# Created by Mike D. Smith

STAGE_DATA data/crater.png


OBJECTIVE KILL_PROP data/tree_of_life02.prop
OBJECTIVE_SCRIPT data/desert_sun_obj.script

# The music to be played during the stage.
#MUSIC trance_demo.ogg

TERRAIN_TYPE_FOG data/white.png 0.1 0.1
TERRAIN_TYPE_SCALE data/grass03.png 1.0 1.0 1.0
TERRAIN_TYPE_SCALE data/rock01.png 1.0 1.0 8.0

#TERRAIN_TYPE data/grass01.png 1.0 1.0

# SkyBox Similar to the stage data, you enter the base name for the sky box that
# you want to use.  The caster engine reads in the appropriate files based on
# this name.
SKY_BOX data/skybox/late_evening.jpg
PAN_BOX data/skybox/default_pan.png

INTRO_SCRIPT data/crater_intro.script
# Water stuff
# valid water types: WATER ICE ICE_WITH_WATER ACID LAVA
WATER_TYPE WATER
WATER_REFLECTION_LEVEL 20.0
WATER_COLOR 0.1 0.2 0.5 0.8
WATER_IS_REFLECTIVE 0
WATER_SPEED1 0.08
WATER_SPEED2 -0.08
WATER_USE_AS_ALPHA 1
WATER_TEX data/acid_water01.png
WATER_GLOWS 1

# These are all Point lights in the scene the format is:
# LIGHT COLOR_R_G_B_FALLOFF AMBIENT_R_G_B_UNUSED POSITION_X_Y_Z
LIGHT 0.5 0.6 1.0 1.0    0.2 0.2 0.2 1.0     100000.0 100000.0 0.0
LIGHT 0.1 0.2 1.0 1.0    0.2 0.2 0.2 1.0     0.0 -100000.0 0.0

FOG_COLOR 0.1 0.2 0.5 1.0
#MIST 1.0 0.8 0.5 1.0
MIST 0.1 0.2 0.5 1.0

# These are the scale values for the map.
XZSCALE 40.0
YSCALE 15.0

# Default is -0.2 * 60 = -12.0
GRAVITY -12.0

#PROP_GROUP data/tree02.prop 1 0.0002
#PROP_GROUP data/tree04.prop 1 0.0002
#PROP_GROUP data/tree05.prop 1 0.0002

PROP data/tree02.prop 0.22 0.44
PROP data/tree04.prop 0.25 0.12
PROP data/tree02.prop 0.34 0.88
PROP data/tree05.prop 0.31 0.75
PROP data/tree04.prop 0.47 0.5
PROP data/tree02.prop 0.5 0.44
PROP data/tree05.prop 0.56 0.19
PROP data/tree04.prop 0.63 0.88

#This pickup is off the radar
PICKUP ENERGY_BALL 1 0.78 0.43
PROP data/tree_of_life02.prop 0.79 0.45
PICKUP ENERGY_BALL 0 0.82 0.46
ACTOR data/air_bub_snow.char 0.74 0.45
ACTOR data/air_bub_snow.char 0.74 0.55


PICKUP ENERGY_BALL 0 0.28 0.31
ACTOR data/flea.char 0.33 0.35
ACTOR data/flea.char 0.32 0.43


PICKUP ENERGY_BALL 0 0.48 0.84
ACTOR data/flea.char 0.44 0.73


PICKUP ENERGY_BALL 0 0.72 0.88

#These are the dialogs that show up when you start and finish a level.
#The TALK_HEAD_TEX specifies the image to be used for the text block
TALK_HEAD_TEX data/anna_normal.png
INTRO_TEXT There is an infected tree in one of these craters.  Find it and heal it to clear the area of the Flanx.

TALK_HEAD_TEX data/anna_happy.png
OUTRO_TEXT Good work!


# Percentages of the stage that define the play area (xmin, xmax, zmin, zmax)
PLAY_AREA 0.01 0.99 0.01 0.99

# The starting location for the player.  Position coordinates (like everything
# else) are between 0 and 1.
PLAYER_START_POSITION 0.15 0.5
#PLAYER_START_POSITION 0.5 0.5
PLAYER_EXIT_POINT 0.84 0.5
