Func	Arg_Index	Name	Default	Desc
JOIN.TXT_Func_Defs	INT	STRING	STRING	STRING
BounceIn	0	initial alpha	0	starting alpha for each letter
BounceIn	1	letter delay	0.05	delay between start of animation for each letter
BounceIn	2	initial height	200	starting height above baseline for each letter
BounceIn	3	start velocity	400	initial velocity of each letter
BounceIn	4	acceleration	700	acceleration/gravity affecting each letter
BounceIn	5	bounce back	0.45	amount of bounce back
BounceIn	6	min velocity	0.01	min velocity for another bounce to take place
BounceIn	7	final alpha	1	ending alpha for each letter
BounceIn	8	fade time	0.5	time for each letter fade
Pulse	0	base scale	1	affects min letter height
Pulse	1	pos factor	0.02	affects how wide the waves are
Pulse	2	time factor	4	affects how fast the wave moves
Pulse	3	sine scale	0.8	affects how much the wave height changes
SuperDrop	0	initial alpha	0	starting alpha for each letter
SuperDrop	1	letter delay	0.05	delay between start of animation for each letter
SuperDrop	2	initial scale	2.5	starting scale when each letter first appears
SuperDrop	3	start velocity	-1	initial velocity of each letter
SuperDrop	4	acceleration	-2.5	acceleration/gravity affecting each letter
SuperDrop	5	bounce back	0.4	amount of bounce back
SuperDrop	6	min velocity	0.01	min velocity for another bounce to take place
SuperDrop	7	final alpha	1	ending alpha for each letter
SuperDrop	8	fade time	1	time for each letter fade
Color	0	pos factor	0.2	affects width of color bands
Color	1	time factor	225	affects how fast color moves
Color	2	color 1	"255,0,0,255"	first color
Color	3	color 2	"0,255,0,255"	second color
Color	4	hue only	FALSE	"animate hue only, leave saturation and brightness at max"
Color	5	smooth wrap	TRUE	reverse at the wrap point so that it isn't as sharp
Fade	0	initial alpha	0	starting alpha for each letter
Fade	1	letter delay	0.05	delay between start of animation for each letter
Fade	2	final alpha	1	ending alpha for each letter
Fade	3	fade time	1	time for each letter fade
Wave	0	pos factor	0.02	affects how wide the waves are
Wave	1	time factor	2	affects how fast the wave moves
Wave	2	sine scale	30	affects how much the wave height changes
Pop	0	initial scale	"0,0"	starting scale when each letter first appears
Pop	1	letter delay	0.05	delay between start of animation for each letter
Pop	2	scale 1	"1.5,1.5"	first scale letter moves toward(antic)
Pop	3	time 1	0.5	time to get to first scale
Pop	4	scale 2	"1,1"	second scale letter moves toward(goal)
Pop	5	time 2	0.25	time to get to second scale
Shatter	0	min velocity	"-40,-100"	min velocity a letter randomly gets
Shatter	1	max velocity	"40,-250"	max velocity a letter randomly gets
Shatter	2	acceleration	300	acceleration/gravity affecting each letter
Shatter	3	fall distance	200	distance after which letter will stop falling
Shatter	4	min rotation	-180	min rotation per sec a letter randomly gets
Shatter	5	max rotation	180	max rotation per sec a letter randomly gets
TurnAround	0	letter delay	0.05	delay between start of animation for each letter
TurnAround	1	scale 1	"1,0"	starting scale when each letter first appears
TurnAround	2	scale 2	"1,1"	ending scale for each letter
TurnAround	3	time	0.5	time for each letter spin/scale
