# Do not change tags in here without changing every other reference to them.
# If adding new groups or ideas, make sure they are unique.



naval_ideas = {
	press_gangs = {
		global_ship_cost = -0.5
	}	
	grand_navy = {
		naval_forcelimit_modifier = 1.0
	}
	sea_hawks = {
		navy_tradition = 0.01
	}
	superior_seamanship = {
		naval_morale = 1.0
	}
	naval_glory = {
		prestige_from_naval = 1.00	#100% extra prestige  from naval battles
	}

	excellent_shipwrights = {
		trigger = {
			naval_tech = 7
		}
		leader_naval_manuever = 2
	}
	naval_fighting_instruction = {
		trigger = {
			naval_tech = 30
		}
		blockade_efficiency = 0.5
	}
	naval_provisioning = {
		trigger = {
			naval_tech = 53
		}
		sea_repair = yes
	}
}

land_ideas = {

	grand_army = {
		land_forcelimit_modifier = 0.33
	}
	military_drill = {
		land_morale = 1.0
	}
	engineer_corps = {
		leader_siege = 1
	}
	battlefield_commisions = {
		army_tradition = 0.01
	}
	glorious_arms = {
		prestige_from_land = 1.0	#100% extra prestige  from land battles
	}
	
	national_conscripts = {
		trigger = {
			land_tech = 7
		}
		global_manpower_modifier = 0.5
	}
	regimental_system = {
		trigger = {
			land_tech = 30
		}
		global_regiment_recruit_speed = -0.4
	}	

	napoleonic_warfare = {
		trigger = {
			land_tech = 53
		}
		discipline = 0.25
	}
	
}

exploration_ideas = {
	land_of_opportunity = {
		global_colonial_growth = 0.2	# +20 people per year in colonies.
	}
	merchant_adventures = {
		merchant_cost = -0.33		#1/3rd cheaper merchants
	}
	colonial_ventures = {
		colonists = 1		# 1 extra colonist each year.
	}
	
	shrewd_commerce_practise = {
 		merchant_compete_chance = 0.1
  	}
	vice_roys  = {
 		global_tariffs = 0.25
 	}
 	

	quest_for_the_new_world	= {
		trigger = {
			trade_tech = 7
		}
		may_explore = yes	#may recruit explorers/conquistadors
		range = 0.5		#can colonist 50% further.

	}

	scientific_revolution = { 
		trigger = {
			trade_tech = 30
		}
		technology_cost = -0.1
		papal_influence = -0.05;
	}

	improved_foraging = {
		trigger = {
			trade_tech = 53
		}
		land_attrition = -0.5
	}
}

state_business_ideas = {
	vetting = {
		global_spy_defence = 0.2
	}
	bureaucracy = {
		global_tax_modifier = 0.05	#5% extra tax income
	}
	national_bank = {
		inflation_reduction = 0.1	# nice inflation reduction
	}
	national_trade_policy = {
		trade_efficiency = 0.1
	}
	espionage  = {
		spies = 1		#1 extra spy each year
	}
	bill_of_rights = {
		trigger = {
			production_tech = 7
		}
		global_revolt_risk = -1
	}

	smithian_economics = {
		trigger = {
			production_tech = 30
		}
		production_efficiency = 0.2
 	}
	liberty_egalite_fraternity = {
		trigger = {
			production_tech = 53
		}
		tolerance_heathen = 3
		tolerance_heretic = 3
		papal_influence = -0.1;
	}
}

culture_ideas = {
	ecumenism = {
		tolerance_heretic = 2
		papal_influence = -0.025;
	}
	church_attendance_duty = { 
		stability_cost_modifier = -0.33	#reduces stability costs by 33%
		papal_influence = 0.05;
	}
	divine_supremacy = { 
		missionaries = 0.5	# 0.5 extra missionary each year
		papal_influence = 0.05;
	}
	patron_of_art  = { 
		prestige = 0.02		#+2 prestige each year.
	}
	deus_vult = {
		cb_on_religious_enemies = yes
		papal_influence = 0.05;
	}

	humanist_tolerance = {
		trigger = {
			government_tech = 7
		}
		tolerance_heathen = 2
		papal_influence = -0.05;
	}

	cabinet = {
		trigger = {
			government_tech = 30
		}
		badboy = -1
	}
	revolution_and_counter = {
		trigger = {
			government_tech = 53
		}
		cb_on_government_enemies = yes
	}
}
