[PC]
[Localization]

SpecialCharacters = ™®©_#$*+<=>@[\]^_`{|}~¡¿´‘’“”„€

InTheMenu = In the Menu

StarTrek = Star Trek: D·A·C
AutoSave = Autosave
Skirmish = Star Trek: D·A·C 
StarTrekDotLess = Star Trek: D-A-C
PressStart = Press ENTER to Start
PushStart = Push
ToStart = To Start
ESRBNotice = ESRB Notice: Game Experience May Change During Online Play

MainMenu = Main Menu
PauseMenu = Pause Menu
PlayGame = Play
CaptainsLog = Captain's Log
HelpNOptions = Help & Options
UnlockFullGame = Unlock Full Game
UnlockGameToolTip = Access Updates All Ships, Modes and Maps
DownloadContentToolTip = Access Updates to Star Trek: D·A·C
Library = Return to XMB™ menu
Quit = Quit
Back = Back
BackToGame = Back To Game
Select = Select
Save = Confirm
Reset = Defaults
ExitGame = Exit Game
Warning = Warning
LoseProgress = Are you sure you want to exit the game and return to the Main Menu?
Confirm = Confirm
Any = Any
None = None

NotEnoughVRAM = You need a video card with at least 128MB of VRAM to run this game
LowVRAMTurningOffHQTextures = Since your video card has less than 256MB of VRAM, High Quality Textures are being turned off
WeaponPowerupMessage = Primary Weapon Powered Up
Kobyashi = Weapon Parameters Augmented

PlayGameMenu = Play Game
Training = Proving Grounds
Multiplayer = Multiplayer

TrainingMenu = Training Mode Menu
SinglePlayer = Solo
Coop = Co-op
Versus = Versus
PartySession = Find Steam Party Sessions

Description = ...

PlayTrial = Play Trial

MatchMenu = Match Type
QuickMatch = Quick Match
PublicMatch = Public Match
PrivateMatch = Private Match
SystemLink = System Link

ModeMenu = Game Mode
Conquest = Conquest
Assault = Assault
Deathmatch = Team Deathmatch
JustDeathmatch = Deathmatch
Survival = Survival Mode

ConquestInstructions = Conquest Instructions
AssaultInstructions = Assault Instructions
DeathmatchInstructions = Deathmatch Instructions

HostJoin = Host or Join?
RemoveSlot = Remove Slot
PrivateSlots = Private Slots
AddSlot = Add Slot
OptionsMenu = Game Options
GameMode = Game Mode
MapName = Map Name
CPJunkyard = Cryophobe
CPRock = Starbase
CPAssault = Strikepoint
DMFire6 = Obliteration
Players = Player Limit
TimeLimit = Time Limit
Start = Start Game

StorageDeviceProblem = The Storage Device containing your Player profile has either been removed, or does not have enough free space on it to save any statistics or settings changed while playing.  You must reconnect the Storage Device and / or free some space on it using the XMB™ menu if you wish to save any settings or progress while playing.

FailedJoinInvite = A connection to the desired host could not be established. This might be because the host disconnected, or because of a NAT type incompatibility. 
NoMatchesFound = No matches found!

MemoryDisconnected = The storage device containing your Player profile has been removed. Your stats and / or settings will not be recorded.
MemoryFull = The current storage device or memory card holding your Player profile is out of memory. Your stats and / or settings will not be recorded.
PS3HDDFull = The HDD does not have enough space and your stats and / or settings will not be recorded.  %d KB free space is required to save. Please reboot the system and free up enough space.
PS3TrophyFull = The HDD does not have enough free space for trophies! Please exit the game and free up %d KB space on the hard drive. 

SystemLinkMenu = System Link
Host = Host
Join = Join
Searching = Searching...
NoMatchedFound = No Matches Found

EndTrialUpsellTitle = Trial Mode Has Expired!
EndTrialUpsell1 = You've reached the limit of 10 kills or 25 assists. Well done!
EndTrialUpsell2 = Unlock Star Trek: D·A·C and continue the fight! You'll get:
EndTrialUpsell3 = Unlimited Play!


ToolTipMainPlay = Start or Join a Game
ToolTipMainLog = Leaderboards, Trophies and Statistics
ToolTipMainHelp = Game Instructions and Settings
ToolTipMainLibrary = Exit Star Trek: D·A·C

ToolTipPlayVersus = Online Multiplayer Combat
ToolTipPlayCoop = Combat Against A.I. Controlled Enemies
ToolTipPlaySolo = Single Player Offline Combat with A.I. Controlled Teammates and Enemies

ToolTipMatchQuick = Join the First Available Game on Steam
ToolTipMatchPublic = Host or Join a Specific Game Mode on Steam
ToolTipMatchPrivate = Host a Private Game and Invite Friends to Play
ToolTipMatchSystemLink = Play Over Your Local Network

ToolTipHostHost = Create a New Game with Custom Settings
ToolTipHostJoin = Enter an Existing Game
ToolTipHostSlots = Reserve Spots in the Game for Friends

ToolTipModeConquest = Work as a Team to Control the Map
ToolTipModeDeathmatch = An All-Out Dogfight Between the Teams
ToolTipModeAssault = 2 Rounds: Attack and Defend a Starbase

ToolTipCapLeaderboard = Compare Your High Scores with Other Players
ToolTipCapAchievements = Check Your Progress Towards Specific Challenges
ToolTipCapStatistics = View Data About Your Play History 

ToolTipHelpHowToPlay = Instructions for the Game
ToolTipHelpControls = A Diagram of Game Controls
ToolTipHelpCredits = The People Behind Star Trek: D·A·C

YouAreNowHost = You are now the host
YouAreHost = You are host
YouAreClient = You are client
AddBot = Add Bot
Add = Add
DelBot = Remove Bot
Remove = Remove
Bot = AI Ship
FindingMatches = Finding matches...
FindingContent = Finding downloadable content...
Servers = Servers
WaitingForHost = Waiting for host...
ShowInvites = Invite Friends
InviteParty = Invite Steam Party
MapLocked = The player hosting the game has selected a map that you have not unlocked.

Leaderboards = Leaderboards
Achievements = Trophies
Statistics = Statistics

Prev = Previous
Next = Next
Ten = 10
Board = Leaderboard
Refresh = Refresh
ChangeView = Change View
ChangeFilter = Change Filter
Friends = Friends 
Self = My Score 
All = Overall 
TotalCount = Total Count
Weekly = Weekly
Monthly = Monthly
AllTime =  All time
NoLeaderboardsFound = No Leaderboards Found

Overall = Overall
TimePlayed = Time Played
TotalGames = Total Games
Fighter = FIGHTER
Bomber = BOMBER
Flagship = FLAGSHIP
Corvette = MISSILE CRUISER
Frigate = SUPPORT FRIGATE
EscapePod = ESCAPE POD
Kills = Kills
KilledBy = Killed By
GamesWon = Games Won
GamesPlayed = Games Played
PrevStat = Previous
NextStat = Next 

HowToPlay = How To Play
Controls = Controls
Credits = Credits
CreditsMenu = Credits
Done = Done

SPVolume = SP Music
MPVolume = MP Music
SFXVolume = Sound FX
ToolTipHelpSettingsSPVol = Music Volume in Solo Mode Games
ToolTipHelpSettingsMPVol = Music Volume in Co-Op and Versus Games
ToolTipHelpSettingsSFXVol = Sound Effect Volume in All Games

Topic = Topic
NextScreen = Next Screen

Overview = Overview
ShipClasses = Ship Classes
GameTypes = Game Types
GameModes = Game Modes

Ships = About Ship Classes
ShipSelection = Ship Selection

Pickups = Pickups
Upgrades = Upgrades
Leaking = Pickup Loss
Specials = Specials

AstralBlast = Repulsion Charge
Cloak = Cloak
Invulnerability = Invulnerability
SeekerTorpedo = Quantum Seeker Torpedo
DecoyWingman = Decoy Wingman
SlowMo = Slow Mo

ControlPoints = Control Points
Winning = Winning

HUD = HUD
SystemCluster = Systems Cluster
GameStatus = Game Status
Minimap = Minimap
CaptureDisplay = Capture Display
SectorMapHO = Sector Map

HowToPlayRevision001 = How to Play 

HowToPlayRevision002 = STAR TREK: D·A·C

HowToPlayRevision003 = Star Trek: D·A·C is a fast-paced, top-down space shooter that pits the Federation and Romulan fleets in all-out battles for control of contested galactic sectors.

HowToPlayRevision004 = There are three ways to play Star Trek: D·A·C:
HowToPlayRevision005 = 1) VERSUS - An all-out multiplayer battle for up to 12 players.
HowToPlayRevision006 = 2) CO-OP - A team-based battle with up to 6 players against A.I. opponents.
HowToPlayRevision007 = 3) SOLO - A single player mode that simulates VERSUS with A.I. players only. 
HowToPlayRevision008 = Each of the three Game Modes (TEAM DEATHMATCH, CONQUEST, and ASSAULT) can be played in any of these ways. SURVIVAL can only be played in SOLO.

HowToPlayRevision009 = SHIP CLASSES
HowToPlayRevision010 = Star Trek: D·A·C features three ship classes: FIGHTER, BOMBER, and FLAGSHIP. Both the Federation and Romulans have their own versions of these three classes but, functionally, Federation and Romulan ships are identical. 
HowToPlayPSN001 = Star Trek: D·A·C features five ship classes: the FIGHTER, BOMBER, FLAGSHIP, SUPPORT FRIGATE, and MISSILE CRUISER. Both the Federation and Romulan Empire have their own versions of these five classes. Functionally, Federation and Romulan ships are identical, however each faction has access to different Special Pickups, giving each side a unique edge in combat.

HowToPlayRevision011 = FIGHTER
HowToPlayRevision012 = The FIGHTER is an agile and aggressive ship class with an attack that can fire in any direction.  The FIGHTER'S attack can be upgraded during play to earn spread-shots and missiles.  

HowToPlayRevision013 = BOMBER
HowToPlayRevision014 = The BOMBER is a small, speedy craft that lays explosive charges in its wake. As the BOMBER upgrades during play, its charges become more powerful, ultimately releasing explosive fragments for a devastating secondary detonation. 

HowToPlayPSN002 = SUPPORT FRIGATE
HowToPlayPSN003 = The SUPPORT FRIGATE is a science vessel of moderate speed and shields. Its primary function is to supply shield and energy boosts to teammates. When in range of a friendly, a dim targeting beam will appear on screen, indicating a possible connection. Activating the primary fire at this time will begin the boost process. While the SUPPORT SHIP is not an attack craft, it can use the same mechanic to destroy enemy ESCAPE PODS and asteroids within range. It should be noted that all SUPPORT BEAMS reach maximum strength after being connected to a target for 2 seconds. 

HowToPlayRevision015 = FLAGSHIP
HowToPlayRevision016 = The FLAGSHIP is a large and powerful vessel. Though slower than the other classes, the FLAGSHIP features a deadly, target-driven photon torpedo as well as auto-firing phasers for close range attacks. The FLAGSHIP's weapons become more powerful as they upgrade during play.

HowToPlayRevision017 = ESCAPE POD
HowToPlayRevision018 = Players can eject in an ESCAPE POD when the primary ship's Shields have been fully-depleted. The ESCAPE POD has no weapons and is very vulnerable to attack. To survive, the player must quickly eject when prompted and avoid danger for 5 seconds. If successful, the player will retain most of their Weapon Strength and respawn faster.

HowToPlayRevision019 = WEAPON UPGRADE Pickups
HowToPlayRevision020 = WEAPON UPGRADE pickups boost the ship's Weapon Strength.
HowToPlayRevision021 = WEAPON UPGRADE pickups can be found in many locations throughout a level. Some will be scattered around the battlefield while others can be found hidden within destructible objects, such as ice asteroids.
HowToPlayRevision022 = It takes 2 WEAPON UPGRADE pickups to increase a ship's Weapon Strength by one level. There are 5 total Weapon Strength levels for each ship.
HowToPlayRevision023 = When a Ship or ESCAPE POD is destroyed it will drop one WEAPON UPGRADE pickup.  After respawning, the Weapon Strength of a player's ship will be decreased, depending on how they were destroyed.  If the player successfully ejected before their ship was destroyed they will lose less Weapon Strength.  The smallest amount of Weapon Strength is lost if the player also successfully pilots their ESCAPE POD to safety.
HowToPlayRevision024 = BONUS: WEAPON UPGRADE pickups also give the player extra Shields and Energy, so they are worth grabbing, even when a player has reached the maximum level of Weapon Strength.

HowToPlayRevision025 = SPECIAL Pickups
HowToPlayRevision026 = SPECIAL Pickups randomly provide single-use inventory items designed to give a unique edge in combat. In Single Player and Versus Multiplayer, both Federation and Romulan factions have four different SPECIAL Pickups. 
HowToPlayRevision027 = <>
HowToPlayRevision028 = Repulsion Charge - a powerful shockwave that damages and repels enemies.
HowToPlayRevision029 = Cloak - turns the player's ship invisible for a short period, the effect ends when the player shoots or is damaged.
HowToPlayRevision030 = Quantum Torpedo - hunts the nearest enemy until it strikes an object or expires.
HowToPlayRevision031 = Wingman - a temporary A.I. teammate who provides cover and additional fire. 
HowToPlayRevision032 = Invulnerability - a temporary, impenetrable shield. 

HowToPlayRevision033 = TEAM DEATHMATCH
HowToPlayRevision034 = TEAM DEATHMATCH is an all-out battle between Federation and Romulan forces. The goal is simple: destroy the other team!
HowToPlayRevision035 = By default, a winner is declared when a team achieves 50 kills. However, this limit can be adjusted in the game options before a match begins. If during the game time expires before a team hits the target kill count, the team with the most kills wins.

HowToPlayRevision039 = CONQUEST
HowToPlayRevision040 = The goal of CONQUEST is to capture the enemy team's Base Control Point. When a team captures both Neutral Control Points, the opposing team's Base Control Point unlocks. If a team loses either Neutral Control Point, the opposing team's Base Control Point will become relocked, but any progress made in capturing it will remain.
HowToPlayRevision041 = If time expires, “Sudden Death” is declared. Both Neutral Control Points disappear and both Base Control Points become permanently unlocked. Whichever team captures the opposing Base Control Point first wins.

HowToPlayRevision042 = HUD 1
HowToPlayRevision043 = Game Status Header - this area displays a player's individual Kill Count, Total Score, and the Time Remaining in the current match. Additionally, in TEAM DEATHMATCH, each team's total Kill Count is displayed.
HowToPlayRevision044 = Systems Cluster - the Green Meter indicates Shields, and will shrink as a ship sustains damage. The White Meter indicates Energy, which shrinks as a player shoots or boosts the ship's speed. A player's Weapon Strength level is displayed in the circle at the center of the meters. Each wedge represents one level of Weapon Strength. The center section represents the maximum level of Weapon Strength.

HowToPlayRevision045 = HUD 2
HowToPlayRevision046 = The Minimap shows Federation and Romulan ships in blue and green, respectively. It also shows SPECIAL pickups in orange, WEAPON UPGRADE pickups in white, and Capture Points as an encircled white "C".
HowToPlayRevision047 = In ASSAULT and CONQUEST games, an extra set of Capture Point icons appear above the Minimap. These icons appear grey if Neutral, blue if Federation-controlled, and green if Romulan-controlled. Locked Control Points appear with a lock icon.
HowToPlayRevision048 = A complete map of the sector can be viewed by pressing <pic=FlashMenus.NOVGTexture_15869>

HowToPlayRevision049 = JOINING AND HOSTING GAMES
HowToPlayRevision050 = Quick Match - picks a Game Mode at random and places you into the first Public Match available.
HowToPlayRevision051 = Public Match - allows players to host or join a game with others over Steam, slots may be reserved for inviting friends.
HowToPlayRevision052 = Private Match - allows players to host a non-Public game for play with friends only.
HowToPlayRevision053 = System Link - allows locally connected systems to host and join games.

UpsellTitle = Unlock Star Trek: D·A·C today! In the full version:
Upsell1 = Unlimited Play!
Upsell2 = All 3 Game Modes - Deathmatch, Assault, and Conquest
Upsell3 = All 5 Maps - Obliteration, Requiem, Cryophobe, Starbase, and Strikepoint
Upsell4 = All 4 Ships - FLAGSHIP, FIGHTER, BOMBER, and SUPPORT FRIGATE
Upsell5 = 12 player Versus, Solo, and 6 player Co-op!
Upsell6 = Leaderboards, Trophies, and Stats!

SinglePlayerDeathmatch = Solo Team Deathmatch
SinglePlayerConquest = Solo Conquest
SinglePlayerAssault = Solo Assault
CoopDeathmatch = Co-Op Team Deathmatch
CoopConquest = Co-Op Conquest
CoopAssault = Co-Op Assault
VersusDeathmatch = Versus Team Deathmatch
VersusConquest = Versus Conquest
VersusAssault = Versus Assault
PlayerNotOnline = Player must be signed into Steam to view leaderboards
NoFriendsStatsFound = None of your friends have posted statistics for this mode!
PlayerHasNotPostedYet = You have not posted statistics for this mode!
RetrievingStats = Retrieving statistics...
NoStatsFound = No statistics were found for this leaderboard.
UnableToGetStats = Unable to retrieve stats because you are no longer connected to Steam.
SessionConverted = You are no longer connected to Steam.
ShipSelect = Select Ship Class
FedFlagship = CONSTITUTION

FedFighter = INTERCEPTOR
FedBomber = DEFENDER
FedFrigate = GUARDIAN
RomFlagship = CENTURION

RomFighter = GLADIUS
RomBomber = CETRATUS
RomFrigate = PATRONUS
ShipSpeed = Speed
ShipDurability = Durability
ShipFirepower = Firepower
PlayerHealth = Player Health 
ShieldLevel = Shield Level
PlayerScore = Player Score 
PlayerName = Name: 
PlayerTeam = Team:
Armor = Armor
Speed = Speed
Firepower = Firepower
Health = Shields

Score = Score
Kills = Kills
Assists = Assists
Deaths = Deaths
Captures = Captures
Caps = Caps
Time = Time

SinglePlayerGame = Single Player Game
MultiplayerGame = Multiplayer Game

PlayAgain = Play Again
ChangeMap = Change Map
ResumeGame = Resume Game
PlayerDeath = Deaths
AtMercyOfHost = Waiting for Game to Start
Team0 = Federation
Team1 = Romulan
Shield = Shields
Energy = Energy
TeamScore = Team Score
NotInTrial = That option is not available in the trial.
HostSwitchedToNonTrial = The Host changed to a map not available in the trial version.
HostSwitchedToUnowned = The Host changed to a map you have not downloaded.
HostPlayingUnowned = The Host is playing a level you do not own.
UnlockGame = Unlock Full Game
DownloadContent = Download Content
EsrbNotice = ESRB Notice: Game Experience May Change During Online Play
AssaultCaps = Captures:
AssaultTime = Time:

DrawGame = Draw Game
TieGame = Draw Game
SuddenDeath = SUDDEN DEATH!
Kill = You destroyed %ls!
Killed = You were killed by %ls!
PlayerJoined = %ls has joined the game!
PlayerJoining = Player Joining Game...
PlayerLeft = %ls has left the game!
Assist = You helped kill %ls
Capturing = Capturing Point
Contested = Point Contested!
SouthPointCapture = Your team captured the SOUTH POINT
NorthPointCapture = Your team captured the NORTH POINT
WestPointCapture = Your team captured the WEST POINT
EastPointCapture = Your team captured the EAST POINT
RomulanNorthPoint = The Romulan Empire captured the NORTH POINT
RomulanSouthPoint = The Romulan Empire captured the SOUTH POINT
RomulanWestPoint = The Romulan Empire captured the WEST POINT
RomulanEastPoint = The Romulan Empire captured the EAST POINT
FederationNorthPoint = The Federation captured the NORTH POINT
FederationSouthPoint = The Federation captured the SOUTH POINT
FederationWestPoint = The Federation captured the WEST POINT
FederationEastPoint = The Federation captured the EAST POINT
NorthPointLoss = Your team has LOST the NORTH POINT
SouthPointLoss = Your team has LOST the SOUTH POINT
WestPointLoss = Your team has LOST the WEST POINT
EastPointLoss = Your team has LOST the EAST POINT
HombaseUnlock = Your Homebase is now UNLOCKED and VULNERABLE!
HomebaseRelocked = Your Homebase is now RELOCKED
FederationHomebaseUnlock = The Federation HOMEBASE is now unlocked
FederationHomebaseReLock = The Federation HOMEBASE has been relocked
RomulanHomebaseUnlock = The Romulan Empire HOMEBASE is now unlocked
RomulanHomebaseReLock = The Romulan Empire HOMEBASE has been relocked
EnterWormhole = Press A to Enter Wormhole
WormholeWarming = Wormhole warming up
WormholeOpening = Wormhole opening!
WormholeClosing = Wormhole closing!
AboutToCapture = The %ls is about to capture point %ls!
AboutToLose = The %ls is about to lose point %ls!
PointLost = Point %ls has been lost
PointUnlocked = Next Point Unlocked!
TimeAdded = Time has been added
Attacking = You are ATTACKING!
Defending = You are DEFENDING!

LaunchEscape = Press X to launch ESCAPE POD!
RetakeFinalPoint = Your team is about to RETAKE the FINAL POINT
LoseFinalPoint = Your team is about to LOSE the FINAL POINT
CaptureFinalPoint = Your team is about to CAPTURE the FINAL POINT
RetakePoint1 = Your team is about to RETAKE POINT 1
LosePoint1 = Your team is about to LOSE POINT 1
CapturePoint1 = Your team is about to CAPTURE POINT 1
RetakePoint2 = Your team is about to RETAKE POINT 2
LosePoint2 = Your team is about to LOSE POINT 2
CapturePoint2 = Your team is about to CAPTURE POINT 2
RetakePoint3 = Your team is about to RETAKE POINT 3
LosePoint3 = Your team is about to LOSE POINT 3
CapturePoint3 = Your team is about to CAPTURE POINT 3
Point1Lost = Point 1 has been lost
Point2Lost = Point 2 has been lost
Point3Lost = Point 3 has been lost
Point1Unlocked = Point 1 is now UNLOCKED
Point2Unlocked = Point 2 is now UNLOCKED
Point3Unlocked = Point 3 is now UNLOCKED
FinalPointUnlocked = FINAL POINT is now UNLOCKED

SurvivalOne = 1
SurvivalTwo = 2
SurvivalThree = 3
SurvivalIntro1 = Enemy forces aproaching, prepare to defend yourself.
SurvivalBigWave = A wave of enemy ships appear!

UnownedMap = Unpurchased Map
Vacant = -

PleaseWait = Please Wait...
OnlineOnlyMenuDisconnect = Lost connection to Steam while in a Steam only menu, returning to main menu.
NoConnectionToHost = No Connection To Host

ReturningToMainMenu = Returning to Main Menu
SignedOutDuplicateLogin = Your Player profile has been signed onto Steam at another location, returning to main menu.
NotAllowedOnline = No online play
NotSignedIntoPSN = Not connected to Steam
MustBeConnectedToPSN = You must be connected to Steam to access this feature.
PleaseSignIn = Please sign into a Player profile with the correct privileges to access this feature.
AcceptingInvite = Accepting Invite
JoiningSession = Joining Session
GameFull = The lobby was full
FatalSessionError = Problem entering game possibly caused by temporary loss of connectivity. Please make sure you are connected to Steam.
LostConnection = Lost Connection To Host
OkayButton = Okay
MessageTitle = Message
SignedOut = Sign in status change has occurred. Returning to the main menu.
NeedToSignIn = Unable to post stats because you are not connected to Steam.  
Cancel = Cancel

SkirmishCPJunkyard = Cryophobe
SkirmishCPJunkyardLobbyHeader = CRYOPHOBE

SkirmishCPRock2 = Starbase
SkirmishCPRock2LobbyHeader = STARBASE

SkirmishCPAssault = Strikepoint
SkirmishCPAssaultLobbyHeader = STRIKEPOINT

SkirmishCPAssault1 = Strikepoint
SkirmishCPAssault1LobbyHeader = STRIKEPOINT

SkirmishCPAssault2 = Jackpot
SkirmishCPAssault2LobbyHeader = JACKPOT

SkirmishDMFire6 = Obliteration
SkirmishDMFire6LobbyHeader = OBLITERATION

SkirmishDMJupiter = Requiem
SkirmishDMJupiterLobbyHeader = REQUIEM

SkirmishTDMCryophobe = Cryophobe
SkirmishTDMCryophobeLobbyHeader = CRYOPHOBE

SkirmishTDMStarbase = Starbase
SkirmishTDMStarbaseLobbyHeader = STARBASE


LevelMax =  LVL - MAX
Level =  LVL - 

NoOne = Failed
HUDScore = SCORE
WarpInSec = Charging Warp!
Eject = EJECT!
SS.LSF1 = LIFE
SS.LSF2 = SUPPORT
SS.LSF3 = FAILURE
SS.NacelleFeature1 = NACELLE
SS.NacelleFeature2 = FAILURE
SS.Danger = DANGER
SS.HullBreach1 = HULL
SS.HullBreach2 = BREACH
SS.Shields = SHIELD
SS.ShieldNum = FAILURE
Respawn = Respawn in...

UnableToPostStatsOffline = Unable to post stats to Leaderboards because you are not connected to Steam. To post to Leaderboards, please connect to Steam.
NoLeaderboardWarning = Players may only post stats to Leaderboards while using default game options. 

NeedToRestartForEffect = The change to PhysX you have made requires a reboot of the game before it will take effect. 

ControlsMenu = Controls
SpeedBoost = SPEED BOOST
FireWeapon = FIRE WEAPON (FLAGSHIP, BOMBER, and SUPPORT FRIGATE)
FireBeam = FIRE BEAM
SpecialPickup = USE SPECIAL PICKUP
ShipOrient = SHIP ORIENTATION & MOVEMENT
SectorMap =  SECTOR MAP
Scoreboard = SCOREBOARD
Action = EJECT (Upon ship destruction)
MenuPause = MENU/PAUSE
Aim = FIRE WEAPON 
MoveReticule = MOVE RETICULE (FLAGSHIP Only)
FORSP = (SINGLE PLAYER GAME)
BACK = BACK

Mode = Mode
Map = Map
Federation = FEDERATION
Romulans = ROMULANS
Gamercard = View Player Profile
Review = Player Review
Switch = Switch Team
Winner = Winner
Victory = Victory
RoundTwo = Switch Sides

StartMatch = Start Game
Intermission = End of Round One
GetReadyToAttack = Get Ready To Attack!


LoadInstructTDM01 = TEAM
LoadInstructTDM02 = DEATHMATCH
LoadInstructTDM03 = Goal: Destroy the enemy team. Fire at will!
LoadInstructTDM04 = The first team to reach the target kill count wins

LoadInstructAST01 = ASSAULT
LoadInstructAST02 = Offense: Capture the 3 Control Points and destroy the last
LoadInstructAST03 = Defense: Stop the offensive team
LoadInstructAST04 = Control Points can be taken & defended by flying inside

LoadInstructCNQ01 = CONQUEST
LoadInstructCNQ02 = Neutral
LoadInstructCNQ03 = Goal: Capture the 2 neutral Control Points,
LoadInstructCNQ04 = then the enemy's base!
LoadInstructCNQ05 = Control Points can be captured & defended by flying inside




ScoreInfo01 = On Winning Team = 50000
ScoreInfo02 = Point Captured = 20000
ScoreInfo03 = Ship Kill	= 10000
ScoreInfo04 = ESCAPE POD Kill = 5000
ScoreInfo05 = Kill Assist = 2500
ScoreInfo06 = ESCAPE POD Safe Respawn = 1000



FedWinsMsg = FEDERATION WINS!
RomWinsMsg = ROMULANS WIN!
DrawMsg = DRAW!

HostLeavesTrialMsg = The host switched to a map that is not allowed in the trial version.

NewPrivateSlotMesg = Reserved Slots for Invites
NewPrivateSlotMesgAlt = Slots Reserved for Invites

Credits000 = <>
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Credits008 = Developed by
Credits009 = <>
Credits010 = Naked Sky Entertainment, Inc.
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Credits020 = <>
Credits021 = Lead Programmer
Credits022 = Joshua Glazer
Credits023 = <>
Credits024 = Systems Integration Lead
Credits025 = Sam Thibault
Credits026 = <>
Credits027 = Lead Designer
Credits028 = Tarik Soliman
Credits029 = <>
Credits030 = Art Director
Credits031 = Nathan Leland
Credits032 = <>
Credits033 = Lead Artist
Credits034 = Chang Ryul Oh
Credits035 = <>
Credits036 = Lead QA
Credits037 = Twan Intarathuch
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Credits047 = Executive Producer
Credits048 = Tian Mu
Credits049 = <>
Credits050 = Producer
Credits051 = Tom Sloper
Credits052 = <>
Credits053 = Lead Associate Producer
Credits054 = Charles Monroe
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Credits065 = Programming
Credits066 = Jakub Kasztalski
Credits067 = Justin Molinari
Credits068 = Charles Morton
Credits069 = Michael Niles
Credits070 = Jonathan Stern
Credits071 = <>
Credits072 = Additional Programming
Credits073 = Adam Gold
Credits074 = Jed Jackoway
Credits075 = Max Korbel
Credits076 = Qi Zhuang
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Credits086 = Design
Credits087 = Eric Carter
Credits088 = Cameron Christian
Credits089 = Aaron Contreras
Credits090 = Dustin Graf
Credits091 = Jordan Patz
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Credits104 = 3D Art
Credits105 = Michael Altuna
Credits106 = Michael Millan
Credits107 = Haeng Sook Na
Credits108 = <>
Credits109 = Additional 3D Art
Credits110 = Ray Canas
Credits111 = <>
Credits112 = Visual Effects &
Credits113 = Particle System Programming
Credits114 = Marc McCall
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Credits123 = Interface Design
Credits124 = Matthew Evans
Credits125 = Ming Hsiung
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Credits127 = Flash Implementation
Credits128 = Sam Thibault
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Credits130 = Additional Flash Implementation
Credits131 = Daniel Morales
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Credits133 = QA
Credits134 = T. J. Lindland
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Credits147 = Sound Design
Credits148 = MISOSound
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Credits150 = Additional Sound Design
Credits151 = Earbash Audio, Inc.
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Credits166 = Chief Executive Officer
Credits167 = Tian Mu
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Credits169 = Chief Technology Officer
Credits170 = Joshua Glazer
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Credits172 = Chief Designer
Credits173 = Sam Thibault
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Credits187 = Special Thanks
Credits188 = Derek Douglas
Credits189 = Brianne Grebil
Credits190 = Maria Yu
Credits191 = And Our Supporting Families
Credits192 = & Significant Others!
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Credits208 = Published by
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Credits210 = Paramount Digital Entertainment
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Credits225 = Production
Credits226 = <>
Credits227 = Sr. Producer
Credits228 = Benjamin Hoyt
Credits229 = <>
Credits230 = VP of Development
Credits231 = Matt Candler
Credits232 = <>
Credits233 = Music Supervisor
Credits234 = Nick Bonomo
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Credits244 = Marketing & PR
Credits245 = <>
Credits246 = VP of Marketing
Credits247 = Ivo Gerscovich
Credits248 = <>
Credits249 = Public Relations
Credits250 = Jodi Lederman
Credits251 = <>
Credits252 = Marketing
Credits253 = John Gillin
Credits254 = Kenneth Lindenbaum
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Credits265 = Business & Executive
Credits266 = <>
Credits267 = SVP, Interactive & Mobile
Credits268 = Sandi Isaacs
Credits269 = <>
Credits270 = SVP, Videogames
Credits271 = John Kavanaugh
Credits272 = <>
Credits273 = VP of Production
Credits274 = Harry Lang
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Credits284 = Special Thanks
Credits285 = Daniel Cutler
Credits286 = Jeffrey Dickson
Credits287 = Kyleigh Dowling
Credits288 = Daniel Felts
Credits289 = Wolf Kramer
Credits290 = Mark Lieblein
Credits291 = Marc Nesbitt
Credits292 = Michael Paglione
Credits293 = Rob Pfau
Credits294 = Bob Picunko
Credits295 = Michael Pierce
Credits296 = John Van Citters
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Credits325 = Executive Producers
Credits326 = JJ Abrams
Credits327 = Bryan Burk
Credits328 = <>
Credits329 = Producer
Credits330 = David Baronoff
Credits331 = <>
Credits332 = Associate Producers
Credits333 = Brandon Fayette
Credits334 = Charles Scott
Credits335 = Nicole Phillips
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Credits346 = Special Thanks
Credits347 = Roberto Orci
Credits348 = Alex Kutzman
Credits349 = Tim Jones
Credits350 = Mike Johnson
Credits351 = Derek Douglas
Credits352 = John Van Citters
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Credits363 = Babel Media Inc.
Credits364 = <>
Credits365 = Project Manager
Credits366 = Marie-Catherine Larochelle
Credits367 = <>
Credits368 = QA Manager
Credits369 = Marc Kent
Credits370 = <>
Credits371 = QA Coordinator
Credits372 = Xavier Chenier-Charette
Credits373 = <>
Credits374 = Lead QA Tester
Credits375 = Steven Gentile
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Credits383 = QA Testers
Credits384 = Jimmy Poujade
Credits385 = Ramcees Gonzales
Credits386 = <>
Credits387 = Technical Compliance Specialist
Credits388 = Adam Djourian
Credits389 = <>
Credits390 = Technical Compliance Testers
Credits391 = Steve Brassard
Credits392 = Michael Marcotte
Credits393 = Ramsey Belmaaza
Credits394 = Julien Vachon
Credits395 = <>
Credits396 = Localization Services by Babel Media Inc.
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Credits403 = Testronic Labs
Credits404 = <>
Credits405 = QA Manager
Credits406 = Erik Hittenhausen
Credits407 = <>
Credits408 = QA Coordinator
Credits409 = Pietro Faccio
Credits410 = <>
Credits411 = QA Technicians
Credits412 = Adam Biwojno
Credits413 = Sebastian Huzik
Credits414 = Marek Przyjemski
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Credits423 = Senior Localisation QA Coordinator
Credits424 = Tom Nicholas
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Credits426 = Translation Manager
Credits427 = Filipe Samora
Credits428 = <>
Credits429 = Localisation QA Technicians
Credits430 = Russell Chapple
Credits431 = Pierre Eveno
Credits432 = Fernando Serna Pain
Credits433 = Martina Sofia
Credits434 = Pablo Tarno
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Credits443 = Music
Credits444 = <>
Credits445 = Music Composed by
Credits446 = Michael Giacchino
Credits447 = <>
Credits448 = Orchestrated by
Credits449 = Chad Seiter
Credits450 = <>
Credits451 = Addition Orchestrations by
Credits452 = Tim Simonec
Credits453 = Peter Boyer
Credits454 = Chris Tilton
Credits455 = <>
Credits456 = Conductor
Credits457 = Allan Wilson
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Credits460 = <>
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Credits462 = Mixer
Credits463 = Michael Aarvold
Credits464 = <>
Credits465 = Recording Engineer
Credits466 = Peter Fuchs
Credits467 = <>
Credits468 = Copyists
Credits469 = Susie Benchasil-Seiter
Credits470 = Vladimir Martinka
Credits471 = <>
Credits472 = Contractor
Credits473 = Paul Talkington
Credits474 = <>
Credits475 = Score Coordinator
Credits476 = Andrea Datzman
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Saving = Saving...
Loading = Loading...
StorageReadError = There was a problem reading from the storage device. You will now be returning to the XMB™ menu.
ComePlay = Come play %ls on %ls!
SkirmishCPDLCTestMap = Alpha Echo
SkirmishCPDLCTestMapLobbyHeader = Alpha Echo
ChatDisabled = Chat is disabled on your Steam account due to parental control restrictions.

AITag = (AI)
FireWeaponControlMenu = PRIMARY FIRE 

HostOptions = Host Options
OptGameDuration = Game Duration
TDMGoalKills = Goal Kills
BotDifficulty = Bot Difficulty
OptStartTime = Start Timer
OptBonusTime = Bonus Time
OptSuddenDeath = Sudden Death
GameOptions = Host Options

Easy = Easy
Normal = Normal
Hard = Hard


FlagshipHint1 = You’re flying the FLAGSHIP class. Use the MOUSE to control the targeting reticule for photon torpedoes. Push the ‘PRIMARY FIRE’ button to fire.
FlagshipHint2 = Phasers are automatically fired when the FLAGSHIP nears enemies, providing additional support for close quarters battle.

FighterHint1 = You’re flying the FIGHTER class. Use the MOUSE and “PRIMARY FIRE’ button to fire in any direction.
FighterHint2 = As the FIGHTER's weapons improve it will eventually also fire missiles. At the highest levels, the FIGHTER's missiles will seek out the nearest enemy.

BomberHint1 = You’re flying the BOMBER class. Use your speed advantage to intercept targets and drop bombs in their path.
BomberHint2 = The BOMBER is the most fragile ship! It may be better to flee and live to fight another day.

SupportHint1 = You’re flying the SUPPORT FRIGATE. Be aware that this is not an attack ship! The role of the SUPPORT FRIGATE is to provide shield power and energy to teammates.
SupportHint2 = The Support Beam reaches full strength after staying on a target for 2 seconds. The SUPPORT FRIGATE can heal more ships simultaneously after collecting WEAPON UPGRADE pickups.


WeaponUpgradeHint = You've collected a WEAPON UPGRADE Pickup. It takes two of these to advance to the next weapon level.

SpecialWeaponHint = You've collected a SPECIAL Pickup. You can see your single-use item in the lower-left of your screen.





or = or

InvalidSave =  Please delete or overwrite invalid save data to continue.

SWCloak = Cloak
SWInvulnerability = Invulnerability
SWQuantumTorpedo = Quantum Torpedo
SWWingman = Wingman
SWAstralStorm = Repulsion Charge
SWEnergyFlux = Energy Flux
SWWarpSpeed = Max Impulse
SWWeaponOverdrive = Fire Everything!
SWDisguiseMine = Holo-Mine
SWSlomo = Temporal Shift

SurvivalBegin = Prepare for Wave 1
FighterSurvival = Fighter Survival
BomberSurvival = Bomber Survival
FlagshipSurvival = Flagship Survival
MissileSurvival = Missile Cruiser Survival

UpsellMessage1 = You've reached the limit of 10 kills or 25 assists. Well done!
UpsellMessage2 = Unlock Star Trek: D·A·C and continue the fight! You'll get:
UpsellMessage3 = Unlimited Play!

ControlsDisplay = CONTROLS

KilledByCaptureVolume = Beware of locking Control Points! If you are inside a Control Point when it is captured by the opposing team, you risk becoming trapped inside and destroyed. 

NoNetConnection = No local network connection

SkirmishCPAssault2 = Jackpot
SkirmishCPAssault1a = Strikepoint

SkirmishCPAssault2LobbyHeader = Jackpot

SurvivalDemoLobbyHeader = Survival
MustBeConnectedToLive = Steam must be running to access this feature
Lobby = Lobby

Rank0 = Crewman
Rank1 = Petty Officer 2nd Class
Rank2 = Petty Officer 1st Class
Rank3 = Chief Petty Officer
Rank4 = Senior Chief Petty Officer
Rank5 = Master Chief Petty Officer
Rank6 = Ensign
Rank7 = Lieutenant Junior Grade
Rank8 = Lieutenant
Rank9 = Lieutenant Commander
Rank10 = Commander
Rank11 = Captain
Rank12 = Commodore
Rank13 = Rear Admiral
Rank14 = Vice Admiral
Rank15 = Admiral
Rank16 = Fleet Admiral
Rank17 = Commander in Chief 


Rank0Intro = Hello Crewman
Rank1Intro = Welcome Petty Officer 2nd Class
Rank2Intro = Welcome Petty Officer 1st Class
Rank3Intro = Welcome Chief Petty Officer
Rank4Intro = Welcome Senior Chief Petty Officer
Rank5Intro = Welcome Master Chief Petty Officer
Rank6Intro = Welcome Ensign
Rank7Intro = Welcome Lieutenant Junior Grade
Rank8Intro = Welcome Lieutenant
Rank9Intro = Welcome Lieutenant Commander
Rank10Intro = Welcome Commander
Rank11Intro = Welcome Captain
Rank12Intro = Welcome Commodore
Rank13Intro = Welcome Rear Admiral
Rank14Intro = Welcome Vice Admiral
Rank15Intro = Welcome Admiral
Rank16Intro = Welcome Fleet Admiral
Rank17Intro = Welcome Commander in Chief 


LastGame = Last Game
CurrentRank = Current Rank
NextRank = Next Rank
ShipPlayed = Ship Played
ScoreTotal = Score Total
GameScore = Game Score
ShipBonus = Ship Bonus
Timebonus = Time Bonus
AccuBonus = Accuracy Bonus

ReturnToLobby = Return To Lobby

ProblemGettingSteamStats = There was a problem receiving your stats and achievements from Steam.  New stats and achievements will not be recorded until you restart the application.
NotConnectedToSteamExit = You have lost your connection to Steam and the game will exit.

Hint = Review Hints

MissileHint1 = You’re flying the MISSILE CRUISER. Trigger the ‘PRIMARY FIRE’ to fire a projectile. Hold down the ‘PRIMARY FIRE’ to prepare a charged attack. Preparing a charged attack takes 3 seconds.
MissileHint2 = The MISSILE CRUISER is a deadly ship with tremendous range, but is vulnerable to attacks by faster and smaller craft. Be careful of getting too close to enemy ships!



SupportHealedMeHint = A SUPPORT FRIGATE is healing you! Keep within range to receive extra shield and energy regeneration.

SkirmishCPAssaultA1LobbyHeader = Strikepoint

NextWave = Prepare for the next wave!

HowToPlayCruiser001 = MISSILE CRUISER
HowToPlayCruiser002 = The MISSILE CRUISER is a heavy gunship that can shoot charged projectiles in any direction. Even though it has a slower rate of fire than other ships, the MISSILE CRUISER’s shots are extremely powerful, especially when fully upgraded.


HowToPlayCruiser003 = By holding down the ‘PRIMARY FIRE’ button for 3 seconds, the MISSILE CRUISER can prepare a charged shot that is even more powerful than its default attack. Charged shots remain deployable until the player fires or runs out of energy.


HowToPlayNewSpec001 = Max Impulse - a temporary boost in engine thrust and top speed.
HowToPlayNewSpec002 = Energy Flux - a temporary period of unlimited energy. 
HowToPlayNewSpec003 = Fire Everything! - a temporary increase in rate-of-fire. 
HowToPlayNewSpec004 = Holo-Mine - a high-powered explosive disguised as a WEAPON UPGRADE pickup.
HowToPlayNewSpec005 = Temporal Shift - Grants the ability to slow down time for a brief period. 


HowToPlaySurvival001 = Red Alert! You are a lone ship versus an armada of Romulan enemies. Try to survive the ever-increasing waves as you make your final stand across the deadliest regions of space. Begin with 3 lives and earn more at various high score thresholds. Try to achieve the highest rank overall! 
HowToPlaySurvival002 = Survival Mode introduces new enemies: the Romulan RAMMING DRONE, Romulan DEMOLITION DRONE, and the pickup-loaded SPACE PIRATE. 
	
HowToPlayRammer001 = The RAMMING DRONE is a small but dangerous ship that attempts to collide with your ship. The RAMMING DRONE does not have any deployable weapons and can only cause damage by sacrificing itself. 

HowToPlaySpitter001 = The SPACE PIRATE, or BONUS SHIP, is a wedge-shaped craft that fires seeking missiles. The SPACE PIRATE is loaded with pickups, which appear when it is destroyed. 
 
HowToPlayScorePup001 = SCORE Pickups
HowToPlayScorePup002 = SCORE Pickups are bonus items within Survival Mode that add to your total point score. SCORE Pickups come in three sizes and values and are spawned by destroyed enemy ships. Higher Survival Mode scores lead to higher Starfleet ranks, so collect as many as you can.

ToolTipPlaySurvival = A Single-Player Challenge Mode 


LoadInstructSUR01 = SURVIVAL
LoadInstructSUR02 = <>
LoadInstructSUR03 = Destroy the incoming waves of Romulan enemies!
LoadInstructSUR04 = Try to survive as long as possible.
LoadInstructSUR05 = Enemy ships progress in difficulty from green, to yellow, to red.

FedCorvette = ARBITER
RomCorvette = SECURIS
CorvetteClassName = MISSILE CRUISER


CruiserHint001 = You’re flying the MISSILE CRUISER. Trigger the ‘PRIMARY FIRE’ to fire a projectile. Hold down the ‘PRIMARY FIRE’ to prepare a charged attack. Preparing a charged attack takes 3 seconds.

CruiserHint002 = The MISSILE CRUISER is a deadly ship with tremendous range, but is vulnerable to attacks by faster and smaller craft. Be careful of getting too close to enemy ships!

SupportHealedMeHint = A SUPPORT FRIGATE is healing you! Keep within range to receive extra Shield and Energy regeneration.

ScorePickupHint = You’ve collected a SCORE pickup. This pickup comes in three sizes and adds to your total point score. 

NewAssaultMapName = Jackpot

AttackFinalPoint = DESTROY the FINAL OBJECTIVE to win!
DefendFinalPoint = PROTECT the FINAL OBJECTIVE! 


pcRez = Resolutions
pcAntiAlias = Anti-aliasing
pcPostProc = Post Processing
pcPhysx = PhysX 
pcFullScreen = Fullscreen

NeedToRestartForEffect = The change to PhysX you have made requires a reboot of the game before it will take effect. 
on = On
off = Off
Video = Video Settings

Up = Up
Down = Down
Left = Left
Right = Right
TAB = TAB
ESC = ESC

ControlText = Click a button assignment in order to change it. When the field is highlighted, press a button in order to bind it.

GameOver = GAME OVER
SurvivalHTP = SURVIVAL MODE

ToolTipHelpVideo = Change Resolution and Other Graphics Settings

Audio = Audio Settings
Settings = Audio Settings
ToolTipHelpSettings = Adjust Volume for Music and Effects

HowToPlayBombShip001 = The DEMOLITION DRONE is a slower but deadlier version of the RAMMING DRONE. If destroyed from afar its gigantic blast can be used to take out nearby enemies.

HowToPlayRevision036 = ASSAULT
HowToPlayRevision037 = In ASSAULT, each team takes a turn at offense and defense in an all-out raid on a station in contested space. 
HowToPlayRevision038 = There are 3 Control Points that must be captured in sequence by the offensive team, and 1 Final Control Point which must be shot and destroyed. If all 4 goals are accomplished, the offensive team wins the round. If the offensive team fails to do this within the time limit, the defensive team wins the round, and then the teams switch. Each match consists of 2 rounds total. The winner is determined by Control Points captured/destroyed, and overall time.

NegativeDeltaTime = Due to deffective drivers, your CPU has indicated that time is running backwards.  Please download the latest AMD CPU drivers from http://www.amd.com in order to run this game.
NoPhysXHardware = You have tried to enable PhysX effects, but you do not have the required hardware.  PhysX effects are being turned off.
NoPhysXDrivers = You have tried to enable PhysX effects, but you do not have PhysX drivers installed. PhysX effects are being turned off. Please reinstall this application, or the latest PhysX drivers, if you want to reenable them.

Only = only
MCFire = FIRE
HighScores = High Scores

Charge = CHARGE SHOT

ContentPack = Content pack: %ls (%d / %d)
MapsFound = Maps found: %d
NoContent = No content packs found

NotSignedIntoLive = Star Trek: D·A·C
ToggleControls = Change View

Backspace = Backspace
Tab = Tab
Clear = Clear
Enter = Enter
Shift = Shift
Control = Control
Alt = Alt
Pause = Pause
CapsLock = Caps Lock
Escape = Escape
Space = Space
PageUp = Page Up
PageDown = Page Down
End = End
Home = Home
LeftArrow = Left Arrow 
UpArrow = Up Arrow
RightArrow = Right Arrow
DownArrow = Down Arrow
Select = Select
Execute = Execute
PrintScreen = Print Screen
Insert = Insert
Delete = Delete
Help = Help

Numpad0 = Numpad 0
Numpad1 = Numpad 1
Numpad2 = Numpad 2
Numpad3 = Numpad 3
Numpad4 = Numpad 4
Numpad5 = Numpad 5
Numpad6 = Numpad 6
Numpad7 = Numpad 7
Numpad8 = Numpad 8
Numpad9 = Numpad 9
Numpad* = Numpad *
Numpad+ = Numpad +
Numpad- = Numpad -
Numpad. = Numpad .
Numpad/ = Numpad /
NumpadSeparator = Numpad Seperator

NumberLock = Num Lock
ScrollLock = Scroll Lock
LeftShift = Left Shift
RightShift = Right Shift
LeftControl = Left Ctrl
RightControl = Right Ctrl
LeftMenu = Left Menu
RightMenu = Right Menu

LeftMB = Left MB
RightMB = Right MB
MiddleMB = Middle MB