<Level>
    <ResourceSet theme="Railway.xml" />
    <Layers>
        <Layer Name="Default" IsVisible="1" />
        <Layer Name="bg" IsVisible="1" />
        <Layer Name="bg_arrows" IsVisible="1" />
        <Layer Name="pipes" IsVisible="1" />
    </Layers>
    <Board width="12" height="10">
        <Tile type="bg_unbombable" x="5" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_a" x="8" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_a" x="4" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_c" x="9" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_c" x="6" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_b" x="10" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_a" x="7" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_a" x="2" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_d" x="3" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_d" x="1" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="grow_horizontal" x="5" y="1" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="obstacle_a" x="9" y="2" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="9" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_c" x="10" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_c" x="2" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_c" x="5" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_b" x="6" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_b" x="4" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_d" x="8" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_d" x="1" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_d" x="3" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_c" x="7" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="grow_vertical" x="2" y="3" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="bg_dark_a" x="8" y="3" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_a" x="1" y="3" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_a" x="6" y="3" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_c" x="4" y="3" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_b" x="10" y="3" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_d" x="7" y="3" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_d" x="5" y="3" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_d" x="3" y="3" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="9" y="3" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="2" y="3" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="obstacle_b" x="9" y="3" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="bg_dark_d" x="8" y="4" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="6" y="4" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_a" x="3" y="4" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_b" x="9" y="4" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_d" x="4" y="4" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="end_east" x="6" y="4" LayerIndex="3" STYLE_IN_1="" ModifiedMask="00000" />
        <Tile type="bg_unbombable" x="5" y="4" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_a" x="10" y="4" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_b" x="7" y="4" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_d" x="1" y="4" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_b" x="2" y="4" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_arrow_w" x="7" y="4" LayerIndex="2" ModifiedMask="0000" />
        <Tile type="bg_arrow_w" x="4" y="4" LayerIndex="2" ModifiedMask="0000" />
        <Tile type="start_west" x="5" y="4" LayerIndex="3" FLOOZE_COUNTDOWN="45.000000" PULSE_LENGTH="6" STYLE_OUT_1="blue" ModifiedMask="0000111" />
        <Tile type="bg_dark_d" x="7" y="5" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_a" x="8" y="5" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_a" x="5" y="5" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_c" x="1" y="5" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_d" x="4" y="5" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_d" x="9" y="5" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_d" x="10" y="5" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_d" x="3" y="5" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_c" x="6" y="5" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_d" x="2" y="5" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="obstacle_b" x="3" y="6" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="bg_dark_a" x="2" y="6" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_c" x="10" y="6" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_b" x="8" y="6" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_d" x="4" y="6" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_c" x="7" y="6" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_c" x="5" y="6" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_d" x="6" y="6" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_d" x="1" y="6" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="9" y="6" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="3" y="6" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="grow_vertical" x="9" y="6" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="bg_dark_a" x="6" y="7" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_c" x="8" y="7" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_a" x="4" y="7" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_d" x="7" y="7" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="3" y="7" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_d" x="10" y="7" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_a" x="1" y="7" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_d" x="5" y="7" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="obstacle_a" x="3" y="7" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="bg_dark_a" x="9" y="7" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_d" x="2" y="7" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_d" x="4" y="8" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_c" x="9" y="8" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="6" y="8" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_c" x="7" y="8" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_b" x="2" y="8" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_d" x="1" y="8" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_a" x="10" y="8" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_c" x="8" y="8" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_dark_b" x="5" y="8" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="grow_horizontal" x="6" y="8" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="bg_dark_c" x="3" y="8" LayerIndex="1" ModifiedMask="0000" />
    </Board>
    <GlobalLevelAttributes>
        <Level AUTHOR="mr ben" COMMENTS="world 3-4" FLOOZE_TYPE="" BACKGROUND_MUSIC="" GRID_SCROLL_DIRECTION="" GRID_SCROLL_SPEED="0.000000" TIMER_VALUE_FLOOZE_COUNTDOWN="0.000000" TIMER_VALUE_FLOOZE_SPEED="3.525000" TIMER_VALUE_HURRY_UP="-1.000000" TIMER_VALUE_LEVEL="180.000000" MODIFIER_TIMER_FAST_MODE_FLOOZE="0.000000" MODIFIER_TIMER_FAST_MODE_TIMER="0.000000" MODIFIER_TIMER_PUMP_SPEED="0.000000" MODIFIER_TIMER_RESERVOIR_SPEED="0.000000" GAME_BONUS_SPIN_ROTATIONS="0" GAME_DEFAULT_FLOOZE_COLOUR="random" GAME_DISPENSER_SHARE="False" GAME_DISPENSER_SIZE="5" GAME_LEAKMETER_SIZE="10.000000" GAME_MIN_WIN_LENGTH="0" GAME_MIN_WIN_PULSE_LENGTH="10" GAME_PULSE_LENGTH="0" GAME_PUMPS_STACK="False" TIMER_VALUE_LEAK_REDUCTION_PER_SECOND="0.000000" ModifiedMask="110000010100000000101000" />
        <PipeWeighting CORNER_TL="15" CORNER_TR="15" CORNER_BL="15" CORNER_BR="15" VERTICAL="15" HORIZONTAL="13" CROSSOVER="10" ONEWAY_NORTH="0" ONEWAY_EAST="0" ONEWAY_SOUTH="0" ONEWAY_WEST="0" DOUBLE_CORNER_NESW="0" DOUBLE_CORNER_NWSE="0" BRIDGE_HORIZONTAL="2" BRIDGE_VERTICAL="0" RESERVOIR_HORIZONTAL="0" RESERVOIR_VERTICAL="0" END="0" RANDOM="0" BLANK="0" START_NORTH="0" START_EAST="0" START_SOUTH="0" START_WEST="0" ModifiedMask="111111100000010000000000" />
        <Rank Silver_Score="6000" Gold_Score="35000" Start_Bonus="0" ModifiedMask="110" />
    </GlobalLevelAttributes>
</Level>
