<resources>

<!-- remove -->
<float name="ScoreDoublerPowerUpDuration" value="20.0"/>
<float name="ScoreDoublerPowerUpMultiplier" value="2.0"/>
<!-- remove pending redesign of multipliers -->
<float name="AccessoryMultiplierBaseValue" value="1.0"/>
<float name="MatchingAccessoryMultiplierChange" value="0.3"/>
<float name="ClashingAccessoryMultiplierChange" value="-0.2"/>

<!-- Clothing Unwrap Variables -->
<float name="BackstageHelperWalkSpeed" value="600.0"/>
<float name="ClothingUnwrapTime" value="0.8"/>
<float name="ClothingUnwrapPoints" value="50.0"/>
<float name="InitialClothingWrappedChance" value="0.0"/>
<float name="NewClothingWrappedChance" value="0.0"/>

<!-- PowerUp Variables -->
<float name="DazzleAudienceTime" value="30.0"/>
<float name="SuperModelScoreMultiplier" value="2.0"/>
<float name="RackScrollTime" value="15.0"/>

<float name="HighlightPowerUpActiveTime" value="30.0"/>

<!-- Runway variables -->
<float name="ClimaxMultiplier" value="2.0"/>
<int name="DoubleTimeNewMaxTime" value="25.0"/>

<int name="SignatureOutfitBonus" value="1000"/>

<float name="AudiencePatienceWarnLevel" value="10.0"/>

<float name="ModelMissingPieceMultiplier" value="0.0"/>
<float name="ModelMissingPiecePenalty" value="-100"/>

<float name="OutfitComboThresholdValue" value="1.1"/>

<int name="numMatchesToPlayNegativeHint" value="0"/>
<int name="numMatchesToPlayPositiveHint" value="4"/>

<float name="FullOutfitStyleMatchMultiplier" value="1.5"/>

<!-- use values from level file -->
<int name="numMatchesRingupRankA" value="0"/>
<int name="numMatchesRingupRankB" value="3"/>
<int name="numMatchesRingupRankC" value="6"/>
<int name="numMatchesRingupRankD" value="8"/>
<int name="numMatchesRingupRankE" value="10"/>

<intarray name="StyleChainBonusPoints">
	<float value="0"/>
	<float value="0"/>
	<float value="100"/>
	<float value="250"/>
	<float value="500"/>
	<float value="750"/>
</intarray>

<intarray name="ModelChainBonusPoints">
	<float value="0"/>
	<float value="250"/>
	<float value="500"/>
</intarray>

<intarray name="attributeWeightScoreValue">
	<int value="50"/>
	<int value="100"/>
</intarray>

<intarray name="accessoryAttributeWeightScoreValue">
	<int value="50"/>
	<int value="100"/>
</intarray>

</resources>