<Level>
    <ResourceSet theme="Sewer.xml" />
    <Layers>
        <Layer Name="Default" IsVisible="1" />
        <Layer Name="bg" IsVisible="1" />
        <Layer Name="bg_arrow" IsVisible="1" />
        <Layer Name="pipes" IsVisible="1" />
    </Layers>
    <Board width="52" height="10">
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        <Tile type="bg_arrow_e" x="17" y="1" LayerIndex="2" ModifiedMask="0000" />
        <Tile type="horizontal" x="6" y="1" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="bg_arrow_e" x="5" y="1" LayerIndex="2" ModifiedMask="0000" />
        <Tile type="corner_tr" x="11" y="1" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="corner_tl" x="13" y="1" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="bg_mid_a" x="12" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_arrow_e" x="14" y="1" LayerIndex="2" ModifiedMask="0000" />
        <Tile type="bg_arrow_e" x="10" y="1" LayerIndex="2" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="11" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="13" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="26" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="27" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="28" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="29" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="32" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="33" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="34" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="37" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="38" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="39" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="42" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="45" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="46" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="47" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="50" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="corner_tl" x="32" y="1" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="corner_tl" x="45" y="1" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="obstacle_b" x="1" y="1" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="obstacle_a" x="50" y="1" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="bg_mid_c" x="5" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_c" x="9" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_c" x="14" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_c" x="19" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_d" x="20" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_d" x="24" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_a" x="25" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_b" x="30" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_c" x="31" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_c" x="35" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_d" x="36" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_d" x="40" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_a" x="41" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_c" x="43" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_d" x="44" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_d" x="48" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_a" x="49" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="corner_tr" x="34" y="1" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="corner_tl" x="37" y="1" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="1" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="7" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="pump_horizontal" x="38" y="1" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="corner_tr" x="23" y="1" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="corner_tr" x="47" y="1" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="corner_tl" x="26" y="1" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="6" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="pump_horizontal" x="46" y="1" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="reservoir_horizontal" x="42" y="1" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="23" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="corner_tl" x="16" y="1" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="corner_tl" x="21" y="1" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="corner_tl" x="28" y="1" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="corner_tr" x="27" y="1" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="pump_horizontal" x="33" y="1" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="bg_mid_a" x="3" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_b" x="4" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="corner_tr" x="39" y="1" LayerIndex="3" ModifiedMask="0000" />
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        <Tile type="corner_tr" x="8" y="1" LayerIndex="3" ModifiedMask="0000" />
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        <Tile type="bg_unbombable" x="21" y="1" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="22" y="1" LayerIndex="1" ModifiedMask="0000" />
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        <Tile type="bg_unbombable" x="21" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_c" x="20" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="16" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_a" x="22" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_c" x="24" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="47" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_d" x="25" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="29" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_a" x="30" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="50" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_b" x="31" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="1" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_c" x="32" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_d" x="33" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_b" x="35" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="39" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_c" x="36" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="obstacle_b" x="2" y="2" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="bg_mid_a" x="38" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_c" x="40" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="vertical" x="39" y="2" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="bg_mid_d" x="41" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="obstacle_a" x="50" y="2" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="bg_mid_a" x="42" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_b" x="43" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="34" y="2" LayerIndex="1" ModifiedMask="0000" />
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        <Tile type="bg_unbombable" x="37" y="2" LayerIndex="1" ModifiedMask="0000" />
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        <Tile type="bg_unbombable" x="27" y="2" LayerIndex="1" ModifiedMask="0000" />
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        <Tile type="bg_mid_d" x="49" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="26" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_b" x="5" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_arrow_n" x="45" y="2" LayerIndex="2" ModifiedMask="0000" />
        <Tile type="bg_arrow_n" x="32" y="2" LayerIndex="2" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="2" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="23" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="vertical" x="27" y="2" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="vertical" x="28" y="2" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="pump_vertical" x="29" y="2" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="pump_vertical" x="26" y="2" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="vertical" x="37" y="2" LayerIndex="3" ModifiedMask="0000" />
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        <Tile type="vertical" x="21" y="2" LayerIndex="3" ModifiedMask="0000" />
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        <Tile type="vertical" x="47" y="2" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="obstacle_b" x="1" y="2" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="vertical" x="34" y="2" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="bg_mid_b" x="3" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_b" x="9" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="vertical" x="23" y="2" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="bg_mid_b" x="14" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="28" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_mid_d" x="17" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="8" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="corner_tl" x="7" y="2" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="bg_mid_c" x="6" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="vertical" x="11" y="3" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="bg_mid_a" x="18" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="corner_br" x="8" y="2" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="bg_mid_d" x="12" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="vertical" x="13" y="3" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="11" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="7" y="2" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="13" y="2" LayerIndex="1" ModifiedMask="0000" />
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        <Tile type="vertical" x="26" y="3" LayerIndex="3" ModifiedMask="0000" />
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        <Tile type="corner_tr" x="42" y="3" LayerIndex="3" ModifiedMask="0000" />
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        <Tile type="bg_unbombable" x="37" y="3" LayerIndex="1" ModifiedMask="0000" />
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        <Tile type="bg_unbombable" x="1" y="3" LayerIndex="1" ModifiedMask="0000" />
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        <Tile type="bg_mid_a" x="5" y="3" LayerIndex="1" ModifiedMask="0000" />
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        <Tile type="bg_unbombable" x="29" y="3" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="bg_unbombable" x="21" y="3" LayerIndex="1" ModifiedMask="0000" />
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        <Tile type="vertical" x="34" y="3" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="bg_mid_c" x="4" y="3" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="vertical" x="37" y="3" LayerIndex="3" ModifiedMask="0000" />
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        <Tile type="vertical" x="16" y="3" LayerIndex="3" ModifiedMask="0000" />
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        <Tile type="bg_mid_c" x="33" y="3" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="obstacle_b" x="2" y="3" LayerIndex="3" ModifiedMask="0000" />
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        <Tile type="bg_mid_b" x="44" y="3" LayerIndex="1" ModifiedMask="0000" />
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        <Tile type="bg_unbombable" x="50" y="3" LayerIndex="1" ModifiedMask="0000" />
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        <Tile type="bg_mid_b" x="40" y="3" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="obstacle_b" x="1" y="3" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="bg_mid_d" x="22" y="3" LayerIndex="1" ModifiedMask="0000" />
        <Tile type="vertical" x="47" y="3" LayerIndex="3" ModifiedMask="0000" />
        <Tile type="obstacle_b" x="3" y="3" LayerIndex="3" ModifiedMask="0000" />
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        <Tile type="bg_unbombable" x="16" y="3" LayerIndex="1" ModifiedMask="0000" />
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        <Tile type="bg_unbombable" x="13" y="3" LayerIndex="1" ModifiedMask="0000" />
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        <Tile type="bg_unbombable" x="7" y="3" LayerIndex="1" ModifiedMask="0000" />
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</Level>
