Resource Types

Description

| There are three resources types used in the game to construct new items: minerals, organics, and radioactives. In addition, there are also research and intelligence points which can be spent towards research and intelligence projects. These points are a representation of your empire’s industrial, research, and intelligence capacity. The more resources your empire generates the greater it's capacity to build new ships, research new technologies, and conduct covert operations. |

Message Types

| Minerals | Minerals are the raw metal ore that your planets mine and then refine into usable building materials.
| Organics | Organics are items such as food and bio-matter which can be used in components.
| Radioactives | Radioactives are rare elements and compounds that are manufactured on planets for use in advanced devices.
| Research Points | Research points are a representation of your empire's ability to research new technologies and apply them.
| Intelligence Points | Intelligence points are a representation of your empire's covert intelligence abilities.
| Facilities | Each of the resources are generated in turn by Mineral Miner facilities, Organics Farm facilities, Radioactives Extraction facilities, Research Center Facilities, and Intelligence Center facilities. When you build one of these facilities on a planet, you will begin to receive those types of points. The number of points you receive is primarily determined by the facility itself. Each facility is rated with an amount of resources it will produce. As the technology of a facility increases, so does the number of resources it produces.

On a planet, the number of resources produced is also influenced by the amount of population and the happiness of that population. Mineral, Organic, and Radioactive facilities are also strongly influenced by the value of the planet.

You can see how many resources an individual planet generates in that planet's report window. You can see the total amount that your empire is receiving in the Empire Status Window.

| Gathering Resource Types | Gathering the resources from all of your planets is automatic. Small freighters and merchant vessels (too small to be tracked by the game) transport the goods from where they are to where they need to be. However, you do need a port in which all of these merchant vessels can dock. This is where Spaceports come in.

A spaceport in a system allows the merchant ships to transport your points effectively. You must have a Spaceport in each system if you wish to spend the points generated by that system. Without a spaceport in the system, the planets generate the points, but they go nowhere. The goods just rot in the warehouses. The points do not accumulate waiting for you, they are lost. Once the spaceport is functional, the points will be available to be spent by your empire. You an easily tell which system do not have spaceports by using the Galaxy Map Window.

In addition, planets can be blockaded by enemy ships in orbit around the planet. If there are enemy ships in orbit around a planet, then that planet is blockaded and cannot give its resources to the empire.

| Spending Resources | As each turn goes by, your empire receives these resources from its planets, and can spend them as it sees fit. Research Points are spent in the Research Window. Intelligence Points are spent in the Intelligence Window. Minerals, Organics, and Radioactives are spent in the Set Construction Queue Window.

Special Notes

| None |

Related Areas

| Empire Status Window, Set Construction Queue Window, Research Window, Intelligence Window |