country_decisions = {

	imperial_administration = {
		potential = {
			OR = {
				technology_group = western
				technology_group = eastern
				technology_group = muslim
			}
			OR = {
				government = feudal_monarchy
				government = despotic_monarchy
			}
		}
		allow =  {
			stability = 1
			num_of_cities = 30
			war = no 
			is_subject = false
		}
	  effect = {
			government = imperial_government
			stability = -3
			prestige = 0.05
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				religion = catholic
			}
			modifier = {
				factor = 0
				religion = protestant
			}
			modifier = {
				factor = 0
				religion = reformed
			}
		}
	}
	
	plutocratic_administration = {
		potential = {
			OR = {
				technology_group = western
				technology_group = eastern
				technology_group = muslim
			}
			OR = {
				government = noble_republic
				government = administrative_republic
				government = republican_dictatorship
				
			}
		}
		allow =  {
			stability = 1
			placed_merchants = 20
			capital_scope = {
					cot = yes
				}
			war = no 
			is_subject = false
		}
	  effect = {
			government = merchant_republic
			stability = -2
			merchants = 5
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				num_of_cities = 3
			}
		}
	}
	
	formalize_separation_of_powers = {
		potential = {
			government = constitutional_monarchy
			NOT = {
				has_country_modifier = separation_of_powers
			}
		}
		
		allow = {
			stability = 2
			advisor = statesman
			war = no
		}
		
		effect = {
			add_country_modifier = {
				name = "separation_of_powers"
				duration = -1
			}
		}
		
		ai_will_do = {
			factor = 1
		}
	}
	
	go_cult_of_reason = {
		potential = {
			government = revolutionary_republic
			NOT = {
				has_country_modifier = cult_of_reason
			}
		}
		
		allow = {
			NOT = {
				stability = -1
			}
		}
		
		effect = {
			add_country_modifier = {
				name = "cult_of_reason"
				duration = -1
			}
		}
		
		ai_will_do = {
			factor = 1
		}
	}
}