<?xml version="1.0" encoding="windows-1251"?>

<root>
  <app
    title="Magic Farm Ultimate"
  />
  <first_comics
    description="Iris leaves her parents' home to attend Fairyland's Floral Academy. She enjoys her classes but returns home after receiving a disturbing letter from an old neighbor."
  />
  <location_2_comix
    description="When Iris got the necessary sum for her journey, she went for the track of her parents, which brought her to Port Arrowhead. Her journey was far and difficult, but the most important thing was, that now she had her faithful friend and helper Robin."
  />
  <location_3_comix
    description="Farther way of Iris lay to the Maya temples. She got acquainted with Captain West, who agreed to take her to those far lands. But the ship gets into the storm and crashes near the horrible Cannibal Island..."
  />
  <location_4_comix
    description="All those stories about horrible cannibals turned out to be a myth, the island natives were vegetarians, and were very kind. Iris lived in Pothos' village for several weeks, until another ship came to the island. She then continued on her journey. Surely it was fate that brought her to Pirates' Island."
  />
  <location_5_comix
    description="With the help of Reed and golden coins, Iris sent a group of pirates to find her parents. Luckily this expedition was successful. Iris' parents were very glad to see their daughter again even in such a strange place. But they still had to go to the expedition to Maya Temple, where, as the legend says, there is a map; which will show the way to Magic Farm."
  />
  <win_var_1_comics
    description="Magic Farm kept the mystery of the Flower of Elements, which could fulfill any wishes. But the main thing was that Iris was happy to be with her family again. They were awaited by huge, wonderful world in which there is always a place for good deeds and certainly dragons, especially such a cute one like Robin. And what did Iris wish? You know that good..."
  />
  <win_var_2_comics
    description="Magic farm kept the mystery of the Flower of Elements, which has the capability to fulfil all wishes. The outcome to this story is that Iris was very happy, to be reunited with her family again. Together they experienced a wonderful world where there is always a place for good deeds and certainly dragons, especially a cute one like Robin. And what did Iris wish? You know that good…"
  />
  <bouquets_screen
    bouquet_orders_caption="Bouquet Orders"
    bouquet_shop_caption="Bouquets Shop"
    flower_shop_caption="Flower Shop"
    own_basket_caption="Your Basket"
  />
  <loading
    text="Loading... (%percent%%)"
  />
  <save_slot
    confirm="Overwrite slot?"
    empty_text="---"
    sb="%difficult%,Day %game_day%"
    successfully_saved="Game was successfully saved."
    text="%save_day%.%save_month%.%save_year% %save_hour%:%save_min%"
    title="Save"
  />
  <load_slot
    autosave="Auto save"
    confirm="Your game will be lost. Continue?"
    no_slots="No slots to load"
    title="Load"
  />
  <pause
    text="Pause.\nLeft click or press spacebar to continue."
  />
  <new_or_continue_game
    confirmation="Your saved game will be lost.\nStart new game?"
    text="Continue saved game or start a new one?"
  />
  <delete_confirmation
    text="Delete Player %name%?"
  />
  <common
    no_water_sign="No Water"
    storage_full_sign="Storage\nFull"
  />
  <item_stat
    money="Coins"
  />
  <bouquet
    price="%price%"
  />
  <grow_up_screen
    farm_full="No free space on the farm"
  />
  <quest>
    <header
      text="Quest screen"
    />
  </quest>
  <global_map
    town_1="Rosemont"
    town_2="Port Arrowhead"
    town_3="Hilo Island"
    town_4="Shadow Glen"
    town_5="May Town"
  />
  <characters
    captain="Captain Henry West"
    chief="Chief Pothos"
    detective="Mr. Spade"
    explorer="Reed Moore"
    farmer="Farmer Dell"
    father="Dr. Burton"
    headmaster="Dr. Everett Green"
    hero="Iris"
    old_servant="Mr. Gardiner"
    parents="Mr. and Mrs. Cropper"
    pirate_captain="Captain Rake"
    pirate_leader="Johnny the lucky"
    shaman="May priest"
    trademan="Salesman"
    traveller="Dr. Ivy"
  />
  <medals
    bouqet_medal_0="Trophy:\nFor 150 bouquets sold."
    bouqet_medal_1="For 150 bouquets sold.\n\n\nNext trophy:\nFor 200 bouquets sold."
    bouqet_medal_2="For 200 bouquets sold.\n\n\nNext trophy:\nFor 600 bouquets sold."
    bouqet_medal_3="Becoming the best florist for producing 600 bouquets"
    bug_kill_0="Trophy:\nFor 300 defeated pests."
    bug_kill_1="For destroying the pests consecutively.\n\n\nNext trophy:\nFor 800 defeated pests."
    bug_kill_2="Pests terror.\n\n\nNext trophy:\nFor 1,500 defeated pests."
    bug_kill_3="For defeating 1,500 pests."
    dont_die_vegetation_0="Trophy:\nNot a single plant died for 40 days."
    dont_die_vegetation_1="From thankful plants.\n\n\nNext trophy:\nNot a single plant died for 80 days"
    dont_die_vegetation_2="From thankful plants.\n\n\nNext trophy:\nNot a single plant died for 160 days."
    dont_die_vegetation_3="From grateful plants not drying out for 160 days."
    dont_hit_vegetation_0="Trophy:\nYou've saved the plants from being eaten by the pests for 20 days."
    dont_hit_vegetation_1="For bravery in defending the garden.\n\n\nNext trophy:\nFor the fact that beetles haven't eaten flowers for 35 days"
    dont_hit_vegetation_2="For the excellent defender of the garden.\n\n\nNext trophy:\nFor the fact that beetles haven't eaten flowers for 70 days"
    dont_hit_vegetation_3="For the best defender of the garden"
    dragon_medal_0="For completing the Robin statue quest."
    dragon_medal_1="To Robin from friends."
    dragon_medal_2="To Robin with love."
    dragon_medal_3="To Robin from Iris."
    fast_gather_product=" "
    fast_reaction_0="Trophy:\nFor 30 fast and momentary actions a day"
    fast_reaction_1="Trophy:\nFor skilled reactions.\n\n\nNext trophy:\nFor 60 fast and momentary actions a day."
    fast_reaction_2="Trophy:\nFor excellent reaction.\n\n\nNext trophy:\nFor 100 fast and momentary actions a day."
    fast_reaction_3="Trophy:\nFor momentary reaction."
    game_complete_0="Trophy:\nReaching 3rd place."
    game_complete_1="For a good game.\n\n\nNext trophy:\nReaching 2nd place."
    game_complete_2="For competent execution of the game.\n\n\nNext trophy:\nReaching 1st place."
    game_complete_3="For the best strategy of the game."
    game_win_0="Trophy:\nFor competent execution of the game."
    game_win_1="Trophy:\nResistance and Endurance."
    gather_product_0="Trophy:\nFor collecting 500 fruits and flowers, stage 1."
    gather_product_1="Trophy:\nFor harvesting stage 1.\n\n\nNext trophy:\n For collecting 600 fruits and flowers, stage 2."
    gather_product_2="Trophy:\nFor harvesting stage 2.\n\n\nNext trophy:\n For collecting 700 fruits and flowers, stage 3."
    gather_product_3="Trophy:\nFor harvesting stage 3."
    target_clicks_0="Trophy:\nFor no spare clicks for 5 days"
    target_clicks_1="For your skilful actions"
    trade_medal_0="Trophy:\nFor selling fruits and earning 5,000 coins a day"
    trade_medal_1="For good trading\n\n\nNext trophy:\nFor selling fruits for 8,000 coins a day"
    trade_medal_2="For profitable trading\n\n\nNext trophy:\nFor selling fruits for 9,000 coins a day"
    trade_medal_3="For ruse and keenness"
  />
  <medal_header_text
    text="You've gained a trophy!"
  />
  <bug_names
    big_bug="Big Beetle"
    boar="Boar"
    bug="Horned Bug"
    etti="Yeti"
    frog="Toad"
    gusenica="Caterpillar"
    helper="Robin, the Dragon Helpmate"
    kloun="Colorado Beetle"
    krab="Crab"
    krot="Mole"
    ladybird="Ladybird"
    lemur="Lemur"
    parrot="Parrot"
    pchela="Wasp"
    snail="Snail"
    snail_2="Sly Snail"
    snail_no_armour="Snail without a Shell"
    spirit="Ghost"
    spirit_2="Dark Ghost"
    spirit_no_armour="Free Dark Ghost"
    turtle="Turtle"
  />
  <events
    dropped_item_crystal="+%value% Crystals"
    dropped_item_exp="+%value% Experience"
    dropped_item_gold="+%value% Gold"
    dropped_item_water="+%value% Water"
    gather_quest_item="%current%"
    no_room="Warehouse is Full"
    no_water="No Water"
  />
  <bonus_events
    combo_hits="Combo x "
    damages="Damage x "
    econom_pour="Economical Watering"
    fast_gather="Fast Harvest"
    fast_gather_best="Instant Harvest!"
    fast_gather_good="Very Fast Harvest"
    fast_pour="Fast Watering"
    fast_pour_best="Instant Watering!"
    fast_pour_good="Very Fast Watering"
  />
  <farm_warning
    full_storage="No free space on storage. Start the day anyway?"
    low_storage_capacity="Warehouse is almost full. Do you still want to start the next day?"
    low_water="Low Water. Do you still want to start the next day?"
  />
  <stats
    day_title="Day"
    hero_title="Level"
    money_title="Coins"
    crystals_title="Crystals"
    storage_title="Storage"
    water_title="Water"
  />
  <item_names
    advanced_sword="Sharp Sword"
    altar2="Indigenes' Altar"
    altar3="Indigenes' Altar"
    barrel="Barrel"
    bell_1="Bellflower"
    bell_2="Rare Bellflower"
    bell_3="Unique Bellflower"
    blue_branch_0="The spring of Water element"
    blue_branch_1="The spring of Water element"
    blue_branch_2="The spring of Water element"
    blue_branch_3="The spring of Water element"
    box="Harvest Box"
    bush="Evening shining"
    bush_2="Night shining"
    bush_3="Ghostly shining"
    cactus_1="Cactus"
    cactus_2="Big Cactus"
    cactus_3="Huge Cactus"
    clock2="Sundial of time"
    clock3="Sundial of time"
    fern_1="Fern"
    fern_2="Rare Fern"
    fern_3="Unique Fern"
    fire_1="Fire"
    fire_2="Torch"
    fire_3="Flame"
    green_branch_0="The spring of Earth element"
    green_branch_1="The spring of Earth element"
    green_branch_2="The spring of Earth element"
    green_branch_3="The spring of Earth element"
    heart_1="Heart"
    heart_2="Big Heart"
    heart_3="Huge Heart"
    horn2="Horn"
    horn3="Horn"
    ice="Frosty Winterbloom"
    ice_2="Burning Winterbloom"
    ice_3="Charming Winterbloom"
    klubnika_1="Strawberry"
    klubnika_2="Rare Strawberry"
    klubnika_3="Unique Strawberry"
    neptun2="The Lord of the Seas"
    neptun3="The Lord of the seas"
    nopal_1="Nopal"
    nopal_2="Rare Nopal"
    nopal_3="Unique Nopal"
    owl_level2="Wise owl"
    owl_level3="Wise owl"
    p_bell_1="Bellflower"
    p_bell_1_desc="Bellflower.\nSome find these flowers a lovely addition to salads."
    p_bell_2="Cup Bellflower"
    p_bell_2_desc="Cup Bellflower.\nWhen prepared correctly, these flowers can make an excellent facial wash."
    p_bell_3="Crystal Bellflower"
    p_bell_3_desc="Crystal Bellflower.\nIf you are very quiet, you may hear fairies playing these as instruments."
    p_blue_fruit_1="Water flower"
    p_blue_fruit_1_desc="Water flower"
    p_blue_fruit_2="Water Crystal"
    p_blue_fruit_2_desc="Water Crystal"
    p_blue_fruit_3="Aqua vitae"
    p_blue_fruit_3_desc="Aqua vitae"
    p_bush_1="Glowworm flower"
    p_bush_1_desc="Glowworm flower.\nGot its name, because of its yellow shining at evening time, which firstly was thought to be glow-worms."
    p_bush_2="Lantern"
    p_bush_2_desc="Lantern.\nAccording to legends, local dwellers used this flower as a lantern. And waved hundreds of flowers for the holidays, and used them as a garland."
    p_bush_3="Lumor"
    p_bush_3_desc="Lumor.\nOr Ghostly light. Priests use it in order to communicate with spirits; because its pale blue light attracts the souls of the dead, like a lighthouse..."
    p_cactus_1="Cactus Flower"
    p_cactus_1_desc="Cactus Flower.\nIn some cultures, these flowers are woven into a bridal wreath."
    p_cactus_2="Cactus Crystal"
    p_cactus_2_desc="Cactus Crystal.\nThese somewhat fragile crystals are also known as 'Tears of the Moon'"
    p_cactus_3="Precious Crystal"
    p_cactus_3_desc="Precious Crystal.\nMany species of parrot find these crystals enchanting."
    p_fern_1="Fern Flower"
    p_fern_1_desc="Fern Flower.\nIn folklore, these flowers are used as skirts for fairies."
    p_fern_2="Fern Blossom"
    p_fern_2_desc="Fern Blossom.\nMany young ladies dry, then grind these to make a face powder."
    p_fern_3="Golden Blossom"
    p_fern_3_desc="Golden Blossom.\nIt is speculated that these flowers were a favorite of the dinosaurs."
    p_fire_1="Light"
    p_fire_1_desc="Light.\nSpirits fear these lights and will try to destroy them at all cost."
    p_fire_2="Strange Light"
    p_fire_2_desc="Strange Light.\nTry holding these under your face when you tell ghost stories... creepy!"
    p_fire_3="Fiery Crystal"
    p_fire_3_desc="Fiery Crystal.\nAnother name for these crystals are 'Dragon's Breath'."
    p_green_fruit_1="Earth flower"
    p_green_fruit_1_desc="Earth flower"
    p_green_fruit_2="Fertile Earth"
    p_green_fruit_2_desc="Fertile Earth"
    p_green_fruit_3="The Salt of the Earth"
    p_green_fruit_3_desc="The Salt of the Earth"
    p_heart_1="Red Heart"
    p_heart_1_desc="Red Heart.\nGiving these flowers to your sweetheart is a surefire way to say 'I love you'!"
    p_heart_2="Incarnadine Heart"
    p_heart_2_desc="Incarnadine Heart.\nSome believe a tea made from these flowers will help mend a broken heart."
    p_heart_3="Fiery Red Heart"
    p_heart_3_desc="Fiery Red Heart.\nThe young of certain species eat these during their first days."
    p_ice_1="Everlasting Ice"
    p_ice_1_desc="Everlasting Ice.\nThey say that even the fire of the dragon can't melt this flower."
    p_ice_2="Burning Ice"
    p_ice_2_desc="Burning Ice.\nThe flower is as magnificent, as it is dangerous. If not used carefully, it can badly burn..."
    p_ice_3="Charming Ice"
    p_ice_3_desc="Charming Ice.\nWhen the sunrise falls on the petal of this flower, and it flashes with hundreds of  merry sparkles. This sight can charm everybody. "
    p_idol_tree="Great Flower"
    p_idol_tree_desc=" Great Flower "
    p_klubnika_1="Strawberry"
    p_klubnika_1_desc="Strawberry.\nSlice strawberries, sprinkle with sugar, spoon onto sponge cake, top with whipped cream. Yummm!"
    p_klubnika_2="Silver Strawberry"
    p_klubnika_2_desc="Silver Strawberry.\nThese berries can whiten your smile."
    p_klubnika_3="Golden Strawberry"
    p_klubnika_3_desc="Golden Strawberry.\nWhile some claim these berries were first created in the garden of King Midas, others say he just really liked to eat them."
    p_nopal_1="Mexican Flower"
    p_nopal_1_desc="Mexican Flower.\nThese flowers create a beautiful purple dye. Unfortunately, the dye is not permanent."
    p_nopal_2="Pink Crystal"
    p_nopal_2_desc="Pink Crystal.\nBreaking one of these will give you seven months bad luck."
    p_nopal_3="Red Crystal"
    p_nopal_3_desc="Red Crystal.\nCultivating these in your garden is a sign of garden mastery."
    p_pineapple_1="Pineapple"
    p_pineapple_1_desc="Pineapple.\nOne way to say 'Welcome' is to give a gift of pineapples."
    p_pineapple_2="Golden Pineapple"
    p_pineapple_2_desc="Golden Pineapple.\nVegetarian Cannibals like to grill these in place of burgers."
    p_pineapple_3="Crystal Pineapple"
    p_pineapple_3_desc="Crystal Pineapple.\nUsing these in centerpieces was the height of fashion a few years ago."
    p_red_fruit_1="Fire Flower"
    p_red_fruit_1_desc="Fire Flower"
    p_red_fruit_2="Bright Fire"
    p_red_fruit_2_desc="Bright fire"
    p_red_fruit_3="Fining flower"
    p_red_fruit_3_desc="Fining flower"
    p_romashka_1="Camomile"
    p_romashka_1_desc="Camomile.\nCamomile tea can be very soothing after a hard day of farming."
    p_romashka_2="Rainbow Camomile"
    p_romashka_2_desc="Rainbow Camomile.\nWashing your hair with these flowers will give it a healthy glow."
    p_romashka_3="Sevenpetal"
    p_romashka_3_desc="Sevenpetal.\nFolklore states if you pluck one petal from this flower daily and place it under your pillow, on the seventh night you will dream of your true love!"
    p_rose_1="Rose"
    p_rose_1_desc="Rose.\nGiving someone a white rose could mean you have a secret to tell them."
    p_rose_2="Golden Rose"
    p_rose_2_desc="Golden Rose.\nRoses in this color signify deep friendship. Or jealousy. Now I'm all confused..."
    p_rose_3="Black Rose"
    p_rose_3_desc="Black Rose.\nA potion made from these is rumored to cure diseases."
    p_spiral_1="Serpentine flower"
    p_spiral_1_desc="Serpentine flower.\n With the help of liqueur from these flowers, the priests used to heal people from the snakes' bites. That's where the name comes from."
    p_spiral_2="Evolved serpentine flower"
    p_spiral_2_desc="Evolved serpentine flower.\nDifferent kinds of dragons adore these flowers, certainly as a dessert. That's why the amount of these flowers that are left are minimal, and the amount of dragons are even lower."
    p_spiral_3="Serpentine bloom"
    p_spiral_3_desc="Serpentine bloom.\nIt used to be the best present for important guests, because of its healing features and unusual beauty. That's why it was valued higher than gold."
    p_tiger_1="Tigerbloom Bud"
    p_tiger_1_desc="Tigerbloom Bud.\nMany find these peppery flowers delightful in soups."
    p_tiger_2="Tigerbloom Blossom"
    p_tiger_2_desc="Tigerbloom Blossom.\nDon't let your dragon eat these, they can give it a tummy ache."
    p_tiger_3="Fancy Tigerbloom"
    p_tiger_3_desc="Fancy Tigerbloom.\nAccording to folklore, using these in a bouquet is good luck."
    p_tree_1="Red Flower"
    p_tree_1_desc="Red Flower.\nThe petals of these flowers are rumored to be a deterrent to pests. Studies, however, have shown this belief to be false."
    p_tree_2="Crystal Petal"
    p_tree_2_desc="Crystal Petal.\nWhile these might look nice, using them in jewelry is not suggested as they may cause allergic reactions."
    p_tree_3="Crystal Flower"
    p_tree_3_desc="Crystal Flower.\nAnother name for these flowers are 'Fairy Crowns'."
    p_yellow_fruit_1="Air Flower"
    p_yellow_fruit_1_desc="Air Flower"
    p_yellow_fruit_2="Clean Air"
    p_yellow_fruit_2_desc="Clean Air"
    p_yellow_fruit_3="Seven winds flower"
    p_yellow_fruit_3_desc="Seven winds Flower"
    pineapple_1="Pineapple"
    pineapple_2="Rare Pineapple"
    pineapple_3="Unique Pineapple"
    red_branch_0="Spring of fire element"
    red_branch_1="Spring of fire element"
    red_branch_2="Spring of fire element"
    red_branch_3="Spring of fire element"
    ridge="Bed"
    romashka="Camomile"
    romashka_2="Big Camomile"
    romashka_3="Huge Camomile"
    rose="Rose"
    rose_2="Rare Rose"
    rose_3="Unique Rose"
    simple_sword="Sword"
    spiral="Serpentine"
    spiral_2="Rare Serpentine"
    spiral_3="Unique Serpentine"
    tiger_1="Tigerbloom"
    tiger_2="Big Tigerbloom"
    tiger_3="Huge Tigerbloom"
    tree="Cash Tree"
    tree_2="Rare Cash Tree"
    tree_3="Unique Cash Tree"
    water="Water for watering"
    well_00="Simple village wooden well"
    well_01="Good village wooden well"
    well_02="Very good village wooden well"
    well_03="Excellent village carved well"
    well_2="Marble fountain"
    well_21="Good marble fountain"
    well_22="Excellent marble fountain"
    well_3="Desolated spring"
    well_31="Cleared spring"
    well_32="Developed spring"
    well_4="Old aqueduct"
    well_41="Aqueduct"
    well_42="Restored aqueduct"
    well_5="Everlasting spring"
    well_51="Ancient Spring"
    well_52="Legendary spring"
    yellow_branch_0="Spring of Air element"
    yellow_branch_1="Spring of Air element"
    yellow_branch_2="Spring of Air element"
    yellow_branch_3="Spring of Air element"
  />
  <skill_names
    attack="Pest control"
    farm="Farming"
    trade="Trade"
  />
  <skill_characteristic_names
    attack="Pest control"
    farm="Gardening"
    helper_attack="Robin pest control"
    helper_pour="Watering of plants by Robin"
    helper_product="Harvesting of crops by Robin"
    trade="Trade"
  />
  <skill_up
    attack_specific_text="%bug% attack upgraded"
    new_product_specific_text="%vegetation_name% plant production improved"
    text="%skill_characteristic_name% upgraded"
  />
  <shop_item
    count="Number: %count%"
    level="Level: %level%"
    max_count="Maximum (%count%)"
    money="Cash: %money%"
    price="Price: %price%"
  />
  <level_desc
    attack="Pest control skill. When this skill is upgraded, you can fight pests more effectively"
    farm="Farming skill. When this skill is upgraded, your plants will bear fruit faster and demand less water"
    helper_attack="Pest control skill of Robin. When this skill is upgraded, your helpmate will fight pests more effectively."
    helper_pour="Watering skill of Robin. When this skill is upgraded, your helpmate will water plants more quickly."
    helper_product="Harvest skill of Robin. When this skill is upgraded, your helpmate will collect fruit faster."
    trade="Trading skill. When this skill is upgraded, you can sell your plants at a higher price and buy them cheaper."
  />
  <desc
    altar2="Good natured Indigenous People bring their gifts to this altar. Click on the altar when it lights up in order to get a gift; it gives you valuable gifts."
    altar3="Good natured Indigenous People bring their gifts to this altar. Click on the altar when it lights up in order to get a gift; it gives you innumerable treasures."
    clock2="Priests used to control time with the help of this sundial. Click on the sundial, when it lights up, in order to slow down time and all the pests on the farm."
    clock3="Priests used to control time with the help of this sundial. Click on the sundial, when it lights up, in order to slow down time and all the pests on the farm."
    horn2="The horn sound calls all the pests from all the corners and each pest drops a valuable item. Click on the horn when it lights up, in order to call a group of pests. It calls a medium number of pests."
    horn3="The horn sound calls all the pests from all the corners and each pest drops a valuable item. Click on the horn when it lights up, in order to call a group of pests. It calls tough pests."
    neptun2="The rage of the Lord of the seas will come down on anybody who disturbs him. Click on the statue, when the pearl lights up, in order to damage all the pests on the farm. It inflicts medium damage on the pests."
    neptun3="The rage of the Lord of the seas will come down on anybody who disturbs him. Click on the statue, when the pearl lights up, in order to damage all the pests on the farm. It inflicts high damage on the pests."
    owl_level2="Wise owl shares its experience with everybody who wants knowledge. Click on the statue, when the eyes light up, in order to get 15 points of experience. It is active for 5 seconds."
    owl_level3="Wise owl shares its experience with everybody who wants knowledge. Click on the statue, when the eyes light up, in order to get 20 points of experience. It is active for 6 seconds."
  />
  <shop_screen_farm>
    <price
      text="%price%"
    />
    <sell_prod
      price="%price%"
    />
    <buy_with_price
      text="Buy \n%price%"
    />
    <buy_item_price
      text="Price %price%"
    />
    <buy_burrel
      text="Buy Barrel \n%price%"
    />
    <buy_box
      text="Buy the box \n%price%"
    />
    <sell_products
      text="Sell the Harvest"
    />
    <buy_water
      text="Buy water \n%price%"
    />
    <sell_item_price
      text="Selling value %price%"
    />
    <buy_ridge
      text="Buy bed \n%price%"
    />
    <buy_vegetation
      text="Buy a plant"
    />
    <sell_vegetation
      text="Sell %vegetation_name%\n%price%"
    />
    <buy_veg_buy
      text="%vegetation_name%\n%price%"
    />
    <desc
      apply_buy_ridge="Do you really want to buy the bed?"
      apply_sell_vegetation="Do you really want to sell %vegetation_name%?"
      barrel="The barrel increases the amount of water that can be stored."
      box="The box increases the quantity of fruit & flowers that can be collected."
      not_enough_money="Not enough coins."
      ridge="The bed allows you to grow more plants."
      well_00="Simple village wooden well with a bucket.\nDelay: 25 seconds\nFilling time: 4 seconds\nCapacity: 2 liters."
      well_01="Good wooden well with carving elements.\nDelay: 22 seconds\nFilling time: 6 seconds\nCapacity: 4 liters."
      well_02="Very good village wooden well with carving elements.\nDelay: 20 seconds\nFilling time: 5 seconds\nCapacity: 5 liters."
      well_03="Excellent village carved well with an improved system of water delivery.\nDelay: 20 seconds\nFilling time: 8 seconds\nCapacity: 8 liters."
      well_2="Marble fountain, which is filled with water all the time.\nDelay: 5 seconds\nFilling time: 40 seconds\nCapacity: 4 liters."
      well_21="Good marble fountain, decorated with precious stones.\nDelay: 5 seconds\nFilling time: 40 seconds\nCapacity: 8 liters."
      well_22="Excellent marble fountain with golden insets.\nDelay: 5 seconds\nFilling time: 40 seconds\nCapacity: 12 liters."
      well_3="Desolated spring.\nDelay: 14 seconds\nFilling time: 1 second\nCapacity: 1 liter."
      well_31="Cleared spring.\nDelay: 10 seconds\nFilling time: 1 second\nCapacity: 1 liter."
      well_32="Developed Spring.\nDelay: 7 seconds\nFilling time: 1 second\nCapacity: 1 liter."
      well_4="Old aqueduct.\nDelay: 25 seconds\nFilling time: 3 seconds\nCapacity: 3 liters."
      well_41="Aqueduct.\nDelay: 22 seconds\nFilling time: 4 seconds\nCapacity: 4 liters."
      well_42="Restored aqueduct.\nDelay: 20 seconds\nFilling time: 5 seconds\nCapacity: 5 liters."
      well_5="Everlasting spring.\nDelay: 25 seconds\nFilling time: 2 seconds\nCapacity: 2 liters."
      well_51="Ancient spring.\nDelay: 20 seconds\nFilling time: 3 seconds\nCapacity: 3 liters."
      well_52="Legendary spring\nDelay: 20 seconds\nFilling time: 5 seconds\nCapacity: 5 liters."
    />
  </shop_screen_farm>
  <buy_water
    desc="Water is needed to water your plants!"
    money="Coins: %money%"
    title="Buy water"
    water="Water: %current% / %total%"
  />
  <buy_water_loc5
    desc="Water is needed to water your plants!"
    money="Crystals: %money%"
    title="Buy water"
    water="Water: %current% / %total%"
  />
  <tutorial
    altar="Good natured Indigenous People bring their gifts to this altar. Click on the altar when it lights up in order to get a gift; it gives you a few gifts."
    auto_fill_bouquet="You improve your flower and bouquet skills with each gathered bouquet"
    barrel="This is a barrel. It's used to store water. If you want to buy extra water, click the barrel."
    bouquet_drag_to_target="Put it here, please. Don't release the left mouse button until the flower snaps into place."
    bouquet_show_back="Click here to exit."
    bouquet_show_sell_button="Here you can sell one or all the flowers of this kind. But remember that selling bouquets is twice as profitable."
    bouquet_take_flower="Take the Camomile, please. Press and hold the left mouse button on the flower."
    bouquets_1="This is the flower shop screen. Here you can sell flowers and bouquets."
    bouquets_2="This is your basket with flowers. Here are all your flowers from storage."
    bouquets_3="These are available bouquet orders. Selling flowers in bouquets gives twice the profit."
    bouquets_4="Let's make your first bouquet. For this you need to drag three Camomiles to one of the bouquet orders."
    box="This is a box. It's used to store additional collected fruit and flowers."
    bug_0="This is a pest. Pests eat your plants. Left click the pests to attack them until they disappear."
    bug_1="Red aura - Means the pests are stronger."
    bug_2="Yellow aura - Means tough and fast pests."
    bug_3="Blue aura - Means faster monsters."
    buy_water="Water is necessary for your plants. It is recommended to have at least 2 liters per plant. Left click on the barrel to buy water."
    city_to_farm="In order to travel to the farm from the town, click this button."
    clock="Priests used to control time with the help of this statue. Click on the statue, when it lights up, in order to slow down time and all the pests on the farm."
    first_flower="Wait for flower blooms and take them."
    first_no_room="Your storage is full. You need to buy another storage box or empty the box by selling flowers before the start of each day."
    first_no_water="You are out of water. Just once, we will fill the barrel for you. Try to have at least 2 liters per plant at the start of each day."
    first_town="This is the first town available in the game. Left click on it to enter."
    first_vegetation="The garden bed - when you click it, you can choose the flower species you would like to plant here. Try to plant another Camomile."
    first_vegetation_dead="This plant has dried up and will die. It will be restored for you this time, but next time a plant dries up it will die and disappear. Make sure to water your plants before this happens again."
    flower="When a flower appears on a plant, you should left click it in order to harvest it."
    full_bouquet="You just finished your first bouquet. As you finish it you will receive coins for it, and a new bouquet order becomes available."
    game_fin="Your adventure has come to an end... But you may continue playing... Bonus quests are available."
    global_map_show_town_baloon="Click here to go to the town"
    helper="This is Robin. He will help you at your farm. Left click on Robin to give him a treat. Treats help him move faster and fight pests better! Or right click anywhere on the screen to whistle to Robin and make him change his current action."
    horn="The horn sound calls all the pests from all the corners and each pest drops a valuable item. Click on the horn when it lights up, in order to call a group of pests. It calls a small number of pests."
    level_up="This is the Level up window. Here you can choose which of your or Robin's skills you want to increase. To increase the skill press the according bar and press 'OK' button."
    neptun="The rage of the Lord of the seas will come down on anybody who disturbs him. Click on the statue, when the pearl lights up, in order to damage all the pests on the farm. It inflicts low damage on the pests."
    new_ridge="You can buy additional garden beds. To buy it just click on it."
    owl="Wise owl shares experience with everybody who wants knowledge. Click on the statue, when the eyes light up, in order to get 10 points of experience. It is active for 4 seconds."
    prize="At times the pests drop different valuable items, click on the valuable items to collect them."
    quest_tooltip="Use this button to check current quests.\nIf the button is highlighted it means that you have a new quest."
    sell_prod="Click here to sell the harvest."
    start_day="Click this button in order to start a new day."
    start_day_baloon="Click here to start a new day"
    town_show_farm_baloon="Click here to go to the farm"
    town_talker="You can talk to the characters in the town by left-clicking on them."
    town_talker_large="A character who has something to say to you will appear in the foreground."
    water="When drops appear over the plant, it needs to be watered! Left click the plant to water it. If you don't water the plant before the drops disappear, it will die."
    well="This is a well. Buy the well in order to use it."
    well_tt="Click here\nfor water."
  />
  <headers
    difficult="Select difficulty level"
    enable_tutorial_check_box="Enable Tutorial"
    enter_new_user_name="Enter your name."
    highscore_day_header="Days"
    highscore_header="Highscores"
    highscore_money_header="Coins"
    highscore_player_header="Player"
    select_user="Choose Player."
  />
  <options
    acc_3d="3D Accelerator"
    custom_cursor="Custom Cursors"
    fullscreen="Full Screen"
    game_warnings="Game Warnings"
    music="Music Volume"
    sound="Sound Volume"
    title="Options"
  />
  <highscores
    out_line="Your Result"
  />
  <tooltips
    auto_bouquet_0=""
    auto_bouquet_1="Auto crop of bouquets, stage 1: Now you can add any flower into a bouquet by clicking on it.\n"
    auto_bouquet_2="Auto crop of bouquets, stage 2: Click on any flower in a bouquet and it will automatically fill all the flowers possible in the bouquet.\n"
    auto_bouquet_count_1="You need to sell %count% flowers in the bouquet for the next level."
    auto_bouquet_count_2="You need to click on %count% flowers to move onto the next stage."
    auto_bouquet_count_less="You need to sell %count% flowers in the bouquet for the next level."
    in_game="In Game"
  />
  <button>
    <game_adventure
      label="Campaign"
    />
    <difficult
      casual="Casual"
      hardcore="Hardcore"
    />
    <options
      label="Options"
    />
    <menu_highscores
      label="Highscores"
    />
    <menu_load
      label="Load"
    />
    <menu_trophy_room
      label="Trophy Room"
    />
    <menu_exit
      label="Exit"
    />
    <new_game
      label="New game"
    />
    <continue_game
      label="Continue"
    />
    <return
      label="Close"
    />
    <game_menu_back
      label="Continue"
    />
    <game_menu_options
      label="Options"
    />
    <game_menu_exit
      label="Save & Exit"
    />
    <game_menu_save
      label="Save"
    />
    <game_menu_quest
      label="Quest"
    />
    <game_menu_load
      label="Load"
    />
    <town_to_global_map
      label="To the\nGlobal Map"
    />
    <town_to_farm
      label="To the Farm"
    />
    <vegetation_trader
      label="Plants Seller"
    />
    <product_trader
      label="Flowers Seller"
    />
    <items_trader
      label="Water Seller"
    />
    <shop_screen_farm
      label="To the Farm"
    />
    <continue_day
      label=""
    />
    <cancel_day
      label="Finish the Day"
    />
    <level_up
      label="OK"
    />
    <water_price
      label="The price for 1 liter: %price%"
    />
    <buy_water
      label="Buy 1 liter"
    />
    <buy_water_all
      label="Fill up"
    />
    <buy_water_exit
      label="Close"
    />
    <start_new_day
      label="Start Day"
    />
    <to_town_from_shop
      label="To the Town"
    />
    <tutorial_baloon_close
      label="Close"
    />
    <delete
      label="Delete"
    />
    <new_user
      label="Create"
    />
    <yes
      label="Yes"
    />
    <no
      label="No"
    />
    <ok
      label="OK"
    />
    <credits
      label="Credits"
    />
    <cancel
      label="Close"
    />
    <back
      label="Back"
    />
    <next
      label="Next"
    />
    <prior
      label="Previous"
    />
    <buy
      label="Buy"
    />
    <sell
      label="Sell"
    />
    <buy_veg
      label="New Plant"
    />
    <sell_veg
      label="    Sell    "
    />
    <buy_ridge
      label="    Buy    "
    />
    <buy_well
      label="    Buy    "
    />
    <buy_well_1
      label="Buy"
    />
    <buy_well_2
      label="Upgrade"
    />
    <buy_well_3
      label="Upgrade"
    />
    <buy_owl
      label="    Upgrade    "
    />
    <buy_altar
      label="    Upgrade    "
    />
    <buy_clock
      label="    Upgrade    "
    />
    <buy_neptun
      label="    Upgrade    "
    />
    <buy_horn
      label="    Upgrade    "
    />
    <buy_barrel
      label="    Buy    "
    />
    <buy_box
      label="    Buy    "
    />
    <shop_button_buy_water
      label="Buy\nWater"
    />
    <shop_button_sell_prod
      label="   Sell   \nthe Harvest"
    />
    <shop>
      <sell
        label="   Sell   "
        tooltip="Sell one flower of this kind"
      />
      <sell_all
        label="Sell All"
        tooltip="Sell all flowers of this kind"
      />
      <buy
        label="Buy"
      />
    </shop>
    <game_menu
      label="Menu"
    />
  </button>
  <quests>
    <location_1>
      <quests>
        <after_exams
          header="Graduation Day"
        >
          <sub_quests>
            <talk
              header="Graduation Day"
            >
              <dialog>
                <phrase_1
                  text="Iris, dear, come here."
                />
                <phrase_2
                  text="Yes Mother, Father, what is it?"
                />
                <phrase_3
                  text="You have a visitor... a special visitor."
                />
                <phrase_4
                  text="It's not a pirate, is it?  I've had too much of pirates recently..."
                />
                <phrase_5
                  text="No, no, dear, it's the Headmaster!"
                />
                <phrase_6
                  text="What, the Headmaster himself?"
                />
                <phrase_7
                  text="Yes, he came all this way just to talk to you... Here he is now."
                />
                <phrase_8
                  text="Congratulations, Iris. I must say it is my extreme pleasure to present to you this diploma, and grant you the rank of Master Gardener."
                />
                <phrase_9
                  text="Oh, I am speechless. Thank you so much."
                />
                <phrase_10
                  text="Think nothing of it. How could I not come and personally bestow this honor on you, the most gifted student to grace our school since, well, myself!"
                />
                <phrase_11
                  text="You honor me too much, Headmaster. Would you like to come in and have a cup of tea?"
                />
                <phrase_12
                  text="No, no, I must be going. I received a report from Dr. Ivy concerning a strange new pest. It's probably nothing, the man does get excited over the smallest things, but I still felt I should go check it out."
                />
                <phrase_13
                  text="Are you sure you can't stay?"
                />
                <phrase_14
                  text="I really must be on my way. It's been a pleasure seeing you again, and meeting your parents. Farewell Iris."
                />
              </dialog>
            </talk>
          </sub_quests>
        </after_exams>
        <afterparty
          header="The Giant Snails"
        >
          <sub_quests>
            <task1
              header="The Giant Snails"
            >
              <dialog>
                <phrase_1
                  text="Hello again. I'm looking for Giant Snails."
                />
                <phrase_2
                  text="Oh! I hate them. They eat my plants every day."
                />
                <phrase_3
                  text="Can you bring me 30 snail shells? I need them for my research."
                />
                <phrase_4
                  text="Sure, no problem."
                />
              </dialog>
            </task1>
            <task1_wait
              header="The Giant Snails"
            >
              <dialog>
                <question
                  text="Did you find 30 snail shells?"
                >
                  <answer_1
                    text="Yes, here they are."
                  >
                    <phrase_1
                      text="Thank you very much... Here are 1,000 coins as a reward."
                    />
                  </answer_1>
                  <answer_2
                    text="No, not yet."
                  />
                </question>
              </dialog>
            </task1_wait>
            <task2
              header="The Sevenpetals"
            >
              <dialog>
                <phrase_1
                  text="Hi, Darling! I'm in need of your help again. This time I'm looking for 10 Sevenpetal Flowers. They grow on Huge Camomiles."
                />
                <phrase_2
                  text="I know where they grow. I'll harvest them for you."
                />
              </dialog>
            </task2>
            <task2_wait
              header="The Sevenpetals"
            >
              <dialog>
                <question
                  text="Did you bring me 10 Sevenpetals?"
                >
                  <answer_1
                    text="Yes, here they are."
                  >
                    <phrase_1
                      text="Yes, those are the ones I'm after! Thank you very much."
                    />
                  </answer_1>
                  <answer_2
                    text="Not yet."
                  />
                </question>
              </dialog>
            </task2_wait>
          </sub_quests>
        </afterparty>
        <anniversary
          header="The Anniversary Party"
        >
          <sub_quests>
            <t1
              header="The Anniversary Party"
            >
              <dialog>
                <phrase_1
                  text="Hello, I heard you found your parents. How are they?"
                />
                <phrase_2
                  text="They are fine, thank you. As a matter of fact, it is their 30th anniversary this week, and I want to throw them a party."
                />
                <phrase_3
                  text="How nice. What a good daughter you are."
                />
                <phrase_4
                  text="The only problem is, I can't bake a cake, I burn them. I wish I could find someone to bake a nice cake for the party."
                />
                <phrase_5
                  text="You know, there is a bakery in the capital, Crystal Falls, that makes wonderful cakes they decorate with fresh flowers."
                />
                <phrase_6
                  text="Really? Do you think if I gave you some flowers from my parents' garden they could make a cake with them?"
                />
                <phrase_7
                  text="I'm sure they could. Let's see, if you gave me 15 Camomile flowers, 10 Rainbow Camomile flowers and 5 Sevenpetals, I bet they could make you a beautiful cake for your party."
                />
                <phrase_8
                  text="Sounds yummy! I'll bring you the flowers soon."
                />
              </dialog>
            </t1>
            <t1w
              header="The Anniversary Party"
            >
              <dialog>
                <question
                  text="Did you bring me the flowers for the cake yet?"
                >
                  <answer_1
                    text="Yes, here they are."
                  >
                    <phrase_1
                      text="Okay, we will talk later."
                    />
                  </answer_1>
                  <answer_2
                    text="No."
                  >
                    <phrase_1
                      text="Don't wait too long. I need the 15 Camomile flowers, 10 Rainbow Camomile flowers, and 5 Sevenpetals soon."
                    />
                  </answer_2>
                </question>
              </dialog>
            </t1w>
            <t2
              header="The Anniversary Party"
            >
              <dialog>
                <phrase_1
                  text="Oh, these flowers are lovely. They will make a beautiful cake. Now I just need the 5,000 coins... Oh, did I forget to mention that?"
                />
                <phrase_2
                  text="Yes, you did."
                />
                <phrase_3
                  text="Well, I need 5,000 coins to pay the baker and to carry the cake back here."
                />
              </dialog>
            </t2>
            <t2w
              header="The Anniversary Party"
            >
              <dialog>
                <question
                  text="Do you have the 5,000 coins?"
                >
                  <answer_1
                    text="Yes, here you go."
                  >
                    <phrase_1
                      text="Excellent. I'm off to Crystal Falls. I'll be back tomorrow in time for the party."
                    />
                  </answer_1>
                  <answer_2
                    text="No."
                  >
                    <phrase_1
                      text="Hurry, we don't want these flowers to wilt."
                    />
                  </answer_2>
                </question>
              </dialog>
            </t2w>
          </sub_quests>
        </anniversary>
        <anniversary2
          header="The Anniversary Party"
        >
          <sub_quests>
            <t1
              header="The Anniversary Party"
            >
              <dialog>
                <phrase_1
                  text="Here is your cake. Isn't it the most wonderful thing you've ever seen?"
                />
                <phrase_2
                  text="It sure is. It is worth every coin. I hope my parents like it."
                />
                <phrase_3
                  text="Oh, you sweet girl. A party for us. And look at that gorgeous cake! Did you grow all those beautiful flowers?"
                />
                <phrase_4
                  text="Yes, sure."
                />
                <phrase_5
                  text="This is the best present ever."
                />
              </dialog>
            </t1>
          </sub_quests>
        </anniversary2>
        <detective
          header="The road to the sea"
        >
          <sub_quests>
            <arrive
              header="The road to the sea"
            >
              <dialog>
                <phrase_1
                  text="Hello, my old friend Mr. Gardiner asked me to help you in your quest to find your parents."
                />
                <phrase_2
                  text="I'm glad that you managed to arrive so soon. Did you have a chance to find out anything?"
                />
                <phrase_3
                  text="Yes, it seems that your parents went to the town near the port. We should go there to look for them, but the journey is long and expensive. The travel to Port Arrowhead will cost 400 coins."
                />
                <phrase_4
                  text="I will get the needed sum."
                />
              </dialog>
            </arrive>
            <travel_to_town
              header="The Investigation"
            >
              <dialog>
                <question
                  text="We must go to the port town. Do you have 400 coins?"
                >
                  <answer_1
                    text="Yes. Here are the coins."
                  >
                    <phrase_1
                      text="Great. We can go as soon as it's convenient for you."
                    />
                  </answer_1>
                  <answer_2
                    text="Not yet."
                  >
                    <phrase_1
                      text="Don't delay! The longer we wait the harder it will be to find information about where your parents have gone."
                    />
                  </answer_2>
                </question>
              </dialog>
            </travel_to_town>
          </sub_quests>
        </detective>
        <detective_arrive_hardcore
          header="Difficulties while travelling"
        >
          <sub_quests>
            <q
              header="Difficulties while travelling"
            >
              <dialog>
                <phrase_1
                  text="I found the Detective, but he got troubles with the guardians, who guard the city gates."
                />
                <phrase_2
                  text="What shall we do now?"
                />
                <phrase_3
                  text="We need to make a gift to our truthful guards. Try to get 3 Roses. I hope this small souvenir will help to work out the problem."
                />
              </dialog>
            </q>
            <w
              header="Difficulties while travelling."
            >
              <dialog>
                <question
                  text="What was I asking you about... I remember. Did you bring 3 Roses?"
                >
                  <answer_1
                    text="Yes."
                  >
                    <phrase_1
                      text="It means that I have what to talk about with the guardians. I think I will be back soon with the detective."
                    />
                  </answer_1>
                  <answer_2
                    text="Not yet."
                  >
                    <phrase_1
                      text="Well, I hope this trouble wouldn't disturb our searches much. But you'd better hurry up. "
                    />
                  </answer_2>
                </question>
              </dialog>
            </w>
          </sub_quests>
        </detective_arrive_hardcore>
        <dragon_egg
          header="The Dragon Egg"
        >
          <sub_quests>
            <t1
              header="The Dragon Egg"
            >
              <dialog>
                <phrase_1
                  text="Hello, Dr. Ivy. Since you are an expert on dragons, I was wondering if you could tell me how to hatch a dragon egg."
                />
                <phrase_2
                  text="Dragon egg, hmmmm? Oh my, haven't seen one of those for years! Let's see, to hatch a dragon egg you would need to surround it with the fruit of the Fire plant. Ten of each kind to be precise."
                />
                <phrase_3
                  text="Thank you very much, I'll go gather them right now."
                />
              </dialog>
            </t1>
          </sub_quests>
        </dragon_egg>
        <dragon_food
          header="The Baby Dragon Food"
        >
          <sub_quests>
            <t1
              header="The Baby Dragon Food"
            >
              <dialog>
                <phrase_1
                  text="Pardon me, Dr. Ivy, sorry to bother you again, but it is a bit of an emergency. What do baby dragons eat?"
                />
                <phrase_2
                  text="Oh, my, did you actually get the egg to hatch! Goodness, a baby dragon. I must come and see it sometime. No one has studied infant dragons in years. The research grants I could get..."
                />
                <phrase_3
                  text="Doctor? The food?"
                />
                <phrase_4
                  text="Ah, yes, well, baby dragons dine exclusively on the Fiery Red Heart flower. I think 30 of them ought to be enough for a baby dragon. They do grow quickly."
                />
                <phrase_5
                  text="Thank you Doctor Ivy. I'll go get some right away."
                />
              </dialog>
            </t1>
          </sub_quests>
        </dragon_food>
        <dragon_sick
          header="The Sick Robin"
        >
          <sub_quests>
            <ds1
              header="The Sick Robin"
            >
              <dialog>
                <phrase_1
                  text="Dr. Ivy, I need medical attention for my dragon. I heard you could help me."
                />
                <phrase_2
                  text="I should be able to. Let me see your dragon. Hmmmmm. This is a common disease when dragons stay on a ship too long. It can be deadly if not treated right away."
                />
                <phrase_3
                  text="What shall I do?"
                />
                <phrase_4
                  text="I can make a potion, but it requires 30 of the finest Black Roses. But you need to hurry."
                />
                <phrase_5
                  text="I will be right back with the Black Roses."
                />
              </dialog>
            </ds1>
            <ds1w
              header="The Sick Robin"
            >
              <dialog>
                <question
                  text="Do you have 30 Black Roses?"
                >
                  <answer_1
                    text="Yes, I have."
                  >
                    <phrase_1
                      text="I hope we are in time. Here is the potion. Looks like he feels much better."
                    />
                  </answer_1>
                  <answer_2
                    text="No."
                  >
                    <phrase_1
                      text="You should hurry before the disease spreads on your dragon."
                    />
                  </answer_2>
                </question>
              </dialog>
            </ds1w>
          </sub_quests>
        </dragon_sick>
        <dragon_statue_2
          header="Silver Dragon"
        >
          <sub_quests>
            <talk
              header="Silver Dragon"
            >
              <dialog>
                <phrase_1
                  text="Glad to see you again."
                />
                <phrase_2
                  text="Pothos the chief told me about the masters but I didn't expect it would be you. I still remember that spade, which you sold me and I agree!!!!"
                />
              </dialog>
            </talk>
            <wait
              header="Silver Dragon"
            >
              <dialog>
                <question
                  text="So, beauty, did you bring 500,000?"
                >
                  <answer_1
                    text="Yes."
                  />
                  <answer_2
                    text="Not yet."
                  >
                    <phrase_1
                      text="Why are you making such great people wait?"
                    />
                  </answer_2>
                </question>
              </dialog>
            </wait>
          </sub_quests>
        </dragon_statue_2>
        <exams
          header="The Exams"
        >
          <sub_quests>
            <c0
              header="The Exams"
            >
              <dialog>
                <phrase_1
                  text="Hello my dear. Are you ready to start your first exam?"
                />
                <phrase_2
                  text="I think so. But first, can you explain how this will work?"
                />
                <phrase_3
                  text="Certainly. First you will be given a task, such as grow a specific number of flowers. Then you must complete it. There are 5 tasks in this exam."
                />
                <phrase_4
                  text="Is that all? I have been doing that a lot lately. This will be a piece of cake!"
                />
                <phrase_5
                  text="Whoa there, don't you go thinking this will be easy. The condition of your farm at the start of each task will be different. You really have to prove your mastery. And once you start a task, you may not leave the town."
                />
                <phrase_6
                  text="Oh, maybe this won't be so easy after all."
                />
                <phrase_7
                  text="That's right. Don't forget, once you accept a task, I will go and change things around at your farm to match the required conditions."
                />
              </dialog>
            </c0>
            <c1b
              header="Task 1-The Fee"
            >
              <dialog>
                <question
                  text="Are you ready to start your first task?"
                >
                  <answer_1
                    text="Yes, I'm ready."
                  >
                    <phrase_1
                      text="Your first task it to bring me the exam fee of 3,000 coins."
                    />
                  </answer_1>
                  <answer_2
                    text="No, I need a little more time."
                  >
                    <phrase_1
                      text="No problem, just come see me when you are ready."
                    />
                  </answer_2>
                </question>
              </dialog>
            </c1b>
            <c1e
              header="Task 1-The Fee"
            >
              <dialog>
                <question
                  text="Have you brought the 3,000 coin exam fee?"
                >
                  <answer_1
                    text="Yes, here it is."
                  >
                    <phrase_1
                      text="Congratulations on completing the first task."
                    />
                  </answer_1>
                  <answer_2
                    text="No, not yet."
                  >
                    <phrase_1
                      text="OK, but don't wait too long."
                    />
                  </answer_2>
                  <answer_3
                    text="I want to quit this task."
                  >
                    <phrase_1
                      text="Ok, you can try again some other time. I will restore your farm to its previous condition."
                    />
                  </answer_3>
                </question>
              </dialog>
            </c1e>
            <c2b
              header="Task 2-The Crystal Flowers"
            >
              <dialog>
                <question
                  text="Are you ready to start your second task?"
                >
                  <answer_1
                    text="Yes, I'm ready."
                  >
                    <phrase_1
                      text="Your second task it to bring me 30 Crystal Flowers."
                    />
                  </answer_1>
                  <answer_2
                    text="No, I need a little more time."
                  >
                    <phrase_1
                      text="No problem, just come see me when you are ready."
                    />
                  </answer_2>
                </question>
              </dialog>
            </c2b>
            <c2e
              header="Task 2-The Crystal Flowers"
            >
              <dialog>
                <question
                  text="Have you brought the 30 Crystal Flowers?"
                >
                  <answer_1
                    text="Yes, here they are."
                  >
                    <phrase_1
                      text="Congratulations on completing the second task. You are doing great."
                    />
                  </answer_1>
                  <answer_2
                    text="No, not yet."
                  >
                    <phrase_1
                      text="OK, but don't wait too long."
                    />
                  </answer_2>
                  <answer_3
                    text="I want to quit this task."
                  >
                    <phrase_1
                      text="Ok, you can try again some other time. I will restore your farm to its previous condition."
                    />
                  </answer_3>
                </question>
              </dialog>
            </c2e>
            <c3b
              header="Task 3-The Multiple Flowers"
            >
              <dialog>
                <question
                  text="Are you ready to start your third task?"
                >
                  <answer_1
                    text="Yes, I'm ready."
                  >
                    <phrase_1
                      text="Your third task it to bring me 6 of each kind of flower."
                    />
                  </answer_1>
                  <answer_2
                    text="No, I need a little more time."
                  >
                    <phrase_1
                      text="No problem, just come see me when you are ready."
                    />
                  </answer_2>
                </question>
              </dialog>
            </c3b>
            <c3e
              header="Task 3-The Multiple Flowers"
            >
              <dialog>
                <question
                  text="Have you brought me 6 of each kind of flower?"
                >
                  <answer_1
                    text="Yes, here they are."
                  >
                    <phrase_1
                      text="Congratulations on completing the third task. You have quite the green thumb."
                    />
                  </answer_1>
                  <answer_2
                    text="No, not yet."
                  >
                    <phrase_1
                      text="OK, but don't wait too long."
                    />
                  </answer_2>
                  <answer_3
                    text="I want to quit this task."
                  >
                    <phrase_1
                      text="Ok, you can try again some other time. I will restore your farm to its previous condition."
                    />
                  </answer_3>
                </question>
              </dialog>
            </c3e>
            <c4b
              header="Task 4-The Roses"
            >
              <dialog>
                <question
                  text="Are you ready to start your fourth task?"
                >
                  <answer_1
                    text="Yes, I'm ready."
                  >
                    <phrase_1
                      text="Your fourth task it to bring me 20 of each color rose."
                    />
                  </answer_1>
                  <answer_2
                    text="No, I need a little more time."
                  >
                    <phrase_1
                      text="No problem, just come see me when you are ready."
                    />
                  </answer_2>
                </question>
              </dialog>
            </c4b>
            <c4e
              header="Task 4-The Roses"
            >
              <dialog>
                <question
                  text="Have you brought 20 of each color rose?"
                >
                  <answer_1
                    text="Yes, here they are."
                  >
                    <phrase_1
                      text="Congratulations on completing the fourth task. You are almost done!"
                    />
                  </answer_1>
                  <answer_2
                    text="No, not yet."
                  >
                    <phrase_1
                      text="OK, but don't wait too long."
                    />
                  </answer_2>
                  <answer_3
                    text="I want to quit this task."
                  >
                    <phrase_1
                      text="Ok, you can try again some other time. I will restore your farm to its previous condition."
                    />
                  </answer_3>
                </question>
              </dialog>
            </c4e>
            <c5b
              header="Task 5-Nothing but the Best"
            >
              <dialog>
                <question
                  text="Are you ready to start your fifth and final task for this exam?"
                >
                  <answer_1
                    text="Yes, I'm ready."
                  >
                    <phrase_1
                      text="Your final task it to bring me 20 each of the best flowers this farm can grow."
                    />
                  </answer_1>
                  <answer_2
                    text="No, I need a little more time."
                  >
                    <phrase_1
                      text="No problem, just come see me when you are ready."
                    />
                  </answer_2>
                </question>
              </dialog>
            </c5b>
            <c5e
              header="Task 5-Nothing but the Best"
            >
              <dialog>
                <question
                  text="Did you bring me 20 Sevenpetals, 20 Black roses and 20 Crystal flowers?"
                >
                  <answer_1
                    text="Yes, here they are."
                  >
                    <phrase_1
                      text="Congratulations on completing the final task. You have passed exam number 1!"
                    />
                  </answer_1>
                  <answer_2
                    text="No, not yet."
                  >
                    <phrase_1
                      text="OK, but don't wait too long."
                    />
                  </answer_2>
                  <answer_3
                    text="I want to quit this task."
                  >
                    <phrase_1
                      text="Ok, you can try again some other time. I will restore your farm to its previous condition."
                    />
                  </answer_3>
                </question>
              </dialog>
            </c5e>
          </sub_quests>
        </exams>
        <helper
          header="Strange pet"
        >
          <sub_quests>
            <talk
              header="The Robin helpmate"
            >
              <dialog>
                <phrase_1
                  text="I see you managed everything very well. But I'm getting old and my doctor recommends that I move somewhere with a warmer climate. I hear Italy is lovely this time of year!"
                />
                <phrase_2
                  text="But I can't take my pet dragon with me. Take him home with you, he'll help you around the farm."
                />
                <phrase_3
                  text="Oh thank you! I'm sure we'll get on great. What is his name?"
                />
                <phrase_4
                  text="His name is Robin."
                />
              </dialog>
            </talk>
          </sub_quests>
        </helper>
        <magic_statue
          header="Old statue"
        >
          <sub_quests>
            <q
              header="Magic Statue"
            >
              <dialog>
                <phrase_1
                  text="When I was packing things for my journey, I found an old statue."
                />
                <phrase_2
                  text="I don't need it, but it can be useful for you on your farm. The neighbor boys agreed to take the statue to your farm for 3 flowers of Rainbow Camomile."
                />
                <phrase_3
                  text="Very interesting, I will bring the flowers soon."
                />
              </dialog>
            </q>
            <w
              header="Magic Statue"
            >
              <dialog>
                <question
                  text="Did you bring 3 Rainbow Camomiles for the boys?"
                >
                  <answer_1
                    text="Yes, here are the flowers."
                  >
                    <phrase_1
                      text="The kids will be happy. The statue will be on your farm in several minutes."
                    />
                  </answer_1>
                  <answer_2
                    text="No, but I will soon."
                  >
                    <phrase_1
                      text="Hurry up, I'm leaving soon."
                    />
                  </answer_2>
                </question>
              </dialog>
            </w>
          </sub_quests>
        </magic_statue>
        <old_servant
          header="Find out what happened."
        >
          <sub_quests>
            <introduction
              header="Find out what happened."
            >
              <dialog>
                <phrase_1
                  text="What happened? Why did you call for me from the town?"
                />
                <phrase_2
                  text="Well... your parents... They went to another expedition and never came back. I think, something happened..."
                />
                <phrase_3
                  text="Why didn't you tell me at once? What shall we do now?"
                />
                <phrase_4
                  text="I thought I would manage that myself... and now... I have not much time left. At first we need to find out the details, and for that, we need money. One detective agreed to help me, but he asks an advance of 50 coins."
                />
                <phrase_5
                  text="I will get the money. Just tell me, how to do it."
                />
                <phrase_6
                  text="All I have is an old farm. I think you can try to grow something there and try to sell."
                />
                <phrase_7
                  text="The farm is just what I need - I'll bring the money soon."
                />
              </dialog>
            </introduction>
            <wait_money
              header="100 coins for the detective"
            >
              <dialog>
                <question
                  text="Did you bring 50 coins?"
                >
                  <answer_1
                    text="Yes, here is the money."
                  >
                    <phrase_1
                      text="Great. If I send the Detective a letter today, he should arrive by tomorrow. In the meantime, you get back to work on the farm. We'll need more coins for our journey."
                    />
                  </answer_1>
                  <answer_2
                    text="Not yet."
                  >
                    <phrase_1
                      text="Try to work faster. Every day counts!"
                    />
                  </answer_2>
                </question>
              </dialog>
            </wait_money>
          </sub_quests>
        </old_servant>
        <open_all_locations
          header="Open All"
        >
          <sub_quests>
            <open_all
              header="Open All"
            >
              <dialog>
                <question
                  text="What do we open?"
                >
                  <answer_1
                    text="farm 1"
                  />
                  <answer_2
                    text="farm 2"
                  />
                  <answer_3
                    text="farm 3 "
                  />
                  <answer_4
                    text="farm 4 "
                  />
                  <answer_5
                    text="town 1 "
                  />
                  <answer_6
                    text="town 2"
                  />
                  <answer_7
                    text="town 3"
                  />
                  <answer_8
                    text="town 4 "
                  />
                  <answer_9
                    text="Dragon"
                  />
                  <answer_10
                    text="store_state"
                  />
                  <answer_11
                    text="restore_state"
                  />
                  <answer_12
                    text="Flowers"
                  />
                </question>
              </dialog>
            </open_all>
          </sub_quests>
        </open_all_locations>
        <secret_weapon
          header="Secret Weapon"
        >
          <sub_quests>
            <e
              header="Secret Weapon"
            >
              <dialog>
                <phrase_1
                  text="But it's just an ordinary spade..."
                />
                <phrase_2
                  text="This spade is the best weapon against beetles! ...which you can ever find in your village."
                />
              </dialog>
            </e>
            <t
              header="Secret Weapon"
            >
              <dialog>
                <phrase_1
                  text="I heard you've got some problems with the beetles, haven't you? I can help you, I have an effective means against them. Bring me 5 snail shells and it will be yours."
                />
              </dialog>
            </t>
            <w
              header="Secret Weapon"
            >
              <dialog>
                <question
                  text="Did you bring a 5 snail shells?"
                >
                  <answer_1
                    text="Yes, here they are."
                  >
                    <phrase_1
                      text="Great, here's your new aid against beetles."
                    />
                  </answer_1>
                  <answer_2
                    text="No, still few more left."
                  >
                    <phrase_1
                      text="You should know that this new aid will help you fight against beetles more effectively. So hurry up."
                    />
                  </answer_2>
                </question>
              </dialog>
            </w>
          </sub_quests>
        </secret_weapon>
        <start_exams
          header="The Exams"
        >
          <sub_quests>
            <talk
              header="The Exams"
            >
              <dialog>
                <phrase_1
                  text="Young lady, we'd like a word with you."
                />
                <phrase_2
                  text="What is it Mother, Father?"
                />
                <phrase_3
                  text="You know how hard we scrimped and saved to get you into Fairyland Floral Academy, right?"
                />
                <phrase_4
                  text="Yes, of course I do, and I appreciate it very much."
                />
                <phrase_5
                  text="And while we are thankful that you rescued us, we are disappointed that you haven't gone back and finished your schooling."
                />
                <phrase_6
                  text="I would love to go back. But Mother, Father, the Headmaster told me that if I left, I would not be allowed to return."
                />
                <phrase_7
                  text="Well, we have a surprise for you. We wrote to the Academy and explained the situation. As it turns out the Headmaster has just learnt that you won the Great Tournament."
                />
                <phrase_8
                  text="Wow, really? The Headmaster was impressed?"
                />
                <phrase_9
                  text="Yes. But he believes that you have progressed far enough that the Academy doesn't have much they could teach you."
                />
                <phrase_10
                  text="Oh, what does that mean then?"
                />
                <phrase_11
                  text="The headmaster wrote back to us, he will allow you to take 4 exams to prove your mastery. When you complete the exams, he will award you with your diploma!"
                />
                <phrase_12
                  text="How wonderful! What do I do?"
                />
                <phrase_13
                  text="The Headmaster said he would write to 4 people around the realm and ask them to administer the exams to you. Look, perhaps one is here now."
                />
              </dialog>
            </talk>
          </sub_quests>
        </start_exams>
      </quests>
    </location_1>
    <location_2>
      <quests>
        <afterparty
          header="Tournament"
        >
          <sub_quests>
            <c1
              header="Tournament"
            >
              <dialog>
                <phrase_1
                  text="Hello, Darling! The great Tournament starts today! It's like the Olympic Games for farmers. You are a very talented farmer and you simply MUST take part."
                />
                <phrase_2
                  text="Oh, I'd love to compete - how exciting! What do I need to do?"
                />
                <phrase_3
                  text="I thought you might say that, so I already registered you. There are 3 stages in the tournament. Only the ten best farmers in the first stage can move on to the next."
                />
                <phrase_4
                  text="What do I need to grow for the first stage?"
                />
                <phrase_5
                  text="You need to bring me 30 basic Bellflowers."
                />
                <phrase_6
                  text="Got it."
                />
              </dialog>
            </c1>
            <c1w
              header="Tournament"
            >
              <dialog>
                <question
                  text="Do you have 30 basic Bellflowers?"
                >
                  <answer_1
                    text="Sure, here they are."
                  >
                    <phrase_1
                      text="They look great!"
                    />
                  </answer_1>
                  <answer_2
                    text="Not yet."
                  >
                    <phrase_1
                      text="I am confident that you will bring them as soon as possible."
                    />
                  </answer_2>
                </question>
              </dialog>
            </c1w>
            <c2
              header="Tournament"
            >
              <dialog>
                <phrase_1
                  text="Great news! You proceed to the next stage. It's an unbelievable result for a novice."
                />
                <phrase_2
                  text="I'm so glad to hear that. What do I have to grow next?"
                />
                <phrase_3
                  text="To win the second stage you'll have to grow Heart Flowers. I think 10 flowers of each kind will do (10 Red Hearts, 10 Incarnadine Hearts, and 10 Fiery Red Hearts)."
                />
              </dialog>
            </c2>
            <c2w
              header="Tournament"
            >
              <dialog>
                <question
                  text="Do you have 10 of each kind of Heart flower?"
                >
                  <answer_1
                    text="Yes, here they are."
                  >
                    <phrase_1
                      text="Mmmm, what a lovely smell! I'm sure you will get into the next stage."
                    />
                  </answer_1>
                  <answer_2
                    text="No."
                  >
                    <phrase_1
                      text="I'm waiting for 30 Heart flowers, 10 of each kind."
                    />
                  </answer_2>
                </question>
              </dialog>
            </c2w>
            <c3
              header="Tournament"
            >
              <dialog>
                <phrase_1
                  text="As I said, you have a gift! You are the first novice in the history of the competition to get into the final stage in their first attempt!"
                />
                <phrase_2
                  text="Thank you. So what do I need to grow next?"
                />
                <phrase_3
                  text="Now you need only grow the best Strawberry, Heart and Bell flowers. Only 15 of each, but you have to give me all 45 flowers at once."
                />
              </dialog>
            </c3>
            <c3w
              header="Tournament"
            >
              <dialog>
                <question
                  text="Did you bring me 45 of the best flowers you've ever grown?"
                >
                  <answer_1
                    text="Yes, here they are."
                  >
                    <phrase_1
                      text="Wow! Amazing! I've never seen such beauties!"
                    />
                  </answer_1>
                  <answer_2
                    text="No."
                  >
                    <phrase_1
                      text="The tournament won't last forever. I hope you will collect the flowers right in time."
                    />
                  </answer_2>
                </question>
              </dialog>
            </c3w>
            <c4
              header="Tournament"
            >
              <dialog>
                <phrase_1
                  text="Congratulations my dear! You've won the Tournament! You win a 5,000 coin prize and your name will go down in history as the youngest winner ever!"
                />
              </dialog>
            </c4>
          </sub_quests>
        </afterparty>
        <captain
          header="Captain West"
        >
          <sub_quests>
            <talk
              header="Captain West"
            >
              <dialog>
                <phrase_1
                  text="Hello! What brought such a young lady to our port?"
                />
                <phrase_2
                  text="I want to visit my parents... but they are far away, that's why I need a ship and a brave captain, who can take me to them."
                />
                <phrase_3
                  text="You are at the right place. I and my crew will willingly take you anywhere you wish. I give you my word. So where do we need to go?"
                />
                <phrase_4
                  text="To May Town."
                />
                <phrase_5
                  text="You must be kidding! Not a single clever man will lead his ship to that cursed place."
                />
                <phrase_6
                  text="Well, it means that I'm mistaken. I'm sorry that a captain's word means nothing nowadays... and what courage are we talking about..."
                />
                <phrase_7
                  text="Yes it means you are mistaken. A long time ago I lost my brother and my crew and I don't want to go through any more losses."
                />
              </dialog>
            </talk>
            <travel
              header="Travel"
            >
              <dialog>
                <question
                  text="Are you ready to depart? You should Know that you won't be back to the farm and in to the town soon."
                >
                  <answer_1
                    text="Yes, I'm ready."
                  >
                    <phrase_1
                      text="Great, take you place on a ship and make yourself comfortable. We're leaving."
                    />
                  </answer_1>
                  <answer_2
                    text="No. We'll sail later."
                  >
                    <phrase_1
                      text="Hurry up, we need to do everything in time before stormy season."
                    />
                  </answer_2>
                </question>
              </dialog>
            </travel>
            <wait
              header="Travel"
            >
              <dialog>
                <question
                  text="Did you bring 5,000 coins?"
                >
                  <answer_1
                    text="Yes."
                  >
                    <phrase_1
                      text="Great. Ship is ready. Come, when you're ready."
                    />
                  </answer_1>
                  <answer_2
                    text="Not, yet."
                  >
                    <phrase_1
                      text="Hurry up, while the weather is good. Storm Season will start soon."
                    />
                  </answer_2>
                </question>
              </dialog>
            </wait>
          </sub_quests>
        </captain>
        <captain_2
          header="Captain West"
        >
          <sub_quests>
            <cap_west
              header="Captain West"
            >
              <dialog>
                <phrase_1
                  text="...your friend is right, you can't wait all your life. Tell him I'm thankful for the parrot and remember, Captain Henry West's word means much, Ms. I will take you to May Town. My crew is also ready to take a risk. But it'll cost you 5,000 coins."
                />
                <phrase_2
                  text="The money does not interest me. It is just for the expenses, not profit. I'm doing it in reminiscence of my younger brother Johnny... But you should know, that it will be a long and dangerous journey."
                />
                <phrase_3
                  text="I agree, you'll have the money very soon."
                />
              </dialog>
            </cap_west>
            <wait
              header="Travel"
            >
              <dialog>
                <question
                  text="Did you bring 5,000 coins?"
                >
                  <answer_1
                    text="Yes."
                  >
                    <phrase_1
                      text="Then consider the ship ready; and when you're prepared we will depart."
                    />
                  </answer_1>
                  <answer_2
                    text="Not yet."
                  >
                    <phrase_1
                      text="Remember, we need to leave before the storm season."
                    />
                  </answer_2>
                </question>
              </dialog>
            </wait>
          </sub_quests>
        </captain_2>
        <captain_3
          header="Travel"
        >
          <sub_quests>
            <travel
              header="Travel"
            >
              <dialog>
                <question
                  text="Are you ready to depart?"
                >
                  <answer_1
                    text="Yes, captain."
                  >
                    <phrase_1
                      text="Then let's go. Sea is calling."
                    />
                  </answer_1>
                  <answer_2
                    text="Not yet."
                  >
                    <phrase_1
                      text="We need to hurry up, the weather is getting worse and worse."
                    />
                  </answer_2>
                </question>
              </dialog>
            </travel>
          </sub_quests>
        </captain_3>
        <detective_3
          header="Important conversation"
        >
          <sub_quests>
            <talk
              header="Important conversation"
            >
              <dialog>
                <phrase_1
                  text="I told you that not a single person would willingly go to the lost May Town... But Captain West is an old friend of my family. I will talk to him regarding the expedition, but I would need something for our heart-to-heart talk..."
                />
                <phrase_2
                  text="It's going to be strawberries again. The Captain has wanted a real pirate parrot and I have a parrot just like what he wants, so I need 9 silver strawberries to feed the parrot before he goes."
                />
                <phrase_3
                  text="Well, if it's going to help... I will bring you what you're asking."
                />
              </dialog>
            </talk>
            <wait
              header="Important conversation"
            >
              <dialog>
                <question
                  text="How are you doing? Did you bring 9 Silver Strawberries?"
                >
                  <answer_1
                    text="Yes, here they are!"
                  >
                    <phrase_1
                      text="Great, I think West will be glad to get this present."
                    />
                  </answer_1>
                  <answer_2
                    text="Not yet."
                  />
                </question>
              </dialog>
            </wait>
          </sub_quests>
        </detective_3>
        <detective_first
          header="Investigation"
        >
          <sub_quests>
            <first_time_in_city
              header="Arrive"
            >
              <dialog>
                <phrase_1
                  text="Great, here you are. How was your journey?"
                />
                <phrase_2
                  text="Fine, thank you. Did you manage to find out anything about my parents?"
                />
                <phrase_3
                  text="I did find something. They definitely passed through here, but I still need more time to find out all the details. Why don't you talk to the citizens, maybe buy a farm here. Perhaps they know something."
                />
              </dialog>
            </first_time_in_city>
          </sub_quests>
        </detective_first>
        <detective_second
          header="New Information"
        >
          <sub_quests>
            <catch_thief
              header="Catch Thief"
            >
              <dialog>
                <phrase_1
                  text="Congratulations on your new farm! And I found a trace of the robber, who disturbed the citizens for many months. As soon as I get him, I will be able to continue our searches."
                />
                <phrase_2
                  text="But I need your help in order to get this rogue. I need 9 Strawberries, and the only farm where strawberries grow is yours now."
                />
                <phrase_3
                  text="Strange wish. But okay, if it's really important, then it's not a big deal for me."
                />
              </dialog>
            </catch_thief>
            <info_about_parents
              header="New Information"
            >
              <dialog>
                <phrase_1
                  text="I found out that your parents went to old May Town. But very few captains are willing to sail there."
                />
                <phrase_2
                  text="Why don't the captains want to go there?"
                />
                <phrase_3
                  text="Well, the route takes ships very close to Hilo Island and Shadow Glen. It's a very dangerous journey."
                />
                <phrase_4
                  text="Thanks for all your help. I'll find a brave captain who will take me there."
                />
              </dialog>
            </info_about_parents>
            <new_investigation
              header="New Information"
            >
              <dialog>
                <phrase_1
                  text="I came back with some news. First of all, I've managed to catch a thief. Can you imagine, it was a parrot, a piratic parrot. He was stealing the jewelry right from the caskets."
                />
                <phrase_2
                  text="It flies into the opened window, sees a shining thing, grabs it and flies away... The police thought it was a whole gang of criminals."
                />
                <phrase_3
                  text="Why did you need Strawberries?"
                />
                <phrase_4
                  text="Parrots want to eat too, obviously this one was very hungry. That's how I trapped him into the cage. Now he is a prisoner and you are entitled to a reward. Here take it. This statue helps to fight bugs and beetles..."
                />
                <phrase_5
                  text="One more thing, I could catch another thread in our case. I have managed to locate people who know where your parents have gone. However, they want 800 coins for the information."
                />
                <phrase_6
                  text="No problem, I can make this money on my new farm very quickly. I will bring it to you soon."
                />
              </dialog>
            </new_investigation>
            <wait_money
              header="New Information"
            >
              <dialog>
                <question
                  text="How are you? Did you manage to earn 800 coins yet? We won't find out where your parents went without them."
                >
                  <answer_1
                    text="Yes, here are the coins."
                  >
                    <phrase_1
                      text="I will be right back."
                    />
                  </answer_1>
                  <answer_2
                    text="Not yet."
                  >
                    <phrase_1
                      text="We are so close to the answer. Hurry up."
                    />
                  </answer_2>
                </question>
              </dialog>
            </wait_money>
            <wait_strawberry
              header="Catch Thief"
            >
              <dialog>
                <question
                  text="Did you bring 9 Strawberries?"
                >
                  <answer_1
                    text="Yes, here are the berries."
                  >
                    <phrase_1
                      text="Now we have the robber. I will be back soon..."
                    />
                  </answer_1>
                  <answer_2
                    text="Not yet."
                  >
                    <phrase_1
                      text="Please help me to solve this crime."
                    />
                  </answer_2>
                </question>
              </dialog>
            </wait_strawberry>
          </sub_quests>
        </detective_second>
        <exams
          header="The Exams 2"
        >
          <sub_quests>
            <c0
              header="The Exams 2"
            >
              <dialog>
                <phrase_1
                  text="There she is, Champion of the Tournament! How are you doing this fine day?"
                />
                <phrase_2
                  text="I'm fine, thank you. Are you in town visiting?"
                />
                <phrase_3
                  text="No, my dear, I'm here because the Headmaster wrote and asked if I would come give you your second exam."
                />
                <phrase_4
                  text="Oh! I hope it hasn't caused you any trouble to come all this way."
                />
                <phrase_5
                  text="Nonsense! I feel honored to help you out. You have a bright future before you, and I'll get to say 'I knew her when'."
                />
                <phrase_6
                  text="Stop, you're making me blush."
                />
                <phrase_7
                  text="Alright then. Just to remind you, the exam will take place under specific conditions on your farm. At the start of each task, I will change conditions on your farm to match the requirements. When you have completed each task, I will return your farm to its previous condition."
                />
              </dialog>
            </c0>
            <c1b
              header="Task 1-The Fee"
            >
              <dialog>
                <question
                  text="Shall we begin your first task?"
                >
                  <answer_1
                    text="Yes, let's go."
                  >
                    <phrase_1
                      text="Your first task is to bring me the exam fee of 10,000 coins."
                    />
                  </answer_1>
                  <answer_2
                    text="No, I'm not quite ready yet."
                  >
                    <phrase_1
                      text="Not to worry. When you are ready, come see me again."
                    />
                  </answer_2>
                </question>
              </dialog>
            </c1b>
            <c1e
              header="Task 1-The Fee"
            >
              <dialog>
                <question
                  text="Have you brought the 10,000 coin exam fee?"
                >
                  <answer_1
                    text="Yes, here it is. Finally."
                  >
                    <phrase_1
                      text="Excellent. You are very good at managing your coins. Congratulations on completing the first task."
                    />
                  </answer_1>
                  <answer_2
                    text="No, I'm still working on it."
                  >
                    <phrase_1
                      text="Alright. I'll be here waiting for you."
                    />
                  </answer_2>
                  <answer_3
                    text="I want to quit this task."
                  >
                    <phrase_1
                      text="Ok, you can try again some other time. I will restore your farm to its previous condition."
                    />
                  </answer_3>
                </question>
              </dialog>
            </c1e>
            <c2b
              header="Task 2-Midlevel Flowers"
            >
              <dialog>
                <question
                  text="Are you ready to begin your second task?"
                >
                  <answer_1
                    text="I'm ready."
                  >
                    <phrase_1
                      text="Your second task is to bring me 20 Cup Bellflowers, 20 Incarnadine Hearts, and 20 Silver Strawberries."
                    />
                  </answer_1>
                  <answer_2
                    text="No, I'm not quite ready yet."
                  >
                    <phrase_1
                      text="Not to worry. When you are ready, come see me again."
                    />
                  </answer_2>
                </question>
              </dialog>
            </c2b>
            <c2e
              header="Task 2-Midlevel Flowers"
            >
              <dialog>
                <question
                  text="Have you brought the 20 Cup Bellflowers, 20 Incarnadine Hearts, and 20 Silver Strawberries?"
                >
                  <answer_1
                    text="Yes, here they are. That wasn't too hard."
                  >
                    <phrase_1
                      text="Wonderful, you have completed the second task. But don't get too overconfident, the tasks won't all be easy."
                    />
                  </answer_1>
                  <answer_2
                    text="No, not yet."
                  >
                    <phrase_1
                      text="OK, but don't wait too long."
                    />
                  </answer_2>
                  <answer_3
                    text="I want to quit this task."
                  >
                    <phrase_1
                      text="Ok, you can try again some other time. I will restore your farm to its previous condition."
                    />
                  </answer_3>
                </question>
              </dialog>
            </c2e>
            <c3b
              header="Task 3-Water Economy"
            >
              <dialog>
                <question
                  text="Shall we begin your third task?"
                >
                  <answer_1
                    text="Yes, I'm ready."
                  >
                    <phrase_1
                      text="Your third task is to bring me 2 each of the best plants you can grow."
                    />
                  </answer_1>
                  <answer_2
                    text="No, I'm not quite ready yet."
                  >
                    <phrase_1
                      text="Not to worry. When you are ready, come see me again."
                    />
                  </answer_2>
                </question>
              </dialog>
            </c3b>
            <c3e
              header="Task 3-Water Economy"
            >
              <dialog>
                <question
                  text="Have you brought me 2 Unique Bellflower plants, 2 Huge Heart plants and 2 Unique Strawberry plants?"
                >
                  <answer_1
                    text="Yes, here They are. But, Robin is missing!"
                  >
                    <phrase_1
                      text="No no, Robin is fine. He is not allowed to help you on every task. This is a test, after all! You are doing an excellent job."
                    />
                  </answer_1>
                  <answer_2
                    text="No, not yet."
                  >
                    <phrase_1
                      text="OK, but don't wait too long."
                    />
                  </answer_2>
                  <answer_3
                    text="I want to quit this task."
                  >
                    <phrase_1
                      text="Ok, you can try again some other time. I will restore your farm to its previous condition."
                    />
                  </answer_3>
                </question>
              </dialog>
            </c3e>
            <c4b
              header="Task 4-Drought"
            >
              <dialog>
                <question
                  text="Shall we begin your fourth task?"
                >
                  <answer_1
                    text="Yes, I guess so."
                  >
                    <phrase_1
                      text="Oh, cheer up, you are doing great. Only 2 more to go. For your fourth task, bring me 6 Red Heart flowers, 3 Incarnadine Heart flowers, and 1 Fiery Red Heart flower."
                    />
                  </answer_1>
                  <answer_2
                    text="No, I'm not quite ready yet."
                  >
                    <phrase_1
                      text="Not to worry. When you are ready, come see me again."
                    />
                  </answer_2>
                </question>
              </dialog>
            </c4b>
            <c4e
              header="Task 4-Drought"
            >
              <dialog>
                <question
                  text="Have you brought the 6 Red Heart flowers, 3 Incarnadine Heart flowers, and 1 Fiery Red Heart flower?"
                >
                  <answer_1
                    text="Yes. That one was really tricky."
                  >
                    <phrase_1
                      text="I told you, they wouldn't all be easy. That was a test of your water management skills, in case there is ever a drought."
                    />
                  </answer_1>
                  <answer_2
                    text="No, not yet."
                  >
                    <phrase_1
                      text="OK, but don't wait too long."
                    />
                  </answer_2>
                  <answer_3
                    text="I want to quit this task."
                  >
                    <phrase_1
                      text="Ok, you can try again some other time. I will restore your farm to its previous condition."
                    />
                  </answer_3>
                </question>
              </dialog>
            </c4e>
            <c5b
              header="Task 5-The Final"
            >
              <dialog>
                <question
                  text="You are almost done! Are you ready for the final task?"
                >
                  <answer_1
                    text="Alright, I'm ready."
                  >
                    <phrase_1
                      text="For your final task, you must prove you can defend your plants from pests. You will be given the Headmaster's Sword to help you accomplish this task. Bring me 10 of each type of flower that the plants will produce."
                    />
                  </answer_1>
                  <answer_2
                    text="No, I'm not quite ready yet."
                  >
                    <phrase_1
                      text="Not to worry. When you are ready, come see me again."
                    />
                  </answer_2>
                </question>
              </dialog>
            </c5b>
            <c5e
              header="Task 5-The Final"
            >
              <dialog>
                <question
                  text="Have you brought me 10 Lights, 10 Strange Lights, and 10 Fiery Crystals?"
                >
                  <answer_1
                    text="Yes, here they are."
                  >
                    <phrase_1
                      text="Hooray, you have finished your exam! And passed with flying colors too. Don't worry about the pests, they were brought in especially for this task and will be removed completely."
                    />
                  </answer_1>
                  <answer_2
                    text="No, not yet."
                  >
                    <phrase_1
                      text="OK, but don't wait too long."
                    />
                  </answer_2>
                  <answer_3
                    text="I want to quit this task."
                  >
                    <phrase_1
                      text="Ok, you can try again some other time. I will restore your farm to its previous condition."
                    />
                  </answer_3>
                </question>
              </dialog>
            </c5e>
          </sub_quests>
        </exams>
        <farm_sale
          header="The Farm Sale"
        >
          <sub_quests>
            <buy_farm
              header="The Farm Sale"
            >
              <dialog>
                <question
                  text="Did you bring 2,000 coins for my farm?"
                >
                  <answer_1
                    text="Yes, here are your coins."
                  >
                    <phrase_1
                      text="Great, now I can leave with a light heart. Here is the key to the farm. Goodbye and good luck."
                    />
                  </answer_1>
                  <answer_2
                    text="Not yet."
                  >
                    <phrase_1
                      text="Hurry up, beauty."
                    />
                  </answer_2>
                </question>
              </dialog>
            </buy_farm>
            <find_farm
              header="The Farm Sale"
            >
              <dialog>
                <phrase_1
                  text="Hello, I haven't seen you before. You're not from around here, are you? What brought you to our town?"
                />
                <phrase_2
                  text="Yes, you're right, I came from afar; regarding a family case. But now I need to buy a new farm. You are a farmer, aren't you? Maybe you can tell me where to search."
                />
                <phrase_3
                  text="You can't imagine how lucky you are. I'm done with the town and have moved with my beloved to her city. We'll buy a boat and sail... that's why I'm going to sell my farm for only 2,000 coins. But I worry my farm would get into bad hands."
                />
                <phrase_4
                  text="I'm assuring you, your farm will be in good hands. You've got a deal! I'll bring you the coins as soon as I have them."
                />
              </dialog>
            </find_farm>
          </sub_quests>
        </farm_sale>
        <george_food_pack
          header="The George Food Packing"
        >
          <sub_quests>
            <start
              header="The George Food Packing"
            >
              <dialog>
                <phrase_1
                  text="Hello, young lady. What brings you back to these parts?"
                />
                <phrase_2
                  text="I need to get some Fiery Red Hearts for a hungry baby dragon."
                />
                <phrase_3
                  text="Oh no, a baby dragon you say? Is it here? It might burn down my ship!"
                />
                <phrase_4
                  text="Don't worry, it's over on Shadow Glen. I just need to get my flowers and bring them back there."
                />
                <phrase_5
                  text="Good! Then I assume you have a shipping container already."
                />
                <phrase_6
                  text="What shipping container?"
                />
                <phrase_7
                  text="Well, the Fiery Red Hearts are very fragile and will not survive a trip by sea unless they are well packed."
                />
                <phrase_8
                  text="I did not know that! Where can I get a shipping container?"
                />
                <phrase_9
                  text="It just so happens I have an extra container on my ship. If you pay me 1,000 coins, I'll sell you the container and pack them for free."
                />
                <phrase_10
                  text="Thank you so much. I'll be back soon with the flowers and coins."
                />
              </dialog>
            </start>
            <wait1
              header="The George Food Packing"
            >
              <dialog>
                <question
                  text="Did you bring the 30 Fiery Red Heart flowers yet?"
                >
                  <answer_1
                    text="Yes, here they are."
                  >
                    <phrase_1
                      text="Wonderful. As soon as you bring me the 1,000 coins, I'll pack them for you, and you'll be on your way."
                    />
                  </answer_1>
                  <answer_2
                    text="No, not yet."
                  >
                    <phrase_1
                      text="Don't wait too long. We will be sailing in a few days."
                    />
                  </answer_2>
                </question>
              </dialog>
            </wait1>
            <wait2
              header="The George Food Packing"
            >
              <dialog>
                <question
                  text="Did you bring the money?"
                >
                  <answer_1
                    text="Yes, here they are."
                  >
                    <phrase_1
                      text="Excellent. I knew you wouldn't let me down, so I ordered my crew to pack your flowers already. Here is your container, all ready to go."
                    />
                  </answer_1>
                  <answer_2
                    text="Sorry, not yet."
                  >
                    <phrase_1
                      text="Hurry, you don't want these flowers to wilt."
                    />
                  </answer_2>
                </question>
              </dialog>
            </wait2>
          </sub_quests>
        </george_food_pack>
        <hard_cap_2
          header="New clothes"
        >
          <sub_quests>
            <need_heart
              header="New clothes"
            >
              <dialog>
                <question
                  text="Did you bring 10 Red Hearts and 6 Silver Strawberries? "
                >
                  <answer_1
                    text="Yes, pass my thanks."
                  >
                    <phrase_1
                      text="Here's your uniform... now you look like a real soldier, but take away your hair."
                    />
                  </answer_1>
                  <answer_2
                    text="Not yet."
                  >
                    <phrase_1
                      text="Hurry up, the storm season is near."
                    />
                  </answer_2>
                </question>
              </dialog>
            </need_heart>
            <new_dress
              header="New clothes"
            >
              <dialog>
                <phrase_1
                  text="The crew is against woman on board. It's a bad sign. So you need to disguise. You need to change your clothes."
                />
                <phrase_2
                  text="I think, guardians' uniform will be perfect. We'll tell the crew, that you go to reconnaissance upon the command order. Besides I have a friend tailor, she will help you."
                />
                <phrase_3
                  text="But it will cost you something... bring me 10 Flowers of Red Heart and 6 Silver Strawberries as a payment, and the uniform is yours."
                />
              </dialog>
            </new_dress>
          </sub_quests>
        </hard_cap_2>
        <hard_cap_3
          header="Storm Season"
        >
          <sub_quests>
            <amulets
              header="Storm Season"
            >
              <dialog>
                <question
                  text="Did you bring 15 amulets and 7,500 coins for the crew?"
                >
                  <answer_1
                    text="Yes, here they are."
                  >
                    <phrase_1
                      text="I'll go and gladden the crew. We will be ready to leave as you say."
                    />
                  </answer_1>
                  <answer_2
                    text="Not yet."
                  >
                    <phrase_1
                      text="The storm season may be over..."
                    />
                  </answer_2>
                </question>
              </dialog>
            </amulets>
            <storm
              header="Storm Season"
            >
              <dialog>
                <phrase_1
                  text="I have bad news Ms. We couldn't manage to depart before the storm season began. Now we need to wait several months till the weather calms down."
                />
                <phrase_2
                  text="But... we... I... I can't wait that long. My parents need help, I can feel it. Captain, let me pay more money."
                />
                <phrase_3
                  text="It's not about money, the most part of the crew as you can see is very superstitious. They are afraid of storm, they consider it to be the anger of the sea lords."
                />
                <phrase_4
                  text="But they also believe in talismans and amulets, which are made of stripped beetles, they are also called the Colorado beetles. You need to collect 15 amulets and certainly the money, 7,500 coins will be enough."
                />
              </dialog>
            </storm>
          </sub_quests>
        </hard_cap_3>
        <sell_man
          header="Sword"
        >
          <sub_quests>
            <talk
              header="Sword"
            >
              <dialog>
                <phrase_1
                  text="Nice to meet you again, how's your spade? For today only due to my arrival in the city I am prepared to offer you this fine sword, which destroys almost everything. It will manage the beetles and weeds in seconds. It's a bargain for only 1,000 coins."
                />
                <phrase_2
                  text="I will think about it."
                />
              </dialog>
            </talk>
            <talk_2
              header="Sword"
            >
              <dialog>
                <phrase_1
                  text="Strange, it's really a steel sword. I thought it's a trick again."
                />
                <phrase_2
                  text="Always, at your service, Ms. Good luck..."
                />
              </dialog>
            </talk_2>
            <wait
              header="Sword"
            >
              <dialog>
                <question
                  text="Did you bring 1,000 coins?"
                >
                  <answer_1
                    text="Yes, here they are."
                  >
                    <phrase_1
                      text="Congratulations, now you are the owner of this great sword."
                    />
                  </answer_1>
                  <answer_2
                    text="No, I will wait a little bit more."
                  >
                    <phrase_1
                      text="Hurry up, or you can lose the unique opportunity to get this sword for only 1,000 coins."
                    />
                  </answer_2>
                </question>
              </dialog>
            </wait>
          </sub_quests>
        </sell_man>
      </quests>
    </location_2>
    <location_3>
      <quests>
        <after_exams
          header="After Exams Party"
        >
          <sub_quests>
            <talk
              header="After Exams Party"
            >
              <dialog>
                <phrase_1
                  text="Ah, here is Curt and his crew."
                />
                <phrase_2
                  text="Ahoy Chief. Ahoy m'lady."
                />
                <phrase_3
                  text="Hello, Curt. I hear you are having a party for George."
                />
                <phrase_4
                  text="Aye, me dear, a little get together fer me crew ter celebrate me George's hatching. Of course, you an' yer little friend'r most welcome ter be joinin' us."
                />
                <phrase_5
                  text="George hatched a while ago, why are you celebrating it now?"
                />
                <phrase_6
                  text="Well, ter be honest, I just be using that as an excuse. Me boys an' I have been cooped up in Shadow Glen fer months. When I heard about yer exams, I thought, wouldn' it be nice ter come over here, stretch me legs on this shore, have Cookie fix up some crab stew, an' see how ye be gittin' along. We havn' seen ye around fer many a day an'... George be missing ye. May I be escortin' ye to the table?"
                />
                <phrase_7
                  text="Oh, well, aren't you sweet. Yes let's go."
                />
              </dialog>
            </talk>
          </sub_quests>
        </after_exams>
        <afterparty
          header="The Festival"
        >
          <sub_quests>
            <q1
              header="The Festival"
            >
              <dialog>
                <phrase_1
                  text="Glad to see you here again! We're having a big Festival soon and we need 30 Pineapples. Without them our Festival will be a disaster. And if that happens we'll be SO upset that instead pineapples, we just might eat YOU."
                />
                <phrase_2
                  text="Oh no, please don't do that! It's no problem for me to grow 30 Pineapples. I'll bring them immediately."
                />
              </dialog>
            </q1>
            <q1w
              header="The Festival"
            >
              <dialog>
                <question
                  text="Did you bring me 30 Pineapples?"
                >
                  <answer_1
                    text="Yes, yes! Here they are! Please don't eat me!"
                  >
                    <phrase_1
                      text="Ha ha! I was only kidding! You know we're vegetarians. But thanks anyway. Please come and join our Festival!"
                    />
                  </answer_1>
                  <answer_2
                    text="No."
                  >
                    <phrase_1
                      text="I'm waiting for 30 Pineapples for our Festival! And I'm getting hungry! I wonder if we have a pot big enough for you..."
                    />
                  </answer_2>
                </question>
              </dialog>
            </q1w>
          </sub_quests>
        </afterparty>
        <afterparty2
          header="The New Door"
        >
          <sub_quests>
            <q2
              header="The New Door"
            >
              <dialog>
                <phrase_1
                  text="Hello pretty lady. Travelers have told me of strange creatures called Yetis near the pirate town. Have you heard of them?"
                />
                <phrase_2
                  text="Yes, they were quite the nuisance when I was trying to farm there."
                />
                <phrase_3
                  text="Dr. Ivy told me they carry special sticks that are very strong. I would like sticks like that for building a new door for my hut. Can you get me 10 of them?"
                />
                <phrase_4
                  text="I think I could do that."
                />
                <phrase_5
                  text="You will be rewarded when you bring them to me."
                />
              </dialog>
            </q2>
            <q2e
              header="The New Door"
            >
              <dialog>
                <phrase_1
                  text="Hmm... These sticks are too short. I guess I will have to find some other way to make my door."
                />
                <phrase_2
                  text="Maybe you could make shutters."
                />
                <phrase_3
                  text="That may just work. Here take these 2,000 gold coins as a reward."
                />
              </dialog>
            </q2e>
            <q2w
              header="The New Door"
            >
              <dialog>
                <question
                  text="Do you have 10 Yeti sticks already?"
                >
                  <answer_1
                    text="Yes, here they are."
                  >
                    <phrase_1
                      text="Great, but I need to try it first."
                    />
                  </answer_1>
                  <answer_2
                    text="No, not yet."
                  >
                    <phrase_1
                      text="I need them urgently. I haven't got a good door and someone could steal my pineapples."
                    />
                  </answer_2>
                </question>
              </dialog>
            </q2w>
          </sub_quests>
        </afterparty2>
        <chief
          header="5 pineapples"
        >
          <sub_quests>
            <farm_task
              header="5 pineapples"
            >
              <dialog>
                <phrase_1
                  text="Oh! It's the OTHER white meat! I love tasty white chicks..."
                />
                <phrase_2
                  text="You're trying to frighten me on purpose. I know that you don't eat meat."
                />
                <phrase_3
                  text="Well, I couldn't frighten you - I'm losing my touch. Okay, we won't eat you. Pineapples are so much tastier. Unfortunately nobody here can grow them..."
                />
                <phrase_4
                  text="I can grow Pineapples for you, if you let me work on your farm."
                />
                <phrase_5
                  text="Okay, you can work on the farm. And if you bring me 5 juicy Pineapples, the farm will be yours. As long as you promise to keep growing pineapples! Mmmm, pineapples..."
                />
              </dialog>
            </farm_task>
            <farm_task_1
              header="Gods' will"
            >
              <dialog>
                <phrase_1
                  text="You promised pineapples. Bring me 5 pineapples and the farm will be yours. Otherwise the gods will be angry."
                />
                <phrase_2
                  text="I'll fulfill the promise, gods shouldn't be angry."
                />
              </dialog>
            </farm_task_1>
            <farm_task_wait
              header="5 pineapples"
            >
              <dialog>
                <question
                  text="Have you brought me 5 delicious Pineapples?"
                >
                  <answer_1
                    text="Yes, here they are, Huge and sweet."
                  >
                    <phrase_1
                      text="Wow, they look great! You can work on the farm - it's yours. I hope you will always grow such splendid pineapples."
                    />
                  </answer_1>
                  <answer_2
                    text="Not yet."
                  >
                    <phrase_1
                      text="Gods' patience is not unlimited."
                    />
                  </answer_2>
                </question>
              </dialog>
            </farm_task_wait>
          </sub_quests>
        </chief>
        <chief_altar
          header="Gods' powers."
        >
          <sub_quests>
            <altar
              header="Gods' Powers"
            >
              <dialog>
                <phrase_1
                  text="The pineapples were awesome, that's why our tribe decided to make an altar in the honor of the gods who sent you to us."
                />
                <phrase_2
                  text="We'll put it on your farm, so that the pineapples will grow better. Bring me 3 Nopal flowers, 2 Cactus flowers and 1 Pineapple."
                />
              </dialog>
            </altar>
            <altar_wait
              header="Gods' powers"
            >
              <dialog>
                <question
                  text="Did you bring 3 Nopal flowers, 2 Cactus flowers and 1 Pineapple? "
                >
                  <answer_1
                    text="Yes. Here they are."
                  >
                    <phrase_1
                      text="Altar will be on the farm soon."
                    />
                  </answer_1>
                  <answer_2
                    text="No."
                  >
                    <phrase_1
                      text="Don't you respect the will of gods?"
                    />
                  </answer_2>
                </question>
              </dialog>
            </altar_wait>
          </sub_quests>
        </chief_altar>
        <dragon_statue
          header="Dragon's Statuette"
        >
          <sub_quests>
            <talk
              header="Dragon's Statuette"
            >
              <dialog>
                <phrase_1
                  text="You did so many good things for our tribe and for me. That's why we decided to make an incredible gift for you. Our skillful men will make a bronze statue of your dragon. But 250,000 coins will be necessary for that, and several pineapples. I think 30 will be enough."
                />
                <phrase_2
                  text="I will be very happy to receive the statue and I know Robin will be delighted as well."
                />
              </dialog>
            </talk>
            <wait
              header="Dragon's Statuette"
            >
              <dialog>
                <question
                  text="So, did you bring the pineapples? 30 of them. And 250 000 coins."
                >
                  <answer_1
                    text="Yes."
                  >
                    <phrase_1
                      text="Great!!! The Statue will be ready soon. And if you like it, masters can be found in other towns."
                    />
                  </answer_1>
                  <answer_2
                    text="Not yet."
                  >
                    <phrase_1
                      text="Pity, we will wait, but you better hurry up. Gods will get angry."
                    />
                  </answer_2>
                </question>
              </dialog>
            </wait>
          </sub_quests>
        </dragon_statue>
        <exams
          header="The Exams 3"
        >
          <sub_quests>
            <c0
              header="The Exams 3"
            >
              <dialog>
                <phrase_1
                  text="Good morning, young lady. I have been waiting for you."
                />
                <phrase_2
                  text="You have, why? Wait, are you going to give me my next exam?"
                />
                <phrase_3
                  text="Of course. The Headmaster and I go way back."
                />
                <phrase_4
                  text="Really? That's interesting. How do you know him?"
                />
                <phrase_5
                  text="As it happens, he was shipwrecked on this very island many years ago. In fact, he was the one who convinced my father, the former chief, to switch from being cannibals to an all vegetarian diet."
                />
                <phrase_6
                  text="So you keep in touch?"
                />
                <phrase_7
                  text="Yes, he sends a fruit basket every holiday. But enough chit chat, you have a test to take."
                />
                <phrase_8
                  text="Oh, of course! Could you remind me again how this works?"
                />
                <phrase_9
                  text="Certainly. Your exam has 5 tasks. At the start of each task, I will go and set up your farm to meet the required conditions. You may not leave town until you have finished that task, but you may choose to quit at any time. However, should you quit, you will have to start that task over from the beginning. At the end of each task, I will restore your farm to its previous condition."
                />
              </dialog>
            </c0>
            <c1b
              header="Task 1-The Fee"
            >
              <dialog>
                <question
                  text="Are you ready to begin your first task?"
                >
                  <answer_1
                    text="Yes I am."
                  />
                  <answer_2
                    text="No, think I'll try later."
                  >
                    <phrase_1
                      text="Alright, come back anytime. I'll just wait here with some pineapple juice. Wish I had one of those fancy little umbrellas for it."
                    />
                  </answer_2>
                </question>
              </dialog>
            </c1b>
            <c1b2
              header="Task 1-The Fee"
            >
              <dialog>
                <phrase_1
                  text="Your first task is to bring me the exam fee of... 1 pineapple."
                />
                <phrase_2
                  text="1 pineapple? Are you sure that is the first task?"
                />
                <phrase_3
                  text="Aww, you caught me. It is just that you grow such lovely pineapples. I miss them when you are gone. Ok, your first task is to bring me the exam fee of 3,000 coins."
                />
              </dialog>
            </c1b2>
            <c1e
              header="Task 1-The Fee"
            >
              <dialog>
                <question
                  text="Have you brought the 3,000 coin exam fee?"
                >
                  <answer_1
                    text="Yes, I have it right here."
                  >
                    <phrase_1
                      text="Very good. I still don't see why it couldn't have been a pineapple though."
                    />
                  </answer_1>
                  <answer_2
                    text="No, not quite yet."
                  >
                    <phrase_1
                      text="Ok. Then I'll wait here till you have the 3,000 coins."
                    />
                  </answer_2>
                  <answer_3
                    text="I want to quit this task."
                  >
                    <phrase_1
                      text="Alright, I will restore your farm to its previous condition, and you can try again later."
                    />
                  </answer_3>
                </question>
              </dialog>
            </c1e>
            <c2b
              header="Task 2-Using your well wisely"
            >
              <dialog>
                <question
                  text="Are you ready to begin your second task?"
                >
                  <answer_1
                    text="Yes I am."
                  >
                    <phrase_1
                      text="Your second task is to bring me 5 of the best Nopal plants, the Unique Nopal. Hrmph, no pineapples, again."
                    />
                  </answer_1>
                  <answer_2
                    text="No, think I'll try later."
                  >
                    <phrase_1
                      text="Alright, come back anytime. I'll just wait here, pineapple-less."
                    />
                  </answer_2>
                </question>
              </dialog>
            </c2b>
            <c2e
              header="Task 2-Using your well wisely"
            >
              <dialog>
                <question
                  text="Have you grown 5 Unique Nopal plants?"
                >
                  <answer_1
                    text="Yes, they were hard to grow."
                  >
                    <phrase_1
                      text="Wonderful. These Nopals are lovely, but they aren't as tasty as a nice juicy pineapple."
                    />
                  </answer_1>
                  <answer_2
                    text="No, not quite yet."
                  >
                    <phrase_1
                      text="Ok. Then I'll wait here till you have grown 5 of the best Nopal plants, the Unique Nopal."
                    />
                  </answer_2>
                  <answer_3
                    text="I want to quit this task."
                  >
                    <phrase_1
                      text="Alright, I will restore your farm to its previous condition, and you can try again later."
                    />
                  </answer_3>
                </question>
              </dialog>
            </c2e>
            <c3b
              header="Task 3-'Crab Stew'"
            >
              <dialog>
                <question
                  text="Are you ready to begin your third task?"
                >
                  <answer_1
                    text="Yes I am."
                  >
                    <phrase_1
                      text="Your third task is to clear your farm of those pesky Crabs. Bring me 60 of their claws. And save the pineapple plant."
                    />
                  </answer_1>
                  <answer_2
                    text="No, think I'll try later."
                  >
                    <phrase_1
                      text="Alright, come back anytime. I'll just wait here, pining for pineapples."
                    />
                  </answer_2>
                </question>
              </dialog>
            </c3b>
            <c3e
              header="Task 3-'Crab Stew'"
            >
              <dialog>
                <question
                  text="Have you collected 60 Crab claws yet?"
                >
                  <answer_1
                    text="Yes, here they are."
                  >
                    <phrase_1
                      text="Johnny the lucky and his crew are coming to the island later, and they are going to make a Crab stew. Said he was throwing a 'hatch-day party' for his dragon, George. He asked if you were still going to be here."
                    />
                  </answer_1>
                  <answer_2
                    text="No, not quite yet."
                  >
                    <phrase_1
                      text="Ok. Then I'll wait here till you are done. Come find me when you have 60 Crab claws. And you must save the pineapple plant."
                    />
                  </answer_2>
                  <answer_3
                    text="I want to quit this task."
                  >
                    <phrase_1
                      text="Are you sure? You can stop if you want, but this task will start over when you try again."
                    />
                  </answer_3>
                </question>
              </dialog>
            </c3e>
            <c4b
              header="Task 4-Cactus Utilization"
            >
              <dialog>
                <question
                  text="Are you ready to begin your fourth task?"
                >
                  <answer_1
                    text="Yes I am."
                  >
                    <phrase_1
                      text="Your fourth task is to bring me 10 of the best cactus flowers, the Precious Crystal. Phooey, still no pineapples."
                    />
                  </answer_1>
                  <answer_2
                    text="No, I'm not quite ready yet."
                  >
                    <phrase_1
                      text="Alright, come back anytime. I'll just wait here. I thought I had some dried pineapples around here somewhere..."
                    />
                  </answer_2>
                </question>
              </dialog>
            </c4b>
            <c4e
              header="Task 4-Cactus Utilization"
            >
              <dialog>
                <question
                  text="Have you brought the 10 Precious Crystals yet?"
                >
                  <answer_1
                    text="Yes, here they are."
                  >
                    <phrase_1
                      text="Oh, good... Maybe your next task will have pineapples!"
                    />
                  </answer_1>
                  <answer_2
                    text="No, not quite yet."
                  >
                    <phrase_1
                      text="Ok. Then I'll wait here with my dried pineapple. Munch munch... These dried pineapples aren't as good as fresh ones."
                    />
                  </answer_2>
                  <answer_3
                    text="I want to quit this task."
                  >
                    <phrase_1
                      text="Alright, I will restore your farm to its previous condition, and you can try again later."
                    />
                  </answer_3>
                </question>
              </dialog>
            </c4e>
            <c5b
              header="Task 5-Robin's Turn"
            >
              <dialog>
                <question
                  text="Are you ready for your final task?"
                >
                  <answer_1
                    text="Yes, let's begin."
                  >
                    <phrase_1
                      text="Your final task proves you have what it takes to keep your plants alive, even when disaster strikes. Your task is to bring me... At last! 5 of each kind of pineapples!"
                    />
                  </answer_1>
                  <answer_2
                    text="No, think I'll try later."
                  >
                    <phrase_1
                      text="Alright, come back anytime. I think I'll go to bed. Maybe I'll dream about pineapples."
                    />
                  </answer_2>
                </question>
              </dialog>
            </c5b>
            <c5e
              header="Task 5-Robin's Turn"
            >
              <dialog>
                <question
                  text="Have you brought me 5 of each kind of pineapples?"
                >
                  <answer_1
                    text="Yes. Robin helped me."
                  >
                    <phrase_1
                      text="Mmmmm... Pineapples. Oh, yes, congratulations on passing your third exam. That last one assumes you have fallen ill, and must have others tend your plants for you. You are lucky to have such a good helper as your dragon."
                    />
                  </answer_1>
                  <answer_2
                    text="No, not quite yet."
                  >
                    <phrase_1
                      text="Ok. Then I'll go back to bed to dream of pineapple kabobs roasting over the fire... Wake me up when you have 5 Pineapples, 5 Golden Pineapples, and 5 Crystal Pineapples."
                    />
                  </answer_2>
                  <answer_3
                    text="I want to quit this task."
                  >
                    <phrase_1
                      text="Alright, I will restore your farm to its previous condition, and you can try again later."
                    />
                  </answer_3>
                </question>
              </dialog>
            </c5e>
          </sub_quests>
        </exams>
        <gods
          header="The will of gods"
        >
          <sub_quests>
            <talk
              header="The will of gods"
            >
              <dialog>
                <phrase_1
                  text="You've promised us to bring Pineapples. Bring 5 Pineapples and the farm will be yours. Otherwise, the gods will get angry."
                />
                <phrase_2
                  text="I will fulfill the promise, gods shouldn't be angry."
                />
              </dialog>
            </talk>
            <wait
              header="The will of gods"
            >
              <dialog>
                <question
                  text="Did you bring my 5 beloved pineapples?"
                >
                  <answer_1
                    text="Yes. Here they are. Huge and juicy."
                  >
                    <phrase_1
                      text="Glorious gods they look appetizing. You can work on the farm - it's yours. Take these 25 coins as my thanks. I hope you will grow such magnificent pineapples from now on."
                    />
                  </answer_1>
                  <answer_2
                    text="No."
                  >
                    <phrase_1
                      text="Don't you respect the will of gods?"
                    />
                  </answer_2>
                </question>
              </dialog>
            </wait>
          </sub_quests>
        </gods>
        <hardcore_quest
          header="Sickness"
        >
          <sub_quests>
            <chief
              header="Medicine"
            >
              <dialog>
                <phrase_1
                  text="Chieftain, some pirates got sick. The captain thinks it's because of pineapples or local water. How can we heal them?"
                />
                <phrase_2
                  text="How dares he to offend our splendid pineapples!!! The reason for the crew's sickness are local bees. They must have bitten the pirates, when they tried to eat their honey."
                />
                <phrase_3
                  text="Gather 20 Nopal flowers and I will make an elixir. It'll help to get rid of sickness."
                />
                <phrase_4
                  text="Okay."
                />
              </dialog>
            </chief>
            <dialog
              header="Sickness"
            >
              <dialog>
                <phrase_1
                  text="I don't know whether the reason is pineapples or local water, but my guys feel bad. Several men are poisoned. So, we can't talk about any ship repairs and journey till they get the treatment."
                />
                <phrase_2
                  text="But how can I help?"
                />
                <phrase_3
                  text="Am I a doctor? Go find out from the natives. It's their island."
                />
              </dialog>
            </dialog>
            <dialog2
              header="Recovery"
            >
              <dialog>
                <phrase_1
                  text="Here, the chief said that this elixir should help."
                />
                <phrase_2
                  text="Okay, I hope he doesn't have any reasons for poisoning us. You try it first... and then we'll see."
                />
                <phrase_3
                  text="Give it to me... oh... I didn't expect it to be so tasty."
                />
                <phrase_4
                  text="Give it back, or you'll drink it all and my guys won't get anything."
                />
              </dialog>
            </dialog2>
            <wait_cactus
              header="Medicine"
            >
              <dialog>
                <question
                  text="Did you bring 20 Nopal flowers for the elixir?"
                >
                  <answer_1
                    text="Yes."
                  >
                    <phrase_1
                      text="Here, take it, it's an elixir from my old reserve, it'll be good for the pirates. And I'll make a fresh one."
                    />
                  </answer_1>
                  <answer_2
                    text="Not yet."
                  >
                    <phrase_1
                      text="Well, don't hurry up, let them suffer. Now they will know what happens when one dares to slander my pineapples."
                    />
                  </answer_2>
                </question>
              </dialog>
            </wait_cactus>
          </sub_quests>
        </hardcore_quest>
        <just_arrived
          header="First Talk"
        >
          <sub_quests>
            <first_talk
              header="First Talk"
            >
              <dialog>
                <phrase_1
                  text="Oh how horrible, we were shipwrecked! I'm a castaway on this horrible island... I hope it's not a cannibal island."
                />
                <phrase_2
                  text="Don't worry sweetie, they're not cannibals. They haven't eaten anyone in a very long time. They don't even eat animals. Absolute vegetarians."
                />
                <phrase_3
                  text="I'm so glad that I won't be lunch today... Oh no! My chest went down with the ship. All I have left are the coins in my purse. What do I do now? How can I get to May Town?"
                />
                <phrase_4
                  text="Hmmm, I don't know. Wait, I saw a farm not far from here which nobody cultivates anymore. Ask the chief of the natives, maybe he will let you work there..."
                />
              </dialog>
            </first_talk>
          </sub_quests>
        </just_arrived>
        <parrot
          header="Cage for Polly"
        >
          <sub_quests>
            <t1
              header="Cage for Polly"
            >
              <dialog>
                <phrase_1
                  text="Hello. Have you seen a lost parrot around here?"
                />
                <phrase_2
                  text="Parrot? As a matter of fact I have, over by your farm. He was eyeing your crystals."
                />
                <phrase_3
                  text="Oh, wonderful, the Pirate King will be so happy. I wonder how I will ever catch that bird."
                />
                <phrase_4
                  text="I think if you bring me 12 more of those Yeti Sticks, I can make a cage to catch the parrot."
                />
                <phrase_5
                  text="Great, I'll be back soon with the sticks."
                />
              </dialog>
            </t1>
            <t1w
              header="The Missing Parrot"
            >
              <dialog>
                <question
                  text="Have you brought me 12 Yeti Sticks yet?"
                >
                  <answer_1
                    text="Yes, here you go. They didn't want to give them up."
                  />
                  <answer_2
                    text="Not yet. They seem to be hiding."
                  >
                    <phrase_1
                      text="When you get them, bring them here."
                    />
                  </answer_2>
                </question>
              </dialog>
            </t1w>
            <t2
              header="The Missing Parrot"
            >
              <dialog>
                <phrase_1
                  text="Here you go, one parrot trap."
                />
                <phrase_2
                  text="But how are we going to get Polly inside?"
                />
                <phrase_3
                  text="We just need the right kind of bait. 10 each of your best produce from here on the island should work. That bird likes shiny things."
                />
                <phrase_4
                  text="So, 10 Crystal Pineapples, 10 Precious Crystals and 10 Red Crystals?"
                />
                <phrase_5
                  text="Yes, that should do the trick."
                />
              </dialog>
            </t2>
            <t2w
              header="The Missing Parrot"
            >
              <dialog>
                <question
                  text="Have you got all the bait yet?"
                >
                  <answer_1
                    text="Yes. These sure do glitter in the sun."
                  >
                    <phrase_1
                      text="That's the point. Let's get these in your trap and see if we can't catch that bird."
                    />
                  </answer_1>
                  <answer_2
                    text="No, still trying."
                  >
                    <phrase_1
                      text="Remember, you need 10 Crystal Pineapples, 10 Precious Crystals and 10 Red Crystals."
                    />
                  </answer_2>
                </question>
              </dialog>
            </t2w>
            <t3
              header="The Missing Parrot"
            >
              <dialog>
                <phrase_1
                  text="Looks like you caught a parrot. Is that Polly?"
                />
                <phrase_2
                  text="I think it is. Let me take it to the Pirate King and see."
                />
              </dialog>
            </t3>
          </sub_quests>
        </parrot>
        <pirate_captain
          header="Pirate Captain"
        >
          <sub_quests>
            <talk
              header="Pirate"
            >
              <dialog>
                <phrase_1
                  text="Oh no, a pirate..."
                />
                <phrase_2
                  text="Not an ordinary pirate, but the captain of a pirate ship!!!"
                />
                <phrase_3
                  text="Then maybe you can help me get to May Town."
                />
                <phrase_4
                  text="My ship is badly damaged, half my crew have disappeared, and the provisions are nearly gone. That's why I'm going to go to the closest friendly port and it's a pirate base in the Shadow Glen. So, there's no place for you on my ship."
                />
                <phrase_5
                  text="What if I help with a crew and provision? Will you take me then? And what do you think about pineapples?"
                />
                <phrase_6
                  text="Even if you bring the food, then where are you going to find the shipwrights, who can mend my ship on this island? And in order to feed the rest of the people, you will need at least 15 pineapples. If you do the deal, then you will have a chance."
                />
                <phrase_7
                  text="Wait, I'll be back soon."
                />
              </dialog>
            </talk>
            <wait_money
              header="Travel"
            >
              <dialog>
                <question
                  text="You have 2,000 coins?"
                >
                  <answer_1
                    text="Yes, here's your coins."
                  >
                    <phrase_1
                      text="Great, come back when you're ready to leave."
                    />
                  </answer_1>
                  <answer_2
                    text="No."
                  />
                </question>
              </dialog>
            </wait_money>
            <wait_pineapple
              header="Provision"
            >
              <dialog>
                <question
                  text="Did you bring 15 pineapples?"
                >
                  <answer_1
                    text="Yes, take them."
                  >
                    <phrase_1
                      text="Hm... these provisions will not last long."
                    />
                  </answer_1>
                  <answer_2
                    text="No."
                  >
                    <phrase_1
                      text="Hurry up girl. We need to eat something."
                    />
                  </answer_2>
                </question>
              </dialog>
            </wait_pineapple>
            <wait_travel
              header="Travel"
            >
              <dialog>
                <question
                  text="Are you ready to leave?"
                >
                  <answer_1
                    text="Yes, let's go!"
                  />
                  <answer_2
                    text="Not yet."
                  />
                </question>
              </dialog>
            </wait_travel>
          </sub_quests>
        </pirate_captain>
        <pirate_captain_bilet
          header="The price of the ticket."
        >
          <sub_quests>
            <bilet
              header="The price of the ticket"
            >
              <dialog>
                <phrase_1
                  text="We started repairing the ship. It will be ready to sail again soon. Ah yes, I forgot to say the ticket will cost you 1,500 golden coins."
                />
                <phrase_2
                  text="But you promised to take me with you if I fulfilled the deal."
                />
                <phrase_3
                  text="I said that you will have a chance. Don't lose it."
                />
                <phrase_4
                  text="Okay, I will get the money."
                />
              </dialog>
            </bilet>
            <travel
              header="Departure."
            >
              <dialog>
                <question
                  text="We are ready to depart even now."
                >
                  <answer_1
                    text="Then let's go."
                  >
                    <phrase_1
                      text="Wait! We managed to find your Captain. I couldn't believe my eyes when I saw him; he was the older West brother. The last time we saw each other we were 15 years younger and I was the Doctor in his crew, but many things have changed since that shipwreck. I'm glad he survived it but now only a miracle can save him. I will do everything I can."
                    />
                  </answer_1>
                  <answer_2
                    text="Wait, I need to finish my work."
                  />
                </question>
              </dialog>
            </travel>
            <wait_money
              header="The price of the ticket."
            >
              <dialog>
                <question
                  text="Did you bring 1,500 coins?"
                >
                  <answer_1
                    text="Yes, here they are."
                  >
                    <phrase_1
                      text="Well, give us a day for repairs and we can depart."
                    />
                  </answer_1>
                  <answer_2
                    text="No."
                  >
                    <phrase_1
                      text="We won't last long; the food is almost gone, and I can't see us eating pineapples forever."
                    />
                  </answer_2>
                </question>
              </dialog>
            </wait_money>
          </sub_quests>
        </pirate_captain_bilet>
        <traveller
          header="Traveller"
        >
          <sub_quests>
            <phrase1
              header="Just Talks"
            >
              <dialog>
                <phrase_1
                  text="I like this Hilo island. There are huge crabs, which live here. I'm currently studying their strange behavior."
                />
              </dialog>
            </phrase1>
            <phrase2
              header="Just Talks"
            >
              <dialog>
                <phrase_1
                  text="I heard there were also giant bugs around here but I haven't seen any..."
                />
              </dialog>
            </phrase2>
          </sub_quests>
        </traveller>
        <traveller_1
          header="Rescuing mission"
        >
          <sub_quests>
            <save_mission
              header="Rescuing mission"
            >
              <dialog>
                <phrase_1
                  text="The natives and I managed to find some people who survived the shipwreck. The poor men were so scared when they saw us, they might have thought that they got into the hands of cannibals."
                />
                <phrase_2
                  text="But it's okay, Pothos calmed them down very fast... well... they need a treatment and Pothos needs a new club."
                />
                <phrase_3
                  text="And what about the captain? Was there a captain among them?"
                />
                <phrase_4
                  text="Unfortunately, he wasn't. But I will continue searching. And one more thing, we saw a pirate ship not far from here, it also was caught in the storm. I think, soon the pirates will be here in the village."
                />
              </dialog>
            </save_mission>
          </sub_quests>
        </traveller_1>
        <weapon
          header="Natives' weapon"
        >
          <sub_quests>
            <talk
              header="Natives' weapon"
            >
              <dialog>
                <phrase_1
                  text="I like this Island, huge beetles live here; I'm researching their strange behavior right now. Maybe you can help in my work? I need 8 pairs of their horns and I'll give you this boomerang instead, it'll help you to manage with the beetles."
                />
                <phrase_2
                  text="Interesting offer. I agree."
                />
              </dialog>
            </talk>
            <wait
              header="Natives' weapon"
            >
              <dialog>
                <question
                  text="So, sweetheart, did you bring 8 pairs of Horned Beetle?"
                >
                  <answer_1
                    text="Yes, here they are."
                  >
                    <phrase_1
                      text="Thank you, here is your promised boomerang. Chief Pothos presented it to me."
                    />
                  </answer_1>
                  <answer_2
                    text="Not yet."
                  >
                    <phrase_1
                      text="It means that my research will take more time."
                    />
                  </answer_2>
                </question>
              </dialog>
            </wait>
          </sub_quests>
        </weapon>
      </quests>
    </location_3>
    <location_4>
      <quests>
        <after_exams_gift
          header="The Gift Fau Pas"
        >
          <sub_quests>
            <t0
              header="The Gift Fau Pas"
            >
              <dialog>
                <phrase_1
                  text="Ahoy Iris, I has a gift fer ye."
                />
                <phrase_2
                  text="Curt, you shouldn't have."
                />
                <phrase_3
                  text="Oh, it be nothing really. I found this bit of swag recently, ''n thought the gems matched yer eyes."
                />
                <phrase_4
                  text="Oh, it's very nice Curt, but when you say you found it..."
                />
                <phrase_5
                  text="Aye, the last ship I boarded had quite a nice stash of booty in the captain's quarters."
                />
                <phrase_6
                  text="Curt, I can't accept stolen necklaces! That's just wrong!"
                />
                <phrase_7
                  text="But Iris, I be a Pirate... That's what I do. I thought ye understood."
                />
                <phrase_8
                  text="I do understand, but I can't have any part of it. I'm going home, Curt. Goodbye."
                />
              </dialog>
            </t0>
          </sub_quests>
        </after_exams_gift>
        <after_final
          header="Pirate's thanks"
        >
          <sub_quests>
            <talk
              header="Pirate's thanks"
            >
              <dialog>
                <phrase_1
                  text="...15 men on the deadman's chest...and a bottle of rum..."
                />
                <phrase_2
                  text="Glad to see you in such good mood. Robbed anyone again?"
                />
                <phrase_3
                  text="No...I was just celebrating  with my brother and crew...our meeting. And I'm done with the piracy....at least for today. And this because of you and your wish, it's good that you didn't listen to me... Here, want some rum?...Great, I'll have more for myself....Listen, brother told me that some Ivy and Pothos were healing him and never left him for a second when he was sick. I want to thank them.Here, take this rum and my protection document... Now not a single pirate will bother them...Give these to them when you see them."
                />
                <phrase_4
                  text="If I see them I will. And now I don't even know how to get out from this town."
                />
                <phrase_5
                  text="Don't worry beauty, we'll solve this problem..."
                />
              </dialog>
            </talk>
          </sub_quests>
        </after_final>
        <after_final_2
          header="Friends again"
        >
          <sub_quests>
            <talk
              header="Friends again"
            >
              <dialog>
                <phrase_1
                  text="Want to get me in to jail again? Just go..."
                />
              </dialog>
            </talk>
            <talk1
              header="Friends again"
            >
              <dialog>
                <phrase_1
                  text="Jack, what shall I do? Johnny is offended and doesn't want to talk to me."
                />
                <phrase_2
                  text="What did you expect? I would be also offended if someone brought me o jail. The whole crew was rescuing him, 3 ships. They destroyed the prison , there were so many wounded people...But they saved their king. As I can see, you want to make it up with him. You should know that pirates are not unforgiving. Good rum and coins can insinuate even Johnny. But you will need many coins.10,000 coins are needed for repairs and healing and he will want to keep something for himself. So, bring 15,000 and I will talk to him."
                />
                <phrase_3
                  text="If it helps...."
                />
              </dialog>
            </talk1>
            <wait
              header=""
            >
              <dialog>
                <question
                  text="I got the rum. Did you bring 15,000?"
                >
                  <answer_1
                    text="Yes, here they are."
                  >
                    <phrase_1
                      text="Remember, gold and rum will melt the heart of any pirate. Wait, soon you will communicate with him like nothing happened."
                    />
                  </answer_1>
                  <answer_2
                    text="Not yet."
                  >
                    <phrase_1
                      text="Hurry up, or rum will be over and I don't know where to get more."
                    />
                  </answer_2>
                </question>
              </dialog>
            </wait>
          </sub_quests>
        </after_final_2>
        <afterparty
          header="The yetis' secret"
        >
          <sub_quests>
            <q1
              header="The yetis' secret"
            >
              <dialog>
                <phrase_1
                  text="Hello, how are your parents?"
                />
                <phrase_2
                  text="They are very tired, but very happy to be alive. Now they are on their way home. Thank you very much for your help."
                />
                <phrase_3
                  text="I heard you have problems with yetis on your farm. Can you bring me their sticks? I think there is a secret. If we can disclose it you might be able to fight them better."
                />
                <phrase_4
                  text="Okay, I will search for them."
                />
                <phrase_5
                  text="I think 20 yeti sticks are enough. Be careful!"
                />
              </dialog>
            </q1>
            <q1w
              header="The yetis' secret"
            >
              <dialog>
                <question
                  text="Did you already find 20 yeti sticks?"
                >
                  <answer_1
                    text="Yes, here they are."
                  >
                    <phrase_1
                      text="Okay. I will check them and tell you what I find out."
                    />
                  </answer_1>
                  <answer_2
                    text="Not yet."
                  >
                    <phrase_1
                      text="I need the yeti sticks, otherwise I won't be able to help you."
                    />
                  </answer_2>
                </question>
              </dialog>
            </q1w>
            <q2
              header="The yetis' secret"
            >
              <dialog>
                <phrase_1
                  text="I have never seen such strange sticks before..."
                />
                <phrase_2
                  text="Interesting, tell me more, please."
                />
                <phrase_3
                  text="Looks like they are just average sticks without any secrets."
                />
                <phrase_4
                  text="What does it mean?"
                />
                <phrase_5
                  text="It means this information gives no clue to fight yetis better. But I will give you 5,000 coins for them."
                />
              </dialog>
            </q2>
            <q3
              header="A ship for Iris"
            >
              <dialog>
                <phrase_1
                  text="Arrr, Beauty! I be havin' a sailin' boat that I be tryin' to trade. I be thinking ye might be interested?"
                />
                <phrase_2
                  text="Yes! I'd love to have my own boat."
                />
                <phrase_3
                  text="That be a fine lookin' dragon ya have there! Would ye swap it for me boat?"
                />
                <phrase_4
                  text="No way! He is my friend. Maybe I could just buy your boat?"
                />
                <phrase_5
                  text="Arrr... I really be wantin' that dragon. Ye be drivin' a hard bargain lass, but okay, I'll sell it to ye for 35,000 coins. But only 'cause yer bein' so cute!"
                />
              </dialog>
            </q3>
            <q3w
              header="A ship for Iris"
            >
              <dialog>
                <question
                  text="Well lass. Ye be havin' 35,000 coins fer me sailin' boat?"
                >
                  <answer_1
                    text="Here they are."
                  >
                    <phrase_1
                      text="Ah ha! Now I be havin' enough doubloons to be buying me OWN dragon! I can only be hopin' that it won't be eatin' me parrot. Thank ye lass!"
                    />
                  </answer_1>
                  <answer_2
                    text="No."
                  >
                    <phrase_1
                      text="Ye best be movin' yer behind lass, I'll not be waitin' forever fer me coins."
                    />
                  </answer_2>
                </question>
              </dialog>
            </q3w>
          </sub_quests>
        </afterparty>
        <afterparty2
          header="Lost Robin"
        >
          <sub_quests>
            <d1
              header="Lost Robin"
            >
              <dialog>
                <phrase_1
                  text="Oh no! My cute little dragon has been lost."
                />
                <phrase_2
                  text="Well m'lady, I could be helpin' you with that problem fer a small fee."
                />
                <phrase_3
                  text="Ah, can you really do that? How much is this fee?"
                />
                <phrase_4
                  text="25,000, an' a bargain at the price."
                />
              </dialog>
            </d1>
            <d1e
              header="Lost Robin"
            >
              <dialog>
                <phrase_1
                  text="I has always wanted yer dragon and at last I has 'im."
                />
                <phrase_2
                  text="Please give my cute little dragon back, oh please."
                />
                <phrase_3
                  text="Ha ha ha, he is mine now."
                />
              </dialog>
            </d1e>
            <d1w
              header="Lost Robin"
            >
              <dialog>
                <question
                  text="Do ye have 25,000 coins?"
                >
                  <answer_1
                    text="Yes, take them."
                  >
                    <phrase_1
                      text="All, right, I am on me way. Wait fer a few days."
                    />
                  </answer_1>
                  <answer_2
                    text="No, I haven't."
                  >
                    <phrase_1
                      text="Git a move on, else yer dragon may be lost forever."
                    />
                  </answer_2>
                </question>
              </dialog>
            </d1w>
            <d2
              header="Rescuing Robin"
            >
              <dialog>
                <phrase_1
                  text="What has made you so upset young lady?"
                />
                <phrase_2
                  text="That pirate stole my lovely dragon, and he won't give him back to me."
                />
                <phrase_3
                  text="I'm sure we can solve this problem. I can gather other pirates to steal it back from him, but that would cost a lot of coins."
                />
                <phrase_4
                  text="And how much is that? "
                />
                <phrase_5
                  text="30,000 coins should be enough."
                />
                <phrase_6
                  text="I will come back with it soon."
                />
              </dialog>
            </d2>
            <d2e
              header="Rescuing Robin"
            >
              <dialog>
                <phrase_1
                  text="We have taken back your dragon, but it seems he has become sick while aboard the pirate's ship."
                />
                <phrase_2
                  text="What will I do? "
                />
                <phrase_3
                  text="I know a doctor in Rosemont, you should go see him."
                />
                <phrase_4
                  text="Thank you."
                />
              </dialog>
            </d2e>
            <d2w
              header="Rescuing Robin"
            >
              <dialog>
                <question
                  text="Do you have 30,000 coins?"
                >
                  <answer_1
                    text="Yes, I have."
                  >
                    <phrase_1
                      text="All, right, I am on my way. I will do all I can for your dragon. Wait for a few days."
                    />
                  </answer_1>
                  <answer_2
                    text="No."
                  >
                    <phrase_1
                      text="You should hurry or else your dragon may be lost forever."
                    />
                  </answer_2>
                </question>
              </dialog>
            </d2w>
          </sub_quests>
        </afterparty2>
        <arrive
          header="Expedition"
        >
          <sub_quests>
            <first_talk
              header="Expedition"
            >
              <dialog>
                <phrase_1
                  text="So, we are on Shadow Glen."
                />
                <phrase_2
                  text="But I need to get to May Town. Whom do I turn to next?"
                />
                <phrase_3
                  text="The explorer from Sandy Shores regularly visits here to do research on the pirates. If you're lucky... ah, here he is. Hey, Reed, come over here."
                />
                <phrase_4
                  text="Hi Captain! Hello Miss!"
                />
                <phrase_5
                  text="Hello kind sir. Can you help me? I need to find my parents. They went to May Town, but they haven't been heard from since."
                />
                <phrase_6
                  text="I'd love to help you Miss, but I don't have enough money for an expedition to find your parents. But if you were to gather 4,000 coins, we might be able to equip a search expedition..."
                />
                <phrase_7
                  text="Oh no, however will I get the coins?"
                />
                <phrase_8
                  text="If I'm not mistaken, you look like a lass with a green thumb. I saw an old deserted farm not too far from here, deep in the jungle. Maybe you could work there?"
                />
                <phrase_9
                  text="I'm afraid, I have no choice."
                />
              </dialog>
            </first_talk>
          </sub_quests>
        </arrive>
        <etti_club
          header="Yeti's club"
        >
          <sub_quests>
            <talk
              header="Yeti's club"
            >
              <dialog>
                <phrase_1
                  text="Why did your crew go missing for such a long time, did something happen again?"
                />
                <phrase_2
                  text="Settle down Lass! Me men are the best in what they do. They’re nowt liken t’ let me down when it comes to stealin somethin."
                />
                <phrase_3
                  text="I be tell’n ya, what we be doin tis stealin ye're parents from them fierce natives. While we waitin can ye get me a Yeti’s club, tis miss’n from me booty. I pay ye 1,500 coins fer it."
                />
                <phrase_4
                  text="Okay, it will give me something to do while I'm waiting."
                />
              </dialog>
            </talk>
            <wait
              header="Yeti's club"
            >
              <dialog>
                <question
                  text="Did ye bring a Yeti club fer me?"
                >
                  <answer_1
                    text="Yes."
                  >
                    <phrase_1
                      text="She be damaged, 1,500 coins be too much to pay. I be giv’n ye 1,000."
                    />
                  </answer_1>
                  <answer_2
                    text="Not yet."
                  >
                    <phrase_1
                      text="Don’t keep me wait’n lass."
                    />
                  </answer_2>
                </question>
              </dialog>
            </wait>
          </sub_quests>
        </etti_club>
        <exams
          header="The Exams 4"
        >
          <sub_quests>
            <bribe1w
              header="To bribe or not to bribe..."
            >
              <dialog>
                <question
                  text="Of course, milady!  Only 100,000 coins, 'n the Headmaster gets a glowin' report about how wonderfully ye passed his exams!  Do ye be interested?"
                >
                  <answer_1
                    text="Sure, sounds great to me!"
                  >
                    <phrase_1
                      text="Arr, that be me girl, a true pirate at heart!  Bring the coins as soon as ye can."
                    />
                  </answer_1>
                  <answer_2
                    text="Of course not!  I don't cheat!"
                  >
                    <phrase_1
                      text="I didn' think ye'd be interested, but the pirate code required me to be offerin'."
                    />
                  </answer_2>
                </question>
              </dialog>
            </bribe1w>
            <bribe2w
              header="Bribe waiting"
            >
              <dialog>
                <question
                  text="Do ye be having the 100,000 coins?"
                >
                  <answer_1
                    text="Yes!  Here you go. How soon till I get my diploma?"
                  />
                  <answer_2
                    text="No, not yet. But soon."
                  >
                    <phrase_1
                      text="Well, don't be taking too much longer, or the Headmaster might get suspicious."
                    />
                  </answer_2>
                  <answer_3
                    text="I changed my mind, I'd rather just start the exam."
                  >
                    <phrase_1
                      text="Arr, alrighty then, let's get on with it."
                    />
                  </answer_3>
                </question>
              </dialog>
            </bribe2w>
            <bribe_given
              header="Bribe Given"
            >
              <dialog>
                <phrase_1
                  text="Soon as I... Wait, what be this?"
                />
                <phrase_2
                  text="What?"
                />
                <phrase_3
                  text="It seems the letter I need to be sending to the Headmaster has been magiced so's I can't just say ye completed it. I be sorry me dear, but yer gonna have ter do the exam anyway."
                />
                <phrase_4
                  text="So, do I get my coins back?"
                />
                <phrase_5
                  text="'Course not!  I be a pirate, not a returns desk!  The bribe was offered 'n accepted. S'not me own fault we were hoodwinked by this ruddy letter."
                />
              </dialog>
            </bribe_given>
            <c0
              header="The Exams 4"
            >
              <dialog>
                <phrase_1
                  text="Ahoy, milady."
                />
                <phrase_2
                  text="Hello, Curt. Hello George, Polly. So, how are you all?"
                />
                <phrase_3
                  text="Well, George be loosing his baby teeth, 'n Polly be as feisty as ever."
                />
                <phrase_4
                  text="That's good. And how are you."
                />
                <phrase_5
                  text="Oh, I be right as a freshly swabbed deck. But enough chit-chat. Ye have work to be done."
                />
                <phrase_6
                  text="I do?  What do you mean?  Oh, are you giving me my last exam?"
                />
                <phrase_7
                  text="Right ye are, milady. Now first, remember that once ye be accepting a task, I'll have some of me men run off ter yer farm, 'n be setting the conditions there ter match these here requirements."
                />
                <phrase_8
                  text="Just like all the others, right?"
                />
                <phrase_9
                  text="Aye. 'N don't be fergetin', once a task be started there be no sailing off to another town. Of course, ye kin' quit a task if ye want to be leaving fer some prior engagement. But if ye do, I'll have to have me men restore yer farm ter its previous condition, 'n ye'll have to be starting that task over again."
                />
                <phrase_10
                  text="I'm so nervous to begin. I hope I pass."
                />
                <phrase_11
                  text="Le'ssee here. Oh, bilge, some of these tasks look to be a fine pot of gruel. I be almost afraid ter tells ye what they are."
                />
                <phrase_12
                  text="Tell me, Curt, I need to get this exam done so I can get my diploma."
                />
                <phrase_13
                  text="Well, as to that, there do be another way to be gettin' yer diploma."
                />
                <phrase_14
                  text="What do you mean?"
                />
                <phrase_15
                  text="We pirates have a fine tradition of accepting gifts, as it were, 'n then reporting things as completed, if ye be catching me drift."
                />
                <phrase_16
                  text="Are you offering to accept a bribe?"
                />
              </dialog>
            </c0>
            <c1b
              header="Task 1 - The Exam Fee"
            >
              <dialog>
                <question
                  text="Do ye be ready ter be starting yer first task?"
                >
                  <answer_1
                    text="Sure, let's start."
                  >
                    <phrase_1
                      text="Yer first task is ter bring the exam fee of 5,000 coins."
                    />
                  </answer_1>
                  <answer_2
                    text="No, I need a minute."
                  >
                    <phrase_1
                      text="Don't be waiting too long."
                    />
                  </answer_2>
                </question>
              </dialog>
            </c1b>
            <c1e
              header="Task 1 - The Exam Fee"
            >
              <dialog>
                <question
                  text="Do ye have the 5,000 coin exam fee?"
                >
                  <answer_1
                    text="Yes, here you go."
                  >
                    <phrase_1
                      text="Arr, booty! I just be kiddin', I'm not keeping it fer meself!"
                    />
                  </answer_1>
                  <answer_2
                    text="No, I just need a little bit more."
                  >
                    <phrase_1
                      text="When ye have the 5,000 coins, come back here."
                    />
                  </answer_2>
                  <answer_3
                    text="I want to quit this task."
                  >
                    <phrase_1
                      text="If that be what ye want to do, alrighty then."
                    />
                  </answer_3>
                </question>
              </dialog>
            </c1e>
            <c2b
              header="Task 2 - Let's Light It Up!"
            >
              <dialog>
                <question
                  text="Do ye want ter be starting yer second task?"
                >
                  <answer_1
                    text="Yes, I'm ready."
                  >
                    <phrase_1
                      text="Yer second task is ter bring me 60 Fiery Crystals."
                    />
                  </answer_1>
                  <answer_2
                    text="No, I want to wait a bit before starting."
                  >
                    <phrase_1
                      text="Alright, but don't make me wait too long, I have ships to pillage."
                    />
                  </answer_2>
                </question>
              </dialog>
            </c2b>
            <c2e
              header="Task 2 - Let's Light It Up!"
            >
              <dialog>
                <question
                  text="Do ye have the 60 Fiery Crystals?"
                >
                  <answer_1
                    text="Yes, here they are. Don't let Polly see them."
                  >
                    <phrase_1
                      text="Aye, right you be. Polly, git away from these crystals!"
                    />
                  </answer_1>
                  <answer_2
                    text="No, I haven't quite got them all yet."
                  >
                    <phrase_1
                      text="Make sure you watch them, Polly might steal them."
                    />
                  </answer_2>
                  <answer_3
                    text="I want to quit this task."
                  >
                    <phrase_1
                      text="If that be what ye want to do, alrighty then."
                    />
                  </answer_3>
                </question>
              </dialog>
            </c2e>
            <c31b
              header="Task 3.5 - the REAL Task"
            >
              <dialog>
                <question
                  text="I found me notes. Are ye ready ter be starting yer third task?"
                >
                  <answer_1
                    text="If you're sure you have it right this time."
                  />
                  <answer_2
                    text="I don't think I'm ready yet."
                  >
                    <phrase_1
                      text="Ye kin trust me. See, I have me notes right here!"
                    />
                  </answer_2>
                </question>
              </dialog>
            </c31b>
            <c31b2
              header="Task 3.5 - the REAL Task"
            >
              <dialog>
                <phrase_1
                  text="If you're sure you have it right this time."
                />
                <phrase_2
                  text="Yes, I have it right here, yer third task is ter defend 3 Flame plants whilst gathering 100 Ghost weights."
                />
                <phrase_3
                  text="100 Ghost weights? That is going to take forever!"
                />
                <phrase_4
                  text="Aye, me dear, 'n I do be feeling sorry about me inaccuracy. So ter be making amends, I'll let ye borrow me sword fer this task."
                />
              </dialog>
            </c31b2>
            <c31e
              header="Task 3.5 - the REAL Task"
            >
              <dialog>
                <question
                  text="Do ye have the 100 Ghost Weights 'n 3 Flame plants?"
                >
                  <answer_1
                    text="Yes, here they are."
                  >
                    <phrase_1
                      text="Arr, see now, that wasn't so difficult!"
                    />
                  </answer_1>
                  <answer_2
                    text="No, I don't have them yet."
                  >
                    <phrase_1
                      text="Come back when ye have the 100 Ghost Weights 'n 3 Flame plants."
                    />
                  </answer_2>
                  <answer_3
                    text="I want to quit this task."
                  >
                    <phrase_1
                      text="If that be what ye want to do, alrighty then."
                    />
                  </answer_3>
                </question>
              </dialog>
            </c31e>
            <c3b
              header="Task 3 - OOPSIE!"
            >
              <dialog>
                <question
                  text="Are ye ready fer yer third task?"
                >
                  <answer_1
                    text="Yes, what is it?"
                  >
                    <phrase_1
                      text="Yer third task is... oh wait, which one is it?  Oh yes, bring me 40 Yeti Sticks, while saving the 3 Huge Tigerblooms."
                    />
                  </answer_1>
                  <answer_2
                    text="No, I'm not."
                  >
                    <phrase_1
                      text="Not to be rushin' ye, but I hear there be a rich ship sailing into these waters soon."
                    />
                  </answer_2>
                </question>
              </dialog>
            </c3b>
            <c3e
              header="Task 3 - OOPSIE!"
            >
              <dialog>
                <question
                  text="So did ye be bringing 40 Yeti Sticks and 3 Huge Tigerblooms?"
                >
                  <answer_1
                    text="Yes, here it is."
                  />
                  <answer_2
                    text="No, not yet."
                  >
                    <phrase_1
                      text="Well then, keep at it 'n come back when ye have it done."
                    />
                  </answer_2>
                  <answer_3
                    text="I want to quit this task."
                  >
                    <phrase_1
                      text="If that be what ye want to do, alrighty then."
                    />
                  </answer_3>
                </question>
              </dialog>
            </c3e>
            <c3e2
              header="Task 3 - OOPSIE!"
            >
              <dialog>
                <phrase_1
                  text="Wait, what? Yeti sticks 'n Tigerblooms?"
                />
                <phrase_2
                  text="Yes, that is what you asked for."
                />
                <phrase_3
                  text="Err, I think I may've made a bit of an error. I had lost me notes, 'n thought that's what it was. This task didn't have anything ter do with Yetis 'n Tigerblooms."
                />
                <phrase_4
                  text="What? You mean, I did all that for nothing?"
                />
                <phrase_5
                  text="Unfortunately, that do appear to be so."
                />
                <phrase_6
                  text="Well, do you have anything to say for yourself?"
                />
                <phrase_7
                  text="Ummm... oops?"
                />
              </dialog>
            </c3e2>
            <c4b
              header="Task 4 - STP, Save The Plants"
            >
              <dialog>
                <question
                  text="Ready to begin yer fourth task?"
                >
                  <answer_1
                    text="Yes, I can't believe I'm almost done!"
                  >
                    <phrase_1
                      text="Yer fourth task is grow all the plants to their third or best stage."
                    />
                  </answer_1>
                  <answer_2
                    text="I'm not ready yet."
                  >
                    <phrase_1
                      text="The tides'r coming in soon, don't wait too long."
                    />
                  </answer_2>
                </question>
              </dialog>
            </c4b>
            <c4e
              header="Task 4 - STP, Save The Plants"
            >
              <dialog>
                <question
                  text="Did ye grow 3 Huge Tigerbloom plants, 3 Unique Fern plants, 'n 3 Flame plants?"
                >
                  <answer_1
                    text="Yes, 9 third stage plants, here you are."
                  >
                    <phrase_1
                      text="Iris, you do be a wonder on the farm!"
                    />
                  </answer_1>
                  <answer_2
                    text="No, they aren't there yet."
                  >
                    <phrase_1
                      text="Come see me when ye have the 3 Huge Tigerbloom plants, 3 Unique Fern plants, 'n 3 Flame plants."
                    />
                  </answer_2>
                  <answer_3
                    text="I want to quit this task."
                  >
                    <phrase_1
                      text="Plants keep dying on ye, eh?  I'll have me crew restore yer farm, 'n ye kin try again later."
                    />
                  </answer_3>
                </question>
              </dialog>
            </c4e>
            <c5b
              header="Task 5 - The Final Task"
            >
              <dialog>
                <question
                  text="Are ye ready ter be starting yer fifth 'n final task?"
                >
                  <answer_1
                    text="I'm so nervous. Yes, let's start."
                  >
                    <phrase_1
                      text="Yer fifth 'n final task is ter grow each type of plant available at the farm to its third stage."
                    />
                  </answer_1>
                  <answer_2
                    text="No, I'm too nervous, I need to rest."
                  >
                    <phrase_1
                      text="I'll be wanting to sail off soon, don't make me wait too long."
                    />
                  </answer_2>
                </question>
              </dialog>
            </c5b>
            <c5e
              header="Task 5 - The Final Task"
            >
              <dialog>
                <question
                  text="Do ye have 10 different plants at stage 3?"
                >
                  <answer_1
                    text="I do, here they are."
                  >
                    <phrase_1
                      text="Aye, what beauties these plants be. 'N ye passed yer final exam!  I'll get this letter off ter the Headmaster right away so ye can get yer diploma."
                    />
                  </answer_1>
                  <answer_2
                    text="No, I need more time."
                  >
                    <phrase_1
                      text="When yer 10 different plants have all reached the third stage, let me know."
                    />
                  </answer_2>
                  <answer_3
                    text="I think I want to quit and try again later."
                  >
                    <phrase_1
                      text="If that be what ye want to do, alrighty then."
                    />
                  </answer_3>
                </question>
              </dialog>
            </c5e>
          </sub_quests>
        </exams>
        <explorer
          header="The First Expedition"
        >
          <sub_quests>
            <first_expedition
              header="The First Expedition"
            >
              <dialog>
                <question
                  text="Have you gathered 4,000 coins for the expedition?"
                >
                  <answer_1
                    text="Yes, finally!"
                  >
                    <phrase_1
                      text="Great, we'll leave as soon as possible. I promise to come back with your parents in a couple of days. Wish us luck!"
                    />
                  </answer_1>
                  <answer_2
                    text="Not yet."
                  >
                    <phrase_1
                      text="I wouldn't wait too long. Pirates say that El-Kusabra is very hungry at this time. Who knows who might get in his way?"
                    />
                  </answer_2>
                </question>
              </dialog>
            </first_expedition>
          </sub_quests>
        </explorer>
        <explorer_returns
          header="Jack's comeback."
        >
          <sub_quests>
            <report
              header="The First Expedition"
            >
              <dialog>
                <phrase_1
                  text="Oh Miss! I've found your parents but they're being held captive by the aborigines in the jungle. I can't rescue them alone."
                />
                <phrase_2
                  text="I even managed to go up to the cage where they were kept, but I couldn't open the lock. Then I was noticed and barely escaped in time."
                />
                <phrase_3
                  text="I think we will need the help of pirates. Find the King of the pirates and ask for his help, if he agrees, we will organize a joint expedition to free your parents."
                />
                <phrase_4
                  text="How can I find the king?"
                />
                <phrase_5
                  text="The king will find you himself."
                />
              </dialog>
            </report>
            <wait
              header="The First Expedition"
            >
              <dialog>
                <question
                  text="Have you come to an agreement with the pirates?"
                >
                  <answer_1
                    text="Yes."
                  >
                    <phrase_1
                      text="Great, then we'll leave as soon as possible!"
                    />
                  </answer_1>
                  <answer_2
                    text="Not yet."
                  />
                </question>
              </dialog>
            </wait>
          </sub_quests>
        </explorer_returns>
        <explorer_returns_hardcore
          header="Jack's comeback"
        >
          <sub_quests>
            <report
              header="Jack's comeback"
            >
              <dialog>
                <phrase_1
                  text="I came back with the news. I could manage to find the trace of your parents, they are kept by local natives."
                />
                <phrase_2
                  text="I could even manage to go up to the cage where they keep them, but I couldn't open the lock... and then... I was noticed and could barely run away."
                />
                <phrase_3
                  text="I think we would need pirates' help. We need to turn to the king. If he agrees, we will organize joint expedition."
                />
                <phrase_4
                  text="How can I find the King?"
                />
                <phrase_5
                  text="It won't be easy. In order to get his audience, you need to present him wonderful gifts. Only then, the King will pay his attention."
                />
                <phrase_6
                  text="What are those gifts?"
                />
                <phrase_7
                  text="I don't even know, they usually present him what they managed to rob from the merchants. We can try to present him flowers."
                />
                <phrase_8
                  text="Let's gather many flowers for a splendid bouquet. Then the King will certainly pay his attention, especially if there will be a bag of coins going with the bouquet. So, 3,000 coins and 11 flowers of each kind will help to achieve his audience."
                />
              </dialog>
            </report>
            <wait
              header="Jack's comeback"
            >
              <dialog>
                <question
                  text="Did you bring 3,000 coins and 11 buds of Tigerbloom flowers, 11 Light flowers and 11 Fern flowers?"
                >
                  <answer_1
                    text="Yes, take them."
                  >
                    <phrase_1
                      text="Now we need to design everything properly and send a messenger with the gift to the King."
                    />
                  </answer_1>
                  <answer_2
                    text="Not yet, but I'm doing my best."
                  >
                    <phrase_1
                      text="Hurry up!"
                    />
                  </answer_2>
                </question>
              </dialog>
            </wait>
          </sub_quests>
        </explorer_returns_hardcore>
        <george1
          header="The George"
        >
          <sub_quests>
            <t1
              header="The George"
            >
              <dialog>
                <phrase_1
                  text="What are you doing here? I'm still very angry with you for kidnapping my dragon!"
                />
                <phrase_2
                  text="I'm sorry. I just wanted ter have a dragon of me ownsies. He's so helpful."
                />
                <phrase_3
                  text="Well, if you are really sorry, why don't you return the coins you took from me."
                />
                <phrase_4
                  text="I would, me sweet, but I gave it all ter a feller in a pub for this here item."
                />
                <phrase_5
                  text="What is that?"
                />
                <phrase_6
                  text="He claimed it were a dragon's egg, but I'll be scuppered if I kin figer out how ter open the bloomin' thing."
                />
                <phrase_7
                  text="Maybe Dr. Ivy in the village can help you out. Why don't you go ask him."
                />
                <phrase_8
                  text="And leave these scallywags here alone with me rum? Ahh, if only some kind-hearted soul would take pity on a poor Pirate King in need..."
                />
                <phrase_9
                  text="You've caught me in a good mood. I'll go and ask for you."
                />
              </dialog>
            </t1>
            <t1w
              header="The George"
            >
              <dialog>
                <question
                  text="Did you find out what this here dragon egg needs yet, missy?"
                >
                  <answer_1
                    text="Yes, 10 of each kind of Fire flower."
                  >
                    <phrase_1
                      text="Wonderful. Now if only I knew someone who could brings me some..."
                    />
                  </answer_1>
                  <answer_2
                    text="No."
                  >
                    <phrase_1
                      text="Well, hurry. I wants me dragon! And I will hug him and squeeze him and call him George."
                    />
                  </answer_2>
                </question>
              </dialog>
            </t1w>
            <t2
              header="The George"
            >
              <dialog>
                <phrase_1
                  text="I'll get you some, but only because that poor dragon is stuck inside its shell."
                />
                <phrase_2
                  text="Ah, you are a peach. Polly, get out of me treasure chest!"
                />
              </dialog>
            </t2>
            <t2w
              header="The George"
            >
              <dialog>
                <question
                  text="Did you bring me flowers to hatch me dragon?"
                >
                  <answer_1
                    text="Yes here they are!"
                  >
                    <phrase_1
                      text="Ahoy! Ye have saved me dragon! Quick gimmie 'em and let's hatch me George!"
                    />
                  </answer_1>
                  <answer_2
                    text="No, not yet."
                  >
                    <phrase_1
                      text="Hurry, lassie, me thinks I hear some scratchin's inside me egg. George, hold on George! Daddy will get 10 Light flowers, 10 Strange Light flowers, and 10 Fiery Crystals fer ye!"
                    />
                  </answer_2>
                </question>
              </dialog>
            </t2w>
            <t3
              header="The George"
            >
              <dialog>
                <phrase_1
                  text="Aww, missy, isn' he the cutest dragon ever to fly the seven seas?"
                />
                <phrase_2
                  text="Yes, he is very cute, but he looks a bit hungry. Do you have anything to feed him?"
                />
                <phrase_3
                  text="Ummmm... No. What do baby dragons eat anyway?"
                />
                <phrase_4
                  text="I don't know, maybe you should ask the Doctor."
                />
                <phrase_5
                  text="...And leave me George here with these hooligans? I could never..."
                />
                <phrase_6
                  text="I suppose I could go and ask Dr. Ivy. We can't let the baby starve."
                />
              </dialog>
            </t3>
            <t3w
              header="The George"
            >
              <dialog>
                <question
                  text="Did ye find out what baby dragons like ter eat?"
                >
                  <answer_1
                    text="Yes."
                  >
                    <phrase_1
                      text="Fiery Red Heart flowers. The Doctor thinks 30 will be enough."
                    />
                  </answer_1>
                  <answer_2
                    text="No, Not yet."
                  >
                    <phrase_1
                      text="Hurry, my dear. I think the wee one is about to start eating me ship! George, no, not the rum!"
                    />
                  </answer_2>
                </question>
              </dialog>
            </t3w>
            <t4
              header="The George"
            >
              <dialog>
                <question
                  text="So me George needs 30 of these Fiery Red Heart flowers? Never heard of such a thing. Oh my poor George. Doomed he is!"
                >
                  <answer_1
                    text="But, I have the flowers right here!"
                  />
                  <answer_2
                    text="Don't worry, I know where I can get some."
                  >
                    <phrase_1
                      text="Oh, thanky me dear. I just might name ye godmother to me little George. Would ye like that, George?"
                    />
                  </answer_2>
                </question>
              </dialog>
            </t4>
            <t4w
              header="The George"
            >
              <dialog>
                <question
                  text="You brung me George his snack?"
                >
                  <answer_1
                    text="Yes, here you go."
                  >
                    <phrase_1
                      text="Ahh, wonderful! George, look here and see what Daddy has fer ye."
                    />
                  </answer_1>
                  <answer_2
                    text="Not yet."
                  >
                    <phrase_1
                      text="Please hurry and bring those 30 Fiery Red Heart flowers. He's eyeing me parrot now. Polly, you get away from me George."
                    />
                  </answer_2>
                </question>
              </dialog>
            </t4w>
            <t5
              header="The George"
            >
              <dialog>
                <phrase_1
                  text="Hey, what about me? I did all the work!"
                />
                <phrase_2
                  text="Arrr, don't git yer knickers in a twist. George! Looky what yer Godmother brung ye. George? George! Bad George, quit burnin' down me sails!"
                />
              </dialog>
            </t5>
          </sub_quests>
        </george1>
        <horn
          header="Horn"
        >
          <sub_quests>
            <explorer
              header="Horn"
            >
              <dialog>
                <phrase_1
                  text="I forgot to tell you last time, that when I was looking for your parents, I managed to grab this Horn from the village of the natives. That's when I was noticed actually. As I understand, this Horn gives a power over the monsters. I can give it to you for 5,000 coins."
                />
              </dialog>
            </explorer>
            <wait_money
              header="Horn"
            >
              <dialog>
                <question
                  text="Did you bring 5,000 coins?"
                >
                  <answer_1
                    text="Yes."
                  >
                    <phrase_1
                      text="It seems I wasn't pulling it for nothing. Now it's yours."
                    />
                  </answer_1>
                  <answer_2
                    text="No."
                  >
                    <phrase_1
                      text="I can sell it to someone else. Hurry up, I won't wait long."
                    />
                  </answer_2>
                </question>
              </dialog>
            </wait_money>
          </sub_quests>
        </horn>
        <meeting
          header="Meeting."
        >
          <sub_quests>
            <talk
              header="Meeting"
            >
              <dialog>
                <phrase_1
                  text="Miss, Miss... We lost many men, but finally we managed to find your parents... the most difficult thing was to cope with your father."
                />
                <phrase_2
                  text="Father: Yes, it's true, I won't let anybody treat me like that, and I'm a Doctor of Historical Science... Young lady, how can you explain what you are doing here so far from home in the company of these gentlemen. Why do you look like that?"
                />
                <phrase_3
                  text="Mother: Don't listen to this old grumpy, darling, it's so good that you saved us... so many things happened with us. And you should apologize for talking to your daughter like that..."
                />
                <phrase_4
                  text="Well, let's leave explanations and stories for now. Now we have important things to do. I found a way to May Town. There is a Magic Farm, where the Flower of Elements grow."
                />
                <phrase_5
                  text="Father: We don't have time, let's talk on our way. If the gentlemen let us, we would like to leave, thank you for rescuing us and for your hospitality. I will show my gratitude for sure as soon as I get home."
                />
                <phrase_6
                  text="Arrrrggghhhh! Ye be welcome, ye said ye know where Magic Farm be…..Blimey what good fortune I be look’n fer it fer years. Me crew and I be follow’n with ya to watch out fer dangers in thar woods. Let’s go me hearties! 'Yo-ho-ho!'"
                />
              </dialog>
            </talk>
          </sub_quests>
        </meeting>
        <parrot
          header="The Missing Parrot"
        >
          <sub_quests>
            <t1
              header="The Missing Parrot"
            >
              <dialog>
                <phrase_1
                  text="Why do you look so sad?"
                />
                <phrase_2
                  text="I can't find me parrot. I hates to say so, but me thinks me George ate 'im."
                />
                <phrase_3
                  text="Oh no, are you sure?"
                />
                <phrase_4
                  text="No, but Polly has been missing fer a while now, and George is lookin' a bit fat."
                />
                <phrase_5
                  text="Maybe Polly just flew away. I'll keep my eyes out for him."
                />
              </dialog>
            </t1>
            <t1w
              header="The Missing Parrot"
            >
              <dialog>
                <question
                  text="Why George? Why did yeh have ter go an eat me Polly? Why?"
                >
                  <answer_1
                    text="Hello, is this your Parrot?"
                  >
                    <phrase_1
                      text="Polly! George didn't eat ye! Oh, you wonderful girl, I feel so bad fer the awful things I did to ye. Yet yeh still helped me with me George an' found me Polly. Here, take this token of me appreciation. It would be more, but George set fire to me rum, and a pirate ship without rum is too much like the Navy."
                    />
                  </answer_1>
                  <answer_2
                    text="Back"
                  />
                </question>
              </dialog>
            </t1w>
          </sub_quests>
        </parrot>
        <pirates_expedition
          header="The Second Expedition"
        >
          <sub_quests>
            <talk
              header="The Expedition"
            >
              <dialog>
                <phrase_1
                  text="Arrr! Greetings to ye, me pretty one!"
                />
                <phrase_2
                  text="I need your help."
                />
                <phrase_3
                  text="Anything fer such a beauty! Now what ails ye lassie?"
                />
                <phrase_4
                  text="I need your help to rescue my parents. They were on an expedition but were seized in the jungle by the aborigines that live there. They're being held captive. Oh, please help the explorer to free them."
                />
                <phrase_5
                  text="Arrr! We'll surely be helping ye lassie, but not fer free! Ye'll have t' be giving us 10,000 coins. Me lads don't like t' be risking their worthless necks fer nothing. "
                />
              </dialog>
            </talk>
            <wait_money
              header="The Expedition"
            >
              <dialog>
                <question
                  text="Arrr me beauty! Do ye be bringing 10,000 coins fer my lads?"
                >
                  <answer_1
                    text="Yes, here's your coins. Now please hurry!"
                  >
                    <phrase_1
                      text="Arrr! Excellent! Right-o lads! Weigh anchor, haul the mainsail, batten down the hatches and load the rum! We be sailin' at dawn! Now has anyone seen me bleedin' parrot? Arrr, thar she blows, the scallywag... Now what did I be telling ye about easin' off the rum, eh Polly?"
                    />
                  </answer_1>
                  <answer_2
                    text="Not yet."
                  >
                    <phrase_1
                      text="Tis not verra smart ter be playn games, I’ll stop preachin like, but I will ask ye t’ follow me Lass."
                    />
                  </answer_2>
                </question>
              </dialog>
            </wait_money>
          </sub_quests>
        </pirates_expedition>
        <pirates_expedition_1
          header="Joint expedition"
        >
          <sub_quests>
            <talk
              header="Joint expedition"
            >
              <dialog>
                <phrase_1
                  text="Well, the King gave me his best people and now we're going to free your parents. Wish us good luck. We'll be back in several days."
                />
                <phrase_2
                  text="Reed, tell me why do the pirates call the king Johnny the Lucky?"
                />
                <phrase_3
                  text="I don't know for sure, but guys were telling that 15 years ago he was found in the sea, near the Cannibals' Island. He was all wounded and dying from thirst."
                />
                <phrase_4
                  text="He was very lucky to be noticed by the watchman and the fact that he was washed up to the Cannibals' seaside. Since then, he's been a pirate and because of his luck and wisdom he's already a King. Whatever you say - he's lucky."
                />
                <phrase_5
                  text="Come back soon. I will be nervous."
                />
              </dialog>
            </talk>
          </sub_quests>
        </pirates_expedition_1>
        <toplivo
          header="Fuel"
        >
          <sub_quests>
            <talk
              header="Fuel"
            >
              <dialog>
                <phrase_1
                  text="The king asked me to make some fuel in order to make the balloon fly. To do so I need 13 flowers of strange light."
                />
                <phrase_2
                  text="So many... I will try to gather the needed amount."
                />
              </dialog>
            </talk>
            <wait
              header="Fuel"
            >
              <dialog>
                <question
                  text="Did you bring 13 flowers of Strange Light?"
                >
                  <answer_1
                    text="Yes, here they are."
                  >
                    <phrase_1
                      text="The fuel will be ready in a few minutes. You just need to take it to the king."
                    />
                  </answer_1>
                  <answer_2
                    text="Not yet."
                  >
                    <phrase_1
                      text="I advise you to hurry up. The King doesn't like to wait."
                    />
                  </answer_2>
                </question>
              </dialog>
            </wait>
          </sub_quests>
        </toplivo>
        <weapon_pistol
          header="Piratic Pistol."
        >
          <sub_quests>
            <talk
              header="Piratic pistol"
            >
              <dialog>
                <phrase_1
                  text="Captain, what shall I do? My weapon is almost useless against the monsters attacking the farm."
                />
                <phrase_2
                  text="I bet, only excellent pirate pistols can handle them."
                />
                <phrase_3
                  text="Maybe you have a spare one for me?"
                />
                <phrase_4
                  text="Pirate pistols are too expensive to give away. But I will trade it for 1,000 golden coins and 13 flowers, called Tigerbloom bud. It's a splendid spice."
                />
              </dialog>
            </talk>
            <wait
              header="Piratic pistol"
            >
              <dialog>
                <question
                  text="Did you bring 13 Tigerbloom buds and 1,000 golden coins?"
                >
                  <answer_1
                    text="Yes."
                  >
                    <phrase_1
                      text="Now you have a pistol. Good luck with the creatures on your farm."
                    />
                  </answer_1>
                  <answer_2
                    text="Not yet."
                  >
                    <phrase_1
                      text="Don't tempt the fate. Remember, you have only one chance."
                    />
                  </answer_2>
                </question>
              </dialog>
            </wait>
          </sub_quests>
        </weapon_pistol>
      </quests>
    </location_4>
    <location_5>
      <quests>
        <angry_dragon
          header="Jam for the Dragon"
        >
          <sub_quests>
            <talk
              header="Jam for the Dragon"
            >
              <dialog>
                <phrase_1
                  text="Something is wrong. I think your dragon is simply hungry. He needs to eat something before the flight. I will make a jam for him from the petals of flowers, almost the same I used to make for El-Kusabra."
                />
                <phrase_2
                  text="But I would also need some magic powder for the jam. Lemurs should have it. Bring me 10 Flowers of Serpentine bloom and 12 handfuls of powder. Then your dragon will be ready to fly."
                />
                <phrase_3
                  text="Ok, I will gather everything."
                />
              </dialog>
            </talk>
            <wait
              header="Jam for the Dragon."
            >
              <dialog>
                <question
                  text="So, did you manage to collect 12 handfuls of magic powder and 10 flowers of Serpentine bloom?"
                >
                  <answer_1
                    text="Yes."
                  >
                    <phrase_1
                      text="Then I will go and make a jam for your dragon."
                    />
                  </answer_1>
                  <answer_2
                    text="Not yet."
                  >
                    <phrase_1
                      text="Watch out, or your dragon will die from hunger. You must be feeding him only with candies."
                    />
                  </answer_2>
                </question>
              </dialog>
            </wait>
          </sub_quests>
        </angry_dragon>
        <clock
          header="Sundial of time"
        >
          <sub_quests>
            <talk
              header="Sundial of time."
            >
              <dialog>
                <phrase_1
                  text="I managed to find the legendary statue of time. It will help you to fight against monsters. But your help is needed in order to activate the statue... We need 3 Flowers of Earth and 5 Flowers of Charming Ice."
                />
              </dialog>
            </talk>
            <wait
              header="Sundial of time"
            >
              <dialog>
                <question
                  text="Did you bring 3 flowers of Earth and 5 flowers of Charming Ice?"
                >
                  <answer_1
                    text="Yes."
                  >
                    <phrase_1
                      text="Well, I hope my informations are correct and I will be able to activate the sundial... ah ha, I made it, it's working."
                    />
                  </answer_1>
                  <answer_2
                    text="No."
                  >
                    <phrase_1
                      text="I'm sure you will do it."
                    />
                  </answer_2>
                </question>
              </dialog>
            </wait>
          </sub_quests>
        </clock>
        <crystals
          header="Crystals"
        >
          <sub_quests>
            <talk
              header="Crystals"
            >
              <dialog>
                <phrase_1
                  text="Coins seem to be of little value here, they use crystals instead. Once I found some in the jungle. I think you need them more than I do so take them."
                />
                <phrase_2
                  text="Thank you very much."
                />
              </dialog>
            </talk>
          </sub_quests>
        </crystals>
        <dragon_statue_3
          header="Golden Dragon"
        >
          <sub_quests>
            <talk
              header="Golden Dragon"
            >
              <dialog>
                <phrase_1
                  text="Oh, you came back again. But this time, as spirits are telling me, you are looking for the golden Dragon. Well, you are on the right way... and you deserve this prize. But can you get it?"
                />
                <phrase_2
                  text="I will do it!!!"
                />
                <phrase_3
                  text="I wasn't awaiting anything else from you. Listen, 1,000,000 of crystals can be melted with the help of 25 of Burning Ice. This is the price of Golden Dragon. I will wait for you."
                />
              </dialog>
            </talk>
            <wait
              header="Golden Dragon"
            >
              <dialog>
                <question
                  text="Tell me, weather your searches were successful? Did you find 1,000,000 of crystals and 25 flowers of Burning Ice?"
                >
                  <answer_1
                    text="YES!"
                  >
                    <phrase_1
                      text="You are really very skillful and persistent."
                    />
                  </answer_1>
                  <answer_2
                    text="Not yet."
                  >
                    <phrase_1
                      text="Don't worry, I have much time."
                    />
                  </answer_2>
                </question>
              </dialog>
            </wait>
          </sub_quests>
        </dragon_statue_3>
        <final
          header="Finale"
        >
          <sub_quests>
            <end
              header="END"
            >
              <dialog>
                <phrase_1
                  text="Here, your wish is given... But spirits say that you came here not for that..."
                />
                <phrase_2
                  text="I don't know, I just wanted to save my parents. I don't need anything else."
                />
                <phrase_3
                  text="Why you looking for the flower?"
                />
                <phrase_4
                  text="Our old friend is seriously sick and the medicine wouldn't help. So I started looking for an opportunity to heal him."
                />
                <phrase_5
                  text="I see your feelings are noble... sadly magic is helpless here."
                />
                <phrase_6
                  text="So everything was in vain..."
                />
                <phrase_7
                  text="No, all happened as it should. Johnny got what he deserved... You understood how much you loved your parents... Your father proved that he's excellent scientist and true friend..."
                />
                <phrase_8
                  text="And after all, the medicine does exist, your kind heart will fix your friend, the broth made from the leaves of this flower will strengthen his health."
                />
                <phrase_9
                  text="The priest says the truth, we are together again. We got many new friends and the whole world full of miracles is waiting for us. So let's get started for new adventures..."
                />
              </dialog>
            </end>
            <talk
              header="Finale"
            >
              <dialog>
                <phrase_1
                  text="Finally, I'm tired of waiting. Give me the flower and you may be free... What are you waiting for? I was yearning for this moment, when I can turn back time."
                />
                <phrase_2
                  text="Take the flower and let us go..."
                />
                <phrase_3
                  text="Let it happen... I want... the shipwreck... Why does nothing happen? You've deceived me..."
                />
                <phrase_4
                  text="The young one completed the deal. This is Flower of Elements. The wishes come true only in kind hands."
                />
                <phrase_5
                  text="Okay, then take the flower back, beauty, and wish the justice happened... Hurry up..."
                />
              </dialog>
            </talk>
            <talk1
              header="Finale"
            >
              <dialog>
                <phrase_1
                  text="Yes. He's waiting for you on the island. I think your comeback is that miracle that will bring him back to life."
                />
              </dialog>
            </talk1>
            <wait
              header="Finale"
            >
              <dialog>
                <question
                  text="Well, if you really wanted justice all these years... Then I want..."
                >
                  <answer_1
                    text="Brothers West to be together again."
                  >
                    <phrase_1
                      text="Strange, it seemed to me that I saw my brother for  a minute... He needs me. He's on the Cannibals Island together with our doc Ivy... Tell me beauty, is it true?"
                    />
                  </answer_1>
                  <answer_2
                    text="These pirates were in jail."
                  >
                    <phrase_1
                      text="Jail... Why? I just wanted to revenge for my brother..."
                    />
                  </answer_2>
                </question>
              </dialog>
            </wait>
          </sub_quests>
        </final>
        <first
          header="Lost Town"
        >
          <sub_quests>
            <talk
              header="Lost Town"
            >
              <dialog>
                <phrase_1
                  text="Here, look. We are in the center of the lost May Town. I've brought you here as I had promised, now let us go. There must be a map somewhere on these walls. There we can see the location of Magic Farm."
                />
                <phrase_2
                  text="Arrrr what ye mean, somewhere? If ye not know where map be then I be takin the Flower of Elements; ye all be stayin ere till I be gettin it. Ye be no lookin at us like that, WE BE PIRATES."
                />
                <phrase_3
                  text="It's not that lost, this town. And it's not a place for you. Go away immediately... or..."
                />
                <phrase_4
                  text="Am I talking to the living priest of May? Nobody will believe me in the Academy..."
                />
                <phrase_5
                  text="Please, don't drive us away... We need to find this farm..."
                />
                <phrase_6
                  text="As a Supreme Keeper, I can't refuse the trial for those who ask for it. The only man who deserves Magic Farm is the one who can reach it... But the trial is just the beginning of the way."
                />
              </dialog>
            </talk>
          </sub_quests>
        </first>
        <flower
          header="Blossoming"
        >
          <sub_quests>
            <talk
              header="Blossoming"
            >
              <dialog>
                <phrase_1
                  text="It has come to pass you did well, now much need for care as the hardest is yet to come. You must save Flower of Elements from being eaten by monsters. There will be many of them..."
                />
              </dialog>
            </talk>
          </sub_quests>
        </flower>
        <legend
          header="Legend brought to live."
        >
          <sub_quests>
            <talk
              header="The Legend brought to live"
            >
              <dialog>
                <phrase_1
                  text="As I can see in the notes on the walls, the Farm is located on the peak of the highest mountain."
                />
                <phrase_2
                  text="But how will we get there?"
                />
                <phrase_3
                  text="As the legend says, the Supreme Priests flew behind the clouds on the back of powerful dragons and returned from there with beautiful flowers, which... unfortunately this next part is a bit difficult to read... anyway, apparently that's how they reached Magic Farm. This information won't help us, your dragon can hardly fly, and you must have fed him too much."
                />
                <phrase_4
                  text="Aaarrrrrr! What ye do without splendid John:.Me crew seized a balloon in a raid, if ye patch it and get fuel, then th're balloon will go behind the clouds like them th're ancient priests go'eth before us."
                />
                <phrase_5
                  text="Me maties will patch up them th're holes, ye get fuel, ye needs go back to camp and gather ingredients. Reed makes fuel. Now off wi' ye to Shadow Glen, so's ye can gather flowers."
                />
              </dialog>
            </talk>
            <wait
              header="First flight"
            >
              <dialog>
                <question
                  text="Ye bring fuel for balloons flight into sky?"
                >
                  <answer_1
                    text="Yes."
                  >
                    <phrase_1
                      text="Argh! Me maties and me will escort ye to the'r farm fer me flower. Now off wi' lass, so's ye can get me crew mov'n."
                    />
                  </answer_1>
                  <answer_2
                    text="Not yet."
                  >
                    <phrase_1
                      text="Aaaaarrrr! Me crew be getting scratchy; best hurry."
                    />
                  </answer_2>
                </question>
              </dialog>
            </wait>
          </sub_quests>
        </legend>
        <magic_ridges
          header="Magic Soil"
        >
          <sub_quests>
            <talk
              header="Magic Soil"
            >
              <dialog>
                <phrase_1
                  text="The spirits of the ancestors said that you found the Farm... Well, you stepped on a dangerous path."
                />
                <phrase_2
                  text="I will tell only once. In order the flowers of Elements would revive, you need pots of 4 be filled with magic soil, in order it would grow you need to plant in those pots four springs of elements, but in order it would blossom, each spring should give their fruits."
                />
                <phrase_3
                  text="But it's not the end. When the flower of elements blossoms, many monsters drawn by its fragrance, will come to the farm. Only supreme priests could stop them.. I'm finished."
                />
                <phrase_4
                  text="But where do I get the soil for the pots?"
                />
                <phrase_5
                  text="Bring me the fruits of my favorite plants: 9 Serpentine flowers, 5 Glowworm flowers and 2 flowers of everlasting Ice, then I will give you magic soil."
                />
              </dialog>
            </talk>
            <wait
              header="Magic Soil"
            >
              <dialog>
                <question
                  text="9 Serpentine flowers, 5 Glowworm flowers and 2 flowers of Everlasting Ice... did you bring those?"
                >
                  <answer_1
                    text="Yes, here they are."
                  >
                    <phrase_1
                      text="I haven't smelt such delicate scent for long time... Take now plenty soil for pots of 4."
                    />
                  </answer_1>
                  <answer_2
                    text="Not yet."
                  >
                    <phrase_1
                      text="I can wait forever... you can't."
                    />
                  </answer_2>
                </question>
              </dialog>
            </wait>
          </sub_quests>
        </magic_ridges>
        <otrostok_earth
          header="Spring of Earth element"
        >
          <sub_quests>
            <talk
              header="Spring of Earth element"
            >
              <dialog>
                <phrase_1
                  text="The flower revived. But when will the springs appear?"
                />
                <phrase_2
                  text="You're so naive. Springs are kept by the keepers. You have to find them. At first you have to get the spring of Earth element. It's a heart of Stone Golem. In order to get it, you need to make a hammer of special metal. Golem is located in this town, so you need to bring me 8 ghost weights and I will do the rest myself. Wait... I will also need 5 flowers of Burning Ice in order to make a new heart for Golem."
                />
              </dialog>
            </talk>
            <wait
              header="Spring of Earth element"
            >
              <dialog>
                <question
                  text="Did you bring 8 ghost weights and 5 flowers of Burning Ice?"
                >
                  <answer_1
                    text="Yes, here they are."
                  >
                    <phrase_1
                      text="I come back soon... Take this stone golem's heart..."
                    />
                  </answer_1>
                  <answer_2
                    text="Not yet."
                  >
                    <phrase_1
                      text="Remember about forever..."
                    />
                  </answer_2>
                </question>
              </dialog>
            </wait>
          </sub_quests>
        </otrostok_earth>
        <otrostok_fire
          header="Spring of Fire element"
        >
          <sub_quests>
            <talk
              header="Spring of fire element"
            >
              <dialog>
                <phrase_1
                  text="What shall I do now?"
                />
                <phrase_2
                  text="Fire spring kept by El-Kusabra you need to catch it. In old days we called him with help of horn, but now it's lost..."
                />
                <phrase_3
                  text="But there is another way. You need to make a jam from flower petals, its smell will attract Kusabra, and the jam itself will bring it to sleep. You will need 5 Earth fruits, 13 Evolved serpentine flowers and 3 flowers of Burning Ice."
                />
              </dialog>
            </talk>
            <wait
              header="Spring of Fire element"
            >
              <dialog>
                <question
                  text="Did you bring 5 fruits of Earth flower and 3 flowers of Burning Ice and 13 Evolved serpentine flowers?"
                >
                  <answer_1
                    text="Yes."
                  >
                    <phrase_1
                      text="The wait... Take the spring and watch out to not burn yourself. What a good-looking jam we got, I will try jam myself."
                    />
                  </answer_1>
                  <answer_2
                    text="No."
                  >
                    <phrase_1
                      text="I be taught to wait for ages."
                    />
                  </answer_2>
                </question>
              </dialog>
            </wait>
          </sub_quests>
        </otrostok_fire>
        <otrostok_water
          header="Spring of Water element"
        >
          <sub_quests>
            <talk
              header="Spring of Water element"
            >
              <dialog>
                <phrase_1
                  text="Well, I've already found two springs, where shall I look for the next one?"
                />
                <phrase_2
                  text="Water element spring is kept by Sea Snake. You should reach his lair, call him out and defeat. But you won't manage that without a ship and brave crew."
                />
                <phrase_3
                  text="So I need to turn to the pirates for help again..."
                />
              </dialog>
            </talk>
            <talk_1
              header="Searching for the Snake."
            >
              <dialog>
                <phrase_1
                  text="Is the King of the pirates willing to risk his life for the Flower of Elements?"
                />
                <phrase_2
                  text="Why is that?"
                />
                <phrase_3
                  text="Because the spring of Water element is kept by a horrible Sea Snake."
                />
                <phrase_4
                  text="My guys will do anything for money. And I don't need to take part in this expedition. Bring me 1,300 crystals and my men will find the Snake and bring you whatever is needed."
                />
              </dialog>
            </talk_1>
            <wait
              header="Searching for the Snake."
            >
              <dialog>
                <question
                  text="Did you bring 1,300 crystals for the equipment of the ship?"
                >
                  <answer_1
                    text="Yes, here is the money."
                  >
                    <phrase_1
                      text="Great... we know where the lair of the Snake is. We wanted to kill it long time ago but never had an occasion. So if everything is fine, the ship will come back in two days."
                    />
                  </answer_1>
                  <answer_2
                    text="Not yet."
                  >
                    <phrase_1
                      text="Hurry up."
                    />
                  </answer_2>
                </question>
              </dialog>
            </wait>
          </sub_quests>
        </otrostok_water>
        <otrostok_wind
          header="Spring of Air element"
        >
          <sub_quests>
            <talk
              header="Spring of Air element"
            >
              <dialog>
                <phrase_1
                  text="3 elements you have, now you must get last element, Spring Of Air."
                />
                <phrase_2
                  text="I'm prepared."
                />
                <phrase_3
                  text="You are, your dragon is not. The spring is kept high in the sky, only dragons that pass through ceremony, can reach there."
                />
                <phrase_4
                  text="Only Priests had such dragons, now you will have one to. Bring together 3 elements in one, and give their power to your dragon."
                />
                <phrase_5
                  text="Bring 5 Earth flowers, they give your dragon power. 5 flowers of fire will light the rage in his heart, 5 flowers of water will keep your dragon calm. Only then, he will be able to find and bring the spring of Air element."
                />
              </dialog>
            </talk>
            <wait
              header="Spring of Air element"
            >
              <dialog>
                <question
                  text="Did you bring 5 Earth flowers, 5 Fire flowers and 5 flowers of Water flower?"
                >
                  <answer_1
                    text="Yes, here they are."
                  >
                    <phrase_1
                      text="I hope I didn't forget how to take the ceremony..Pray your gods."
                    />
                  </answer_1>
                  <answer_2
                    text="Not yet."
                  >
                    <phrase_1
                      text="Are you sure you still have time?"
                    />
                  </answer_2>
                </question>
              </dialog>
            </wait>
          </sub_quests>
        </otrostok_wind>
        <otrostok_wind_2
          header="Spring of Air element."
        >
          <sub_quests>
            <talk
              header="Spring of Air element"
            >
              <dialog>
                <question
                  text="Ceremony is finished. Your dragon is ready to go. Are you ready to let him go?"
                >
                  <answer_1
                    text="Yes."
                  >
                    <phrase_1
                      text="Now wait when he returns, on the dawn of the next day he'll come back with the flower."
                    />
                  </answer_1>
                  <answer_2
                    text="Not yet."
                  >
                    <phrase_1
                      text="Then come, when you are ready to send your dragon for the flower."
                    />
                  </answer_2>
                </question>
              </dialog>
            </talk>
          </sub_quests>
        </otrostok_wind_2>
        <otrostok_wind_3
          header="Spring of Air element."
        >
          <sub_quests>
            <talk
              header="Spring of Air element"
            >
              <dialog>
                <phrase_1
                  text="Spirits say your dragon has found and brought the spring of Air element to your farm."
                />
              </dialog>
            </talk>
          </sub_quests>
        </otrostok_wind_3>
        <pirates_return
          header="Snake is defeated"
        >
          <sub_quests>
            <talk
              header="Snake is defeated"
            >
              <dialog>
                <phrase_1
                  text="Thanks to the following wind, my guys coped with everything much faster. Here, take the spring of Water element."
                />
              </dialog>
            </talk>
          </sub_quests>
        </pirates_return>
        <stihii
          header="The flower of 4 Elements"
        >
          <sub_quests>
            <talk
              header="The flower of 4 Elements"
            >
              <dialog>
                <phrase_1
                  text="Great Joy! You and your people were able to find all 4 elements. When each spring is grown, the central flower will bloom after 3 days. All 3 days, a great many monsters will come to the farm."
                />
                <phrase_2
                  text="I would advise you to keep this flower for me... in case you want to return home safely..."
                />
                <phrase_3
                  text="What is it for? Why are you all buzzing with excitement because of this flower?"
                />
                <phrase_4
                  text="As the legend says, The Flower of Elements can make all wishes come true. The main thing is that those wishes must be sincere."
                />
                <phrase_5
                  text="As I can see you've managed to find out many things, Doctor. Anyway, you have nothing to do, so listen: Many years ago, when I was a small boy, I loved to sail with my brother. Brothers' West ship was famous all over the seas."
                />
                <phrase_6
                  text="Those were great times... But one day everything ended... our ship got into an awful storm and ran upon the reeves near the Island of Cannibals. I was lucky and I was washed unharmed ashore, but the crew and my brother... they are not with us anymore."
                />
                <phrase_7
                  text="Since then, I'm looking for an opportunity to see my brother again. I myself can't bring my brother back, but the flower of elements will help me."
                />
                <phrase_8
                  text="It can't be true, so you are..."
                />
              </dialog>
            </talk>
          </sub_quests>
        </stihii>
        <weapon
          header="Sceptre of fire"
        >
          <sub_quests>
            <talk
              header="Sceptre of fire"
            >
              <dialog>
                <phrase_1
                  text="I found a small treasure house, and beside it was this scepter. The priest says that this is a Scepter of Fire and priests used to fight monsters with it. So, bring me 2,000 crystals and it will be yours."
                />
              </dialog>
            </talk>
            <wait
              header="Scepter of Fire"
            >
              <dialog>
                <question
                  text="Did you bring 2,000 crystals?"
                >
                  <answer_1
                    text="Yes."
                  >
                    <phrase_1
                      text="Don't take offence, honest pirate should live on something..."
                    />
                  </answer_1>
                  <answer_2
                    text="No, it's not interesting for me."
                  >
                    <phrase_1
                      text="Well, it's your choice."
                    />
                  </answer_2>
                </question>
              </dialog>
            </wait>
          </sub_quests>
        </weapon>
      </quests>
    </location_5>
  </quests>
  <main_change_user
    text="Welcome, %name%, if this is not you, click here..."
    text2="if this is not you, click here..."
  />
  <credits
    back="Press Escape to cancel credits."
    t0="Magic Farm: Ultimate Flower"
    t1="Credits"
    t100="Thanks to..."
    t101="Amanda Fitch: For Grimm's Hatchery"
    t110="Tracy:\nQuests - George, Polly, Anniversary, Exams\nText Guru, flowers description"
    t111="Kristina:\nQuest - Sticks for door"
    t112="Tony: Text Guru"
    t113="CSR: Sharing game tips & strategy\nHardcore mode Guru"
    t114="Raine: \nFirst who moving past 'Margo' on the highscore list.\nSaving parents took 97 days\nSharing game tips & strategy"
    t115="Oreo3030: Wrote about game on many forums"
    t116="Pinky: Credits request"
    t120="Meryl: Reviewed game for GameZebo"
    t121="ILuvChoc: Text Guru"
    t122="Whiterabbit-uk: Reviewed game for GOTD forum"
    t130="Richard: Quest ideas"
    t135="Puzzled: Naming Towns & Characters"
    t137="High forum activity: CSR, Oreo3030, Pinky, moony,\nMrs Redbots, Raine, pava, ILuvChoc,\nbluhoteyes, taippy, Manders, Mary, funkymom"
    t139="suzyq5294: PlayFirst forum activity"
    t142="monica1976: Idea to using pond as well"
    t2="Developed by Meridian'93"
    t3="Oleg Kuznetsov: Game Idea, Game Design, Programming"
    t4="Pavel Shalapugin: Programming"
    t5="Tinkov Roman: Programming"
    t500="All who play game since 1.000 and comments it:"
    t501="halaam, Sharon, Flo, Pinky, Tony, Tepsifules, Mrs Redboots, sASBER\nstrachiatelli, Leigh, Karnestar, Darktress\nSilvereagle, grammie, Retroboy, Packin"
    t502="ribex, zsjoy, tgcgoddess, Mayken, Kat\nmustang390,Zooropa,Prakash,Packin\nOreo3030, zsjoy, Gareth, Marie, Jennifer, Alex\nSophie, Waiting, ming, Commander"
    t505="Aariana, AkLadyBug, Andrew, Angelxx\nAnnie, April, Becky, blueybaby\nBugInABag, civic, Crissy, Crystal"
    t507="Dale, Dawn, Deidra, Donatus Justin\nElzeothis, ibbit, Ilja, Janet\nJoanna, Jorma, Laurie Ann, Leigh"
    t509="Mebzar, ming, Nancy, Natie\nNeci, neexy, onion, Pharlap\nPMcOuntry, Prakash, quiny, ribex\n"
    t511="Richard, Samm, Sergio, Sharon\nSlubek, Taavi, tgcgoddess, Unicorn2\nVelislava, Vor, Wanda, Was64"
    t513="yangbibi, Yvonne, Zooropa, zsjoy"
    t6="Alexandr Motilev: Game Design, Game Plot"
    t600="Thank you for playing our game!"
    t7="Vladimir Borulko: Sound & Music"
    t8="Alexey Kuznetsov: Lead Art"
    t800="%end%"
    t9="Kicenuk Andrey: Art & Game Design"
  />
  <delimiter
    text=","
  />
</root>