ps.1.1

// This pixel shader sets every pixel to the value in c0
// c4	vectorfromobject
// c5	texturefactor
// c6	vectorfromshader
// c7	user

def c7, 0.0, 0.0, 0.0, 1.0
tex t0

mul r0, t0, v0
mul r0, r0, c5
lrp r0, c6.a, c7, r0
//mov r0.a, c6.a
