//TAGAP_START
CVAR snd_song score_Level16Interval2
CVAR snd_stream sequence_level16interval2_end
CVAR snd_pausesong 1
CVAR map_nosave 1
CVAR map_guide -80
CVAR map_interior 0
CVAR map_assist 0
CVAR map_scheme THUNDER
CVAR noreload 2
SEQFLAG DISABLE 0 1 1
SEQFLAG FRONT 0 -1 -1
SEQFLAG DISABLE 1 1 1
SEQFLAG FRONT 1 -1 -1
SEQFLAG DISABLE 2 1 1
SEQFLAG FRONT 2 -1 -1
SEQFLAG DISABLE 3 1 1
SEQFLAG DISABLE 4 1 1
SEQFLAG DISABLE 5 1 1
SEQFLAG DISABLE 6 1 1
SEQFLAG SCALE 7 0.5 0.5
SEQFLAG DIM -1 -15 5.5
SEQFLAG OFFSET -1 -5950 150
SEQFLAG SCALE -1 3 3
//=====================================================================
// SCRIPT
//=====================================================================
//mov
SEQTIMER 2 1.4
SEQTIMER 8 4.8
//dial
SEQTIMER 0 0.25
SEQTIMER 3 0.25
SEQTIMER 1 2.25
SEQTIMER 4 2.25
SEQUENCE MAP 400 30 +skipanim -2 _
SEQUENCE TIMER 5800 STOPSTREAM _
SEQUENCE TIMER 5900 MAP _
//=====================================================================
// GAME DATA
//=====================================================================
MESSAGE
MESSAGE_LINE Hold_on
END
MESSAGE
MESSAGE_LINE Where's_that
MESSAGE_LINE Primo's_henchman?
END
ENTITY_SET _seq_p1 6464 130 0 0 0
ENTITY_SET _seq_p2 5392 80 0 0 0
ENTITY_SET _seq_cp15_pablo 6336 112 0 0 0
TRIGGER 6411 238 6413 236 0 dialogue EMPTY NONE 2
TRIGGER 6411 238 6413 236 1 dialogue EMPTY NONE 2
TRIGGER 6462 102 6466 98 0 relocate NULL NONE 0
TRIGGER 0 1 1 0 2 sfx voiceover/pablo_neutral2 NONE 0
TRIGGER 0 1 1 0 2 sfx voiceover/pablo_puzzle3 NONE 0
TRIGGER 6096 160 6128 128 1 sound C_POWER NONE 0
TRIGGER 5824 16 6192 -32 1 odor MIST NONE 10
TRIGGER 6384 288 6448 256 1 sound C_VENT NONE 0
TRIGGER 0 1 1 0 2 music off NONE 0
LINEDEF 6320 96 6512 96 0 FLOOR
TAGAP_END