-- This file automatically output by psd2window.exe. It is not meant to be hand edited.
-- To use the results of this file, you can call Group(psd2window_savegame()); inside of a MakeDialog command.
savegame_sprites = {};


	savegame_win_medframesg_params =
	{
		image='menu/win_medframesg';
		name='win_medframesg';
		x=235;
		y=154;
		w=330;
		h=326;
	};


	savegame_btn_saveslot_05_params =
	{
		graphics =
		{
			'menu/btn_saveslot_01',
			'menu/btn_saveslot_02',
			'menu/btn_saveslot_03',
			'menu/btn_saveslot_04'
		};
		name='btn_saveslot_05';
		x=250;
		y=392;
		w=304;
		h=50;
	};


	savegame_btn_saveslot_04_params =
	{
		graphics =
		{
			'menu/btn_saveslot_01',
			'menu/btn_saveslot_02',
			'menu/btn_saveslot_03',
			'menu/btn_saveslot_04'
		};
		name='btn_saveslot_04';
		x=250;
		y=344;
		w=304;
		h=50;
	};


	savegame_btn_saveslot_03_params =
	{
		graphics =
		{
			'menu/btn_saveslot_01',
			'menu/btn_saveslot_02',
			'menu/btn_saveslot_03',
			'menu/btn_saveslot_04'
		};
		name='btn_saveslot_03';
		x=250;
		y=296;
		w=304;
		h=50;
	};


	savegame_btn_saveslot_02_params =
	{
		graphics =
		{
			'menu/btn_saveslot_01',
			'menu/btn_saveslot_02',
			'menu/btn_saveslot_03',
			'menu/btn_saveslot_04'
		};
		name='btn_saveslot_02';
		x=250;
		y=248;
		w=304;
		h=50;
	};


	savegame_btn_saveslot_01_params =
	{
		graphics =
		{
			'menu/btn_saveslot_01',
			'menu/btn_saveslot_02',
			'menu/btn_saveslot_03',
			'menu/btn_saveslot_04'
		};
		name='btn_saveslot_01';
		x=250;
		y=200;
		w=304;
		h=50;
	};


	savegame_btn_delete_05_params =
	{
		graphics =
		{
			'menu/btn_delete_01',
			'menu/btn_delete_02',
			'menu/btn_delete_03',
			'menu/btn_delete_04'
		};
		name='btn_delete_05';
		x=506;
		y=396;
		w=44;
		h=42;
	};


	savegame_btn_delete_04_params =
	{
		graphics =
		{
			'menu/btn_delete_01',
			'menu/btn_delete_02',
			'menu/btn_delete_03',
			'menu/btn_delete_04'
		};
		name='btn_delete_04';
		x=506;
		y=348;
		w=44;
		h=42;
	};


	savegame_btn_delete_03_params =
	{
		graphics =
		{
			'menu/btn_delete_01',
			'menu/btn_delete_02',
			'menu/btn_delete_03',
			'menu/btn_delete_04'
		};
		name='btn_delete_03';
		x=506;
		y=299;
		w=44;
		h=42;
	};


	savegame_btn_delete_02_params =
	{
		graphics =
		{
			'menu/btn_delete_01',
			'menu/btn_delete_02',
			'menu/btn_delete_03',
			'menu/btn_delete_04'
		};
		name='btn_delete_02';
		x=506;
		y=253;
		w=44;
		h=42;
	};


	savegame_btn_delete_01_params =
	{
		graphics =
		{
			'menu/btn_delete_01',
			'menu/btn_delete_02',
			'menu/btn_delete_03',
			'menu/btn_delete_04'
		};
		name='btn_delete_01';
		x=506;
		y=204;
		w=44;
		h=42;
	};


	savegame_txt_5_params =
	{
		image='menu/txt_5';
		name='txt_5';
		x=259;
		y=409;
		w=12;
		h=16;
	};


	savegame_txt_4_params =
	{
		image='menu/txt_4';
		name='txt_4';
		x=259;
		y=361;
		w=12;
		h=16;
	};


	savegame_txt_3_params =
	{
		image='menu/txt_3';
		name='txt_3';
		x=259;
		y=313;
		w=12;
		h=16;
	};


	savegame_txt_2_params =
	{
		image='menu/txt_2';
		name='txt_2';
		x=259;
		y=265;
		w=12;
		h=16;
	};


	savegame_txt_1_params =
	{
		image='menu/txt_1';
		name='txt_1';
		x=259;
		y=217;
		w=8;
		h=16;
	};


	savegame_txt_playtime_params =
	{
		image='menu/txt_playtime';
		name='txt_playtime';
		x=407;
		y=228;
		w=92;
		h=10;
	};


	savegame_txt_savetime_params =
	{
		image='menu/txt_savetime';
		name='txt_savetime';
		x=405;
		y=211;
		w=94;
		h=10;
	};


	savegame_txt_player04_params =
	{
		image='menu/txt_player04';
		name='txt_player04';
		x=278;
		y=216;
		w=110;
		h=8;
	};


	savegame_txt_player03_params =
	{
		image='menu/txt_player03';
		name='txt_player03';
		x=278;
		y=226;
		w=110;
		h=8;
	};


	savegame_txt_player02_params =
	{
		image='menu/txt_player02';
		name='txt_player02';
		x=278;
		y=236;
		w=110;
		h=8;
	};


	savegame_txt_player01_params =
	{
		image='menu/txt_player01';
		name='txt_player01';
		x=278;
		y=206;
		w=110;
		h=8;
	};


	savegame_btn_menu_savequit_params =
	{
		graphics =
		{
			'menu/btn_menu_01',
			'menu/btn_menu_02',
			'menu/btn_menu_03',
			'menu/btn_menu_04'
		};
		name='btn_menu_savequit';
		x=410;
		y=440;
		w=118;
		h=26;
	};


	savegame_txt_savequit_params =
	{
		image='menu/txt_savequit';
		name='txt_savequit';
		x=457;
		y=447;
		w=28;
		h=10;
	};


	savegame_btn_menu_savecancel_params =
	{
		graphics =
		{
			'menu/btn_menu_01',
			'menu/btn_menu_02',
			'menu/btn_menu_03',
			'menu/btn_menu_04'
		};
		name='btn_menu_savecancel';
		x=277;
		y=440;
		w=118;
		h=26;
	};


	savegame_txt_savecancel_params =
	{
		image='menu/txt_savecancel';
		name='txt_savecancel';
		x=313;
		y=447;
		w=42;
		h=10;
	};


	savegame_txt_savegame_params =
	{
		image='menu/txt_savegame';
		name='txt_savegame';
		x=361;
		y=179;
		w=80;
		h=12;
	};

function psd2window_savegame()
	local sprites = {};
	for i=1,table.getn(savegame_sprites) do
		table.insert(sprites,
			{
				image=savegame_sprites[i].image;
				name=savegame_sprites[i].name;
				x=savegame_sprites[i].x;
				y=savegame_sprites[i].y;
			}
		);
	end
	return sprites;
end
