-- This file automatically output by psd2window.exe. It is not meant to be hand edited.
-- To use the results of this file, you can call Group(psd2window_buildsewage()); inside of a MakeDialog command.
buildsewage_sprites = {};


	buildsewage_pop_largecard_params =
	{
		image='hud/pop_largecard';
		name='pop_largecard';
		x=6;
		y=4;
		w=170;
		h=262;
	};


	buildsewage_ico_largecard_params =
	{
		image='hud/ico_largecard';
		name='ico_largecard';
		x=14;
		y=14;
		w=154;
		h=244;
	};


	buildsewage_win_buildsewage_params =
	{
		image='hud/win_buildsewage';
		name='win_buildsewage';
		x=606;
		y=7;
		w=186;
		h=166;
	};


	buildsewage_btn_menu_sewcancel_params =
	{
		graphics =
		{
			'hud/btn_menu_01',
			'hud/btn_menu_02',
			'hud/btn_menu_03',
			'hud/btn_menu_04'
		};
		name='btn_menu_sewcancel';
		x=643;
		y=126;
		w=118;
		h=26;
	};


	buildsewage_txt_sewcancel_params =
	{
		image='hud/txt_sewcancel';
		name='txt_sewcancel';
		x=680;
		y=134;
		w=42;
		h=10;
	};


	buildsewage_btn_menu_sewaccept_params =
	{
		graphics =
		{
			'hud/btn_menu_01',
			'hud/btn_menu_02',
			'hud/btn_menu_03',
			'hud/btn_menu_04'
		};
		name='btn_menu_sewaccept';
		x=643;
		y=105;
		w=118;
		h=26;
	};


	buildsewage_txt_sewaccept_params =
	{
		image='hud/txt_sewaccept';
		name='txt_sewaccept';
		x=680;
		y=113;
		w=42;
		h=10;
	};


	buildsewage_ico_sewage_03_params =
	{
		image='hud/ico_sewage';
		name='ico_sewage_03';
		x=623;
		y=64;
		w=30;
		h=28;
	};


	buildsewage_txt_sewage_params =
	{
		image='hud/txt_sewage';
		name='txt_sewage';
		x=685;
		y=74;
		w=84;
		h=10;
	};


	buildsewage_txt_sewageamt_params =
	{
		image='hud/txt_sewageamt';
		name='txt_sewageamt';
		x=656;
		y=74;
		w=14;
		h=10;
	};


	buildsewage_txt_buildsewage_params =
	{
		image='hud/txt_buildsewage';
		name='txt_buildsewage';
		x=622;
		y=30;
		w=158;
		h=14;
	};

function psd2window_buildsewage()
	local sprites = {};
	for i=1,table.getn(buildsewage_sprites) do
		table.insert(sprites,
			{
				image=buildsewage_sprites[i].image;
				name=buildsewage_sprites[i].name;
				x=buildsewage_sprites[i].x;
				y=buildsewage_sprites[i].y;
			}
		);
	end
	return sprites;
end
