# If you add advisortypes, and use those tags, do not change them without changing everywhere they are used.

# Uses all 'modifiers' possible thats exported as a Modifier.


######################################################
philosopher = {
	prestige = 0.005
	cultural_tradition_cost = 0.2
	 
	chance = {
		factor = 1
		modifier = {
			factor = 1.1
			NOT = { owner = { innovative_narrowminded = -2 } }
		}
		modifier = {
			factor = 1.2
			idea = ecumenism
		}
		modifier = {
			factor = 1.2
			idea = humanist_tolerance
		}	
		modifier = {
			factor = 0.9
			idea = deus_vult
		}	
	}
}

######################################################
natural_scientist = {
	production_tech_investment = 3
	cultural_tradition_cost = 0.2

	chance = {
		factor = 1
		modifier = {
			factor = 1.1
			NOT = { owner = { innovative_narrowminded = -2 } }
		}
		modifier = {
			factor = 1.2
			idea = scientific_revolution
		}
		modifier = {
			factor = 1.2
			idea = smithian_economics
		}	
		modifier = {
			factor = 0.9
			idea = bureaucracy
		}	
	}	
}


######################################################
artist = {
	stability_investment = 3
	cultural_tradition_cost = 0.2

	chance = {
		factor = 1
		modifier = {
			factor = 1.1
			NOT = { owner = { aristocracy_plutocracy = -1 } }
		}
		modifier = {
			factor = 1.2
			idea = patron_of_art
		}
	}	
}

######################################################
statesman = {
	government_tech_investment = 3
	cultural_tradition_cost = 0.2

	chance = {
		factor = 1
		modifier = {
			factor = 1.1
			NOT = { owner = { centralization_decentralization = -2 } }
		}
		modifier = {
			factor = 1.2
			idea = bureaucracy
		}
		modifier = {
			factor = 1.2
			idea = bill_of_rights
		}
		modifier = {
			factor = 0.9
			idea = shrewd_commerce_practise
		}
	}	
}

######################################################
treasurer = {
	trade_tech_investment = 3
	cultural_tradition_cost = 0.2

	chance = {
		factor = 1
		modifier = {
			factor = 1.1
			owner = { aristocracy_plutocracy = 1 } 
		}
		modifier = {
			factor = 1.2
			idea = merchant_adventures
		}
		modifier = {
			factor = 1.2
			idea = national_trade_policy
		}
		modifier = {
			factor = 0.9
			idea = espionage
		}
	}	
}

######################################################
naval_reformer = {
	naval_tech_investment = 3
	
	cultural_tradition_cost = 0.1
	naval_tradition_cost = 0.1
	chance = {
		factor = 1
		modifier = {
			factor = 1.1
			owner = { land_naval = 2 }
		}
		modifier = {
			factor = 0
			port = no
		}
		modifier = {
			factor = 1.2
			idea = sea_hawks
		}
		modifier = {
			factor = 1.2
			idea = excellent_shipwrights
		}
		modifier = {
			factor = 0.9
			idea = grand_army
		}		
	}
}

######################################################
army_reformer = {
	land_tech_investment = 3
	
	army_tradition_cost = 0.1
	cultural_tradition_cost = 0.1
	
	chance = {
		factor = 1
		modifier = {
			factor = 1.1
			NOT = { owner = { land_naval = -2 } }
		}		
		modifier = {
			factor = 1.2
			idea = battlefield_commisions
		}
		modifier = {
			factor = 1.2
			idea = national_conscripts
		}
		modifier = {
			factor = 0.9
			idea = grand_navy
		}		
	}	
}

######################################################
trader = {
	merchant_compete_chance = 0.02
	naval_tradition_cost = 0.05
	cultural_tradition_cost = 0.15
	
	chance = {
		factor = 1
		modifier = {
			factor = 1.1
			owner = { aristocracy_plutocracy = 1 } 
		}
		modifier = {
			factor = 1.2
			idea = merchant_adventures
		}
		modifier = {
			factor = 1.2
			idea = national_trade_policy
		}
		modifier = {
			factor = 0.9
			idea = espionage
		}
	}
}

######################################################
theologian = {
	missionary_placement_chance = 0.01
	cultural_tradition_cost = 0.2
	chance = {
		factor = 1

		modifier = {
			factor = 1.2
			idea = divine_supremacy
		}
		modifier = {
			factor = 1.2
			idea = church_attendance_duty
		}
		modifier = {
			factor = 1.3
			religion = catholic
			year = 1460
			NOT = { is_religion_enabled = protestant }
		}
		modifier = {
			factor = 1.3
			religion = catholic
			year = 1460
			NOT = { is_religion_enabled = reformed }
		}
		modifier = {
			factor = 0.8
			idea = ecumenism
		}	
		modifier = {
			factor = 0.8
			idea = humanist_tolerance
		}			
	}
}
 
######################################################
spymaster = {
	spy_efficiency = 0.02
	cultural_tradition_cost = 0.2
	
	chance = {
		factor = 1
		modifier = {
			factor = 1.1
			owner = { innovative_narrowminded = 2 } 
		}		
		modifier = {
			factor = 1.2
			idea = espionage
		}
		modifier = {
			factor = 1.2
			idea = vetting
		}
		modifier = {
			factor = 0.8
			idea = ecumenism
		}	
		
	}	
}

######################################################
colonial_governor = {
	global_tariffs = 0.01
	cultural_tradition_cost = 0.15
	naval_tradition_cost = 0.05
	
	chance = {
		factor = 1
		modifier = {
			factor = 0
			NOT =  { owner = { idea = vice_roys } }
		}
		modifier = {
			factor = 1.2
			idea = colonial_ventures
		}
		modifier = {
			factor = 1.2
			idea = quest_for_the_new_world
		}
	}
}

######################################################
diplomat = {
	badboy = -0.05
	cultural_tradition_cost = 0.2
	chance = {
		factor = 1

		modifier = {
			factor = 1.2
			idea = cabinet
		}
		modifier = {
			factor = 1.2
			idea = espionage
		}
		modifier = {
			factor = 0.8
			idea = vetting
		}	
		
	}
}

######################################################
sheriff = {
	global_tax_modifier = 0.01
	cultural_tradition_cost = 0.2
	chance = {
		factor = 1
		modifier = {
			factor = 1.1
			NOT = { owner = { centralization_decentralization = -2 } }
		}
		modifier = {
			factor = 1.2
			idea = bureaucracy
		}
		modifier = {
			factor = 1.2
			idea = bill_of_rights
		}
		modifier = {
			factor = 0.9
			idea = shrewd_commerce_practise
		}
	}	
}

######################################################
high_judge = {
	global_revolt_risk = -0.5
	cultural_tradition_cost = 0.2
	chance = {
		factor = 1
		modifier = {
			factor = 1.1
			NOT = { owner = { centralization_decentralization = -2 } }
		}
		modifier = {
			factor = 1.2
			idea = bureaucracy
		}
		modifier = {
			factor = 1.2
			idea = bill_of_rights
		}
		modifier = {
			factor = 0.9
			idea = shrewd_commerce_practise
		}
	}	
}

######################################################
alderman = {
	production_efficiency = 0.01
	cultural_tradition_cost = 0.2
	chance = {
		factor = 1
		modifier = {
			factor = 1.1
			NOT = { owner = { centralization_decentralization = -2 } }
		}
		modifier = {
			factor = 1.2
			idea = bureaucracy
		}
		modifier = {
			factor = 1.2
			idea = bill_of_rights
		}
		modifier = {
			factor = 0.9
			idea = shrewd_commerce_practise
		}
	}	
}

######################################################
colonel = {
	mercenary_cost = -0.05
	army_tradition_cost = 0.1
	cultural_tradition_cost = 0.1
	
	chance = {
		factor = 1
		modifier = {
			factor = 1.2
			idea = glorious_arms
		}
		modifier = {
			factor = 1.2
			idea = bureaucracy
		}
		modifier = {
			factor = 0.8
			idea = national_conscripts
		}
	}	
}

######################################################
collector = {
	trade_efficiency = 0.01
	cultural_tradition_cost = 0.15
	naval_tradition_cost = 0.05
	chance = {
		factor = 1
		modifier = {
			factor = 1.2
			idea = merchant_adventures
		}
		modifier = {
			factor = 1.2
			idea = national_trade_policy
		}
		modifier = {
			factor = 0.9
			idea = espionage
		}
	}	
}

######################################################
master_of_mint = {
	inflation_reduction = 0.02
	cultural_tradition_cost = 0.2
	chance = {
		factor = 1
		modifier = {
			factor = 1.2
			idea = national_bank
		}
	}	
}

######################################################
banker = {
	interest = -0.01
	cultural_tradition_cost = 0.2
	chance = {
		factor = 1
		modifier = {
			factor = 1.2
			idea = national_bank
		}
	}	
}

######################################################
lord_proprietor = {
	global_colonial_growth = 0.02
	naval_tradition_cost = 0.05
	cultural_tradition_cost = 0.15
	
	chance = {
		factor = 1
		modifier = {
			factor = 0
			NOT =  { owner = { idea = quest_for_the_new_world } }
		}
	}	
}

######################################################
pioneer = {
	colonist_placement_chance = 0.02
	naval_tradition_cost = 0.05
	cultural_tradition_cost = 0.15
	
	chance = {
		factor = 1
		modifier = {
			factor = 0
			NOT =  { owner = { idea = quest_for_the_new_world } }
		}
	}	
}

######################################################
grand_admiral = {
	naval_morale = 0.05
	naval_tradition_cost = 0.1
	cultural_tradition_cost = 0.1
	
	chance = {
		factor = 1
		modifier = {
			factor = 0
			port = no
		}
	}
}

######################################################
naval_organiser = {
	naval_forcelimit_modifier = 0.04
	naval_tradition_cost = 0.1
	cultural_tradition_cost = 0.1
	
	chance = {
		factor = 1
		modifier = {
			factor = 0
			port = no
		}
	}
}

######################################################
navigator = {
	range = 0.05
	naval_tradition_cost = 0.1
	cultural_tradition_cost = 0.1
	
	chance = {
		factor = 1
		modifier = {
			factor = 0
			port = no
		}
		modifier = {
			factor = 1.2
			owner = { idea = quest_for_the_new_world }
		}		
	}
}

######################################################
rear_admiral = {
	navy_tradition = 0.002
	naval_tradition_cost = 0.1
	cultural_tradition_cost = 0.1
	
	chance = {
		factor = 1
		modifier = {
			factor = 0
			port = no
		}
		modifier = {
			factor = 1.2
			owner = { idea = naval_fighting_instruction }
		}		
	}	
}

######################################################
privateer = {
	blockade_efficiency = 0.1
	naval_tradition_cost = 0.1
	cultural_tradition_cost = 0.1
	
	chance = {
		factor = 1
		modifier = {
			factor = 0
			port = no
		}
		modifier = {
			factor = 0
			NOT = { owner = { naval_tech = 9 } }
		}
		modifier = {
			factor = 1.2
			owner = { idea = naval_fighting_instruction }
		}		
		modifier = {
			factor = 1.3
			owner = { has_country_modifier = hire_privateers } 
		}
	}	
}

######################################################
sergeant_major_general = {
	army_tradition = 0.002
	army_tradition_cost = 0.1
	cultural_tradition_cost = 0.1
	
}

######################################################
grand_captain = {
	land_morale = 0.05
	army_tradition_cost = 0.1
	cultural_tradition_cost = 0.1
}

######################################################
army_organiser = {
	land_forcelimit_modifier = 0.04
	army_tradition_cost = 0.1
	cultural_tradition_cost = 0.1
}

######################################################
commandant = {
	discipline = 0.02
	army_tradition_cost = 0.1
	cultural_tradition_cost = 0.1
	
	chance = {
		factor = 1
		modifier = {
			factor = 0.8
			owner = { quality_quantity = 1 } 
		}		
	}
}

######################################################
quartermaster = {
	reinforce_speed = 0.05
	army_tradition_cost = 0.1
	cultural_tradition_cost = 0.1
}

######################################################
recruitmaster = {
	global_manpower_modifier = 0.02
	army_tradition_cost = 0.1
	cultural_tradition_cost = 0.1
}

######################################################
fortification_expert = {	
	defensiveness = 0.1
	army_tradition_cost = 0.1
	cultural_tradition_cost = 0.1
	
	chance = {
		factor = 1
		modifier = {
			factor = 1.1
			owner = { offensive_defensive = 1 } 
		}		
		modifier = {
			factor = 1.2
			idea = engineer_corps
		}
	}	
}


######################################################
inquisitor = {
	global_spy_defence = 0.02
	cultural_tradition_cost = 0.2


	chance = {
		factor = 1
		modifier = {
			factor = 1.1
			owner = { innovative_narrowminded = 2 } 
		}		
		modifier = {
			factor = 1.2
			idea = espionage
		}
		modifier = {
			factor = 1.2
			idea = vetting
		}
		modifier = {
			factor = 0.8
			idea = ecumenism
		}	
		
	}
}

######################################################
ambassador = {
	diplomatic_skill = 0.5
	cultural_tradition_cost = 0.2

	chance = {
		factor = 1

		modifier = {
			factor = 1.2
			idea = cabinet
		}
		modifier = {
			factor = 1.2
			idea = espionage
		}
		modifier = {
			factor = 0.8
			idea = vetting
		}	
	}
}

######################################################
grand_marshal = {
	legitimacy = 0.01
	
	cultural_tradition_cost = 0.2
		
	availability = {
		government = monarchy
	}
	
	chance = {
		factor = 1
		modifier = {
			factor = 0.0
			NOT = { owner = { government = monarchy } }
		}
		modifier = {
			factor = 0.8
			idea = cabinet
		}
		modifier = {
			factor = 0.9
			idea = vice_roys
		}
		modifier = {
			factor = 0.8
			NOT = { owner = { aristocracy_plutocracy = -1 } }
		}	
	}
}
