/*=============================================================================
	DistortApplyScreenVertexShader.usf: Vertex shader for rendering screen distortion pass
	Copyright © 2004-2006 Epic Games, Inc. All Rights Reserved.
=============================================================================*/

#include "Common.usf"

float4x4 Transform;

/** just output stream components for screen space quad */
void Main(
	in float4 InPosition : POSITION,
	in float2 InTexCoord : TEXCOORD0,
	out float4 OutPosition : POSITION,
	out float2 OutTexCoord : TEXCOORD0
	)
{
	OutPosition = MulMatrix(Transform,InPosition);
	OutTexCoord = InTexCoord;
}
