;Kyo-3.SFF Txt Ver. 1.0
;Made by that annoying Shadow Watcher....
;-----------------------------------------------
;
;=========================================================================
;Section 1--------------------------------------Character Select Portraits
;=========================================================================
Kyo_work\Kyo-3.sff
;Portraits (9000 series)
;Small Portrait
#
1
2
Kyo_Work\charse~1\F-face.pcx
9000
0
0
0
;Large Portrait
#
1
1
Kyo_Work\Charse~1\F-Faceb.pcx
9000
1
0
0
;========================================================================
;Section 2---------------------------------------Required States (Part 1)
;========================================================================
;STANDING (Group 0)
Kyo_Work\Stance\Stand01.pcx
0
0
0
0
Kyo_Work\Stance\Stand02.pcx
0
1
0
0
Kyo_Work\Stance\Stand03.pcx
0
2
0
0
Kyo_Work\Stance\Stand04.pcx
0
3
0
0
Kyo_Work\Stance\Stand05.pcx
0
4
0
0
Kyo_Work\Stance\Stand06.pcx
0
5
0
0
Kyo_Work\Stance\Stand07.pcx
0
6
0
0
Kyo_Work\Stance\Stand08.pcx
0
7
0
0
;	Loops here Infinitely
;TURNING (Group 5)
Kyo_Work\Turn\trnbck1.pcx
5
0
0
0
Kyo_Work\Turn\trnbck2.pcx
5
1
0
0
;CROUCH TURNING (Group 6)
Kyo_Work\Crouch~2\crturn1.pcx
6
0
0
0
Kyo_Work\Crouch~2\crturn2.pcx
6
1
0
0
Kyo_Work\Crouch~2\crturn3.pcx
6
2
0
0
;STAND TO CROUCH (Group 10)
Kyo_Work\Crouch\crouch1.pcx
10
0
0
0
Kyo_Work\Crouch\crouch2.pcx
10
1
0
0
;	Crouch Frame is the one above.
;WALKING FORWARDS FRAMES (Group 20)
Kyo_Work\Walkfo~1\Walkfwd1.pcx
20
0
0
0
Kyo_Work\Walkfo~1\Walkfwd2.pcx
20
1
0
0
Kyo_Work\Walkfo~1\Walkfwd3.pcx
20
2
0
0
Kyo_Work\Walkfo~1\Walkfwd4.pcx
20
3
0
0
Kyo_Work\Walkfo~1\Walkfwd5.pcx
20
4
0
0
;WALKING BACKWARDS FRAMES (Group 21)
Kyo_Work\Walkba~1\Wlkback1.pcx
21
0
0
0
Kyo_Work\Walkba~1\Wlkback2.pcx
21
1
0
0
Kyo_Work\Walkba~1\Wlkback3.pcx
21
2
0
0
Kyo_Work\Walkba~1\Wlkback4.pcx
21
3
0
0
Kyo_Work\Walkba~1\Wlkback5.pcx
21
4
0
0
Kyo_Work\Walkba~1\Wlkback6.pcx
21
5
0
0
;JUMP START (Group 40)
Kyo_Work\Jumpin~2\jumpf1.pcx
40
0
0
0
;JUMPING NEUTRAL (Group 41)
Kyo_Work\Neutra~1\jumpu2.pcx
41
0
0
0
Kyo_Work\Neutra~1\jumpu3.pcx
41
1
0
0
Kyo_Work\Neutra~1\jumpu4.pcx
41
2
0
0
Kyo_Work\Neutra~1\jumpu5.pcx
41
3
0
0
;JUMPING FORWARDS (Group 42)
Kyo_Work\Jumpin~2\jumpf2.pcx
42
0
0
0
Kyo_Work\Jumpin~2\jumpf3.pcx
42
1
0
0
Kyo_Work\Jumpin~2\jumpf4.pcx
42
2
0
0
Kyo_Work\Jumpin~2\jumpf5.pcx
42
3
0
0
Kyo_Work\Jumpin~2\jumpf6.pcx
42
4
0
0
Kyo_Work\Jumpin~2\jumpf7.pcx
42
5
0
0
;	Start Frame is also used to land.
;RUNNING FORWARD (Group 100)
Kyo_Work\Runnin~1\Runf01.pcx
100
0
0
0
Kyo_Work\Runnin~1\Runf02.pcx
100
1
0
0
Kyo_Work\Runnin~1\Runf03.pcx
100
2
0
0
Kyo_Work\Runnin~1\Runf04.pcx
100
3
0
0
Kyo_Work\Runnin~1\Runf05.pcx
100
4
0
0
Kyo_Work\Runnin~1\Runf06.pcx
100
5
0
0
;START STANDING GUARD (Group 120)
Kyo_Work\Guard\Guard2.pcx
120
0
0
0
Kyo_Work\Guard\Guard1.pcx
120
1
0
0
;START CROUCHING GUARD (Group 121)
Kyo_Work\Crouch~1\guardcr1.pcx
121
0
0
0
Kyo_Work\Crouch~1\Guardcr2.pcx
121
1
0
0
;START AIR GUARD (Group 122)
Kyo_Work\Airblo~1\AirDef01.pcx
122
0
0
0
Kyo_Work\Airblo~1\AirDef01.pcx
122
1
0
0
;	Guard and guarding a hit frames are the last frames of their groups
;	Stop Guard frames are their groups backwards
;TIME OUT/LOSS (Group 170)
;	Waiting for the proper Loss Frames.
;WIN POSE 1 (Group 180)
Kyo_Work\Winpos~1\win1.pcx
180
0
0
0
Kyo_Work\Winpos~1\win2.pcx
180
1
0
0
Kyo_Work\Winpos~1\win3.pcx
180
2
0
0
Kyo_Work\Winpos~1\win4.pcx
180
3
0
0
;WIN POSE 2 (Group 181)
Kyo_Work\Winpos~2\winb1.pcx
181
0
0
0
Kyo_Work\Winpos~2\winb2.pcx
181
1
0
0
Kyo_Work\Winpos~2\winb3.pcx
181
2
0
0
Kyo_Work\Winpos~2\winb4.pcx
181
3
0
0
Kyo_Work\Winpos~2\winb5.pcx
181
4
0
0
Kyo_Work\Winpos~2\winb6.pcx
181
5
0
0
Kyo_Work\Winpos~2\winb7.pcx
181
6
0
0
Kyo_Work\Winpos~2\winb8.pcx
181
7
0
0
;WIN POSE 3 (Group 182)
;	Use the first four Frames from above
Kyo_Work\Winpos~3\winc14.pcx
182
0
0
0
Kyo_Work\Winpos~3\winc18.pcx
182
1
0
0
Kyo_Work\Winpos~3\winc19.pcx
182
2
0
0
Kyo_Work\Winpos~3\winc20.pcx
182
3
0
0
;==========================================================================
;Section 3-----------------------------------------------------Normal Moves
;==========================================================================
;STANDING LP (Group 200)
Kyo_Work\Weakpu~1\wpun1.pcx
200
0
0
0
Kyo_Work\Weakpu~1\wpun2.pcx
200
1
0
0
;CLOSE STANDING LP (Group 210)
Kyo_Work\Closew~2\closewp1.pcx
210
0
0
0
Kyo_Work\Closew~2\closewp2.pcx
210
1
0
0
;STANDING WEAK KICK (Group 220)
Kyo_Work\Weakki~1\wkick1.pcx
220
0
0
0
Kyo_Work\Weakki~1\wkick2.pcx
220
1
0
0
Kyo_Work\Weakki~1\wkick3.pcx
220
2
0
0
Kyo_Work\Weakki~1\wkick4.pcx
220
3
0
0
Kyo_Work\Weakki~1\wkick5.pcx
220
4
0
0
;CLOSE WEAK KICK (Group 230)
Kyo_Work\Closew~1\closewk1.pcx
230
0
0
0
Kyo_Work\Closew~1\closewk2.pcx
230
1
0
0
Kyo_Work\Closew~1\closewk3.pcx
230
2
0
0
Kyo_Work\Closew~1\closewk4.pcx
230
3
0
0
;STANDING HARD PUNCH (Group 240)
Kyo_Work\Hardpu~1\spunch01.pcx
240
0
0
0
Kyo_Work\Hardpu~1\spunch02.pcx
240
1
0
0
Kyo_Work\Hardpu~1\spunch03.pcx
240
2
0
0
Kyo_Work\Hardpu~1\spunch04.pcx
240
3
0
0
Kyo_Work\Hardpu~1\spunch05.pcx
240
4
0
0
Kyo_Work\Hardpu~1\spunch06.pcx
240
5
0
0
;CLOSE HARD PUNCH (Group 250)
Kyo_Work\Closeh~1\closehp1.pcx
250
0
0
0
Kyo_Work\Closeh~1\closehp2.pcx
250
1
0
0
Kyo_Work\Closeh~1\closehp3.pcx
250
2
0
0
;STANDING HARD KICK (Group 260)
Kyo_Work\Hardki~1\Skick01.pcx
260
0
0
0
Kyo_Work\Hardki~1\Skick02.pcx
260
1
0
0
Kyo_Work\Hardki~1\Skick03.pcx
260
2
0
0
Kyo_Work\Hardki~1\Skick04.pcx
260
3
0
0
Kyo_Work\Hardki~1\Skick05.pcx
260
4
0
0
Kyo_Work\Hardki~1\Skick06.pcx
260
5
0
0
;CLOSE HARD KICK (Group 270)
Kyo_Work\Closeh~2\Closehk0.pcx
270
0
0
0
Kyo_Work\Closeh~2\Closehk1.pcx
270
1
0
0
Kyo_Work\Closeh~2\Closehk2.pcx
270
2
0
0
Kyo_Work\Closeh~2\Closehk3.pcx
270
3
0
0
Kyo_Work\Closeh~2\Closehk4.pcx
270
4
0
0
Kyo_Work\Closeh~2\Closehk5.pcx
270
5
0
0
Kyo_Work\Closeh~2\Closehk6.pcx
270
6
0
0
Kyo_Work\Closeh~2\Closehk7.pcx
270
7
0
0
Kyo_Work\Closeh~2\Closehk8.pcx
270
8
0
0
Kyo_Work\Closeh~2\Closehk9.pcx
270
9
0
0
;FORWARD + WEAK KICK (Group 280)
Kyo_Work\Forwar~1\fwdwk1.pcx
280
0
0
0
Kyo_Work\Forwar~1\fwdwk2.pcx
280
1
0
0
Kyo_Work\Forwar~1\fwdwk3.pcx
280
2
0
0
Kyo_Work\Forwar~1\fwdwk4.pcx
280
3
0
0
Kyo_Work\Forwar~1\fwdwk5.pcx
280
4
0
0
Kyo_Work\Forwar~1\fwdwk6.pcx
280
5
0
0
Kyo_Work\Forwar~1\fwdwk7.pcx
280
6
0
0
Kyo_Work\Forwar~1\fwdwk8.pcx
280
7
0
0
;KNOCKDOWN BLOW (CD ATTACK) (Group 290)
Kyo_Work\StandI~1\Tackle1.pcx
290
0
0
0
Kyo_Work\StandI~1\Tackle2.pcx
290
1
0
0
Kyo_Work\StandI~1\Tackle3.pcx
290
2
0
0
Kyo_Work\StandI~1\Tackle4.pcx
290
3
0
0
Kyo_Work\StandI~1\Tackle5.pcx
290
4
0
0
Kyo_Work\StandI~1\Tackle6.pcx
290
5
0
0
Kyo_Work\StandI~1\Tackle7.pcx
290
6
0
0
Kyo_Work\StandI~1\Tackle8.pcx
290
7
0
0
;CROUCHING WEAK PUNCH (Group 400)
Kyo_Work\Crouch~7\crwpun1.pcx
400
0
0
0
Kyo_Work\Crouch~7\crwpun2.pcx
400
1
0
0
;CROUCHING WEAK KICK (Group 410)
Kyo_Work\Crouch~6\crwkick1.pcx
410
0
0
0
Kyo_Work\Crouch~6\crwkick2.pcx
410
1
0
0
;CROUCHING HARD PUNCH (Group 420)
Kyo_Work\Crouch~5\crhpun1.pcx
420
0
0
0
Kyo_Work\Crouch~5\crhpun2.pcx
420
1
0
0
Kyo_Work\Crouch~5\crhpun3.pcx
420
2
0
0
Kyo_Work\Crouch~5\crhpun4.pcx
420
3
0
0
Kyo_Work\Crouch~5\crhpun5.pcx
420
4
0
0
Kyo_Work\Crouch~5\crhpun6.pcx
420
5
0
0
Kyo_Work\Crouch~5\crhpun7.pcx
420
6
0
0
;CROUCHING HARD KICK (Group 430)
Kyo_Work\Crouch~4\crhkick1.pcx
430
0
0
0
Kyo_Work\Crouch~4\crhkick2.pcx
430
1
0
0
Kyo_Work\Crouch~4\crhkick3.pcx
430
2
0
0
Kyo_Work\Crouch~4\crhkick4.pcx
430
3
0
0
Kyo_Work\Crouch~4\crhkick5.pcx
430
4
0
0
Kyo_Work\Crouch~4\crhkick6.pcx
430
5
0
0
Kyo_Work\Crouch~4\crhkick7.pcx
430
6
0
0
Kyo_Work\Crouch~4\crhkick8.pcx
430
7
0
0
Kyo_Work\Crouch~4\crhkick9.pcx
430
8
0
0
;STYLE #88 (CROUCHING FORWARD HARD KICK) (Group 440)
Kyo_Work\Crouch~3\crfwdhk1.pcx
440
0
0
0
Kyo_Work\Crouch~3\crfwdhk2.pcx
440
1
0
0
Kyo_Work\Crouch~3\crfwdhk3.pcx
440
2
0
0
Kyo_Work\Crouch~3\crfwdhk4.pcx
440
3
0
0
Kyo_Work\Crouch~3\crfwdhk5.pcx
440
4
0
0
Kyo_Work\Crouch~3\crfwdhk6.pcx
440
5
0
0
Kyo_Work\Crouch~3\crfwdhk7.pcx
440
6
0
0
Kyo_Work\Crouch~3\crfwdhk8.pcx
440
7
0
0
;JUMPING WEAK PUNCH (Group 600)
Kyo_Work\Jumpin~8\jumpwp1.pcx
600
0
0
0
Kyo_Work\Jumpin~8\jumpwp2.pcx
600
1
0
0
Kyo_Work\Jumpin~8\jumpwp3.pcx
600
2
0
0
;JUMPING NEUTRAL WEAK KICK (Group 610)
Kyo_Work\Jumpin~6\jumpwk1.pcx
610
0
0
0
Kyo_Work\Jumpin~6\jumpwk2.pcx
610
1
0
0
Kyo_Work\Jumpin~6\jumpwk3.pcx
610
2
0
0
;JUMPING BACKWARD/FORWARD WEAK KICK (Group 620)
Kyo_Work\Jumpin~7\Jfwdwk1.pcx
620
0
0
0
Kyo_Work\Jumpin~7\Jfwdwk2.pcx
620
1
0
0
Kyo_Work\Jumpin~7\Jfwdwk3.pcx
620
2
0
0
;JUMPING HARD PUNCH (Group 630)
Kyo_Work\Jumpin~3\jumphp1.pcx
630
0
0
0
Kyo_Work\Jumpin~3\jumphp2.pcx
630
1
0
0
Kyo_Work\Jumpin~3\jumphp3.pcx
630
2
0
0
;JUMPING NEUTRAL HARD KICK (Group 640)
Kyo_Work\Jumpin~5\jumphk1.pcx
640
0
0
0
Kyo_Work\Jumpin~5\jumphk2.pcx
640
1
0
0
;JUMPING BACKWARD\FORWARD HARD KICK (Group 650)
Kyo_Work\Jumpin~4\jfwdhk1.pcx
650
0
0
0
Kyo_Work\Jumpin~4\jfwdhk2.pcx
650
1
0
0
Kyo_Work\Jumpin~4\jfwdhk3.pcx
650
2
0
0
Kyo_Work\Jumpin~4\jfwdhk4.pcx
650
3
0
0
Kyo_Work\Jumpin~4\jfwdhk5.pcx
650
4
0
0
;JUMPING KNOCKDOWN ATTACK (CD ATTACK) (Group 660)
Kyo_Work\Jumpin~1\Jumpssp1.pcx
660
0
0
0
Kyo_Work\Jumpin~1\Jumpssp2.pcx
660
1
0
0
;======================================================================
;Section 4------------------------------------------------Special Moves
;======================================================================
;ETERNITY HARP (Group 1000) [CNS Group 1000-1020]
Kyo_Work\Eterni~1\frame01.pcx
1000
0
0
0
Kyo_Work\Eterni~1\frame02.pcx
1000
1
0
0
Kyo_Work\Eterni~1\frame03.pcx
1000
2
0
0
Kyo_Work\Eterni~1\frame04.pcx
1000
3
0
0
Kyo_Work\Eterni~1\frame05.pcx
1000
4
0
0
Kyo_Work\Eterni~1\frame06.pcx
1000
5
0
0
Kyo_Work\Eterni~1\frame07.pcx
1000
6
0
0
Kyo_Work\Eterni~1\frame08.pcx
1000
7
0
0
Kyo_Work\Eterni~1\frame09.pcx
1000
8
0
0
Kyo_Work\Eterni~1\Kof9801.pcx
1000
9
0
0
Kyo_Work\Eterni~1\Kof9802.pcx
1000
10
0
0
Kyo_Work\Eterni~1\Kof9803.pcx
1000
11
0
0
Kyo_Work\Eterni~1\Kof9804.pcx
1000
12
0
0
Kyo_Work\Eterni~1\Kof9805.pcx
1000
13
0
0
Kyo_Work\Eterni~1\Kof9806.pcx
1000
14
0
0
Kyo_Work\Eterni~1\Kof9807.pcx
1000
15
0
0
Kyo_Work\Eterni~1\Kof9808.pcx
1000
16
0
0
;TWILIGHT WHEEL (Group 1030) [CNS 1030-1050]
Kyo_Work\Twilig~1\Spkick01.pcx
1030
0
0
0
Kyo_Work\Twilig~1\Spkick02.pcx
1030
1
0
0
Kyo_Work\Twilig~1\Spkick03.pcx
1030
2
0
0
Kyo_Work\Twilig~1\Spkick04.pcx
1030
3
0
0
Kyo_Work\Twilig~1\Spkick05.pcx
1030
4
0
0
Kyo_Work\Twilig~1\Spkick06.pcx
1030
5
0
0
Kyo_Work\Twilig~1\Spkick07.pcx
1030
6
0
0
Kyo_Work\Twilig~1\Spkick08.pcx
1030
7
0
0
Kyo_Work\Twilig~1\Spkick09.pcx
1030
8
0
0
Kyo_Work\Twilig~1\Spkick10.pcx
1030
9
0
0
Kyo_Work\Twilig~1\Spkick11.pcx
1030
10
0
0
Kyo_Work\Twilig~1\Spkick12.pcx
1030
11
0
0
Kyo_Work\Twilig~1\Spkick13.pcx
1030
12
0
0
Kyo_Work\Twilig~1\Spkick14.pcx
1030
13
0
0
Kyo_Work\Twilig~1\Spkick15.pcx
1030
14
0
0
Kyo_Work\Twilig~1\Spkick16.pcx
1030
15
0
0
Kyo_Work\Twilig~1\Spkick17.pcx
1030
16
0
0
Kyo_Work\Twilig~1\Spkick18.pcx
1030
17
0
0
;CRANE KICK (Group 1060) [CNS Group 1060-1080]
Kyo_Work\CraneK~1\Cranek1.pcx
1060
0
0
0
Kyo_Work\CraneK~1\Cranek2.pcx
1060
1
0
0
Kyo_Work\CraneK~1\Cranek3.pcx
1060
2
0
0
Kyo_Work\CraneK~1\Cranek4.pcx
1060
3
0
0
Kyo_Work\CraneK~1\Cranek5.pcx
1060
4
0
0
Kyo_Work\CraneK~1\Cranek6.pcx
1060
5
0
0
Kyo_Work\CraneK~1\Cranek7.pcx
1060
6
0
0
Kyo_Work\CraneK~1\Rkick02.pcx
1060
7
0
0
Kyo_Work\CraneK~1\Rkick03.pcx
1060
8
0
0
Kyo_Work\CraneK~1\Rkick04.pcx
1060
9
0
0
Kyo_Work\CraneK~1\Rkick05.pcx
1060
10
0
0
Kyo_Work\CraneK~1\Rkick06.pcx
1060
11
0
0
Kyo_Work\CraneK~1\Rkick07.pcx
1060
12
0
0
Kyo_Work\CraneK~1\Rkick08.pcx
1060
13
0
0
Kyo_Work\CraneK~1\Rkick09.pcx
1060
14
0
0
Kyo_Work\CraneK~1\Rkick10.pcx
1060
15
0
0
Kyo_Work\CraneK~1\Rkick11.pcx
1060
16
0
0
;DARKNESS SWEEP (Group 1090) [CNS GROUP 1090-1110]
Kyo_Work\Fireba~2\Fire01.pcx
1090
0
0
0
Kyo_Work\Fireba~2\Fire02.pcx
1090
1
0
0
Kyo_Work\Fireba~2\Fire03.pcx
1090
2
0
0
Kyo_Work\Fireba~2\Fire04.pcx
1090
3
0
0
Kyo_Work\Fireba~2\Fire05.pcx
1090
4
0
0
Kyo_Work\Fireba~2\Fire06.pcx
1090
5
0
0
;ARAGAMI (Group 1120) [CNS Group 1120]
Kyo_Work\3wp-1\Kof9801.pcx
1120
0
0
0
Kyo_Work\3wp-1\Kof9802.pcx
1120
1
0
0
Kyo_Work\3wp-1\Kof9803.pcx
1120
2
0
0
Kyo_Work\3wp-1\Kof9804.pcx
1120
3
0
0
Kyo_Work\3wp-1\Kof9805.pcx
1120
4
0
0
Kyo_Work\3wp-1\Kof9806.pcx
1120
5
0
0
Kyo_Work\3wp-1\Kof9807.pcx
1120
6
0
0
Kyo_Work\3wp-1\Kof9808.pcx
1120
7
0
0
Kyo_Work\3wp-1\Kof9809.pcx
1120
8
0
0
Kyo_Work\3wp-1\Kof9810.pcx
1120
9
0
0
Kyo_Work\3wp-1\Kof9811.pcx
1120
10
0
0
Kyo_Work\3wp-1\Kof9812.pcx
1120
11
0
0
Kyo_Work\3wp-1\Kof9813.pcx
1120
12
0
0
Kyo_Work\3wp-1\Kof9814.pcx
1120
13
0
0
Kyo_Work\3wp-1\Kof9815.pcx
1120
14
0
0
Kyo_Work\3wp-1\Kof9816.pcx
1120
15
0
0
Kyo_Work\3wp-1\Kof9817.pcx
1120
16
0
0
Kyo_Work\3wp-1\Kof9818.pcx
1120
17
0
0
Kyo_Work\3wp-1\Kof9819.pcx
1120
18
0
0
;DOKUGAMI (Group 1130) [CNS Group 1130]
Kyo_Work\3sp-1\1sfp00.pcx
1130
0
0
0
Kyo_Work\3sp-1\1sfp01.pcx
1130
1
0
0
Kyo_Work\3sp-1\1sfp02.pcx
1130
2
0
0
Kyo_Work\3sp-1\1sfp03.pcx
1130
3
0
0
Kyo_Work\3sp-1\1sfp04.pcx
1130
4
0
0
Kyo_Work\3sp-1\1sfp05.pcx
1130
5
0
0
Kyo_Work\3sp-1\1sfp06.pcx
1130
6
0
0
Kyo_Work\3sp-1\1sfp07.pcx
1130
7
0
0
Kyo_Work\3sp-1\1sfp08.pcx
1130
8
0
0
Kyo_Work\3sp-1\1sfp09.pcx
1130
9
0
0
Kyo_Work\3sp-1\1sfp10.pcx
1130
10
0
0
Kyo_Work\3sp-1\1sfp11.pcx
1130
11
0
0
Kyo_Work\3sp-1\1sfp12.pcx
1130
12
0
0
Kyo_Work\3sp-1\1sfp13.pcx
1130
13
0
0
Kyo_Work\3sp-1\1sfp14.pcx
1130
14
0
0
Kyo_Work\3sp-1\1sfp15.pcx
1130
15
0
0
Kyo_Work\3sp-1\1sfp16.pcx
1130
16
0
0
;DOUBLE UPPER/DEMON SCORCHER (Group 1140) [CNS Group 1140-1150]
Kyo_Work\Demons~1\kyoupp01.pcx
1140
0
0
0
Kyo_Work\Demons~1\kyoupp02.pcx
1140
1
0
0
Kyo_Work\Demons~1\kyoupp03.pcx
1140
2
0
0
Kyo_Work\Demons~1\kyoupp04.pcx
1140
3
0
0
Kyo_Work\Demons~1\kyoupp05.pcx
1140
4
0
0
Kyo_Work\Demons~1\kyoupp06.pcx
1140
5
0
0
Kyo_Work\Demons~1\kyoupp07.pcx
1140
6
0
0
Kyo_Work\Demons~1\kyoupp08.pcx
1140
7
0
0
Kyo_Work\Demons~1\kyoupp09.pcx
1140
8
0
0
Kyo_Work\Demons~1\kyoupp10.pcx
1140
9
0
0
Kyo_Work\Demons~1\kyoupp11.pcx
1140
10
0
0
;NINE WOUNDS (ARAGAMI FOLLOW UP) (Group 1160) [CNS Group 1160]
Kyo_Work\3wp-2\second04.pcx
1160
0
0
0
Kyo_Work\3wp-2\second05.pcx
1160
1
0
0
Kyo_Work\3wp-2\second06.pcx
1160
2
0
0
Kyo_Work\3wp-2\second07.pcx
1160
3
0
0
Kyo_Work\3wp-2\second08.pcx
1160
4
0
0
Kyo_Work\3wp-2\second09.pcx
1160
5
0
0
;SIN COMPOSITION (DOKUGAMI FOLLOW UP) (Group 1170) [CNS Group 1170]
Kyo_Work\3sp-2\KOF9801.pcx
1170
0
0
0
;	Still missing one frame before this one.......
;SHOOTING DRAGON (Group 1180) [CNS Group 1180]
Kyo_Work\Beatdo~1\Altwea02.pcx
1180
0
0
0
Kyo_Work\Beatdo~1\Altwea03.pcx
1180
1
0
0
Kyo_Work\Beatdo~1\Altwea04.pcx
1180
2
0
0
Kyo_Work\Beatdo~1\Altwea05.pcx
1180
3
0
0
Kyo_Work\Beatdo~1\Altwea06.pcx
1180
4
0
0
Kyo_Work\Beatdo~1\Altwea07.pcx
1180
5
0
0
Kyo_Work\Beatdo~1\Altwea08.pcx
1180
6
0
0
Kyo_Work\Beatdo~1\Altwea09.pcx
1180
7
0
0
Kyo_Work\Beatdo~1\Altwea10.pcx
1180
8
0
0
;	I know....these aren't the right frames.....replace them or keep them soon.
;LAYING TIGER (Group 1190) [CNS Group 1190]
Kyo_Work\Beatdo~1\Altwea11.pcx
1190
0
0
0
Kyo_Work\Beatdo~1\Altwea12.pcx
1190
1
0
0
Kyo_Work\Beatdo~1\Altwea13.pcx
1190
2
0
0
Kyo_Work\Beatdo~1\Altwea14.pcx
1190
3
0
0
;RED ENERGY DYNAMITE KICK (Group 1200) [CNS Group 1200]
Kyo_Work\CraneK~1\Rkick01.pcx
1200
0
0
0
;	All other frames are from Group 1060 (Frames 1060,7 on.)
;STYLE #88 LINK (Group 1210) [CNS Group 1210]
;	See Group 440
;MOMENT FLAME (Group 1220) [CNS Group 1220]
;	See Group 1090
;FIREBALL FRAMES (Group 1500)
Kyo_Work\Fireba~1\projec23.pcx
1500
0
0
0
Kyo_Work\Fireba~1\projec24.pcx
1500
1
0
0
Kyo_Work\Fireba~1\projec25.pcx
1500
2
0
0
Kyo_Work\Fireba~1\projec26.pcx
1500
3
0
0
Kyo_Work\Fireba~1\projec27.pcx
1500
4
0
0
Kyo_Work\Fireba~1\projec28.pcx
1500
5
0
0
Kyo_Work\Fireba~1\projec29.pcx
1500
6
0
0
Kyo_Work\Fireba~1\projec30.pcx
1500
7
0
0
Kyo_Work\Fireba~1\projec31.pcx
1500
8
0
0
Kyo_Work\Fireba~1\projec32.pcx
1500
9
0
0
Kyo_Work\Fireba~1\projec33.pcx
1500
10
0
0
Kyo_Work\Fireba~1\projec34.pcx
1500
11
0
0
Kyo_Work\Fireba~1\projec35.pcx
1500
12
0
0
Kyo_Work\Fireba~1\projec36.pcx
1500
13
0
0
Kyo_Work\Fireba~1\projec37.pcx
1500
14
0
0
;DARKNESS SWEEP FLAME (Group 1505)
Kyo_Work\Fireba~1\Flame_c0.pcx
1505
0
0
0
Kyo_Work\Fireba~1\Flame_c1.pcx
1505
1
0
0
Kyo_Work\Fireba~1\Flame_c2.pcx
1505
2
0
0
Kyo_Work\Fireba~1\Flame_c3.pcx
1505
3
0
0
Kyo_Work\Fireba~1\Flame_c4.pcx
1505
4
0
0
Kyo_Work\Fireba~1\Flame_c5.pcx
1505
5
0
0
Kyo_Work\Fireba~1\Flame_c6.pcx
1505
6
0
0
Kyo_Work\Fireba~1\Flame_c7.pcx
1505
7
0
0
Kyo_Work\Fireba~1\Flame_c8.pcx
1505
8
0
0
Kyo_Work\Fireba~1\Flame_c9.pcx
1505
9
0
0
;ARAGAMI/DOKUGAMI COMBO FLAME (Group 1510)
Kyo_Work\3punch~1\Projec10.pcx
1510
0
0
0
Kyo_Work\3punch~1\Projec11.pcx
1510
1
0
0
Kyo_Work\3punch~1\Projec12.pcx
1510
2
0
0
Kyo_Work\3punch~1\Projec13.pcx
1510
3
0
0
Kyo_Work\3punch~1\Projec14.pcx
1510
4
0
0
Kyo_Work\3punch~1\Projec15.pcx
1510
5
0
0
Kyo_Work\3punch~1\Projec16.pcx
1510
6
0
0
Kyo_Work\3punch~1\Projec17.pcx
1510
7
0
0
Kyo_Work\3punch~1\Projec18.pcx
1510
8
0
0
Kyo_Work\3punch~1\Projec19.pcx
1510
9
0
0
;CHARGE UP FLAME (BURNING) (Group 1515)
Kyo_Work\Charge~1\fire01.pcx
1515
0
0
0
Kyo_Work\Charge~1\fire02.pcx
1515
1
0
0
Kyo_Work\Charge~1\fire03.pcx
1515
2
0
0
Kyo_Work\Charge~1\fire04.pcx
1515
3
0
0
Kyo_Work\Charge~1\fire05.pcx
1515
4
0
0
Kyo_Work\Charge~1\fire06.pcx
1515
5
0
0
Kyo_Work\Charge~1\fire07.pcx
1515
6
0
0
Kyo_Work\Charge~1\fire08.pcx
1515
7
0
0
;CHARGE UP FLAMES (VANISHING) (Group 1515 Cont'd)
Kyo_Work\Charge~1\fire09.pcx
1515
8
0
0
Kyo_Work\Charge~1\fire10.pcx
1515
9
0
0
Kyo_Work\Charge~1\fire11.pcx
1515
10
0
0
Kyo_Work\Charge~1\fire12.pcx
1515
11
0
0
Kyo_Work\Charge~1\fire13.pcx
1515
12
0
0
Kyo_Work\Charge~1\fire14.pcx
1515
13
0
0
Kyo_Work\Charge~1\fire15.pcx
1515
14
0
0
Kyo_Work\Charge~1\fire16.pcx
1515
15
0
0
Kyo_Work\Charge~1\fire17.pcx
1515
16
0
0
;DEMON SCORCHER FLAME 1 (Group 1520)
Kyo_Work\Upperc~1\Flame_a0.pcx
1520
0
0
0
Kyo_Work\Upperc~1\Flame_a1.pcx
1520
1
0
0
Kyo_Work\Upperc~1\Flame_a2.pcx
1520
2
0
0
Kyo_Work\Upperc~1\Flame_a3.pcx
1520
3
0
0
Kyo_Work\Upperc~1\Flame_a4.pcx
1520
4
0
0
Kyo_Work\Upperc~1\Flame_a5.pcx
1520
5
0
0
Kyo_Work\Upperc~1\Flame_a6.pcx
1520
6
0
0
Kyo_Work\Upperc~1\Flame_a7.pcx
1520
7
0
0
Kyo_Work\Upperc~1\Flame_a8.pcx
1520
8
0
0
Kyo_Work\Upperc~1\Flame_a9.pcx
1520
9
0
0
;DEMON SCORCHER FLAME 2 (Group 1525)
Kyo_Work\Endupp~1\Flame_b0.pcx
1525
0
0
0
Kyo_Work\Endupp~1\Flame_b1.pcx
1525
1
0
0
Kyo_Work\Endupp~1\Flame_b2.pcx
1525
2
0
0
Kyo_Work\Endupp~1\Flame_b3.pcx
1525
3
0
0
Kyo_Work\Endupp~1\Flame_b4.pcx
1525
4
0
0
Kyo_Work\Endupp~1\Flame_b5.pcx
1525
5
0
0
Kyo_Work\Endupp~1\Flame_b6.pcx
1525
6
0
0
Kyo_Work\Endupp~1\Flame_b7.pcx
1525
7
0
0
Kyo_Work\Endupp~1\Flame_b8.pcx
1525
8
0
0
Kyo_Work\Endupp~1\Flame_b9.pcx
1525
9
0
0
;ARAGAMI/DOKUGAMI/OROCHI SHIKI NAGI FLAME (Group 1530)
Kyo_Work\DmFlam~1\Project0.pcx
1530
0
0
0
Kyo_Work\DmFlam~1\Project1.pcx
1530
1
0
0
Kyo_Work\DmFlam~1\Project2.pcx
1530
2
0
0
Kyo_Work\DmFlam~1\Project3.pcx
1530
3
0
0
Kyo_Work\DmFlam~1\Project4.pcx
1530
4
0
0
Kyo_Work\DmFlam~1\Project5.pcx
1530
5
0
0
Kyo_Work\DmFlam~1\Project6.pcx
1530
6
0
0
Kyo_Work\DmFlam~1\Project7.pcx
1530
7
0
0
Kyo_Work\DmFlam~1\Project8.pcx
1530
8
0
0
Kyo_Work\DmFlam~1\Project9.pcx
1530
9
0
0
;PILLAR FLAME (Group 1535)
Kyo_Work\Pillar~1\Pillar01.pcx
1535
0
0
0
Kyo_Work\Pillar~1\Pillar02.pcx
1535
1
0
0
Kyo_Work\Pillar~1\Pillar03.pcx
1535
2
0
0
Kyo_Work\Pillar~1\Pillar04.pcx
1535
3
0
0
Kyo_Work\Pillar~1\Pillar05.pcx
1535
4
0
0
Kyo_Work\Pillar~1\Pillar06.pcx
1535
5
0
0
Kyo_Work\Pillar~1\Pillar07.pcx
1535
6
0
0
Kyo_Work\Pillar~1\Pillar08.pcx
1535
7
0
0
Kyo_Work\Pillar~1\Pillar09.pcx
1535
8
0
0
Kyo_Work\Pillar~1\Pillar10.pcx
1535
9
0
0
Kyo_Work\Pillar~1\Pillar11.pcx
1535
10
0
0
Kyo_Work\Pillar~1\Pillar12.pcx
1535
11
0
0
Kyo_Work\Pillar~1\Pillar13.pcx
1535
12
0
0
Kyo_Work\Pillar~1\Pillar14.pcx
1535
13
0
0
Kyo_Work\Pillar~1\Pillar15.pcx
1535
14
0
0
Kyo_Work\Pillar~1\Pillar16.pcx
1535
15
0
0
Kyo_Work\Pillar~1\Pillar17.pcx
1535
16
0
0
Kyo_Work\Pillar~1\Pillar18.pcx
1535
17
0
0
Kyo_Work\Pillar~1\Pillar19.pcx
1535
18
0
0
;=========================================================================
;Section 5-----------------------------------------------------Super Moves
;=========================================================================
;GREAT SERPENT MOW DM (Group 3000) [CNS Group 3000-3099]
;Starting (Group 3000)
Kyo_Work\Orochi~1\oroch001.pcx
3000
0
0
0
Kyo_Work\Orochi~1\oroch002.pcx
3000
1
0
0
Kyo_Work\Orochi~1\oroch003.pcx
3000
2
0
0
Kyo_Work\Orochi~1\oroch004.pcx
3000
3
0
0
;Moving (Group 3050)
;	See Group 1090
;----------------------------------------------------------
;MOMENTARY ERUPTION DM (Group 3100) [CNS GROUP 3100-3199]
;Starting (Group 3100)
;	See Group 1090
;Running Forward (Group 3105)
;	See Group 100
;Upper #1 (Group 3110)
;	See Group 1000
;Upper #2 (Group 3115)
;	See Group 1140
;Crane Kick (Group 3120)
;	See Group 1060
;----------------------------------------------------------
;BURNING VIOLENCE BEAT DM (Group 3200) [CNS Group 3200-3299]
;Hitting (Group 3200)
Kyo_Work\Beatdo~1\altwea01.pcx
3200
0
0
0
Kyo_Work\Beatdo~1\altwea02.pcx
3200
1
0
0
Kyo_Work\Beatdo~1\altwea03.pcx
3200
2
0
0
Kyo_Work\Beatdo~1\altwea04.pcx
3200
3
0
0
Kyo_Work\Beatdo~1\altwea05.pcx
3200
4
0
0
Kyo_Work\Beatdo~1\altwea06.pcx
3200
5
0
0
Kyo_Work\Beatdo~1\altwea07.pcx
3200
6
0
0
Kyo_Work\Beatdo~1\altwea08.pcx
3200
7
0
0
Kyo_Work\Beatdo~1\altwea09.pcx
3200
8
0
0
Kyo_Work\Beatdo~1\altwea10.pcx
3200
9
0
0
Kyo_Work\Beatdo~1\altwea11.pcx
3200
10
0
0
Kyo_Work\Beatdo~1\altwea12.pcx
3200
11
0
0
Kyo_Work\Beatdo~1\altwea13.pcx
3200
12
0
0
Kyo_Work\Beatdo~1\altwea14.pcx
3200
13
0
0
Kyo_Work\Beatdo~1\KOF9807.pcx
3200
14
0
0
Kyo_Work\Beatdo~1\KOF9808.pcx
3200
15
0
0
Kyo_Work\Beatdo~1\KOF9809.pcx
3200
16
0
0
Kyo_Work\Beatdo~1\KOF9810.pcx
3200
17
0
0
Kyo_Work\Beatdo~1\KOF9811.pcx
3200
18
0
0
;Upper (Group 3250)
;	See Group 1140
;------------------------------------------------
;Super Desperation Moves
;------------------------------------------------
;OROCHI SHIKI NAGI SDM (Group 4000) [CNS Group 4000-4099]
;Starting (Group 4000)
;	See Group 3000
;Moving (Group 4050)
Kyo_Work\Orochi~1\oroch005.pcx
4050
0
0
0
Kyo_Work\Orochi~1\oroch006.pcx
4050
1
0
0
Kyo_Work\Orochi~1\oroch007.pcx
4050
2
0
0
Kyo_Work\Orochi~1\oroch008.pcx
4050
3
0
0
Kyo_Work\Orochi~1\oroch009.pcx
4050
4
0
0
Kyo_Work\Orochi~1\oroch010.pcx
4050
5
0
0
Kyo_Work\Orochi~1\oroch011.pcx
4050
6
0
0
Kyo_Work\Orochi~1\oroch012.pcx
4050
7
0
0
Kyo_Work\Orochi~1\oroch013.pcx
4050
8
0
0
Kyo_Work\Orochi~1\oroch014.pcx
4050
9
0
0
;----------------------------------------------------
;MOMENTARY ERUPTION SDM (Group 4100) [CNS Group 4100-4199]
;Starting (Group 4100)
;	See Group 1090
;Running Forward (Group 4105)
;	See Group 100
;Aragami (Group 4110)
;	See Group 1120
;Dokugami (Group 4115)
;	See Group 1130
;Aragami (Group 4120)
;	See Group 1120
;Dokugami (Group 4125)
;	See Group 1130
;Upper #1 (Group 4130)
;	See Group 1000
;Upper #2 (Group 4135)
;	See Group 1000
;Upper #3 (Group 4140)
;	See Group 1140
;Crane Kick (Group 4145)
;	See Group 1060
;-----------------------------------------------------
;BURNING VIOLENCE BEAT (Group 4200) [CNS Group 4200-4299]
;	See Group 3200
;==========================================================================
;Section 6-------------------------------------------Required States Part 2
;==========================================================================
;STANDARD HIT FRAMES (STANDING/AIR) [Low Axis] (Group 5000)
Kyo_Work\Hithig~1\hitshi1.pcx
5000
0
0
0
Kyo_Work\Hithig~1\hitshi2.pcx
5000
10
0
0
Kyo_Work\Hithig~1\hitshi2.pcx
5000
20
0
0
;STANDARD HIT FRAMES (STANDING/AIR) [Mid Axis] (Group 5001)
Kyo_Work\Hithig~1\hitshi1.pcx
5001
0
0
0
Kyo_Work\Hithig~1\hitshi2.pcx
5001
10
0
0
Kyo_Work\Hithig~1\hitshi2.pcx
5001
20
0
0
;STANDARD HIT FRAMES (STANDING/AIR) [High Axis] (Group 5002)
Kyo_Work\Hithig~1\hitshi1.pcx
5002
0
0
0
Kyo_Work\Hithig~1\hitshi2.pcx
5000
10
0
0
Kyo_Work\Hithig~1\hitshi2.pcx
5000
20
0
0
;STANDARD HIT FRAMES (STANDING HIT LOW) [Low Axis] (Group 5010)
Kyo_Work\Hitlow~1\HitSlo4.pcx
5010
0
0
0
Kyo_Work\Hitlow~1\HitSlo1.pcx
5010
10
0
0
Kyo_Work\Hitlow~1\HitSlo2.pcx
5010
20
0
0
Kyo_Work\Hitlow~1\HitSlo3.pcx
5010
21
0
0
;STANDARD HIT FRAMES (STANDING HIT LOW) [Mid Axis] (Group 5011)
Kyo_Work\Hitlow~1\HitSlo4.pcx
5011
0
0
0
Kyo_Work\Hitlow~1\HitSlo1.pcx
5011
10
0
0
Kyo_Work\Hitlow~1\HitSlo2.pcx
5011
20
0
0
Kyo_Work\Hitlow~1\HitSlo3.pcx
5011
21
0
0
;STANDARD HIT FRAMES (STANDING HIT LOW) [High Axis] (Group 5012)
Kyo_Work\Hitlow~1\HitSlo4.pcx
5012
0
0
0
Kyo_Work\Hitlow~1\HitSlo1.pcx
5012
10
0
0
Kyo_Work\Hitlow~1\HitSlo2.pcx
5012
20
0
0
Kyo_Work\Hitlow~1\HitSlo3.pcx
5012
21
0
0
;STANDARD HIT FRAMES (CROUCHING HIT) [Low Axis] (Group 5020)
Kyo_Work\Hitcro~1\Hitc1.pcx
5020
0
0
0
Kyo_Work\Hitcro~1\Hitc2.pcx
5020
10
0
0
Kyo_Work\Hitcro~1\Hitc3.pcx
5020
20
0
0
;STANDARD HIT FRAMES (AIR HIT) [Low Axis] (Group 5030)
Kyo_Work\LieDow~1\ko1.pcx
5030
0
0
0
Kyo_Work\LieDow~1\ko2.pcx
5030
10
0
0
;STANDARD HIT FRAMES (AIR HIT) [Mid Axis] (Group 5031)
Kyo_Work\LieDow~1\ko1.pcx
5031
0
0
0
Kyo_Work\LieDow~1\ko2.pcx
5031
10
0
0
;STANDARD HIT FRAMES (AIR HIT) [High Axis] (Group 5032)
Kyo_Work\LieDow~1\ko1.pcx
5032
0
0
0
Kyo_Work\LieDow~1\ko2.pcx
5032
10
0
0
;STANDARD HIT FRAMES (GROUND HIT) [Ground Axis] (Group 5040)
Kyo_Work\Liedow~1\Ko3.pcx
5040
0
0
0
Kyo_Work\Liedow~1\Ko8.pcx
5040
10
0
0
;STANDARD HIT FRAMES (GROUND HIT) [Chest Axis] (Group 5041)
Kyo_Work\Liedow~1\Ko3.pcx
5041
0
0
0
Kyo_Work\Liedow~1\Ko8.pcx
5041
10
0
0
;STANDARD HIT FRAMES (GROUND HIT) [Ground Axis] (Group 5042)
Kyo_Work\Liedow~1\Ko3.pcx
5042
0
0
0
Kyo_Work\Liedow~1\Ko8.pcx
5042
10
0
0
;KO FRAMES (Group 5050)
Kyo_Work\Liedow~1\Ko1.pcx
5050
0
0
0
Kyo_Work\Liedow~1\Ko2.pcx
5050
1
0
0
Kyo_Work\Liedow~1\Ko3.pcx
5050
2
0
0
Kyo_Work\Liedow~1\Ko4.pcx
5050
3
0
0
Kyo_Work\Liedow~1\Ko5.pcx
5050
4
0
0
Kyo_Work\Liedow~1\Ko6.pcx
5050
5
0
0
Kyo_Work\Liedow~1\Ko7.pcx
5050
6
0
0
Kyo_Work\Liedow~1\Ko8.pcx
5050
7
0
0
