

recover_abysmal_prestige = {
	type = country
	allow = {
		NOT = { prestige = -0.5 }
	}
	abort = {
	}
	success = {
		prestige  = -0.25
	}
	chance = {
		factor = 1
		
		modifier = {
			factor = 2
			ADM = 6
		}
		modifier = {
			factor = 2
			war = yes
			idea = naval_glory
		}
		modifier = {
			factor = 2
			war = yes
			idea = glorious_arms
		}
		modifier = {
			factor = 3
			idea = patron_of_art
		}
	
	}
	effect = {
		stability = 1
		prestige = 0.1
	}
	
}

improve_prestige = {
	type = country
	allow = {
		prestige = -0.25
		NOT = { prestige = 0 }
	}
	abort = {
	}
	success = {
		prestige  = 0.1
	}
	chance = {
		factor = 1
		
		modifier = {
			factor = 2
			ADM = 6
		}
		modifier = {
			factor = 2
			war = yes
			idea = naval_glory
		}
		modifier = {
			factor = 2
			war = yes
			idea = glorious_arms
		}
		modifier = {
			factor = 3
			idea = patron_of_art
		}
	
	}
	effect = {
		stability = 1
		prestige = 0.1
	}
	
}