#describe the actions to be taken in a given mode

#IDLING actions are:
#NONE
#LOOK_FOR_ENEMIES view_distance
#WANDER_AND_LOOK_FOR_ENEMIES view_dist wander_time jump_while_wandering
#IDLING LOOK_FOR_ENEMIES 1000.0 

IDLING LOOK_FOR_ENEMIES 1000.0

#ATTACKING actions are:
#NONE
#RUN_UP_AND_ATTACK(attack_while_running, time_between_attacks, min_dist, max_dist)


ATTACKING GHOST_ATTACK 0 0.7 10.0 1100.0


#WOUNDED actions are:
#NONE
#RUN_AWAY(durration)
#JUMP_ATTACK (jump_in_place time_between_attacks min_dist_to_start_attack)

WOUNDED NONE
