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  Welcome to basic flight, systems, and weapon training.  
This series of training sessions will provide you with 
detailed instructions on how to manage your spacecraft, 
control ship systems, and use weapons.  You can skip any 
training stage by pressing enter, although it is strongly 
recommended that you complete all of the stages if you 
don't have prior experience.  
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  For this first session, we'll cover flight basics.  
The default flight control will be set to the mouse, if 
no joystick or gamepad is detected (you can also change 
the control setup as desired in the Options menu).  Let's 
start with velocity control.  If you're using the mouse 
for flight control, use the wheel to adjust the velocity 
setting or the 1 to 0 keys to set it by percentage.  + 
and - can also be used to trim the velocity setting.  
You'll notice the 'Vel' indicator will reflect whatever 
level of velocity you select.  Increase your velocity 
setting to above 900 now.  
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  Good, now reduce your velocity to 0.  If you're using 
mouse or keyboard flight control, you can hit the 
backspace key to immediately set velocity to 0.
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  Now that you've learned how to control velocity, lets 
try some maneuvers.  In addition to your main engine, your 
ship also has a series of thrusters at various points on 
the hull.  These thrusters are automatically controlled by 
your on-board computer to help keep your ship moving in 
the direction it is facing.  But you also manually control 
the thrusters to rotate your ship and perform maneuvers.  
Use the flight control device to turn left and right now.
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  Next, pitch up and down.
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  Good.  The last rotation control is roll.  For keyboard 
and mouse flight control, use the < and > keys for 
rolling left and right.  Roll left and right now.  
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  In addition to rotation and velocity control, you can 
also move your ship directly up, down, left, or right by 
activating the lateral or vertical movement thrusters.  
On/off control for these thrusters is available using the 
default A and D keys for left/right sideways movement, 
while the I and K keys are used for up/down vertical 
movement.  You can also add variable lateral and vertical 
thruster control, if the flight control device you're 
using supports enough axis channels.  Try moving 
sideways left and right now.
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  Now try moving up and down.
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  Well done.  Flying in space involves mastering the 
effects of inertia.  The inertial dampening system (or IDS) 
will help keep flight control simple by constantly using 
your thrusters automatically to keep your ship moving in 
the direction it's facing.  The more momentum your ship 
has in a particular direction, the longer it will take for 
the IDS to alter your ship's movement toward a new heading.  
When you want to bypass the system and allow your ship to 
continue moving in a particular direction, press the IDS 
on/off key (default space bar).  The 'INERTIAL' label will 
be visible on your ship's status display when the IDS is 
off.  Practice by building up speed in the direction you're 
facing, then turn off the IDS and rotate around a bit to 
see how inertia will let you continue moving in the 
original direction.
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  Turn the IDS back on to resume automatic thruster control.
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  That completes the flight training section.  We'll cover 
ship systems next.  Combat, environment, and status 
information is projected onto your helmet's visor as a 
Heads-Up-Display (HUD) and on the three cockpit displays.
The lower left cockpit display shows your ship's status, 
providing information on damage, speed, energy, 
weapons, altitude, gravity, and fuel.  You can increase 
power to shields or primary weapons by using the default 
[ and ] keys.  The energy slider will change position to 
indicate how much power is given to each system.  
Increasing power to a system will improve its recharge 
rate and effectiveness (more resistance for shields and 
more shots for primary weapons).  Managing energy will 
become very important as you start upgrading your weapons 
and shield systems.
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  The middle cockpit display is your 3D radar.  It 
provides direction information on objects in space.  Green 
dots indicate friendly ships, bright yellow dots indicate 
moderate ships, and red dots indicate hostile ships.  When 
red dots appear on the radar, a warning sound will help 
bring the threat to your attention.  Blue dots indicate 
stations, medium yellow dots indicate inbound missiles, 
white dots indicate nearby cargo, and purple dots indicate
unknown or miscellaneous objects.  The dots include an 
attached line that points away from the center of the radar 
sphere, which helps you determine if an object is behind or
ahead of you.  The white-blue highlight box in the middle 
indicates the front of your ship, so you can fly toward an 
object by bringing its corresponding dot into the box.  
Directly above the 3D radar are the lateral and vertical 
speed gauges.
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  The display at the lower right of the cockpit shows
details about the ship you are currently targeting.  
To target a ship, simply use the mouse pointer to click
on it when it's in your visual range.  You can toggle
between ships in the area with the default T key, or use
the default R key to target the closest ship.  ALT-T will 
toggle between hostile ships in the area while ALT-R will 
target the nearest hostile ship.  Once you've targeted a 
ship, its shield level, speed, threat level, class, and 
orientation will be shown on the display.  If you've 
installed a cargo scanning device on your ship, you'll 
also see what's in the ship's cargo bay.
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  The center of the HUD is your gunsight.  The outer rim 
of the gunsight indicates the limit of where you can 
obtain a missile lock and have your primary weapons 
automatically aim at a target.  Primary weapons use the 
Multi-Directional Tracking System (or MDTS) to 
automatically lead a target based on speed, distance and 
direction.  The target must be in range and within the 
outer rim of the gunsight for the weapons to hit 
successfully.  The farther away a target is, the more 
time it will have to evade the gunfire.  If you want to 
aim manually, you can press the default L key to turn 
the MDTS system off.  A missile lock is obtained by 
keeping a target ship inside the outer rim of the 
gunsight for a certain period of time.  The range and 
time it takes to obtain a lock will depend on which 
secondary weapon is being used.  Some secondary weapon 
types, such as Fulcrum Torpedoes, don't require a missile 
lock and just fly in a straight line.  You can toggle 
between secondary weapons in-flight by pressing the 
default ; and ' keys.
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  Practice firing at this drone target (marked as a red 
threat level) until it's destroyed.
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  The display at the top of the HUD includes the
compass and console buttons.  There are 3 main
consoles that you will use to travel and conduct 
business.  The first one is the navigation console, which 
can be opened by clicking on the first button at the left 
of the top display or by pressing the default F1 key.  If 
you are using the Mouse flight control mode and want
to use the mouse pointer to select HUD buttons, you 
can temporarily suspend mouse flight control by holding 
the ALT key down.  Open the navigation console now.
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  This console lets you manage jump drive travel and 
system navigation in an easy-to-use interface.  Your 
current position is displayed on the map with a green 
arrow.  You can also see nearby objects, such as planets
and asteroids, on the map.  To select a navigation
point, simply click on the location you want.  The X
and Z coordinates will automatically be set to the new
location and you can adjust the Y position (or height)
by either using the rear view map mode or by clicking
on the Y position field and manually typing in a value.
Practice using the navigation console by clicking on
a point located near X=40000 Z=40000.
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  Now click on the LAUNCH option or press the default 
F2 key to engage the Fulcrum Jump Drive.  If the console 
is closed, you can also click on the second button at the 
top of the HUD.  You can close the console at any time, 
if desired.
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  You have arrived at the location you selected.  You 
can travel to another sector the same way.  Simply click 
on Zoom Out to view a wider area of space, then click on
a point in a surrounding sector box to jump to.  You can 
also use the mouse wheel to zoom in and out on the map.  
If your jump drive can reach the distance you selected, 
you'll be able to quickly jump to the point in the other 
sector.  Upgrade your Fulcrum Drive to travel to sectors 
that are farther away.  Your long range sensors can 
detect large objects in space within about 7 sectors.  
You can save important locations in your map log and enter
a description for each log entry to help you remember
the locations you save.
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  In order to survive and succeed in the Evochron system, 
you'll need to find a way to make a living.  You can 
perform a variety of services under contract or fly on 
your own terms and complete your own objectives.  You can 
mine for valuable resources, transport needed commodities 
to high paying locations, patrol for hostile ships, 
negotiate for quick trade deals with other pilots, 
explore for hidden benefits, or a variety of other 
activities.  To manage your resources and items, you will 
use the inventory console, which is accessed with either 
the default F3 key or the third console button at the top 
of the HUD.  Open the inventory console now.
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  The inventory console will let you monitor your account, 
fuel, loaded weapons, equipment upgrades, and cargo bay.  
When you are docked at a station or on a planet, you can 
use the console to refuel and repair your ship or build 
an entirely new ship.  When docked, the console also gives 
you access to items available for sale and contracts for 
jobs.  When you dock, the inventory console will open 
automatically for you.  To buy or sell an item, simply 
click on it.  Hold the mouse pointer over an item to view 
a description of it at the top middle of the inventory 
console display.
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  You can trade with other ships directly, if you have a 
good reputation with them.  You won't likely get the full 
market value for an item when trading like this, but it's 
faster and easier then travelling to a station or planet 
to sell something.  To send a trade request to the ship 
you have targeted, press the default F4 key or click on 
the last button at the top of the HUD at the far right.  
If the other ship accepts your trade request, the trade 
console will open.  Since no ships are in the area at the 
moment, the trade console will be opened automatically 
for you.
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  If the other pilot wants to sell something to you, their 
offer will appear on the right side of the console screen 
under 'Items Being Offered:'.  The fair market value for 
the system you are in will be displayed after the item 
description.  If you add items you want to sell, the other 
pilot will usually indicate how much money they are 
willing to pay you for the exchange.  Click on submit to 
send your offer.  If the other pilot agrees, the 
transaction will be finalized.  You can send multiple 
trade requests as desired.
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  How you interact with the ships around you effects your 
reputation.  You can turn friendly ships hostile by 
attacking them and bribe hostile ships into being friendly 
with money.  Your reputation in a particular system will 
determine how other ships will treat you and effect 
the fees, prices, and contracts you will encounter.  
Consider ship upgrades carefully and buy the equipment 
you will need for the activities you want to complete. 
Install a mining/tractor beam to mine material from 
asteroids or to recover lost cargo from a ship after 
battle.  Learn to use environments to your advantage.  
Nebula clouds can provide cover from long range radar, 
planet atmospheres and asteroids can provide shelter 
from an attacker.  
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  For this stage, you'll be required to dock with a station.
This is done by simply flying to the docking area near the 
top of the station.  The docking area is protected by a blue 
atmosphere shield and provides flashing lights indicating 
the correct approach path you need to use to enter the station.
Stations and some other objects in space have their own 
gravity protection fields to prevent ships from ramming into
them.  The gravity field will keep you at a distance from the
station unless you approach at an approved docking angle.  
Your HUD will display a pathway that will help guide you to 
the docking area.  The pathway will be red if your approach 
is outside of the required docking angle and it will be green
when you are approaching correctly.  Once you reach the 
docking port, the station's tractor beam will engage and hold
you in place and the inventory console will open.  Turn off
the inventory console to disengage the tractor beam and 
depart.  Practice docking with this station now.
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  Close the inventory console to disengage the docking 
tractor beam.
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  For this next stage, you'll be required to descend into
a planet atmosphere and land at a city trading station.  
To land on a planet, slow to about 750 MPS before you 
enter the atmosphere and watch for guide boxes to appear 
that will help you determine a safe descent path to the 
planet's city.  If you haven't yet reached a close distance 
to the city, the descent guide boxes will remain red in 
color and will provide you with a high path to reach the 
city.  Once in a close proximity, the guide boxes will 
change to green and will point directly to the docking 
station.  Fly to the top of the docking station and the 
station's tractor beam will secure your ship and open the 
inventory console automatically.  Reduce throttle to 0 to 
prevent wasting fuel.  When you're ready to leave, press 
the default F3 key to close the inventory console and 
instruct the docking tractor beam to disengage.  Add 
throttle to safely depart the docking station and climb 
as desired back into space.  Practice landing at the 
city docking station on this planet now.
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  Close the inventory console to disengage the docking 
tractor beam.
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  To help you get started, you'll be given some credits and 
basic weapons.  The first thing you may want to do is land
on Sapphire or the station and pick up a mining beam, if
available, so you can build some wealth to purchase better 
weapons and upgrade your ship. 
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  It can be a challenge to achieve success when you are first 
starting out, so here's a few quick tips on making money early
in the game.  With a few low cost upgrades, you can improve
your ship's speed and compete in timed solo races, which pay 
very well with very little risk.  You can mine asteroids for
quick credits or search for hidden cargo containers that carry
free items that can be sold at stations and planets.  Cleaning
solar arrays can also be profitable and don't require much 
time once you've practiced with the tractor beam.  Searching
for lost items under contract can pay well, but can result in
longer missions until you've mastered an effective search 
flight pattern.  Once you've earned enough to upgrade your
ship's weapons, equipment, and systems further, you'll be
ready for far more challenging objectives and higher pay.
You'll now be returned to the main menu, click Launch 
to continue.  
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Good luck!
                                        
                                                           
                                                           
                                                           
                                                      
                                                   
                                             
                                           

                                                           
                                                           
                                                           
                                                      
                                                   
                                             
                                           

                                                           
                                                           
                                                           
                                                      
                                                   
                                             
                                           