#describe the actions to be taken in a given mode

#IDLING actions are:
#NONE
#LOOK_FOR_ENEMIES view_distance
#WANDER_AND_LOOK_FOR_ENEMIES view_dist wander_time jump_while_wandering
#IDLING LOOK_FOR_ENEMIES 1000.0 

#IDLING LOOK_FOR_ENEMIES 1500.0
IDLING WANDER_AND_LOOK_FOR_ENEMIES_IN_RADIUS 1500.0 3.0 0

#ATTACKING actions are:
#NONE
#RUN_UP_AND_ATTACK(attack_while_running, time_between_attacks, min_dist, max_dist)


ATTACKING CIRCLE_AND_ATTACK 1 300.0 90.0 1.0 10.0 1800.0


#WOUNDED actions are:
#NONE
#RUN_AWAY(durration)

WOUNDED RUN_AWAY_SPEED 2.0 2.0
