/*=============================================================================
	BloomBlendPixelShader.usf: Pixel shader for blending the blurred bloom colors with the scene color.
	Copyright © 2006 Epic Games, Inc. All Rights Reserved.
=============================================================================*/

#include "Common.usf"

sampler2D BlurredImage;

half BloomAlpha;

void Main(
	in float2 UV : TEXCOORD0,
	out float4 OutColor : COLOR0
	)
{
	OutColor = RETURN_COLOR(half4(tex2D(BlurredImage,UV).rgb,BloomAlpha));
}
