*** mutant storm © pompom 2002 ***
*** www.pompom.org.uk ***
[console] v1.1 log started Sat Apr 14 11:18:35 2012

[init] init_game
 [init] restart
[zgl texture] size mem 0 gl 0
[zwin] mode 800x600 32bpp 56f
[zwin] mode 1024x768 32bpp 60f
[zwin] mode 1152x864 32bpp 60f
[zwin] mode 1280x720 32bpp 60f
[zwin] mode 1400x1050 32bpp 60f
[zwin] mode 1440x900 32bpp 60f
[zwin] mode 768x1024 32bpp 60f
[zwin] mode 864x1152 32bpp 60f
[zwin] mode 720x1280 32bpp 60f
[zwin] mode 1050x1400 32bpp 60f
[zwin] mode 900x1440 32bpp 60f
[zwin] hardware render - ICD, pixel depth 16 dev 32 from 32
[gl] vendor Intel, version 1.4.0 - Build 7.14.10.4926, renderer Intel 945G
[gl] GL_EXT_compiled_vertex_array 102c680 102c6a0
[zgl texture] init
[DSound] init
[DSound] enumerate
[DSound] enumeration2 failed
[input] keyboard initialised
[input] mouse initialised
[input] timer active, min 1 max 1000000
[menu] init ..\menu\menu_en.txt
[menu] init ..\menu\keys_en.txt
[init] done init_game

[zwin] done init, 0 1
[zgl] title load
[zgl] title load
[submenu] quit
[input] wrote bindwin32.cfg
[input] released direct input j = 0
[init] start free_game
[init] start free_level
[zgl texture] size mem 6400 gl 0
[particle] info pre=0 use=0
[file] textures 90
[init] done free_level

max model verts 0 8192, faces 0 65536
zgl max decal faces 0 20000, verts 0 60000
[malloc] peak memory usage 8723
[gl] stop
[init] done free_game

