
-- leave me
	local actor = ACTOR_preload()
-- leave me

	-- default for this beastie
	actor[cp_actor_name]		= "motha-2_spawn"
	actor[cp_model_dir]			= "beasties"
	actor[cp_model_name]		= "motha-2_spawn"

	actor[cp_move_type]			= cmt_repelled + cmt_flock

	actor[cp_i_collide_with_beasties]	= cat_fence + cat_player

	actor[cp_score]				= 30

	actor[cp_hit_power]			= 5.0

	-- movement
	actor[cp_move_speed_min]		= 0.12
	actor[cp_move_speed_max]		= 0.22
	actor[cp_move_acceleration]		= 0.98
	actor[cp_move_deceleration]		= 0.98
	actor[cp_move_inertia_accn]		= 0.9
	actor[cp_move_inertia_decn]		= 0.9

	actor[cp_i_am_repelled_by]		= cat_motha + cat_block
--	actor[cp_repel_target]			= "motha-2"
	actor[cp_repel_dist]			= 30.0

	actor[cp_target_stop_dist]		= 6.0

--	actor[cp_turn_lock_angle_inner]		= 85.0
--	actor[cp_turn_lock_angle_outer]		= 95.0
	actor[cp_turn_speed_still]		= 5.0
	actor[cp_turn_acceleration_still]	= 0.3
	actor[cp_turn_inertia_still]		= 0.0
	actor[cp_turn_speed_moving]		= 5.0
	actor[cp_turn_acceleration_moving]	= 0.3
	actor[cp_turn_inertia_moving]		= 0.0

	actor[cp_weight]				= 1.0

	actor[cp_health_percent]		= 1.0

	actor[cp_random_edge_inner_percent]	= 80.0
	actor[cp_random_edge_outer_percent]	= 99.0

	actor[cp_random_offset_x]			= 15.0
	actor[cp_random_offset_z]			= 15.0

	actor[cp_random_trajectory_offset]				= 30.0
	actor[cp_random_trajectory_offset_delay_min]	= 1.0
	actor[cp_random_trajectory_offset_delay_max]	= 7.0

	actor[cp_launch_hue_shift] = color

	actor[cp_bullet_spray_angle]	= 45.0

	actor[cp_difficulty_adjust_speed] = 60.0

-- leave me
	c_preload_model( actor )
-- leave me

	c_set_use_anim_for( "move_forward", "swim", 40.0, 100.0 )

	local seq = { 0.0 , 0.1 , 0.3 }
	c_set_use_explosion_for( "bye_bye", "motha-2_spawn", exp_no_align, 50.0, 0.0, 600.0, 600.0, seq )
	c_set_use_explosion_for( "bye_bye", "motha-2_spawnflash", exp_no_align, 50.0, 0.2, 1600.0, 1600.0, {0.0} )
	c_add_sound_to_explosion( "motha-2_spawn", "explode", "motha-2_spawnexp" )
	-- default for this beastie

	c_add_flock_type( 3.0, 7.0, 50.0, 90.0 )
	c_add_flock_type( 3.0, 7.0, 50.0, 90.0 )
	c_add_flock_type( 3.0, 7.0, 50.0, 90.0 )

	-- new state
	-- new state
