# Created by Mike D. Smith

STAGE_DATA data/the_tower.png

MUSIC awaken.ogg

#TERRAIN_TYPE texture_name sink_modifier rasing_modifier
TERRAIN_TYPE_FOG data/white.png 1.0 1.0
TERRAIN_TYPE_SCALE data/snow00.png 1.0 1.0 2.0
TERRAIN_TYPE_SCALE data/snow_rock00.png 1.0 1.0 2.0

TERRAIN_DAMAGE_COLOR 0.5 0.5 1.0

# SkyBox Similar to the stage data, you enter the base name for the sky box that
# you want to use.  The caster engine reads in the appropriate files based on
# this name.
SKY_BOX data/skybox/sunset.png
PAN_BOX data/skybox/default_pan.png

# Water stuff
# valid water types: WATER ICE ICE_WITH_WATER ACID LAVA
WATER_COLOR 0.8 0.8 0.2 0.7

OBJECTIVE FIND_EXIT

INTRO_SCRIPT data/the_tower_intro.script

# These are all Point lights in the scene the format is:
# LIGHT COLOR_R_G_B_FALLOFF AMBIENT_R_G_B_UNUSED POSITION_X_Y_Z
LIGHT 1.0 0.5 0.0 1.0    0.2 0.1 0.0 1.0     100000.0 100000.0 0.0
LIGHT 0.0 0.5 1.0 1.0    0.0 0.1 0.2 1.0     -100000.0 -100000.0 0.0

FOG_COLOR 0.5 0.5 1.0

SPAWN ACTOR EXPLODE_IN data/speedy.char 0.37 0.79 0.36 0.68 0.10
SPAWN ACTOR EXPLODE_IN data/speedy.char 0.36 0.72 0.36 0.68 0.095
SPAWN ACTOR EXPLODE_IN data/speedy.char 0.38 0.70 0.36 0.68 0.09

SPAWN ACTOR EXPLODE_IN data/air_bub_snow.char 0.60 0.70 0.53 0.64 0.08
SPAWN ACTOR EXPLODE_IN data/air_bub_snow.char 0.81 0.69 0.53 0.64 0.11

SPAWN ACTOR EXPLODE_IN data/big_speedy_mom.char 0.75 0.56 0.63 0.5 0.11

SPAWN ACTOR EXPLODE_IN data/tail_mouth.char 0.69 0.31 0.69 0.19 0.30

SPAWN ACTOR EXPLODE_IN data/speedy_shooter.char 0.46 0.25 0.49 0.29 0.08
SPAWN ACTOR EXPLODE_IN data/speedy_shooter.char 0.44 0.22 0.49 0.29 0.081
SPAWN ACTOR EXPLODE_IN data/speedy_shooter.char 0.42 0.19 0.49 0.29 0.082
SPAWN ACTOR EXPLODE_IN data/speedy_shooter.char 0.38 0.19 0.49 0.29 0.083
SPAWN ACTOR EXPLODE_IN data/speedy_shooter.char 0.38 0.13 0.49 0.29 0.084
SPAWN ACTOR EXPLODE_IN data/speedy_shooter.char 0.33 0.19 0.49 0.29 0.085
SPAWN ACTOR EXPLODE_IN data/speedy_shooter.char 0.35 0.20 0.49 0.29 0.085
SPAWN ACTOR EXPLODE_IN data/speedy_shooter.char 0.36 0.24 0.49 0.29 0.086
SPAWN ACTOR EXPLODE_IN data/speedy_shooter.char 0.37 0.22 0.49 0.29 0.087
SPAWN ACTOR EXPLODE_IN data/speedy_shooter.char 0.40 0.21 0.49 0.29 0.088

SPAWN ACTOR EXPLODE_IN data/long_neck.char 0.25 0.4 0.25 0.4 0.10
PICKUP ENERGY_BALL 1 0.22 0.4
PICKUP ENERGY_BALL 1 0.28 0.4
PICKUP ENERGY_BALL 1 0.25 0.43

PICKUP ENERGY_BALL 1 0.94 0.06
PICKUP ENERGY_BALL 1 0.88 0.88

# These are the scale values for the map.
XZSCALE 50.0
YSCALE 10.0

# Default is -0.2 * 60 = -12.0
GRAVITY -12.0


#These are the dialogs that show up when you start and finish a level.
#The TALK_HEAD_TEX specifies the image to be used for the text block
TALK_HEAD_TEX data/anna_normal.png
INTRO_TEXT <NAME>, go to the top of the tower and make sure this area is clear of Flanx.

TALK_HEAD_TEX data/anna_happy.png
OUTRO_TEXT Good work <NAME>!


# Percentages of the stage that define the play area (xmin, xmax, zmin, zmax)
PLAY_AREA 0.01 0.99 0.01 0.99

# The starting location for the player.  Position coordinates (like everything
# else) are between 0 and 1.
PLAYER_START_POSITION 0.1 0.6
PLAYER_EXIT_POINT 0.21 0.44

