#TODO, add other rules here.. like climate / attrition modifiers..

#white
ocean = { 
	color = {
		0 
	}
	movement_cost = 1.0
	is_water = yes
	has_texture = no
}

#red
farmland = {
	color = {
		1 2 3 4 5 6 7
	}
	movement_cost = 1.25

	objects =
	{
		windmill_1 = 0.005
		windmill_2 = 0.005
		windmill_3 = 0.005
		windmill_4 = 0.005
		cottage_1 = 0.01	
		cottage_2 = 0.01
		cottage_3 = 0.01
		cottage_4 = 0.01
		cottage_5 = 0.01
		cottage_6 = 0.01
		cottage_7 = 0.01
		cottage_8 = 0.01
		cottage_9 = 0.01
		cottage_10 = 0.01
		cottage_11 = 0.01
		cottage_12 = 0.01
	}
}

#brown
plains = {
	color = {
		8 9 10 11 12 13 14 15
	}
	movement_cost = 1.1
	
}

#pale-yellow
steppe = {
	color = {
		16 17 18 19 20 21 22 23
	}
	movement_cost = 1.0
##	tree = grass
}

#dark-green
coniferous_forest = {
	color = {
		24 25 26 27 28 29 30 31
	}
	movement_cost = 2.5
	tree = coniferous
	defender = 2
}

#bright-green
decidous_forest = {
	color = {
		32 33 34 35 36 37 38 39
	}
	movement_cost = 2.0
	tree = decidous
	defender = 2
}

#cyan-green
jungle = {
	color = {
		40 41 42 43 44 45 46 47
	}
	movement_cost = 3.0
	tree = jungletree
	defender = 2
}

#cyan
marsh = {
	color = {
		48 49 50 51 52 53 54 55
	}
	movement_cost = 2.2
	defender = 3
}

#dark yellow
desert = {
	color = {
		56 57 58 59 60 61 62 63
	}
	movement_cost = 1.25
##	tree = palmtree
}

#darkgrey
hills = {
	color = {
		64 65 66 67 68 69 70 71
	}
	movement_cost = 1.66
	altitude = 0.3
	defender = 4
}

#light grey
mountains = {
	color = {
		72 73 74 75 76 77 78 79
	}
	movement_cost = 3.0
	altitude = 0.7
	defender = 5
}

#purple
impassable_mountains = {
	color = {
		80
	}
	movement_cost = 8.0
	altitude = 1
}

inland_ocean = { 
	color = {
		81
	}
	movement_cost = 1.0
	is_water = yes
	inland_sea = yes
	has_texture = no
}


pti = {
	color = {
		255
	}
	has_texture = no
}
