# Created by Mike D. Smith
STAGE_DATA data/stage03.png
MUSIC pop_trance.mp3

TERRAIN_TYPE data/redrock00.png 1.0 1.0
TERRAIN_TYPE data/grayrock00.png 1.0 1.0
TERRAIN_TYPE data/grass00.png 1.0 1.0


SKY_BOX data/skybox/eveningsky.png
PAN_BOX data/skybox/default_pan.png


# Water stuff
# valid water types: WATER ICE ICE_WITH_WATER ACID LAVA
WATER_TYPE WATER
WATER_COLOR 0.4 0.5 0.9 0.7
WATER_REFLECTION_LEVEL 1050.0
ICE_WATER_LEVEL 10.0
WATER_TEX data/water01.png
#WATER_TEX data/white.png
#WATER_GLOWS 0

OBJECTIVE KILL_BOSS data/spring_boss02.char

# Ligth format is: Color    Ambient   Position
LIGHT 0.4 1.0 0.4 1.0    0.0 0.2 0.0 1.0     100000.0 100000.0 0.0

FOG_COLOR 0.0 0.3 0.0 1.0

XZSCALE 50.0
YSCALE 1.0


# Default is -0.2 * 60 = -12.0
GRAVITY -12.0

# percentages of the stage that define the play area (xmin, xmax, zmin, zmax)
PLAY_AREA 0.1 0.9 0.1 0.9

PLAYER_START_POSITION 0.2 0.5

ACTOR data/spring_boss02.char 0.1 0.1
#ACTOR data/cylinder.char 0.3 0.1
#ACTOR data/cylinder.char 0.6 0.1
#ACTOR data/cylinder.char 0.1 0.1
#ACTOR_GROUP data/cylinder.char 1 0.001

#PROP data/tree01.prop 0.45 0.5
#PROP data/cube01.prop 0.47 0.5
#PROP_GROUP data/cube01.prop 0 0.1
#PROP_GROUP data/tree01.prop 2 0.05


SCENE_MAP_POSITION 0.4 0.1

AWARD ATTACK GRAVITY 1.0

TALK_HEAD_TEX data/anna_sad.png
INTRO_TEXT We've been losing a lot of ground to the Flanx lately... There is a long channel here that you need to clear out.  You may be able to find some smaller channels on the side.

TALK_HEAD_TEX data/anna_happy.png
OUTRO_TEXT Good work <NAME>. You learned the GRAVITY attack!

TALK_HEAD_TEX data/anna_angry.png
FAIL_TEXT Well <NAME>, you really let me down.  I guess we'll need to bring in someone else to finish the job.

