// Graphics options
// Richard Yeager


Label Static
{
	Bounds = (32, 640, 118, 132)
	Text = "Sorry, some Video options have been disabled in-game."
	Font.Color = 0xFFFFFFFF
}

Label Static
{
	Bounds = (32, 640, 132, 156)
	Text = "To configure them manually, please see:"
	Font.Color = 0xFFFFFFFF
}

Label Static
{
	Bounds = (64, 640, 156, 180)
	Text = "data/config/gfxconfig.txt"
	Font.Color = 0xFFFF0000
}

Label Static
{
	Bounds = (64, 640, 196, 220)
	Text   = "In-game Resolution changing disabled."
	Font.Color = 0xFFFFFFFF
}

Label Static
{
	Bounds = (64, 640, 216, 240)
	Text   = "In-game Fullscreen/Windowed toggling disabled."
	Font.Color = 0xFFFFFFFF
}

//Label Static
//{
//	Bounds = (216, 320, 288, 320)
//	Text   = "Shadows:"
//	Font.Color = 0xFFFFFFFF
//}

//ScrollBox Shadows
//{	
//	Bounds = (320, 448, 288, 320)
//}


//Label Static
//{
//	Bounds = (128, 320, 200, 224)
//	Text   = "Resolution:"
//	Font.Color = 0xFF000000
//}


//Label Static
//{
//	Bounds = (128, 320, 248, 272)
//	Text   = "Fullscreen:"
//	Font.Color = 0xFF000000
//}

//ScrollBox Fullscreen
//{	
//	Bounds = (320, 448, 240, 272)
//}
// - - - - - - - - - - - - - - - - - - - - - - - - - 

//Button Default
//{
//	OnClick	= DefaultClick
//	Image	= "btn_default.tga"
//	Bounds	= (32, 160, 432, 464)
//}

//Button Okay
//{
//	OnClick	= OkayClick
//	Image	= "btn_okay.tga"
//	Bounds	= (480, 608, 432, 464)
//}


Button Cancel
{
	OnClick	= CancelClick
	Image	= "btn_cancel.tga"
	Bounds	= (336, 464, 432, 464)
}

Image bg
{
	Bounds = (0, 640, 0, 480)
	Text   = "background.jpg"
}