Treaties

Description

| Treaties are agreements between empires to act a certain way towards each other. It is a formal description of how the empires will cooperate or not. Each treaty type carries with it certain benefits to each empire. Treaties can be made or broken at any time during the game. The following treaty types are in order from worst to best. |

Treaty Types

| War | War means that 2 empires are actively hostile towards each other and will shoot on sight.
| Non-Intercourse | Non-Intercourse is a somewhat cold relationship where the 2 parties agree to not get near each other or interact in any way.
| None | When 2 empires have met but there is no treaty of any kind.
| Non-Aggression | Non-Aggression means that the two empires are friendly towards each other and will not attack each other’s ships. Empires with this treaty in place can move through locations with the other’s ships and combat will not begin.
| Subjugation | Subjugation is where one empire dominates another. The larger empire usually controls the smaller one and limits its interactions with the rest of the universe. In a Subjugation treaty, one empire is the stronger and one is the weaker. The weaker empire is not allowed to form any treaties with other empires. They must also pay 40% of their resources each turn to the stronger empire. The stronger empire will get to see any new vehicle designs created by the weaker empire, and will share in all of the weaker empire's technological discoveries. The treaty can be broken by either empire at any time.
| Protectorate | Protectorate is where one empire (the stronger) offers to protect another empire (the weaker) for a modest fee. The weaker empire must pay 20% of their resources each turn to the stronger empire. The stronger empire is "supposed" to protect the weaker empire from any and all enemy threats. The treaty can be broken by either empire at any time.
| Trade Alliance | The 2 empires agree to allow free-trade across their borders. This results in prosperity across both empires. A Trade Alliance generates resources for both empires. See Politics for more details.
| Trade and Research Alliance | The 2 empires agree to allow cooperative research between their scientists. This results in improved research on both sides. A Trade & Research Alliance generates research points for both empires.
| Military Alliance | The empires agree to be cooperative in their military efforts. This means that ships can use the resupply depots of either their planets or their allies planets.
| Partnership | Partnership is the best political relationship 2 empires can have. It means there exists total trust between the two nations. Partnership benefits are many. First, the empires will trade intelligence points. Next, the empires will share all military information. This means that you will be able to see all systems that your partner can see as if you were in them. You get knowledge of all systems that he explores. You also get copies of all enemy designs that your ally encounters.

Special Notes

| These treaties are cumulative above treaty ‘None’. Meaning that each higher level gets all of the benefits of the previous treaties. For example, if you currently have a Military Alliance, you get all of the benefits of having a Non-Aggression, Trade Alliance, and Trade & Research Alliance. |

Related Areas

| Empires Window, Communicate Window |