[Localization]

SpecialCharacters = ™®©_

InTheMenu = In the Menu

StarTrek = Star Trek: D·A·C
AutoSave = Autosave 
Skirmish = Star Trek: D·A·C
StarTrekDotLess = Star Trek: D-A-C
PressStart = Press START
PushStart = Push
ToStart = To Start
ESRBNotice = ESRB Notice: Game Experience May Change During Online Play

MainMenu = Main Menu
PauseMenu = Pause Menu
PlayGame = Play
CaptainsLog = Captain's Log
HelpNOptions = Help & Options
UnlockFullGame = Unlock Full Game
UnlockGameToolTip = Access Updates All Ships, Modes and Maps
DownloadContentToolTip = Access Updates to Star Trek: D·A·C
Library = Return to XMB™ menu
Quit = Quit
Back = Back
BackToGame = Back To Game
Select = Select
Save = Save
Reset = Reset
ExitGame = Exit Game
Warning = Warning
LoseProgress = Are you sure you want to exit the game and return to the Main Menu?
Confirm = Confirm
Any = Any

WeaponPowerupMessage = Primary Weapon Powered Up
Kobyashi = Weapon Parameters Augmented

PlayGameMenu = Play Game
Training = Proving Grounds
Multiplayer = Multiplayer

TrainingMenu = Training Mode Menu
SinglePlayer = Solo
Coop = Co-op
Versus = Versus
PartySession = Find PLAYSTATION®Network Party Sessions

Description = ...

PlayTrial = Play Trial

MatchMenu = Match Type
QuickMatch = Quick Match
PublicMatch = Public Match
PrivateMatch = Private Match
SystemLink = System Link

ModeMenu = Game Mode
Conquest = Conquest
Assault = Assault
Deathmatch = Team Deathmatch
JustDeathmatch = Deathmatch

ConquestInstructions = Conquest Instructions
AssaultInstructions = Assault Instructions
DeathmatchInstructions = Deathmatch Instructions

HostJoin = Host or Join?
RemoveSlot = Remove Slot
PrivateSlots = Private Slots
AddSlot = Add Slot
OptionsMenu = Game Options
GameMode = Game Mode
MapName = Map Name
CPJunkyard = Cryophobe
CPRock = Starbase
CPAssault = Strikepoint
DMFire6 = Obliteration
Players = Player Limit
TimeLimit = Time Limit
Start = Start Match

StorageDeviceProblem = The Storage Device containing your Player profile has either been removed, or does not have enough free space on it to save any statistics or settings changed while playing.  You must reconnect the Storage Device and / or free some space on it using the XMB™ menu if you wish to save any settings or progress while playing.

FailedJoinInvite = A connection to the desired host could not be established. This might be because the host disconnected, or because of a NAT type incompatibility.  You can read more about NAT on the Internet at http://www.us.playstation.com/support/ps3 
NoMatchesFound = No matches found!

MemoryDisconnected = The storage device containing your Player profile has been removed. Your stats and / or settings will not be recorded.
MemoryFull = The current storage device or memory card holding your Player profile is out of memory. Your stats and / or settings will not be recorded.
PS3HDDFull = The HDD does not have enough space and your stats and / or settings will not be recorded.  %d KB free space is required to save.


SystemLinkMenu = System Link
Host = Host
Join = Join
Searching = Searching...
NoMatchedFound = No Matches Found

ToolTipMainPlay = Start or Join a Game
ToolTipMainLog = Leaderboards, Trophies and Statistics
ToolTipMainHelp = Game Instructions and Settings
ToolTipMainLibrary = Exit Star Trek: D·A·C

ToolTipPlayVersus = Head to Head Multiplayer Combat
ToolTipPlayCoop = Play with Friends Against A.I. Controlled Enemies
ToolTipPlaySolo = Play Alone with A.I. Controlled Teammates and Enemies

ToolTipMatchQuick = Join the First Available Game on PLAYSTATION®Network
ToolTipMatchPublic = Host or Join a Specific Game Mode on PLAYSTATION®Network
ToolTipMatchPrivate = Host a Private Game and Invite Friends to Play
ToolTipMatchSystemLink = Play Over Your Local Network

ToolTipHostHost = Create a New Game with Custom Settings
ToolTipHostJoin = Enter an Existing Game
ToolTipHostSlots = Reserve Spots in the Game for Friends

ToolTipModeConquest = Work as a Team to Control the Map
ToolTipModeDeathmatch = An All-Out Dogfight Between the Teams
ToolTipModeAssault = 2 Rounds: Attack and Defend a Starbase

ToolTipCapLeaderboard = Compare Your High Scores with Other Players
ToolTipCapAchievements = Check Your Progress Towards Specific Challenges
ToolTipCapStatistics = View Data About Your Play History 

ToolTipHelpHowToPlay = Instructions for the Game
ToolTipHelpControls = A Diagram of Game Controls
ToolTipHelpSettings = Volume Levels for Music and Effects
ToolTipHelpCredits = The People Behind Star Trek: D·A·C


YouAreHost = You are host
YouAreClient = You are client
AddBot = Add Bot
Add = Add
DelBot = Remove Bot
Remove = Remove
Bot = AI Ship
FindingMatches = Finding matches...
FindingContent = Finding downloadable content...
Servers = Servers
WaitingForHost = Waiting for host...
ShowInvites = Invite Friends
InviteParty = Invite PLAYSTATION®Network Party
MapLocked = The player hosting the game has selected a map that you have not unlocked.

Leaderboards = Leaderboards
Achievements = Trophies
Statistics = Statistics

Prev = Previous
Next = Next
Ten = 10
Board = Leaderboard
Refresh = Refresh
ChangeView = Change View
ChangeFilter = Change Filter
Friends = Friends
Self = My Score
All = Overall
TotalCount = Total Count
Weekly = Weekly
Monthly = Monthly
AllTime = All time
NoLeaderboardsFound = No Leaderboards Found

Overall = Overall
TimePlayed = Time Played
TotalGames = Total Games
Fighter = Fighter
Bomber = Bomber
Flagship = Flagship
Frigate = Support
EscapePod = Escape Pod
Kills = Kills
KilledBy = Killed By
GamesWon = Games Won
GamesPlayed = Games Played
PrevStat = Previous
NextStat = Next 

Audio = Volume Settings
HowToPlay = How To Play
Controls = Controls
Settings = Volume Settings
Credits = Credits
CreditsMenu = Credits
Done = Done

SPVolume = SP Music
MPVolume = MP Music
SFXVolume = Sound FX
ToolTipHelpSettingsSPVol = Music Volume in Solo Mode Games
ToolTipHelpSettingsMPVol = Music Volume in Co-Op and Versus Games
ToolTipHelpSettingsSFXVol = Sound Effect Volume in All Games

Topic = Topic
NextScreen = Next Screen

Overview = Overview
ShipClasses = Ship Classes
GameTypes = Game Types
GameModes = Game Modes

Ships = About Ship Classes
ShipSelection = Ship Selection

Pickups = Pickups
Upgrades = Upgrades
Leaking = Pickup Loss
Specials = Specials

AstralBlast = Astral Storm
Cloak = Cloak
Invulnerability = Invulnerability
SeekerTorpedo = Quantum Seeker Torpedo
DecoyWingman = Decoy Wingman

ControlPoints = Control Points
Winning = Winning

HUD = HUD
SystemCluster = Systems Cluster
GameStatus = Game Status
Minimap = Minimap
CaptureDisplay = Capture Display
SectorMapHO = Sector Map

HowToPlayRevision001 = How to Play 

HowToPlayRevision002 = STAR TREK: D·A·C

HowToPlayRevision003 = Star Trek: D·A·C is a fast-paced, top-down space shooter that pits the Federation and Romulan fleets in all-out battles for control of contested galactic sectors.

HowToPlayRevision004 = There are three ways to play Star Trek: D·A·C:
HowToPlayRevision005 = 1) VERSUS - An all-out multiplayer battle for up to 12 players.
HowToPlayRevision006 = 2) CO-OP - A team-based battle with up to 6 players against A.I. opponents.
HowToPlayRevision007 = 3) SOLO - A single player mode that simulates VERSUS with A.I. players only. 
HowToPlayRevision008 = Each of the three Game Modes (TEAM DEATHMATCH, CONQUEST, and ASSAULT) can be played in any of these ways.

HowToPlayRevision009 = SHIP CLASSES
HowToPlayRevision010 = Star Trek: D·A·C features three ship classes: FIGHTER, BOMBER, and FLAGSHIP. Both the Federation and Romulans have their own versions of these three classes but, functionally, Federation and Romulan ships are identical. 
HowToPlayPSN001 = Star Trek: D·A·C features four ship classes: FIGHTER, BOMBER, SUPPORT, and FLAGSHIP. Both the Federation and Romulans have their own versions of these four classes but, functionally, Federation and Romulan ships are identical. 

HowToPlayRevision011 = FIGHTER
HowToPlayRevision012 = The FIGHTER is an agile and aggressive ship class with an attack that can fire in any direction.  The Fighter's attack can be upgraded during play to earn spread-shots and missiles.  

HowToPlayRevision013 = BOMBER
HowToPlayRevision014 = The BOMBER is a small, speedy craft that lays explosive charges in its wake. As the BOMBER upgrades during play, its charges become more powerful, ultimately releasing explosive fragments for a devastating secondary detonation. 

HowToPlayPSN002 = SUPPORT
HowToPlayPSN003 = The SUPPORT FRIGATE is a science vessel of moderate speed and shields. Its primary function is to supply shield and energy boosts to fellow players by activating its primary fire when in proximity to a friendly. Similarly, the Support ship can cause damage to enemies and destructible asteroids by performing the same action when in proximity to those objects. It should be noted that the heal and harm beam effect reaches maximum strength after being connected to a target for 2 seconds.

HowToPlayRevision015 = FLAGSHIP
HowToPlayRevision016 = The FLAGSHIP is a large and powerful vessel. Though slower than the other classes, the FLAGSHIP features a deadly, target-driven photon torpedo as well as auto-firing phasers for close range attacks. The FLAGSHIP's weapons become more powerful as they upgrade during play.

HowToPlayRevision017 = ESCAPE POD
HowToPlayRevision018 = Players can eject in an ESCAPE POD when their primary ship's Shields have been fully-depleted.  The ESCAPE POD has no weapons and is very vulnerable to attack. To survive, the player must quickly eject when prompted and avoid danger for 5 seconds. If successful, the player will retain most of their Weapon Strength and respawn faster.

HowToPlayRevision019 = WEAPON UPGRADE Pickups
HowToPlayRevision020 = WEAPON UPGRADE pickups boost the ship's Weapon Strength.
HowToPlayRevision021 = WEAPON UPGRADE pickups can be found in many locations throughout a level. Some will be scattered around the battlefield while others can be found hidden within destructible objects, such as ice asteroids.
HowToPlayRevision022 = It takes 2 WEAPON UPGRADE pickups to increase a ship's Weapon Strength by one level. There are 5 total Weapon Strength levels for each ship.
HowToPlayRevision023 = When a Ship or ESCAPE POD is destroyed it will drop one WEAPON UPGRADE pickup.  After respawning, the Weapon Strength of a player's ship will be decreased, depending on how they were destroyed.  If the player successfully ejected before their ship was destroyed they will lose less Weapon Strength.  The smallest amount of Weapon Strength is lost if the player also successfully pilots their ESCAPE POD to safety.
HowToPlayRevision024 = BONUS: WEAPON UPGRADE pickups also give the player extra Shields and Energy, so they are worth grabbing, even when a player has reached the maximum level of Weapon Strength.

HowToPlayRevision025 = SPECIAL Pickups
HowToPlayRevision026 = SPECIAL pickups randomly give the player one of five powerful inventory items that may be deployed by pressing R1.
HowToPlayRevision027 = SPECIAL pickups are 1-use items that give players a tactical advantage during combat.
HowToPlayRevision028 = Astral Storm - a powerful shockwave that damages and repels enemies.
HowToPlayRevision029 = Cloak - turns the player's ship invisible for a short period, the effect ends when the player shoots or is damaged.
HowToPlayRevision030 = Quantum Torpedo - hunts the nearest enemy until it strikes an object or expires.
HowToPlayRevision031 = Wingman - a temporary A.I. teammate who provides cover and additional fire. 
HowToPlayRevision032 = Invulnerability - a temporary, impenetrable shield. 

HowToPlayRevision033 = TEAM DEATHMATCH
HowToPlayRevision034 = TEAM DEATHMATCH is an all-out battle between Federation and Romulan forces. The goal is simple: destroy the other team!
HowToPlayRevision035 = A winner is declared when a team achieves 50 kills. If time expires before a team hits 50 total kills, then the team with the most kills wins.

HowToPlayRevision036 = ASSAULT
HowToPlayRevision037 = In ASSAULT, each team takes a turn at offense and defense in an all-out raid on a station in contested space. 
HowToPlayRevision038 = There are 4 Control Points that must be captured in sequence by the offensive team. If all 4 are captured, the offensive team wins the round. If the offensive team fails to capture all 4 Control Points within the time limit, the defensive team wins the round. Each match consists of 2 rounds. The winner is determined by Control Points captured, and overall time.

HowToPlayRevision039 = CONQUEST
HowToPlayRevision040 = The goal of CONQUEST is to capture the enemy team's Base Control Point. When a team captures both Neutral Control Points, the opposing team's Base Control Point unlocks. If a team loses either Neutral Control Point, the opposing team's Base Control Point will become relocked, but any progress made in capturing it will remain.
HowToPlayRevision041 = If time expires, “Sudden Death” is declared. Both Neutral Control Points disappear and both Base Control Points become permanently unlocked. Whichever team captures the opposing Base Control Point first wins.

HowToPlayRevision042 = HUD 1
HowToPlayRevision043 = Game Status Header - this area displays a player's individual Kill Count, Total Score, and the Time Remaining in the current match. Additionally, in TEAM DEATHMATCH, each team's total Kill Count is displayed.
HowToPlayRevision044 = Systems Cluster - the Green Meter indicates Shields, and will shrink as a ship sustains damage. The White Meter indicates Energy, which shrinks as a player shoots or boosts the ship's speed. A player's Weapon Strength level is displayed in the circle at the center of the meters. Each wedge represents one level of Weapon Strength. The center section represents the maximum level of Weapon Strength.

HowToPlayRevision045 = HUD 2
HowToPlayRevision046 = The Minimap shows Federation and Romulan ships in blue and green, respectively. It also shows SPECIAL pickups in orange, WEAPON UPGRADE pickups in white, and Capture Points as an encircled white "C".
HowToPlayRevision047 = In ASSAULT and CONQUEST games, an extra set of Capture Point icons appear above the Minimap. These icons appear grey if Neutral, blue if Federation-controlled, and green if Romulan-controlled. Locked Control Points appear with a lock icon.
HowToPlayRevision048 = A complete map of the sector can be viewed by pressing <pic=FlashMenus.NOVGTexture_12957>

HowToPlayRevision049 = JOINING AND HOSTING GAMES
HowToPlayRevision050 = Quick Match - picks a Game Mode at random and places you into the first Player Match available.
HowToPlayRevision051 = Public Match - allows players to host or join a game with others over the PLAYSTATION®Network, slots may be reserved for inviting friends.
HowToPlayRevision052 = Private Match - allows players to host a non-Public game for play with friends only.
HowToPlayRevision053 = System Link - allows locally connected PLAYSTATION®3s to host and join games.

UpsellTitle = Unlock Star Trek: D·A·C today! In the full version:
Upsell1 = 2 New Starship Classes!
Upsell2 = Fly the nimble Bomber and mighty Flagship!
Upsell3 = 2 New Game Modes!
Upsell4 = Assault and Conquest!
Upsell5 = 6 player Co-op!
Upsell6 = Leaderboards, Trophies, and Stats!

SinglePlayerDeathmatch = Solo Team Deathmatch
SinglePlayerConquest = Solo Conquest
SinglePlayerAssault = Solo Assault
CoopDeathmatch = Co-Op Team Deathmatch
CoopConquest = Co-Op Conquest
CoopAssault = Co-Op Assault
VersusDeathmatch = Versus Team Deathmatch
VersusConquest = Versus Conquest
VersusAssault = Versus Assault
PlayerNotOnline = Player must be signed into PLAYSTATION®Network to view leaderboards
NoFriendsStatsFound = None of your friends have posted statistics for this mode!
PlayerHasNotPostedYet = You have not posted statistics for this mode!
RetrievingStats = Retrieving statistics...
NoStatsFound = No statistics were found for this leaderboard.
UnableToGetStats = Unable to retrieve stats because you are no longer connected to PLAYSTATION®Network.
SessionConverted = You are no longer connected to PLAYSTATION®Network.  All disconnected players have been removed from your game.

ShipSelect = Select Ship Class
FedFlagship = CONSTITUTION
FedFighter = INTERCEPTOR
FedBomber = DEFENDER
FedFrigate = GUARDIAN
RomFlagship = CENTURION
RomFighter = GLADIUS
RomBomber = CETRATUS
RomFrigate = PATRONUS
ShipSpeed = Speed
ShipDurability = Durability
ShipFirepower = Firepower
PlayerHealth = Player Health 
ShieldLevel = Shield Level
PlayerScore = Player Score 
PlayerName = Name: 
PlayerTeam = Team:
Armor = Armor
Speed = Speed
Firepower = Firepower
Health = Health

Score = Score
Kills = Kills
Assists = Assists
Deaths = Deaths
Captures = Captures
Caps = Caps
Time = Time

SinglePlayerGame = Single Player Game
MultiplayerGame = Multiplayer Game

PlayAgain = Play Again
ChangeMap = Change Map
ResumeGame = Resume Game
PlayerDeath = Deaths
AtMercyOfHost = Waiting for Game to Start
Team0 = Federation
Team1 = Romulan
Shield = Shields
Energy = Energy
TeamScore = Team Score
NotInTrial = That option is not available in the trial.
HostSwitchedToNonTrial = The Host changed to a map not available in the trial version.
HostSwitchedToUnowned = The Host changed to a map you have not downloaded.
HostPlayingUnowned = The Host is playing a level you do not own.
UnlockGame = Unlock Full Game
DownloadContent = Download Content
EsrbNotice = ESRB Notice: Game Experience May Change During Online Play
AssaultCaps = Captures:
AssaultTime = Time:

DrawGame = Draw Game
TieGame = Draw Game
SuddenDeath = SUDDEN DEATH!
Kill = You destroyed %ls!
Killed = You were killed by %ls!
PlayerJoined = %ls has joined the game!
PlayerJoining = Player Joining Game...
PlayerLeft = %ls has left the game!
Assist = You helped kill %ls
Capturing = Capturing Point
Contested = Point Contested!
SouthPointCapture = Your team captured the SOUTH POINT
NorthPointCapture = Your team captured the NORTH POINT
WestPointCapture = Your team captured the WEST POINT
EastPointCapture = Your team captured the EAST POINT
RomulanNorthPoint = The Romulan Empire captured the NORTH POINT
RomulanSouthPoint = The Romulan Empire captured the SOUTH POINT
RomulanWestPoint = The Romulan Empire captured the WEST POINT
RomulanEastPoint = The Romulan Empire captured the EAST POINT
FederationNorthPoint = The Federation captured the NORTH POINT
FederationSouthPoint = The Federation captured the SOUTH POINT
FederationWestPoint = The Federation captured the WEST POINT
FederationEastPoint = The Federation captured the EAST POINT
NorthPointLoss = Your team has LOST the NORTH POINT
SouthPointLoss = Your team has LOST the SOUTH POINT
WestPointLoss = Your team has LOST the WEST POINT
EastPointLoss = Your team has LOST the EAST POINT
HombaseUnlock = Your Homebase is now UNLOCKED and VULNERABLE!
HomebaseRelocked = Your Homebase is now RELOCKED
FederationHomebaseUnlock = The Federation HOMEBASE is now unlocked
FederationHomebaseReLock = The Federation HOMEBASE has been relocked
RomulanHomebaseUnlock = The Romulan Empire HOMEBASE is now unlocked
RomulanHomebaseReLock = The Romulan Empire HOMEBASE has been relocked
EnterWormhole = Press A to Enter Wormhole
WormholeWarming = Wormhole warming up
WormholeOpening = Wormhole opening!
WormholeClosing = Wormhole closing!
AboutToCapture = The %ls is about to capture point %ls!
AboutToLose = The %ls is about to lose point %ls!
PointLost = Point %ls has been lost
PointUnlocked = Next Point Unlocked!
TimeAdded = Time has been added
Attacking = You are ATTACKING!
Defending = You are DEFENDING!
LaunchEscape = Press X to launch Escape Pod!
RetakeFinalPoint = Your team is about to RETAKE the FINAL POINT
LoseFinalPoint = Your team is about to LOSE the FINAL POINT
CaptureFinalPoint = Your team is about to CAPTURE the FINAL POINT
RetakePoint1 = Your team is about to RETAKE POINT 1
LosePoint1 = Your team is about to LOSE POINT 1
CapturePoint1 = Your team is about to CAPTURE POINT 1
RetakePoint2 = Your team is about to RETAKE POINT 2
LosePoint2 = Your team is about to LOSE POINT 2
CapturePoint2 = Your team is about to CAPTURE POINT 2
RetakePoint3 = Your team is about to RETAKE POINT 3
LosePoint3 = Your team is about to LOSE POINT 3
CapturePoint3 = Your team is about to CAPTURE POINT 3
Point1Lost = Point 1 has been lost
Point2Lost = Point 2 has been lost
Point3Lost = Point 3 has been lost
Point1Unlocked = Point 1 is now UNLOCKED
Point2Unlocked = Point 2 is now UNLOCKED
Point3Unlocked = Point 3 is now UNLOCKED
FinalPointUnlocked = FINAL POINT is now UNLOCKED


UnownedMap = Unpurchased Map
Vacant = -

PleaseWait = Please Wait...
OnlineOnlyMenuDisconnect = Lost connection to PLAYSTATION®Network while in a PLAYSTATION®Network only menu, returning to main menu.
NoConnectionToHost = No Connection To Host

ReturningToMainMenu = Returning to Main Menu
SignedOutDuplicateLogin = Your Player profile has been signed onto the PLAYSTATION®Network at another location, returning to main menu.
NotAllowedOnline = No online play
NotSignedIntoPSN = Not connected to PLAYSTATION®Network
MustBeConnectedToPSN = You must be connected to PLAYSTATION®Network to access this feature.
PleaseSignIn = Please sign into a Player profile with the correct privileges to access this feature.
AcceptingInvite = Accepting Invite
JoiningSession = Joining Session
GameFull = The lobby was full
FatalSessionError = Problem entering game possibly caused by temporary loss of connectivity. Please make sure you are connected to PLAYSTATION®Network.
LostConnection = Lost Connection To Host
OkayButton = Okay
MessageTitle = Message
SignedOut = Sign in status change has occurred. Returning to the main menu.
NeedToSignIn = Unable to post stats because you are not connected to PLAYSTATION®Network.  Please try signing into PLAYSTATION®Network via the PS button. 
Cancel = Cancel

SkirmishCPJunkyard = Cryophobe
SkirmishCPJunkyardLobbyHeader = CRYOPHOBE

SkirmishCPRock2 = Starbase
SkirmishCPRock2LobbyHeader = STARBASE

SkirmishCPAssault = Strikepoint
SkirmishCPAssaultLobbyHeader = STRIKEPOINT

SkirmishDMFire6 = Obliteration
SkirmishDMFire6LobbyHeader = OBLITERATION

SkirmishDMJupiter = Requiem
SkirmishDMJupiterLobbyHeader = REQUIEM

SkirmishTDMCryophobe = Cryophobe
SkirmishTDMCryophobeLobbyHeader = CRYOPHOBE

SkirmishTDMStarbase = Starbase
SkirmishTDMStarbaseLobbyHeader = STARBASE


LevelMax =  LVL - MAX
Level =  LVL - 

NoOne = Failed
HUDScore = SCORE
WarpInSec = Charging Warp!
Eject= EJECT!
SS.LSF1 = LIFE
SS.LSF2 = SUPPORT
SS.LSF3 = FAILURE
SS.NacelleFeature1 = NACELLE
SS.NacelleFeature2 = FAILURE
SS.Danger = DANGER
SS.HullBreach1 = HULL
SS.HullBreach2 = BREACH
SS.Shields = SHIELD
SS.ShieldNum = FAILURE
Respawn = Respawn in...

UnableToPostStatsOffline = Unable to post stats to Leaderboards because you are not connected to PLAYSTATION®Network. To post to Leaderboards, please connect to PLAYSTATION®Network.

ControlsMenu = Controls
SpeedBoost = SPEED BOOST
FireWeapon = FIRE WEAPON
SpecialPickup = USE SPECIAL PICKUP
ShipOrient = SHIP ORIENTATION & MOVEMENT
SectorMap =  SECTOR MAP
Scoreboard = SCOREBOARD
Action = EJECT (Upon ship destruction)
MenuPause = MENU/PAUSE
Aim = AIM (Fighter Only)
MoveReticule = MOVE RETICULE (Flagship Only)
FORSP = (SINGLE PLAYER GAME)
BACK = BACK

Mode = Mode
Map = Map
Federation = FEDERATION
Romulans = ROMULANS
Gamercard = View Player Profile
Review = Player Review
Switch = Switch Team
Winner = Winner
Victory = Victory
RoundTwo = Switch Sides

StartMatch = Start Match
Intermission = End of Round One
GetReadyToAttack = Get Ready To Attack!


LoadInstructTDM01 = TEAM
LoadInstructTDM02 = DEATHMATCH
LoadInstructTDM03 = Goal: Destroy the enemy team. Fire at will!
LoadInstructTDM04 = The first team to reach 50 kills wins

LoadInstructAST01 = ASSAULT
LoadInstructAST02 = Offense: Capture the 4 points, in order
LoadInstructAST03 = Defense: Stop the offensive team
LoadInstructAST04 = Capture Points can be taken & defended by flying inside

LoadInstructCNQ01 = CONQUEST
LoadInstructCNQ02 = Neutral
LoadInstructCNQ03 = Goal: Capture the neutral points,
LoadInstructCNQ04 = then the enemy's base!
LoadInstructCNQ05 = Capture Points can be taken & defended by flying inside

ScoreInfo01 = On Winning Team = 50000
ScoreInfo02 = Point Captured = 20000
ScoreInfo03 = Ship Kill	= 10000
ScoreInfo04 = Escape Pod Kill = 5000
ScoreInfo05 = Kill Assist = 2500
ScoreInfo06 = Escape Pod Safe Respawn = 1000



FedWinsMsg = FEDERATION WINS!
RomWinsMsg = ROMULANS WIN!
DrawMsg = DRAW!

HostLeavesTrialMsg = The host switched to a map that is not allowed in the trial version.

NewPrivateSlotMesg = Reserved Slots for Invites
NewPrivateSlotMesgAlt = Slots Reserved for Invites

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Credits008 = Developed by
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Credits010 = Naked Sky Entertainment, Inc.
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Credits020 = <>
Credits021 = Lead Programmer
Credits022 = Joshua Glazer
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Credits024 = Systems Integration Lead
Credits025 = Sam Thibault
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Credits027 = Lead Designer
Credits028 = Tarik Soliman
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Credits030 = Art Director
Credits031 = Nathan Leland
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Credits033 = Lead Artist
Credits034 = Chang Ryul Oh
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Credits047 = Executive Producer
Credits048 = Tian Mu
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Credits050 = Producer
Credits051 = Tom Sloper
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Credits053 = Associate Producer
Credits054 = Charles Monroe
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Credits065 = Programming
Credits066 = Jakub Kasztalski
Credits067 = Justin Molinari
Credits068 = Charles Morton
Credits069 = Michael Niles
Credits070 = Jonathan Stern
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Credits072 = Additional Programming
Credits073 = Jed Jackoway
Credits074 = Max Korbel
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Credits086 = Design
Credits087 = Eric Carter
Credits088 = Cameron Christian
Credits089 = Aaron Contreras
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Credits091 = Additional Design
Credits092 = Dustin Graf
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Credits104 = 3D Art
Credits105 = Michael Altuna
Credits106 = Michael Millan
Credits107 = Haeng Sook Na
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Credits109 = Additional 3D Art
Credits110 = Ray Canas
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Credits112 = Visual Effects &
Credits113 = Particle System Programming
Credits114 = Marc McCall
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Credits123 = Interface Design
Credits124 = Matthew Evans
Credits125 = Ming Hsiung
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Credits127 = Flash Implementation
Credits128 = Sam Thibault
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Credits130 = Additional Flash Implementation
Credits131 = Daniel Morales
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Credits133 = QA
Credits134 = T. J. Lindland
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Saving = Saving...
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SkirmishCPDLCTestMap = Alpha Echo
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