<General_sfx>
<!-- General sounds DO NOT EDIT THIS FILE AS IT WILL GET OVER WRITTEN  -->
<sound id="general_level_intro" path="level_in.wav" volume="1" pan="no" loop="no" stream="no" soundtype="general_sfx"/>
<sound id="general_level_outro" path="level_out.wav" volume="1" pan="no" loop="no" stream="no" soundtype="general_sfx"/>
<sound id="general_goals_alert" path="goal_alert.wav" volume="1" pan="no" loop="no" stream="no" soundtype="general_sfx"/>
<sound id="general_level_countdown" path="level_countdown.wav" volume="1" pan="no" loop="no" stream="no" soundtype="general_sfx"/>
<sound id="general_level_start" path="level_start.wav" volume="1" pan="no" loop="no" stream="no" soundtype="general_sfx"/>
<sound id="general_pre_flooze_start" path="countdown.wav" volume="1" pan="yes" loop="no" stream="no" soundtype="general_sfx"/>
<sound id="general_cursor_move" path="cursor_move.wav" volume="1" pan="yes" loop="no" stream="no" soundtype="general_sfx"/>
<sound id="general_repair" path="repair.wav" volume="1" pan="yes" loop="yes" stream="no" soundtype="general_sfx"/>
<sound id="general_dispenser_drop" path="dispensor_drop.wav" volume="1" pan="yes" loop="no" stream="no" soundtype="general_sfx"/>
<sound id="general_bonus" path="bonus_2.wav" volume="1" pan="yes" loop="no" stream="no" soundtype="general_sfx"/>
<sound id="general_loop_completed" path="bonus_1_mono.wav" volume="1" pan="yes" loop="no" stream="no" soundtype="general_sfx"/>
<sound id="general_big_bouns" path="bonus_5.wav" volume="1" pan="yes" loop="no" stream="no" soundtype="general_sfx"/>
<sound id="general_panic_mode_enrty" path="general_panic_mode_entry.wav" volume="1" pan="no" loop="no" stream="no" soundtype="general_sfx"/>
<sound id="general_panic_mode_exit" path="general_panic_mode_exit.wav" volume="1" pan="no" loop="no" stream="no" soundtype="general_sfx"/>
<sound id="general_pipe_section_rotate" path="pipe_rotate.wav" volume="1" pan="yes" loop="no" stream="no" soundtype="general_sfx"/>
<sound id="general_min_pipe_lenght_reached" path="pipe_min_length.wav" volume="1" pan="no" loop="no" stream="no" soundtype="general_sfx"/>
<sound id="general_end_section_connected" path="pipe_end_section.wav" volume="1" pan="yes" loop="no" stream="no" soundtype="general_sfx"/>
<sound id="general_flooze_reashed_end" path="flooze_reach_end.wav" volume="1" pan="yes" loop="no" stream="no" soundtype="general_sfx"/>
<sound id="general_attempt_to_place_on_obstacle" path="pipe_place_blocked.wav" volume="1" pan="yes" loop="no" stream="no" soundtype="general_sfx"/>
<sound id="general_here_arrow" path="here_arrow.wav" volume="1" pan="yes" loop="no" stream="no" soundtype="general_sfx"/>
<sound id="general_random_activate" path="random_active.wav" volume="1" pan="yes" loop="yes" stream="no" soundtype="general_sfx"/>
<sound id="general_scratch_piece" path="piece_scratch.wav" volume="1" pan="yes" loop="no" stream="no" soundtype="general_sfx"/>
<sound id="general_sketch_piece" path="piece_sketch.wav" volume="1" pan="yes" loop="no" stream="no" soundtype="general_sfx"/>
<sound id="general_attack_warning" path="attack_warning.wav" volume="1" pan="no" loop="no" stream="no" soundtype="general_sfx"/>
<sound id="general_character_slide" path="character_slide.wav" volume="1" pan="no" loop="no" stream="no" soundtype="general_sfx"/>
<sound id="general_piece_random_hold" path="piece_random_hold.wav" volume="1" pan="yes" loop="no" stream="no" soundtype="general_sfx"/>
</General_sfx>
