Date started : 8/12/99
Birthday speical-1st preview : 12/12/99  -> version 1.0
2nd preview : 15/12/99 -> version 2.0
3nd preview : 15/12/99 -> version 2.2


		      ******************
	       	      *Goro Daimon Plus*
 		      ******************
What's done
===========
-> All basic
-> All basic attack
-> Guard cancel & reversal
-> Charge enable
-> 5 special move 
-> 4 super moves
-> Intro,taunt & losing pose
-> Special intro with kyo & benimaru
-> All possible chain moves enable
-> 1 Palette
-> 2 KOF super sparks
-> Winning pose, 4 of them
-> Kof counter

What's not done
===============
-> More special moves
-> More super moves
-> More creative & orginal links and combos
-> Bug fixes..
-> 3 normals throws
-> 3 more Palette

**Before you start,check if these files are in the package!**

daimon.air
daimon.def
daimon.cmd
daimon.cns
daimon-2.cns
daimon.sff
daimon.snd
daimon.act
readme.txt <- This text!

Total 9 files!

Follow the following step to add in daimon!
-------------------------------------------

First extract the daimon.zip to chars/daimon from the mugen 
directory!Then open data/select.cfg
Under the [Characters] sections,add in the characters like this!

[Characters]

daimon, stages/XXXstage.def -> for adding daimon!

Warning
=======

This characters are to be use at your own risk, don't e-mail me if 
any character does not works on your system.So if any damage cause to 
your computer, I will hold no responsibility!
							-warning given! 


Controls(All)
=============

  O  O  O                         
   \ | /                   |x|  |y|  |z| 
O--     --O                             
   / | \       |start|     |a|  |b|  |c|
  O  O  O

 
|x| = light punch
|y| = light lick 
|z| = heavy punch
|a| = heavy kick
|b| & |c| = CPU reserve buttons/direct special & super moves

Basic Controls
==============

--O,--O = run forward
O--,O-- = step backward
|x| + |y| = dodge
--O, |x| + |y| = roll forward
O--, |x| + |y| = roll backward
|x| + |y| + |z| = charge
|z| + |a| = knockdown,include jump & crouch
	
Guard Cancel,reversal & Kof counter
===================================

When guarding,
	     |x| + |y| = backward guard cancel,1/2 level
	     --O, |x| + |y| = forward guard cancel,1/2 level
	     |z| + |a| = guard reversal,1 level

**This are the basic things you must know, don't ignore them as they 
really help when critical moment approach**
	 
Special kick & punchs
=====================

--O, |x| = forward light punch,very useful,can attack on liedown 
	   opponent,linkable & cancelable and also it can disslove
	   projectiles,1 hit.
When crouching, \ ,|z| = Crouching up heavy punch,linkable & cancelable,
                 O       1 hits!

Special Moves
=============

**I'm not good at naming moves,hope you understand what i am saying!**

Body roll
=========

| / O-- , + |y| or |a| -- No damage,just a faster roll!
OO			  

Comment = This is daimon most useful moves,even it does not do attacks!
	  It is a fast body turn,assume you use |x|,it can quickly 
	  dodge the attacks and counters with his throws!In orginal
	  kof,this moves can help to break moves and enable chain!

Upper & lower grabs
===================

O-- / | \ --O , + |x| or |z| -- 1 hit,very fast grab!
   O  O  O 

Comment = |x| will grab up & |z| will grab infront.This moves can
	  also grab opponent for liedown positions!

Hammer quake
============

--O | \ , + |y| or |a| -- 1 hits,very useful!
    O  O  

Comment = orginal move...this move can attack liedown opponent,not like
	  orginal kof,that you need to do some move then the attack will 
	  succeed

Leg tackle grab
===============

--O | \ , + |x| or |z| -- Easy to perform!
    O  O  

Comment = This move can be easily perform by running near to the opponent
	  then do a fast qcf + punch.After the throw,you can add in extra
	  damage by running near the lying opponent and do a forward
	  light punch!

Double throw
============

--O  \  |  / O--  -- O , + |x| or |z| -- One of his older move!
      O O O 

Comment = This is a fast grab,faster than leg tackle grab and produce
	  quite high damage!

Super & Hyper Moves
===================

Earthquake
==========
 
| \ --O | \ --O , + |x| or |z| -- Level 1,1 hits!
O  O    O  O
			 
Comment = chargeable,the more you charge,the more damage it does!

Mega earthquake
===============
 
| \ --O | \ --O , + |x| and |z| -- Level 2,3 hits!
O  O    O  O

Comment = charagable also,but scarly damages!

Super earth throw
=================

--O  \   |   /  O- X 2 , + |x| or |z| -- Level 1,fast grab!
      O  O  O

Hyper earth throw
=================

--O  \   |   /  O- X 2 , + |x| and |z| -- Level 2,High damage!
      O  O  O

Comment = This super will grab before it blink,so the grabing is very
	  fast,producing high damage!

Chain,Links & Combos!
=====================

	There are many chain & combos in daimon.Most are original 
extracted from kof.So most of the chain executed in kof,can be done 
here also,in fact there are more!Here I will list two,combos are better
to discover yourself and master them.

Combo 1
-------

Standing strong punch -> Crouching up strong punch -> Forward light 
punch -> Hammer quake. - 4 hits!

Combo 2
-------

Standing strong punch -> Forward light punch -> Lower grab -> Mega 
earthquake. - 6 hits!

Infos of files
==============

Total numbers of unique image currently - 343
Estimate memory use for image currently - 4047 kb
Total numbers of sound files currently - 39

Credits
=======

The machine - SNK, NeoRage X, NeoJuke, Mugen!
The Ripper - MGI PhotoSuite SE, Photo Finish, Creative Wave Studio,
             WinDAT , PCX & PCX Clean!
The People - Message Board people who like supported me!
	     ...Hmmm..how can I forget myself???
	     Also me!!!!

**How,like my daimon?Want it to be better in the next version?
Any sugession & comments are welcome on acejoker@singnet.com.sg !!!**

