Direct3D:
    Version:  Direct3D 9.0c [igxprd32.dll 6.14.10.4964]
    Renderer: Intel(R) G41 Express Chipset
    Vendor:   Intel
    VRAM:     256 MB
    Caps:     Shader=30 DepthRT=1 NativeDepth=0 NativeShadow=1 DF16=0 DF24=0 INTZ=0 RAWZ=0 NULL=0 RESZ=0 SlowINTZ=0
desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Non platform assembly: data-09540008 (this message is harmless)
Non platform assembly: data-095A49F8 (this message is harmless)
Non platform assembly: data-095AA060 (this message is harmless)
Non platform assembly: data-095AD100 (this message is harmless)
Non platform assembly: data-095B3928 (this message is harmless)
Platform assembly: D:\测试结果\l安装完毕\FOTONICA\FOTONICA_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: D:\测试结果\l安装完毕\FOTONICA\FOTONICA_Data\Managed\Boo.Lang.dll (this message is harmless)
FormatException: Input string was not in the correct format
  at System.Int32.Parse (System.String s) [0x00000] in <filename unknown>:0 

  at UnityScript.Lang.UnityBuiltins.parseInt (System.String value) [0x00000] in <filename unknown>:0 

  at Begin+$login$145+$.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)


Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 407.
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
3

UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
$:MoveNext()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

 Access denied for user 'm47740d2'@'nat-out.nearlyfreespeech.net' (using password

UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
$:MoveNext()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

 YES)

UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
$:MoveNext()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Could not connect  Access denied for user 'm47740d2'@'nat-out.nearlyfreespeech.net' (using password  YES)

UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
$:MoveNext()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)


Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 287.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 817.
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
