// Server game options

Label lblServerName
{
	Bounds     = (200,200, 228,228)
	Text       = "Server Name:"
	Font.Color = 0xFFFFFFFF
}

Label lblMaxPlayers
{
	Bounds     = (200,200, 256,256)
	Text       = "Max Players:"
	Font.Color = 0xFFFFFFFF
}

Label lblMaxFrags
{
	Bounds     = (200,200, 120,120)
	Text       = "Frag Limit:"
	Font.Color = 0xFFFFFFFF
}

Edit MaxFrags
{
	Bounds	   = (320, 416, 120, 152)
	Color	   = 0xFFF08080
	Mask	   = "0-9"
	Limit	   = 2
	OnChange   = FragChange
}

Label lblMaxTime
{
	Bounds	   = (200,200, 160,160)
	Text	   = "Time Limit"
        Font.Color = 0xFFFFFFFF
}


Edit MaxTime
{
	Bounds	   = (320, 416, 160, 192)
	Color	   = 0xFFD0D0D0
	Mask	   = "0-9:"
	Limit	   = 5
	OnChange   = TimeChange
}

Label lblLevel
{
	Bounds	   = (450, 450, 192, 192)
	Text	   = "LoadFile"
    Font.Color = 0xFFFFFFFF
}

Button LoadLevel
{
	OnClick = LevelClick
	Image	= "btn_course.tga"
	Bounds	= (450, 578, 140, 172)
}

// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

// Server name
Edit ServerName
{
	Bounds  = (320, 416, 228, 252)
	Color   = 0xFFD0D0D0
	Text    = "My Server"
	Mask    = ""
	Limit   = 15			// Max chars
	OnChange= EditChange
}

// Maximum number of players
Edit MaxPlayers
{
	Bounds  = (320, 416, 256, 280)
	Color   = 0xFFD0D0D0
	Text    = "6"
	Mask    = "0-9"
	Limit   = 3				// Max chars
	OnChange= EditChange
}


// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 


Button start
{
	OnClick = StartClick
	Image   = "btn_start.tga"
	Bounds  = (256, 384, 336, 368)
}

Button Cancel
{
	OnClick = ReturnClick
	Image	= "btn_back.tga"
	Bounds	= (256, 384, 400, 432)
}

// This "feature" will likely be moved into a derived form's render
// method. THen we could add support for animation, video, etc.
Image bg
{
	Bounds = (0, 640, 0, 480)
	Text   = "background.jpg"
}
