/*=============================================================================
	DepthOnlyPixelShader.hlsl: Depth-only pixel shader.
	Copyright © 2005 Epic Games, Inc. All Rights Reserved.
=============================================================================*/

#include "Common.usf"
#include "Material.usf"
#include "VertexFactory.usf"

float4 Main(FVertexFactoryInterpolants FactoryInterpolants) : COLOR0
{
	FMaterialParameters MaterialParameters = GetMaterialParameters(FactoryInterpolants);
	CalcMaterialParameters(MaterialParameters,0,0);

	GetMaterialClipping(MaterialParameters);

	return 0;
}
