#describe the actions to be taken in a given mode

#IDLING actions are:
#NONE
#LOOK_FOR_ENEMIES view_distance
#WANDER_AND_LOOK_FOR_ENEMIES view_dist wander_time jump_while_wandering
#IDLING LOOK_FOR_ENEMIES 1000.0 

IDLING WANDER_AND_LOOK_FOR_ENEMIES 2000.0 4.0 0

#ATTACKING actions are:
#NONE
#RUN_UP_AND_ATTACK(attack_while_running, time_between_attacks, min_dist, max_dist)


ATTACKING RUN_UP_AND_ATTACK 1 2.0 100.0 2000.0


#WOUNDED actions are:
#NONE
#RUN_AWAY(durration)

WOUNDED RUN_AWAY_SPEED 1.0 3.0
