/*=============================================================================
	Definitions.usf: Defines undefined defines to 0 as Cg can't handle them.
	Copyright © 2005 Epic Games, Inc. All Rights Reserved.
=============================================================================*/

#define GEMINI_TODO										0

#ifndef MATERIAL_TWOSIDED
#define	MATERIAL_TWOSIDED								0
#endif

#ifndef MATERIALBLENDING_MASKED
#define MATERIALBLENDING_MASKED							0
#endif

#ifndef MATERIALBLENDING_TRANSLUCENT
#define MATERIALBLENDING_TRANSLUCENT					0
#endif

#ifndef MATERIALBLENDING_ADDITIVE
#define MATERIALBLENDING_ADDITIVE						0
#endif

#ifndef MATERIALBLENDING_MODULATE
#define MATERIALBLENDING_MODULATE						0
#endif

#ifndef MATERIAL_LIGHTINGMODEL_CUSTOM
#define	MATERIAL_LIGHTINGMODEL_CUSTOM					0
#endif

#ifndef MATERIAL_LIGHTINGMODEL_NONDIRECTIONAL
#define MATERIAL_LIGHTINGMODEL_NONDIRECTIONAL			0
#endif

#ifndef MATERIAL_LIGHTINGMODEL_PHONG
#define MATERIAL_LIGHTINGMODEL_PHONG					0
#endif

#ifndef MATERIAL_LIGHTINGMODEL_CUSTOM
#define	MATERIAL_LIGHTINGMODEL_CUSTOM					0
#endif

#ifndef MATERIAL_LIGHTINGMODEL_UNLIT
#define	MATERIAL_LIGHTINGMODEL_UNLIT					0
#endif

#ifndef OPAQUELAYER
#define OPAQUELAYER										0
#endif

#ifndef WORLD_COORDS
#define WORLD_COORDS									0
#endif

#ifndef STATICLIGHTING_TEXTUREMASK
#define STATICLIGHTING_TEXTUREMASK						0
#endif

#ifndef STATICLIGHTING_VERTEXMASK
#define STATICLIGHTING_VERTEXMASK						0
#endif

#ifndef VERTEX_LIGHTMAP
#define VERTEX_LIGHTMAP									0
#endif

#ifndef TEXTURE_LIGHTMAP
#define TEXTURE_LIGHTMAP								0
#endif

#ifndef COMPILER_CG
#define COMPILER_CG										0
#endif

#ifndef COMPILER_HLSL
#define COMPILER_HLSL									0
#endif

#ifndef PS3
#define PS3												0
#endif

#ifndef XBOX
#define XBOX											0
#endif

#ifndef NEEDS_LIGHTMAP_COORDINATE
#define NEEDS_LIGHTMAP_COORDINATE						0
#endif

#ifndef SUPPORTS_DEPTH_TEXTURES
#define SUPPORTS_DEPTH_TEXTURES							0
#endif

//nse vbunny--
//thse defaul to 1 because I don't want to mess with the xbox compiler (adding definitions there)
#ifndef SUPPORTS_FP_FILTERING
#define SUPPORTS_FP_FILTERING							1
#endif

#ifndef SUPPORTS_FP_BLENDING
#define SUPPORTS_FP_BLENDING							1
#endif

//--nse vbunny

#if XBOX
#define UNROLL											[unroll]
#define ISOLATE											[isolate]
#else
#define UNROLL
#define ISOLATE
#endif

