;-| Super Motions |--------------------------------------------------------
[Command]
name = superkikko_x
;command = ~D, DF, F, D, DF, F, x
command = ~D, F, D, F, x
time = 30

[Command]
name = superkikko_y
;command = ~D, DF, F, D, DF, F, y
command = ~D, F, D, F, y
time = 30

[Command]
name = superkikko_z
;command = ~D, DF, F, D, DF, F, z
command = ~D, F, D, F, z
time = 30

[Command]
name = superkick_a
command = ~30$B, F, B, F, a
time = 30
[Command]
name = superkick_b
command = ~30$B, F, B, F, b
time = 30
[Command]
name = superkick_c
command = ~30$B, F, B, F, c
time = 30

;-| Special Motions |------------------------------------------------------
[Command]
name = risingkick_a
command = ~30$D, U, a
time = 10
[Command]
name = risingkick_b
command = ~30$D, U, b
time = 10
[Command]
name = risingkick_c
command = ~30$D, U, c
time = 10

[Command]
name = kikkoken_x
command = ~30$B, F, x
time = 10
[Command]
name = kikkoken_y
command = ~30$B, F, y
time = 10
[Command]
name = kikkoken_z
command = ~30$B, F, z
time = 10

[Command]
name = airlightningkick_abc
command = a+b+c
[Command]
name = lightningkick_a
command = a, a, a
time = 30
[Command]
name = lightningkick_aa
command = a, a
time = 12
[Command]
name = lightningkick_b
command = b, b, b
time = 20
[Command]
name = lightningkick_bb
command = b, b
time = 12
[Command]
name = lightningkick_c
command = c, c, c
time = 15
[Command]
name = lightningkick_cc
command = c, c
time = 12

[Command]
name = spinningbirdkick_a
command = ~30$B, F, a
time = 10
[Command]
name = spinningbirdkick_b
command = ~30$B, F, b
time = 10
[Command]
name = spinningbirdkick_c
command = ~30$B, F, c
time = 10

[Command]
name = spinningkick_c
command = B, D, F, c
time = 20

;-| Double Tap |-----------------------------------------------------------
[Command]
name = FF
command = F, F
time = 10

[Command]
name = BB
command = B, B
time = 10

;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = recovery ;Required (do not remove)
command = x+y
time = 1
[Command]
name = recovery ;Extra recovery commands (optional)
command = y+z
time = 1
[Command]
name = recovery ;Extra recovery commands (optional)
command = x+z
time = 1

[Command]
name = ab
command = a+b
time = 1

[Command]
name = yz
command = y+z
time = 1

[Command]
name = abc
command = a+b+c
time = 1

;-| Dir + Button |---------------------------------------------------------
[Command]
name = fwd_a
command = /F,a
time = 1
[Command]
name = fwd_b
command = /F,b
time = 1
[Command]
name = fwd_c
command = /F,c
time = 1
[Command]
name = fwd_x
command = /F,x
time = 1
[Command]
name = fwd_y
command = /F,y
time = 1
[Command]
name = fwd_z
command = /F,z
time = 1

[Command]
name = back_a
command = /B,a
time = 1
[Command]
name = back_b
command = /B,b
time = 1
[Command]
name = back_c
command = /B,c
time = 1
[Command]
name = back_x
command = /B,x
time = 1
[Command]
name = back_y
command = /B,y
time = 1
[Command]
name = back_z
command = /B,z
time = 1

[Command]
name = down_a
command = /D,a
time = 1
[Command]
name = down_b
command = /D,b
time = 1
[Command]
name = down_c
command = /D,c
time = 1
[Command]
name = down_x
command = /D,x
time = 1
[Command]
name = down_y
command = /D,y
time = 1
[Command]
name = down_z
command = /D,z
time = 1

[Command]
name = fwd_ab
command = /F, a+b
time = 1
[Command]
name = fwd_bc
command = /F, b+c
time = 1

[Command]
name = fwd_xy
command = /F, x+y
time = 1
[Command]
name = fwd_yz
command = /F, y+z
time = 1

[Command]
name = back_xy
command = /B, x+y
time = 1
[Command]
name = back_yz
command = /B, y+z
time = 1

[Command]
name = back_ab
command = /B, a+b
time = 1
[Command]
name = back_bc
command = /B, b+c
time = 1

;-| Single Button |---------------------------------------------------------
[Command]
name = a
command = a
time = 1

[Command]
name = b
command = b
time = 1

[Command]
name = c
command = c
time = 1

[Command]
name = x
command = x
time = 1

[Command]
name = y
command = y
time = 1

[Command]
name = z
command = z
time = 1


[Command]
name = s
command = s
time = 1

;-| Hold Button |-----------------------------------------------------------
[Command]
name = hold_x
command = /x
time = 1

[Command]
name = hold_y
command = /y
time = 1

[Command]
name = hold_z
command = /z
time = 1

[Command]
name = hold_a
command = /a
time = 1

[Command]
name = hold_b
command = /b
time = 1

[Command]
name = hold_c
command = /c
time = 1

;-| Hold Dir |--------------------------------------------------------------
[Command]
name = holdfwd
command = /$F
time = 1

[Command]
name = holdback
command = /$B
time = 1

[Command]
name = holdup
command = /$U
time = 1

[Command]
name = holddown
command = /$D
time = 1


;---------------------------------------------------------------------------
; Commands
[Statedef -1]

;===========================================================================

;---------------------------------------------------------------------------
;SuperKikko_Z
[State -1]
type = ChangeState
value = 1500
triggerall = command = superkikko_z ;-------
triggerall = power >= 3000 ;Level 3
trigger1 = statetype != A
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;SuperKikko_Y
[State -1]
type = ChangeState
value = 1600
triggerall = command = superkikko_y ;-------
triggerall = power >= 2000 ;Level 2
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 1650
trigger2 = AnimElem = 5, >= 0
trigger3 = stateno = 1700
trigger3 = AnimElem = 5, >= 0
trigger4 = stateno = 1701
trigger4 = AnimElem = 5, >= 0

;---------------------------------------------------------------------------
;SuperKikko_X
[State -1]
type = ChangeState
value = 1650
triggerall = command = superkikko_x
triggerall = power >= 1000 ;Level 1
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 1600
trigger2 = AnimElem = 5, >= 0
trigger3 = stateno = 1700
trigger3 = AnimElem = 5, >= 0
trigger4 = stateno = 1701
trigger4 = AnimElem = 5, >= 0

;---------------------------------------------------------------------------
;SuperLightning_C
[State -1]
type = ChangeState
value = 1702
triggerall = command = superkick_c
triggerall = power >= 3000 ;Level 3
trigger1 = statetype != A
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;SuperLightning_B
[State -1]
type = ChangeState
value = 1701
triggerall = command = superkick_b
triggerall = power >= 2000 ;Level 2
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 1700
trigger2 = AnimElem = 5, >= 0
trigger3 = stateno = 1700
trigger3 = AnimElem = 5, >= 0
trigger4 = stateno = 1701
trigger4 = AnimElem = 5, >= 0

;---------------------------------------------------------------------------
;SuperLightning_A
[State -1]
type = ChangeState
value = 1700
triggerall = command = superkick_a
triggerall = power >= 1000 ;Level 1
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 1701
trigger2 = AnimElem = 5, >= 0
trigger3 = stateno = 1700
trigger3 = AnimElem = 5, >= 0
trigger4 = stateno = 1701
trigger4 = AnimElem = 5, >= 0

;---------------------------------------------------------------------------
;RisingKick_A
[State -1]
type = ChangeState
value = 1030
triggerall = command = risingkick_a ;-------
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 40
trigger3 = stateno = 400
trigger3 = movecontact = 1
trigger4 = stateno = 430
trigger4 = movecontact = 1
trigger5 = stateno = 440
trigger5 = movecontact = 1
trigger6 = stateno = 450
trigger6 = movecontact = 1
trigger7 = stateno = 410
trigger7 = movecontact = 1

;---------------------------------------------------------------------------
;RisingKick_B
[State -1]
type = ChangeState
value = 1033
triggerall = command = risingkick_b ;-------
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 40
trigger3 = stateno = 400
trigger3 = movecontact = 1
trigger4 = stateno = 430
trigger4 = movecontact = 1
trigger5 = stateno = 440
trigger5 = movecontact = 1
trigger6 = stateno = 450
trigger6 = movecontact = 1
trigger7 = stateno = 410
trigger7 = movecontact = 1

;---------------------------------------------------------------------------
;RisingKick_C
[State -1]
type = ChangeState
value = 1036
triggerall = command = risingkick_c
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 40
trigger3 = stateno = 400
trigger3 = movecontact = 1
trigger4 = stateno = 430
trigger4 = movecontact = 1
trigger5 = stateno = 440
trigger5 = movecontact = 1
trigger6 = stateno = 450
trigger6 = movecontact = 1
trigger7 = stateno = 410
trigger7 = movecontact = 1

;---------------------------------------------------------------------------
;Kikkoken_X
[State -1]
type = ChangeState
value = 1020
triggerall = command = kikkoken_x
triggerall = numproj = 0
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 220
trigger4 = movecontact = 1
trigger5 = stateno = 230
trigger5 = movecontact = 1
trigger6 = stateno = 240
trigger6 = movecontact = 1
trigger7 = stateno = 250
trigger7 = movecontact = 1
trigger6 = stateno = 400
trigger6 = movecontact = 1
trigger7 = stateno = 410
trigger7 = movecontact = 1
trigger8 = stateno = 420
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
trigger10 = stateno = 440
trigger10 = movecontact = 1

;---------------------------------------------------------------------------
;Kikkoken_Y
[State -1]
type = ChangeState
value = 1021
triggerall = command = kikkoken_y
triggerall = numproj = 0
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 220
trigger4 = movecontact = 1
trigger5 = stateno = 230
trigger5 = movecontact = 1
trigger6 = stateno = 240
trigger6 = movecontact = 1
trigger7 = stateno = 250
trigger7 = movecontact = 1
trigger6 = stateno = 400
trigger6 = movecontact = 1
trigger7 = stateno = 410
trigger7 = movecontact = 1
trigger8 = stateno = 420
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
trigger10 = stateno = 440
trigger10 = movecontact = 1

;---------------------------------------------------------------------------
;Kikkoken_Z
[State -1]
type = ChangeState
value = 1022
triggerall = numproj = 0
triggerall = command = kikkoken_z
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 220
trigger4 = movecontact = 1
trigger5 = stateno = 230
trigger5 = movecontact = 1
trigger6 = stateno = 240
trigger6 = movecontact = 1
trigger7 = stateno = 250
trigger7 = movecontact = 1
trigger6 = stateno = 400
trigger6 = movecontact = 1
trigger7 = stateno = 410
trigger7 = movecontact = 1
trigger8 = stateno = 420
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
trigger10 = stateno = 440
trigger10 = movecontact = 1

;---------------------------------------------------------------------------
;AirLightningKick_AB
[State -1]
type = ChangeState
value = 1005
triggerall = command = airlightningkick_abc ;-------
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger1 = Vel X = 0

;---------------------------------------------------------------------------
;AirLightningKick_AB (moving)
[State -1]
type = ChangeState
value = 1005
triggerall = command = airlightningkick_abc ;-------
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger1 = Vel X != 0

;---------------------------------------------------------------------------
;LightningKick_A
[State -1]
type = ChangeState
value = 1000
triggerall = command = lightningkick_a ;-------
trigger1 = statetype != A
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;LightningKick_B
[State -1]
type = ChangeState
value = 1001
triggerall = command = lightningkick_b
trigger1 = statetype != A
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;LightningKick_A (continue)
[State -1]
type = ChangeState
value = 1004
triggerall = command = lightningkick_aa
triggerall = command != holddown
trigger1 = stateno = 1000
trigger1 = animelem = 8, >=0
trigger2 = stateno = 1004
trigger2 = animelem = 7, >=0

;---------------------------------------------------------------------------
;LightningKick_B (continue)
[State -1]
type = ChangeState
value = 1006
triggerall = command = lightningkick_bb
triggerall = command != holddown
trigger1 = stateno = 1001
trigger1 = animelem = 11, >=0
trigger2 = stateno = 1004
trigger2 = animelem = 7, >=0

;---------------------------------------------------------------------------
;LightningKick_C
[State -1]
type = ChangeState
value = 1002
triggerall = command = lightningkick_c
trigger1 = statetype != A
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;LightningKick_C (continue)
[State -1]
type = ChangeState
value = 1003
triggerall = command = lightningkick_cc
triggerall = command != holddown
trigger1 = stateno = 1002
trigger1 = animelem = 11, >=0
trigger2 = stateno = 1003
trigger2 = animelem = 8, >=0

;---------------------------------------------------------------------------
; SpinningBirdKick_A
[State -1]
type = ChangeState
value = 1060
triggerall = command = spinningbirdkick_a
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 220
trigger4 = movecontact = 1
trigger5 = stateno = 230
trigger5 = movecontact = 1
trigger6 = stateno = 240
trigger6 = movecontact = 1
trigger7 = stateno = 250
trigger7 = movecontact = 1
trigger6 = stateno = 400
trigger6 = movecontact = 1
trigger7 = stateno = 410
trigger7 = movecontact = 1
trigger8 = stateno = 420
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
trigger10 = stateno = 440
trigger10 = movecontact = 1

;---------------------------------------------------------------------------
; SpinningBirdKick_B
[State -1]
type = ChangeState
value = 1061
triggerall = command = spinningbirdkick_b
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 220
trigger4 = movecontact = 1
trigger5 = stateno = 230
trigger5 = movecontact = 1
trigger6 = stateno = 240
trigger6 = movecontact = 1
trigger7 = stateno = 250
trigger7 = movecontact = 1
trigger6 = stateno = 400
trigger6 = movecontact = 1
trigger7 = stateno = 410
trigger7 = movecontact = 1
trigger8 = stateno = 420
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
trigger10 = stateno = 440
trigger10 = movecontact = 1

;---------------------------------------------------------------------------
; SpinningBirdKick_C
[State -1]
type = ChangeState
value = 1062
triggerall = command = spinningbirdkick_c
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 220
trigger4 = movecontact = 1
trigger5 = stateno = 230
trigger5 = movecontact = 1
trigger6 = stateno = 240
trigger6 = movecontact = 1
trigger7 = stateno = 250
trigger7 = movecontact = 1
trigger6 = stateno = 400
trigger6 = movecontact = 1
trigger7 = stateno = 410
trigger7 = movecontact = 1
trigger8 = stateno = 420
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
trigger10 = stateno = 440
trigger10 = movecontact = 1

;---------------------------------------------------------------------------
; Spinning Kick_C
[State -1]
type = ChangeState
value = 1080
triggerall = command = spinningkick_c
trigger1 = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 220
trigger4 = movecontact = 1
trigger5 = stateno = 230
trigger5 = movecontact = 1
trigger6 = stateno = 240
trigger6 = movecontact = 1
trigger7 = stateno = 250
trigger7 = movecontact = 1
trigger6 = stateno = 400
trigger6 = movecontact = 1
trigger7 = stateno = 410
trigger7 = movecontact = 1
trigger8 = stateno = 420
trigger8 = movecontact = 1
trigger9 = stateno = 430
trigger9 = movecontact = 1
trigger10 = stateno = 440
trigger10 = movecontact = 1

;===========================================================================
;---------------------------------------------------------------------------
;RunFwd
[State -1]
type = ChangeState
value = 100
trigger1 = command = FF
trigger1 = statetype = S
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;RunB
[State -1]
type = ChangeState
value = 105
trigger1 = command = BB
trigger1 = statetype = S
trigger1 = ctrl = 1

;===========================================================================
;---------------------------------------------------------------------------
; Throw
[State -1]
type = ChangeState
value = 800
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger1 = p2bodydist X <= 5
trigger1 = p2statetype = S
trigger1 = p2movetype != H
trigger1 = command = fwd_z
trigger2 = statetype = S
trigger2 = ctrl = 1
trigger2 = p2bodydist X <= 8
trigger2 = p2statetype = C
trigger2 = p2movetype != H
trigger2 = command = fwd_z

;---------------------------------------------------------------------------
;Stand_A
[State -1]
type = ChangeState
value = 200
triggerall = command = a
triggerall = command != holddown
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 230
trigger2 = movecontact = 1
trigger3 = stateno = 240
trigger3 = movecontact = 1
trigger4 = stateno = 245
trigger4 = movecontact = 1
trigger5 = stateno = 250
trigger5 = movecontact = 1
trigger6 = stateno = 210
trigger6 = movecontact = 1

;---------------------------------------------------------------------------
;Stand_B
[State -1]
type = ChangeState
value = 210
triggerall = command = b
triggerall = command != holddown
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 230
trigger2 = movecontact = 1
trigger3 = stateno = 240
trigger3 = movecontact = 1
trigger4 = stateno = 245
trigger4 = movecontact = 1
trigger5 = stateno = 250
trigger5 = movecontact = 1
trigger6 = stateno = 200
trigger6 = movecontact = 1

;---------------------------------------------------------------------------
;Stand_C
[State -1]
type = ChangeState
value = 225
triggerall = command = c
triggerall = command != holddown
triggerall = P2bodydist X > 22
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 230
trigger2 = movecontact = 1
trigger3 = stateno = 240
trigger3 = movecontact = 1
trigger4 = stateno = 245
trigger4 = movecontact = 1
trigger5 = stateno = 250
trigger5 = movecontact = 1
trigger6 = stateno = 200
trigger6 = movecontact = 1
trigger7 = stateno = 210
trigger7 = movecontact = 1

;---------------------------------------------------------------------------
;Stand_C (close)
[State -1]
type = ChangeState
value = 220
triggerall = command = c
triggerall = command != holddown
triggerall = P2bodydist X <= 22
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 230
trigger2 = movecontact = 1
trigger3 = stateno = 240
trigger3 = movecontact = 1
trigger4 = stateno = 245
trigger4 = movecontact = 1
trigger5 = stateno = 250
trigger5 = movecontact = 1
trigger6 = stateno = 200
trigger6 = movecontact = 1
trigger7 = stateno = 210
trigger7 = movecontact = 1
trigger8 = stateno = 225
trigger8 = movecontact = 1

;---------------------------------------------------------------------------
;Stand_X
[State -1]
type = ChangeState
value = 230
triggerall = command = x
triggerall = command != holddown
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact = 1

;---------------------------------------------------------------------------
;Stand_Y
[State -1]
type = ChangeState
value = 245
triggerall = command = y
triggerall = command != holddown
triggerall = P2bodydist X > 21
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 210
trigger3 = movecontact = 1
trigger4 = stateno = 230
trigger4 = movecontact = 1
trigger5 = stateno = 240
trigger5 = movecontact = 1

;---------------------------------------------------------------------------
;Stand_Y (close)
[State -1]
type = ChangeState
value = 240
triggerall = command = y
triggerall = command != holddown
triggerall = P2bodydist X <= 21
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 230
trigger2 = movecontact = 1
trigger3 = stateno = 200
trigger3 = movecontact = 1
trigger4 = stateno = 210
trigger4 = movecontact = 1

;---------------------------------------------------------------------------
;Stand_Z
[State -1]
type = ChangeState
value = 250
triggerall = command = z
triggerall = command != holddown
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = stateno = 230
trigger2 = movecontact = 1
trigger3 = stateno = 240
trigger3 = movecontact = 1
trigger4 = stateno = 245
trigger4 = movecontact = 1
trigger5 = stateno = 200
trigger5 = movecontact = 1
trigger6 = stateno = 210
trigger6 = movecontact = 1
trigger7 = stateno = 225
trigger7 = movecontact = 1
trigger8 = stateno = 220
trigger8 = movecontact = 1

;---------------------------------------------------------------------------
;Crouch_A
[State -1]
type = ChangeState
value = 400
triggerall = command = a
triggerall = command = holddown
trigger1 = statetype = C
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;Crouch_B
[State -1]
type = ChangeState
value = 410
triggerall = command = b
triggerall = command = holddown
trigger1 = statetype = C
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;Crouch_C
[State -1]
type = ChangeState
value = 420
triggerall = command = c
triggerall = command = holddown
trigger1 = statetype = C
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;Crouch_X
[State -1]
type = ChangeState
value = 430
triggerall = command = x
triggerall = command = holddown
trigger1 = statetype = C
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;Crouch_Y
[State -1]
type = ChangeState
value = 440
triggerall = command = y
triggerall = command = holddown
trigger1 = statetype = C
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;Crouch_Z
[State -1]
type = ChangeState
value = 450
triggerall = command = z
triggerall = command = holddown
trigger1 = statetype = C
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;Jump_A
[State -1]
type = ChangeState
value = 600
triggerall = command = a
triggerall = Vel X = 0
trigger1 = statetype = A
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;Jump_A (moving)
[State -1]
type = ChangeState
value = 605
triggerall = command = a
triggerall = Vel X != 0
trigger1 = statetype = A
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;Jump_STOMP
[State -1]
type = ChangeState
value = 617
trigger1 = command = down_b
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger1 = Vel X = 0

;---------------------------------------------------------------------------
;Jump_STOMP (moving)
[State -1]
type = ChangeState
value = 617
trigger1 = command = down_b
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger1 = Vel X != 0

;---------------------------------------------------------------------------
;Jump_B
[State -1]
type = ChangeState
value = 610
trigger1 = command = b
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger1 = Vel X = 0

;---------------------------------------------------------------------------
;Jump_B (moving)
[State -1]
type = ChangeState
value = 615
trigger1 = command = b
trigger1 = statetype = A
trigger1 = ctrl = 1
trigger1 = Vel X != 0

;---------------------------------------------------------------------------
;Jump_C
[State -1]
type = ChangeState
value = 620
triggerall = command = c
triggerall = Vel X = 0
trigger1 = statetype = A
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;Jump_C (moving)
[State -1]
type = ChangeState
value = 625
triggerall = command = c
triggerall = Vel X != 0
trigger1 = statetype = A
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;Jump_X
[State -1]
type = ChangeState
value = 630
triggerall = command = x
triggerall = Vel X = 0
trigger1 = statetype = A
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;Jump_X (moving)
[State -1]
type = ChangeState
value = 635
triggerall = command = x
triggerall = Vel X != 0
trigger1 = statetype = A
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;Jump_Y
[State -1]
type = ChangeState
value = 640
triggerall = command = y
triggerall = Vel X = 0
trigger1 = statetype = A
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;Jump_Y (moving)
[State -1]
type = ChangeState
value = 645
triggerall = command = y
triggerall = Vel X != 0
trigger1 = statetype = A
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;Jump_Z
[State -1]
type = ChangeState
value = 650
triggerall = command = z
triggerall = Vel X = 0
trigger1 = statetype = A
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;Jump_Z (moving)
[State -1]
type = ChangeState
value = 655
triggerall = command = z
triggerall = Vel X != 0
trigger1 = statetype = A
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
; Taunt
[State -1]
type = ChangeState
value = 700
triggerall = command = s
trigger1 = statetype = S
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
; Counter_Attack
[State -1]
type = ChangeState
value = 745
triggerall = command = kikkoken_x
triggerall = power >= 1000
trigger1 = stateno >= 150
trigger1 = stateno <= 153

;---------------------------------------------------------------------------
; Guard_Reversal
[State -1]
type = ChangeState
value = 745
triggerall = command = kikkoken_y
triggerall = power >= 1000
trigger1 = stateno >= 150
trigger1 = stateno <= 153

;---------------------------------------------------------------------------
; Guard_Reversal
[State -1]
type = ChangeState
value = 745
triggerall = command = kikkoken_z
triggerall = power >= 1000
trigger1 = stateno >= 150
trigger1 = stateno <= 153

