<?xml version="1.0" encoding="windows-1251"?>

<root>
  <aura>
    <aura_1
      image="data\bugs\aura\aura_1"
      offset="-45;-20"
      play_time="1"
      rows="12"
    />
    <aura_2
      image="data\bugs\aura\aura_2"
      offset="-45;-20"
      play_time="1"
      rows="12"
    />
    <aura_3
      image="data\bugs\aura\aura_3"
      offset="-45;-20"
      play_time="1"
      rows="12"
    />
    <aura_4
      image="data\bugs\aura\aura_4"
      offset="-45;-20"
      play_time="1"
      rows="12"
    />
  </aura>
  <auto_bouquet_level>

    <location_1
      levels_array="80; 100"
    >
      <complete
        image="data/game/bouquets/complete"
      />
      <control
        dimensions="220;41"
        position="151; 511"
      />
      <level_0
        frame=""
        frame_pos="0; 0"
        level_image="data/game/bouquets/auto_bouquet_level_1"
        level_image_pos="185; 10"
        progress_image="data/game/bouquets/auto_bouquet_progress_1"
        progress_image_pos="0; 0"
      />
      <level_1
        frame=""
        frame_pos="0; 0"
        level_image="data/game/bouquets/auto_bouquet_level_2"
        level_image_pos="185; 10"
        progress_image="data/game/bouquets/auto_bouquet_progress_1"
        progress_image_pos="0; 0"
      />
    </location_1>
    <location_2
      levels_array="80; 100"
    >
      <complete
        image="data/game/bouquets/complete"
      />
      <control
        dimensions="220;41"
        position="151; 511"
      />
      <level_0
        frame=""
        frame_pos="0; 0"
        level_image="data/game/bouquets/auto_bouquet_level_1"
        level_image_pos="185; 10"
        progress_image="data/game/bouquets/auto_bouquet_progress_1"
        progress_image_pos="0; 0"
      />
      <level_1
        frame=""
        frame_pos="0; 0"
        level_image="data/game/bouquets/auto_bouquet_level_2"
        level_image_pos="185; 10"
        progress_image="data/game/bouquets/auto_bouquet_progress_1"
        progress_image_pos="0; 0"
      />
    </location_2>
    <location_3
      levels_array="80; 100"
    >
      <complete
        image="data/game/bouquets/complete"
      />
      <control
        dimensions="220;41"
        position="151; 511"
      />
      <level_0
        frame=""
        frame_pos="0; 0"
        level_image="data/game/bouquets/auto_bouquet_level_1"
        level_image_pos="185; 10"
        progress_image="data/game/bouquets/auto_bouquet_progress_1"
        progress_image_pos="0; 0"
      />
      <level_1
        frame=""
        frame_pos="0; 0"
        level_image="data/game/bouquets/auto_bouquet_level_2"
        level_image_pos="185; 10"
        progress_image="data/game/bouquets/auto_bouquet_progress_1"
        progress_image_pos="0; 0"
      />
    </location_3>
    <location_4
      levels_array="80; 100"
    >
      <complete
        image="data/game/bouquets/complete"
      />
      <control
        dimensions="220;41"
        position="151; 511"
      />
      <level_0
        frame=""
        frame_pos="0; 0"
        level_image="data/game/bouquets/auto_bouquet_level_1"
        level_image_pos="185; 10"
        progress_image="data/game/bouquets/auto_bouquet_progress_1"
        progress_image_pos="0; 0"
      />
      <level_1
        frame=""
        frame_pos="0; 0"
        level_image="data/game/bouquets/auto_bouquet_level_2"
        level_image_pos="185; 10"
        progress_image="data/game/bouquets/auto_bouquet_progress_1"
        progress_image_pos="0; 0"
      />
    </location_4>
    <location_5
      levels_array="80; 100"
    >
      <complete
        image="data/game/bouquets/complete"
      />
      <control
        dimensions="220;41"
        position="151; 511"
      />
      <level_0
        frame=""
        frame_pos="0; 0"
        level_image="data/game/bouquets/auto_bouquet_level_1"
        level_image_pos="185; 10"
        progress_image="data/game/bouquets/auto_bouquet_progress_1"
        progress_image_pos="0; 0"
      />
      <level_1
        frame=""
        frame_pos="0; 0"
        level_image="data/game/bouquets/auto_bouquet_level_2"
        level_image_pos="185; 10"
        progress_image="data/game/bouquets/auto_bouquet_progress_1"
        progress_image_pos="0; 0"
      />
    </location_5>
  </auto_bouquet_level>
  <bouquets>
    <size_0
      image=""
      offset="0; 0"
      price_k="1"
    />
    <size_3
      image=""
      offset="0; 0"
      price_k="1"
    />
    <size_4
      image="data/game/bouquets/big-flowers"
      offset="-20; 0"
      price_k="1.15"
    />
    <size_5
      image="data/game/bouquets/big-flowers"
      offset="-20; 0"
      price_k="1.25"
    />
  </bouquets>
  <bugs
    combo_time="3"
  >
    <boar
      attack="3"
      click_radius="35"
      exp="105"
      folder="boar"
      items=""
      life="65"
      obst_radius="25"
      prize_k="1"
      reincorn=""
      shadow_offset="0; 0"
      speed="80"
    >
      <anims>
        <eat
          additive="false"
          anim_cols="1"
          anim_rows="11"
          loop="true"
          play_time="1"
        />
        <hit
          additive="false"
          anim_cols="1"
          anim_rows="5"
          loop="false"
          play_time="0.3"
        />
        <move
          additive="false"
          anim_cols="1"
          anim_rows="11"
          loop="true"
          play_time="0.6"
        />
        <stand
          additive="false"
          anim_cols="1"
          anim_rows="1"
          loop="true"
          play_time="1"
        />
      </anims>
    </boar>
    <bug
      attack="3"
      click_radius="35"
      exp="40"
      folder="bug"
      items="small_bug_jaw"
      life="25"
      obst_radius="25"
      prize_k="1"
      reincorn=""
      shadow_offset="0; 0"
      speed="70"
    >
      <anims>
        <eat
          additive="false"
          anim_cols="1"
          anim_rows="12"
          loop="true"
          play_time="1"
        />
        <hit
          additive="false"
          anim_cols="1"
          anim_rows="5"
          loop="false"
          play_time="0.3"
        />
        <move
          additive="false"
          anim_cols="1"
          anim_rows="12"
          loop="true"
          play_time="0.6"
        />
        <stand
          additive="false"
          anim_cols="1"
          anim_rows="1"
          loop="true"
          play_time="1"
        />
      </anims>
    </bug>
    <etti
      attack="5"
      click_radius="52"
      exp="80"
      folder="etti"
      items="etti_club"
      life="65"
      obst_radius="25"
      prize_k="3"
      reincorn=""
      shadow_offset="0; 0"
      speed="60"
    >
      <anims>
        <eat
          additive="false"
          anim_cols="1"
          anim_rows="11"
          loop="true"
          play_time="1"
        />
        <hit
          additive="false"
          anim_cols="1"
          anim_rows="5"
          loop="false"
          play_time="0.4"
        />
        <move
          additive="false"
          anim_cols="1"
          anim_rows="11"
          loop="true"
          play_time="1"
        />
        <stand
          additive="false"
          anim_cols="1"
          anim_rows="1"
          loop="true"
          play_time="1"
        />
      </anims>
    </etti>
    <frog
      attack="3"
      click_radius="45"
      exp="120"
      folder="frog"
      items=""
      life="70"
      obst_radius="25"
      prize_k="1"
      reincorn=""
      shadow_offset="0; 0"
      speed="90"
    >
      <anims>
        <eat
          additive="false"
          anim_cols="1"
          anim_rows="13"
          loop="true"
          play_time="1"
        />
        <hit
          additive="false"
          anim_cols="1"
          anim_rows="5"
          loop="false"
          play_time="0.3"
        />
        <move
          additive="false"
          anim_cols="1"
          anim_rows="11"
          loop="true"
          play_time="0.6"
        />
        <stand
          additive="false"
          anim_cols="1"
          anim_rows="1"
          loop="true"
          play_time="1"
        />
      </anims>
    </frog>
    <gusenica
      attack="3"
      click_radius="35"
      exp="40"
      folder="gusenica"
      items=""
      life="35"
      obst_radius="25"
      prize_k="2"
      reincorn=""
      shadow_offset="0; 0"
      speed="70"
    >
      <anims>
        <eat
          additive="false"
          anim_cols="1"
          anim_rows="12"
          loop="true"
          play_time="1"
        />
        <hit
          additive="false"
          anim_cols="1"
          anim_rows="5"
          loop="false"
          play_time="0.4"
        />
        <move
          additive="false"
          anim_cols="1"
          anim_rows="11"
          loop="true"
          play_time="0.5"
        />
        <stand
          additive="false"
          anim_cols="1"
          anim_rows="1"
          loop="true"
          play_time="1"
        />
      </anims>
    </gusenica>
    <helper
      folder="helper"
      speed="0"
    >
      <anims>
        <move
          additive="false"
          anim_cols="1"
          anim_rows="11"
          loop="true"
          play_time="1"
        />
        <stand
          additive="false"
          anim_cols="1"
          anim_rows="11"
          loop="true"
          play_time="1"
        />
      </anims>
    </helper>
    <kloun
      attack="1"
      click_radius="35"
      exp="30"
      folder="kloun"
      items="kloun_lutt"
      life="20"
      obst_radius="25"
      prize_k="1"
      reincorn=""
      shadow_offset="0; 0"
      speed="75"
    >
      <anims>
        <eat
          additive="false"
          anim_cols="1"
          anim_rows="12"
          loop="true"
          play_time="1"
        />
        <hit
          additive="false"
          anim_cols="1"
          anim_rows="5"
          loop="false"
          play_time="0.4"
        />
        <move
          additive="false"
          anim_cols="1"
          anim_rows="11"
          loop="true"
          play_time="0.5"
        />
        <stand
          additive="false"
          anim_cols="1"
          anim_rows="1"
          loop="true"
          play_time="1"
        />
      </anims>
    </kloun>
    <krab
      attack="2"
      click_radius="35"
      exp="50"
      folder="krab"
      items="crab_claw"
      life="35"
      obst_radius="25"
      prize_k="2"
      reincorn=""
      shadow_offset="0; 0"
      speed="45"
    >
      <anims>
        <eat
          additive="false"
          anim_cols="1"
          anim_rows="12"
          loop="true"
          play_time="1"
        />
        <hit
          additive="false"
          anim_cols="1"
          anim_rows="5"
          loop="false"
          play_time="0.4"
        />
        <move
          additive="false"
          anim_cols="1"
          anim_rows="12"
          loop="true"
          play_time="0.4"
        />
        <stand
          additive="false"
          anim_cols="1"
          anim_rows="1"
          loop="true"
          play_time="1"
        />
      </anims>
    </krab>
    <krot
      attack="2"
      click_radius="35"
      exp="30"
      folder="krot"
      items=""
      life="20"
      obst_radius="25"
      prize_k="3"
      reincorn=""
      shadow_offset="0; 0"
      speed="1"
    >
      <anims>
        <arrive
          additive="false"
          anim_rows="13"
          loop="false"
          play_time="0.9"
        />
        <eat
          additive="false"
          anim_cols="1"
          anim_rows="11"
          loop="true"
          play_time="1"
        />
        <hit
          additive="false"
          anim_cols="1"
          anim_rows="5"
          loop="false"
          play_time="0.3"
        />
        <move
          additive="false"
          anim_cols="1"
          anim_rows="17"
          loop="true"
          play_time="0.3"
        />
        <stand
          additive="false"
          anim_cols="1"
          anim_rows="1"
          loop="true"
          play_time="1"
        />
      </anims>
    </krot>
    <ladybird
      attack="1"
      click_radius="35"
      exp="1"
      folder="ladybird"
      items=""
      life="4"
      obst_radius="25"
      prize_k="1"
      reincorn=""
      shadow_offset="0; 0"
      speed="50"
    >
      <anims>
        <eat
          additive="false"
          anim_cols="1"
          anim_rows="11"
          loop="true"
          play_time="1"
        />
        <hit
          additive="false"
          anim_cols="1"
          anim_rows="5"
          loop="false"
          play_time="0.3"
        />
        <move
          additive="false"
          anim_cols="1"
          anim_rows="11"
          loop="true"
          play_time="0.8"
        />
        <stand
          additive="false"
          anim_cols="1"
          anim_rows="1"
          loop="true"
          play_time="1"
        />
      </anims>
    </ladybird>
    <lemur
      attack="4"
      click_radius="45"
      exp="90"
      folder="lemur"
      items="lemur"
      life="65"
      obst_radius="25"
      prize_k="1"
      reincorn=""
      shadow_offset="0; 0"
      speed="70"
    >
      <anims>
        <eat
          additive="false"
          anim_cols="1"
          anim_rows="11"
          loop="true"
          play_time="1"
        />
        <hit
          additive="false"
          anim_cols="1"
          anim_rows="5"
          loop="false"
          play_time="0.3"
        />
        <move
          additive="false"
          anim_cols="1"
          anim_rows="11"
          loop="true"
          play_time="0.6"
        />
        <stand
          additive="false"
          anim_cols="1"
          anim_rows="1"
          loop="true"
          play_time="1"
        />
      </anims>
    </lemur>
    <parrot
      attack="3"
      click_radius="35"
      exp="45"
      folder="parrot"
      items=""
      life="20"
      obst_radius="25"
      prize_k="1"
      reincorn=""
      shadow_offset="0; 0"
      speed="100"
    >
      <anims>
        <eat
          additive="false"
          anim_cols="1"
          anim_rows="11"
          loop="true"
          play_time="1"
        />
        <hit
          additive="false"
          anim_cols="1"
          anim_rows="5"
          loop="false"
          play_time="0.3"
        />
        <move
          additive="false"
          anim_cols="1"
          anim_rows="11"
          loop="true"
          play_time="0.7"
        />
        <stand
          additive="false"
          anim_cols="1"
          anim_rows="1"
          loop="true"
          play_time="1"
        />
      </anims>
    </parrot>
    <pchela
      attack="3"
      click_radius="35"
      exp="3"
      folder="pchela"
      items=""
      life="5"
      obst_radius="35"
      prize_k="1"
      reincorn=""
      shadow_offset="0; 0"
      speed="90"
    >
      <anims>
        <eat
          additive="false"
          anim_cols="1"
          anim_rows="11"
          loop="true"
          play_time="1"
        />
        <hit
          additive="false"
          anim_cols="1"
          anim_rows="5"
          loop="false"
          play_time="0.3"
        />
        <move
          additive="false"
          anim_cols="1"
          anim_rows="11"
          loop="true"
          play_time="1"
        />
        <stand
          additive="false"
          anim_cols="1"
          anim_rows="1"
          loop="true"
          play_time="1"
        />
      </anims>
    </pchela>
    <snail
      attack="2"
      click_radius="35"
      exp="2"
      folder="snail"
      items="snail_shell"
      life="6"
      obst_radius="25"
      prize_k="1"
      reincorn=""
      shadow_offset="0; 0"
      speed="35"
    >
      <anims>
        <eat
          additive="false"
          anim_cols="1"
          anim_rows="12"
          loop="true"
          play_time="1"
        />
        <hit
          additive="false"
          anim_cols="1"
          anim_rows="5"
          loop="false"
          play_time="0.3"
        />
        <move
          additive="false"
          anim_cols="1"
          anim_rows="11"
          loop="true"
          play_time="1"
        />
        <stand
          additive="false"
          anim_cols="1"
          anim_rows="1"
          loop="true"
          play_time="1"
        />
      </anims>
    </snail>
    <snail_2
      attack="2"
      click_radius="35"
      exp="0"
      folder="snail"
      items="snail_shell"
      life="8"
      obst_radius="25"
      prize_k="1"
      reincorn="snail_no_armour"
      shadow_offset="0; 0"
      speed="30"
    >
      <anims>
        <eat
          additive="false"
          anim_cols="1"
          anim_rows="12"
          loop="true"
          play_time="1"
        />
        <hit
          additive="false"
          anim_cols="1"
          anim_rows="5"
          loop="false"
          play_time="0.3"
        />
        <move
          additive="false"
          anim_cols="1"
          anim_rows="11"
          loop="true"
          play_time="1"
        />
        <reincorn
          additive="false"
          anim_cols="1"
          anim_rows="16"
          loop="false"
          play_time="0.8"
        />
        <stand
          additive="false"
          anim_cols="1"
          anim_rows="1"
          loop="true"
          play_time="1"
        />
      </anims>
    </snail_2>
    <snail_no_armour
      attack="4"
      click_radius="35"
      exp="4"
      folder="snail_no_armour"
      items=""
      life="3"
      obst_radius="25"
      prize_k="1"
      reincorn=""
      shadow_offset="0; 0"
      speed="70"
    >
      <anims>
        <eat
          additive="false"
          anim_cols="1"
          anim_rows="11"
          loop="true"
          play_time="1"
        />
        <hit
          additive="false"
          anim_cols="1"
          anim_rows="5"
          loop="false"
          play_time="0.4"
        />
        <move
          additive="false"
          anim_cols="1"
          anim_rows="11"
          loop="true"
          play_time="0.5"
        />
        <stand
          additive="false"
          anim_cols="1"
          anim_rows="1"
          loop="true"
          play_time="1"
        />
      </anims>
    </snail_no_armour>
    <spirit
      attack="3"
      click_radius="40"
      exp="120"
      folder="spirit"
      items="ghost_weight"
      life="70"
      obst_radius="25"
      prize_k="1"
      reincorn=""
      shadow_offset="0; 0"
      speed="30"
    >
      <anims>
        <eat
          additive="false"
          anim_cols="1"
          anim_rows="11"
          loop="true"
          play_time="1"
        />
        <hit
          additive="false"
          anim_cols="1"
          anim_rows="5"
          loop="false"
          play_time="0.4"
        />
        <move
          additive="false"
          anim_cols="1"
          anim_rows="11"
          loop="true"
          play_time="1"
        />
        <reincorn
          additive="false"
          anim_cols="1"
          anim_rows="11"
          loop="false"
          play_time="1"
        />
        <stand
          additive="false"
          anim_cols="1"
          anim_rows="1"
          loop="true"
          play_time="1"
        />
      </anims>
    </spirit>
    <spirit_2
      attack="3"
      click_radius="40"
      exp="0"
      folder="spirit"
      items=""
      life="75"
      obst_radius="25"
      prize_k="2"
      reincorn="spirit_no_armour"
      shadow_offset="0; 0"
      speed="30"
    >
      <anims>
        <eat
          additive="false"
          anim_cols="1"
          anim_rows="11"
          loop="true"
          play_time="1"
        />
        <hit
          additive="false"
          anim_cols="1"
          anim_rows="5"
          loop="false"
          play_time="0.4"
        />
        <move
          additive="false"
          anim_cols="1"
          anim_rows="11"
          loop="true"
          play_time="1"
        />
        <reincorn
          additive="false"
          anim_cols="1"
          anim_rows="12"
          loop="false"
          play_time="0.8"
        />
        <stand
          additive="false"
          anim_cols="1"
          anim_rows="1"
          loop="true"
          play_time="1"
        />
      </anims>
    </spirit_2>
    <spirit_no_armour
      attack="6"
      click_radius="40"
      exp="150"
      folder="spirit_no_armour"
      items=""
      life="20"
      obst_radius="25"
      prize_k="3"
      reincorn=""
      shadow_offset="0; 0"
      speed="180"
    >
      <anims>
        <eat
          additive="false"
          anim_cols="1"
          anim_rows="11"
          loop="true"
          play_time="1"
        />
        <hit
          additive="false"
          anim_cols="1"
          anim_rows="5"
          loop="false"
          play_time="0.4"
        />
        <move
          additive="false"
          anim_cols="1"
          anim_rows="11"
          loop="true"
          play_time="1"
        />
        <stand
          additive="false"
          anim_cols="1"
          anim_rows="1"
          loop="true"
          play_time="1"
        />
      </anims>
    </spirit_no_armour>
    <turtle
      attack="4"
      click_radius="35"
      exp="100"
      folder="turtle"
      items=""
      life="65"
      obst_radius="25"
      prize_k="2"
      reincorn=""
      shadow_offset="0; 0"
      speed="35"
    >
      <anims>
        <eat
          additive="false"
          anim_cols="1"
          anim_rows="11"
          loop="true"
          play_time="1"
        />
        <hit
          additive="false"
          anim_cols="1"
          anim_rows="5"
          loop="false"
          play_time="0.3"
        />
        <move
          additive="false"
          anim_cols="1"
          anim_rows="11"
          loop="true"
          play_time="0.6"
        />
        <stand
          additive="false"
          anim_cols="1"
          anim_rows="1"
          loop="true"
          play_time="1"
        />
      </anims>
    </turtle>
  </bugs>
  <buy_shop_item_screen>
    <buy_veg_baloon>
      <border
        bottom="15"
        left="1"
        right="25"
        top="1"
      />
      <padding
        bottom="20"
        left="5"
        right="5"
        top="5"
      />
    </buy_veg_baloon>
    <rubber_back>
      <border
        bottom="2"
        left="2"
        right="2"
        top="2"
      />
      <padding
        bottom="5"
        left="5"
        right="5"
        top="5"
      />
    </rubber_back>
  </buy_shop_item_screen>
  <combo_set
    combos_count="9"
  >
    <combo.
      comobos_count="0"
      damage="1.0"
    />
    <combo.
      comobos_count="3"
      damage="1.20"
    />
    <combo.
      comobos_count="5"
      damage="1.40"
    />
    <combo.
      comobos_count="7"
      damage="1.60"
    />
    <combo.
      comobos_count="9"
      damage="1.80"
    />
    <combo.
      comobos_count="11"
      damage="2.0"
    />
    <combo.
      comobos_count="13"
      damage="2.25"
    />
    <combo.
      comobos_count="15"
      damage="2.50"
    />
    <combo.
      comobos_count="17"
      damage="2.75"
    />
  </combo_set>
  <common
    bouquet_price_k="2.0"
    gold_at_start="30"
    vegetations_at_start="romashka"
    water_at_start="7"
  >
    <helper
      attack="1"
      attack_period="0.5"
      attack_range="75"
      click_radius="35"
      hunger_max="35"
      hunger_min="25"
      icon_offset="-13; -67"
      per_level_skill_prob="0.15"
      radius="25"
      speed="100"
      start_skill_prob="0.3"
    />
    <whether>
      <normal
        bug_arrive="1"
        hungry="1"
        product="1"
      />
      <rain
        bug_arrive="0.8"
        hungry="1.2"
        product="1"
      />
      <sun
        bug_arrive="1"
        hungry="0.9"
        product="1.2"
      />
    </whether>
  </common>
  <cursors>
    <attack
      offset="-28; -23"
    />
    <bumerang
      offset="-28; -26"
    />
    <buy
      offset="-40; -17"
    />
    <gather_product
      offset="-18; -23"
    />
    <helper_pour
      offset="-30; -28"
    />
    <lopata
      offset="-34; -32"
    />
    <magic_sword
      offset="-18; -18"
    />
    <normal
      offset="-8; -7"
    />
    <pistol
      offset="-24; -18"
    />
    <pour
      offset="-5; -41"
    />
    <select
      offset="-9; -7"
    />
    <select_helper
      offset="-30; -35"
    />
    <sell
      offset="-40; -17"
    />
    <skipetr
      offset="-24; -22"
    />
    <sword
      offset="-18; -18"
    />
    <talk
      offset="-29; 0"
    />
  </cursors>
  <difficult>
    <dif_0_casual
      bug_life="1"
      buy_price="1"
      exp_k="1.0"
      pour_count="1"
      sell_price="1"
    />
    <dif_1_hardcore
      bug_life="1.5"
      buy_price="1.3"
      exp_k="2.0"
      pour_count="1"
      sell_price="1.2"
    />
  </difficult>
  <dropped_items>
    <dropped_item_folder
      dropped_items_folder="data/prize_items/"
    />
    <exp
      float_string_color="190; 190; 190; 255"
      value="10"
    />
    <exp_1
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_1"
      value="5"
    />
    <exp_2
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_2"
      value="10"
    />
    <exp_3
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_3"
      value="15"
    />
    <exp_4
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_4"
      value="20"
    />
    <exp_5
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_5"
      value="25"
    />
    <exp_6
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_6"
      value="30"
    />
    <exp_7
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_7"
      value="35"
    />
    <exp_8
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_8"
      value="40"
    />
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      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_base_1"
      value="5"
    />
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      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_base_2"
      value="10"
    />
    <exp_base_3
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_base_3"
      value="15"
    />
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      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_loc_1"
      value="12"
    />
    <exp_loc_2
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_loc_2"
      value="20"
    />
    <exp_loc_3
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_loc_3"
      value="35"
    />
    <exp_loc_4
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_loc_4"
      value="50"
    />
    <exp_loc_5
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_loc_5"
      value="100"
    />
    <gold
      float_string_color="200; 200; 0; 255"
      value="5"
    />
    <gold_1
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_1"
      value="5"
    />
    <gold_2
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_2"
      value="10"
    />
    <gold_3
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_3"
      value="15"
    />
    <gold_4
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_4"
      value="20"
    />
    <gold_5
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_5"
      value="25"
    />
    <gold_6
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_6"
      value="30"
    />
    <gold_7
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_7"
      value="35"
    />
    <gold_8
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_8"
      value="40"
    />
    <gold_base_1
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_base_1"
      value="5"
    />
    <gold_base_2
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_base_2"
      value="7"
    />
    <gold_base_3
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_base_3"
      value="10"
    />
    <gold_loc_1
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_loc_1"
      value="12"
    />
    <gold_loc_2
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_loc_2"
      value="7"
    />
    <gold_loc_3
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_loc_3"
      value="7"
    />
    <gold_loc_4
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_loc_4"
      value="25"
    />
    <gold_loc_5
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_loc_5"
      value="50"
    />
    <loc1_exp_1
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_base_1"
      value="2"
    />
    <loc1_exp_2
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_base_2"
      value="4"
    />
    <loc1_exp_3
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_base_3"
      value="6"
    />
    <loc1_exp_4
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_1"
      value="10"
    />
    <loc1_exp_5
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_3"
      value="12"
    />
    <loc1_exp_6
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_loc_1"
      value="15"
    />
    <loc1_gold_1
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_base_1"
      value="3"
    />
    <loc1_gold_2
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_base_2"
      value="5"
    />
    <loc1_gold_3
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_base_3"
      value="7"
    />
    <loc1_gold_4
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_1"
      value="10"
    />
    <loc1_gold_5
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_3"
      value="12"
    />
    <loc1_gold_6
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_5"
      value="15"
    />
    <loc1_gold_7
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_7"
      value="17"
    />
    <loc1_gold_8
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_8"
      value="20"
    />
    <loc1_gold_9
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_loc_1"
      value="25"
    />
    <loc1_water_1
      difficults=""
      float_string_color="100; 100; 255; 255"
      image="water_base_1"
      value="1"
    />
    <loc1_water_2
      difficults=""
      float_string_color="100; 100; 255; 255"
      image="water_base_2"
      value="2"
    />
    <loc1_water_3
      difficults=""
      float_string_color="100; 100; 255; 255"
      image="water_base_3"
      value="3"
    />
    <loc1_water_4
      difficults=""
      float_string_color="100; 100; 255; 255"
      image="water_1"
      value="4"
    />
    <loc1_water_5
      difficults=""
      float_string_color="100; 100; 255; 255"
      image="water_3"
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    />
    <loc1_water_6
      difficults=""
      float_string_color="100; 100; 255; 255"
      image="water_loc_1"
      value="6"
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    <loc2_exp_1
      difficults=""
      float_string_color="190; 190; 190; 255"
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    />
    <loc2_exp_2
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_base_2"
      value="14"
    />
    <loc2_exp_3
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_base_3"
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    />
    <loc2_exp_4
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_2"
      value="22"
    />
    <loc2_exp_5
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_4"
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    />
    <loc2_exp_6
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_6"
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    />
    <loc2_exp_7
      difficults=""
      float_string_color="190; 190; 190; 255"
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    <loc2_gold_1
      difficults=""
      float_string_color="200; 200; 0; 255"
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      difficults=""
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    />
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      difficults=""
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      image="gold_base_3"
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      difficults=""
      float_string_color="200; 200; 0; 255"
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    />
    <loc2_gold_5
      difficults=""
      float_string_color="200; 200; 0; 255"
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    <loc2_gold_6
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="gold_6"
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    />
    <loc2_gold_7
      difficults=""
      float_string_color="200; 200; 0; 255"
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    <loc2_water_1
      difficults=""
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      difficults=""
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      difficults=""
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      difficults=""
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    <loc2_water_5
      difficults=""
      float_string_color="100; 100; 255; 255"
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    <loc2_water_6
      difficults=""
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    />
    <loc2_water_7
      difficults=""
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    <loc3_exp_1
      difficults=""
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    <loc3_exp_2
      difficults=""
      float_string_color="190; 190; 190; 255"
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    <loc3_exp_3
      difficults=""
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      difficults=""
      float_string_color="190; 190; 190; 255"
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    <loc3_exp_5
      difficults=""
      float_string_color="190; 190; 190; 255"
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    <loc3_exp_6
      difficults=""
      float_string_color="190; 190; 190; 255"
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    />
    <loc3_exp_7
      difficults=""
      float_string_color="190; 190; 190; 255"
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    <loc3_gold_1
      difficults=""
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      difficults=""
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      difficults=""
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      difficults=""
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      difficults=""
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      difficults=""
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      image="gold_7"
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      difficults=""
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      difficults=""
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      difficults=""
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      difficults=""
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      difficults=""
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      difficults=""
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      difficults=""
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      difficults=""
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      difficults=""
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      difficults=""
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      difficults=""
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      difficults=""
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      difficults=""
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      difficults=""
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      difficults=""
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      difficults=""
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      difficults=""
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      difficults=""
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      image="gold_6"
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      difficults=""
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      image="gold_8"
      value="65"
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      difficults=""
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      value="80"
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      difficults=""
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      difficults=""
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      difficults=""
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      difficults=""
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      difficults=""
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      image="water_8"
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      difficults=""
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      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_base_3"
      value="35"
    />
    <loc5_exp_4
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_5"
      value="50"
    />
    <loc5_exp_5
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_7"
      value="55"
    />
    <loc5_exp_6
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_1"
      value="60"
    />
    <loc5_exp_7
      difficults=""
      float_string_color="190; 190; 190; 255"
      image="exp_loc_4"
      value="70"
    />
    <loc5_gold_1
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="crystal_1"
      value="5"
    />
    <loc5_gold_2
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="crystal_2"
      value="7"
    />
    <loc5_gold_3
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="crystal_3"
      value="9"
    />
    <loc5_gold_4
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="crystal_4"
      value="11"
    />
    <loc5_gold_5
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="crystal_5"
      value="15"
    />
    <loc5_gold_6
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="crystal_5"
      value="20"
    />
    <loc5_gold_7
      difficults=""
      float_string_color="200; 200; 0; 255"
      image="crystal_5"
      value="30"
    />
    <loc5_water_1
      difficults=""
      float_string_color="100; 100; 255; 255"
      image="water_base_1"
      value="1"
    />
    <loc5_water_2
      difficults=""
      float_string_color="100; 100; 255; 255"
      image="water_base_2"
      value="2"
    />
    <loc5_water_3
      difficults=""
      float_string_color="100; 100; 255; 255"
      image="water_base_3"
      value="3"
    />
    <loc5_water_4
      difficults=""
      float_string_color="100; 100; 255; 255"
      image="water_5"
      value="4"
    />
    <loc5_water_5
      difficults=""
      float_string_color="100; 100; 255; 255"
      image="water_7"
      value="5"
    />
    <loc5_water_6
      difficults=""
      float_string_color="100; 100; 255; 255"
      image="water_1"
      value="6"
    />
    <loc5_water_7
      difficults=""
      float_string_color="100; 100; 255; 255"
      image="water_loc_5"
      value="7"
    />
    <water
      float_string_color="100; 100; 255; 255"
      value="1"
    />
    <water_1
      difficults=""
      float_string_color="100; 100; 255; 255"
      image="water_1"
      value="1"
    />
    <water_2
      difficults=""
      float_string_color="100; 100; 255; 255"
      image="water_2"
      value="2"
    />
    <water_3
      difficults=""
      float_string_color="100; 100; 255; 255"
      image="water_3"
      value="3"
    />
    <water_4
      difficults=""
      float_string_color="100; 100; 255; 255"
      image="water_4"
      value="4"
    />
    <water_5
      difficults=""
      float_string_color="100; 100; 255; 255"
      image="water_5"
      value="5"
    />
    <water_6
      difficults=""
      float_string_color="100; 100; 255; 255"
      image="water_6"
      value="6"
    />
    <water_7
      difficults=""
      float_string_color="100; 100; 255; 255"
      image="water_7"
      value="7"
    />
    <water_8
      difficults=""
      float_string_color="100; 100; 255; 255"
      image="water_8"
      value="8"
    />
    <water_base_1
      difficults=""
      float_string_color="100; 100; 255; 255"
      image="water_base_1"
      value="1"
    />
    <water_base_2
      difficults=""
      float_string_color="100; 100; 255; 255"
      image="water_base_2"
      value="2"
    />
    <water_base_3
      difficults=""
      float_string_color="100; 100; 255; 255"
      image="water_base_3"
      value="3"
    />
    <water_loc_1
      difficults=""
      float_string_color="100; 100; 255; 255"
      image="water_loc_1"
      value="1"
    />
    <water_loc_2
      difficults=""
      float_string_color="100; 100; 255; 255"
      image="water_loc_2"
      value="2"
    />
    <water_loc_3
      difficults=""
      float_string_color="100; 100; 255; 255"
      image="water_loc_3"
      value="1"
    />
    <water_loc_4
      difficults=""
      float_string_color="100; 100; 255; 255"
      image="water_loc_4"
      value="3"
    />
    <water_loc_5
      difficults=""
      float_string_color="100; 100; 255; 255"
      image="water_loc_5"
      value="3"
    />
  </dropped_items>
  <effects>
    <prizes
      interpolator_k="75.0f"
      part_path="data\particles\prizes\"
      time="0.6f"
    />
    <product
      interpolator_k="85.0f"
      part_path="data\particles\products\"
      time="0.6f"
    />
    <water
      interpolator_k="90.0f"
      part_path=""
      time="0.6f"
    />
  </effects>
  <global_map>
    <town_1
      active_image="town_1"
      dimensions="121; 72"
      disabled_image=""
      normal_image=""
      position="4; 104"
      selected_image="town_1"
    />
    <town_2
      active_image="town_2"
      dimensions="145; 103"
      disabled_image=""
      normal_image=""
      position="178; 422"
      selected_image="town_2"
    />
    <town_3
      active_image="town_3"
      dimensions="80; 68"
      disabled_image=""
      normal_image=""
      position="416; 280"
      selected_image="town_3"
    />
    <town_4
      active_image="town_4"
      dimensions="89; 85"
      disabled_image=""
      normal_image=""
      position="714; 327"
      selected_image="town_4"
    />
    <town_5
      active_image="town_5"
      dimensions="77; 65"
      disabled_image=""
      normal_image=""
      position="681; 51"
      selected_image="town_5"
    />
  </global_map>
  <locations>
    <location_1>
      <bouquet_random_set
        bouquet_count="1"
        products="p_romashka_1;p_romashka_2;p_romashka_3;p_tree_1;p_tree_2;p_tree_3;p_rose_1;p_rose_2;p_rose_3;"
      >
        <bouquet.
          day="0"
          p_romashka_1="3"
          p_romashka_2="2"
          p_romashka_3="1"
          p_rose_1="3"
          p_rose_2="2"
          p_rose_3="1"
          p_size3="1.0f"
          p_size4="0.3f"
          p_size5="0.1f"
          p_tree_1="3"
          p_tree_2="2"
          p_tree_3="1"
        />
      </bouquet_random_set>
      <bouquet_set
        bouquet_count="0"
      >
        <bouquet.
          bouquet="p_romashka_1; p_romashka_1; p_romashka_1"
        />
        <bouquet.
          bouquet="p_romashka_1; p_romashka_1; p_romashka_1"
        />
        <bouquet.
          bouquet="p_romashka_1; p_romashka_1; p_romashka_1; p_romashka_1"
        />
        <bouquet.
          bouquet="p_romashka_1; p_romashka_1; p_romashka_1"
        />
      </bouquet_set>
      <bug_arriver
        wave_loop="7"
        waves_count="23"
      >
        <arrive_positions
          pos_1="120; 375"
          pos_2="800; 425"
          pos_3="120; 475"
          pos_4="800; 325"
        />
        <stole_products
          count="0"
        />
        <waves>
          <wave.
            groups_count="2"
            key=""
          >
            <group.
              bugs=""
              delay="1500"
            />
            <group.
              bugs="snail_no_armour; spirit_no_armour"
              delay="1500"
            />
          </wave.>
          <wave.
            groups_count="3"
            key=""
          >
            <group.
              bugs=""
              delay="10"
            />
            <group.
              bugs="ladybird"
              delay="15"
            />
            <group.
              bugs="ladybird;hardcore-ladybird"
              delay="10"
            />
          </wave.>
          <wave.
            groups_count="5"
            key=""
          >
            <group.
              bugs=""
              delay="5"
            />
            <group.
              bugs="ladybird"
              delay="5"
            />
            <group.
              bugs="ladybird"
              delay="15"
            />
            <group.
              bugs="ladybird"
              delay="10"
            />
            <group.
              bugs="ladybird;hardcore-ladybird"
              delay="50"
            />
          </wave.>
          <wave.
            groups_count="6"
            key=""
          >
            <group.
              bugs=""
              delay="5"
            />
            <group.
              bugs="ladybird"
              delay="4"
            />
            <group.
              bugs="hardcore-ladybird"
              delay="20"
            />
            <group.
              bugs="ladybird"
              delay="3"
            />
            <group.
              bugs="ladybird"
              delay="10"
            />
            <group.
              bugs="ladybird"
              delay="50"
            />
          </wave.>
          <wave.
            groups_count="6"
            key=""
          >
            <group.
              bugs=""
              delay="4"
            />
            <group.
              bugs="snail"
              delay="5"
            />
            <group.
              bugs="hardcore-ladybird!@1*3"
              delay="25"
            />
            <group.
              bugs="ladybird;"
              delay="3"
            />
            <group.
              bugs="snail"
              delay="2"
            />
            <group.
              bugs="hardcore-snail"
              delay="50"
            />
          </wave.>
          <wave.
            groups_count="1"
            key="challenge"
          >
            <group.
              bugs="spirit_2;spirit_2;spirit_2;"
              delay="50"
            />
          </wave.>
          <wave.
            groups_count="7"
            key=""
          >
            <group.
              bugs=""
              delay="7"
            />
            <group.
              bugs="snail"
              delay="10"
            />
            <group.
              bugs="snail"
              delay="3"
            />
            <group.
              bugs="ladybird"
              delay="20"
            />
            <group.
              bugs="ladybird"
              delay="15"
            />
            <group.
              bugs="snail"
              delay="2"
            />
            <group.
              bugs="snail"
              delay="5"
            />
          </wave.>
          <wave.
            groups_count="7"
            key=""
          >
            <group.
              bugs=""
              delay="3"
            />
            <group.
              bugs="snail"
              delay="3"
            />
            <group.
              bugs="snail"
              delay="2"
            />
            <group.
              bugs="hardcore-snail"
              delay="25"
            />
            <group.
              bugs="snail"
              delay="2"
            />
            <group.
              bugs="hardcore-snail"
              delay="3"
            />
            <group.
              bugs="hardcore-snail"
              delay="50"
            />
          </wave.>
          <wave.
            groups_count="9"
            key=""
          >
            <group.
              bugs=""
              delay="5"
            />
            <group.
              bugs="ladybird"
              delay="3"
            />
            <group.
              bugs="hardcore-ladybird"
              delay="3"
            />
            <group.
              bugs="hardcore-snail"
              delay="3"
            />
            <group.
              bugs="snail;snail"
              delay="25"
            />
            <group.
              bugs="hardcore-ladybird!@1*3$2"
              delay="5"
            />
            <group.
              bugs="snail"
              delay="3"
            />
            <group.
              bugs="hardcore-ladybird"
              delay="2"
            />
            <group.
              bugs="snail"
              delay="50"
            />
          </wave.>
          <wave.
            groups_count="7"
            key=""
          >
            <group.
              bugs=""
              delay="7"
            />
            <group.
              bugs="snail"
              delay="5"
            />
            <group.
              bugs="hardcore-snail"
              delay="3"
            />
            <group.
              bugs="hardcore-snail"
              delay="15"
            />
            <group.
              bugs="casual-snail!@1*2$2;hardcore-snail!@1*3$2"
              delay="9"
            />
            <group.
              bugs="hardcore-snail"
              delay="5"
            />
            <group.
              bugs="hardcore-snail"
              delay="5"
            />
          </wave.>
          <wave.
            groups_count="4"
            key=""
          >
            <group.
              bugs=""
              delay="5"
            />
            <group.
              bugs="ladybird;snail"
              delay="15"
            />
            <group.
              bugs="snail;snail"
              delay="25"
            />
            <group.
              bugs="ladybird;ladybird"
              delay="50"
            />
          </wave.>
          <wave.
            groups_count="6"
            key=""
          >
            <group.
              bugs=""
              delay="5"
            />
            <group.
              bugs="snail;ladybird;hardcore-ladybird"
              delay="5"
            />
            <group.
              bugs="ladybird;snail;hardcore-snail"
              delay="20"
            />
            <group.
              bugs="snail;ladybird;"
              delay="8"
            />
            <group.
              bugs="hardcore-snail!@1*3"
              delay="5"
            />
            <group.
              bugs="hardcore-snail"
              delay="5"
            />
          </wave.>
          <wave.
            groups_count="5"
            key=""
          >
            <group.
              bugs=""
              delay="3"
            />
            <group.
              bugs="snail;snail"
              delay="5"
            />
            <group.
              bugs="hardcore-snail;hardcore-ladybird"
              delay="25"
            />
            <group.
              bugs="snail;snail;ladybird"
              delay="5"
            />
            <group.
              bugs="hardcore-snail;hardcore-ladybird"
              delay="25"
            />
          </wave.>
          <wave.
            groups_count="6"
            key=""
          >
            <group.
              bugs=""
              delay="3"
            />
            <group.
              bugs="ladybird; snail"
              delay="20"
            />
            <group.
              bugs="hardcore-ladybird!@1*3$4"
              delay="5"
            />
            <group.
              bugs="snail"
              delay="20"
            />
            <group.
              bugs="casual-ladybird!@1*2$4;hardcore-ladybird!@1*5$4"
              delay="5"
            />
            <group.
              bugs="hardcore-snail"
              delay="50"
            />
          </wave.>
          <wave.
            groups_count="8"
            key=""
          >
            <group.
              bugs=""
              delay="10"
            />
            <group.
              bugs="pchela;"
              delay="15"
            />
            <group.
              bugs="snail;"
              delay="5"
            />
            <group.
              bugs="hardcore-ladybird;"
              delay="3"
            />
            <group.
              bugs="ladybird;"
              delay="5"
            />
            <group.
              bugs="pchela;"
              delay="5"
            />
            <group.
              bugs="hardcore-pchela;"
              delay="3"
            />
            <group.
              bugs="snail;"
              delay="3"
            />
          </wave.>
          <wave.
            groups_count="6"
            key=""
          >
            <group.
              bugs=""
              delay="5"
            />
            <group.
              bugs="hardcore-pchela;pchela;"
              delay="5"
            />
            <group.
              bugs="hardcore-pchela;pchela;"
              delay="15"
            />
            <group.
              bugs="hardcore-pchela;snail"
              delay="5"
            />
            <group.
              bugs="pchela;hardcore-snail"
              delay="5"
            />
            <group.
              bugs="pchela;pchela;hardcore-pchela"
              delay="30"
            />
          </wave.>
          <wave.
            groups_count="5"
            key=""
          >
            <group.
              bugs=""
              delay="10"
            />
            <group.
              bugs="ladybird;snail"
              delay="5"
            />
            <group.
              bugs="hardcore-snail!@1*4$2"
              delay="5"
            />
            <group.
              bugs="pchela;"
              delay="10"
            />
            <group.
              bugs="snail;pchela;hardcore-pchela"
              delay="50"
            />
          </wave.>
          <wave.
            groups_count="7"
            key=""
          >
            <group.
              bugs=""
              delay="5"
            />
            <group.
              bugs="pchela;pchela"
              delay="5"
            />
            <group.
              bugs="hardocre-pchela;hardocre-pchela"
              delay="5"
            />
            <group.
              bugs="pchela;"
              delay="15"
            />
            <group.
              bugs="snail; pchela;"
              delay="5"
            />
            <group.
              bugs="hardcore-ladybird!@2*2#2"
              delay="10"
            />
            <group.
              bugs="hardcore-snail!@1*2"
              delay="50"
            />
          </wave.>
          <wave.
            groups_count="5"
            key=""
          >
            <group.
              bugs=""
              delay="15"
            />
            <group.
              bugs="casual-pchela!@1*2$3;hardcore-pchela!@1*4$3"
              delay="5"
            />
            <group.
              bugs="hardcore-snail"
              delay="15"
            />
            <group.
              bugs="hardcore-snail!@1*3"
              delay="5"
            />
            <group.
              bugs="ladybird;ladybird"
              delay="5"
            />
          </wave.>
          <wave.
            groups_count="4"
            key=""
          >
            <group.
              bugs=""
              delay="3"
            />
            <group.
              bugs="snail_2;"
              delay="5"
            />
            <group.
              bugs="snail;hardcore-snail"
              delay="15"
            />
            <group.
              bugs="snail_2; pchela; hardcore-snail_2"
              delay="50"
            />
          </wave.>
          <wave.
            groups_count="5"
            key=""
          >
            <group.
              bugs=""
              delay="3"
            />
            <group.
              bugs="ladybird;hardcore-snail"
              delay="5"
            />
            <group.
              bugs="snail_2"
              delay="15"
            />
            <group.
              bugs="pchela; hardcore-pchela; snail"
              delay="20"
            />
            <group.
              bugs="snail_2;hardcore-snail_2"
              delay="50"
            />
          </wave.>
          <wave.
            groups_count="6"
            key=""
          >
            <group.
              bugs=""
              delay="5"
            />
            <group.
              bugs="pchela!*2$2"
              delay="3"
            />
            <group.
              bugs="hardcore-snail_2"
              delay="5"
            />
            <group.
              bugs="pchela"
              delay="10"
            />
            <group.
              bugs="snail!2#2$1; hardcore-ladybird"
              delay="15"
            />
            <group.
              bugs="ladybird!*2$2; pchela; hardcore-pchela"
              delay="50"
            />
          </wave.>
          <wave.
            groups_count="3"
            key=""
          >
            <group.
              bugs=""
              delay="5"
            />
            <group.
              bugs="hardcore-snail_2!@1*4$3;snail_2"
              delay="18"
            />
            <group.
              bugs="casual-snail_2!@1*2$3;hardcore-snail_2!@1*4$3; hardcore-snail_2"
              delay="50"
            />
          </wave.>
        </waves>
      </bug_arriver>
      <farm>
        <no_water_sign
          dimensions="105; 77"
          image="data/game/shop/shop_button_medium_4"
          position="433; 24"
        />
        <prizes_set
          prizes_count="11"
        >
          <prize.
            prize_k="0.35"
            prizes="loc1_gold_1;loc1_water_1;loc1_exp_1;"
          />
          <prize.
            prize_k="0.15"
            prizes="loc1_gold_2;loc1_water_2;loc1_exp_2;"
          />
          <prize.
            prize_k="0.1"
            prizes="loc1_gold_3;loc1_water_3;loc1_exp_3;"
          />
          <prize.
            prize_k="0.05"
            prizes="loc1_gold_4;loc1_water_4;loc1_exp_4;"
          />
          <prize.
            prize_k="0.03"
            prizes="loc1_gold_5;loc1_water_5;loc1_exp_5;"
          />
          <prize.
            prize_k="0.015"
            prizes="loc1_gold_6;loc1_water_6;loc1_exp_6;"
          />
          <prize.
            prize_k="0.015"
            prizes="loc1_gold_6;"
          />
          <prize.
            prize_k="0.0075"
            prizes="loc1_gold_7;"
          />
          <prize.
            prize_k="0.004"
            prizes="loc1_gold_8;"
          />
          <prize.
            prize_k="0.002"
            prizes="loc1_gold_9;"
          />
          <prize.
            prize_k="0.2"
            prizes=""
          />
        </prizes_set>
        <ridges>
          <at_start
            ridges_count="6"
          >
            <ridge_1
              can_sell="1"
              dimensions="47; 35"
              image="ridge_00"
              image_offset="0; 0"
              position="658; 305"
              veg_name=""
            />
            <ridge_2
              can_sell="1"
              dimensions="47; 35"
              image="ridge_00"
              image_offset="0; 0"
              position="477; 270"
              veg_name=""
            />
            <ridge_3
              can_sell="1"
              dimensions="47; 35"
              image="ridge_00"
              image_offset="0; 0"
              position="291; 233"
              veg_name=""
            />
            <ridge_4
              can_sell="1"
              dimensions="47; 35"
              image="ridge_00"
              image_offset="0; 0"
              position="541; 390"
              veg_name=""
            />
            <ridge_5
              can_sell="1"
              dimensions="47; 35"
              image="ridge_00"
              image_offset="0; 0"
              position="382; 377"
              veg_name=""
            />
            <ridge_6
              can_sell="1"
              dimensions="47; 35"
              image="ridge_00"
              image_offset="0; 0"
              position="236; 353"
              veg_name=""
            />
          </at_start>
          <not_installed
            ridges_count="4"
          >
            <ridge_1
              can_sell="1"
              dimensions="47; 35"
              image="ridge_00"
              image_offset="0; 0"
              position="628; 489"
              veg_name=""
            />
            <ridge_2
              can_sell="1"
              dimensions="47; 35"
              image="ridge_00"
              image_offset="0; 0"
              position="473; 500"
              veg_name=""
            />
            <ridge_3
              can_sell="1"
              dimensions="47; 35"
              image="ridge_00"
              image_offset="0; 0"
              position="339; 465"
              veg_name=""
            />
            <ridge_4
              can_sell="1"
              dimensions="47; 35"
              image="ridge_00"
              image_offset="0; 0"
              position="667; 409"
              veg_name=""
            />
          </not_installed>
        </ridges>
        <storage_full_sign
          dimensions="105; 77"
          image="data/game/shop/shop_button_medium_4"
          position="541; 69"
        />
      </farm>
      <quest_holders>
        <detective
          dimensions="168; 300"
          image="detective"
          position="342; 222"
        />
        <empty
          dimensions="2; 2"
          image="empty"
          position="0; 0"
        />
        <farm_trader
          dimensions="100; 230"
          image="farm_trader"
          position="269; 245"
        />
        <farmer
          dimensions="50; 50"
          image=""
          position="0; 0"
        />
        <jaw_trader
          dimensions="224; 381"
          image="flowers_girl"
          position="45; 313"
        />
        <lovelas
          dimensions="120; 280"
          image="lovelas"
          position="381; 279"
        />
        <newtrader
          dimensions="50; 110"
          image="newtrader"
          position="536; 243"
        />
        <old_servant
          dimensions="180; 300"
          image="old_servant"
          position="440; 267"
        />
        <opener
          dimensions="120; 280"
          image="opener"
          position="699; 415"
        />
        <parents
          dimensions="238; 300"
          image="parents"
          position="300; 200"
        />
        <romantic
          dimensions="105; 230"
          image="romantic"
          position="619; 264"
        />
        <trademan
          dimensions="207; 318"
          image="trademan"
          position="293; 223"
        />
        <traveller
          dimensions="207; 300"
          image="traveller"
          position="556; 233"
        />
        <witch
          dimensions="55; 135"
          image="witch"
          position="327; 224"
        />
      </quest_holders>
    </location_1>
    <location_2>
      <bouquet_random_set
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        products="p_klubnika_1;p_klubnika_2;p_klubnika_3;p_bell_1;p_bell_2;p_bell_3;p_heart_1;p_heart_2;p_heart_3;"
      >
        <bouquet.
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          p_bell_2="2"
          p_bell_3="1"
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          p_heart_2="2"
          p_heart_3="1"
          p_klubnika_1="3"
          p_klubnika_2="2"
          p_klubnika_3="1"
          p_size3="1.0f"
          p_size4="0.3f"
          p_size5="0.1f"
        />
      </bouquet_random_set>
      <bouquet_set
        bouquet_count="0"
      >
        <bouquet.
          bouquet="p_klubnika_1;p_klubnika_1;p_klubnika_1"
        />
        <bouquet.
          bouquet="p_klubnika_1;p_klubnika_1;p_klubnika_1"
        />
        <bouquet.
          bouquet="p_klubnika_1;p_klubnika_1;p_bell_1"
        />
        <bouquet.
          bouquet="p_bell_1;p_bell_1;p_klubnika_1"
        />
      </bouquet_set>
      <bug_arriver
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        waves_count="21"
      >
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          pos_1="120; 300"
          pos_2="400; 550"
          pos_3="120; 450"
          pos_4="200; 550"
        />
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          count="0"
        />
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            groups_count="5"
            key=""
          >
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              bugs=""
              delay="20"
            />
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              bugs="kloun;kloun"
              delay="25"
            />
            <group.
              bugs="kloun"
              delay="30"
            />
            <group.
              bugs="kloun;hardcore-kloun"
              delay="1800"
            />
            <group.
              bugs="snail_no_armour; spirit_no_armour"
              delay="1500"
            />
          </wave.>
          <wave.
            groups_count="4"
            key=""
          >
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              delay="25"
            />
            <group.
              bugs="kloun;kloun"
              delay="30"
            />
            <group.
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            />
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              bugs="kloun;kloun"
              delay="80"
            />
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          <wave.
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            key=""
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            <group.
              bugs=""
              delay="20"
            />
            <group.
              bugs="kloun;kloun"
              delay="30"
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            <group.
              bugs="kloun;kloun;hardcore-kloun!@1*2"
              delay="20"
            />
            <group.
              bugs="kloun;kloun"
              delay="80"
            />
          </wave.>
          <wave.
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            key=""
          >
            <group.
              bugs=""
              delay="20"
            />
            <group.
              bugs="casual-kloun;hardcore-kloun!@2*4$4#2;hardcore-kloun"
              delay="20"
            />
            <group.
              bugs="kloun; kloun;hardcore-kloun!@1*3$3"
              delay="80"
            />
          </wave.>
          <wave.
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            key=""
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              bugs=""
              delay="15"
            />
            <group.
              bugs="kloun;kloun"
              delay="10"
            />
            <group.
              bugs="krot;"
              delay="5"
            />
            <group.
              bugs="hardcore-krot"
              delay="25"
            />
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              bugs="kloun;krot"
              delay="80"
            />
          </wave.>
          <wave.
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            key=""
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            <group.
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              delay="20"
            />
            <group.
              bugs="krot; krot"
              delay="15"
            />
            <group.
              bugs="kloun;hardcore-kloun!@1*3"
              delay="25"
            />
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              bugs="kloun; krot"
              delay="10"
            />
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              bugs="krot"
              delay="80"
            />
          </wave.>
          <wave.
            groups_count="5"
            key=""
          >
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              bugs=""
              delay="20"
            />
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              delay="25"
            />
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              bugs="kloun;kloun; hardcore-kloun"
              delay="15"
            />
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              bugs="krot"
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            />
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              delay="80"
            />
          </wave.>
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              delay="15"
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              delay="15"
            />
            <group.
              bugs="krot"
              delay="15"
            />
            <group.
              bugs="casual-krot@1*2$4;hardcore-krot@1*3$4;krot"
              delay="25"
            />
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              delay="80"
            />
          </wave.>
          <wave.
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            key=""
          >
            <group.
              bugs=""
              delay="20"
            />
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              bugs="gusenica;krot;hardcore-gusenica"
              delay="35"
            />
            <group.
              bugs="gusenica;kloun;hardcore-kloun"
              delay="30"
            />
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              bugs="krot;krot"
              delay="80"
            />
          </wave.>
          <wave.
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            key=""
          >
            <group.
              bugs=""
              delay="20"
            />
            <group.
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              delay="35"
            />
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              bugs="gusenica;kloun"
              delay="30"
            />
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              bugs="krot;krot;krot"
              delay="80"
            />
          </wave.>
          <wave.
            groups_count="4"
            key=""
          >
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              delay="30"
            />
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              delay="30"
            />
            <group.
              bugs="kloun;kloun;hardcore-gusenica"
              delay="25"
            />
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              bugs="krot;gusenica;krot"
              delay="80"
            />
          </wave.>
          <wave.
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            key=""
          >
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              bugs="gusenica;gusenica;hardcore-gusenica!@1*2"
              delay="25"
            />
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              bugs="krot@1*2"
              delay="30"
            />
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              delay="30"
            />
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              bugs="krot;kloun"
              delay="20"
            />
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              delay="80"
            />
          </wave.>
          <wave.
            groups_count="3"
            key=""
          >
            <group.
              bugs=""
              delay="30"
            />
            <group.
              bugs="gusenica!@1*2$6+2"
              delay="30"
            />
            <group.
              bugs="gusenica!@1*2$4; hardcore-gusenica!@1*2$4"
              delay="80"
            />
          </wave.>
          <wave.
            groups_count="5"
            key=""
          >
            <group.
              bugs="gusenica;gusenica"
              delay="15"
            />
            <group.
              bugs="kloun!@1*2;kloun"
              delay="15"
            />
            <group.
              bugs="krot; krot"
              delay="15"
            />
            <group.
              bugs="gusenica;gusenica"
              delay="15"
            />
            <group.
              bugs="kloun;krot"
              delay="80"
            />
          </wave.>
          <wave.
            groups_count="3"
            key=""
          >
            <group.
              bugs="kloun; kloun; kloun"
              delay="15"
            />
            <group.
              bugs="krot; krot;hardcore-gusenica!@1*3"
              delay="35"
            />
            <group.
              bugs="gusenica;gusenica; krot"
              delay="80"
            />
          </wave.>
          <wave.
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            key=""
          >
            <group.
              bugs=""
              delay="20"
            />
            <group.
              bugs="casual-gusenica!@1*2$2;hardcore-gusenica!@1*3$2; kloun"
              delay="30"
            />
            <group.
              bugs="casual-kloun;hardcore-kloun!@2*4$5#2; kloun"
              delay="80"
            />
          </wave.>
          <wave.
            groups_count="5"
            key=""
          >
            <group.
              bugs="hardcore-kloun!@1*4$3"
              delay="15"
            />
            <group.
              bugs="krot; krot"
              delay="20"
            />
            <group.
              bugs="kloun"
              delay="20"
            />
            <group.
              bugs="gusenica; krot"
              delay="15"
            />
            <group.
              bugs="kloun; kloun"
              delay="80"
            />
          </wave.>
          <wave.
            groups_count="3"
            key=""
          >
            <group.
              bugs="gusenica;gusenica!@1*2;gusenica"
              delay="35"
            />
            <group.
              bugs="gusenica; krot"
              delay="25"
            />
            <group.
              bugs="krot;krot; kloun"
              delay="80"
            />
          </wave.>
          <wave.
            groups_count="5"
            key=""
          >
            <group.
              bugs=""
              delay="15"
            />
            <group.
              bugs="kloun;gusenica"
              delay="20"
            />
            <group.
              bugs="casual-kloun!@2*2#2$2;hardcore-kloun!@2*3#2$2; krot"
              delay="20"
            />
            <group.
              bugs="gusenica;kloun"
              delay="15"
            />
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              bugs="krot;krot"
              delay="80"
            />
          </wave.>
          <wave.
            groups_count="7"
            key=""
          >
            <group.
              bugs=""
              delay="5"
            />
            <group.
              bugs="krot@1*2"
              delay="10"
            />
            <group.
              bugs="hardcore-krot@1*2"
              delay="20"
            />
            <group.
              bugs="casual-kloun@1*2$2+2;hardcore-kloun@1*4$2+2"
              delay="20"
            />
            <group.
              bugs="casual-krot@1*2$4;hardcore-krot@1*4$4"
              delay="5"
            />
            <group.
              bugs="hardcore-krot"
              delay="25"
            />
            <group.
              bugs="casual-gusenica!@1*2$2;hardcore-gusenica!@1*4$2"
              delay="80"
            />
          </wave.>
          <wave.
            groups_count="4"
            key="stage2"
          >
            <group.
              bugs="kloun;kloun"
              delay="10"
            />
            <group.
              bugs="gusenica;kloun;kloun"
              delay="10"
            />
            <group.
              bugs="gusenica;krot;gusenica"
              delay="10"
            />
            <group.
              bugs="gusenica;krot;gusenica;kloun"
              delay="10"
            />
          </wave.>
        </waves>
      </bug_arriver>
      <farm>
        <no_water_sign
          dimensions="105; 77"
          image="data/game/shop/shop_button_medium_4"
          position="195; 76"
        />
        <prizes_set
          prizes_count="8"
        >
          <prize.
            prize_k="0.35"
            prizes="loc2_gold_1;loc2_water_1;loc2_exp_1;"
          />
          <prize.
            prize_k="0.15"
            prizes="loc2_gold_2;loc2_water_2;loc2_exp_2;"
          />
          <prize.
            prize_k="0.1"
            prizes="loc2_gold_3;loc2_water_3;loc2_exp_3;"
          />
          <prize.
            prize_k="0.05"
            prizes="loc2_gold_4;loc2_water_4;loc2_exp_4;"
          />
          <prize.
            prize_k="0.025"
            prizes="loc2_gold_5;loc2_water_5;loc2_exp_5;"
          />
          <prize.
            prize_k="0.0125"
            prizes="loc2_gold_6;loc2_water_6;loc2_exp_6;"
          />
          <prize.
            prize_k="0.0065"
            prizes="loc2_gold_7;loc2_water_7;loc2_exp_7;"
          />
          <prize.
            prize_k="0.2"
            prizes=""
          />
        </prizes_set>
        <ridges>
          <at_start
            ridges_count="6"
          >
            <ridge_1
              dimensions="47; 35"
              image="ridge_00"
              image_offset="0; 0"
              position="161; 423"
              veg_name=""
            />
            <ridge_2
              dimensions="47; 35"
              image="ridge_00"
              image_offset="0; 0"
              position="271; 375"
              veg_name=""
            />
            <ridge_3
              dimensions="47; 35"
              image="ridge_00"
              image_offset="0; 0"
              position="520; 334"
              veg_name=""
            />
            <ridge_4
              dimensions="47; 35"
              image="ridge_00"
              image_offset="0; 0"
              position="505; 518"
              veg_name=""
            />
            <ridge_5
              dimensions="47; 35"
              image="ridge_00"
              image_offset="0; 0"
              position="425; 232"
              veg_name=""
            />
            <ridge_6
              dimensions="47; 35"
              image="ridge_00"
              image_offset="0; 0"
              position="598; 403"
              veg_name=""
            />
          </at_start>
          <not_installed
            ridges_count="4"
          >
            <ridge_1
              dimensions="47; 35"
              image="ridge_00"
              image_offset="0; 0"
              position="401; 464"
              veg_name=""
            />
            <ridge_2
              dimensions="47; 35"
              image="ridge_00"
              image_offset="0; 0"
              position="370; 304"
              veg_name=""
            />
            <ridge_3
              dimensions="47; 35"
              image="ridge_00"
              image_offset="0; 0"
              position="300; 498"
              veg_name=""
            />
            <ridge_4
              dimensions="47; 35"
              image="ridge_00"
              image_offset="0; 0"
              position="500; 412"
              veg_name=""
            />
          </not_installed>
        </ridges>
        <storage_full_sign
          dimensions="105; 77"
          image="data/game/shop/shop_button_medium_4"
          position="272; 171"
        />
      </farm>
      <quest_holders>
        <captain
          dimensions="165; 300"
          image="captain"
          position="274; 170"
        />
        <detective
          dimensions="168; 300"
          image="detective"
          position="262; 175"
        />
        <farmer
          dimensions="225; 300"
          image="farmer"
          position="315; 217"
        />
        <newtrader
          dimensions="50; 110"
          image="newtrader"
          position="200; 200"
        />
        <trademan
          dimensions="207; 318"
          image="trademan"
          position="408; 156"
        />
      </quest_holders>
    </location_2>
    <location_3>
      <bouquet_random_set
        bouquet_count="1"
        products="p_pineapple_1;p_pineapple_2;p_pineapple_3;p_cactus_1;p_cactus_2;p_cactus_3;p_nopal_1;p_nopal_2;p_nopal_3;"
      >
        <bouquet.
          day="0"
          p_cactus_1="3"
          p_cactus_2="2"
          p_cactus_3="1"
          p_nopal_1="3"
          p_nopal_2="2"
          p_nopal_3="1"
          p_pineapple_1="3"
          p_pineapple_2="2"
          p_pineapple_3="1"
          p_size3="1.0f"
          p_size4="0.3f"
          p_size5="0.1f"
        />
      </bouquet_random_set>
      <bouquet_set
        bouquet_count="0"
      >
        <bouquet.
          bouquet="p_pineapple_1;p_pineapple_1;p_pineapple_1"
        />
        <bouquet.
          bouquet="p_pineapple_1;p_pineapple_1;p_pineapple_1;p_pineapple_1"
        />
        <bouquet.
          bouquet="p_pineapple_1;p_pineapple_1;p_pineapple_1"
        />
        <bouquet.
          bouquet="p_pineapple_1;p_pineapple_1;p_pineapple_1"
        />
      </bouquet_set>
      <bug_arriver
        wave_loop="5"
        waves_count="24"
      >
        <arrive_positions
          pos_1="120;235"
          pos_2="520; 580"
          pos_3="120; 435"
          pos_4="600; 580"
        />
        <stole_products
          count="0"
        />
        <waves>
          <wave.
            groups_count="2"
            key=""
          >
            <group.
              bugs="krab;krab"
              delay="1500"
            />
            <group.
              bugs="snail_no_armour; spirit_no_armour"
              delay="1500"
            />
          </wave.>
          <wave.
            groups_count="3"
            key=""
          >
            <group.
              bugs="hardcore-krab"
              delay="15"
            />
            <group.
              bugs="krab"
              delay="20"
            />
            <group.
              bugs="krab"
              delay="50"
            />
          </wave.>
          <wave.
            groups_count="4"
            key=""
          >
            <group.
              bugs=""
              delay="10"
            />
            <group.
              bugs="krab"
              delay="20"
            />
            <group.
              bugs="krab;hardcore-krab!@1*2$2"
              delay="20"
            />
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              bugs="krab"
              delay="50"
            />
          </wave.>
          <wave.
            groups_count="5"
            key=""
          >
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            />
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            />
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              bugs="krab"
              delay="25"
            />
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              bugs="krab"
              delay="20"
            />
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              bugs="krab"
              delay="50"
            />
          </wave.>
          <wave.
            groups_count="3"
            key=""
          >
            <group.
              bugs="hardcore-krab"
              delay="10"
            />
            <group.
              bugs="krab!@1*2$4;hardcore-krab"
              delay="35"
            />
            <group.
              bugs="krab!@1*2$3"
              delay="50"
            />
          </wave.>
          <wave.
            groups_count="4"
            key=""
          >
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              delay="25"
            />
            <group.
              bugs="parrot"
              delay="25"
            />
            <group.
              bugs="parrot"
              delay="15"
            />
            <group.
              bugs="krab;krab"
              delay="50"
            />
          </wave.>
          <wave.
            groups_count="3"
            key=""
          >
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              delay="20"
            />
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              delay="25"
            />
            <group.
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              delay="50"
            />
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            key=""
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              delay="5"
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              delay="20"
            />
            <group.
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              delay="25"
            />
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              bugs="parrot;parrot"
              delay="50"
            />
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            key="stage5"
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          image="data/game/shop/shop_button_medium_4"
          position="218; 195"
        />
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        >
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          <prize.
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            prizes="loc4_gold_2;loc4_water_2;loc4_exp_2;"
          />
          <prize.
            prize_k="0.1"
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            prizes="loc4_gold_4;loc4_water_4;loc4_exp_4;"
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          <prize.
            prize_k="0.025"
            prizes="loc4_gold_5;loc4_water_5;loc4_exp_5;"
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          <prize.
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            prizes="loc4_gold_6;loc4_water_6;loc4_exp_6;"
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          <prize.
            prize_k="0.0065"
            prizes="loc4_gold_7;loc4_water_7;loc4_exp_7;"
          />
          <prize.
            prize_k="0.2"
            prizes=""
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            <ridge_1
              dimensions="47; 35"
              image="ridge_00"
              image_offset="0; 0"
              position="505; 429"
              veg_name=""
            />
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              dimensions="47; 35"
              image="ridge_00"
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              position="195; 403"
              veg_name=""
            />
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              image="ridge_00"
              image_offset="0; 0"
              position="268; 344"
              veg_name=""
            />
            <ridge_4
              dimensions="47; 35"
              image="ridge_00"
              image_offset="0; 0"
              position="733; 418"
              veg_name=""
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            <ridge_5
              dimensions="47; 35"
              image="ridge_00"
              image_offset="0; 0"
              position="173; 498"
              veg_name=""
            />
            <ridge_6
              dimensions="47; 35"
              image="ridge_00"
              image_offset="0; 0"
              position="408; 499"
              veg_name=""
            />
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              dimensions="47; 35"
              image="ridge_00"
              image_offset="0; 0"
              position="560; 370"
              veg_name=""
            />
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              image="ridge_00"
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              position="392; 365"
              veg_name=""
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              image="ridge_00"
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              position="286; 478"
              veg_name=""
            />
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              dimensions="47; 35"
              image="ridge_00"
              image_offset="0; 0"
              position="661; 381"
              veg_name=""
            />
          </not_installed>
        </ridges>
        <storage_full_sign
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          image="data/game/shop/shop_button_medium_4"
          position="504; 171"
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        <cheif
          dimensions="50; 50"
          image=""
          position="0; 0"
        />
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          image="explorer"
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          image="parents"
          position="510; 100"
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          image="pirate_captain"
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          image="pirate_leader"
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          p_size4="0.5f"
          p_size5="0.2f"
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        />
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        <bouquet.
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        />
        <bouquet.
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            />
            <group.
              bugs="casual-lemur;hardcore-lemur!@2*2#2+2"
              delay="15"
            />
            <group.
              bugs="spirit!@3#2; hardcore-spirit;"
              delay="20"
            />
            <group.
              bugs="casual-spirit;hardcore-spirit!@2*2#2;lemur"
              delay="15"
            />
            <group.
              bugs="frog;hardcore-frog;spirit_2"
              delay="20"
            />
            <group.
              bugs="casual-spirit;hardcore-spirit!@2*2#2;frog!@3#2+2"
              delay="15"
            />
            <group.
              bugs="casual-spirit_2!@1*2;hardcore-spirit_2!@1*2;hardcore-spirit_2!@1*2"
              delay="130"
            />
          </wave.>
        </waves>
      </bug_arriver>
      <farm>
        <no_water_sign
          dimensions="105; 77"
          image="data/game/shop/shop_button_medium"
          position="693; 142"
        />
        <prizes
          prize_k="0.4"
          prizes="exp_base_1;exp_base_2;exp_base_3;gold_base_1;gold_base_2;gold_base_3;water_base_1;water_base_2;water_base_3;exp_loc_5;water_loc_5;gold_loc_5"
        />
        <prizes_set
          prizes_count="9"
        >
          <prize.
            prize_k="0.35"
            prizes="loc5_gold_1;loc5_water_1;loc5_exp_1;"
          />
          <prize.
            prize_k="0.15"
            prizes="loc5_gold_2;loc5_water_2;loc5_exp_2;"
          />
          <prize.
            prize_k="0.1"
            prizes="loc5_gold_3;loc5_water_3;loc5_exp_3;"
          />
          <prize.
            prize_k="0.05"
            prizes="loc5_gold_4;loc5_water_4;loc5_exp_4;"
          />
          <prize.
            prize_k="0.025"
            prizes="loc5_gold_5;loc5_water_5;loc5_exp_5;"
          />
          <prize.
            prize_k="0.0125"
            prizes="loc5_gold_6;loc5_water_6;loc5_exp_6;"
          />
          <prize.
            prize_k="0.0065"
            prizes="loc5_gold_7;loc5_water_7;loc5_exp_7;"
          />
          <prize.
            prize_k="0.2"
            prizes=""
          />
          <prize.
            prize_k="0.45"
            prizes="loc5_gold_5;loc5_gold_3;loc5_gold_1;"
          />
        </prizes_set>
        <ridges>
          <at_start
            ridges_count="10"
          >
            <ridge_1
              can_sell="1"
              dimensions="47; 35"
              image="ridge_00"
              image_offset="0; 0"
              position="543; 484"
              veg_name=""
            />
            <ridge_10
              dimensions="50; 40"
              image=""
              image_offset="0; 0"
              position="391; 283"
              veg_name="idol_tree"
            />
            <ridge_2
              can_sell="1"
              dimensions="47; 35"
              image="ridge_00"
              image_offset="0; 0"
              position="560; 258"
              veg_name=""
            />
            <ridge_3
              can_sell="1"
              dimensions="47; 35"
              image="ridge_00"
              image_offset="0; 0"
              position="608; 395"
              veg_name=""
            />
            <ridge_4
              can_sell="1"
              dimensions="47; 35"
              image="ridge_00"
              image_offset="0; 0"
              position="376; 499"
              veg_name=""
            />
            <ridge_5
              can_sell="1"
              dimensions="47; 35"
              image="ridge_00"
              image_offset="0; 0"
              position="271; 458"
              veg_name=""
            />
            <ridge_6
              can_sell="1"
              dimensions="60; 150"
              image=""
              image_offset="0; 0"
              position="468; 276"
              veg_name="red_branch_1"
            />
            <ridge_7
              dimensions="60; 100"
              image=""
              image_offset="0; 0"
              position="403; 320"
              veg_name="blue_branch_1"
            />
            <ridge_8
              dimensions="60; 100"
              image=""
              image_offset="0; 0"
              position="346; 305"
              veg_name="yellow_branch_1"
            />
            <ridge_9
              dimensions="60; 100"
              image=""
              image_offset="0; 0"
              position="298; 285"
              veg_name="green_branch_1"
            />
          </at_start>
          <not_installed
            ridges_count="3"
          >
            <ridge_1
              can_sell="1"
              dimensions="47; 35"
              image="ridge_00"
              image_offset="0; 0"
              position="202; 371"
              veg_name=""
            />
            <ridge_2
              can_sell="1"
              dimensions="47; 35"
              image="ridge_00"
              image_offset="0; 0"
              position="460; 511"
              veg_name=""
            />
            <ridge_3
              can_sell="1"
              dimensions="47; 35"
              image="ridge_00"
              image_offset="0; 0"
              position="148; 282"
              veg_name=""
            />
          </not_installed>
        </ridges>
        <storage_full_sign
          dimensions="105; 77"
          image="data/game/shop/shop_button_medium"
          position="197; 64"
        />
      </farm>
      <quest_holders>
        <explorer
          dimensions="179; 300"
          image="explorer"
          position="559; 210"
        />
        <father
          dimensions="156; 300"
          image="father"
          position="228; 240"
        />
        <hero
          dimensions="50; 50"
          image=""
          position="0; 0"
        />
        <pirate_captain
          dimensions="204; 300"
          image="pirate_captain"
          position="550; 200"
        />
        <pirate_leader
          dimensions="215; 300"
          image="pirate_leader"
          position="566; 230"
        />
        <shaman
          dimensions="178; 300"
          image="shaman"
          position="376; 234"
        />
      </quest_holders>
    </location_5>
  </locations>
  <products>
    <p_bell_1
      bonuses=""
      exp="2"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="15"
      shooting="false"
      sort_index="12"
    >
      <p_bell_1
        offset="-14; -34"
        radius="25"
      />
    </p_bell_1>
    <p_bell_2
      bonuses=""
      exp="3"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="20"
      shooting="false"
      sort_index="13"
    >
      <p_bell_2
        offset="-20; -39"
        radius="25"
      />
    </p_bell_2>
    <p_bell_3
      bonuses=""
      exp="4"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="25"
      shooting="false"
      sort_index="14"
    >
      <p_bell_3
        offset="-24;-44"
        radius="25"
      />
    </p_bell_3>
    <p_blue_fruit_1
      bonuses=""
      exp="1"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="15"
      shooting="false"
      sort_index="65"
    >
      <p_blue_fruit_1
        offset="-20; -30"
        radius="25"
      />
    </p_blue_fruit_1>
    <p_blue_fruit_2
      bonuses=""
      exp="1"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="20"
      shooting="false"
      sort_index="66"
    >
      <p_blue_fruit_2
        offset="-32; -28"
        radius="25"
      />
    </p_blue_fruit_2>
    <p_blue_fruit_3
      bonuses=""
      exp="1"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="25"
      shooting="false"
      sort_index="67"
    >
      <p_blue_fruit_3
        offset="-40; -50"
        radius="30"
      />
    </p_blue_fruit_3>
    <p_bush_1
      bonuses=""
      exp="6"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="6"
      shooting="false"
      sort_index="36"
    >
      <p_bush_1
        offset="-24; -35"
        radius="25"
      />
    </p_bush_1>
    <p_bush_2
      bonuses=""
      exp="8"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="8"
      shooting="false"
      sort_index="37"
    >
      <p_bush_2
        offset="-17; -28"
        radius="25"
      />
    </p_bush_2>
    <p_bush_3
      bonuses=""
      exp="10"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="12"
      shooting="false"
      sort_index="38"
    >
      <p_bush_3
        offset="-20; -22"
        radius="25"
      />
    </p_bush_3>
    <p_cactus_1
      bonuses=""
      exp="3"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="3"
      shooting="false"
      sort_index="21"
    >
      <p_cactus_1
        offset="-20; -23"
        radius="25"
      />
    </p_cactus_1>
    <p_cactus_2
      bonuses=""
      exp="4"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="5"
      shooting="false"
      sort_index="22"
    >
      <p_cactus_2
        offset="-37; -26"
        radius="25"
      />
    </p_cactus_2>
    <p_cactus_3
      bonuses=""
      exp="5"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="7"
      shooting="false"
      sort_index="23"
    >
      <p_cactus_3
        offset="-29; -32"
        radius="25"
      />
    </p_cactus_3>
    <p_cactus_water
      bonuses="add_water"
      exp="3"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="3"
      shooting="false"
      sort_index="0"
    >
      <p_cactus_water
        offset="-15; -10"
        radius="25"
      />
    </p_cactus_water>
    <p_fern_1
      bonuses=""
      exp="4"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="25"
      shooting="false"
      sort_index="30"
    >
      <p_fern_1
        offset="-22; -18"
        radius="25"
      />
    </p_fern_1>
    <p_fern_2
      bonuses=""
      exp="5"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="30"
      shooting="false"
      sort_index="31"
    >
      <p_fern_2
        offset="-25;-22"
        radius="25"
      />
    </p_fern_2>
    <p_fern_3
      bonuses=""
      exp="6"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="35"
      shooting="false"
      sort_index="32"
    >
      <p_fern_3
        offset="-33;-26"
        radius="25"
      />
    </p_fern_3>
    <p_fice_3
      bonuses=""
      exp="1"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="1"
      shooting="false"
      sort_index="0"
    >
      <p_fice_3
        offset="0; 0"
        radius="25"
      />
    </p_fice_3>
    <p_fire_1
      bonuses=""
      exp="4"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="35"
      shooting="false"
      sort_index="33"
    >
      <p_fire_1
        offset="-15; -30"
        radius="25"
      />
    </p_fire_1>
    <p_fire_2
      bonuses=""
      exp="5"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="40"
      shooting="false"
      sort_index="34"
    >
      <p_fire_2
        offset="-22; -37"
        radius="25"
      />
    </p_fire_2>
    <p_fire_3
      bonuses=""
      exp="6"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="50"
      shooting="false"
      sort_index="35"
    >
      <p_fire_3
        offset="-27; -48"
        radius="25"
      />
    </p_fire_3>
    <p_green_2
      bonuses=""
      exp="1"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="1"
      shooting="false"
      sort_index="0"
    >
      <p_green_2
        offset="0; 0"
        radius="25"
      />
    </p_green_2>
    <p_green_fruit_1
      bonuses=""
      exp="1"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="16"
      shooting="false"
      sort_index="59"
    >
      <p_green_fruit_1
        offset="-23; -23"
        radius="25"
      />
    </p_green_fruit_1>
    <p_green_fruit_2
      bonuses=""
      exp="1"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="22"
      shooting="false"
      sort_index="60"
    >
      <p_green_fruit_2
        offset="-23; -35"
        radius="25"
      />
    </p_green_fruit_2>
    <p_green_fruit_3
      bonuses=""
      exp="1"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="27"
      shooting="false"
      sort_index="61"
    >
      <p_green_fruit_3
        offset="-30; -35"
        radius="25"
      />
    </p_green_fruit_3>
    <p_heart_1
      bonuses=""
      exp="2"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="25"
      shooting="false"
      sort_index="15"
    >
      <p_heart_1
        offset="-20; -23"
        radius="25"
      />
    </p_heart_1>
    <p_heart_2
      bonuses=""
      exp="3"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="30"
      shooting="false"
      sort_index="16"
    >
      <p_heart_2
        offset="-20;-19"
        radius="25"
      />
    </p_heart_2>
    <p_heart_3
      bonuses=""
      exp="4"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="35"
      shooting="false"
      sort_index="17"
    >
      <p_heart_3
        offset="-20;-20"
        radius="25"
      />
    </p_heart_3>
    <p_ice_1
      bonuses=""
      exp="12"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="10"
      shooting="false"
      sort_index="42"
    >
      <p_ice_1
        offset="-26; -32"
        radius="25"
      />
    </p_ice_1>
    <p_ice_2
      bonuses=""
      exp="14"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="14"
      shooting="false"
      sort_index="43"
    >
      <p_ice_2
        offset="-28; -40"
        radius="25"
      />
    </p_ice_2>
    <p_ice_3
      bonuses=""
      exp="20"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="20"
      shooting="false"
      sort_index="44"
    >
      <p_ice_3
        offset="-30; -45"
        radius="25"
      />
    </p_ice_3>
    <p_idol_tree
      bonuses=""
      exp="1"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="15000"
      shooting="false"
      sort_index="0"
    >
      <p_idol_tree
        offset="-55; -80"
        radius="25"
      />
    </p_idol_tree>
    <p_klubnika_1
      bonuses=""
      exp="2"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="10"
      shooting="false"
      sort_index="9"
    >
      <p_klubnika_1
        offset="-24; -21"
        radius="25"
      />
    </p_klubnika_1>
    <p_klubnika_2
      bonuses=""
      exp="3"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="15"
      shooting="false"
      sort_index="10"
    >
      <p_klubnika_2
        offset="-25; -12"
        radius="18"
      />
    </p_klubnika_2>
    <p_klubnika_3
      bonuses=""
      exp="4"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="20"
      shooting="false"
      sort_index="11"
    >
      <p_klubnika_3
        offset="-20; -14"
        radius="20"
      />
    </p_klubnika_3>
    <p_nopal_1
      bonuses=""
      exp="3"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="10"
      price="5"
      shooting="false"
      sort_index="24"
    >
      <p_nopal_1
        offset="-21; -20"
        radius="25"
      />
    </p_nopal_1>
    <p_nopal_2
      bonuses=""
      exp="4"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="-10"
      price="7"
      shooting="false"
      sort_index="25"
    >
      <p_nopal_2
        offset="-25; -30"
        radius="25"
      />
    </p_nopal_2>
    <p_nopal_3
      bonuses=""
      exp="5"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="9"
      shooting="false"
      sort_index="26"
    >
      <p_nopal_3
        offset="-23; -56"
        radius="25"
      />
    </p_nopal_3>
    <p_pineapple_1
      bonuses=""
      exp="3"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="1"
      shooting="false"
      sort_index="18"
    >
      <p_pineapple_1
        offset="-22; -50"
        radius="35"
      />
    </p_pineapple_1>
    <p_pineapple_2
      bonuses=""
      exp="4"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="3"
      shooting="false"
      sort_index="19"
    >
      <p_pineapple_2
        offset="-19;-47"
        radius="35"
      />
    </p_pineapple_2>
    <p_pineapple_3
      bonuses=""
      exp="5"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="5"
      shooting="false"
      sort_index="20"
    >
      <p_pineapple_3
        offset="-20; -50"
        radius="35"
      />
    </p_pineapple_3>
    <p_red_fruit_1
      bonuses=""
      exp="1"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="11"
      shooting="false"
      sort_index="62"
    >
      <p_red_fruit_1
        offset="-10; -20"
        radius="25"
      />
    </p_red_fruit_1>
    <p_red_fruit_2
      bonuses=""
      exp="1"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="22"
      shooting="false"
      sort_index="63"
    >
      <p_red_fruit_2
        offset="-30; -45"
        radius="25"
      />
    </p_red_fruit_2>
    <p_red_fruit_3
      bonuses=""
      exp="1"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="27"
      shooting="false"
      sort_index="64"
    >
      <p_red_fruit_3
        offset="-30; -25"
        radius="25"
      />
    </p_red_fruit_3>
    <p_romashka_1
      bonuses=""
      exp="1"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="-15"
      price="2"
      shooting="false"
      sort_index="0"
    >
      <p_romashka_1
        offset="-27; -17"
        radius="35"
      />
    </p_romashka_1>
    <p_romashka_2
      bonuses=""
      exp="2"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="-18"
      price="4"
      shooting="false"
      sort_index="1"
    >
      <p_romashka_2
        offset="-25; -17"
        radius="25"
      />
    </p_romashka_2>
    <p_romashka_3
      bonuses=""
      exp="3"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="-4"
      price="6"
      shooting="false"
      sort_index="2"
    >
      <p_romashka_3
        offset="-25; -17"
        radius="25"
      />
    </p_romashka_3>
    <p_rose_1
      bonuses=""
      exp="1"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="-5"
      price="6"
      shooting="false"
      sort_index="6"
    >
      <p_rose_1
        offset="-25; -16"
        radius="25"
      />
    </p_rose_1>
    <p_rose_2
      bonuses=""
      exp="2"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="9"
      shooting="false"
      sort_index="7"
    >
      <p_rose_2
        offset="-22;-20"
        radius="25"
      />
    </p_rose_2>
    <p_rose_3
      bonuses=""
      exp="3"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="12"
      shooting="false"
      sort_index="8"
    >
      <p_rose_3
        offset="-24; -21"
        radius="25"
      />
    </p_rose_3>
    <p_spiral_1
      bonuses=""
      exp="6"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
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      sort_index="39"
    >
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        radius="25"
      />
    </p_spiral_1>
    <p_spiral_2
      bonuses=""
      exp="7"
      orientation_max="0"
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    >
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        radius="25"
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    </p_spiral_2>
    <p_spiral_3
      bonuses=""
      exp="8"
      orientation_max="0"
      orientation_min="0"
      orientation_to_zero="0"
      price="8"
      shooting="false"
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    >
      <p_spiral_3
        offset="-45; -35"
        radius="25"
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    </p_spiral_3>
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      bonuses=""
      exp="4"
      orientation_max="0"
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      orientation_to_zero="0"
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      shooting="false"
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    >
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        radius="25"
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    </p_tiger_1>
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      bonuses=""
      exp="5"
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      orientation_to_zero="0"
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        radius="25"
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    </p_tiger_2>
    <p_tiger_3
      bonuses=""
      exp="6"
      orientation_max="0"
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      orientation_to_zero="0"
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      shooting="false"
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      <p_tiger_3
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        radius="25"
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      exp="1"
      orientation_max="0"
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      orientation_to_zero="5"
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        radius="24"
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    </p_tree_1>
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      exp="2"
      orientation_max="0"
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      orientation_to_zero="0"
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    </p_tree_3>
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      orientation_max="0"
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      orientation_to_zero="0"
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      offset_task_x="5"
      offset_text_x="5"
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      <shop_barrel
        day="5"
      />
      <shop_box
        day="6"
      />
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        day="0"
      />
      <shop_owl_1
        day="0"
      />
      <shop_owl_2
        day="0"
      />
      <shop_ridges
        day="9"
      />
      <shop_vegetation
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      />
      <shop_well
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      />
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        position="0; 0"
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        >
          <level_1>
            <animations>
              <active
                anim_image=""
              />
              <stand
                anim_image=""
              />
            </animations>
          </level_1>
        </levels>
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        />
      </clock>
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        position="0; 0"
      >
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          count="0"
        >
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            <animations>
              <active
                anim_image=""
              />
              <stand
                anim_image=""
              />
            </animations>
          </level_1>
        </levels>
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        <levels
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        />
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        position="620; 90"
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        >
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                image_offset="0; 0"
                loop="false"
                play_time="1"
                rows="1"
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              <active
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                image_offset="0; 0"
                loop="true"
                play_time="1"
                rows="1"
              />
              <stand
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                image_offset="0;0"
                loop="true"
                play_time="0"
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          </level_1>
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                cols="1"
                image_offset="0; 0"
                loop="false"
                play_time="1"
                rows="1"
              />
              <active
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                image_offset="0; 0"
                loop="true"
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                rows="1"
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                image_offset="0; 0"
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                play_time="1"
                rows="1"
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          </level_2>
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              <action
                anim_image="data/obstacles/owl_3_action"
                cols="1"
                image_offset="0; 0"
                loop="false"
                play_time="1"
                rows="1"
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              <active
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                image_offset="0; 0"
                loop="true"
                play_time="1"
                rows="1"
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                play_time="1"
                rows="1"
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            </animations>
          </level_3>
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        <levels
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        />
      </altar>
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        <levels
          count="0"
        />
      </clock>
      <horn>
        <levels
          count="0"
        />
      </horn>
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        dimensions="121; 200"
        position="650; 350"
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        >
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            <animations>
              <action
                anim_image="data/obstacles/neptun_2_action"
                cols="1"
                image_offset="0; 0"
                loop="false"
                play_time="1"
                rows="1"
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                image_offset="0; 0"
                loop="true"
                play_time="1"
                rows="1"
              />
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                play_time="1"
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          </level_2>
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          </level_3>
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      >
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        >
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            </animations>
          </level_2>
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          </level_3>
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        />
      </clock>
      <horn>
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        />
      </horn>
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    <location_4>
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        />
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        />
      </clock>
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            bugs="snail!@1*3$2;pchela!@1*3$2;ladybird!@1*3$2"
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            bugs="snail!@1*3$3;pchela!@1*3$3;gusenica!@1*2$3;kloun!@1*2$3;krab!@1*2$3"
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          >
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            min_stand_time="5"
            price="750"
            prize_k="1"
          >
            <animations>
              <action
                anim_image="data/obstacles/horn_3_action"
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                image_offset="0; 0"
                loop="false"
                play_time="1"
                rows="1"
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                image_offset="0; 0"
                loop="true"
                play_time="1"
                rows="1"
              />
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          </level_3>
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        />
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        />
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    <location_5>
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        <levels
          count="0"
        />
      </altar>
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        dimensions="121; 143"
        position="660; 450"
      >
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          count="2"
        >
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            image_offset="0; 0"
            max_active_time="100"
            max_activete_time="5"
            max_damage="10"
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            min_active_time="100"
            min_damage="5"
            min_stand_time="15"
            price="200"
            prize_k="1"
            slow_k="0.5"
          >
            <animations>
              <action
                anim_image="data/obstacles/clock_1_action"
                cols="1"
                image_offset="0; 0"
                loop="false"
                play_time="1"
                rows="1"
              />
              <active
                anim_image="data/obstacles/clock_1_active"
                cols="1"
                image_offset="0; 0"
                loop="true"
                play_time="1"
                rows="1"
              />
              <stand
                anim_image="data/obstacles/clock_1_stand"
                cols="1"
                image_offset="0; 0"
                loop="true"
                play_time="1"
                rows="1"
              />
            </animations>
          </level_1>
          <level_2
            image_offset="0; 0"
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            min_stand_time="20"
            price="500"
            prize_k="1"
            slow_k="0.3"
          >
            <animations>
              <action
                anim_image="data/obstacles/clock_2_action"
                cols="1"
                image_offset="0; 0"
                loop="false"
                play_time="1"
                rows="1"
              />
              <active
                anim_image="data/obstacles/clock_2_active"
                cols="1"
                image_offset="0; 0"
                loop="true"
                play_time="1"
                rows="1"
              />
              <stand
                anim_image="data/obstacles/clock_2_stand"
                cols="1"
                image_offset="0; 0"
                loop="true"
                play_time="1"
                rows="1"
              />
            </animations>
          </level_2>
        </levels>
      </clock>
      <horn>
        <levels
          count="0"
        />
      </horn>
      <neptun>
        <levels
          count="0"
        />
      </neptun>
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        <levels
          count="0"
        />
      </owl>
    </location_5>
  </shop>
  <tooltip>
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      right="2"
      top="2"
    />
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      left="5"
      right="5"
      top="5"
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  </tooltip>
  <trophy_room_screen
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    multi_instances=""
  >
    <medals>
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        dimensions="117; 161"
        position="447; 250"
      >
        <level_0
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        />
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      </bouqet_medal>
      <bug_kill
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        position="687; 136"
      >
        <level_0
          bugs_kill="300"
        />
        <level_1
          bugs_kill="800"
        />
        <level_2
          bugs_kill="1500"
        />
      </bug_kill>
      <dont_die_vegetation
        dimensions="96; 110"
        position="88; 83"
      >
        <level_0
          care_days="40"
        />
        <level_1
          care_days="80"
        />
        <level_2
          care_days="160"
        />
      </dont_die_vegetation>
      <dont_hit_vegetation
        dimensions="76; 156"
        position="199; 130"
      >
        <level_0
          care_days="20"
        />
        <level_1
          care_days="35"
        />
        <level_2
          care_days="70"
        />
      </dont_hit_vegetation>
      <dragon_medal
        dimensions="100; 70"
        position="183; 340"
      />
      <fast_reaction
        dimensions="80; 106"
        position="397; 120"
      >
        <level_0
          fast_moves="30"
        />
        <level_1
          fast_moves="60"
        />
        <level_2
          fast_moves="100"
        />
      </fast_reaction>
      <game_complete
        dimensions="119; 103"
        position="463; 113"
      />
      <game_win
        dimensions="50; 78"
        position="297; 455"
      />
      <gather_product
        dimensions="197; 201"
        position="495; 370"
      >
        <level_0
          products_count="500"
        />
        <level_1
          products_count="600"
        />
        <level_2
          products_count="700"
        />
      </gather_product>
      <target_clicks
        dimensions="68; 101"
        position="393; 224"
      >
        <level_0
          min_clicks="5"
        />
      </target_clicks>
      <trade_medal
        dimensions="173; 251"
        position="47; 350"
      >
        <level_0
          money="5000"
        />
        <level_1
          money="8000"
        />
        <level_2
          money="9000"
        />
      </trade_medal>
      <trophy_room_rect
        dimensions="97; 194"
        position="50; 35"
      />
    </medals>
  </trophy_room_screen>
  <tutorial>
    <baloon>
      <border
        bottom="15"
        left="1"
        right="25"
        top="1"
      />
      <padding
        bottom="20"
        left="5"
        right="5"
        top="5"
      />
    </baloon>
    <baloon_no_pointer>
      <border
        bottom="1"
        left="1"
        right="1"
        top="1"
      />
      <padding
        bottom="5"
        left="5"
        right="5"
        top="5"
      />
    </baloon_no_pointer>
  </tutorial>
  <vegetations
    vegetations="romashka; romashka_2; romashka_3; tree; tree_2; tree_3; rose; rose_2; rose_3; klubnika_1; klubnika_2; klubnika_3; heart_1;heart_2;heart_3; bell_1;bell_2;bell_3; pineapple_1;pineapple_2;pineapple_3; cactus_1;cactus_2;cactus_3;nopal_1; nopal_2;nopal_3; fern_1; fern_2; fern_3; tiger_1; tiger_2; tiger_3; fire_1; fire_2; fire_3; blue_branch_0; blue_branch_1; blue_branch_2; blue_branch_3; green_branch_0; green_branch_1; green_branch_2; green_branch_3; yellow_branch_0; yellow_branch_1; yellow_branch_2; yellow_branch_3; red_branch_0; red_branch_1; red_branch_2; red_branch_3; idol_tree"
  >
    <bell_1
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="4"
      hunger_max="25"
      hunger_min="15"
      image_offset="-35; -70"
      life="16"
      max_product_delay="35"
      min_product_delay="15"
      price_buy="250"
      price_sell="125"
      product_after_upgrate="p_bell_1"
      upgrade="12"
      upgrade_to_vegetation="bell_2"
    >
      <nodes
        nodes_count="1"
      >
        <node_1
          available_products="0"
          base_angle="0"
          offset="42;25"
        />
      </nodes>
      <products
        available_products="1"
      >
        <product_1
          probability="1"
          product="p_bell_1"
        />
      </products>
    </bell_1>
    <bell_2
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="4"
      hunger_max="25"
      hunger_min="15"
      image_offset="-40;-98"
      life="13"
      max_product_delay="25"
      min_product_delay="15"
      price_buy="0"
      price_sell="250"
      product_after_upgrate="p_bell_2"
      upgrade="16"
      upgrade_to_vegetation="bell_3"
    >
      <nodes
        nodes_count="1"
      >
        <node_1
          available_products="0"
          base_angle="0"
          offset="47;36"
        />
        <node_2
          available_products="0"
          offset="0; 0"
        />
      </nodes>
      <products
        available_products="2"
      >
        <product_1
          probability="3"
          product="p_bell_1"
        />
        <product_2
          probability="1"
          product="p_bell_2"
        />
      </products>
    </bell_2>
    <bell_3
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="5"
      hunger_max="35"
      hunger_min="25"
      image_offset="-60;-115"
      life="10"
      max_product_delay="20"
      min_product_delay="10"
      price_buy="0"
      price_sell="325"
      product_after_upgrate="p_bell_3"
      upgrade="-1"
      upgrade_to_vegetation=""
    >
      <nodes
        nodes_count="1"
      >
        <node_1
          available_products="0"
          base_angle="0"
          offset="63;40"
        />
      </nodes>
      <products
        available_products="3"
      >
        <product_1
          probability="4"
          product="p_bell_1"
        />
        <product_2
          probability="2"
          product="p_bell_2"
        />
        <product_3
          probability="1"
          product="p_bell_3"
        />
      </products>
    </bell_3>
    <blue_branch_0
      can_attack="false"
      degrade_to_vegetation="blue_branch_0"
      exp_for_pour="10"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="1000"
      max_product_delay="25"
      min_product_delay="15"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      upgrade="1"
      upgrade_to_vegetation="blue_branch_1"
    >
      <nodes
        nodes_count="0"
      />
      <products
        available_products="0"
      />
    </blue_branch_0>
    <blue_branch_1
      can_attack="true"
      degrade_to_vegetation="blue_branch_0"
      exp_for_pour="10"
      hunger_max="65"
      hunger_min="35"
      image_offset="-30;-140"
      life="25"
      max_product_delay="35"
      min_product_delay="20"
      price_buy="250"
      price_sell="125"
      product_after_upgrate=""
      upgrade="3"
      upgrade_to_vegetation="blue_branch_2"
    >
      <nodes
        nodes_count="1"
      >
        <node_1
          available_products="0"
          base_angle="0"
          offset="30;60"
        />
      </nodes>
      <products
        available_products="1"
      >
        <product_1
          probability="1"
          product="p_blue_fruit_1"
        />
      </products>
    </blue_branch_1>
    <blue_branch_2
      can_attack="true"
      degrade_to_vegetation="blue_branch_1"
      exp_for_pour="10"
      hunger_max="55"
      hunger_min="35"
      image_offset="-30;-140"
      life="30"
      max_product_delay="30"
      min_product_delay="20"
      price_buy="250"
      price_sell="125"
      product_after_upgrate=""
      upgrade="3"
      upgrade_to_vegetation="blue_branch_3"
    >
      <nodes
        nodes_count="1"
      >
        <node_1
          available_products="0"
          base_angle="0"
          offset="40; 45"
        />
      </nodes>
      <products
        available_products="2"
      >
        <product_1
          probability="1"
          product="p_blue_fruit_2"
        />
        <product_2
          probability="1"
          product="p_blue_fruit_1"
        />
      </products>
    </blue_branch_2>
    <blue_branch_3
      can_attack="true"
      degrade_to_vegetation="blue_branch_2"
      exp_for_pour="11"
      hunger_max="45"
      hunger_min="35"
      image_offset="-32;-135"
      life="50"
      max_product_delay="25"
      min_product_delay="15"
      price_buy="250"
      price_sell="125"
      product_after_upgrate=""
      upgrade="-1"
      upgrade_to_vegetation=""
    >
      <nodes
        nodes_count="1"
      >
        <node_1
          available_products="0"
          base_angle="0"
          offset="40; 15"
        />
      </nodes>
      <products
        available_products="3"
      >
        <product_1
          probability="1"
          product="p_blue_fruit_3"
        />
        <product_2
          probability="1"
          product="p_blue_fruit_2"
        />
        <product_3
          probability="1"
          product="p_blue_fruit_1"
        />
      </products>
    </blue_branch_3>
    <bush
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="10"
      hunger_max="70"
      hunger_min="25"
      image_offset="-55; -121"
      life="16"
      max_product_delay="35"
      min_product_delay="15"
      price_buy="150"
      price_sell="75"
      product_after_upgrate="p_bush_1"
      upgrade="8"
      upgrade_to_vegetation="bush_2"
    >
      <nodes
        nodes_count="1"
      >
        <node_1
          available_products="0"
          base_angle="0"
          offset="60; 3"
        />
      </nodes>
      <products
        available_products="1"
      >
        <product_1
          probability="1"
          product="p_bush_1"
        />
      </products>
    </bush>
    <bush_2
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="10"
      hunger_max="50"
      hunger_min="25"
      image_offset="-75; -110"
      life="14"
      max_product_delay="25"
      min_product_delay="15"
      price_buy="0"
      price_sell="150"
      product_after_upgrate="p_bush_2"
      upgrade="9"
      upgrade_to_vegetation="bush_3"
    >
      <nodes
        nodes_count="1"
      >
        <node_1
          available_products="0"
          base_angle="0"
          offset="85; 2"
        />
      </nodes>
      <products
        available_products="2"
      >
        <product_1
          probability="1"
          product="p_bush_1"
        />
        <product_2
          probability="2"
          product="p_bush_2"
        />
      </products>
    </bush_2>
    <bush_3
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="11"
      hunger_max="40"
      hunger_min="25"
      image_offset="-62; -100"
      life="12"
      max_product_delay="20"
      min_product_delay="10"
      price_buy="0"
      price_sell="300"
      product_after_upgrate="p_bush_3"
      upgrade="-1"
      upgrade_to_vegetation=""
    >
      <nodes
        nodes_count="1"
      >
        <node_1
          available_products="0"
          base_angle="0"
          offset="68; 2"
        />
      </nodes>
      <products
        available_products="3"
      >
        <product_1
          probability="3"
          product="p_bush_1"
        />
        <product_2
          probability="2"
          product="p_bush_2"
        />
        <product_3
          probability="1"
          product="p_bush_3"
        />
      </products>
    </bush_3>
    <cactus_1
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="6"
      hunger_max="35"
      hunger_min="30"
      image_offset="-21; -67"
      life="16"
      max_product_delay="20"
      min_product_delay="12"
      price_buy="40"
      price_sell="20"
      product_after_upgrate="p_cactus_1"
      upgrade="8"
      upgrade_to_vegetation="cactus_2"
    >
      <nodes
        nodes_count="1"
      >
        <node_1
          available_products="0"
          base_angle="0"
          offset="68;18"
        />
      </nodes>
      <products
        available_products="1"
      >
        <product_1
          probability="1"
          product="p_cactus_1"
        />
      </products>
    </cactus_1>
    <cactus_2
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="6"
      hunger_max="30"
      hunger_min="25"
      image_offset="-44; -85"
      life="14"
      max_product_delay="18"
      min_product_delay="10"
      price_buy="0"
      price_sell="40"
      product_after_upgrate="p_cactus_2"
      upgrade="10"
      upgrade_to_vegetation="cactus_3"
    >
      <nodes
        nodes_count="3"
      >
        <node_1
          available_products="0"
          base_angle="0"
          offset="15;39"
        />
        <node_2
          available_products="0"
          base_angle="0"
          offset="94;16"
        />
        <node_3
          available_products="1"
          base_angle="0"
          offset="53; 30"
        >
          <product_1
            probability="1"
            product=""
          />
        </node_3>
      </nodes>
      <products
        available_products="2"
      >
        <product_1
          probability="3"
          product="p_cactus_1"
        />
        <product_2
          probability="1"
          product="p_cactus_2"
        />
      </products>
    </cactus_2>
    <cactus_3
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="7"
      hunger_max="25"
      hunger_min="20"
      image_offset="-43;-90"
      life="12"
      max_product_delay="14"
      min_product_delay="8"
      price_buy="0"
      price_sell="80"
      product_after_upgrate="p_cactus_3"
      upgrade="-1"
      upgrade_to_vegetation=""
    >
      <nodes
        nodes_count="4"
      >
        <node_1
          available_products="0"
          base_angle="0"
          offset="19;40"
        />
        <node_2
          available_products="0"
          base_angle="0"
          offset="53;12"
        />
        <node_3
          available_products="0"
          base_angle="0"
          offset="108;19"
        />
        <node_4
          available_products="1"
          base_angle="0"
          offset="60;39"
        >
          <product_1
            probability="1"
            product=""
          />
        </node_4>
      </nodes>
      <products
        available_products="3"
      >
        <product_1
          probability="5"
          product="p_cactus_1"
        />
        <product_2
          probability="3"
          product="p_cactus_2"
        />
        <product_3
          probability="1"
          product="p_cactus_3"
        />
      </products>
    </cactus_3>
    <fern_1
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="8"
      hunger_max="25"
      hunger_min="15"
      image_offset="-44;-78"
      life="20"
      max_product_delay="45"
      min_product_delay="25"
      price_buy="250"
      price_sell="125"
      product_after_upgrate="p_fern_1"
      upgrade="12"
      upgrade_to_vegetation="fern_2"
    >
      <nodes
        nodes_count="1"
      >
        <node_1
          available_products="0"
          base_angle="15"
          offset="51;13"
        />
      </nodes>
      <products
        available_products="1"
      >
        <product_1
          probability="1"
          product="p_fern_1"
        />
      </products>
    </fern_1>
    <fern_2
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="8"
      hunger_max="25"
      hunger_min="15"
      image_offset="-45; -80"
      life="16"
      max_product_delay="25"
      min_product_delay="15"
      price_buy="0"
      price_sell="250"
      product_after_upgrate="p_fern_2"
      upgrade="16"
      upgrade_to_vegetation="fern_3"
    >
      <nodes
        nodes_count="2"
      >
        <node_1
          available_products="0"
          base_angle="0"
          offset="37;32"
        />
        <node_2
          available_products="0"
          base_angle="-20"
          offset="72;15"
        />
        <node_3
          available_products="0"
          base_angle="0"
          offset="59;15"
        />
      </nodes>
      <products
        available_products="2"
      >
        <product_1
          probability="3"
          product="p_fern_1"
        />
        <product_2
          probability="1"
          product="p_fern_2"
        />
      </products>
    </fern_2>
    <fern_3
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="9"
      hunger_max="35"
      hunger_min="25"
      image_offset="-46;-76"
      life="12"
      max_product_delay="20"
      min_product_delay="10"
      price_buy="0"
      price_sell="325"
      product_after_upgrate="p_fern_3"
      upgrade="-1"
      upgrade_to_vegetation=""
    >
      <nodes
        nodes_count="3"
      >
        <node_1
          available_products="0"
          base_angle="0"
          offset="47;40"
        />
        <node_2
          available_products="0"
          base_angle="0"
          offset="77;19"
        />
        <node_3
          available_products="0"
          base_angle="0"
          offset="84;65"
        />
      </nodes>
      <products
        available_products="3"
      >
        <product_1
          probability="4"
          product="p_fern_1"
        />
        <product_2
          probability="2"
          product="p_fern_2"
        />
        <product_3
          probability="1"
          product="p_fern_3"
        />
      </products>
    </fern_3>
    <fire_1
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="8"
      hunger_max="25"
      hunger_min="15"
      image_offset="-46;-63"
      life="24"
      max_product_delay="35"
      min_product_delay="15"
      price_buy="500"
      price_sell="250"
      product_after_upgrate="p_fire_1"
      upgrade="13"
      upgrade_to_vegetation="fire_2"
    >
      <nodes
        nodes_count="1"
      >
        <node_1
          available_products="0"
          base_angle="0"
          offset="58;8"
        />
      </nodes>
      <products
        available_products="1"
      >
        <product_1
          probability="1"
          product="p_fire_1"
        />
      </products>
    </fire_1>
    <fire_2
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="8"
      hunger_max="35"
      hunger_min="15"
      image_offset="-52; -78"
      life="20"
      max_product_delay="25"
      min_product_delay="15"
      price_buy="0"
      price_sell="500"
      product_after_upgrate="p_fire_2"
      upgrade="10"
      upgrade_to_vegetation="fire_3"
    >
      <nodes
        nodes_count="1"
      >
        <node_1
          available_products="0"
          base_angle="0"
          offset="66;8"
        />
      </nodes>
      <products
        available_products="2"
      >
        <product_1
          probability="3"
          product="p_fire_1"
        />
        <product_2
          probability="1"
          product="p_fire_2"
        />
      </products>
    </fire_2>
    <fire_3
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="9"
      hunger_max="45"
      hunger_min="25"
      image_offset="-60;-90"
      life="16"
      max_product_delay="20"
      min_product_delay="10"
      price_buy="10"
      price_sell="750"
      product_after_upgrate="p_fire_3"
      upgrade="-1"
      upgrade_to_vegetation=""
    >
      <nodes
        nodes_count="1"
      >
        <node_1
          available_products="0"
          base_angle="0"
          offset="79;10"
        />
      </nodes>
      <products
        available_products="3"
      >
        <product_1
          probability="4"
          product="p_fire_1"
        />
        <product_2
          probability="2"
          product="p_fire_2"
        />
        <product_3
          probability="1"
          product="p_fire_3"
        />
      </products>
    </fire_3>
    <green_branch_0
      can_attack="false"
      degrade_to_vegetation="green_branch_0"
      exp_for_pour="10"
      hunger_max="60"
      hunger_min="25"
      image_offset="0; 0"
      life="1000"
      max_product_delay="25"
      min_product_delay="5"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      upgrade="1"
      upgrade_to_vegetation="green_branch_1"
    >
      <nodes
        nodes_count="0"
      />
      <products
        available_products="0"
      />
    </green_branch_0>
    <green_branch_1
      can_attack="true"
      degrade_to_vegetation="green_branch_0"
      exp_for_pour="10"
      hunger_max="65"
      hunger_min="25"
      image_offset="-68;-155"
      life="25"
      max_product_delay="35"
      min_product_delay="25"
      price_buy="250"
      price_sell="125"
      product_after_upgrate=""
      upgrade="3"
      upgrade_to_vegetation="green_branch_2"
    >
      <nodes
        nodes_count="1"
      >
        <node_1
          available_products="0"
          base_angle="45"
          offset="75; 75"
        />
      </nodes>
      <products
        available_products="1"
      >
        <product_1
          probability="1"
          product="p_green_fruit_1"
        />
      </products>
    </green_branch_1>
    <green_branch_2
      can_attack="true"
      degrade_to_vegetation="green_branch_1"
      exp_for_pour="10"
      hunger_max="55"
      hunger_min="25"
      image_offset="-68;-155"
      life="30"
      max_product_delay="30"
      min_product_delay="20"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      upgrade="3"
      upgrade_to_vegetation="green_branch_3"
    >
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        nodes_count="1"
      >
        <node_1
          available_products="0"
          base_angle="25"
          offset="75; 75"
        />
      </nodes>
      <products
        available_products="2"
      >
        <product_1
          probability="3"
          product="p_green_fruit_1"
        />
        <product_2
          probability="1"
          product="p_green_fruit_2"
        />
      </products>
    </green_branch_2>
    <green_branch_3
      can_attack="true"
      degrade_to_vegetation="green_branch_2"
      exp_for_pour="11"
      hunger_max="45"
      hunger_min="25"
      image_offset="-68;-155"
      life="50"
      max_product_delay="25"
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      product_after_upgrate=""
      upgrade="-1"
      upgrade_to_vegetation=""
    >
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        nodes_count="1"
      >
        <node_1
          available_products="0"
          base_angle="25"
          offset="58; 73"
        />
      </nodes>
      <products
        available_products="3"
      >
        <product_1
          probability="4"
          product="p_green_fruit_1"
        />
        <product_2
          probability="2"
          product="p_green_fruit_2"
        />
        <product_3
          probability="1"
          product="p_green_fruit_3"
        />
      </products>
    </green_branch_3>
    <heart_1
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="4"
      hunger_max="25"
      hunger_min="15"
      image_offset="-38;-70"
      life="15"
      max_product_delay="35"
      min_product_delay="15"
      price_buy="500"
      price_sell="250"
      product_after_upgrate="p_heart_1"
      upgrade="10"
      upgrade_to_vegetation="heart_2"
    >
      <nodes
        nodes_count="1"
      >
        <node_1
          available_products="0"
          base_angle="0"
          offset="63;28"
        />
      </nodes>
      <products
        available_products="1"
      >
        <product_1
          probability="1"
          product="p_heart_1"
        />
      </products>
    </heart_1>
    <heart_2
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="4"
      hunger_max="35"
      hunger_min="15"
      image_offset="-37;-70"
      life="12"
      max_product_delay="20"
      min_product_delay="15"
      price_buy="0"
      price_sell="500"
      product_after_upgrate="p_heart_2"
      upgrade="15"
      upgrade_to_vegetation="heart_3"
    >
      <nodes
        nodes_count="2"
      >
        <node_1
          available_products="0"
          base_angle="310"
          offset="8;32"
        />
        <node_2
          available_products="0"
          base_angle="0"
          offset="63; 19"
        />
      </nodes>
      <products
        available_products="2"
      >
        <product_1
          probability="4"
          product="p_heart_1"
        />
        <product_2
          probability="1"
          product="p_heart_2"
        />
      </products>
    </heart_2>
    <heart_3
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="5"
      hunger_max="45"
      hunger_min="25"
      image_offset="-48;-80"
      life="9"
      max_product_delay="20"
      min_product_delay="10"
      price_buy="10"
      price_sell="750"
      product_after_upgrate="p_heart_3"
      upgrade="-1"
      upgrade_to_vegetation=""
    >
      <nodes
        nodes_count="3"
      >
        <node_1
          available_products="0"
          base_angle="0"
          offset="83;19"
        />
        <node_2
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          base_angle="310"
          offset="28;37"
        />
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          available_products="0"
          base_angle="0"
          offset="88;52"
        />
      </nodes>
      <products
        available_products="3"
      >
        <product_1
          probability="4"
          product="p_heart_1"
        />
        <product_2
          probability="2"
          product="p_heart_2"
        />
        <product_3
          probability="1"
          product="p_heart_3"
        />
      </products>
    </heart_3>
    <ice
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="10"
      hunger_max="50"
      hunger_min="25"
      image_offset="-42;-105"
      life="12"
      max_product_delay="40"
      min_product_delay="25"
      price_buy="300"
      price_sell="150"
      product_after_upgrate="p_ice_1"
      upgrade="8"
      upgrade_to_vegetation="ice_2"
    >
      <nodes
        nodes_count="1"
      >
        <node_1
          available_products="0"
          base_angle="0"
          offset="47; 14"
        />
      </nodes>
      <products
        available_products="1"
      >
        <product_1
          probability="1"
          product="p_ice_1"
        />
      </products>
    </ice>
    <ice_2
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="10"
      hunger_max="40"
      hunger_min="20"
      image_offset="-55; -104"
      life="10"
      max_product_delay="30"
      min_product_delay="15"
      price_buy="0"
      price_sell="300"
      product_after_upgrate="p_ice_2"
      upgrade="7"
      upgrade_to_vegetation="ice_3"
    >
      <nodes
        nodes_count="2"
      >
        <node_1
          available_products="0"
          base_angle="0"
          offset="60; 12"
        />
        <node_2
          available_products="0"
          base_angle="25"
          offset="43; 43"
        />
      </nodes>
      <products
        available_products="2"
      >
        <product_1
          probability="3"
          product="p_ice_1"
        />
        <product_2
          probability="1"
          product="p_ice_2"
        />
      </products>
    </ice_2>
    <ice_3
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="11"
      hunger_max="40"
      hunger_min="15"
      image_offset="-65; -110"
      life="8"
      max_product_delay="20"
      min_product_delay="10"
      price_buy="0"
      price_sell="600"
      product_after_upgrate="p_ice_3"
      upgrade="-1"
      upgrade_to_vegetation=""
    >
      <nodes
        nodes_count="3"
      >
        <node_1
          available_products="0"
          base_angle="0"
          offset="72; 17"
        />
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          base_angle="25"
          offset="48;40"
        />
        <node_3
          available_products="0"
          base_angle="-25"
          offset="95; 50"
        />
      </nodes>
      <products
        available_products="3"
      >
        <product_1
          probability="4"
          product="p_ice_1"
        />
        <product_2
          probability="2"
          product="p_ice_2"
        />
        <product_3
          probability="1"
          product="p_ice_3"
        />
      </products>
    </ice_3>
    <idol_tree
      can_attack="false"
      degrade_to_vegetation="idol_tree"
      exp_for_pour="20"
      hunger_max="999999999"
      hunger_min="999999999"
      image_offset="0; 0"
      life="10"
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      price_sell="5"
      product_after_upgrate=""
      upgrade="-1"
      upgrade_to_vegetation=""
    >
      <nodes
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      >
        <node_1
          available_products="0"
          base_angle="0"
          offset="4; -205"
        />
      </nodes>
      <products
        available_products="1"
      >
        <product_1
          probability="1"
          product="p_idol_tree"
        />
      </products>
    </idol_tree>
    <klubnika_1
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="4"
      hunger_max="35"
      hunger_min="15"
      image_offset="-48; -72"
      life="15"
      max_product_delay="25"
      min_product_delay="15"
      price_buy="100"
      price_sell="50"
      product_after_upgrate="p_klubnika_1"
      upgrade="14"
      upgrade_to_vegetation="klubnika_2"
    >
      <nodes
        nodes_count="1"
      >
        <node_1
          available_products="0"
          base_angle="0"
          offset="75; 55"
        />
      </nodes>
      <products
        available_products="1"
      >
        <product_1
          probability="1"
          product="p_klubnika_1"
        />
      </products>
    </klubnika_1>
    <klubnika_2
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="4"
      hunger_max="35"
      hunger_min="20"
      image_offset="-47; -66"
      life="15"
      max_product_delay="20"
      min_product_delay="15"
      price_buy="0"
      price_sell="100"
      product_after_upgrate="p_klubnika_2"
      upgrade="16"
      upgrade_to_vegetation="klubnika_3"
    >
      <nodes
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      >
        <node_1
          available_products="0"
          base_angle="0"
          offset="76; 52"
        />
      </nodes>
      <products
        available_products="2"
      >
        <product_1
          probability="4"
          product="p_klubnika_1"
        />
        <product_2
          probability="1"
          product="p_klubnika_2"
        />
      </products>
    </klubnika_2>
    <klubnika_3
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="5"
      hunger_max="30"
      hunger_min="15"
      image_offset="-45; -68"
      life="12"
      max_product_delay="20"
      min_product_delay="10"
      price_buy="0"
      price_sell="150"
      product_after_upgrate="p_klubnika_3"
      upgrade="-1"
      upgrade_to_vegetation=""
    >
      <nodes
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      >
        <node_1
          available_products="0"
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          offset="76; 41"
        />
      </nodes>
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        available_products="3"
      >
        <product_1
          probability="4"
          product="p_klubnika_1"
        />
        <product_2
          probability="2"
          product="p_klubnika_2"
        />
        <product_3
          probability="1"
          product="p_klubnika_3"
        />
      </products>
    </klubnika_3>
    <nopal_1
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="6"
      hunger_max="40"
      hunger_min="30"
      image_offset="-35; -88"
      life="8"
      max_product_delay="25"
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      price_buy="80"
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      product_after_upgrate="p_nopal_1"
      upgrade="8"
      upgrade_to_vegetation="nopal_2"
    >
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      >
        <node_1
          available_products="0"
          base_angle="10"
          offset="25;20"
        />
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          available_products="0"
          base_angle="-20"
          offset="53;37"
        />
      </nodes>
      <products
        available_products="1"
      >
        <product_1
          probability="1"
          product="p_nopal_1"
        />
      </products>
    </nopal_1>
    <nopal_2
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="6"
      hunger_max="35"
      hunger_min="25"
      image_offset="-40; -83"
      life="6"
      max_product_delay="20"
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      price_buy="0"
      price_sell="80"
      product_after_upgrate="p_nopal_2"
      upgrade="10"
      upgrade_to_vegetation="nopal_3"
    >
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        nodes_count="3"
      >
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          available_products="0"
          base_angle="20"
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        />
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          base_angle="10"
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        />
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          base_angle="-30"
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        />
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          available_products="0"
          base_angle="-20"
          offset="78;60"
        />
      </nodes>
      <products
        available_products="2"
      >
        <product_1
          probability="4"
          product="p_nopal_1"
        />
        <product_2
          probability="1"
          product="p_nopal_2"
        />
      </products>
    </nopal_2>
    <nopal_3
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="7"
      hunger_max="35"
      hunger_min="15"
      image_offset="-46; -91"
      life="4"
      max_product_delay="15"
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      price_buy="0"
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      product_after_upgrate="p_nopal_3"
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      upgrade_to_vegetation=""
    >
      <nodes
        nodes_count="4"
      >
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          available_products="0"
          base_angle="20"
          offset="20;35"
        />
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          base_angle="0"
          offset="38;13"
        />
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          base_angle="-20"
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        />
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          available_products="0"
          base_angle="-30"
          offset="81;50"
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      </nodes>
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        available_products="3"
      >
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          probability="4"
          product="p_nopal_1"
        />
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          probability="2"
          product="p_nopal_2"
        />
        <product_3
          probability="1"
          product="p_nopal_3"
        />
      </products>
    </nopal_3>
    <pineapple_1
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="6"
      hunger_max="35"
      hunger_min="25"
      image_offset="-60; -55"
      life="20"
      max_product_delay="16"
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      price_buy="20"
      price_sell="10"
      product_after_upgrate="p_pineapple_1"
      upgrade="5"
      upgrade_to_vegetation="pineapple_2"
    >
      <nodes
        nodes_count="1"
      >
        <node_1
          available_products="0"
          base_angle="0"
          offset="70;64"
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      </nodes>
      <products
        available_products="1"
      >
        <product_1
          probability="1"
          product="p_pineapple_1"
        />
      </products>
    </pineapple_1>
    <pineapple_2
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="6"
      hunger_max="30"
      hunger_min="20"
      image_offset="-60; -60"
      life="16"
      max_product_delay="16"
      min_product_delay="8"
      price_buy="0"
      price_sell="20"
      product_after_upgrate="p_pineapple_2"
      upgrade="8"
      upgrade_to_vegetation="pineapple_3"
    >
      <nodes
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      >
        <node_1
          available_products="0"
          base_angle="0"
          offset="69;61"
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      </nodes>
      <products
        available_products="2"
      >
        <product_1
          probability="3"
          product="p_pineapple_1"
        />
        <product_2
          probability="1"
          product="p_pineapple_2"
        />
      </products>
    </pineapple_2>
    <pineapple_3
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="7"
      hunger_max="25"
      hunger_min="15"
      image_offset="-90; -105"
      life="14"
      max_product_delay="16"
      min_product_delay="6"
      price_buy="0"
      price_sell="40"
      product_after_upgrate="p_pineapple_3"
      upgrade="-1"
      upgrade_to_vegetation=""
    >
      <nodes
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      >
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          available_products="0"
          base_angle="0"
          offset="105;104"
        />
      </nodes>
      <products
        available_products="3"
      >
        <product_1
          probability="4"
          product="p_pineapple_1"
        />
        <product_2
          probability="2"
          product="p_pineapple_2"
        />
        <product_3
          probability="1"
          product="p_pineapple_3"
        />
      </products>
    </pineapple_3>
    <red_branch_0
      can_attack="false"
      degrade_to_vegetation="red_branch_0"
      exp_for_pour="10"
      hunger_max="70"
      hunger_min="25"
      image_offset="0; 0"
      life="1000"
      max_product_delay="25"
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      product_after_upgrate=""
      upgrade="1"
      upgrade_to_vegetation="red_branch_1"
    >
      <nodes
        nodes_count="0"
      />
      <products
        available_products="0"
      />
    </red_branch_0>
    <red_branch_1
      can_attack="true"
      degrade_to_vegetation="red_branch_0"
      exp_for_pour="10"
      hunger_max="70"
      hunger_min="25"
      image_offset="-65;-170"
      life="25"
      max_product_delay="35"
      min_product_delay="20"
      price_buy="10"
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      product_after_upgrate=""
      upgrade="3"
      upgrade_to_vegetation="red_branch_2"
    >
      <nodes
        nodes_count="1"
      >
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          available_products="0"
          base_angle="0"
          offset="75; 70"
        />
      </nodes>
      <products
        available_products="1"
      >
        <product_1
          probability="1"
          product="p_red_fruit_1"
        />
      </products>
    </red_branch_1>
    <red_branch_2
      can_attack="true"
      degrade_to_vegetation="red_branch_1"
      exp_for_pour="10"
      hunger_max="50"
      hunger_min="25"
      image_offset="-65;-170"
      life="30"
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      product_after_upgrate=""
      upgrade="3"
      upgrade_to_vegetation="red_branch_3"
    >
      <nodes
        nodes_count="1"
      >
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          available_products="0"
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          offset="105; 70"
        />
      </nodes>
      <products
        available_products="2"
      >
        <product_1
          probability="3"
          product="p_red_fruit_1"
        />
        <product_2
          probability="1"
          product="p_red_fruit_2"
        />
      </products>
    </red_branch_2>
    <red_branch_3
      can_attack="true"
      degrade_to_vegetation="red_branch_2"
      exp_for_pour="11"
      hunger_max="50"
      hunger_min="25"
      image_offset="-65;-170"
      life="50"
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      product_after_upgrate=""
      upgrade="-1"
      upgrade_to_vegetation=""
    >
      <nodes
        nodes_count="1"
      >
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          available_products="0"
          base_angle="0"
          offset="105; 70"
        />
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      <products
        available_products="3"
      >
        <product_1
          probability="4"
          product="p_red_fruit_1"
        />
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          probability="2"
          product="p_red_fruit_2"
        />
        <product_3
          probability="1"
          product="p_red_fruit_3"
        />
      </products>
    </red_branch_3>
    <romashka
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="1"
      hunger_max="35"
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      image_offset="-52; -78"
      life="12"
      max_product_delay="16"
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      product_after_upgrate="p_romashka_1"
      upgrade="5"
      upgrade_to_vegetation="romashka_2"
    >
      <nodes
        nodes_count="1"
      >
        <node_1
          available_products="0"
          base_angle="15"
          offset="46;12"
        />
      </nodes>
      <products
        available_products="1"
      >
        <product_1
          probability="1"
          product="p_romashka_1"
        />
      </products>
    </romashka>
    <romashka_2
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="1"
      hunger_max="30"
      hunger_min="20"
      image_offset="-48; -76"
      life="10"
      max_product_delay="16"
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      price_buy="0"
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      product_after_upgrate="p_romashka_2"
      upgrade="4"
      upgrade_to_vegetation="romashka_3"
    >
      <nodes
        nodes_count="2"
      >
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          base_angle="0"
          offset="54; 6"
        />
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          available_products="0"
          base_angle="0"
          offset="88; 38"
        />
      </nodes>
      <products
        available_products="2"
      >
        <product_1
          probability="4"
          product="p_romashka_1"
        />
        <product_2
          probability="1"
          product="p_romashka_2"
        />
      </products>
    </romashka_2>
    <romashka_3
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="2"
      hunger_max="25"
      hunger_min="15"
      image_offset="-38; -85"
      life="8"
      max_product_delay="16"
      min_product_delay="6"
      price_buy="0"
      price_sell="35"
      product_after_upgrate="p_romashka_3"
      upgrade="-1"
      upgrade_to_vegetation=""
    >
      <nodes
        nodes_count="3"
      >
        <node_1
          available_products="0"
          base_angle="20"
          offset="12;50"
        />
        <node_2
          available_products="0"
          base_angle="10"
          offset="28; 10"
        />
        <node_3
          available_products="0"
          base_angle="-25"
          offset="70; 25"
        />
      </nodes>
      <products
        available_products="3"
      >
        <product_1
          probability="4"
          product="p_romashka_1"
        />
        <product_2
          probability="2"
          product="p_romashka_2"
        />
        <product_3
          probability="1"
          product="p_romashka_3"
        />
      </products>
    </romashka_3>
    <rose
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="1"
      hunger_max="40"
      hunger_min="30"
      image_offset="-34; -65"
      life="10"
      max_product_delay="25"
      min_product_delay="15"
      price_buy="75"
      price_sell="35"
      product_after_upgrate="p_rose_1"
      upgrade="6"
      upgrade_to_vegetation="rose_2"
    >
      <nodes
        nodes_count="1"
      >
        <node_1
          available_products="0"
          base_angle="0"
          offset="42;15"
        />
      </nodes>
      <products
        available_products="1"
      >
        <product_1
          probability="1"
          product="p_rose_1"
        />
      </products>
    </rose>
    <rose_2
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="1"
      hunger_max="35"
      hunger_min="25"
      image_offset="-49; -94"
      life="8"
      max_product_delay="20"
      min_product_delay="10"
      price_buy="0"
      price_sell="75"
      product_after_upgrate="p_rose_2"
      upgrade="7"
      upgrade_to_vegetation="rose_3"
    >
      <nodes
        nodes_count="2"
      >
        <node_1
          available_products="0"
          base_angle="10"
          offset="35;51"
        />
        <node_2
          available_products="0"
          base_angle="0"
          offset="59;14"
        />
      </nodes>
      <products
        available_products="2"
      >
        <product_1
          probability="3"
          product="p_rose_1"
        />
        <product_2
          probability="1"
          product="p_rose_2"
        />
      </products>
    </rose_2>
    <rose_3
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="2"
      hunger_max="35"
      hunger_min="15"
      image_offset="-70; -92"
      life="6"
      max_product_delay="15"
      min_product_delay="5"
      price_buy="0"
      price_sell="120"
      product_after_upgrate="p_rose_3"
      upgrade="-1"
      upgrade_to_vegetation=""
    >
      <nodes
        nodes_count="3"
      >
        <node_1
          available_products="0"
          base_angle="0"
          offset="41;47"
        >
          <product_1
            probability="1"
            product=""
          />
          <product_2
            probability="1"
            product=""
          />
          <product_3
            probability="1"
            product=""
          />
          <product_4
            probability="1"
            product=""
          />
          <product_5
            probability="1"
            product=""
          />
        </node_1>
        <node_2
          available_products="0"
          base_angle="0"
          offset="72;18"
        />
        <node_3
          available_products="0"
          base_angle="0"
          offset="105;47"
        />
      </nodes>
      <products
        available_products="3"
      >
        <product_1
          probability="3"
          product="p_rose_1"
        />
        <product_2
          probability="2"
          product="p_rose_2"
        />
        <product_3
          probability="1"
          product="p_rose_3"
        />
      </products>
    </rose_3>
    <spiral
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="10"
      hunger_max="60"
      hunger_min="25"
      image_offset="-41; -105"
      life="18"
      max_product_delay="35"
      min_product_delay="20"
      price_buy="40"
      price_sell="20"
      product_after_upgrate="p_spiral_1"
      upgrade="8"
      upgrade_to_vegetation="spiral_2"
    >
      <nodes
        nodes_count="1"
      >
        <node_1
          available_products="0"
          base_angle="-20"
          offset="89; 10"
        />
      </nodes>
      <products
        available_products="1"
      >
        <product_1
          probability="1"
          product="p_spiral_1"
        />
      </products>
    </spiral>
    <spiral_2
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="10"
      hunger_max="50"
      hunger_min="25"
      image_offset="-58; -106"
      life="16"
      max_product_delay="30"
      min_product_delay="15"
      price_buy="0"
      price_sell="40"
      product_after_upgrate="p_spiral_2"
      upgrade="6"
      upgrade_to_vegetation="spiral_3"
    >
      <nodes
        nodes_count="2"
      >
        <node_1
          available_products="0"
          base_angle="-25"
          offset="108; 10"
        />
        <node_2
          available_products="0"
          base_angle="25"
          offset="53; 15"
        />
      </nodes>
      <products
        available_products="2"
      >
        <product_1
          probability="2"
          product="p_spiral_1"
        />
        <product_2
          probability="1"
          product="p_spiral_2"
        />
      </products>
    </spiral_2>
    <spiral_3
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="11"
      hunger_max="50"
      hunger_min="25"
      image_offset="-75; -110"
      life="16"
      max_product_delay="25"
      min_product_delay="10"
      price_buy="0"
      price_sell="80"
      product_after_upgrate="p_spiral_3"
      upgrade="-1"
      upgrade_to_vegetation=""
    >
      <nodes
        nodes_count="3"
      >
        <node_1
          available_products="0"
          base_angle="25"
          offset="50; 22"
        />
        <node_2
          available_products="0"
          base_angle="0"
          offset="81; 10"
        />
        <node_3
          available_products="0"
          base_angle="-25"
          offset="125; 30"
        />
      </nodes>
      <products
        available_products="3"
      >
        <product_1
          probability="3"
          product="p_spiral_1"
        />
        <product_2
          probability="2"
          product="p_spiral_2"
        />
        <product_3
          probability="1"
          product="p_spiral_3"
        />
      </products>
    </spiral_3>
    <tiger_1
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="8"
      hunger_max="35"
      hunger_min="15"
      image_offset="-28;-79"
      life="24"
      max_product_delay="35"
      min_product_delay="20"
      price_buy="100"
      price_sell="50"
      product_after_upgrate="p_tiger_1"
      upgrade="15"
      upgrade_to_vegetation="tiger_2"
    >
      <nodes
        nodes_count="1"
      >
        <node_1
          available_products="0"
          base_angle="0"
          offset="36;20"
        >
          <product_1
            probability="1"
            product=""
          />
        </node_1>
      </nodes>
      <products
        available_products="1"
      >
        <product_1
          probability="1"
          product="p_tiger_1"
        />
      </products>
    </tiger_1>
    <tiger_2
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="8"
      hunger_max="35"
      hunger_min="20"
      image_offset="-45; -103"
      life="24"
      max_product_delay="25"
      min_product_delay="15"
      price_buy="0"
      price_sell="100"
      product_after_upgrate="p_tiger_2"
      upgrade="20"
      upgrade_to_vegetation="tiger_3"
    >
      <nodes
        nodes_count="2"
      >
        <node_1
          available_products="0"
          base_angle="25"
          offset="41;22"
        />
        <node_2
          available_products="0"
          base_angle="0"
          offset="59;55"
        />
      </nodes>
      <products
        available_products="2"
      >
        <product_1
          probability="4"
          product="p_tiger_1"
        />
        <product_2
          probability="1"
          product="p_tiger_2"
        />
      </products>
    </tiger_2>
    <tiger_3
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="9"
      hunger_max="30"
      hunger_min="15"
      image_offset="-62;-110"
      life="24"
      max_product_delay="20"
      min_product_delay="10"
      price_buy="0"
      price_sell="250"
      product_after_upgrate="p_tiger_3"
      upgrade="-1"
      upgrade_to_vegetation=""
    >
      <nodes
        nodes_count="2"
      >
        <node_1
          available_products="0"
          base_angle="37"
          offset="44; 35"
        />
        <node_2
          available_products="0"
          base_angle="-20"
          offset="82;40"
        />
      </nodes>
      <products
        available_products="3"
      >
        <product_1
          probability="4"
          product="p_tiger_1"
        />
        <product_2
          probability="2"
          product="p_tiger_2"
        />
        <product_3
          probability="1"
          product="p_tiger_3"
        />
      </products>
    </tiger_3>
    <tree
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="1"
      hunger_max="70"
      hunger_min="25"
      image_offset="-42; -105"
      life="10"
      max_product_delay="25"
      min_product_delay="20"
      price_buy="40"
      price_sell="20"
      product_after_upgrate="p_tree_1"
      upgrade="5"
      upgrade_to_vegetation="tree_2"
    >
      <nodes
        nodes_count="2"
      >
        <node_1
          available_products="0"
          base_angle="10"
          offset="17; 23"
        />
        <node_2
          available_products="0"
          base_angle="-30"
          offset="72; 55"
        />
      </nodes>
      <products
        available_products="1"
      >
        <product_1
          probability="1"
          product="p_tree_1"
        />
      </products>
    </tree>
    <tree_2
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="1"
      hunger_max="70"
      hunger_min="25"
      image_offset="-52; -108"
      life="10"
      max_product_delay="25"
      min_product_delay="15"
      price_buy="10"
      price_sell="35"
      product_after_upgrate="p_tree_2"
      upgrade="5"
      upgrade_to_vegetation="tree_3"
    >
      <nodes
        nodes_count="3"
      >
        <node_1
          available_products="0"
          base_angle="10"
          offset="21; 10"
        />
        <node_2
          available_products="0"
          base_angle="0"
          offset="54; 69"
        />
        <node_3
          available_products="0"
          base_angle="-30"
          offset="93; 35"
        />
      </nodes>
      <products
        available_products="2"
      >
        <product_1
          probability="2"
          product="p_tree_1"
        />
        <product_2
          probability="1"
          product="p_tree_2"
        />
      </products>
    </tree_2>
    <tree_3
      can_attack="true"
      degrade_to_vegetation=""
      exp_for_pour="2"
      hunger_max="70"
      hunger_min="25"
      image_offset="-63; -108"
      life="10"
      max_product_delay="25"
      min_product_delay="10"
      price_buy="10"
      price_sell="75"
      product_after_upgrate="p_tree_3"
      upgrade="-1"
      upgrade_to_vegetation=""
    >
      <nodes
        nodes_count="3"
      >
        <node_1
          available_products="0"
          base_angle="10"
          offset="34; 10"
        />
        <node_2
          available_products="0"
          base_angle="0"
          offset="67; 69"
        />
        <node_3
          available_products="0"
          base_angle="-30"
          offset="105; 36"
        />
      </nodes>
      <products
        available_products="3"
      >
        <product_1
          probability="3"
          product="p_tree_1"
        />
        <product_2
          probability="2"
          product="p_tree_2"
        />
        <product_3
          probability="1"
          product="p_tree_3"
        />
      </products>
    </tree_3>
    <yellow_branch_0
      can_attack="false"
      degrade_to_vegetation="yellow_branch_0"
      exp_for_pour="10"
      hunger_max="60"
      hunger_min="25"
      image_offset="0; 0"
      life="1000"
      max_product_delay="25"
      min_product_delay="5"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      upgrade="1"
      upgrade_to_vegetation="yellow_branch_1"
    >
      <nodes
        nodes_count="0"
      />
      <products
        available_products="0"
      />
    </yellow_branch_0>
    <yellow_branch_1
      can_attack="true"
      degrade_to_vegetation="yellow_branch_0"
      exp_for_pour="10"
      hunger_max="50"
      hunger_min="25"
      image_offset="-68;-155"
      life="25"
      max_product_delay="35"
      min_product_delay="25"
      price_buy="250"
      price_sell="125"
      product_after_upgrate=""
      upgrade="3"
      upgrade_to_vegetation="yellow_branch_2"
    >
      <nodes
        nodes_count="1"
      >
        <node_1
          available_products="0"
          base_angle="-10"
          offset="73; 71"
        />
      </nodes>
      <products
        available_products="1"
      >
        <product_1
          probability="1"
          product="p_yellow_fruit_1"
        />
      </products>
    </yellow_branch_1>
    <yellow_branch_2
      can_attack="true"
      degrade_to_vegetation="yellow_branch_1"
      exp_for_pour="10"
      hunger_max="50"
      hunger_min="25"
      image_offset="-68;-155"
      life="30"
      max_product_delay="30"
      min_product_delay="20"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      upgrade="3"
      upgrade_to_vegetation="yellow_branch_3"
    >
      <nodes
        nodes_count="1"
      >
        <node_1
          available_products="0"
          base_angle="-20"
          offset="83; 51"
        />
      </nodes>
      <products
        available_products="2"
      >
        <product_1
          probability="3"
          product="p_yellow_fruit_1"
        />
        <product_2
          probability="1"
          product="p_yellow_fruit_2"
        />
      </products>
    </yellow_branch_2>
    <yellow_branch_3
      can_attack="true"
      degrade_to_vegetation="yellow_branch_2"
      exp_for_pour="11"
      hunger_max="50"
      hunger_min="25"
      image_offset="-68;-155"
      life="50"
      max_product_delay="25"
      min_product_delay="15"
      price_buy="10"
      price_sell="5"
      product_after_upgrate=""
      upgrade="-1"
      upgrade_to_vegetation=""
    >
      <nodes
        nodes_count="1"
      >
        <node_1
          available_products="0"
          base_angle="-20"
          offset="77; 41"
        />
      </nodes>
      <products
        available_products="3"
      >
        <product_1
          probability="4"
          product="p_yellow_fruit_1"
        />
        <product_2
          probability="2"
          product="p_yellow_fruit_2"
        />
        <product_3
          probability="1"
          product="p_yellow_fruit_3"
        />
      </products>
    </yellow_branch_3>
  </vegetations>
</root>

