<?xml version="1.0" encoding="UTF-8" ?>
<AllPossibleEffect>
        <BrickPossibleEffects>
                <Type id="gem_brick_effect" max_amount="1">
                        <predefined_effect id="brick_gem_postdraw_effect" />
                        <predefined_effect id="brick_gem_predraw_effect" />
                </Type>
                <Type id="phasing_effect" max_amount="1">
                        <effect id="phasing_effect"  type="phasing_effect"  phasing_period="1000.000"  phasing_alpha="0"  phasing_alpha_change_time="500.000"  phasing_time_offset="0.000" />
                </Type>
                <Type id="light_effect" max_amount="1">
                        <effect id="light_effect"  type="light_effect"  big_radius="100.000"  small_radius="0"  color="#255 255 255 255" />
                </Type>
                <Type id="float_effect" max_amount="1">
                        <effect id="float_effect"  type="float_effect"  period="1000"  amplitude="2.000"  clockwise="true" />
                </Type>
                <Type id="particle_effect" max_amount="2">
                        <predefined_effect id="brick_event_effect1" />
                        <predefined_effect id="brick_event_effect2" />
                </Type>
                                <Type id="particle_effect1" max_amount="1">
                        <predefined_effect id="brick_gem_sparks" />
                </Type>
                                
        </BrickPossibleEffects>
        <BrickPossibleDestructionEffects>
                <predefined_effect id="explosive_brick_explosion" />
                <predefined_effect id="fireballexplosive_brick_explosion" />
                <predefined_effect id="normal_brick_explosion" />
                <predefined_effect id="normal02_brick_explosion" />
                <predefined_effect id="star_brick_explosion" />
                <predefined_effect id="sand_brick_explosion" />
                <predefined_effect id="glass_brick_explosion" />
                <predefined_effect id="indestructible_brick_explosion" />
                <predefined_effect id="wood_brick_explosion" />



        </BrickPossibleDestructionEffects>
        <Bonuses>
                <Bonus id="shrink_ball"      chance="0" />
                <Bonus id="grow_ball"        chance="1" />
                <Bonus id="fast_ball"        chance="2" />
                <Bonus id="slow_ball"        chance="3" />
                <Bonus id="rail_ball"        chance="4" />
                <Bonus id="fire_ball"        chance="5" />
                <Bonus id="vacuum_ball"      chance="6" />
                <Bonus id="crazy_ball"       chance="7" />
                <bonus id="detonate_ball"    chance="7" />
                <bonus id="three_ball_split" chance="7" />
                <bonus id="super_three_ball_split" chance="7"/>
                <bonus id="eight_ball_split" chance="7"/>
                <bonus id="gold_ball"        chance="7"/>
                <bonus id="barrier"          chance="7" />
                <bonus id="balloons"         chance="7" />
                <bonus id="gravitation_ball" chance="7" />
                <bonus id="anti_gravitation_ball" chance="7" />
                <bonus id="shrink_board"     chance="7" />
                <bonus id="expand_board"     chance="7" />
                <bonus id="bonus_magnet"     chance="7" />
                <bonus id="bonus_brick_ball" chance="7" />
                <bonus id="indestructible_explosion" chance="7" />
                <bonus id="air_ball"         chance="7" />
                <bonus id="aim_ball"         chance="7" />
                <bonus id="horizontal_lighting" chance="7" />
                <bonus id="vertical_lighting" chance="7" />
                <bonus id="balls_magnet"     chance="7" />
                <bonus id="ball_catcher"     chance="7" />
                <bonus id="chain_lighting_gun" chance="7"/>
                <bonus id="angry_ball"       chance="7"/>
                <bonus id="extra_points"     chance="7"/>
                <bonus id="extra_life"       chance="7"/>
                <bonus id="life_loss"        chance="7"/>
                <bonus id="warp_level"       chance="7"/>
                <bonus id="laser_gun"        chance="7"/>
                <bonus id="mine"             chance="7" />
                <bonus id="laser_shock"      chance="7"/>
                <bonus id="cannon"           chance="7" />
                <bonus id="rockets"          chance="7" />
                <bonus id="plasma_ball"      chance="7" />
                <bonus id="nuke"             chance="7" />
                <bonus id="flame_thrower"    chance="7" />
                <bonus id="droid"            chance="7" />
                <bonus id="force_field"      chance="7" />
                <bonus id="random_bonus"     chance="7"/>
        </Bonuses>
</AllPossibleEffect>
<RandomBonusPossibleEffect>
        <Bonuses>
                <Bonus id="shrink_ball"      chance="0" />
                <Bonus id="grow_ball"        chance="1" />
                <Bonus id="fast_ball"        chance="2" />
                <Bonus id="slow_ball"        chance="3" />
                <Bonus id="rail_ball"        chance="4" />
                <Bonus id="fire_ball"        chance="5" />
                <Bonus id="vacuum_ball"      chance="6" />
                <Bonus id="crazy_ball"       chance="7" />
                <bonus id="detonate_ball"    chance="7" />
                <bonus id="three_ball_split" chance="7" />
                <bonus id="super_three_ball_split" chance="7"/>
                <bonus id="eight_ball_split" chance="7"/>
                <bonus id="gold_ball"        chance="7"/>
                <bonus id="barrier"          chance="7" />
                <bonus id="balloons"         chance="7" />
                <bonus id="gravitation_ball" chance="7" />
                <bonus id="anti_gravitation_ball" chance="7" />
                <bonus id="shrink_board"     chance="7" />
                <bonus id="expand_board"     chance="7" />
                <bonus id="bonus_magnet"     chance="7" />
                <bonus id="bonus_brick_ball" chance="7" />
                <bonus id="indestructible_explosion" chance="7" />
                <bonus id="air_ball"         chance="7" />
                <bonus id="aim_ball"         chance="7" />
                <bonus id="horizontal_lighting" chance="7" />
                <bonus id="vertical_lighting" chance="7" />
                <bonus id="balls_magnet"     chance="7" />
                <bonus id="ball_catcher"     chance="7" />
                <bonus id="chain_lighting_gun" chance="7"/>
                <bonus id="angry_ball"       chance="7"/>
                <bonus id="extra_points"     chance="7"/>
                <bonus id="extra_life"       chance="7"/>
                <bonus id="life_loss"        chance="7"/>
                <bonus id="warp_level"       chance="7"/>
                <bonus id="laser_gun"        chance="7"/>
                <bonus id="mine"             chance="7" />
                <bonus id="laser_shock"      chance="7"/>
                <bonus id="cannon"           chance="7" />
                <bonus id="rockets"          chance="7" />
                <bonus id="plasma_ball"      chance="7" />
                <bonus id="nuke"             chance="7" />
                <bonus id="flame_thrower"    chance="7" />
                <bonus id="droid"            chance="7" />
                <bonus id="force_field"      chance="7" />
        </Bonuses>
</RandomBonusPossibleEffect>
