// DynaMAX ObjectScript ver 1.2

[GLOBAL]

LEVEL:		5
NAME:		"COPTER_OH-1"
TYPE:		"COPTER"
MODEL:		"oh-1.vmd"
LOAD_SCALE:	0.021
DLL_PATH:	"Copter01.dll"
SE_PATH:	"OH-1.wav"
MENU_PATH:	"text.mtx"
SOUND_MIN:	10000
SOUND_BAND:	15000

[DYNAMICS]

MOVABLE:	1
MATH:		2.5
G:		0,0,0
S:		1.0,1.0,1.0
Cd:		0.4,0.3,0.2
AIR_DRAG_T:	0.93605
AIR_DRAG_R:	0.81
REFLECT:	0.2
FLICTION:	0.8
FLOAT:		1.0

ROTOR_TORQUE:	0.01		
GROUND_EFFECT:	0.25	
V_THRUST:	0.15
V_PITCH:	5
V_ROLL:		0.001

[ROTOR]

ROTOR_NUM:	2
	
PART_NAME:	"M_ROTOR2"
ENABLE:		1
LENGTH:		5.75
BLADE_NUM:	4
AXIS:		0,5,0
OFFSET:		0,0.24f,0
W_MUL:		1.5
PAT_NUM:	1
BLADE_POINTS:	0.1f,1.0f
COL_MAP:	0
COLOR1:		10,10,10				
COLOR2:		10,10,10
TILT_DEG:	5.0	
BEND_MAX:	5	
THRUST:		1.5,0

PART_NAME:	"T_ROTOR"
ENABLE:		1
LENGTH:		0.45
BLADE_NUM:	8
AXIS:		90,0,0
OFFSET:		0,0,0
W_MUL:		1.0
PAT_NUM:	1	
BLADE_POINTS:	0.14f,1.0f
COL_MAP:	0
COLOR1:		10,10,10				
COLOR2:		10,10,10
TILT_DEG:	0
BEND_MAX:	0
THRUST:		0.07,-0.1

[DRAG]

DRAG_NUM:	2

DRAG_POS:	0,0,1.0
DRAG_RATIO:	0.5,0.5,0.5
DRAG_POS:	0,0,-5.0
DRAG_RATIO:	0.5,0.5,0.5

[WEAPON]

WEAPON_NUM:	2

WEAPON_PART:	"WEAPON"
WEAPON_OFFSET:	-2,0,0

WEAPON_PART:	"WEAPON"
WEAPON_OFFSET:	2,0,0

	
