#This is the layout of this file:

#name - name of file with the path starting from data/sounds (ie: weapons/rockfire.wav)

#defPriority - priority of sound (0-255 higher priority)

#looping - 0 non looping, 1 looping

#defvolume - default volume 0-255 highest volume

#mindist(def:1.0) - read fmod help

#maxdist(def:1000000000.0) - read fmod help

#**note this must all be on one line. and you only have to supply a 
#	file path, everything else can be left blank if you just
#	want the default vaules I specify in the sound manager.

#name			prio	loop	vol

weapons/bulletfire.wav	128	0	64	0	0
weapons/bullethit.wav	128	0	64	0	0
weapons/rockfire.wav	128	0	64	0	0
weapons/rockhit.wav	128	0	64	0	0
weapons/explosion1.wav	128	0	64	0	0
weapons/explosion2.wav	128	0	64	0	0
weapons/explosion3.wav	128	0	64	0	0
weapons/explosion4.wav	128	0	64	0	0
weapons/explosion5.wav	128	0	64	0	0
weapons/rockfly.wav	128	1	64	0	0
weapons/grenfire.wav	128	0	64	0	0
weapons/grenhit.wav	128	0	64	0	0

weapons/ricochet1.wav	128	0	64	0	0
weapons/ricochet2.wav	128	0	64	0	0
weapons/ricochet3.wav	128	0	64	0	0
weapons/ricochet4.wav	128	0	64	0	0
weapons/ricochet5.wav	128	0	64	0	0
weapons/ricochet6.wav	128	0	64	0	0
weapons/ricochet7.wav	128	0	64	0	0

engine/DieselEngine.wav 255	1	64	0	0

misc/screech.wav	255	1	64	0	0
misc/shield.wav		192	1	64	0	0
misc/hit.wav		192	0	64	0	0

Ambient/amb1.wav	128	0	255	0	0
Ambient/amb2.wav	128	0	255	0	0
Ambient/amb3.wav	128	0	255	0	0
Ambient/amb4.wav	128	0	255	0	0
Ambient/amb5.wav	128	0	255	0	0
