--[[

	PersonalityTrait_Vengeful				= 1,
	PersonalityTrait_FairPlayer				= 2,
	PersonalityTrait_Stingy					= 4,
	PersonalityTrait_Gambler				= 8,
	PersonalityTrait_Schemer				= 16,
	PersonalityTrait_BigShot				= 32,
	PersonalityTrait_Eager					= 64

	RiskStrategy_NoRisk						= 0,
	RiskStrategy_LowRisk					= 1,
	RiskStrategy_HighRisk					= 2

	PlanningPermissionStrategy_Offensive	= 0,
	PlanningPermissionStrategy_Balanced		= 1,
	PlanningPermissionStrategy_Defensive	= 2

	BargainerStrategy_Generous				= 0,
	BargainerStrategy_Average				= 1,
	BargainerStrategy_Hard					= 2

	ExpansionStrategy_Horizontal			= 0,
	ExpansionStrategy_Balanced				= 1,
	ExpansionStrategy_Vertical				= 2
	
--]]

AIParameters =
{
	--[[
	when there's a dot = multiplication
	--]]
	ParInJail01		=  4; 
	ParInJail02		=  500;
	ParTaxi01		=  2000;
	ParTaxi02		=  2000;
	ParUnowned01	=  8000;
	ParAucSp01		=  3.0;
	ParAucSp02		=  2.0;
	ParAucSp03		=  1.5;
	ParAucSp04		=  1.25;
	ParAucSp05		=  3.0;
	ParBid01		=  0.5;
	ParOffer01		=  1.1;
	ParOffer02		=  0.9;
	ParOffer03		=  0.8;
	ParClear01		=  1.1;
	ParClear02		=  0.9;
	ParClear03		=  0.8;
	ParEmergency01	=  1.1;
	ParEmergency02	=  0.9;
	ParEmergency03	=  0.8;
	ParReceived01	=  0.9;
	ParReceived02	=  1.1;
	ParReceived03	=  1.2;
	ParCounter01	=  0.8;
	ParCounter02	=  1.0;
	ParCounter03	=  1.1;
	ParBuildType01	=  3;
	ParNegBal01		=  1;
	ParBuyPow01		=  1;
	ParBuyPow02		=  9;
	ParBuyPow03		=  6;
	ParBuyPow04		=  3;
	ParDisValue01	=  2.0;
	ParDisValue02	=  1.0;
	ParDisValue03	=  0.50;
	ParDisValue04	=  0.25;
	ParDisValue05	=  1.0;
	ParDisValue06	=  1.0;
	ParDisValue07	=  500;
	ParDisValue08	=  7000;
	ParDisValue09	=  2000;
	ParDisValue10	=  1000;
	ParDisValue11	=  0.50;
	ParDisValue12	=  0.50;
}
