//TAGAP_START
//=====================================================================
// SEQUENCE ACTORS (LEVELS 17+)
//=====================================================================
//=====================================================================
// LEVEL 17 CHECKPOINT
//=====================================================================
ENTITY _seq_cp17_pablo1
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 ANIM_WEAPON2 20 21 player/wpn1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/wpn3
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/wpn1
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BOB -40
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BOB -40
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME_FACE 2
SPRITEVAR 4 HIDE_ROLL 15
SPRITEVAR 4 HIDE_TIME 300
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 BOB -40
THINK AI_FOLLOW 2 NONE 1
MOVETYPE WALK 1.25
OFFSET SIZE 18 58
GUNENTITY player_gunent 2
STAT AI_COPY_PLAYER_GUN
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 170
STAT AI_STANDIN 1
STAT FX_KEEP_EFFECTS
STAT FX_IDLEBOB 20
STAT NOLIST
STAT S_AKIMBO 1
STAT S_HEALTH 100
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _seq_cp17_pablo2
CLONE _seq_cp17_pablo1
SPRITEVAR 4 ANGLEOFFSET 15
SPRITEVAR 4 HIDE_ROLL 0
SPRITEVAR 4 HIDE_TIME 0
THINK NONE 0 NONE 1
TRANSFORM_DIRECT 1 100
OFFSET CONST_VELOCITY -1 0
STAT AI_JUMP 3
STAT AI_KEEPANGLE -10
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_pablo2b
CLONE _seq_cp17_pablo2
SPRITEVAR 4 ANIMATE_FACE -1
SPRITEVAR 4 FRAME 1
TRANSFORM NONE 0
MOVETYPE FLY 0
OFFSET CONST_VELOCITY -1 0
OFFSET SIZE 18 0
STAT AI_TEMP_ON_ACTIVE
STAT AI_JUMP 0
STAT NOLIST
STAT FX_FULLANGLE_HIDE -90
STAT FX_FULLANGLE_OFFSET 90
STAT FX_FULLMODEL
STAT TEMPMISSILE 500
END
//=====================================================================
ENTITY _seq_cp17_rainhead
OFFSET SIZE 18 58
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_tolldoor
SPRITE DYNAMIC 2 NONE 20 0 dynamic/streets_tollpoint
SPRITE DYNAMIC 2 NONE 12 0 dynamic/chain1
SPRITE DYNAMIC 2 NONE 28 0 dynamic/chain1
SPRITE DYNAMIC 2 NONE 20 78 dynamic/door_gear_base
SPRITE DYNAMIC 2 NONE 20 -78 dynamic/door_gear_base
SPRITE DYNAMIC 2 NONE 0 0 dynamic/streets_tollpoint
SPRITE STATIC 3 NONE 0 97 world/door_side
SPRITE STATIC 3 NONE -16 97 world/door_side
SPRITE DYNAMIC 3 NONE -8 -195 dynamic/streets_tollpoint
SPRITE DYNAMIC 3 NONE -8 -164 dynamic/streets_tollpoint
SPRITE STATIC 1 NONE -29 81 world/door_side
SPRITE STATIC 1 NONE -29 -81 world/door_side
SPRITEVAR 0 FRAME 5
SPRITEVAR 1 FILL_H 160
SPRITEVAR 2 FILL_H 160
SPRITEVAR 3 ANGLEOFFSET 270
SPRITEVAR 4 ANGLEOFFSET 255
SPRITEVAR 5 FRAME 4
SPRITEVAR 6 FRAME 2
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 INVERTFACE
SPRITEVAR 8 FRAME 2
SPRITEVAR 9 FRAME 3
SPRITEVAR 10 FRAME 9
SPRITEVAR 11 ANGLEOFFSET 180
SPRITEVAR 11 FRAME 9
SPRITEVAR 11 INVERTFACE
SCISSORS -32 -96 64 192
LIGHT -29 81 15 85 255 0 50
LIGHT -29 -81 15 85 255 0 50
OFFSET SIZE 24 144
STAT FX_LIGHT_FADE 1
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_blamp1
LIGHT 0 0 70 255 255 255 20
FLASHLIGHT 0 0 150 100 255 255 255
THINK AI_AIM 0 NONE 0
OFFSET SIZE 24 0
STAT AI_VIS_RANGE 200
STAT FX_LIGHT_FADE 1
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_booth1b
SPRITE STATIC 3 NONE 0 -160 world/fan
SPRITE STATIC 3 NONE 0 -160 world/fan
SPRITE DYNAMIC 3 NONE 0 -193 sequences/cp17_overbooth
SPRITE DYNAMIC 2 NONE 184 -104 dynamic/lamp_spotlight
SPRITE DYNAMIC 2 NONE 184 -104 dynamic/lamp_spotlight
SPRITE DYNAMIC 2 NONE -184 -104 dynamic/lamp_spotlight
SPRITE DYNAMIC 2 NONE -184 -104 dynamic/lamp_spotlight
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 AIM
SPRITEVAR 1 ANGLEFACTOR -100
SPRITEVAR 3 ANGLEOFFSET -45
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 LIGHT_OFFSET
SPRITEVAR 3 OFFS_X 23
SPRITEVAR 4 ANGLEOFFSET -45
SPRITEVAR 5 ANGLEOFFSET -135
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 OFFS_X 23
SPRITEVAR 6 ANGLEOFFSET -135
STAT AI_FIRE_ON_ACTIVE
STAT FX_NOENV_FX
STAT NOLIST
EFFECT TOGGLE DEBRIS_METAL 144 -344 50
EFFECT TOGGLE SPARKS 144 -344 10
EFFECT TOGGLE DEBRIS_METAL -144 -344 50
EFFECT TOGGLE SPARKS -144 -344 10
END
//=====================================================================
ENTITY _seq_cp17_booth1
SPRITE STATIC 3 NONE 0 32 world/fan
SPRITE STATIC 3 NONE 0 32 world/fan
SPRITE DYNAMIC 3 NONE 0 -1 sequences/cp17_overbooth
SPRITE DYNAMIC 2 NONE 144 -144 sequences/cp17_overbooth
SPRITE DYNAMIC 2 NONE -144 -144 sequences/cp17_overbooth
SPRITE STATIC 2 NONE 144 -152 world/camera
SPRITE STATIC 2 NONE 144 -152 world/camera
SPRITE STATIC 1 NONE 144 -152 world/camera
SPRITE STATIC 2 NONE -144 -152 world/camera
SPRITE STATIC 2 NONE -144 -152 world/camera
SPRITE STATIC 1 NONE -144 -152 world/camera
SPRITE DYNAMIC 2 NONE 184 88 dynamic/lamp_spotlight
SPRITE DYNAMIC 1 NONE 184 88 dynamic/lamp_spotlight
SPRITE DYNAMIC 2 NONE 184 88 dynamic/lamp_spotlight
SPRITE DYNAMIC 2 NONE -184 88 dynamic/lamp_spotlight
SPRITE DYNAMIC 1 NONE -184 88 dynamic/lamp_spotlight
SPRITE DYNAMIC 2 NONE -184 88 dynamic/lamp_spotlight
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 AIM
SPRITEVAR 1 ANGLEFACTOR -100
SPRITEVAR 3 FRAME 1
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 INVERTFACE
SPRITEVAR 6 ANGLEOFFSET -45
SPRITEVAR 6 FRAME 1
SPRITEVAR 7 ANGLEOFFSET -45
SPRITEVAR 7 ACTIVE
SPRITEVAR 7 FRAME 2
SPRITEVAR 9 ANGLEOFFSET -135
SPRITEVAR 9 FRAME 1
SPRITEVAR 10 ANGLEOFFSET -135
SPRITEVAR 10 ACTIVE
SPRITEVAR 10 FRAME 2
SPRITEVAR 11 ANGLEOFFSET -45
SPRITEVAR 11 FRAME 2
SPRITEVAR 11 LIGHT_OFFSET
SPRITEVAR 11 OFFS_X 23
SPRITEVAR 12 ACTIVE
SPRITEVAR 12 ANGLEOFFSET -45
SPRITEVAR 12 FRAME 1
SPRITEVAR 12 OFFS_X 23
SPRITEVAR 13 ANGLEOFFSET -45
SPRITEVAR 14 ANGLEOFFSET -135
SPRITEVAR 14 FRAME 2
SPRITEVAR 14 OFFS_X 23
SPRITEVAR 15 ACTIVE
SPRITEVAR 15 ANGLEOFFSET -135
SPRITEVAR 15 FRAME 1
SPRITEVAR 15 OFFS_X 23
SPRITEVAR 16 ANGLEOFFSET -135
SPRITEVAR 0 HIDE_MOVE_Y 192
SPRITEVAR 1 HIDE_MOVE_Y 192
SPRITEVAR 2 HIDE_MOVE_Y 192
SPRITEVAR 3 HIDE_MOVE_Y 192
SPRITEVAR 4 HIDE_MOVE_Y 192
SPRITEVAR 5 HIDE_MOVE_Y 192
SPRITEVAR 6 HIDE_MOVE_Y 192
SPRITEVAR 7 HIDE_MOVE_Y 192
SPRITEVAR 8 HIDE_MOVE_Y 192
SPRITEVAR 9 HIDE_MOVE_Y 192
SPRITEVAR 10 HIDE_MOVE_Y 192
SPRITEVAR 11 HIDE_MOVE_Y 192
SPRITEVAR 12 HIDE_MOVE_Y 192
SPRITEVAR 13 HIDE_MOVE_Y 192
SPRITEVAR 14 HIDE_MOVE_Y 192
SPRITEVAR 15 HIDE_MOVE_Y 192
SPRITEVAR 16 HIDE_MOVE_Y 192
SPRITEVAR 0 HIDE_TIME 400
SPRITEVAR 1 HIDE_TIME 400
SPRITEVAR 2 HIDE_TIME 400
SPRITEVAR 3 HIDE_TIME 400
SPRITEVAR 4 HIDE_TIME 400
SPRITEVAR 5 HIDE_TIME 400
SPRITEVAR 6 HIDE_TIME 400
SPRITEVAR 7 HIDE_TIME 400
SPRITEVAR 8 HIDE_TIME 400
SPRITEVAR 9 HIDE_TIME 400
SPRITEVAR 10 HIDE_TIME 400
SPRITEVAR 11 HIDE_TIME 400
SPRITEVAR 12 HIDE_TIME 400
SPRITEVAR 13 HIDE_TIME 400
SPRITEVAR 14 HIDE_TIME 400
SPRITEVAR 15 HIDE_TIME 400
SPRITEVAR 16 HIDE_TIME 400
THINK NONE 2 NONE 1
OBJECT 1 _seq_cp17_blamp1 184 88 LIGHTOFFS 0 0 -45
OBJECT 1 _seq_cp17_blamp1 -184 88 LIGHTOFFS 0 0 -135
TRANSFORM _seq_cp17_booth1b 400
STAT AI_SPINAIM
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_booth2
SPRITE DYNAMIC 2 NONE 304 16 sequences/cp17_oversigns
SPRITE DYNAMIC 2 NONE -304 16 sequences/cp17_oversigns
SPRITE DYNAMIC 2 NONE 208 140 sequences/cp17_overbooth
SPRITE DYNAMIC 2 NONE -208 140 sequences/cp17_overbooth
SPRITE STATIC 2 NONE 40 -32 world/lock
SPRITE STATIC 2 NONE 40 -39 world/lock
SPRITE STATIC 2 NONE 40 -39 world/lock
SPRITE STATIC 2 NONE 40 -39 world/lock
SPRITE STATIC 1 NONE 40 -39 world/lock
SPRITE STATIC 1 NONE 40 -23 world/lock
SPRITE STATIC 1 NONE 40 -17 world/lock
SPRITE STATIC 1 NONE 40 -11 world/lock
SPRITEVAR 0 HIDE_MOVE_X 73
SPRITEVAR 0 HIDE_MOVE_Y 84
SPRITEVAR 0 HIDE_ROLL -67
SPRITEVAR 1 HIDE_MOVE_X -73
SPRITEVAR 1 HIDE_MOVE_Y 84
SPRITEVAR 1 HIDE_ROLL 67
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 FRAME 2
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 INVERTFACE
SPRITEVAR 2 HIDE_MOVE_Y 128
SPRITEVAR 3 HIDE_MOVE_Y 128
SPRITEVAR 0 HIDE_TIME 250
SPRITEVAR 1 HIDE_TIME 250
SPRITEVAR 2 HIDE_TIME 300
SPRITEVAR 3 HIDE_TIME 300
SPRITEVAR 5 ANGLEOFFSET -90
SPRITEVAR 5 FRAME 1
SPRITEVAR 6 FRAME 2
SPRITEVAR 7 ANGLEOFFSET -90
SPRITEVAR 7 FRAME 7
SPRITEVAR 8 ANGLEOFFSET -90
SPRITEVAR 8 FRAME 4
SPRITEVAR 9 FRAME 6
SPRITEVAR 10 FRAME 6
SPRITEVAR 11 FRAME 6
LIGHT 40 -29 40 85 255 0 25
STAT AI_KEEPANGLE 90
STAT FX_LIGHT_FADE 1
STAT FX_LIGHTBEAM 16
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_holoproj
SPRITE DYNAMIC 1 NONE 0 0 sequences/cp17_hologram
SPRITE DYNAMIC 1 NONE 0 0 sequences/cp17_hologram
SPRITE DYNAMIC 1 NONE 0 0 sequences/cp17_hologram
SPRITE DYNAMIC 1 NONE 0 0 sequences/cp17_hologram
SPRITE DYNAMIC 1 NONE 0 0 sequences/cp17_hologram
SPRITE DYNAMIC 1 NONE 0 0 sequences/cp17_hologram
SPRITE DYNAMIC 1 NONE 0 0 sequences/cp17_hologram
SPRITE DYNAMIC 1 NONE 0 0 sequences/cp17_hologram
SPRITEVAR 0 ACTIVE
SPRITEVAR 0 ALPHA 50
SPRITEVAR 0 FADE_TOGGLE -150
SPRITEVAR 0 FLICKER
SPRITEVAR 0 FRAME 4
SPRITEVAR 0 HARDLIGHT
SPRITEVAR 0 HIDE_SCALE 390
SPRITEVAR 0 OFFS_Y 32
SPRITEVAR 0 SCALE 10
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 ALPHA 60
SPRITEVAR 1 ANGLEOFFSET 9
SPRITEVAR 1 BIAS 15
SPRITEVAR 1 FADE_TOGGLE -150
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 HIDE_SCALE 190
SPRITEVAR 1 OFFS_Y 64
SPRITEVAR 1 PULSE 50
SPRITEVAR 1 SCALE 10
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 ALPHA 60
SPRITEVAR 2 ANGLEOFFSET -9
SPRITEVAR 2 BIAS -15
SPRITEVAR 2 FADE_TOGGLE -150
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 HIDE_SCALE 190
SPRITEVAR 2 OFFS_Y 64
SPRITEVAR 2 PULSE 50
SPRITEVAR 2 SCALE 10
SPRITEVAR 3 ALPHA 50
SPRITEVAR 3 FADE_TOGGLE 100
SPRITEVAR 3 FLICKER
SPRITEVAR 3 FRAME 4
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 HIDE_SCALE 390
SPRITEVAR 3 INACTIVE
SPRITEVAR 3 OFFS_Y 32
SPRITEVAR 3 SCALE 10
SPRITEVAR 4 ALPHA 60
SPRITEVAR 4 ANGLEOFFSET 9
SPRITEVAR 4 BIAS 15
SPRITEVAR 4 FADE_TOGGLE 100
SPRITEVAR 4 FRAME 3
SPRITEVAR 4 HARDLIGHT
SPRITEVAR 4 HIDE_SCALE 190
SPRITEVAR 4 INACTIVE
SPRITEVAR 4 OFFS_Y 64
SPRITEVAR 4 PULSE 50
SPRITEVAR 4 SCALE 10
SPRITEVAR 5 ALPHA 60
SPRITEVAR 5 ANGLEOFFSET -9
SPRITEVAR 5 BIAS -15
SPRITEVAR 5 FADE_TOGGLE 100
SPRITEVAR 5 FRAME 3
SPRITEVAR 5 HARDLIGHT
SPRITEVAR 5 HIDE_SCALE 190
SPRITEVAR 5 INACTIVE
SPRITEVAR 5 OFFS_Y 64
SPRITEVAR 5 PULSE 50
SPRITEVAR 5 SCALE 10
SPRITEVAR 6 ACTIVE
SPRITEVAR 6 AIM
SPRITEVAR 6 FADE_TOGGLE -150
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 HARDLIGHT
SPRITEVAR 6 PULSE 50
SPRITEVAR 6 SCALE 200
SPRITEVAR 7 AIM
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 FADE_TOGGLE 150
SPRITEVAR 7 HARDLIGHT
SPRITEVAR 7 INACTIVE
SPRITEVAR 7 PULSE 50
SPRITEVAR 7 SCALE 200
LIGHT 0 0 200 0 90 255 20
THINK AI_AIM 2 NONE 0
OFFSET SIZE 16 0
STAT AI_KEEPFACE
STAT AI_SPINAIM
STAT FX_NOENV_FX
STAT FX_LIGHT_FADE 1
STAT FX_WADDLE_CONSTANT 150
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_holobaseb
SPRITE STATIC 1 NONE 0 100 weapons/plasmagun
SPRITE STATIC 1 NONE -50 -50 weapons/plasmagun
SPRITE STATIC 1 NONE 50 -50 weapons/plasmagun
SPRITE DYNAMIC 1 NONE 0 0 sequences/cp17_hologram
SPRITE DYNAMIC 1 NONE 0 0 sequences/cp17_hologram
SPRITE DYNAMIC 1 NONE 0 0 sequences/cp17_hologram
SPRITE DYNAMIC 1 NONE -30 -84 sequences/cp17_primo
SPRITE DYNAMIC 1 NONE -30 -84 sequences/cp17_primo
SPRITE DYNAMIC 1 NONE -30 -84 sequences/cp17_primo
SPRITE DYNAMIC 1 NONE -30 -84 sequences/cp17_primo
SPRITEVAR 0 ALPHA 30
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 HARDLIGHT
SPRITEVAR 0 ROLL -50
SPRITEVAR 0 SCALE 2500
SPRITEVAR 1 ALPHA 30
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 ROLL 60
SPRITEVAR 1 SCALE 2500
SPRITEVAR 2 ALPHA 30
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 SCALE 2500
SPRITEVAR 2 ROLL 40
SPRITEVAR 3 ALPHA 70
SPRITEVAR 3 FRAME 5
SPRITEVAR 3 SCALE 500
SPRITEVAR 4 ALPHA 40
SPRITEVAR 4 FRAME 0
SPRITEVAR 4 HARDLIGHT
SPRITEVAR 4 ROLL 60
SPRITEVAR 4 SCALE 500
SPRITEVAR 5 ALPHA 40
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 HARDLIGHT
SPRITEVAR 5 ROLL 30
SPRITEVAR 5 SCALE 500
SPRITEVAR 6 ALPHA 20
SPRITEVAR 6 BOB 40
SPRITEVAR 6 FRAME 3
SPRITEVAR 6 HARDLIGHT
SPRITEVAR 6 OFFS_X -8
SPRITEVAR 6 OFFS_Y -25
SPRITEVAR 6 SCALE 77
SPRITEVAR 7 ALPHA 80
SPRITEVAR 7 BOB 80
SPRITEVAR 7 HARDLIGHT
SPRITEVAR 7 OFFS_X 21
SPRITEVAR 7 OFFS_Y 235
SPRITEVAR 7 SCALE 77
SPRITEVAR 8 ALPHA 20
SPRITEVAR 8 BOB 80
SPRITEVAR 8 DIM
SPRITEVAR 8 HARDLIGHT
SPRITEVAR 8 OFFS_X 10
SPRITEVAR 8 OFFS_Y 231
SPRITEVAR 8 SCALE 90
SPRITEVAR 9 ALPHA 80
SPRITEVAR 9 ANIMATE_FACE 2
SPRITEVAR 9 BOB 80
SPRITEVAR 9 FRAME 1
SPRITEVAR 9 OFFS_X 49
SPRITEVAR 9 OFFS_Y 111
SPRITEVAR 9 SCALE 77
SPRITEVAR 7 ANGLEOFFSET -22
SPRITEVAR 8 ANGLEOFFSET -22
SPRITEVAR 9 ANGLEOFFSET -22
SPRITEVAR 7 HIDE_ROLL 22
SPRITEVAR 7 HIDE_TIME 450
SPRITEVAR 8 HIDE_ROLL 22
SPRITEVAR 8 HIDE_TIME 450
SPRITEVAR 9 HIDE_ROLL 22
SPRITEVAR 9 HIDE_TIME 450
LIGHT 0 0 400 0 90 255 20
STAT FX_DIM 4
STAT FX_KEEP_EFFECTS
STAT FX_IDLEBOB 20
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_holobasec
CLONE _seq_cp17_holobaseb
SPRITEVAR 7 ANGLEOFFSET -22
SPRITEVAR 8 ANGLEOFFSET -22
SPRITEVAR 9 ANGLEOFFSET -22
SPRITEVAR 7 HIDE_ROLL 10
SPRITEVAR 7 HIDE_TIME 350
SPRITEVAR 8 HIDE_ROLL 10
SPRITEVAR 8 HIDE_TIME 350
SPRITEVAR 9 HIDE_ROLL 10
SPRITEVAR 9 HIDE_TIME 350
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_holobase
CLONE _seq_cp17_holobaseb
SPRITEVAR 0 FADE_TOGGLE -750
SPRITEVAR 0 HIDE_SCALE 2000
SPRITEVAR 0 HIDE_TIME 500
SPRITEVAR 0 SCALE 500
SPRITEVAR 1 FADE_TOGGLE -750
SPRITEVAR 1 HIDE_SCALE 2000
SPRITEVAR 1 HIDE_TIME 500
SPRITEVAR 1 SCALE 500
SPRITEVAR 2 FADE_TOGGLE -750
SPRITEVAR 2 HIDE_SCALE 2000
SPRITEVAR 2 HIDE_TIME 500
SPRITEVAR 2 SCALE 500
SPRITEVAR 3 FADE_TOGGLE -750
SPRITEVAR 3 HIDE_TIME 500
SPRITEVAR 3 SCALE 500
SPRITEVAR 4 FADE_TOGGLE -750
SPRITEVAR 4 HIDE_SCALE 400
SPRITEVAR 4 HIDE_TIME 500
SPRITEVAR 4 SCALE 100
SPRITEVAR 5 FADE_TOGGLE -750
SPRITEVAR 5 HIDE_SCALE 400
SPRITEVAR 5 HIDE_TIME 500
SPRITEVAR 5 SCALE 100
SPRITEVAR 6 FADE_TOGGLE -750
SPRITEVAR 6 HIDE_SCALE 66
SPRITEVAR 6 HIDE_TIME 500
SPRITEVAR 6 SCALE 11
SPRITEVAR 7 FADE_TOGGLE -750
SPRITEVAR 7 HIDE_SCALE 66
SPRITEVAR 7 HIDE_TIME 500
SPRITEVAR 7 SCALE 11
SPRITEVAR 8 FADE_TOGGLE -500
SPRITEVAR 8 HIDE_SCALE 60
SPRITEVAR 8 HIDE_TIME 500
SPRITEVAR 8 SCALE 30
SPRITEVAR 9 FADE_TOGGLE -750
SPRITEVAR 9 HIDE_SCALE 66
SPRITEVAR 9 HIDE_TIME 500
SPRITEVAR 9 SCALE 11
SPRITEVAR 7 ANGLEOFFSET 0
SPRITEVAR 8 ANGLEOFFSET 0
SPRITEVAR 9 ANGLEOFFSET 0
SPRITEVAR 7 HIDE_ROLL 0
SPRITEVAR 8 HIDE_ROLL 0
SPRITEVAR 9 HIDE_ROLL 0
TRANSFORM _seq_cp17_holobaseb 750
STAT FX_LIGHT_FADE 1
STAT INVISIBLE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_holobreak1b
SPRITE STATIC 1 NONE 0 100 weapons/plasmagun
SPRITE STATIC 1 NONE -50 -50 weapons/plasmagun
SPRITE STATIC 1 NONE 50 -50 weapons/plasmagun
SPRITE DYNAMIC 1 NONE 0 0 sequences/cp17_hologram
SPRITE DYNAMIC 1 NONE 0 0 sequences/cp17_hologram
SPRITE DYNAMIC 1 NONE 0 0 sequences/cp17_hologram
SPRITE DYNAMIC 1 NONE -30 -84 sequences/cp17_primo
SPRITE DYNAMIC 1 NONE 33 73 sequences/cp17_holobreak
SPRITE DYNAMIC 1 NONE 23 83 sequences/cp17_holobreak
SPRITEVAR 0 ALPHA 30
SPRITEVAR 0 FADE_TOGGLE 350
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 HARDLIGHT
SPRITEVAR 0 ROLL -50
SPRITEVAR 0 SCALE 2500
SPRITEVAR 1 ALPHA 30
SPRITEVAR 1 FADE_TOGGLE 350
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 ROLL 60
SPRITEVAR 1 SCALE 2500
SPRITEVAR 2 ALPHA 30
SPRITEVAR 2 FADE_TOGGLE 350
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 SCALE 2500
SPRITEVAR 2 ROLL 40
SPRITEVAR 3 ALPHA 70
SPRITEVAR 3 FADE_TOGGLE 350
SPRITEVAR 3 FRAME 5
SPRITEVAR 3 SCALE 500
SPRITEVAR 4 ALPHA 40
SPRITEVAR 4 FADE_TOGGLE 350
SPRITEVAR 4 FRAME 0
SPRITEVAR 4 HARDLIGHT
SPRITEVAR 4 HIDE_SCALE -499
SPRITEVAR 4 HIDE_TIME 350
SPRITEVAR 4 ROLL 60
SPRITEVAR 4 SCALE 1
SPRITEVAR 5 ALPHA 40
SPRITEVAR 5 FADE_TOGGLE 350
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 HARDLIGHT
SPRITEVAR 5 HIDE_SCALE -499
SPRITEVAR 5 HIDE_TIME 350
SPRITEVAR 5 ROLL 30
SPRITEVAR 5 SCALE 1
SPRITEVAR 6 ALPHA 20
SPRITEVAR 6 BOB 40
SPRITEVAR 6 FADE_TOGGLE 250
SPRITEVAR 6 FRAME 3
SPRITEVAR 6 HARDLIGHT
SPRITEVAR 6 OFFS_X -8
SPRITEVAR 6 OFFS_Y -25
SPRITEVAR 6 SCALE 77
SPRITEVAR 7 ANIMATE_TO 100
SPRITEVAR 7 BOB 80
SPRITEVAR 7 FADE_TOGGLE 500
SPRITEVAR 7 HARDLIGHT
SPRITEVAR 7 SCALE 154
SPRITEVAR 8 ALPHA 20
SPRITEVAR 8 BOB 80
SPRITEVAR 8 ANIMATE_TO 200
SPRITEVAR 8 DIM
SPRITEVAR 8 FADE_TOGGLE 250
SPRITEVAR 8 HARDLIGHT
SPRITEVAR 8 SCALE 180
LIGHT 0 0 400 0 90 255 20
STAT AI_TEMP_ON_ACTIVE
STAT FX_DIM 4
STAT FX_FADE
STAT FX_KEEP_EFFECTS
STAT FX_IDLEBOB 20
STAT NOLIST
STAT TEMPMISSILE 500
END
//=====================================================================
ENTITY _seq_cp17_holobreak1
CLONE _seq_cp17_holobaseb
SPRITEVAR 7 ANGLEOFFSET -22
SPRITEVAR 8 ANGLEOFFSET -22
SPRITEVAR 9 ANGLEOFFSET -22
SPRITEVAR 7 HIDE_ROLL 0
SPRITEVAR 7 HIDE_TIME 0
SPRITEVAR 8 HIDE_ROLL 0
SPRITEVAR 8 HIDE_TIME 0
SPRITEVAR 9 HIDE_ROLL 0
SPRITEVAR 9 HIDE_TIME 0
LIGHT 0 0 400 0 90 255 20
TRANSFORM _seq_cp17_holobreak1b 1000
STAT FX_DIM 4
STAT FX_KEEP_EFFECTS
STAT FX_IDLEBOB 20
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_dropcrash1c
SPRITE DYNAMIC 3 NONE 0 0 sequences/cp17_holopod
SPRITE DYNAMIC 3 NONE 0 14 turrets/droppod
SPRITE DYNAMIC 3 NONE 0 48 turrets/droppod
SPRITE DYNAMIC 3 NONE 0 -49 turrets/droppod
SPRITE DYNAMIC 3 NONE -55 -3 turrets/droppod
SPRITE DYNAMIC 3 NONE 55 -3 turrets/droppod
SPRITE DYNAMIC 3 NONE 0 0 sequences/cp17_holopod
SPRITE DYNAMIC 3 NONE 0 0 sequences/cp17_holopod
SPRITE DYNAMIC 3 NONE 0 0 sequences/cp17_holopod
SPRITE DYNAMIC 3 NONE 0 0 sequences/cp17_holopod
SPRITE DYNAMIC 3 NONE 0 30 sequences/cp17_holopod
SPRITE DYNAMIC 3 NONE -23 -10 sequences/cp17_holopod
SPRITE DYNAMIC 3 NONE 23 -10 sequences/cp17_holopod
SPRITEVAR 0 FRAME 4
SPRITEVAR 2 FRAME 3
SPRITEVAR 3 FRAME 4
SPRITEVAR 4 FRAME 2
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 FRAME 3
SPRITEVAR 6 HIDE_MOVE_Y 10
SPRITEVAR 6 OFFS_Y 19
SPRITEVAR 7 ANGLEOFFSET -120
SPRITEVAR 7 FRAME 3
SPRITEVAR 7 HIDE_MOVE_X -8
SPRITEVAR 7 HIDE_MOVE_Y -5
SPRITEVAR 7 OFFS_Y 19
SPRITEVAR 8 ANGLEOFFSET -240
SPRITEVAR 8 FRAME 3
SPRITEVAR 8 HIDE_MOVE_X 8
SPRITEVAR 8 HIDE_MOVE_Y -5
SPRITEVAR 8 OFFS_Y 19
SPRITEVAR 10 FRAME 1
SPRITEVAR 10 HIDE_MOVE_Y 10
SPRITEVAR 11 FRAME 2
SPRITEVAR 11 HIDE_MOVE_X 8
SPRITEVAR 11 HIDE_MOVE_Y -5
SPRITEVAR 12 FRAME 2
SPRITEVAR 12 HIDE_MOVE_X -8
SPRITEVAR 12 HIDE_MOVE_Y -5
SPRITEVAR 12 INVERTFACE
OBJECT 0 droppod_st1 -57 72 NONE 0 0 -255
OBJECT 0 droppod_st1 -64 54 NONE 0 0 -255
OBJECT 0 droppod_st1 57 72 NONE 0 0 75
OBJECT 0 droppod_st1 64 54 NONE 0 0 75
OFFSET SIZE 40 54
THINK NONE 2 NONE 1
STAT AI_INHERIT_FACE
STAT AI_INHERIT_TIMERS
STAT AI_SPINAIM
STAT FX_FULLANGLE_OFFSET 6
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_dropcrash1
SPRITE DYNAMIC 3 NONE 0 0 sequences/cp17_holopod
SPRITE DYNAMIC 3 NONE 0 14 turrets/droppod
SPRITE DYNAMIC 3 NONE 0 0 sequences/cp17_holopod
SPRITE DYNAMIC 3 NONE 0 20 sequences/cp17_holopod
SPRITE DYNAMIC 3 NONE -15 -5 sequences/cp17_holopod
SPRITE DYNAMIC 3 NONE 15 -5 sequences/cp17_holopod
SPRITE DYNAMIC 3 NONE 0 48 turrets/droppod
SPRITE DYNAMIC 3 NONE 0 -49 turrets/droppod
SPRITE DYNAMIC 3 NONE -55 -3 turrets/droppod
SPRITE DYNAMIC 3 NONE 55 -3 turrets/droppod
SPRITE DYNAMIC 3 NONE 0 -1 turrets/droppod
SPRITEVAR 0 FRAME 4
SPRITEVAR 3 FRAME 1
SPRITEVAR 4 FRAME 2
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 FRAME 3
SPRITEVAR 6 HIDE_DELAY 150
SPRITEVAR 6 HIDE_MOVE_Y 20
SPRITEVAR 6 HIDE_TIME 350
SPRITEVAR 7 FRAME 4
SPRITEVAR 7 HIDE_DELAY 150
SPRITEVAR 7 HIDE_MOVE_Y -20
SPRITEVAR 7 HIDE_TIME 350
SPRITEVAR 8 FRAME 2
SPRITEVAR 8 HIDE_DELAY 150
SPRITEVAR 8 HIDE_MOVE_X 33
SPRITEVAR 8 HIDE_TIME 350
SPRITEVAR 9 FRAME 2
SPRITEVAR 9 HIDE_DELAY 150
SPRITEVAR 9 HIDE_MOVE_X -33
SPRITEVAR 9 HIDE_TIME 350
SPRITEVAR 9 INVERTFACE
SPRITEVAR 10 INACTIVE
SPRITEVAR 10 FRAME 1
OBJECT 0 droppod_st1 -57 72 NONE 0 0 -255
OBJECT 0 droppod_st1 -64 54 NONE 0 0 -255
OBJECT 0 droppod_st1 57 72 NONE 0 0 75
OBJECT 0 droppod_st1 64 54 NONE 0 0 75
OFFSET SIZE 40 54
TRANSFORM_DIRECT -1 500
STAT AI_FIRE_ON_ACTIVE
STAT FX_FULLANGLE_OFFSET 6
STAT FX_FULLMODEL
STAT NOLIST
EFFECT TOGGLE DEBRIS_METAL 0 -1 60
EFFECT TOGGLE FLASH 0 -1 70
END
//=====================================================================
ENTITY _seq_cp17_dropcrashb
SPRITE DYNAMIC 1 NONE 0 0 turrets/spawner
SPRITE STATIC 1 NONE 0 0 world/teleport
SPRITE STATIC 1 NONE 40 0 world/teleport
SPRITE STATIC 1 NONE -40 0 world/teleport
SPRITE STATIC 1 NONE 0 40 world/teleport
SPRITE STATIC 1 NONE 0 -40 world/teleport
SPRITE DYNAMIC 3 NONE 0 0 turrets/droppod
SPRITE DYNAMIC 3 NONE 0 14 turrets/droppod
SPRITE STATIC 1 NONE 0 0 world/teleport
SPRITE STATIC 1 NONE 0 0 world/teleport
SPRITE DYNAMIC 1 NONE 0 0 turrets/spawner
SPRITE DYNAMIC 3 NONE 0 28 turrets/droppod
SPRITE DYNAMIC 3 NONE 0 -29 turrets/droppod
SPRITE DYNAMIC 3 NONE -22 -3 turrets/droppod
SPRITE DYNAMIC 3 NONE 22 -3 turrets/droppod
SPRITE DYNAMIC 3 NONE 0 -1 turrets/droppod
SPRITEVAR 1 FRAME 5
SPRITEVAR 2 FRAME 6
SPRITEVAR 2 SCISSORS 1
SPRITEVAR 3 FRAME 6
SPRITEVAR 4 FRAME 6
SPRITEVAR 5 FRAME 6
SPRITEVAR 6 FRAME 5
SPRITEVAR 6 SCISSORS -1
SPRITEVAR 8 EMP 1
SPRITEVAR 8 FACE 0
SPRITEVAR 8 FRAME 7
SPRITEVAR 9 EMP 1
SPRITEVAR 9 FACE 0
SPRITEVAR 9 FRAME 8
SPRITEVAR 10 ACTIVE
SPRITEVAR 10 FADE_TOGGLE -150
SPRITEVAR 10 FRAME 1
SPRITEVAR 11 FRAME 3
SPRITEVAR 12 FRAME 4
SPRITEVAR 13 FRAME 2
SPRITEVAR 14 FRAME 2
SPRITEVAR 14 INVERTFACE
SPRITEVAR 15 FRAME 1
SCISSORS -41 -41 82 82
OBJECT 0 droppod_st1 -57 72 NONE 0 0 -255
OBJECT 0 droppod_st1 -64 54 NONE 0 0 -255
OBJECT 0 droppod_st1 57 72 NONE 0 0 75
OBJECT 0 droppod_st1 64 54 NONE 0 0 75
OFFSET SIZE 40 54
TRANSFORM _seq_cp17_dropcrash1 2750
STAT AI_FIRE_ON_ACTIVE
STAT DAMAGE_SPLASH 150
STAT FX_FULLANGLE_OFFSET 6
STAT FX_FULLMODEL
STAT NOLIST
EFFECT TOGGLE NONE 0 0 0
EFFECT TOGGLE DEBRIS_CONCRETE 40 -80 50
EFFECT TOGGLE DEBRIS_CONCRETE -20 -80 50
EFFECT TOGGLE SMOKE 10 -80 100
EFFECT TOGGLE SHAKE 0 0 700
END
//=====================================================================
ENTITY _seq_cp17_dropcrash
SPRITE DYNAMIC 3 NONE 0 0 turrets/droppod
SPRITE DYNAMIC 3 NONE 0 14 turrets/droppod
SPRITE DYNAMIC 3 NONE 0 28 turrets/droppod
SPRITE DYNAMIC 3 NONE 0 -29 turrets/droppod
SPRITE DYNAMIC 3 NONE -22 -3 turrets/droppod
SPRITE DYNAMIC 3 NONE 22 -3 turrets/droppod
SPRITE DYNAMIC 3 NONE 0 -1 turrets/droppod
SPRITEVAR 0 FRAME 5
SPRITEVAR 2 FRAME 3
SPRITEVAR 3 FRAME 4
SPRITEVAR 4 FRAME 2
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 LIGHT_OFFSET
SPRITEVAR 0 HIDE_MOVE_Y -1024
SPRITEVAR 1 HIDE_MOVE_Y -1024
SPRITEVAR 2 HIDE_MOVE_Y -1024
SPRITEVAR 3 HIDE_MOVE_Y -1024
SPRITEVAR 4 HIDE_MOVE_Y -1024
SPRITEVAR 5 HIDE_MOVE_Y -1024
SPRITEVAR 6 HIDE_MOVE_Y -1024
SPRITEVAR 0 HIDE_TIME 750
SPRITEVAR 1 HIDE_TIME 750
SPRITEVAR 2 HIDE_TIME 750
SPRITEVAR 3 HIDE_TIME 750
SPRITEVAR 4 HIDE_TIME 750
SPRITEVAR 5 HIDE_TIME 750
SPRITEVAR 6 HIDE_TIME 750
OBJECT 1 droppod_st2 -57 72 LIGHTOFFS 0 0 -255
OBJECT 1 droppod_st2 -64 54 LIGHTOFFS 0 0 -255
OBJECT 1 droppod_st2 57 72 LIGHTOFFS 0 0 75
OBJECT 1 droppod_st2 64 54 LIGHTOFFS 0 0 75
OBJECT 0 droppod_st2 -57 102 LIGHTOFFS 0 0 -255
OBJECT 0 droppod_st2 -64 84 LIGHTOFFS 0 0 -255
OBJECT 0 droppod_st2 57 102 LIGHTOFFS 0 0 75
OBJECT 0 droppod_st2 64 84 LIGHTOFFS 0 0 75
OBJECT 0 droppod_st2 0 90 LIGHTOFFS 0 0 90
OBJECT 1 droppod_st2 0 120 LIGHTOFFS 0 0 90
TRANSFORM _seq_cp17_dropcrashb 750
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT FX_DIM 0
STAT FX_FULLANGLE_OFFSET 6
STAT FX_FULLMODEL
STAT FX_GLOBAL_AUDIO
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_chop1b
CLONE _seq_chopper1_base
THINK NONE 0 NONE 0
MOVETYPE FLY 0
OFFSET CONST_VELOCITY -1 -1
STAT AI_IGNORE_VELOCITY
STAT FX_FLOAT
STAT FX_FULLANGLE_BIAS -50
STAT FX_FULLANGLE_TILT 0
STAT FX_FULLANGLE_OFFSET -5
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 30
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_chop1
CLONE _seq_chopper1_base
THINK NONE 0 NONE 0
MOVETYPE FLY 0
TRANSFORM _seq_cp17_chop1b 500
STAT AI_IGNORE_VELOCITY
STAT FX_FLOAT
STAT FX_FULLANGLE_OFFSET -5
STAT FX_KEEP_EFFECTS
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_chop2
SPRITE DYNAMIC 3 NONE -204 54 vehicles/chopper
SPRITE DYNAMIC 3 NONE -198 54 vehicles/chopper
SPRITE DYNAMIC 3 NONE -140 32 vehicles/chopper
SPRITE DYNAMIC 3 NONE -66 56 vehicles/chopper_shared
SPRITE DYNAMIC 3 NONE -61 34 vehicles/chopper_shared
SPRITE DYNAMIC 3 NONE -40 94 vehicles/chopper_engine
SPRITE DYNAMIC 3 NONE -52 94 vehicles/chopper_engine
SPRITE DYNAMIC 3 NONE -28 94 vehicles/chopper_engine
SPRITE DYNAMIC 3 NONE -58 94 vehicles/chopper_engine
SPRITE DYNAMIC 3 NONE -22 94 vehicles/chopper_engine
SPRITE DYNAMIC 3 NONE 43 29 vehicles/chopper
SPRITE STATIC 3 NONE 32 -3 player/body
SPRITE STATIC 3 NONE 38 6 player/pedro
SPRITE DYNAMIC 3 NONE 43 2 vehicles/chopper_shared
SPRITE DYNAMIC 3 NONE 10 25 vehicles/chopper
SPRITE DYNAMIC 3 NONE 45 31 vehicles/chopper_crack
SPRITE DYNAMIC 3 NONE 32 -66 turrets/gun_rocket
SPRITE DYNAMIC 3 NONE 27 -60 turrets/gun_rocket
SPRITE STATIC 3 NONE 18 -45 turrets/base
SPRITE DYNAMIC 3 NONE 14 -32 vehicles/chopper
SPRITE DYNAMIC 3 NONE -142 101 vehicles/chopper_rotor2
SPRITE DYNAMIC 3 NONE 62 101 vehicles/chopper_rotor2
SPRITEVAR 0 FRAME 4
SPRITEVAR 1 FRAME 5
SPRITEVAR 2 FRAME 1
SPRITEVAR 5 FRAME 2
SPRITEVAR 6 FRAME 1
SPRITEVAR 7 FRAME 1
SPRITEVAR 10 FRAME 2
SPRITEVAR 12 ANGLEOFFSET -25
SPRITEVAR 12 BOB 20
SPRITEVAR 12 FRAME_FACE 1
SPRITEVAR 12 HIDE_ROLL 15
SPRITEVAR 12 OFFS_Y 33
SPRITEVAR 13 FRAME 1
SPRITEVAR 13 BIAS -40
SPRITEVAR 13 BIAS_MOVE_Y -2
SPRITEVAR 16 ANGLEOFFSET -55
SPRITEVAR 17 ANGLEOFFSET -55
SPRITEVAR 17 FRAME 1
SPRITEVAR 18 ANGLEOFFSET -55
SPRITEVAR 18 OFFS_X 3
SPRITEVAR 18 SCALE 86
SPRITEVAR 19 FRAME 3
SPRITEVAR 20 INVERTFACE
THINK AI_FOLLOW 0 NONE 1
OFFSET SIZE 70 0
STAT FX_FULLANGLE_OFFSET 10
STAT FX_FULLMODEL
STAT FX_IDLEBOB 20
STAT FX_WADDLE_CONSTANT 150
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_chop3
CLONE _seq_cp17_chop2
SPRITEVAR 12 ANGLEOFFSET -10
SPRITEVAR 12 HIDE_ROLL 30
SPRITEVAR 12 HIDE_TIME 450
STAT FX_WADDLE_CONSTANT 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_chop4
SPRITE DYNAMIC 3 NONE 35 27 sequences/cp17_chopper
SPRITE DYNAMIC 3 NONE 38 6 sequences/cp17_chopper
SPRITE DYNAMIC 3 NONE 35 27 sequences/cp17_chopper
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X -2
SPRITEVAR 0 OFFS_Y 10
SPRITEVAR 0 SCALE 40
SPRITEVAR 1 ANGLEOFFSET -10
SPRITEVAR 1 BOB 20
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 HIDE_ROLL 40
SPRITEVAR 1 HIDE_TIME 400
SPRITEVAR 1 OFFS_X -5
SPRITEVAR 1 OFFS_Y 112
SPRITEVAR 1 SCALE 28
SPRITEVAR 2 SCALE 20
THINK AI_FOLLOW 0 NONE 1
OFFSET SIZE 70 0
STAT FX_FULLANGLE_OFFSET 10
STAT FX_FULLMODEL
STAT FX_IDLEBOB 20
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_lite1
LIGHT 0 0 10 255 255 255 35
STAT FX_LIGHT_FADE 1
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_thief1
CLONE _seq_l16i_thief3b
OFFSET CONST_VELOCITY -2 0
STAT FX_FULLANGLE_HIDE 0
STAT FX_FULLANGLE_OFFSET -10
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_thief2b
CLONE _seq_cp17_thief1
SPRITEVAR 0 FADE_TOGGLE 250
SPRITEVAR 1 FADE_TOGGLE 250
SPRITEVAR 2 FADE_TOGGLE 250
SPRITEVAR 3 FADE_TOGGLE 250
SPRITEVAR 4 FADE_TOGGLE 250
SPRITEVAR 5 FADE_TOGGLE 250
SPRITEVAR 6 FADE_TOGGLE 250
SPRITEVAR 7 FADE_TOGGLE 250
SPRITEVAR 8 FADE_TOGGLE 250
SPRITEVAR 9 FADE_TOGGLE 250
SPRITEVAR 10 FADE_TOGGLE 250
SPRITEVAR 11 FADE_TOGGLE 250
SPRITEVAR 12 FADE_TOGGLE 250
SPRITEVAR 13 FADE_TOGGLE 250
OFFSET CONST_VELOCITY 0 0
STAT AI_TEMP_ON_ACTIVE
STAT NOLIST
STAT TEMPMISSILE 250
END
//=====================================================================
ENTITY _seq_cp17_thief2
CLONE _seq_cp17_thief1
TRANSFORM _seq_cp17_thief2b 2500
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_thief3
CLONE _seq_cp17_thief1
TRANSFORM _seq_cp17_thief2b 3000
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_memfly
CLONE _seq_l16i_memflyc
SPRITEVAR 0 HIDE_ROLL 0
OFFSET SIZE 0 0
OFFSET CONST_VELOCITY -2 0
STAT FX_NOFACE
STAT FX_FULLANGLE_HIDE 0
STAT FX_FULLANGLE_OFFSET -15
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_memfly2b
CLONE _seq_cp17_memfly
SPRITEVAR 0 FADE_TOGGLE 250 
SPRITEVAR 1 FADE_TOGGLE 250
SPRITEVAR 2 FADE_TOGGLE 250
SPRITEVAR 3 FADE_TOGGLE 250
SPRITEVAR 4 FADE_TOGGLE 250
OFFSET CONST_VELOCITY 0 0
STAT AI_TEMP_ON_ACTIVE
STAT FX_FADE
STAT NOLIST
STAT TEMPMISSILE 250
END
//=====================================================================
ENTITY _seq_cp17_memfly2
CLONE _seq_cp17_memfly
TRANSFORM _seq_cp17_memfly2b 2750
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_pablo3
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 11 16 player/wpn1
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BOB -25
SPRITEVAR 2 AIM_HEAD
SPRITEVAR 2 ANIMATE_FACE 1
SPRITEVAR 2 BOB -25
SPRITEVAR 2 FRAME_FACE 2
SPRITEVAR 2 OFFS_Y 33
SPRITEVAR 3 ANIMATE_BIAS 1
SPRITEVAR 3 BIAS 100
SPRITEVAR 3 BIAS_NEG 33
SPRITEVAR 3 BIAS_OFFS_X 2
SPRITEVAR 3 OFFS_X -2
SPRITEVAR 3 OFFS_Y -7
SPRITEVAR 3 USEGROUND
SPRITEVAR 4 ANGLEOFFSET -15
SPRITEVAR 4 BOB -40
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 HIDE_ROLL 15
SPRITEVAR 4 HIDE_TIME 1000
SOUND STATIC S_COUGH voiceover/pablo_cough
THINK AI_FOLLOW 2 NONE 1
MOVETYPE WALK 1.25
OFFSET SIZE 18 58
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 170
STAT AI_STANDIN 1
STAT FX_BREATHE
STAT FX_KEEP_EFFECTS
STAT FX_IDLEBOB 20
STAT NOLIST
STAT S_WEAPON 0
STAT TAKEDAMAGE_BLEED
END
//=====================================================================
ENTITY _seq_cp17_pablo4d
CLONE _seq_cp1_pablo1c
THINK AI_FOLLOW 3 NONE 1
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_pablo4c
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 11 16 player/wpn1
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BOB -25
SPRITEVAR 2 AIM_HEAD
SPRITEVAR 2 ANIMATE_FACE 1
SPRITEVAR 2 BOB -25
SPRITEVAR 2 FRAME_FACE 2
SPRITEVAR 2 FRAME_INACT 0
SPRITEVAR 2 OFFS_Y 33
SPRITEVAR 3 ANIMATE_BIAS 1
SPRITEVAR 3 BIAS 100
SPRITEVAR 3 BIAS_NEG 33
SPRITEVAR 3 BIAS_OFFS_X 2
SPRITEVAR 3 OFFS_X -2
SPRITEVAR 3 OFFS_Y -7
SPRITEVAR 3 USEGROUND
SPRITEVAR 4 ANGLEOFFSET -15
SPRITEVAR 4 BOB -40
SPRITEVAR 4 FRAME 2
THINK AI_FOLLOW 2 NONE 1
TRANSFORM _seq_cp17_pablo4d 2000
MOVETYPE WALK 1.25
OFFSET SIZE 18 58
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 170
STAT AI_STANDIN 1
STAT FX_KEEP_EFFECTS
STAT FX_IDLEBOB 20
STAT NOLIST
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _seq_cp17_pablo4b
SPRITE STATIC 0 NONE 2 17 player/wing
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 11 16 player/wpn1
SPRITEVAR 0 ANGLEOFFSET -15
SPRITEVAR 0 BOB -40
SPRITEVAR 0 HIDE_ROLL 25
SPRITEVAR 0 FRAME 0
SPRITEVAR 0 OFFS_X 15
SPRITEVAR 0 OFFS_Y 2
SPRITEVAR 1 ANIMATE_BIAS 1
SPRITEVAR 1 BIAS -100
SPRITEVAR 1 BIAS_NEG 33
SPRITEVAR 1 BIAS_OFFS_X 2
SPRITEVAR 1 OFFS_X 5
SPRITEVAR 1 OFFS_Y -7
SPRITEVAR 1 USEGROUND
SPRITEVAR 2 BOB -25
SPRITEVAR 3 AIM_HEAD
SPRITEVAR 3 ANIMATE_FACE 1
SPRITEVAR 3 BOB -25
SPRITEVAR 3 FRAME_FACE 2
SPRITEVAR 3 FRAME_INACT 0
SPRITEVAR 3 OFFS_Y 33
SPRITEVAR 4 ANIMATE_BIAS 1
SPRITEVAR 4 BIAS 100
SPRITEVAR 4 BIAS_NEG 33
SPRITEVAR 4 BIAS_OFFS_X 2
SPRITEVAR 4 OFFS_X -2
SPRITEVAR 4 OFFS_Y -7
SPRITEVAR 4 USEGROUND
SPRITEVAR 5 ANGLEOFFSET -15
SPRITEVAR 5 BOB -40
SPRITEVAR 5 FRAME 0
THINK AI_FOLLOW 2 NONE 1
MOVETYPE WALK 0
TRANSFORM _seq_cp17_pablo4c 150
OFFSET CONST_VELOCITY -2 0
OFFSET SIZE 18 58
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 170
STAT AI_JUMP 3
STAT AI_STANDIN 1
STAT FX_KEEP_EFFECTS
STAT FX_IDLEBOB 20
STAT NOLIST
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _seq_cp17_binoc
SPRITE DYNAMIC 0 ANIM_ROLLVEL 14 18 sequences/cp17_binoc
SPRITEVAR 0 ANGLEOFFSET -33
SPRITEVAR 0 SCALE 14
SOUND DYNAMIC S_PHYSICS dynamic/impact_gadget
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 4
OFFSET SIZE 6 0
STAT AI_BOUNCE_COUNT 2
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 60
STAT NOLIST
STAT TEMPMISSILE 6000
EFFECT GIB DEBRIS_METAL 0 0 0
EFFECT GIB DEBRIS_METAL 0 16 0
END
//=====================================================================
ENTITY _seq_cp17_pablo4
SPRITE DYNAMIC 0 NONE 14 18 sequences/cp17_binoc
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE DYNAMIC 0 NONE 14 18 sequences/cp17_binoc
SPRITE STATIC 0 NONE 11 16 player/wpn1
SPRITEVAR 0 ANGLEOFFSET -33
SPRITEVAR 0 BOB -20
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_ROLL 33
SPRITEVAR 0 HIDE_TIME 250
SPRITEVAR 0 OFFS_X 40
SPRITEVAR 0 OFFS_Y 40
SPRITEVAR 0 SCALE 14
SPRITEVAR 1 ANIMATE_BIAS 1
SPRITEVAR 1 BIAS -100
SPRITEVAR 1 BIAS_NEG 33
SPRITEVAR 1 BIAS_OFFS_X 2
SPRITEVAR 1 OFFS_X 5
SPRITEVAR 1 OFFS_Y -7
SPRITEVAR 1 USEGROUND
SPRITEVAR 2 BOB -25
SPRITEVAR 3 AIM_HEAD
SPRITEVAR 3 ANIMATE_FACE 1
SPRITEVAR 3 BOB -25
SPRITEVAR 3 FRAME_FACE 2
SPRITEVAR 3 FRAME_INACT 0
SPRITEVAR 3 OFFS_Y 33
SPRITEVAR 4 ANIMATE_BIAS 1
SPRITEVAR 4 BIAS 100
SPRITEVAR 4 BIAS_NEG 33
SPRITEVAR 4 BIAS_OFFS_X 2
SPRITEVAR 4 OFFS_X -2
SPRITEVAR 4 OFFS_Y -7
SPRITEVAR 4 USEGROUND
SPRITEVAR 5 ANGLEOFFSET -33
SPRITEVAR 5 BOB -25
SPRITEVAR 5 HIDE_ROLL 33
SPRITEVAR 5 HIDE_TIME 250
SPRITEVAR 5 OFFS_X 44
SPRITEVAR 5 OFFS_Y 145
SPRITEVAR 5 SCALE 14
SPRITEVAR 6 ANGLEOFFSET -15
SPRITEVAR 6 BOB -40
SPRITEVAR 6 FRAME 0
THINK AI_FOLLOW 3 NONE 1
MOVETYPE WALK 0
ITEM _seq_cp17_binoc 16 14
TRANSFORM _seq_cp17_pablo4b -1
OFFSET SIZE 18 58
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 170
STAT AI_STANDIN 1
STAT AI_TEMP_ON_ACTIVE
STAT FX_KEEP_EFFECTS
STAT FX_IDLEBOB 20
STAT NOLIST
STAT S_WEAPON 0
STAT TEMPMISSILE 750
END
//=====================================================================
ENTITY _seq_cp17_hatch1b
SPRITE DYNAMIC 3 NONE 0 200 sequences/cp17_ump_hatch
SPRITE DYNAMIC 3 NONE -55 200 sequences/cp17_ump_hatch
SPRITE DYNAMIC 3 NONE 55 200 sequences/cp17_ump_hatch
SPRITE DYNAMIC 3 NONE -55 0 sequences/cp17_ump_hatch
SPRITE DYNAMIC 3 NONE 55 0 sequences/cp17_ump_hatch
SPRITE DYNAMIC 3 NONE 0 0 sequences/cp17_ump_hatch
SPRITE DYNAMIC 3 NONE 0 0 sequences/cp17_ump_hatch
SPRITE DYNAMIC 3 NONE 0 0 sequences/cp17_ump_hatch
SPRITE DYNAMIC 3 NONE 0 0 sequences/cp17_ump_hatch
SPRITE DYNAMIC 3 NONE -184 -3 sequences/cp17_ump_hatch
SPRITE DYNAMIC 3 NONE 184 -3 sequences/cp17_ump_hatch
SPRITE DYNAMIC 1 NONE 0 0 sequences/cp17_ump_hatch
SPRITE DYNAMIC 1 NONE 0 0 sequences/cp17_ump_hatch
SPRITE DYNAMIC 1 NONE 0 0 sequences/cp17_ump_hatch
SPRITE DYNAMIC 1 NONE 0 0 sequences/cp17_ump_hatch
SPRITEVAR 0 ANGLEOFFSET -45
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_MOVE_Y 200
SPRITEVAR 0 HIDE_TIME 500
SPRITEVAR 0 SCALE 134
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 HIDE_MOVE_Y 200
SPRITEVAR 1 HIDE_TIME 500
SPRITEVAR 2 HIDE_MOVE_Y 200
SPRITEVAR 2 HIDE_TIME 500
SPRITEVAR 2 INVERTFACE
SPRITEVAR 3 FRAME 5
SPRITEVAR 3 SCALE 200
SPRITEVAR 3 SCISSORS -1
SPRITEVAR 4 FRAME 5
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 SCALE 200
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 OFFS_X -62
SPRITEVAR 5 OFFS_Y -62
SPRITEVAR 6 ANGLEOFFSET -90
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 OFFS_X -62
SPRITEVAR 6 OFFS_Y -62
SPRITEVAR 7 ANGLEOFFSET -180
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 OFFS_X -62
SPRITEVAR 7 OFFS_Y -62
SPRITEVAR 8 ANGLEOFFSET 90
SPRITEVAR 8 FRAME 2
SPRITEVAR 8 OFFS_X -62
SPRITEVAR 8 OFFS_Y -62
SPRITEVAR 9 FRAME 6
SPRITEVAR 9 SCALE 201
SPRITEVAR 10 FRAME 6
SPRITEVAR 10 INVERTFACE
SPRITEVAR 10 SCALE 201
SPRITEVAR 11 ANGLEOFFSET 45
SPRITEVAR 11 FRAME 3
SPRITEVAR 11 OFFS_X 108
SPRITEVAR 11 SCALE 134
SPRITEVAR 12 ANGLEOFFSET -45
SPRITEVAR 12 FRAME 3
SPRITEVAR 12 OFFS_X 108
SPRITEVAR 12 SCALE 134
SPRITEVAR 13 ANGLEOFFSET -135
SPRITEVAR 13 FRAME 3
SPRITEVAR 13 OFFS_X 108
SPRITEVAR 13 SCALE 134
SPRITEVAR 14 ANGLEOFFSET -225
SPRITEVAR 14 FRAME 3
SPRITEVAR 14 OFFS_X 108
SPRITEVAR 14 SCALE 134
SCISSORS -130 -130 260 260
LIGHT 103 103 60 85 255 0 30
LIGHT 103 -103 60 85 255 0 30
LIGHT -103 -103 60 85 255 0 30
LIGHT -103 103 60 85 255 0 30
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_hatch1
SPRITE DYNAMIC 3 NONE 0 0 sequences/cp17_ump_hatch
SPRITE DYNAMIC 3 NONE -55 0 sequences/cp17_ump_hatch
SPRITE DYNAMIC 3 NONE 55 0 sequences/cp17_ump_hatch
SPRITE DYNAMIC 3 NONE -55 0 sequences/cp17_ump_hatch
SPRITE DYNAMIC 3 NONE 55 0 sequences/cp17_ump_hatch
SPRITE DYNAMIC 3 NONE 0 0 sequences/cp17_ump_hatch
SPRITE DYNAMIC 3 NONE 0 0 sequences/cp17_ump_hatch
SPRITE DYNAMIC 3 NONE 0 0 sequences/cp17_ump_hatch
SPRITE DYNAMIC 3 NONE 0 0 sequences/cp17_ump_hatch
SPRITE DYNAMIC 3 NONE -184 -3 sequences/cp17_ump_hatch
SPRITE DYNAMIC 3 NONE 184 -3 sequences/cp17_ump_hatch
SPRITE DYNAMIC 1 NONE 0 0 sequences/cp17_ump_hatch
SPRITE DYNAMIC 1 NONE 0 0 sequences/cp17_ump_hatch
SPRITE DYNAMIC 1 NONE 0 0 sequences/cp17_ump_hatch
SPRITE DYNAMIC 1 NONE 0 0 sequences/cp17_ump_hatch
SPRITEVAR 0 ANGLEOFFSET -45
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_DELAY 550
SPRITEVAR 0 HIDE_ROLL -90
SPRITEVAR 0 HIDE_TIME 500
SPRITEVAR 0 SCALE 134
SPRITEVAR 2 INVERTFACE
SPRITEVAR 3 FRAME 5
SPRITEVAR 3 SCALE 200
SPRITEVAR 4 FRAME 5
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 SCALE 200
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 HIDE_ROLL 90
SPRITEVAR 5 HIDE_TIME 500
SPRITEVAR 5 OFFS_X -62
SPRITEVAR 5 OFFS_Y -62
SPRITEVAR 6 ANGLEOFFSET -90
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 HIDE_ROLL 90
SPRITEVAR 6 HIDE_TIME 500
SPRITEVAR 6 OFFS_X -62
SPRITEVAR 6 OFFS_Y -62
SPRITEVAR 7 ANGLEOFFSET -180
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 HIDE_ROLL 90
SPRITEVAR 7 HIDE_TIME 500
SPRITEVAR 7 OFFS_X -62
SPRITEVAR 7 OFFS_Y -62
SPRITEVAR 8 ANGLEOFFSET 90
SPRITEVAR 8 FRAME 2
SPRITEVAR 8 HIDE_ROLL 90
SPRITEVAR 8 HIDE_TIME 500
SPRITEVAR 8 OFFS_X -62
SPRITEVAR 8 OFFS_Y -62
SPRITEVAR 9 FRAME 6
SPRITEVAR 9 SCALE 201
SPRITEVAR 10 FRAME 6
SPRITEVAR 10 INVERTFACE
SPRITEVAR 10 SCALE 201
SPRITEVAR 11 ANGLEOFFSET 45
SPRITEVAR 11 FRAME 4
SPRITEVAR 11 OFFS_X 108
SPRITEVAR 11 SCALE 134
SPRITEVAR 12 ANGLEOFFSET -45
SPRITEVAR 12 FRAME 4
SPRITEVAR 12 OFFS_X 108
SPRITEVAR 12 SCALE 134
SPRITEVAR 13 ANGLEOFFSET -135
SPRITEVAR 13 FRAME 4
SPRITEVAR 13 OFFS_X 108
SPRITEVAR 13 SCALE 134
SPRITEVAR 14 ANGLEOFFSET -225
SPRITEVAR 14 FRAME 4
SPRITEVAR 14 OFFS_X 108
SPRITEVAR 14 SCALE 134
TRANSFORM _seq_cp17_hatch1b 1100
LIGHT 103 103 60 255 0 0 30
LIGHT 103 -103 60 255 0 0 30
LIGHT -103 -103 60 255 0 0 30
LIGHT -103 103 60 255 0 0 30
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_ump1_w2
SPRITE DYNAMIC 1 NONE -3132 -211 sequences/cp17_ump_wing
SPRITE DYNAMIC 1 NONE -3264 -422 sequences/cp17_ump_wing
SPRITE DYNAMIC 1 NONE -3396 -634 sequences/cp17_ump_wing
SPRITE DYNAMIC 1 NONE -3528 -845 sequences/cp17_ump_wing
SPRITE DYNAMIC 1 NONE -3000 0 sequences/cp17_ump_wing
SPRITE DYNAMIC 1 NONE -3132 -211 sequences/cp17_ump_wing
SPRITE DYNAMIC 1 NONE -3264 -422 sequences/cp17_ump_wing
SPRITE DYNAMIC 1 NONE -3396 -634 sequences/cp17_ump_wing
SPRITE DYNAMIC 1 NONE -3528 -845 sequences/cp17_ump_wing
SPRITEVAR 0 ANGLEOFFSET -10
SPRITEVAR 0 HIDE_MOVE_X 3000
SPRITEVAR 0 HIDE_MOVE_Y 50
SPRITEVAR 0 HIDE_SCALE -20
SPRITEVAR 0 HIDE_TIME 4000
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 OFFS_X -235
SPRITEVAR 0 OFFS_Y 43
SPRITEVAR 0 SCALE 890
SPRITEVAR 1 ANGLEOFFSET -5
SPRITEVAR 1 HIDE_MOVE_X 3000
SPRITEVAR 1 HIDE_MOVE_Y 50
SPRITEVAR 1 HIDE_ROLL -15
SPRITEVAR 1 HIDE_SCALE -20
SPRITEVAR 1 HIDE_TIME 4000
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_X -235
SPRITEVAR 1 OFFS_Y 43
SPRITEVAR 1 SCALE 890
SPRITEVAR 2 HIDE_MOVE_X 3000
SPRITEVAR 2 HIDE_MOVE_Y 50
SPRITEVAR 2 HIDE_ROLL -30
SPRITEVAR 2 HIDE_SCALE -20
SPRITEVAR 2 HIDE_TIME 4000
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 OFFS_X -233
SPRITEVAR 2 OFFS_Y 43
SPRITEVAR 2 SCALE 890
SPRITEVAR 3 HIDE_MOVE_X 3000
SPRITEVAR 3 HIDE_MOVE_Y 50
SPRITEVAR 3 HIDE_ROLL -40
SPRITEVAR 3 HIDE_SCALE -20
SPRITEVAR 3 HIDE_TIME 4000
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 OFFS_X -230
SPRITEVAR 3 OFFS_Y 43
SPRITEVAR 3 SCALE 890
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 HIDE_MOVE_X 3000
SPRITEVAR 4 HIDE_MOVE_Y 50
SPRITEVAR 4 HIDE_TIME 4000
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 OFFS_X -233
SPRITEVAR 4 SCALE 880
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 HIDE_MOVE_X 3000
SPRITEVAR 5 HIDE_MOVE_Y 50
SPRITEVAR 5 HIDE_ROLL -10
SPRITEVAR 5 HIDE_TIME 4000
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 OFFS_X -233
SPRITEVAR 5 SCALE 880
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 HIDE_MOVE_X 3000
SPRITEVAR 6 HIDE_MOVE_Y 50
SPRITEVAR 6 HIDE_ROLL -20
SPRITEVAR 6 HIDE_TIME 4000
SPRITEVAR 6 INVERTFACE
SPRITEVAR 6 OFFS_X -233
SPRITEVAR 6 SCALE 880
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 HIDE_MOVE_X 3000
SPRITEVAR 7 HIDE_MOVE_Y 50
SPRITEVAR 7 HIDE_ROLL -30
SPRITEVAR 7 HIDE_TIME 4000
SPRITEVAR 7 INVERTFACE
SPRITEVAR 7 OFFS_X -233
SPRITEVAR 7 SCALE 880
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 HIDE_MOVE_X 3000
SPRITEVAR 8 HIDE_MOVE_Y 50
SPRITEVAR 8 HIDE_ROLL -40
SPRITEVAR 8 HIDE_TIME 4000
SPRITEVAR 8 INVERTFACE
SPRITEVAR 8 OFFS_X -233
SPRITEVAR 8 SCALE 880
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_ump1
SPRITE DYNAMIC 1 NONE -368 839 sequences/cp17_ump_wing
SPRITE DYNAMIC 1 NONE -236 628 sequences/cp17_ump_wing
SPRITE DYNAMIC 1 NONE -104 416 sequences/cp17_ump_wing
SPRITE DYNAMIC 1 NONE 28 205 sequences/cp17_ump_wing
SPRITE DYNAMIC 1 NONE -500 950 sequences/cp17_ump_wing
SPRITE DYNAMIC 1 NONE -368 839 sequences/cp17_ump_wing
SPRITE DYNAMIC 1 NONE -236 628 sequences/cp17_ump_wing
SPRITE DYNAMIC 1 NONE -104 416 sequences/cp17_ump_wing
SPRITE DYNAMIC 1 NONE 28 205 sequences/cp17_ump_wing
SPRITE DYNAMIC 1 NONE 0 -1685 sequences/cp17_ump
SPRITE DYNAMIC 1 NONE -722 614 sequences/cp17_ump
SPRITE DYNAMIC 1 NONE 722 614 sequences/cp17_ump
SPRITE DYNAMIC 1 NONE 0 -1685 sequences/cp17_ump
SPRITEVAR 0 ANGLEOFFSET 10
SPRITEVAR 0 OFFS_X -235
SPRITEVAR 0 OFFS_Y 43
SPRITEVAR 0 SCALE 910
SPRITEVAR 1 ANGLEOFFSET 20
SPRITEVAR 1 OFFS_X -235
SPRITEVAR 1 OFFS_Y 43
SPRITEVAR 1 SCALE 910
SPRITEVAR 2 ANGLEOFFSET 30
SPRITEVAR 2 OFFS_X -233
SPRITEVAR 2 OFFS_Y 43
SPRITEVAR 2 SCALE 910
SPRITEVAR 3 ANGLEOFFSET 40
SPRITEVAR 3 OFFS_X -230
SPRITEVAR 3 OFFS_Y 43
SPRITEVAR 3 SCALE 910
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 OFFS_X -233
SPRITEVAR 4 SCALE 880
SPRITEVAR 5 ANGLEOFFSET 10
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_X -233
SPRITEVAR 5 SCALE 880
SPRITEVAR 6 ANGLEOFFSET 20
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_X -233
SPRITEVAR 6 SCALE 880
SPRITEVAR 7 ANGLEOFFSET 30
SPRITEVAR 7 FRAME 1
SPRITEVAR 7 OFFS_X -233
SPRITEVAR 7 SCALE 880
SPRITEVAR 8 ANGLEOFFSET 40
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 OFFS_X -233
SPRITEVAR 8 SCALE 880
//body
SPRITEVAR 9 FRAME 1
SPRITEVAR 9 OFFS_Y 120
SPRITEVAR 9 SCALE 1173
SPRITEVAR 10 ANGLEOFFSET -10
SPRITEVAR 10 FRAME 2
SPRITEVAR 10 HIDE_ROLL -35
SPRITEVAR 10 HIDE_TIME 1000
SPRITEVAR 10 INVERTFACE
SPRITEVAR 10 OFFS_X 22
SPRITEVAR 10 OFFS_Y -78
SPRITEVAR 10 SCALE 880
SPRITEVAR 11 ANGLEOFFSET 10
SPRITEVAR 11 FRAME 2
SPRITEVAR 11 HIDE_ROLL 35
SPRITEVAR 11 HIDE_TIME 1000
SPRITEVAR 11 OFFS_X 22
SPRITEVAR 11 OFFS_Y -78
SPRITEVAR 11 SCALE 880
SPRITEVAR 12 HIDE_MOVE_Y 50
SPRITEVAR 12 HIDE_TIME 1600
SPRITEVAR 12 LIGHT_OFFSET
SPRITEVAR 12 OFFS_Y 843
SPRITEVAR 12 SCALE 440
LIGHT -313 1656 300 255 0 0 30
LIGHT 313 1656 300 255 0 0 30
LIGHT -313 1656 300 255 0 0 30
LIGHT 313 1656 300 255 0 0 30
OBJECT 0 _seq_cp17_ump1_w2 500 1000 NONE 0 0 0
STAT FX_LIGHT_ON_OFF
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_ump2b
SPRITE DYNAMIC 1 NONE 0 0 sequences/cp17_ump
SPRITEVAR 0 LIGHT_OFFSET
SPRITEVAR 0 OFFS_Y 843
SPRITEVAR 0 SCALE 440
LIGHT -313 3341 300 255 0 0 30
LIGHT 313 3341 300 255 0 0 30
LIGHT -313 3341 300 255 0 0 30
LIGHT 313 3341 300 255 0 0 30
STAT AI_HIDE_ANIM 1250
STAT FX_FULLANGLE_HIDE 7
STAT FX_FULLMODEL
STAT FX_LIGHT_ON_OFF
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_ump2
SPRITE DYNAMIC 1 NONE 0 -1685 sequences/cp17_ump
SPRITE DYNAMIC 1 NONE -722 614 sequences/cp17_ump
SPRITE DYNAMIC 1 NONE 722 614 sequences/cp17_ump
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_MOVE_X -100
SPRITEVAR 0 HIDE_TIME 1250
SPRITEVAR 0 OFFS_Y 120
SPRITEVAR 0 SCALE 1173
SPRITEVAR 1 ANGLEOFFSET -10
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 HIDE_MOVE_X -100
SPRITEVAR 1 HIDE_ROLL -10
SPRITEVAR 1 HIDE_TIME 1250
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_X 22
SPRITEVAR 1 OFFS_Y -78
SPRITEVAR 1 SCALE 880
SPRITEVAR 2 ANGLEOFFSET 10
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 HIDE_MOVE_X -100
SPRITEVAR 2 HIDE_ROLL -20
SPRITEVAR 2 HIDE_TIME 1250
SPRITEVAR 2 OFFS_X 22
SPRITEVAR 2 OFFS_Y -78
SPRITEVAR 2 SCALE 880
OBJECT 1 _seq_cp17_ump2b 0 -1685 NONE 0 0 0
STAT AI_HIDE_ANIM 1250
STAT FX_FULLANGLE_HIDE 2
STAT FX_FULLMODEL
STAT FX_LIGHT_ON_OFF
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_ump3b
SPRITE DYNAMIC 1 NONE 0 -1685 sequences/cp17_ump
SPRITE DYNAMIC 1 NONE -722 614 sequences/cp17_ump
SPRITE DYNAMIC 1 NONE 722 614 sequences/cp17_ump
SPRITE DYNAMIC 1 NONE 0 -1635 sequences/cp17_ump
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_Y 120
SPRITEVAR 0 SCALE 1173
SPRITEVAR 1 ANGLEOFFSET -60
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 HIDE_ROLL 50
SPRITEVAR 1 HIDE_TIME 900
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_X 22
SPRITEVAR 1 OFFS_Y -78
SPRITEVAR 1 SCALE 880
SPRITEVAR 2 ANGLEOFFSET 60
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 HIDE_ROLL -50
SPRITEVAR 2 HIDE_TIME 900
SPRITEVAR 2 OFFS_X 22
SPRITEVAR 2 OFFS_Y -78
SPRITEVAR 2 SCALE 880
SPRITEVAR 3 HIDE_MOVE_Y 50
SPRITEVAR 3 HIDE_TIME 900
SPRITEVAR 3 LIGHT_OFFSET
SPRITEVAR 3 OFFS_Y 843
SPRITEVAR 3 SCALE 440
LIGHT -313 1656 300 255 0 0 30
LIGHT 313 1656 300 255 0 0 30
LIGHT -313 1656 300 255 0 0 30
LIGHT 313 1656 300 255 0 0 30
STAT FX_LIGHT_ON_OFF
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_ump3c
CLONE _seq_cp17_ump2b
STAT AI_HIDE_ANIM 900
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_ump3
CLONE _seq_cp17_ump2
SPRITEVAR 0 HIDE_TIME 900
SPRITEVAR 1 HIDE_TIME 900
SPRITEVAR 2 HIDE_TIME 900
OBJECT 1 NONE 0 0 NONE 0 0 0
OBJECT 1 _seq_cp17_ump3c 0 -1685 NONE 0 0 0
TRANSFORM _seq_cp17_ump3b 1150
STAT AI_HIDE_ANIM 900
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_umpjetsb
SPRITE DYNAMIC 1 NONE 0 0 sequences/cp17_ump_jet
SPRITE DYNAMIC 1 ANIM_PANFORWARD 0 0 sequences/cp17_ump_jet
SPRITE DYNAMIC 1 ANIM_PANFORWARD 0 0 sequences/cp17_ump_jet
SPRITE DYNAMIC 1 NONE 0 0 sequences/cp17_ump_jet
SPRITE DYNAMIC 1 NONE 0 0 sequences/cp17_ump_jet
SPRITE DYNAMIC 1 ANIM_PANFORWARD 0 0 sequences/cp17_ump_jet
SPRITE DYNAMIC 1 ANIM_PANFORWARD 0 0 sequences/cp17_ump_jet
SPRITE DYNAMIC 1 NONE 0 0 sequences/cp17_ump_jet
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 OFFS_X 155
SPRITEVAR 0 OFFS_Y -5
SPRITEVAR 0 SCALE 900
SPRITEVAR 1 ANGLEOFFSET 18
SPRITEVAR 1 BOB -10
SPRITEVAR 1 FADE_TOGGLE 1500
SPRITEVAR 1 FILL_W 256
SPRITEVAR 1 FRAME 2
SPRITEVAR 1 INACTIVE
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_X 195
SPRITEVAR 1 OFFS_Y 23
SPRITEVAR 1 SCALE 1350
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 ANGLEOFFSET 18
SPRITEVAR 2 BOB -10
SPRITEVAR 2 FADE_TOGGLE -1500
SPRITEVAR 2 FILL_W 256
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 OFFS_X 195
SPRITEVAR 2 OFFS_Y 23
SPRITEVAR 2 SCALE 1350
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 OFFS_X 104
SPRITEVAR 3 SCALE 900
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 OFFS_X 155
SPRITEVAR 4 OFFS_Y -5
SPRITEVAR 4 SCALE 900
SPRITEVAR 5 ANGLEOFFSET -18
SPRITEVAR 5 BOB 10
SPRITEVAR 5 FADE_TOGGLE 1500
SPRITEVAR 5 FILL_W 256
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 INACTIVE
SPRITEVAR 5 OFFS_X 195
SPRITEVAR 5 OFFS_Y 23
SPRITEVAR 5 SCALE 1350
SPRITEVAR 6 ACTIVE
SPRITEVAR 6 ANGLEOFFSET -18
SPRITEVAR 6 BOB 10
SPRITEVAR 6 FADE_TOGGLE -1500
SPRITEVAR 6 FILL_W 256
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 OFFS_X 195
SPRITEVAR 6 OFFS_Y 23
SPRITEVAR 6 SCALE 1350
SPRITEVAR 7 OFFS_X 104
SPRITEVAR 7 SCALE 900
STAT FX_KEEP_PAN
STAT FX_NOENV_FX
STAT FX_PANSPEED 200
STAT FX_WADDLE_CONSTANT 30
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_umpjets
SPRITE DYNAMIC 1 NONE 0 0 sequences/cp17_ump_jet
SPRITE DYNAMIC 1 NONE 0 0 sequences/cp17_ump_jet
SPRITE DYNAMIC 1 NONE 0 0 sequences/cp17_ump_jet
SPRITE DYNAMIC 1 NONE 0 0 sequences/cp17_ump_jet
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_MOVE_X 900
SPRITEVAR 0 HIDE_ROLL -10
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 OFFS_X 155
SPRITEVAR 0 OFFS_Y -5
SPRITEVAR 0 SCALE 900
SPRITEVAR 1 HIDE_MOVE_X 900
SPRITEVAR 1 HIDE_ROLL -10
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 OFFS_X 104
SPRITEVAR 1 SCALE 900
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 HIDE_MOVE_X -900
SPRITEVAR 2 HIDE_ROLL 10
SPRITEVAR 2 OFFS_X 155
SPRITEVAR 2 OFFS_Y -5
SPRITEVAR 2 SCALE 900
SPRITEVAR 3 HIDE_MOVE_X -900
SPRITEVAR 3 HIDE_ROLL 10
SPRITEVAR 3 OFFS_X 104
SPRITEVAR 3 SCALE 900
SPRITEVAR 0 HIDE_TIME 900
SPRITEVAR 1 HIDE_TIME 900
SPRITEVAR 2 HIDE_TIME 900
SPRITEVAR 3 HIDE_TIME 900
TRANSFORM _seq_cp17_umpjetsb 1100
STAT FX_NOENV_FX
STAT FX_PANSPEED 200
STAT FX_WADDLE_CONSTANT 30
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_podlauch
SPRITE DYNAMIC 3 NONE 0 0 turrets/droppod
SPRITE DYNAMIC 3 NONE 0 14 turrets/droppod
SPRITE DYNAMIC 3 NONE 0 28 turrets/droppod
SPRITE DYNAMIC 3 NONE 0 -29 turrets/droppod
SPRITE DYNAMIC 3 NONE -22 -3 turrets/droppod
SPRITE DYNAMIC 3 NONE 22 -3 turrets/droppod
SPRITE DYNAMIC 3 NONE 0 -1 turrets/droppod
SPRITE STATIC 1 NONE 0 0 weapons/nailgun
SPRITEVAR 0 FRAME 5
SPRITEVAR 2 FRAME 3
SPRITEVAR 3 FRAME 4
SPRITEVAR 4 FRAME 2
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 FRAME 1
SPRITEVAR 7 FADE_TOGGLE -2500
SPRITEVAR 7 ANGLEOFFSET -90
SPRITEVAR 7 FRAME 7
SPRITEVAR 7 HARDLIGHT
SPRITEVAR 7 SCALE 1200
LIGHT -120 0 180 255 180 0 0
THINK AI_AIM 10 NONE 1
MOVETYPE FLY 55
OBJECT 1 droppod_st2 -57 72 NONE 0 0 -105
OBJECT 1 droppod_st2 -64 54 NONE 0 0 -105
OBJECT 1 droppod_st2 57 72 NONE 0 0 -75
OBJECT 1 droppod_st2 64 54 NONE 0 0 -75
OBJECT 0 droppod_st2 -57 102 NONE 0 0 -105
OBJECT 0 droppod_st2 -64 84 NONE 0 0 -105
OBJECT 0 droppod_st2 57 102 NONE 0 0 -75
OBJECT 0 droppod_st2 64 84 NONE 0 0 -75
OBJECT 0 droppod_st2 0 90 NONE 0 0 -90
OBJECT 1 droppod_st2 0 120 NONE 0 0 -90
OFFSET SIZE 64 0
OFFSET FX_OFFSET 0 100
STAT AI_KEEPANGLE 80
STAT AI_SPINAIM
STAT FX_SMOKE_ANGLE -90
STAT FX_SMOKE_SHOOT -500
STAT FX_FULLANGLE_OFFSET 180
STAT FX_FULLANGLE_HIDE -60
STAT FX_FULLMODEL
STAT FX_PLASMA
STAT FX_PLASMA_ANGLE -90
STAT FX_PLASMA_LENGTH 900
STAT FX_PLASMA_TRAIL 1
STAT NOLIST
STAT TEMPMISSILE 90000
END
//=====================================================================
ENTITY _seq_cp17_podlauch1b
MISSILE _seq_cp17_podlauch
THINK AI_ZOMBIE 0 AI_FIRE 1
STAT AI_KEEPANGLE 30
STAT AI_KEEPFIRING
STAT AI_FIRE_ON_ACTIVE
STAT AI_TEMP_ON_ACTIVE
STAT NOLIST
STAT TEMPMISSILE 250
EFFECT TOGGLE FLASH 0 0 100
EFFECT TOGGLE EXPLOSION 0 0 100
END
//=====================================================================
ENTITY _seq_cp17_podlauch1
SPRITE DYNAMIC 3 NONE 0 0 turrets/droppod
SPRITE DYNAMIC 3 NONE 0 14 turrets/droppod
SPRITE DYNAMIC 3 NONE 0 28 turrets/droppod
SPRITE DYNAMIC 3 NONE 0 -29 turrets/droppod
SPRITE DYNAMIC 3 NONE -22 -3 turrets/droppod
SPRITE DYNAMIC 3 NONE 22 -3 turrets/droppod
SPRITE DYNAMIC 3 NONE 0 -1 turrets/droppod
SPRITEVAR 0 FRAME 5
SPRITEVAR 2 FRAME 3
SPRITEVAR 3 FRAME 4
SPRITEVAR 4 FRAME 2
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 INVERTFACE
SPRITEVAR 6 FRAME 1
SPRITEVAR 0 HIDE_MOVE_Y -100
SPRITEVAR 0 HIDE_TIME 250
SPRITEVAR 1 HIDE_MOVE_Y -100
SPRITEVAR 1 HIDE_TIME 250
SPRITEVAR 2 HIDE_MOVE_Y -100
SPRITEVAR 2 HIDE_TIME 250
SPRITEVAR 3 HIDE_MOVE_Y -100
SPRITEVAR 3 HIDE_TIME 250
SPRITEVAR 4 HIDE_MOVE_Y -100
SPRITEVAR 4 HIDE_TIME 250
SPRITEVAR 5 HIDE_MOVE_Y -100
SPRITEVAR 5 HIDE_TIME 250
SPRITEVAR 6 HIDE_MOVE_Y -100
SPRITEVAR 6 HIDE_TIME 250
MISSILE _seq_cp17_podlauch
THINK AI_ZOMBIE 0 NONE 0
TRANSFORM _seq_cp17_podlauch1b 350
STAT AI_KEEPANGLE 40
STAT NOLIST
STAT FX_FULLANGLE_OFFSET 120
STAT FX_FULLMODEL
END
//=====================================================================
ENTITY _seq_cp17_h2o1
SPRITE DYNAMIC 1 NONE -20 92 sequences/cp17_molecule
SPRITE STATIC 1 NONE -20 92 weapons/plasmagun
SPRITE STATIC 1 NONE -20 92 weapons/plasmagun
SPRITE DYNAMIC 1 NONE 62 10 sequences/cp17_molecule
SPRITE STATIC 1 NONE 62 10 weapons/plasmagun
SPRITE STATIC 1 NONE 62 10 weapons/plasmagun
SPRITE DYNAMIC 1 NONE 0 30 sequences/cp17_molecule
SPRITE STATIC 1 NONE 0 30 weapons/plasmagun
SPRITE STATIC 1 NONE 0 30 weapons/plasmagun
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 SCALE 200
SPRITEVAR 1 ALPHA 50
SPRITEVAR 1 DIM
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 ROLL -70
SPRITEVAR 1 SCALE 400
SPRITEVAR 2 ALPHA 50
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 ROLL 50
SPRITEVAR 2 SCALE 400
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 SCALE 200
SPRITEVAR 4 ALPHA 50
SPRITEVAR 4 DIM
SPRITEVAR 4 FRAME 3
SPRITEVAR 4 HARDLIGHT
SPRITEVAR 4 ROLL 70
SPRITEVAR 4 SCALE 400
SPRITEVAR 5 ALPHA 50
SPRITEVAR 5 FRAME 3
SPRITEVAR 5 HARDLIGHT
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 ROLL 50
SPRITEVAR 5 SCALE 400
SPRITEVAR 6 SCALE 200
SPRITEVAR 7 ALPHA 30
SPRITEVAR 7 DIM
SPRITEVAR 7 FRAME 3
SPRITEVAR 7 HARDLIGHT
SPRITEVAR 7 ROLL 70
SPRITEVAR 7 SCALE 600
SPRITEVAR 8 ALPHA 50
SPRITEVAR 8 FRAME 3
SPRITEVAR 8 HARDLIGHT
SPRITEVAR 8 INVERTFACE
SPRITEVAR 8 ROLL -50
SPRITEVAR 8 SCALE 600
LIGHT -20 92 76 0 190 255 20
LIGHT 62 10 76 0 190 255 20
LIGHT 0 30 96 255 128 0 20
THINK AI_ZOMBIE 0.1 NONE 1
OFFSET FX_CONSTANT_FLOAT 50 50
STAT AI_SPINAIM
STAT FX_FLOAT
STAT FX_FULLANGLE_AIM
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_h2o2
SPRITE DYNAMIC 1 NONE 91 24 sequences/cp17_molecule
SPRITE STATIC 1 NONE 91 24 weapons/plasmagun
SPRITE STATIC 1 NONE 91 24 weapons/plasmagun
SPRITE DYNAMIC 1 NONE 30 0 sequences/cp17_molecule
SPRITE STATIC 1 NONE 30 0 weapons/plasmagun
SPRITE STATIC 1 NONE 30 0 weapons/plasmagun
SPRITE DYNAMIC 1 NONE 0 66 sequences/cp17_molecule
SPRITE STATIC 1 NONE 0 66 weapons/plasmagun
SPRITE STATIC 1 NONE 0 66 weapons/plasmagun
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 SCALE 236
SPRITEVAR 1 ALPHA 50
SPRITEVAR 1 DIM
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 ROLL 70
SPRITEVAR 1 SCALE 480
SPRITEVAR 2 ALPHA 50
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 ROLL 50
SPRITEVAR 2 SCALE 480
SPRITEVAR 3 SCALE 240
SPRITEVAR 4 ALPHA 30
SPRITEVAR 4 DIM
SPRITEVAR 4 FRAME 3
SPRITEVAR 4 HARDLIGHT
SPRITEVAR 4 ROLL 70
SPRITEVAR 4 SCALE 720
SPRITEVAR 5 ALPHA 50
SPRITEVAR 5 FRAME 3
SPRITEVAR 5 HARDLIGHT
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 ROLL -50
SPRITEVAR 5 SCALE 720
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 SCALE 242
SPRITEVAR 7 ALPHA 50
SPRITEVAR 7 DIM
SPRITEVAR 7 FRAME 3
SPRITEVAR 7 HARDLIGHT
SPRITEVAR 7 ROLL -70
SPRITEVAR 7 SCALE 500
SPRITEVAR 8 ALPHA 50
SPRITEVAR 8 FRAME 3
SPRITEVAR 8 HARDLIGHT
SPRITEVAR 8 INVERTFACE
SPRITEVAR 8 ROLL 50
SPRITEVAR 8 SCALE 500
LIGHT 91 24 91 0 190 255 20
LIGHT 30 0 115 255 128 0 20
LIGHT 0 66 91 0 190 255 20
THINK AI_ZOMBIE -0.1 NONE 1
OFFSET FX_CONSTANT_FLOAT 60 -45
STAT AI_SPINAIM
STAT FX_FLOAT
STAT FX_FULLANGLE_AIM
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_h2o3
SPRITE DYNAMIC 1 NONE -57 -20 sequences/cp17_molecule
SPRITE STATIC 1 NONE -57 -20 weapons/plasmagun
SPRITE STATIC 1 NONE -57 -20 weapons/plasmagun
SPRITE DYNAMIC 1 NONE 59 -43 sequences/cp17_molecule
SPRITE STATIC 1 NONE 59 -43 weapons/plasmagun
SPRITE STATIC 1 NONE 59 -43 weapons/plasmagun
SPRITE DYNAMIC 1 NONE 0 -20 sequences/cp17_molecule
SPRITE STATIC 1 NONE 0 -20 weapons/plasmagun
SPRITE STATIC 1 NONE 0 -20 weapons/plasmagun
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 SCALE 210
SPRITEVAR 1 ALPHA 50
SPRITEVAR 1 DIM
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 ROLL -70
SPRITEVAR 1 SCALE 421
SPRITEVAR 2 ALPHA 50
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 ROLL 50
SPRITEVAR 2 SCALE 421
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 SCALE 210
SPRITEVAR 4 ALPHA 50
SPRITEVAR 4 DIM
SPRITEVAR 4 FRAME 3
SPRITEVAR 4 HARDLIGHT
SPRITEVAR 4 ROLL 70
SPRITEVAR 4 SCALE 421
SPRITEVAR 5 ALPHA 50
SPRITEVAR 5 FRAME 3
SPRITEVAR 5 HARDLIGHT
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 ROLL 50
SPRITEVAR 5 SCALE 421
SPRITEVAR 6 SCALE 210
SPRITEVAR 7 ALPHA 30
SPRITEVAR 7 DIM
SPRITEVAR 7 FRAME 3
SPRITEVAR 7 HARDLIGHT
SPRITEVAR 7 ROLL 70
SPRITEVAR 7 SCALE 632
SPRITEVAR 8 ALPHA 50
SPRITEVAR 8 FRAME 3
SPRITEVAR 8 HARDLIGHT
SPRITEVAR 8 INVERTFACE
SPRITEVAR 8 ROLL -50
SPRITEVAR 8 SCALE 632
LIGHT -57 -20 80 0 190 255 20
LIGHT 59 -43 80 0 190 255 20
LIGHT 0 -20 100 255 128 0 20
THINK AI_ZOMBIE 0.15 NONE 1
OFFSET FX_CONSTANT_FLOAT 55 35
STAT AI_SPINAIM
STAT FX_FLOAT
STAT FX_FULLANGLE_AIM
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_h2o4
SPRITE DYNAMIC 1 NONE -90 26 sequences/cp17_molecule
SPRITE STATIC 1 NONE -90 26 weapons/plasmagun
SPRITE STATIC 1 NONE -90 26 weapons/plasmagun
SPRITE DYNAMIC 1 NONE -30 0 sequences/cp17_molecule
SPRITE STATIC 1 NONE -30 0 weapons/plasmagun
SPRITE STATIC 1 NONE -30 0 weapons/plasmagun
SPRITE DYNAMIC 1 NONE -4 60 sequences/cp17_molecule
SPRITE STATIC 1 NONE -4 60 weapons/plasmagun
SPRITE STATIC 1 NONE -4 60 weapons/plasmagun
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 SCALE 214
SPRITEVAR 1 ALPHA 50
SPRITEVAR 1 DIM
SPRITEVAR 1 FRAME 3
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 ROLL -70
SPRITEVAR 1 SCALE 434
SPRITEVAR 2 ALPHA 50
SPRITEVAR 2 FRAME 3
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 ROLL 50
SPRITEVAR 2 SCALE 434
SPRITEVAR 3 SCALE 217
SPRITEVAR 4 ALPHA 30
SPRITEVAR 4 DIM
SPRITEVAR 4 FRAME 3
SPRITEVAR 4 HARDLIGHT
SPRITEVAR 4 ROLL 70
SPRITEVAR 4 SCALE 652
SPRITEVAR 5 ALPHA 50
SPRITEVAR 5 FRAME 3
SPRITEVAR 5 HARDLIGHT
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 ROLL -50
SPRITEVAR 5 SCALE 652
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 SCALE 220
SPRITEVAR 7 ALPHA 50
SPRITEVAR 7 DIM
SPRITEVAR 7 FRAME 3
SPRITEVAR 7 HARDLIGHT
SPRITEVAR 7 ROLL 70
SPRITEVAR 7 SCALE 434
SPRITEVAR 8 ALPHA 50
SPRITEVAR 8 FRAME 3
SPRITEVAR 8 HARDLIGHT
SPRITEVAR 8 INVERTFACE
SPRITEVAR 8 ROLL 50
SPRITEVAR 8 SCALE 434
LIGHT -90 26 88 0 190 255 20
LIGHT -30 0 109 255 128 0 20
LIGHT -4 60 88 0 190 255 20
THINK AI_ZOMBIE -0.15 NONE 1
OFFSET FX_CONSTANT_FLOAT 65 -35
STAT AI_SPINAIM
STAT FX_FLOAT
STAT FX_FULLANGLE_AIM
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_t2agp1
SPRITE DYNAMIC 1 NONE 0 0 sequences/cp17_molecule
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 SCALE 270
LIGHT 0 0 110 85 255 0 20
THINK AI_ZOMBIE -0.2 NONE 1
MOVETYPE FLY 0
OFFSET FX_CONSTANT_FLOAT 65 -35
OFFSET CONST_VELOCITY 0 0.8
STAT AI_SPINAIM
STAT FX_FLOAT
STAT FX_FULLANGLE_AIM
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_t2agp2
CLONE _seq_cp17_t2agp1
SPRITEVAR 0 ANGLEOFFSET 99
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 SCALE 210
THINK AI_ZOMBIE 0.15 NONE 1
OFFSET CONST_VELOCITY 0 0.6
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_t2agp3
CLONE _seq_cp17_t2agp1
SPRITEVAR 0 ANGLEOFFSET 66
SPRITEVAR 0 SCALE 300
THINK AI_ZOMBIE -0.3 NONE 1
OFFSET CONST_VELOCITY 0 1
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_t2agp4
CLONE _seq_cp17_t2agp1
SPRITEVAR 0 ANGLEOFFSET 33
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 SCALE 240
THINK AI_ZOMBIE 0.17 NONE 1
OFFSET CONST_VELOCITY 0 0.7
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_pabloac2
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 11 17 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE DYNAMIC 0 NONE 2 16 dynamic/trip_pablo
SPRITE DYNAMIC 1 NONE 2 16 dynamic/trip_pablo
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_Y -11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 HIDE_MOVE_X 2
SPRITEVAR 3 HIDE_MOVE_Y -1
SPRITEVAR 3 HIDE_ROLL 12
SPRITEVAR 3 OFFS_Y -11
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME_FACE 2
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 ANIMATE_FACE 5
SPRITEVAR 5 BOB -25
SPRITEVAR 5 FRAME 4
SPRITEVAR 5 HARDLIGHT
SPRITEVAR 5 OFFS_X 9
SPRITEVAR 5 OFFS_Y 24
SPRITEVAR 6 ANIMATE_BIAS 1
SPRITEVAR 6 BIAS 100
SPRITEVAR 6 BIAS_NEG 33
SPRITEVAR 6 BIAS_OFFS_X 2
SPRITEVAR 6 OFFS_X -2
SPRITEVAR 6 OFFS_Y -7
SPRITEVAR 6 USEGROUND
THINK AI_FOLLOW 0 NONE 1
MOVETYPE WALK 0.8
OFFSET SIZE 18 58
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 170
STAT AI_GHOST
STAT AI_STANDIN 1
STAT FX_FULLANGLE_BIAS -10
STAT FX_FULLMODEL
STAT FX_IDLEBOB 20
STAT NOLIST
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _seq_cp17_uzi
CLONE t_uzi_gib
SPRITEVAR 0 ANGLEOFFSET -45
SPRITEVAR 0 HIDE_ROLL 360
SPRITEVAR 0 HIDE_TIME 5000
MOVETYPE WALK 3
STAT AI_ITEM_ANGLE -92
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_pabloac1
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE DYNAMIC 0 NONE 2 16 dynamic/trip_pablo
SPRITE DYNAMIC 1 NONE 2 16 dynamic/trip_pablo
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 11 10 player/wpn1
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BOB -25
SPRITEVAR 2 ANIMATE_FACE 1
SPRITEVAR 2 BOB -25
SPRITEVAR 2 FRAME_FACE 2
SPRITEVAR 2 HIDE_ROLL 18
SPRITEVAR 2 HIDE_TIME 500
SPRITEVAR 2 OFFS_Y 33
SPRITEVAR 3 ANIMATE_FACE 5
SPRITEVAR 3 BOB -25
SPRITEVAR 3 FRAME 4
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 HIDE_ROLL 18
SPRITEVAR 3 HIDE_TIME 500
SPRITEVAR 3 OFFS_X 9
SPRITEVAR 3 OFFS_Y 24
SPRITEVAR 4 ANIMATE_BIAS 1
SPRITEVAR 4 BIAS 100
SPRITEVAR 4 BIAS_NEG 33
SPRITEVAR 4 BIAS_OFFS_X 2
SPRITEVAR 4 OFFS_X -2
SPRITEVAR 4 OFFS_Y -7
SPRITEVAR 4 USEGROUND
SPRITEVAR 5 ANGLEOFFSET -45
SPRITEVAR 5 BOB -40
SPRITEVAR 5 FRAME 0
SPRITEVAR 5 FRAME_INACT 2
SPRITEVAR 5 HIDE_DELAY 1400
SPRITEVAR 5 HIDE_MOVE_Y -6
SPRITEVAR 5 HIDE_ROLL 33
SPRITEVAR 5 HIDE_TIME 200
THINK AI_ZOMBIE 2 NONE 1
ITEM _seq_cp17_uzi 7 0
TRANSFORM _seq_cp17_pabloac2 -1
MOVETYPE WALK 0
OFFSET SIZE 18 58
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 170
STAT AI_STANDIN 1
STAT AI_TEMP_ON_ACTIVE
STAT FX_KEEP_EFFECTS
STAT FX_IDLEBOB 20
STAT NOLIST
STAT S_WEAPON 0
STAT TEMPMISSILE 1600
END
//=====================================================================
ENTITY _seq_cp17_pabloac3c
CLONE _seq_cp17_pabloac2
SPRITEVAR 0 HIDE_ROLL -20
SPRITEVAR 1 HIDE_ROLL 40
SPRITEVAR 1 HIDE_TIME 300
SPRITEVAR 3 HIDE_ROLL 40
SPRITEVAR 3 HIDE_TIME 300
SPRITEVAR 4 AIM_FACE
SPRITEVAR 5 AIM_FACE
SPRITEVAR 6 HIDE_ROLL 20
THINK AI_FOLLOW 2 NONE 1
MOVETYPE WALK 0
STAT AI_HIDE_ANIM 250
STAT FX_FULLANGLE_HIDE -90
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_pabloac3b
CLONE _seq_cp17_pabloac2
SPRITEVAR 0 ANGLEOFFSET -20
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_ROLL 20
SPRITEVAR 1 ANGLEOFFSET 40
SPRITEVAR 1 HIDE_DELAY 3750
SPRITEVAR 1 HIDE_ROLL -40
SPRITEVAR 1 HIDE_TIME 250
SPRITEVAR 3 ANGLEOFFSET 40
SPRITEVAR 3 HIDE_DELAY 3750
SPRITEVAR 3 HIDE_ROLL -40
SPRITEVAR 3 HIDE_TIME 250
SPRITEVAR 4 FRAME 1
SPRITEVAR 5 FRAME 5
SPRITEVAR 6 ANGLEOFFSET 20
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 HIDE_ROLL -20
THINK NONE 0 NONE 1
MOVETYPE WALK 4
TRANSFORM _seq_cp17_pabloac3c 4000
OFFSET SIZE 18 0
STAT AI_HIDE_ANIM 450
STAT AI_KEEPFACE
STAT FX_FULLANGLE_HIDE 90
STAT FX_FULLANGLE_OFFSET -90
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_pabloac3
CLONE _seq_cp17_pabloac2
MOVETYPE WALK 1
TRANSFORM _seq_cp17_pabloac3b 1200
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_flowerc
SPRITE DYNAMIC 1 NONE 0 -33 sequences/cp17_flower
SPRITE DYNAMIC 1 NONE 0 -33 sequences/cp17_flower
SPRITE STATIC 1 NONE 8 10 world/null
SPRITEVAR 0 BIAS 3
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X 6
SPRITEVAR 0 OFFS_Y 42
SPRITEVAR 0 SCALE 50
SPRITEVAR 1 BIAS 3
SPRITEVAR 1 OFFS_X 14
SPRITEVAR 1 OFFS_Y 82
SPRITEVAR 1 SCALE 50
SPRITEVAR 2 LIGHT_OFFSET
SPRITEVAR 2 BIAS 3
SPRITEVAR 2 BIAS_MOVE_X -2
LIGHT 7 10 40 255 255 0 25
MOVETYPE WALK 0
OFFSET SIZE 32 0
STAT FX_FULLANGLE_GROUND
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp17_flower
OBJECT 0 _seq_cp17_flowerc 0 0 DROP 40 0 0
STAT FX_NOENV_FX
STAT FX_WADDLE_CONSTANT 5
STAT NOLIST
STAT TAKEDAMAGE_ENV
STAT TAKEDAMAGE_WADDLE 1700
END

//=====================================================================
// LEVEL 18 INTERVAL
//=====================================================================
ENTITY _seq_l18i_p1seat1
SPRITE STATIC 0 NONE 12 34 player/leg2
SPRITE STATIC 0 NONE 11 57 zombie/wing
SPRITE STATIC 0 NONE 3 44 player/body
SPRITE DYNAMIC 0 NONE 0 54 dynamic/trip_pablo
SPRITE DYNAMIC 1 NONE 0 54 dynamic/trip_pablo
SPRITE STATIC 0 NONE 0 57 zombie/wing
SPRITE STATIC 0 NONE 15 34 player/leg
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 HIDE_MOVE_X -14
SPRITEVAR 0 HIDE_MOVE_Y 42
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 ANGLEOFFSET 105
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 HIDE_MOVE_Y 40
SPRITEVAR 1 HIDE_ROLL -105
SPRITEVAR 1 OFFS_Y -11
SPRITEVAR 2 ANGLEOFFSET 35
SPRITEVAR 2 BOB -25
SPRITEVAR 2 HIDE_MOVE_X -5
SPRITEVAR 2 HIDE_MOVE_Y 40
SPRITEVAR 2 HIDE_ROLL -35
SPRITEVAR 3 BOB -25
SPRITEVAR 3 FRAME_FACE 2
SPRITEVAR 3 OFFS_Y 33
SPRITEVAR 3 HIDE_MOVE_X 2
SPRITEVAR 3 HIDE_MOVE_Y 40
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME 4
SPRITEVAR 4 HARDLIGHT
SPRITEVAR 4 HIDE_MOVE_X 2
SPRITEVAR 4 HIDE_MOVE_Y 40
SPRITEVAR 4 OFFS_X 9
SPRITEVAR 4 OFFS_Y 24
SPRITEVAR 5 ANGLEOFFSET 105
SPRITEVAR 5 BIAS -10
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 HIDE_MOVE_Y 40
SPRITEVAR 5 HIDE_ROLL -105
SPRITEVAR 5 OFFS_Y -11
SPRITEVAR 6 BIAS 100
SPRITEVAR 6 BIAS_NEG 33
SPRITEVAR 6 BIAS_OFFS_X 2
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 HIDE_MOVE_X -17
SPRITEVAR 6 HIDE_MOVE_Y 42
SPRITEVAR 6 OFFS_X -2
SPRITEVAR 6 OFFS_Y -7
SPRITEVAR 6 USEGROUND
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE WALK 0
OFFSET SIZE 18 58
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 170
STAT AI_GHOST
STAT AI_KEEPFACE
STAT AI_NONBLOCKING
STAT AI_STANDIN 1
STAT AI_TEMP_ON_ACTIVE
STAT FX_IDLEBOB 20
STAT NOLIST
STAT TAKEDAMAGE_BLEED
STAT TEMPMISSILE 200
END
//=====================================================================
ENTITY _seq_l18i_pablo2
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 11 17 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE DYNAMIC 0 NONE 2 16 dynamic/trip_pablo
SPRITE DYNAMIC 1 NONE 2 16 dynamic/trip_pablo
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_Y -11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 ANIMATE_FACE 1
SPRITEVAR 3 BOB -25
SPRITEVAR 3 FRAME_FACE 2
SPRITEVAR 3 OFFS_Y 33
SPRITEVAR 4 ANIMATE_FACE 5
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME 4
SPRITEVAR 4 HARDLIGHT
SPRITEVAR 4 OFFS_X 9
SPRITEVAR 4 OFFS_Y 24
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 BIAS -10
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 HIDE_MOVE_X 2
SPRITEVAR 6 HIDE_MOVE_Y -1
SPRITEVAR 6 HIDE_ROLL 148
SPRITEVAR 6 OFFS_Y -11
THINK AI_FOLLOW 0 NONE 1
MOVETYPE WALK 1.25
TRANSFORM _seq_l18i_p1seat1 1100
OFFSET SIZE 18 58
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 170
STAT AI_GHOST
STAT AI_NONBLOCKING
STAT AI_STANDIN 1
STAT FX_IDLEBOB 20
STAT NOLIST
STAT S_HEALTH 100
STAT S_WEAPON 0
STAT TAKEDAMAGE_BLEED
END
//=====================================================================
ENTITY _seq_l18i_wand1
SPRITE DYNAMIC 0 NONE 28 -20 dynamic/trip_wand
SPRITE DYNAMIC 0 NONE 28 -20 dynamic/trip_wand_throw
SPRITEVAR 0 BOB -40
SPRITEVAR 0 FRAME 1
SPRITEVAR 1 BOB -40
SPRITEVAR 1 FADE_TOGGLE -200
LIGHT 51 -19 30 255 255 0 10
STAT AI_HIDE_ANIM 200
STAT FX_DIM 0
STAT FX_FULLANGLE_OFFSET 90
STAT FX_FULLANGLE_HIDE -90
STAT FX_FULLMODEL
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l18i_wand2
SPRITE DYNAMIC 0 NONE 0 0 dynamic/trip_wand_throw
SPRITEVAR 0 FRAME 1
LIGHT 23 0 30 255 255 0 10
SOUND DYNAMIC S_PHYSICS dynamic/impact_metaltool
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 4
OFFSET SIZE 20 0
STAT AI_BOUNCE_COUNT 1
STAT AI_INHERIT_ANGLE
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 130
STAT FX_DIM 0
STAT FX_FULLANGLE_OFFSET 90
STAT FX_FULLANGLE_VEL
STAT FX_FULLMODEL
STAT FX_KEEP_EFFECTS
STAT NOLIST
STAT TEMPMISSILE 5000
END
//=====================================================================
ENTITY _seq_l18i_pablo1b
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 11 17 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE DYNAMIC 0 NONE 13 16 dynamic/trip_wand
SPRITE DYNAMIC 0 NONE 2 16 dynamic/trip_pablo
SPRITE DYNAMIC 1 NONE 2 16 dynamic/trip_pablo
SPRITE STATIC 0 NONE 2 18 zombie/wing
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BIAS -15
SPRITEVAR 1 HIDE_MOVE_X -7
SPRITEVAR 1 HIDE_ROLL 60
SPRITEVAR 1 BOB -25
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_Y -11
SPRITEVAR 2 BOB -25
SPRITEVAR 3 ANGLEOFFSET 90
SPRITEVAR 3 BOB -40
SPRITEVAR 3 FADE_TOGGLE 100
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 HIDE_ROLL -90
SPRITEVAR 3 OFFS_X -13
SPRITEVAR 3 OFFS_Y 6
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME_FACE 2
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 BOB -25
SPRITEVAR 5 FRAME 4
SPRITEVAR 5 HARDLIGHT
SPRITEVAR 5 OFFS_X 9
SPRITEVAR 5 OFFS_Y 24
SPRITEVAR 6 ANGLEOFFSET 148
SPRITEVAR 6 BOB -40
SPRITEVAR 6 FADE_TOGGLE -100
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 HIDE_ROLL -168
SPRITEVAR 6 OFFS_Y -11
SPRITEVAR 6 SCISSORS 1
SPRITEVAR 7 ANIMATE_BIAS 1
SPRITEVAR 7 BIAS 100
SPRITEVAR 7 BIAS_NEG 33
SPRITEVAR 7 BIAS_OFFS_X 2
SPRITEVAR 7 OFFS_X -2
SPRITEVAR 7 OFFS_Y -7
SPRITEVAR 7 SCISSORS -1
SPRITEVAR 7 USEGROUND
SCISSORS -38 16 48 48
ITEM _seq_l18i_wand2 10 58
OBJECT 1 _seq_l18i_wand1 -10 30 NONE 0 0 0
TRANSFORM _seq_l18i_pablo2 -1
THINK AI_FOLLOW 0 NONE 1
MOVETYPE WALK 1.25
OFFSET SIZE 18 58
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 170
STAT AI_GHOST
STAT AI_STANDIN 1
STAT AI_TEMP_ON_ACTIVE
STAT FX_IDLEBOB 20
STAT NOLIST
STAT S_HEALTH 100
STAT S_WEAPON 0
STAT TAKEDAMAGE_BLEED
STAT NOLIST
STAT TEMPMISSILE 200
END
//=====================================================================
ENTITY _seq_l18i_pablo1
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE DYNAMIC 0 ANIM_WEAPON 13 16 dynamic/trip_wand
SPRITE DYNAMIC 0 NONE 2 16 dynamic/trip_pablo
SPRITE DYNAMIC 1 NONE 2 16 dynamic/trip_pablo
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BOB -25
SPRITEVAR 2 ANGLEFACTOR 70
SPRITEVAR 2 BOB -40
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 OFFS_X -13
SPRITEVAR 2 OFFS_Y 6
SPRITEVAR 3 ANIMATE_FACE 1
SPRITEVAR 3 BOB -25
SPRITEVAR 3 FRAME_FACE 2
SPRITEVAR 3 OFFS_Y 33
SPRITEVAR 4 ANIMATE_FACE 5
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME 4
SPRITEVAR 4 HARDLIGHT
SPRITEVAR 4 OFFS_X 9
SPRITEVAR 4 OFFS_Y 24
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
THINK AI_FOLLOW 0 NONE 1
MOVETYPE WALK 1.25
GUNENTITY wand_gunent_a 0
GUNENTITY wand_gunent_b 1
TRANSFORM _seq_l18i_pablo1b 2800
OFFSET SIZE 18 58
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 170
STAT AI_GHOST
STAT AI_STANDIN 1
STAT FX_IDLEBOB 20
STAT FX_WEAPON_FRAME 0
STAT NOLIST
STAT S_HEALTH 100
STAT S_WEAPON 0
STAT TAKEDAMAGE_BLEED
END
//=====================================================================
ENTITY _seq_l18i_moto2
SPRITE DYNAMIC 0 NONE 77 36 vehicles/motorcycle
SPRITE DYNAMIC 1 NONE 79 38 vehicles/motorcycle
SPRITE DYNAMIC 0 NONE 20 30 vehicles/motorcycle
SPRITE DYNAMIC 0 NONE 5 31 vehicles/motorcycle_driver
SPRITE STATIC 0 NONE 9 21 player/leg
SPRITE DYNAMIC 0 NONE 29 47 vehicles/motorcycle
SPRITE DYNAMIC 0 NONE 4 49 vehicles/motorcycle_driver
SPRITE DYNAMIC 0 NONE 29 47 vehicles/motorcycle
SPRITEVAR 0 FRAME 4
SPRITEVAR 0 NOFACE
SPRITEVAR 1 FRAME 5
SPRITEVAR 1 NOFACE
SPRITEVAR 2 NOFACE
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 NOFACE
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 BIAS 20
SPRITEVAR 4 OFFS_X 6
SPRITEVAR 4 OFFS_Y -2
SPRITEVAR 4 NOFACE
SPRITEVAR 5 BIAS 12
SPRITEVAR 5 EMP_ACTION 30
SPRITEVAR 5 FRAME 6
SPRITEVAR 5 NOFACE
SPRITEVAR 5 OFFS_X -6
SPRITEVAR 5 OFFS_Y -3
SPRITEVAR 6 BIAS -6
SPRITEVAR 6 EMP_ACTION 30
SPRITEVAR 6 NOFACE
SPRITEVAR 6 OFFS_X 9
SPRITEVAR 6 OFFS_Y -1
SPRITEVAR 7 BIAS 12
SPRITEVAR 7 EMP_ACTION 30
SPRITEVAR 7 FRAME 7
SPRITEVAR 7 NOFACE
SPRITEVAR 7 OFFS_X -2
SPRITEVAR 7 OFFS_Y -3
LIGHT 79 38 50 255 255 255 40
SOUND STATIC S_PHYSICS common/impact_large
THINK AI_FOLLOW 0 NONE 0
MOVETYPE WALK 3
OBJECT 0 x_mc_bg 0 0 NONE 0 0 0
OBJECT 0 x_mcplr1_wb -42 -6 DROP 0 20 0
OBJECT 0 x_mcplr1_wf 69 -14 DROP 0 30 0
OBJECT 0 x_mcplr1_head 0 36 NONE 0 0 0
OBJECT 1 obj_steam_c -44 24 NONE 0 0 170
TRANSFORM_DIRECT 1 2500
OFFSET SIZE 22 84
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 170
STAT AI_PHYS_VEHICLE
STAT AI_GHOST
STAT AI_STANDIN 1
STAT FX_FULLANGLE_FACTOR 75
STAT FX_FULLANGLE_GROUND
STAT FX_FULLMODEL
STAT FX_NOFACE
STAT FX_WADDLE_FLY
STAT NOLIST
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _seq_l18i_moto2b
CLONE _seq_l18i_moto2
TRANSFORM NONE 0
STAT NOLIST
STAT AI_DISTANCE_MIN 0
STAT AI_DISTANCE_MAX 900
END
//=====================================================================
ENTITY _seq_l18i_moto1b
SPRITE DYNAMIC 0 NONE 49 57 vehicles/motorcycle
SPRITE DYNAMIC 0 NONE 15 49 vehicles/motorcycle_driver
SPRITE DYNAMIC 0 NONE 7 41 vehicles/motorcycle_driver
SPRITE DYNAMIC 0 NONE 0 46 dynamic/trip_pablo
SPRITE DYNAMIC 1 NONE 0 46 dynamic/trip_pablo
SPRITE DYNAMIC 0 NONE 77 36 vehicles/motorcycle
SPRITE DYNAMIC 1 NONE 79 38 vehicles/motorcycle
SPRITE DYNAMIC 0 NONE 20 30 vehicles/motorcycle
SPRITE DYNAMIC 0 NONE 5 31 vehicles/motorcycle_driver
SPRITE STATIC 0 NONE 9 21 player/leg
SPRITE DYNAMIC 0 NONE 29 47 vehicles/motorcycle
SPRITE DYNAMIC 0 NONE 4 49 vehicles/motorcycle_driver
SPRITE DYNAMIC 0 NONE 29 47 vehicles/motorcycle
SPRITEVAR 0 FRAME 9
SPRITEVAR 1 ANGLEOFFSET -10
SPRITEVAR 1 HIDE_ROLL 10
SPRITEVAR 1 HIDE_TIME 150
SPRITEVAR 1 OFFS_X 9
SPRITEVAR 1 OFFS_Y -1
SPRITEVAR 2 FRAME 2
SPRITEVAR 3 FRAME_FACE 2
SPRITEVAR 3 OFFS_Y 33
SPRITEVAR 4 FRAME 4
SPRITEVAR 4 HARDLIGHT
SPRITEVAR 4 OFFS_X 9
SPRITEVAR 4 OFFS_Y 24
SPRITEVAR 5 FRAME 4
SPRITEVAR 6 ALPHA 0
SPRITEVAR 6 FRAME 5
SPRITEVAR 8 FRAME 1
SPRITEVAR 9 ANGLEOFFSET -20
SPRITEVAR 9 FRAME 1
SPRITEVAR 9 HIDE_ROLL 20
SPRITEVAR 9 HIDE_TIME 150
SPRITEVAR 9 OFFS_X 6
SPRITEVAR 9 OFFS_Y -2
SPRITEVAR 10 ANGLEOFFSET 10
SPRITEVAR 10 FRAME 6
SPRITEVAR 10 HIDE_ROLL -10
SPRITEVAR 10 HIDE_TIME 150
SPRITEVAR 10 OFFS_X -6
SPRITEVAR 10 OFFS_Y -3
SPRITEVAR 11 ANGLEOFFSET -10
SPRITEVAR 11 HIDE_ROLL 10
SPRITEVAR 11 HIDE_TIME 150
SPRITEVAR 11 OFFS_X 9
SPRITEVAR 11 OFFS_Y -1
SPRITEVAR 12 ANGLEOFFSET 10
SPRITEVAR 12 FRAME 7
SPRITEVAR 12 HIDE_ROLL -10
SPRITEVAR 12 HIDE_TIME 150
SPRITEVAR 12 OFFS_X -2
SPRITEVAR 12 OFFS_Y -3
MOVETYPE WALK 0
OBJECT 0 x_mcplr1_wb -42 -6 DROP 0 20 0
OBJECT 0 x_mcplr1_wf 69 -14 DROP 0 30 0
TRANSFORM_DIRECT 1 150
OFFSET SIZE 22 84
STAT FX_NOENV_FX
STAT NOLIST
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _seq_l18i_moto1c
CLONE _seq_l18i_moto1b
SPRITEVAR 1 ANGLEOFFSET 0
SPRITEVAR 1 HIDE_ROLL -10
SPRITEVAR 6 ALPHA 100
SPRITEVAR 6 FADE_TOGGLE -150
SPRITEVAR 9 ANGLEOFFSET 0
SPRITEVAR 9 HIDE_ROLL -20
SPRITEVAR 10 ANGLEOFFSET 0
SPRITEVAR 10 HIDE_ROLL 10
SPRITEVAR 11 ANGLEOFFSET 0
SPRITEVAR 11 HIDE_ROLL -10
SPRITEVAR 12 ANGLEOFFSET 0
SPRITEVAR 12 HIDE_ROLL 10
LIGHT 79 38 50 255 255 255 40
OBJECT 1 obj_steam_c -44 24 NONE 0 0 170
TRANSFORM _seq_l18i_moto2 200
STAT FX_LIGHT_FADE 1
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l18i_moto1
SPRITE DYNAMIC 0 NONE 49 57 vehicles/motorcycle
SPRITE DYNAMIC 0 NONE 15 49 vehicles/motorcycle_driver
SPRITE DYNAMIC 0 NONE 7 41 vehicles/motorcycle_driver
SPRITE DYNAMIC 0 NONE 0 46 dynamic/trip_pablo
SPRITE DYNAMIC 1 NONE 0 46 dynamic/trip_pablo
SPRITE DYNAMIC 0 NONE 77 36 vehicles/motorcycle
SPRITE DYNAMIC 0 NONE 20 30 vehicles/motorcycle
SPRITE DYNAMIC 0 NONE 5 31 vehicles/motorcycle_driver
SPRITE STATIC 0 NONE 9 21 player/leg
SPRITE DYNAMIC 0 NONE 29 47 vehicles/motorcycle
SPRITE DYNAMIC 0 NONE 4 49 vehicles/motorcycle_driver
SPRITE DYNAMIC 0 NONE 29 47 vehicles/motorcycle
SPRITEVAR 0 FRAME 9
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 HIDE_ROLL 35
SPRITEVAR 1 OFFS_X 9
SPRITEVAR 1 OFFS_Y -1
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 FRAME 2
SPRITEVAR 3 ACTIVE
SPRITEVAR 3 ANIMATE_FACE 1
SPRITEVAR 3 FRAME_FACE 2
SPRITEVAR 3 OFFS_Y 33
SPRITEVAR 4 ACTIVE
SPRITEVAR 4 ANIMATE_FACE 5
SPRITEVAR 4 FRAME 4
SPRITEVAR 4 HARDLIGHT
SPRITEVAR 4 OFFS_X 9
SPRITEVAR 4 OFFS_Y 24
SPRITEVAR 5 FRAME 4
SPRITEVAR 7 ACTIVE
SPRITEVAR 7 FRAME 1
SPRITEVAR 8 ACTIVE
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 OFFS_X 6
SPRITEVAR 8 OFFS_Y -2
SPRITEVAR 9 FRAME 6
SPRITEVAR 9 OFFS_X -6
SPRITEVAR 9 OFFS_Y -3
SPRITEVAR 10 ACTIVE
SPRITEVAR 10 HIDE_ROLL 35
SPRITEVAR 10 OFFS_X 9
SPRITEVAR 10 OFFS_Y -1
SPRITEVAR 11 FRAME 7
SPRITEVAR 11 OFFS_X -2
SPRITEVAR 11 OFFS_Y -3
SPRITEVAR 0 HIDE_MOVE_Y -4
SPRITEVAR 1 HIDE_MOVE_Y -4
SPRITEVAR 2 HIDE_MOVE_Y -4
SPRITEVAR 3 HIDE_MOVE_Y -4
SPRITEVAR 4 HIDE_MOVE_Y -4
SPRITEVAR 5 HIDE_MOVE_Y -4
SPRITEVAR 6 HIDE_MOVE_Y -4
SPRITEVAR 7 HIDE_MOVE_Y -4
SPRITEVAR 8 HIDE_MOVE_Y -4
SPRITEVAR 9 HIDE_MOVE_Y -4
SPRITEVAR 10 HIDE_MOVE_Y -4
SPRITEVAR 11 HIDE_MOVE_Y -4
MOVETYPE WALK 0
OBJECT 0 x_mcplr1_wb -42 -6 DROP 0 20 0
OBJECT 0 x_mcplr1_wf 69 -14 DROP 0 30 0
TRANSFORM _seq_l18i_moto1b 250
OFFSET SIZE 22 84
STAT FX_NOENV_FX
STAT NOLIST
STAT S_WEAPON 0
END

//=====================================================================
// LEVEL 18 CHECKPOINT
//=====================================================================
ENTITY _seq_cp18_umpbelly1
SPRITE DYNAMIC 1 NONE 416 365 sequences/cp18_umpleg
SPRITE DYNAMIC 1 NONE 567 59 sequences/cp18_umpleg
SPRITE DYNAMIC 1 NONE 512 446 sequences/cp18_umpleg
SPRITE STATIC 1 NONE 513 355 world/null
SPRITEVAR 0 FRAME 6
SPRITEVAR 0 HIDE_DELAY 1300
SPRITEVAR 0 HIDE_MOVE_X 134
SPRITEVAR 0 HIDE_MOVE_Y 240
SPRITEVAR 0 HIDE_TIME 500
SPRITEVAR 0 SCALE 133
SPRITEVAR 1 HIDE_DELAY 1300
SPRITEVAR 1 HIDE_MOVE_X 134
SPRITEVAR 1 HIDE_MOVE_Y 240
SPRITEVAR 1 HIDE_TIME 500
SPRITEVAR 1 FRAME 7
SPRITEVAR 1 SCALE 200
SPRITEVAR 2 HIDE_DELAY 1300
SPRITEVAR 2 HIDE_MOVE_X 134
SPRITEVAR 2 HIDE_MOVE_Y 240
SPRITEVAR 2 HIDE_TIME 500
SPRITEVAR 2 LAYER 6
SPRITEVAR 2 SCALE 200
SPRITEVAR 3 HIDE_DELAY 1300
SPRITEVAR 3 HIDE_MOVE_X 140
SPRITEVAR 3 HIDE_MOVE_Y 200
SPRITEVAR 3 HIDE_TIME 500
SPRITEVAR 3 LIGHT_OFFSET
LIGHT 366 365 300 255 0 0 50
STAT AI_HIDE_ANIM 1800
STAT FX_FULLANGLE_HIDE 35
STAT FX_FULLMODEL
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp18_umpbelly2
SPRITE DYNAMIC 1 NONE 416 365 sequences/cp18_umpleg
SPRITE DYNAMIC 1 NONE 567 59 sequences/cp18_umpleg
SPRITEVAR 0 FRAME 6
SPRITEVAR 0 HIDE_DELAY 1300
SPRITEVAR 0 HIDE_MOVE_X 134
SPRITEVAR 0 HIDE_MOVE_Y 240
SPRITEVAR 0 HIDE_TIME 500
SPRITEVAR 0 SCALE 133
SPRITEVAR 1 HIDE_DELAY 1300
SPRITEVAR 1 HIDE_MOVE_X 134
SPRITEVAR 1 HIDE_MOVE_Y 240
SPRITEVAR 1 HIDE_TIME 500
SPRITEVAR 1 FRAME 7
SPRITEVAR 1 SCALE 200
LIGHT 366 365 300 255 0 0 50
STAT FX_KEEP_EFFECTS
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp18_rain
SPRITE DYNAMIC 1 ANIM_PANDOWN 0 0 sequences/cp18_rain1
SPRITE DYNAMIC 1 NONE 0 0 dynamic/fill1
SPRITEVAR 0 ALPHA 50
SPRITEVAR 0 FILL_W 352
SPRITEVAR 0 FILL_H 352
SPRITEVAR 0 HARDLIGHT
SPRITEVAR 0 SCALE 200
SPRITEVAR 1 INACTIVE
SPRITEVAR 1 FADE_TOGGLE -1000
SPRITEVAR 1 FILL_W 704
SPRITEVAR 1 FILL_H 704
STAT FX_KEEP_PAN
STAT FX_NOENV_FX
STAT FX_PANSPEED 200
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp18_umpfoot1c
SPRITE DYNAMIC 3 NONE 437 181 sequences/cp18_umpleg
SPRITE DYNAMIC 3 NONE 544 96 sequences/cp18_umpleg
SPRITE DYNAMIC 3 NONE 137 -113 sequences/cp18_umpleg
SPRITE DYNAMIC 3 NONE 37 -113 sequences/cp18_umpleg
SPRITE DYNAMIC 3 NONE -63 -113 sequences/cp18_umpleg
SPRITE DYNAMIC 3 NONE -163 -113 sequences/cp18_umpleg
SPRITE DYNAMIC 3 NONE -263 -113 sequences/cp18_umpleg
SPRITE DYNAMIC 3 NONE -363 -113 sequences/cp18_umpleg
SPRITE DYNAMIC 3 NONE -463 -113 sequences/cp18_umpleg
SPRITE DYNAMIC 3 NONE -164 -153 sequences/cp18_umpleg
SPRITE DYNAMIC 3 NONE 445 -98 sequences/cp18_umpleg
SPRITE DYNAMIC 3 NONE 0 30 sequences/cp18_umpleg
SPRITEVAR 0 FRAME 5
SPRITEVAR 0 HIDE_MOVE_X -28
SPRITEVAR 0 HIDE_MOVE_Y 28
SPRITEVAR 0 HIDE_ROLL -25
SPRITEVAR 0 HIDE_TIME 500
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 OFFS_X -38
SPRITEVAR 0 OFFS_Y 68
SPRITEVAR 0 SCALE 133
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 SCALE 134
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 SCALE 200
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 SCALE 200
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 SCALE 200
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 SCALE 200
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 INVERTFACE
SPRITEVAR 6 SCALE 200
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 INVERTFACE
SPRITEVAR 7 SCALE 200
SPRITEVAR 8 FRAME 2
SPRITEVAR 8 INVERTFACE
SPRITEVAR 8 SCALE 200
SPRITEVAR 9 FRAME 1
SPRITEVAR 9 INVERTFACE
SPRITEVAR 10 FRAME 3
SPRITEVAR 10 INVERTFACE
SPRITEVAR 10 OFFS_X -85
SPRITEVAR 10 OFFS_Y 35
SPRITEVAR 10 SCALE 133
SPRITEVAR 11 INVERTFACE
SPRITEVAR 11 SCALE 125
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp18_umpfoot1d
CLONE _seq_cp18_umpfoot1c
STAT FX_DIM_HIDE 1
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp18_umpfoot1b
SPRITE DYNAMIC 3 NONE 409 153 sequences/cp18_umpleg
SPRITE DYNAMIC 3 NONE 544 96 sequences/cp18_umpleg
SPRITE DYNAMIC 3 NONE 137 -113 sequences/cp18_umpleg
SPRITE DYNAMIC 3 NONE 37 -113 sequences/cp18_umpleg
SPRITE DYNAMIC 3 NONE -63 -113 sequences/cp18_umpleg
SPRITE DYNAMIC 3 NONE -163 -113 sequences/cp18_umpleg
SPRITE DYNAMIC 3 NONE -263 -113 sequences/cp18_umpleg
SPRITE DYNAMIC 3 NONE -363 -113 sequences/cp18_umpleg
SPRITE DYNAMIC 3 NONE -463 -113 sequences/cp18_umpleg
SPRITE DYNAMIC 3 NONE -164 -153 sequences/cp18_umpleg
SPRITE DYNAMIC 3 NONE 445 -98 sequences/cp18_umpleg
SPRITE DYNAMIC 3 NONE 0 30 sequences/cp18_umpleg
SPRITEVAR 0 ANGLEOFFSET -25
SPRITEVAR 0 FRAME 5
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 OFFS_X -38
SPRITEVAR 0 OFFS_Y 68
SPRITEVAR 0 SCALE 133
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 SCALE 134
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 SCALE 200
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 SCALE 200
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 SCALE 200
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 SCALE 200
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 INVERTFACE
SPRITEVAR 6 SCALE 200
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 INVERTFACE
SPRITEVAR 7 SCALE 200
SPRITEVAR 8 FRAME 2
SPRITEVAR 8 INVERTFACE
SPRITEVAR 8 SCALE 200
SPRITEVAR 9 FRAME 1
SPRITEVAR 9 INVERTFACE
SPRITEVAR 10 HIDE_ROLL -13
SPRITEVAR 10 FRAME 3
SPRITEVAR 10 INVERTFACE
SPRITEVAR 10 OFFS_X -85
SPRITEVAR 10 OFFS_Y 35
SPRITEVAR 10 SCALE 133
SPRITEVAR 11 INVERTFACE
SPRITEVAR 11 SCALE 125
SPRITEVAR 0 HIDE_MOVE_Y -64
SPRITEVAR 1 HIDE_MOVE_Y -64
SPRITEVAR 2 HIDE_MOVE_Y -16
SPRITEVAR 3 HIDE_MOVE_Y -16
SPRITEVAR 4 HIDE_MOVE_Y -16
SPRITEVAR 5 HIDE_MOVE_Y -16
SPRITEVAR 6 HIDE_MOVE_Y -16
SPRITEVAR 7 HIDE_MOVE_Y -16
SPRITEVAR 8 HIDE_MOVE_Y -16
SPRITEVAR 9 HIDE_MOVE_Y -16
SPRITEVAR 10 HIDE_MOVE_Y -64
SPRITEVAR 11 HIDE_MOVE_Y -64
SPRITEVAR 0 HIDE_TIME 100
SPRITEVAR 1 HIDE_TIME 100
SPRITEVAR 2 HIDE_TIME 100
SPRITEVAR 3 HIDE_TIME 100
SPRITEVAR 4 HIDE_TIME 100
SPRITEVAR 5 HIDE_TIME 100
SPRITEVAR 6 HIDE_TIME 100
SPRITEVAR 7 HIDE_TIME 100
SPRITEVAR 8 HIDE_TIME 100
SPRITEVAR 9 HIDE_TIME 100
SPRITEVAR 10 HIDE_TIME 100
SPRITEVAR 11 HIDE_TIME 100
TRANSFORM _seq_cp18_umpfoot1c 500
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp18_umpfoot1
SPRITE DYNAMIC 3 NONE 409 217 sequences/cp18_umpleg
SPRITE DYNAMIC 3 NONE 544 160 sequences/cp18_umpleg
SPRITE DYNAMIC 3 NONE 137 -97 sequences/cp18_umpleg
SPRITE DYNAMIC 3 NONE 37 -97 sequences/cp18_umpleg
SPRITE DYNAMIC 3 NONE -63 -97 sequences/cp18_umpleg
SPRITE DYNAMIC 3 NONE -163 -97 sequences/cp18_umpleg
SPRITE DYNAMIC 3 NONE -263 -97 sequences/cp18_umpleg
SPRITE DYNAMIC 3 NONE -363 -97 sequences/cp18_umpleg
SPRITE DYNAMIC 3 NONE -463 -97 sequences/cp18_umpleg
SPRITE DYNAMIC 3 NONE -164 -137 sequences/cp18_umpleg
SPRITE DYNAMIC 3 NONE 445 -34 sequences/cp18_umpleg
SPRITE DYNAMIC 3 NONE 0 94 sequences/cp18_umpleg
SPRITEVAR 0 ANGLEOFFSET -25
SPRITEVAR 0 FRAME 5
SPRITEVAR 0 INVERTFACE
SPRITEVAR 0 OFFS_X -38
SPRITEVAR 0 OFFS_Y 68
SPRITEVAR 0 SCALE 133
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 INVERTFACE
SPRITEVAR 1 SCALE 134
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 SCALE 200
SPRITEVAR 3 FRAME 2
SPRITEVAR 3 INVERTFACE
SPRITEVAR 3 SCALE 200
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 INVERTFACE
SPRITEVAR 4 SCALE 200
SPRITEVAR 5 FRAME 2
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 SCALE 200
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 INVERTFACE
SPRITEVAR 6 SCALE 200
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 INVERTFACE
SPRITEVAR 7 SCALE 200
SPRITEVAR 8 FRAME 2
SPRITEVAR 8 INVERTFACE
SPRITEVAR 8 SCALE 200
SPRITEVAR 9 FRAME 1
SPRITEVAR 9 INVERTFACE
SPRITEVAR 10 HIDE_ROLL 25
SPRITEVAR 10 ANGLEOFFSET -13
SPRITEVAR 10 FRAME 3
SPRITEVAR 10 INVERTFACE
SPRITEVAR 10 OFFS_X -85
SPRITEVAR 10 OFFS_Y 35
SPRITEVAR 10 SCALE 133
SPRITEVAR 11 INVERTFACE
SPRITEVAR 11 SCALE 125
SPRITEVAR 0 HIDE_MOVE_X 150
SPRITEVAR 1 HIDE_MOVE_X 150
SPRITEVAR 2 HIDE_MOVE_X 150
SPRITEVAR 3 HIDE_MOVE_X 150
SPRITEVAR 4 HIDE_MOVE_X 150
SPRITEVAR 5 HIDE_MOVE_X 150
SPRITEVAR 6 HIDE_MOVE_X 150
SPRITEVAR 7 HIDE_MOVE_X 150
SPRITEVAR 8 HIDE_MOVE_X 150
SPRITEVAR 9 HIDE_MOVE_X 150
SPRITEVAR 10 HIDE_MOVE_X 150
SPRITEVAR 11 HIDE_MOVE_X 150
SPRITEVAR 12 HIDE_MOVE_X 150
SPRITEVAR 0 HIDE_MOVE_Y -670
SPRITEVAR 1 HIDE_MOVE_Y -670
SPRITEVAR 2 HIDE_MOVE_Y -670
SPRITEVAR 3 HIDE_MOVE_Y -670
SPRITEVAR 4 HIDE_MOVE_Y -670
SPRITEVAR 5 HIDE_MOVE_Y -670
SPRITEVAR 6 HIDE_MOVE_Y -670
SPRITEVAR 7 HIDE_MOVE_Y -670
SPRITEVAR 8 HIDE_MOVE_Y -670
SPRITEVAR 9 HIDE_MOVE_Y -670
SPRITEVAR 10 HIDE_MOVE_Y -670
SPRITEVAR 11 HIDE_MOVE_Y -670
SPRITEVAR 12 HIDE_MOVE_Y -670
SPRITEVAR 0 HIDE_TIME 800
SPRITEVAR 1 HIDE_TIME 800
SPRITEVAR 2 HIDE_TIME 800
SPRITEVAR 3 HIDE_TIME 800
SPRITEVAR 4 HIDE_TIME 800
SPRITEVAR 5 HIDE_TIME 800
SPRITEVAR 6 HIDE_TIME 800
SPRITEVAR 7 HIDE_TIME 800
SPRITEVAR 8 HIDE_TIME 800
SPRITEVAR 9 HIDE_TIME 800
SPRITEVAR 10 HIDE_TIME 800
SPRITEVAR 11 HIDE_TIME 800
SPRITEVAR 12 HIDE_TIME 800
TRANSFORM _seq_cp18_umpfoot1b 800
STAT AI_HIDE_ANIM 800
STAT FX_FULLMODEL
STAT FX_FULLANGLE_HIDE -45
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp18_chop1
CLONE _seq_cp17_chop3
SPRITEVAR 12 ANGLEOFFSET -10
SPRITEVAR 12 HIDE_ROLL 10
SPRITEVAR 12 HIDE_TIME 350
STAT FX_WADDLE_CONSTANT 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp18_mc_bg1
CLONE x_mc_bg
STAT AI_HIDE_ANIM 400
STAT FX_FULLANGLE_HIDE -25
STAT FX_FULLANGLE_OFFSET 25
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp18_mc_bg2
CLONE x_mc_bg
STAT FX_FULLANGLE_OFFSET 25
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp18_mc_bg3
CLONE x_mc_bg
STAT FX_FULLANGLE_HIDE 25
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp18_moto1
SPRITE DYNAMIC 0 NONE 77 36 vehicles/motorcycle
SPRITE DYNAMIC 1 NONE 79 38 vehicles/motorcycle
SPRITE DYNAMIC 0 NONE 20 30 vehicles/motorcycle
SPRITE DYNAMIC 0 NONE 5 31 vehicles/motorcycle_driver
SPRITE STATIC 0 NONE 9 21 player/leg
SPRITE DYNAMIC 0 NONE 29 47 vehicles/motorcycle
SPRITE DYNAMIC 0 NONE 4 49 vehicles/motorcycle_driver
SPRITE DYNAMIC 0 NONE 29 47 vehicles/motorcycle
SPRITEVAR 0 FRAME 4
SPRITEVAR 0 NOFACE
SPRITEVAR 1 FRAME 5
SPRITEVAR 1 NOFACE
SPRITEVAR 2 NOFACE
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 NOFACE
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 BIAS 20
SPRITEVAR 4 OFFS_X 6
SPRITEVAR 4 OFFS_Y -2
SPRITEVAR 4 NOFACE
SPRITEVAR 5 BIAS 12
SPRITEVAR 5 EMP_ACTION 30
SPRITEVAR 5 FRAME 6
SPRITEVAR 5 NOFACE
SPRITEVAR 5 OFFS_X -6
SPRITEVAR 5 OFFS_Y -3
SPRITEVAR 6 BIAS -6
SPRITEVAR 6 EMP_ACTION 30
SPRITEVAR 6 NOFACE
SPRITEVAR 6 OFFS_X 9
SPRITEVAR 6 OFFS_Y -1
SPRITEVAR 7 BIAS 12
SPRITEVAR 7 EMP_ACTION 30
SPRITEVAR 7 FRAME 7
SPRITEVAR 7 NOFACE
SPRITEVAR 7 OFFS_X -2
SPRITEVAR 7 OFFS_Y -3
LIGHT 79 38 50 255 255 255 40
SOUND STATIC S_PHYSICS common/impact_large
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE WALK 5
OBJECT 0 x_mc_bg 0 0 NONE 0 0 0
OBJECT 0 x_mcplr1_wb -42 -6 DROP 0 20 0
OBJECT 0 x_mcplr1_wf 69 -14 DROP 0 30 0
OBJECT 0 x_mcplr1_head 0 36 NONE 0 0 0
OBJECT 1 obj_steam_c -44 24 NONE 0 0 170
OFFSET SIZE 22 84
TRANSFORM_DIRECT 1 2700
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 170
STAT AI_PHYS_VEHICLE
STAT AI_GHOST
STAT AI_STANDIN 1
STAT FX_FULLANGLE_FACTOR 75
STAT FX_FULLANGLE_GROUND
STAT FX_FULLMODEL
STAT FX_NOFACE
STAT FX_WADDLE_FLY
STAT NOLIST
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _seq_cp18_moto1b0
CLONE _seq_cp18_moto1
MOVETYPE WALK 9
OBJECT 1 obj_steam_c -44 24 NONE 0 0 170
OBJECT 1 x_moto_jet -32 24 NONE 0 0 -10
TRANSFORM_DIRECT 1 300
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp18_moto1b1
CLONE _seq_cp18_moto1
MOVETYPE FLY 5
OBJECT 0 NONE 0 0 NONE 0 0 0
OBJECT 0 _seq_cp18_mc_bg1 0 0 NONE 0 0 0
OBJECT 0 x_mcplr1_wb -42 -6 DROP 0 20 0
OBJECT 0 x_mcplr1_wf 69 -14 DROP 0 30 0
OBJECT 0 x_mcplr1_head 0 36 NONE 0 0 0
OBJECT 1 obj_steam_c -44 24 NONE 0 0 185
OBJECT 1 x_moto_jet -32 24 NONE 0 0 15
TRANSFORM_DIRECT 1 400
OFFSET CONST_VELOCITY 0 3
STAT AI_HIDE_ANIM 400
STAT FX_FULLANGLE_HIDE -25
STAT FX_FULLANGLE_OFFSET 25
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp18_moto1b2
CLONE _seq_cp18_moto1
MOVETYPE FLY 5
OBJECT 0 NONE 0 0 NONE 0 0 0
OBJECT 0 _seq_cp18_mc_bg2 0 0 NONE 0 0 0
OBJECT 0 x_mcplr1_wb -42 -6 DROP 0 20 0
OBJECT 0 x_mcplr1_wf 69 -14 DROP 0 30 0
OBJECT 0 x_mcplr1_head 0 36 NONE 0 0 0
OBJECT 1 obj_steam_c -44 24 NONE 0 0 185
OBJECT 1 x_moto_jet -32 24 NONE 0 0 15
TRANSFORM_DIRECT 1 350
OFFSET CONST_VELOCITY 0 -0.5
STAT FX_FULLANGLE_OFFSET 25
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp18_moto1c
CLONE _seq_cp18_moto1
MOVETYPE FLY 5
OBJECT 0 NONE 0 0 NONE 0 0 0
OBJECT 0 _seq_cp18_mc_bg2 0 0 NONE 0 0 0
OBJECT 0 x_mcplr1_wb -42 -6 DROP 0 20 0
OBJECT 0 x_mcplr1_wf 69 -14 DROP 0 30 0
OBJECT 0 x_mcplr1_head 0 36 NONE 0 0 0
OBJECT 1 obj_steam_c -44 24 NONE 0 0 185
OBJECT 1 x_moto_jet -32 24 NONE 0 0 15
TRANSFORM_DIRECT 1 450
OFFSET CONST_VELOCITY 0 -2
STAT FX_FULLANGLE_OFFSET 25
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp18_moto1d
CLONE _seq_cp18_moto1
OBJECT 0 NONE 0 0 NONE 0 0 0
OBJECT 0 _seq_cp18_mc_bg2 0 0 NONE 0 0 0
OBJECT 0 x_mcplr1_wb -42 -6 DROP 0 20 0
OBJECT 0 x_mcplr1_wf 69 -14 DROP 0 30 0
OBJECT 0 x_mcplr1_head 0 36 NONE 0 0 0
OBJECT 1 obj_steam_c -44 24 NONE 0 0 185
OBJECT 1 x_moto_jet -32 24 NONE 0 0 15
TRANSFORM_DIRECT 4 700
STAT FX_FULLANGLE_OFFSET 25
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp18_wh
SPRITE DYNAMIC 0 ANIM_ROLLVEL 0 0 vehicles/motorcycle
SPRITEVAR 0 FRAME 3
SOUND DYNAMIC S_PHYSICS dynamic/impact_plastic
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 6
OFFSET SIZE 25 0
STAT AI_BOUNCE_COUNT 2
STAT AI_ITEM_ANGLE 85
STAT NOLIST
STAT TEMPMISSILE 5000
EFFECT GIB DEBRIS_METAL 0 0 0
END
//=====================================================================
ENTITY _seq_cp18_moto2
SPRITE DYNAMIC 0 ANIM_ROLLVEL -42 -6 vehicles/motorcycle
SPRITE DYNAMIC 0 ANIM_ROLLVEL -42 -6 vehicles/motorcycle
SPRITE DYNAMIC 0 NONE -36 -1 vehicles/motorcycle
SPRITE DYNAMIC 0 NONE 62 1 sequences/cp18_moto3
SPRITE DYNAMIC 0 NONE 49 57 vehicles/motorcycle
SPRITE DYNAMIC 0 NONE 77 36 vehicles/motorcycle
SPRITE DYNAMIC 1 NONE 79 38 vehicles/motorcycle
SPRITE DYNAMIC 0 NONE 20 30 vehicles/motorcycle
SPRITE DYNAMIC 0 NONE 29 47 vehicles/motorcycle
SPRITE DYNAMIC 0 NONE 29 47 vehicles/motorcycle
SPRITEVAR 0 ANGLEOFFSET 7
SPRITEVAR 0 FRAME 3
SPRITEVAR 1 ANGLEOFFSET 33
SPRITEVAR 1 FRAME 8
SPRITEVAR 2 FRAME 2
SPRITEVAR 4 FRAME 9
SPRITEVAR 5 FRAME 4
SPRITEVAR 6 FRAME 5
SPRITEVAR 8 FRAME 6
SPRITEVAR 8 OFFS_X -6
SPRITEVAR 8 OFFS_Y -3
SPRITEVAR 9 FRAME 7
SPRITEVAR 9 OFFS_X -2
SPRITEVAR 9 OFFS_Y -3
LIGHT 79 38 50 255 255 255 40
THINK AI_MISSILE 0 NONE 0
MOVETYPE WALK 7
OBJECT 1 obj_steam_c -44 24 NONE 0 0 170
OFFSET SIZE 80 0
STAT AI_HIDE_ANIM 2000
STAT AI_ITEM_ANGLE 60
STAT AI_INHERIT_ANGLE
STAT DAMAGE_SPLASH 100
STAT FX_FLICKER
STAT FX_FULLANGLE_FACTOR 75
STAT FX_FULLANGLE_GROUND
STAT FX_FULLANGLE_HIDE 960
STAT FX_FULLMODEL
STAT FX_NOFACE
STAT TEMPMISSILE 1200
STAT TEMPMISSILE 2200
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp18_fly1
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 11 17 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANGLEOFFSET -10
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_ROLL 10
SPRITEVAR 0 HIDE_TIME 600
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 HIDE_ROLL 90
SPRITEVAR 1 HIDE_TIME 600
SPRITEVAR 1 OFFS_Y -11
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 HIDE_ROLL 90
SPRITEVAR 3 HIDE_TIME 600
SPRITEVAR 3 OFFS_Y -11
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 FRAME_FACE 2
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 ANGLEOFFSET -20
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 HIDE_ROLL 20
SPRITEVAR 5 HIDE_TIME 600
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SOUND STATIC S_PHYSICS common/impact_general
THINK AI_FOLLOW 2 NONE 1
MOVETYPE WALK 1.25
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE WALK 8
OFFSET SIZE 18 0
GUNENTITY player_gunent 2
STAT AI_HIDE_ANIM 600
STAT AI_ITEM_ANGLE 60
STAT AI_STANDIN 1
STAT FX_FULLANGLE_HIDE 90
STAT FX_FULLANGLE_OFFSET -90
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp18_moto1e
CLONE _seq_cp18_moto1
OBJECT 0 NONE 0 0 NONE 0 0 0
OBJECT 0 _seq_cp18_mc_bg3 0 0 NONE 0 0 0
OBJECT 0 x_mcplr1_wb -42 -6 DROP 0 20 0
OBJECT 0 x_mcplr1_wf 69 -14 DROP 0 30 0
OBJECT 0 x_mcplr1_head 0 36 NONE 0 0 0
TRANSFORM NONE 0
STAT AI_TEMP_ON_ACTIVE
STAT FX_FULLANGLE_HIDE 25
STAT NOLIST
STAT TEMPMISSILE 1000
ITEM _seq_cp18_wh 69 -6
ITEM _seq_cp18_moto2 0 0
ITEM _seq_cp18_fly1 -2 30
EFFECT GIB DEBRIS_METAL 69 -14 90
END
//=====================================================================
ENTITY _seq_cp18_p1hr1d
SPRITE DYNAMIC 3 NONE 7 51 sequences/cp18_moto1
SPRITE DYNAMIC 3 NONE 20 39 sequences/cp18_moto1
SPRITE DYNAMIC 1 NONE 20 39 sequences/cp18_moto1
SPRITE DYNAMIC 3 NONE 20 39 sequences/cp18_moto1
SPRITE DYNAMIC 3 NONE 30 46 sequences/cp18_moto1
SPRITE DYNAMIC 3 NONE 3 49 sequences/cp18_moto1
SPRITE DYNAMIC 3 NONE 30 46 sequences/cp18_moto1
SPRITE DYNAMIC 3 NONE 3 54 sequences/hr_plr_pablos0
SPRITE DYNAMIC 1 NONE 3 54 sequences/hr_acid_pablosf
SPRITE DYNAMIC 3 NONE 3 54 sequences/hr_plr_pablosf
SPRITE DYNAMIC 3 NONE 2 57 sequences/hr_plr_pablosf
SPRITE DYNAMIC 1 NONE 3 54 sequences/hr_acid_pablosf
SPRITEVAR 0 ANGLEOFFSET -6
SPRITEVAR 0 FRAME 5
SPRITEVAR 0 HIDE_ROLL 6
SPRITEVAR 0 HIDE_TIME 150
SPRITEVAR 0 OFFS_X 55
SPRITEVAR 0 OFFS_Y -17
SPRITEVAR 0 SCALE 16
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_X 330
SPRITEVAR 1 OFFS_Y -7
SPRITEVAR 1 SCALE 16
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 OFFS_X 337
SPRITEVAR 2 OFFS_Y -4
SPRITEVAR 2 SCALE 16
SPRITEVAR 3 LIGHT_OFFSET
SPRITEVAR 3 SCALE 16
SPRITEVAR 4 ANGLEOFFSET 12
SPRITEVAR 4 FRAME 3
SPRITEVAR 4 HIDE_ROLL -12
SPRITEVAR 4 HIDE_TIME 150
SPRITEVAR 4 OFFS_X -56
SPRITEVAR 4 OFFS_Y -17
SPRITEVAR 4 SCALE 16
SPRITEVAR 5 ANGLEOFFSET -6
SPRITEVAR 5 FRAME 5
SPRITEVAR 5 HIDE_ROLL 6
SPRITEVAR 5 HIDE_TIME 150
SPRITEVAR 5 OFFS_X 61
SPRITEVAR 5 OFFS_Y -19
SPRITEVAR 5 SCALE 16
SPRITEVAR 6 ANGLEOFFSET 12
SPRITEVAR 6 FRAME 4
SPRITEVAR 6 HIDE_ROLL -12
SPRITEVAR 6 HIDE_TIME 150
SPRITEVAR 6 OFFS_X -26
SPRITEVAR 6 OFFS_Y -19
SPRITEVAR 6 SCALE 16
SPRITEVAR 7 OFFS_X -11
SPRITEVAR 7 OFFS_Y 174
SPRITEVAR 7 SCALE 14
SPRITEVAR 8 ANIMATE_FACE -2
SPRITEVAR 8 OFFS_X 34
SPRITEVAR 8 OFFS_Y 104
SPRITEVAR 8 SCALE 14
SPRITEVAR 9 ANIMATE_FACE 2
SPRITEVAR 9 FRAME -1
SPRITEVAR 9 OFFS_X 34
SPRITEVAR 9 OFFS_Y 104
SPRITEVAR 9 SCALE 14
SPRITEVAR 10 OFFS_X 26
SPRITEVAR 10 OFFS_Y 140
SPRITEVAR 10 SCALE 14
SPRITEVAR 11 ANIMATE_FACE -2
SPRITEVAR 11 HARDLIGHT
SPRITEVAR 11 OFFS_X 34
SPRITEVAR 11 OFFS_Y 104
SPRITEVAR 11 SCALE 14
SPRITEVAR 0 BOB 2
SPRITEVAR 1 BOB 2
SPRITEVAR 2 BOB 2
SPRITEVAR 3 BOB 2
SPRITEVAR 4 BOB 2
SPRITEVAR 5 BOB 2
SPRITEVAR 6 BOB 2
SPRITEVAR 7 BOB 1
SPRITEVAR 8 BOB 1
SPRITEVAR 9 BOB 1
SPRITEVAR 10 BOB 1
SPRITEVAR 11 BOB 1
LIGHT 79 38 50 255 255 255 40
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE WALK 0
OBJECT 1 obj_steam_c -44 24 LIGHTOFFS 0 0 170
OFFSET SIZE 22 84
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 200
STAT FX_NOFACE
STAT NOLIST
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _seq_cp18_p1hr1c
CLONE _seq_cp18_p1hr1d
SPRITEVAR 0 ANGLEOFFSET 0
SPRITEVAR 0 HIDE_ROLL 0
SPRITEVAR 4 ANGLEOFFSET 0
SPRITEVAR 4 HIDE_ROLL 0
SPRITEVAR 5 ANGLEOFFSET 0
SPRITEVAR 5 HIDE_ROLL 0
SPRITEVAR 6 ANGLEOFFSET 0
SPRITEVAR 6 HIDE_ROLL 0
SPRITEVAR 8 ACTIVE
SPRITEVAR 9 FRAME_INACT 2
SPRITEVAR 10 HIDE_MOVE_Y 4
SPRITEVAR 11 ACTIVE
SPRITEVAR 7 HIDE_ROLL -5
SPRITEVAR 8 HIDE_ROLL -5
SPRITEVAR 9 HIDE_ROLL -5
SPRITEVAR 10 HIDE_ROLL -5
SPRITEVAR 11 HIDE_ROLL -5
TRANSFORM _seq_cp18_p1hr1d 2000
STAT AI_FIRE_ON_ACTIVE
STAT NOLIST
EFFECT TOGGLE FLASH 0 0 250
END
//=====================================================================
ENTITY _seq_cp18_p1hr1b
SPRITE DYNAMIC 3 NONE 7 51 sequences/cp18_moto1
SPRITE DYNAMIC 3 NONE 20 39 sequences/cp18_moto1
SPRITE DYNAMIC 1 NONE 20 39 sequences/cp18_moto1
SPRITE DYNAMIC 3 NONE 20 39 sequences/cp18_moto1
SPRITE DYNAMIC 3 NONE 30 46 sequences/cp18_moto1
SPRITE DYNAMIC 3 NONE 3 49 sequences/cp18_moto1
SPRITE DYNAMIC 3 NONE 30 46 sequences/cp18_moto1
SPRITE DYNAMIC 3 NONE 3 54 sequences/hr_plr_pablos0
SPRITE DYNAMIC 3 NONE 3 54 sequences/hr_plr_pablosf
SPRITE DYNAMIC 3 NONE 2 53 sequences/hr_plr_pablosf
SPRITEVAR 0 FRAME 5
SPRITEVAR 0 OFFS_X 55
SPRITEVAR 0 OFFS_Y -17
SPRITEVAR 0 SCALE 16
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_X 330
SPRITEVAR 1 OFFS_Y -7
SPRITEVAR 1 SCALE 16
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 OFFS_X 337
SPRITEVAR 2 OFFS_Y -4
SPRITEVAR 2 SCALE 16
SPRITEVAR 3 LIGHT_OFFSET
SPRITEVAR 3 SCALE 16
SPRITEVAR 4 FRAME 3
SPRITEVAR 4 OFFS_X -56
SPRITEVAR 4 OFFS_Y -17
SPRITEVAR 4 SCALE 16
SPRITEVAR 5 FRAME 5
SPRITEVAR 5 OFFS_X 61
SPRITEVAR 5 OFFS_Y -19
SPRITEVAR 5 SCALE 16
SPRITEVAR 6 FRAME 4
SPRITEVAR 6 OFFS_X -26
SPRITEVAR 6 OFFS_Y -19
SPRITEVAR 6 SCALE 16
SPRITEVAR 7 OFFS_X -11
SPRITEVAR 7 OFFS_Y 174
SPRITEVAR 7 SCALE 14
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 FRAME_INACT 1
SPRITEVAR 8 ANIMATE_TO 30
SPRITEVAR 8 OFFS_X 34
SPRITEVAR 8 OFFS_Y 104
SPRITEVAR 8 SCALE 14
SPRITEVAR 9 OFFS_X 26
SPRITEVAR 9 OFFS_Y 140
SPRITEVAR 9 SCALE 14
SPRITEVAR 7 ANGLEOFFSET -5
SPRITEVAR 7 HIDE_ROLL 5
SPRITEVAR 7 HIDE_TIME 400
SPRITEVAR 8 ANGLEOFFSET -5
SPRITEVAR 8 HIDE_ROLL 5
SPRITEVAR 8 HIDE_TIME 400
SPRITEVAR 9 ANGLEOFFSET -5
SPRITEVAR 9 HIDE_MOVE_Y -1
SPRITEVAR 9 HIDE_ROLL 5
SPRITEVAR 9 HIDE_TIME 400
SPRITEVAR 0 BOB 2
SPRITEVAR 1 BOB 2
SPRITEVAR 2 BOB 2
SPRITEVAR 3 BOB 2
SPRITEVAR 4 BOB 2
SPRITEVAR 5 BOB 2
SPRITEVAR 6 BOB 2
SPRITEVAR 7 BOB 1
SPRITEVAR 8 BOB 1
SPRITEVAR 9 BOB 1
LIGHT 79 38 50 255 255 255 40
THINK AI_ZOMBIE 0 NONE 0
MOVETYPE WALK 0
OBJECT 1 obj_steam_c -44 24 LIGHTOFFS 0 0 170
TRANSFORM _seq_cp18_p1hr1c 3000
OFFSET SIZE 22 84
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 200
STAT FX_NOFACE
STAT NOLIST
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _seq_cp18_p1hr2
SPRITE DYNAMIC 3 NONE 31 43 sequences/cp18_moto2
SPRITE DYNAMIC 3 NONE 0 42 sequences/hr_plr_pablof
SPRITE DYNAMIC 3 NONE 0 42 sequences/hr_plr_pablof
SPRITE DYNAMIC 3 NONE 0 42 sequences/hr_acid_pablofb
SPRITE DYNAMIC 1 NONE 0 42 sequences/hr_acid_pablofb
SPRITE DYNAMIC 3 NONE 0 44 sequences/hr_plr_pablof
SPRITE DYNAMIC 3 NONE 31 42 sequences/cp18_moto2
SPRITE DYNAMIC 3 NONE 31 42 sequences/cp18_moto2
SPRITEVAR 0 BOB 2
SPRITEVAR 0 FRAME 2
SPRITEVAR 0 OFFS_X -132
SPRITEVAR 0 OFFS_Y -87
SPRITEVAR 0 SCALE 16
SPRITEVAR 1 BOB 1
SPRITEVAR 1 OFFS_Y 174
SPRITEVAR 1 SCALE 17
SPRITEVAR 2 ALPHA 0
SPRITEVAR 2 FRAME 2
SPRITEVAR 2 BOB 1
SPRITEVAR 2 OFFS_X -2
SPRITEVAR 2 OFFS_Y 103
SPRITEVAR 2 SCALE 17
SPRITEVAR 3 BOB 1
SPRITEVAR 3 OFFS_X -2
SPRITEVAR 3 OFFS_Y 103
SPRITEVAR 3 SCALE 17
SPRITEVAR 4 BOB 1
SPRITEVAR 4 HARDLIGHT
SPRITEVAR 4 OFFS_X -2
SPRITEVAR 4 OFFS_Y 103
SPRITEVAR 4 SCALE 17
SPRITEVAR 2 HIDE_MOVE_Y 1
SPRITEVAR 2 HIDE_SCALE -1
SPRITEVAR 2 HIDE_TIME 500
SPRITEVAR 3 HIDE_MOVE_Y 1
SPRITEVAR 3 HIDE_SCALE -1
SPRITEVAR 3 HIDE_TIME 500
SPRITEVAR 4 HIDE_MOVE_Y 1
SPRITEVAR 4 HIDE_SCALE -1
SPRITEVAR 4 HIDE_TIME 500
SPRITEVAR 5 BOB 1
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 HIDE_MOVE_Y -2
SPRITEVAR 5 HIDE_TIME 500
SPRITEVAR 5 OFFS_X -1
SPRITEVAR 5 OFFS_Y 155
SPRITEVAR 5 SCALE 17
SPRITEVAR 6 BOB 2
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 OFFS_X -54
SPRITEVAR 6 OFFS_Y -64
SPRITEVAR 6 SCALE 20
SPRITEVAR 7 BOB 2
SPRITEVAR 7 LIGHT_OFFSET
SPRITEVAR 7 OFFS_X -6
SPRITEVAR 7 OFFS_Y 4
SPRITEVAR 7 SCALE 32
TRANSFORM_DIRECT 1 825
LIGHT 60 5 50 255 255 255 40
OFFSET SIZE 22 84
STAT FX_KEEP_EFFECTS
STAT FX_WADDLE_CONSTANT 200
STAT FX_NOFACE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp18_p1hr2b
CLONE _seq_cp18_p1hr2
SPRITEVAR 2 ALPHA 100
SPRITEVAR 2 FRAME 3
SPRITEVAR 3 ALPHA 0
SPRITEVAR 4 ALPHA 0
SPRITEVAR 5 HIDE_MOVE_Y 0
TRANSFORM_DIRECT 1 75
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp18_p1hr2b2
CLONE _seq_cp18_p1hr2b
TRANSFORM_DIRECT 1 75
STAT AI_FIRE_ON_ACTIVE
STAT NOLIST
EFFECT TOGGLE FLASH 0 0 100
END
//=====================================================================
ENTITY _seq_cp18_p1hr2c
CLONE _seq_cp18_p1hr2
SPRITEVAR 2 ALPHA 100
SPRITEVAR 3 ALPHA 50
SPRITEVAR 4 ALPHA 25
SPRITEVAR 5 RELOCATE_Y 43
SPRITEVAR 5 HIDE_DELAY 250
SPRITEVAR 5 HIDE_MOVE_Y -1
TRANSFORM_DIRECT 1 850
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp18_p1hr2d
CLONE _seq_cp18_p1hr2
SPRITEVAR 2 ALPHA 100
SPRITEVAR 2 FRAME 3
SPRITEVAR 3 ALPHA 0
SPRITEVAR 4 ALPHA 0
SPRITEVAR 5 RELOCATE_Y 43
SPRITEVAR 5 HIDE_MOVE_Y 0
TRANSFORM_DIRECT 1 75
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp18_p1hr2d2
CLONE _seq_cp18_p1hr2d
TRANSFORM_DIRECT 1 75
STAT AI_FIRE_ON_ACTIVE
STAT NOLIST
EFFECT TOGGLE FLASH 0 0 100
END
//=====================================================================
ENTITY _seq_cp18_p1hr2e
CLONE _seq_cp18_p1hr2
SPRITEVAR 2 ALPHA 100
SPRITEVAR 3 ALPHA 0
SPRITEVAR 4 ALPHA 0
SPRITEVAR 5 RELOCATE_Y 42
SPRITEVAR 5 HIDE_DELAY 250
SPRITEVAR 5 HIDE_MOVE_Y -1
TRANSFORM NONE 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp18_p1hr3
CLONE _seq_cp18_p1hr1d
SPRITEVAR 0 ANGLEOFFSET 0
SPRITEVAR 0 HIDE_ROLL 0
SPRITEVAR 4 ANGLEOFFSET 0
SPRITEVAR 4 HIDE_ROLL 0
SPRITEVAR 5 ANGLEOFFSET 0
SPRITEVAR 5 HIDE_ROLL 0
SPRITEVAR 6 ANGLEOFFSET 0
SPRITEVAR 6 HIDE_ROLL 0
SPRITEVAR 7 HIDE_ROLL 2
SPRITEVAR 7 HIDE_TIME 500
SPRITEVAR 8 ANIMATE_FACE -1
SPRITEVAR 8 HIDE_MOVE_Y -1
SPRITEVAR 8 HIDE_SCALE 1
SPRITEVAR 8 HIDE_TIME 500
SPRITEVAR 8 SCALE 13
SPRITEVAR 9 ANIMATE_FACE -1
SPRITEVAR 9 HIDE_ROLL 2
SPRITEVAR 9 HIDE_TIME 500
SPRITEVAR 10 HIDE_MOVE_Y -1
SPRITEVAR 10 HIDE_ROLL 2
SPRITEVAR 10 HIDE_TIME 500
SPRITEVAR 11 ANIMATE_FACE -1
SPRITEVAR 11 HIDE_MOVE_Y -1
SPRITEVAR 11 HIDE_ROLL 2
SPRITEVAR 11 HIDE_SCALE 1
SPRITEVAR 11 HIDE_TIME 500
SPRITEVAR 11 SCALE 13
STAT FX_FULLANGLE_OFFSET -45
STAT FX_FULLMODEL
STAT FX_WADDLE_CONSTANT 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp18_umppist1
SPRITE DYNAMIC 2 NONE -64 0 dynamic/ump_piston1
SPRITE DYNAMIC 2 NONE -64 10 dynamic/ump_piston1
SPRITE DYNAMIC 2 NONE -64 -15 dynamic/ump_piston1
SPRITE DYNAMIC 2 NONE 64 0 dynamic/ump_piston1
SPRITE DYNAMIC 2 NONE 64 50 dynamic/ump_piston1
SPRITE DYNAMIC 2 NONE 64 -55 dynamic/ump_piston1
SPRITE DYNAMIC 2 NONE -64 103 dynamic/ump_piston1
SPRITE DYNAMIC 2 NONE -64 -103 dynamic/ump_piston1
SPRITE DYNAMIC 2 NONE 64 143 dynamic/ump_piston1
SPRITE DYNAMIC 2 NONE 64 -143 dynamic/ump_piston1
SPRITE DYNAMIC 2 NONE -64 -196 dynamic/ump_piston1
SPRITE DYNAMIC 2 NONE -64 191 dynamic/ump_piston1
SPRITE DYNAMIC 2 NONE 64 -196 dynamic/ump_piston1
SPRITE DYNAMIC 2 NONE 64 191 dynamic/ump_piston1
SPRITEVAR 0 FRAME 4
SPRITEVAR 1 FILL_W 49
SPRITEVAR 1 FRAME 5
SPRITEVAR 1 SCALE 150
SPRITEVAR 2 ANGLEOFFSET 180
SPRITEVAR 2 FILL_W 49
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 SCALE 150
SPRITEVAR 3 FRAME 4
SPRITEVAR 4 FILL_W 49
SPRITEVAR 4 FRAME 5
SPRITEVAR 4 SCALE 150
SPRITEVAR 5 ANGLEOFFSET 180
SPRITEVAR 5 FILL_W 49
SPRITEVAR 5 FRAME 5
SPRITEVAR 5 SCALE 150
SPRITEVAR 6 FRAME 2
SPRITEVAR 6 SCISSORS 1
SPRITEVAR 7 FRAME 3
SPRITEVAR 8 FRAME 2
SPRITEVAR 9 FRAME 3
SPRITEVAR 10 SCISSORS -1
SPRITEVAR 11 FRAME 1
SPRITEVAR 13 FRAME 1
SCISSORS -128 -208 256 416
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp18_p1riseb
CLONE _seq_pablo_un
SPRITEVAR 1 HIDE_ROLL 45
SPRITEVAR 3 HIDE_ROLL 45
SPRITEVAR 4 FRAME_INACT 0
SPRITEVAR 4 HIDE_ROLL -20
THINK AI_FOLLOW 2 NONE 1
MOVETYPE WALK 1.25
STAT S_WEAPON 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp18_p1rise
TRANSFORM _seq_cp18_p1riseb 250
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE 11 17 zombie/wing
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 HIDE_ROLL 35
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_Y -11
SPRITEVAR 3 BIAS -10
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 OFFS_Y -11
SPRITEVAR 4 AIM_HEAD
SPRITEVAR 4 FRAME_FACE 2
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 HIDE_ROLL 35
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7

SPRITEVAR 1 ANGLEOFFSET 45
SPRITEVAR 1 HIDE_ROLL -45
SPRITEVAR 3 ANGLEOFFSET 45
SPRITEVAR 3 HIDE_ROLL -10
SPRITEVAR 4 ANGLEOFFSET -20
SPRITEVAR 4 HIDE_MOVE_X -2
SPRITEVAR 4 HIDE_ROLL 20
SPRITEVAR 4 FRAME 1
THINK NONE 0 NONE 0
MOVETYPE WALK 0
STAT AI_HIDE_ANIM 250
STAT FX_FULLANGLE_HIDE -90
STAT FX_FULLMODEL

//THINK AI_FOLLOW 2 NONE 1
//MOVETYPE WALK 1.25
OFFSET SIZE 18 58
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 170
STAT AI_STANDIN 1
STAT NOLIST
END

//=====================================================================
// LEVEL 19 INTERVALS
//=====================================================================
ENTITY z_umpvert2
SPRITE DYNAMIC 2 NONE 167 0 dynamic/ump_vertebrae
SPRITE DYNAMIC 2 NONE -167 0 dynamic/ump_vertebrae
SPRITEVAR 0 INVERTFACE
LIGHT -201 0 160 255 0 0 43
LIGHT 201 0 160 255 0 0 43
STAT FX_NOENV_FX
STAT FX_LIGHT_FADE 1
STAT NOLIST
END
//=====================================================================
ENTITY z_umpvert2b
SPRITE DYNAMIC 2 NONE 201 288 dynamic/ump_vertebrae
SPRITE DYNAMIC 2 NONE -201 288 dynamic/ump_vertebrae
SPRITE DYNAMIC 2 NONE 201 96 dynamic/ump_vertebrae
SPRITE DYNAMIC 2 NONE -201 96 dynamic/ump_vertebrae
SPRITE DYNAMIC 2 NONE 201 -96 dynamic/ump_vertebrae
SPRITE DYNAMIC 2 NONE -201 -96 dynamic/ump_vertebrae
SPRITE DYNAMIC 2 NONE 201 -288 dynamic/ump_vertebrae
SPRITE DYNAMIC 2 NONE -201 -288 dynamic/ump_vertebrae
SPRITE DYNAMIC 1 ANIM_PANUP 0 0 dynamic/ump_energy2
SPRITEVAR 0 FRAME 1
SPRITEVAR 0 INVERTFACE
SPRITEVAR 1 FRAME 1
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 INVERTFACE
SPRITEVAR 3 FRAME 1
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 INVERTFACE
SPRITEVAR 5 FRAME 1
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 INVERTFACE
SPRITEVAR 7 FRAME 1
SPRITEVAR 0 SCALE 134
SPRITEVAR 1 SCALE 134
SPRITEVAR 2 SCALE 134
SPRITEVAR 3 SCALE 134
SPRITEVAR 4 SCALE 134
SPRITEVAR 5 SCALE 134
SPRITEVAR 6 SCALE 134
SPRITEVAR 7 SCALE 134
SPRITEVAR 8 INACTIVE
SPRITEVAR 8 ALPHA 80
SPRITEVAR 8 FADE_TOGGLE -250
SPRITEVAR 8 FILL_W 64
SPRITEVAR 8 FILL_H 64
SPRITEVAR 8 HARDLIGHT
SPRITEVAR 8 SCALE 1200
STAT FX_NOENV_FX
STAT FX_KEEP_PAN
STAT FX_PANSPEED 60
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l19i_rrodcore
SPRITE DYNAMIC 2 NONE 0 118 dynamic/ump_rrod
SPRITE DYNAMIC 1 NONE 0 117 dynamic/ump_rrod_core2
SPRITE DYNAMIC 1 NONE 0 117 dynamic/ump_rrod_core2
SPRITE DYNAMIC 1 NONE 0 117 dynamic/ump_rrod_core2
SPRITE DYNAMIC 1 NONE 0 117 dynamic/ump_rrod_core2
SPRITE DYNAMIC 1 NONE 0 117 dynamic/ump_rrod_core2
SPRITE DYNAMIC 1 NONE 0 117 dynamic/ump_rrod_core2
SPRITEVAR 0 FRAME 6
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 HARDLIGHT
SPRITEVAR 1 ROLL -40
SPRITEVAR 1 SCALE 202
SPRITEVAR 2 ACTIVE
SPRITEVAR 2 FADE_TOGGLE -250
SPRITEVAR 2 FRAME 1
SPRITEVAR 2 HARDLIGHT
SPRITEVAR 2 INVERTFACE
SPRITEVAR 2 ROLL -40
SPRITEVAR 2 SCALE 202
SPRITEVAR 3 ACTIVE
SPRITEVAR 3 FADE_TOGGLE -250
SPRITEVAR 3 HARDLIGHT
SPRITEVAR 3 PULSE 100
SPRITEVAR 3 SCALE 134
SPRITEVAR 4 FADE_TOGGLE 250
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 HARDLIGHT
SPRITEVAR 4 INACTIVE
SPRITEVAR 4 ROLL -40
SPRITEVAR 4 SCALE 202
SPRITEVAR 5 FADE_TOGGLE 250
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 HARDLIGHT
SPRITEVAR 5 INACTIVE
SPRITEVAR 5 INVERTFACE
SPRITEVAR 5 ROLL -40
SPRITEVAR 5 SCALE 202
SPRITEVAR 6 FADE_TOGGLE 500
SPRITEVAR 6 HARDLIGHT
SPRITEVAR 6 INACTIVE
SPRITEVAR 6 PULSE 100
SPRITEVAR 6 SCALE 134
LIGHT 0 117 150 255 0 0 35
STAT AI_KEEPACTIVE
STAT FX_LIGHT_FADE 1
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l19i_chopper1b
SPRITE DYNAMIC 3 NONE -204 54 vehicles/chopper
SPRITE DYNAMIC 3 NONE -198 54 vehicles/chopper
SPRITE DYNAMIC 3 NONE -140 32 vehicles/chopper
SPRITE DYNAMIC 3 NONE -66 56 vehicles/chopper_shared
SPRITE DYNAMIC 3 NONE -61 34 vehicles/chopper_shared
SPRITE DYNAMIC 3 NONE -40 94 vehicles/chopper_engine
SPRITE DYNAMIC 3 NONE -52 94 vehicles/chopper_engine
SPRITE DYNAMIC 3 NONE -28 94 vehicles/chopper_engine
SPRITE DYNAMIC 3 NONE -58 94 vehicles/chopper_engine
SPRITE DYNAMIC 3 NONE -22 94 vehicles/chopper_engine
SPRITE DYNAMIC 3 NONE 43 29 vehicles/chopper_open
SPRITE DYNAMIC 3 NONE 84 4 vehicles/chopper_open
SPRITE STATIC 3 NONE 34 16 player/body
SPRITE STATIC 3 NONE 36 27 zombie/wing
SPRITE STATIC 3 NONE 38 26 player/pedro
SPRITE STATIC 3 NONE 34 2 player/leg
SPRITE DYNAMIC 3 NONE 11 25 vehicles/chopper_open
SPRITE DYNAMIC 3 NONE 84 4 vehicles/chopper_open
SPRITE DYNAMIC 3 NONE 84 4 vehicles/chopper_crack
SPRITE DYNAMIC 3 NONE 32 -66 turrets/gun_rocket
SPRITE DYNAMIC 3 NONE 27 -60 turrets/gun_rocket
SPRITE STATIC 3 NONE 18 -45 turrets/base
SPRITE DYNAMIC 3 NONE 14 -32 vehicles/chopper
SPRITE DYNAMIC 3 NONE -142 101 vehicles/chopper_rotor2
SPRITE DYNAMIC 3 NONE 62 101 vehicles/chopper_rotor2
SPRITEVAR 0 FRAME 4
SPRITEVAR 1 FRAME 5
SPRITEVAR 2 FRAME 1
SPRITEVAR 5 FRAME 2
SPRITEVAR 6 FRAME 1
SPRITEVAR 7 FRAME 1
SPRITEVAR 10 FRAME 3
SPRITEVAR 11 ANGLEOFFSET -50
SPRITEVAR 11 FRAME 2
SPRITEVAR 11 OFFS_X -33
SPRITEVAR 11 OFFS_Y 32
SPRITEVAR 12 ACTIVE
SPRITEVAR 12 HIDE_MOVE_X -2
SPRITEVAR 12 HIDE_MOVE_Y 19
SPRITEVAR 13 ACTIVE
SPRITEVAR 13 FADE_TOGGLE -50
SPRITEVAR 13 FRAME 1
SPRITEVAR 13 HIDE_MOVE_Y 20
SPRITEVAR 13 HIDE_ROLL -10
SPRITEVAR 13 OFFS_Y -11
SPRITEVAR 14 ACTIVE
SPRITEVAR 14 ANGLEOFFSET 15
SPRITEVAR 14 FRAME_FACE 1
SPRITEVAR 14 HIDE_MOVE_Y 20
SPRITEVAR 14 HIDE_ROLL -25
SPRITEVAR 14 OFFS_Y 33
SPRITEVAR 15 ACTIVE
SPRITEVAR 15 FRAME 1
SPRITEVAR 15 HIDE_MOVE_Y 20
SPRITEVAR 15 OFFS_X -2
SPRITEVAR 15 OFFS_Y -7
SPRITEVAR 17 ANGLEOFFSET -50
SPRITEVAR 17 FRAME 1
SPRITEVAR 17 OFFS_X -39
SPRITEVAR 17 OFFS_Y 24
SPRITEVAR 18 ANGLEOFFSET -50
SPRITEVAR 18 OFFS_X -39
SPRITEVAR 18 OFFS_Y 27
SPRITEVAR 19 ANGLEOFFSET -55
SPRITEVAR 20 ANGLEOFFSET -55
SPRITEVAR 20 FRAME 1
SPRITEVAR 21 ANGLEOFFSET -55
SPRITEVAR 21 OFFS_X 3
SPRITEVAR 21 SCALE 86
SPRITEVAR 22 FRAME 3
SPRITEVAR 23 INVERTFACE
THINK AI_FOLLOW 0 NONE 1
OFFSET SIZE 70 0
STAT FX_FULLANGLE_OFFSET 10
STAT FX_FULLMODEL
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l19i_chopper1
SPRITE DYNAMIC 3 NONE -204 54 vehicles/chopper
SPRITE DYNAMIC 3 NONE -198 54 vehicles/chopper
SPRITE DYNAMIC 3 NONE -140 32 vehicles/chopper
SPRITE DYNAMIC 3 NONE -66 56 vehicles/chopper_shared
SPRITE DYNAMIC 3 NONE -61 34 vehicles/chopper_shared
SPRITE DYNAMIC 3 NONE -40 94 vehicles/chopper_engine
SPRITE DYNAMIC 3 NONE -52 94 vehicles/chopper_engine
SPRITE DYNAMIC 3 NONE -28 94 vehicles/chopper_engine
SPRITE DYNAMIC 3 NONE -58 94 vehicles/chopper_engine
SPRITE DYNAMIC 3 NONE -22 94 vehicles/chopper_engine
SPRITE DYNAMIC 3 NONE 43 29 vehicles/chopper_open
SPRITE DYNAMIC 3 NONE 84 4 vehicles/chopper_open
SPRITE STATIC 3 NONE 32 -3 player/body
SPRITE STATIC 3 NONE 38 6 player/pedro
SPRITE DYNAMIC 3 NONE 43 -8 vehicles/chopper_shared
SPRITE DYNAMIC 3 NONE 11 25 vehicles/chopper_open
SPRITE DYNAMIC 3 NONE 84 4 vehicles/chopper_open
SPRITE DYNAMIC 3 NONE 84 4 vehicles/chopper_crack
SPRITE DYNAMIC 3 NONE 32 -66 turrets/gun_rocket
SPRITE DYNAMIC 3 NONE 27 -60 turrets/gun_rocket
SPRITE STATIC 3 NONE 18 -45 turrets/base
SPRITE DYNAMIC 3 NONE 14 -32 vehicles/chopper
SPRITE DYNAMIC 3 NONE -142 101 vehicles/chopper_rotor2
SPRITE DYNAMIC 3 NONE 62 101 vehicles/chopper_rotor2
SPRITEVAR 0 FRAME 4
SPRITEVAR 1 FRAME 5
SPRITEVAR 2 FRAME 1
SPRITEVAR 5 FRAME 2
SPRITEVAR 6 FRAME 1
SPRITEVAR 7 FRAME 1
SPRITEVAR 10 FRAME 3
SPRITEVAR 11 ANGLEOFFSET -50
SPRITEVAR 11 FRAME 2
SPRITEVAR 11 HIDE_DELAY 450
SPRITEVAR 11 HIDE_ROLL 50
SPRITEVAR 11 OFFS_X -33
SPRITEVAR 11 OFFS_Y 32
SPRITEVAR 13 ANGLEOFFSET -10
SPRITEVAR 13 FRAME_FACE 1
SPRITEVAR 13 HIDE_ROLL 35
SPRITEVAR 13 HIDE_TIME 350
SPRITEVAR 13 OFFS_Y 33
SPRITEVAR 14 ANGLEOFFSET -30
SPRITEVAR 14 FRAME 1
SPRITEVAR 14 HIDE_DELAY 200
SPRITEVAR 14 HIDE_MOVE_Y -10
SPRITEVAR 14 HIDE_ROLL 30
SPRITEVAR 14 HIDE_TIME 300
SPRITEVAR 16 ANGLEOFFSET -50
SPRITEVAR 16 FRAME 1
SPRITEVAR 16 HIDE_DELAY 450
SPRITEVAR 16 HIDE_ROLL 50
SPRITEVAR 16 OFFS_X -39
SPRITEVAR 16 OFFS_Y 24
SPRITEVAR 17 ANGLEOFFSET -50
SPRITEVAR 17 HIDE_DELAY 450
SPRITEVAR 17 HIDE_ROLL 50
SPRITEVAR 17 OFFS_X -39
SPRITEVAR 17 OFFS_Y 27
SPRITEVAR 18 ANGLEOFFSET -55
SPRITEVAR 19 ANGLEOFFSET -55
SPRITEVAR 19 FRAME 1
SPRITEVAR 20 ANGLEOFFSET -55
SPRITEVAR 20 OFFS_X 3
SPRITEVAR 20 SCALE 86
SPRITEVAR 21 FRAME 3
SPRITEVAR 22 INVERTFACE
THINK AI_FOLLOW 0 NONE 1
TRANSFORM _seq_l19i_chopper1b 650
OFFSET SIZE 70 0
STAT FX_FULLANGLE_OFFSET 10
STAT FX_FULLMODEL
STAT FX_IDLEBOB 20
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l19i_pedro1b
SPRITE STATIC 0 NONE 7 15 zombie/wing
SPRITE DYNAMIC 0 NONE 27 28 zombie/tool_wrench
SPRITE STATIC 0 NONE 26 27 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE STATIC 0 NONE 2 16 player/pedro
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 ANGLEOFFSET 45
SPRITEVAR 0 BIAS 5
SPRITEVAR 0 BIAS_CONSTANT 20
SPRITEVAR 0 BIAS_MOVE_X -2
SPRITEVAR 0 HIDE_ROLL -45
SPRITEVAR 0 HIDE_TIME 300
SPRITEVAR 0 OFFS_X 10
SPRITEVAR 1 ANGLEOFFSET -14
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 BIAS_CONSTANT 20
SPRITEVAR 1 BIAS_MOVE_X -2
SPRITEVAR 1 HIDE_MOVE_X 1
SPRITEVAR 1 HIDE_MOVE_Y 14
SPRITEVAR 1 HIDE_ROLL 2
SPRITEVAR 1 HIDE_TIME 300
SPRITEVAR 2 ANGLEOFFSET -14
SPRITEVAR 2 BIAS -10
SPRITEVAR 2 BIAS_CONSTANT 20
SPRITEVAR 2 BIAS_MOVE_X -2
SPRITEVAR 2 HIDE_MOVE_X 1
SPRITEVAR 2 HIDE_MOVE_Y 14
SPRITEVAR 2 HIDE_ROLL 2
SPRITEVAR 2 HIDE_TIME 300
SPRITEVAR 3 ANIMATE_BIAS 1
SPRITEVAR 3 BIAS -100
SPRITEVAR 3 BIAS_NEG 33
SPRITEVAR 3 BIAS_OFFS_X 2
SPRITEVAR 3 OFFS_X 5
SPRITEVAR 3 OFFS_Y -7
SPRITEVAR 3 USEGROUND
SPRITEVAR 4 BOB -25
SPRITEVAR 5 BIAS -10
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_Y -11
SPRITEVAR 6 AIM_HEAD
SPRITEVAR 6 BOB -25
SPRITEVAR 6 FRAME_FACE 1
SPRITEVAR 6 OFFS_Y 33
SPRITEVAR 7 ANIMATE_BIAS 1
SPRITEVAR 7 BIAS 100
SPRITEVAR 7 BIAS_NEG 33
SPRITEVAR 7 BIAS_OFFS_X 2
SPRITEVAR 7 OFFS_X -2
SPRITEVAR 7 OFFS_Y -7
SPRITEVAR 7 USEGROUND
THINK AI_FOLLOW 1 NONE 1
MOVETYPE WALK 1.25
MOVETYPE WALK 0
OFFSET SIZE 18 58
STAT AI_DISTANCE_MIN 150
STAT AI_DISTANCE_MAX 220
STAT AI_PLAYER_TWO
STAT AI_STANDIN 2
STAT FX_IDLEBOB 20
STAT NOLIST
STAT S_HEALTH 100
STAT S_WEAPON 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l19i_pedro1
SPRITE STATIC 0 NONE 7 15 zombie/wing
SPRITE DYNAMIC 0 NONE 28 14 zombie/tool_wrench
SPRITE STATIC 0 NONE 27 13 zombie/tool_wing1
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 NONE 0 17 zombie/wing
SPRITE STATIC 0 NONE 2 16 player/pedro
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITEVAR 0 BIAS -12
SPRITEVAR 0 BIAS_NEG 50
SPRITEVAR 0 BOB -25
SPRITEVAR 0 HIDE_DELAY 500
SPRITEVAR 0 HIDE_MOVE_X -10
SPRITEVAR 0 HIDE_ROLL -100
SPRITEVAR 0 HIDE_TIME 300
SPRITEVAR 0 OFFS_X 10
SPRITEVAR 1 ANGLEOFFSET -12
SPRITEVAR 1 BIAS -10
SPRITEVAR 1 BOB -50
SPRITEVAR 1 HIDE_DELAY 500
SPRITEVAR 1 HIDE_MOVE_X -22
SPRITEVAR 1 HIDE_MOVE_Y 8
SPRITEVAR 1 HIDE_ROLL 12
SPRITEVAR 1 HIDE_TIME 300
SPRITEVAR 2 ANGLEOFFSET -12
SPRITEVAR 2 BIAS -10
SPRITEVAR 2 BOB -50
SPRITEVAR 2 HIDE_DELAY 500
SPRITEVAR 2 HIDE_MOVE_X -22
SPRITEVAR 2 HIDE_MOVE_Y 8
SPRITEVAR 2 HIDE_ROLL 12
SPRITEVAR 2 HIDE_TIME 300
SPRITEVAR 3 ANIMATE_BIAS 1
SPRITEVAR 3 BIAS -100
SPRITEVAR 3 BIAS_NEG 33
SPRITEVAR 3 BIAS_OFFS_X 2
SPRITEVAR 3 OFFS_X 5
SPRITEVAR 3 OFFS_Y -7
SPRITEVAR 3 USEGROUND
SPRITEVAR 4 BOB -25
SPRITEVAR 5 BIAS -10
SPRITEVAR 5 FRAME 1
SPRITEVAR 5 OFFS_Y -11
SPRITEVAR 6 AIM_HEAD
SPRITEVAR 6 BOB -25
SPRITEVAR 6 FRAME_FACE 1
SPRITEVAR 6 HIDE_ROLL 25
SPRITEVAR 6 OFFS_Y 33
SPRITEVAR 7 ANIMATE_BIAS 1
SPRITEVAR 7 BIAS 100
SPRITEVAR 7 BIAS_NEG 33
SPRITEVAR 7 BIAS_OFFS_X 2
SPRITEVAR 7 OFFS_X -2
SPRITEVAR 7 OFFS_Y -7
SPRITEVAR 7 USEGROUND
THINK AI_FOLLOW 1 NONE 1
MOVETYPE WALK 1.25
TRANSFORM _seq_l19i_pedro1b 4500
OFFSET SIZE 18 58
STAT AI_DISTANCE_MIN 150
STAT AI_DISTANCE_MAX 220
STAT AI_PLAYER_TWO
STAT AI_STANDIN 2
STAT FX_IDLEBOB 20
STAT INVISIBLE
STAT NOLIST
STAT S_HEALTH 100
STAT S_WEAPON 0
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l19i_shield
SPRITE STATIC 3 NONE -12 16 world/trigger
SPRITE STATIC 3 NONE 12 16 world/trigger
SPRITE STATIC 3 NONE 0 16 world/trigger
SPRITE STATIC 3 NONE 0 16 world/trigger
SPRITE STATIC 3 NONE -6 16 world/trigger
SPRITE STATIC 3 NONE 7 16 world/trigger
SPRITEVAR 0 FRAME 9
SPRITEVAR 0 HIDE_MOVE_X -9
SPRITEVAR 0 HIDE_TIME 400
SPRITEVAR 1 FRAME 9
SPRITEVAR 1 HIDE_MOVE_X 9
SPRITEVAR 1 HIDE_TIME 400
SPRITEVAR 1 INVERTFACE
SPRITEVAR 2 FRAME 10
SPRITEVAR 2 HIDE_MOVE_X -18
SPRITEVAR 2 HIDE_TIME 400
SPRITEVAR 3 FRAME 11
SPRITEVAR 3 HIDE_MOVE_X 18
SPRITEVAR 3 HIDE_TIME 400
SPRITEVAR 4 FRAME 7
SPRITEVAR 4 HIDE_MOVE_X -18
SPRITEVAR 4 HIDE_TIME 400
SPRITEVAR 5 FRAME 8
SPRITEVAR 5 HIDE_MOVE_X 18
SPRITEVAR 5 HIDE_TIME 400
SOUND STATIC S_WAKE world/door_unlock
SOUND STATIC S_SLEEP world/door_unlock
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l19i_pablo1
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 ANIM_WEAPON2 20 21 player/wpn1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/wpn3
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/wpn1
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BOB -40
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BOB -40
SPRITEVAR 4 ANGLEOFFSET 25
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME_FACE 2
SPRITEVAR 4 HIDE_DELAY 500
SPRITEVAR 4 HIDE_ROLL -25
SPRITEVAR 4 HIDE_TIME 500
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 BOB -40
THINK AI_FOLLOW 2 NONE 1
MOVETYPE WALK 0
OFFSET SIZE 18 58
AMMO 9 1
STAT AI_COPY_PLAYER_GUN
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 170
STAT AI_STANDIN 1
STAT FX_KEEP_EFFECTS
STAT FX_IDLEBOB 20
STAT NOLIST
STAT S_AKIMBO 1
STAT S_HEALTH 100
STAT S_WEAPON 0
STAT TAKEDAMAGE_BLEED
END
//=====================================================================
ENTITY _seq_l19i_mechap_t
CLONE x_sh_turret1
THINK AI_CONSTANT 0 NONE 0.5
STAT AI_KEEPANGLE -90
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l19i_mechap_h
SPRITE DYNAMIC 0 NONE 1 100 robots/mechapeng
SPRITE DYNAMIC 1 NONE 2 165 robots/mechapeng
SPRITE DYNAMIC 0 NONE 24 45 robots/mechapeng
SPRITE DYNAMIC 0 NONE -25 45 robots/mechapeng
SPRITE DYNAMIC 0 NONE 25 44 robots/mechapeng
SPRITE DYNAMIC 0 NONE -24 44 robots/mechapeng
SPRITE DYNAMIC 1 NONE 24 45 robots/mechapeng
SPRITE DYNAMIC 1 NONE -25 45 robots/mechapeng
SPRITE DYNAMIC 1 NONE 24 45 robots/mechapeng
SPRITE DYNAMIC 1 NONE -25 45 robots/mechapeng
SPRITEVAR 1 FRAME 6
SPRITEVAR 2 ANGLEOFFSET -180
SPRITEVAR 2 FRAME 2
SPRITEVAR 3 ANGLEOFFSET -180
SPRITEVAR 3 FRAME 2
SPRITEVAR 4 ALPHA 75
SPRITEVAR 4 FRAME 3
SPRITEVAR 5 ALPHA 75
SPRITEVAR 5 FRAME 3
SPRITEVAR 6 ANGLEOFFSET -180
SPRITEVAR 6 ANGLEFACTOR 200
SPRITEVAR 6 FRAME 4
SPRITEVAR 7 ANGLEOFFSET -180
SPRITEVAR 7 ANGLEFACTOR 200
SPRITEVAR 7 FRAME 4
SPRITEVAR 8 ANGLEOFFSET -180
SPRITEVAR 8 FRAME 5
SPRITEVAR 8 OFFS_X 5
SPRITEVAR 9 ANGLEOFFSET -180
SPRITEVAR 9 FRAME 5
SPRITEVAR 9 OFFS_X 5
LIGHT 24 45 30 0 120 255 35
LIGHT -25 45 30 0 120 255 35
LIGHT 24 45 30 0 120 255 35
LIGHT -25 45 30 0 120 255 35
THINK AI_CONSTANT 1.5 NONE 1
OFFSET WEAPON_MISSILE 0 44
STAT AI_INHERIT_ANGLE
STAT FX_FULLANGLE_BIAS 5
STAT FX_FULLMODEL
STAT FX_LIGHT_ON_OFF
STAT FX_NOFACE
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l19i_mechap
SPRITE DYNAMIC 1 NONE 0 19 robots/mechapeng_core
SPRITE DYNAMIC 1 NONE 0 19 robots/mechapeng_core
SPRITE DYNAMIC 1 NONE 0 19 robots/mechapeng_core
SPRITE DYNAMIC 0 NONE 0 63 robots/mechapeng
SPRITE DYNAMIC 0 NONE 1 97 robots/mechapeng_mk1
SPRITE DYNAMIC 0 NONE -22 19 robots/mechapeng
SPRITE DYNAMIC 0 NONE 22 19 robots/mechapeng
SPRITE DYNAMIC 0 NONE 0 -3 robots/mechapeng
SPRITE DYNAMIC 0 NONE 0 41 robots/mechapeng
SPRITE DYNAMIC 0 NONE 47 135 robots/mechapeng_limbs
SPRITE DYNAMIC 0 NONE -47 135 robots/mechapeng_limbs
SPRITE DYNAMIC 0 NONE 82 112 robots/mechapeng_limbs
SPRITE DYNAMIC 0 NONE -82 112 robots/mechapeng_limbs
SPRITE DYNAMIC 0 NONE 126 102 robots/mechapeng_mk1
SPRITE DYNAMIC 0 NONE -126 102 robots/mechapeng_mk1
SPRITEVAR 0 BOB 70
SPRITEVAR 1 BOB 70
SPRITEVAR 2 BOB 70
SPRITEVAR 3 BOB 70
SPRITEVAR 4 BOB 70
SPRITEVAR 5 BOB 70
SPRITEVAR 6 BOB 70
SPRITEVAR 7 BOB 70
SPRITEVAR 8 BOB 70
SPRITEVAR 9 BOB 70
SPRITEVAR 10 BOB 70
SPRITEVAR 11 BOB 70
SPRITEVAR 12 BOB 70
SPRITEVAR 13 BOB 70
SPRITEVAR 14 BOB 70
SPRITEVAR 15 BOB 70
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 NOFACE
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 NOFACE
SPRITEVAR 2 NOFACE
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 NOFACE
SPRITEVAR 4 ALPHA 80
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 NOFACE
SPRITEVAR 5 FRAME 9
SPRITEVAR 5 NOFACE
SPRITEVAR 6 FRAME 9
SPRITEVAR 6 INVERTFACE
SPRITEVAR 6 NOFACE
SPRITEVAR 7 FRAME 8
SPRITEVAR 7 NOFACE
SPRITEVAR 8 FRAME 7
SPRITEVAR 8 NOFACE
SPRITEVAR 9 BIAS 10
SPRITEVAR 9 BOB 70
SPRITEVAR 9 NOFACE
SPRITEVAR 9 OFFS_X 20
SPRITEVAR 9 OFFS_Y -6
SPRITEVAR 10 BIAS -10
SPRITEVAR 10 BOB 70
SPRITEVAR 10 INVERTFACE
SPRITEVAR 10 NOFACE
SPRITEVAR 10 OFFS_X 20
SPRITEVAR 10 OFFS_Y -6
SPRITEVAR 11 BIAS -5
SPRITEVAR 11 BIAS_MOVE_X 1
SPRITEVAR 11 BIAS_MOVE_Y 3
SPRITEVAR 11 BOB 70
SPRITEVAR 11 FRAME 1
SPRITEVAR 11 NOFACE
SPRITEVAR 11 OFFS_X 21
SPRITEVAR 11 OFFS_Y -17
SPRITEVAR 12 BIAS 5
SPRITEVAR 12 BIAS_MOVE_X -1
SPRITEVAR 12 BIAS_MOVE_Y 3
SPRITEVAR 12 BOB 70
SPRITEVAR 12 FRAME 1
SPRITEVAR 12 INVERTFACE
SPRITEVAR 12 NOFACE
SPRITEVAR 12 OFFS_X 21
SPRITEVAR 12 OFFS_Y -17
SPRITEVAR 13 BOB 90
SPRITEVAR 13 NOFACE
SPRITEVAR 14 BOB 90
SPRITEVAR 14 INVERTFACE
SPRITEVAR 14 NOFACE
LIGHT 0 19 45 0 120 255 50
LIGHT 0 19 45 0 120 255 50
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE WALK 0.9
OBJECT 1 x_mechap_foot1 48 -36 DROP 20 20 0
OBJECT 1 x_mechap_foot2 -48 -36 DROP 20 20 0
OBJECT 1 x_mechap_sh1 0 19 NONE 0 0 0
OFFSET FX_OFFSET 0 19
OFFSET SIZE 64 146
WEAKPOINT 0 19 32
STAT AI_KEEPACTIVE
STAT AI_NUMB 2200
STAT AI_SIZE_IMPACT 2
STAT AI_SIZE_MOVE 2
STAT FX_FULLANGLE_BIAS 5
STAT FX_FULLMODEL
STAT FX_IDLEDISTANCE 80
STAT FX_LIGHT_ON_OFF
STAT FX_WADDLE_CONSTANT 95
STAT NOLIST
STAT S_HEALTH 15
STAT TAKEDAMAGE_NONE
GROUP x_sh_pow1 COLLECTIVE 130 152 -3
GROUP x_sh_pow2 COLLECTIVE -130 152 3
GROUP _seq_l19i_mechap_t MEMBER 148 30 1
GROUP _seq_l19i_mechap_t MEMBER 165 78 1
GROUP _seq_l19i_mechap_t MEMBER -148 30 -179
GROUP _seq_l19i_mechap_t MEMBER -165 78 -179
GROUP _seq_l19i_mechap_h MEMBER 0 174 0
END
//=====================================================================
ENTITY _seq_cp18_mechap1
CLONE _seq_l19i_mechap
SOUND DYNAMIC S_LOOP dynamic/loop_electrocute_1
SOUND DYNAMIC S_MOVE dynamic/robot_mecha_move
OFFSET SIZE 64 348
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp18_mechap_h
CLONE _seq_l19i_mechap_h
SPRITEVAR 2 ANGLEOFFSET 180
SPRITEVAR 3 ANGLEOFFSET 180
SPRITEVAR 6 ANGLEOFFSET 180
SPRITEVAR 7 ANGLEOFFSET 180
SPRITEVAR 8 ANGLEOFFSET 180
SPRITEVAR 9 ANGLEOFFSET 180
SPRITEVAR 2 HIDE_ROLL -180
SPRITEVAR 3 HIDE_ROLL -180
SPRITEVAR 6 HIDE_ROLL -180
SPRITEVAR 7 HIDE_ROLL -180
SPRITEVAR 8 HIDE_ROLL -180
SPRITEVAR 9 HIDE_ROLL -180
SPRITEVAR 2 HIDE_TIME 2000
SPRITEVAR 3 HIDE_TIME 2000
SPRITEVAR 6 HIDE_TIME 2000
SPRITEVAR 7 HIDE_TIME 2000
SPRITEVAR 8 HIDE_TIME 2000
SPRITEVAR 9 HIDE_TIME 2000
STAT AI_HIDE_ANIM 2000
STAT FX_FULLANGLE_HIDE -5
STAT NOLIST
END
//=====================================================================
ENTITY _seq_cp18_mechap2
SPRITE DYNAMIC 1 NONE 0 19 robots/mechapeng_core
SPRITE DYNAMIC 1 NONE 0 19 robots/mechapeng_core
SPRITE DYNAMIC 1 NONE 0 19 robots/mechapeng_core
SPRITE DYNAMIC 0 NONE 0 63 robots/mechapeng
SPRITE DYNAMIC 0 NONE 1 97 robots/mechapeng_mk1
SPRITE DYNAMIC 0 NONE -22 19 robots/mechapeng
SPRITE DYNAMIC 0 NONE 22 19 robots/mechapeng
SPRITE DYNAMIC 0 NONE 0 -3 robots/mechapeng
SPRITE DYNAMIC 0 NONE 0 41 robots/mechapeng
SPRITE DYNAMIC 0 NONE 47 135 robots/mechapeng_limbs
SPRITE DYNAMIC 0 NONE -47 135 robots/mechapeng_limbs
SPRITE DYNAMIC 0 NONE 82 112 robots/mechapeng_limbs
SPRITE DYNAMIC 0 NONE -82 112 robots/mechapeng_limbs
SPRITE DYNAMIC 0 NONE 126 102 robots/mechapeng_mk1
SPRITE DYNAMIC 0 NONE -126 102 robots/mechapeng_mk1
SPRITEVAR 0 FRAME 3
SPRITEVAR 0 NOFACE
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 NOFACE
SPRITEVAR 2 NOFACE
SPRITEVAR 3 FRAME 1
SPRITEVAR 3 NOFACE
SPRITEVAR 4 ALPHA 80
SPRITEVAR 4 FRAME 1
SPRITEVAR 4 NOFACE
SPRITEVAR 5 FRAME 9
SPRITEVAR 5 NOFACE
SPRITEVAR 6 FRAME 9
SPRITEVAR 6 INVERTFACE
SPRITEVAR 6 NOFACE
SPRITEVAR 7 FRAME 8
SPRITEVAR 7 NOFACE
SPRITEVAR 8 FRAME 7
SPRITEVAR 8 NOFACE
SPRITEVAR 9 NOFACE
SPRITEVAR 9 OFFS_X 20
SPRITEVAR 9 OFFS_Y -6
SPRITEVAR 10 INVERTFACE
SPRITEVAR 10 NOFACE
SPRITEVAR 10 OFFS_X 20
SPRITEVAR 10 OFFS_Y -6
SPRITEVAR 11 FRAME 1
SPRITEVAR 11 NOFACE
SPRITEVAR 11 OFFS_X 21
SPRITEVAR 11 OFFS_Y -17
SPRITEVAR 12 FRAME 1
SPRITEVAR 12 INVERTFACE
SPRITEVAR 12 NOFACE
SPRITEVAR 12 OFFS_X 21
SPRITEVAR 12 OFFS_Y -17
SPRITEVAR 13 NOFACE
SPRITEVAR 14 INVERTFACE
SPRITEVAR 14 NOFACE
LIGHT 0 19 45 0 120 255 50
LIGHT 0 19 45 0 120 255 50
SOUND DYNAMIC S_LOOP dynamic/loop_electrocute_1
MOVETYPE WALK 0
OBJECT 1 x_mechap_foot1 48 -36 DROP 20 20 0
OBJECT 1 x_mechap_foot2 -48 -36 DROP 20 20 0
OBJECT 1 x_mechap_sh1 0 19 NONE 0 0 0
OBJECT 1 _seq_cp18_mechap_h 0 174 NONE 0 0 0
OFFSET SIZE 64 348
WEAKPOINT 0 19 32
STAT FX_IDLEDISTANCE 80
STAT FX_LIGHT_ON_OFF
STAT NOLIST
STAT S_HEALTH 15
STAT TAKEDAMAGE_NONE
GROUP x_sh_pow1 COLLECTIVE 130 152 -3
GROUP x_sh_pow2 COLLECTIVE -130 152 3
GROUP _seq_l19i_mechap_t MEMBER 148 30 1
GROUP _seq_l19i_mechap_t MEMBER 165 78 1
GROUP _seq_l19i_mechap_t MEMBER -148 30 -179
GROUP _seq_l19i_mechap_t MEMBER -165 78 -179
END
//=====================================================================
ENTITY _seq_l19i_umpeye
SPRITE DYNAMIC 1 NONE 0 0 sequences/l19i2_umpeye
SPRITE DYNAMIC 1 NONE 0 0 sequences/l19i2_umpeye
SPRITEVAR 0 ACTIVE
SPRITEVAR 0 FADE_TOGGLE -150
SPRITEVAR 0 SCALE 930
SPRITEVAR 1 FADE_TOGGLE 150
SPRITEVAR 1 INACTIVE
SPRITEVAR 1 SCALE 930
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l19i_trigger
SPRITE STATIC 3 NONE 0 15 world/trigger
SPRITE STATIC 1 NONE -7 22 world/trigger
SPRITE STATIC 1 NONE -7 22 world/trigger
SPRITE STATIC 3 NONE 7 22 world/trigger
SPRITEVAR 0 FRAME 3
SPRITEVAR 1 ACTIVE
SPRITEVAR 1 FRAME 4
SPRITEVAR 2 FADE_TOGGLE 150
SPRITEVAR 2 FRAME 4
SPRITEVAR 2 INACTIVE
SPRITEVAR 3 FRAME 6
SPRITEVAR 3 HIDE_MOVE_Y 13
SPRITEVAR 3 HIDE_TIME 200
LIGHT -7 22 20 85 255 0 50
SOUND STATIC S_SLEEP world/trigger
SOUND STATIC S_WAKE world/trigger
STAT FX_NOENV_FX
STAT FX_LIGHT_FADE 1
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l19i_vlite_m
SPRITE STATIC 1 NONE 0 0 world/null
LIGHT -161 0 160 255 0 0 43
LIGHT 201 0 160 255 0 0 83
THINK AI_MISSILE 0 NONE 0
MOVETYPE FLY 2
STAT NOLIST
STAT TEMPMISSILE 4500
END
//=====================================================================
ENTITY _seq_l19i_vlite
SPRITE STATIC 1 NONE 0 0 world/null
THINK AI_AIM 0 AI_FIRE 1
MISSILE _seq_l19i_vlite_m
OFFSET SIZE 1 0
STAT AI_KEEPACTIVE
STAT AI_KEEPFIRING
STAT AI_LIST_ALIAS 3
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l19i_vertpan
SPRITE DYNAMIC 2 ANIM_PANDOWN 0 0 sequences/l19i2_verteb_pan
SPRITEVAR 0 FILL_H 256
SPRITEVAR 0 SCALE 150
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l19i_pablo2b
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 ANIM_WEAPON2 20 21 player/wpn1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/wpn3
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/wpn1
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BOB -40
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BOB -40
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME_FACE 2
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 BOB -40
THINK AI_FOLLOW 0 NONE 1
MOVETYPE WALK 0
OFFSET SIZE 18 58
AMMO 9 1
STAT AI_COPY_PLAYER_GUN
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 170
STAT AI_STANDIN 1
STAT FX_KEEP_EFFECTS
STAT FX_IDLEBOB 20
STAT NOLIST
STAT S_AKIMBO 1
STAT S_HEALTH 100
STAT S_WEAPON 0
STAT TAKEDAMAGE_BLEED
END
//=====================================================================
ENTITY _seq_l19i_pablo2
CLONE _seq_l19i_pablo2b
THINK AI_FOLLOW 2 NONE 1
TRANSFORM_DIRECT -1 2000
STAT AI_KEEPANGLE -31
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_chair1
SPRITE DYNAMIC 3 NONE 7 64 boss/primo_back
SPRITE DYNAMIC 1 NONE 7 64 boss/primo_back
SPRITE DYNAMIC 3 NONE 5 -4 sequences/l19i2_primo_chair
SPRITE DYNAMIC 3 NONE -2 44 sequences/l19i2_primo_chair
SPRITEVAR 0 BOB -20
SPRITEVAR 0 OFFS_X -2
SPRITEVAR 0 OFFS_Y 31
SPRITEVAR 1 BOB -20
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_Y 48
SPRITEVAR 3 FRAME 3
MOVETYPE WALK 0
OFFSET SIZE 25 50
STAT AI_INHERIT_FACE
STAT AI_NONBLOCKING
STAT FX_IDLEBOB 20
STAT FX_GROUNDFIX 4
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l19i2_pablo1
SPRITE STATIC 0 NONE -2 -8 player/leg2
SPRITE STATIC 0 ANIM_WEAPON2 20 21 player/wpn1
SPRITE STATIC 0 NONE -2 6 player/body
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/wpn3
SPRITE STATIC 0 NONE 2 16 player/pablo
SPRITE STATIC 0 NONE -2 -8 player/leg
SPRITE STATIC 0 ANIM_WEAPON 11 16 player/wpn1
SPRITEVAR 0 ANIMATE_BIAS 1
SPRITEVAR 0 BIAS -100
SPRITEVAR 0 BIAS_NEG 33
SPRITEVAR 0 BIAS_OFFS_X 2
SPRITEVAR 0 OFFS_X 5
SPRITEVAR 0 OFFS_Y -7
SPRITEVAR 0 USEGROUND
SPRITEVAR 1 BOB -40
SPRITEVAR 2 BOB -25
SPRITEVAR 3 BOB -40
SPRITEVAR 4 ANIMATE_FACE 1
SPRITEVAR 4 BOB -25
SPRITEVAR 4 FRAME_FACE 2
SPRITEVAR 4 HIDE_ROLL 22
SPRITEVAR 4 HIDE_TIME 350
SPRITEVAR 4 OFFS_Y 33
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS 100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X -2
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 6 BOB -40
THINK AI_FOLLOW 0 NONE 0
MOVETYPE WALK 1.25
TRANSFORM _seq_pablo1 5200
OFFSET SIZE 18 58
STAT AI_COPY_PLAYER_GUN
STAT AI_DISTANCE_MIN 100
STAT AI_DISTANCE_MAX 170
STAT AI_KEEPANGLE -22
STAT AI_STANDIN 1
STAT FX_IDLEBOB 20
STAT FX_KEEP_EFFECTS
STAT NOLIST
STAT S_AKIMBO 1
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _seq_l19i2_pablo2b
CLONE _seq_pablo1
THINK AI_FOLLOW 0.25 NONE 1
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l19i2_pablo2
CLONE _seq_pablo1
TRANSFORM _seq_l19i2_pablo2b 11500
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l19i2_prj1_o
SPRITE STATIC 0 NONE -17 -5 weapons/nailgun
SPRITE STATIC 0 NONE -11 2 weapons/nailgun
SPRITE DYNAMIC 0 NONE 2 -11 sequences/l19i2_nailgun
SPRITE STATIC 0 NONE 20 -17 weapons/nailgun
SPRITE STATIC 0 NONE 23 2 weapons/nailgun
SPRITE STATIC 0 NONE -16 -4 weapons/nailgun
SPRITEVAR 0 ANGLEFACTOR 200
SPRITEVAR 0 BOB -40
SPRITEVAR 0 FRAME 4
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 1 BOB -40
SPRITEVAR 1 FRAME 5
SPRITEVAR 2 BOB -40
SPRITEVAR 3 BOB -40
SPRITEVAR 3 FRAME 8
SPRITEVAR 4 BOB -40
SPRITEVAR 4 FRAME 2
SPRITEVAR 5 BOB -40
SPRITEVAR 5 FRAME 3
SPRITEVAR 0 HIDE_MOVE_Y -30
SPRITEVAR 1 HIDE_MOVE_Y -30
SPRITEVAR 2 HIDE_MOVE_Y -30
SPRITEVAR 3 HIDE_MOVE_Y -30
SPRITEVAR 4 HIDE_MOVE_Y -30
SPRITEVAR 5 HIDE_MOVE_Y -30
SCISSORS -365 -200 400 400
THINK AI_MISSILE 0 NONE 0
OFFSET MODEL_OFFSET 9 18
STAT FX_FULLANGLE_OFFSET 80
STAT FX_FULLANGLE_HIDE 10
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l19i2_prj1b_o
SPRITE STATIC 0 NONE -17 -5 weapons/nailgun
SPRITE STATIC 0 NONE -11 2 weapons/nailgun
SPRITE DYNAMIC 0 NONE 2 -11 sequences/l19i2_nailgun
SPRITE STATIC 0 NONE 20 -17 weapons/nailgun
SPRITE STATIC 0 NONE 23 2 weapons/nailgun
SPRITE STATIC 0 NONE -16 -4 weapons/nailgun
SPRITEVAR 0 ANGLEFACTOR 200
SPRITEVAR 0 BOB -40
SPRITEVAR 0 FRAME 4
SPRITEVAR 1 BOB -40
SPRITEVAR 1 FRAME 5
SPRITEVAR 2 BOB -40
SPRITEVAR 3 BOB -40
SPRITEVAR 3 FRAME 8
SPRITEVAR 4 BOB -40
SPRITEVAR 4 FRAME 2
SPRITEVAR 5 BOB -40
SPRITEVAR 5 FRAME 3
SPRITEVAR 0 HIDE_MOVE_Y 15
SPRITEVAR 1 HIDE_MOVE_Y 15
SPRITEVAR 2 HIDE_MOVE_Y 15
SPRITEVAR 3 HIDE_MOVE_Y 15
SPRITEVAR 4 HIDE_MOVE_Y 15
SPRITEVAR 5 HIDE_MOVE_Y 15
SPRITEVAR 0 HIDE_TIME 250
SPRITEVAR 1 HIDE_TIME 250
SPRITEVAR 2 HIDE_TIME 250
SPRITEVAR 3 HIDE_TIME 250
SPRITEVAR 4 HIDE_TIME 250
SPRITEVAR 5 HIDE_TIME 250
SCISSORS -365 -200 400 400
THINK AI_MISSILE 0 NONE 0
OFFSET MODEL_OFFSET 9 18
STAT AI_HIDE_ANIM 250
STAT FX_FULLANGLE_HIDE 80
STAT FX_FULLMODEL
STAT FX_NOENV_FX
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l19i2_prj2o
MOVETYPE NONE 0
OFFSET FX_OFFSET 0 28
OFFSET SIZE 8 64
STAT AI_KEEPANGLE 1
STAT AI_KEEPACTIVE
STAT AI_LINE
STAT FX_FORCEWALL
STAT FX_NOENV_FX
STAT NOLIST
EFFECT GIB FORCEFIELD 0 0 0
END
//=====================================================================
ENTITY _seq_l19i2_prjet2c
SPRITE DYNAMIC 0 NONE 11 29 robots/penguinator_shield
SPRITE DYNAMIC 0 NONE -1 26 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -5 23 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -18 24 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 5 -17 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -5 11 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -13 -18 vehicles/jetpack
SPRITE DYNAMIC 0 ANIM_WEAPON 11 16 boss/primo_nailgun
SPRITE STATIC 0 NONE 4 -10 robots/penguinator_l2
SPRITE DYNAMIC 0 NONE 3 6 vehicles/jetpack_driver
SPRITE DYNAMIC 0 NONE 9 23 robots/penguinator_shield
SPRITE STATIC 0 NONE 2 -16 robots/penguinator_l1
SPRITE DYNAMIC 0 NONE -17 19 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 2 16 boss/primo_base
SPRITE DYNAMIC 1 NONE 2 16 boss/primo_base
SPRITEVAR 0 ANGLEOFFSET -10
SPRITEVAR 0 HIDE_MOVE_X -15
SPRITEVAR 0 HIDE_MOVE_Y 60
SPRITEVAR 0 HIDE_ROLL 60
SPRITEVAR 0 HIDE_SCALE 15
SPRITEVAR 0 HIDE_TIME 400
SPRITEVAR 0 SCISSORS 1
SPRITEVAR 0 OFFS_X 27
SPRITEVAR 0 OFFS_Y 27
SPRITEVAR 0 SCALE 85
SPRITEVAR 1 FRAME 4
SPRITEVAR 1 OFFS_X 21
SPRITEVAR 1 OFFS_Y -2
SPRITEVAR 1 SCISSORS -1
SPRITEVAR 2 ANGLEOFFSET -60
SPRITEVAR 2 BIAS 5
SPRITEVAR 2 FRAME 5
SPRITEVAR 2 OFFS_X 16
SPRITEVAR 2 OFFS_Y -15
SPRITEVAR 3 FRAME 3
SPRITEVAR 3 OFFS_X -27
SPRITEVAR 3 OFFS_Y -4
SPRITEVAR 4 FRAME 2
SPRITEVAR 6 FRAME 1
SPRITEVAR 7 BOB -40
SPRITEVAR 7 FRAME 2
SPRITEVAR 7 OFFS_X 9
SPRITEVAR 7 OFFS_Y -13
SPRITEVAR 8 ANGLEOFFSET -50
SPRITEVAR 8 BIAS 15
SPRITEVAR 8 FRAME 1
SPRITEVAR 8 OFFS_X 5
SPRITEVAR 8 OFFS_Y -7
SPRITEVAR 10 FRAME 1
SPRITEVAR 11 ANGLEOFFSET -50
SPRITEVAR 11 BIAS 15
SPRITEVAR 11 FRAME 1
SPRITEVAR 11 OFFS_X -2
SPRITEVAR 11 OFFS_Y -7
SPRITEVAR 12 ANGLEOFFSET -60
SPRITEVAR 12 BIAS 5
SPRITEVAR 12 FRAME 5
SPRITEVAR 12 OFFS_X 16
SPRITEVAR 12 OFFS_Y -15
SPRITEVAR 13 AIM_HEAD
SPRITEVAR 13 ANIMATE_FACE 1
SPRITEVAR 13 OFFS_X 4
SPRITEVAR 13 OFFS_Y 40
SPRITEVAR 14 AIM_HEAD
SPRITEVAR 14 FRAME 2
SPRITEVAR 14 OFFS_X -3
SPRITEVAR 14 OFFS_Y 59
SCISSORS -100 30 200 200
THINK AI_FOLLOW 1 NONE 1
MOVETYPE FLY 0
OBJECT 0 jetpack_flame1b -5 -20 NONE 0 0 90
TRANSFORM_DIRECT 1 400
OFFSET FX_CONSTANT_FLOAT 300 8
OFFSET SIZE 18 58
STAT AI_KEEPACTIVE
STAT AI_DISTANCE_MIN 120
STAT AI_DISTANCE_MAX 220
STAT AI_PLAYER_TWO
STAT AI_STANDIN 2
STAT FX_FLOAT
STAT FX_SMOKE_FLOOR 150
STAT NOLIST
STAT S_WEAPON 56
END
//=====================================================================
ENTITY _seq_l19i2_prjet2d
CLONE _seq_l19i2_prjet2c
SPRITEVAR 0 HIDE_MOVE_X 0
SPRITEVAR 0 HIDE_MOVE_Y 0
SPRITEVAR 0 HIDE_ROLL 0
SPRITEVAR 0 HIDE_SCALE 0
SPRITEVAR 0 SCALE 100
LIGHT 0 0 40 0 0 255 0
LIGHT 0 0 15 180 255 255 0
SOUND STATIC S_WAKE world/forcewall_on
OBJECT 1 _seq_l19i2_prj2o 53 6 NONE 0 0 -15
TRANSFORM NONE 0
STAT AI_FIRE_ON_ACTIVE
STAT NOLIST
EFFECT TOGGLE EXPIRE 53 6 0
EFFECT TOGGLE EXPLOSION_PLASMA 53 6 32
END
//=====================================================================
ENTITY _seq_l19i2_prjet2b
CLONE _seq_l19i2_prjet2c
SPRITEVAR 0 ALPHA 0
SPRITEVAR 0 HIDE_MOVE_X 0
SPRITEVAR 0 HIDE_MOVE_Y 0
SPRITEVAR 0 HIDE_ROLL 0
SPRITEVAR 0 HIDE_SCALE 0
SPRITEVAR 0 SCALE 100
SPRITEVAR 1 HIDE_DELAY 200
SPRITEVAR 1 HIDE_ROLL -90
SPRITEVAR 1 HIDE_SCALE 15
SPRITEVAR 1 SCALE 85
SPRITEVAR 2 HIDE_ROLL 10
SPRITEVAR 2 HIDE_TIME 400
SPRITEVAR 3 HIDE_DELAY 200
SPRITEVAR 3 HIDE_MOVE_X 4
SPRITEVAR 3 HIDE_ROLL 90
SPRITEVAR 3 HIDE_SCALE 15
SPRITEVAR 3 SCALE 85
SPRITEVAR 4 HIDE_DELAY 50
SPRITEVAR 4 HIDE_MOVE_X -6
SPRITEVAR 4 HIDE_MOVE_Y -10
SPRITEVAR 6 HIDE_DELAY 50
SPRITEVAR 6 HIDE_MOVE_X 8
SPRITEVAR 6 HIDE_MOVE_Y -14
SPRITEVAR 8 FRAME_INACT 0
SPRITEVAR 8 HIDE_MOVE_X -4
SPRITEVAR 8 HIDE_MOVE_Y -2
SPRITEVAR 8 HIDE_ROLL 50
SPRITEVAR 11 FRAME_INACT 0
SPRITEVAR 11 HIDE_MOVE_X -2
SPRITEVAR 11 HIDE_MOVE_Y -8
SPRITEVAR 11 HIDE_ROLL 50
SPRITEVAR 12 HIDE_ROLL 10
SPRITEVAR 12 HIDE_TIME 400
OBJECT 0 NONE 0 0 NONE 0 0 0
OBJECT 0 jetpack_flame2 -5 -20 NONE 0 0 90
TRANSFORM _seq_l19i2_prjet2c 3000
OFFSET CONST_VELOCITY 0 1
OFFSET FX_OFFSET -5 -20
STAT NOLIST
STAT FX_SMOKE_ANGLE -90
STAT FX_SMOKE_SHOOT -200
END
//=====================================================================
ENTITY _seq_l19i2_prjet1
SPRITE DYNAMIC 0 NONE -5 23 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -1 -7 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -5 11 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -5 -4 vehicles/jetpack
SPRITE STATIC 0 NONE -2 -8 robots/penguinator_l2
SPRITE DYNAMIC 0 NONE 3 6 vehicles/jetpack_driver
SPRITE DYNAMIC 0 NONE 9 23 robots/penguinator_shield
SPRITE STATIC 0 NONE -2 -8 robots/penguinator_l1
SPRITE DYNAMIC 3 NONE -6 15 boss/primo_jetpack_wing
SPRITE DYNAMIC 0 NONE -17 19 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 2 16 boss/primo_base
SPRITE DYNAMIC 1 NONE 2 16 boss/primo_base
SPRITEVAR 0 ANGLEOFFSET -50
SPRITEVAR 0 BIAS 5
SPRITEVAR 0 FRAME 5
SPRITEVAR 0 HIDE_MOVE_X -5
SPRITEVAR 0 HIDE_ROLL 35
SPRITEVAR 0 OFFS_X 16
SPRITEVAR 0 OFFS_Y -15
SPRITEVAR 1 FRAME 2
SPRITEVAR 3 FRAME 1
SPRITEVAR 4 ANIMATE_BIAS 1
SPRITEVAR 4 BIAS -100
SPRITEVAR 4 BIAS_NEG 33
SPRITEVAR 4 BIAS_OFFS_X 2
SPRITEVAR 4 HIDE_ROLL 30
SPRITEVAR 4 HIDE_MOVE_X 2
SPRITEVAR 4 HIDE_MOVE_Y 2
SPRITEVAR 4 OFFS_X 5
SPRITEVAR 4 OFFS_Y -7
SPRITEVAR 4 USEGROUND
SPRITEVAR 6 FRAME 1
SPRITEVAR 6 HIDE_MOVE_X -10
SPRITEVAR 6 HIDE_MOVE_Y -10
SPRITEVAR 7 ANIMATE_BIAS 1
SPRITEVAR 7 BIAS 100
SPRITEVAR 7 BIAS_NEG 33
SPRITEVAR 7 BIAS_OFFS_X 2
SPRITEVAR 7 HIDE_MOVE_Y -2
SPRITEVAR 7 HIDE_ROLL 30
SPRITEVAR 7 OFFS_X -2
SPRITEVAR 7 OFFS_Y -7
SPRITEVAR 7 USEGROUND
SPRITEVAR 8 HIDE_ROLL -40
SPRITEVAR 8 OFFS_X 10
SPRITEVAR 8 OFFS_Y -5
SPRITEVAR 9 ANGLEOFFSET -50
SPRITEVAR 9 HIDE_ROLL 33
SPRITEVAR 9 BIAS 5
SPRITEVAR 9 FRAME 5
SPRITEVAR 9 OFFS_X 16
SPRITEVAR 9 OFFS_Y -15
SPRITEVAR 10 AIM_HEAD
SPRITEVAR 10 ANIMATE_FACE 1
SPRITEVAR 10 HIDE_ROLL -6
SPRITEVAR 10 OFFS_X 4
SPRITEVAR 10 OFFS_Y 40
SPRITEVAR 11 AIM_HEAD
SPRITEVAR 11 FRAME 2
SPRITEVAR 11 HIDE_ROLL -6
SPRITEVAR 11 OFFS_X -3
SPRITEVAR 11 OFFS_Y 59
THINK AI_ZOMBIE 0 NONE 1
MOVETYPE WALK 1
OBJECT 0 _seq_l19i2_prj1_o 24 18 NONE 0 0 0
TRANSFORM_DIRECT 1 250
OFFSET SIZE 18 58
STAT AI_INHERIT_FACE
STAT AI_ITEM_ANGLE 105
STAT AI_PLAYER_TWO
STAT AI_STANDIN 2
STAT NOLIST
STAT S_WEAPON 0
END
//=====================================================================
ENTITY _seq_l19i2_prjet1b
CLONE _seq_l19i2_prjet1
SPRITEVAR 0 HIDE_MOVE_X 0
SPRITEVAR 0 HIDE_ROLL 0
SPRITEVAR 4 HIDE_ROLL 0
SPRITEVAR 4 HIDE_MOVE_X 0
SPRITEVAR 4 HIDE_MOVE_Y 0
SPRITEVAR 6 HIDE_MOVE_X 0
SPRITEVAR 6 HIDE_MOVE_Y 0
SPRITEVAR 7 HIDE_MOVE_Y 0
SPRITEVAR 7 HIDE_ROLL 0
SPRITEVAR 8 ANGLEOFFSET -40
SPRITEVAR 8 HIDE_ROLL 40
SPRITEVAR 9 HIDE_ROLL 0
SPRITEVAR 10 ANIMATE_FACE -1
SPRITEVAR 10 FRAME 0
SPRITEVAR 10 HIDE_ROLL 0
SPRITEVAR 11 HIDE_ROLL 0
MOVETYPE WALK 0
OBJECT 0 NONE 0 0 NONE 0 0 0
OBJECT 1 _seq_l19i2_prj1b_o 9 18 NONE 0 0 0
TRANSFORM_DIRECT 1 250
STAT NOLIST
END
//=====================================================================
ENTITY _seq_l19i2_prjet1c
SPRITE DYNAMIC 0 NONE -5 23 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -1 -7 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -5 11 vehicles/jetpack
SPRITE DYNAMIC 0 NONE -5 -4 vehicles/jetpack
SPRITE DYNAMIC 0 ANIM_WEAPON 11 16 boss/primo_nailgun
SPRITE STATIC 0 NONE -2 -8 robots/penguinator_l2
SPRITE DYNAMIC 0 NONE 3 6 vehicles/jetpack_driver
SPRITE DYNAMIC 0 NONE 9 23 robots/penguinator_shield
SPRITE STATIC 0 NONE -2 -8 robots/penguinator_l1
SPRITE DYNAMIC 0 NONE -17 19 vehicles/jetpack
SPRITE DYNAMIC 0 NONE 2 16 boss/primo_base
SPRITE DYNAMIC 1 NONE 2 16 boss/primo_base
SPRITEVAR 0 ANGLEOFFSET -50
SPRITEVAR 0 BIAS 5
SPRITEVAR 0 FRAME 5
SPRITEVAR 0 OFFS_X 16
SPRITEVAR 0 OFFS_Y -15
SPRITEVAR 1 FRAME 2
SPRITEVAR 3 FRAME 1
SPRITEVAR 4 BOB -40
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 OFFS_X 9
SPRITEVAR 4 OFFS_Y -13
SPRITEVAR 5 ANIMATE_BIAS 1
SPRITEVAR 5 BIAS -100
SPRITEVAR 5 BIAS_NEG 33
SPRITEVAR 5 BIAS_OFFS_X 2
SPRITEVAR 5 OFFS_X 5
SPRITEVAR 5 OFFS_Y -7
SPRITEVAR 5 USEGROUND
SPRITEVAR 7 FRAME 1
SPRITEVAR 8 ANIMATE_BIAS 1
SPRITEVAR 8 BIAS 100
SPRITEVAR 8 BIAS_NEG 33
SPRITEVAR 8 BIAS_OFFS_X 2
SPRITEVAR 8 OFFS_X -2
SPRITEVAR 8 OFFS_Y -7
SPRITEVAR 8 USEGROUND
SPRITEVAR 9 ANGLEOFFSET -50
SPRITEVAR 9 BIAS 5
SPRITEVAR 9 FRAME 5
SPRITEVAR 9 OFFS_X 16
SPRITEVAR 9 OFFS_Y -15
SPRITEVAR 10 AIM_HEAD
SPRITEVAR 10 ANIMATE_FACE 1
SPRITEVAR 10 OFFS_X 4
SPRITEVAR 10 OFFS_Y 40
SPRITEVAR 11 AIM_HEAD
SPRITEVAR 11 FRAME 2
SPRITEVAR 11 OFFS_X -3
SPRITEVAR 11 OFFS_Y 59
THINK AI_FOLLOW 1 NONE 1
MOVETYPE WALK 0
TRANSFORM _seq_l19i2_prjet2b 3000
OFFSET SIZE 18 58
STAT AI_PLAYER_TWO
STAT AI_STANDIN 2
STAT NOLIST
STAT S_WEAPON 56
END
//=====================================================================
ENTITY _seq_lxi_chair2c
SPRITE DYNAMIC 3 NONE 1 61 vehicles/jetpack
SPRITE DYNAMIC 3 NONE 5 -4 sequences/l19i2_primo_chair
SPRITE DYNAMIC 3 NONE 2 45 sequences/l19i2_primo_chair
SPRITE DYNAMIC 3 NONE 6 49 vehicles/jetpack
SPRITE DYNAMIC 3 NONE 14 44 vehicles/jetpack_driver
SPRITE DYNAMIC 3 NONE 5 20 sequences/l19i2_primo_chair
SPRITE STATIC 3 NONE 21 25 robots/penguinator_l2
SPRITE STATIC 3 NONE 13 25 robots/penguinator_l1
SPRITE DYNAMIC 3 NONE 5 53 boss/primo_jetpack_wing
SPRITE DYNAMIC 3 NONE -6 57 vehicles/jetpack
SPRITE DYNAMIC 3 NONE 13 54 boss/primo_base
SPRITE DYNAMIC 1 NONE 13 54 boss/primo_base
SPRITEVAR 0 ANGLEOFFSET -15
SPRITEVAR 0 FRAME 5
SPRITEVAR 0 OFFS_X 16
SPRITEVAR 0 OFFS_Y -15
SPRITEVAR 2 FRAME 2
SPRITEVAR 5 FRAME 1
SPRITEVAR 6 ANGLEOFFSET 30
SPRITEVAR 6 FRAME 1
SPRITEVAR 7 ANGLEOFFSET 30
SPRITEVAR 7 FRAME 1
SPRITEVAR 8 ANGLEOFFSET -40
SPRITEVAR 8 OFFS_X 10
SPRITEVAR 8 OFFS_Y -5
SPRITEVAR 9 ANGLEOFFSET -17
SPRITEVAR 9 FRAME 5
SPRITEVAR 9 OFFS_X 16
SPRITEVAR 9 OFFS_Y -15
SPRITEVAR 10 ANGLEOFFSET -6
SPRITEVAR 10 ANIMATE_FACE 1
SPRITEVAR 10 HIDE_ROLL 6
SPRITEVAR 10 OFFS_X 4
SPRITEVAR 10 OFFS_Y 40
SPRITEVAR 11 ANGLEOFFSET -6
SPRITEVAR 11 FRAME 2
SPRITEVAR 11 HIDE_ROLL 6
SPRITEVAR 11 OFFS_X -3
SPRITEVAR 11 OFFS_Y 59
SPRITEVAR 3 HIDE_MOVE_X -2
SPRITEVAR 3 HIDE_TIME 75
SPRITEVAR 4 HIDE_MOVE_X 13
SPRITEVAR 4 HIDE_TIME 75
SPRITEVAR 6 HIDE_MOVE_X 13
SPRITEVAR 6 HIDE_MOVE_Y -5
SPRITEVAR 6 HIDE_TIME 75
SPRITEVAR 7 HIDE_MOVE_X 20
SPRITEVAR 7 HIDE_MOVE_Y -5
SPRITEVAR 7 HIDE_TIME 75
SPRITEVAR 8 HIDE_MOVE_X 16
SPRITEVAR 8 HIDE_MOVE_Y -5
SPRITEVAR 8 HIDE_TIME 75
SPRITEVAR 9 HIDE_MOVE_X 17
SPRITEVAR 9 HIDE_MOVE_Y -1
SPRITEVAR 9 HIDE_TIME 75
SPRITEVAR 10 HIDE_MOVE_X 12
SPRITEVAR 10 HIDE_TIME 75
SPRITEVAR 11 HIDE_MOVE_X 12
SPRITEVAR 11 HIDE_TIME 75
MOVETYPE WALK 0
ITEM _seq_l19i2_prjet1 11 38
TRANSFORM chair1 -1
OFFSET SIZE 25 50
STAT AI_INHERIT_FACE
STAT AI_NONBLOCKING
STAT AI_PLAYER_TWO
STAT AI_STANDIN 2
STAT AI_TEMP_ON_ACTIVE
STAT FX_GROUNDFIX 4
STAT NOLIST
STAT TEMPMISSILE 3750
END
//=====================================================================
ENTITY _seq_lxi_chair2b
SPRITE DYNAMIC 3 NONE 5 -4 sequences/l19i2_primo_chair
SPRITE DYNAMIC 3 NONE 26 47 sequences/l19i2_primo_chair
SPRITE STATIC 3 NONE 33 29 robots/penguinator_l1
SPRITE DYNAMIC 0 NONE 25 54 boss/primo_base
SPRITE DYNAMIC 1 NONE 25 54 boss/primo_base
SPRITE DYNAMIC 3 NONE 7 44 sequences/l19i2_primo_chair
SPRITEVAR 1 FRAME 5
SPRITEVAR 2 FRAME 1
SPRITEVAR 3 OFFS_X 4
SPRITEVAR 3 OFFS_Y 40
SPRITEVAR 4 FRAME 2
SPRITEVAR 4 OFFS_X -3
SPRITEVAR 4 OFFS_Y 59
SPRITEVAR 5 FRAME 4
SPRITEVAR 1 HIDE_MOVE_X -5
SPRITEVAR 1 HIDE_TIME 75
SPRITEVAR 2 HIDE_MOVE_X -5
SPRITEVAR 2 HIDE_TIME 75
SPRITEVAR 3 HIDE_MOVE_X -18
SPRITEVAR 3 HIDE_TIME 75
SPRITEVAR 4 HIDE_MOVE_X -18
SPRITEVAR 4 HIDE_TIME 75
SPRITEVAR 5 HIDE_MOVE_X -5
SPRITEVAR 5 HIDE_TIME 75
MOVETYPE WALK 0
TRANSFORM _seq_lxi_chair2c 75
OFFSET SIZE 25 50
STAT AI_INHERIT_FACE
STAT AI_NONBLOCKING
STAT FX_GROUNDFIX 4
STAT NOLIST
END
//=====================================================================
ENTITY _seq_lxi_chair2
SPRITE DYNAMIC 3 NONE 7 64 boss/primo_back
SPRITE DYNAMIC 1 NONE 7 64 boss/primo_back
SPRITE DYNAMIC 3 NONE 5 -4 sequences/l19i2_primo_chair
SPRITE DYNAMIC 3 NONE -2 44 sequences/l19i2_primo_chair
SPRITEVAR 0 OFFS_X -2
SPRITEVAR 0 OFFS_Y 31
SPRITEVAR 1 FRAME 1
SPRITEVAR 1 OFFS_Y 48
SPRITEVAR 3 FRAME 3
MOVETYPE WALK 0
TRANSFORM _seq_lxi_chair2b 75
OFFSET SIZE 25 50
STAT AI_INHERIT_FACE
STAT AI_NONBLOCKING
STAT FX_GROUNDFIX 4
STAT NOLIST
END
TAGAP_END