<?xml version="1.0"?>
<Constants>
	<credits speed="25" />
	<level_thumbnail rect="14 8 830 680" />
	<max_brick_velocity max_vel="700" />
	<feed_back_bricks>
		<phisycal_bricks pre_dead_delay="100"/>
	</feed_back_bricks>
	<brick_connection distance="10" image="special_elements_brace_nmbrace_brace" />
	<loading time="1000" />
	<lighting 
		central_emiter_width = "10"
		central_emiter_hundred_pix_emission = "20"
	>
	</lighting>
   <final_effects>
        <setting id="ancient" final_effect_id="BG_wincampaign01" campaign_final_sound_name="event_win_campaign" level_final_sound_name="event_win_level_ancient" >
			<effect id="BG_endlevel_ancient01" />
			<effect id="BG_endlevel_ancient02" />
			<effect id="BG_endlevel_ancient03" />
		</setting>
        <setting id="planets" final_effect_id="BG_wincampaign01" campaign_final_sound_name="event_win_campaign" level_final_sound_name="event_win_level_planets" >
			<effect id="BG_endlevel_planets01" />
			<effect id="BG_endlevel_planets02" />
			<effect id="BG_endlevel_planets03" />
        </setting>
        <setting id="hi-tech" final_effect_id="BG_wincampaign01" campaign_final_sound_name="event_win_campaign" level_final_sound_name="event_win_level_hitech" >
			<effect id="BG_endlevel_hitech01" />
			<effect id="BG_endlevel_hitech02" />
			<effect id="BG_endlevel_hitech03" />
		</setting>
        <setting id="original" final_effect_id="BG_wincampaign01" campaign_final_sound_name="event_win_campaign" level_final_sound_name="event_win_level_original" >
			<effect id="BG_endlevel_original01" />
			<effect id="BG_endlevel_original02" />
			<effect id="BG_endlevel_original03" />
		</setting>
	</final_effects>
    <!--  balance_deflection -  меняется от 0.00 до 1.00 ( насколько сильно звук распределяется по каналам, при 0 распределения нет при 1 распределение по каналам максимально) -->
    <sound balance_deflection="0.7" >
		<info_panel_start_move sound_name="panel_appear" />
		<ball_appear sound_name="ball_appear" />
    </sound>
    <music group_name="music" level_end_volume="20" >
		<start time="2000" start_volume="0" end_volume="100" />
        <stop  time="2000" start_volume="100" end_volume="0" />
        <setting id="ancient" >
			<folder folder_name="ancient" />
		</setting>
        <setting id="planets" >
			<folder folder_name="planets" />
        </setting>
        <setting id="hi-tech" >
			<folder folder_name="hitech" />
		</setting>
        <setting id="original" >
			<file folder_name="planets" file_name="planets_1.ogg" />
			<file folder_name="planets" file_name="planets_2.ogg" />
            <file folder_name="hitech" file_name="hitech_1.ogg" />
			<file folder_name="hitech" file_name="hitech_2.ogg" />
		</setting>
	</music>
    <light max_lightning="170" />
    <wrap_level_bonus>
        <creation_delays first_delay = "5" next_delay= "4" />
        <creation_settings creation_height = "0"/>
	</wrap_level_bonus>
    <bonus glare_image = "game_bonus_logos_bonus_glare"
			dinamic_particle_system = "BonusgreenFallingParticleSystem"
			static_particle_system = "BonusgreenFallingParticleStaticSystem"
			min_fall_speed="180"
			max_fall_speed="240"
			parabola_traectory="false"
			score="200"
			>
		<speeds min_start_speed="170" max_start_speed="170"/>
		<direction direction="-70" spread="5"/>
        <accelerations grav_force="220"/>
	</bonus>    
    <bullets>
		<rocket_bullet dinamic_particle_system="RocketDinamicSystem" flame_offset="0 20" image_id="game_boards_weapon_nmrockets_rockets"/>
        <plasma_bullet dinamic_particle_system="PlasmaBulletSystem" hit_system="plasma_hit_effect"/>
        <cannon_bullet dinamic_particle_system="CannonDinamicSystem" image_id="game_boards_weapon_nmbullet_bullet" hit_impulse="100" hit_particle_system="CannonBulletHitSystem"/>
        <laser_bullet image_id="game_bonuses_lasershockbullet" trail_system="laser_shock_bullet_trail"/>
	</bullets>
    <board start_ball_offset="0.2" test_image_id=""


                                central_particle_system = "BoardCentralSystem"
                                central_particle_system_offset = "0 0 -10 -10"
                                
								
                                pre_creation_ball_delay = "500">
		<board_flame_systems>
			<system id = "big"
				flame_offset = "26 29"
				flame_angle = "0.7"
                flame_system = "BoardFlameParticle"
				sleep_koef = "0.0001"
				move_corelation_koef = "6"
				flame_koef_slow = "0.01"
				flame_koef_acc = "0.01"
				min_flame_value = "0.4"
				max_flame_value = "1.8"
				stop_mul_koef = "0.8"
				
				>
			</system>
			<system id = "small"
				flame_offset = "7 24"
				flame_angle = "-0.1"              
				flame_system = "board_small_system"
				sleep_koef = "0.01"
				move_corelation_koef = "0.4"
				flame_koef_slow = "0.1"
				flame_koef_acc = "0.1"
				min_flame_value = "0.0"
				max_flame_value = "2.5"
				stop_mul_koef = "0"
				>
			</system>
		</board_flame_systems>

		
		<sizes tiny="100 40" small="150 40" medium="200 40" big="250 40" giant="300 40" />
        <pos y="730" />
        <bounce min_angle="30" />
        <max_down_deep value="5" /> 
        <down_speed value="0.1" /> 
        <up_speed value="0.035"/> 
                 
        <base_alpha value="120"/> 
        <pulse_alpha_max value="35"/> 
        <go_max_pulse_time value="150"/> 
        <go_min_pulse_time value="150"/> 
        <deep_alpha_inc_max value="70"/> 
        <go_down_work_part value="0.7"/> 
        <go_up_work_part value="1"/> 
	</board>
    <ball>
		<creation pre_draw_effect="BallCreationPreDrawSystem" post_draw_effect="BallCreationPostDrawSystem" start_alpha = "50" pre_creation_time="0" creation_time="1500"/>
		<sizes tiny="10" small="16" medium="22" big="28" giant="34" />
        <mass tiny="0.25" small="0.5" medium="2" big="10" giant="20" />
        <max_balls value="30" score="500" information_text="$11" />
		<max_speed score="500" information_text="$325" />
        <ball_texture_full_rotation_time value = "2000"/> 
        <stop_ball_full_rotation_time value = "2000"/> 
        <anim_k_mult value="0.7"/> 
        <anim_k_incres value="0.2"/> 
        <anim_k_max_limit_by_size tiny="0.5" small="0.8" medium="1.5" big="1.8" giant="2" />
                
        <trail_params>
			<emiter_sizes tiny="5 5" small="8 8" medium="11 11" big="14 14" giant="16 16" />
		</trail_params>
        <sounds lose="event_ball_lost" />
		<bounce_random angle="3" />
	</ball>
    <icons>
		<alpha common_icons_panel_alpha = "200"/>
        <fonts icon_value_font="info_panel_value"/> 
        <delays show_delay="700" hide_delay="700" />
        <speeds move_down_speed="130" />
        <offsets logo_ossfet="1 2" text_offset="33 7" bonus_list_offset = "0 -35"/>
	</icons>
    <gems>
		<delays to_def_size_transform_delay="300"/>
		<sizes  def_size="30" />
        <speeds min_start_speed="270" max_start_speed="270"/>
        <direction direction="-70" spread="5"/>
        <accelerations grav_force="320"/>
        <effects apply_effect="gem_apply_effect"/>
        <sounds sound_on_catch="gem_catch" />
        <text_effect text="$12" color="#255 229 47 236" />
        <information_effect text="$1" />
		<score for_catch="200" />
		<light color="#255 220 220 200" inner_circle="50" outer_circle="90"/>
		
	</gems>
    <difficulty_levels>
		<ball_min_speed easy="129" normal="217" hard="264" expert="330" />
        <ball_max_speed easy="294" normal="442" hard="545" expert="668" />
        <ball_start_speed easy="195" normal="310" hard="380" expert="470" />
        <ball_acceleration easy="0.3" normal="0.4" hard="0.5" expert="0.6" />
        <temp_ggems_for_getting_life easy="1" normal="1" hard="1" expert="1" />
		<gems_for_getting_life easy="15" normal="25" hard="40" expert="70" />
		<green_bonuses_koef easy="2" normal="1" hard="0.7" expert="0.5" />
		<red_bonuses_koef easy="0.5" normal="1" hard="1.3" expert="2" />
	</difficulty_levels>
    <default_options>
		<option id="sound_volume" value="100"/>
        <option id="music_volume" value="50"/>
        <option id="sensitivity" value="10"/>
        <option id="transparensy_hud" value="180"/>
        <option id="custom_cursor" value="false" />
        <option id="show_hint" value="false" />
		<option id="use_ie_settings" value="true" />
        <option id="screen_width" value="0" />
        <option id="screen_height" value="0" />
		<option id="graph_quality" value="2" />
		<option id="dif_dialog_showed" value="false" />
		<graph_quality level="0" light="false" show_shadows="false" back_type="1" particle_emission_k="0.5" disable_mip_maps="true"/>
		<graph_quality level="1" light="false" show_shadows="true" back_type="1" particle_emission_k="1.0" disable_mip_maps="true"/>
		<graph_quality level="2" light="true" show_shadows="true" back_type="2" particle_emission_k="1.0" disable_mip_maps="false"/>
	</default_options>
		
	<info_panel text_show_alpha_time="500" text_show_time="3000" text_hide_alpha_time="700" text_color="#255 0 255 0" />
    <info_panels_creation pre_move_delay = "0" >
		<panel id="first_panel" before_move_delay="00" move_time="550" start_offset_vector="180 0">
			<widget id="first_panel_image" />
            <widget id="last_live_label" />
            <widget id="score_label" />
            <widget id="score_value" />
            <widget id="level_label" />
            <widget id="level_value" />
            <widget id="lives_label" />
            <widget id="lives_value" />
            <widget id="gems_label" />
            <widget id="gems_value" />
            <widget id="gem_image" />
            <widget id="ball_image" />
            <widget id="gem_particle_effect_pre_draw" />
            <widget id="gem_particle_effect_post_draw" />
		</panel>
        <panel id="second_panel" before_move_delay="150" move_time="550" start_offset_vector="180 0">
			<widget id="second_panel_image" />
            <widget id="campaign_label" />
            <widget id="campaign_value" />
            <widget id="difficulty_label" />
            <widget id="difficulty_value" />
            <widget id="level_time_label" /> 
            <widget id="level_time_value" />
		</panel>
	</info_panels_creation>
    <live>
		<sounds life_for_gems="life_for_gems" lose="event_lose_life" />
		<gem text="$328" />
	</live>
    <level>
		<sounds start_effect="event_start_level" />
		<info_panel live_to_gem_effect_speed="400"/>
		<lighting_delay go_to_light_delay="1000" go_to_dark_delay="500"/>
		<finish_level_effect ball_stop_delay="500" final_effect_main_delay = "2000" final_effect_main_camp_delay="25000"/>
		<start_level_text_delay before_show_text="500" go_to_visible="1000" show_time="2000" go_to_hide="500"/>
		<finish_level_text_delay before_show_text="200" go_to_visible="500" show_time="3000" go_to_hide="500"/>
		<finish_camp_text_delay before_show_text="200" go_to_visible="500" show_time="5000" go_to_hide="1000"/>
		<finish_info win_score="1000" win_text="$14" warp_text="$326" />
		<begin_info text="$327" />
		<difficulty_dialog after_level_number="3"/>
	</level>
    <campaign>
		<sounds lose="event_lose_campaign" />
	</campaign>
    <collisions>
		<sounds 
			collision_ball_board="collision_ball_board"   
            collision_brick_brick="collision_brick_brick"   
            collision_ball_side="collision_ball_side"       
            collision_ball_brick_1="collision_ball_brick_1"
            collision_ball_brick_2="collision_ball_brick_2"
            collision_ball_brick_3="collision_ball_brick_3"
            collision_brick_side="collision_brick_side"
			bullet_hit="collision_shot_brick"
			collision_board_side="collision_board_side"
		/>
	</collisions>
	<bubble_help arrow_image="gui_game_gui_red_arrow" standoff="40" arrow_bonus_size="-5" window_arrow_size="-10" >
		<actions>
			<action name="aim_ball" />
			<action name="force_field" />
			<action name="mine" />
			<action name="laser_gun" />
			<action name="cannon" />
			<action name="flame_thrower" />
			<action name="balls_magnet" />
			<action name="rockets" />
			<action name="chain_lighting_gun" />
			
			<action name="first_gem" />
			<action name="gem_to_live" />
		</actions>
	</bubble_help>
	<text_appear text_appear="text_appear" />
	<records_table size = "12">
	</records_table>
</Constants>
