Tiles View

Jazz Creation Station Help Tiles View | | Index |

What does this view do?

| The tiles view contains your current tile set. The function of the Tiles View is to create blocks of tiles that you can arrange in the Layer View.

The Tiles Toolbar

| Current Tileset This drop-down box shows the name of the current tile set. Click on this part of the toolbar to show a list of available tilesets.
| Tile Set Organizer Button Press this button to bring up the tile set organizer dialog. You can use the tile set organizer to add, remove or modify the tiles sets that you can use for your levels..

Overlay Data for Tiles View
This drop-down box selects what will be displayed on top of the tiles in the tiles view. The selections are

(none) | Nothing will be displayed on top of the tiles.
Event | The default event will be overlaid on top of the tiles.
Tile Type | The tile type will be overlaid on top of the tiles.

For information on how to change the default event or the tile type for specific tile, see the Keys section.

| Help button Press this button to display the help you are reading now.

Keys in the Tiles view

| Flip the current block in the x-direction. First grab a block with any of the block-grabbing keys or tools, then press F to make a mirror-image of it. Pressing F again will return the block to its original state

| Toggle ilumination for tile under cursor. Tiles that have an event associated can be set to illuminate the surroundings when a level is played with an ambient light value smaller than 100%. Only tiles with an event that spawn an object in the game can illuminate the surrounding; the tile will not illuminate the surroundings, the object spawned by the event will have this property.

| Change tile type for tile under cursor. First position the mouse over a tile in the tiles view, then press T to bring up a dialog with different tile types. These tile types can be used by the game for special effects. The tile type might not have effect in the game as some actions are hard-coded.

| Start or stop grabbing a block at the current mouse position. The first time you press B the tile under the mouse cursor is marked as the start tile of the block. Move the mouse around to highlight the block that you want, press B again to stop grabbing the block.

Change the default event of the tile under the mouse cursor. First position the mouse over a tile, then press the E key to bring up a dialog with events. The event that you choose will be associated with this tile. If the overlay mode for the tiles view is set to Event you can see the association in the tiles view.
After you have selected an event for a tile, that event will become the active event. You can use the Shift+E key to copy this event to other tiles too.
Using a default event for tiles is easy to mark certain graphics that always have a certain event associated with them, for example poles and springs.

| Put the active event to the tile under the cursor. This key also associates an event with the tile under the cursor, but it doesn't use the event selection dialog, it uses the active event instead. You can set the active event using the E or Control+E keys.

| Grab event under mouse cursor and make it the active event. First position the mouse over a tile with an event on it and press Control+E to grab that event as the active event. You can then use Shift+E to copy this event to other tiles.

| Create a 1-by-1 block containing an empty tile.

| Create a 1-by-1 block containing the tile that the mouse is positioned over. First position the mouse on top of a tile in the tiles view, then press the Enter key to create a 1-by-1 block containing that tile.

Mouse Controls

| You can use the left mouse button to select blocks in the tiles view. Hold down the left mouse button and drag around the tiles view to select a block. The right mouse button brings up the tiles popup menu.