<?xml version="1.0" encoding="utf-8"?>

<StaticData>
	<SquadData>
		<CheetahSquad>
			<Type type="Int" value="0"/>
			<SquadType type="Int" value="1"/>
			<SoilderId type="String" value="WingsSoilder"/>
			<HorseId type="String" value="none"/>
			<PweaponId type="String" value="HeavySword"/>
			<SweaponId type="String" value="none"/>
			<ShieldId type="String" value="KnightShield"/>
			<ArmorId type="String" value="HeavyMail"/>
			<SkillTable>
				<Attack type="Int" value="1"/>
				<Defence type="Int" value="1"/>
				<Break  type="Int" value="1"/>
			</SkillTable>
			<LeaderName type="String" value="Cheetah"/>
			<LeaderPicture type="String" value="Cheetah.png"/>
			<LeaderMesh type="String" value="HeavyInfOf.mesh"/>
			<LeaderMat type="String" value="HeavyInfOf"/>
			<UnitMesh type="String" value="HeavyInf.mesh"/>
			<UnitMat type="String" value="HeavyInf"/>
			<UnitMaxNumber type="Int" value="50"/>
			<MoveSound type="String" value="HeavyInf.mp3"/>
		</CheetahSquad>
		<DandelionSquad>
			<Type type="Int" value="0"/>
			<SquadType type="Int" value="2"/>
			<SoilderId type="String" value="WingsSoilder"/>
			<HorseId type="String" value="none"/>
			<PweaponId type="String" value="ShortSword"/>
			<SweaponId type="String" value="LongBow"/>
			<ShieldId type="String" value="RoundShield"/>
			<ArmorId type="String" value="LightMail"/>
			<SkillTable>
				<Attack type="Int" value="1"/>
				<RangedAttack type="Int" value="1"/>
				<SuppressAttack type="Int" value="1"/>
			</SkillTable>
			<LeaderName type="String" value="Dandelion"/>
			<LeaderPicture type="String" value="Dandelion.png"/>
            <LeaderMesh value="LightInfOf.mesh" type="String" />
            <LeaderMat value="LightInfOf" type="String" />
			<UnitMesh type="String" value="LightInf.mesh"/>
			<UnitMat type="String" value="LightInf"/>
			<UnitMaxNumber type="Int" value="50"/>
			<MoveSound type="String" value="BowMan.mp3"/>
		</DandelionSquad>
		<Olivia>
			<Type type="Int" value="1"/>
			<SquadType type="Int" value="3"/>
			<SoilderId type="String" value="HolySpirit"/>
			<HorseId type="String" value="none"/>
			<PweaponId type="String" value="none"/>
			<SweaponId type="String" value="none"/>
			<ShieldId type="String" value="none"/>
			<ArmorId type="String" value="none"/>
			<SkillTable>
				<MagicEffect type="Int" value="1"/>
				<MagicShield type="Int" value="1"/>
				<Heal type="Int" value="1"/>
				<Zeal type="Int" value="1"/>
				<Confess type="Int" value="1"/>
			</SkillTable>
			<LeaderName type="String" value="Olivia"/>
			<LeaderPicture type="String" value="Olivia.png"/>
			<LeaderMesh type="String" value="Saint.mesh"/>
			<LeaderMat type="String" value="none"/>
			<UnitMesh type="String" value="HolySpirit.mesh"/>
			<UnitMat type="String" value="HolySpirit"/>
			<UnitMaxNumber type="Int" value="20"/>
			<MoveSound type="String" value="Olivia.mp3"/>
		</Olivia>
		<EtasiLightSpear>
			<Type type="Int" value="0"/>
			<SquadType type="Int" value="0"/>
			<SoilderId type="String" value="EtasiSoilder"/>
			<HorseId type="String" value="none"/>
			<PweaponId type="String" value="ShortSpear"/>
			<SweaponId type="String" value="none"/>
			<ShieldId type="String" value="RoundShield"/>
			<ArmorId type="String" value="LeatherArmor"/>
			<SkillTable>
				<Attack type="Int" value="1"/>
				<Defence type="Int" value="1"/>
				<Rest type="Int" value="1"/>
			</SkillTable>
			<LeaderName type="String" value="EtasiSquadLeader"/>
			<LeaderPicture type="String" value="EtasiSquadLeader.png"/>
            <LeaderMesh value="LightInfOf.mesh" type="String" />
            <LeaderMat value="LightInfOf" type="String" />
			<UnitMesh type="String" value="LightInf.mesh"/>
			<UnitMat type="String" value="LightInf"/>
			<UnitMaxNumber type="Int" value="50"/>
			<MoveSound type="String" value="LightInf.mp3"/>
		</EtasiLightSpear>
		<EtasiHeavyInf>
			<Type type="Int" value="0"/>
			<SquadType type="Int" value="1"/>
			<SoilderId type="String" value="EtasiSoilder"/>
			<HorseId type="String" value="none"/>
			<PweaponId type="String" value="HeavySword"/>
			<SweaponId type="String" value="none"/>
			<ShieldId type="String" value="RoundShield"/>
			<ArmorId type="String" value="HeavyMail"/>
			<SkillTable>
				<Attack type="Int" value="1"/>
				<Defence type="Int" value="1"/>
				<Rest type="Int" value="1"/>
			</SkillTable>
			<LeaderName type="String" value="EtasiSquadLeader"/>
			<LeaderPicture type="String" value="EtasiHeavyInf.png"/>
			<LeaderMesh type="String" value="HeavyInfOf.mesh"/>
			<LeaderMat type="String" value="HeavyInfOf"/>
			<UnitMesh type="String" value="HeavyInf.mesh"/>
			<UnitMat type="String" value="HeavyInf"/>
			<UnitMaxNumber type="Int" value="50"/>
			<MoveSound type="String" value="HeavyInf.mp3"/>
		</EtasiHeavyInf>
	</SquadData>
	<SoilderData>
		<WingsSoilder>
			<Type type="Int" value="1"/>
			<Value type="Int" value="10"/>
			<Script type="String" value="none"/>
			<AttrModifer>
				<Type type="Int" value="0"/>
				<Attack type="Float" value="3.0"/>
				<RangedAttack type="Float" value="3.0"/>
				<Defence type="Float" value="3.0"/>
				<Formation type="Float" value="0.06"/>
				<Initiative type="Float" value="1.0"/>
				<ActionPoint type="Float" value="10.0"/>
				<Detection type="Float" value="5.0"/>
				<Covert type="Float" value="0.0"/>
				<Injury type="Float" value="0.8"/>
				<Conter type="Float" value="0.5"/>
			</AttrModifer>
			<Injury type="Int" value="1"/>
		</WingsSoilder>
		<HolySpirit>
			<Type type="Int" value="1"/>
			<Value type="Int" value="10"/>
			<Script type="String" value="none"/>
			<AttrModifer>
				<Type type="Int" value="0"/>
				<Attack type="Float" value="5.0"/>
				<RangedAttack type="Float" value="0.0"/>
				<Defence type="Float" value="18.0"/>
				<Formation type="Float" value="0.0"/>
				<Initiative type="Float" value="1.0"/>
				<ActionPoint type="Float" value="8.0"/>
				<Detection type="Float" value="5.0"/>
				<Covert type="Float" value="0.0"/>
				<Injury type="Float" value="0.0"/>
				<Conter type="Float" value="0.0"/>
			</AttrModifer>
			<Injury type="Int" value="0"/>
		</HolySpirit>
		<EtasiSoilder>
			<Type type="Int" value="1"/>
			<Value type="Int" value="10"/>
			<Script type="String" value="none"/>
			<AttrModifer>
				<Type type="Int" value="0"/>
				<Attack type="Float" value="1.0"/>
				<RangedAttack type="Float" value="0.0"/>
				<Defence type="Float" value="1.0"/>
				<Formation type="Float" value="0.02"/>
				<Initiative type="Float" value="2.0"/>
				<ActionPoint type="Float" value="11.0"/>
				<Detection type="Float" value="6.0"/>
				<Covert type="Float" value="0.0"/>
				<Injury type="Float" value="0.6"/>
				<Conter type="Float" value="0.3"/>
			</AttrModifer>
			<Injury type="Int" value="1"/>
		</EtasiSoilder>
	</SoilderData>
	<HorseData>
	</HorseData>
	<PweaponData>
		<HeavySword>
			<Type type="Int" value="1"/>
			<Value type="Int" value="10"/>
			<Script type="String" value="none"/>
			<Mesh type="String" value="soul.mesh"/>
			<Mat type="String" value="soul"/>
			<AniGroup type="String" value="1H2"/>
			<AttrModifer>
				<Type type="Int" value="0"/>
				<Attack type="Float" value="5.0"/>
				<RangedAttack type="Float" value="0.0"/>
				<Defence type="Float" value="1.0"/>
				<Formation type="Float" value="0.0"/>
				<Initiative type="Float" value="3.0"/>
				<ActionPoint type="Float" value="0.0"/>
				<Detection type="Float" value="0.0"/>
				<Covert type="Float" value="0.0"/>
				<Injury type="Float" value="0.0"/>
				<Conter type="Float" value="0.0"/>
			</AttrModifer>
		</HeavySword>
		<ShortSword>
			<Type type="Int" value="1"/>
			<Value type="Int" value="10"/>
			<Script type="String" value="none"/>
			<Mesh type="String" value="soul.mesh"/>
			<Mat type="String" value="soul"/>
			<AniGroup type="String" value="1H2"/>
			<AttrModifer>
				<Type type="Int" value="0"/>
				<Attack type="Float" value="3.0"/>
				<RangedAttack type="Float" value="0.0"/>
				<Defence type="Float" value="1.0"/>
				<Formation type="Float" value="0.0"/>
				<Initiative type="Float" value="4.0"/>
				<ActionPoint type="Float" value="0.0"/>
				<Detection type="Float" value="0.0"/>
				<Covert type="Float" value="0.0"/>
				<Injury type="Float" value="0.0"/>
				<Conter type="Float" value="0.0"/>
			</AttrModifer>
		</ShortSword>
		<Pike>
			<Type type="Int" value="5"/>
			<Value type="Int" value="10"/>
			<Script type="String" value="none"/>
			<Mesh type="String" value="pike.mesh"/>
			<Mat type="String" value="Pike"/>
			<AniGroup type="String" value="2HL2"/>
			<AttrModifer>
				<Type type="Int" value="0"/>
				<Attack type="Float" value="2.0"/>
				<RangedAttack type="Float" value="0.0"/>
				<Defence type="Float" value="-1.0"/>
				<Formation type="Float" value="0.1"/>
				<Initiative type="Float" value="8.0"/>
				<ActionPoint type="Float" value="0.0"/>
				<Detection type="Float" value="0.0"/>
				<Covert type="Float" value="0.0"/>
				<Injury type="Float" value="0.0"/>
				<Conter type="Float" value="0.0"/>
			</AttrModifer>
		</Pike>
		<ShortSpear>
			<Type type="Int" value="5"/>
			<Value type="Int" value="10"/>
			<Script type="String" value="none"/>
			<Mesh type="String" value="ShortSpear.mesh"/>
			<Mat type="String" value="Pike"/>
			<AniGroup type="String" value="1H2"/>
			<AttrModifer>
				<Type type="Int" value="0"/>
				<Attack type="Float" value="2.0"/>
				<RangedAttack type="Float" value="0.0"/>
				<Defence type="Float" value="-2.0"/>
				<Formation type="Float" value="0.1"/>
				<Initiative type="Float" value="6.0"/>
				<ActionPoint type="Float" value="0.0"/>
				<Detection type="Float" value="0.0"/>
				<Covert type="Float" value="0.0"/>
				<Injury type="Float" value="0.0"/>
				<Conter type="Float" value="0.0"/>
			</AttrModifer>
		</ShortSpear>
	</PweaponData>
	<SweaponData>
		<LongBow>
			<Type type="Int" value="0"/>
			<Value type="Int" value="10"/>
			<Script type="String" value="none"/>
			<Mesh type="String" value="bow.mesh"/>
			<Mat type="String" value="Bow"/>
			<MaxRange type="Int" value="3"/>
			<MinRange type="Int" value="1"/>
			<AniGroup type="String" value="bow"/>
			<AttrModifer>
				<Type type="Int" value="0"/>
				<Attack type="Float" value="0.0"/>
				<RangedAttack type="Float" value="6.0"/>
				<Defence type="Float" value="0.0"/>
				<Formation type="Float" value="0.0"/>
				<Initiative type="Float" value="0.0"/>
				<ActionPoint type="Float" value="0.0"/>
				<Detection type="Float" value="0.0"/>
				<Covert type="Float" value="0.0"/>
				<Injury type="Float" value="0.0"/>
				<Conter type="Float" value="0.0"/>
			</AttrModifer>
		</LongBow>
	</SweaponData>
	<ShieldData>
		<KnightShield>
			<Value type="Int" value="10"/>
			<Script type="String" value="none"/>
			<Mesh type="String" value="LargeShield.mesh"/>
			<Mat type="String" value="LargeShield"/>
			<AttrModifer>
				<Type type="Int" value="0"/>
				<Attack type="Float" value="1.0"/>
				<RangedAttack type="Float" value="0.0"/>
				<Defence type="Float" value="4.0"/>
				<Formation type="Float" value="0.0"/>
				<Initiative type="Float" value="0.0"/>
				<ActionPoint type="Float" value="-1.0"/>
				<Detection type="Float" value="0.0"/>
				<Covert type="Float" value="-1.0"/>
				<Injury type="Float" value="0.0"/>
				<Conter type="Float" value="0.0"/>
			</AttrModifer>
		</KnightShield>
		<RoundShield>
			<Value type="Int" value="10"/>
			<Script type="String" value="none"/>
			<Mesh type="String" value="RoundShield.mesh"/>
			<Mat type="String" value="RoundShield"/>
			<AttrModifer>
				<Type type="Int" value="0"/>
				<Attack type="Float" value="2.0"/>
				<RangedAttack type="Float" value="0.0"/>
				<Defence type="Float" value="2.0"/>
				<Formation type="Float" value="0.0"/>
				<Initiative type="Float" value="0.0"/>
				<ActionPoint type="Float" value="0.0"/>
				<Detection type="Float" value="0.0"/>
				<Covert type="Float" value="0.0"/>
				<Injury type="Float" value="0.0"/>
				<Conter type="Float" value="0.0"/>
			</AttrModifer>
		</RoundShield>
	</ShieldData>
	<ArmorData>
		<HeavyMail>
			<Type type="Int" value="1"/>
			<Value type="Int" value="10"/>
			<Script type="String" value="none"/>
			<AttrModifer>
				<Type type="Int" value="0"/>
				<Attack type="Float" value="0.0"/>
				<RangedAttack type="Float" value="0.0"/>
				<Defence type="Float" value="3.0"/>
				<Formation type="Float" value="0.0"/>
				<Initiative type="Float" value="0.0"/>
				<ActionPoint type="Float" value="0.0"/>
				<Detection type="Float" value="0.0"/>
				<Covert type="Float" value="-1.0"/>
				<Injury type="Float" value="0.0"/>
				<Conter type="Float" value="0.0"/>
			</AttrModifer>
		</HeavyMail>
		<LightMail>
			<Type type="Int" value="0"/>
			<Value type="Int" value="10"/>
			<Script type="String" value="none"/>
			<AttrModifer>
				<Type type="Int" value="0"/>
				<Attack type="Float" value="0.0"/>
				<RangedAttack type="Float" value="0.0"/>
				<Defence type="Float" value="2.0"/>
				<Formation type="Float" value="0.0"/>
				<Initiative type="Float" value="0.0"/>
				<ActionPoint type="Float" value="0.0"/>
				<Detection type="Float" value="0.0"/>
				<Covert type="Float" value="0.0"/>
				<Injury type="Float" value="0.0"/>
				<Conter type="Float" value="0.0"/>
			</AttrModifer>
		</LightMail>
		<LeatherArmor>
			<Type type="Int" value="0"/>
			<Value type="Int" value="10"/>
			<Script type="String" value="none"/>
			<AttrModifer>
				<Type type="Int" value="0"/>
				<Attack type="Float" value="0.0"/>
				<RangedAttack type="Float" value="0.0"/>
				<Defence type="Float" value="1.0"/>
				<Formation type="Float" value="0.0"/>
				<Initiative type="Float" value="0.0"/>
				<ActionPoint type="Float" value="0.0"/>
				<Detection type="Float" value="0.0"/>
				<Covert type="Float" value="0.0"/>
				<Injury type="Float" value="0.0"/>
				<Conter type="Float" value="0.0"/>
			</AttrModifer>
		</LeatherArmor>
	</ArmorData>
	<SkillData>
		<Attack>
			<Type type="Int" value="2"/>
			<MaxRange type="Int" value="1"/>
			<MinRange type="Int" value="1"/>
			<Area type="Int" value="1"/>
			<APType type="Int" value="1"/>
			<APCost type="float" value="3.0"/>
			<CoolDown type="Int" value="0"/>
			<Value type="Int" value="0"/>
			<Icon type="String" value="AttackIcon"/>
			<Script type="String" value="attack.lua"/>
		</Attack>
		<MagicAttack>
			<Type type="Int" value="2"/>
			<MaxRange type="Int" value="3"/>
			<MinRange type="Int" value="1"/>
			<Area type="Int" value="1"/>
			<APType type="Int" value="1"/>
			<APCost type="float" value="4.0"/>
			<CoolDown type="Int" value="1"/>
			<Value type="Int" value="10"/>
			<Icon type="String" value="none"/>
			<Script type="String" value="magicattack.lua"/>
		</MagicAttack>
		<MagicEffect>
			<Type type="Int" value="0"/>
			<MaxRange type="Int" value="0"/>
			<MinRange type="Int" value="0"/>
			<Area type="Int" value="0"/>
			<APType type="Int" value="1"/>
			<APCost type="float" value="0.0"/>
			<CoolDown type="Int" value="0"/>
			<Value type="Int" value="10"/>
			<Icon type="String" value="none"/>
			<Script type="String" value="magiceffect.lua"/>
		</MagicEffect>
		<MagicShield>
			<Type type="Int" value="3"/>
			<MaxRange type="Int" value="3"/>
			<MinRange type="Int" value="1"/>
			<Area type="Int" value="1"/>
			<APType type="Int" value="0"/>
			<APCost type="float" value="3.0"/>
			<CoolDown type="Int" value="0"/>
			<Value type="Int" value="10"/>
			<Icon type="String" value="none"/>
			<Script type="String" value="magicshield.lua"/>
		</MagicShield>
		<RangedAttack>
			<Type type="Int" value="7"/>
			<MaxRange type="Int" value="0"/>
			<MinRange type="Int" value="0"/>
			<Area type="Int" value="1"/>
			<APType type="Int" value="1"/>
			<APCost type="float" value="3.0"/>
			<CoolDown type="Int" value="0"/>
			<Value type="Int" value="10"/>
			<Icon type="String" value="none"/>
			<Script type="String" value="rangedattack.lua"/>
		</RangedAttack>
		<Defence>
			<Type type="Int" value="1"/>
			<MaxRange type="Int" value="0"/>
			<MinRange type="Int" value="0"/>
			<Area type="Int" value="1"/>
			<APType type="Int" value="2"/>
			<APCost type="float" value="2.0"/>
			<CoolDown type="Int" value="0"/>
			<Value type="Int" value="10"/>
			<Icon type="String" value="Recrew"/>
			<Script type="String" value="defence.lua"/>
		</Defence>
		<Rest>
			<Type type="Int" value="1"/>
			<MaxRange type="Int" value="0"/>
			<MinRange type="Int" value="0"/>
			<Area type="Int" value="1"/>
			<APType type="Int" value="2"/>
			<APCost type="float" value="2.0"/>
			<CoolDown type="Int" value="0"/>
			<Value type="Int" value="10"/>
			<Icon type="String" value="Recrew"/>
			<Script type="String" value="rest.lua"/>
		</Rest>
		<Heal>
			<Type type="Int" value="3"/>
			<MaxRange type="Int" value="3"/>
			<MinRange type="Int" value="1"/>
			<Area type="Int" value="1"/>
			<APType type="Int" value="0"/>
			<APCost type="float" value="3.0"/>
			<CoolDown type="Int" value="0"/>
			<Value type="Int" value="10"/>
			<Icon type="String" value="Recrew"/>
			<Script type="String" value="heal.lua"/>
		</Heal>
		<Zeal>
			<Type type="Int" value="3"/>
			<MaxRange type="Int" value="3"/>
			<MinRange type="Int" value="1"/>
			<Area type="Int" value="1"/>
			<APType type="Int" value="0"/>
			<APCost type="float" value="4.0"/>
			<CoolDown type="Int" value="2"/>
			<Value type="Int" value="10"/>
			<Icon type="String" value="none"/>
			<Script type="String" value="zeal.lua"/>
		</Zeal>
		<Confess>
			<Type type="Int" value="2"/>
			<MaxRange type="Int" value="3"/>
			<MinRange type="Int" value="1"/>
			<Area type="Int" value="1"/>
			<APType type="Int" value="1"/>
			<APCost type="float" value="3.0"/>
			<CoolDown type="Int" value="1"/>
			<Value type="Int" value="10"/>
			<Icon type="String" value="none"/>
			<Script type="String" value="confess.lua"/>
		</Confess>
		<Break>
			<Type type="Int" value="2"/>
			<MaxRange type="Int" value="1"/>
			<MinRange type="Int" value="1"/>
			<Area type="Int" value="1"/>
			<APType type="Int" value="1"/>
			<APCost type="float" value="5.0"/>
			<CoolDown type="Int" value="1"/>
			<Value type="Int" value="0"/>
			<Icon type="String" value="AttackIcon"/>
			<Script type="String" value="break.lua"/>
		</Break>
		<SuppressAttack>
			<Type type="Int" value="7"/>
			<MaxRange type="Int" value="0"/>
			<MinRange type="Int" value="0"/>
			<Area type="Int" value="1"/>
			<APType type="Int" value="1"/>
			<APCost type="float" value="4.0"/>
			<CoolDown type="Int" value="1"/>
			<Value type="Int" value="10"/>
			<Icon type="String" value="none"/>
			<Script type="String" value="suppressattack.lua"/>
		</SuppressAttack>
	</SkillData>
	<EffectData>
		<TestEffect>
			<Type type="Int" value="1"/>
			<Icon type="String" value="none"/>
			<Script type="String" value="magiceffect.lua"/>
		</TestEffect>
		<MagicShield>
			<Type type="Int" value="1"/>
			<Icon type="String" value="magicshield.jpg"/>
			<Script type="String" value="magicshield.lua"/>
		</MagicShield>
		<Defence>
			<Type type="Int" value="1"/>
			<Icon type="String" value="defence.jpg"/>
			<Script type="String" value="defence.lua"/>
		</Defence>
		<Zeal>
			<Type type="Int" value="1"/>
			<Icon type="String" value="zeal.jpg"/>
			<Script type="String" value="zeal.lua"/>
		</Zeal>
		<Suppressed>
			<Type type="Int" value="1"/>
			<Icon type="String" value="suppressattack.jpg"/>
			<Script type="String" value="suppressattack.lua"/>
		</Suppressed>
	</EffectData>
	<GroundData>
		<Ground1>
			<GroundModifier>
				<Passable type="Int" value="1"/>
				<Covert type="Float" value="0.0"/>
				<Defence type="Float" value="0.0"/>
				<CavAp type="Float" value="2.0"/>
				<InfAp type="Float" value="2.0"/>
			</GroundModifier>
		</Ground1>
		<Ground0>
			<GroundModifier>
				<Passable type="Int" value="1"/>
				<Covert type="Float" value="0.0"/>
				<Defence type="Float" value="0.0"/>
				<CavAp type="Float" value="2.0"/>
				<InfAp type="Float" value="2.0"/>
			</GroundModifier>
		</Ground0>
		<Ground2>
			<GroundModifier>
				<Passable type="Int" value="1"/>
				<Covert type="Float" value="0.0"/>
				<Defence type="Float" value="-1.0"/>
				<CavAp type="Float" value="4.0"/>
				<InfAp type="Float" value="3.0"/>
			</GroundModifier>
		</Ground2>
		<Ground3>
			<GroundModifier>
				<Passable type="Int" value="1"/>
				<Covert type="Float" value="0.0"/>
				<Defence type="Float" value="-1.0"/>
				<CavAp type="Float" value="4.0"/>
				<InfAp type="Float" value="3.0"/>
			</GroundModifier>
		</Ground3>
	</GroundData>
	<TerrainData>
		<Terrain1>
			<GroundModifier>
				<Passable type="Int" value="1"/>
				<Covert type="Float" value="0.0"/>
				<Defence type="Float" value="0.0"/>
				<CavAp type="Float" value="0.0"/>
				<InfAp type="Float" value="0.0"/>
			</GroundModifier>
		</Terrain1>
		<Terrain2>
			<GroundModifier>
				<Passable type="Int" value="1"/>
				<Covert type="Float" value="0.0"/>
				<Defence type="Float" value="0.0"/>
				<CavAp type="Float" value="0.0"/>
				<InfAp type="Float" value="0.0"/>
			</GroundModifier>
		</Terrain2>
		<Terrain0>
			<GroundModifier>
				<Passable type="Int" value="0"/>
				<Covert type="Float" value="0.0"/>
				<Defence type="Float" value="0.0"/>
				<CavAp type="Float" value="0.0"/>
				<InfAp type="Float" value="0.0"/>
			</GroundModifier>
		</Terrain0>
		<Terrain3>
			<GroundModifier>
				<Passable type="Int" value="0"/>
				<Covert type="Float" value="0.0"/>
				<Defence type="Float" value="0.0"/>
				<CavAp type="Float" value="0.0"/>
				<InfAp type="Float" value="0.0"/>
			</GroundModifier>
		</Terrain3>
		<Terrain4>
			<GroundModifier>
				<Passable type="Int" value="1"/>
				<Covert type="Float" value="0.0"/>
				<Defence type="Float" value="-1.0"/>
				<CavAp type="Float" value="0.0"/>
				<InfAp type="Float" value="0.0"/>
			</GroundModifier>
		</Terrain4>
	</TerrainData>
	<MapObjType>
		<Camp>
			<Script type="String" value="none"/>
			<GroundModifier>
				<Passable type="Int" value="1"/>
				<Covert type="Float" value="1.0"/>
				<Defence type="Float" value="3.0"/>
				<CavAp type="Float" value="1.0"/>
				<InfAp type="Float" value="0.0"/>
			</GroundModifier>
		</Camp>
		<Forest>
			<Script type="String" value="none"/>
			<GroundModifier>
				<Passable type="Int" value="1"/>
				<Covert type="Float" value="2.0"/>
				<Defence type="Float" value="2.0"/>
				<CavAp type="Float" value="1.0"/>
				<InfAp type="Float" value="0.0"/>
			</GroundModifier>
		</Forest>
		<ForestLow>
			<Script type="String" value="none"/>
			<GroundModifier>
				<Passable type="Int" value="1"/>
				<Covert type="Float" value="1.0"/>
				<Defence type="Float" value="1.0"/>
				<CavAp type="Float" value="1.0"/>
				<InfAp type="Float" value="0.0"/>
			</GroundModifier>
		</ForestLow>
	</MapObjType>
	<FactionData>
		<Wing>
			<Picture type="String" value="FactionWing.jpg"/>
			<LittlePicture type="String" value="FactionWingL.png"/>
			<Texture type="String" value="FactionWingT.jpg"/>
		</Wing>
		<Etasi>
			<Picture type="String" value="FactionEtasi.jpg"/>
			<LittlePicture type="String" value="FactionEtasiL.png"/>
			<Texture type="String" value="FactionEtasiT.jpg"/>
		</Etasi>
	</FactionData>
	<CityData>
		<TestCity>
			<Picture type="String" value="city1.jpg"/>
			<SquadList>
			</SquadList>
			<PweaponList>
			</PweaponList>
			<SweaponList>
			</SweaponList>
			<ArmorList>
			</ArmorList>
			<ShieldList>
			</ShieldList>
		</TestCity>
	</CityData>
</StaticData>
