# Created by Mike D. Smith

STAGE_DATA data/maps/the_trenches.png

MUSIC fare_twilight.ogg


TERRAIN_TYPE_FOG data/black64.png 1.0 1.0
TERRAIN_TYPE data/grass02.png 1.0 1.0
TERRAIN_TYPE data/dirt01.png 1.0 1.0

FOG_COLOR 0.0 0.0 0.0
TINT_COLOR 0.0 0.0 0.0

SKY_BOX data/skybox/black.png
PAN_BOX data/skybox/black.png

# valid water types: WATER ICE ICE_WITH_WATER ACID LAVA
WATER_COLOR 0.8 0.8 0.2 0.7

# This is the level at which the water reflects.
WATER_REFLECTION_LEVEL 12.0

# the level for ice if you have ICE or WATER_WITH_ICE for the WATER_TYPE
#ICE_WATER_LEVEL 10.0

WATER_TEX data/water01.png
# put a 0 for not glowing and a 1 for glowing.
WATER_GLOWS 0
WATER_IS_REFLECTIVE 0

OBJECTIVE KILL_PROP data/tree_of_life02.prop
OBJECTIVE_SCRIPT data/maps/the_trenches_obj.script

# These are all Point lights in the scene the format is:
# LIGHT COLOR_R_G_B_FALLOFF AMBIENT_R_G_B_UNUSED POSITION_X_Y_Z
LIGHT 1.0 1.0 1.0 1.0    0.2 0.2 0.2 1.0     100000.0 100000.0 0.0
LIGHT 1.0 1.0 1.0 1.0    0.2 0.2 0.2 1.0     -100000.0 100000.0 0.0

FOG_COLOR 0.0 0.0 0.0 1.0

XZSCALE 50.0
YSCALE 2.0

GRAVITY -12.0

INTRO_SCRIPT data/maps/the_trenches_intro.script

TALK_HEAD_TEX data/anna_normal.png
INTRO_TEXT Find and heal the infected tree to restore life to this area.

TALK_HEAD_TEX data/anna_happy.png
OUTRO_TEXT Good work <NAME>!

PROP data/tree_of_life02.prop 0.63 0.56
PICKUP ENERGY_BALL 1 0.62 0.56

ACTOR data/speedy.char 0.4 0.4
ACTOR data/speedy.char 0.41 0.38
ACTOR data/speedy.char 0.43 0.46

PICKUP ENERGY_BALL 0 0.88 0.31
PICKUP ENERGY_BALL 0 0.80 0.49

PICKUP ENERGY_BALL 0 0.15 0.85
SPAWN ACTOR EXPLODE_IN data/tail_mouth.char 0.15 0.85 0.15 0.85 0.1


SPAWN ACTOR EXPLODE_IN data/tail_mouth.char 0.76 0.73 0.76 0.73 0.1
SPAWN ACTOR EXPLODE_IN data/tail_mouth.char 0.78 0.76 0.78 0.76 0.07
SPAWN ACTOR EXPLODE_IN data/flea.char 0.60 0.53 0.63 0.56 0.25
SPAWN ACTOR EXPLODE_IN data/flea.char 0.66 0.53 0.63 0.56 0.25
SPAWN ACTOR EXPLODE_IN data/flea.char 0.63 0.59 0.63 0.56 0.25


PLAY_AREA 0.01 0.99 0.01 0.99

PLAYER_START_POSITION 0.15 0.13
PLAYER_EXIT_POINT 0.8 0.8

