<?xml version="1.0" encoding="utf-8" ?>
<StaticData>
	<StringTable>
		<!--Map-->
		<map1 type="String" value = "双河平原之战 前篇"/>
		<mapinfo1 type="String" value = "双河平原位于教廷和皇廷势力交界处，原属达克斯，五十年前被凡塔斯占领，其后凡塔斯和达克斯多次在这里交战。&#x0D;#FFFF00任务目标:歼灭所有敌军"/>
		<map2 type="String" value = "双河平原之战 后篇"/>
		<mapinfo2 type="String" value = "圣法师是教廷所属的特殊战斗单位。在战场上，圣法师不仅能提高己方战斗力，其忏悔技能还可使敌方人员陷入低战斗力状态，以此提高我军杀敌效率。&#x0D;#FFFF00任务目标:歼灭所有敌军
"/>
		
		<!--LeaderName-->
		<Cheetah type="String" value="齐塔"/>
		<Dandelion type="String" value="丹德来恩"/>
		<Olivia type="String" value="奥莉瓦" />
		<EtasiSquadLeader type="String" value="达克斯指挥官"/>
		
		<!--EquapType-->
		<PWeaponTypeOneHandSword type="String" value="单手剑"/>
		<PWeaponTypeOneHandAxe type="String" value="单手斧"/>
		<PWeaponTypeOneHandSpear type="String" value="短矛"/>
		<PWeaponTypeTwoHandSword type="String" value="双手剑"/>
		<PWeaponTypeTwoHandAxe type="String" value="双手斧"/>
		<PWeaponTypeTwoHandLong type="String" value="长柄武器"/>
		<ArmorTypeHeavy type="String" value="重甲"/>
		<ArmorTypeLight type="String" value="轻甲"/>

		<none type="String" value="无"/>
		
		<TerrainCanPass type="String" value="可通过"/>
		<TerrainCantPass  type="String" value="不可通过"/>
		
		<FormationLine type="String" value="线型阵"/>
		<FormationCirc type="String" value="圆型阵"/>
		<FormationLoos type="String" value="散阵"/>
		
		<DirectionNorth type="String" value="北"/>
		<DirectionSouth type="String" value="南"/>
		<DirectionWest type="String" value="西"/>
		<DirectionEast type="String" value="东"/>
		
		<PlayerTurn type="String" value="Player Turn"/>
		<BattleInfo type="String" value="阵亡:%1%人"/>
		<SquadDead type="String" value="被击溃!"/>
		<SquadUnitNum type="String" value="编制%1%人,当前%2%人,受伤%3%人"/>
		<SquadUnitNumSimple type="String" value="#00FF00%1%#FFFF00(%2%)#FFFFFF/#00FF00%3%"/>
		<SquadUnitNumNoInj type="String" value="编制%1%人,当前%2%人"/>
		<SquadUnitNumNoInjSimple type="String" value="#00FF00%1%#FFFFFF/#00FF00%2%"/>
		<APLabel type="String" value="队伍AP值:%1%"/>
		<IsContinueMove type="String" value="发现敌人,是否继续移动?"/>
		
		<!--GUI-->
		<gamename type="String" value = "忘却的战场"/>
		<NewGame type="String" value = "开始游戏"/>
		<Restart type="String" value ="继续"/>
		<LoadGame type="String" value = "载入游戏"/>
		<Opition type="String" value = "游戏设置(未开放)"/>
		<OpitionButton type="String" value = "游戏设置"/>
		<ExitGame type="String" value = "退出游戏"/>
		<YesButton type="String" value = "确定"/>
		<NoButton type="String" value = "取消"/>
		<Yes type="String" value="是"/>
		<No type="String" value="否"/>
		<SaveButton type="String" value="保存"/>
		<LoadButton type="String" value="读取"/>
		<HideButton type="String" value="隐藏"/>
		<SystemButton type="String" value="系统"/>
		<SaveCaption type="String" value = "保存游戏"/>
		<LoadCaption type="String" value = "读取游戏"/>
		<NoFile type="String" value="--空--" />
		<LoadingTerrain type="String" value="读取地形.." />
		<LoadingMapObject type="String" value="读取地图对象.." />
		<LoadingUnit type="String" value="读取单位.." />
		<CreatingGrid type="String" value="构建地形.." />
		<Finish type="String" value="按任意键继续.." />
		
		<GameTurn type="String" value="回合数:"/>
		<CurTeam type="String" value="当前队伍:"/>
		<NextTurn type="String" value="下一回合"/>
		<NotDeploy type="String" value="未部署"/>
		<DeployConfirm type="String" value="完成部署"/>
		<DeployWindow type="String" value="部署窗口"/>
		
		<Formation type="String" value="阵型:"/>
		<Direction type="String" value="方向:"/>
		<Move type="String" value="移动"/>
		<FormationLineButton type="String" value="线型阵&#x0D;AP:%1%"/>
		<FormationCircButton type="String" value="圆型阵&#x0D;AP:%1%"/>
		<FormationLoosButton type="String" value="散阵&#x0D;AP:%1%"/>
		
		<GUITerrainWindow type="String" value="地形窗口"/>
		<GUITerrainDefence type="String" value="防御加成"/>
		<GUITerrainCovert type="String" value="隐蔽加成"/>
		<GUITerrainCavAp type="String" value="骑兵消耗"/>
		<GUITerrainInfAp type="String" value="步兵消耗"/>
		
	</StringTable>
</StaticData>