Animating Tiles Properties

Jazz Creation Station Help Animating Tiles Properties | | Index |

The animating tiles properties dialog allows you to change the way in which an animating tile is displayed.

| Speed Move this slider to select the speed at which the animating tile will loop through its frames. The current speed will be displayed at the right-bottom of the slider. The speed is expressed in frames per second (fps).

Ping-Pong animation
Toggle this check button to enable or disable ping-pong animation of this animating tile. A ping-pong animating tile first plays its frames forward, then plays its frames backward and loops. A normal animating tile will play its frames forward and then loop immediately.
The name Ping-Pong comes from the fact that the animation first goes forward (the Ping part) and then returns (the Pong part).

| Frames to wait between two animation cycles This value holds the amount of frames that are paused between animation cycles. During the pause, the last frame of the animation will be displayed.

Random adder amplitude for frame wait
This value is used to make the wait between animation cycles semi-random. A random number in the range [-1..1] will be multiplied with the random adder amplitude value and added to the amount of frames to wait between cycles. So, if the amount of frames to wait is 10 and the random adder values is 4, the animating tile will wait anywhere between (10-4=) 6 and (10+4=) 14 frames after each animation cycle.

Frame wait interval between Ping-Pong cycle
This value is similar in operation to the frame-wait value between animation cycles, but this value determines the amount of frames to wait between the Ping and the Pong part of a Ping-Pong animation.

| OK button Press this button to confirm the changes you made to this animating tile's properties.
| Cancel button Press this button to discard the changes you made to this animating tile's properties.
| Help button Press this button to display the help you are reading now.