technology = { id = 0   average_year = 1300   military_tactics = 0.5	supply_limit = 0.00  	land_morale = 	0    	infantry_fire = 	0.05	cavalry_fire = 	0	artillery_fire = 	0.05	infantry_shock = 	0.25	cavalry_shock = 	0.8	artillery_shock = 	0.044    sprite_level = 1 enable = south_american_spearmen		enable = native_indian_archer		enable = native_clubmen		enable = african_spearmen	enable = african_clubmen	enable = indian_archers	}
technology = { id = 1   average_year = 1360   military_tactics = 0.5	supply_limit = 0.00  	land_morale = 	0    	infantry_fire = 	0.05	cavalry_fire = 	0	artillery_fire = 	0.05	infantry_shock = 	0.30	cavalry_shock = 	0.8	artillery_shock = 	0.044    enable = halberd_infantry	enable = chevauchee	enable = bardiche_infantry	enable = druzhina_cavalry	enable = muslim_cavalry_archers	enable = western_medieval_infantry enable = eastern_medieval_infantry enable = ottoman_yaya enable = chinese_longspear		enable = japanese_archer enable = persian_footsoldier	enable = east_asian_spearmen	enable = mongolian_bow		enable = indian_footsoldier	enable = rajput_hill_fighters	enable = eastern_bow	enable = persian_cavalry_charge		}
technology = { id = 2   average_year = 1380   military_tactics = 1	supply_limit = 0.00  	land_morale = 	0    	infantry_fire = 	0.05	cavalry_fire = 	0	artillery_fire = 	0.05	infantry_shock = 	0.35	cavalry_shock = 	0.8	artillery_shock = 	0.044    enable = western_medieval_knights enable = eastern_knights	enable = ottoman_musellem	enable = mamluk_archer	enable = mamluk_cavalry_charge	}
technology = { id = 3   average_year = 1400   military_tactics = 1	supply_limit = 0.00  	land_morale = 	0    	infantry_fire = 	0.05	cavalry_fire = 	0	artillery_fire = 	0.05	infantry_shock = 	0.40	cavalry_shock = 	0.8	artillery_shock = 	0.044    fort1 = yes 			}
technology = { id = 4   average_year = 1410   military_tactics = 1	supply_limit = 0.00  	land_morale = 	0    	infantry_fire = 	0.05	cavalry_fire = 	0	artillery_fire = 	0.05	infantry_shock = 	0.42	cavalry_shock = 	0.8	artillery_shock = 	0.044     		}
technology = { id = 5   average_year = 1420   military_tactics = 1	supply_limit = 0.00  	land_morale = 	0    	infantry_fire = 	0.05	cavalry_fire = 	0	artillery_fire = 	0.05	infantry_shock = 	0.44	cavalry_shock = 	0.90	artillery_shock = 	0.044    enable = western_men_at_arms	enable = western_longbow	enable = south_american_warfare		enable = aztec_tribal_warfare	enable = maya_tribal_warfare	enable = zapotec_tribal_warfare		enable = songhai_tribal_warfare		enable = niger_kongolese_tribal_warfare		enable = bantu_tribal_warfare	enable = mali_tribal_warfare	enable = pueblo_ambush	enable = native_indian_tribal_warfare		  		}
technology = { id = 6   average_year = 1430   military_tactics = 1	supply_limit = 0.00  	land_morale = 	0    	infantry_fire = 	0.05	cavalry_fire = 	0	artillery_fire = 	0.05	infantry_shock = 	0.46	cavalry_shock = 	0.95	artillery_shock = 	0.044    enable = ottoman_azab	enable = mongol_swarm 		}
technology = { id = 7   average_year = 1440   military_tactics = 1	supply_limit = 0.00  	land_morale = 	0    	infantry_fire = 	0.05	cavalry_fire = 	0	artillery_fire = 	0.05	infantry_shock = 	0.48	cavalry_shock = 	1.0	artillery_shock = 	0.044     		}
technology = { id = 8   average_year = 1450   military_tactics = 1	supply_limit = 0.00  	land_morale = 	0    	infantry_fire = 	0.05	cavalry_fire = 	0	artillery_fire = 	0.05	infantry_shock = 	0.5	cavalry_shock = 	1.1	artillery_shock = 	0.044     						}
technology = { id = 9   average_year = 1465   military_tactics = 1	supply_limit = 0.05	land_morale = 	0.05   	infantry_fire = 	0.05	cavalry_fire = 	0	artillery_fire = 	0.05	infantry_shock = 	0.5	cavalry_shock = 	1.2	artillery_shock = 	0.045                    }
technology = { id = 10  average_year = 1475   military_tactics = 1	supply_limit = 0.10  	land_morale = 	0.1   	infantry_fire = 	0.05	cavalry_fire = 	0	artillery_fire = 	0.05	infantry_shock = 	0.7	cavalry_shock = 	1.4	artillery_shock = 	0.046    enable = slavic_stradioti	enable = ottoman_timariot      }
technology = { id = 11  average_year = 1485   military_tactics = 1	supply_limit = 0.15	land_morale = 	0.15  	infantry_fire = 	0.05	cavalry_fire = 	0	artillery_fire = 	0.05	infantry_shock = 	0.8	cavalry_shock = 	1.6	artillery_shock = 	0.048    enable = gaelic_galloglaigh	enable = eastern_militia	enable = mongol_bow	enable = shaybani	enable = mamluk_duel	}
technology = { id = 12  average_year = 1495   military_tactics = 1	supply_limit = 0.20  	land_morale = 	0.2    	infantry_fire = 	0.05	cavalry_fire = 	0	artillery_fire = 	0.05	infantry_shock = 	0.9	cavalry_shock = 	1.8	artillery_shock = 	0.05     enable = large_cast_bronze_mortar enable = houfnice }
technology = { id = 13  average_year = 1497   military_tactics = 1	supply_limit = 0.25	land_morale = 	0.2    	infantry_fire = 	0.05	cavalry_fire = 	0	artillery_fire = 	0.05	infantry_shock = 	0.9	cavalry_shock = 	1.8	artillery_shock = 	0.05     enable = italian_condotta 		enable = swiss_landsknechten		enable = gaelic_mercenary	enable = ottoman_janissary	enable = mongol_steppe	enable = hungarian_hussar	enable = ottoman_spahi		enable = chinese_footsoldier		enable = japanese_footsoldier		enable = chinese_steppe		enable = japanese_samurai	enable = persian_shamshir      enable = inca_mountain_warfare	enable = aztec_hill_warfare	enable = maya_forest_warfare	enable = zapotec_plains_warfare		enable = bantu_plains_warfare	enable = niger_kongolese_forest_warfare		enable = african_hill_warfare	enable = ethiopian_mountain_warfare	enable = algonkin_tomahawk_charge	enable = native_indian_horsemen		enable = culverin		enable = pedrero enable = germanized_pike}
technology = { id = 14  average_year = 1498   military_tactics = 1	supply_limit = 0.30  	land_morale = 	0.2	infantry_fire = 	0.05	cavalry_fire = 	0	artillery_fire = 	0.05	infantry_shock = 	1	cavalry_shock = 	2	artillery_shock = 	0.05     }
technology = { id = 15  average_year = 1502   military_tactics = 1	supply_limit = 0.35	land_morale = 	0.25   	infantry_fire = 	0.05	cavalry_fire = 	0	artillery_fire = 	0.1	infantry_shock = 	1	cavalry_shock = 	2	artillery_shock = 	0.05     weapons = yes		enable = qizilbash_cavalry	enable = small_cast_iron_bombard	enable = large_cast_iron_bombard enable = mughal_musketeer enable = south_american_gunpowder_warfare		enable = aztec_gunpowder_warfare		enable = maya_gunpowder_warfare	enable = zapotec_gunpowder_warfare	enable = bantu_gunpowder_warfare	enable = niger_kongolese_gunpowder_warfare	enable = adal_gunpowder_warfare		enable = ethiopian_gunpowder_warfare	enable = huron_arquebusier	 enable = creek_arquebusier	enable = indian_shock_cavalry	enable = tofongchis_musketeer	enable = south_indian_musketeer	enable = zulu_chest_and_horns	}
technology = { id = 16  average_year = 1508   military_tactics = 1	supply_limit = 0.40  	land_morale = 	0.5   	infantry_fire = 	0.05	cavalry_fire = 	0	artillery_fire = 	0.2	infantry_shock = 	1	cavalry_shock = 	2	artillery_shock = 	0.05     fort2 = yes	enable = east_mongolian_steppe }
technology = { id = 17  average_year = 1518   military_tactics = 1	supply_limit = 0.45	land_morale = 	0.75   	infantry_fire = 	0.05	cavalry_fire = 	0.01	artillery_fire = 	0.5	infantry_shock = 	1	cavalry_shock = 	2	artillery_shock = 	0.1      regimental_camp = yes                }
technology = { id = 18  average_year = 1530   military_tactics = 2	supply_limit = 0.50  	land_morale = 	0.75   	infantry_fire = 	0.05	cavalry_fire = 	0.02	artillery_fire = 	1	infantry_shock = 	1	cavalry_shock = 	2.1	artillery_shock = 	0.15     sprite_level = 2 enable = rajput_musketeer	enable = spanish_tercio	enable = dutch_maurician	enable = gaelic_free_shooter	enable = asian_arquebusier	enable = indian_arquebusier	enable = ottoman_sekban enable = han_banner	enable = reformed_mughal_musketeer	enable = native_indian_mountain_warfare	enable = asian_mass_infantry enable = polish_musketeer enable = muscovite_musketeer}
technology = { id = 19  average_year = 1540   military_tactics = 2	supply_limit = 0.55	land_morale = 	1       infantry_fire = 	0.05	cavalry_fire = 	0.05	artillery_fire = 	1	infantry_shock = 	1	cavalry_shock = 	2.1	artillery_shock = 	0.15                    }
technology = { id = 20  average_year = 1545   military_tactics = 2	supply_limit = 0.60  	land_morale = 	1	infantry_fire = 	0.1	cavalry_fire = 	0.1	artillery_fire = 	1	infantry_shock = 	1	cavalry_shock = 	2.2	artillery_shock = 	0.15     enable = mughal_mansabdar    enable = westernized_south_american	enable = westernized_aztec	enable = westernized_mayan	enable = westernized_zapotec	enable = westernized_bantu	enable = westernized_niger_kongolese	enable = westernized_adal	enable = westernized_ethiopian	enable = iroquis_rifle_scout}
technology = { id = 21  average_year = 1550   military_tactics = 2	supply_limit = 0.65	land_morale = 	1	infantry_fire = 	0.2	cavalry_fire = 	0.2	artillery_fire = 	1	infantry_shock = 	1	cavalry_shock = 	2.5	artillery_shock = 	0.15     enable = chambered_demi_cannon }
technology = { id = 22  average_year = 1565   military_tactics = 2	supply_limit = 0.70  	land_morale = 	1.5	infantry_fire = 	0.5	cavalry_fire = 	0.2	artillery_fire = 	1	infantry_shock = 	1	cavalry_shock = 	3	artillery_shock = 	0.15     enable = french_caracolle               }
technology = { id = 23  average_year = 1585   military_tactics = 2	supply_limit = 0.75	land_morale = 	1.5	infantry_fire = 	0.6	cavalry_fire = 	0.2	artillery_fire = 	1	infantry_shock = 	1	cavalry_shock = 	3.2	artillery_shock = 	0.15  	enable = topchis_artillery	enable = indian_elephant	enable = asian_charge_cavalry 	enable = irish_charge }
technology = { id = 24  average_year = 1600   military_tactics = 2	supply_limit = 0.80  	land_morale = 	1.5	infantry_fire = 	0.75	cavalry_fire = 	0.3	artillery_fire = 	1	infantry_shock = 	1	cavalry_shock = 	3.5	artillery_shock = 	0.15				}
technology = { id = 25  average_year = 1610   military_tactics = 2	supply_limit = 0.85	land_morale = 	1.5     infantry_fire = 	0.8	cavalry_fire = 	0.3	artillery_fire = 	1	infantry_shock = 	1	cavalry_shock = 	3.6	artillery_shock = 	0.15     fort3 = yes               }
technology = { id = 26  average_year = 1620   military_tactics = 2	supply_limit = 0.90  	land_morale = 	1.75	infantry_fire = 	0.9	cavalry_fire = 	0.3	artillery_fire = 	1.25	infantry_shock = 	1	cavalry_shock = 	3.8	artillery_shock = 	0.175    enable = polish_hussar	enable = muscovite_caracolle	enable = zaporoghian_cossack	enable = leather_cannon	}
technology = { id = 27  average_year = 1625   military_tactics = 2	supply_limit = 0.95	land_morale = 	1.75	infantry_fire = 	1	cavalry_fire = 	0.3	artillery_fire = 	1.25	infantry_shock = 	1	cavalry_shock = 	4	artillery_shock = 	0.175    enable = swedish_galoop	enable = muscovite_soldaty	enable = polish_tercio	enable = asian_musketeer	}
technology = { id = 28  average_year = 1636   military_tactics = 2	supply_limit = 1.00  	land_morale = 	1.75	infantry_fire = 	1	cavalry_fire = 	0.3	artillery_fire = 	1.25	infantry_shock = 	1	cavalry_shock = 	4	artillery_shock = 	0.175    enable = austrian_tercio   enable = swedish_gustavian	enable = ottoman_reformed_spahi		enable = scottish_highlander	enable = ottoman_reformed_janissary	enable = russian_petrine	enable = saxon_infantry		enable = sikh_hit_and_run}
technology = { id = 29  average_year = 1644   military_tactics = 2	supply_limit = 1.05	land_morale = 	2	infantry_fire = 	1.1	cavalry_fire = 	0.35	artillery_fire = 	1.5	infantry_shock = 	1.1	cavalry_shock = 	4	artillery_shock = 	0.2      war_college = yes enable = manchu_banner	    enable = peruvian_guerilla_warfare	enable = mexican_guerilla_warfare	enable = maya_guerilla_warfare	enable = american_western_franchise_warfare	enable = african_western_franchise_warfare	enable = niger_kongolese_guerilla_warfare	enable = adal_guerilla_warfare	enable = ethiopian_guerilla_warfare	enable = apache_guerilla                    	}
technology = { id = 30  average_year = 1655   military_tactics = 2	supply_limit = 1.10  	land_morale = 	2	infantry_fire = 	1.1	cavalry_fire = 	0.35	artillery_fire = 	1.5	infantry_shock = 	1.1	cavalry_shock = 	4	artillery_shock = 	0.2     enable = reformed_mughal_mansabdar	enable = swivel_cannon	enable = bhonsle_infantry	enable = afsharid_reformed_infantry}
technology = { id = 31  average_year = 1660   military_tactics = 2	supply_limit = 1.15	land_morale = 	2       infantry_fire = 	1.1	cavalry_fire = 	0.35	artillery_fire = 	1.75	infantry_shock = 	1.1	cavalry_shock = 	4	artillery_shock = 	0.225    fort4 = yes               }
technology = { id = 32  average_year = 1675   military_tactics = 2	supply_limit = 1.20  	land_morale = 	2	infantry_fire = 	1.1	cavalry_fire = 	0.35	artillery_fire = 	1.75	infantry_shock = 	1.1	cavalry_shock = 	4	artillery_shock = 	0.25     enable = polish_winged_hussar	enable = muscovite_cossack	}
technology = { id = 33  average_year = 1690   military_tactics = 2	supply_limit = 1.25	land_morale = 	2       infantry_fire = 	1.1	cavalry_fire = 	0.35	artillery_fire = 	2	infantry_shock = 	1.1	cavalry_shock = 	4	artillery_shock = 	0.3      enable = maharathan_guerilla_warfare	enable = maharathan_cavalry	enable = coehorn_mortar		}
technology = { id = 34  average_year = 1700   military_tactics = 3	supply_limit = 1.30  	land_morale = 	2.1 	infantry_fire = 	1.2	cavalry_fire = 	0.4	artillery_fire = 	2.5	infantry_shock = 	1.25	cavalry_shock = 	4	artillery_shock = 	0.35     sprite_level = 3  enable = austrian_grenzer	enable = swedish_caroline 	enable = anglofrench_line	enable = commanche_swarm	enable = mamluk_musket_charge      	enable = reformed_asian_musketeer	enable = muslim_mass_infantry	enable = indian_rifle}
technology = { id = 35  average_year = 1709   military_tactics = 3	supply_limit = 1.35	land_morale = 	2.1	infantry_fire = 	1.2	cavalry_fire = 	0.4	artillery_fire = 	3	infantry_shock = 	1.25	cavalry_shock = 	4	artillery_shock = 	0.35     enable = chinese_dragoon	}
technology = { id = 36  average_year = 1714   military_tactics = 3	supply_limit = 1.40  	land_morale = 	2.1	infantry_fire = 	1.25	cavalry_fire = 	0.4	artillery_fire = 	3	infantry_shock = 	1.25	cavalry_shock = 	4	artillery_shock = 	0.375    enable = swedish_arme_blanche	enable = french_dragoon		enable = austrian_hussar	enable = ottoman_toprakli_hit_and_run		enable = durrani_rifled_musketeer	enable = ottoman_nizami_cedid}
technology = { id = 37  average_year = 1719   military_tactics = 3	supply_limit = 1.45	land_morale = 	2.1     infantry_fire = 	1.25	cavalry_fire = 	0.4	artillery_fire = 	3.5	infantry_shock = 	1.25	cavalry_shock = 	4	artillery_shock = 	0.4                     }                                                  
technology = { id = 38  average_year = 1723   military_tactics = 3	supply_limit = 1.50  	land_morale = 	2.1	infantry_fire = 	1.25	cavalry_fire = 	0.4	artillery_fire = 	3.5	infantry_shock = 	1.25	cavalry_shock = 	4	artillery_shock = 	0.4	enable = bhonsle_cavalry	enable = reformed_asian_cavalry		}
technology = { id = 39  average_year = 1725   military_tactics = 3	supply_limit = 1.55	land_morale = 	2.25	infantry_fire = 	1.25	cavalry_fire = 	0.4	artillery_fire = 	4	infantry_shock = 	1.3	cavalry_shock = 	4.2	artillery_shock = 	0.45     enable = russian_lancer		enable = tartar_cossack		}
technology = { id = 40  average_year = 1727   military_tactics = 3	supply_limit = 1.60  	land_morale = 	2.25    infantry_fire = 	1.25	cavalry_fire = 	0.4	artillery_fire = 	4	infantry_shock = 	1.3	cavalry_shock = 	4.2	artillery_shock = 	0.45     fort5 = yes               }
technology = { id = 41  average_year = 1730   military_tactics = 3	supply_limit = 1.65	land_morale = 	2.25    infantry_fire = 	1.25	cavalry_fire = 	0.4	artillery_fire = 	4	infantry_shock = 	1.3	cavalry_shock = 	4.2	artillery_shock = 	0.45                    }
technology = { id = 42  average_year = 1732   military_tactics = 3	supply_limit = 1.70  	land_morale = 	2.25    infantry_fire = 	1.25	cavalry_fire = 	0.4	artillery_fire = 	4	infantry_shock = 	1.3	cavalry_shock = 	4.2	artillery_shock = 	0.45                    }
technology = { id = 43  average_year = 1735   military_tactics = 3	supply_limit = 1.75	land_morale = 	2.5	infantry_fire = 	1.3	cavalry_fire = 	0.45	artillery_fire = 	4	infantry_shock = 	1.4	cavalry_shock = 	4.2	artillery_shock = 	0.475    enable = austrian_white_coat	enable = french_bluecoat	enable = british_redcoat	enable = prussian_frederickian    enable = russian_green_coat	enable = persian_rifle	enable = ali_bey_reformed_infantry	enable = eastern_carabinier	 enable = ottoman_new_model}
technology = { id = 44  average_year = 1737   military_tactics = 3	supply_limit = 1.80  	land_morale = 	2.5	infantry_fire = 	1.3	cavalry_fire = 	0.45	artillery_fire = 	4	infantry_shock = 	1.4	cavalry_shock = 	4.2	artillery_shock = 	0.475    enable = afsharid_reformed	}
technology = { id = 45  average_year = 1743   military_tactics = 3	supply_limit = 1.85	land_morale = 	2.5	infantry_fire = 	1.3	cavalry_fire = 	0.45	artillery_fire = 	4	infantry_shock = 	1.4	cavalry_shock = 	4.2	artillery_shock = 	0.475	enable = muslim_dragoon		}
technology = { id = 46  average_year = 1747   military_tactics = 3	supply_limit = 1.90  	land_morale = 	2.5	infantry_fire = 	1.3	cavalry_fire = 	0.45	artillery_fire = 	4	infantry_shock = 	1.4	cavalry_shock = 	4.2	artillery_shock = 	0.475    enable = ottoman_toprakli_dragoon	enable = sikh_rifle	}
technology = { id = 47  average_year = 1750   military_tactics = 3	supply_limit = 1.95	land_morale = 	2.5	infantry_fire = 	1.4	cavalry_fire = 	0.45	artillery_fire = 	4	infantry_shock = 	1.4	cavalry_shock = 	4.2	artillery_shock = 	0.475    enable = durrani_swivel	enable = royal_mortar		}
technology = { id = 48  average_year = 1755   military_tactics = 3	supply_limit = 2.00  	land_morale = 	2.5	infantry_fire = 	1.4	cavalry_fire = 	0.45	artillery_fire = 	4.5	infantry_shock = 	1.4	cavalry_shock = 	4.2	artillery_shock = 	0.525    enable = russian_cuirassier	enable = russian_cossack		}
technology = { id = 49  average_year = 1760   military_tactics = 3	supply_limit = 2.05	land_morale = 	3	infantry_fire = 	1.45	cavalry_fire = 	0.5	artillery_fire = 	4.5	infantry_shock = 	1.45	cavalry_shock = 	4.5	artillery_shock = 	0.525	enable = sioux_dragoon	                     }
technology = { id = 50  average_year = 1765   military_tactics = 3	supply_limit = 2.10  	land_morale = 	3       infantry_fire = 	1.45	cavalry_fire = 	0.5	artillery_fire = 	4.5	infantry_shock = 	1.45	cavalry_shock = 	4.5	artillery_shock = 	0.525    fort6 = yes	enable = eastern_skirmisher	enable = eastern_uhlan enable = ottoman_lancer enable = reformed_manchu_rifle}
technology = { id = 51  average_year = 1770   military_tactics = 3	supply_limit = 2.15	land_morale = 	3	infantry_fire = 	1.45	cavalry_fire = 	0.5	artillery_fire = 	4.5	infantry_shock = 	1.5	cavalry_shock = 	4.5	artillery_shock = 	0.525    enable = tipu_sultan_rocket	}
technology = { id = 52  average_year = 1775   military_tactics = 3	supply_limit = 2.20  	land_morale = 	3	infantry_fire = 	1.45	cavalry_fire = 	0.5	artillery_fire = 	5	infantry_shock = 	1.5	cavalry_shock = 	4.5	artillery_shock = 	0.575    enable = french_cuirassier	enable = durrani_dragoon                 }
technology = { id = 53  average_year = 1780   military_tactics = 3	supply_limit = 2.25	land_morale = 	3	infantry_fire = 	1.5	cavalry_fire = 	0.5	artillery_fire = 	5.5	infantry_shock = 	1.5	cavalry_shock = 	4.5	artillery_shock = 	0.625    enable = french_carabinier 	enable = prussian_uhlan 	enable = british_hussar	enable = flying_battery                    }
technology = { id = 54  average_year = 1785   military_tactics = 3	supply_limit = 2.30  	land_morale = 	3       infantry_fire = 	1.5	cavalry_fire = 	0.5	artillery_fire = 	5.5	infantry_shock = 	1.5	cavalry_shock = 	4.5	artillery_shock = 	0.625                   }
technology = { id = 55  average_year = 1790   military_tactics = 3	supply_limit = 2.35	land_morale = 	3    	infantry_fire = 	1.5	cavalry_fire = 	0.5	artillery_fire = 	5.5	infantry_shock = 	1.5	cavalry_shock = 	4.5	artillery_shock = 	0.625    enable = french_impulse		enable = british_square                  }
technology = { id = 56  average_year = 1791   military_tactics = 3	supply_limit = 2.40  	land_morale = 	3	infantry_fire = 	1.5	cavalry_fire = 	0.5	artillery_fire = 	5.5	infantry_shock = 	1.75	cavalry_shock = 	4.5	artillery_shock = 	0.625    enable = prussian_drill		enable = austrian_jaeger                 }
technology = { id = 57  average_year = 1792   military_tactics = 3	supply_limit = 2.45	land_morale = 	3	infantry_fire = 	1.75	cavalry_fire = 	0.5	artillery_fire = 	5.5	infantry_shock = 	1.75	cavalry_shock = 	4.5	artillery_shock = 	0.65     enable = russian_mass                      }
technology = { id = 58  average_year = 1795   military_tactics = 4	supply_limit = 2.50  	land_morale = 	3       infantry_fire = 	1.9	cavalry_fire = 	0.55	artillery_fire = 	5.5	infantry_shock = 	1.75	cavalry_shock = 	4.5	artillery_shock = 	0.65     sprite_level = 4	enable = mixed_order_infantry	enable = open_order_cavalry              }
technology = { id = 59  average_year = 1798   military_tactics = 4	supply_limit = 2.55	land_morale = 	3.5     infantry_fire = 	2	cavalry_fire = 	0.55	artillery_fire = 	6	infantry_shock = 	1.75	cavalry_shock = 	4.5	artillery_shock = 	0.65     enable = napoleonic_lancers	enable = napoleonic_square               }
technology = { id = 60  average_year = 1801   military_tactics = 4	supply_limit = 2.60  	land_morale = 	3.5	infantry_fire = 	2	cavalry_fire = 	0.55	artillery_fire = 	6	infantry_shock = 	1.9	cavalry_shock = 	4.5	artillery_shock = 	0.65	}
technology = { id = 61  average_year = 1803   military_tactics = 4	supply_limit = 2.65	land_morale = 	3.5     infantry_fire = 	2.25	cavalry_fire = 	0.55	artillery_fire = 	8	infantry_shock = 	2	cavalry_shock = 	4.5	artillery_shock = 	0.675                   }
technology = { id = 62  average_year = 1805   military_tactics = 4	supply_limit = 2.70  	land_morale = 	3.5	infantry_fire = 	2.25	cavalry_fire = 	0.55	artillery_fire = 	8	infantry_shock = 	2	cavalry_shock = 	4.5	artillery_shock = 	0.675}
technology = { id = 63  average_year = 1807   military_tactics = 4	supply_limit = 2.75	land_morale = 	3.5     infantry_fire = 	2.5	cavalry_fire = 	0.6	artillery_fire = 	8	infantry_shock = 	2	cavalry_shock = 	4.5	artillery_shock = 	0.675                   }
technology = { id = 64  average_year = 1809   military_tactics = 4	supply_limit = 2.80  	land_morale = 	3.5     infantry_fire = 	2.5	cavalry_fire = 	0.6	artillery_fire = 	8	infantry_shock = 	2	cavalry_shock = 	4.5	artillery_shock = 	0.7                     }
technology = { id = 65  average_year = 1811   military_tactics = 4	supply_limit = 2.85	land_morale = 	3.5     infantry_fire = 	2.5	cavalry_fire = 	0.6	artillery_fire = 	8	infantry_shock = 	2	cavalry_shock = 	4.5	artillery_shock = 	0.9                     }
technology = { id = 66  average_year = 1813   military_tactics = 4	supply_limit = 2.90  	land_morale = 	4.0     infantry_fire = 	2.5	cavalry_fire = 	0.6	artillery_fire = 	8.1	infantry_shock = 	2	cavalry_shock = 	4.5	artillery_shock = 	0.925                   }
technology = { id = 67  average_year = 1815   military_tactics = 4	supply_limit = 2.95	land_morale = 	4.0     infantry_fire = 	2.75	cavalry_fire = 	0.6	artillery_fire = 	8.2	infantry_shock = 	2	cavalry_shock = 	4.5	artillery_shock = 	0.95                   }
technology = { id = 68  average_year = 1820   military_tactics = 4	supply_limit = 3.00  	land_morale = 	4.0     infantry_fire = 	2.75	cavalry_fire = 	0.6	artillery_fire = 	8.3	infantry_shock = 	2	cavalry_shock = 	4.5	artillery_shock = 	0.975                   }
technology = { id = 69  average_year = 1830   military_tactics = 4	supply_limit = 3.05	land_morale = 	4.0     infantry_fire = 	2.75	cavalry_fire = 	0.6	artillery_fire = 	8.4	infantry_shock = 	2	cavalry_shock = 	4.5	artillery_shock = 	1.0                     }
technology = { id = 70  average_year = 1840   military_tactics = 4	supply_limit = 3.10  	land_morale = 	4.0     infantry_fire = 	2.75	cavalry_fire = 	0.6	artillery_fire = 	8.5	infantry_shock = 	2	cavalry_shock = 	4.5	artillery_shock = 	1.1                     }
technology = { id = 71  average_year = 1850   military_tactics = 4	supply_limit = 3.15	land_morale = 	4.0     infantry_fire = 	2.75	cavalry_fire = 	0.6	artillery_fire = 	8.6	infantry_shock = 	2	cavalry_shock = 	4.5	artillery_shock = 	1.2                   }
technology = { id = 72  average_year = 1880   military_tactics = 4	supply_limit = 3.20  	land_morale = 	4.0     infantry_fire = 	2.75	cavalry_fire = 	0.6	artillery_fire = 	8.7	infantry_shock = 	2	cavalry_shock = 	4.5	artillery_shock = 	1.2                   }

               
