<Level>
    <ResourceSet theme="Bonus.xml" />
    <Layers>
        <Layer Name="Default" IsVisible="1" />
        <Layer Name="bg" IsVisible="1" />
        <Layer Name="bg_arrow" IsVisible="1" />
        <Layer Name="pipes" IsVisible="1" />
    </Layers>
    <Board width="7" height="7">
        <Tile type="tunnel_south" x="5" y="0" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="tunnel_south" x="1" y="0" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="end_north" x="5" y="1" LayerIndex="3" STYLE_IN_1="" ModifiedMask="00000" />
        <Tile type="corner_tr" x="4" y="1" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="corner_tl" x="3" y="1" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="corner_bl" x="1" y="1" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="corner_tr" x="2" y="1" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="bg_light_b" x="1" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_light_b" x="2" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_light_b" x="3" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_light_b" x="4" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_light_b" x="5" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="corner_tr" x="5" y="2" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="corner_br" x="2" y="2" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="corner_tl" x="1" y="2" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="corner_bl" x="4" y="2" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="bg_light_b" x="5" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_light_b" x="4" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_light_b" x="3" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_light_b" x="2" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_light_b" x="1" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="horizontal" x="2" y="3" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="start_east" x="4" y="3" LayerIndex="3" FLOOZE_COUNTDOWN="15.000000" PULSE_LENGTH="0" STYLE_OUT_1="yellow" ModifiedMask="0000101" />
        <Tile type="corner_br" x="3" y="3" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="bg_light_b" x="1" y="3" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_light_b" x="2" y="3" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_light_b" x="3" y="3" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_light_b" x="4" y="3" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_light_b" x="5" y="3" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="corner_tl" x="4" y="4" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="corner_tl" x="2" y="4" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="obstacle_d" x="1" y="4" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="bg_light_b" x="5" y="4" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_light_b" x="4" y="4" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_light_b" x="3" y="4" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_light_b" x="2" y="4" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_light_b" x="1" y="4" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="corner_tl" x="1" y="5" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="corner_bl" x="3" y="5" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="corner_br" x="4" y="5" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="bg_light_b" x="4" y="5" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="vertical" x="5" y="5" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="bg_light_b" x="3" y="5" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_light_b" x="2" y="5" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_light_b" x="5" y="5" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="corner_br" x="2" y="5" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="bg_light_b" x="1" y="5" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="tunnel_north" x="5" y="6" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="tunnel_north" x="1" y="6" LayerIndex="3" ModifiedMask="0000" />
    </Board>
    <GlobalLevelAttributes>
        <Level AUTHOR="steve k" COMMENTS="bonus match 5x5 06" FLOOZE_TYPE="" BACKGROUND_MUSIC="" GRID_SCROLL_DIRECTION="" GRID_SCROLL_SPEED="0.000000" TIMER_VALUE_FLOOZE_COUNTDOWN="0.000000" TIMER_VALUE_FLOOZE_SPEED="0.000000" TIMER_VALUE_HURRY_UP="-1.000000" TIMER_VALUE_LEVEL="0.000000" MODIFIER_TIMER_FAST_MODE_FLOOZE="0.000000" MODIFIER_TIMER_FAST_MODE_TIMER="0.000000" MODIFIER_TIMER_PUMP_SPEED="0.000000" MODIFIER_TIMER_RESERVOIR_SPEED="0.000000" GAME_BONUS_SPIN_ROTATIONS="0" GAME_DEFAULT_FLOOZE_COLOUR="random" GAME_DISPENSER_SHARE="False" GAME_DISPENSER_SIZE="5" GAME_LEAKMETER_SIZE="0.000000" GAME_MIN_WIN_LENGTH="0" GAME_MIN_WIN_PULSE_LENGTH="0" GAME_PULSE_LENGTH="0" GAME_PUMPS_STACK="False" TIMER_VALUE_LEAK_REDUCTION_PER_SECOND="0.000000" ModifiedMask="110000000000000000000000" />
        <DispenserPiece POSITION="0" PIPE_TYPE="vertical" ModifiedMask="01" />
        <DispenserPiece POSITION="1" PIPE_TYPE="corner_tr" ModifiedMask="11" />
        <DispenserPiece POSITION="2" PIPE_TYPE="corner_bl" ModifiedMask="11" />
        <DispenserPiece POSITION="3" PIPE_TYPE="corner_br" ModifiedMask="11" />
        <DispenserPiece POSITION="4" PIPE_TYPE="corner_tr" ModifiedMask="11" />
        <Rank Silver_Score="7500" Gold_Score="15000" Start_Bonus="0" ModifiedMask="110" />
    </GlobalLevelAttributes>
</Level>
