import DepthShadowmap/CasterWithSkin from "Shadow.material"
material HeavyInfOf : DepthShadowmap/CasterWithSkin
{
	technique default
	{
		scheme Default
		pass
		{
			vertex_program_ref Crowd
			{
			
			}
		
			ambient 0.588 0.588 0.588 
			diffuse 0.588 0.588 0.588 
			specular 0 0 0 10
			emissive 0 0 0 

			texture_unit 
			{
				texture HeavyInfOf.dds
			}
		}
	}
}


