Event: Destructable scenery

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Destructable scenery
The destructable scenery event is used to create scenery out of tiles that can be destroyed. The event number for destructable scenery is 185. The destructable scenery takes 3 parameters, one of which is unused.
Destructable scenery works like this: You can shoot or attack the destructable scenery, each time you do damage to it, it deteriorates. When the destructable scenery is totally damaged, four piece fly off. Destructable scenery is often used to create walls that can be destroyed or open up passages to secret areas.
Creating the destructable scenery animating tile

Destructable scenery uses an animating tile for its frames. We'll use the example at the right to explain how to create an animating tile for destructable scenery. This example is a bouncy-bullet destructable block (this block can only be destructed by using bouncy bullets). The top image shows you how this animating tile looks in the animating tiles view. Now that you're ready, let's get our hands dirty and show you make that destructable scenery:

| This part is the place where the animating tile is shown. In this case, the animating tiles view shows you the first frame of the animation.
| These two frames (frames 1 & 2) are the states of the animating tile. When this destructable scenery appears in the level it will be in the first state (the bouncy-bullet block), when you shoot it, it will skip to the next state (the empty block). This means you can shoot the bouncy-bullet block and make it go away.
| The last frame (frame 3) is the frame that will fly off in four pieces when you have run through all states of the destructable scenery.

Destructable scenery animating tile... ...as it appears in the animating tiles view. ...with annotiations.

So, this destructable scenery has two states, the initial state (the bouncy-bullet block) and the end state (the emtpy block). When the bouncy-bullet block is hit, it disappears and the bouncy-bullet block will fly off in four pieces.
You must not forget to set the speed of your animating tile to 0 fps in the animating tiles properties, otherwise the destructable scenery will animate by itself!
This is generally how you use simple destructable scenery. You can add more states if you would like to, choose a different block to fly off, etc. The general rules for destructable scenery are:

- The first frame is the initial state.
- Frames 2 up to (but not including) the last frame are the destruction states.
- The last frame is the tile that falls off when the tile is destructed.
- The speed of an animating tile you use for destructable scenery must be 0 fps.

The destructable scenery event
You create a destructable scenery block by putting the animating tile for the destructable scenery in a layer and selecting the destructable scenery event for it. There are 3 parameters to the destructable scenery event of which 2 are used.
Weapon
You can select a weapon which has to be used to destroy this destructable scenery. If the weapon is 0, any weapon can be used. For the bouncy-buller block we use weapon 2 (bouncy bullets). You can determine which weapon has which number by pressing the keys "1" through "9" in the game.
SpeedDestr
You can create destructable scenery which can only be destroyed if you have enough speed for it. This number is a measure for the required speed. If you set this value to 0, no speed is required to destruct the block.