country_event = {

	id = 9550

	trigger = {
		not = { has_country_flag = trade_focus }
		government = merchant_republic
		not = { num_of_monopolys = 1 }
		any_neighbor_country = {
			num_of_monopolys = 1
		}
	}

	mean_time_to_happen = {
		months = 180
		
		modifier = {
			factor = 0.9
			mercantilism_freetrade = 3
		}
		modifier = {
			factor = 0.9
			mercantilism_freetrade = 4
		}
		modifier = {
			factor = 0.9
			mercantilism_freetrade = 5
		}
		modifier = {
			factor = 0.8
			any_neighbor_country = {
				num_of_monopolys = 1
				not = { relation = { who = this value = 0 } }
			}
		}
		modifier = {
			factor = 1.2
			any_neighbor_country = {
				num_of_monopolys = 1
				relation = { who = this value = 100 }
			}
		}
	}

	title = "EVTNAME9550"
	desc = "EVTDESC9550"
	
	option = {
		name = "EVTOPTA9550"		# We need more merchants
		ai_chance = { factor = 40 }
		set_country_flag = trade_focus
		add_country_modifier = {
			name = "more_merchants"
			duration = 730
		}
	}
	option = {
		name = "EVTOPTB9550"		# It's efficiency we lack
		ai_chance = { factor = 60 }
		set_country_flag = trade_focus
		add_country_modifier = {
			name = "efficienct_merchants"
			duration = 730
		}		
	}
}

country_event = {

	id = 9551

	trigger = {
		not = { has_country_flag = trade_expansion }
		government = merchant_republic
		num_of_monopolys = 1
		num_of_ports = 1
		num_of_cots = 1
		not = { overseas_provinces_percentage = 0.01 }
		land_naval = 0
		or = {
			north_american_region = { has_discovered = THIS }
			central_american_region = { has_discovered = THIS }
			south_american_region = { has_discovered = THIS }
			east_asian_cot = { has_discovered = THIS }
		}
	}

	mean_time_to_happen = {
		months = 180
		
		modifier = {
			factor = 0.9
			mil = 7
		}
		modifier = {
			factor = 0.9
			mil = 8
		}
		modifier = {
			factor = 0.9
			mil = 9
		}
		modifier = {
			factor = 1.1
			not = { mil = 4 }
		}
		modifier = {
			factor = 0.9
			idea = quest_for_the_new_world
		}
		modifier = {
			factor = 0.9
			idea = merchant_adventures
		}
		modifier = {
			factor = 0.9
			idea = land_of_opportunity
		}
		modifier = {
			factor = 0.9
			idea = colonial_ventures
		}
	}

	title = "EVTNAME9551"
	desc = "EVTDESC9551"
	
	option = {
		name = "EVTOPTA9551"		# Local trade is where our focus should be
		ai_chance = { factor = 55 }
		set_country_flag = trade_expansion
		add_country_modifier = {
			name = "local_trade_focus"
			duration = 730
		}		
	}
	option = {
		name = "EVTOPTB9551"		# Perhaps it's time to broaden our horizons
		ai_chance = { factor = 45 }
		set_country_flag = trade_expansion
		add_country_modifier = {
			name = "global_trade_focus"
			duration = 730
		}		
	}
}

country_event = {

	id = 9552

	trigger = {
		not = { has_country_flag = budgetary_disagreements }
		government = merchant_republic
		not = { advisor = treasurer }
		not = { adm = 4 }
	}

	mean_time_to_happen = {
		months = 180
		
		modifier = {
			factor = 0.8
			not = { stability = -1 }
		}
		modifier = {
			factor = 0.8
			not = { stability = -2 }
		}
		modifier = {
			factor = 1.2
			stability = 2
		}
		modifier = {
			factor = 1.2
			stability = 3
		}
		modifier = {
			factor = 0.8
			number_of_loans = 1
		}
		modifier = {
			factor = 0.9
			number_of_loans = 2
		}
		modifier = {
			factor = 0.9
			not = { trade_efficiency = 0.3 }
		}
		modifier = {
			factor = 0.9
			not = { trade_efficiency = 0.2 }
		}
		modifier = {
			factor = 1.1
			trade_efficiency = 0.7
		}
		modifier = {
			factor = 1.1
			trade_efficiency = 0.8
		}
		modifier = {
			factor = 0.9
			not = { production_efficiency = 0.3 }
		}
		modifier = {
			factor = 0.9
			not = { production_efficiency = 0.2 }
		}
		modifier = {
			factor = 1.1
			trade_efficiency = 0.7
		}
		modifier = {
			factor = 1.1
			trade_efficiency = 0.8
		}
	}

	title = "EVTNAME9552"
	desc = "EVTDESC9552"
	
	option = {
		name = "EVTOPTA9552"		# Invest it all in research
		ai_chance = { factor = 55 }
		set_country_flag = budgetary_disagreements
		trade_tech = 50
		
	}
	option = {
		name = "EVTOPTB9552"		# Save some for future expenses
		ai_chance = { factor = 45 }
		set_country_flag = budgetary_disagreements
		treasury = 50
	}
}

country_event = {

	id = 9553

	trigger = {
		not = { has_country_flag = disagreements_in_the_parliament }
		government = merchant_republic
		not = { num_of_cots = 1 }
		or = {
			treasury = 250
			monthly_income = 50
		}
	}

	mean_time_to_happen = {
		months = 180
		
		modifier = {
			factor = 0.9
			mercantilism_freetrade = 3
		}
		modifier = {
			factor = 0.9
			mercantilism_freetrade = 4
		}
		modifier = {
			factor = 0.9
			mercantilism_freetrade = 5
		}
		modifier = {
			factor = 0.9
			trade_efficiency = 0.7
		}
		modifier = {
			factor = 0.9
			trade_efficiency = 0.8
		}
		modifier = {
			factor = 1.1
			not = { trade_efficiency = 0.3 }
		}
		modifier = {
			factor = 1.1
			not = { trade_efficiency = 0.2 }
		}
		modifier = {
			factor = 1.1
			not = { production_efficiency = 0.3 }
		}
		modifier = {
			factor = 1.1
			not = { production_efficiency = 0.2 }
		}
		modifier = {
			factor = 0.9
			advisor = trader
		}
	}

	title = "EVTNAME9553"
	desc = "EVTDESC9553"
	
	option = {
		name = "EVTOPTA9553"		# Try to mediate between the two parties
		ai_chance = { factor = 55 }
		set_country_flag = disagreements_in_the_parliament
		treasury = -50
	}
	option = {
		name = "EVTOPTB9553"		# Propose some other changes
		ai_chance = { factor = 45 }
		set_country_flag = disagreements_in_the_parliament
		stability = -1
	}
}

country_event = {

	id = 9554

	trigger = {
		not = { has_country_flag = misdirected_focus }
		government = merchant_republic
		not = { trade_income_percentage = 0.25 }
		war = yes
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			factor = 0.9
			not = { trade_efficiency = 0.4 }
		}
		modifier = {
			factor = 0.9
			not = { trade_efficiency = 0.3 }
		}		
		modifier = {
			factor = 0.9
			not = { trade_efficiency = 0.2 }
		}
		modifier = {
			factor = 0.9
			mercantilism_freetrade = 3
		}
		modifier = {
			factor = 0.9
			mercantilism_freetrade = 4
		}
		modifier = {
			factor = 0.9
			mercantilism_freetrade = 5
		}
		modifier = {
			factor = 1.1
			not = { mercantilism_freetrade = -2 }
		}
		modifier = {
			factor = 1.1
			not = { mercantilism_freetrade = -3 }
		}
		modifier = {
			factor = 1.1
			not = { mercantilism_freetrade = -4 }
		}
		modifier = {
			factor = 0.9
			advisor = trader
		}
		modifier = {
			factor = 0.9
			merchants = 5
		}
		modifier = {
			factor = 0.9
			merchants = 4
		}
	}

	title = "EVTNAME9554"
	desc = "EVTDESC9554"
	
	option = {
		name = "EVTOPTA9554"		# It's all according to plan
		ai_chance = { factor = 55 }
		set_country_flag = misdirected_focus
		add_country_modifier = {
			name = "military_focus"
			duration = 730
		}		
	}
	option = {
		name = "EVTOPTB9554"		# Perhaps our focus has been a bit misdirected
		ai_chance = { factor = 45 }
		set_country_flag = misdirected_focus
		add_country_modifier = {
			name = "trade_focus"
			duration = 730
		}		
	}
}

country_event = {

	id = 9555

	trigger = {
		not = { has_country_flag = parliamentary_problems }
		government = administrative_republic
		statesman = 2
		not = { statesman = 4 }
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			factor = 0.9
			innovative_narrowminded = 4
		}
		modifier = {
			factor = 0.9
			innovative_narrowminded = 5
		}
		modifier = {
			factor = 1.1
			not = { innovative_narrowminded = -3 }
		}
		modifier = {
			factor = 1.1
			not = { innovative_narrowminded = -4 }
		}
		modifier = {
			factor = 0.9
			not = { adm = 5 }
		}
		modifier = {
			factor = 0.9
			not = { adm = 4 }
		}
		modifier = {
			factor = 1.1
			adm = 7
		}
		modifier = {
			factor = 1.1
			adm = 8
		}
		modifier = {
			factor = 1.1
			adm = 9
		}
	}

	title = "EVTNAME9555"
	desc = "EVTDESC9555"
	
	option = {
		name = "EVTOPTA9555"		# Find someone to replace him
		ai_chance = { factor = 55 }
		set_country_flag = parliamentary_problems
		remove_advisor = statesman
		define_advisor = {
			type = statesman
			skill = 1
		}
	}
	option = {
		name = "EVTOPTB9555"		# Give him another chance
		ai_chance = { factor = 45 }
		set_country_flag = parliamentary_problems
		stability = -1
	}
}

country_event = {

	id = 9556

	trigger = {
		not = { has_country_flag = heated_debates }
		government = administrative_republic
		badboy = 0.3
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			factor = 0.9
			war = yes
		}
		modifier = {
			factor = 0.9
			not = { stability = -1 }
		}
		modifier = {
			factor = 0.9
			not = { stability = -2 }
		}
		modifier = {
			factor = 1.1
			stability = 3
		}
		modifier = {
			factor = 1.1
			stability = 2
		}
		modifier = {
			factor = 0.9
			badboy = 0.45
		}
		modifier = {
			factor = 1.1
			adm = 7
		}
		modifier = {
			factor = 1.1
			adm = 8
		}
		modifier = {
			factor = 1.1
			adm = 9
		}
	}

	title = "EVTNAME9556"
	desc = "EVTDESC9556"
	
	option = {
		name = "EVTOPTA9556"		# That is probably wise
		ai_chance = { factor = 55 }
		set_country_flag = heated_debates
		treasury = -50
		badboy = -3
	}
	option = {
		name = "EVTOPTB9556"		# It's not really a problem
		ai_chance = { factor = 45 }
		set_country_flag = heated_debates
		stability = -1
	}
}

country_event = {

	id = 9557

	trigger = {
		not = { has_country_flag = offense_defense }
		government = administrative_republic
		war = yes
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			factor = 0.9
			not = { stability = -1 }
		}
		modifier = {
			factor = 0.9
			not = { stability = -2 }
		}
		modifier = {
			factor = 0.9
			badboy = 0.15
		}
		modifier = {
			factor = 0.8
			badboy = 0.3
		}
		modifier = {
			factor = 0.8
			badboy = 0.45
		}
		modifier = {
			factor = 1.1
			stability = 2
		}
		modifier = {
			factor = 1.1
			stability = 3
		}
		modifier = {
			factor = 1.1
			adm = 7
		}
		modifier = {
			factor = 1.1
			adm = 8
		}
		modifier = {
			factor = 1.1
			adm = 9
		}
		modifier = {
			factor = 1.1
			mil = 7
		}
		modifier = {
			factor = 1.1
			mil = 8
		}
		modifier = {
			factor = 1.1
			mil = 9
		}
	}

	title = "EVTNAME9557"
	desc = "EVTDESC9557"
	
	option = {
		name = "EVTOPTA9557"		# Offense is probably the only option
		ai_chance = { factor = 55 }
		set_country_flag = offense_defense
		offensive_defensive = -1
		stability = -1
	}
	option = {
		name = "EVTOPTB9557"		# Defense sounds better at this stage
		ai_chance = { factor = 45 }
		set_country_flag = offense_defense
		offensive_defensive = 1
		stability = -1
	}
}

country_event = {

	id = 9558

	trigger = {
		not = { has_country_flag = conflicting_opinions }
		government = administrative_republic
		or = {
			not = { mil = 5 }
			not = { adm = 5 }
		}
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			factor = 1.1
			not = { centralization_decentralization = -3 }
		}
		modifier = {
			factor = 1.1
			not = { centralization_decentralization = -4 }
		}
		modifier = {
			factor = 0.9
			centralization_decentralization = 4
		}
		modifier = {
			factor = 0.9
			centralization_decentralization = 5
		}
		modifier = {
			factor = 0.9
			num_of_revolts = 1
		}
		modifier = {
			factor = 0.9
			num_of_revolts = 2
		}
		modifier = {
			factor = 1.1
			advisor = statesman
		}
		modifier = {
			factor = 1.1
			statesman = 5
		}
		modifier = {
			factor = 1.1
			statesman = 6
		}
	}

	title = "EVTNAME9558"
	desc = "EVTDESC9558"
	
	option = {
		name = "EVTOPTA9558"		# It's probably best to leave things as they are
		ai_chance = { factor = 55 }
		set_country_flag = conflicting_opinions
		prestige = -0.08
	}
	option = {
		name = "EVTOPTB9558"		# Some restructuring might be needed
		ai_chance = { factor = 45 }
		set_country_flag = conflicting_opinions
		stability = -1
	}
}

country_event = {

	id = 9559

	trigger = {
		not = { has_country_flag = traitor_in_parliament }
		government = administrative_republic
		any_known_country = {
			war_with = this
			or = {
				advisor = spymaster
				advisor = inquisitor
			}		
		}
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			factor = 0.9
			not = { stability = -1 }
		}
		modifier = {
			factor = 0.9
			not = { stability = -2 }
		}
		modifier = {
			factor = 0.9
			war_exhaustion = 2
		}
		modifier = {
			factor = 0.9
			war_exhaustion = 4
		}
		modifier = {
			factor = 0.9
			war_exhaustion = 6
		}
		modifier = {
			factor = 0.9
			war_exhaustion = 8
		}
		modifier = {
			factor = 1.1
			stability = 2
		}
		modifier = {
			factor = 1.1
			stability = 3
		}
		modifier = {
			factor = 1.1
			adm = 9
		}
		modifier = {
			factor = 1.1
			adm = 8
		}
		modifier = {
			factor = 1.1
			adm = 7
		}
		modifier = {
			factor = 1.1
			advisor = ambassador
		}
	}

	title = "EVTNAME9559"
	desc = "EVTDESC9559"
	
	option = {
		name = "EVTOPTA9559"		# That's not possible
		ai_chance = { factor = 55 }
		set_country_flag = traitor_in_parliament
		any_country = {
			limit = { war_with = this }
			army_tradition = 0.05
		}
		
	}
	option = {
		name = "EVTOPTB9559"		# That's the only reasonable explanation
		ai_chance = { factor = 45 }
		set_country_flag = traitor_in_parliament
		random_owned = {
			limit = { is_capital = yes }
			revolt_risk = 2
		}
	}
}

country_event = {

	id = 9560

	trigger = {
		not = { has_country_flag = bad_relations }
		government = noble_republic
		any_neighbor_country = {
			not = { relation = { who = this value = 0 } }
			or = {
				advisor = spymaster
				advisor = inquisitor
			}
		}
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			factor = 1.2
			spymaster = 5
		}
		modifier = {
			factor = 1.2
			spymaster = 6
		}
		modifier = {
			factor = 1.2
			advisor = spymaster
		}
		modifier = {
			factor = 1.2
			advisor = inquisitor
		}
		modifier = {
			factor = 0.9
			badboy = 0.3
		}
		modifier = {
			factor = 0.9
			badboy = 0.45
		}
	}

	title = "EVTNAME9560"
	desc = "EVTDESC9560"
	
	option = {
		name = "EVTOPTA9560"		# Of course it was one of them
		ai_chance = { factor = 55 }
		set_country_flag = bad_relations
		random_country = {
			limit = {
				neighbour = this
				not = { relation = { who = this value = 0 } }
			}
			relation = { who = this value = -50 }
		}
	}
	option = {
		name = "EVTOPTB9560"		# It's better to play it safe until we know more
		ai_chance = { factor = 45 }
		set_country_flag = bad_relations
		prestige = -0.08
	}
}

country_event = {

	id = 9561

	trigger = {
		not = { has_country_flag = political_chaos }
		government = noble_republic
		not = { adm = 5 }
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			factor = 0.9
			not = { mil = 5 }
		}
		modifier = {
			factor = 1.1
			mil = 7
		}
		modifier = {
			factor = 1.1
			mil = 8
		}
		modifier = {
			factor = 1.1
			mil = 9
		}
		modifier = {
			factor = 1.1
			stability = 3
		}
		modifier = {
			factor = 1.1
			stability = 2
		}
		modifier = {
			factor = 0.9
			not = { stability = -1 }
		}
		modifier = {
			factor = 0.9
			not = { stability = -2 }
		}
	}

	title = "EVTNAME9561"
	desc = "EVTDESC9561"
	
	option = {
		name = "EVTOPTA9561"		# That's just the nature of politics
		ai_chance = { factor = 55 }
		set_country_flag = political_chaos
		random_owned = {
			limit = { is_capital = yes }
			revolt_risk = 2
		}
	}
	option = {
		name = "EVTOPTB9561"		# Some restructuring might be necessary
		ai_chance = { factor = 45 }
		set_country_flag = political_chaos
		treasury = -50
		stability = 1
	}
}

country_event = {

	id = 9562

	trigger = {
		not = { has_country_flag = influenced_decisions }
		government = noble_republic
		badboy = 0.3
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			factor = 0.9
			not = { stability = -1 }
		}
		modifier = {
			factor = 0.9
			not = { stability = -2 }
		}
		modifier = {
			factor = 1.1
			stability = 2
		}
		modifier = {
			factor = 1.1
			stability = 3
		}
		modifier = {
			factor = 0.9
			badboy = 0.45
		}
		modifier = {
			factor = 0.9
			not = { adm = 4 }
		}
		modifier = {
			factor = 1.1
			adm = 7
		}
		modifier = {
			factor = 1.1
			adm = 8
		}
		modifier = {
			factor = 1.1
			adm = 9
		}
	}

	title = "EVTNAME9562"
	desc = "EVTDESC9562"
	
	option = {
		name = "EVTOPTA9562"		# It has to stop
		ai_chance = { factor = 55 }
		set_country_flag = influenced_decisions
		random = {
			chance = 50
			stability = -1
		}
	}
	option = {
		name = "EVTOPTB9562"		# That can't be true
		ai_chance = { factor = 45 }
		set_country_flag = influenced_decisions
		prestige = -0.05
	}
}

country_event = {

	id = 9563

	trigger = {
		not = { has_country_flag = financial_disagreements }
		government = noble_republic
		number_of_loans = 1
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			factor = 1.2
			advisor = treasurer
		}
		modifier = {
			factor = 1.2
			advisor = master_of_mint
		}
		modifier = {
			factor = 1.2
			advisor = banker
		}
		modifier = {
			factor = 1.2
			treasurer = 5
		}
		modifier = {
			factor = 1.2
			treasurer = 6
		}
		modifier = {
			factor = 1.1
			adm = 7
		}
		modifier = {
			factor = 1.1
			adm = 8
		}
		modifier = {
			factor = 1.1
			adm = 9
		}
		modifier = {
			factor = 0.8
			number_of_loans = 2
		}
		modifier = {
			factor = 0.9
			inflation = 4
		}
		modifier = {
			factor = 0.9
			inflation = 6
		}
		modifier = {
			factor = 0.9
			inflation = 8
		}
		modifier = {
			factor = 0.9
			inflation = 10
		}
		modifier = {
			factor = 0.9
			not = { adm = 4 }
		}
	}

	title = "EVTNAME9563"
	desc = "EVTDESC9563"
	
	option = {
		name = "EVTOPTA9563"		# Mint more money
		ai_chance = { factor = 55 }
		set_country_flag = financial_disagreements
		treasury = 50
		inflation = 4
	}
	option = {
		name = "EVTOPTB9563"		# Raise taxes
		ai_chance = { factor = 45 }
		set_country_flag = financial_disagreements
		treasury = 50
		stability = -1
	}
}

country_event = {

	id = 9564

	trigger = {
		not = { has_country_flag = military_spending }
		government = noble_republic
		war = yes
		or = {
			not = { trade_efficiency = 0.4 }
			not = { production_efficiency = 0.4 }
		}
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			factor = 0.9
			manpower_percentage = 0.7
		}
		modifier = {
			factor = 0.9
			manpower_percentage = 0.8
		}
		modifier = {
			factor = 0.9
			manpower_percentage = 0.9
		}
		modifier = {
			factor = 0.9
			not = { production_efficiency = 0.3 }
		}
		modifier = {
			factor = 0.9
			not = { production_efficiency = 0.2 }
		}
		modifier = {
			factor = 0.9
			not = { trade_efficiency = 0.3 }
		}
		modifier = {
			factor = 0.9
			not = { trade_efficiency = 0.2 }
		}
		modifier = {
			factor = 0.9
			is_monarch_leader = yes
		}
		modifier = {
			factor = 0.9
			mil = 9
		}
		modifier = {
			factor = 0.9
			mil = 8
		}
		modifier = {
			factor = 1.2
			not = { mil = 4 }
		}
		modifier = {
			factor = 0.9
			advisor = sergeant_major_general
		}
		modifier = {
			factor = 0.9
			advisor = army_reformer
		}
		modifier = {
			factor = 0.9
			advisor = army_organiser
		}
		modifier = {
			factor = 0.9
			advisor = fortification_expert
		}
		modifier = {
			factor = 0.9
			advisor = naval_reformer
		}
		modifier = {
			factor = 0.9
			advisor = naval_organiser
		}
		modifier = {
			factor = 0.9
			advisor = grand_admiral
		}
		modifier = {
			factor = 1.2
			advisor = natural_scientist
		}
		modifier = {
			factor = 1.2
			advisor = trader
		}
	}

	title = "EVTNAME9564"
	desc = "EVTDESC9564"
	
	option = {
		name = "EVTOPTA9564"		# Well, trade and production aren't as important
		ai_chance = { factor = 55 }
		set_country_flag = military_spending
		add_country_modifier = {
			name = "trade_and_production_cutbacks"
			duration = 730
		}
	}
	option = {
		name = "EVTOPTB9564"		# Cut back on military expenses
		ai_chance = { factor = 45 }
		set_country_flag = military_spending
		add_country_modifier = {
			name = "military_cutbacks"
			duration = 730
		}
	}
}

country_event = {

	id = 9565

	trigger = {
		not = { has_country_flag = strong_army_or_navy }
		government = constitutional_republic
		land_naval = -1
		not = { land_naval = 2 }
		num_of_ports = 1
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			factor = 0.9
			num_of_ports = 2
		}
		modifier = {
			factor = 0.9
			mil = 7
		}
		modifier = {
			factor = 0.9
			mil = 8
		}
		modifier = {
			factor = 0.9
			mil = 9
		}
		modifier = {
			factor = 0.9
			is_monarch_leader = yes
		}
		modifier = {
			factor = 0.9
			advisor = naval_reformer
		}
		modifier = {
			factor = 0.9
			advisor = naval_organiser
		}
		modifier = {
			factor = 0.9
			advisor = navigator
		}
		modifier = {
			factor = 0.9
			advisor = grand_admiral
		}
		modifier = {
			factor = 1.1
			advisor = army_reformer
		}
		modifier = {
			factor = 1.1
			advisor = sergeant_major_general
		}
		modifier = {
			factor = 1.1
			advisor = grand_captain
		}
		modifier = {
			factor = 1.1
			advisor = army_organiser
		}
	}

	title = "EVTNAME9565"
	desc = "EVTDESC9565"
	
	option = {
		name = "EVTOPTA9565"		# A large navy is the only option
		ai_chance = { factor = 55 }
		set_country_flag = strong_army_or_navy
		land_naval = 1
	}
	option = {
		name = "EVTOPTB9565"		# A large army would be more beneficial
		ai_chance = { factor = 45 }
		set_country_flag = strong_army_or_navy
		land_naval = -1
		random = {
			chance = 20
			stability = -1
		}
	}
}

province_event = {

	id = 9566

	trigger = {
		owner = {
			not = { has_country_flag = foreign_control }
			government = constitutional_republic
			war = no
		}
		is_core = this
		any_neighbor_province = {
			not = { owned_by = this }
			is_core = this
		}
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			factor = 0.9
			owner = { advisor = army_reformer }
		}
		modifier = {
			factor = 0.9
			owner = { advisor = army_organiser }
		}
		modifier = {
			factor = 0.9
			owner = { advisor = grand_captain }
		}
		modifier = {
			factor = 0.9
			owner = { advisor = sergeant_major_general }
		}
		modifier = {
			factor = 0.9
			owner = { advisor = commandant }
		}
		modifier = {
			factor = 0.9
			owner = { mil = 7 }
		}
		modifier = {
			factor = 0.9
			owner = { mil = 8 }
		}
		modifier = {
			factor = 0.9
			owner = { mil = 9 }
		}
		modifier = {
			factor = 1.1
			owner = { not = { mil = 4 } }
		}
		modifier = {
			factor = 0.9
			owner = { not = { dip = 4 } }
		}
		modifier = {
			factor = 1.2
			owner = { dip = 7 }
		}
		modifier = {
			factor = 1.2
			owner = { dip = 8 }
		}
		modifier = {
			factor = 1.2
			owner = { dip = 9 }
		}
	}

	title = "EVTNAME9566"
	desc = "EVTDESC9566"
	
	option = {
		name = "EVTOPTA9566"		# They fail to see the bigger picture
		ai_chance = { factor = 55 }
		owner = {
			set_country_flag = foreign_control
			prestige = -0.05	
		}
	}
	option = {
		name = "EVTOPTB9566"		# It's not of any interest anymore
		ai_chance = { factor = 45 }
		owner = {
			set_country_flag = foreign_control
			random = {
				chance = 30
				stability = -1
			}
		}
	}
}

country_event = {

	id = 9567

	trigger = {
		not = { has_country_flag = too_many_liberties }
		government = constitutional_republic
		regency = no
		badboy = 0.3
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			factor = 0.9
			is_monarch_leader = yes
		}
		modifier = {
			factor = 0.9
			not = { dip = 4 }
		}
		modifier = {
			factor = 1.1
			dip = 7
		}
		modifier = {
			factor = 1.1
			dip = 8
		}
		modifier = {
			factor = 1.1
			dip = 9
		}
		modifier = {
			factor = 0.9
			badboy = 0.3
		}
		modifier = {
			factor = 0.9
			badboy = 0.45
		}
	}

	title = "EVTNAME9567"
	desc = "EVTDESC9567"
	
	option = {
		name = "EVTOPTA9567"		# They are exaggerating
		ai_chance = { factor = 55 }
		set_country_flag = too_many_liberties
		badboy = 3
	}
	option = {
		name = "EVTOPTB9567"		# Take appropriate measurements
		ai_chance = { factor = 45 }
		set_country_flag = too_many_liberties
		random_owned = {
			limit = { is_capital = yes }
			revolt_risk = 2
		}
	}
}

country_event = {

	id = 9568

	trigger = {
		not = { has_country_flag = economic_decisions }
		government = constitutional_republic
		or = {
			advisor = treasurer
			advisor = collector
			advisor = master_of_mint
			advisor = trader
		}
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			factor = 0.8
			is_bankrupt = yes
		}
		modifier = {
			factor = 0.9
			number_of_loans = 1
		}
		modifier = {
			factor = 0.9
			number_of_loans = 2
		}
		modifier = {
			factor = 0.9
			number_of_loans = 3
		}
		modifier = {
			factor = 0.9
			treasurer = 5
		}
		modifier = {
			factor = 0.9
			treasurer = 6
		}
		modifier = {
			factor = 0.9
			statesman = 5
		}
		modifier = {
			factor = 0.9
			statesman = 6
		}
	}

	title = "EVTNAME9568"
	desc = "EVTDESC9568"
	
	option = {
		name = "EVTOPTA9568"		# A short term bost is probably the best option
		ai_chance = { factor = 55 }
		set_country_flag = economic_decisions
		add_country_modifier = {
			name = "short_term_boost"
			duration = 365
		}	
	}
	option = {
		name = "EVTOPTB9568"		# Consider the long term consequences
		ai_chance = { factor = 45 }
		set_country_flag = economic_decisions
		add_country_modifier = {
			name = "long_term_boost"
			duration = 730
		}
	}
}

country_event = {
 
	id = 9569

	trigger = {
		not = { has_country_flag = military_maintenance }
		government = constitutional_republic
		army_size_percentage = 70
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			factor = 0.9
			advisor = treasurer
		}
		modifier = {
			factor = 0.9
			advisor = master_of_mint
		}
		modifier = {
			factor = 0.9
			advisor = collector
		}
		modifier = {
			factor = 1.1
			advisor = naval_reformer
		}
		modifier = {
			factor = 1.1
			advisor = naval_organiser
		}
		modifier = {
			factor = 1.1
			advisor = grand_admiral
		}
		modifier = {
			factor = 1.1
			advisor = army_reformer
		}
		modifier = {
			factor = 1.1
			advisor = sergeant_major_general
		}
		modifier = {
			factor = 1.1
			advisor = army_organiser
		}
		modifier = {
			factor = 1.2
			is_monarch_leader = yes
		}
		modifier = {
			factor = 1.1
			mil = 7
		}
		modifier = {
			factor = 1.1
			mil = 8
		}
		modifier = {
			factor = 1.1
			mil = 9
		}
		modifier = {
			factor = 0.9
			number_of_loans = 1
		}
		modifier = {
			factor = 0.9
			number_of_loans = 2
		}
	}

	title = "EVTNAME9569"
	desc = "EVTDESC9569"
	
	option = {
		name = "EVTOPTA9569"		# Convince them that we can afford it
		ai_chance = { factor = 55 }
		set_country_flag = military_maintenance
		treasury = -40
	}
	option = {
		name = "EVTOPTB9569"		# Agree to make some cutbacks
		ai_chance = { factor = 45 }
		set_country_flag = military_maintenance
		add_country_modifier = {
			name = "decreased_military_funding"
			duration = 730
		}
	}
}

country_event = {
 
	id = 9570

	trigger = {
		not = { has_country_flag = sympathisers_of_old_government }
		government = revolutionary_republic
		not = { mil = 5 }
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			factor = 0.9
			not = { adm = 4 }
		}
		modifier = {
			factor = 1.1
			adm = 7
		}
		modifier = {
			factor = 1.1
			adm = 8
		}
		modifier = {
			factor = 1.1
			adm = 9
		}
		modifier = {
			factor = 0.9
			not = { stability = -1 }
		}
		modifier = {
			factor = 0.9
			not = { stability = -2 }
		}
		modifier = {
			factor = 1.1
			stability = 2
		}
		modifier = {
			factor = 1.1
			stability = 3
		}
		modifier = {
			factor = 1.1
			is_monarch_leader = yes
		}
		modifier = {
			factor = 1.1
			advisor = statesman
		}
	}

	title = "EVTNAME9570"
	desc = "EVTDESC9570"
	
	option = {
		name = "EVTOPTA9570"		# That won't be necessary
		ai_chance = { factor = 55 }
		set_country_flag = sympathisers_of_old_government
		random_owned = {
			limit = { is_capital = yes }
			revolt_risk = 5
		}
	}
	option = {
		name = "EVTOPTB9570"		# Get to it
		ai_chance = { factor = 45 }
		set_country_flag = sympathisers_of_old_government
		treasury = -40
	}
}

country_event = {
 
	id = 9571

	trigger = {
		not = { has_country_flag = a_new_constitution }
		government = revolutionary_republic
		centralization_decentralization = 0
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			factor = 0.9
			centralization_decentralization = 3
		}
		modifier = {
			factor = 0.9
			centralization_decentralization = 4
		}
		modifier = {
			factor = 0.9
			centralization_decentralization = 5
		}
		modifier = {
			factor = 0.9
			not = { adm = 4 }
		}
		modifier = {
			factor = 1.1
			adm = 7
		}
		modifier = {
			factor = 1.1
			adm = 8
		}
		modifier = {
			factor = 1.1
			adm = 9
		}
		modifier = {
			factor = 0.9
			not = { stability = -1 }
		}
		modifier = {
			factor = 0.9
			not = { stability = -2 }
		}
		modifier = {
			factor = 1.1
			stability = 2
		}
		modifier = {
			factor = 1.1
			stability = 3
		}
	}

	title = "EVTNAME9571"
	desc = "EVTDESC9571"
	
	option = {
		name = "EVTOPTA9571"		# It will be solved soon enough
		ai_chance = { factor = 55 }
		set_country_flag = a_new_constitution
		random = {
			chance = 40
			stability = -1
		}
	}
	option = {
		name = "EVTOPTB9571"		# Request some help
		ai_chance = { factor = 45 }
		set_country_flag = a_new_constitution
		treasury = -50
		define_advisor = {
			type = statesman
			skill = 3
		}
	}
}

country_event = {
 
	id = 9572

	trigger = {
		not = { has_country_flag = areas_of_research }
		government = revolutionary_republic
		or = {
			advisor = naval_reformer
			advisor = naval_organiser
			advisor = army_reformer
			advisor = army_organiser
			advisor = recruitmaster
			advisor = trader
			advisor = natural_scientist
		}		
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			factor = 0.9
			not = { stability = -1 }
		}
		modifier = {
			factor = 0.9
			not = { stability = -2 }
		}
		modifier = {
			factor = 1.1
			stability = 2
		}
		modifier = {
			factor = 1.1
			stability = 3
		}
		modifier = {
			factor = 0.9
			not = { adm = 4 }
		}
		modifier = {
			factor = 1.1
			adm = 7
		}
		modifier = {
			factor = 1.1
			adm = 8
		}
		modifier = {
			factor = 1.1
			adm = 9
		}
		modifier = {
			factor = 1.1
			statesman = 5
		}
		modifier = {
			factor = 1.1
			statesman = 6
		}
	}

	title = "EVTNAME9572"
	desc = "EVTDESC9572"
	
	option = {
		name = "EVTOPTA9572"		# An even spread should do the trick
		ai_chance = { factor = 55 }
		set_country_flag = areas_of_research
		add_country_modifier = {
			name = "even_spread_of_investments"
			duration = 730
		}
	}
	option = {
		name = "EVTOPTB9572"		# There's no need for any extra investments
		ai_chance = { factor = 45 }
		set_country_flag = areas_of_research
		inflation = 3
		treasury = 40
	}
}

country_event = {
 
	id = 9573

	trigger = {
		not = { has_country_flag = premature_election }
		government = revolutionary_republic
		regency = no
		not = { dip = 5 }
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			factor = 0.9
			not = { dip = 4 }
		}
		modifier = {
			factor = 0.9
			not = { stability = -1 }
		}
		modifier = {
			factor = 0.9
			not = { stability = -2 }
		}
		modifier = {
			factor = 1.1
			stability = 2
		}
		modifier = {
			factor = 1.1
			stability = 3
		}
		modifier = {
			factor = 0.9
			number_of_loans = 1
		}
		modifier = {
			factor = 0.9
			number_of_loans = 2
		}
		modifier = {
			factor = 0.9
			inflation = 4
		}
		modifier = {
			factor = 0.9
			inflation = 8
		}
		modifier = {
			factor = 0.9
			inflation = 12
		}
	}

	title = "EVTNAME9573"
	desc = "EVTDESC9573"
	
	option = {
		name = "EVTOPTA9573"		# Ignore them
		ai_chance = { factor = 55 }
		set_country_flag = premature_election
		add_country_modifier = {
			name = "financial_arguments"
			duration = 730
		}
	}
	option = {
		name = "EVTOPTB9573"		# Hear them out once more
		ai_chance = { factor = 45 }
		set_country_flag = premature_election
		treasury = -25			
	}
}

country_event = {
 
	id = 9574

	trigger = {
		not = { has_country_flag = anxious_parliament }
		government = revolutionary_republic
		advisor = spymaster
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			factor = 0.8
			spymaster = 5
		}
		modifier = {
			factor = 0.8
			spymaster = 6
		}
		modifier = {
			factor = 0.8
			advisor = inquisitor
		}
		modifier = {
			factor = 0.8
			inquisitor = 5
		}
		modifier = {
			factor = 0.8
			inquisitor = 6
		}
		modifier = {
			factor = 0.9
			not = { stability = -1 }
		}
		modifier = {
			factor = 0.9
			not = { stability = -2 }
		}
		modifier = {
			factor = 1.1
			stability = 2
		}
		modifier = {
			factor = 1.1
			stability = 3
		}
		modifier = {
			factor = 0.8
			not = { mil = 4 }
		}
		modifier = {
			factor = 1.1
			mil = 7
		}
		modifier = {
			factor = 1.1
			mil = 8
		}
		modifier = {
			factor = 1.1
			mil = 9
		}
	}

	title = "EVTNAME9574"
	desc = "EVTDESC9574"
	
	option = {
		name = "EVTOPTA9574"		# It's nothing to worry about
		ai_chance = { factor = 55 }
		set_country_flag = anxious_parliament
		random = {
			chance = 40
			random_owned = {
				limit = { is_core = yes }
				create_revolt = 1
			}
		}
		
	}
	option = {
		name = "EVTOPTB9574"		# It's better to be safe than sorry
		ai_chance = { factor = 45 }
		set_country_flag = anxious_parliament
		treasury = -40
		spies = 2
		add_country_modifier = {
			name = "emergency_plan"
			duration = 730
		}
	}
}

country_event = {
 
	id = 9575

	trigger = {
		not = { has_country_flag = troublesome_parliament }
		government = republican_dictatorship
		regency = no
		or = {
			not = { mil = 5 }
			not = { adm = 5 }
		}
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			factor = 0.9
			not = { mil = 4 }
		}
		modifier = {
			factor = 0.9
			not = { adm = 4 }
		}
		modifier = {
			factor = 0.9
			not = { stability = -1 }
		}
		modifier = {
			factor = 0.9
			not = { stability = -2 }
		}
		modifier = {
			factor = 1.1
			stability = 2
		}
		modifier = {
			factor = 1.1
			stability = 3
		}
		modifier = {
			factor = 1.1
			is_monarch_leader = yes
		}
	}

	title = "EVTNAME9575"
	desc = "EVTDESC9575"
	
	option = {
		name = "EVTOPTA9575"		# Make it a bit more clear to them
		ai_chance = { factor = 55 }
		set_country_flag = troublesome_parliament
		centralization_decentralization = -1
		random_owned = {
			limit = { is_capital = yes }
			revolt_risk = 3
		}
	}
	option = {
		name = "EVTOPTB9575"		# Let them think they have a say in things
		ai_chance = { factor = 45 }
		set_country_flag = troublesome_parliament		
		add_country_modifier = {
			name = "bothersome_parliament"
			duration = 730
		}		
	}
}

country_event = {
 
	id = 9576

	trigger = {
		not = { has_country_flag = over_budget }
		government = republican_dictatorship
		stability = -2
		advisor = treasurer
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			factor = 1.1
			advisor = statesman
		}
		modifier = {
			factor = 0.9
			advisor = collector
		}
		modifier = {
			factor = 0.9
			advisor = master_of_mint
		}
		modifier = {
			factor = 0.9
			number_of_loans = 1
		}
		modifier = {
			factor = 0.9
			number_of_loans = 2
		}
		modifier = {
			factor = 0.9
			inflation = 5
		}
		modifier = {
			factor = 0.9
			inflation = 10
		}
		modifier = {
			factor = 0.9
			not = { adm = 4 }
		}
		modifier = {
			factor = 0.9
			not = { adm = 5 }
		}
		modifier = {
			factor = 1.1
			adm = 7
		}
		modifier = {
			factor = 1.1
			adm = 8
		}
		modifier = {
			factor = 1.1
			adm = 9
		}
	}

	title = "EVTNAME9576"
	desc = "EVTDESC9576"
	
	option = {
		name = "EVTOPTA9576"		# Try to convince them of otherwise
		ai_chance = { factor = 55 }
		set_country_flag = over_budget
		treasury = -40
	}
	option = {
		name = "EVTOPTB9576"		# Let them worry
		ai_chance = { factor = 45 }
		set_country_flag = over_budget
		stability = -1	
	}
}

country_event = {
 
	id = 9577

	trigger = {
		not = { has_country_flag = embezzlement }
		government = republican_dictatorship
		has_advisor = yes
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			factor = 0.8
			is_bankrupt = yes
		}
		modifier = {
			factor = 1.1
			stability = 3
		}
		modifier = {
			factor = 1.1
			stability = 2
		}
		modifier = {
			factor = 0.9
			not = { stability = -1 }
		}
		modifier = {
			factor = 0.9
			not = { stability = -2 }
		}
		modifier = {
			factor = 1.1
			adm = 9
		}
		modifier = {
			factor = 1.1
			adm = 8
		}
		modifier = {
			factor = 1.1
			adm = 7
		}
		modifier = {
			factor = 0.9
			not = { adm = -4 }
		}
	}

	title = "EVTNAME9577"
	desc = "EVTDESC9577"

	option = {
		name = "EVTOPTA9577"		# There's probably a good explanation for this
		ai_chance = { factor = 45 }
		set_country_flag = embezzlement
		random = {
			chance = 40
			prestige = -0.05
		}
	}	
	option = {
		name = "EVTOPTB9577"		# Get rid of him
		ai_chance = { factor = 55 }
		set_country_flag = embezzlement
		random = {
			chance = 50
			random_owned = {
				limit = { is_capital = yes }
				revolt_risk = 5
			}
		}		
	}
}

country_event = {
 
	id = 9578

	trigger = {
		not = { has_country_flag = planned_coup }
		government = republican_dictatorship
		regency = no
		or = {
			army_reformer = 5
			grand_captain = 5
			sergeant_major_general = 5
			commandant = 5
			badboy = 0.2
			not = { prestige = 0.01 }
		}
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			factor = 0.9
			not = { stability = -1 }
		}
		modifier = {
			factor = 0.9
			not = { stability = -2 }
		}
		modifier = {
			factor = 1.2
			stability = 2
		}
		modifier = {
			factor = 1.3
			stability = 3
		}
		modifier = {
			factor = 1.1
			mil = 9
		}
		modifier = {
			factor = 1.1
			mil = 8
		}
		modifier = {
			factor = 1.1
			mil = 7
		}
		modifier = {
			factor = 0.9
			not = { mil = 4 }
		}
		modifier = {
			factor = 0.9
			not = { adm = 4 }
		}
	}

	title = "EVTNAME9578"
	desc = "EVTDESC9578"
	
	option = {
		name = "EVTOPTA9578"		# You can never be too careful
		ai_chance = { factor = 55 }
		set_country_flag = planned_coup
		treasury = -30
		spies = 2
		random = {
			chance = 20
			random_owned = {
				limit = { is_capital = yes }
				create_revolt = 1
			}
		}

	}
	option = {
		name = "EVTOPTB9578"		# They wouldn't dare!
		ai_chance = { factor = 45 }
		set_country_flag = planned_coup
		random = {
			chance = 50
			random_owned = {
				limit = { is_capital = yes }
				create_revolt = 1
			}
		}		
	}
}

country_event = {
 
	id = 9579

	trigger = {
		not = { has_country_flag = possible_traitors }
		government = republican_dictatorship
		any_neighbor_country = {
			mil = 6
			not = { alliance_with = this }
			not = { marriage_with = this }
		}		
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			factor = 0.9
			not = { stability = -1 }
		}
		modifier = {
			factor = 0.9
			not = { stability = -2 }
		}
		modifier = {
			factor = 1.2
			stability = 2
		}
		modifier = {
			factor = 1.3
			stability = 3
		}
		modifier = {
			factor = 0.9
			badboy = 0.15
		}
		modifier = {
			factor = 0.9
			badboy = 0.3
		}
		modifier = {
			factor = 0.9
			badboy = 0.45
		}
		modifier = {
			factor = 0.9
			war = yes
		}
		modifier = {
			factor = 0.9
			not = { mil = 4 }
		}
		modifier = {
			factor = 0.9
			not = { adm = 4 }
		}
		modifier = {
			factor = 1.1
			adm = 7
		}
		modifier = {
			factor = 1.1
			adm = 8
		}
		modifier = {
			factor = 1.1
			adm = 9
		}
	}

	title = "EVTNAME9579"
	desc = "EVTDESC9579"
	
	option = {
		name = "EVTOPTA9579"		# Confront them
		ai_chance = { factor = 55 }
		set_country_flag = possible_traitors
		random_country = {
			limit = {
				neighbour = this
				mil = 6
				not = { alliance_with = this }
				not = { marriage_with = this }
			}
			relation = { who = this value = -70 }
		}		
	}
	option = {
		name = "EVTOPTB9579"		# Send a few spies of your own
		ai_chance = { factor = 45 }
		set_country_flag = possible_traitors
		spies = 2
		badboy = 3
	}
}
