
//Button Prix
//{
//	OnClick = PrixClick
//	Image	= "btn_prix.tga"
//	Bounds  = (256, 384, 224, 256)
//}

Button Race
{
	OnClick	= RaceClick
	Image	= "btn_race.tga"
	Bounds	= (256, 384, 272, 306)
}

Button TimeAttack
{
	OnClick	= TimeClick
	Image	= "btn_time.tga"
	Bounds	= (253, 384, 322, 354)
}

Button Cancel
{
	OnClick = ReturnClick
	Image	= "btn_back.tga"
	Bounds	= (256, 384, 400, 432)
}

Edit LevelDisplay
{
	Bounds  = (450, 578, 100, 132)
	Color   = 0xFFD0D0D0			// Color when no focus
	Text    = ""					// Starting text
	Mask    = "0-9A-Za-z"				// Character mask
	Limit   = 18					// Max chars

}


Button SelectLevel
{
	OnClick = LevelClick
	Image	= "btn_course.tga"
	Bounds	= (450, 578, 140, 172)
}

Edit ModelDisplay
{
	Bounds  = (450, 578, 204, 236)
	Color   = 0xFFD0D0D0			// Color when no focus
	Text    = ""					// Starting text
	Mask    = "0-9A-Za-z"			// Character mask
	Limit   = 18					// Max chars
}

Button SelectModel
{
	OnClick = ModelClick
	Image	= "btn_car.tga"
	Bounds	= (450, 578, 244, 276)
}


// This "feature" will likely be moved into a derived form's render
// method. THen we could add support for animation, video, etc.
Image bg
{
	Bounds = (0, 640, 0, 480)
	Text   = "background.jpg"
}
