-- This file automatically output by psd2window.exe. It is not meant to be hand edited.
-- To use the results of this file, you can call Group(psd2window_mortgage()); inside of a MakeDialog command.
mortgage_sprites = {};


	mortgage_pop_largecard_params =
	{
		image='hud/pop_largecard';
		name='pop_largecard';
		x=6;
		y=4;
		w=170;
		h=262;
	};


	mortgage_ico_largecard_params =
	{
		image='hud/ico_largecard';
		name='ico_largecard';
		x=14;
		y=14;
		w=154;
		h=244;
	};


	mortgage_win_mortgage_params =
	{
		image='hud/win_mortgage';
		name='win_mortgage';
		x=606;
		y=7;
		w=186;
		h=186;
	};


	mortgage_btn_menu_mcancel_params =
	{
		graphics =
		{
			'hud/btn_menu_01',
			'hud/btn_menu_02',
			'hud/btn_menu_03',
			'hud/btn_menu_04'
		};
		name='btn_menu_mcancel';
		x=645;
		y=148;
		w=112;
		h=20;
	};


	mortgage_txt_mcancel_params =
	{
		image='hud/txt_mcancel';
		name='txt_mcancel';
		x=680;
		y=155;
		w=42;
		h=10;
	};


	mortgage_btn_menu_maccept_params =
	{
		graphics =
		{
			'hud/btn_menu_01',
			'hud/btn_menu_02',
			'hud/btn_menu_03',
			'hud/btn_menu_04'
		};
		name='btn_menu_maccept';
		x=645;
		y=127;
		w=112;
		h=20;
	};


	mortgage_txt_maccept_params =
	{
		image='hud/txt_maccept';
		name='txt_maccept';
		x=680;
		y=134;
		w=42;
		h=10;
	};


	mortgage_txt_plusmoney_params =
	{
		image='hud/txt_plusmoney';
		name='txt_plusmoney';
		x=685;
		y=100;
		w=34;
		h=10;
	};


	mortgage_txt_cmmoney_params =
	{
		image='hud/txt_cmmoney';
		name='txt_cmmoney';
		x=664;
		y=83;
		w=72;
		h=14;
	};


	mortgage_txt_mortmoney_params =
	{
		image='hud/txt_mortmoney';
		name='txt_mortmoney';
		x=654;
		y=68;
		w=96;
		h=10;
	};


	mortgage_txt_mortgage_params =
	{
		image='hud/txt_mortgage';
		name='txt_mortgage';
		x=647;
		y=29;
		w=108;
		h=16;
	};

function psd2window_mortgage()
	local sprites = {};
	for i=1,table.getn(mortgage_sprites) do
		table.insert(sprites,
			{
				image=mortgage_sprites[i].image;
				name=mortgage_sprites[i].name;
				x=mortgage_sprites[i].x;
				y=mortgage_sprites[i].y;
			}
		);
	end
	return sprites;
end
