// generated file - max export plugin
// origin: Zuzlowiec_motor_export.max

Shader()
{
	Pass()
	{
		Lighting()
		Stream()
		{
			Position("float3", "SS_POSITION")
			Normal("float3", "SS_NORMAL")
			Texcoord(0, "float2", "SS_TEXCOORD0")
		}

		tmu()
		{
			Texture()
			{
				Image("Han_reka.png")
			}
		}

		AmbientColor(0.4, 0.4, 0.4, 1.000)
		DiffuseColor(0.9, 0.9, 0.9, 1.000)
		SpecularColor(0.000, 0.000, 0.000, 1.000)
		EmissiveColor(0.000, 0.000, 0.000, 1.000)
		SpecularPow(0.000)

	}

	Pass()
	{
		Lighting()
		Stream()
		{
			Position("float3", "SS_POSITION")
			Normal("float3", "SS_NORMAL")
			Texcoord(0, "float2", "SS_TEXCOORD1")
		}

		tmu()
		{
			Texture()
			{
				Image("Han_rekR.png")
			}
		}
		AmbientColor(0.4, 0.4, 0.4, 1.000)
		DiffuseColor(0.9, 0.9, 0.9, 1.000)
		SpecularColor(0.000, 0.000, 0.000, 1.000)
		EmissiveColor(0.000, 0.000, 0.000, 1.000)
		SpecularPow(0.000)

		BlendFunc("src_alpha","inv_src_alpha")
	}

	Cull("cw")
}


