"KEN & GANG" by Tenshin on #mugen					E.I.G.T.H
	- "http://members.xoom.com/fairkay/mugen/kengang.zip"
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What's Done
-------------------------------

	* All Basic Animation, Pain & Dizzy Animations
	* All Basic Standing, Crouch and Jumping Attacks
	* Win, Lose, Draw, Time Out, Taunt and Intro Animations
	* Hadokens, Dragon Punches and Hurricane Kick + (air)
	* An original special move & a Kick launcher
	* 2 Strikers + 1 Taunt Striker
	* Roll and Overhead Kick
	* All Levels SHINRYUKEN!

What's Not Done
-------------------------------
	
	Special Shoryureppa + Strikers
	Special Shippu-Jinrai-kyaku + Strikers
	No THROWS yet!
	Alpha/Zero Counters
	Sakura Striker
	Add Roll Away/Forward Recovery
	
Progress Log
------------

6th JAN 2000, New Mugen Bug Fix Release - 

	* Made Ken & Gang compatible with new Mugen
	* Tweaked animation on standing still, walking backwards & forward
	* Realized that doing Air Hurricane Kicks dosen't add power to Power Bar (fixed)
	* SHINRYUKEN will not include Sakura if Sakura is still dancing in the game.
	* Fixed the pallete problem! ( major *SOB* )
		- Add 3 new pallete


MILLINIUM, SEVENTH release - 

	* Tweaked Shinryuken
		- More initial sucking power!
	* Tweaked Striker Ryu's Hurricane Kick
		- Knocks down ground/standing opponent
	* Added Dan's Gadoken SFX! (Thanks to KYO KUSANAGI - kyo_kusanagi__@hotmail.com)
	* Add shadow to Sakura when she runs away in the intro
		- I'm surprised I was the one who noticed it...
	* HAHA! DA MILLINIUM SUPER!!!!! Level 3 Shinryuken!


31st DEC 1999, SIXTH release -

	* No controls when hoping back
	* Ryu's Hurricane Kick cannot be recovered from.
	* Tweaked Air Hurricane Kick a bit
	* Added Striker Dan's Gadoken / Fireball (rdp+x)
		- replaces Striker Ryu's Fireball
	* Changed Striker Ryu's Hadoeken / Fireball motion to (rdp+y)
		- speed up fireball a bit

30th DEC 1999, FIFTH release - 

	* Speeded up and Tweaked Striker Dan's Gale Kick
	* Added Ground Hurricane Kicks (True to Ken's Hurricane Kick!) :D
	* Changed Recovery Animations (Looks great!)
	* Fixed and Tweaked a few stuffs.
		- Cannot air recover from Flaming Shoryuken anymore
		- Sakura edge of the screen bug
		- Collision Boxes Corrections
		- And Lot of other stuff
	* Sakura now have collision box and will hit P2	(Thanks to Angel_Myst!)
	* Added Air Hurricane Kick (works great on tall characters)
	* Changed Hadoken Hit Sound (Thanks Kakyoin for telling me!)
	* Added Striker - Ryu Hurricane Kick (rdp+c)
		- combo-able from Gut Punch (1)
	
What's Old
-----------

29th DEC 1999, FOURTH release - 

	* Overhead Kick (fwd+b)
	* Fixed Jumping Neutral RoundHouse so you can combo into.
	* Fixed the automatic Air Recovery Animation
	* Added Non-Fall for Gut Punch (2), only works if Gut Punch (1) misses
	* Added Dan Gale-Kick Striker (rdp+b)		(Thanks GEN for sprites!)
	* Added Dan's Intro and Rolling Away 		(Thanks to GEN and [VK]!)
	* Fixed a stupid bug that happens in 2 vs 2! "Sakura not showing up bug"

28th DEC 1999, THIRD release -

	* Killed the stupid KFM's Super Waza Hyper Move! (remnant of KFM)
	* Made Gut Punch Combo-able from Normal Attacks, also
		removed delayed effect hitting potential from Gut Punch (less cheap!)
	* Added All Dragon Punches / Shoryuken including flaming ones!
	* Tweaked Dragon Punch / Shoryuken
		- Also fixed Jab DP not hitting on the rising frame!
	* Interruptable moves after Gut Punch (1)
		- Hadoken Ryu Striker
		- Dragon Punches
		- Rolling
	* Cannot Air Recover from Launcher
	* Added Invulnerable Rolling (qcb+[xyz])	(Thanks VK for Gouki's Roll!)
	* Now you can hit Sakura with a Projectile and send her flying!!!
		- No sound yet! Dunno how to implement to play when projectile is removed!
	* Added FLAMES to Fierce Dragon Punch!

27th DEC 1999, SECOND release -

	* Corrected some collision boxes
	* Did "Continue" screen Anim and "Yes" and "No" (but dosen't work! somebody check!)
	* Dizzy Animations
	* A most kickass LAUNCHER!!!  (close+c / roundhouse)		- thanks Neogouki!
	* Gut Punch! (rdp+z / fierce) Got inspritation from an incomplete Dragon Punch
		- "I've always loved Neo-Kyo's new special move"
	* Gut Punch Extra! (rdp+z / fierce) after Gut Punch!
	* DRAGON PUNCHES!!!!!!! actually punch... only JAB DRAGON PUNCH available!
		- still buggy, dosen't hit air on the rising frame!

26th DEC 1999, FIRST release -

	* Intro Animation with Ryu & Sakura (not vs)
	* 2 Win Animations & Taunts
	* Lose/Time Out/Draw Animations
	* All Basic Animations
	* All Pain Animations
		+ Get Up Animation
		+ Tripped Animation
	* Hop Back and Forward Dash
	* All Standing Basic Attacks
	* All Crouching Basic Attacks
	* Jumping Forward / Backwards Basic Attacks
	* Jumping Neutral Attacks
	* Hadokens / Fireballs (qcf+[xyz])
	* Striker Call Animations and 3 Different Sounds
	* Ryu Striker - Hadoken (rdp+x)
	* Hit Collision Boxes for Attacks

CREDITS & BIG THANKS goes to #mugen :
-------------------------------------

	MUGEN team for a great 2D Fighting Engine (I've always wanted to write one!)
	TESTP United's character KFM as a example character from which i based from. (he sux! but will do..)

	STRIDER on IRC for some of Alpha KEN's frames, Akuma's fireballs, Attack SFX
		and Fire Frames!!
	ZIGMA on IRC for Alpha RYU's Jumping frames!
	MUGENITE on IRC for some Alpha RYU's frames!
	D_I_O on IRC for Alpha SAKURA's frames & SOUNDS!!!!!!
		and how to use PalFX!
	GEN on IRC for DAN's frames & Sound!!!! (YOU'RE THE MAN!)
	
	and

	[VK], AngelMyst, ShadoWatc, Neogouki
			on IRC for the patiences answering my questions regarding MUGEN!
	Neogouki again for helping me with NumProjID, ProjID & p2BodyDist!
	[VK] again for letting me copy off Gouki's roll states!

	Check out [VK]'s MUGEN website for more characters and Ken's SF Alpha 2 Background!
		- http://gato.dhs.org/vk/

	Write to me to comment on anything but dun flame! - subject must be "MUGEN" or something!
		- "fairpear@hotmail.com"

	* and if I miss anyone out, pls email me or tell me if u see me on IRC! *


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MOVES
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QCF, b /		Same as Standing Forward Kick but interuptable from other basic moves
  D, DF, F, b

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Close, c 		Standing Kick Launcher!

Forward + b		Overhead Kick

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RDP, x / 		Dan Striker, throws Gadoken / Fireballs
  B, D, DB, x

RDP, y /		Ryu Striker, throws Hadoken / Fireball
  B, D, DB, y


RDP, b /		Dan Striker, Gale Kick
  B, D, Db, b

RDP, c /		Ryu Striker, Hurricane Kick
  B, D, DB, c

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RDP, z /		Gut Punch (repeat for Gut Punch Extra)
  B, D, DB, z

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QCB, [xyz]		Forward Roll (variable distances) *invulnerable*

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QCF, [xyz] /		Hadoken / Fireballs
  D, DF, F, [xyz]

DP, [xyz] /		Dragon Punches / Shoryuken!
  F, D, DF, [xyz]

QCB, [abc] /		Hurricane Kick (can be used in air too)
  D, DB, B, [abc]

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QCF, QCF, [abc]	/			Shinryuken Super!
 D, DF, F, D, DF, F, [abc]

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F.A.Q.S (I can't believe u read all the way down here... BRAVO!!!!)
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1) Why can't I do aerial-rave well?

A) My Ken is not meant to be a combo masher character. Here are 2 of the air combo-able finisher
	- a) Launcher, Jump Jab(x), Jump Strong(y), Jump Roundhouse(c)
	- b) Launcher, Jump Short(a), Jump Forward(b), Jump Fierce(z)

2) On Team Battle mode, why does Ken's Flaming Shoryuken sometimes stick on the wrong opponent?

A) Mugen Bug and Limitation for now

3) ??