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AI DATA FILE - CueCappa
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Demeanor:
  Psychotic, Violent, Aggressive, Impulsive, Neutral, Friendly, 
  Honorable, Serene

Culture:
  Neutral, Berzerkers, Warriors, Traders, Politicians, Artisans, 
  Scientists, Workers, Schemers, Zealots, Engineers, Merchants, 
  Renegades, Xenophobes

Planet Type:
  Rock, Ice, Gas Giant

Atmosphere:
  None, Methane, Oxygen, Hydrogen, Carbon Dioxide

Characteristics:
  Physical Strength, Intelligence, Cunning, Environmental Resistance,
  Reproduction, Happiness, Aggressiveness, Defensiveness, Political Savvy,
  Mining Aptitude, Farming Aptitude, Refining Aptitude, Construction Aptitude,
  Repair Aptitude, Maintenance Aptitude

Adv Traits:
  Advanced Power Conservation, Mechanoids, Lucky, Natural Merchants, 
  Propulsion Experts, Ancient Race, Advanced Storage Techniques, 
  Hardy Spacefarrers, Psychic, Deeply Religious, Temporal Knowledge, 
  Crystallurgy, Emotionless


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*BEGIN*
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Name                                     := Cue Cappa
Description                              := The Cue Cappa are a symbiotic race that have advanced psychic abilities. 
Empire Name                              := Cue Cappa
Empire Type                              := Commonwealth
Emperor Name                             := Gortalooth
Emperor Title                            := Regent
Biological Description                   := The Cue Cappa are actually made up of two symbiotic races, the "Cue" and the "Cappa".  The Cappa are large squid like creatures, and the Cue are small parisitical beings which inhabit their bodies.  Their symbiosis is so complete that it is speculated that the Cue and the Cappa were actually one race in the distant past.  The Cue are a highly psychic species, and use the Cappa for most of the manual labour involved in building an interstellar empire.  
Society Description                      := Far from being a manevolant race that most assume them to be, the Cue Cappa are actually quite peaceful.  Rumors that Cue jump between Cappa as they desire have proven to be false; indeed, most Cue Cappa unions last a lifetime. Towards other races, they are quite indifferent. Should another race treat them well, that race will be treated well in return, but should another race treat them badly, they can be quite dangerous, as the Cue are quite strong telepaths. The society is ruled completely by an elected Cue ruler.
General History Description              := Fear has been the biggest determinant of the Cue Cappa history.  Most species inherently fear parisitical lifeforms, but that compounded with the Cue's psychic abilities creates a recipe for distrust.  The few races that have gotten past these prejudices have had long and beneficial relations with the Cue Cappa. 
Demeanor                                 := Honorable
Culture                                  := Merchants
Happiness Type                           := Peaceful
Planet Type                              := Rock
Atmosphere                               := Oxygen
Design Name File                         := Alabama.txt
Race Opt 1 Num Characteristics           := 2
Race Opt 1 Characteristic 1 Type         := Maintenance Aptitude
Race Opt 1 Characteristic 1 Amount       := 105
Race Opt 1 Characteristic 2 Type         := Political Savvy
Race Opt 1 Characteristic 2 Amount       := 110
Race Opt 1 Num Advanced Traits           := 1
Race Opt 1 Adv Trait 1                   := Psychic
Race Opt 2 Num Characteristics           := 3
Race Opt 2 Characteristic 1 Type         := Maintenance Aptitude
Race Opt 2 Characteristic 1 Amount       := 110
Race Opt 2 Characteristic 2 Type         := Political Savvy
Race Opt 2 Characteristic 2 Amount       := 120
Race Opt 2 Characteristic 3 Type         := Physical Strength
Race Opt 2 Characteristic 3 Amount       := 120
Race Opt 2 Num Advanced Traits           := 1
Race Opt 2 Adv Trait 1                   := Psychic
Race Opt 3 Num Characteristics           := 3
Race Opt 3 Characteristic 1 Type         := Maintenance Aptitude
Race Opt 3 Characteristic 1 Amount       := 110
Race Opt 3 Characteristic 2 Type         := Political Savvy
Race Opt 3 Characteristic 2 Amount       := 120
Race Opt 3 Characteristic 3 Type         := Physical Strength
Race Opt 3 Characteristic 3 Amount       := 120
Race Opt 3 Num Advanced Traits           := 3
Race Opt 3 Adv Trait 1                   := Psychic
Race Opt 3 Adv Trait 2                   := Natural Merchants
Race Opt 3 Adv Trait 3                   := Lucky

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*END*
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