<?xml version="1.0" encoding="Windows-1251"?>
<SpecialObjects>
                <special_object 
                        id="fire_ball_transformer_special_object" type="ball_transformer_special_object" name="fire_ball_transformer_special_object"            
                        time="7000"
						ball_effect_id="fire_ball_effect" diameter="40"
                        active_mode_system_id="fire_transform_effect"
                        sleep_mode_system_id="fire_transform_sleep_effect"
                        reload_time="8000"      
                        sound = "transformer_fire_ball"
                        restore_sound_name = "transformer_generator_restore"
                        image_id = "special_elements_fire_cup"  
                                                regeneration_system="FireTransformerRegenerationSystem"
                                                >
                </special_object>

                <special_object 
                        id="rail_ball_transformer_special_object" type="ball_transformer_special_object" name="rail_ball_transformer_special_object"            
                        time="7000"
						ball_effect_id="rail_ball_effect" diameter="40"
                        active_mode_system_id="rail_transform_effect"
                        sleep_mode_system_id="rail_transform_sleep_effect"
                        reload_time="8000"      
                        sound = "transformer_rail_ball"
                        restore_sound_name = "transformer_generator_restore"
                        image_id = "special_elements_rail_cup"  
                                                regeneration_system="RailTransformerRegenerationSystem"
                                                >
                </special_object>

                <special_object 
                        id="ball_generator_special_object" type="ball_generator_special_object" name="ball_generator_special_object"            
                        diameter="48" clone_time="2000" reload_time="8000" new_ball_direction_spread="1"
                        image_id = "special_elements_ballsgeneratoroff_nmballsgeneratoroff"
                        ready_state_image_id = "special_elements_ballsgeneratoron_nmballsgeneratoron"
                        create_state_iamge_id = "special_elements_ballsgeneratoron_nmballsgeneratoron"  
                                        
                                        sleep_state_system = "BallGeneratorSleepState"
                                        ready_state_system = "BallGeneratorReadyState"
                                        create_state_system = "BallGeneratorCreateState"        

                                        sound = "balls_generator"
                                        restore_sound_name = "transformer_generator_restore"
                                        first_start_radius = "25"
                                        second_start_radius = "30"
                                        end_radius = "10"
                                        min_ball_add_delay = "50"
                                        max_ball_adddelay = "100"
                                        min_speed = "100"
                                        max_speed = "200"
                                        min_alpha = "70"
                                        max_alpha = "150"
                                        central_ball_start_alpha = "10"
                                        central_ball_end_alpha = "255"          
                                        max_radial_balls_count = "30"
                                                                                
                                                                                regeneration_system="GeneratorRegenerationSystem"
                                        >
                </special_object>
<!--
                                        first_start_radius - ближний радиус кольца на котором появляются шарики
                                        second_start_radius  - дальний радиус кольца на котором появляются шарики
                                        end_radius - радиус окружности от центра генератора, при попадании в которую шарик исчезает
                                        min_ball_add_delay  - задержка вермени минимальная перед появлением новго шарика
                                        max_ball_adddelay - задержка вермени максимальная перед появлением новго шарика
                                        min_speed - минимальная сколрсть шарика летящего к центру
                                        max_speed  максимальная скрость шарика летящего к центру
                                        min_alpha  - минимальная альфа шарика летящего к центру
                                        max_alpha - максимальная альфа летящего к центру
                                        central_ball_start_alpha - начальная альфа центрального шарика
                                        central_ball_end_alpha - максимальная альфа центрального шарика
                                        max_radial_balls_count - ограничение на число шариков

-->

                
                <special_object id="entrance_portal_special_object" type="entrance_portal_special_object" name="entrance_portal_special_object"         
                        diameter="45" reload_time="2000" teleport_delay="350" open_delay="300" close_delay="300"
                        image_id = "special_elements_portal_green"
                                                particle_system = "EntrancePortalParticleSystem"
                                                open_diameter = "1"
                                                close_diameter = "0.3"  
                        sound = "portal_disappear" >
                </special_object>

                <special_object id="exit_portal_special_object" type="exit_portal_special_object" name="exit_portal_special_object"             
                        open_delay="300" close_delay="300" stay_open_delay="100"
                        image_id = "special_elements_portal_red"
                                                particle_system = "ExitPortalParticleSystem"
                                                open_diameter = "1"     
                                                close_diameter = "0.8"                                          
                        sound = "portal_appear"
						exit_ball_direction_spread = "0.25"
                        >
                </special_object>
                                                        
                                <special_object id="direction_changer_special_object" type="direction_changer_special_object" name="direction_changer_special_object"               
                        shape="rect" width="62.00" height="34.00" speed_incres_koef="1.35" effect_time="1300" speed_inc_time="100" speed_dec_time="600"
                                                image_id="special_elements_directed"
                                                base_particle_system="DirectionChangerBaseEffect"
                                                min_emission="0"
                                                max_emission="100"
                                                go_to_min_emission_time="500"
                                                sound = "change_direction"
												ball_direction_spread = "0.20"
                                                
                                                >
                        
                </special_object>

                                <special_object id="black_hole_special_object" type="black_hole_special_object" name="black_hole_special_object"            
                        diameter="50" activate_time="2000" go_sleep_time="2000" effect_time="20000" reload_time="2000"  
                        far_distance="200" near_distance="50"
                        far_center_speed="20" far_radial_speed="50" 
                        near_center_speed="50" near_radial_speed="140" 
                        brick_rotation_speed="2"
                        sound="black_hole"
                        active_sound="black_hole_activity"
                        cw_rotation_type = "true"           
                                                image_id="black_hole" 
                                                particle_system = "BlackHoleParticleSystemCW"
                                                image_radial_speed = "0.002"
                                                >
                </special_object>
                                
                
                
</SpecialObjects>
