-- This file automatically output by psd2window.exe. It is not meant to be hand edited.
-- To use the results of this file, you can call Group(psd2window_playerintervention()); inside of a MakeDialog command.
playerintervention_sprites = {};


	playerintervention_win_playerint_params =
	{
		image='hud/win_playerint';
		name='win_playerint';
		x=266;
		y=216;
		w=268;
		h=166;
	};


	playerintervention_btn_menu_done_params =
	{
		graphics =
		{
			'hud/btn_menu_01',
			'hud/btn_menu_02',
			'hud/btn_menu_03',
			'hud/btn_menu_04'
		};
		name='btn_menu_done';
		x=398;
		y=324;
		w=118;
		h=26;
	};


	playerintervention_btn_menu_mortgage_params =
	{
		graphics =
		{
			'hud/btn_menu_01',
			'hud/btn_menu_02',
			'hud/btn_menu_03',
			'hud/btn_menu_04'
		};
		name='btn_menu_mortgage';
		x=398;
		y=301;
		w=118;
		h=26;
	};


	playerintervention_btn_menu_deal_params =
	{
		graphics =
		{
			'hud/btn_menu_01',
			'hud/btn_menu_02',
			'hud/btn_menu_03',
			'hud/btn_menu_04'
		};
		name='btn_menu_deal';
		x=398;
		y=277;
		w=118;
		h=26;
	};


	playerintervention_ico_mplayericon03_params =
	{
		image='hud/ico_mplayericon03';
		name='ico_mplayericon03';
		x=307;
		y=283;
		w=58;
		h=58;
	};


	playerintervention_txt_menu_done_params =
	{
		image='hud/txt_menu';
		name='txt_menu_done';
		x=441;
		y=332;
		w=32;
		h=10;
	};


	playerintervention_txt_menu_mortgage_params =
	{
		image='hud/txt_menu';
		name='txt_menu_mortgage';
		x=426;
		y=308;
		w=62;
		h=10;
	};


	playerintervention_txt_menu_deal_params =
	{
		image='hud/txt_menu';
		name='txt_menu_deal';
		x=444;
		y=284;
		w=26;
		h=10;
	};


	playerintervention_txt_playername_params =
	{
		image='hud/txt_playername';
		name='txt_playername';
		x=320;
		y=239;
		w=166;
		h=12;
	};

function psd2window_playerintervention()
	local sprites = {};
	for i=1,table.getn(playerintervention_sprites) do
		table.insert(sprites,
			{
				image=playerintervention_sprites[i].image;
				name=playerintervention_sprites[i].name;
				x=playerintervention_sprites[i].x;
				y=playerintervention_sprites[i].y;
			}
		);
	end
	return sprites;
end
