//TAGAP_START
//CVAR map_nextmap Level_10
//CVAR map_nextcoop Coop_Level_10
CVAR snd_song resume
CVAR snd_stream sequence_level10intro
CVAR snd_pausesong 1
CVAR map_nosave 0
CVAR map_guide 0
CVAR map_interior 0
CVAR map_assist 0
CVAR map_scheme BOATRUN
CVAR noreload 2
SEQFLAG ROTATE 0 -1 45
SEQFLAG RELOCATE 0 -2700 200
SEQFLAG REPEAT 0 6045 0
SEQFLAG SCALE 0 3 3
SEQFLAG MOVEX 0 -5024 1
SEQFLAG MOVEY 0 -5024 1
SEQFLAG DISABLE 1 1 1
SEQFLAG DISABLE 2 1 1
SEQFLAG DISABLE 3 1 1
SEQFLAG DISABLE 4 1 1
SEQFLAG DISABLE 5 1 1
SEQFLAG DISABLE 6 1 1
SEQFLAG DISABLE 7 1 1
SEQFLAG DISABLE 8 1 1
SEQFLAG DISABLE 17 1 1
SEQFLAG DISABLE 18 1 1
SEQFLAG DISABLE 19 1 1
SEQFLAG DISABLE 20 1 1
SEQFLAG BLIT 10 0.5 0.5
SEQFLAG MOVEX 11 40 110
SEQFLAG MOVEY 11 -55 80
SEQFLAG MOVEX 12 40 110
SEQFLAG MOVEY 12 -55 80
SEQFLAG BLIT 12 0.1 0.1
SEQFLAG MOVEX 14 -20 400
SEQFLAG MOVEY 14 -10 800
SEQFLAG SCALE 15 2 2
SEQFLAG MOVEX 16 20 180
SEQFLAG MOVEY 16 -10 360
SEQFLAG SCALE -1 1.05 1.05
//=====================================================================
// SCRIPT
//=====================================================================
SEQTIMER 0 0.5
SEQTIMER 1 0.5
SEQUENCE MAP 400 30 +skipanim -2 _
SEQUENCE TIMER 4500 SEQ level10intro/closeup
//=====================================================================
// GAME DATA
//=====================================================================
MESSAGE
MESSAGE_LINE At_least_that_giant_penguin
MESSAGE_LINE is_easy_to_track
END
ENTITY_SET _seq_p1 400 300 0 0 0
ENTITY_SET _seq_p2 0 0 0 0 0
ENTITY_SET _seq_l10i_lite1 377 377 0 0 0
ENTITY_SET _seq_l10i_lite2 377 377 0 0 0
LINEDEF 0 0 800 0 0 CLEAR2
LINEDEF 0 0 0 600 1 CLEAR2
TRIGGER 500 109 501 107 0 dialogue PABLOEX NONE 2
TRIGGER 0 1 1 0 2 sfx voiceover/pablo_neutral5 NONE 0
POLYGON (fade) 0 1 0 0
POLYPOINT 1020 0
POLYPOINT 1024 200
POLYPOINT 1020 50
END
TAGAP_END