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STELLAR ABILITY TYPES DATA FILE
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Name:
  Any identifying name for this Stellar Type. This will be used in the 
  System Types file to specify this set of possible abilities.

Number of Poss Abilities:
  The number of possible abilities for this stellar type. This can range
  from 0 - 100.

Ability X Chance:
  The chance that this ability will be present in the stellar object. 
  This chance can range from 0 - 1000. The total of all the chances
  for all of the abilities of this Stellar Object should be equal to or
  less than 1000. Values are in 10ths of a percent.

Ability X Type:
  System - Sight Obscuration, System - Sensor Interference, System - Shield Disruption,
  System - Damage, System - Ability Required

Ability X Descr: 
  Any general description of this ability.

Ability X Val 1:
  This value is dependent on the Ability X Type. See the Abilities description text 
  file for more information.

Ability X Val 2: 
  This value is dependent on the Ability X Type. See the Abilities description text 
  file for more information.

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*BEGIN*
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Name                      := Normal Planet
Number of Poss Abilities  := 7
Ability 1 Chance          := 5
Ability 1 Type            := Ancient Ruins
Ability 1 Descr           := һЩȥĹַ
Ability 1 Val 1           := 1
Ability 1 Val 2           := 0
Ability 2 Chance          := 5
Ability 2 Type            := Ancient Ruins
Ability 2 Descr           := һЩûѾõ
Ability 2 Val 1           := 2
Ability 2 Val 2           := 0
Ability 3 Chance          := 5
Ability 3 Type            := Ancient Ruins
Ability 3 Descr           := ʾĳЩ߿Ƽװá
Ability 3 Val 1           := 3
Ability 3 Val 2           := 0
Ability 4 Chance          := 5
Ability 4 Type            := Ancient Ruins Unique
Ability 4 Descr           := Ǽ⵽ϴнϸߵĿƼ
Ability 4 Val 1           := 1
Ability 4 Val 2           := 0
Ability 5 Chance          := 5
Ability 5 Type            := Ancient Ruins Unique
Ability 5 Descr           := Ǽ⵽ϴнϸߵĿƼ
Ability 5 Val 1           := 2
Ability 5 Val 2           := 0
Ability 6 Chance          := 5
Ability 6 Type            := Ancient Ruins Unique
Ability 6 Descr           := Ǽ⵽ϴнϸߵĿƼ
Ability 6 Val 1           := 3
Ability 6 Val 2           := 0
Ability 7 Chance          := 5
Ability 7 Type            := Ancient Ruins Unique
Ability 7 Descr           := Ǽ⵽ϴнϸߵĿƼ
Ability 7 Val 1           := 4
Ability 7 Val 2           := 0

Name                      := Normal Asteroids
Number of Poss Abilities  := 0

Name                      := Normal Destroyed Star
Number of Poss Abilities  := 0

Name                      := Normal Star
Number of Poss Abilities  := 2
Ability 1 Chance          := 100
Ability 1 Type            := Star - Unstable
Ability 1 Descr           := ǲȶĲκʱ
Ability 1 Val 1           := 0
Ability 1 Val 2           := 0
Ability 2 Chance          := 100
Ability 2 Type            := Star - Unstable
Ability 2 Descr           := ǽӽұһȶںˡ
Ability 2 Val 1           := 0
Ability 2 Val 2           := 0

Name                      := Normal Storm
Number of Poss Abilities  := 4
Ability 1 Chance          := 250
Ability 1 Type            := Sector - Damage
Ability 1 Descr           := ҵǼߵ̫ս𻵡
Ability 1 Val 1           := 200
Ability 1 Val 2           := 1
Ability 2 Chance          := 250
Ability 2 Type            := Sector - Sight Obscuration
Ability 2 Descr           := 籩Դɨ˵ǲ͸ġ
Ability 2 Val 1           := 3
Ability 2 Val 2           := 0
Ability 3 Chance          := 250
Ability 3 Type            := Sector - Sensor Interference
Ability 3 Descr           := ضȷ䵼սš
Ability 3 Val 1           := -50
Ability 3 Val 2           := 0
Ability 4 Chance          := 250
Ability 4 Type            := Sector - Shield Disruption
Ability 4 Descr           := ӷʹзʧЧ
Ability 4 Val 1           := 5000
Ability 4 Val 2           := 0

Name                      := Normal Warp Point
Number of Poss Abilities  := 0

Name                      := Unstable Warp Point
Number of Poss Abilities  := 1
Ability 1 Chance          := 1000
Ability 1 Type            := Warp Point - Turbulence
Ability 1 Descr           := ǿҵ½𻵡
Ability 1 Val 1           := 200
Ability 1 Val 2           := 0

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*END*
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