-- SHINGO YABUKI --

Version history:
	
	v 2.0 - Geez, has it really been that long?, 2000-01-06
	-------------------------------------------------------
	
	Well, just to honor the release of the new MUGEN, I thought I might as well give
	Shingo a slight touch-up. While I'm too lazy to add the new move (*yawn*, it's no good
	anyway) I decided to give him a two new intros (one is versus Kyo '99), two new win poses
	and one new taunt (the taunt is chosen at random). This update also makes him Y2K
	compatible (or whatever you want to call it).
	
	v 1.7 - Extras and slight corrections, 1999-10-02
	-------------------------------------------------

	Hahaha! I accidently made the Shingo Kick invincible. Well, since that wasn't on
	purpose, I've corrected that, simply by adding the guardflag. O_o
	I also found a way to include the "power surge" to the power up move and still
	make it function properly.
	Many thanx also go to VK for re-drawing some frames of Shingo '97 style for me, so
	that I could use them (for those of you who don't know the difference, Shingo
	didn't have the gloves in '97 and he also wore slightly different shoes...).
	Because of that, I've added the only win pose that was missing between '97 and '98.
	Choose it by holding START (if you think that the voice sounds funny, it's because
	Shingo had a squeakier voice in '97).
	There are other slight alterations here and there, but nothing that major. Some of
	the win poses have had their coordinates changed, for instance...
	Oh, and I've re-arranged the throws so they ended up on the correct keys (Y and A,
	not X and Y. Doh.)

	v 1.6 - "Final"!, 1999-09-28
	----------------------------

	Well, this is the "final" version of Shingo. Now he's more or less like the original
	KOF character. So, unless I plan to add some "extras", this is the way he stays.
	There are, however, still a few sounds missing. No voice samples or anything like
	that, but general sounds like running and jumping, and I'll add those as soon as I
	find them and edit them properly.
	Anyway, here's what's changed:
	
	Added lots and lots of sound. The basic hit sounds as well as the guard sounds.
	Added "back dash" sound and "land" sound. Corrected the XY of the hit sparks
	(aaaaaaaaaaaaaaaaaaahh!!) and changed the hit sparks for special and hyper moves
	to 0,5. Made the opponent fly a bit higher after the "Shingo kinsei ore shiki ka
	togi". What else? Probably something, but I can't remember right now, so I guess
	it's not that important. Oh yeah, might toy around with the juggle points...
 	Someday.

	New moves:

	101 shiki oboroguruma mikansei - D, DB, B + A or B (the strong version makes him
	jump three times)

	Guard reversal - A + B when guarding and power meter is half-full or more.

	Guard cancel roll (forward) - X + Y when guarding and power meter is
	half-full or more.

	Guard cancel roll (backwards) - Back + X + Y when guarding and power meter is
	half-full or more.

	And, since most people asked for it, I've made an additional .cmd for those with
	less than 10 fingers. ;) The difference is that the X + Y command is moved to the
	Z button and the A + B command is moved to the C button. Pressing Z + C will
	activate the "power up" move.

	...Now I'll start working on some other characters...

	v 1.5 - Just one more to go!, 1999-09-26
	----------------------------------------

	And here it is, the Shingo kick. Just one more move, and Shingo is complete!
	Other fixes include that D, DF, F + X or Y just hits once now, and when you've used
	the power up move all the way to 3000 (level 3) Shingo will cry out, just as in KOF
	when he's maxed out.
	I've also been nice enough to assign the power up move to "Z" since I know most 	people out there can't press and hold three keys at the same time. You can still do
	it by holding X, Y and A though. The power rises much faster as well (40 units at a 	time). Anything else? Not that I can recall right now, but I might've fixed some
	small problems...

	Shingo kick - B, DB, D, DF, F + A or B
	
	v 1.4 - Whoops!!, 1999-09-24
	----------------

	Well, since I've figured out what was wrong with my version of MUGEN, I've finally
	been able to use those newest features. So, I've updated Shingo slightly, putting
	the taunt on the START button instead and moving it to the dedicated taunt state
	(this will prevent him from constantly taunting as a CPU character).
	I've also added the "power up" move, which, while performed increases your power
	bar slightly.

	Power up - Hold X, Y and A.

	Now, I know all of you can't do this due to keyboard conflicts, and I might change
	it later. I just wanted to stay true to the original as usual. ^_^

	v 1.3 - Yarimashita yo, Kusanagi-san, 1999-09-21
	------------------------------------------------

	Whoop! Getting faster here. Added the air recovery roll that had been omitted and
	also added the dizzy sound, for good measure. Evened out the damage, since most
	people seemed to think he was too powerful. ^_^
	Added moves:

	The X throw (at last) - F + X when close to the opponent.

	100 shiki oni yaki mikansei (the hard version, at last!) - F, D, DF + Y	

	Shingo kinsei ore shiki ka togi - F, D, DF + A or B when close to opponent, and the
	opponent is on the ground.
	(this is not a throw, but functions almost like one, since it's unblockable...)

	Still not corrected the HitSpark XY. Those are a bitch. Will probably save those
	for last. *sigh*

	v 1.2 - More bugs exterminated and more, 1999-09-20
	---------------------------------------------------

	Here we go. Work is getting easier as I go along, and therefore the releases come
	more often. Sometimes the "SDM" version "Burning Shingo" would go through the
	opponent, but that has hopefully been rectified now. Also, you get a lot more super
	power for all the moves.
	Added moves:

	Roll forward - Forward + X & Y

	Roll backwards - Back + X & Y

	Ge shiki kake hou rin (desperation move) - D, DF, F, D, DF, F + X or Y	

	Also added the air guard frames that I had *cough* *cough* somehow forgotten. -_-

	v 1.1 - A few bugs ironed out, 1999-09-18
	-----------------------------------------

	Whoops! I just realized that the knockdown attack didn't have a HitDef. O_o
	Anyway, that's corrected. I've also added two new moves, as well as adopted the
	"1000 points energy system". Ie. he has 1000 points of health.
	Damage has also been tweaked, and he now does as much damage as he did in the
	original.
	The new moves are:

	Dodge attack - After you've dodged (X+Y), press any attack button.

	Jumping knockdown attack - Same as the knockdown attack (A+B), but in the air.

	The hit sparks are still not done.

	v 1.0 - Initial release, 1999-09-16
	-----------------------------------

	Well, here we go. My first release. Hope you people like it. If you don't, well...
	screw you. ^_^
	
	What's in:

	Regular moves - All standard kicks (A & B) and punches (X & Y),
	as well as crouching and arial ditos. Forward + Weak kick is also included.
	Jumping up and jumping forward gives you different weak kick attacks.

	Throws - Forward + Y when close.

	Special moves - QCF + X and QCF + Y are two different moves. QCB + X or Y is the
	same move but of different strength. The dragon punch type move currently only
	has one strength (D, DF, F + X).

	Desperation moves - QCB, HCF + X or Y will give you the "Burning Shingo"
	desperation move (multi-hit super move) which hits 4 times. If you're low on life
	(50 or less) it will change into a 7 hit move.

	Other - The knockdown attack (A + B) and dodge (X + Y). Also, I've placed the taunt
	on C, since I can't get the latest version of M.U.G.E.N. to function properly and
	can't really put it on the START button. All 4 win poses are present and just as
	in the original game you can select your win pose by holding a button (X for 1st,
	A for 2nd, Y for 3rd and B for 4th).

	What's -not- in and what doesn't work properly:

	Well, of course all the moves -not- mentioned in this readme. I haven't bothered
	adjusting attack power or super bar power yet, since I felt I wanted to release
	this first. Also, the hit sparks are way off. Those I haven't tampered with either.	
	The air hit frames look a bit odd as well, but it'll have to do for now.

	If you find anything wrong, any error that is -not- mentioned in this readme, don't
	hesitate to contact me (gouki@hem1.passagen.se). Work will continue after this
	release, but I can't promise when or where the next version will be released.

Credits:

	- Me, of course. NeoGouki (gouki@hem1.passagen.se)
	- SNK, for making King of fighters into the great game it was and is.
	- Elecbyte, for creating M.U.G.E.N. and letting us live out all those crazy
	  match-ups we've always dreamt about.
	- VK, for being a great artist.
	- AnG3L MyST, Akito, Geki and the TESTP guys, for helping out in my hour of need.
	- And, well, that's it.