<?xml version="1.0" standalone="no" ?>
<Main>
    <Common 
    	
    	WinGoTOLoc="loc_07_03"
    	NeedInventory="0"
    	
    	startMessageNum = "-1"
    	finMessageNum = "1"

    	mainCursor = "cursor/cursor"
     	secondCursor="cursor/cursor"
	
	music = "audio/music/L-S_2_8_LOC5.ogg"
	ambient = "audio/ambient/title_ambient_seagull.ogg"

    	win_counter = "0.5"

    	text = "MiniGame03Text"
    	text_pos = "485,735"
    	text_angle = "0"    	   	
	strPanelText="mg03_textPanel"
	sPanelTextAfterAllDone="mg03_textPanelAfterAllDone"
	ShowAnimAfterAllDone = "mg03/anim/trunk.xml"
	ShowAnimInverseAfterAllDone = "mg03/anim/trunk_inverse.xml"
	PictPrize = "mg03/parchment"
	StartPictIndToHideAfterAllDone = "5"
	ShowAnimAfterSelectPrize = "mg03/anim/parchment/parchment01.xml"
	TimePauseBetweenTrunkUnlockAndOpen="0.3"
	ContinueMusicSoundForCutScene__="1"
        ContinueAmbientSoundForNextMainGameStage__ = "1"
    />

	<Lock id="01" cellCount="5" absentItemPosX="637" absentItemPosY="547" absentItemPosX_sh="624" absentItemPosY_sh="540" shift_shellPictX = "-15"  shift_shellPictY = "-15" 
		ShowPictAfterFinished = "mg03/anim/lock_01.xml" HidePictAfterFinished = "mg03/anim/lock_x238y444_0000">
		<line point1="01" point2="02"/>
		<line point1="01" point2="05"/>
		<line point1="02" point2="04"/>
		<line point1="02" point2="05"/>
		<line point1="03" point2="04"/>
		<line point1="03" point2="05"/>
	</Lock>

    	<Lock id="02" cellCount="6" absentItemPosX="442" absentItemPosY="546"  absentItemPosX_sh="429" absentItemPosY_sh="539"  shift_shellPictX = "-15"  shift_shellPictY = "-15"
		ShowPictAfterFinished = "mg03/anim/lock_02.xml" HidePictAfterFinished = "mg03/anim/lock_x447y444_0000">
		<line point1="01" point2="06"/>
		<line point1="02" point2="03"/>
		<line point1="04" point2="05"/>
		<line point1="01" point2="05"/>
		<line point1="02" point2="06"/>
		<line point1="01" point2="04"/>
		<line point1="03" point2="06"/>
	</Lock>

   	<Lock id="03" cellCount="6" absentItemPosX="317" absentItemPosY="546"  absentItemPosX_sh="304" absentItemPosY_sh="539"  shift_shellPictX = "-13"  shift_shellPictY = "-10"
		ShowPictAfterFinished = "mg03/anim/lock_03.xml" HidePictAfterFinished = "mg03/anim/lock_x655y444_0000">
		<line point1="02" point2="06"/>
		<line point1="03" point2="05"/>
		<line point1="01" point2="05"/>
		<line point1="01" point2="06"/>
		<line point1="03" point2="04"/>
		<line point1="02" point2="04"/>

	</Lock>

   	<LockNot id="04" cellCount="0" descr="a dummy to capture 04_shell_absent">
	</LockNot>
   	<LockNot id="05" cellCount="0" descr="a dummy to capture 05_shell_absent">
	</LockNot>
   	<LockNot id="06" cellCount="0" descr="a dummy to capture 06_shell_absent">
	</LockNot>
   	<LockNot id="07" cellCount="0" descr="a dummy to capture 07_shell_absent">
	</LockNot>
   	<LockNot id="08" cellCount="0" descr="a dummy to capture 08_shell_absent">
	</LockNot>
   	<LockNot id="09" cellCount="0" descr="a dummy to capture 09_shell_absent">
	</LockNot>
   	<LockNot id="10" cellCount="0" descr="a dummy to capture 10_shell_absent">
	</LockNot>

    <Pict  pos = "0,0"  scale = "1" useMask="1" atlas_xml = "mg03/mg03Atlas">
	<Item name="mg03/back" x="0" y="0" />
	<Item name="mg03/trunk_bottom_" x="0" y="77" />
	<Item name="mg03/trunk_bottom" x="112" y="67" />
	<Item name="mg03/parchment_" x="187" y="192" />
	<Item name="mg03/parchment" x="206" y="195" />
	<Item name="mg03/trunk" x="51" y="47" />
	<Item name="mg03/01_cell_03" x="162" y="169" />
	<Item name="mg03/01_cell_04" x="270" y="168" />
	<Item name="mg03/01_cell_02" x="128" y="271" />
	<Item name="mg03/01_cell_05" x="298" y="271" />
	<Item name="mg03/01_cell_01" x="212" y="334" />
	<Item name="mg03/02_cell_03" x="448" y="163" />
	<Item name="mg03/02_cell_04" x="542" y="163" />
	<Item name="mg03/02_cell_02" x="405" y="242" />
	<Item name="mg03/02_cell_05" x="585" y="242" />
	<Item name="mg03/02_cell_01" x="448" y="322" />
	<Item name="mg03/02_cell_06" x="542" y="322" />
	<Item name="mg03/03_cell_03" x="728" y="163" />
	<Item name="mg03/03_cell_04" x="822" y="163" />
	<Item name="mg03/03_cell_02" x="687" y="242" />
	<Item name="mg03/03_cell_05" x="867" y="242" />
	<Item name="mg03/03_cell_01" x="732" y="322" />
	<Item name="mg03/03_cell_06" x="825" y="322" />
	<Item name="mg03/01_lamp_03" x="142" y="158" />
	<Item name="mg03/01_lamp_04" x="308" y="158" />
	<Item name="mg03/01_lamp_02" x="105" y="298" />
	<Item name="mg03/01_lamp_05" x="337" y="298" />
	<Item name="mg03/02_lamp_03" x="444" y="145" />
	<Item name="mg03/02_lamp_04" x="567" y="145" />
	<Item name="mg03/02_lamp_02" x="381" y="254" />
	<Item name="mg03/02_lamp_05" x="630" y="254" />
	<Item name="mg03/02_lamp_06" x="576" y="358" />
	<Item name="mg03/03_lamp_01" x="720" y="358" />
	<Item name="mg03/03_lamp_02" x="666" y="254" />
	<Item name="mg03/03_lamp_03" x="720" y="145" />
	<Item name="mg03/03_lamp_05" x="913" y="254" />
	<Item name="mg03/03_lamp_06" x="859" y="358" />
	<Item name="mg03/01_shell_02_" x="103" y="249" />
	<Item name="mg03/01_shell_02" x="118" y="258" />
	<Item name="mg03/01_shell_03_" x="134" y="151" />
	<Item name="mg03/01_shell_03" x="150" y="159" />
	<Item name="mg03/01_shell_05_" x="268" y="250" />
	<Item name="mg03/01_shell_05" x="284" y="259" />
	<Item name="mg03/01_shell_04_" x="236" y="154" />
	<Item name="mg03/01_shell_04" x="252" y="163" />
	<Item name="mg03/02_shell_04_" x="512" y="145" />
	<Item name="mg03/02_shell_04" x="528" y="153" />
	<Item name="mg03/02_shell_02_" x="385" y="223" />
	<Item name="mg03/02_shell_02" x="400" y="231" />
	<Item name="mg03/02_shell_03_" x="418" y="142" />
	<Item name="mg03/02_shell_03" x="434" y="151" />
	<Item name="mg03/02_shell_05_" x="548" y="223" />
	<Item name="mg03/02_shell_05" x="564" y="231" />
	<Item name="mg03/02_shell_06_" x="512" y="297" />
	<Item name="mg03/02_shell_06" x="528" y="306" />
	<Item name="mg03/03_shell_01_" x="701" y="303" />
	<Item name="mg03/03_shell_01" x="716" y="312" />
	<Item name="mg03/03_shell_02_" x="670" y="222" />
	<Item name="mg03/03_shell_02" x="686" y="230" />
	<Item name="mg03/03_shell_03_" x="697" y="145" />
	<Item name="mg03/03_shell_03" x="713" y="153" />
	<Item name="mg03/03_shell_06_" x="789" y="297" />
	<Item name="mg03/03_shell_06" x="805" y="306" />
	<Item name="mg03/03_shell_05_" x="833" y="224" />
	<Item name="mg03/03_shell_05" x="848" y="232" />
	<Item name="mg03/01_lamp_bright_03" x="120" y="135" />
	<Item name="mg03/01_lamp_bright_04" x="285" y="135" />
	<Item name="mg03/01_lamp_bright_02" x="82" y="276" />
	<Item name="mg03/01_lamp_bright_05" x="314" y="276" />
	<Item name="mg03/02_lamp_bright_03" x="421" y="122" />
	<Item name="mg03/02_lamp_bright_04" x="544" y="122" />
	<Item name="mg03/02_lamp_bright_02" x="358" y="231" />
	<Item name="mg03/02_lamp_bright_05" x="607" y="231" />
	<Item name="mg03/02_lamp_bright_06" x="553" y="336" />
	<Item name="mg03/03_lamp_bright_01" x="697" y="336" />
	<Item name="mg03/03_lamp_bright_02" x="643" y="231" />
	<Item name="mg03/03_lamp_bright_03" x="697" y="122" />
	<Item name="mg03/03_lamp_bright_05" x="890" y="231" />
	<Item name="mg03/03_lamp_bright_06" x="836" y="336" />


	<Item name="mg03/anim/lock_x180y533_0000" x="180" y="533" />
	<Item name="mg03/anim/lock_x433y533_0000" x="433" y="533" />
	<Item name="mg03/anim/lock_x686y533_0000" x="686" y="533" />
	<Item name="mg03/anim/trunk.xml" x="0" y="0" animation = "1" vis = "0"/>
	<Item name="mg03/anim/trunk_inverse.xml" x="0" y="0" animation = "1" vis = "0"  ShowPictOnEndAnimation="mg03/trunk" HideOnEndAnimation = "1"/>
	<Item name="mg03/anim/lock_01.xml" x="180" y="533" animation = "1" vis = "0"/>
	<Item name="mg03/anim/lock_02.xml" x="433" y="533" animation = "1" vis = "0"/>
	<Item name="mg03/anim/lock_03.xml" x="686" y="533" animation = "1" vis = "0"/>
	<Item name="mg03/anim/parchment/parchment01.xml" x="279" y="20" animation = "1" vis = "0" ShowPictOnEndAnimation="mg03/anim/parchment/parchment02.xml" HideOnEndAnimation = "1"/>
	<Item name="mg03/anim/parchment/parchment02.xml" x="276" y="-13" animation = "1" vis = "0"/>
    </Pict>

	<PictForFutureToolsPaneManagerBtn name = "mg03/trunk_mini.png"  x="5" y="629" vis="0" effect="EffMG03ToolBtnAppear" beforeEffX = "450" beforeEffY = "330"/>
	
	<PictsListForFinalEffect effName="EffMG03BeforeEndDisappear">
		<Item name="mg03/trunk_bottom_"/>
		<Item name="mg03/trunk_bottom"/>
		<Item name="mg03/trunk"/>
	</PictsListForFinalEffect>


	<ParticlesSystem_ textures="assets/particles/textures/" desc="should not contain emitters such as the main game contains one">
      		<Emitter1 file="particles/predmeti_new_show.ptc" positionMode="MAGIC_CHANGE_EMITTER_AND_PARTICLES" loop="MAGIC_NOLOOP"/>
	</ParticlesSystem_>

	<PanelBG name="backgrounds/pane_mg_bg.png" x="131" y="672" />
	<butContinue__ descript="butContinue;440,545,130,26;fonts/arial.mvec;128,128,128,255;255,255,255,255;0;mg03/anim/b_continue_x622_y700;mg03/anim/b_continue_x622_y700_pressed;mg03/anim/b_continue_x622_y700_mouseover"/>
	<butContinue   descript="butContinue;440,695,141,60;fonts/arial.mvec;128,128,128,255;255,255,255,255;0;buttons/b_continue;buttons/b_continue_pressed;buttons/b_continue_mouseover"/>

<GameTutor needUseAlternateTutPanel = "1">
	<item id="MG03BeforeEnd" time="10" tutPanelId="tutPanel1"  OnMinigameEvent="MG03BeforeEnd" panelX = "100" panelY = "290" >		
		<text name= "tut_MG03BeforeEnd"/>		
		<img  name="cursor/doors/doors_w.xml"  x="130" y="657"  animation="1"/>	
	</item>
</GameTutor>

</Main>
