# Bad spheres events if low prestige
country_event = {

	id = 400
	

	trigger = {
		has_sphere = yes
		NOT = { prestige = 0 }
	}
	
	mean_time_to_happen = {
		months = 360
		
		modifier = {
			factor = 0.75
			NOT = { prestige = -0.25 }
		}
		modifier = {
			factor = 0.75
			NOT = { prestige = -0.5 }
		}
		modifier = {
			factor = 2.0
			luck = yes
		}
	}
	
	title = "EVTNAME400"
	desc = "EVTDESC400"
	
	option = {
		name = "EVTOPTA400"
		stability = -2
		prestige = 0.05
		random_sphere = {
			relation = { who = THIS value = -30 }
		}
	}
	option = {
		name = "EVTOPTB400"
		random_sphere = {
			remove_from_sphere = this
		}
	}
}


country_event = {

	id = 401
	
	trigger = {
		has_sphere = no
		NOT = { prestige = -0.25 }
		legitimacy = 0.2
		regency = no
		government = monarchy
	}
	
	mean_time_to_happen = {
		months = 720
		modifier = {
			factor = 2.0
			luck = yes
		}

	}
	
	title = "EVTNAME401"
	desc = "EVTDESC401"
	
	option = {
		name = "EVTOPTA401"
		legitimacy = -0.1
	}
	option = {
		name = "EVTOPTB401"
		random_sphere = {
			remove_from_sphere = this
		}
	}
}



country_event = {

	id = 402
	
	trigger = {
		has_sphere = no
		NOT = { prestige = -0.25 }
		papal_influence = 20
		government = theocracy
		religion = catholic
		NOT = { tag = PAP }
	}
	
	mean_time_to_happen = {
		months = 720
		modifier = {
			factor = 2.0
			luck = yes
		}
		
	}
	
	title = "EVTNAME402"
	desc = "EVTDESC402"
	
	option = {
		name = "EVTOPTA402"
		add_papal_influence = -10
		
	}
	option = {
		name = "EVTOPTB402"
		random_sphere = {
			remove_from_sphere = this
		}
	}
}

country_event = {

	id = 403
	

	trigger = {
		has_sphere = yes
		MIL = 7
		NOT = { prestige = 0 }
	}
	
	mean_time_to_happen = {
		months = 360
		
		modifier = {
			factor = 0.75
			NOT = { prestige = -0.25 }
		}
		modifier = {
			factor = 0.75
			NOT = { prestige = -0.5 }
		}
		modifier = {
			factor = 2.0
			luck = yes
		}
	}
	
	title = "EVTNAME403"
	desc = "EVTDESC403"
	
	option = {
		name = "EVTOPTA403"
		infamy = 2
		prestige = 0.1
	}
	option = {
		name = "EVTOPTB403"
		random_sphere = {
			remove_from_sphere = this
		}
	}
}
