# Created by Mike D. Smith
# Scene basic
STAGE_DATA data/maps/the_hive.png
MUSIC ferenheit_flashback.ogg

TERRAIN_TYPE_SCALE data/rock01.png 0.0 0.0 8.0
TERRAIN_TYPE_SCALE data/grass03.png 1.0 1.0 1.0
TERRAIN_TYPE_SCALE data/dirt00.png 1.0 1.0 1.0
TERRAIN_TYPE_SCALE data/dirt01.png 1.0 1.0 1.0
TERRAIN_TYPE_SCALE data/crystal00.png 1.0 1.0 2.0
TERRAIN_TYPE_SCALE data/lakebottom00.png 1.0 1.0 2.0

SKY_BOX data/skybox/desert_sky.jpg
PAN_BOX data/skybox/default_pan.png

TOXIC_CLOUD 1600.0 0.5 1.0 0.0 1.0

OBJECTIVE KILL_ALL

# Water stuff
# valid water types: WATER ICE ICE_WITH_WATER ACID LAVA
WATER_TYPE WATER
WATER_COLOR 0.4 0.5 0.9 0.7
WATER_REFLECTION_LEVEL 15.0
ICE_WATER_LEVEL 10.0
WATER_TEX data/water01.png
#WATER_TEX data/white.png
#WATER_GLOWS 0

# Ligth format is: Color    Ambient   Position
LIGHT 1.0 1.0 1.0 1.0    0.2 0.2 0.2 1.0     100000.0 100000.0 100000.0
LIGHT 0.5 1.0 0.0 1.0    0.2 0.2 0.2 1.0     0.0 100000.0 0.0
LIGHT 0.3 1.0 0.3 1.0    0.2 0.2 0.2 1.0     0.0 -100000.0 0.0

FOG_COLOR 0.2 0.4 0.0 1.0
FOG_DIST 4000.0

XZSCALE 75.0
YSCALE 8.0

# Default is -0.2 * 60 = -12.0
GRAVITY -12.0

INTRO_SCRIPT data/maps/the_hive_intro.script

TALK_HEAD_TEX data/anna_normal.png
INTRO_TEXT <NAME>, clear out this area of Flanx.

TALK_HEAD_TEX data/anna_happy.png
OUTRO_TEXT That's it <NAME>! Great job!


PICKUP ENERGY_BALL 1 0.13 0.88
PICKUP ENERGY_BALL 1 0.19 0.25

#hidden energy balls.
PICKUP ENERGY_BALL 0 0.38 0.1
PICKUP ENERGY_BALL 0 0.08 0.63
PICKUP ENERGY_BALL 0 0.56 0.56




#ACTOR data/big_speedy.char 0.25 0.5
SPAWN ACTOR UNDER_GROUND data/big_speedy_mom.char 0.60 0.5 0.85 0.5 0.3
SPAWN ACTOR UNDER_GROUND data/speedy.char 0.80 0.5 0.85 0.5 0.1

SPAWN ACTOR UNDER_GROUND data/speedy.char 0.70 0.51 0.85 0.5 0.21
SPAWN ACTOR UNDER_GROUND data/speedy.char 0.70 0.52 0.85 0.5 0.21
SPAWN ACTOR UNDER_GROUND data/speedy.char 0.70 0.49 0.85 0.5 0.21
SPAWN ACTOR UNDER_GROUND data/speedy.char 0.70 0.48 0.85 0.5 0.21

SPAWN ACTOR UNDER_GROUND data/speedy.char 0.80 0.51 0.85 0.5 0.18
SPAWN ACTOR UNDER_GROUND data/speedy.char 0.80 0.52 0.85 0.5 0.18
SPAWN ACTOR UNDER_GROUND data/speedy.char 0.80 0.49 0.85 0.5 0.18
SPAWN ACTOR UNDER_GROUND data/speedy.char 0.80 0.48 0.85 0.5 0.18


ACTOR data/air_bub.char 0.76 0.31
ACTOR data/air_bub.char 0.76 0.31
ACTOR data/air_bub.char 0.76 0.31
ACTOR data/air_bub.char 0.76 0.31
ACTOR data/air_bub.char 0.76 0.31
ACTOR data/hive.char 0.76 0.31

#ACTOR data/tail_mouth.char 0.2 0.5



# percentages of the stage that define the play area (xmin, xmax, zmin, zmax)
PLAY_AREA 0.01 0.99 0.01 0.99


PLAYER_START_POSITION 0.88 0.84
PLAYER_EXIT_POINT 0.4 0.47

