//TAGAP_START
CVAR snd_song resume
CVAR snd_stream sequence_theend_pt2a
CVAR snd_pausesong 1
CVAR map_nextmap Level_X,_Section_B
CVAR map_nosave 1
CVAR map_guide -40
CVAR map_interior 1
CVAR map_assist 0
CVAR map_scheme SC_BLOODRNF
CVAR noreload 2
SEQFLAG DISABLE 0 1 1
SEQFLAG DISABLE 1 1 1
SEQFLAG DISABLE 2 1 1
SEQFLAG DISABLE 3 1 1
SEQFLAG DISABLE 4 1 1
SEQFLAG DISABLE 5 1 1
SEQFLAG DISABLE 6 1 1
SEQFLAG DISABLE 7 1 1
SEQFLAG DISABLE 8 1 1
SEQFLAG DISABLE 9 1 1
SEQFLAG DISABLE 10 1 1
SEQFLAG DISABLE 11 1 1
SEQFLAG DISABLE 12 1 1
SEQFLAG DISABLE 13 1 1
SEQFLAG DISABLE 14 1 1
SEQFLAG DISABLE 15 1 1
SEQFLAG OFFSET -1 -6550 50
SEQFLAG SCALE -1 2.7 2.7
SEQFLAG MAGNIFY -1 3 1.2
SEQFLAG MOVEX -1 50 12
SEQFLAG MOVEY -1 50 12
SEQFLAG SCALE -1 0.85 0.85
SEQDELAY MAGNIFY 2250
SEQDELAY MOVEX 2250
SEQDELAY MOVEY 2250
//=====================================================================
// SCRIPT
//=====================================================================
//mov
SEQTIMER 0 0.2
//dial
SEQTIMER 1 0.3
SEQTIMER 4 0.3
SEQUENCE TIMER 5500 SEQ theend/b_cut3
//=====================================================================
// GAME DATA
//=====================================================================
MESSAGE
MESSAGE_LINE Hey,_over_here!
END
ENTITY_SET _seq_p1 6880 88 0 0 0
ENTITY_SET _seq_p2 6880 88 0 0 0
ENTITY_SET _end_hr_pablo2_bg 6880 88 0 1 0
ENTITY_SET _end_hr_pablo2 6640 104 0 1 0
ENTITY_SET _end_chopper3 7392 240 1 0 0
ENTITY_SET _end_hr_pablo2_rain 6880 176 0 1 0
ENTITY_SET _end_hr_pablo2_water 6640 104 0 1 0
TRIGGER 6832 -32 6864 -48 1 always NULL LNK_MTAP 0
TRIGGER 6768 390 6800 358 0 dialogue EMPTY NONE 2
TRIGGER 6880 -64 6928 -80 1 delay 1750 LNK_ENTITY 1750
TRIGGER 6880 -96 6928 -112 5 delay 1750 LNK_ENTITY 1750
TRIGGER 0 1 1 0 2 sfx voiceover/pablo_neutral6 NONE 0
MULTITAP
LINK 1 LNK_ENTITY
LINK 2 LNK_TRIGGER
LINK 3 LNK_TRIGGER
END
TAGAP_END