SPEED 1.0
WEIGHT -1.0
MODEL HL data/energy_pump.mdl

TEXTURE data/energy_pump.png
GLOW_TEXTURE data/energy_pump_glow.png
OSCILLATE_GLOW 1.0
WRAP_TEXTURES 0

CAN_MELEE_ATTACK 0
CAN_RANGE_ATTACK 0
CAN_SIT_ON_STEEP_WALLS 0
CONFORM_TO_TERRAIN 0
SHOW_ORBITALS 0
#MATERIAL_TYPE PLASTIC
MATERIAL_TYPE DIFFUSE
CREATURE_TYPE BUILDING
COLOR 0.33 0.4 0.89
JUMP_POWER 0.0
POWER_LEVEL 0.0
BEHAVIOR data/target.behavior
TOXIC_BODY 0
HP 100
EXP_VALUE 100
EXPLODE_ON_DEATH 50.0
SIT_AT_CENTER_POINT 1
INVINCIBLE_SEQUENCE idle01
IMMUNE_TO_ACID 1
IS_ENEMY 0

SOUNDS_TRIGGER RAND 1.0 run01 0.01 1 attack_sound_ORBIT.ogg

# The first collision body is the main collision body and is always around
# the origin/center position of the character.
# Format: SPHERE r, CYLINDER r h, AXIS_BOX x y z
COLLISION_DATA 2
  CYLINDER root 15.0 150.0
  SPHERE beam_start 5.0
