
//
// surface type enumeration (for SurfaceId(..))
//

$SRF_WOOD		( i, 		1 )
$SRF_METAL		( i, 		2 )
$SRF_PLASTIC	( i, 		3 )
$SRF_GLASS		( i, 		4 )
$SRF_GROUND		( i, 		5 )


//
// surface flags (for SurfaceFlag(..))
//

$SRF_FLAG_NO_BLOCK_RAY	( i,	1 )
$SRF_FLAG_NO_BLOCK_MOVE	( i,	2 )



