<?xml version="1.0" encoding="windows-1251"?>

<quests>

  <!-- //////////////////// angry_dragon //////////////////// -->
  <angry_dragon enabled_sub_quests="talk">

    <enable_condition>
      <have_mark mark="hardcore" />
      <quest_status name="otrostok_wind" status="done" />
    </enable_condition>

    <sub_quests>

      <!-- talk -->
      <talk holder="shaman">
        <dialog>
          <phrase
            talker="shaman"
          />
          <phrase
            talker="shaman"
          />
          <phrase
            talker="hero"
          />
        </dialog>
        <actions>
          <disable_sub_quest name="talk" />
          <enable_sub_quest name="wait" />
          <enable_bug_item count="12" item="lemur" />
          <add_quest person="shaman" quest_name="angry_dragon" />
          <add_task_count count="10" item="p_spiral_3" quest_name="angry_dragon" />
          <add_task_count count="12" item="lemur" quest_name="angry_dragon" />
        </actions>
      </talk>

      <!-- wait -->
      <wait holder="shaman">
        <dialog>
          <question
            talker="shaman"
          >
            <answer>
              <active_if>
                <have_items count="10" name="p_spiral_3" />
                <have_items count="12" name="lemur" />
              </active_if>
              <dialog>
                <phrase
                  talker="shaman"
                />
              </dialog>
              <actions>
                <remove_items count="12" name="lemur" />
                <remove_items count="10" name="p_spiral_3" />
                <disable_sub_quest name="wait" />
                <set_quest_status status="done" />
                <set_mark mark="quest_dragon_completed" />
              </actions>
            </answer>
            <answer>
              <dialog>
                <phrase
                  talker="shaman"
                />
              </dialog>
            </answer>
          </question>
        </dialog>
        <actions>
        </actions>
      </wait>

    </sub_quests>

  </angry_dragon>

  <!-- //////////////////// clock //////////////////// -->
  <clock enabled_sub_quests="talk">

    <enable_condition>
      <day_delay delay="14" id="day_10" />
    </enable_condition>

    <sub_quests>

      <!-- talk -->
      <talk holder="father">
        <dialog>
          <phrase
            talker="father"
          />
        </dialog>
        <actions>
          <disable_sub_quest name="talk" />
          <enable_sub_quest name="wait" />
          <add_quest person="father" quest_name="clock" />
          <add_task_count count="5" item="p_ice_3" quest_name="clock" />
          <add_task_count count="3" item="p_green_fruit_1" quest_name="clock" />
        </actions>
      </talk>

      <!-- wait -->
      <wait holder="father">
        <dialog>
          <question
            talker="father"
          >
            <answer>
              <active_if>
                <have_items count="5" name="p_ice_3" />
                <have_items count="3" name="p_green_fruit_1" />
              </active_if>
              <dialog>
                <phrase
                  talker="father"
                />
              </dialog>
              <actions>
                <remove_items count="5" name="p_ice_3" />
                <remove_items count="3" name="p_green_fruit_1" />
                <disable_sub_quest name="wait" />
                <set_quest_status status="done" />
                <add_clock no_param="" />
                <set_mark mark="shop_clock_0" />
                <set_mark mark="shop_clock_1" />
                <set_mark mark="shop_clock_2" />
              </actions>
            </answer>
            <answer>
              <dialog>
                <phrase
                  talker="father"
                />
              </dialog>
            </answer>
          </question>
        </dialog>
        <actions>
        </actions>
      </wait>

    </sub_quests>

  </clock>

  <!-- //////////////////// crystals //////////////////// -->
  <crystals enabled_sub_quests="talk">

    <enable_condition>
      <quest_status name="legend" status="done" />
    </enable_condition>

    <sub_quests>

      <!-- talk -->
      <talk holder="explorer">
        <dialog>
          <phrase
            talker="explorer"
          />
          <phrase
            talker="hero"
          />
        </dialog>
        <actions>
          <set_quest_status status="done" />
          <disable_sub_quest name="talk" />
          <add_items count="100" name="money" />
        </actions>
      </talk>

    </sub_quests>

  </crystals>

  <!-- //////////////////// dragon_statue_3 //////////////////// -->
  <dragon_statue_3 enabled_sub_quests="talk">

    <enable_condition>
      <have_mark mark="statue_of_dragon_2" />
    </enable_condition>

    <sub_quests>

      <!-- talk -->
      <talk holder="shaman">
        <dialog>
          <phrase
            talker="shaman"
          />
          <phrase
            talker="hero"
          />
          <phrase
            talker="shaman"
          />
        </dialog>
        <actions>
          <disable_sub_quest name="talk" />
          <enable_sub_quest name="wait" />
          <add_quest person="shaman" quest_name="dragon_statue_3" />
          <add_task_count count="1000000" item="crystal" quest_name="dragon_statue_3" />
          <add_task_count count="25" item="p_ice_2" quest_name="dragon_statue_3" />
        </actions>
      </talk>

      <!-- wait -->
      <wait holder="shaman">
        <dialog>
          <question
            talker="shaman"
          >
            <answer>
              <active_if>
                <have_items count="1000000" name="money" />
                <have_items count="25" name="p_ice_2" />
              </active_if>
              <dialog>
                <phrase
                  talker="shaman"
                />
              </dialog>
              <actions>
                <remove_items count="1000000" name="money" />
                <remove_items count="25" name="p_ice_2" />
                <disable_sub_quest name="wait" />
                <set_quest_status status="done" />
                <set_mark mark="statue_of_dragon_3" />
                <add_dragon_medal no_param="" />
              </actions>
            </answer>
            <answer>
              <dialog>
                <phrase
                  talker="shaman"
                />
              </dialog>
            </answer>
          </question>
        </dialog>
        <actions>
        </actions>
      </wait>

    </sub_quests>

  </dragon_statue_3>

  <!-- //////////////////// final //////////////////// -->
  <final enabled_sub_quests="talk">

    <enable_condition>
      <have_mark mark="mega_fruit" />
    </enable_condition>

    <sub_quests>

      <!-- end -->
      <end holder="hero">
        <dialog>
          <phrase
            talker="shaman"
          />
          <phrase
            talker="hero"
          />
          <phrase
            talker="shaman"
          />
          <phrase
            talker="parents"
          />
          <phrase
            talker="shaman"
          />
          <phrase
            talker="hero"
          />
          <phrase
            talker="shaman"
          />
          <phrase
            talker="shaman"
          />
          <phrase
            talker="parents"
          />
        </dialog>
        <actions>
          <set_mark mark="win" />
          <set_quest_status status="done" />
          <disable_sub_quest name="end" />
        </actions>
      </end>

      <!-- talk -->
      <talk holder="pirate_leader">
        <dialog>
          <phrase
            talker="pirate_leader"
          />
          <phrase
            talker="hero"
          />
          <phrase
            talker="pirate_leader"
          />
          <phrase
            talker="shaman"
          />
          <phrase
            talker="pirate_leader"
          />
        </dialog>
        <actions>
          <disable_sub_quest name="talk" />
          <open_next_sub_quest name="wait" />
        </actions>
      </talk>

      <!-- talk1 -->
      <talk1 holder="hero">
        <dialog>
          <phrase
            talker="hero"
          />
        </dialog>
        <actions>
          <disable_sub_quest name="talk1" />
          <open_next_sub_quest name="end" />
        </actions>
      </talk1>

      <!-- wait -->
      <wait holder="hero">
        <dialog>
          <question
            talker="hero"
          >
            <answer>
              <dialog>
                <phrase
                  talker="pirate_leader"
                />
              </dialog>
              <actions>
                <open_next_sub_quest name="talk1" />
                <set_mark mark="win_var_1" />
              </actions>
            </answer>
            <answer>
              <dialog>
                <phrase
                  talker="pirate_leader"
                />
              </dialog>
              <actions>
                <open_next_sub_quest name="end" />
                <set_mark mark="win_var_2" />
              </actions>
            </answer>
          </question>
        </dialog>
        <actions>
        </actions>
      </wait>

    </sub_quests>

  </final>

  <!-- //////////////////// first //////////////////// -->
  <first enabled_sub_quests="talk">

    <enable_condition>
    </enable_condition>

    <sub_quests>

      <!-- talk -->
      <talk holder="father">
        <dialog>
          <phrase
            talker="father"
          />
          <phrase
            talker="pirate_leader"
          />
          <phrase
            talker="shaman"
          />
          <phrase
            talker="father"
          />
          <phrase
            talker="hero"
          />
          <phrase
            talker="shaman"
          />
        </dialog>
        <actions>
          <disable_sub_quest name="talk" />
          <set_quest_status status="done" />
        </actions>
      </talk>

    </sub_quests>

  </first>

  <!-- //////////////////// flower //////////////////// -->
  <flower enabled_sub_quests="talk">

    <enable_condition>
      <quest_status name="stihii" status="done" />
      <have_items count="1" name="green_branch_3" />
      <have_items count="1" name="blue_branch_3" />
      <have_items count="1" name="red_branch_3" />
      <have_items count="1" name="yellow_branch_3" />
    </enable_condition>

    <sub_quests>

      <!-- talk -->
      <talk holder="shaman">
        <dialog>
          <phrase
            talker="shaman"
          />
        </dialog>
        <actions>
          <set_quest_status status="done" />
          <disable_sub_quest name="talk" />
          <add_vegetation name="idol_tree" />
          <set_mark mark="finish_quest" />
          <set_pests_key key="ultimate_flower" />
        </actions>
      </talk>

    </sub_quests>

  </flower>

  <!-- //////////////////// legend //////////////////// -->
  <legend enabled_sub_quests="talk">

    <enable_condition>
      <quest_status name="first" status="done" />
    </enable_condition>

    <sub_quests>

      <!-- talk -->
      <talk holder="father">
        <dialog>
          <phrase
            talker="father"
          />
          <phrase
            talker="hero"
          />
          <phrase
            talker="father"
          />
          <phrase
            talker="pirate_leader"
          />
          <phrase
            talker="pirate_leader"
          />
        </dialog>
        <actions>
          <disable_sub_quest name="talk" />
          <enable_sub_quest name="wait" />
          <set_mark mark="need_toplivo" />
          <add_quest person="explorer" quest_name="legend" />
          <add_task item="talk" quest_name="legend" />
        </actions>
      </talk>

      <!-- wait -->
      <wait holder="pirate_leader">
        <dialog>
          <question
            talker="pirate_leader"
          >
            <answer>
              <active_if>
                <have_mark mark="toplivo" />
              </active_if>
              <dialog>
                <phrase
                  talker="pirate_leader"
                />
              </dialog>
              <actions>
                <disable_sub_quest name="wait" />
                <set_quest_status status="done" />
                <enable_farm name="location_5" />
                <reset_mark mark="toplivo" />
                <remove_quest location="location_5" quest_name="toplivo" />
              </actions>
            </answer>
            <answer>
              <dialog>
                <phrase
                  talker="pirate_leader"
                />
              </dialog>
            </answer>
          </question>
        </dialog>
        <actions>
        </actions>
      </wait>

    </sub_quests>

  </legend>

  <!-- //////////////////// magic_ridges //////////////////// -->
  <magic_ridges enabled_sub_quests="talk">

    <enable_condition>
      <quest_status name="legend" status="done" />
    </enable_condition>

    <sub_quests>

      <!-- talk -->
      <talk holder="shaman">
        <dialog>
          <phrase
            talker="shaman"
          />
          <phrase
            talker="shaman"
          />
          <phrase
            talker="shaman"
          />
          <phrase
            talker="hero"
          />
          <phrase
            talker="shaman"
          />
        </dialog>
        <actions>
          <disable_sub_quest name="talk" />
          <enable_sub_quest name="wait" />
          <add_quest person="shaman" quest_name="magic_ridges" />
          <add_task_count count="9" item="p_spiral_1" quest_name="magic_ridges" />
          <add_task_count count="5" item="p_bush_1" quest_name="magic_ridges" />
          <add_task_count count="2" item="p_ice_1" quest_name="magic_ridges" />
        </actions>
      </talk>

      <!-- wait -->
      <wait holder="shaman">
        <dialog>
          <question
            talker="shaman"
          >
            <answer>
              <active_if>
                <have_items count="9" name="p_spiral_1" />
                <have_items count="5" name="p_bush_1" />
                <have_items count="2" name="p_ice_1" />
              </active_if>
              <dialog>
                <phrase
                  talker="shaman"
                />
              </dialog>
              <actions>
                <remove_items count="9" name="p_spiral_1" />
                <remove_items count="5" name="p_bush_1" />
                <remove_items count="2" name="p_ice_1" />
                <set_quest_status status="done" />
                <disable_sub_quest name="wait" />
                <set_mark mark="treemark_2" />
              </actions>
            </answer>
            <answer>
              <dialog>
                <phrase
                  talker="shaman"
                />
              </dialog>
            </answer>
          </question>
        </dialog>
        <actions>
        </actions>
      </wait>

    </sub_quests>

  </magic_ridges>

  <!-- //////////////////// otrostok_earth //////////////////// -->
  <otrostok_earth enabled_sub_quests="talk">

    <enable_condition>
      <quest_status name="magic_ridges" status="done" />
    </enable_condition>

    <sub_quests>

      <!-- talk -->
      <talk holder="shaman">
        <dialog>
          <phrase
            talker="hero"
          />
          <phrase
            talker="shaman"
          />
        </dialog>
        <actions>
          <disable_sub_quest name="talk" />
          <enable_sub_quest name="wait" />
          <set_pests_key key="otrostok_earth" />
          <enable_bug_item count="8" item="ghost_weight" />
          <add_quest person="shaman" quest_name="otrostok_earth" />
          <add_task_count count="8" item="ghost_weight" quest_name="otrostok_earth" />
          <add_task_count count="5" item="p_ice_2" quest_name="otrostok_earth" />
        </actions>
      </talk>

      <!-- wait -->
      <wait holder="shaman">
        <dialog>
          <question
            talker="shaman"
          >
            <answer>
              <active_if>
                <have_items count="8" name="ghost_weight" />
                <have_items count="5" name="p_ice_2" />
              </active_if>
              <dialog>
                <phrase
                  talker="shaman"
                />
              </dialog>
              <actions>
                <remove_items count="8" name="ghost_weight" />
                <disable_sub_quest name="wait" />
                <add_vegetation name="green_branch_1" />
                <set_quest_status status="done" />
                <set_mark mark="treemark_4" />
                <remove_items count="5" name="p_ice_2" />
                <set_pests_key key="" />
              </actions>
            </answer>
            <answer>
              <dialog>
                <phrase
                  talker="shaman"
                />
              </dialog>
            </answer>
          </question>
        </dialog>
        <actions>
        </actions>
      </wait>

    </sub_quests>

  </otrostok_earth>

  <!-- //////////////////// otrostok_fire //////////////////// -->
  <otrostok_fire enabled_sub_quests="talk">

    <enable_condition>
      <quest_status name="otrostok_earth" status="done" />
    </enable_condition>

    <sub_quests>

      <!-- talk -->
      <talk holder="shaman">
        <dialog>
          <phrase
            talker="hero"
          />
          <phrase
            talker="shaman"
          />
          <phrase
            talker="shaman"
          />
        </dialog>
        <actions>
          <disable_sub_quest name="talk" />
          <enable_sub_quest name="wait" />
          <add_quest person="shaman" quest_name="otrostok_fire" />
          <add_task_count count="13" item="p_spiral_2" quest_name="otrostok_fire" />
          <add_task_count count="3" item="p_ice_2" quest_name="otrostok_fire" />
          <add_task_count count="5" item="p_green_fruit_1" quest_name="otrostok_fire" />
        </actions>
      </talk>

      <!-- wait -->
      <wait holder="shaman">
        <dialog>
          <question
            talker="shaman"
          >
            <answer>
              <active_if>
                <have_items count="13" name="p_spiral_2" />
                <have_items count="3" name="p_ice_2" />
                <have_items count="5" name="p_green_fruit_1" />
              </active_if>
              <dialog>
                <phrase
                  talker="shaman"
                />
              </dialog>
              <actions>
                <remove_items count="13" name="p_spiral_2" />
                <remove_items count="3" name="p_ice_2" />
                <remove_items count="5" name="p_green_fruit_1" />
                <disable_sub_quest name="wait" />
                <set_quest_status status="done" />
                <add_vegetation name="red_branch_1" />
                <set_mark mark="treemark_5" />
              </actions>
            </answer>
            <answer>
              <dialog>
                <phrase
                  talker="shaman"
                />
              </dialog>
            </answer>
          </question>
        </dialog>
        <actions>
        </actions>
      </wait>

    </sub_quests>

  </otrostok_fire>

  <!-- //////////////////// otrostok_water //////////////////// -->
  <otrostok_water enabled_sub_quests="talk">

    <enable_condition>
      <quest_status name="otrostok_fire" status="done" />
    </enable_condition>

    <sub_quests>

      <!-- talk -->
      <talk holder="shaman">
        <dialog>
          <phrase
            talker="hero"
          />
          <phrase
            talker="shaman"
          />
          <phrase
            talker="hero"
          />
        </dialog>
        <actions>
          <disable_sub_quest name="talk" />
          <enable_sub_quest name="talk_1" />
          <add_quest person="pirate_leader" quest_name="otrostok_water" />
          <add_task item="talk" quest_name="otrostok_water" />
        </actions>
      </talk>

      <!-- talk_1 -->
      <talk_1 holder="pirate_leader">
        <dialog>
          <phrase
            talker="hero"
          />
          <phrase
            talker="pirate_leader"
          />
          <phrase
            talker="hero"
          />
          <phrase
            talker="pirate_leader"
          />
        </dialog>
        <actions>
          <disable_sub_quest name="talk_1" />
          <enable_sub_quest name="wait" />
          <remove_all_task quest_name="otrostok_water" />
          <add_task_count count="1300" item="crystal" quest_name="otrostok_water" />
        </actions>
      </talk_1>

      <!-- wait -->
      <wait holder="pirate_leader">
        <dialog>
          <question
            talker="pirate_leader"
          >
            <answer>
              <active_if>
                <have_items count="1300" name="money" />
              </active_if>
              <dialog>
                <phrase
                  talker="pirate_leader"
                />
              </dialog>
              <actions>
                <remove_items count="1300" name="money" />
                <disable_sub_quest name="wait" />
                <set_quest_status status="done" />
              </actions>
            </answer>
            <answer>
              <dialog>
                <phrase
                  talker="pirate_leader"
                />
              </dialog>
            </answer>
          </question>
        </dialog>
        <actions>
        </actions>
      </wait>

    </sub_quests>

  </otrostok_water>

  <!-- //////////////////// otrostok_wind //////////////////// -->
  <otrostok_wind enabled_sub_quests="talk">

    <enable_condition>
      <quest_status name="pirates_return" status="done" />
    </enable_condition>

    <sub_quests>

      <!-- talk -->
      <talk holder="shaman">
        <dialog>
          <phrase
            talker="shaman"
          />
          <phrase
            talker="hero"
          />
          <phrase
            talker="shaman"
          />
          <phrase
            talker="shaman"
          />
          <phrase
            talker="shaman"
          />
        </dialog>
        <actions>
          <disable_sub_quest name="talk" />
          <enable_sub_quest name="wait" />
          <add_quest person="shaman" quest_name="otrostok_wind" />
          <add_task_count count="5" item="p_green_fruit_1" quest_name="otrostok_wind" />
          <add_task_count count="5" item="p_red_fruit_1" quest_name="otrostok_wind" />
          <add_task_count count="5" item="p_blue_fruit_1" quest_name="otrostok_wind" />
        </actions>
      </talk>

      <!-- wait -->
      <wait holder="shaman">
        <dialog>
          <question
            talker="shaman"
          >
            <answer>
              <active_if>
                <have_items count="5" name="p_green_fruit_1" />
                <have_items count="5" name="p_red_fruit_1" />
                <have_items count="5" name="p_blue_fruit_1" />
              </active_if>
              <dialog>
                <phrase
                  talker="shaman"
                />
              </dialog>
              <actions>
                <remove_items count="5" name="p_green_fruit_1" />
                <remove_items count="5" name="p_red_fruit_1" />
                <remove_items count="5" name="p_blue_fruit_1" />
                <disable_sub_quest name="wait" />
                <set_quest_status status="done" />
                <set_mark_if_mark condition_mark="casual" mark="quest_dragon_completed" />
              </actions>
            </answer>
            <answer>
              <dialog>
                <phrase
                  talker="shaman"
                />
              </dialog>
            </answer>
          </question>
        </dialog>
        <actions>
        </actions>
      </wait>

    </sub_quests>

  </otrostok_wind>

  <!-- //////////////////// otrostok_wind_2 //////////////////// -->
  <otrostok_wind_2 enabled_sub_quests="talk">

    <enable_condition>
      <have_mark mark="quest_dragon_completed" />
    </enable_condition>

    <sub_quests>

      <!-- talk -->
      <talk holder="shaman">
        <dialog>
          <question
            talker="shaman"
          >
            <answer>
              <dialog>
                <phrase
                  talker="shaman"
                />
              </dialog>
              <actions>
                <disable_helper not_used="" />
                <disable_sub_quest name="talk" />
                <set_quest_status status="done" />
              </actions>
            </answer>
            <answer>
              <dialog>
                <phrase
                  talker="shaman"
                />
              </dialog>
            </answer>
          </question>
        </dialog>
        <actions>
        </actions>
      </talk>

    </sub_quests>

  </otrostok_wind_2>

  <!-- //////////////////// otrostok_wind_3 //////////////////// -->
  <otrostok_wind_3 enabled_sub_quests="talk">

    <enable_condition>
      <quest_status name="otrostok_wind_2" status="done" />
    </enable_condition>

    <sub_quests>

      <!-- talk -->
      <talk holder="shaman">
        <dialog>
          <phrase
            talker="shaman"
          />
        </dialog>
        <actions>
          <enable_helper not_used="" />
          <disable_sub_quest name="talk" />
          <set_quest_status status="done" />
          <add_vegetation name="yellow_branch_1" />
          <set_mark mark="treemark_6" />
        </actions>
      </talk>

    </sub_quests>

  </otrostok_wind_3>

  <!-- //////////////////// pirates_return //////////////////// -->
  <pirates_return enabled_sub_quests="talk">

    <enable_condition>
      <quest_status name="otrostok_water" status="done" />
    </enable_condition>

    <sub_quests>

      <!-- talk -->
      <talk holder="pirate_leader">
        <dialog>
          <phrase
            talker="pirate_leader"
          />
        </dialog>
        <actions>
          <disable_sub_quest name="talk" />
          <set_quest_status status="done" />
          <add_vegetation name="blue_branch_1" />
          <set_mark mark="treemark_3" />
        </actions>
      </talk>

    </sub_quests>

  </pirates_return>

  <!-- //////////////////// stihii //////////////////// -->
  <stihii enabled_sub_quests="talk">

    <enable_condition>
      <quest_status name="otrostok_wind_3" status="done" />
    </enable_condition>

    <sub_quests>

      <!-- talk -->
      <talk holder="shaman">
        <dialog>
          <phrase
            talker="shaman"
          />
          <phrase
            talker="pirate_leader"
          />
          <phrase
            talker="hero"
          />
          <phrase
            talker="father"
          />
          <phrase
            talker="pirate_leader"
          />
          <phrase
            talker="pirate_leader"
          />
          <phrase
            talker="pirate_leader"
          />
          <phrase
            talker="hero"
          />
        </dialog>
        <actions>
          <disable_sub_quest name="talk" />
          <set_quest_status status="done" />
          <add_quest person="pirate_leader" quest_name="final" />
          <add_task item="p_idol_tree" quest_name="final" />
        </actions>
      </talk>

    </sub_quests>

  </stihii>

  <!-- //////////////////// weapon //////////////////// -->
  <weapon enabled_sub_quests="talk">

    <enable_condition>
      <quest_status name="pirates_return" status="done" />
    </enable_condition>

    <sub_quests>

      <!-- talk -->
      <talk holder="pirate_leader">
        <dialog>
          <phrase
            talker="pirate_leader"
          />
        </dialog>
        <actions>
          <enable_sub_quest name="wait" />
          <disable_sub_quest name="talk" />
          <add_quest person="pirate_leader" quest_name="weapon" />
          <add_task_count count="2000" item="crystal" quest_name="weapon" />
        </actions>
      </talk>

      <!-- wait -->
      <wait holder="pirate_leader">
        <dialog>
          <question
            talker="pirate_leader"
          >
            <answer>
              <active_if>
                <have_items count="2000" name="money" />
              </active_if>
              <dialog>
                <phrase
                  talker="pirate_leader"
                />
              </dialog>
              <actions>
                <remove_items count="2000" name="money" />
                <add_weapon name="skipetr" />
                <disable_sub_quest name="wait" />
                <set_quest_status status="done" />
              </actions>
            </answer>
            <answer>
              <dialog>
                <phrase
                  talker="pirate_leader"
                />
              </dialog>
            </answer>
          </question>
        </dialog>
        <actions>
        </actions>
      </wait>

    </sub_quests>

  </weapon>


</quests>