version = 41
globalid = 6D05E29842EA60DEC554FD9462FBE73B
idsystem = 11
customdeclarations {
Entity relay_0 <"signal,default=2">
Entity relay_1 <"signal,default=2-1">
Entity witness2_id4 <"signal">
}
obj1 {
	class = "MockupBox"
	name = ""
	parent = 0
	prev = 0
	flags = 17
	pivotflags = 0
	matrixmode = 0
	color = FFFFFF
	brightness = 0.900000
	opacity = 1.000
	rendertype = 3
	blendmode = 0
	renderflags = 70153
	shader = ""
	collflags = 211
	collmask = 1
	colltest = 1
	materialid = 1
	spacenum = 0
	witness = 0
	signalenter = 0
	signalleave = 0
	density = 1.000000
	surfacespeed = 0.000000,0.000000,0.000000
	group = 1
	size = 0.400000,0.400000,0.200000
	face = 3
	texture = "mobiloid/tex/tile/ice/ice_solid.bmp"
	texturemode = 1
	tilesize = 6.000000
	faceflags = 63
	mapflags = 1
}
obj2 {
	class = "Script"
	name = ""
	parent = 1
	prev = 0
	flags = 1
	scriptfile = "mobiloid/scripts/behaviour/disabler.script"
	object = 1
	signal_on = 0
	signal_off = 0
}
obj3 {
	class = "CollisionBox"
	name = ""
	parent = 1
	prev = 2
	flags = 17
	pivotflags = 0
	matrixmode = 0
	color = FF0000
	brightness = 0.500000
	opacity = 0.250
	rendertype = 5
	blendmode = 0
	renderflags = 67075
	shader = ""
	collflags = 57
	collmask = 41
	colltest = 33
	materialid = 0
	spacenum = 0
	witness = 0
	signalenter = 4
	signalleave = 0
	density = 1.000000
	surfacespeed = 0.000000,0.000000,0.000000
	group = 4
	size = 0.200000,0.400000,0.400000
	face = 0
}
obj4 {
	class = "EventMultiplier"
	name = ""
	parent = 3
	prev = 0
	flags = 1
	witness0 = 5
	witness1 = 6
	witness2 = 0
	witness3 = 0
	witness4 = 0
	witness5 = 0
	witness6 = 0
	witness7 = 0
}
obj5 {
	class = "SoundEmitter"
	name = ""
	parent = 3
	prev = 4
	flags = 17
	pivotflags = 0
	matrixmode = 0
	volume = 1.000000
	pitch = 3.000
	pan = 0.000000
	minrange = 4.00
	maxrange = 200.00
	progress = 0.000000
	soundflags = 192
	soundfile = "mobiloid/sfx/loop_elevator.ogg"
}
obj6 {
	class = "Script"
	name = ""
	parent = 3
	prev = 5
	flags = 17
	scriptfile = "mobiloid/scripts/behaviour/timer.script"
	time = 1.000000
	signal_time = 2-1
	loop = 0
}
