//the screen dimensions
int //the type	
	width 	//the name
		= 800 //and the assignment
			; //end of statement
int 	height 	= 600;
//int		colordepth = 
bool	fullscreen = false;

bool 	enableshadows = true; //flags the shadowmanager
int 	texturequality = 10; //will be considered in the engine later