system mp_flare_06
{
    keep_local                                  true
    scale_velocity                              0.1
    scale                                       0.1 0.1 0.1
    category                                    MyGame
    technique 
    {
        visual_particle_quota                   10
        material                                mp_flare_02
        renderer                                Billboard
        {
            render_queue_group                  51
            billboard_rotation_type             vertex
        }
        emitter                                 Point 
        {
            emission_rate                       5
            time_to_live                        100
            velocity                            0
            all_particle_dimensions             dyn_random
            {
                min                             90
                max                             200
            }
            colour                              0.356863 0.356863 1 1
        }
        affector                                TextureRotator 
        {
            use_own_rotation                    true
            rotation                            dyn_random
            {
                min                             -4
                max                             4
            }
            rotation_speed                      dyn_random
            {
                min                             -3
                max                             3
            }
        }
    }
}
