SPEED 0.1
MODEL HL data/blob.mdl
TEXTURE data/blob.png

ATTACK 1
CAN_MELEE_ATTACK 0
CAN_RANGE_ATTACK 0
SHOW_ORBITALS 0
MATERIAL_TYPE PLASTIC
CREATURE_TYPE LAND
COLOR 0.0 1.0 0.0
JUMP_POWER 0.0
POWER_LEVEL 2.0
BEHAVIOR data/big_blob.behavior
INVINCIBLE_SEQUENCE run01
HP 20
EXP_VALUE 100
EXPLODE_ON_DEATH 50.0

# The first collision body is the main collision body and is always around
# the origin/center position of the character.
# Format: SPHERE r, CYLINDER r h, AXIS_BOX x y z
COLLISION_DATA 1
  SPHERE root 30.0
