//TAGAP_START
CVAR snd_song off
CVAR snd_stream sequence_level19interval2_a
CVAR snd_pausesong 1
CVAR map_nosave 0
CVAR map_guide 0
CVAR map_interior 0
CVAR map_assist 0
CVAR map_scheme SC_ACRN
CVAR noreload 2
SEQFLAG SCALE 0 10 10
SEQFLAG RELOCATE 0 1200 300
SEQFLAG REPEAT 0 1024 0
SEQFLAG SCALE 1 12 12
SEQFLAG RELOCATE 1 1200 100
SEQFLAG REPEAT 1 1024 0
SEQFLAG DISABLE 2 1 1
SEQFLAG DISABLE 3 1 1
SEQFLAG DISABLE 4 1 1
SEQFLAG DISABLE 5 1 1
SEQFLAG DISABLE 6 1 1
SEQFLAG DISABLE 7 1 1
SEQFLAG DISABLE 8 1 1
SEQFLAG DISABLE 9 1 1
SEQFLAG SCALE 10 11.6 11.6
SEQFLAG SCALE 11 9.3 9.3
SEQFLAG FRONT 12 1 1
SEQFLAG SCALE 12 11.6 11.6
SEQFLAG DISABLE 13 1 1
SEQFLAG DISABLE 14 1 1
SEQFLAG DISABLE 15 1 1
SEQFLAG DIM -1 10 20
SEQFLAG OFFSET -1 -4000 -250
SEQFLAG SCALE -1 0.33 0.33
SEQCUT 4360 492 849 3000
//=====================================================================
// SCRIPT
//=====================================================================
SEQTIMER 1 0.2
SEQTIMER 2 1
//mov
SEQTIMER 0 3.2
//dial
SEQTIMER 3 3.9
SEQTIMER 4 3.9
SEQUENCE MAP 400 30 +skipanim -2 _
SEQUENCE TIMER 7000 SEQ level19interval2/a_cut2
//=====================================================================
// GAME DATA
//=====================================================================
MESSAGE
MESSAGE_LINE Hey,_you_did_it!_The
MESSAGE_LINE weather_is_clearing!
END
TRIGGER -32 48 32 0 1 guide _seq_cp17_chop4 NONE 0
TRIGGER 0 1 1 0 1 always NULL LNK_ENTITY 0
TRIGGER 0 1 1 0 0 theme SC_ACRNF1 NONE 0
TRIGGER -9 134 -7 132 0 dialogue EMPTY NONE 2
TRIGGER 0 1 1 0 2 sfx voiceover/pedro_yeah3 NONE 0
TRIGGER 0 1 1 0 3 pulse 500 LNK_ENTITY 500
TRIGGER 480 -224 720 -256 0 background z_bg_devast1 NONE 0
ENTITY_SET _seq_p1 3136 16 0 0 0
ENTITY_SET _seq_p2 0 0 0 0 0
ENTITY_SET _seq_l19i_mechap 4516 64 1 1 0
ENTITY_SET _seq_l19i_mechap 4052 64 1 0 0
ENTITY_SET _seq_l19i_umpeye 3905 1830 0 0 0
ENTITY_SET _inter_spot1 32 48 0 0 0
LINEDEF 2568 -1500 4552 -1500 0 CLEAR2
TAGAP_END