 -170
OBJECT 1 obj_steam_a -46 -17 NONE 0 0 -137
OBJECT 1 obj_steam_a -37 -25 NONE 0 0 -137
TRANSFORM_DIRECT 2 550
STAT FX_KEEP_EFFECTS
STAT FX_LIGHT_FADE 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_chr1
SPRITE DYNAMIC 0 NONE -141 101 vehicles/chopper_rotor1
SPRITE DYNAMIC 0 NONE 59 101 vehicles/chopper_rotor1
SPRITEVAR 0 FADE_TOGGLE -500
SPRITEVAR 0 FLICKER
SPRITEVAR 1 FADE_TOGGLE -500
SPRITEVAR 1 FLICKER
SPRITEVAR 1 INVERTFACE
STAT FX_FULLANGLE_OFFSET 10
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_chop3e
CLONE _seq_int_chop3d
SPRITEVAR 1 ROLL 250
SPRITEVAR 21 FADE_TOGGLE 500
SPRITEVAR 21 INVERTFACE
SPRITEVAR 22 FADE_TOGGLE 500
MOVETYPE FLY 0
OBJECT 1 _seq_int_chr1 0 0 NONE 0 0 0
TRANSFORM_DIRECT 1 900
OFFSET SIZE 70 0
STAT FX_KEEP_EFFECTS
STAT FX_PANSPEED 500
STAT FX_SMOKE_FLOOR 200
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_chop3f
CLONE _seq_chopper1_base
OFFSET CONST_VELOCITY 0 1
MOVETYPE FLY 0
OBJECT 0 _seq_ch_gear1c -11 -43 DROP 14 8 0
OBJECT 0 _seq_ch_gear1c -35 -43 DROP 16 8 0
OBJECT 0 _seq_ch_gear2c 57 -53 DROP 16 8 0
OBJECT 1 _seq_int_rider1 -12 10 NONE 0 0 0
TRANSFORM_DIRECT 1 900
STAT AI_HIDE_ANIM 900
STAT FX_FULLANGLE_HIDE 10
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_chop3g
CLONE _seq_chopper1_base
OBJECT 1 _seq_int_rider1 -12 10 NONE 0 0 0
THINK AI_ZOMBIE 0 NONE 1
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_chop3
SPRITE DYNAMIC 0 NONE -204 54 vehicles/chopper
SPRITE DYNAMIC 0 NONE -198 54 vehicles/chopper
SPRITE DYNAMIC 0 NONE -140 32 vehicles/chopper
SPRITE DYNAMIC 0 NONE -66 56 vehicles/chopper_shared
SPRITE DYNAMIC 0 NONE -61 34 vehicles/chopper_shared
SPRITE DYNAMIC 0 NONE -40 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 NONE -52 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 NONE -28 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 NONE -58 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 NONE -22 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 NONE 43 29 vehicles/chopper_open
SPRITE DYNAMIC 0 NONE 84 4 vehicles/chopper_open
SPRITE DYNAMIC 0 NONE 11 25 vehicles/chopper_open
SPRITE DYNAMIC 0 NONE 84 4 vehicles/chopper_open
SPRITE DYNAMIC 0 NONE 32 -66 turrets/gun_rocket
SPRITE DYNAMIC 0 NONE 27 -60 turrets/gun_rocket
SPRITE STATIC 0 NONE 18 -45 turrets/base
SPRITE DYNAMIC 0 NONE 14 -32 vehicles/chopper
SPRITE DYNAMIC 0 NONE -142 101 vehicles/chopper_rotor2
SPRITE DYNAMIC 0 NONE 62 101 vehicles/chopper_rotor2
SPRITEVAR 0 FRAME 4
SPRITEVAR 1 FRAME 5
SPRITEVAR 2 FRAME 1
SPRITEVAR 5 FRAME 2
SPRITEVAR 6 FRAME 1
SPRITEVAR 7 FRAME 1
SPRITEVAR 10 FRAME 3
SPRITEVAR 11 FRAME 2
SPRITEVAR 11 HIDE_ROLL -50
SPRITEVAR 11 OFFS_X -33
SPRITEVAR 11 OFFS_Y 32
SPRITEVAR 13 FRAME 1
SPRITEVAR 13 HIDE_ROLL -50
SPRITEVAR 13 OFFS_X -39
SPRITEVAR 13 OFFS_Y 24
SPRITEVAR 14 ANGLEOFFSET -55
SPRITEVAR 15 ANGLEOFFSET -55
SPRITEVAR 15 FRAME 1
SPRITEVAR 16 ANGLEOFFSET -55
SPRITEVAR 16 OFFS_X 3
SPRITEVAR 16 SCALE 86
SPRITEVAR 17 FRAME 3
SPRITEVAR 18 INVERTFACE
THINK AI_FOLLOW 0 NONE 1
MOVETYPE WALK 0
OBJECT 0 _seq_ch_gear1 -11 -43 DROP 14 8 0
OBJECT 0 _seq_ch_gear1 -35 -43 DROP 16 8 0
OBJECT 0 _seq_ch_gear2 57 -53 DROP 16 8 0
OFFSET SIZE 70 0
STAT FX_FULLANGLE_OFFSET 10
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_pablox
CLONE _seq_int_rep2c
THINK AI_FOLLOW 1.8 NONE 1
MOVETYPE WALK 1.25
STAT AI_KEEPANGLE 80
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_mon1fr1
SPRITE DYNAMIC 2 NONE 0 0 sequences/intro_terminal2
SPRITE DYNAMIC 2 NONE 0 -2 sequences/intro_terminal2
SPRITE STATIC 1 NONE -1 -95 world/terminal
SPRITEVAR 0 FRAME 1
SPRITEVAR 2 FRAME 7
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_mon1_o
SPRITE DYNAMIC 1 ANIM_PANUP -90 -27 sequences/intro_mon1_base
SPRITE DYNAMIC 1 NONE 0 -80 sequences/intro_mon1_base
SPRITE DYNAMIC 1 NONE 0 0 sequences/intro_mon1_base
SPRITE DYNAMIC 1 NONE -91 64 sequences/intro_mon1_base
SPRITE DYNAMIC 1 NONE -91 64 sequences/intro_mon1_base
SPRITE DYNAMIC 1 NONE -91 64 sequences/intro_mon1_base
SPRITE DYNAMIC 1 NONE -91 72 sequences/intro_mon1_base
SPRITE DYNAMIC 1 NONE -91 48 sequences/intro_mon1_base
SPRITE STATIC 1 ANIM_PANDOWN 0 -1 world/video
SPRITEVAR 0 FRAME 8
SPRITEVAR 0 FILL_H 168
SPRITEVAR 0 SCALE 50
SPRITEVAR 1 SCALE 50
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 OFFS_X -183
SPRITEVAR 2 OFFS_Y -27
SPRITEVAR 2 SCALE 50
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 SCALE 50
SPRITEVAR 4 FRAME 4
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 ROLL 40
SPRITEVAR 4 SCALE 10
SPRITEVAR 5 FRAME 4
SPRITEVAR 5 ROLL 30
SPRITEVAR 5 SCALE 15
SPRITEVAR 6 FRAME 5
SPRITEVAR 6 SCALE 15
SPRITEVAR 7 FRAME 9
SPRITEVAR 7 SCALE 50
SPRITEVAR 8 ALPHA 60
SPRITEVAR 8 FILL_W 452
SPRITEVAR 8 FILL_H 372
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 SCALE 50
STAT FX_KEEP_EFFECTS
STAT FX_KEEP_PAN
STAT FX_NOENV_FX
STAT FX_PANSPEED 70
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_mon1d
SPRITE DYNAMIC 1 NONE 0 -1 dynamic/fill1
SPRITE DYNAMIC 1 ANIM_PANUP 0 26 sequences/intro_mon1_red
SPRITE DYNAMIC 1 ANIM_PANUP 0 26 sequences/intro_mon1_red
SPRITE DYNAMIC 1 NONE 19 0 sequences/intro_mon1_red
SPRITE DYNAMIC 1 NONE 14 82 sequences/intro_mon1_red
SPRITE DYNAMIC 1 NONE 0 11 sequences/intro_mon1_red
SPRITE DYNAMIC 1 NONE 71 11 sequences/intro_mon1_red
SPRITE DYNAMIC 1 NONE 0 0 sequences/intro_mon1_red
SPRITEVAR 0 FILL_W 226
SPRITEVAR 0 FILL_H 186
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 FRAME 5
SPRITEVAR 1 FILL_H 164
SPRITEVAR 1 OFFS_X 141
SPRITEVAR 1 PAN_TERM 125
SPRITEVAR 1 SCALE 50
SPRITEVAR 2 FILL_H 164
SPRITEVAR 2 FRAME 6
SPRITEVAR 2 INACTIVE
SPRITEVAR 2 OFFS_X 141
SPRITEVAR 2 PAN_TERM 125
SPRITEVAR 2 SCALE 50
SPRITEVAR 3 FRAME 3
SPRITEVAR 3 OFFS_Y -123
SPRITEVAR 3 SCALE 50
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 SCALE 50
SPRITEVAR 5 OFFS_X -41
SPRITEVAR 5 SCALE 50
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 SCALE 50
SPRITEVAR 7 FRAME 4
SPRITEVAR 7 INACTIVE
SPRITEVAR 7 OFFS_X 37
SPRITEVAR 7 OFFS_Y 33
SPRITEVAR 7 SCALE 50
LIGHT 0 0 200 255 100 150 30
LIGHT 0 0 225 255 100 100 33
SOUND STATIC S_LOOP world/loop_computer_hum
OBJECT 1 _seq_int_mon1_o 0 0 NONE 0 0 0
OBJECT 1 _seq_int_mon1fr1 0 0 NONE 0 0 0
STAT FX_IDLEDISTANCE 30
STAT FX_KEEP_EFFECTS
STAT FX_KEEP_PAN
STAT FX_LIGHT_ON_OFF
STAT FX_NOENV_FX
STAT FX_PANSPEED 70
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_mon1c
SPRITE DYNAMIC 1 NONE 0 -1 dynamic/fill1
SPRITE DYNAMIC 1 ANIM_PANUP 0 26 sequences/intro_mon1_uplink
SPRITE DYNAMIC 1 ANIM_PANBACK 0 -24 sequences/intro_mon1_uplink
SPRITE DYNAMIC 1 ANIM_PANBACK 0 0 sequences/intro_mon1_uplink
SPRITE DYNAMIC 1 ANIM_PANUP -20 32 sequences/intro_mon1_uplink
SPRITE DYNAMIC 1 NONE -21 -41 sequences/intro_mon1_uplink
SPRITE DYNAMIC 1 NONE -38 -41 sequences/intro_mon1_uplink
SPRITE DYNAMIC 1 NONE -70 -41 dynamic/fill1
SPRITE DYNAMIC 1 NONE 19 0 sequences/intro_mon1_base
SPRITE DYNAMIC 1 NONE -10 -61 sequences/intro_mon1_uplink
SPRITE DYNAMIC 1 NONE 14 82 sequences/intro_mon1_uplink
SPRITE DYNAMIC 1 NONE 0 11 sequences/intro_mon1_uplink
SPRITE DYNAMIC 1 NONE 71 11 sequences/intro_mon1_uplink
SPRITEVAR 0 FILL_W 226
SPRITEVAR 0 FILL_H 186
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 FILL_H 164
SPRITEVAR 1 OFFS_X 141
SPRITEVAR 1 PAN_TERM 125
SPRITEVAR 1 SCALE 50
SPRITEVAR 2 FILL_W 128
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 OFFS_X 141
SPRITEVAR 2 SCALE 50
SPRITEVAR 3 FRAME 4
SPRITEVAR 3 FILL_W 128
SPRITEVAR 3 OFFS_X 141
SPRITEVAR 3 OFFS_Y -75
SPRITEVAR 3 SCALE 50
SPRITEVAR 4 FILL_W 82
SPRITEVAR 4 FRAME 7
SPRITEVAR 4 SCALE 117
SPRITEVAR 5 FRAME 8
SPRITEVAR 5 FILL_W 80
SPRITEVAR 5 FILL_H 7
SPRITEVAR 6 FRAME 9
SPRITEVAR 6 FILL_W 46
SPRITEVAR 6 FILL_H 7
SPRITEVAR 6 HIDE_DELAY 250
SPRITEVAR 6 HIDE_MOVE_X -46
SPRITEVAR 6 HIDE_TIME 3250
SPRITEVAR 7 FILL_W 14
SPRITEVAR 7 FILL_H 14
SPRITEVAR 8 FRAME 3
SPRITEVAR 8 OFFS_Y -123
SPRITEVAR 8 SCALE 50
SPRITEVAR 9 FRAME 6
SPRITEVAR 9 SCALE 50
SPRITEVAR 10 FRAME 2
SPRITEVAR 10 SCALE 50
SPRITEVAR 11 OFFS_X -41
SPRITEVAR 11 SCALE 50
SPRITEVAR 12 FRAME 1
SPRITEVAR 12 SCALE 50
LIGHT 0 0 200 100 255 225 30
SOUND STATIC S_LOOP world/loop_computer_hum
OBJECT 1 _seq_int_mon1_o 0 0 NONE 0 0 0
OBJECT 1 _seq_int_mon1fr1 0 0 NONE 0 0 0
TRANSFORM _seq_int_mon1d 3500
STAT AI_FIRE_ON_ACTIVE
STAT FX_IDLEDISTANCE 30
STAT FX_KEEP_EFFECTS
STAT FX_KEEP_PAN
STAT FX_NOENV_FX
STAT FX_PANSPEED 70
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_mon1b
SPRITE DYNAMIC 1 NONE 0 -1 dynamic/fill1
SPRITE DYNAMIC 1 NONE 19 0 sequences/intro_mon1_base
SPRITE DYNAMIC 1 NONE 0 0 sequences/intro_mon1_uplink
SPRITE DYNAMIC 1 NONE 14 82 sequences/intro_mon1_uplink
SPRITE DYNAMIC 1 NONE 0 11 sequences/intro_mon1_uplink
SPRITE DYNAMIC 1 NONE 71 11 sequences/intro_mon1_uplink
SPRITE DYNAMIC 1 NONE 16 23 dynamic/fill1
SPRITE DYNAMIC 1 NONE 19 -30 dynamic/fill1
SPRITE DYNAMIC 1 NONE 18 0 dynamic/fill1
SPRITE DYNAMIC 1 NONE 33 66 dynamic/fill1
SPRITE DYNAMIC 1 NONE 33 74 sequences/intro_mon1_base
SPRITE DYNAMIC 1 NONE 33 0 sequences/intro_mon1_base
SPRITE DYNAMIC 1 NONE 16 11 sequences/intro_mon1_base
SPRITE DYNAMIC 1 NONE 16 11 sequences/intro_mon1_base
SPRITE DYNAMIC 1 NONE 16 11 sequences/intro_mon1_base
SPRITE DYNAMIC 1 NONE -10 -61 sequences/intro_mon1_uplink
SPRITE DYNAMIC 1 NONE 58 -61 dynamic/fill1
SPRITEVAR 0 FILL_W 226
SPRITEVAR 0 FILL_H 186
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 OFFS_Y -123
SPRITEVAR 1 SCALE 50
SPRITEVAR 2 FRAME 6
SPRITEVAR 2 SCALE 50
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 SCALE 50
SPRITEVAR 4 OFFS_X -41
SPRITEVAR 4 SCALE 50
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 SCALE 50
SPRITEVAR 6 FILL_W 168
SPRITEVAR 6 FILL_H 94
SPRITEVAR 7 FILL_W 172
SPRITEVAR 7 FILL_H 26
SPRITEVAR 8 FILL_W 334
SPRITEVAR 8 FILL_H 18
SPRITEVAR 8 OFFS_Y -91
SPRITEVAR 8 SCALE 50
SPRITEVAR 9 FILL_H 16
SPRITEVAR 9 FILL_W 16
SPRITEVAR 10 FRAME 6
SPRITEVAR 10 FILL_W 128
SPRITEVAR 10 SCALE 50
SPRITEVAR 11 FRAME 7
SPRITEVAR 11 FILL_W 128
SPRITEVAR 11 OFFS_Y -103
SPRITEVAR 11 SCALE 50
SPRITEVAR 12 ANGLEOFFSET 90
SPRITEVAR 12 FRAME 4
SPRITEVAR 12 INVERTFACE
SPRITEVAR 12 ROLL 40
SPRITEVAR 12 SCALE 34
SPRITEVAR 13 ANGLEOFFSET 90
SPRITEVAR 13 FRAME 4
SPRITEVAR 13 ROLL 30
SPRITEVAR 13 SCALE 50
SPRITEVAR 14 FRAME 5
SPRITEVAR 14 OFFS_Y -3
SPRITEVAR 14 SCALE 50
SPRITEVAR 15 FRAME 6
SPRITEVAR 15 SCALE 50
SPRITEVAR 16 FILL_W 78
SPRITEVAR 16 FILL_H 8
SPRITEVAR 16 HIDE_MOVE_X -78
SPRITEVAR 16 HIDE_TIME 300
LIGHT 0 0 200 100 255 255 30
SOUND STATIC S_LOOP world/loop_computer_hum
OBJECT 1 _seq_int_mon1_o 0 0 NONE 0 0 0
OBJECT 1 _seq_int_mon1fr1 0 0 NONE 0 0 0
TRANSFORM _seq_int_mon1c 1000
STAT AI_FIRE_ON_ACTIVE
STAT FX_IDLEDISTANCE 30
STAT FX_KEEP_EFFECTS
STAT FX_KEEP_PAN
STAT FX_NOENV_FX
STAT FX_PANSPEED 70
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_mon1a_o
SPRITE DYNAMIC 1 NONE 0 -1 dynamic/fill1
SPRITE DYNAMIC 1 NONE 19 0 sequences/intro_mon1_base
SPRITE DYNAMIC 1 NONE 0 0 sequences/intro_mon1_uplink
SPRITE DYNAMIC 1 NONE 14 82 sequences/intro_mon1_uplink
SPRITE DYNAMIC 1 NONE 0 11 sequences/intro_mon1_uplink
SPRITE DYNAMIC 1 NONE 71 11 sequences/intro_mon1_uplink
SPRITE DYNAMIC 1 NONE 16 23 dynamic/fill1
SPRITE DYNAMIC 1 NONE 19 -30 dynamic/fill1
SPRITE DYNAMIC 1 NONE 18 0 dynamic/fill1
SPRITE DYNAMIC 1 NONE 33 66 dynamic/fill1
SPRITE DYNAMIC 1 NONE 33 74 sequences/intro_mon1_base
SPRITE DYNAMIC 1 NONE 33 0 sequences/intro_mon1_base
SPRITE DYNAMIC 1 ANIM_PANUP -90 -27 sequences/intro_mon1_base
SPRITE DYNAMIC 1 NONE 0 -80 sequences/intro_mon1_base
SPRITE DYNAMIC 1 NONE 0 0 sequences/intro_mon1_base
SPRITE DYNAMIC 1 NONE -91 64 sequences/intro_mon1_base
SPRITE DYNAMIC 1 NONE -91 64 sequences/intro_mon1_base
SPRITE DYNAMIC 1 NONE -91 64 sequences/intro_mon1_base
SPRITE DYNAMIC 1 NONE -91 72 sequences/intro_mon1_base
SPRITE DYNAMIC 1 NONE -91 48 sequences/intro_mon1_base
SPRITEVAR 0 FILL_W 226
SPRITEVAR 0 FILL_H 186
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 OFFS_Y -123
SPRITEVAR 1 SCALE 50
SPRITEVAR 2 FRAME 6
SPRITEVAR 2 SCALE 50
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 SCALE 50
SPRITEVAR 4 OFFS_X -41
SPRITEVAR 4 SCALE 50
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 SCALE 50
SPRITEVAR 6 FILL_W 168
SPRITEVAR 6 FILL_H 94
SPRITEVAR 7 FILL_W 172
SPRITEVAR 7 FILL_H 26
SPRITEVAR 8 FILL_W 334
SPRITEVAR 8 FILL_H 18
SPRITEVAR 8 OFFS_Y -91
SPRITEVAR 8 SCALE 50
SPRITEVAR 9 FILL_H 16
SPRITEVAR 9 FILL_W 16
SPRITEVAR 10 FRAME 6
SPRITEVAR 10 FILL_W 128
SPRITEVAR 10 SCALE 50
SPRITEVAR 11 FRAME 7
SPRITEVAR 11 FILL_W 128
SPRITEVAR 11 OFFS_Y -103
SPRITEVAR 11 SCALE 50
SPRITEVAR 12 FRAME 8
SPRITEVAR 12 FILL_H 168
SPRITEVAR 12 SCALE 50
SPRITEVAR 13 SCALE 50
SPRITEVAR 14 FRAME 1
SPRITEVAR 14 OFFS_X -183
SPRITEVAR 14 OFFS_Y -27
SPRITEVAR 14 SCALE 50
SPRITEVAR 15 FRAME 2
SPRITEVAR 15 SCALE 50
SPRITEVAR 16 FRAME 4
SPRITEVAR 16 INVERTFACE
SPRITEVAR 16 ROLL 40
SPRITEVAR 16 SCALE 10
SPRITEVAR 17 FRAME 4
SPRITEVAR 17 ROLL 30
SPRITEVAR 17 SCALE 15
SPRITEVAR 18 FRAME 5
SPRITEVAR 18 SCALE 15
SPRITEVAR 19 FRAME 9
SPRITEVAR 19 SCALE 50
STAT AI_FIRE_ON_ACTIVE
STAT FX_KEEP_EFFECTS
STAT FX_KEEP_PAN
STAT FX_NOENV_FX
STAT FX_PANSPEED 70
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_mon1
SPRITE DYNAMIC 1 NONE 0 -1 dynamic/fill1
SPRITE DYNAMIC 1 NONE 0 -1 dynamic/fill1
SPRITE DYNAMIC 1 NONE 16 11 sequences/intro_mon1_base
SPRITE DYNAMIC 1 NONE 16 11 sequences/intro_mon1_base
SPRITE DYNAMIC 1 NONE 16 11 sequences/intro_mon1_base
SPRITE DYNAMIC 1 NONE 0 -76 sequences/intro_mon1_base
SPRITE STATIC 1 ANIM_PANDOWN 0 -1 world/video
SPRITEVAR 0 ACTIVE
SPRITEVAR 0 FADE_TOGGLE 1000
SPRITEVAR 0 FILL_W 226
SPRITEVAR 0 FILL_H 186
SPRITEVAR 1 FILL_W 226
SPRITEVAR 1 FILL_H 186
SPRITEVAR 1 INACTIVE
SPRITEVAR 2 ANGLEOFFSET 90
SPRITEVAR 2 FRAME 4
SPRITEVAR 2 HIDE_MOVE_X -16
SPRITEVAR 2 HIDE_MOVE_Y 2
SPRITEVAR 2 HIDE_SCALE -11
SPRITEVAR 2 HIDE_TIME 500
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 ROLL 40
SPRITEVAR 2 SCALE 34
SPRITEVAR 3 ANGLEOFFSET 90
SPRITEVAR 3 HIDE_MOVE_X -16
SPRITEVAR 3 HIDE_MOVE_Y 2
SPRITEVAR 3 HIDE_SCALE -12
SPRITEVAR 3 HIDE_TIME 500
SPRITEVAR 3 FRAME 4
SPRITEVAR 3 ROLL 30
SPRITEVAR 3 SCALE 50
SPRITEVAR 4 FRAME 5
SPRITEVAR 4 HIDE_MOVE_X -16
SPRITEVAR 4 HIDE_MOVE_Y 2
SPRITEVAR 4 HIDE_SCALE -12
SPRITEVAR 4 HIDE_TIME 500
SPRITEVAR 4 OFFS_Y -3
SPRITEVAR 4 SCALE 50
SPRITEVAR 5 INACTIVE
SPRITEVAR 5 FRAME 10
SPRITEVAR 5 SCALE 50
SPRITEVAR 6 ALPHA 60
SPRITEVAR 6 FILL_W 452
SPRITEVAR 6 FILL_H 372
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 SCALE 50
LIGHT 0 0 200 100 255 255 30
LIGHT 0 0 200 100 255 255 15
SOUND STATIC S_LOOP world/loop_computer_hum
OBJECT 0 _seq_int_mon1a_o 0 0 NONE 0 0 0
OBJECT 1 _seq_int_mon1fr1 0 0 NONE 0 0 0
TRANSFORM _seq_int_mon1b 2000
STAT AI_FIRE_ON_ACTIVE
STAT FX_IDLEDISTANCE 30
STAT FX_KEEP_EFFECTS
STAT FX_KEEP_PAN
STAT FX_LIGHT_ON_OFF
STAT FX_NOENV_FX
STAT FX_PANSPEED 70
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_mon2c
LIGHT 0 0 200 255 100 100 30
STAT FX_NOENV_FX
STAT FX_LIGHT_FADE 1
STAT NOLIST
END
//=====================================================================
ENTITY _seq_int_mon2b
SPRITE DYNAMIC 1 ANIM_PANUP -58 61 sequences/intro_mon2_b
SPRITE DYNAMIC 1 ANIM_PANUP 10 61 sequences/intro_mon2_b
SPRITE DYNAMIC 1 ANIM_PANUP 78 61 sequences/intro_mon2_b
SPRITE DYNAMIC 1 ANIM_PANUP -58 2 sequences/intro_mon2_b
SPRITE DYNAMIC 1 ANIM_PANUP 10 2 sequences/intro_mon2_b
SPRITE DYNAMIC 1 ANIM_PANUP 78 2 sequences/intro_mon2_b
SPRITE DYNAMIC 1 ANIM_PANUP -58 -57 sequences/intro_mon2_b
SPRITE DYNAMIC 1 ANIM_PANUP 10 -57 sequences/intro_mon2_b
SPRITE DYNAMIC 1 ANIM_PANUP 78 -57 sequences/intro_mon2_b
SPRITE DYNAMIC 1 NONE -69 61 sequences/intro_mon2_a
SPRITE DYNAMIC 1 NONE -1 61 sequences/intro_mon2_a
SPRITE DYNAMIC 1 NONE 67 61 sequences/intro_mon2_a
SPRITE DYNAMIC 1 NONE -69 2 sequences/intro_mon2_a
SPRITE DYNAMIC 1 NONE -1 2 sequences/intro_mon2_a
SPRITE DYNAMIC 1 NONE 67 2 sequences/intro_mon2_a
SPRITE DYNAMIC 1 NONE -69 -57 sequences/intro_mon2_a
SPRITE DYNAMIC 1 NONE -1 -57 sequences/intro_mon2_a
SPRITE DYNAMIC 1 NONE 67 -57 sequences/intro_mon2_a
SPRITEVAR 0 PAN_TERM 250
SPRITEVAR 1 PAN_TERM 250
SPRITEVAR 2 PAN_TERM 250
SPRITEVAR 3 PAN_TERM 250
SPRITEVAR 4 PAN_TERM 250
SPRITEVAR 5 PAN_TERM 250
SPRITEVAR 6 PAN_TERM 250
SPRITEVAR 7 PAN_TERM 250
SPRITEVAR 8 PAN_TERM 250
SPRITEVAR 0 ANIMATE_TO 31
SPRITEVAR 0 FRAME_INACT 0
SPRITEVAR 9 ANIMATE_TO 31
SPRITEVAR 9 FRAME_INACT 0
SPRITEVAR 1 ANIMATE_TO 23
SPRITEVAR 1 FRAME_INACT 0
SPRITEVAR 10 ANIMATE_TO 23
SPRITEVAR 10 FRAME_INACT 0
SPRITEVAR 2 ANIMATE_TO 42
SPRITEVAR 2 FRAME_INACT 0
SPRITEVAR 11 ANIMATE_TO 42
SPRITEVAR 11 FRAME_INACT 0
SPRITEVAR 3 ANIMATE_TO 28
SPRITEVAR 3 FRAME_INACT 0
SPRITEVAR 12 ANIMATE_TO 28
SPRITEVAR 12 FRAME_INACT 0
SPRITEVAR 4 ANIMATE_TO 45
SPRITEVAR 4 FRAME_INACT 0
SPRITEVAR 13 ANIMATE_TO 45
SPRITEVAR 13 FRAME_INACT 0
SPRITEVAR 5 ANIMATE_TO 36
SPRITEVAR 5 FRAME_INACT 0
SPRITEVAR 14 ANIMATE_TO 36
SPRITEVAR 14 FRAME_INACT 0
SPRITEVAR 6 ANIMATE_TO 39
SPRITEVAR 6 FRAME_INACT 0
SPRITEVAR 15 ANIMATE_TO 39
SPRITEVAR 15 FRAME_INACT 0
SPRITEVAR 7 ANIMATE_TO 26
SPRITEVAR 7 FRAME_INACT 0
SPRITEVAR 16 ANIMATE_TO 26
SPRITEVAR 16 FRAME_INACT 0
SPRITEVAR 8 ANIMATE_TO 33
SPRITEVAR 8 FRAME_INACT 0
SPRITEVAR 17 ANIMATE_TO 33
SPRITEVAR 17 FRAME_INACT 0
LIGHT 0 0 200 100 225 255 30
SOUND STATIC S_LOOP world/loop_computer_hum
STAT FX_KEEP_EFFECTS
STAT FX_KEEP_PAN
STAT FX_NOENV_FX
STAT FX_LIGHT_FADE -1
STAT NOLIST
OBJECT 0 z_l1_scr2a 0 0 NONE 0 0 90
END
//=====================================================================
ENTITY _seq_int_mon2a
SPRITE DYNAMIC 1 NONE 0 0 dynamic/fill1
SPRITE DYNAMIC 1 NONE -69 61 sequences/intro_mon2_l
SPRITE DYNAMIC 1 NONE -1 61 sequences/intro_mon2_l
SPRITE DYNAMIC 1 NONE 67 61 sequences/intro_mon2_l
SPRITE DYNAMIC 1 NONE -69 2 sequences/intro_mon2_l
SPRITE DYNAMIC 1 NONE -1 2 sequences/intro_mon2_l
SPRITE DYNAMIC 1 NONE 67 2 sequences/intro_mon2_l
SPRITE DYNAMIC 1 NONE -69 -57 sequences/intro_mon2_l
SPRITE DYNAMIC 1 NONE -1 -57 sequences/intro_mon2_l
SPRITE DYNAMIC 1 NONE 67 -57 sequences/intro_mon2_l
SPRITEVAR 0 FILL_W 226
SPRITEVAR 0 FILL_H 186
SPRITEVAR 1 ANIMATE 10
SPRITEVAR 2 ANIMATE 10
SPRITEVAR 3 ANIMATE 10
SPRITEVAR 4 ANIMATE 10
SPRITEVAR 5 ANIMATE 10
SPRITEVAR 6 ANIMATE 10
SPRITEVAR 7 ANIMATE 10
SPRITEVAR 8 ANIMATE 10
SPRITEVAR 9 ANIMATE 10
LIGHT 0 0 200 0 220 255 30
SOUND STATIC S_LOOP world/loop_computer_hum
STAT FX_KEEP_EFFECTS
STAT FX_KEEP_PAN
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
// LEVEL 1 INTERVALS
//=====================================================================
ENTITY _seq_l1i_screw
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 10 15 zombie/wing
SPRITE DYNAMIC 0 NONE 28 32 zombie/tool_screwdr
SPRITE STATIC 0 NONE 27 29 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE STATIC 0 NONE -8 44 zombie/zombie3
SPRITE STATIC 1 NONE -8 44 zombie/zombie3
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 ANGLEOFFSET 45
SPRITEVAR 1 HIDE_MOVE_X -2
SPRITEVAR 1 HIDE_ROLL -45
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 ANGLEOFFSET -10
SPRITEVAR 2 BIAS -5
SPRITEVAR 2 BIAS_CONSTANT 50
SPRITEVAR 2 HIDE_MOVE_Y 16
SPRITEVAR 2 HIDE_ROLL 5
SPRITEVAR 2 OFFS_Y 8
SPRITEVAR 3 ANGLEOFFSET -17
SPRITEVAR 3 BIAS -5
SPRITEVAR 3 BIAS_CONSTANT 50
SPRITEVAR 3 HIDE_MOVE_Y 16
SPRITEVAR 3 HIDE_ROLL 5
SPRITEVAR 4 BOB -25
SPRITEVAR 5 BIAS 10
SPRITEVAR 5 BOB -25
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_Y -11
SPRITEVAR 6 ANGLEOFFSET 4
SPRITEVAR 6 ANIMATE_FACE 1
SPRITEVAR 6 BOB -40
SPRITEVAR 6 FRAME_INACT 0
SPRITEVAR 6 HIDE_MOVE_X 1
SPRITEVAR 6 HIDE_ROLL -4
SPRITEVAR 7 ANGLEOFFSET 4
SPRITEVAR 7 BOB -40
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 HIDE_MOVE_X 1
SPRITEVAR 7 HIDE_ROLL -4
SPRITEVAR 7 OFFS_X -11
SPRITEVAR 7 OFFS_Y -11
SPRITEVAR 8 OFFS_X -2
SPRITEVAR 8 OFFS_Y -7
SPRITEVAR 8 USEGROUND
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE WALK 0
TRANSFORM zombie_t_screwdr 9800
OFFSET SIZE 18 53
STAT FX_IDLEBOB 20
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l1i_turret
CLONE turret_1
THINK AI_AIM 0.4 NONE 1
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l1i_pablo1
CLONE _seq_pablo2
TRANSFORM _seq_pablo1 500
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l1i_pablo2b
CLONE _seq_pablo1
TRANSFORM _seq_pablo1 1000
THINK AI_FOLLOW 2 NONE 1
MOVETYPE WALK 0
OFFSET CONST_VELOCITY -1 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l1i_pablo2
CLONE _seq_pablo2
TRANSFORM _seq_l1i_pablo2b 500
STAT NOLIST
END
//=====================================================================
// LEVEL 1 CHECKPOINT
//=====================================================================
ENTITY _seq_cp1_atwork
SPRITE DYNAMIC 1 NONE 26 38 dynamic/sign_atwork
SPRITEVAR 0 DIM
SPRITEVAR 0 FRAME 2
LIGHT 25 38 20 255 230 0 20
STAT FX_DIM 0
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp1_pablo1c
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 ANIM_WEAPON2 20 21 player/wpn1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/wpn3
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/wpn1
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BOB -40
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BOB -40
SPRITEVAR 4 AIM_HEAD
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME_FACE 2
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 BOB -40
THINK AI_FOLLOW 0 NONE 1
MOVETYPE WALK 1.25
OFFSET SIZE 18 58
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 170
STAT AI_STANDIN 1
STAT FX_KEEP_EFFECTS
STAT FX_IDLEBOB 20
STAT NOLIST
STAT S_WEAPON 0
STAT TAKEDAMAGE_BLEED
END
//=====================================================================
ENTITY _seq_cp1_pablo1b
CLONE _seq_cp1_pablo1c
THINK AI_FOLLOW 0 AI_FIRE 1
STAT AI_BURST 15
STAT AI_BURST_TIME 1000
STAT AI_KEEPANGLE 0
STAT AI_KEEPFIRING
STAT AI_NUMB 500
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp1_pablo1
CLONE _seq_pablo1
THINK AI_FOLLOW 0 NONE 1
TRANSFORM_DIRECT -1 500
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp1_pablo2
CLONE _seq_cp1_pablo1c
THINK AI_FOLLOW 2 NONE 1
STAT NOLIST
TRANSFORM _seq_pablo1 1000
END
//=====================================================================
ENTITY _seq_cp1_z1
CLONE zombie_1
STAT AI_RANDOMIZE_SPEED 0
STAT NOLIST
STAT S_HEALTH 4
END
//=====================================================================
ENTITY _seq_cp1_z2
CLONE zombie_2
STAT AI_RANDOMIZE_SPEED 0
STAT NOLIST
STAT S_HEALTH 4
END
//=====================================================================
ENTITY _seq_cp1_z5
CLONE zombie_5
STAT AI_RANDOMIZE_SPEED 0
STAT NOLIST
STAT S_HEALTH 4
END
//=====================================================================
ENTITY _seq_cp1_pablo3
CLONE _seq_pablo1
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 ANGLEOFFSET -60
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 ANGLEOFFSET 60
MOVETYPE FLY 0
OFFSET CONST_VELOCITY 0 -10
STAT AI_KEEPANGLE -90
STAT INVISIBLE
STAT NOLIST
TRANSFORM _seq_pablo1 1500
END
//=====================================================================
// LEVEL 2 INTERVAL
//=====================================================================
ENTITY _seq_cp2_abo
CLONE boss_2_cin_obj
STAT FX_SMOKE_ALPHA 40
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp2_aerobase0
SPRITE DYNAMIC 0 NONE -74 -28 sequences/l2i_aero
SPRITE DYNAMIC 0 NONE -59 -35 sequences/l2i_aero
SPRITE DYNAMIC 0 NONE 59 -35 sequences/l2i_aero
SPRITE DYNAMIC 0 NONE 74 -28 sequences/l2i_aero
SPRITE DYNAMIC 0 NONE -124 19 sequences/l2i_aero
SPRITE DYNAMIC 0 NONE -215 12 sequences/l2i_aero
SPRITE DYNAMIC 0 NONE 124 19 sequences/l2i_aero
SPRITE DYNAMIC 0 NONE 215 12 sequences/l2i_aero
SPRITE DYNAMIC 0 NONE 0 9 sequences/l2i_aero
SPRITE DYNAMIC 0 NONE 14 9 sequences/l2i_aero
SPRITE DYNAMIC 0 NONE 0 10 sequences/hr_primof0
SPRITE DYNAMIC 0 NONE 0 10 sequences/hr_primof0
SPRITE DYNAMIC 1 NONE 0 10 sequences/hr_primof1
SPRITE DYNAMIC 0 NONE 16 12 sequences/l2i_aero
SPRITE DYNAMIC 0 NONE 0 9 sequences/l2i_aero
SPRITE DYNAMIC 0 NONE 0 -6 vehicles/general_light2
SPRITE DYNAMIC 0 NONE -294 7 boss/primo_aero
SPRITE DYNAMIC 0 NONE -174 38 boss/primo_aero
SPRITE DYNAMIC 1 NONE -342 -12 boss/primo_aero
SPRITE DYNAMIC 0 NONE 294 7 boss/primo_aero
SPRITE DYNAMIC 0 NONE 174 38 boss/primo_aero
SPRITE DYNAMIC 1 NONE 342 -12 boss/primo_aero
SPRITE DYNAMIC 0 NONE 0 0 sequences/l2i_aero
//guns
SPRITEVAR 0 ANGLEOFFSET -30
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 NOFACE
SPRITEVAR 0 OFFS_Y -31
SPRITEVAR 0 SCALE 28
SPRITEVAR 1 ANGLEOFFSET -30
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 NOFACE
SPRITEVAR 1 OFFS_Y -31
SPRITEVAR 1 SCALE 28
SPRITEVAR 2 ANGLEOFFSET 30
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 NOFACE
SPRITEVAR 2 OFFS_Y -31
SPRITEVAR 2 SCALE 28
SPRITEVAR 3 ANGLEOFFSET 30
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 NOFACE
SPRITEVAR 3 OFFS_Y -31
SPRITEVAR 3 SCALE 28
//engines
SPRITEVAR 4 BIAS 1
SPRITEVAR 4 BIAS_CONSTANT 70
SPRITEVAR 4 BIAS_MOVE_X 1
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 OFFS_Y 87
SPRITEVAR 4 SCALE 28
SPRITEVAR 5 ANGLEOFFSET 15
SPRITEVAR 5 BIAS 1
SPRITEVAR 5 BIAS_CONSTANT 70
SPRITEVAR 5 BIAS_MOVE_X 1
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 OFFS_Y 87
SPRITEVAR 5 SCALE 28
SPRITEVAR 6 BIAS 1
SPRITEVAR 6 BIAS_CONSTANT 70
SPRITEVAR 6 BIAS_MOVE_X 1
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_Y 87
SPRITEVAR 6 SCALE 28
SPRITEVAR 7 ANGLEOFFSET -15
SPRITEVAR 7 BIAS 1
SPRITEVAR 7 BIAS_CONSTANT 70
SPRITEVAR 7 BIAS_MOVE_X 1
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 OFFS_Y 87
SPRITEVAR 7 SCALE 28
//back wall
SPRITEVAR 8 FRAME 3
SPRITEVAR 8 NOFACE
SPRITEVAR 8 SCALE 19
//driver
SPRITEVAR 9 ALPHA 0
SPRITEVAR 9 BOB 10
SPRITEVAR 9 FRAME 6
SPRITEVAR 9 SCALE 14
SPRITEVAR 10 BOB 15
SPRITEVAR 10 HIDE_MOVE_Y 4
SPRITEVAR 10 NOFACE
SPRITEVAR 10 OFFS_X -4
SPRITEVAR 10 OFFS_Y 210
SPRITEVAR 10 SCALE 14
SPRITEVAR 11 ANIMATE_FACE 2
SPRITEVAR 11 BOB 15
SPRITEVAR 11 FRAME 1
SPRITEVAR 11 HIDE_MOVE_Y 4
SPRITEVAR 11 NOFACE
SPRITEVAR 11 OFFS_X 4
SPRITEVAR 11 OFFS_Y 75
SPRITEVAR 11 SCALE 14
SPRITEVAR 12 BOB 15
SPRITEVAR 12 HIDE_MOVE_Y 4
SPRITEVAR 12 OFFS_X 10
SPRITEVAR 12 OFFS_Y 244
SPRITEVAR 12 NOFACE
SPRITEVAR 12 SCALE 14
SPRITEVAR 13 ALPHA 0
SPRITEVAR 13 BOB 10
SPRITEVAR 13 FRAME 5
SPRITEVAR 13 OFFS_X 11
SPRITEVAR 13 OFFS_Y 46
SPRITEVAR 13 SCALE 14
SPRITEVAR 14 FRAME 4
SPRITEVAR 14 NOFACE
SPRITEVAR 14 OFFS_Y -112
SPRITEVAR 14 SCALE 19
SPRITEVAR 15 DIM
SPRITEVAR 15 NOFACE
SPRITEVAR 15 SCALE 133
//wings
SPRITEVAR 16 FRAME 2
SPRITEVAR 16 INVERTFACE
SPRITEVAR 16 NOFACE
SPRITEVAR 17 FRAME 1
SPRITEVAR 17 INVERTFACE
SPRITEVAR 17 NOFACE
SPRITEVAR 18 DIM
SPRITEVAR 18 FRAME 7
SPRITEVAR 18 INVERTFACE
SPRITEVAR 18 NOFACE
SPRITEVAR 19 FRAME 2
SPRITEVAR 19 NOFACE
SPRITEVAR 20 FRAME 1
SPRITEVAR 20 NOFACE
SPRITEVAR 21 DIM
SPRITEVAR 21 FRAME 7
SPRITEVAR 21 NOFACE
SPRITEVAR 22 NOFACE
SPRITEVAR 22 SCALE 14
LIGHT -342 -12 20 255 0 0 20
LIGHT 342 -12 20 255 0 0 20
OFFSET SIZE 56 0
OFFSET FX_CONSTANT_FLOAT 0 2
STAT FX_DIM 0
STAT FX_FLOAT
STAT FX_IDLEBOB 20
STAT FX_KEEP_EFFECTS
STAT FX_NOFACE
STAT NOLIST
STAT S_HEALTH 400
STAT TAKEDAMAGE_UNBREAKABLE
OBJECT 1 _seq_cp2_abo -124 -11 NONE 0 0 90
OBJECT 1 _seq_cp2_abo 124 -11 NONE 0 0 90
OBJECT 1 _seq_cp2_abo -207 -19 NONE 0 0 105
OBJECT 1 _seq_cp2_abo 207 -19 NONE 0 0 75
END
//=====================================================================
ENTITY _seq_cp2_aerobase1
CLONE _seq_cp2_aerobase0
SPRITEVAR 10 HIDE_MOVE_Y -2
SPRITEVAR 10 HIDE_TIME 3000
SPRITEVAR 10 RELOCATE_Y 8
SPRITEVAR 11 HIDE_MOVE_Y -2
SPRITEVAR 11 HIDE_TIME 3000
SPRITEVAR 11 RELOCATE_Y 8
SPRITEVAR 12 HIDE_MOVE_Y -2
SPRITEVAR 12 HIDE_TIME 3000
SPRITEVAR 12 RELOCATE_Y 8
STAT NOLIST
TRANSFORM_DIRECT 1 6099
END
//=====================================================================
ENTITY _seq_cp2_aerobase2
CLONE _seq_cp2_aerobase0
//head
SPRITEVAR 10 ANGLEOFFSET 15
SPRITEVAR 10 BIAS -2
SPRITEVAR 10 BIAS_CONSTANT 50
SPRITEVAR 10 HIDE_MOVE_X 2
SPRITEVAR 10 HIDE_MOVE_Y 3
SPRITEVAR 10 HIDE_ROLL -15
SPRITEVAR 10 HIDE_TIME 300
SPRITEVAR 10 RELOCATE_X -2
SPRITEVAR 10 RELOCATE_Y 11
SPRITEVAR 11 ANGLEOFFSET 15
SPRITEVAR 11 BIAS -2
SPRITEVAR 11 BIAS_CONSTANT 50
SPRITEVAR 11 HIDE_MOVE_X 2
SPRITEVAR 11 HIDE_MOVE_Y 3
SPRITEVAR 11 HIDE_ROLL -15
SPRITEVAR 11 HIDE_TIME 300
SPRITEVAR 11 RELOCATE_X -2
SPRITEVAR 11 RELOCATE_Y 11
SPRITEVAR 12 ANGLEOFFSET 15
SPRITEVAR 12 BIAS -2
SPRITEVAR 12 BIAS_CONSTANT 50
SPRITEVAR 12 HIDE_MOVE_X 2
SPRITEVAR 12 HIDE_MOVE_Y 3
SPRITEVAR 12 HIDE_ROLL -15
SPRITEVAR 12 HIDE_TIME 300
SPRITEVAR 12 RELOCATE_X -2
SPRITEVAR 12 RELOCATE_Y 11
//fist
SPRITEVAR 9 ALPHA 100
SPRITEVAR 9 BIAS -2
SPRITEVAR 9 BIAS_CONSTANT 60
SPRITEVAR 9 FADE_TOGGLE -200
SPRITEVAR 9 HIDE_MOVE_X -4
SPRITEVAR 9 HIDE_MOVE_Y 22
SPRITEVAR 9 HIDE_ROLL -120
SPRITEVAR 9 HIDE_TIME 300
SPRITEVAR 13 ALPHA 100
SPRITEVAR 13 BIAS 2
SPRITEVAR 13 BIAS_CONSTANT 60
SPRITEVAR 13 HIDE_TIME 300
SPRITEVAR 13 HIDE_MOVE_Y 33
SPRITEVAR 13 HIDE_ROLL 60
SPRITEVAR 14 HIDE_MOVE_Y -4
SPRITEVAR 14 RELOCATE_Y 5
STAT NOLIST
TRANSFORM_DIRECT 1 2500
END
//=====================================================================
ENTITY _seq_cp2_aerobase3
CLONE _seq_cp2_aerobase0
SPRITEVAR 10 HIDE_MOVE_X -2
SPRITEVAR 10 HIDE_MOVE_Y -1
SPRITEVAR 10 HIDE_ROLL 15
SPRITEVAR 10 HIDE_TIME 300
SPRITEVAR 11 HIDE_MOVE_X -2
SPRITEVAR 11 HIDE_MOVE_Y -1
SPRITEVAR 11 HIDE_ROLL 15
SPRITEVAR 11 HIDE_TIME 300
SPRITEVAR 12 HIDE_MOVE_X -2
SPRITEVAR 12 HIDE_MOVE_Y -1
SPRITEVAR 12 HIDE_ROLL 15
SPRITEVAR 12 HIDE_TIME 300
//fist
SPRITEVAR 9 ANGLEOFFSET -120
SPRITEVAR 9 ALPHA 100
SPRITEVAR 9 HIDE_MOVE_X 4
SPRITEVAR 9 HIDE_MOVE_Y -22
SPRITEVAR 9 HIDE_ROLL 120
SPRITEVAR 9 HIDE_TIME 300
SPRITEVAR 9 RELOCATE_X 10
SPRITEVAR 9 RELOCATE_Y -13
SPRITEVAR 13 ANGLEOFFSET 60
SPRITEVAR 13 ALPHA 100
SPRITEVAR 13 HIDE_MOVE_Y -33
SPRITEVAR 13 HIDE_ROLL -60
SPRITEVAR 13 HIDE_TIME 300
SPRITEVAR 13 RELOCATE_Y -21
SPRITEVAR 14 HIDE_MOVE_Y 4
SPRITEVAR 14 HIDE_DELAY 150
STAT NOLIST
TRANSFORM_DIRECT 1 450
END
//=====================================================================
ENTITY _seq_cp2_aerobase4
CLONE _seq_cp2_aerobase0
SPRITEVAR 10 ANGLEOFFSET -5
SPRITEVAR 10 HIDE_MOVE_Y 0
SPRITEVAR 10 HIDE_ROLL 5
SPRITEVAR 10 HIDE_SCALE 1
SPRITEVAR 10 HIDE_TIME 500
SPRITEVAR 11 ANGLEOFFSET -5
SPRITEVAR 11 HIDE_MOVE_Y 0
SPRITEVAR 11 HIDE_ROLL 5
SPRITEVAR 11 HIDE_SCALE 1
SPRITEVAR 11 HIDE_TIME 500
SPRITEVAR 12 ANGLEOFFSET -5
SPRITEVAR 12 HIDE_ROLL 5
SPRITEVAR 12 HIDE_MOVE_Y 0
SPRITEVAR 12 HIDE_SCALE 1
SPRITEVAR 12 HIDE_TIME 500
SPRITEVAR 14 HIDE_MOVE_Y -1
SPRITEVAR 14 RELOCATE_Y 8
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp2_aerobase5
CLONE _seq_cp2_aerobase0
SPRITEVAR 10 ANGLEOFFSET -13
SPRITEVAR 10 HIDE_DELAY -150
SPRITEVAR 10 HIDE_MOVE_Y 0
SPRITEVAR 10 HIDE_ROLL 13
SPRITEVAR 10 HIDE_TIME 400
SPRITEVAR 11 ANGLEOFFSET -13
SPRITEVAR 11 FRAME_INACT 2
SPRITEVAR 11 HIDE_DELAY -150
SPRITEVAR 11 HIDE_MOVE_Y 0
SPRITEVAR 11 HIDE_ROLL 13
SPRITEVAR 11 HIDE_TIME 400
SPRITEVAR 12 ANGLEOFFSET -13
SPRITEVAR 12 HIDE_DELAY -150
SPRITEVAR 12 HIDE_MOVE_Y 0
SPRITEVAR 12 HIDE_ROLL 13
SPRITEVAR 12 HIDE_TIME 400
STAT NOLIST
TRANSFORM_DIRECT 1 7000
END
//=====================================================================
ENTITY _seq_cp2_aerobase6
CLONE _seq_cp2_aerobase0
SPRITEVAR 10 HIDE_MOVE_Y 0
SPRITEVAR 11 HIDE_MOVE_Y 0
SPRITEVAR 12 HIDE_MOVE_Y 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp2_aeroin1
SPRITE DYNAMIC 0 NONE -74 -28 boss/primo_aero
SPRITE DYNAMIC 0 NONE -59 -35 boss/primo_aero
SPRITE DYNAMIC 0 NONE 59 -35 boss/primo_aero
SPRITE DYNAMIC 0 NONE 74 -28 boss/primo_aero
SPRITE DYNAMIC 0 NONE -124 19 boss/primo_aero
SPRITE DYNAMIC 0 NONE -215 12 boss/primo_aero
SPRITE DYNAMIC 0 NONE 124 19 boss/primo_aero
SPRITE DYNAMIC 0 NONE 215 12 boss/primo_aero
SPRITE DYNAMIC 0 NONE 0 10 boss/primo_aero
SPRITE DYNAMIC 0 NONE 0 6 boss/primo_front
SPRITE DYNAMIC 1 NONE 0 6 boss/primo_front
SPRITE DYNAMIC 0 NONE 0 -6 vehicles/general_light2
SPRITE DYNAMIC 0 NONE -294 7 boss/primo_aero
SPRITE DYNAMIC 0 NONE -174 38 boss/primo_aero
SPRITE DYNAMIC 1 NONE -342 -12 boss/primo_aero
SPRITE DYNAMIC 0 NONE 294 7 boss/primo_aero
SPRITE DYNAMIC 0 NONE 174 38 boss/primo_aero
SPRITE DYNAMIC 1 NONE 342 -12 boss/primo_aero
SPRITE DYNAMIC 0 NONE 0 0 boss/primo_aero
SPRITEVAR 0 ANGLEOFFSET -120
SPRITEVAR 0 FRAME 8
SPRITEVAR 0 NOFACE
SPRITEVAR 0 OFFS_X 9
SPRITEVAR 1 ANGLEOFFSET -120
SPRITEVAR 1 FRAME 8
SPRITEVAR 1 NOFACE
SPRITEVAR 1 OFFS_X 9
SPRITEVAR 2 ANGLEOFFSET -60
SPRITEVAR 2 FRAME 8
SPRITEVAR 2 NOFACE
SPRITEVAR 2 OFFS_X 9
SPRITEVAR 3 ANGLEOFFSET -60
SPRITEVAR 3 FRAME 8
SPRITEVAR 3 NOFACE
SPRITEVAR 3 OFFS_X 9
SPRITEVAR 4 BIAS 1
SPRITEVAR 4 BIAS_CONSTANT 70
SPRITEVAR 4 BIAS_MOVE_X 1
SPRITEVAR 4 FRAME 3
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 OFFS_Y 25
SPRITEVAR 5 ANGLEOFFSET 15
SPRITEVAR 5 BIAS 1
SPRITEVAR 5 BIAS_CONSTANT 70
SPRITEVAR 5 BIAS_MOVE_X 1
SPRITEVAR 5 FRAME 3
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 OFFS_Y 25
SPRITEVAR 6 BIAS 1
SPRITEVAR 6 BIAS_CONSTANT 70
SPRITEVAR 6 BIAS_MOVE_X 1
SPRITEVAR 6 FRAME 3
SPRITEVAR 6 OFFS_Y 25
SPRITEVAR 7 ANGLEOFFSET -15
SPRITEVAR 7 BIAS 1
SPRITEVAR 7 BIAS_CONSTANT 70
SPRITEVAR 7 BIAS_MOVE_X 1
SPRITEVAR 7 FRAME 3
SPRITEVAR 7 OFFS_Y 25
SPRITEVAR 8 FRAME 5
SPRITEVAR 8 NOFACE
SPRITEVAR 9 ANIMATE_FACE 1
SPRITEVAR 9 BIAS 30
SPRITEVAR 9 NOFACE
SPRITEVAR 9 OFFS_X -2
SPRITEVAR 9 OFFS_Y 30
SPRITEVAR 10 BIAS 30
SPRITEVAR 10 FRAME 2 
SPRITEVAR 10 NOFACE
SPRITEVAR 10 OFFS_Y 34
SPRITEVAR 11 DIM
SPRITEVAR 11 NOFACE
SPRITEVAR 11 SCALE 133
SPRITEVAR 12 FRAME 2
SPRITEVAR 12 INVERTFACE
SPRITEVAR 12 NOFACE
SPRITEVAR 13 FRAME 1
SPRITEVAR 13 INVERTFACE
SPRITEVAR 13 NOFACE
SPRITEVAR 14 DIM
SPRITEVAR 14 FRAME 7
SPRITEVAR 14 INVERTFACE
SPRITEVAR 14 NOFACE
SPRITEVAR 15 FRAME 2
SPRITEVAR 15 NOFACE
SPRITEVAR 16 FRAME 1
SPRITEVAR 16 NOFACE
SPRITEVAR 17 DIM
SPRITEVAR 17 FRAME 7
SPRITEVAR 17 NOFACE
SPRITEVAR 18 NOFACE
LIGHT -342 -12 20 255 0 0 20
LIGHT 342 -12 20 255 0 0 20
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE FLY 0
OFFSET CONST_VELOCITY 0 -1.5
OFFSET SIZE 56 0
STAT AI_KEEPACTIVE
STAT FX_DIM 0
STAT FX_DIM_HIDE -3200
STAT FX_FLOAT
STAT FX_FULLMODEL
STAT FX_FULLANGLE_TILT 10
STAT FX_KEEP_EFFECTS
STAT FX_NOFACE
STAT NOLIST
OBJECT 1 boss_2_cin_obj -124 -11 NONE 0 0 90
OBJECT 1 boss_2_cin_obj 124 -11 NONE 0 0 90
OBJECT 1 boss_2_cin_obj -207 -19 NONE 0 0 105
OBJECT 1 boss_2_cin_obj 207 -19 NONE 0 0 75
END
//=====================================================================
ENTITY _seq_cp2_aeroin2
SPRITE DYNAMIC 0 NONE -74 -28 boss/primo_aero
SPRITE DYNAMIC 0 NONE -59 -35 boss/primo_aero
SPRITE DYNAMIC 0 NONE 59 -35 boss/primo_aero
SPRITE DYNAMIC 0 NONE 74 -28 boss/primo_aero
SPRITE DYNAMIC 0 NONE -124 19 boss/primo_aero
SPRITE DYNAMIC 0 NONE -215 12 boss/primo_aero
SPRITE DYNAMIC 0 NONE 124 19 boss/primo_aero
SPRITE DYNAMIC 0 NONE 215 12 boss/primo_aero
SPRITE DYNAMIC 0 NONE 0 10 boss/primo_aero
SPRITE DYNAMIC 0 NONE 0 6 boss/primo_front
SPRITE DYNAMIC 1 NONE 0 6 boss/primo_front
SPRITE DYNAMIC 0 NONE 0 -6 vehicles/general_light2
SPRITE DYNAMIC 0 NONE -294 7 boss/primo_aero
SPRITE DYNAMIC 0 NONE -174 38 boss/primo_aero
SPRITE DYNAMIC 1 NONE -342 -12 boss/primo_aero
SPRITE DYNAMIC 0 NONE 294 7 boss/primo_aero
SPRITE DYNAMIC 0 NONE 174 38 boss/primo_aero
SPRITE DYNAMIC 1 NONE 342 -12 boss/primo_aero
SPRITE DYNAMIC 0 NONE 0 0 boss/primo_aero
SPRITEVAR 0 ANGLEOFFSET -120
SPRITEVAR 0 FRAME 8
SPRITEVAR 0 NOFACE
SPRITEVAR 0 OFFS_X 9
SPRITEVAR 1 ANGLEOFFSET -120
SPRITEVAR 1 FRAME 8
SPRITEVAR 1 NOFACE
SPRITEVAR 1 OFFS_X 9
SPRITEVAR 2 ANGLEOFFSET -60
SPRITEVAR 2 FRAME 8
SPRITEVAR 2 NOFACE
SPRITEVAR 2 OFFS_X 9
SPRITEVAR 3 ANGLEOFFSET -60
SPRITEVAR 3 FRAME 8
SPRITEVAR 3 NOFACE
SPRITEVAR 3 OFFS_X 9
SPRITEVAR 4 BIAS 1
SPRITEVAR 4 BIAS_CONSTANT 70
SPRITEVAR 4 BIAS_MOVE_X 1
SPRITEVAR 4 FRAME 3
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 OFFS_Y 25
SPRITEVAR 5 ANGLEOFFSET 15
SPRITEVAR 5 BIAS 1
SPRITEVAR 5 BIAS_CONSTANT 70
SPRITEVAR 5 BIAS_MOVE_X 1
SPRITEVAR 5 FRAME 3
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 OFFS_Y 25
SPRITEVAR 6 BIAS 1
SPRITEVAR 6 BIAS_CONSTANT 70
SPRITEVAR 6 BIAS_MOVE_X 1
SPRITEVAR 6 FRAME 3
SPRITEVAR 6 OFFS_Y 25
SPRITEVAR 7 ANGLEOFFSET -15
SPRITEVAR 7 BIAS 1
SPRITEVAR 7 BIAS_CONSTANT 70
SPRITEVAR 7 BIAS_MOVE_X 1
SPRITEVAR 7 FRAME 3
SPRITEVAR 7 OFFS_Y 25
SPRITEVAR 8 FRAME 5
SPRITEVAR 8 NOFACE
SPRITEVAR 9 ANIMATE_FACE 1
SPRITEVAR 9 BIAS 30
SPRITEVAR 9 NOFACE
SPRITEVAR 9 OFFS_X -2
SPRITEVAR 9 OFFS_Y 30
SPRITEVAR 10 BIAS 30
SPRITEVAR 10 FRAME 2 
SPRITEVAR 10 NOFACE
SPRITEVAR 10 OFFS_Y 34
SPRITEVAR 11 DIM
SPRITEVAR 11 NOFACE
SPRITEVAR 11 SCALE 133
SPRITEVAR 12 FRAME 2
SPRITEVAR 12 INVERTFACE
SPRITEVAR 12 NOFACE
SPRITEVAR 13 FRAME 1
SPRITEVAR 13 INVERTFACE
SPRITEVAR 13 NOFACE
SPRITEVAR 14 DIM
SPRITEVAR 14 FRAME 7
SPRITEVAR 14 INVERTFACE
SPRITEVAR 14 NOFACE
SPRITEVAR 15 FRAME 2
SPRITEVAR 15 NOFACE
SPRITEVAR 16 FRAME 1
SPRITEVAR 16 NOFACE
SPRITEVAR 17 DIM
SPRITEVAR 17 FRAME 7
SPRITEVAR 17 NOFACE
SPRITEVAR 18 NOFACE
LIGHT -342 -12 20 255 0 0 20
LIGHT 342 -12 20 255 0 0 20
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE FLY 0
OFFSET CONST_VELOCITY 0 -1.5
OFFSET SIZE 56 0
STAT AI_KEEPACTIVE
STAT FX_DIM 0
STAT FX_DIM_HIDE -3200
STAT FX_FLOAT
STAT FX_FULLMODEL
STAT FX_FULLANGLE_TILT 10
STAT FX_KEEP_EFFECTS
STAT FX_NOFACE
STAT NOLIST
OBJECT 1 _seq_cp2_abo -124 -11 NONE 0 0 90
OBJECT 1 _seq_cp2_abo 124 -11 NONE 0 0 90
OBJECT 1 _seq_cp2_abo -207 -19 NONE 0 0 105
OBJECT 1 _seq_cp2_abo 207 -19 NONE 0 0 75
END
//=====================================================================
ENTITY _seq_cp2_pablo2b
CLONE _seq_pablo1
STAT NOLIST
STAT FX_KEEP_EFFECTS
END
//=====================================================================
ENTITY _seq_cp2_pablo2
CLONE _seq_cp2_pablo2b
STAT AI_KEEPANGLE 45
STAT NOLIST
TRANSFORM _seq_cp2_pablo2b 250
END
//=====================================================================
ENTITY _seq_cp2_boss1
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE DYNAMIC 0 NONE -1 6 boss/henchman_base
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/wpn3
SPRITE DYNAMIC 0 NONE 2 16 boss/henchman_base
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/wpn1
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BOB -40
SPRITEVAR 1 FRAME 4
SPRITEVAR 2 BOB -40
SPRITEVAR 3 AIM_HEAD
SPRITEVAR 3 ANIMATE_FACE 1
SPRITEVAR 3 BOB -25
SPRITEVAR 3 FRAME_FACE 2
SPRITEVAR 3 OFFS_X 3
SPRITEVAR 3 OFFS_Y 35
SPRITEVAR 4 AIM_HEAD
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 OFFS_X -11
SPRITEVAR 4 OFFS_Y 24
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 BOB -40
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE WALK 1
OFFSET SIZE 18 58
STAT AI_DISTANCE_MIN 80
STAT AI_DISTANCE_MAX 100
STAT FX_BREATHE
STAT FX_KEEP_EFFECTS
STAT NOLIST
STAT S_HEALTH 1
STAT S_WEAPON 6
END
//=====================================================================
// LEVEL 3 INTERVAL
//=====================================================================
ENTITY _seq_l3i_primo
CLONE boss_2_cin
MOVETYPE FLY 4
STAT AI_RANGE 300
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l3i_boat1b
SPRITE DYNAMIC 0 NONE -9 22 vehicles/dinghy_driver
SPRITE DYNAMIC 0 NONE 0 6 player/body_sit
SPRITE STATIC 0 NONE 0 16 player/pablo
SPRITEVAR 0 BIAS 35
SPRITEVAR 0 BIAS_MOVE_X -3
SPRITEVAR 0 BIAS_MOVE_Y -2
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 NOFACE
SPRITEVAR 0 OFFS_X -3
SPRITEVAR 0 OFFS_Y -3
SPRITEVAR 1 NOFACE
SPRITEVAR 2 AIM_HEAD
SPRITEVAR 2 ANIMATE_FACE 1
SPRITEVAR 2 FRAME_FACE 2
SPRITEVAR 2 OFFS_Y 33
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE FLY 2
OFFSET FX_CONSTANT_FLOAT 0 4
OFFSET SIZE 18 58
GUNENTITY x_boat_gunent_a 0
GUNENTITY x_boat_gunent_b 1
OBJECT 1 x_boat1_body 0 0 NONE 0 0 0
OBJECT 1 obj_bubble_a -62 -27 NONE 0 0 -180
OBJECT 1 obj_steam_c -48 21 NONE 0 0 -220
STAT AI_WEAPON_NOFLIP
STAT AI_IGNORE_VELOCITY
STAT AI_RAILS
STAT FX_BREATHE
STAT FX_FLOAT
STAT FX_FULLMODEL
STAT FX_FULLANGLE_TILT -10
STAT FX_WATER_WAVES
STAT NOLIST
STAT S_WEAPON 13
END
//=====================================================================
ENTITY _seq_l3i_boat1c
SPRITE DYNAMIC 0 NONE -9 22 vehicles/dinghy_driver
SPRITE DYNAMIC 0 NONE 0 6 player/body_sit
SPRITE STATIC 0 NONE 0 16 player/pablo
SPRITE DYNAMIC 0 NONE -1 -19 vehicles/dinghy_driver
SPRITEVAR 0 BIAS 35
SPRITEVAR 0 BIAS_MOVE_X -3
SPRITEVAR 0 BIAS_MOVE_Y -2
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 NOFACE
SPRITEVAR 0 OFFS_X -3
SPRITEVAR 0 OFFS_Y -3
SPRITEVAR 1 NOFACE
SPRITEVAR 2 AIM_HEAD
SPRITEVAR 2 ANIMATE_FACE 1
SPRITEVAR 2 FRAME_FACE 2
SPRITEVAR 2 OFFS_Y 33
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 HIDE_MOVE_Y -10
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE FLY 0
OFFSET FX_CONSTANT_FLOAT 0 4
STAT FX_FLOAT
STAT FX_NOENV_FX
STAT INVISIBLE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l3i_boat1
SPRITE DYNAMIC 0 NONE -58 -27 vehicles/boat_motor
SPRITE DYNAMIC 0 NONE -58 -27 vehicles/boat_motor
SPRITE DYNAMIC 0 NONE -62 -27 vehicles/boat_motor
SPRITE DYNAMIC 0 NONE -62 -27 vehicles/boat_motor
SPRITE DYNAMIC 0 NONE -62 -27 vehicles/boat_motor
SPRITE DYNAMIC 0 NONE -44 -2 vehicles/dinghy
SPRITE DYNAMIC 0 NONE -40 12 vehicles/dinghy
SPRITE DYNAMIC 0 NONE -40 12 vehicles/dinghy_driver
SPRITE DYNAMIC 0 NONE -40 11 vehicles/dinghy
SPRITE DYNAMIC 0 NONE 24 -1 vehicles/dinghy
SPRITE DYNAMIC 0 NONE 62 21 vehicles/dinghy
SPRITE DYNAMIC 0 NONE 34 16 vehicles/dinghy_empty
SPRITE DYNAMIC 0 NONE 34 18 vehicles/dinghy_driver
SPRITE DYNAMIC 0 NONE 15 -2 vehicles/dinghy
SPRITEVAR 0 FRAME 0
SPRITEVAR 0 INACTIVE
SPRITEVAR 0 OFFS_X -4
SPRITEVAR 1 BIAS 10
SPRITEVAR 1 BIAS_CONSTANT 50
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 FRAME 0
SPRITEVAR 1 OFFS_X -4
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 INACTIVE
SPRITEVAR 3 ACTIVE
SPRITEVAR 3 FADE_TOGGLE 500
SPRITEVAR 3 FRAME 2
SPRITEVAR 4 ACTIVE
SPRITEVAR 4 FADE_TOGGLE -500
SPRITEVAR 4 FLICKER
SPRITEVAR 4 FRAME 1
SPRITEVAR 5 FRAME 1
SPRITEVAR 6 FRAME 5
SPRITEVAR 6 INACTIVE
SPRITEVAR 6 OFFS_X 12
SPRITEVAR 7 ACTIVE
SPRITEVAR 7 OFFS_X 12
SPRITEVAR 7 OFFS_Y 1
SPRITEVAR 8 FRAME 2
SPRITEVAR 9 FRAME 4
SPRITEVAR 9 OFFS_Y -4
SPRITEVAR 10 FRAME 3
SPRITEVAR 11 INACTIVE
SPRITEVAR 12 FRAME 3
SPRITEVAR 12 ACTIVE
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE FLY 0
OBJECT 1 fx_smoke -62 -27 NONE 0 0 -180
OBJECT 1 fx_smoke -48 21 NONE 0 0 -220
OFFSET FX_CONSTANT_FLOAT 0 4
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_KEEPACTIVE
STAT AI_RAILS
STAT FX_FLOAT
STAT FX_FULLMODEL
STAT FX_FULLANGLE_TILT -10
STAT FX_WATER_WAVES
STAT NOLIST
TRANSFORM _seq_l3i_boat1b 1500
END
//=====================================================================
// LEVEL 3 CHECKPOINT
//=====================================================================
ENTITY _seq_fishrod_gib
SPRITE DYNAMIC 0 NONE -48 -62 zombie/tool_fishrod_line
SPRITE DYNAMIC 0 NONE -47 -141 zombie/tool_fishrod
SPRITE DYNAMIC 0 NONE 0 0 zombie/tool_fishrod
SPRITE DYNAMIC 0 NONE 0 0 zombie/tool_fishrod
SPRITEVAR 0 FILL_H 125
SPRITEVAR 0 HIDE_MOVE_Y -30
SPRITEVAR 0 HIDE_TIME 600
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 HIDE_MOVE_Y -30
SPRITEVAR 1 HIDE_TIME 600
SPRITEVAR 2 ANGLEOFFSET 90
SPRITEVAR 2 HIDE_ROLL -30
SPRITEVAR 2 HIDE_TIME 600
SPRITEVAR 2 OFFS_X -1
SPRITEVAR 2 OFFS_Y 22
SPRITEVAR 3 ANGLEOFFSET 90
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 HIDE_ROLL -30
SPRITEVAR 3 HIDE_TIME 600
SPRITEVAR 3 OFFS_Y -21
THINK AI_MISSILE 0 AI_BLOW 0
MOVETYPE WALK 2
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 87
STAT AI_NOBOUNCE
STAT NOLIST
STAT TEMPMISSILE 5000
END
//=====================================================================
ENTITY _seq_fisher_c
CLONE zombie_1
SPRITEVAR 3 ANGLEOFFSET 8
SPRITEVAR 4 ANGLEOFFSET 8
THINK NONE 0 NONE 1
STAT FX_FULLANGLE_OFFSET -90
STAT FX_FULLANGLE_HIDE 90
STAT FX_FULLMODEL
STAT FX_NOFACE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_fisher_b
SPRITE DYNAMIC 0 NONE -1 -9 vehicles/dinghy_driver
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 HIDE_MOVE_Y 10
STAT AI_TEMP_ON_ACTIVE
STAT FX_NOENV_FX
STAT NOLIST
STAT TEMPMISSILE 1000
END
//=====================================================================
ENTITY _seq_cp3_fisher
SPRITE DYNAMIC 0 NONE -11 32 zombie/tool_wing2
SPRITE DYNAMIC 0 NONE 0 6 player/body_sit
SPRITE DYNAMIC 0 NONE -82 -13 zombie/tool_fishrod_line
SPRITE DYNAMIC 0 NONE -81 -92 zombie/tool_fishrod
SPRITE DYNAMIC 0 NONE -25 17 zombie/tool_fishrod
SPRITE DYNAMIC 0 NONE -25 17 zombie/tool_fishrod
SPRITE STATIC 0 NONE -19 13 zombie/tool_wing1
SPRITE DYNAMIC 0 NONE 6 22 zombie/tool_wing2
SPRITE STATIC 0 NONE 2 16 zombie/zombie1
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE DYNAMIC 0 NONE -1 -19 vehicles/dinghy_driver
SPRITEVAR 0 ANGLEOFFSET 60
SPRITEVAR 0 BIAS -10
SPRITEVAR 0 BIAS_MOVE_Y -2
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 OFFS_X 10
SPRITEVAR 0 OFFS_Y -2
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 FILL_H 125
SPRITEVAR 2 BIAS_MOVE_X 2
SPRITEVAR 2 BIAS_MOVE_Y 6
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 BIAS_MOVE_X 2
SPRITEVAR 3 BIAS_MOVE_Y 6
SPRITEVAR 4 ANGLEOFFSET 60
SPRITEVAR 4 BIAS -10
SPRITEVAR 4 OFFS_X -1
SPRITEVAR 4 OFFS_Y 35
SPRITEVAR 5 ANGLEOFFSET 60
SPRITEVAR 5 BIAS -10
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_Y -8
SPRITEVAR 6 ANGLEOFFSET -18
SPRITEVAR 6 BIAS -10
SPRITEVAR 6 BIAS_MOVE_Y -2
SPRITEVAR 7 ANGLEOFFSET 32
SPRITEVAR 7 BIAS 10
SPRITEVAR 7 INVERTFACE
SPRITEVAR 7 OFFS_X 10
SPRITEVAR 7 OFFS_Y -2
SPRITEVAR 8 ANGLEOFFSET 8
SPRITEVAR 8 ANIMATE_FACE 1
SPRITEVAR 8 BIAS -10
SPRITEVAR 8 INVERTFACE
SPRITEVAR 8 OFFS_X -1
SPRITEVAR 8 OFFS_Y 33
SPRITEVAR 9 ANGLEOFFSET 8
SPRITEVAR 9 BIAS -10
SPRITEVAR 9 FRAME 2
SPRITEVAR 9 INVERTFACE
SPRITEVAR 9 OFFS_X -11
SPRITEVAR 9 OFFS_Y 24
SPRITEVAR 10 FRAME 2
ITEM _seq_fishrod_gib -26 23
ITEM _seq_fisher_c 9 -1
TRANSFORM _seq_fisher_b -1
OFFSET FX_CONSTANT_FLOAT 0 4
OFFSET SIZE 18 54
STAT AI_KILLSWITCH
STAT FX_FLOAT
STAT FX_WADDLE_CONSTANT 20
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp3_boat2
SPRITE DYNAMIC 0 NONE -58 -27 vehicles/boat_motor
SPRITE DYNAMIC 0 NONE -62 -27 vehicles/boat_motor
SPRITE DYNAMIC 0 NONE -62 -27 vehicles/boat_motor
SPRITE DYNAMIC 0 NONE -44 -2 vehicles/dinghy
SPRITE DYNAMIC 0 NONE -40 12 vehicles/dinghy
SPRITE DYNAMIC 0 NONE -40 11 vehicles/dinghy
SPRITE DYNAMIC 0 NONE -1 -9 vehicles/dinghy_driver
SPRITE DYNAMIC 0 NONE 24 -1 vehicles/dinghy
SPRITE DYNAMIC 0 NONE 62 21 vehicles/dinghy
SPRITE DYNAMIC 0 NONE 34 16 vehicles/dinghy_empty
SPRITE DYNAMIC 0 NONE 15 -2 vehicles/dinghy
SPRITEVAR 0 FRAME 0
SPRITEVAR 0 OFFS_X -4
SPRITEVAR 1 FADE_TOGGLE -500
SPRITEVAR 1 FRAME 2
SPRITEVAR 2 FADE_TOGGLE 500
SPRITEVAR 2 FLICKER
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 FRAME 1
SPRITEVAR 4 BIAS -25
SPRITEVAR 4 FRAME 5
SPRITEVAR 4 OFFS_X 12
SPRITEVAR 5 FRAME 2
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 HIDE_DELAY 450
SPRITEVAR 6 HIDE_MOVE_Y 10
SPRITEVAR 7 FRAME 2
SPRITEVAR 8 FRAME 3
MOVETYPE NONE 0
OFFSET FX_CONSTANT_FLOAT 0 4
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_KEEPACTIVE
STAT AI_RAILS
STAT FX_FLOAT
STAT FX_FULLMODEL
STAT FX_FULLANGLE_TILT -10
STAT FX_WATER_WAVES
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp3_boat1b
SPRITE DYNAMIC 0 NONE -9 22 vehicles/dinghy_driver
SPRITE DYNAMIC 0 NONE 0 6 player/body_sit
SPRITE STATIC 0 NONE 0 16 player/pablo
SPRITEVAR 0 BIAS 35
SPRITEVAR 0 BIAS_MOVE_X -3
SPRITEVAR 0 BIAS_MOVE_Y -2
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 NOFACE
SPRITEVAR 0 OFFS_X -3
SPRITEVAR 0 OFFS_Y -3
SPRITEVAR 1 NOFACE
SPRITEVAR 2 AIM_HEAD
SPRITEVAR 2 ANIMATE_FACE 1
SPRITEVAR 2 FRAME_FACE 2
SPRITEVAR 2 OFFS_Y 33
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE FLY 0
OFFSET FX_CONSTANT_FLOAT 0 4
OFFSET SIZE 18 58
GUNENTITY x_boat_gunent_a 0
GUNENTITY x_boat_gunent_b 1
ITEM _seq_pablo1 0 0
ITEM _seq_cp3_boat2 0 0
OBJECT 1 x_boat1_body 0 0 NONE 0 0 0
OBJECT 1 fx_smoke -62 -27 NONE 0 0 -180
OBJECT 1 fx_smoke -48 21 NONE 0 0 -220
STAT AI_RAILS
STAT AI_TEMP_ON_ACTIVE
STAT FX_FLOAT
STAT FX_FULLMODEL
STAT FX_FULLANGLE_TILT -10
STAT FX_WATER_WAVES
STAT NOLIST
STAT S_WEAPON 13
STAT TEMPMISSILE 500
END
//=====================================================================
ENTITY _seq_cp3_boat1
CLONE _seq_l3i_boat1b
STAT NOLIST
TRANSFORM _seq_cp3_boat1b 1220
END
//=====================================================================
// LEVEL 4 CHECKPOINT
//=====================================================================
ENTITY _seq_cp4_jpf1
LIGHT 0 0 18 180 210 255 0
STAT AI_INHERIT_ANGLE
STAT AI_KEEPANGLE 90
STAT FX_FULLMODEL
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT FX_PLASMA_LENGTH 16
STAT FX_PLASMA_TRAIL 1
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp4_primo1b
SPRITE DYNAMIC 0 NONE -13 38 sequences/cp4_jetpackf
SPRITE DYNAMIC 0 NONE 13 38 sequences/cp4_jetpackf
SPRITE DYNAMIC 0 NONE 0 0 sequences/cp4_jetpackf
SPRITE DYNAMIC 0 NONE 0 0 sequences/cp4_jetpackf
SPRITE DYNAMIC 0 NONE 0 0 sequences/cp4_jetpackf
SPRITE DYNAMIC 0 NONE 0 0 sequences/cp4_jetpackf
SPRITE DYNAMIC 0 NONE -10 21 sequences/cp4_primo
SPRITE DYNAMIC 0 NONE 10 21 sequences/cp4_primo
SPRITE DYNAMIC 0 NONE 0 0 sequences/cp4_jetpackf
SPRITE DYNAMIC 0 NONE -3 -16 sequences/cp4_primo
SPRITE DYNAMIC 0 NONE 4 -16 sequences/cp4_primo
SPRITE DYNAMIC 0 NONE -19 9 sequences/cp4_primo
SPRITE DYNAMIC 0 NONE 19 9 sequences/cp4_primo
SPRITE DYNAMIC 0 NONE 0 0 sequences/cp4_jetpackf
SPRITE DYNAMIC 0 NONE 0 0 sequences/cp4_jetpackf
SPRITE DYNAMIC 0 NONE -18 -3 sequences/cp4_primo
SPRITE DYNAMIC 0 NONE 18 -3 sequences/cp4_primo
SPRITE DYNAMIC 0 NONE 0 0 sequences/hr_primof0
SPRITE DYNAMIC 0 NONE 0 0 sequences/hr_primof0
SPRITE DYNAMIC 1 NONE 0 0 sequences/hr_primof1
SPRITE DYNAMIC 1 NONE 0 0 sequences/hr_primof2
SPRITEVAR 0 FRAME 4
SPRITEVAR 0 OFFS_X -207
SPRITEVAR 0 OFFS_Y -82
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_X -207
SPRITEVAR 1 OFFS_Y -82
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 OFFS_Y 136
SPRITEVAR 3 FRAME 3
SPRITEVAR 3 OFFS_X 3
SPRITEVAR 3 OFFS_Y -112
//clamps
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 OFFS_X -109
SPRITEVAR 4 OFFS_Y -128
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 OFFS_X -109
SPRITEVAR 5 OFFS_Y -128
//body
SPRITEVAR 6 ANGLEOFFSET 30
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 INVERTFACE
SPRITEVAR 6 OFFS_X 43
SPRITEVAR 7 ANGLEOFFSET -30
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 OFFS_X 43
SPRITEVAR 8 OFFS_X 1
SPRITEVAR 8 OFFS_Y 36
SPRITEVAR 9 ANGLEOFFSET 24
SPRITEVAR 9 BIAS 7
SPRITEVAR 9 OFFS_X -62
SPRITEVAR 9 OFFS_Y 18
SPRITEVAR 10 ANGLEOFFSET -24
SPRITEVAR 10 BIAS -7
SPRITEVAR 10 INVERTFACE
SPRITEVAR 10 OFFS_X -62
SPRITEVAR 10 OFFS_Y 18
//controls
SPRITEVAR 11 FRAME 2
SPRITEVAR 11 INVERTFACE
SPRITEVAR 12 FRAME 2
SPRITEVAR 13 FRAME 5
SPRITEVAR 13 INVERTFACE
SPRITEVAR 13 OFFS_X 148
SPRITEVAR 13 OFFS_Y -30
SPRITEVAR 14 FRAME 5
SPRITEVAR 14 OFFS_X 148
SPRITEVAR 14 OFFS_Y -30
SPRITEVAR 15 FRAME 3
SPRITEVAR 15 INVERTFACE
SPRITEVAR 15 OFFS_X -22
SPRITEVAR 15 OFFS_Y 66
SPRITEVAR 16 FRAME 3
SPRITEVAR 16 OFFS_X -22
SPRITEVAR 16 OFFS_Y 66
//head
SPRITEVAR 17 OFFS_X -4
SPRITEVAR 17 OFFS_Y 409
SPRITEVAR 18 ANIMATE_FACE 2
SPRITEVAR 18 FRAME 1
SPRITEVAR 18 OFFS_X 4
SPRITEVAR 18 OFFS_Y 274
SPRITEVAR 19 OFFS_X 10
SPRITEVAR 19 OFFS_Y 443
SPRITEVAR 20 OFFS_X 11
SPRITEVAR 20 OFFS_Y 642
SPRITEVAR 17 BOB 10
SPRITEVAR 18 BOB 10
SPRITEVAR 19 BOB 10
SPRITEVAR 20 BOB 10
//scale
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 SCALE 14
SPRITEVAR 2 SCALE 14
SPRITEVAR 3 SCALE 14
SPRITEVAR 4 SCALE 14
SPRITEVAR 5 SCALE 14
SPRITEVAR 6 SCALE 14
SPRITEVAR 7 SCALE 14
SPRITEVAR 8 SCALE 14
SPRITEVAR 9 SCALE 14
SPRITEVAR 10 SCALE 14
SPRITEVAR 11 SCALE 14
SPRITEVAR 12 SCALE 14
SPRITEVAR 13 SCALE 14
SPRITEVAR 14 SCALE 14
SPRITEVAR 15 SCALE 14
SPRITEVAR 16 SCALE 14
SPRITEVAR 17 SCALE 14
SPRITEVAR 18 SCALE 14
SPRITEVAR 19 SCALE 14
SPRITEVAR 20 SCALE 14
MOVETYPE FLY 2
OFFSET FX_CONSTANT_FLOAT 200 4
OFFSET SIZE 16 64
STAT FX_FLOAT
STAT FX_WADDLE_CONSTANT 15
STAT NOLIST
OBJECT 0 _seq_cp4_jpf1 0 -16 NONE 0 0 90
END
//=====================================================================
ENTITY _seq_cp4_primo1
CLONE _seq_cp4_primo1b
SPRITEVAR 0 HIDE_MOVE_Y -6
SPRITEVAR 0 HIDE_ROLL 90
SPRITEVAR 0 HIDE_DELAY 1200
SPRITEVAR 1 HIDE_MOVE_Y -6
SPRITEVAR 1 HIDE_ROLL -90
SPRITEVAR 1 HIDE_DELAY 1200
//clamps
SPRITEVAR 4 HIDE_DELAY 1000
SPRITEVAR 4 HIDE_MOVE_X 14
SPRITEVAR 4 HIDE_MOVE_Y -14
SPRITEVAR 5 HIDE_DELAY 1000
SPRITEVAR 5 HIDE_MOVE_X -14
SPRITEVAR 5 HIDE_MOVE_Y -14
//body
SPRITEVAR 6 HIDE_DELAY 600
SPRITEVAR 6 HIDE_ROLL 10
SPRITEVAR 6 HIDE_TIME 900
SPRITEVAR 7 HIDE_DELAY 900
SPRITEVAR 7 HIDE_ROLL -10
SPRITEVAR 7 HIDE_TIME 900
SPRITEVAR 9 HIDE_ROLL -24
SPRITEVAR 9 HIDE_TIME 1000
SPRITEVAR 10 HIDE_ROLL 24
SPRITEVAR 10 HIDE_TIME 1000
//controls
SPRITEVAR 11 HIDE_DELAY 600
SPRITEVAR 11 HIDE_MOVE_X 2
SPRITEVAR 11 HIDE_MOVE_Y 1
SPRITEVAR 11 HIDE_ROLL -10
SPRITEVAR 11 HIDE_TIME 900
SPRITEVAR 12 HIDE_DELAY 900
SPRITEVAR 12 HIDE_MOVE_X -2
SPRITEVAR 12 HIDE_MOVE_Y 1
SPRITEVAR 12 HIDE_ROLL 10
SPRITEVAR 12 HIDE_TIME 900
SPRITEVAR 15 HIDE_DELAY 600
SPRITEVAR 15 HIDE_ROLL -20
SPRITEVAR 15 HIDE_TIME 900
SPRITEVAR 16 HIDE_DELAY 900
SPRITEVAR 16 HIDE_ROLL 20
SPRITEVAR 16 HIDE_TIME 900
//fade
SPRITEVAR 0 FADE_TOGGLE -250
SPRITEVAR 1 FADE_TOGGLE -250
SPRITEVAR 2 FADE_TOGGLE -250
SPRITEVAR 3 FADE_TOGGLE -250
SPRITEVAR 4 FADE_TOGGLE -250
SPRITEVAR 5 FADE_TOGGLE -250
SPRITEVAR 6 FADE_TOGGLE -250
SPRITEVAR 7 FADE_TOGGLE -250
SPRITEVAR 8 FADE_TOGGLE -250
SPRITEVAR 9 FADE_TOGGLE -250
SPRITEVAR 10 FADE_TOGGLE -250
SPRITEVAR 11 FADE_TOGGLE -250
SPRITEVAR 12 FADE_TOGGLE -250
SPRITEVAR 13 FADE_TOGGLE -250
SPRITEVAR 14 FADE_TOGGLE -250
SPRITEVAR 15 FADE_TOGGLE -250
SPRITEVAR 16 FADE_TOGGLE -250
SPRITEVAR 17 FADE_TOGGLE -250
SPRITEVAR 18 FADE_TOGGLE -250
SPRITEVAR 19 FADE_TOGGLE -250
SPRITEVAR 20 FADE_TOGGLE -250
TRANSFORM _seq_cp4_primo1b 2000
OFFSET CONST_VELOCITY 0 1.1
STAT AI_HIDE_ANIM 900
STAT FX_FULLANGLE_HIDE 30
STAT FX_FULLMODEL
STAT INVISIBLE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp4_primo2b
SPRITE DYNAMIC 0 NONE -18 24 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -1 26 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -10 23 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 3 19 boss/primo_jetpack_wing
SPRITE DYNAMIC 0 NONE 5 -17 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -5 11 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -13 -18 vehicles/jetpack
SPRITE STATIC 0 NONE 4 -10 robots/penguinator_l2
SPRITE DYNAMIC 0 NONE 3 6 vehicles/jetpack_driver
SPRITE STATIC 0 NONE 2 -16 robots/penguinator_l1
SPRITE DYNAMIC 0 NONE -17 19 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -4 15 boss/primo_jetpack_wing
SPRITE DYNAMIC 0 NONE 2 16 boss/primo_base
SPRITE DYNAMIC 1 NONE 2 16 boss/primo_base
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 OFFS_X -27
SPRITEVAR 0 OFFS_Y -4
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 OFFS_X 21
SPRITEVAR 1 OFFS_Y -2
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 OFFS_X 16
SPRITEVAR 2 OFFS_Y -15
SPRITEVAR 3 OFFS_X 10
SPRITEVAR 3 OFFS_Y -5
SPRITEVAR 4 FRAME 2
SPRITEVAR 6 FRAME 1
SPRITEVAR 7 ANGLEOFFSET -50
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 OFFS_X 5
SPRITEVAR 7 OFFS_Y -7
SPRITEVAR 9 ANGLEOFFSET -50
SPRITEVAR 9 FRAME 1
SPRITEVAR 9 OFFS_X -2
SPRITEVAR 9 OFFS_Y -7
SPRITEVAR 10 FRAME 5
SPRITEVAR 10 OFFS_X 16
SPRITEVAR 10 OFFS_Y -15
SPRITEVAR 11 OFFS_X 10
SPRITEVAR 11 OFFS_Y -5
SPRITEVAR 12 ANIMATE_FACE 1
SPRITEVAR 12 HIDE_ROLL -20
SPRITEVAR 12 OFFS_X 4
SPRITEVAR 12 OFFS_Y 40
SPRITEVAR 13 FRAME 2
SPRITEVAR 13 HIDE_ROLL -20
SPRITEVAR 13 OFFS_X -3
SPRITEVAR 13 OFFS_Y 59
THINK AI_FOLLOW 1 NONE 1
MOVETYPE WALK 0
MOVETYPE FLY 0
OFFSET FX_CONSTANT_FLOAT 300 8
OFFSET SIZE 18 58
STAT AI_DISTANCE_MIN 16
STAT AI_DISTANCE_MAX 80
STAT FX_FLOAT
STAT FX_KEEP_EFFECTS
STAT FX_SMOKE_FLOOR 150
STAT NOLIST
TRANSFORM_DIRECT 1 600
OBJECT 0 _seq_cp4_jpf1 -5 -20 NONE 0 0 90
END
//=====================================================================
ENTITY _seq_cp4_primo2c
CLONE _seq_cp4_primo2b
SPRITEVAR 12 HIDE_ROLL 0
SPRITEVAR 13 HIDE_ROLL 0
SPRITEVAR 2 ANGLEOFFSET 15
SPRITEVAR 2 HIDE_ROLL -15
SPRITEVAR 2 HIDE_TIME 300
SPRITEVAR 3 ANGLEOFFSET 20
SPRITEVAR 3 HIDE_ROLL -20
SPRITEVAR 3 HIDE_TIME 300
SPRITEVAR 10 ANGLEOFFSET 15
SPRITEVAR 10 HIDE_ROLL -15
SPRITEVAR 10 HIDE_TIME 300
SPRITEVAR 11 ANGLEOFFSET 20
SPRITEVAR 11 HIDE_ROLL -20
SPRITEVAR 11 HIDE_TIME 300
TRANSFORM NONE 0
OFFSET CONST_VELOCITY 3.4 0.2
OFFSET FX_OFFSET -5 -20
STAT FX_FULLMODEL
STAT FX_FULLANGLE_OFFSET -60
STAT FX_FULLANGLE_HIDE 60
STAT FX_SMOKE_ANGLE -90
STAT FX_SMOKE_SHOOT -200
STAT NOLIST
OBJECT 0 jetpack_flame1 -5 -20 NONE 0 0 30
END
//=====================================================================
ENTITY _seq_cp4_primo2
CLONE _seq_cp4_primo2b
SPRITEVAR 12 ANGLEOFFSET -20
SPRITEVAR 12 HIDE_ROLL 0
SPRITEVAR 13 ANGLEOFFSET -20
SPRITEVAR 13 HIDE_ROLL 0
TRANSFORM _seq_cp4_primo2b 1000
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp4_pablo1c
SPRITE STATIC 0 NONE -2 133 player/leg2
SPRITE STATIC 0 NONE 11 158 zombie/wing
SPRITE STATIC 0 NONE -2 147 player/body
SPRITE STATIC 0 NONE 0 158 zombie/wing
SPRITE STATIC 0 NONE 2 157 player/pablo
SPRITE STATIC 0 NONE -2 133 player/leg
SPRITEVAR 0 ANGLEOFFSET 15
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_ROLL -15
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_Y -11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_Y -11
SPRITEVAR 4 AIM_HEAD
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME_FACE 2
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 ANGLEOFFSET 15
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 HIDE_ROLL -15
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 0 HIDE_MOVE_Y 141
SPRITEVAR 1 HIDE_MOVE_Y 141
SPRITEVAR 2 HIDE_MOVE_Y 141
SPRITEVAR 3 HIDE_MOVE_Y 141
SPRITEVAR 4 HIDE_MOVE_Y 141
SPRITEVAR 5 HIDE_MOVE_Y 141
SPRITEVAR 0 HIDE_TIME 300
SPRITEVAR 1 HIDE_TIME 300
SPRITEVAR 2 HIDE_TIME 300
SPRITEVAR 3 HIDE_TIME 300
SPRITEVAR 4 HIDE_TIME 300
SPRITEVAR 5 HIDE_TIME 300
SPRITEVAR 4 HIDE_ROLL 30
THINK NONE 0 NONE 1
MOVETYPE WALK 0
OFFSET SIZE 18 58
GUNENTITY player_gunent 2
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 170
STAT AI_TEMP_ON_ACTIVE
STAT FX_IDLEBOB 20
STAT NOLIST
STAT TEMPMISSILE 300
END
//=====================================================================
ENTITY _seq_cp4_pablo1b
CLONE _seq_pablo_un
TRANSFORM _seq_cp4_pablo1c 1000
SPRITEVAR 4 ANGLEOFFSET 30
SPRITEVAR 4 HIDE_ROLL -30
SPRITEVAR 4 HIDE_DELAY 250
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE WALK 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp4_pablo1
CLONE _seq_pablo2
TRANSFORM _seq_cp4_pablo1b 4000
SPRITEVAR 4 HIDE_ROLL 20
SPRITEVAR 4 HIDE_DELAY 250
MOVETYPE WALK 0
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp4_rider1
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 13 19 weapons/remote
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANGLEOFFSET 15
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 1 FRAME 5
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_Y -11
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 4 FRAME_FACE 2
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 ANGLEOFFSET 15
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp4_chop1d
CLONE _seq_chopper1_base
THINK NONE 0 NONE 0
OBJECT 1 _seq_cp4_rider1 -12 10 NONE 0 0 0
OFFSET CONST_VELOCITY 3 0.5
STAT AI_KEEPFACE
STAT AI_STANDIN 1
STAT FX_FULLANGLE_OFFSET -15
STAT FX_FULLANGLE_HIDE 15
STAT FX_FLOAT
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp4_chop1c
CLONE _seq_cp4_chop1d
OFFSET CONST_VELOCITY 0 0
STAT AI_NONBLOCKING
STAT AI_STANDIN 1
STAT FX_FULLANGLE_OFFSET 0
STAT FX_FULLANGLE_HIDE 0
STAT NOLIST
TRANSFORM _seq_cp4_chop1d 1500
END
//=====================================================================
ENTITY _seq_cp4_chop1b
CLONE _seq_chopper1_base
THINK NONE 0 NONE 0
OFFSET CONST_VELOCITY 0 -1
STAT AI_KEEPFACE
STAT AI_NONBLOCKING
STAT FX_FLOAT
STAT FX_KEEP_EFFECTS
STAT NOLIST
TRANSFORM_DIRECT -1 2300
END
//=====================================================================
ENTITY _seq_cp4_chop1
CLONE _seq_cp4_chop1b
THINK AI_ZOMBIE 0 NONE 0
OFFSET CONST_VELOCITY 0 0
STAT AI_STANDIN 0
STAT FX_FLOAT
STAT FX_KEEP_EFFECTS
STAT NOLIST
TRANSFORM _seq_cp4_chop1b 3000
END
//=====================================================================
// LEVEL 5 INTRO
//=====================================================================
ENTITY _seq_l5i_jumper1

SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 11 17 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE STATIC 0 NONE -2 -8 player/leg

SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_ROLL 15
SPRITEVAR 0 HIDE_TIME 350
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_Y -11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_Y -11
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME_FACE 2
SPRITEVAR 4 HIDE_ROLL -20
SPRITEVAR 4 HIDE_TIME 350
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 HIDE_ROLL 15
SPRITEVAR 5 HIDE_TIME 350
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
THINK AI_ZOMBIE 0 NONE 1
TRANSFORM _seq_pablo1 500
MOVETYPE WALK 1.25
OFFSET SIZE 18 58
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 170
STAT AI_STANDIN 1
STAT FX_IDLEBOB 20
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l5i_rider1
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 13 19 weapons/remote
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANGLEOFFSET 15
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 1 FRAME 5
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_Y -11
SPRITEVAR 4 ANGLEOFFSET -20
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 4 FRAME_FACE 2
SPRITEVAR 4 HIDE_DELAY 1650
SPRITEVAR 4 HIDE_ROLL 20
SPRITEVAR 4 HIDE_TIME 350
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 ANGLEOFFSET 15
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
OFFSET SIZE 18 58
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l5i_chop1d
CLONE _seq_chopper1_base
OFFSET CONST_VELOCITY 3 1
STAT AI_HIDE_ANIM 2000
STAT AI_KEEPFACE
STAT FX_FULLANGLE_HIDE -15
STAT FX_FULLANGLE_OFFSET 15
STAT FX_FULLANGLE_TILT 0
STAT FX_FLOAT
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l5i_chop1c
CLONE _seq_chopper1_base
TRANSFORM _seq_l5i_chop1d 2000
THINK NONE 0 NONE 0
STAT AI_KEEPFACE
STAT AI_STANDIN 1
STAT FX_FULLANGLE_TILT 0
STAT FX_FLOAT
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l5i_chop1b
CLONE _seq_chopper1_base
THINK NONE 0 NONE 0
ITEM _seq_l5i_jumper1 -12 10
OBJECT 1 _seq_l5i_rider1 -12 10 NONE 0 0 0
TRANSFORM _seq_l5i_chop1c -1
STAT AI_HIDE_ANIM 500
STAT AI_TEMP_ON_ACTIVE
STAT AI_KEEPFACE
STAT AI_STANDIN 1
STAT FX_FULLANGLE_HIDE -15
STAT FX_FULLANGLE_TILT 0
STAT FX_FLOAT
STAT FX_KEEP_EFFECTS
STAT NOLIST
STAT TEMPMISSILE 2500
END
//=====================================================================
ENTITY _seq_l5i_chop1
CLONE _seq_chopper1_base
THINK AI_ZOMBIE 0 NONE 0
OBJECT 1 _seq_cp4_rider1 -12 10 NONE 0 0 0
TRANSFORM _seq_l5i_chop1b 3000
OFFSET CONST_VELOCITY 2 -0.2
STAT AI_KEEPFACE
STAT AI_STANDIN 1
STAT FX_FULLANGLE_OFFSET -15
STAT FX_FULLANGLE_TILT 0
STAT FX_FLOAT
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l5i_talk
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE FLY 0
OFFSET CONST_VELOCITY 2 -0.2
STAT AI_STANDIN 2
STAT NOLIST
END
//=====================================================================
// LEVEL 5 INTERVAL
//=====================================================================
ENTITY _seq_l5i_pow1b
SPRITE DYNAMIC 0 NONE 0 42 vehicles/powerturret
SPRITEVAR 0 BOB -15
SPRITEVAR 0 FRAME 7
SPRITEVAR 0 NOFACE
THINK NONE 0 NONE 1
MOVETYPE WALK 0
OFFSET SIZE 48 55
STAT AI_KEEPFACE
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l5i_pow1c
SPRITE DYNAMIC 0 NONE -6 39 vehicles/powerturret_driver
SPRITE DYNAMIC 0 NONE 6 39 vehicles/powerturret_driver
SPRITE DYNAMIC 0 NONE 0 31 player/body_sit
SPRITE STATIC 0 NONE 0 41 player/pablo
SPRITEVAR 0 ACTIVE
SPRITEVAR 0 BOB -15
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_DELAY 500
SPRITEVAR 0 HIDE_ROLL 90
SPRITEVAR 0 NOFACE
SPRITEVAR 0 OFFS_X -5
SPRITEVAR 0 OFFS_Y 2
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 HIDE_DELAY 400
SPRITEVAR 1 HIDE_ROLL -90
SPRITEVAR 1 BOB -15
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 NOFACE
SPRITEVAR 1 OFFS_X -5
SPRITEVAR 1 OFFS_Y 2
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 NOFACE
SPRITEVAR 3 ACTIVE
SPRITEVAR 3 AIM_HEAD
SPRITEVAR 3 ANIMATE_FACE 1
SPRITEVAR 3 FRAME_FACE 2
SPRITEVAR 3 OFFS_Y 33
THINK AI_FOLLOW 0 NONE 1
MOVETYPE WALK 0
OFFSET SIZE 48 55
STAT AI_KEEPFACE
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l5i_powobj
CLONE powturret_obj1
SPRITEVAR 2 EMP 0
SPRITEVAR 2 FADE_TOGGLE -500
SPRITEVAR 5 EMP 0
SPRITEVAR 5 FADE_TOGGLE -500
SPRITEVAR 10 EMP 0
SPRITEVAR 10 FADE_TOGGLE -250
SPRITEVAR 13 EMP 0
SPRITEVAR 13 FADE_TOGGLE -250
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l5i_pow1
SPRITE DYNAMIC 0 NONE -29 25 vehicles/powerturret
SPRITE DYNAMIC 0 NONE -22 30 vehicles/powerturret
SPRITE DYNAMIC 0 NONE -34 42 vehicles/powerturret_empty
SPRITE DYNAMIC 0 NONE -34 42 vehicles/powerturret_driver
SPRITE DYNAMIC 0 NONE 29 25 vehicles/powerturret
SPRITE DYNAMIC 0 NONE 22 30 vehicles/powerturret
SPRITE DYNAMIC 0 NONE 34 42 vehicles/powerturret_empty
SPRITE DYNAMIC 0 NONE 34 42 vehicles/powerturret_driver
SPRITE DYNAMIC 1 NONE 0 34 vehicles/general_light2
SPRITE DYNAMIC 0 NONE 0 28 vehicles/powerturret
SPRITE DYNAMIC 0 NONE 0 54 vehicles/powerturret
SPRITE DYNAMIC 0 NONE 0 51 vehicles/powerturret
SPRITE DYNAMIC 0 NONE 0 0 vehicles/powerturret_legs
//CONTROLLER1
SPRITEVAR 0 FRAME 5
SPRITEVAR 0 NOFACE
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y 4
SPRITEVAR 1 FRAME 6
SPRITEVAR 1 NOFACE
SPRITEVAR 1 OFFS_X -4
SPRITEVAR 1 OFFS_Y 6
SPRITEVAR 2 INACTIVE
SPRITEVAR 2 NOFACE
SPRITEVAR 2 OFFS_X 12
SPRITEVAR 2 OFFS_Y 4
SPRITEVAR 3 ACTIVE
SPRITEVAR 3 NOFACE
SPRITEVAR 3 OFFS_X 12
SPRITEVAR 3 OFFS_Y 4
//CONTROLLER2
SPRITEVAR 4 FRAME 5
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 NOFACE
SPRITEVAR 4 OFFS_X 5
SPRITEVAR 4 OFFS_Y 4
SPRITEVAR 5 FRAME 6
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 NOFACE
SPRITEVAR 5 OFFS_X -4
SPRITEVAR 5 OFFS_Y 6
SPRITEVAR 6 INACTIVE
SPRITEVAR 6 INVERTFACE
SPRITEVAR 6 NOFACE
SPRITEVAR 6 OFFS_X 12
SPRITEVAR 6 OFFS_Y 4
SPRITEVAR 7 ACTIVE
SPRITEVAR 7 INVERTFACE
SPRITEVAR 7 NOFACE
SPRITEVAR 7 OFFS_X 12
SPRITEVAR 7 OFFS_Y 4
//BODY
SPRITEVAR 8 ACTIVE
SPRITEVAR 8 DIM
SPRITEVAR 8 FADE_TOGGLE -200
SPRITEVAR 8 NOFACE
SPRITEVAR 8 SCALE 134
SPRITEVAR 9 FRAME 4
SPRITEVAR 9 NOFACE
SPRITEVAR 10 FRAME 3
SPRITEVAR 10 OFFS_X 33
SPRITEVAR 10 NOFACE
SPRITEVAR 11 ANGLEFACTOR 70
SPRITEVAR 11 OFFS_Y -7
SPRITEVAR 11 NOFACE
SPRITEVAR 11 USEGROUND
LIGHT 0 54 100 255 255 255 20
SOUND STATIC S_PHYSICS common/impact_large
THINK AI_FOLLOW 0 NONE 1
MOVETYPE WALK 0
GUNENTITY powturret_gun1 0
OBJECT 0 powturret_obj1 0 0 DROP 3 0 0
OFFSET SIZE 48 55
OFFSET WEAPON_MISSILE 0 54
OFFSET WEAPON_ORIGIN 0 54
OFFSET WEAPON_OFFSET 62 0
STAT AI_KEEPFACE
STAT FX_KEEP_EFFECTS
STAT FX_MOVE_LOOP
STAT FX_MUZZLE 30
STAT NOLIST
STAT S_WEAPON 12
END
//=====================================================================
ENTITY _seq_l5i_pow2
SPRITE DYNAMIC 0 NONE -29 25 vehicles/powerturret
SPRITE DYNAMIC 0 NONE -22 30 vehicles/powerturret
SPRITE DYNAMIC 0 NONE -34 42 vehicles/powerturret_empty
SPRITE DYNAMIC 0 NONE 29 25 vehicles/powerturret
SPRITE DYNAMIC 0 NONE 22 30 vehicles/powerturret
SPRITE DYNAMIC 0 NONE 34 42 vehicles/powerturret_empty
SPRITE DYNAMIC 0 NONE 0 28 vehicles/powerturret
SPRITE DYNAMIC 0 NONE 0 54 vehicles/powerturret
SPRITE DYNAMIC 0 NONE 0 51 vehicles/powerturret
SPRITE DYNAMIC 0 NONE 0 0 vehicles/powerturret_legs
//CONTROLLER1
SPRITEVAR 0 FRAME 5
SPRITEVAR 0 NOFACE
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y 4
SPRITEVAR 1 FRAME 6
SPRITEVAR 1 NOFACE
SPRITEVAR 1 OFFS_X -4
SPRITEVAR 1 OFFS_Y 6
SPRITEVAR 2 NOFACE
SPRITEVAR 2 OFFS_X 12
SPRITEVAR 2 OFFS_Y 4
//CONTROLLER2
SPRITEVAR 3 FRAME 5
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 NOFACE
SPRITEVAR 3 OFFS_X 5
SPRITEVAR 3 OFFS_Y 4
SPRITEVAR 4 FRAME 6
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 NOFACE
SPRITEVAR 4 OFFS_X -4
SPRITEVAR 4 OFFS_Y 6
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 NOFACE
SPRITEVAR 5 OFFS_X 12
SPRITEVAR 5 OFFS_Y 4
//BODY
SPRITEVAR 6 FRAME 4
SPRITEVAR 6 NOFACE
SPRITEVAR 7 AIM_FACE
SPRITEVAR 7 FRAME 3
SPRITEVAR 7 OFFS_X 33
SPRITEVAR 7 NOFACE
SPRITEVAR 8 ANGLEFACTOR 70
SPRITEVAR 8 OFFS_Y -7
SPRITEVAR 8 NOFACE
SPRITEVAR 8 USEGROUND
LIGHT 0 54 100 255 255 255 20
THINK AI_FOLLOW 0 NONE 1
MOVETYPE WALK 0
GUNENTITY powturret_gun1 0
OBJECT 0 _seq_l5i_powobj 0 0 DROP 3 0 0
TRANSFORM _seq_l5i_pow1 3200
OFFSET SIZE 48 55
OFFSET WEAPON_MISSILE 0 54
OFFSET WEAPON_ORIGIN 0 54
OFFSET WEAPON_OFFSET 62 0
STAT AI_KEEPFACE
STAT FX_LIGHT_FADE 1
STAT FX_MOVE_LOOP
STAT FX_MUZZLE 30
STAT NOLIST
STAT S_WEAPON 12
END
//=====================================================================
// LEVEL 5 CHECKPOINT
//=====================================================================
ENTITY _seq_cp5_pow
CLONE _seq_l5i_pow2
TRANSFORM NONE 0
STAT NOLIST
END
//=====================================================================
// LEVEL 8 CHECKPOINT
//=====================================================================
ENTITY _seq_cp8_lant
SPRITE DYNAMIC 2 NONE 0 12 zombie/tool_lantern
SPRITE DYNAMIC 1 NONE 0 12 zombie/tool_lantern
SPRITE DYNAMIC 2 NONE 0 14 zombie/tool_lantern
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 EMP 1
SPRITEVAR 1 FRAME 1
SOUND STATIC S_DIE common/lamp_break
SOUND STATIC S_LOOP world/loop_light
LIGHT 0 15 50 255 255 255 40
THINK NONE 0 NONE 1
MOVETYPE WALK 0
OFFSET SIZE 8 24
STAT AI_ITEM_ANGLE 88
STAT AI_NOBOUNCE
STAT AI_NONBLOCKING
STAT FX_FULLMODEL
STAT FX_FULLANGLE_GROUND
STAT FX_IDLEDISTANCE 35
STAT FX_NOENV_FX
STAT NOLIST
STAT S_HEALTH 1
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_ENV
STAT TAKEDAMAGE_SURFACE
STAT TEMPMISSILE 5000
EFFECT GIB FLASH 0 14 60
EFFECT GIB SPARKS 0 14 0
EFFECT GIB DEBRIS_METAL 0 14 20
EFFECT GIB DEBRIS_GLASS 0 14 60
END
//=====================================================================
ENTITY _seq_cp8_collapse
SPRITE DYNAMIC 3 NONE 359 -214 sequences/cp8_collapse
SPRITE DYNAMIC 3 NONE 196 -224 sequences/cp8_collapse
SPRITE DYNAMIC 3 NONE 10 -223 sequences/cp8_collapse
SPRITE DYNAMIC 3 NONE -215 -223 sequences/cp8_collapse
SPRITEVAR 0 HIDE_DELAY 1500
SPRITEVAR 0 HIDE_MOVE_Y -224
SPRITEVAR 0 HIDE_TIME 400
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 HIDE_DELAY 1000
SPRITEVAR 1 HIDE_MOVE_Y -226
SPRITEVAR 1 HIDE_TIME 400
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 HIDE_DELAY 500
SPRITEVAR 2 HIDE_MOVE_Y -225
SPRITEVAR 2 HIDE_TIME 400
SPRITEVAR 3 FRAME 3
SPRITEVAR 3 HIDE_MOVE_Y -224
SPRITEVAR 3 HIDE_TIME 400
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
// LEVEL 9 CHECKPOINT
//=====================================================================
ENTITY _seq_cp9_ump2
SPRITE DYNAMIC 2 NONE 0 -1685 sequences/cp9_ump
SPRITE DYNAMIC 1 NONE 0 -308 sequences/cp9_ump
SPRITE DYNAMIC 1 NONE 0 -615 sequences/cp9_ump
SPRITE DYNAMIC 2 NONE -722 614 sequences/cp9_ump
SPRITE DYNAMIC 2 NONE 722 614 sequences/cp9_ump
SPRITE DYNAMIC 2 NONE 0 -1685 sequences/cp9_ump
SPRITE DYNAMIC 2 NONE 0 -1685 sequences/cp9_ump
SPRITE DYNAMIC 2 NONE 0 -1685 sequences/cp9_ump
SPRITE DYNAMIC 1 ANIM_PANFORWARD 0 400 sequences/cp9_umpfx
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_Y 176
SPRITEVAR 0 SCALE 880
SPRITEVAR 1 FRAME 6
SPRITEVAR 1 SCALE 440
SPRITEVAR 2 ANGLEOFFSET 180
SPRITEVAR 2 SCALE 440
SPRITEVAR 2 FRAME 6
SPRITEVAR 3 ANGLEOFFSET 10
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 HIDE_ROLL -10
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 OFFS_X 43
SPRITEVAR 3 OFFS_Y -156
SPRITEVAR 3 SCALE 440
SPRITEVAR 4 ANGLEOFFSET -10
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 HIDE_ROLL 10
SPRITEVAR 4 OFFS_X 43
SPRITEVAR 4 OFFS_Y -156
SPRITEVAR 4 SCALE 440
SPRITEVAR 5 LIGHT_OFFSET
SPRITEVAR 5 OFFS_Y 923
SPRITEVAR 5 SCALE 440
SPRITEVAR 6 FRAME 3
SPRITEVAR 6 OFFS_X -135
SPRITEVAR 6 OFFS_Y 56
SPRITEVAR 6 SCALE 440
SPRITEVAR 7 FRAME 3
SPRITEVAR 7 INVERTFACE
SPRITEVAR 7 OFFS_X -135
SPRITEVAR 7 OFFS_Y 56
SPRITEVAR 7 SCALE 440
SPRITEVAR 8 ANGLEOFFSET 90
SPRITEVAR 8 ALPHA 40
SPRITEVAR 8 FADE_TOGGLE -1200
SPRITEVAR 8 FILL_W 512
SPRITEVAR 8 HARDLIGHT
SPRITEVAR 8 INACTIVE
SPRITEVAR 8 SCALE 2000
SPRITEVAR 0 HIDE_MOVE_Y -2500
SPRITEVAR 1 HIDE_MOVE_Y -2500
SPRITEVAR 2 HIDE_MOVE_Y -2500
SPRITEVAR 3 HIDE_MOVE_Y -2500
SPRITEVAR 4 HIDE_MOVE_Y -2500
SPRITEVAR 5 HIDE_MOVE_Y -2500
SPRITEVAR 6 HIDE_MOVE_Y -2500
SPRITEVAR 7 HIDE_MOVE_Y -2500
SPRITEVAR 0 HIDE_TIME 4300
SPRITEVAR 1 HIDE_TIME 4300
SPRITEVAR 2 HIDE_TIME 4300
SPRITEVAR 3 HIDE_TIME 4300
SPRITEVAR 4 HIDE_TIME 4300
SPRITEVAR 5 HIDE_TIME 4400
SPRITEVAR 6 HIDE_TIME 4200
SPRITEVAR 7 HIDE_TIME 4200
SPRITEVAR 0 HIDE_DELAY -1000
SPRITEVAR 1 HIDE_DELAY -1000
SPRITEVAR 2 HIDE_DELAY -1000
SPRITEVAR 3 HIDE_DELAY -1000
SPRITEVAR 4 HIDE_DELAY -1000
SPRITEVAR 5 HIDE_DELAY -1000
SPRITEVAR 6 HIDE_DELAY -1000
SPRITEVAR 7 HIDE_DELAY -1000
STAT FX_KEEP_PAN
STAT FX_LIGHT_ON_OFF
STAT FX_PANSPEED 300
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp9_ump1_w1
SPRITE DYNAMIC 2 NONE 3132 -211 sequences/cp9_ump
SPRITE DYNAMIC 2 NONE 3264 -422 sequences/cp9_ump
SPRITE DYNAMIC 2 NONE 3396 -634 sequences/cp9_ump
SPRITE DYNAMIC 2 NONE 3528 -845 sequences/cp9_ump
SPRITE DYNAMIC 2 NONE 3000 0 sequences/cp9_ump
SPRITE DYNAMIC 2 NONE 3132 -211 sequences/cp9_ump
SPRITE DYNAMIC 2 NONE 3264 -422 sequences/cp9_ump
SPRITE DYNAMIC 2 NONE 3396 -634 sequences/cp9_ump
SPRITE DYNAMIC 2 NONE 3528 -845 sequences/cp9_ump
//clamps1
SPRITEVAR 0 FRAME 5
SPRITEVAR 0 ANGLEOFFSET 10
SPRITEVAR 0 HIDE_MOVE_X -3000
SPRITEVAR 0 HIDE_MOVE_Y 50
SPRITEVAR 0 HIDE_SCALE -20
SPRITEVAR 0 OFFS_X -235
SPRITEVAR 0 OFFS_Y 43
SPRITEVAR 0 SCALE 890
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 FRAME 5
SPRITEVAR 1 ANGLEOFFSET 5
SPRITEVAR 1 HIDE_MOVE_X -3000
SPRITEVAR 1 HIDE_MOVE_Y 50
SPRITEVAR 1 HIDE_ROLL 15
SPRITEVAR 1 HIDE_SCALE -20
SPRITEVAR 1 OFFS_X -235
SPRITEVAR 1 OFFS_Y 43
SPRITEVAR 1 SCALE 890
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 HIDE_MOVE_X -3000
SPRITEVAR 2 HIDE_MOVE_Y 50
SPRITEVAR 2 HIDE_ROLL 30
SPRITEVAR 2 HIDE_SCALE -20
SPRITEVAR 2 OFFS_X -233
SPRITEVAR 2 OFFS_Y 43
SPRITEVAR 2 SCALE 890
SPRITEVAR 3 FRAME 5
SPRITEVAR 3 HIDE_MOVE_X -3000
SPRITEVAR 3 HIDE_MOVE_Y 50
SPRITEVAR 3 HIDE_ROLL 40
SPRITEVAR 3 HIDE_SCALE -20
SPRITEVAR 3 OFFS_X -230
SPRITEVAR 3 OFFS_Y 43
SPRITEVAR 3 SCALE 890
//wing1
SPRITEVAR 4 FRAME 4
SPRITEVAR 4 HIDE_MOVE_X -3000
SPRITEVAR 4 HIDE_MOVE_Y 50
SPRITEVAR 4 OFFS_X -233
SPRITEVAR 4 SCALE 880
SPRITEVAR 5 FRAME 4
SPRITEVAR 5 HIDE_MOVE_X -3000
SPRITEVAR 5 HIDE_MOVE_Y 50
SPRITEVAR 5 HIDE_ROLL 10
SPRITEVAR 5 OFFS_X -233
SPRITEVAR 5 SCALE 880
SPRITEVAR 6 FRAME 4
SPRITEVAR 6 HIDE_MOVE_X -3000
SPRITEVAR 6 HIDE_MOVE_Y 50
SPRITEVAR 6 HIDE_ROLL 20
SPRITEVAR 6 OFFS_X -233
SPRITEVAR 6 SCALE 880
SPRITEVAR 7 FRAME 4
SPRITEVAR 7 HIDE_MOVE_X -3000
SPRITEVAR 7 HIDE_MOVE_Y 50
SPRITEVAR 7 HIDE_ROLL 30
SPRITEVAR 7 OFFS_X -233
SPRITEVAR 7 SCALE 880
SPRITEVAR 8 FRAME 4
SPRITEVAR 8 HIDE_MOVE_X -3000
SPRITEVAR 8 HIDE_MOVE_Y 50
SPRITEVAR 8 HIDE_ROLL 40
SPRITEVAR 8 OFFS_X -233
SPRITEVAR 8 SCALE 880
SPRITEVAR 0 HIDE_TIME 4000
SPRITEVAR 1 HIDE_TIME 4000
SPRITEVAR 2 HIDE_TIME 4000
SPRITEVAR 3 HIDE_TIME 4000
SPRITEVAR 4 HIDE_TIME 4000
SPRITEVAR 5 HIDE_TIME 4000
SPRITEVAR 6 HIDE_TIME 4000
SPRITEVAR 7 HIDE_TIME 4000
SPRITEVAR 8 HIDE_TIME 4000
SCISSORS -400 -2000 800 2800
THINK AI_CONSTANT 0 NONE 0
STAT AI_FIRE_ON_ACTIVE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp9_ump1_w2
CLONE _seq_cp9_ump1_w1
SPRITEVAR 0 ANGLEOFFSET -10
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 RELOCATE_X -3132
SPRITEVAR 1 ANGLEOFFSET -5
SPRITEVAR 1 HIDE_ROLL -15
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 RELOCATE_X -3264
SPRITEVAR 2 HIDE_ROLL -30
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 RELOCATE_X -3396
SPRITEVAR 3 HIDE_ROLL -40
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 RELOCATE_X -3528
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 RELOCATE_X -3000
SPRITEVAR 5 HIDE_ROLL -10
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 RELOCATE_X -3132
SPRITEVAR 6 HIDE_ROLL -20
SPRITEVAR 6 INVERTFACE
SPRITEVAR 6 RELOCATE_X -3264
SPRITEVAR 7 HIDE_ROLL -30
SPRITEVAR 7 INVERTFACE
SPRITEVAR 7 RELOCATE_X -3396
SPRITEVAR 8 HIDE_ROLL -40
SPRITEVAR 8 INVERTFACE
SPRITEVAR 8 RELOCATE_X -3528
SPRITEVAR 0 HIDE_MOVE_X 3000
SPRITEVAR 1 HIDE_MOVE_X 3000
SPRITEVAR 2 HIDE_MOVE_X 3000
SPRITEVAR 3 HIDE_MOVE_X 3000
SPRITEVAR 4 HIDE_MOVE_X 3000
SPRITEVAR 5 HIDE_MOVE_X 3000
SPRITEVAR 6 HIDE_MOVE_X 3000
SPRITEVAR 7 HIDE_MOVE_X 3000
SPRITEVAR 8 HIDE_MOVE_X 3000
SCISSORS -600 -2000 2800 2800
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp9_ump1
SPRITE DYNAMIC 2 NONE 0 -1685 sequences/cp9_ump
SPRITE DYNAMIC 1 NONE 0 -308 sequences/cp9_ump
SPRITE DYNAMIC 1 NONE 0 -615 sequences/cp9_ump
SPRITE DYNAMIC 2 NONE -722 614 sequences/cp9_ump
SPRITE DYNAMIC 2 NONE 722 614 sequences/cp9_ump
SPRITE DYNAMIC 2 NONE 0 -1685 sequences/cp9_ump
SPRITE DYNAMIC 2 NONE 0 -1685 sequences/cp9_ump
SPRITE DYNAMIC 2 NONE 0 -1685 sequences/cp9_ump
SPRITE DYNAMIC 1 ANIM_PANFORWARD 0 400 sequences/cp9_umpfx
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_Y 176
SPRITEVAR 0 SCALE 880
SPRITEVAR 1 FRAME 6
SPRITEVAR 1 SCALE 440
SPRITEVAR 2 ANGLEOFFSET 180
SPRITEVAR 2 SCALE 440
SPRITEVAR 2 FRAME 6
SPRITEVAR 3 ANGLEOFFSET 10
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 HIDE_ROLL -10
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 OFFS_X 43
SPRITEVAR 3 OFFS_Y -156
SPRITEVAR 3 SCALE 440
SPRITEVAR 4 ANGLEOFFSET -10
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 HIDE_ROLL 10
SPRITEVAR 4 OFFS_X 43
SPRITEVAR 4 OFFS_Y -156
SPRITEVAR 4 SCALE 440
SPRITEVAR 5 LIGHT_OFFSET
SPRITEVAR 5 OFFS_Y 923
SPRITEVAR 5 SCALE 440
SPRITEVAR 6 FRAME 3
SPRITEVAR 6 OFFS_X -135
SPRITEVAR 6 OFFS_Y 56
SPRITEVAR 6 SCALE 440
SPRITEVAR 7 FRAME 3
SPRITEVAR 7 INVERTFACE
SPRITEVAR 7 OFFS_X -135
SPRITEVAR 7 OFFS_Y 56
SPRITEVAR 7 SCALE 440
SPRITEVAR 8 ANGLEOFFSET 90
SPRITEVAR 8 ALPHA 40
SPRITEVAR 8 FADE_TOGGLE 3200
SPRITEVAR 8 FILL_W 512
SPRITEVAR 8 HARDLIGHT
SPRITEVAR 8 SCALE 2000
SPRITEVAR 0 HIDE_MOVE_Y -1700
SPRITEVAR 1 HIDE_MOVE_Y -1700
SPRITEVAR 2 HIDE_MOVE_Y -1700
SPRITEVAR 3 HIDE_MOVE_Y -1700
SPRITEVAR 4 HIDE_MOVE_Y -1700
SPRITEVAR 5 HIDE_MOVE_Y -1700
SPRITEVAR 6 HIDE_MOVE_Y -1700
SPRITEVAR 7 HIDE_MOVE_Y -1700
SPRITEVAR 0 HIDE_TIME 4300
SPRITEVAR 1 HIDE_TIME 4300
SPRITEVAR 2 HIDE_TIME 4300
SPRITEVAR 3 HIDE_TIME 4300
SPRITEVAR 4 HIDE_TIME 4300
SPRITEVAR 5 HIDE_TIME 4400
SPRITEVAR 6 HIDE_TIME 4200
SPRITEVAR 7 HIDE_TIME 4200
LIGHT -313 1656 300 255 0 0 30
LIGHT 313 1656 300 255 0 0 30
LIGHT -313 1656 300 255 0 0 30
LIGHT 313 1656 300 255 0 0 30
OBJECT 0 _seq_cp9_ump1_w1 -500 1000 LIGHTOFFS 0 0 0
OBJECT 0 _seq_cp9_ump1_w2 500 1000 LIGHTOFFS 0 0 0
STAT FX_KEEP_PAN
STAT FX_LIGHT_ON_OFF
STAT FX_PANSPEED 300
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp9_lite1
LIGHT 0 0 150 255 255 255 10
STAT FX_NOENV_FX
STAT FX_DIM 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp9_lite2
LIGHT 0 0 350 255 200 170 70
THINK AI_AIM 0 NONE 0
STAT FX_FLICKER
STAT FX_LIGHT_FADE 1
STAT FX_LIGHTBEAM 600
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp9_lite3
LIGHT 0 0 350 255 200 170 70
THINK AI_AIM 0 NONE 0
STAT FX_DIM 0
STAT FX_LIGHT_FADE 1
STAT FX_LIGHTBEAM 600
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp9_smoke1
THINK AI_AIM 0 NONE 0
STAT AI_LIST_ALIAS 3
STAT FX_SMOKE_ALPHA 60
STAT FX_SMOKE_SHOOT -2050
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp9_hatch1
SPRITE DYNAMIC 2 NONE -1006 1 sequences/cp9_megahatch
SPRITE DYNAMIC 2 NONE 1006 1 sequences/cp9_megahatch
SPRITE DYNAMIC 2 NONE -1006 1 sequences/cp9_megahatch
SPRITE DYNAMIC 2 NONE 1006 1 sequences/cp9_megahatch
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X 24
SPRITEVAR 0 OFFS_Y -16
SPRITEVAR 0 HIDE_ROLL 130
SPRITEVAR 0 SCALE 200
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 HIDE_ROLL -130
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_X 24
SPRITEVAR 1 OFFS_Y -16
SPRITEVAR 1 SCALE 200
SPRITEVAR 2 OFFS_X 378
SPRITEVAR 2 HIDE_ROLL 135
SPRITEVAR 2 SCALE 134
SPRITEVAR 3 HIDE_ROLL -135
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 OFFS_X 378
SPRITEVAR 3 SCALE 134
SPRITEVAR 0 HIDE_TIME 5000
SPRITEVAR 1 HIDE_TIME 5000
SPRITEVAR 2 HIDE_TIME 5000
SPRITEVAR 3 HIDE_TIME 5000
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp9_hatch2
CLONE _seq_cp9_hatch1
SPRITEVAR 0 ANGLEOFFSET 130
SPRITEVAR 1 ANGLEOFFSET -130
SPRITEVAR 2 ANGLEOFFSET 135
SPRITEVAR 3 ANGLEOFFSET -135
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp9_hatch3
SPRITE DYNAMIC 2 NONE -1006 -9 sequences/cp9_megahatch
SPRITE DYNAMIC 2 NONE 1006 -9 sequences/cp9_megahatch
SPRITEVAR 0 OFFS_X 378
SPRITEVAR 0 HIDE_DELAY -5
SPRITEVAR 0 HIDE_MOVE_Y -10
SPRITEVAR 0 HIDE_TIME 300
SPRITEVAR 0 SCALE 134
SPRITEVAR 1 HIDE_DELAY -5
SPRITEVAR 1 HIDE_MOVE_Y -10
SPRITEVAR 1 HIDE_TIME 300
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_X 378
SPRITEVAR 1 SCALE 134
STAT FX_NOENV_FX
STAT NOLIST
TRANSFORM _seq_cp9_hatch1 1000
END
//=====================================================================
ENTITY _seq_cp9_primo1c
SPRITE DYNAMIC 1 NONE 0 90 sequences/hr_primof0
SPRITE DYNAMIC 1 NONE 0 90 sequences/hr_primof0
SPRITE DYNAMIC 1 NONE 0 90 sequences/hr_primof1
SPRITE DYNAMIC 1 NONE 0 0 sequences/cp9_monfuzz
SPRITEVAR 0 BOB 100
SPRITEVAR 0 OFFS_X -7
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 ANIMATE_FACE 2
SPRITEVAR 1 BOB 100
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_Y -135
SPRITEVAR 2 BOB 100
SPRITEVAR 2 OFFS_X 7
SPRITEVAR 2 OFFS_Y 34
SPRITEVAR 3 ANIMATE_TO 100
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 SCALE 450
SPRITEVAR 3 SNOWBLIND 20
SPRITEVAR 0 SCALE 65
SPRITEVAR 1 SCALE 65
SPRITEVAR 2 SCALE 65
SCISSORS -112 -93 224 186
LIGHT 0 0 150 255 255 255 10
SOUND STATIC S_LOOP world/loop_computer_hum
STAT AI_VIS_RANGE 200
STAT FX_DIM 0
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT FX_WADDLE_CONSTANT 10
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp9_primo1d
CLONE _seq_cp9_primo1c
SPRITEVAR 0 SCISSORS 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp9_primo1g
SPRITE DYNAMIC 1 NONE 0 90 sequences/hr_primof0
SPRITEVAR 0 ALPHA 0
SPRITEVAR 0 SCALE 1
SPRITEVAR 0 SNOWBLIND 100
SOUND STATIC S_LOOP world/loop_computer_hum
TRANSFORM z_fx_debris2 500
STAT AI_VIS_RANGE 200
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp9_primo1f
CLONE _seq_cp9_primo1c
SPRITEVAR 1 ANIMATE_FACE -1
SPRITEVAR 1 BOB 100
SPRITEVAR 1 FRAME 2
TRANSFORM _seq_cp9_primo1g 1600
STAT FX_WADDLE_CONSTANT 100
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp9_primo1e
CLONE _seq_cp9_primo1c
TRANSFORM _seq_cp9_primo1f 100
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp9_primo1b
SPRITE DYNAMIC 1 NONE 0 90 sequences/hr_primof0
SPRITEVAR 0 ALPHA 0
SPRITEVAR 0 SNOWBLIND 100
SOUND STATIC S_LOOP world/loop_computer_hum
TRANSFORM _seq_cp9_primo1c 1000
STAT AI_VIS_RANGE 200
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp9_primo1
SPRITE DYNAMIC 1 NONE 0 90 sequences/hr_primof0
SPRITEVAR 0 ALPHA 0
SOUND STATIC S_LOOP world/loop_computer_hum
TRANSFORM _seq_cp9_primo1b 1
STAT AI_VIS_RANGE 200
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp9_rock
SPRITE DYNAMIC 0 NONE 0 -20 sequences/cp9_rocks
SPRITE DYNAMIC 0 NONE -32 -240 sequences/cp9_rocks
SPRITE DYNAMIC 0 NONE 16 -460 sequences/cp9_rocks
SPRITEVAR 0 SCALE 250
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 SCALE 280
SPRITEVAR 2 SCALE 310
TEXPOLY (world-base-cam) 0
STAT AI_VIS_RANGE 2000
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp9_pablo1
CLONE _seq_pablo1
SPRITEVAR 4 HIDE_ROLL 20
SPRITEVAR 4 HIDE_DELAY 250
THINK AI_FOLLOW 0 NONE 1
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp9_pablo2
CLONE _seq_cp9_pablo1
SPRITEVAR 1 FRAME_INACT 1
SPRITEVAR 4 HIDE_ROLL 33
SPRITEVAR 4 HIDE_DELAY 0
SPRITEVAR 5 FRAME_INACT 1
STAT FX_FULLANGLE_HIDE -90
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp9_pedro2
CLONE _seq_cp9_pedro1
SPRITEVAR 1 FRAME_INACT 1
SPRITEVAR 4 HIDE_ROLL 33
SPRITEVAR 4 HIDE_DELAY 0
SPRITEVAR 5 FRAME_INACT 1
STAT FX_FULLANGLE_HIDE -90
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY _seq_speaker
SPRITE DYNAMIC 2 NONE 0 0 dynamic/fill1
SPRITE DYNAMIC 2 NONE 0 -9 dynamic/speaker_base1
SPRITE DYNAMIC 2 NONE 0 22 dynamic/speaker_base1
SPRITE DYNAMIC 2 NONE 0 0 dynamic/speaker_ext1
SPRITEVAR 0 FILL_W 38
SPRITEVAR 0 FILL_H 70
SPRITEVAR 1 SCALE 55
SPRITEVAR 1 HIDE_SCALE -10
SPRITEVAR 1 HIDE_TIME 100
SPRITEVAR 2 SCALE 36
SPRITEVAR 2 HIDE_SCALE -10
SPRITEVAR 2 HIDE_TIME 100
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp9_z1
CLONE zombie_1
MOVETYPE WALK 0.8
OFFSET CONST_VELOCITY 0.8 0
STAT AI_RANDOMIZE_SPEED 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp9_z2
CLONE zombie_2
MOVETYPE WALK 0.8
OFFSET CONST_VELOCITY 0.8 0
STAT AI_RANDOMIZE_SPEED 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp9_z3
CLONE zombie_3
MOVETYPE WALK 0.8
OFFSET CONST_VELOCITY 0.8 0
STAT AI_RANDOMIZE_SPEED 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp9_z1b
CLONE zombie_1
MOVETYPE WALK 0.8
OFFSET CONST_VELOCITY -0.8 0
STAT AI_RANDOMIZE_SPEED 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp9_z2b
CLONE zombie_2
MOVETYPE WALK 0.8
OFFSET CONST_VELOCITY -0.8 0
STAT AI_RANDOMIZE_SPEED 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp9_z3b
CLONE zombie_3
MOVETYPE WALK 0.8
OFFSET CONST_VELOCITY -0.8 0
STAT AI_RANDOMIZE_SPEED 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp9_bush
CLONE x_plant_bush4
OFFSET SIZE 0 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_ch_gear1b
SPRITE DYNAMIC 0 NONE 0 0 vehicles/chopper_leg
SPRITEVAR 0 ANGLEOFFSET 33
SPRITEVAR 0 HIDE_MOVE_X 50
SPRITEVAR 0 HIDE_MOVE_Y -40
SPRITEVAR 0 HIDE_ROLL -33
SPRITEVAR 0 HIDE_TIME 800
SPRITEVAR 0 OFFS_X 16
SPRITEVAR 0 OFFS_Y 3
OFFSET SIZE 14 0
STAT FX_FULLANGLE_TILT 15
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_ch_gear2b
SPRITE DYNAMIC 0 NONE 0 0 vehicles/chopper_leg
SPRITEVAR 0 ANGLEOFFSET -45
SPRITEVAR 0 HIDE_MOVE_X -30
SPRITEVAR 0 HIDE_MOVE_Y -40
SPRITEVAR 0 HIDE_ROLL 45
SPRITEVAR 0 HIDE_TIME 400
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 OFFS_X 16
SPRITEVAR 0 OFFS_Y 3
OFFSET SIZE 14 0
STAT FX_FULLANGLE_TILT 15
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_chopper1_base3
CLONE _seq_chopper1_base
MOVETYPE FLY 3
STAT FX_FLOAT
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _seq_chopper1_base2
CLONE _seq_chopper1_base
MOVETYPE FLY 0
TRANSFORM _seq_chopper1_base3 2000
STAT FX_FLOAT
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _seq9_chopper1e
SPRITE DYNAMIC 0 NONE -204 54 vehicles/chopper
SPRITE DYNAMIC 0 NONE -198 54 vehicles/chopper
SPRITE DYNAMIC 0 NONE -140 32 vehicles/chopper
SPRITE DYNAMIC 0 NONE -66 56 vehicles/chopper_shared
SPRITE DYNAMIC 0 NONE -61 34 vehicles/chopper_shared
SPRITE DYNAMIC 0 ANIM_PANFORWARD -40 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD -52 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD -28 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD -58 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD -22 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 NONE 43 29 vehicles/chopper_open
SPRITE DYNAMIC 0 NONE 84 4 vehicles/chopper_open
SPRITE STATIC 0 NONE 32 -3 player/body
SPRITE STATIC 0 NONE 38 39 player/pedro
SPRITE DYNAMIC 0 NONE 11 25 vehicles/chopper_open
SPRITE DYNAMIC 0 NONE 84 4 vehicles/chopper_open
SPRITE DYNAMIC 0 NONE 32 -66 turrets/gun_rocket
SPRITE DYNAMIC 0 NONE 27 -60 turrets/gun_rocket
SPRITE STATIC 0 NONE 18 -45 turrets/base
SPRITE DYNAMIC 0 NONE 14 -32 vehicles/chopper
SPRITE DYNAMIC 0 NONE -142 101 vehicles/chopper_rotor2
SPRITE DYNAMIC 0 NONE 62 101 vehicles/chopper_rotor2
SPRITEVAR 0 FRAME 4
SPRITEVAR 1 FRAME 5
SPRITEVAR 2 FRAME 1
SPRITEVAR 5 FRAME 2
SPRITEVAR 6 FRAME 1
SPRITEVAR 7 FRAME 1
SPRITEVAR 10 FRAME 3
SPRITEVAR 11 ANGLEOFFSET -50
SPRITEVAR 11 FRAME 2
SPRITEVAR 11 HIDE_ROLL 50
SPRITEVAR 11 OFFS_X -33
SPRITEVAR 11 OFFS_Y 32
SPRITEVAR 13 FRAME_FACE 1
SPRITEVAR 15 ANGLEOFFSET -50
SPRITEVAR 15 FRAME 1
SPRITEVAR 15 HIDE_ROLL 50
SPRITEVAR 15 OFFS_X -39
SPRITEVAR 15 OFFS_Y 24
SPRITEVAR 16 ANGLEOFFSET -55
SPRITEVAR 17 ANGLEOFFSET -55
SPRITEVAR 17 FRAME 1
SPRITEVAR 18 ANGLEOFFSET -55
SPRITEVAR 18 OFFS_X 3
SPRITEVAR 18 SCALE 86
SPRITEVAR 19 FRAME 3
SPRITEVAR 20 INVERTFACE
THINK AI_FOLLOW 0 NONE 1
MOVETYPE NONE 0
OBJECT 0 _seq_ch_gear1 -11 -43 DROP 14 8 0
OBJECT 0 _seq_ch_gear1 -35 -43 DROP 16 8 0
OBJECT 0 _seq_ch_gear2 57 -53 DROP 16 8 0
TRANSFORM_DIRECT 1 200
OFFSET SIZE 70 0
STAT AI_KEEPANGLE 10
STAT FX_IDLEDISTANCE 80
STAT FX_FULLANGLE_AIMFACE
STAT FX_FULLMODEL
STAT FX_PANSPEED 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq9_chopper1f
CLONE _seq9_chopper1e
SPRITEVAR 11 HIDE_ROLL 0
SPRITEVAR 12 ALPHA 0
SPRITEVAR 13 ALPHA 0
SPRITEVAR 15 HIDE_ROLL 0
TRANSFORM NONE 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq9_chopper1d
SPRITE DYNAMIC 0 NONE -204 54 vehicles/chopper
SPRITE DYNAMIC 0 NONE -198 54 vehicles/chopper
SPRITE DYNAMIC 0 NONE -140 32 vehicles/chopper
SPRITE DYNAMIC 0 NONE -66 56 vehicles/chopper_shared
SPRITE DYNAMIC 0 NONE -61 34 vehicles/chopper_shared
SPRITE DYNAMIC 0 ANIM_PANFORWARD -40 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD -52 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD -28 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD -58 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 ANIM_PANFORWARD -22 94 vehicles/chopper_engine
SPRITE DYNAMIC 0 NONE 43 29 vehicles/chopper
SPRITE STATIC 0 NONE 32 -3 player/body
SPRITE STATIC 0 NONE 38 39 player/pedro
SPRITE DYNAMIC 0 NONE 43 -18 vehicles/chopper_shared
SPRITE DYNAMIC 0 NONE 10 25 vehicles/chopper
SPRITE DYNAMIC 0 NONE 32 -66 turrets/gun_rocket
SPRITE DYNAMIC 0 NONE 27 -60 turrets/gun_rocket
SPRITE STATIC 0 NONE 18 -45 turrets/base
SPRITE DYNAMIC 0 NONE 14 -32 vehicles/chopper
SPRITE DYNAMIC 0 NONE -142 101 vehicles/chopper_rotor2
SPRITE DYNAMIC 0 NONE 62 101 vehicles/chopper_rotor2
SPRITE DYNAMIC 0 NONE -141 101 vehicles/chopper_rotor1
SPRITE DYNAMIC 0 NONE 59 101 vehicles/chopper_rotor1
SPRITEVAR 0 FRAME 4
SPRITEVAR 1 FRAME 5
SPRITEVAR 2 FRAME 1
SPRITEVAR 5 FRAME 2
SPRITEVAR 6 FRAME 1
SPRITEVAR 7 FRAME 1
SPRITEVAR 10 FRAME 2
SPRITEVAR 13 FRAME 1
SPRITEVAR 13 HIDE_DELAY 250
SPRITEVAR 13 HIDE_MOVE_Y -20
SPRITEVAR 15 ANGLEOFFSET -55
SPRITEVAR 16 ANGLEOFFSET -55
SPRITEVAR 16 FRAME 1
SPRITEVAR 17 ANGLEOFFSET -55
SPRITEVAR 17 OFFS_X 3
SPRITEVAR 17 SCALE 86
SPRITEVAR 18 FRAME 3
SPRITEVAR 19 FADE_TOGGLE -250
SPRITEVAR 19 HIDE_MOVE_X 20
SPRITEVAR 19 HIDE_TIME 350
SPRITEVAR 19 INVERTFACE
SPRITEVAR 20 FADE_TOGGLE -250
SPRITEVAR 20 HIDE_MOVE_X -20
SPRITEVAR 20 HIDE_TIME 350
SPRITEVAR 21 FADE_TOGGLE 500
SPRITEVAR 21 FLICKER
SPRITEVAR 22 FADE_TOGGLE 500
SPRITEVAR 22 FLICKER
SPRITEVAR 22 INVERTFACE
THINK AI_FOLLOW 0 NONE 1
MOVETYPE NONE 0
OBJECT 0 _seq_ch_gear1 -11 -43 DROP 14 8 0
OBJECT 0 _seq_ch_gear1 -35 -43 DROP 16 8 0
OBJECT 0 _seq_ch_gear2 57 -53 DROP 16 8 0
TRANSFORM _seq9_chopper1e 500
OFFSET SIZE 70 0
STAT AI_KEEPANGLE 10
STAT FX_IDLEDISTANCE 80
STAT FX_FULLANGLE_OFFSET 10
STAT FX_FULLMODEL
STAT FX_PANSPEED 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq9_chopper1c
CLONE _seq_chopper1_base
SPRITEVAR 14 FADE_TOGGLE 500
SPRITEVAR 20 ACTIVE
SPRITEVAR 21 ACTIVE
SPRITEVAR 22 ACTIVE
OBJECT 0 _seq_ch_gear1 -11 -43 DROP 14 8 0
OBJECT 0 _seq_ch_gear1 -35 -43 DROP 16 8 0
OBJECT 0 _seq_ch_gear2 57 -53 DROP 16 8 0
TRANSFORM _seq9_chopper1d 500
MOVETYPE NONE 0
STAT FX_SMOKE_FLOOR 0
STAT AI_KEEPANGLE 10
STAT FX_FULLANGLE_AIMFACE
STAT NOLIST
END
//=====================================================================
ENTITY _seq9_chopper1b
CLONE _seq_chopper1_base
OBJECT 0 _seq_ch_gear1b -11 -43 DROP 14 8 0
OBJECT 0 _seq_ch_gear1b -35 -43 DROP 16 8 0
OBJECT 0 _seq_ch_gear2b 57 -53 DROP 16 8 0
MOVETYPE FLY 0
OFFSET CONST_VELOCITY 0 -1
TRANSFORM _seq9_chopper1c 1350
STAT AI_HIDE_ANIM 300
STAT AI_KEEPANGLE 10
STAT FX_FULLANGLE_AIMFACE
STAT FX_FULLANGLE_HIDE -10
STAT FX_KEEP_EFFECTS
STAT FX_NOFACE
STAT NOLIST
END
//=====================================================================
ENTITY _seq9_chopper1_base
CLONE _seq_chopper1_base
THINK AI_FOLLOW 0 NONE 1
OFFSET CONST_VELOCITY 2 0
MOVETYPE FLY 0
TRANSFORM _seq9_chopper1b 1500
STAT AI_KEEPANGLE 10
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp9_pablonull
OFFSET SIZE 18 58
STAT AI_STANDIN 1
STAT S_WEAPON 1
STAT FX_IDLEBOB 20
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
TAGAP_END