version = 41
globalid = A09444424032056C756C0097E150028F
idsystem = 100
customdeclarations {
float3 lightdir_id9
float3 lightdir_id10
}
obj9 {
	class = "ShadowVolume"
	name = ""
	parent = 0
	prev = 0
	flags = 1
	pivotflags = 0
	matrixmode = 0
	color = FFFFFFFF
	brightness = 0.500000
	opacity = 1.000
	rendertype = 8
	blendmode = 0
	renderflags = 65537
	shader = ""
	mesh = "mobiloid/models/rails/rail_slope4_l.mesh"
	extrusion = 1.000000
	lightdir = 0.000000,-2.000000,0.000000
}
obj10 {
	class = "ShadowVolume"
	name = ""
	parent = 0
	prev = 9
	flags = 1
	pivotflags = 0
	matrixmode = 0
	color = FFFFFFFF
	brightness = 0.500000
	opacity = 1.000
	rendertype = 8
	blendmode = 0
	renderflags = 65537
	shader = ""
	mesh = "mobiloid/models/rails/rail_slope4_r.mesh"
	extrusion = 1.000000
	lightdir = 0.000000,-2.000000,0.000000
}
obj1 {
	class = "Model"
	name = ""
	parent = 0
	prev = 10
	flags = 17
	pivotflags = 0
	matrixmode = 0
	color = FFFFFFFF
	brightness = 0.900000
	opacity = 1.000
	rendertype = 3
	blendmode = 0
	renderflags = 70281
	shader = ""
	mesh = "mobiloid/models/rails/rail_slope4_r.mesh"
	texture = "mobiloid/tex/tile/ice/ice_solid.bmp"
	vcc = 1
	lightbias = 0.200000
	submeshflags = -1
}
obj7 {
	class = "CollisionMesh"
	name = ""
	parent = 1
	prev = 0
	flags = 1
	pivotflags = 0
	matrixmode = 0
	color = FFFF0000
	brightness = 0.500000
	opacity = 0.500
	rendertype = 6
	blendmode = 0
	renderflags = 67075
	shader = ""
	collflags = 1043
	collmask = 1
	colltest = 1
	materialid = 1
	spacenum = 0
	witness = 0
	signalenter = 0
	signalleave = 0
	density = 1.000000
	surfacespeed = 0.000000,0.000000,0.000000
	group = 8
	mesh = "mobiloid/models/rails/rail_slope4_r_0.mesh"
}
obj3 {
	class = "Model"
	name = ""
	parent = 0
	prev = 1
	flags = 17
	pivotflags = 0
	matrixmode = 0
	color = FFFFFFFF
	brightness = 0.900000
	opacity = 1.000
	rendertype = 3
	blendmode = 0
	renderflags = 70281
	shader = ""
	mesh = "mobiloid/models/rails/rail_slope4_l.mesh"
	texture = "mobiloid/tex/tile/ice/ice_solid.bmp"
	vcc = 1
	lightbias = 0.200000
	submeshflags = -1
}
obj8 {
	class = "CollisionMesh"
	name = ""
	parent = 3
	prev = 0
	flags = 1
	pivotflags = 0
	matrixmode = 0
	color = FFFF0000
	brightness = 0.500000
	opacity = 0.500
	rendertype = 6
	blendmode = 0
	renderflags = 67075
	shader = ""
	collflags = 1043
	collmask = 1
	colltest = 1
	materialid = 1
	spacenum = 0
	witness = 0
	signalenter = 0
	signalleave = 0
	density = 1.000000
	surfacespeed = 0.000000,0.000000,0.000000
	group = 8
	mesh = "mobiloid/models/rails/rail_slope4_l_0.mesh"
}
