//TAGAP_START
//=====================================================================
// LEVEL SPECIFIC OBJECTS (17-18)
//=====================================================================
//=====================================================================
// LEVEL 17: URBAN ROCK
//=====================================================================
ENTITY z_l17_elev1
SPRITE DYNAMIC 2 NONE -48 463 dynamic/chain1
SPRITE DYNAMIC 2 NONE -64 463 dynamic/chain1
SPRITE DYNAMIC 2 NONE 48 463 dynamic/chain1
SPRITE DYNAMIC 2 NONE 64 463 dynamic/chain1
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 0 FILL_H 994
SPRITEVAR 0 HIDE_MOVE_Y 464
SPRITEVAR 0 HIDE_TIME 2300
SPRITEVAR 1 FILL_H 994
SPRITEVAR 1 HIDE_MOVE_Y 464
SPRITEVAR 1 HIDE_TIME 2300
SPRITEVAR 2 FILL_H 994
SPRITEVAR 2 HIDE_MOVE_Y 464
SPRITEVAR 2 HIDE_TIME 2300
SPRITEVAR 3 FILL_H 994
SPRITEVAR 3 HIDE_MOVE_Y 464
SPRITEVAR 3 HIDE_TIME 2300
SCISSORS -74 -496 148 992
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY x_trashbag
SPRITE DYNAMIC 2 NONE 0 0 dynamic/trashbag
SPRITE DYNAMIC 2 NONE 0 0 dynamic/trashbag
SPRITE DYNAMIC 2 NONE 0 0 dynamic/trashbag
SPRITE DYNAMIC 2 NONE 0 0 dynamic/trashbag
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 OFFS_X -1
SPRITEVAR 0 OFFS_Y 33
SPRITEVAR 1 ANGLEFACTOR 50
SPRITEVAR 1 OFFS_Y 5
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 OFFS_X -1
SPRITEVAR 3 OFFS_Y 14
SOUND STATIC S_DIE world/break_paperbox
MOVETYPE WALK 0
OFFSET SIZE 26 0
STAT AI_SIZE_MOVE 2
STAT FX_FULLANGLE_GROUND
STAT FX_FULLMODEL
STAT TAKEDAMAGE_ENV
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_CONCRETE 0 0 0
EFFECT GIB PAPER 0 0 0
END
//=====================================================================
ENTITY x_trashbagb
CLONE x_trashbag
SPRITEVAR 0 ANGLEOFFSET 45
SPRITEVAR 1 ANGLEOFFSET 22
SPRITEVAR 3 ANGLEOFFSET 45
END
//=====================================================================
ENTITY x_dumpster1b
SPRITE DYNAMIC 3 NONE 17 67 dynamic/dumpster1
SPRITE DYNAMIC 3 NONE -4 8 dynamic/dumpster1
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_ROLL -90
SPRITEVAR 0 OFFS_X -26
SPRITEVAR 0 OFFS_Y -9
STAT FX_NOENV_FX
END
//=====================================================================
ENTITY x_dumpster1
CLONE x_dumpster1b
SPRITE DYNAMIC 3 NONE 0 -16 dynamic/dumpster1
SPRITEVAR 2 ALPHA 70
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 NOFACE
SOUND DYNAMIC S_SLEEP dynamic/event_dumpster
SOUND DYNAMIC S_WAKE dynamic/event_dumpster
END
//=====================================================================
ENTITY x_dumpster2
SPRITE DYNAMIC 2 NONE -76 -5 dynamic/dumpster2
SPRITE DYNAMIC 2 NONE 76 -5 dynamic/dumpster2
SPRITE DYNAMIC 2 NONE -34 64 dynamic/dumpster2
SPRITE DYNAMIC 2 NONE 34 64 dynamic/dumpster2
SPRITE DYNAMIC 3 NONE 0 0 dynamic/dumpster2
SPRITEVAR 0 FRAME 2
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 INVERTFACE
STAT FX_NOENV_FX
END
//=====================================================================
ENTITY z_citywin1b
SPRITE DYNAMIC 0 NONE 0 0 dynamic/streets_window1
SPRITE DYNAMIC 1 NONE 0 6 dynamic/streets_window1
SPRITEVAR 0 FACE_RANDOM
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 SCALE 125
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 ALPHA 70
SPRITEVAR 1 FADE_TOGGLE 500
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 SCALE 297
STAT AI_FIRE_ON_ACTIVE
STAT AI_INHERIT_FACE
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_citywin1
SPRITE DYNAMIC 0 NONE 0 0 dynamic/streets_window1
SPRITE DYNAMIC 1 NONE 0 6 dynamic/streets_window1
SPRITEVAR 0 FACE_RANDOM
SPRITEVAR 0 SCALE 125
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 ALPHA 70
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 SCALE 297
LIGHT 0 6 148 236 255 103 20
SOUND STATIC S_DIE world/break_glass_3
CORPSE z_citywin1b 0
STAT DAMAGE_SPLASH 1
STAT FX_NOENV_FX
STAT FX_RANDOM_FACE
STAT TAKEDAMAGE_ENV
STAT TAKEDAMAGE_SURFACE
EFFECT GIB SMOKE 0 4 200
EFFECT GIB DEBRIS_GLASS 0 64 200
EFFECT GIB DEBRIS_GLASS 0 -56 200
END
//=====================================================================
ENTITY z_citywin2b
SPRITE DYNAMIC 0 NONE 0 0 dynamic/streets_window2
SPRITE DYNAMIC 1 NONE 0 4 dynamic/streets_window2
SPRITEVAR 0 FACE_RANDOM
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 SCALE 125
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 ALPHA 70
SPRITEVAR 1 FADE_TOGGLE 500
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 SCALE 301
STAT AI_FIRE_ON_ACTIVE
STAT AI_INHERIT_FACE
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_citywin2
SPRITE DYNAMIC 0 NONE 0 0 dynamic/streets_window2
SPRITE DYNAMIC 1 NONE 0 4 dynamic/streets_window2
SPRITEVAR 0 FACE_RANDOM
SPRITEVAR 0 SCALE 125
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 ALPHA 70
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 SCALE 301
LIGHT 0 6 148 236 255 103 20
SOUND STATIC S_DIE world/break_glass_3
CORPSE z_citywin2b 0
STAT DAMAGE_SPLASH 1
STAT FX_NOENV_FX
STAT FX_RANDOM_FACE
STAT TAKEDAMAGE_ENV
STAT TAKEDAMAGE_SURFACE
EFFECT GIB SMOKE 0 4 200
EFFECT GIB DEBRIS_GLASS 0 64 150
EFFECT GIB DEBRIS_GLASS 0 -56 150
END
//=====================================================================
ENTITY z_cafesignb
SPRITE DYNAMIC 2 NONE 0 15 dynamic/streets_cafe
SPRITE DYNAMIC 1 NONE 0 15 dynamic/streets_cafe
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 EMP 2
SPRITEVAR 1 SCALE 134
LIGHT 0 5 100 85 255 0 30
SOUND STATIC S_LOOP world/loop_light
OFFSET SIZE 32 0
STAT FX_BLINK
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
END
//=====================================================================
ENTITY z_cafesign
SPRITE DYNAMIC 2 NONE 0 15 dynamic/streets_cafe
SPRITE DYNAMIC 1 NONE 0 15 dynamic/streets_cafe
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 EMP 1
SPRITEVAR 1 SCALE 134
LIGHT 0 5 100 85 255 0 30
SOUND STATIC S_DIE world/break_glass_1
SOUND STATIC S_LOOP world/loop_light
CORPSE z_cafesignb 0
ITEM tempspark 4 30
OFFSET SIZE 32 0
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_ENV
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS 0 0 30
END
//=====================================================================
ENTITY z_cafetable
SPRITE DYNAMIC 2 NONE 0 -35 dynamic/streets_cafe
SPRITE DYNAMIC 2 NONE -20 -64 dynamic/streets_cafe
SPRITE DYNAMIC 2 NONE 20 -64 dynamic/streets_cafe
SPRITE DYNAMIC 2 NONE 0 -35 dynamic/streets_cafe
SPRITE DYNAMIC 2 NONE 70 -48 dynamic/streets_cafe
SPRITE DYNAMIC 2 NONE -70 -48 dynamic/streets_cafe
SPRITEVAR 0 ANGLEOFFSET 5
SPRITEVAR 0 BIAS 8
SPRITEVAR 0 FRAME 5
SPRITEVAR 0 OFFS_Y 44
SPRITEVAR 0 SCALE 134
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 SCALE 134
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 SCALE 134
SPRITEVAR 3 ANGLEOFFSET 5
SPRITEVAR 3 BIAS 10
SPRITEVAR 3 FRAME 4
SPRITEVAR 3 OFFS_Y 95
SPRITEVAR 3 SCALE 134
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 SCALE 134
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 SCALE 134
OFFSET SIZE 106 8
STAT NOLIST
STAT TAKEDAMAGE_WADDLE 1250
END
//=====================================================================
ENTITY z_shopbfx1
THINK NONE 0 AI_BLOW 0.1
ITEM tempspark 0 0
ITEM tempspark -160 0
STAT AI_FIRE_ON_ACTIVE
STAT NOLIST
STAT TEMPMISSILE 1
EFFECT GIB FLASH 0 0 80
EFFECT GIB FLASH -160 0 80
END
//=====================================================================
ENTITY z_payphonebc
SPRITE DYNAMIC 2 NONE 1 32 dynamic/phone2
SPRITE DYNAMIC 2 NONE 5 -13 dynamic/phone2
SPRITEVAR 0 SCALE 125
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 SCALE 125
OFFSET SIZE 32 72
STAT NOLIST
END
//=====================================================================
ENTITY z_payphoneb
SPRITE DYNAMIC 2 NONE 1 32 dynamic/phone2
SPRITEVAR 0 SCALE 125
SOUND STATIC S_DIE world/break_panel
CORPSE z_payphonebc
ITEM tempspark_d 0 -13
OFFSET SIZE 32 72
STAT NOLIST
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_METAL 0 0 100
END
//=====================================================================
ENTITY z_shopbfx2
THINK NONE 0 AI_BLOW 0.1
ITEM tempspark 0 0
ITEM tempspark 160 0
STAT AI_FIRE_ON_ACTIVE
STAT NOLIST
STAT TEMPMISSILE 1
EFFECT GIB FLASH 0 0 80
EFFECT GIB FLASH 160 0 80
END
//=====================================================================
ENTITY z_shopbanner1b
SPRITE DYNAMIC 2 NONE 0 4 dynamic/streets_shops
SPRITE DYNAMIC 1 NONE 0 4 dynamic/streets_shops
SPRITE DYNAMIC 2 NONE -80 -1 dynamic/streets_shopbanner
SPRITE DYNAMIC 2 NONE -243 -1 dynamic/streets_shopbanner
SPRITE DYNAMIC 2 NONE 80 -1 dynamic/streets_shopbanner
SPRITE DYNAMIC 2 NONE 243 -1 dynamic/streets_shopbanner
SPRITEVAR 0 FRAME 5
SPRITEVAR 0 SCALE 137
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 FADE_TOGGLE 800
SPRITEVAR 1 FRAME 5
SPRITEVAR 1 SCALE 137
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 SCISSORS -1
SPRITEVAR 3 FRAME 2
SPRITEVAR 4 FRAME 3
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 INVERTFACE
SCISSORS -316 -36 632 85
LIGHT -262 7 90 90 144 154 70
STAT AI_FIRE_ON_ACTIVE
STAT FX_NOENV_FX
STAT FX_LIGHTBEAM 530
STAT FX_LIGHT_FADE -1
STAT NOLIST
END
//=====================================================================
ENTITY z_shopbanner1
SPRITE DYNAMIC 2 NONE 0 4 dynamic/streets_shops
SPRITE DYNAMIC 1 NONE 0 4 dynamic/streets_shops
SPRITE DYNAMIC 2 NONE -80 -1 dynamic/streets_shopbanner
SPRITE DYNAMIC 2 NONE -243 -1 dynamic/streets_shopbanner
SPRITE DYNAMIC 2 NONE 80 -1 dynamic/streets_shopbanner
SPRITE DYNAMIC 2 NONE 243 -1 dynamic/streets_shopbanner
SPRITEVAR 0 FRAME 5
SPRITEVAR 0 SCALE 137
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 EMP 1
SPRITEVAR 1 FRAME 5
SPRITEVAR 1 SCALE 137
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 SCISSORS -1
SPRITEVAR 4 FRAME 1
SPRITEVAR 5 INVERTFACE
SCISSORS -316 -36 632 85
LIGHT -262 7 90 90 144 154 70
SOUND STATIC S_DIE world/break_glass_4
SOUND STATIC S_LOOP world/loop_light
CORPSE z_shopbanner1b 0
ITEM z_shopbfx1 -80 0
ITEM z_shopbfx2 80 0
STAT DAMAGE_SPLASH 1
STAT FX_NOENV_FX
STAT FX_LIGHTBEAM 530
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS -243 2 150
EFFECT GIB DEBRIS_GLASS -80 2 150
EFFECT GIB DEBRIS_GLASS 80 2 150
EFFECT GIB DEBRIS_GLASS 243 2 150
END
//=====================================================================
ENTITY z_shopbanner2b
SPRITE DYNAMIC 2 NONE 0 4 dynamic/streets_shops
SPRITE DYNAMIC 1 NONE 0 4 dynamic/streets_shops
SPRITE DYNAMIC 2 NONE -80 -1 dynamic/streets_shopbanner
SPRITE DYNAMIC 2 NONE -243 -1 dynamic/streets_shopbanner
SPRITE DYNAMIC 2 NONE 80 -1 dynamic/streets_shopbanner
SPRITE DYNAMIC 2 NONE 243 -1 dynamic/streets_shopbanner
SPRITEVAR 0 FRAME 6
SPRITEVAR 0 SCALE 137
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 FADE_TOGGLE 800
SPRITEVAR 1 FRAME 6
SPRITEVAR 1 SCALE 137
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 SCISSORS -1
SPRITEVAR 3 FRAME 2
SPRITEVAR 4 FRAME 3
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 INVERTFACE
SCISSORS -316 -36 632 85
LIGHT -262 7 90 77 155 65 60
STAT AI_FIRE_ON_ACTIVE
STAT FX_NOENV_FX
STAT FX_LIGHTBEAM 530
STAT FX_LIGHT_FADE -1
STAT NOLIST
END
//=====================================================================
ENTITY z_shopbanner2
SPRITE DYNAMIC 2 NONE 0 4 dynamic/streets_shops
SPRITE DYNAMIC 1 NONE 0 4 dynamic/streets_shops
SPRITE DYNAMIC 2 NONE -80 -1 dynamic/streets_shopbanner
SPRITE DYNAMIC 2 NONE -243 -1 dynamic/streets_shopbanner
SPRITE DYNAMIC 2 NONE 80 -1 dynamic/streets_shopbanner
SPRITE DYNAMIC 2 NONE 243 -1 dynamic/streets_shopbanner
SPRITEVAR 0 FRAME 6
SPRITEVAR 0 SCALE 137
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 EMP 1
SPRITEVAR 1 FRAME 6
SPRITEVAR 1 SCALE 137
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 SCISSORS -1
SPRITEVAR 4 FRAME 1
SPRITEVAR 5 INVERTFACE
SCISSORS -316 -36 632 85
LIGHT -262 7 90 77 155 65 60
SOUND STATIC S_DIE world/break_glass_4
SOUND STATIC S_LOOP world/loop_light
CORPSE z_shopbanner2b 0
ITEM z_shopbfx1 -80 0
ITEM z_shopbfx2 80 0
STAT DAMAGE_SPLASH 1
STAT FX_NOENV_FX
STAT FX_LIGHTBEAM 530
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS -243 2 150
EFFECT GIB DEBRIS_GLASS -80 2 150
EFFECT GIB DEBRIS_GLASS 80 2 150
EFFECT GIB DEBRIS_GLASS 243 2 150
END
//=====================================================================
ENTITY z_shopbanner3b
SPRITE DYNAMIC 2 NONE 0 4 dynamic/streets_shops
SPRITE DYNAMIC 1 NONE 0 4 dynamic/streets_shops
SPRITE DYNAMIC 2 NONE -80 -1 dynamic/streets_shopbanner
SPRITE DYNAMIC 2 NONE -243 -1 dynamic/streets_shopbanner
SPRITE DYNAMIC 2 NONE 80 -1 dynamic/streets_shopbanner
SPRITE DYNAMIC 2 NONE 243 -1 dynamic/streets_shopbanner
SPRITEVAR 0 FRAME 7
SPRITEVAR 0 SCALE 137
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 FADE_TOGGLE 800
SPRITEVAR 1 FRAME 7
SPRITEVAR 1 SCALE 137
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 SCISSORS -1
SPRITEVAR 3 FRAME 2
SPRITEVAR 4 FRAME 3
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 INVERTFACE
SCISSORS -316 -36 632 85
LIGHT -262 7 90 132 128 128 50
STAT AI_FIRE_ON_ACTIVE
STAT FX_NOENV_FX
STAT FX_LIGHTBEAM 530
STAT FX_LIGHT_FADE -1
STAT NOLIST
END
//=====================================================================
ENTITY z_shopbanner3
SPRITE DYNAMIC 2 NONE 0 4 dynamic/streets_shops
SPRITE DYNAMIC 1 NONE 0 4 dynamic/streets_shops
SPRITE DYNAMIC 2 NONE -80 -1 dynamic/streets_shopbanner
SPRITE DYNAMIC 2 NONE -243 -1 dynamic/streets_shopbanner
SPRITE DYNAMIC 2 NONE 80 -1 dynamic/streets_shopbanner
SPRITE DYNAMIC 2 NONE 243 -1 dynamic/streets_shopbanner
SPRITEVAR 0 FRAME 7
SPRITEVAR 0 SCALE 137
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 EMP 1
SPRITEVAR 1 FRAME 7
SPRITEVAR 1 SCALE 137
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 SCISSORS -1
SPRITEVAR 4 FRAME 1
SPRITEVAR 5 INVERTFACE
SCISSORS -316 -36 632 85
LIGHT -262 7 90 132 128 128 50
SOUND STATIC S_DIE world/break_glass_4
SOUND STATIC S_LOOP world/loop_light
CORPSE z_shopbanner3b 0
ITEM z_shopbfx1 -80 0
ITEM z_shopbfx2 80 0
STAT DAMAGE_SPLASH 1
STAT FX_NOENV_FX
STAT FX_LIGHTBEAM 530
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS -243 2 150
EFFECT GIB DEBRIS_GLASS -80 2 150
EFFECT GIB DEBRIS_GLASS 80 2 150
EFFECT GIB DEBRIS_GLASS 243 2 150
END
//=====================================================================
ENTITY z_shopbanner4b
SPRITE DYNAMIC 2 NONE -2 4 dynamic/streets_shops
SPRITE DYNAMIC 1 NONE -2 4 dynamic/streets_shops
SPRITE DYNAMIC 2 NONE -80 -1 dynamic/streets_shopbanner
SPRITE DYNAMIC 2 NONE -243 -1 dynamic/streets_shopbanner
SPRITE DYNAMIC 2 NONE 80 -1 dynamic/streets_shopbanner
SPRITE DYNAMIC 2 NONE 243 -1 dynamic/streets_shopbanner
SPRITEVAR 0 FRAME 8
SPRITEVAR 0 SCALE 137
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 FADE_TOGGLE 800
SPRITEVAR 1 FRAME 8
SPRITEVAR 1 SCALE 137
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 SCISSORS -1
SPRITEVAR 3 FRAME 2
SPRITEVAR 4 FRAME 3
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 INVERTFACE
SCISSORS -316 -36 632 85
LIGHT -262 7 90 45 117 148 70
STAT AI_FIRE_ON_ACTIVE
STAT FX_NOENV_FX
STAT FX_LIGHTBEAM 530
STAT FX_LIGHT_FADE -1
STAT NOLIST
END
//=====================================================================
ENTITY z_shopbanner4
SPRITE DYNAMIC 2 NONE -2 4 dynamic/streets_shops
SPRITE DYNAMIC 1 NONE -2 4 dynamic/streets_shops
SPRITE DYNAMIC 2 NONE -80 -1 dynamic/streets_shopbanner
SPRITE DYNAMIC 2 NONE -243 -1 dynamic/streets_shopbanner
SPRITE DYNAMIC 2 NONE 80 -1 dynamic/streets_shopbanner
SPRITE DYNAMIC 2 NONE 243 -1 dynamic/streets_shopbanner
SPRITEVAR 0 FRAME 8
SPRITEVAR 0 SCALE 137
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 EMP 1
SPRITEVAR 1 FRAME 8
SPRITEVAR 1 SCALE 137
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 SCISSORS -1
SPRITEVAR 4 FRAME 1
SPRITEVAR 5 INVERTFACE
SCISSORS -316 -36 632 85
LIGHT -262 7 90 45 117 148 70
SOUND STATIC S_DIE world/break_glass_4
SOUND STATIC S_LOOP world/loop_light
CORPSE z_shopbanner4b 0
ITEM z_shopbfx1 -80 0
ITEM z_shopbfx2 80 0
STAT DAMAGE_SPLASH 1
STAT FX_NOENV_FX
STAT FX_LIGHTBEAM 530
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS -243 2 150
EFFECT GIB DEBRIS_GLASS -80 2 150
EFFECT GIB DEBRIS_GLASS 80 2 150
EFFECT GIB DEBRIS_GLASS 243 2 150
END
//=====================================================================
ENTITY z_shopbanner5b
SPRITE DYNAMIC 2 NONE 0 4 dynamic/streets_shops
SPRITE DYNAMIC 1 NONE 0 4 dynamic/streets_shops
SPRITE DYNAMIC 2 NONE -80 -1 dynamic/streets_shopbanner
SPRITE DYNAMIC 2 NONE -243 -1 dynamic/streets_shopbanner
SPRITE DYNAMIC 2 NONE 80 -1 dynamic/streets_shopbanner
SPRITE DYNAMIC 2 NONE 243 -1 dynamic/streets_shopbanner
SPRITEVAR 0 FRAME 9
SPRITEVAR 0 SCALE 137
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 FADE_TOGGLE 800
SPRITEVAR 1 FRAME 9
SPRITEVAR 1 SCALE 137
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 SCISSORS -1
SPRITEVAR 3 FRAME 2
SPRITEVAR 4 FRAME 3
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 INVERTFACE
SCISSORS -316 -36 632 85
LIGHT -262 7 90 244 203 107 40
STAT AI_FIRE_ON_ACTIVE
STAT FX_NOENV_FX
STAT FX_LIGHTBEAM 530
STAT FX_LIGHT_FADE -1
STAT NOLIST
END
//=====================================================================
ENTITY z_shopbanner5
SPRITE DYNAMIC 2 NONE 0 4 dynamic/streets_shops
SPRITE DYNAMIC 1 NONE 0 4 dynamic/streets_shops
SPRITE DYNAMIC 2 NONE -80 -1 dynamic/streets_shopbanner
SPRITE DYNAMIC 2 NONE -243 -1 dynamic/streets_shopbanner
SPRITE DYNAMIC 2 NONE 80 -1 dynamic/streets_shopbanner
SPRITE DYNAMIC 2 NONE 243 -1 dynamic/streets_shopbanner
SPRITEVAR 0 FRAME 9
SPRITEVAR 0 SCALE 137
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 EMP 1
SPRITEVAR 1 FRAME 9
SPRITEVAR 1 SCALE 137
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 SCISSORS -1
SPRITEVAR 4 FRAME 1
SPRITEVAR 5 INVERTFACE
SCISSORS -316 -36 632 85
LIGHT -262 7 90 244 203 107 40
SOUND STATIC S_DIE world/break_glass_4
SOUND STATIC S_LOOP world/loop_light
CORPSE z_shopbanner5b 0
ITEM z_shopbfx1 -80 0
ITEM z_shopbfx2 80 0
STAT DAMAGE_SPLASH 1
STAT FX_NOENV_FX
STAT FX_LIGHTBEAM 530
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS -243 2 150
EFFECT GIB DEBRIS_GLASS -80 2 150
EFFECT GIB DEBRIS_GLASS 80 2 150
EFFECT GIB DEBRIS_GLASS 243 2 150
END
//=====================================================================
ENTITY z_shopbanner6b
SPRITE DYNAMIC 2 NONE 0 4 dynamic/streets_shops
SPRITE DYNAMIC 1 NONE 0 4 dynamic/streets_shops
SPRITE DYNAMIC 2 NONE -80 -1 dynamic/streets_shopbanner
SPRITE DYNAMIC 2 NONE -243 -1 dynamic/streets_shopbanner
SPRITE DYNAMIC 2 NONE 80 -1 dynamic/streets_shopbanner
SPRITE DYNAMIC 2 NONE 243 -1 dynamic/streets_shopbanner
SPRITEVAR 0 FRAME 10
SPRITEVAR 0 SCALE 137
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 FADE_TOGGLE 800
SPRITEVAR 1 FRAME 10
SPRITEVAR 1 SCALE 137
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 SCISSORS -1
SPRITEVAR 3 FRAME 2
SPRITEVAR 4 FRAME 3
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 INVERTFACE
SCISSORS -316 -36 632 85
LIGHT -262 7 90 201 163 40 50
STAT AI_FIRE_ON_ACTIVE
STAT FX_NOENV_FX
STAT FX_LIGHTBEAM 530
STAT FX_LIGHT_FADE -1
STAT NOLIST
END
//=====================================================================
ENTITY z_shopbanner6
SPRITE DYNAMIC 2 NONE 0 4 dynamic/streets_shops
SPRITE DYNAMIC 1 NONE 0 4 dynamic/streets_shops
SPRITE DYNAMIC 2 NONE -80 -1 dynamic/streets_shopbanner
SPRITE DYNAMIC 2 NONE -243 -1 dynamic/streets_shopbanner
SPRITE DYNAMIC 2 NONE 80 -1 dynamic/streets_shopbanner
SPRITE DYNAMIC 2 NONE 243 -1 dynamic/streets_shopbanner
SPRITEVAR 0 FRAME 10
SPRITEVAR 0 SCALE 137
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 EMP 1
SPRITEVAR 1 FRAME 10
SPRITEVAR 1 SCALE 137
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 SCISSORS -1
SPRITEVAR 2 INVERTFACE
SPRITEVAR 4 FRAME 1
SPRITEVAR 5 INVERTFACE
SCISSORS -316 -36 632 85
LIGHT -262 7 90 201 163 40 50
SOUND STATIC S_DIE world/break_glass_4
SOUND STATIC S_LOOP world/loop_light
CORPSE z_shopbanner6b 0
ITEM z_shopbfx1 -80 0
ITEM z_shopbfx2 80 0
STAT DAMAGE_SPLASH 1
STAT FX_NOENV_FX
STAT FX_LIGHTBEAM 530
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS -243 2 150
EFFECT GIB DEBRIS_GLASS -80 2 150
EFFECT GIB DEBRIS_GLASS 80 2 150
EFFECT GIB DEBRIS_GLASS 243 2 150
END
//=====================================================================
ENTITY z_shopwinlb
SPRITE DYNAMIC 2 NONE 0 7 dynamic/streets_shopwin1
SPRITE DYNAMIC 2 NONE 0 7 dynamic/streets_shopwin1
SPRITEVAR 0 BIAS 6
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 LIGHT_OFFSET
SPRITEVAR 0 OFFS_Y -11
SPRITEVAR 1 BIAS 6
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 OFFS_Y -6
LIGHT 0 -8 50 255 255 255 20
OFFSET SIZE 16 0
STAT FX_BLINK
STAT FX_NOENV_FX
STAT FX_SPARKS
STAT NOLIST
STAT TAKEDAMAGE_EMP
END
//=====================================================================
ENTITY z_shopwinl
SPRITE DYNAMIC 2 NONE 0 7 dynamic/streets_shopwin1
SPRITE DYNAMIC 1 NONE 0 7 dynamic/streets_shopwin1
SPRITE DYNAMIC 2 NONE 0 7 dynamic/streets_shopwin1
SPRITEVAR 0 BIAS 6
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 LIGHT_OFFSET
SPRITEVAR 0 OFFS_Y -11
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 BIAS 6
SPRITEVAR 1 EMP 1
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 OFFS_Y -11
SPRITEVAR 2 BIAS 6
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 OFFS_Y -6
LIGHT 0 -8 50 255 255 255 20
SOUND STATIC S_DIE common/weapon_plasma_hit
CORPSE z_shopwinlb 0
OFFSET SIZE 16 0
STAT FX_NOENV_FX
STAT S_HEALTH 1
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_ENV
STAT TAKEDAMAGE_SURFACE
STAT TAKEDAMAGE_WADDLE 1000
EFFECT GIB DEBRIS_GLASS 0 -4 0
END
//=====================================================================
ENTITY z_shopwin0b
SPRITE DYNAMIC 2 NONE 0 -1 dynamic/streets_shopwin1
SPRITEVAR 0 FRAME 1
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_shopwin0
SPRITE DYNAMIC 2 NONE 0 -1 dynamic/streets_shopwin1
SOUND STATIC S_DIE world/break_glass_3
CORPSE z_shopwin0b
STAT DAMAGE_SPLASH 1
STAT FX_NOENV_FX
STAT S_HEALTH 1
STAT TAKEDAMAGE_ENV
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS 0 2 100
EFFECT GIB DEBRIS_GLASS -57 2 200
EFFECT GIB DEBRIS_GLASS 57 2 200
EFFECT GIB SMOKE 0 4 200
END
//=====================================================================
ENTITY z_shopwin1
SPRITE DYNAMIC 2 NONE 0 2 dynamic/streets_shops
SPRITEVAR 0 SCALE 133
STAT FX_NOENV_FX
END
//=====================================================================
ENTITY z_shopwin2
CLONE z_shopwin1
SPRITEVAR 0 FRAME 1
END
//=====================================================================
ENTITY z_shopwin3
CLONE z_shopwin1
SPRITEVAR 0 FRAME 2
END
//=====================================================================
ENTITY z_shopwin4
CLONE z_shopwin1
SPRITEVAR 0 FRAME 3
END
//=====================================================================
ENTITY z_shopwin5
CLONE z_shopwin1
SPRITEVAR 0 FRAME 4
END
//=====================================================================
ENTITY z_shopwin6
SPRITE DYNAMIC 2 NONE 0 -1 dynamic/streets_shopwin1
SPRITE DYNAMIC 2 NONE 0 0 dynamic/streets_shopwin1
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 SCALE 167
STAT FX_NOENV_FX
END
//=====================================================================
ENTITY z_roadb_base
SPRITE DYNAMIC 3 NONE -2 -131 dynamic/roadblock
SPRITE DYNAMIC 3 NONE -2 -206 dynamic/roadblock
SPRITE DYNAMIC 3 NONE -4 -275 dynamic/roadblock
SPRITE DYNAMIC 3 NONE 28 -68 dynamic/roadblock
SPRITE DYNAMIC 3 NONE 76 -176 dynamic/roadblock
SPRITE DYNAMIC 3 NONE 30 -245 dynamic/roadblock
SPRITE DYNAMIC 3 NONE 30 -170 dynamic/roadblock
SPRITE DYNAMIC 3 NONE 30 -95 dynamic/roadblock
SPRITE DYNAMIC 3 NONE -26 -249 dynamic/roadblock
SPRITE DYNAMIC 3 NONE -26 -174 dynamic/roadblock
SPRITE DYNAMIC 3 NONE -26 -99 dynamic/roadblock
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 SCALE 134
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 SCALE 134
SPRITEVAR 2 FRAME 4
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 SCALE 134
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 INVERTFACE
SPRITEVAR 4 FRAME 5
SPRITEVAR 4 INVERTFACE
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 INVERTFACE
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 INVERTFACE
SPRITEVAR 8 INVERTFACE
SPRITEVAR 9 INVERTFACE
SPRITEVAR 10 INVERTFACE
MOVETYPE NONE 0
STAT FX_FULLANGLE_IGNORE
STAT FX_NOENV_FX
STAT FX_NOFACE
STAT NOLIST
END
//=====================================================================
ENTITY z_roadb_block
SOUND STATIC S_DIE common/explosion_big
OFFSET SIZE 56 144
STAT AI_DEATH_DELAY 500
STAT DAMAGE_SPLASH 220
STAT FX_FULLANGLE_IGNORE
STAT NOLIST
STAT TAKEDAMAGE_UNBREAKABLE
EFFECT DYING EXPLOSION 0 0 0
EFFECT GIB EXPLOSION 0 0 0
EFFECT GIB DEBRIS_METAL 0 0 250
END
//=====================================================================
ENTITY z_roadblock
CLONE x_turret_aa
DESCRIBE Armed_roadblock
AUTOTRIGGER _ NULL
OBJECT 0 z_roadb_base 0 0 NONE 0 0 0
STAT AI_LIST_ALIAS 3
GROUP z_roadb_block MEMBER 0 -248 0
END
//=====================================================================
ENTITY z_sign_club1ac
SPRITE DYNAMIC 2 NONE -1 -2 dynamic/club_neon1
SPRITE DYNAMIC 1 NONE 0 -2 dynamic/club_neon1
SPRITE DYNAMIC 2 NONE 0 -2 dynamic/club_neon1
SPRITEVAR 0 SCALE 125
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 EMP 2
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 SCALE 134
SPRITEVAR 2 FRAME 4
SPRITEVAR 2 SCALE 125
LIGHT 0 -121 70 255 0 255 20
SOUND STATIC S_LOOP world/loop_light
STAT AI_KEEPANGLE 90
STAT FX_BLINK
STAT FX_LIGHTBEAM 242
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
END
//=====================================================================
ENTITY z_sign_club1a
SPRITE DYNAMIC 2 NONE -1 -2 dynamic/club_neon1
SPRITE DYNAMIC 1 NONE 0 -2 dynamic/club_neon1
SPRITEVAR 0 SCALE 125
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 EMP 2
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 SCALE 134
LIGHT 0 -121 70 255 0 255 20
SOUND STATIC S_DIE world/break_glass_1
SOUND STATIC S_LOOP world/loop_light
CORPSE z_sign_club1ac
STAT AI_KEEPANGLE 90
STAT FX_LIGHTBEAM 242
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS 0 146 40
EFFECT GIB DEBRIS_GLASS 0 49 40
EFFECT GIB DEBRIS_GLASS 0 -49 40
END
//=====================================================================
ENTITY z_sign_club1bc
SPRITE DYNAMIC 2 NONE 0 0 dynamic/club_neon1
SPRITE DYNAMIC 1 NONE 0 0 dynamic/club_neon1
SPRITE DYNAMIC 2 NONE 0 0 dynamic/club_neon1
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 SCALE 125
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 EMP 2
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 SCALE 134
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 SCALE 125
LIGHT 0 -159 70 50 80 255 40
SOUND STATIC S_LOOP world/loop_light
STAT AI_KEEPANGLE 90
STAT FX_BLINK
STAT FX_NOENV_FX
STAT FX_LIGHTBEAM 318
STAT NOLIST
STAT TAKEDAMAGE_EMP
END
//=====================================================================
ENTITY z_sign_club1b
SPRITE DYNAMIC 2 NONE 0 0 dynamic/club_neon1
SPRITE DYNAMIC 1 NONE 0 0 dynamic/club_neon1
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 SCALE 125
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 EMP 2
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 SCALE 134
LIGHT 0 -159 70 50 80 255 40
SOUND STATIC S_DIE world/break_glass_2
SOUND STATIC S_LOOP world/loop_light
CORPSE z_sign_club1bc
STAT AI_KEEPANGLE 90
STAT DAMAGE_SPLASH 1
STAT FX_NOENV_FX
STAT FX_LIGHTBEAM 318
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS 0 146 40
EFFECT GIB DEBRIS_GLASS 0 49 40
EFFECT GIB DEBRIS_GLASS 0 -49 40
EFFECT GIB DEBRIS_GLASS 0 -146 40
END
//=====================================================================
ENTITY z_club_light1
LIGHT 0 0 300 255 0 255 20
OFFSET SIZE 250 0
STAT AI_KEEPACTIVE
STAT FX_DIM 1
STAT FX_NOENV_FX
STAT FX_LIGHT_FADE 1
STAT NOLIST
END
//=====================================================================
ENTITY z_club_light2
LIGHT 0 0 300 50 80 255 40
OFFSET SIZE 250 0
STAT AI_KEEPACTIVE
STAT FX_DIM -1
STAT FX_NOENV_FX
STAT FX_LIGHT_FADE 1
STAT NOLIST
END
//=====================================================================
ENTITY z_club_light3
LIGHT 32 0 300 255 0 255 15
LIGHT 0 32 300 50 80 255 35
OFFSET SIZE 250 0
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_club_light4
LIGHT 0 0 100 50 80 255 60
OFFSET SIZE 250 0
STAT FX_NOENV_FX
STAT FX_LIGHT_FADE 1
STAT NOLIST
END
//=====================================================================
ENTITY z_barstool_c
SPRITE DYNAMIC 2 NONE 15 -30 dynamic/club_barstool
SPRITE DYNAMIC 2 NONE 0 -32 dynamic/club_barstool
SPRITEVAR 0 ANGLEOFFSET -25
SPRITEVAR 0 HIDE_MOVE_X -15
SPRITEVAR 0 HIDE_MOVE_Y -60
SPRITEVAR 0 HIDE_ROLL 25
SPRITEVAR 0 HIDE_TIME 250
SPRITEVAR 1 FRAME 1
STAT AI_FIRE_ON_ACTIVE
STAT AI_INHERIT_FACE
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_barstool
SPRITE DYNAMIC 2 NONE 0 0 dynamic/club_barstool
SPRITE DYNAMIC 2 NONE 0 30 dynamic/club_barstool
SPRITE DYNAMIC 2 NONE 0 -32 dynamic/club_barstool
SPRITEVAR 0 FRAME 2
SPRITEVAR 2 FRAME 1
SOUND DYNAMIC S_DIE dynamic/break_barstool
CORPSE z_barstool_c
STAT FX_NOENV_FX
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_METAL 0 0 50
EFFECT GIB SMOKE 0 -34 30
END
//=====================================================================
ENTITY z_bartable1
SPRITE DYNAMIC 2 NONE -156 0 dynamic/club_tables
SPRITE DYNAMIC 2 NONE 156 0 dynamic/club_tables
SPRITE DYNAMIC 2 NONE -52 0 dynamic/club_tables
SPRITE DYNAMIC 2 NONE 52 0 dynamic/club_tables
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 FRAME 9
SPRITEVAR 3 ACTIVE
SPRITEVAR 3 FRAME 9
OFFSET SIZE 48 0
STAT FX_NOENV_FX
END
//=====================================================================
ENTITY z_bartable2
SPRITE DYNAMIC 2 NONE -48 -2 dynamic/club_tables
SPRITE DYNAMIC 2 NONE 48 -2 dynamic/club_tables
SPRITE DYNAMIC 2 NONE -112 0 dynamic/club_tables
SPRITE DYNAMIC 2 NONE 112 0 dynamic/club_tables
SPRITEVAR 0 FRAME 4
SPRITEVAR 0 INVERTFACE
SPRITEVAR 1 FRAME 4
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 INVERTFACE
SPRITEVAR 3 FRAME 5
OFFSET SIZE 48 0
STAT FX_NOENV_FX
END
//=====================================================================
ENTITY z_bartable1top
SPRITE DYNAMIC 2 NONE -158 -7 dynamic/club_tabletop
SPRITE DYNAMIC 2 NONE 158 -7 dynamic/club_tabletop
SPRITE DYNAMIC 2 NONE -52 -7 dynamic/club_tabletop
SPRITE DYNAMIC 2 NONE 52 -7 dynamic/club_tabletop
SPRITEVAR 0 INVERTFACE
SPRITEVAR 1 ACTIVE
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 ACTIVE
SPRITEVAR 3 FRAME 1
OFFSET SIZE 48 0
STAT FX_NOENV_FX
END
//=====================================================================
ENTITY z_barshelf
SPRITE DYNAMIC 2 NONE -104 0 dynamic/club_barshelf
SPRITE DYNAMIC 2 NONE 0 0 dynamic/club_barshelf
SPRITE DYNAMIC 2 NONE 0 -47 dynamic/club_barshelf
SPRITE DYNAMIC 2 NONE 0 6 dynamic/club_barshelf
SPRITE DYNAMIC 3 NONE 0 -47 dynamic/club_barshelf
SPRITE DYNAMIC 3 NONE 0 6 dynamic/club_barshelf
SPRITEVAR 0 ACTIVE
SPRITEVAR 0 FRAME 2
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 FRAME 1
SPRITEVAR 4 ACTIVE
SPRITEVAR 4 EMP 1
SPRITEVAR 4 FRAME 1
SPRITEVAR 5 ACTIVE
SPRITEVAR 5 EMP 1
SPRITEVAR 5 FRAME 1
OFFSET SIZE 64 0
LIGHT -54 10 20 255 255 255 40
LIGHT -54 -43 20 255 255 255 40
STAT AI_KEEPANGLE 0
STAT FX_DIM_LITCOLOR 0
STAT FX_KEEP_EFFECTS
STAT FX_LIGHTBEAM 108
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
END
//=====================================================================
ENTITY z_barglass
SPRITE DYNAMIC 2 NONE 0 8 dynamic/club_tabletop
SPRITEVAR 0 BIAS 20
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 OFFS_Y -10
SOUND DYNAMIC S_DIE dynamic/break_barglass
OFFSET SIZE 16 0
STAT FX_NOENV_FX
STAT TAKEDAMAGE_ENV
STAT TAKEDAMAGE_SURFACE
STAT TAKEDAMAGE_WADDLE 1000
EFFECT GIB DEBRIS_GLASS 0 6 20
END
//=====================================================================
ENTITY z_speaker2b
SPRITE DYNAMIC 2 NONE 0 0 dynamic/fill1
SPRITE DYNAMIC 2 NONE 0 -19 dynamic/speaker_base1
SPRITE DYNAMIC 2 NONE 0 19 dynamic/speaker_base2
SPRITE DYNAMIC 2 NONE 0 0 dynamic/speaker_ext2
SPRITEVAR 0 FILL_W 44
SPRITEVAR 0 FILL_H 76
SPRITEVAR 1 PULSE 100
SPRITEVAR 1 SCALE 59
SPRITEVAR 2 SCALE 59
SPRITEVAR 3 FACE_RANDOM
SPRITEVAR 3 FRAME 1
SOUND DYNAMIC S_LOOP_ALT dynamic/loop_speaker
STAT FX_NOENV_FX
STAT FX_RANDOM_FACE
STAT NOLIST
STAT TAKEDAMAGE_EMP
END
//=====================================================================
ENTITY z_speaker2
SPRITE DYNAMIC 2 NONE 0 0 dynamic/fill1
SPRITE DYNAMIC 2 NONE 0 -19 dynamic/speaker_base1
SPRITE DYNAMIC 2 NONE 0 19 dynamic/speaker_base1
SPRITE DYNAMIC 2 NONE 0 0 dynamic/speaker_ext2
SPRITEVAR 0 FILL_W 44
SPRITEVAR 0 FILL_H 76
SPRITEVAR 1 PULSE 100
SPRITEVAR 1 SCALE 59
SPRITEVAR 2 PULSE 100
SPRITEVAR 2 SCALE 59
SPRITEVAR 3 FACE_RANDOM
SOUND DYNAMIC S_DIE dynamic/break_speaker
SOUND DYNAMIC S_LOOP_ALT dynamic/loop_speaker
CORPSE z_speaker2b 0
ITEM tempspark 0 19
OFFSET SIZE 32 16
STAT FX_NOENV_FX
STAT FX_RANDOM_FACE
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_METAL 0 19 70
EFFECT GIB DEBRIS_METAL 0 -19 50
END
//=====================================================================
ENTITY z_mon_disco1
SPRITE DYNAMIC 1 NONE 0 0 dynamic/fill1
SPRITE DYNAMIC 1 NONE 0 0 dynamic/mon_club
SPRITE DYNAMIC 1 ANIM_PANFORWARD 0 0 dynamic/mon_club
SPRITE DYNAMIC 1 ANIM_PANBACK 0 0 dynamic/mon_club
SPRITE DYNAMIC 1 ANIM_PANFORWARD 0 0 dynamic/mon_club
SPRITE STATIC 1 ANIM_PANDOWN 0 0 world/video
SPRITEVAR 0 FILL_W 226
SPRITEVAR 0 FILL_H 186
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 ROLL -100
SPRITEVAR 1 SCALE 350
SPRITEVAR 1 PULSE 100
SPRITEVAR 2 ALPHA 50
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 SCALE 600
SPRITEVAR 2 PULSE 200
SPRITEVAR 3 ALPHA 50
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 SCALE 480
SPRITEVAR 3 PULSE 100
SPRITEVAR 5 ALPHA 50
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 FILL_W 113
SPRITEVAR 5 FILL_H 93
SPRITEVAR 5 SCALE 200
LIGHT 0 0 200 100 255 255 30
SOUND STATIC S_LOOP world/loop_computer_hum
STAT FX_KEEP_EFFECTS
STAT FX_KEEP_PAN
STAT FX_NOENV_FX
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_mon_disco1b
SPRITE DYNAMIC 1 NONE 0 0 dynamic/fill1
SPRITE DYNAMIC 1 NONE 0 0 dynamic/mon_club
SPRITE DYNAMIC 1 ANIM_PANBACK 0 0 dynamic/mon_club
SPRITE DYNAMIC 1 ANIM_PANFORWARD 0 0 dynamic/mon_club
SPRITE DYNAMIC 1 ANIM_PANBACK 0 0 dynamic/mon_club
SPRITE STATIC 1 ANIM_PANDOWN 0 0 world/video
SPRITEVAR 0 FILL_W 226
SPRITEVAR 0 FILL_H 186
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 ROLL 100
SPRITEVAR 1 SCALE 350
SPRITEVAR 1 PULSE 100
SPRITEVAR 2 ALPHA 50
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 SCALE 600
SPRITEVAR 2 PULSE 200
SPRITEVAR 3 ALPHA 50
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 SCALE 480
SPRITEVAR 3 PULSE 100
SPRITEVAR 5 ALPHA 50
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 FILL_W 113
SPRITEVAR 5 FILL_H 93
SPRITEVAR 5 SCALE 200
LIGHT 0 0 200 100 255 255 30
SOUND STATIC S_LOOP world/loop_computer_hum
STAT FX_KEEP_EFFECTS
STAT FX_KEEP_PAN
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_mon_disco2
SPRITE DYNAMIC 1 NONE 0 0 dynamic/mon_club
SPRITE DYNAMIC 1 NONE 0 0 dynamic/mon_club
SPRITE DYNAMIC 1 ANIM_PANBACK -150 0 dynamic/mon_club
SPRITE DYNAMIC 1 ANIM_PANFORWARD -60 0 dynamic/mon_club
SPRITE DYNAMIC 1 ANIM_PANBACK 150 0 dynamic/mon_club
SPRITE DYNAMIC 1 ANIM_PANFORWARD 60 0 dynamic/mon_club
SPRITE DYNAMIC 1 ANIM_PANBACK -60 0 dynamic/mon_club
SPRITE DYNAMIC 1 ANIM_PANFORWARD 60 0 dynamic/mon_club
SPRITE DYNAMIC 1 NONE 0 31 dynamic/mon_club
SPRITE DYNAMIC 1 NONE 40 30 dynamic/pingu_front
SPRITE DYNAMIC 1 NONE -48 30 dynamic/pingu_front
SPRITE DYNAMIC 1 NONE 0 -41 dynamic/pingu_front
SPRITE DYNAMIC 1 NONE -21 -42 dynamic/pingu_front
SPRITE DYNAMIC 1 NONE 21 -42 dynamic/pingu_front
SPRITE DYNAMIC 1 NONE 0 -60 dynamic/mon_club
SPRITE DYNAMIC 1 NONE 0 -60 dynamic/mon_club
SPRITE DYNAMIC 1 NONE 0 -60 dynamic/mon_club
SPRITE DYNAMIC 1 NONE 0 -60 dynamic/mon_club
SPRITE STATIC 1 ANIM_PANDOWN 0 0 world/video
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 PULSE 100
SPRITEVAR 0 ROLL 100
SPRITEVAR 0 SCALE 350
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 ALPHA 50
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 ROLL -100
SPRITEVAR 1 SCALE 400
SPRITEVAR 1 PULSE 100
SPRITEVAR 2 ALPHA 25
SPRITEVAR 2 FILL_W 50
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 SCALE 600
SPRITEVAR 3 ALPHA 50
SPRITEVAR 3 FILL_W 25
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 SCALE 480
SPRITEVAR 4 ALPHA 25
SPRITEVAR 4 FILL_W 50
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 HARDLIGHT
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 SCALE 600
SPRITEVAR 5 ALPHA 50
SPRITEVAR 5 FILL_W 25
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 HARDLIGHT
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 SCALE 480
SPRITEVAR 6 FILL_W 120
SPRITEVAR 7 FILL_W 120
SPRITEVAR 8 FRAME 5
SPRITEVAR 8 HARDLIGHT
SPRITEVAR 8 PULSE 100
SPRITEVAR 8 SCALE 200
//pingu
SPRITEVAR 9 ANGLEOFFSET 45
SPRITEVAR 9 HIDE_MOVE_X 10
SPRITEVAR 9 BOB 20
SPRITEVAR 9 BIAS 100
SPRITEVAR 9 FRAME 2
SPRITEVAR 9 OFFS_X 12
SPRITEVAR 9 OFFS_Y -9
SPRITEVAR 9 SCALE 145
SPRITEVAR 10 ANGLEOFFSET -45
SPRITEVAR 10 BOB 20
SPRITEVAR 10 BIAS -100
SPRITEVAR 10 FRAME 2
SPRITEVAR 10 HIDE_MOVE_X 10
SPRITEVAR 10 INVERTFACE
SPRITEVAR 10 OFFS_X 12
SPRITEVAR 10 OFFS_Y -9
SPRITEVAR 10 SCALE 145
SPRITEVAR 11 ANGLEOFFSET 5
SPRITEVAR 11 BOB 20
SPRITEVAR 11 HIDE_ROLL -10
SPRITEVAR 11 OFFS_Y 43
SPRITEVAR 11 SCALE 145
SPRITEVAR 12 FRAME 1
SPRITEVAR 12 SCALE 145
SPRITEVAR 13 FRAME 1
SPRITEVAR 13 INVERTFACE
SPRITEVAR 13 SCALE 145
//logo
SPRITEVAR 14 ACTIVE
SPRITEVAR 14 FADE_TOGGLE -250
SPRITEVAR 14 FRAME 3
SPRITEVAR 15 FADE_TOGGLE 250
SPRITEVAR 15 FRAME 3
SPRITEVAR 15 INACTIVE
SPRITEVAR 16 ACTIVE
SPRITEVAR 16 FADE_TOGGLE 250
SPRITEVAR 16 FRAME 4
SPRITEVAR 17 FADE_TOGGLE -250
SPRITEVAR 17 FRAME 4
SPRITEVAR 17 INACTIVE
SPRITEVAR 18 ALPHA 50
SPRITEVAR 18 FRAME 1
SPRITEVAR 18 FILL_W 113
SPRITEVAR 18 FILL_H 93
SPRITEVAR 18 SCALE 200
SCISSORS -113 -93 226 186
LIGHT 0 0 200 100 255 255 30
SOUND STATIC S_LOOP world/loop_computer_hum
STAT FX_KEEP_EFFECTS
STAT FX_KEEP_PAN
STAT FX_NOENV_FX
STAT FX_WADDLE_CONSTANT 140
END
//=====================================================================
ENTITY z_clubspot1c
SPRITE DYNAMIC 2 NONE 0 0 dynamic/lamp_spotlight
SPRITE DYNAMIC 3 NONE 0 0 dynamic/lamp_spotlight
SPRITE DYNAMIC 2 NONE 0 0 dynamic/lamp_spotlight
SPRITEVAR 0 AIM
SPRITEVAR 0 BIAS 3
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 OFFS_X 23
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 AIM
SPRITEVAR 1 BIAS 3
SPRITEVAR 1 DIM
SPRITEVAR 1 EMP 1
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_X 23
SPRITEVAR 2 AIM
SPRITEVAR 2 BIAS 3
LIGHT 0 0 70 255 255 255 20
FLASHLIGHT 0 0 150 100 255 255 255
SOUND STATIC S_LOOP world/loop_light
THINK AI_AIM 0 NONE 0
OFFSET SIZE 24 0
STAT AI_LIST_ALIAS 3
STAT AI_VIS_RANGE 200
STAT FX_DIM_LITCOLOR 0
STAT FX_FLICKER
STAT FX_KEEP_EFFECTS
STAT FX_SPARKS
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_ENV
STAT TAKEDAMAGE_WADDLE 1000
END
//=====================================================================
ENTITY z_clubspot1
DESCRIBE Spotlight_object_(front)
SPRITE DYNAMIC 2 NONE 0 0 dynamic/lamp_spotlight
SPRITE DYNAMIC 3 NONE 0 0 dynamic/lamp_spotlight
SPRITE DYNAMIC 2 NONE 0 0 dynamic/lamp_spotlight
SPRITEVAR 0 AIM
SPRITEVAR 0 BIAS 3
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 OFFS_X 23
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 AIM
SPRITEVAR 1 BIAS 3
SPRITEVAR 1 EMP 1
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_X 23
SPRITEVAR 2 AIM
SPRITEVAR 2 BIAS 3
TEXPOLY (world-base-cam) 0
LIGHT 0 0 70 255 255 255 20
FLASHLIGHT 0 0 150 100 255 255 255
SOUND STATIC S_DIE world/break_glass_1
SOUND STATIC S_LOOP world/loop_light
THINK AI_AIM 0 NONE 0
TRANSFORM z_clubspot1c -1
OFFSET SIZE 24 0
STAT AI_LIST_ALIAS 3
STAT AI_VIS_RANGE 200
STAT S_HEALTH 1
STAT FX_DIM_LITCOLOR 0
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_ENV
STAT TAKEDAMAGE_SURFACE
STAT TAKEDAMAGE_WADDLE 1000
EFFECT GIB DEBRIS_GLASS 0 0 0
END
//=====================================================================
ENTITY z_clubspot2c
SPRITE DYNAMIC 2 NONE 0 0 dynamic/lamp_spotlight
SPRITE DYNAMIC 2 NONE 0 0 dynamic/lamp_spotlight
SPRITE DYNAMIC 2 NONE 0 0 dynamic/lamp_spotlight
SPRITEVAR 0 AIM
SPRITEVAR 0 BIAS 3
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 OFFS_X 23
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 AIM
SPRITEVAR 1 BIAS 3
SPRITEVAR 1 DIM
SPRITEVAR 1 EMP 1
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_X 23
SPRITEVAR 2 AIM
SPRITEVAR 2 BIAS 3
LIGHT 0 0 70 255 255 255 20
FLASHLIGHT 0 0 150 100 255 255 255
SOUND STATIC S_LOOP world/loop_light
THINK AI_AIM 0 NONE 0
OFFSET SIZE 24 0
STAT AI_LIST_ALIAS 3
STAT AI_VIS_RANGE 200
STAT FX_DIM_LITCOLOR 1
STAT FX_FLICKER
STAT FX_KEEP_EFFECTS
STAT FX_SPARKS
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_ENV
STAT TAKEDAMAGE_WADDLE 1000
END
//=====================================================================
ENTITY z_clubspot2
DESCRIBE Spotlight_object_(back)
SPRITE DYNAMIC 2 NONE 0 0 dynamic/lamp_spotlight
SPRITE DYNAMIC 2 NONE 0 0 dynamic/lamp_spotlight
SPRITE DYNAMIC 2 NONE 0 0 dynamic/lamp_spotlight
SPRITEVAR 0 AIM
SPRITEVAR 0 BIAS 3
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 OFFS_X 23
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 AIM
SPRITEVAR 1 BIAS 3
SPRITEVAR 1 EMP 1
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_X 23
SPRITEVAR 2 AIM
SPRITEVAR 2 BIAS 3
TEXPOLY (world-base-cam) 0
LIGHT 0 0 70 255 255 255 20
FLASHLIGHT 0 0 150 100 255 255 255
SOUND STATIC S_DIE world/break_glass_1
SOUND STATIC S_LOOP world/loop_light
THINK AI_AIM 0 NONE 0
TRANSFORM z_clubspot2c -1
OFFSET SIZE 24 0
STAT AI_LIST_ALIAS 3
STAT AI_VIS_RANGE 200
STAT S_HEALTH 1
STAT FX_DIM_LITCOLOR 1
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_ENV
STAT TAKEDAMAGE_SURFACE
STAT TAKEDAMAGE_WADDLE 1000
EFFECT GIB DEBRIS_GLASS 0 0 0
END
//=====================================================================
ENTITY z_clublamp1c
SPRITE DYNAMIC 2 NONE -4 1 dynamic/club_tables
SPRITE DYNAMIC 3 NONE -4 2 dynamic/club_tables
SPRITEVAR 0 FRAME 2
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 EMP 2
SPRITEVAR 1 FRAME 3
LIGHT -42 1 30 255 255 255 50
STAT AI_KEEPANGLE 0
STAT DAMAGE_SPLASH 1
STAT FX_BLINK
STAT FX_DIM_LITCOLOR 0
STAT FX_LIGHTBEAM 70
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
END
//=====================================================================
ENTITY z_clublamp1
SPRITE DYNAMIC 2 NONE -4 1 dynamic/club_tables
SPRITE DYNAMIC 3 NONE -4 1 dynamic/club_tables
SPRITEVAR 0 EMP 2
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 INACTIVE
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 EMP 2
SPRITEVAR 1 FRAME 1
SOUND STATIC S_DIE world/break_glass_1
LIGHT -42 1 30 255 255 255 50
CORPSE z_clublamp1c
STAT AI_KEEPANGLE 0
STAT DAMAGE_SPLASH 1
STAT FX_DIM_LITCOLOR 0
STAT FX_LIGHTBEAM 70
STAT FX_NOENV_FX
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS 0 1 80
END
//=====================================================================
ENTITY z_clublamp1bc
SPRITE DYNAMIC 2 NONE -4 1 dynamic/club_tables
SPRITEVAR 0 FRAME 2
LIGHT -42 1 30 255 255 255 50
STAT AI_KEEPANGLE 0
STAT DAMAGE_SPLASH 1
STAT FX_BLINK
STAT FX_DIM_LITCOLOR 1
STAT FX_LIGHTBEAM 70
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
END
//=====================================================================
ENTITY z_clublamp1b
SPRITE DYNAMIC 2 NONE -4 1 dynamic/club_tables
SPRITEVAR 0 FRAME 1
SOUND DYNAMIC S_DIE dynamic/break_glass_5
LIGHT -42 1 30 255 255 255 50
CORPSE z_clublamp1bc
STAT AI_KEEPANGLE 0
STAT DAMAGE_SPLASH 1
STAT FX_DIM_LITCOLOR 1
STAT FX_LIGHTBEAM 70
STAT FX_NOENV_FX
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS 0 1 80
END
//=====================================================================
ENTITY z_clublamp2c
SPRITE DYNAMIC 2 NONE 0 1 dynamic/club_lamp2
SPRITE DYNAMIC 3 NONE 0 2 dynamic/club_lamp2
SPRITEVAR 0 FACE_RANDOM
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 EMP 2
SPRITEVAR 1 FACE_RANDOM
SPRITEVAR 1 FRAME 2
LIGHT -38 1 30 255 255 255 50
STAT AI_INHERIT_FACE
STAT AI_KEEPANGLE 0
STAT DAMAGE_SPLASH 1
STAT FX_BLINK
STAT FX_DIM_LITCOLOR 0
STAT FX_LIGHTBEAM 70
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
END
//=====================================================================
ENTITY z_clublamp2
SPRITE DYNAMIC 2 NONE 0 1 dynamic/club_lamp2
SPRITE DYNAMIC 3 NONE 0 1 dynamic/club_lamp2
SPRITEVAR 0 EMP 2
SPRITEVAR 0 FACE_RANDOM
SPRITEVAR 0 INACTIVE
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 EMP 2
SPRITEVAR 1 FACE_RANDOM
SOUND DYNAMIC S_DIE dynamic/break_glass_5
LIGHT -38 1 30 255 255 255 50
CORPSE z_clublamp2c
STAT AI_KEEPANGLE 0
STAT DAMAGE_SPLASH 1
STAT FX_DIM_LITCOLOR 0
STAT FX_LIGHTBEAM 70
STAT FX_NOENV_FX
STAT FX_RANDOM_FACE
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS 0 1 80
END
//=====================================================================
ENTITY z_clublamp2bc
SPRITE DYNAMIC 2 NONE 0 1 dynamic/club_lamp2
SPRITEVAR 0 FACE_RANDOM
SPRITEVAR 0 FRAME 1
LIGHT -38 1 30 255 255 255 50
STAT AI_INHERIT_FACE
STAT AI_KEEPANGLE 0
STAT DAMAGE_SPLASH 1
STAT FX_BLINK
STAT FX_DIM_LITCOLOR 1
STAT FX_LIGHTBEAM 70
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
END
//=====================================================================
ENTITY z_clublamp2b
SPRITE DYNAMIC 2 NONE 0 1 dynamic/club_lamp2
SPRITEVAR 0 FACE_RANDOM
SOUND STATIC S_DIE world/break_glass_1
LIGHT -38 1 30 255 255 255 50
CORPSE z_clublamp2bc
STAT AI_KEEPANGLE 0
STAT DAMAGE_SPLASH 1
STAT FX_DIM_LITCOLOR 1
STAT FX_LIGHTBEAM 70
STAT FX_NOENV_FX
STAT FX_RANDOM_FACE
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS 0 1 80
END
//=====================================================================
ENTITY z_clublamp2exc
SPRITE DYNAMIC 2 NONE 0 1 dynamic/club_lamp1
SPRITE DYNAMIC 1 NONE 0 2 dynamic/club_lamp1
SPRITEVAR 0 FACE_RANDOM
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 EMP 2
SPRITEVAR 1 FACE_RANDOM
SPRITEVAR 1 FRAME 2
LIGHT -38 1 30 255 0 255 50
STAT AI_INHERIT_FACE
STAT AI_KEEPANGLE 0
STAT DAMAGE_SPLASH 1
STAT FX_BLINK
STAT FX_LIGHTBEAM 70
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
END
//=====================================================================
ENTITY z_clublamp2ex
SPRITE DYNAMIC 2 NONE 0 1 dynamic/club_lamp1
SPRITE DYNAMIC 1 NONE 0 1 dynamic/club_lamp1
SPRITEVAR 0 EMP 2
SPRITEVAR 0 FACE_RANDOM
SPRITEVAR 0 INACTIVE
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 EMP 2
SPRITEVAR 1 FACE_RANDOM
SOUND STATIC S_DIE world/break_glass_1
LIGHT -38 1 30 255 0 255 50
CORPSE z_clublamp2exc
STAT AI_KEEPANGLE 0
STAT DAMAGE_SPLASH 1
STAT FX_LIGHTBEAM 70
STAT FX_NOENV_FX
STAT FX_RANDOM_FACE
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS 0 1 80
END
//=====================================================================
ENTITY z_clublamp3c
SPRITE DYNAMIC 2 NONE 0 -3 dynamic/club_tables
SPRITE DYNAMIC 3 NONE 0 -2 dynamic/club_tables
SPRITEVAR 0 FACE_RANDOM
SPRITEVAR 0 FRAME 7
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 EMP 7
SPRITEVAR 1 FACE_RANDOM
SPRITEVAR 1 FRAME 8
LIGHT 0 -23 30 255 255 255 50
STAT AI_INHERIT_FACE
STAT AI_KEEPANGLE 90
STAT DAMAGE_SPLASH 1
STAT FX_BLINK
STAT FX_DIM_LITCOLOR 0
STAT FX_LIGHTBEAM 58
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
END
//=====================================================================
ENTITY z_clublamp3
SPRITE DYNAMIC 2 NONE 0 -3 dynamic/club_tables
SPRITE DYNAMIC 3 NONE 0 -3 dynamic/club_tables
SPRITEVAR 0 EMP 2
SPRITEVAR 0 FRAME 6
SPRITEVAR 0 FACE_RANDOM
SPRITEVAR 0 FRAME 6
SPRITEVAR 0 INACTIVE
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 EMP 2
SPRITEVAR 1 FACE_RANDOM
SPRITEVAR 1 FRAME 6
SOUND STATIC S_DIE world/break_glass_1
LIGHT 0 -23 30 255 255 255 50
CORPSE z_clublamp3c
STAT AI_KEEPANGLE 90
STAT DAMAGE_SPLASH 1
STAT FX_DIM_LITCOLOR 0
STAT FX_LIGHTBEAM 58
STAT FX_NOENV_FX
STAT FX_RANDOM_FACE
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS 0 1 80
END
//=====================================================================
ENTITY z_clublamp3bc
SPRITE DYNAMIC 2 NONE 0 -3 dynamic/club_tables
SPRITEVAR 0 FACE_RANDOM
SPRITEVAR 0 FRAME 7
LIGHT 0 -23 30 255 255 255 50
STAT AI_INHERIT_FACE
STAT AI_KEEPANGLE 90
STAT DAMAGE_SPLASH 1
STAT FX_BLINK
STAT FX_DIM_LITCOLOR 1
STAT FX_LIGHTBEAM 58
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
END
//=====================================================================
ENTITY z_clublamp3b
SPRITE DYNAMIC 2 NONE 0 -3 dynamic/club_tables
SPRITEVAR 0 EMP 2
SPRITEVAR 0 FRAME 6
SPRITEVAR 0 FACE_RANDOM
SPRITEVAR 0 FRAME 6
SOUND DYNAMIC S_DIE dynamic/break_glass_5
LIGHT 0 -23 30 255 255 255 50
CORPSE z_clublamp3bc
STAT AI_KEEPANGLE 90
STAT DAMAGE_SPLASH 1
STAT FX_DIM_LITCOLOR 1
STAT FX_LIGHTBEAM 58
STAT FX_NOENV_FX
STAT FX_RANDOM_FACE
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS 0 1 80
END
//=====================================================================
ENTITY z_clubwin1b
SPRITE DYNAMIC 0 NONE 0 0 dynamic/streets_window1
SPRITE DYNAMIC 1 NONE 0 6 dynamic/club_window1
SPRITEVAR 0 FACE_RANDOM
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 SCALE 125
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 ALPHA 70
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 SCALE 297
LIGHT 0 6 148 200 0 255 20
STAT AI_FIRE_ON_ACTIVE
STAT AI_INHERIT_FACE
STAT FX_DIM 0
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_clubwin1
SPRITE DYNAMIC 0 NONE 0 0 dynamic/streets_window1
SPRITE DYNAMIC 1 NONE 0 6 dynamic/club_window1
SPRITEVAR 0 FACE_RANDOM
SPRITEVAR 0 SCALE 125
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 ALPHA 70
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 SCALE 297
LIGHT 0 6 148 200 0 255 20
SOUND STATIC S_DIE world/break_glass_3
CORPSE z_clubwin1b 0
STAT DAMAGE_SPLASH 1
STAT FX_DIM 0
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT FX_RANDOM_FACE
STAT NOLIST
STAT TAKEDAMAGE_ENV
STAT TAKEDAMAGE_SURFACE
EFFECT GIB SMOKE 0 4 200
EFFECT GIB DEBRIS_GLASS 0 64 200
EFFECT GIB DEBRIS_GLASS 0 -56 200
END
//=====================================================================
ENTITY z_clubrope
SPRITE DYNAMIC 2 NONE -8 18 dynamic/club_rope
SPRITE DYNAMIC 2 NONE 8 18 dynamic/club_rope
SPRITE DYNAMIC 2 NONE 0 1 dynamic/club_rope
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 INVERTFACE
OFFSET SIZE 16 32
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_djspeaker1b
SPRITE DYNAMIC 2 NONE -2 25 dynamic/club_djbooth
SPRITE DYNAMIC 2 NONE -2 -104 dynamic/club_djbooth
SPRITE DYNAMIC 2 NONE -102 -40 dynamic/club_djbooth
SPRITE DYNAMIC 2 NONE 2 -40 dynamic/club_djbooth
SPRITE DYNAMIC 2 NONE 202 -104 dynamic/club_djbooth
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 PULSE 100
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 PULSE 100
SPRITEVAR 2 FRAME 2
SPRITEVAR 3 FRAME 1
SPRITEVAR 4 FRAME 4
SOUND DYNAMIC S_LOOP_ALT dynamic/loop_speaker
OFFSET SIZE 66 0
STAT AI_VIS_RANGE 130
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
END
//=====================================================================
ENTITY z_djspeaker1
SPRITE DYNAMIC 2 NONE -2 25 dynamic/club_djbooth
SPRITE DYNAMIC 2 NONE -2 -104 dynamic/club_djbooth
SPRITE DYNAMIC 2 NONE -102 -40 dynamic/club_djbooth
SPRITE DYNAMIC 2 NONE 2 -40 dynamic/club_djbooth
SPRITE DYNAMIC 2 NONE 202 -104 dynamic/club_djbooth
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 PULSE 100
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 PULSE 100
SPRITEVAR 2 FRAME 2
SPRITEVAR 4 FRAME 4
SOUND DYNAMIC S_DIE dynamic/break_cloth
SOUND DYNAMIC S_LOOP_ALT dynamic/loop_speaker
CORPSE z_djspeaker1b 0
OFFSET SIZE 66 0
STAT AI_VIS_RANGE 130
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
EFFECT GIB SMOKE 0 0 200
EFFECT GIB SMOKE 0 -104 200
END
//=====================================================================
ENTITY z_dj1
SPRITE DYNAMIC 3 NONE 0 8 boss/henchman_dj
SPRITE DYNAMIC 3 NONE -17 25 boss/henchman_dj
SPRITE DYNAMIC 3 NONE 10 19 boss/henchman_dj
SPRITE DYNAMIC 3 NONE -2 49 boss/henchman_dj
SPRITEVAR 0 BOB 10
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 HIDE_MOVE_Y 100
SPRITEVAR 0 HIDE_DELAY -500
SPRITEVAR 1 BOB 15
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 HIDE_MOVE_Y 100
SPRITEVAR 1 HIDE_DELAY -500
SPRITEVAR 2 BIAS 15
SPRITEVAR 2 BOB 10
SPRITEVAR 2 FRAME 4
SPRITEVAR 2 HIDE_MOVE_Y 100
SPRITEVAR 2 HIDE_DELAY -500
SPRITEVAR 2 OFFS_X 6
SPRITEVAR 2 OFFS_Y -6
SPRITEVAR 3 BOB 20
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 FRAME_INACT 0
SPRITEVAR 3 HIDE_MOVE_Y 100
SPRITEVAR 3 HIDE_DELAY -500
SOUND DYNAMIC S_SLEEP dynamic/boss_dj_scratch
OFFSET SIZE 18 58
STAT FX_WADDLE_CONSTANT 140
STAT NOLIST
END
//=====================================================================
ENTITY z_djsp1
SPRITE STATIC 3 NONE 40 37 weapons/rocketlauncher
SPRITE STATIC 3 NONE 4 37 weapons/rocketlauncher
SPRITE STATIC 3 NONE 21 39 weapons/rocketlauncher
SPRITE STATIC 3 NONE 21 43 weapons/rocketlauncher
SPRITE STATIC 3 NONE 21 39 weapons/rocketlauncher
SPRITE STATIC 3 NONE 21 29 weapons/rocketlauncher
SPRITE STATIC 3 NONE -2 -8 player/leg2
SPRITE DYNAMIC 3 NONE -1 6 boss/henchman_base
SPRITE STATIC 3 NONE 11 16 player/wpn3
SPRITE DYNAMIC 3 NONE 2 16 boss/henchman_dj
SPRITE STATIC 3 NONE -2 -8 player/leg
SPRITEVAR 0 BOB -40
SPRITEVAR 0 FRAME 5
SPRITEVAR 1 BOB -40
SPRITEVAR 2 BOB -40
SPRITEVAR 2 FRAME 3
SPRITEVAR 3 BOB -40
SPRITEVAR 3 FRAME 4
SPRITEVAR 4 BOB -40
SPRITEVAR 4 FRAME 2
SPRITEVAR 5 BOB -40
SPRITEVAR 5 FRAME 1
SPRITEVAR 6 ANIMATE_BIAS 1
SPRITEVAR 6 BIAS -100
SPRITEVAR 6 BIAS_NEG 33
SPRITEVAR 6 BIAS_OFFS_X 2
SPRITEVAR 6 OFFS_X 5
SPRITEVAR 6 OFFS_Y -7
SPRITEVAR 6 USEGROUND
SPRITEVAR 7 BOB -40
SPRITEVAR 7 FRAME 4
SPRITEVAR 8 BOB -40
SPRITEVAR 8 FRAME 8
SPRITEVAR 9 ANIMATE_FACE 6
SPRITEVAR 9 BOB -25
SPRITEVAR 9 FRAME 5
SPRITEVAR 9 FRAME_INACT 6
SPRITEVAR 9 OFFS_X 3
SPRITEVAR 9 OFFS_Y 34
SPRITEVAR 10 ANIMATE_BIAS 1
SPRITEVAR 10 BIAS 100
SPRITEVAR 10 BIAS_NEG 33
SPRITEVAR 10 BIAS_OFFS_X 2
SPRITEVAR 10 OFFS_X -2
SPRITEVAR 10 OFFS_Y -7
SPRITEVAR 10 USEGROUND
SPRITEVAR 0 HIDE_MOVE_Y 96
SPRITEVAR 1 HIDE_MOVE_Y 96
SPRITEVAR 2 HIDE_MOVE_Y 96
SPRITEVAR 3 HIDE_MOVE_Y 96
SPRITEVAR 4 HIDE_MOVE_Y 96
SPRITEVAR 5 HIDE_MOVE_Y 96
SPRITEVAR 6 HIDE_MOVE_Y 96
SPRITEVAR 7 HIDE_MOVE_Y 96
SPRITEVAR 8 HIDE_MOVE_Y 96
SPRITEVAR 9 HIDE_MOVE_Y 96
SPRITEVAR 10 HIDE_MOVE_Y 96
SPRITEVAR 0 HIDE_TIME 250
SPRITEVAR 1 HIDE_TIME 250
SPRITEVAR 2 HIDE_TIME 250
SPRITEVAR 3 HIDE_TIME 250
SPRITEVAR 4 HIDE_TIME 250
SPRITEVAR 5 HIDE_TIME 250
SPRITEVAR 6 HIDE_TIME 250
SPRITEVAR 7 HIDE_TIME 250
SPRITEVAR 8 HIDE_TIME 250
SPRITEVAR 9 HIDE_TIME 250
SPRITEVAR 10 HIDE_TIME 250
SOUND DYNAMIC S_WAKE dynamic/boss_dj_jump
THINK NONE 0 NONE 0
MOVETYPE WALK 0
TRANSFORM z_fx_fragger 250
STAT INVISIBLE
STAT NOLIST
END
//=====================================================================
ENTITY z_djsp2
SPRITE STATIC 3 NONE 52 39 weapons/omg20k
SPRITE STATIC 3 NONE 47 39 weapons/omg20k
SPRITE STATIC 3 NONE 11 32 weapons/omg20k
SPRITE STATIC 3 NONE 26 39 weapons/omg20k
SPRITE STATIC 3 NONE 26 39 weapons/omg20k
SPRITE STATIC 3 NONE 13 47 weapons/omg20k
SPRITE STATIC 3 NONE -2 -8 player/leg2
SPRITE DYNAMIC 3 NONE -1 6 boss/henchman_base
SPRITE STATIC 3 NONE 11 16 player/wpn3
SPRITE DYNAMIC 3 NONE 2 16 boss/henchman_dj
SPRITE STATIC 3 NONE -2 -8 player/leg
SPRITEVAR 0 BOB -40
SPRITEVAR 0 FRAME 5
SPRITEVAR 1 BOB -40
SPRITEVAR 1 FRAME 4
SPRITEVAR 2 BOB -40
SPRITEVAR 2 OFFS_Y 5
SPRITEVAR 3 BOB -40
SPRITEVAR 3 FRAME 2
SPRITEVAR 4 BOB -40
SPRITEVAR 4 FRAME 3
SPRITEVAR 5 BOB -40
SPRITEVAR 5 FRAME 1
SPRITEVAR 6 ANIMATE_BIAS 1
SPRITEVAR 6 BIAS -100
SPRITEVAR 6 BIAS_NEG 33
SPRITEVAR 6 BIAS_OFFS_X 2
SPRITEVAR 6 OFFS_X 5
SPRITEVAR 6 OFFS_Y -7
SPRITEVAR 6 USEGROUND
SPRITEVAR 7 BOB -40
SPRITEVAR 7 FRAME 4
SPRITEVAR 8 BOB -40
SPRITEVAR 8 FRAME 10
SPRITEVAR 9 ANIMATE_FACE 6
SPRITEVAR 9 BOB -25
SPRITEVAR 9 FRAME 5
SPRITEVAR 9 FRAME_INACT 6
SPRITEVAR 9 OFFS_X 3
SPRITEVAR 9 OFFS_Y 34
SPRITEVAR 10 ANIMATE_BIAS 1
SPRITEVAR 10 BIAS 100
SPRITEVAR 10 BIAS_NEG 33
SPRITEVAR 10 BIAS_OFFS_X 2
SPRITEVAR 10 OFFS_X -2
SPRITEVAR 10 OFFS_Y -7
SPRITEVAR 10 USEGROUND
SPRITEVAR 0 HIDE_MOVE_Y 96
SPRITEVAR 1 HIDE_MOVE_Y 96
SPRITEVAR 2 HIDE_MOVE_Y 96
SPRITEVAR 3 HIDE_MOVE_Y 96
SPRITEVAR 4 HIDE_MOVE_Y 96
SPRITEVAR 5 HIDE_MOVE_Y 96
SPRITEVAR 6 HIDE_MOVE_Y 96
SPRITEVAR 7 HIDE_MOVE_Y 96
SPRITEVAR 8 HIDE_MOVE_Y 96
SPRITEVAR 9 HIDE_MOVE_Y 96
SPRITEVAR 10 HIDE_MOVE_Y 96
SPRITEVAR 0 HIDE_TIME 250
SPRITEVAR 1 HIDE_TIME 250
SPRITEVAR 2 HIDE_TIME 250
SPRITEVAR 3 HIDE_TIME 250
SPRITEVAR 4 HIDE_TIME 250
SPRITEVAR 5 HIDE_TIME 250
SPRITEVAR 6 HIDE_TIME 250
SPRITEVAR 7 HIDE_TIME 250
SPRITEVAR 8 HIDE_TIME 250
SPRITEVAR 9 HIDE_TIME 250
SPRITEVAR 10 HIDE_TIME 250
SOUND DYNAMIC S_WAKE dynamic/boss_dj_jump
THINK NONE 0 NONE 0
MOVETYPE WALK 0
TRANSFORM z_fx_fragger 250
STAT INVISIBLE
STAT NOLIST
END
//=====================================================================
ENTITY z_spiegelbc
SPRITE DYNAMIC 3 NONE 1 26 dynamic/club_spiegelkugel
SPRITE DYNAMIC 2 NONE 0 29 dynamic/club_spiegelkugel
SPRITE DYNAMIC 3 NONE 0 135 dynamic/club_spiegelkugel
SPRITEVAR 0 FRAME 6
SPRITEVAR 1 FRAME 7
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 SCALE 134
THINK NONE -2 NONE 1
OFFSET SIZE 64 0
STAT AI_SPINAIM
STAT NOLIST
END
//=====================================================================
ENTITY z_spiegelb
SPRITE DYNAMIC 3 NONE 0 0 dynamic/club_spiegelkugel
SPRITE DYNAMIC 3 ANIM_PANBACK 0 0 dynamic/club_spiegelkugel
SPRITE DYNAMIC 3 ANIM_PANBACK -28 0 dynamic/club_spiegelkugel
SPRITE DYNAMIC 3 ANIM_PANBACK 28 0 dynamic/club_spiegelkugel
SPRITE DYNAMIC 3 ANIM_PANBACK -16 0 dynamic/club_spiegelkugel
SPRITE DYNAMIC 3 ANIM_PANBACK 16 0 dynamic/club_spiegelkugel
SPRITE DYNAMIC 3 ANIM_PANBACK 0 0 dynamic/club_spiegelkugel
SPRITE DYNAMIC 3 ANIM_PANBACK -41 0 dynamic/club_spiegelkugel
SPRITE DYNAMIC 3 ANIM_PANBACK 41 0 dynamic/club_spiegelkugel
SPRITE DYNAMIC 3 ANIM_PANBACK -24 0 dynamic/club_spiegelkugel
SPRITE DYNAMIC 3 ANIM_PANBACK 24 0 dynamic/club_spiegelkugel
SPRITE DYNAMIC 3 ANIM_PANBACK 0 0 dynamic/club_spiegelkugel
SPRITE DYNAMIC 3 ANIM_PANBACK -54 0 dynamic/club_spiegelkugel
SPRITE DYNAMIC 3 ANIM_PANBACK 54 0 dynamic/club_spiegelkugel
SPRITE DYNAMIC 3 ANIM_PANBACK -36 0 dynamic/club_spiegelkugel
SPRITE DYNAMIC 3 ANIM_PANBACK 36 0 dynamic/club_spiegelkugel
SPRITE DYNAMIC 3 ANIM_PANBACK 0 0 dynamic/club_spiegelkugel
SPRITE DYNAMIC 3 ANIM_PANBACK -60 0 dynamic/club_spiegelkugel
SPRITE DYNAMIC 3 ANIM_PANBACK 60 0 dynamic/club_spiegelkugel
SPRITE DYNAMIC 3 ANIM_PANBACK -44 0 dynamic/club_spiegelkugel
SPRITE DYNAMIC 3 ANIM_PANBACK 44 0 dynamic/club_spiegelkugel
SPRITE DYNAMIC 3 ANIM_PANBACK 0 0 dynamic/club_spiegelkugel
SPRITE DYNAMIC 2 NONE 0 -1 dynamic/club_spiegelkugel
SPRITE DYNAMIC 3 NONE 0 135 dynamic/club_spiegelkugel
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 SCALE 200
SPRITEVAR 1 FILL_W 52
SPRITEVAR 1 FILL_H 256
SPRITEVAR 1 SCALE 50
//l3
SPRITEVAR 2 FILL_W 10
SPRITEVAR 2 FILL_H 112
SPRITEVAR 2 FRAME 2
SPRITEVAR 3 FILL_W 10
SPRITEVAR 3 FILL_H 112
SPRITEVAR 3 FRAME 2
SPRITEVAR 4 FILL_W 16
SPRITEVAR 4 FILL_H 112
SPRITEVAR 4 FRAME 1
SPRITEVAR 5 FILL_W 16
SPRITEVAR 5 FILL_H 112
SPRITEVAR 5 FRAME 1
SPRITEVAR 6 FILL_W 16
SPRITEVAR 6 FILL_H 112
//l2
SPRITEVAR 7 FILL_W 20
SPRITEVAR 7 FILL_H 80
SPRITEVAR 7 FRAME 2
SPRITEVAR 8 FILL_W 20
SPRITEVAR 8 FILL_H 80
SPRITEVAR 8 FRAME 2
SPRITEVAR 9 FILL_W 16
SPRITEVAR 9 FILL_H 80
SPRITEVAR 9 FRAME 1
SPRITEVAR 10 FILL_W 16
SPRITEVAR 10 FILL_H 80
SPRITEVAR 10 FRAME 1
SPRITEVAR 11 FILL_W 32
SPRITEVAR 11 FILL_H 80
//l1
SPRITEVAR 12 FILL_W 12
SPRITEVAR 12 FILL_H 48
SPRITEVAR 12 FRAME 2
SPRITEVAR 13 FILL_W 12
SPRITEVAR 13 FILL_H 48
SPRITEVAR 13 FRAME 2
SPRITEVAR 14 FILL_W 24
SPRITEVAR 14 FILL_H 48
SPRITEVAR 14 FRAME 1
SPRITEVAR 15 FILL_W 24
SPRITEVAR 15 FILL_H 48
SPRITEVAR 15 FRAME 1
SPRITEVAR 16 FILL_W 48
SPRITEVAR 16 FILL_H 48
//center
SPRITEVAR 17 FILL_W 8
SPRITEVAR 17 FRAME 2
SPRITEVAR 18 FILL_W 8
SPRITEVAR 18 FRAME 2
SPRITEVAR 19 FILL_W 24
SPRITEVAR 19 FRAME 1
SPRITEVAR 20 FILL_W 24
SPRITEVAR 20 FRAME 1
SPRITEVAR 21 FILL_W 64
//over
SPRITEVAR 22 FRAME 4
SPRITEVAR 23 FRAME 5
SPRITEVAR 23 SCALE 134
FLASHLIGHT 0 0 10 100 225 225 225
THINK NONE -2 NONE 1
TRANSFORM z_spiegelbc 1
OFFSET SIZE 80 0
STAT AI_SPINAIM
STAT FX_DIM_LITCOLOR 0
STAT FX_GLITTER
STAT FX_PANSPEED 150
STAT FX_MULTITORCH 5
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_spiegelkugel
AUTOTRIGGER guide z_spiegelb
SOUND STATIC S_DIE world/break_glass_3
ITEM keycard 0 0
ITEM tempspark 0 64
OFFSET SIZE 64 0
STAT DAMAGE_SPLASH 1
STAT NOLIST
STAT S_HEALTH 50
STAT TAKEDAMAGE_SURFACE
EFFECT GIB FLASH 0 -32 200
EFFECT GIB SMOKE 0 -32 200
EFFECT GIB DEBRIS_GLASS 0 -32 400
EFFECT GIB DEBRIS_GLASS 0 -64 300
END
//=====================================================================
ENTITY z_clubad3
SPRITE DYNAMIC 1 NONE 0 -2 dynamic/club_advert1
SPRITE DYNAMIC 1 NONE 0 -2 dynamic/club_advert1
SPRITE STATIC 1 ANIM_PANDOWN 0 -2 world/video
SPRITEVAR 0 FRAME 4
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 FADE_TOGGLE 250
SPRITEVAR 2 ALPHA 50
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 FILL_W 35
SPRITEVAR 2 FILL_H 65
SPRITEVAR 2 SCALE 200
TRANSFORM_DIRECT 2 4000
STAT FX_KEEP_EFFECTS
STAT FX_KEEP_PAN
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_clubad2
CLONE z_clubad3
SPRITEVAR 0 FRAME 3
SPRITEVAR 1 FRAME 2
TRANSFORM z_clubad3 4000
STAT NOLIST
END
//=====================================================================
ENTITY z_clubad1
CLONE z_clubad3
SPRITEVAR 0 FRAME 2
SPRITEVAR 1 FRAME 4
TRANSFORM z_clubad2 4000
STAT NOLIST
END
//=====================================================================
ENTITY z_adbooth1c
SPRITE DYNAMIC 2 NONE 0 -16 dynamic/club_advert1
SPRITE DYNAMIC 2 NONE -3 -16 dynamic/club_advert1
SPRITEVAR 0 SNOWBLIND 20
SPRITEVAR 1 FRAME 1
LIGHT 0 -2 100 0 128 255 40
SOUND STATIC S_LOOP world/loop_light
OFFSET FX_SNOWBLIND 70 130
OFFSET SIZE 37 56
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
END
//=====================================================================
ENTITY z_adbooth1
SPRITE DYNAMIC 2 NONE 0 -16 dynamic/club_advert1
SPRITEVAR 0 SNOWBLIND 0
LIGHT 0 -2 100 0 128 255 40
SOUND DYNAMIC S_DIE dynamic/break_adbooth
SOUND STATIC S_LOOP world/loop_light
CORPSE z_adbooth1c 0
ITEM tempspark_d -33 -83
OFFSET FX_SNOWBLIND 70 130
OFFSET SIZE 37 56
STAT FX_NOENV_FX
STAT NOLIST
STAT S_HEALTH 1
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_ENV
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_METAL -33 -83 50
EFFECT GIB SPARKS -33 -83 0
EFFECT GIB DEBRIS_GLASS 0 32 50
EFFECT GIB DEBRIS_GLASS 0 -32 50
END
//=====================================================================
ENTITY z_xxxs1
SPRITE DYNAMIC 2 NONE 47 -19 dynamic/club_vipentry
SPRITE DYNAMIC 1 NONE 1 -12 dynamic/club_vipentry
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 EMP 2
SPRITEVAR 1 FADE_TOGGLE -150
SPRITEVAR 1 FRAME 1
LIGHT 1 -12 60 255 0 200 30
STAT FX_LIGHT_FADE 1
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
END
//=====================================================================
ENTITY z_xxxs2
SPRITE DYNAMIC 1 NONE 1 -10 dynamic/club_vipentry
SPRITEVAR 0 ACTIVE
SPRITEVAR 0 EMP 2
SPRITEVAR 0 FADE_TOGGLE -150
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 SCALE 90
LIGHT 1 -10 54 255 0 200 30
STAT FX_LIGHT_FADE 1
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
END
//=====================================================================
ENTITY z_xxxs3
SPRITE DYNAMIC 1 NONE 1 -7 dynamic/club_vipentry
SPRITEVAR 0 ACTIVE
SPRITEVAR 0 EMP 2
SPRITEVAR 0 FADE_TOGGLE -150
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 SCALE 81
LIGHT 1 -10 49 255 0 200 30
STAT FX_LIGHT_FADE 1
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
END
//=====================================================================
ENTITY z_xxxs4
SPRITE DYNAMIC 1 NONE 0 10 dynamic/club_vipentry
SPRITEVAR 0 ACTIVE
SPRITEVAR 0 EMP 2
SPRITEVAR 0 FADE_TOGGLE -150
SPRITEVAR 0 FRAME 2
LIGHT -64 3 20 255 0 200 30
STAT AI_KEEPANGLE 5
STAT FX_LIGHTBEAM 132
STAT FX_LIGHT_FADE 1
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
END
//=====================================================================
ENTITY z_clubrail
SPRITE DYNAMIC 2 NONE -11 22 dynamic/club_rail1
SPRITE DYNAMIC 3 NONE -11 22 dynamic/club_rail1
SPRITE DYNAMIC 2 NONE -1 5 dynamic/club_rail1
SPRITEVAR 0 ANGLEOFFSET 25
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 SCALE 134
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 ANGLEOFFSET 25
SPRITEVAR 1 EMP 1
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 SCALE 134
SPRITEVAR 2 ANGLEOFFSET 25
LIGHT -200 -84 60 255 255 255 30
STAT AI_KEEPANGLE 31
STAT FX_DIM_LITCOLOR 0
STAT FX_LIGHTBEAM 432
STAT FX_LIGHT_FADE 1
STAT FX_NOENV_FX
STAT TAKEDAMAGE_EMP
END
//=====================================================================
ENTITY z_statue2b
SPRITE DYNAMIC 2 NONE -4 5 dynamic/statue2
SPRITE DYNAMIC 2 NONE -94 50 dynamic/statue2
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 FRAME 1
OFFSET SIZE 78 156
STAT NOLIST
END
//=====================================================================
ENTITY z_statue2
OFFSET SIZE 22 52
SOUND STATIC S_DIE world/break_concrete
ITEM keycard 0 0
STAT FX_NOENV_FX
STAT NOLIST
STAT S_HEALTH 30
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_METAL 0 48 60
EFFECT GIB DEBRIS_CONCRETE 0 32 60
END
//=====================================================================
ENTITY z_discobg
SPRITE DYNAMIC 2 NONE -208 0 dynamic/background_disco
SPRITE DYNAMIC 2 NONE 208 0 dynamic/background_disco

SPRITE DYNAMIC 2 NONE 0 -240 dynamic/background_disco
SPRITE DYNAMIC 2 NONE 0 -240 dynamic/background_disco
SPRITE DYNAMIC 2 NONE 0 -240 dynamic/background_disco
SPRITE DYNAMIC 2 NONE 0 -240 dynamic/background_disco
SPRITE DYNAMIC 2 NONE 0 -240 dynamic/background_disco
SPRITE DYNAMIC 2 NONE 0 -240 dynamic/background_disco
SPRITE DYNAMIC 2 NONE 0 -240 dynamic/background_disco
SPRITE DYNAMIC 2 NONE 0 -240 dynamic/background_disco
SPRITE DYNAMIC 2 NONE 0 -240 dynamic/background_disco
SPRITE DYNAMIC 2 NONE 0 -240 dynamic/background_disco
SPRITE DYNAMIC 2 NONE 0 -240 dynamic/background_disco
SPRITEVAR 0 SCALE 400
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 SCALE 400

SPRITEVAR 2 ANGLEOFFSET 165
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 OFFS_X 104

SPRITEVAR 3 ANGLEOFFSET 150
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 OFFS_X 104

SPRITEVAR 4 ANGLEOFFSET 135
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 HARDLIGHT
SPRITEVAR 4 OFFS_X 104

SPRITEVAR 5 ANGLEOFFSET 120
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 HARDLIGHT
SPRITEVAR 5 OFFS_X 104

SPRITEVAR 6 ANGLEOFFSET 105
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 HARDLIGHT
SPRITEVAR 6 OFFS_X 104

SPRITEVAR 7 ANGLEOFFSET 90
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 HARDLIGHT
SPRITEVAR 7 OFFS_X 104

SPRITEVAR 8 ANGLEOFFSET 75
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 HARDLIGHT
SPRITEVAR 8 OFFS_X 104

SPRITEVAR 9 ANGLEOFFSET 60
SPRITEVAR 9 FRAME 1
SPRITEVAR 9 HARDLIGHT
SPRITEVAR 9 OFFS_X 104

SPRITEVAR 10 ANGLEOFFSET 45
SPRITEVAR 10 FRAME 1
SPRITEVAR 10 HARDLIGHT
SPRITEVAR 10 OFFS_X 104

SPRITEVAR 11 ANGLEOFFSET 30
SPRITEVAR 11 FRAME 1
SPRITEVAR 11 HARDLIGHT
SPRITEVAR 11 OFFS_X 104

SPRITEVAR 12 ANGLEOFFSET 15
SPRITEVAR 12 FRAME 1
SPRITEVAR 12 HARDLIGHT
SPRITEVAR 12 OFFS_X 104

SPRITEVAR 2 DIM
SPRITEVAR 3 DIM
SPRITEVAR 4 DIM
SPRITEVAR 5 DIM
SPRITEVAR 6 DIM
SPRITEVAR 7 DIM
SPRITEVAR 8 DIM
SPRITEVAR 9 DIM
SPRITEVAR 10 DIM
SPRITEVAR 11 DIM
SPRITEVAR 12 DIM


SPRITEVAR 2 SCALE 300
SPRITEVAR 3 SCALE 300
SPRITEVAR 4 SCALE 300
SPRITEVAR 5 SCALE 300
SPRITEVAR 6 SCALE 300
SPRITEVAR 7 SCALE 300
SPRITEVAR 8 SCALE 300
SPRITEVAR 9 SCALE 300
SPRITEVAR 10 SCALE 300
SPRITEVAR 11 SCALE 300
SPRITEVAR 12 SCALE 300

SPRITEVAR 2 BIAS -20
SPRITEVAR 3 BIAS -20
SPRITEVAR 4 BIAS -20
SPRITEVAR 5 BIAS -20
SPRITEVAR 6 BIAS -20

SPRITEVAR 7 BIAS -20

SPRITEVAR 8 BIAS -20
SPRITEVAR 9 BIAS -20
SPRITEVAR 10 BIAS -20
SPRITEVAR 11 BIAS -20
SPRITEVAR 12 BIAS -20

SPRITEVAR 13 BIAS 20
SPRITEVAR 14 BIAS 20
SPRITEVAR 15 BIAS 20
SPRITEVAR 16 BIAS 20
SPRITEVAR 17 BIAS 20

SPRITEVAR 18 BIAS 20

SPRITEVAR 19 BIAS 20
SPRITEVAR 20 BIAS 20
SPRITEVAR 21 BIAS 20
SPRITEVAR 22 BIAS 20
SPRITEVAR 23 BIAS 20

SPRITE DYNAMIC 3 NONE 0 -240 dynamic/background_disco
SPRITE DYNAMIC 3 NONE 0 -240 dynamic/background_disco
SPRITE DYNAMIC 3 NONE 0 -240 dynamic/background_disco
SPRITE DYNAMIC 3 NONE 0 -240 dynamic/background_disco
SPRITE DYNAMIC 3 NONE 0 -240 dynamic/background_disco
SPRITE DYNAMIC 3 NONE 0 -240 dynamic/background_disco
SPRITE DYNAMIC 3 NONE 0 -240 dynamic/background_disco
SPRITE DYNAMIC 3 NONE 0 -240 dynamic/background_disco
SPRITE DYNAMIC 3 NONE 0 -240 dynamic/background_disco
SPRITE DYNAMIC 3 NONE 0 -240 dynamic/background_disco
SPRITE DYNAMIC 3 NONE 0 -240 dynamic/background_disco

SPRITEVAR 13 ANGLEOFFSET 165
SPRITEVAR 13 FRAME 1
SPRITEVAR 13 HARDLIGHT
SPRITEVAR 13 OFFS_X 104
SPRITEVAR 13 PULSE 100
SPRITEVAR 13 SCALE 200

SPRITEVAR 14 ANGLEOFFSET 150
SPRITEVAR 14 FRAME 1
SPRITEVAR 14 HARDLIGHT
SPRITEVAR 14 OFFS_X 104
SPRITEVAR 14 PULSE 100
SPRITEVAR 14 SCALE 200

SPRITEVAR 15 ANGLEOFFSET 135
SPRITEVAR 15 FRAME 1
SPRITEVAR 15 HARDLIGHT
SPRITEVAR 15 OFFS_X 104
SPRITEVAR 15 PULSE 100
SPRITEVAR 15 SCALE 200

SPRITEVAR 16 ANGLEOFFSET 120
SPRITEVAR 16 FRAME 1
SPRITEVAR 16 HARDLIGHT
SPRITEVAR 16 OFFS_X 104
SPRITEVAR 16 PULSE 100
SPRITEVAR 16 SCALE 200

SPRITEVAR 17 ANGLEOFFSET 105
SPRITEVAR 17 FRAME 1
SPRITEVAR 17 HARDLIGHT
SPRITEVAR 17 OFFS_X 104
SPRITEVAR 17 PULSE 100
SPRITEVAR 17 SCALE 200

SPRITEVAR 18 ANGLEOFFSET 90
SPRITEVAR 18 FRAME 1
SPRITEVAR 18 HARDLIGHT
SPRITEVAR 18 OFFS_X 104
SPRITEVAR 18 PULSE 100
SPRITEVAR 18 SCALE 200

SPRITEVAR 19 ANGLEOFFSET 75
SPRITEVAR 19 FRAME 1
SPRITEVAR 19 HARDLIGHT
SPRITEVAR 19 OFFS_X 104
SPRITEVAR 19 PULSE 100
SPRITEVAR 19 SCALE 200

SPRITEVAR 20 ANGLEOFFSET 60
SPRITEVAR 20 FRAME 1
SPRITEVAR 20 HARDLIGHT
SPRITEVAR 20 OFFS_X 104
SPRITEVAR 20 PULSE 100
SPRITEVAR 20 SCALE 200

SPRITEVAR 21 ANGLEOFFSET 45
SPRITEVAR 21 FRAME 1
SPRITEVAR 21 HARDLIGHT
SPRITEVAR 21 OFFS_X 104
SPRITEVAR 21 PULSE 100
SPRITEVAR 21 SCALE 200

SPRITEVAR 22 ANGLEOFFSET 30
SPRITEVAR 22 FRAME 1
SPRITEVAR 22 HARDLIGHT
SPRITEVAR 22 OFFS_X 104
SPRITEVAR 22 PULSE 100
SPRITEVAR 22 SCALE 200

SPRITEVAR 23 ANGLEOFFSET 15
SPRITEVAR 23 FRAME 1
SPRITEVAR 23 HARDLIGHT
SPRITEVAR 23 OFFS_X 104
SPRITEVAR 23 PULSE 100
SPRITEVAR 23 SCALE 200

OFFSET SIZE 416 0
STAT FX_NOENV_FX
STAT FX_WADDLE_CONSTANT 35
END
//=====================================================================
ENTITY z_discopeng1_ent2
CLONE zombie_3
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT NOLIST
STAT TEMPMISSILE 0
END
//=====================================================================
ENTITY z_discopeng1_ent
CLONE z_discopeng1_ent2
SPRITEVAR 1 HIDE_ROLL 70
THINK AI_FOLLOW 0 AI_MELEE 0.5
TRANSFORM z_discopeng1_ent2 500
STAT FX_DIM_HIDE -250
STAT FX_FULLANGLE_HIDE -5
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY z_discopeng1
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE -7 44 zombie/zombie3
SPRITE STATIC 1 NONE -18 33 zombie/zombie3
SPRITE STATIC 0 NONE 0 14 zombie/wing
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 ANGLEOFFSET 70
SPRITEVAR 1 BIAS -15
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 1 USEGROUND
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BOB -40
SPRITEVAR 4 BOB -40
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 FRAME_INACT 3
SPRITEVAR 5 ANGLEOFFSET 90
SPRITEVAR 5 BIAS -12
SPRITEVAR 5 BOB -25
SPRITEVAR 5 OFFS_X 11
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 ANIMATE_BIAS 1
SPRITEVAR 6 BIAS 100
SPRITEVAR 6 BIAS_NEG 33
SPRITEVAR 6 BIAS_OFFS_X 2
SPRITEVAR 6 OFFS_X -2
SPRITEVAR 6 OFFS_Y -7
SPRITEVAR 6 USEGROUND
THINK NONE 0 AI_BLOW 1
MOVETYPE WALK 0
OFFSET SIZE 18 53
ACID pingu
ITEM z_discopeng1_ent 0 0
STAT AI_FIRE_ON_ACTIVE
STAT FX_DIM_HIDE 1
STAT FX_FULLANGLE_BIAS -10
STAT FX_FULLANGLE_OFFSET -5
STAT FX_FULLMODEL
STAT FX_WADDLE_CONSTANT 140
STAT NOLIST
END
//=====================================================================
ENTITY z_discopeng2_ent2
CLONE zombie_1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT NOLIST
STAT TEMPMISSILE 0
END
//=====================================================================
ENTITY z_discopeng2_ent
CLONE z_discopeng2_ent2
SPRITEVAR 1 HIDE_ROLL 40
THINK AI_FOLLOW 0 AI_MELEE 0.5
TRANSFORM z_discopeng2_ent2 500
STAT FX_DIM_HIDE -250
STAT FX_FULLANGLE_HIDE 5
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY z_discopeng2
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 zombie/zombie1
SPRITE STATIC 1 NONE 2 16 zombie/zombie1
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 0 14 zombie/wing
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 ANGLEOFFSET 40
SPRITEVAR 1 BIAS -15
SPRITEVAR 1 BIAS_NEG 50
SPRITEVAR 1 BOB -25
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BIAS -30
SPRITEVAR 3 FRAME_INACT 1
SPRITEVAR 3 OFFS_X -1
SPRITEVAR 3 OFFS_Y 33
SPRITEVAR 4 BIAS -30
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 FRAME_INACT 3
SPRITEVAR 4 OFFS_X -11
SPRITEVAR 4 OFFS_Y 24
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 BIAS -12
SPRITEVAR 6 BOB -25
SPRITEVAR 6 OFFS_X 11
THINK NONE 0 AI_BLOW 1
MOVETYPE WALK 0
OFFSET SIZE 18 58
ACID pingu
ITEM z_discopeng2_ent 0 0
STAT AI_FIRE_ON_ACTIVE
STAT FX_DIM_HIDE 1
STAT FX_FULLANGLE_BIAS -10
STAT FX_FULLANGLE_OFFSET 5
STAT FX_FULLMODEL
STAT FX_WADDLE_CONSTANT 140
STAT NOLIST
END
//=====================================================================
ENTITY z_discopeng3_ent2
CLONE zombie_2
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT NOLIST
STAT TEMPMISSILE 0
END
//=====================================================================
ENTITY z_discopeng3_ent
CLONE z_discopeng3_ent2
THINK AI_FOLLOW 0 AI_MELEE 0.5
TRANSFORM z_discopeng3_ent2 500
STAT FX_DIM_HIDE -250
STAT NOLIST
END
//=====================================================================
ENTITY z_discopeng3
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 11 17 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE STATIC 0 NONE 2 16 zombie/zombie2
SPRITE STATIC 1 NONE 2 16 zombie/zombie2
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_Y -11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_Y -11
SPRITEVAR 4 BIAS -6
SPRITEVAR 4 BOB -40
SPRITEVAR 4 OFFS_X 6
SPRITEVAR 4 OFFS_Y 30
SPRITEVAR 5 BIAS -6
SPRITEVAR 5 BOB -40
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 FRAME_INACT 2
SPRITEVAR 5 OFFS_X -7
SPRITEVAR 5 OFFS_Y 28
SPRITEVAR 6 ANIMATE_BIAS 1
SPRITEVAR 6 BIAS 100
SPRITEVAR 6 BIAS_NEG 33
SPRITEVAR 6 BIAS_OFFS_X 2
SPRITEVAR 6 OFFS_X -2
SPRITEVAR 6 OFFS_Y -7
SPRITEVAR 6 USEGROUND
THINK NONE 0 AI_BLOW 1
MOVETYPE WALK 0
OFFSET SIZE 18 54
ACID pingu
ITEM z_discopeng3_ent 0 0
STAT AI_FIRE_ON_ACTIVE
STAT FX_DIM_HIDE 1
STAT FX_FULLANGLE_BIAS 20
STAT FX_FULLMODEL
STAT FX_WADDLE_CONSTANT 140
STAT NOLIST
END
//=====================================================================
ENTITY z_tolldoor1
SPRITE STATIC 3 NONE -8 -164 world/door_side
SPRITE STATIC 3 NONE -8 -176 world/door_side
SPRITE DYNAMIC 2 NONE 20 0 dynamic/streets_tollpoint
SPRITE DYNAMIC 2 NONE 12 0 dynamic/chain1
SPRITE DYNAMIC 2 NONE 28 0 dynamic/chain1
SPRITE DYNAMIC 2 NONE 20 78 dynamic/door_gear_base
SPRITE DYNAMIC 2 NONE 20 -78 dynamic/door_gear_base
SPRITE DYNAMIC 2 NONE 0 0 dynamic/streets_tollpoint
SPRITE STATIC 3 NONE 0 97 world/door_side
SPRITE STATIC 3 NONE -16 97 world/door_side
SPRITE DYNAMIC 3 NONE -8 -3 dynamic/streets_tollpoint
SPRITE DYNAMIC 3 NONE -8 -164 dynamic/streets_tollpoint
SPRITE STATIC 1 NONE -29 81 world/door_side
SPRITE STATIC 1 NONE -29 -81 world/door_side
SPRITEVAR 0 FRAME 3
SPRITEVAR 1 FRAME 3
SPRITEVAR 2 FRAME 5
SPRITEVAR 3 FILL_H 320
SPRITEVAR 3 HIDE_DELAY -100
SPRITEVAR 3 HIDE_MOVE_Y 48
SPRITEVAR 3 HIDE_TIME 960
SPRITEVAR 3 SCISSORS 1
SPRITEVAR 4 FILL_H 320
SPRITEVAR 4 HIDE_DELAY -100
SPRITEVAR 4 HIDE_MOVE_Y -48
SPRITEVAR 4 HIDE_TIME 960
SPRITEVAR 5 HIDE_DELAY -100
SPRITEVAR 5 HIDE_ROLL 270
SPRITEVAR 5 HIDE_TIME 960
SPRITEVAR 6 ANGLEOFFSET -15
SPRITEVAR 6 HIDE_DELAY -100
SPRITEVAR 6 HIDE_ROLL 270
SPRITEVAR 6 HIDE_TIME 960
SPRITEVAR 7 FRAME 4
SPRITEVAR 8 FRAME 2
SPRITEVAR 8 ANGLEOFFSET 90
SPRITEVAR 8 HIDE_DELAY 960
SPRITEVAR 8 HIDE_ROLL 90
SPRITEVAR 8 HIDE_TIME 100
SPRITEVAR 9 FRAME 2
SPRITEVAR 9 ANGLEOFFSET -90
SPRITEVAR 9 HIDE_DELAY 960
SPRITEVAR 9 HIDE_ROLL -90
SPRITEVAR 9 HIDE_TIME 100
SPRITEVAR 9 INVERTFACE
SPRITEVAR 10 FRAME 2
SPRITEVAR 10 HIDE_DELAY -100
SPRITEVAR 10 HIDE_MOVE_Y 192
SPRITEVAR 10 HIDE_TIME 960
SPRITEVAR 10 SCISSORS -1
SPRITEVAR 11 FRAME 3
SPRITEVAR 12 FRAME 8
SPRITEVAR 12 FRAME_INACT 9
SPRITEVAR 13 ANGLEOFFSET 180
SPRITEVAR 13 FRAME 8
SPRITEVAR 13 FRAME_INACT 9
SPRITEVAR 13 INVERTFACE
SCISSORS -32 -96 64 192
LIGHT -29 81 15 255 0 0 50
LIGHT -29 -81 15 255 0 0 50
LIGHT -29 81 15 85 255 0 50
LIGHT -29 -81 15 85 255 0 50
OFFSET SIZE 24 144
STAT FX_LIGHT_ON_OFF
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_tollpoint1
SPRITE DYNAMIC 2 NONE -1 0 dynamic/streets_tollpoint
SPRITE DYNAMIC 2 NONE -24 -47 dynamic/streets_tollpoint
SPRITEVAR 0 ACTIVE
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 ALPHA 70
SPRITEVAR 1 FACE 0
SPRITEVAR 1 FRAME 1
STAT DAMAGE_SPLASH 250
STAT FX_NOENV_FX
STAT NOLIST
EFFECT TOGGLE SMOKE 0 0 250
EFFECT TOGGLE DEBRIS_METAL -32 32 150
EFFECT TOGGLE DEBRIS_METAL 32 32 150
EFFECT TOGGLE DEBRIS_METAL 0 -32 150
END
//=====================================================================
ENTITY z_c_w_must
SPRITE DYNAMIC 0 NONE 0 0 vehicles/car_shared
SPRITE DYNAMIC 0 NONE 0 0 vehicles/car_mustang
SPRITEVAR 1 AIM
STAT FX_NOENV_FX
STAT FX_NOFACE
STAT FX_FULLANGLE_IGNORE
STAT NOLIST
END
//=====================================================================
ENTITY z_c_w_karr
SPRITE DYNAMIC 0 NONE 0 0 vehicles/car_shared
SPRITE DYNAMIC 0 NONE 0 0 vehicles/car_pontiac
SPRITEVAR 1 AIM
SPRITEVAR 1 FRAME 2
STAT FX_NOENV_FX
STAT FX_NOFACE
STAT FX_FULLANGLE_IGNORE
STAT NOLIST
END
//=====================================================================
ENTITY z_c_w_kitt
SPRITE DYNAMIC 0 NONE 0 0 vehicles/car_shared
SPRITE DYNAMIC 0 NONE 0 0 vehicles/car_mustang_kr
SPRITEVAR 1 AIM
SPRITEVAR 1 FRAME 1
STAT FX_NOENV_FX
STAT FX_NOFACE
STAT FX_FULLANGLE_IGNORE
STAT NOLIST
END
//=====================================================================
ENTITY z_c_w_magn
SPRITE DYNAMIC 0 NONE 0 0 vehicles/car_shared
SPRITE DYNAMIC 0 NONE 0 0 vehicles/car_magnum
SPRITEVAR 1 AIM
SPRITEVAR 1 FRAME 2
STAT FX_NOENV_FX
STAT FX_NOFACE
STAT FX_FULLANGLE_IGNORE
STAT NOLIST
END
//=====================================================================
ENTITY z_c_mb_d
SPRITE DYNAMIC 0 NONE 101 -37 vehicles/car_shared
SPRITE DYNAMIC 0 NONE -90 -37 vehicles/car_shared
SPRITE DYNAMIC 0 NONE 20 19 vehicles/car_mustang
SPRITE DYNAMIC 0 NONE -38 27 vehicles/car_mustang
SPRITE DYNAMIC 0 NONE -73 24 vehicles/car_mustang
SPRITE DYNAMIC 0 NONE -4 31 vehicles/car_mustang_blue
SPRITE DYNAMIC 0 NONE -75 29 vehicles/car_mustang_blue
SPRITE DYNAMIC 0 NONE 0 -7 vehicles/car_mustang_blue
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_MOVE_Y -12
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 HIDE_MOVE_Y -12
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 HIDE_MOVE_Y -12
SPRITEVAR 3 FRAME 4
SPRITEVAR 3 HIDE_MOVE_Y -12
SPRITEVAR 4 FRAME 5
SPRITEVAR 4 HIDE_MOVE_Y -12
SPRITEVAR 5 FRAME 3
SPRITEVAR 5 HIDE_MOVE_Y -12
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 HIDE_MOVE_Y -12
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 HIDE_MOVE_Y -12
OFFSET SIZE 58 0
STAT AI_FIRE_ON_ACTIVE
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_c_mb_c
SPRITE DYNAMIC 0 NONE 101 -25 vehicles/car_shared
SPRITE DYNAMIC 0 NONE -90 -25 vehicles/car_shared
SPRITE DYNAMIC 0 NONE 20 31 vehicles/car_mustang
SPRITE DYNAMIC 0 NONE -38 39 vehicles/car_mustang
SPRITE DYNAMIC 0 NONE -73 36 vehicles/car_mustang
SPRITE DYNAMIC 0 NONE -4 43 vehicles/car_mustang_blue
SPRITE DYNAMIC 0 NONE -75 41 vehicles/car_mustang_blue
SPRITE DYNAMIC 0 NONE 0 5 vehicles/car_mustang_blue
SPRITE DYNAMIC 0 NONE 0 5 vehicles/car_mustang_blue
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 FRAME 3
SPRITEVAR 3 FRAME 4
SPRITEVAR 4 FRAME 5
SPRITEVAR 5 FRAME 3
SPRITEVAR 6 FRAME 2
SPRITEVAR 7 FRAME 1
SPRITEVAR 8 FADE_TOGGLE 150
SOUND DYNAMIC S_DIE dynamic/vehicle_car_break
CORPSE z_c_mb_d 0
OBJECT 1 z_c_w_must -90 -42 NONE 0 0 -5
OBJECT 1 z_c_w_must 101 -38 NONE 0 0 33
OFFSET SIZE 68 0
STAT AI_FIRE_ON_ACTIVE
STAT FX_FULLANGLE_BIAS 1
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_SURFACE
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_WADDLE 750
//ITEM fx_fire 90 18
EFFECT GIB DEBRIS_METAL -30 10 80
EFFECT GIB DEBRIS_METAL 20 -10 80
EFFECT GIB EXPLOSION -90 -10 70
EFFECT GIB EXPLOSION 101 -10 70
END
//=====================================================================
ENTITY z_c_mb_c2
CLONE z_c_mb_c
SPRITE DYNAMIC 1 NONE 140 -1 vehicles/car_mustang_blue
SPRITE DYNAMIC 1 NONE 141 -29 vehicles/car_mustang_blue
SPRITE DYNAMIC 1 NONE -133 -26 vehicles/car_mustang_blue
SPRITE DYNAMIC 1 NONE -146 9 vehicles/car_mustang_blue
SPRITEVAR 9 ACTIVE
SPRITEVAR 9 ALPHA 50
SPRITEVAR 9 EMP 2
SPRITEVAR 9 FADE_TOGGLE 150
SPRITEVAR 9 FRAME 4
SPRITEVAR 10 ACTIVE
SPRITEVAR 10 ALPHA 50
SPRITEVAR 10 EMP 2
SPRITEVAR 10 FADE_TOGGLE 150
SPRITEVAR 10 FRAME 5
SPRITEVAR 11 ACTIVE
SPRITEVAR 11 ALPHA 50
SPRITEVAR 11 EMP 2
SPRITEVAR 11 FADE_TOGGLE 150
SPRITEVAR 11 FRAME 6
SPRITEVAR 12 ACTIVE
SPRITEVAR 12 ALPHA 50
SPRITEVAR 12 EMP 2
SPRITEVAR 12 FADE_TOGGLE 150
SPRITEVAR 12 FRAME 7
LIGHT 140 -1 40 255 255 255 40
LIGHT 141 -29 20 255 200 0 40
LIGHT -133 -26 20 255 200 0 40
LIGHT -146 9 40 255 50 0 40
STAT FX_DIM 2
STAT FX_LIGHT_FADE -1
STAT NOLIST
END
//=====================================================================
ENTITY z_c_mb_b2
SPRITE DYNAMIC 0 NONE 101 -25 vehicles/car_shared
SPRITE DYNAMIC 0 NONE -90 -25 vehicles/car_shared
SPRITE DYNAMIC 0 NONE 20 31 vehicles/car_mustang
SPRITE DYNAMIC 0 NONE -38 39 vehicles/car_mustang
SPRITE DYNAMIC 0 NONE -73 36 vehicles/car_mustang
SPRITE DYNAMIC 0 NONE -4 43 vehicles/car_mustang_blue
SPRITE DYNAMIC 0 NONE -75 41 vehicles/car_mustang_blue
SPRITE DYNAMIC 0 NONE 0 5 vehicles/car_mustang_blue
SPRITE DYNAMIC 1 NONE 140 -1 vehicles/car_mustang_blue
SPRITE DYNAMIC 1 NONE 141 -29 vehicles/car_mustang_blue
SPRITE DYNAMIC 1 NONE -133 -26 vehicles/car_mustang_blue
SPRITE DYNAMIC 1 NONE -146 9 vehicles/car_mustang_blue
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 FRAME 3
SPRITEVAR 3 FRAME 4
SPRITEVAR 4 FRAME 5
SPRITEVAR 5 FRAME 3
SPRITEVAR 6 FRAME 2
SPRITEVAR 8 ACTIVE
SPRITEVAR 8 EMP 2
SPRITEVAR 8 FADE_TOGGLE 150
SPRITEVAR 8 FRAME 4
SPRITEVAR 9 ACTIVE
SPRITEVAR 9 EMP 2
SPRITEVAR 9 FADE_TOGGLE 150
SPRITEVAR 9 FRAME 5
SPRITEVAR 10 ACTIVE
SPRITEVAR 10 EMP 2
SPRITEVAR 10 FADE_TOGGLE 150
SPRITEVAR 10 FRAME 6
SPRITEVAR 11 ACTIVE
SPRITEVAR 11 EMP 2
SPRITEVAR 11 FADE_TOGGLE 150
SPRITEVAR 11 FRAME 7
LIGHT 140 -1 40 255 255 255 40
LIGHT 141 -29 20 255 200 0 40
LIGHT -133 -26 20 255 200 0 40
LIGHT -146 9 40 255 50 0 40
SOUND STATIC S_DIE world/break_panel
SOUND DYNAMIC S_WAKE dynamic/vehicle_car_disarm
CORPSE z_c_mb_c 0
OBJECT 1 z_c_w_must -90 -42 NONE 0 0 -5
OBJECT 1 z_c_w_must 101 -38 NONE 0 0 33
OFFSET SIZE 68 0
STAT AI_FIRE_ON_ACTIVE
STAT FX_FULLANGLE_BIAS 1
STAT FX_FULLMODEL
STAT FX_LIGHT_FADE -1
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
STAT TAKEDAMAGE_WADDLE 750
EFFECT GIB DEBRIS_METAL -120 0 70
EFFECT GIB DEBRIS_METAL 120 0 70
EFFECT GIB DEBRIS_METAL -40 30 80
EFFECT GIB DEBRIS_METAL 40 -10 100
END
//=====================================================================
ENTITY z_c_mb_b
CLONE z_c_mb_b2
SPRITEVAR 8 ACTIVE
SPRITEVAR 8 DIM
SPRITEVAR 8 EMP 2
SPRITEVAR 8 FADE_TOGGLE -100
SPRITEVAR 8 FRAME 4
SPRITEVAR 9 ACTIVE
SPRITEVAR 9 DIM
SPRITEVAR 9 EMP 2
SPRITEVAR 9 FADE_TOGGLE -100
SPRITEVAR 9 FRAME 5
SPRITEVAR 10 ACTIVE
SPRITEVAR 10 DIM
SPRITEVAR 10 EMP 2
SPRITEVAR 10 FADE_TOGGLE -100
SPRITEVAR 10 FRAME 6
SPRITEVAR 11 ACTIVE
SPRITEVAR 11 DIM
SPRITEVAR 11 EMP 2
SPRITEVAR 11 FADE_TOGGLE -100
SPRITEVAR 11 FRAME 7
CORPSE z_c_mb_c2 0
TRANSFORM z_c_mb_b2 3800
SOUND DYNAMIC S_LOOP dynamic/vehicle_car_alarm
STAT FX_DIM 2
STAT FX_LIGHT_FADE 1
STAT NOLIST
END
//=====================================================================
ENTITY z_car_mustblue
SPRITE DYNAMIC 0 NONE 101 -25 vehicles/car_shared
SPRITE DYNAMIC 0 NONE -90 -25 vehicles/car_shared
SPRITE DYNAMIC 0 NONE 20 31 vehicles/car_mustang
SPRITE DYNAMIC 0 NONE -38 39 vehicles/car_mustang
SPRITE DYNAMIC 0 NONE -73 36 vehicles/car_mustang
SPRITE DYNAMIC 0 NONE -4 43 vehicles/car_mustang
SPRITE DYNAMIC 0 NONE -75 41 vehicles/car_mustang
SPRITE DYNAMIC 0 NONE 0 5 vehicles/car_mustang_blue
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 FRAME 3
SPRITEVAR 3 FRAME 4
SPRITEVAR 4 FRAME 5
SPRITEVAR 5 FRAME 1
SPRITEVAR 6 FRAME 2
SOUND STATIC S_DIE world/break_glass_2
CORPSE z_c_mb_b 0
OBJECT 1 z_c_w_must -90 -42 NONE 0 0 -5
OBJECT 1 z_c_w_must 101 -38 NONE 0 0 33
OFFSET SIZE 68 0
STAT FX_FULLANGLE_BIAS 1
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_SURFACE
STAT TAKEDAMAGE_WADDLE 750
EFFECT GIB DEBRIS_GLASS -75 38 60
EFFECT GIB DEBRIS_GLASS -4 38 100
END
//=====================================================================
ENTITY z_c_karr_d
SPRITE DYNAMIC 0 NONE 80 -43 vehicles/car_shared
SPRITE DYNAMIC 0 NONE -94 -37 vehicles/car_shared
SPRITE DYNAMIC 0 NONE -10 22 vehicles/car_pontiac
SPRITE DYNAMIC 0 NONE -102 9 vehicles/car_pontiac
SPRITE DYNAMIC 0 NONE -44 23 vehicles/car_pontiac
SPRITE DYNAMIC 0 NONE 0 -11 vehicles/car_pontiac
SPRITEVAR 0 ANGLEOFFSET 3
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 ANGLEOFFSET -5
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 FRAME 5
SPRITEVAR 3 FRAME 6
SPRITEVAR 4 FRAME 4
SPRITEVAR 5 FRAME 1
SPRITEVAR 0 HIDE_MOVE_Y -18
SPRITEVAR 1 HIDE_MOVE_Y -18
SPRITEVAR 2 HIDE_MOVE_Y -18
SPRITEVAR 3 HIDE_MOVE_Y -18
SPRITEVAR 4 HIDE_MOVE_Y -18
SPRITEVAR 5 HIDE_MOVE_Y -18
OFFSET SIZE 58 0
STAT AI_FIRE_ON_ACTIVE
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_c_karr_c
SPRITE DYNAMIC 0 NONE 80 -25 vehicles/car_shared
SPRITE DYNAMIC 0 NONE -94 -19 vehicles/car_shared
SPRITE DYNAMIC 0 NONE -10 40 vehicles/car_pontiac
SPRITE DYNAMIC 0 NONE -102 27 vehicles/car_pontiac
SPRITE DYNAMIC 0 NONE -44 41 vehicles/car_pontiac
SPRITE DYNAMIC 0 NONE 0 7 vehicles/car_pontiac
SPRITE DYNAMIC 0 NONE 0 7 vehicles/car_pontiac
SPRITEVAR 0 ANGLEOFFSET 3
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 ANGLEOFFSET -5
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 FRAME 5
SPRITEVAR 3 FRAME 6
SPRITEVAR 4 FRAME 4
SPRITEVAR 5 FRAME 1
SPRITEVAR 6 FADE_TOGGLE 150
SOUND DYNAMIC S_DIE dynamic/vehicle_car_break
CORPSE z_c_karr_d 0
OBJECT 1 z_c_w_karr -94 -40 NONE 0 0 -33
OBJECT 1 z_c_w_karr 81 -42 NONE 0 0 8
OFFSET SIZE 68 0
STAT AI_FIRE_ON_ACTIVE
STAT FX_FULLANGLE_BIAS 1
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_SURFACE
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_WADDLE 750
EFFECT GIB DEBRIS_METAL -30 10 80
EFFECT GIB DEBRIS_METAL 20 -10 80
EFFECT GIB EXPLOSION -94 -10 70
EFFECT GIB EXPLOSION 81 -10 70
END
//=====================================================================
ENTITY z_c_karr_c2
CLONE z_c_karr_c
SPRITE DYNAMIC 1 NONE 149 -30 vehicles/car_pontiac
SPRITE DYNAMIC 1 NONE 124 -25 vehicles/car_pontiac
SPRITE DYNAMIC 1 NONE -136 -18 vehicles/car_pontiac
SPRITE DYNAMIC 1 NONE -149 9 vehicles/car_pontiac
SPRITEVAR 7 ACTIVE
SPRITEVAR 7 ALPHA 50
SPRITEVAR 7 EMP 2
SPRITEVAR 7 FADE_TOGGLE 150
SPRITEVAR 7 FRAME 7
SPRITEVAR 8 ACTIVE
SPRITEVAR 8 ALPHA 50
SPRITEVAR 8 EMP 2
SPRITEVAR 8 FADE_TOGGLE 150
SPRITEVAR 8 FRAME 8
SPRITEVAR 9 ACTIVE
SPRITEVAR 9 ALPHA 50
SPRITEVAR 9 EMP 2
SPRITEVAR 9 FADE_TOGGLE 150
SPRITEVAR 9 FRAME 9
SPRITEVAR 10 ACTIVE
SPRITEVAR 10 ALPHA 50
SPRITEVAR 10 EMP 2
SPRITEVAR 10 FADE_TOGGLE 150
SPRITEVAR 10 FRAME 10
LIGHT 149 -30 40 255 255 255 40
LIGHT 124 -25 20 255 200 0 40
LIGHT -136 -18 20 255 200 0 40
LIGHT -149 9 40 255 50 0 40
STAT FX_DIM 2
STAT FX_LIGHT_FADE -1
STAT NOLIST
END
//=====================================================================
ENTITY z_c_karr_b2
SPRITE DYNAMIC 0 NONE 80 -25 vehicles/car_shared
SPRITE DYNAMIC 0 NONE -94 -19 vehicles/car_shared
SPRITE DYNAMIC 0 NONE -10 40 vehicles/car_pontiac
SPRITE DYNAMIC 0 NONE -102 27 vehicles/car_pontiac
SPRITE DYNAMIC 0 NONE -44 41 vehicles/car_pontiac
SPRITE DYNAMIC 0 NONE 0 7 vehicles/car_pontiac
SPRITE DYNAMIC 1 NONE 149 -30 vehicles/car_pontiac
SPRITE DYNAMIC 1 NONE 124 -25 vehicles/car_pontiac
SPRITE DYNAMIC 1 NONE -136 -18 vehicles/car_pontiac
SPRITE DYNAMIC 1 NONE -149 9 vehicles/car_pontiac
SPRITEVAR 0 ANGLEOFFSET 3
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 ANGLEOFFSET -5
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 FRAME 5
SPRITEVAR 3 FRAME 6
SPRITEVAR 4 FRAME 4
SPRITEVAR 6 ACTIVE
SPRITEVAR 6 EMP 2
SPRITEVAR 6 FADE_TOGGLE 150
SPRITEVAR 6 FRAME 7
SPRITEVAR 7 ACTIVE
SPRITEVAR 7 EMP 2
SPRITEVAR 7 FADE_TOGGLE 150
SPRITEVAR 7 FRAME 8
SPRITEVAR 8 ACTIVE
SPRITEVAR 8 EMP 2
SPRITEVAR 8 FADE_TOGGLE 150
SPRITEVAR 8 FRAME 9
SPRITEVAR 9 ACTIVE
SPRITEVAR 9 FADE_TOGGLE 150
SPRITEVAR 9 EMP 2
SPRITEVAR 9 FRAME 10
LIGHT 149 -30 40 255 255 255 40
LIGHT 124 -25 20 255 200 0 40
LIGHT -136 -18 20 255 200 0 40
LIGHT -149 9 40 255 50 0 40
SOUND STATIC S_DIE world/break_panel
SOUND DYNAMIC S_WAKE dynamic/vehicle_car_disarm
CORPSE z_c_karr_c 0
OBJECT 1 z_c_w_karr -94 -40 NONE 0 0 -33
OBJECT 1 z_c_w_karr 81 -42 NONE 0 0 8
OFFSET SIZE 68 0
STAT AI_FIRE_ON_ACTIVE
STAT FX_FULLANGLE_BIAS 1
STAT FX_FULLMODEL
STAT FX_LIGHT_FADE -1
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
STAT TAKEDAMAGE_WADDLE 750
EFFECT GIB DEBRIS_METAL -120 -5 70
EFFECT GIB DEBRIS_METAL 120 -5 70
EFFECT GIB DEBRIS_METAL -40 -10 100
EFFECT GIB DEBRIS_METAL 40 -10 80
END
//=====================================================================
ENTITY z_c_karr_b
CLONE z_c_karr_b2
SPRITEVAR 6 ACTIVE
SPRITEVAR 6 DIM
SPRITEVAR 6 EMP 2
SPRITEVAR 6 FADE_TOGGLE -100
SPRITEVAR 6 FRAME 7
SPRITEVAR 7 ACTIVE
SPRITEVAR 7 DIM
SPRITEVAR 7 EMP 2
SPRITEVAR 7 FADE_TOGGLE -100
SPRITEVAR 7 FRAME 8
SPRITEVAR 8 ACTIVE
SPRITEVAR 8 DIM
SPRITEVAR 8 EMP 2
SPRITEVAR 8 FADE_TOGGLE -100
SPRITEVAR 8 FRAME 9
SPRITEVAR 9 ACTIVE
SPRITEVAR 9 DIM
SPRITEVAR 9 EMP 2
SPRITEVAR 9 FADE_TOGGLE -100
SPRITEVAR 9 FRAME 10
SOUND DYNAMIC S_LOOP dynamic/vehicle_car_alarm
CORPSE z_c_karr_c2 0
TRANSFORM z_c_karr_b2 3500
STAT FX_DIM 2
STAT FX_LIGHT_FADE 1
STAT NOLIST
END
//=====================================================================
ENTITY z_car_karr
SPRITE DYNAMIC 0 NONE 80 -25 vehicles/car_shared
SPRITE DYNAMIC 0 NONE -94 -19 vehicles/car_shared
SPRITE DYNAMIC 0 NONE -10 40 vehicles/car_pontiac
SPRITE DYNAMIC 0 NONE -102 27 vehicles/car_pontiac
SPRITE DYNAMIC 0 NONE -44 41 vehicles/car_pontiac
SPRITE DYNAMIC 0 NONE 0 7 vehicles/car_pontiac
SPRITEVAR 0 ANGLEOFFSET 3
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 ANGLEOFFSET -5
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 FRAME 5
SPRITEVAR 3 FRAME 6
SPRITEVAR 4 FRAME 3
SOUND STATIC S_DIE world/break_glass_2
CORPSE z_c_karr_b 0
OBJECT 1 z_c_w_karr -94 -40 NONE 0 0 -33
OBJECT 1 z_c_w_karr 81 -42 NONE 0 0 8
OFFSET SIZE 68 0
STAT FX_FULLANGLE_BIAS 1
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_SURFACE
STAT TAKEDAMAGE_WADDLE 750
EFFECT GIB DEBRIS_GLASS -92 38 80
EFFECT GIB DEBRIS_GLASS -28 33 100
EFFECT GIB DEBRIS_GLASS 19 38 90
END
//=====================================================================
ENTITY z_c_magn_d
SPRITE DYNAMIC 0 NONE 81 -42 vehicles/car_shared
SPRITE DYNAMIC 0 NONE -94 -42 vehicles/car_shared
SPRITE DYNAMIC 0 NONE -58 20 vehicles/car_magnum
SPRITE DYNAMIC 0 NONE 35 8 vehicles/car_magnum
SPRITE DYNAMIC 0 NONE 30 26 vehicles/car_magnum
SPRITE DYNAMIC 0 NONE -71 26 vehicles/car_magnum
SPRITE DYNAMIC 0 NONE 0 -8 vehicles/car_magnum
SPRITEVAR 0 ANGLEOFFSET 2
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 ANGLEOFFSET -4
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 FRAME 8
SPRITEVAR 3 FRAME 7
SPRITEVAR 4 FRAME 5
SPRITEVAR 5 FRAME 6
SPRITEVAR 6 FRAME 1
SPRITEVAR 0 HIDE_MOVE_Y -17
SPRITEVAR 1 HIDE_MOVE_Y -17
SPRITEVAR 2 HIDE_MOVE_Y -17
SPRITEVAR 3 HIDE_MOVE_Y -17
SPRITEVAR 4 HIDE_MOVE_Y -17
SPRITEVAR 5 HIDE_MOVE_Y -17
SPRITEVAR 6 HIDE_MOVE_Y -17
OFFSET SIZE 58 0
STAT AI_FIRE_ON_ACTIVE
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_c_magn_c
SPRITE DYNAMIC 0 NONE 81 -25 vehicles/car_shared
SPRITE DYNAMIC 0 NONE -94 -25 vehicles/car_shared
SPRITE DYNAMIC 0 NONE -58 37 vehicles/car_magnum
SPRITE DYNAMIC 0 NONE 35 25 vehicles/car_magnum
SPRITE DYNAMIC 0 NONE 30 43 vehicles/car_magnum
SPRITE DYNAMIC 0 NONE -71 41 vehicles/car_magnum
SPRITE DYNAMIC 0 NONE 0 9 vehicles/car_magnum
SPRITE DYNAMIC 0 NONE 0 9 vehicles/car_magnum
SPRITEVAR 0 ANGLEOFFSET 2
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 ANGLEOFFSET -4
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 FRAME 8
SPRITEVAR 3 FRAME 7
SPRITEVAR 4 FRAME 5
SPRITEVAR 5 FRAME 6
SPRITEVAR 6 FRAME 1
SPRITEVAR 7 FADE_TOGGLE 150
SOUND DYNAMIC S_DIE dynamic/vehicle_car_break
OBJECT 1 z_c_w_magn -95 -42 NONE 0 0 44
OBJECT 1 z_c_w_magn 79 -42 NONE 0 0 -12
OFFSET SIZE 68 0
CORPSE z_c_magn_d 0
STAT AI_FIRE_ON_ACTIVE
STAT FX_FULLANGLE_BIAS 1
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_SURFACE
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_WADDLE 750
EFFECT GIB DEBRIS_METAL -30 10 80
EFFECT GIB DEBRIS_METAL 20 -10 80
EFFECT GIB EXPLOSION -95 -10 70
EFFECT GIB EXPLOSION 79 -10 70
END
//=====================================================================
ENTITY z_c_magn_c2
CLONE z_c_magn_c
SPRITE DYNAMIC 1 NONE 118 -9 vehicles/car_magnum
SPRITE DYNAMIC 1 NONE -142 -9 vehicles/car_magnum
SPRITEVAR 8 ACTIVE
SPRITEVAR 8 ALPHA 50
SPRITEVAR 8 EMP 2
SPRITEVAR 8 FADE_TOGGLE 150
SPRITEVAR 8 FRAME 9
SPRITEVAR 9 ACTIVE
SPRITEVAR 9 ALPHA 50
SPRITEVAR 9 EMP 2
SPRITEVAR 9 FADE_TOGGLE 150
SPRITEVAR 9 FRAME 10
LIGHT 118 -9 20 255 200 0 40
LIGHT -142 -9 20 255 200 0 40
LIGHT -154 9 40 255 50 0 40
STAT FX_DIM 2
STAT FX_LIGHT_FADE -1
STAT NOLIST
END
//=====================================================================
ENTITY z_c_magn_b2
SPRITE DYNAMIC 0 NONE 81 -25 vehicles/car_shared
SPRITE DYNAMIC 0 NONE -94 -25 vehicles/car_shared
SPRITE DYNAMIC 0 NONE -58 37 vehicles/car_magnum
SPRITE DYNAMIC 0 NONE 35 25 vehicles/car_magnum
SPRITE DYNAMIC 0 NONE 30 43 vehicles/car_magnum
SPRITE DYNAMIC 0 NONE -71 41 vehicles/car_magnum
SPRITE DYNAMIC 0 NONE 0 9 vehicles/car_magnum
SPRITE DYNAMIC 1 NONE 118 -9 vehicles/car_magnum
SPRITE DYNAMIC 1 NONE -142 -9 vehicles/car_magnum
SPRITEVAR 0 ANGLEOFFSET 2
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 ANGLEOFFSET -4
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 FRAME 8
SPRITEVAR 3 FRAME 7
SPRITEVAR 4 FRAME 5
SPRITEVAR 5 FRAME 6
SPRITEVAR 7 ACTIVE
SPRITEVAR 7 EMP 2
SPRITEVAR 7 FADE_TOGGLE 150
SPRITEVAR 7 FRAME 9
SPRITEVAR 8 ACTIVE
SPRITEVAR 8 EMP 2
SPRITEVAR 8 FADE_TOGGLE 150
SPRITEVAR 8 FRAME 10
LIGHT 118 -9 20 255 200 0 40
LIGHT -142 -9 20 255 200 0 40
LIGHT -154 9 40 255 50 0 40
SOUND STATIC S_DIE world/break_panel
SOUND DYNAMIC S_WAKE dynamic/vehicle_car_disarm
OBJECT 1 z_c_w_magn -95 -42 NONE 0 0 44
OBJECT 1 z_c_w_magn 79 -42 NONE 0 0 -12
OFFSET SIZE 68 0
CORPSE z_c_magn_c 0
STAT AI_FIRE_ON_ACTIVE
STAT FX_FULLANGLE_BIAS 1
STAT FX_FULLMODEL
STAT FX_LIGHT_FADE -1
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_SURFACE
STAT TAKEDAMAGE_WADDLE 750
EFFECT GIB DEBRIS_METAL -120 -5 70
EFFECT GIB DEBRIS_METAL 120 -5 70
EFFECT GIB DEBRIS_METAL -40 -10 100
EFFECT GIB DEBRIS_METAL 40 -10 80
END
//=====================================================================
ENTITY z_c_magn_b
CLONE z_c_magn_b2
SPRITEVAR 7 ACTIVE
SPRITEVAR 7 DIM
SPRITEVAR 7 EMP 2
SPRITEVAR 7 FADE_TOGGLE -100
SPRITEVAR 7 FRAME 9
SPRITEVAR 8 ACTIVE
SPRITEVAR 8 DIM
SPRITEVAR 8 EMP 2
SPRITEVAR 8 FADE_TOGGLE -100
SPRITEVAR 8 FRAME 10
CORPSE z_c_magn_c2 0
TRANSFORM z_c_magn_b2 3200
SOUND DYNAMIC S_LOOP dynamic/vehicle_car_alarm
STAT FX_DIM 2
STAT FX_LIGHT_FADE 1
STAT NOLIST
END
//=====================================================================
ENTITY z_car_magnum
SPRITE DYNAMIC 0 NONE 81 -25 vehicles/car_shared
SPRITE DYNAMIC 0 NONE -94 -25 vehicles/car_shared
SPRITE DYNAMIC 0 NONE -58 37 vehicles/car_magnum
SPRITE DYNAMIC 0 NONE 35 25 vehicles/car_magnum
SPRITE DYNAMIC 0 NONE 30 43 vehicles/car_magnum
SPRITE DYNAMIC 0 NONE -71 41 vehicles/car_magnum
SPRITE DYNAMIC 0 NONE 0 9 vehicles/car_magnum
SPRITEVAR 0 ANGLEOFFSET 2
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 ANGLEOFFSET -4
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 FRAME 8
SPRITEVAR 3 FRAME 7
SPRITEVAR 4 FRAME 3
SPRITEVAR 5 FRAME 4
SOUND STATIC S_DIE world/break_glass_2
OBJECT 1 z_c_w_magn -95 -42 NONE 0 0 44
OBJECT 1 z_c_w_magn 79 -42 NONE 0 0 -12
OFFSET SIZE 68 0
CORPSE z_c_magn_b 0
STAT FX_FULLANGLE_BIAS 1
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_SURFACE
STAT TAKEDAMAGE_WADDLE 750
EFFECT GIB DEBRIS_GLASS -106 44 50
EFFECT GIB DEBRIS_GLASS -69 35 80
EFFECT GIB DEBRIS_GLASS 16 27 50
EFFECT GIB DEBRIS_GLASS 30 38 90
END
//=====================================================================
ENTITY z_c_kitt_d
SPRITE DYNAMIC 0 NONE 101 -25 vehicles/car_shared
SPRITE DYNAMIC 0 NONE -90 -25 vehicles/car_shared
SPRITE DYNAMIC 0 NONE 20 31 vehicles/car_mustang
SPRITE DYNAMIC 0 NONE -38 39 vehicles/car_mustang
SPRITE DYNAMIC 0 NONE -73 36 vehicles/car_mustang
SPRITE DYNAMIC 0 NONE -4 43 vehicles/car_mustang
SPRITE DYNAMIC 0 NONE -4 43 vehicles/car_mustang_kr
SPRITE DYNAMIC 0 NONE 4 5 vehicles/car_mustang_kr
SPRITE DYNAMIC 1 NONE 134 17 vehicles/car_mustang_kr
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 FRAME 3
SPRITEVAR 3 FRAME 4
SPRITEVAR 4 FRAME 5
SPRITEVAR 5 FRAME 1
SPRITEVAR 6 FADE_TOGGLE 250
SPRITEVAR 6 FRAME 3
SPRITEVAR 8 FADE_TOGGLE -150
SPRITEVAR 8 FRAME 2
LIGHT 134 17 30 255 0 0 50
OBJECT 1 z_c_w_kitt -90 -42 NONE 0 0 -5
OBJECT 1 z_c_w_kitt 101 -42 NONE 0 0 33
TRANSFORM_DIRECT 3 500
OFFSET SIZE 68 0
STAT AI_FIRE_ON_ACTIVE
STAT COLLATERAL -1
STAT FX_FULLANGLE_BIAS 1
STAT FX_FULLMODEL
STAT FX_LIGHT_FADE 1
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_WADDLE 750
END
//=====================================================================
ENTITY z_c_kitt_c
SPRITE DYNAMIC 0 NONE 101 -25 vehicles/car_shared
SPRITE DYNAMIC 0 NONE -90 -25 vehicles/car_shared
SPRITE DYNAMIC 0 NONE 20 31 vehicles/car_mustang
SPRITE DYNAMIC 0 NONE -38 39 vehicles/car_mustang
SPRITE DYNAMIC 0 NONE -73 36 vehicles/car_mustang
SPRITE DYNAMIC 0 NONE -4 43 vehicles/car_mustang_blue
SPRITE DYNAMIC 0 NONE -4 43 vehicles/car_mustang
SPRITE DYNAMIC 0 NONE -4 43 vehicles/car_mustang_kr
SPRITE DYNAMIC 0 NONE 4 5 vehicles/car_mustang_kr
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 FRAME 3
SPRITEVAR 3 FRAME 4
SPRITEVAR 4 FRAME 5
SPRITEVAR 5 FRAME 3
SPRITEVAR 5 FADE_TOGGLE 500
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 FADE_TOGGLE -500
SPRITEVAR 7 FADE_TOGGLE -500
SPRITEVAR 7 FRAME 3
SOUND DYNAMIC S_WAKE dynamic/vehicle_car_repair
OBJECT 1 z_c_w_kitt -90 -42 NONE 0 0 -5
OBJECT 1 z_c_w_kitt 101 -42 NONE 0 0 33
TRANSFORM z_c_kitt_d 500
OFFSET SIZE 68 0
STAT AI_FIRE_ON_ACTIVE
STAT COLLATERAL -1
STAT FX_FULLANGLE_BIAS 1
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_WADDLE 750
END
//=====================================================================
ENTITY z_c_kitt_b
SPRITE DYNAMIC 0 NONE 101 -25 vehicles/car_shared
SPRITE DYNAMIC 0 NONE -90 -25 vehicles/car_shared
SPRITE DYNAMIC 0 NONE 20 31 vehicles/car_mustang
SPRITE DYNAMIC 0 NONE -38 39 vehicles/car_mustang
SPRITE DYNAMIC 0 NONE -73 36 vehicles/car_mustang
SPRITE DYNAMIC 0 NONE -4 43 vehicles/car_mustang_blue
SPRITE DYNAMIC 0 NONE 4 5 vehicles/car_mustang_kr
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 FRAME 3
SPRITEVAR 3 FRAME 4
SPRITEVAR 4 FRAME 5
SPRITEVAR 5 FRAME 3
OBJECT 1 z_c_w_kitt -90 -42 NONE 0 0 -5
OBJECT 1 z_c_w_kitt 101 -42 NONE 0 0 33
TRANSFORM z_c_kitt_c 1000
OFFSET SIZE 68 0
STAT AI_FIRE_ON_ACTIVE
STAT COLLATERAL -1
STAT FX_FULLANGLE_BIAS 1
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_WADDLE 750
EFFECT GIB DEBRIS_GLASS -4 38 100
END
//=====================================================================
ENTITY z_car_kitt
SPRITE DYNAMIC 0 NONE 101 -25 vehicles/car_shared
SPRITE DYNAMIC 0 NONE -90 -25 vehicles/car_shared
SPRITE DYNAMIC 0 NONE 20 31 vehicles/car_mustang
SPRITE DYNAMIC 0 NONE -38 39 vehicles/car_mustang
SPRITE DYNAMIC 0 NONE -73 36 vehicles/car_mustang
SPRITE DYNAMIC 0 NONE -4 43 vehicles/car_mustang
SPRITE DYNAMIC 0 NONE 4 5 vehicles/car_mustang_kr
SPRITE DYNAMIC 1 NONE 134 17 vehicles/car_mustang_kr
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 FRAME 3
SPRITEVAR 3 FRAME 4
SPRITEVAR 4 FRAME 5
SPRITEVAR 5 FRAME 1
SPRITEVAR 7 FADE_TOGGLE 150
SPRITEVAR 7 FRAME 2
LIGHT 134 17 30 255 0 0 50
SOUND STATIC S_DIE world/break_glass_2
CORPSE z_c_kitt_b 0
OBJECT 1 z_c_w_kitt -90 -42 NONE 0 0 -5
OBJECT 1 z_c_w_kitt 101 -42 NONE 0 0 33
OFFSET SIZE 68 0
STAT AI_FIRE_ON_ACTIVE
STAT COLLATERAL -1
STAT FX_FULLANGLE_BIAS 1
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT FX_LIGHT_FADE -1
STAT NOLIST
STAT TAKEDAMAGE_SURFACE
STAT TAKEDAMAGE_WADDLE 750
EFFECT GIB DEBRIS_GLASS -4 38 100
END
//=====================================================================
ENTITY z_c_bg_vw1o
SPRITE DYNAMIC 2 NONE 0 -8 dynamic/background_cars1
SPRITEVAR 0 BIAS 2
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 SCALE 134
SPRITEVAR 0 USEGROUND
OFFSET SIZE 58 0
STAT AI_NONBLOCKING
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_c_bg_vw1
OBJECT 1 z_c_bg_vw1o 0 0 DROP 200 0 0
STAT AI_NONBLOCKING
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_WADDLE 750
END
//=====================================================================
ENTITY z_c_bg_vw2o
SPRITE DYNAMIC 2 NONE 0 -8 dynamic/background_cars2
SPRITEVAR 0 BIAS 2
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 SCALE 134
SPRITEVAR 0 USEGROUND
OFFSET SIZE 58 0
STAT AI_NONBLOCKING
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_c_bg_vw2
OBJECT 1 z_c_bg_vw2o 0 0 DROP 200 0 0
STAT AI_NONBLOCKING
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_WADDLE 720
END
//=====================================================================
ENTITY z_c_bg_vw3o
SPRITE DYNAMIC 2 NONE 0 0 dynamic/background_cars1
SPRITEVAR 0 BIAS 2
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 SCALE 134
SPRITEVAR 0 USEGROUND
OFFSET SIZE 58 0
STAT AI_NONBLOCKING
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_c_bg_vw3
OBJECT 1 z_c_bg_vw3o 0 0 DROP 200 0 0
STAT AI_NONBLOCKING
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_WADDLE 800
END
//=====================================================================
ENTITY z_c_bg_mro
SPRITE DYNAMIC 2 NONE 0 -14 dynamic/background_cars1
SPRITEVAR 0 BIAS 2
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 SCALE 134
SPRITEVAR 0 USEGROUND
OFFSET SIZE 58 0
STAT AI_NONBLOCKING
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_c_bg_mr
OBJECT 1 z_c_bg_mro 0 0 DROP 200 0 0
STAT AI_NONBLOCKING
STAT FX_NOENV_FX
STAT TAKEDAMAGE_WADDLE 770
STAT NOLIST
END
//=====================================================================
ENTITY z_zomb_cellp_c
CLONE zombie_t_cellphone
STAT AI_KEEPACTIVE
STAT NOLIST
END
//=====================================================================
ENTITY z_zomb_cellp_b
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 8 15 zombie/wing
SPRITE DYNAMIC 0 NONE 8 15 zombie/tool_cellphone
SPRITE DYNAMIC 1 NONE 8 15 zombie/tool_cellphone
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 zombie/zombie2
SPRITE STATIC 1 NONE 2 16 zombie/zombie2
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -5
SPRITEVAR 1 BOB -25
SPRITEVAR 1 HIDE_ROLL -120
SPRITEVAR 1 OFFS_X 11
SPRITEVAR 2 BIAS -5
SPRITEVAR 2 BOB -25
SPRITEVAR 2 HIDE_ROLL -120
SPRITEVAR 2 OFFS_X 21
SPRITEVAR 3 BIAS -5
SPRITEVAR 3 BOB -25
SPRITEVAR 3 FADE_TOGGLE -300
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 HIDE_ROLL -120
SPRITEVAR 3 OFFS_X 22
SPRITEVAR 3 OFFS_Y 5
SPRITEVAR 3 LIGHT_OFFSET
SPRITEVAR 4 BOB -25
SPRITEVAR 5 BIAS 6
SPRITEVAR 5 HIDE_ROLL 8
SPRITEVAR 5 OFFS_X 6
SPRITEVAR 5 OFFS_Y 30
SPRITEVAR 6 BIAS 6
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 HIDE_ROLL 8
SPRITEVAR 6 OFFS_X -7
SPRITEVAR 6 OFFS_Y 28
SPRITEVAR 7 ANIMATE_BIAS 1
SPRITEVAR 7 BIAS 100
SPRITEVAR 7 BIAS_NEG 33
SPRITEVAR 7 BIAS_OFFS_X 2
SPRITEVAR 7 OFFS_X -2
SPRITEVAR 7 OFFS_Y -7
SPRITEVAR 7 USEGROUND
SPRITEVAR 8 BIAS -10
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 OFFS_Y -11
LIGHT 28 20 20 150 150 255 20
SOUND DYNAMIC S_WAKE dynamic/event_cellphone_open
MOVETYPE WALK 0.6
OFFSET SIZE 18 54
THINK NONE 0 NONE 0
MOVETYPE WALK 0
OFFSET SIZE 18 58
TRANSFORM z_zomb_cellp_c -1
STAT AI_TEMP_ON_ACTIVE
STAT FX_BREATHE
STAT FX_LIGHT_FADE 1
STAT NOLIST
STAT TEMPMISSILE 1500
END
//=====================================================================
ENTITY z_zomb_cellp
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 11 17 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 zombie/zombie2
SPRITE STATIC 1 NONE 2 16 zombie/zombie2
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 HIDE_ROLL -30
SPRITEVAR 1 OFFS_Y -11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 ANGLEOFFSET 8
SPRITEVAR 3 BIAS 6
SPRITEVAR 3 OFFS_X 6
SPRITEVAR 3 OFFS_Y 30
SPRITEVAR 4 ANGLEOFFSET 8
SPRITEVAR 4 BIAS 6
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 OFFS_X -7
SPRITEVAR 4 OFFS_Y 28
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 BIAS -10
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_Y -11
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE WALK 0.6
TRANSFORM z_zomb_cellp_b -1
OFFSET SIZE 18 54
STAT AI_KEEPACTIVE
STAT AI_LIST_ALIAS 3
STAT AI_TEMP_ON_ACTIVE
STAT FX_BREATHE
STAT TEMPMISSILE 2000
END
//=====================================================================
// LEVEL 17: ACID VOODOO
//=====================================================================
ENTITY z_bg_devast1
DESCRIBE Background_(devastation)
SPRITE DYNAMIC 2 NONE 0 38 dynamic/fill1
SPRITE DYNAMIC 2 NONE -540 359 dynamic/background_devast
SPRITE DYNAMIC 2 NONE 461 381 dynamic/background_devast
SPRITEVAR 0 FILL_W 1998
SPRITEVAR 0 FILL_H 228
SPRITEVAR 1 SCALE 225
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 SCALE 225
OFFSET SIZE 2048 0
STAT FX_NOENV_FX
OFFSET SIZE 1998 0
END
//=====================================================================
ENTITY z_l17_lamp1
SPRITE STATIC 0 NONE 0 0 world/lamp
SPRITE STATIC 1 NONE 0 0 world/lamp
SPRITEVAR 0 ANGLEOFFSET 30
SPRITEVAR 0 BIAS 10
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 ANGLEOFFSET 30
SPRITEVAR 1 BIAS 10
SPRITEVAR 1 EMP 2
SPRITEVAR 1 FRAME 1
LIGHT 0 0 50 255 255 255 40
SOUND STATIC S_DIE common/lamp_break
SOUND STATIC S_LOOP world/loop_light
OFFSET FX_OFFSET 0 -17
OFFSET SIZE 24 0
ITEM tempspark_b 0 -16
STAT FX_BLINK
STAT FX_NOENV_FX
STAT NOLIST
STAT TAKEDAMAGE_EMP
STAT TAKEDAMAGE_ENV
STAT TAKEDAMAGE_SURFACE
EFFECT GIB DEBRIS_GLASS 0 0 0
EFFECT GIB FLASH 0 0 0
EFFECT GIB SPARKS 0 0 0
END
//=====================================================================
ENTITY z_acid_flower1c
SPRITE DYNAMIC 1 NONE 0 -33 dynamic/trip_flowers
SPRITE DYNAMIC 1 NONE 0 -33 dynamic/trip_flowers
SPRITE DYNAMIC 1 NONE 0 -33 dynamic/trip_flowers
SPRITE DYNAMIC 1 NONE 2 -32 dynamic/trip_leaves
SPRITE DYNAMIC 1 NONE -1 -32 dynamic/trip_leaves
SPRITE DYNAMIC 1 NONE -2 -32 dynamic/trip_leaves
SPRITE DYNAMIC 1 NONE 2 -32 dynamic/trip_leaves
SPRITE STATIC 1 NONE 8 10 world/null
SPRITEVAR 0 BIAS 3
SPRITEVAR 0 FRAME 6
SPRITEVAR 0 OFFS_X 3
SPRITEVAR 0 OFFS_Y 21
SPRITEVAR 1 BIAS 3
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 HIDE_MOVE_X 6
SPRITEVAR 1 HIDE_MOVE_Y -34
SPRITEVAR 1 HIDE_SCALE 80
SPRITEVAR 1 OFFS_X 7
SPRITEVAR 1 OFFS_Y 41
SPRITEVAR 1 SCALE 20
SPRITEVAR 2 BIAS 3
SPRITEVAR 2 OFFS_X 8
SPRITEVAR 2 OFFS_Y 43
SPRITEVAR 3 BIAS 5
SPRITEVAR 3 FRAME 3
SPRITEVAR 3 OFFS_X 4
SPRITEVAR 3 OFFS_Y 13
SPRITEVAR 4 BIAS 5
SPRITEVAR 4 FRAME 3
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 OFFS_X 4
SPRITEVAR 4 OFFS_Y 13
SPRITEVAR 5 BIAS -5
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_X -8
SPRITEVAR 5 OFFS_Y 5
SPRITEVAR 6 BIAS 5
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 INVERTFACE
SPRITEVAR 6 OFFS_X -8
SPRITEVAR 6 OFFS_Y 5
SPRITEVAR 7 LIGHT_OFFSET
SPRITEVAR 7 BIAS 3
SPRITEVAR 7 BIAS_MOVE_X -2
LIGHT 7 10 40 255 255 0 25
MOVETYPE WALK 0
OFFSET SIZE 32 0
STAT FX_FULLANGLE_GROUND
STAT FX_FULLMODEL
STAT FX_LIGHT_FADE 1
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_acid_flower1b
CLONE z_acid_flower1c
SPRITEVAR 0 HIDE_MOVE_X -4
SPRITEVAR 0 HIDE_MOVE_Y 47
SPRITEVAR 0 HIDE_ROLL 5
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 ALPHA 0
SPRITEVAR 2 HIDE_MOVE_X -2
SPRITEVAR 2 HIDE_MOVE_Y 25
SPRITEVAR 2 HIDE_ROLL 5
SPRITEVAR 2 HIDE_SCALE 50
SPRITEVAR 2 SCALE 50
SPRITEVAR 3 HIDE_MOVE_Y 31
SPRITEVAR 3 HIDE_ROLL 18
SPRITEVAR 4 HIDE_MOVE_Y 31
SPRITEVAR 4 HIDE_ROLL -18
SPRITEVAR 5 HIDE_MOVE_X -4
SPRITEVAR 5 HIDE_MOVE_Y 20
SPRITEVAR 5 HIDE_ROLL -90
SPRITEVAR 6 HIDE_MOVE_X 4
SPRITEVAR 6 HIDE_MOVE_Y 20
SPRITEVAR 6 HIDE_ROLL 90
SPRITEVAR 0 HIDE_TIME 300
SPRITEVAR 1 HIDE_TIME 300
SPRITEVAR 2 HIDE_TIME 300
SPRITEVAR 3 HIDE_TIME 300
SPRITEVAR 4 HIDE_TIME 300
SPRITEVAR 5 HIDE_TIME 300
SPRITEVAR 6 HIDE_TIME 300
SPRITEVAR 7 HIDE_MOVE_X -4
SPRITEVAR 7 HIDE_MOVE_Y 47
SPRITEVAR 7 HIDE_TIME 300
LIGHT 0 0 -1 0 0 0 0
SCISSORS -32 -32 64 64
STAT NOLIST
END
//=====================================================================
ENTITY z_acid_flower1x
OBJECT 0 z_acid_flower1c 0 0 DROP 40 0 0
STAT FX_NOENV_FX
STAT FX_WADDLE_CONSTANT 5
STAT NOLIST
STAT TAKEDAMAGE_ENV
STAT TAKEDAMAGE_WADDLE 1700
END
//=====================================================================
ENTITY z_acid_flower1y
OBJECT 1 z_acid_flower1b 0 0 DROP 40 0 0
TRANSFORM_DIRECT -1 300
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_acid_flower1
TRANSFORM_DIRECT -1 1
STAT FX_NOENV_FX
STAT INVISIBLE
END
//=====================================================================
ENTITY z_acid_flower2c
SPRITE DYNAMIC 1 NONE 0 -33 dynamic/trip_flowers
SPRITE DYNAMIC 1 NONE 0 -33 dynamic/trip_flowers
SPRITE DYNAMIC 1 NONE 0 -33 dynamic/trip_flowers
SPRITE DYNAMIC 1 NONE 2 -33 dynamic/trip_leaves
SPRITE DYNAMIC 1 NONE -2 -33 dynamic/trip_leaves
SPRITE DYNAMIC 1 NONE -3 -32 dynamic/trip_leaves
SPRITE DYNAMIC 1 NONE 3 -32 dynamic/trip_leaves
SPRITE STATIC 1 NONE 7 10 world/null
SPRITEVAR 0 BIAS 3
SPRITEVAR 0 FRAME 6
SPRITEVAR 0 OFFS_X 3
SPRITEVAR 0 OFFS_Y 21
SPRITEVAR 1 BIAS 3
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 HIDE_MOVE_X 6
SPRITEVAR 1 HIDE_MOVE_Y -34
SPRITEVAR 1 HIDE_SCALE 80
SPRITEVAR 1 OFFS_X 8
SPRITEVAR 1 OFFS_Y 42
SPRITEVAR 1 SCALE 20
SPRITEVAR 2 BIAS 3
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 OFFS_X -7
SPRITEVAR 2 OFFS_Y 43
SPRITEVAR 3 ANGLEOFFSET -14
SPRITEVAR 3 BIAS 5
SPRITEVAR 3 FRAME 4
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 OFFS_X -4
SPRITEVAR 3 OFFS_Y 10
SPRITEVAR 4 BIAS 5
SPRITEVAR 4 FRAME 4
SPRITEVAR 4 OFFS_X -4
SPRITEVAR 4 OFFS_Y 10
SPRITEVAR 5 BIAS -5
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_X -8
SPRITEVAR 5 OFFS_Y 5
SPRITEVAR 6 ANGLEOFFSET -14
SPRITEVAR 6 BIAS 5
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 INVERTFACE
SPRITEVAR 6 OFFS_X -8
SPRITEVAR 6 OFFS_Y 5
SPRITEVAR 7 LIGHT_OFFSET
SPRITEVAR 7 BIAS 3
SPRITEVAR 7 BIAS_MOVE_X -2
LIGHT 7 10 40 255 50 0 30
MOVETYPE WALK 0
OFFSET SIZE 32 0
STAT FX_FULLANGLE_GROUND
STAT FX_FULLMODEL
STAT FX_LIGHT_FADE 1
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_acid_flower2b
CLONE z_acid_flower2c
SPRITEVAR 0 HIDE_MOVE_X -3
SPRITEVAR 0 HIDE_MOVE_Y 47
SPRITEVAR 0 HIDE_ROLL 5
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 ALPHA 0
SPRITEVAR 2 HIDE_MOVE_X -1
SPRITEVAR 2 HIDE_MOVE_Y 25
SPRITEVAR 2 HIDE_ROLL 5
SPRITEVAR 2 HIDE_SCALE 50
SPRITEVAR 2 SCALE 50
SPRITEVAR 3 HIDE_MOVE_Y 31
SPRITEVAR 3 HIDE_ROLL 33
SPRITEVAR 3 HIDE_SCALE 50
SPRITEVAR 3 SCALE 50
SPRITEVAR 4 HIDE_MOVE_Y 31
SPRITEVAR 4 HIDE_ROLL -33
SPRITEVAR 4 HIDE_SCALE 50
SPRITEVAR 4 SCALE 50
SPRITEVAR 5 HIDE_MOVE_X -4
SPRITEVAR 5 HIDE_MOVE_Y 20
SPRITEVAR 5 HIDE_ROLL -90
SPRITEVAR 6 HIDE_MOVE_X 4
SPRITEVAR 6 HIDE_MOVE_Y 20
SPRITEVAR 6 HIDE_ROLL 90
SPRITEVAR 7 HIDE_MOVE_X -4
SPRITEVAR 7 HIDE_MOVE_Y 47
SPRITEVAR 0 HIDE_TIME 300
SPRITEVAR 1 HIDE_TIME 300
SPRITEVAR 2 HIDE_TIME 300
SPRITEVAR 3 HIDE_TIME 300
SPRITEVAR 4 HIDE_TIME 300
SPRITEVAR 5 HIDE_TIME 300
SPRITEVAR 6 HIDE_TIME 300
SPRITEVAR 7 HIDE_TIME 300
LIGHT 0 0 -1 0 0 0 0
SCISSORS -32 -32 64 64
STAT NOLIST
END
//=====================================================================
ENTITY z_acid_flower2x
OBJECT 0 z_acid_flower2c 0 0 DROP 40 0 0
STAT FX_NOENV_FX
STAT FX_WADDLE_CONSTANT 4
STAT NOLIST
STAT TAKEDAMAGE_ENV
STAT TAKEDAMAGE_WADDLE 1800
END
//=====================================================================
ENTITY z_acid_flower2y
OBJECT 1 z_acid_flower2b 0 0 DROP 40 0 0
TRANSFORM_DIRECT -1 300
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_acid_flower2
TRANSFORM_DIRECT -1 1
STAT FX_NOENV_FX
STAT INVISIBLE
END
//=====================================================================
ENTITY z_acid_flower3c
SPRITE DYNAMIC 1 NONE 0 -34 dynamic/trip_flowers
SPRITE DYNAMIC 1 NONE 0 -33 dynamic/trip_flowers
SPRITE DYNAMIC 1 NONE 0 -33 dynamic/trip_flowers
SPRITE DYNAMIC 1 NONE 2 -32 dynamic/trip_leaves
SPRITE DYNAMIC 1 NONE -1 -32 dynamic/trip_leaves
SPRITE DYNAMIC 1 NONE -2 -35 dynamic/trip_leaves
SPRITE DYNAMIC 1 NONE 2 -35 dynamic/trip_leaves
SPRITE STATIC 1 NONE 5 6 world/null
SPRITEVAR 0 BIAS 3
SPRITEVAR 0 FRAME 6
SPRITEVAR 0 OFFS_X 3
SPRITEVAR 0 OFFS_Y 21
SPRITEVAR 1 BIAS 3
SPRITEVAR 1 FRAME 5
SPRITEVAR 1 HIDE_MOVE_X 5
SPRITEVAR 1 HIDE_MOVE_Y -30
SPRITEVAR 1 HIDE_SCALE 80
SPRITEVAR 1 OFFS_X 6
SPRITEVAR 1 OFFS_Y 38
SPRITEVAR 1 SCALE 20
SPRITEVAR 2 BIAS 3
SPRITEVAR 2 FRAME 4
SPRITEVAR 2 OFFS_X 6
SPRITEVAR 2 OFFS_Y 38
SPRITEVAR 3 BIAS 5
SPRITEVAR 3 FRAME 3
SPRITEVAR 3 OFFS_X 4
SPRITEVAR 3 OFFS_Y 13
SPRITEVAR 4 BIAS 5
SPRITEVAR 4 FRAME 3
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 OFFS_X 4
SPRITEVAR 4 OFFS_Y 13
SPRITEVAR 5 BIAS -5
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 OFFS_X 6
SPRITEVAR 5 OFFS_Y 12
SPRITEVAR 6 BIAS 9
SPRITEVAR 6 OFFS_X 6
SPRITEVAR 6 OFFS_Y 12
SPRITEVAR 7 LIGHT_OFFSET
SPRITEVAR 7 BIAS 3
SPRITEVAR 7 BIAS_MOVE_X -2
LIGHT 5 6 40 255 0 255 25
MOVETYPE WALK 0
OFFSET SIZE 32 0
STAT FX_FULLANGLE_GROUND
STAT FX_FULLMODEL
STAT FX_LIGHT_FADE 1
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_acid_flower3b
CLONE z_acid_flower3c
SPRITEVAR 0 HIDE_MOVE_X -3
SPRITEVAR 0 HIDE_MOVE_Y 47
SPRITEVAR 0 HIDE_ROLL 5
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 ALPHA 0
SPRITEVAR 2 HIDE_MOVE_X -1
SPRITEVAR 2 HIDE_MOVE_Y 25
SPRITEVAR 2 HIDE_ROLL 5
SPRITEVAR 2 HIDE_SCALE 50
SPRITEVAR 2 SCALE 50
SPRITEVAR 3 HIDE_MOVE_Y 31
SPRITEVAR 3 HIDE_ROLL 33
SPRITEVAR 3 HIDE_SCALE 50
SPRITEVAR 3 SCALE 50
SPRITEVAR 4 HIDE_MOVE_Y 31
SPRITEVAR 4 HIDE_ROLL -33
SPRITEVAR 4 HIDE_SCALE 50
SPRITEVAR 4 SCALE 50
SPRITEVAR 5 HIDE_MOVE_X 8
SPRITEVAR 5 HIDE_MOVE_Y 27
SPRITEVAR 5 HIDE_ROLL -15
SPRITEVAR 6 HIDE_MOVE_X -8
SPRITEVAR 6 HIDE_MOVE_Y 27
SPRITEVAR 6 HIDE_ROLL 15
SPRITEVAR 7 HIDE_MOVE_X -4
SPRITEVAR 7 HIDE_MOVE_Y 47
SPRITEVAR 0 HIDE_TIME 300
SPRITEVAR 1 HIDE_TIME 300
SPRITEVAR 2 HIDE_TIME 300
SPRITEVAR 3 HIDE_TIME 300
SPRITEVAR 4 HIDE_TIME 300
SPRITEVAR 5 HIDE_TIME 300
SPRITEVAR 6 HIDE_TIME 300
SPRITEVAR 7 HIDE_TIME 300
LIGHT 0 0 -1 0 0 0 0
SCISSORS -32 -32 64 64
STAT NOLIST
END
//=====================================================================
ENTITY z_acid_flower3x
OBJECT 0 z_acid_flower3c 0 0 DROP 40 0 0
STAT FX_NOENV_FX
STAT FX_WADDLE_CONSTANT 4
STAT NOLIST
STAT TAKEDAMAGE_ENV
STAT TAKEDAMAGE_WADDLE 2000
END
//=====================================================================
ENTITY z_acid_flower3y
OBJECT 1 z_acid_flower3b 0 0 DROP 40 0 0
TRANSFORM_DIRECT -1 300
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_acid_flower3
TRANSFORM_DIRECT -1 1
STAT FX_NOENV_FX
STAT INVISIBLE
END
//=====================================================================
ENTITY z_acid_flower4c
SPRITE DYNAMIC 1 NONE -1 -33 dynamic/trip_flowers
SPRITE DYNAMIC 1 NONE 13 7 dynamic/trip_flowers
SPRITE DYNAMIC 1 NONE 14 4 dynamic/trip_flowers
SPRITE DYNAMIC 1 NONE -1 -33 dynamic/trip_leaves
SPRITE DYNAMIC 1 NONE 1 -34 dynamic/trip_leaves
SPRITE DYNAMIC 1 NONE -2 -35 dynamic/trip_leaves
SPRITE DYNAMIC 1 NONE 2 -35 dynamic/trip_leaves
SPRITEVAR 0 BIAS 3
SPRITEVAR 0 FRAME 7
SPRITEVAR 0 OFFS_X 7
SPRITEVAR 0 OFFS_Y 22
SPRITEVAR 1 BIAS -4
SPRITEVAR 1 BIAS_MOVE_X -1
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 HIDE_SCALE 60
SPRITEVAR 1 LIGHT_OFFSET
SPRITEVAR 1 OFFS_Y -9
SPRITEVAR 1 SCALE 40
SPRITEVAR 2 BIAS 3
SPRITEVAR 2 FADE_TOGGLE 150
SPRITEVAR 2 HIDE_MOVE_Y -2
SPRITEVAR 2 HIDE_SCALE -30
SPRITEVAR 2 SCALE 70
SPRITEVAR 3 BIAS 5
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 OFFS_X 4
SPRITEVAR 3 OFFS_Y 11
SPRITEVAR 4 BIAS 5
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 OFFS_X 4
SPRITEVAR 4 OFFS_Y 11
SPRITEVAR 5 BIAS -5
SPRITEVAR 5 FRAME 5
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 OFFS_X 5
SPRITEVAR 5 OFFS_Y 5
SPRITEVAR 6 BIAS 5
SPRITEVAR 6 FRAME 5
SPRITEVAR 6 OFFS_X 5
SPRITEVAR 6 OFFS_Y 5
LIGHT 13 4 40 0 50 255 30
MOVETYPE WALK 0
OFFSET SIZE 32 0
STAT FX_FULLANGLE_GROUND
STAT FX_FULLMODEL
STAT FX_LIGHT_FADE 1
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_acid_flower4b
SPRITE DYNAMIC 1 NONE -1 -33 dynamic/trip_flowers
SPRITE DYNAMIC 1 NONE -1 -33 dynamic/trip_flowers
SPRITE DYNAMIC 1 NONE -1 -33 dynamic/trip_leaves
SPRITE DYNAMIC 1 NONE 1 -34 dynamic/trip_leaves
SPRITE DYNAMIC 1 NONE -2 -35 dynamic/trip_leaves
SPRITE DYNAMIC 1 NONE 2 -35 dynamic/trip_leaves
SPRITEVAR 0 BIAS 3
SPRITEVAR 0 FRAME 7
SPRITEVAR 0 HIDE_MOVE_X 14
SPRITEVAR 0 HIDE_MOVE_Y 47
SPRITEVAR 0 HIDE_ROLL 45
SPRITEVAR 0 HIDE_SCALE 50
SPRITEVAR 0 OFFS_X 7
SPRITEVAR 0 OFFS_Y 22
SPRITEVAR 0 SCALE 50
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 BIAS -4
SPRITEVAR 1 BIAS_MOVE_X -1
SPRITEVAR 1 HIDE_MOVE_X 8
SPRITEVAR 1 HIDE_MOVE_Y 47
SPRITEVAR 1 HIDE_ROLL 45
SPRITEVAR 1 HIDE_SCALE 50
SPRITEVAR 1 OFFS_Y -9
SPRITEVAR 1 OFFS_X 15
SPRITEVAR 1 OFFS_Y 39
SPRITEVAR 1 SCALE 50
SPRITEVAR 2 BIAS 5
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 HIDE_MOVE_Y 27
SPRITEVAR 2 HIDE_ROLL -25
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 OFFS_X 4
SPRITEVAR 2 OFFS_Y 11
SPRITEVAR 3 BIAS 5
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 HIDE_MOVE_Y 26
SPRITEVAR 3 HIDE_ROLL 25
SPRITEVAR 3 OFFS_X 4
SPRITEVAR 3 OFFS_Y 11
SPRITEVAR 4 BIAS -5
SPRITEVAR 4 FRAME 5
SPRITEVAR 4 HIDE_MOVE_X -10
SPRITEVAR 4 HIDE_MOVE_Y 10
SPRITEVAR 4 HIDE_ROLL -90
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 OFFS_X 5
SPRITEVAR 4 OFFS_Y 5
SPRITEVAR 5 BIAS 5
SPRITEVAR 5 FRAME 5
SPRITEVAR 5 HIDE_MOVE_X 10
SPRITEVAR 5 HIDE_MOVE_Y 10
SPRITEVAR 5 HIDE_ROLL 90
SPRITEVAR 5 OFFS_X 5
SPRITEVAR 5 OFFS_Y 5
SPRITEVAR 0 HIDE_TIME 300
SPRITEVAR 1 HIDE_TIME 300
SPRITEVAR 2 HIDE_TIME 300
SPRITEVAR 3 HIDE_TIME 300
SPRITEVAR 4 HIDE_TIME 300
SPRITEVAR 5 HIDE_TIME 300
SCISSORS -32 -32 64 64
MOVETYPE WALK 0
OFFSET SIZE 32 0
STAT FX_FULLANGLE_GROUND
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_acid_flower4x
OBJECT 0 z_acid_flower4c 0 0 DROP 40 0 0
STAT FX_NOENV_FX
STAT FX_WADDLE_CONSTANT 4
STAT NOLIST
STAT TAKEDAMAGE_ENV
STAT TAKEDAMAGE_WADDLE 1900
END
//=====================================================================
ENTITY z_acid_flower4y
OBJECT 1 z_acid_flower4b 0 0 DROP 40 0 0
TRANSFORM_DIRECT -1 300
STAT FX_NOENV_FX
STAT FX_LIGHT_FADE 1
STAT NOLIST
END
//=====================================================================
ENTITY z_acid_flower4
TRANSFORM_DIRECT -1 1
STAT FX_NOENV_FX
STAT INVISIBLE
END
//=====================================================================
ENTITY z_ac_flow1
THINK AI_ITEM 0 NONE 0
SOUND DYNAMIC S_DIE dynamic/trip_flower1
OFFSET SIZE 32 0
STAT FX_NOENV_FX
END
//=====================================================================
ENTITY z_ac_flow2
THINK AI_ITEM 0 NONE 0
SOUND DYNAMIC S_DIE dynamic/trip_flower1
OFFSET SIZE 52 0
STAT FX_NOENV_FX
END
//=====================================================================
ENTITY z_ac_shroom1
SPRITE DYNAMIC 1 NONE -3 -25 dynamic/trip_mushroom
SPRITE DYNAMIC 1 NONE 0 46 dynamic/trip_mushroom
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_MOVE_Y 68
SPRITEVAR 0 HIDE_SCALE 30
SPRITEVAR 0 HIDE_TIME 800
SPRITEVAR 0 SCALE 70
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 HIDE_MOVE_Y 128
SPRITEVAR 1 HIDE_SCALE 50
SPRITEVAR 1 HIDE_TIME 800
SPRITEVAR 1 LIGHT_OFFSET
SPRITEVAR 1 SCALE 50
SCISSORS -128 -66 256 256
LIGHT 0 46 100 255 0 0 40
SOUND DYNAMIC S_WAKE dynamic/trip_shroom
OFFSET SIZE 64 0
STAT FX_LIGHT_FADE 1
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_bike_parked
SPRITE DYNAMIC 0 NONE 9 37 vehicles/motorcycle
SPRITE DYNAMIC 0 NONE 37 14 vehicles/motorcycle
SPRITE DYNAMIC 0 NONE -20 8 vehicles/motorcycle
SPRITE DYNAMIC 0 NONE -11 25 vehicles/motorcycle
SPRITE DYNAMIC 0 NONE -11 25 vehicles/motorcycle
SPRITEVAR 0 FRAME 9
SPRITEVAR 1 FRAME 4
SPRITEVAR 3 FRAME 6
SPRITEVAR 3 OFFS_X -6
SPRITEVAR 3 OFFS_Y -3
SPRITEVAR 4 FRAME 7
SPRITEVAR 4 OFFS_X -2
SPRITEVAR 4 OFFS_Y -3
MOVETYPE WALK 0
OBJECT 0 x_mc_wb -82 -30 DROP 0 20 0
OBJECT 0 x_mc_wf 29 -38 DROP 0 30 0
OFFSET SIZE 48 0
STAT AI_SIZE_MOVE 3
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY icon_odin
SPRITE DYNAMIC 1 NONE 16 16 dynamic/pingu_odin
SPRITEVAR 0 FRAME 4
STAT NOLIST
END
//=====================================================================
ENTITY pingu_odin_flame
LIGHT 0 0 70 85 255 0 70
SOUND DYNAMIC S_ATTACK dynamic/trip_fairy_fire
SOUND DYNAMIC S_COUGH dynamic/trip_wand_charge
SOUND DYNAMIC S_LOOP dynamic/trip_fairy_idle
SOUND DYNAMIC S_WAKE dynamic/trip_odin_charge
THINK AI_AIM 0.8 AI_FIRE 0.2
MISSILE fairy1 0 0
OFFSET SIZE 35 0
STAT AI_BURST 4
STAT AI_BURST_TIME 1000
STAT AI_KEEPACTIVE
STAT AI_KEEPFIRING
STAT CHARGE 500
STAT FX_CHARGE
STAT FX_LIGHT_FADE 1
STAT FX_NOENV_FX
STAT FX_PLASMA
STAT FX_PLASMA_ANGLE -90
STAT FX_PLASMA_LENGTH 128
STAT FX_PLASMA_TRAIL 1
STAT INVISIBLE
STAT NOLIST
EFFECT TOGGLE FLASH 0 0 200
END
//=====================================================================
ENTITY pingu_odin_over3
LIGHT -33 183 70 0 128 255 30
LIGHT 0 0 400 85 255 0 20
LIGHT 33 183 70 0 128 255 30
LIGHT 1 300 200 255 0 255 30
OFFSET SIZE 180 164
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT FX_FADE
STAT FX_GLITTER
STAT FX_NOENV_FX
STAT FX_KEEP_EFFECTS
STAT FX_FULLANGLE_BIAS 5
STAT FX_FULLMODEL
STAT FX_WADDLE_CONSTANT 50
STAT NOLIST
STAT TEMPMISSILE 1000
END
//=====================================================================
ENTITY pingu_odin_glitter
OFFSET SIZE 360 0
STAT FX_GLITTER
STAT FX_NOENV_FX
STAT NOLIST
STAT TEMPMISSILE 1500
END
//=====================================================================
ENTITY pingu_odin_over2
LIGHT -33 183 70 0 128 255 30
LIGHT 0 0 400 85 255 0 20
LIGHT 33 183 70 0 128 255 30
LIGHT 1 300 200 255 0 255 30
SOUND DYNAMIC S_DIE dynamic/trip_fairy_die
ICON icon_odin
ITEM pingu_odin_over3 0 0
GIB pingu_odin_glitter 8
OFFSET SIZE 180 164
WEAKPOINT 0 150 100
STAT AI_BOSS
STAT AI_KEEPACTIVE
STAT AI_PROGRESS 2
STAT FX_NOENV_FX
STAT FX_KEEP_EFFECTS
STAT FX_FULLANGLE_BIAS 5
STAT FX_FULLMODEL
STAT FX_WADDLE_CONSTANT 30
STAT FRAG
STAT NOLIST
STAT S_SCORE 10000
STAT S_HEALTH 140
STAT S_HEALTH_COOP 280
STAT TAKEDAMAGE_NONE
EFFECT GIB EXPLOSION_PLASMA 0 0 200
EFFECT GIB FLASH 0 0 900
END
//=====================================================================
ENTITY pingu_odin_over
SPRITE STATIC 1 NONE 0 0 world/null
SPRITEVAR 0 HIDE_MOVE_Y 600
SPRITEVAR 0 HIDE_TIME 1000
SPRITEVAR 0 LIGHT_OFFSET
LIGHT -33 183 70 0 128 255 30
LIGHT 0 0 400 85 255 0 20
LIGHT 33 183 70 0 128 255 30
LIGHT 1 300 200 255 0 255 30
TRANSFORM pingu_odin_over2 1200
OFFSET SIZE 180 164
STAT AI_KEEPACTIVE
STAT FX_NOENV_FX
STAT FX_LIGHT_FADE 1
STAT FX_FULLMODEL
STAT NOLIST
STAT S_HEALTH 140
STAT S_HEALTH_COOP 280
STAT TAKEDAMAGE_NONE
END
//=====================================================================
ENTITY pingu_odin
SPRITE STATIC 1 NONE 0 178 weapons/plasmagun
SPRITE STATIC 1 NONE -33 183 weapons/plasmagun
SPRITE STATIC 1 NONE -39 181 weapons/plasmagun
SPRITE STATIC 1 NONE 33 183 weapons/plasmagun
SPRITE STATIC 1 NONE 39 181 weapons/plasmagun
SPRITE DYNAMIC 1 NONE -126 123 dynamic/pingu_odin
SPRITE DYNAMIC 1 NONE 126 123 dynamic/pingu_odin
SPRITE DYNAMIC 1 NONE 0 54 dynamic/pingu_odin
SPRITE DYNAMIC 1 NONE 1 322 dynamic/pingu_odin
SPRITE DYNAMIC 1 NONE 0 -50 dynamic/pingu_odin
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 SCALE 600
SPRITEVAR 1 DIM
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 ROLL 100
SPRITEVAR 1 SCALE 450
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 SCALE 480
SPRITEVAR 2 ROLL 80
SPRITEVAR 3 DIM
SPRITEVAR 3 FRAME 3
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 ROLL 100
SPRITEVAR 3 SCALE 450
SPRITEVAR 4 FRAME 3
SPRITEVAR 4 HARDLIGHT
SPRITEVAR 4 SCALE 480
SPRITEVAR 4 ROLL 80
SPRITEVAR 5 BIAS -10
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 HIDE_ROLL 80
SPRITEVAR 5 OFFS_X -82
SPRITEVAR 5 OFFS_Y -32
SPRITEVAR 6 BIAS -10
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 HIDE_ROLL -80
SPRITEVAR 6 INVERTFACE
SPRITEVAR 6 OFFS_X -82
SPRITEVAR 6 OFFS_Y -32
SPRITEVAR 8 FRAME 1
SPRITEVAR 9 ACTIVE
SPRITEVAR 9 FADE_TOGGLE -1200
SPRITEVAR 9 FRAME 3
SPRITEVAR 9 FILL_W 342
SPRITEVAR 9 HARDLIGHT
SPRITEVAR 9 SCALE 300
SPRITEVAR 0 HIDE_MOVE_Y 600
SPRITEVAR 1 HIDE_MOVE_Y 600
SPRITEVAR 2 HIDE_MOVE_Y 600
SPRITEVAR 3 HIDE_MOVE_Y 600
SPRITEVAR 4 HIDE_MOVE_Y 600
SPRITEVAR 5 HIDE_MOVE_Y 600
SPRITEVAR 6 HIDE_MOVE_Y 600
SPRITEVAR 7 HIDE_MOVE_Y 600
SPRITEVAR 8 HIDE_MOVE_Y 600
SPRITEVAR 0 HIDE_TIME 1000
SPRITEVAR 1 HIDE_TIME 1000
SPRITEVAR 2 HIDE_TIME 1000
SPRITEVAR 3 HIDE_TIME 1000
SPRITEVAR 4 HIDE_TIME 1000
SPRITEVAR 5 HIDE_TIME 1000
SPRITEVAR 6 HIDE_TIME 1000
SPRITEVAR 7 HIDE_TIME 1000
SPRITEVAR 8 HIDE_TIME 1000
THINK AI_ZOMBIE 0 NONE 1
OFFSET SIZE 180 164
TRANSFORM_DIRECT 1 1200
STAT AI_KEEPACTIVE
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY pingu_odin2
SPRITE STATIC 1 NONE 0 178 weapons/plasmagun
SPRITE STATIC 1 NONE -33 183 weapons/plasmagun
SPRITE STATIC 1 NONE -39 181 weapons/plasmagun
SPRITE STATIC 1 NONE 33 183 weapons/plasmagun
SPRITE STATIC 1 NONE 39 181 weapons/plasmagun
SPRITE DYNAMIC 1 NONE -126 123 dynamic/pingu_odin
SPRITE DYNAMIC 1 NONE 126 123 dynamic/pingu_odin
SPRITE DYNAMIC 1 NONE 0 54 dynamic/pingu_odin
SPRITE DYNAMIC 1 NONE 1 322 dynamic/pingu_odin
SPRITE STATIC 1 NONE 0 178 weapons/plasmagun
SPRITE STATIC 1 NONE -33 183 weapons/plasmagun
SPRITE STATIC 1 NONE -39 181 weapons/plasmagun
SPRITE STATIC 1 NONE 33 183 weapons/plasmagun
SPRITE STATIC 1 NONE 39 181 weapons/plasmagun
SPRITE DYNAMIC 1 NONE -126 123 dynamic/pingu_odin
SPRITE DYNAMIC 1 NONE 126 123 dynamic/pingu_odin
SPRITE DYNAMIC 1 NONE 0 54 dynamic/pingu_odin
SPRITE DYNAMIC 1 NONE 1 322 dynamic/pingu_odin
SPRITE DYNAMIC 1 NONE 0 -50 dynamic/pingu_odin
SPRITE DYNAMIC 1 NONE 0 -50 dynamic/pingu_odin
SPRITEVAR 0 ACTIVE
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 SCALE 600
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 DIM
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 ROLL 100
SPRITEVAR 1 SCALE 450
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 SCALE 480
SPRITEVAR 2 ROLL 80
SPRITEVAR 3 ACTIVE
SPRITEVAR 3 DIM
SPRITEVAR 3 FRAME 3
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 ROLL 100
SPRITEVAR 3 SCALE 450
SPRITEVAR 4 ACTIVE
SPRITEVAR 4 FRAME 3
SPRITEVAR 4 HARDLIGHT
SPRITEVAR 4 SCALE 480
SPRITEVAR 4 ROLL 80
SPRITEVAR 5 ACTIVE
SPRITEVAR 5 BIAS -10
SPRITEVAR 5 BIAS_MOVE_X 8
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 OFFS_X -82
SPRITEVAR 5 OFFS_Y -32
SPRITEVAR 6 ACTIVE
SPRITEVAR 6 BIAS -10
SPRITEVAR 6 BIAS_MOVE_X 8
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 INVERTFACE
SPRITEVAR 6 OFFS_X -82
SPRITEVAR 6 OFFS_Y -32
SPRITEVAR 7 ACTIVE
SPRITEVAR 8 ACTIVE
SPRITEVAR 8 FRAME 1
SPRITEVAR 9 FADE_TOGGLE 250
SPRITEVAR 9 FRAME 2
SPRITEVAR 9 INACTIVE
SPRITEVAR 9 SCALE 600
SPRITEVAR 10 DIM
SPRITEVAR 10 FADE_TOGGLE 1250
SPRITEVAR 10 FRAME 3
SPRITEVAR 10 HARDLIGHT
SPRITEVAR 10 INACTIVE
SPRITEVAR 10 ROLL 100
SPRITEVAR 10 SCALE 450
SPRITEVAR 11 FADE_TOGGLE 1250
SPRITEVAR 11 FRAME 3
SPRITEVAR 11 HARDLIGHT
SPRITEVAR 11 INACTIVE
SPRITEVAR 11 INVERTFACE
SPRITEVAR 11 ROLL 80
SPRITEVAR 11 SCALE 480
SPRITEVAR 12 DIM
SPRITEVAR 12 FADE_TOGGLE 1250
SPRITEVAR 12 FRAME 3
SPRITEVAR 12 HARDLIGHT
SPRITEVAR 12 INACTIVE
SPRITEVAR 12 INVERTFACE
SPRITEVAR 12 ROLL 100
SPRITEVAR 12 SCALE 450
SPRITEVAR 13 FADE_TOGGLE 1250
SPRITEVAR 13 FRAME 3
SPRITEVAR 13 HARDLIGHT
SPRITEVAR 13 INACTIVE
SPRITEVAR 13 ROLL 80
SPRITEVAR 13 SCALE 480
SPRITEVAR 14 BIAS -10
SPRITEVAR 14 BIAS_MOVE_X 8
SPRITEVAR 14 FADE_TOGGLE 250
SPRITEVAR 14 FRAME 2
SPRITEVAR 14 INACTIVE
SPRITEVAR 14 OFFS_X -82
SPRITEVAR 14 OFFS_Y -32
SPRITEVAR 15 BIAS -10
SPRITEVAR 15 BIAS_MOVE_X 8
SPRITEVAR 15 FADE_TOGGLE 250
SPRITEVAR 15 FRAME 2
SPRITEVAR 15 INACTIVE
SPRITEVAR 15 INVERTFACE
SPRITEVAR 15 OFFS_X -82
SPRITEVAR 15 OFFS_Y -32
SPRITEVAR 16 FADE_TOGGLE 500
SPRITEVAR 16 INACTIVE
SPRITEVAR 17 FADE_TOGGLE 800
SPRITEVAR 17 FRAME 1
SPRITEVAR 17 INACTIVE
SPRITEVAR 18 ACTIVE
SPRITEVAR 18 BIAS -5
SPRITEVAR 18 FRAME 3
SPRITEVAR 18 FILL_W 342
SPRITEVAR 18 HARDLIGHT
SPRITEVAR 18 SCALE 300
SPRITEVAR 19 BIAS -5
SPRITEVAR 19 FADE_TOGGLE 6000
SPRITEVAR 19 FRAME 3
SPRITEVAR 19 FILL_W 342
SPRITEVAR 19 HARDLIGHT
SPRITEVAR 19 INACTIVE
SPRITEVAR 19 SCALE 300
STAT AI_KEEPACTIVE
STAT FX_FULLANGLE_BIAS 5
STAT FX_FULLMODEL
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT FX_WADDLE_CONSTANT 30
STAT NOLIST
END
//=====================================================================
ENTITY z_firevalve
SPRITE DYNAMIC 3 NONE 0 -2 dynamic/firevalve
SPRITE DYNAMIC 3 NONE 0 0 dynamic/firevalve
SPRITE DYNAMIC 3 NONE 0 0 dynamic/firevalve
SPRITE DYNAMIC 3 NONE 0 -1 dynamic/firevalve
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 HIDE_ROLL -180
SPRITEVAR 1 HIDE_TIME 1500
SPRITEVAR 1 OFFS_X 6
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 HIDE_ROLL 180
SPRITEVAR 2 HIDE_TIME 1500
SPRITEVAR 2 INACTIVE
SPRITEVAR 2 OFFS_X 6
SPRITEVAR 3 FRAME 2
OFFSET SIZE 10 0
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY z_shock_pixie
SPRITE DYNAMIC 1 NONE 0 0 dynamic/trip_zapper
SPRITE DYNAMIC 1 NONE 0 0 dynamic/trip_zapper
SPRITE DYNAMIC 1 NONE 0 0 dynamic/trip_zapper
SPRITE DYNAMIC 1 NONE 0 0 dynamic/trip_zapper
SPRITE DYNAMIC 1 NONE 0 0 dynamic/trip_zapper
SPRITEVAR 0 ACTIVE
SPRITEVAR 0 FADE_TOGGLE 1200
SPRITEVAR 0 HARDLIGHT
SPRITEVAR 0 HIDE_ROLL 360
SPRITEVAR 0 HIDE_TIME 1200
SPRITEVAR 0 PULSE 50
SPRITEVAR 1 FADE_TOGGLE -600
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 HIDE_SCALE 200
SPRITEVAR 1 HIDE_TIME 1200
SPRITEVAR 1 INACTIVE
SPRITEVAR 2 FADE_TOGGLE -1200
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 HIDE_SCALE 800
SPRITEVAR 2 HIDE_TIME 1200
SPRITEVAR 2 INACTIVE
SPRITEVAR 3 ACTIVE
SPRITEVAR 3 ALPHA 50
SPRITEVAR 3 FADE_TOGGLE 1200
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 HIDE_SCALE -200
SPRITEVAR 3 HIDE_TIME 1200
SPRITEVAR 3 SCALE 400
SPRITEVAR 4 ALPHA 50
SPRITEVAR 4 FADE_TOGGLE -1200
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 HARDLIGHT
SPRITEVAR 4 HIDE_SCALE 200
SPRITEVAR 4 HIDE_TIME 1200
SPRITEVAR 4 INACTIVE
SPRITEVAR 4 SCALE 400
LIGHT 0 0 100 40 190 255 40
LIGHT 0 0 80 40 190 255 20
SOUND DYNAMIC S_LOOP dynamic/loop_electrocute_1
SOUND DYNAMIC S_SLEEP dynamic/trip_zapper_charge
SOUND DYNAMIC S_WAKE dynamic/trip_zapper_fire
THINK AI_AIM 0 AI_FIRE 0.1
MISSILE electro_range
OFFSET SIZE 24 0
STAT AI_FIRE_ON_ACTIVE
STAT AI_KEEPACTIVE
STAT AI_KEEPFIRING
STAT FX_FLOAT
STAT FX_FULLANGLE_AIM
STAT FX_FULLMODEL
STAT FX_GLITTER
STAT FX_IDLEDISTANCE 90
STAT FX_LIGHT_ON_OFF
STAT FX_NOENV_FX
STAT FX_PLASMA
STAT FX_WADDLE_AIM 5
STAT NOLIST
END
TAGAP_END