//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.08.299.0000
//
// Parameters:
//
//   float4 TextureFactor;
//   float4 VectorFromObject;
//   sampler2D g_samSrcColor;
//
//
// Registers:
//
//   Name             Reg   Size
//   ---------------- ----- ----
//   VectorFromObject c4       1
//   TextureFactor    c5       1
//   g_samSrcColor    s0       1
//

    ps_2_0
    dcl t0.xy
    dcl_2d s0
    texld r0, t0, s0
    add r0.x, r0.x, c4.z
    add r0.y, r0.y, c4.z
    add r0.z, r0.z, c4.z
    mul r0.xyz, r0, c5
    mov r0.w, c5.w
    mov oC0, r0

// approximately 7 instruction slots used (1 texture, 6 arithmetic)
