-- This file automatically output by psd2window.exe. It is not meant to be hand edited.
-- To use the results of this file, you can call Group(psd2window_btn_saveslot_export()); inside of a MakeDialog command.
btn_saveslot_export_sprites = {};


	btn_saveslot_export_btn_saveslot_01_params =
	{
		graphics =
		{
			'menu/btn_saveslot_01',
			'menu/btn_saveslot_02',
			'menu/btn_saveslot_03',
			'menu/btn_saveslot_04'
		};
		name='btn_saveslot_01';
		x=0;
		y=0;
		w=302;
		h=48;
	};


	btn_saveslot_export_stats_copy_params =
	{
		image='menu/stats_copy';
		name='stats_copy';
		x=258;
		y=6;
		w=38;
		h=36;
	};


	btn_saveslot_export_shape_1_params =
	{
		image='menu/shape_1';
		name='shape_1';
		x=266;
		y=9;
		w=22;
		h=32;
	};


	btn_saveslot_export_shape_2_params =
	{
		image='menu/shape_2';
		name='shape_2';
		x=275;
		y=9;
		w=8;
		h=6;
	};


	btn_saveslot_export_txt_1_params =
	{
		image='menu/txt_1';
		name='txt_1';
		x=9;
		y=17;
		w=8;
		h=16;
	};


	btn_saveslot_export_txt_playtime_params =
	{
		image='menu/txt_playtime';
		name='txt_playtime';
		x=157;
		y=28;
		w=92;
		h=10;
	};


	btn_saveslot_export_txt_savetime_params =
	{
		image='menu/txt_savetime';
		name='txt_savetime';
		x=155;
		y=11;
		w=94;
		h=10;
	};


	btn_saveslot_export_txt_player04_params =
	{
		image='menu/txt_player04';
		name='txt_player04';
		x=28;
		y=16;
		w=110;
		h=8;
	};


	btn_saveslot_export_txt_player03_params =
	{
		image='menu/txt_player03';
		name='txt_player03';
		x=28;
		y=26;
		w=110;
		h=8;
	};


	btn_saveslot_export_txt_player02_params =
	{
		image='menu/txt_player02';
		name='txt_player02';
		x=28;
		y=36;
		w=110;
		h=8;
	};


	btn_saveslot_export_txt_player01_params =
	{
		image='menu/txt_player01';
		name='txt_player01';
		x=28;
		y=6;
		w=110;
		h=8;
	};

function psd2window_btn_saveslot_export()
	local sprites = {};
	for i=1,table.getn(btn_saveslot_export_sprites) do
		table.insert(sprites,
			{
				image=btn_saveslot_export_sprites[i].image;
				name=btn_saveslot_export_sprites[i].name;
				x=btn_saveslot_export_sprites[i].x;
				y=btn_saveslot_export_sprites[i].y;
			}
		);
	end
	return sprites;
end
