#describe the actions to be taken in a given mode

#IDLING actions are:
#NONE
#LOOK_FOR_ENEMIES view_distance
#WANDER_AND_LOOK_FOR_ENEMIES view_dist wander_time jump_while_wandering
#IDLING LOOK_FOR_ENEMIES 1000.0 

#IDLING LOOK_FOR_ENEMIES 1500.0
IDLING RUN_UP_AND_ATTACK 0 1.0 1.0 4000.0
