profiles {
  player_data {
    mover_type: KEYS
    name: "Faye"
    ai {
      characterism {
        personality_flags: 2
        risk_strategy: RISKSTRATEGY_NORISK
        planning_permission_strategy: PLANNINGPERMISSIONSTRATEGY_DEFENSIVE
        bargainer_strategy: BARGAINERSTRATEGY_GENEROUS
        expansion_strategy: EXPANSIONSTRATEGY_BALANCED
      }
    }
    volatile_stats {
    }
    persistent_stats {
    }
    uid: 1
    is_mutable: false
    setup_name: "Faye (easy)"
  }
}
profiles {
  player_data {
    name: "Bill"
    ai {
      characterism {
        personality_flags: 32
        risk_strategy: RISKSTRATEGY_HIGHRISK
        planning_permission_strategy: PLANNINGPERMISSIONSTRATEGY_DEFENSIVE
        bargainer_strategy: BARGAINERSTRATEGY_AVERAGE
        expansion_strategy: EXPANSIONSTRATEGY_VERTICAL
      }
    }
    volatile_stats {
    }
    persistent_stats {
    }
    uid: 2
    is_mutable: false
    setup_name: "Bill (easy)"
  }
}
profiles {
  player_data {
    name: "Vera"
    ai {
      characterism {
        personality_flags: 1
        risk_strategy: RISKSTRATEGY_LOWRISK
        planning_permission_strategy: PLANNINGPERMISSIONSTRATEGY_OFFENSIVE
        bargainer_strategy: BARGAINERSTRATEGY_HARD
        expansion_strategy: EXPANSIONSTRATEGY_BALANCED
      }
    }
    volatile_stats {
    }
    persistent_stats {
    }
    uid: 3
    is_mutable: false
    setup_name: "Vera (med)"
  }
}
profiles {
  player_data {
    name: "Stan"
    ai {
      characterism {
        personality_flags: 4
        risk_strategy: RISKSTRATEGY_NORISK
        planning_permission_strategy: PLANNINGPERMISSIONSTRATEGY_DEFENSIVE
        bargainer_strategy: BARGAINERSTRATEGY_HARD
        expansion_strategy: EXPANSIONSTRATEGY_HORIZONTAL
      }
    }
    volatile_stats {
    }
    persistent_stats {
    }
    uid: 4
    is_mutable: false
    setup_name: "Stan (med)"
  }
}
profiles {
  player_data {
    name: "Earl"
    ai {
      characterism {
        personality_flags: 64
        risk_strategy: RISKSTRATEGY_HIGHRISK
        planning_permission_strategy: PLANNINGPERMISSIONSTRATEGY_BALANCED
        bargainer_strategy: BARGAINERSTRATEGY_AVERAGE
        expansion_strategy: EXPANSIONSTRATEGY_HORIZONTAL
      }
    }
    volatile_stats {
    }
    persistent_stats {
    }
    uid: 5
    is_mutable: false
    setup_name: "Earl (med)"
  }
}
profiles {
  player_data {
    name: "Gail"
    ai {
      characterism {
        personality_flags: 8
        risk_strategy: RISKSTRATEGY_HIGHRISK
        planning_permission_strategy: PLANNINGPERMISSIONSTRATEGY_OFFENSIVE
        bargainer_strategy: BARGAINERSTRATEGY_HARD
        expansion_strategy: EXPANSIONSTRATEGY_VERTICAL
      }
    }
    volatile_stats {
    }
    persistent_stats {
    }
    uid: 6
    is_mutable: false
    setup_name: "Gail (hard)"
  }
}
profiles {
  player_data {
    name: "Scott"
    ai {
      characterism {
        personality_flags: 16
        risk_strategy: RISKSTRATEGY_LOWRISK
        planning_permission_strategy: PLANNINGPERMISSIONSTRATEGY_BALANCED
        bargainer_strategy: BARGAINERSTRATEGY_AVERAGE
        expansion_strategy: EXPANSIONSTRATEGY_BALANCED
      }
    }
    volatile_stats {
    }
    persistent_stats {
    }
    uid: 7
    is_mutable: false
    setup_name: "Scott (hard)"
  }
}
profiles {
  player_data {
    mover_type: SAFETY_HAT
    name: "yz"
    advisor {
    }
    volatile_stats {
    }
    persistent_stats {
    }
    uid: 8
    favorite_mover_type: PAINT_POT
    setup_name: "yz"
  }
}
profiles {
  player_data {
    name: "962"
    advisor {
    }
    volatile_stats {
    }
    persistent_stats {
    }
    uid: 9
    favorite_mover_type: KEYS
    setup_name: "962"
  }
}
last_uid: 9
