import DepthShadowmap/CasterWithSkin from "Shadow.material"
material Saint: DepthShadowmap/CasterWithSkin
{
	technique
	{
		scheme Default
		pass
		{
		
			vertex_program_ref Crowd
			{
			
			}
			ambient 0.588 0.588 0.588 
			diffuse 0.588 0.588 0.588 
			specular 0 0 0 10
			emissive 0 0 0 

			texture_unit 
			{
				texture Saint.dds
			}
		}
	}
}


material Staves1: DepthShadowmap/CasterWithSkin
{
	technique
	{
	scheme Default
		pass
		{
		
					vertex_program_ref Crowd
			{
			
			}
			ambient 0.588235 0.588235 0.588235 
			diffuse 0.588235 0.588235 0.588235 
			specular 0 0 0 10
			emissive 0 0 0 

			texture_unit 
			{
				texture Staves1.dds
			}
		}
	}
}


