#describe the actions to be taken in a given mode

#IDLING actions are:
#NONE
#LOOK_FOR_ENEMIES view_distance
#WANDER_AND_LOOK_FOR_ENEMIES view_dist wander_time jump_while_wandering

IDLING WANDER_AND_LOOK_FOR_ENEMIES 2500.0 4.0 0

#ATTACKING actions are:
#NONE
#RUN_UP_AND_ATTACK(attack_while_running, time_between_attacks, min_dist, max_dist)


#time_between_attacks, attack_count, rest_count, attack_radius, follow_radius
#ATTACKING CHASE 0.2 3 2 1500.0 4000.0
ATTACKING CIRCLE_AND_ATTACK 1 1500.0 20.0 5.0 0.0 4000.0


#WOUNDED actions are:
#NONE
#RUN_AWAY(durration)

WOUNDED CHASE 0.5 3 2 1500.0 4000.0
