#describe the actions to be taken in a given mode

#IDLING actions are:
#NONE
#LOOK_FOR_ENEMIES view_distance
#WANDER_AND_LOOK_FOR_ENEMIES view_dist wander_time jump_while_wandering
#WANDER_AND_LOOK_FOR_ENEMIES_IN_RADIUS view_dist wander_time jump_while_wander
#IDLING LOOK_FOR_ENEMIES 1000.0 

IDLING WANDER_AND_LOOK_FOR_ENEMIES_IN_RADIUS 900.0 3.0 1

#ATTACKING actions are:
#NONE
#RUN_UP_AND_ATTACK(attack_while_running, time_between_attacks, min_dist, max_dist)


ATTACKING CIRCLE_AND_ATTACK 1 600.0 30.0 0.5 50.0 1500.0


#WOUNDED actions are:
#NONE
#RUN_AWAY(durration)
#JUMP_ATTACK (jump_in_place time_between_attacks min_dist_to_start_attack)

WOUNDED NONE
