SPEED 1.0
WEIGHT 40.0
MODEL HL data/long_neck.mdl
TEXTURE data/long_neck.png


ATTACK_TYPE MULTI_TARGET
# ATTACK_TYPE GRAVITY
# ATTACK_TYPE CHARGE_AND_BLAST

SHOW_ORBITALS 0
MATERIAL_TYPE METAL
CAN_SIT_ON_STEEP_WALLS 0
CONFORM_TO_TERRAIN 0
IMMUNE_TO_ACID 1
JUMP_POWER 0.0
POWER_LEVEL 1.0
BEHAVIOR data/tower.behavior
HP 100
EXP_VALUE 200
EXPLODE_ON_DEATH 150.0

SOUNDS_TRIGGER RAND 0.2 attack_front01 0.01 3 monster_ambient00.wav monster_ambient01.wav monster_ambient02.wav
SOUNDS_TRIGGER RAND 0.2 idle01 0.01 3 monster_ambient00.wav monster_ambient01.wav monster_ambient02.wav

DEATH_SOUNDS 1 monster_death00.wav

#The second and third collision bodies are attack attachments.
COLLISION_DATA 5
  SPHERE root 80.0
  SPHERE right_mandible 10.0
  SPHERE left_mandible 10.0
  CYLINDER neck03 40.0 100.0
  SPHERE head 80.0
