Parallax View

Jazz Creation Station Help Parallax View | | Index |

What does this view do?

The parallax view shows a representation of what the current level would look like in the game. It shows the different layers combined in the right order. Normally, the parallax view is centered on the same part of the layer as the layer view is. So when you're editing layer view, the parallax view keeps track of you and shows you what you are doing in combination with the rest of the layers.
The parallax view isn't accurate however, it doesn't do automatic scrolling of layers and it doesn't show the textured background effects. If you'd want to see these effects, you'll have to run Jazz Jackrabbit 2.
There is a white frame in the parallax view, this frame is 320 by 200 in size (the smallest resolution at which Jazz2 can run). It is there to help you imagine what a person, playing this level on the smallest display size, will be able to see.

The Parallax View Toolbar

| Mouse scrolling mode When absolute or relative mouse scrolling is active, it is displayed in this place..
| Help button Press this button to display the help you are reading now.

Keys in the Parallax view

| The parallax view doesn't use any key controls.

Mouse Controls

As long as you hold down the left mouse button inside the parallax view, it will be in Absolute mouse scrolling mode. In this mode, your mouse position inside of the parallax view will determine what position the parallax view will be centered on. If you move the mouse to the upper-left corner of the parallax view (still holding down the left mouse button) you will see the parallax view scrolling to the upper-left corner of your level. Just move your mouse slowly around the Parallax view to get the hang of it. Absolute mouse scrolling is especially useful to track through your level, following the path of where the players can go.
As long as you hold down the right mouse button inside the parallax view, it will be in Relative mouse scrolling mode. The parallax view will scroll up, down, left or right, depending on the position of the mouse in the parallax view. If the mouse is in the middle of the parallax view, the parallax view won't scroll. If you move the mouse to the upper-left part of the parallax view, the parallax view will also start scrolling to the upper-left corner of your level. The distance from the middle of the parallax view is a measure for the speed of scrolling in that direction.