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  <LastAuthor>Jason Raspison</LastAuthor>
  <Created>2009-07-15T08:44:09Z</Created>
  <LastSaved>2009-09-11T15:05:20Z</LastSaved>
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    <Cell><Data ss:Type="String">skipTutorial</Data></Cell>
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    <Cell ss:StyleID="s67"><Data ss:Type="String">startlevel0</Data></Cell>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Tutorial 1</Data></Cell>
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    <Cell ss:StyleID="s67"><Data ss:Type="String">Tutorial 2</Data></Cell>
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    <Cell ss:StyleID="s67"><Data ss:Type="String">startlevel2</Data></Cell>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Tutorial 3</Data></Cell>
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    <Cell ss:StyleID="s67"><Data ss:Type="String">startlevel3</Data></Cell>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Real level</Data></Cell>
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    <Cell ss:StyleID="s71"><Data ss:Type="String">exitGame</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">Exit game</Data></Cell>
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    <Cell ss:StyleID="s71"><Data ss:Type="String">backToMap</Data></Cell>
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    <Cell ss:StyleID="s71"><Data ss:Type="String">timeElapsed</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">Time elapsed:</Data></Cell>
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    <Cell ss:StyleID="s71"><Data ss:Type="String">collectingTaxes</Data></Cell>
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    <Cell ss:StyleID="s71"><Data ss:Type="String">currentTaxIncome</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">Current income:</Data></Cell>
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    <Cell ss:StyleID="s71"><Data ss:Type="String">potentialTaxIncome</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">Potential income:</Data></Cell>
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    <Cell ss:StyleID="s67"><Data ss:Type="String">cost</Data></Cell>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Cost:</Data></Cell>
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    <Cell ss:StyleID="s67"><Data ss:Type="String">Materials are required for building construction and upgrades.</Data></Cell>
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    <Cell ss:StyleID="s71"><Data ss:Type="String">materialDelivery</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">Delivering %%d materials...</Data></Cell>
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    <Cell ss:StyleID="s67"><Data ss:Type="String">amuletActivation</Data></Cell>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Activating Amulet...</Data></Cell>
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    <Cell ss:StyleID="s67"><Data ss:Type="String">Workers:</Data></Cell>
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    <Cell ss:StyleID="s67"><Data ss:Type="String">Building %%s...</Data></Cell>
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    <Cell ss:StyleID="s67"><Data ss:Type="String">workerIconOverFundsSingular</Data></Cell>
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    <Cell ss:StyleID="s67"><Data ss:Type="String">materialsIconNoFunds</Data></Cell>
    <Cell ss:StyleID="s67"><Data ss:Type="String">You need more money to order %%s materials.</Data></Cell>
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    <Cell ss:StyleID="s67"><Data ss:Type="String">materialsIconOverFunds</Data></Cell>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Click button to order %%s materials.</Data></Cell>
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    <Cell ss:StyleID="s67"><Data ss:Type="String">constBaseIconBuild</Data></Cell>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Click to build on this plot.</Data></Cell>
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    <Cell ss:StyleID="s67"><Data ss:Type="String">constBaseIconAuctionPlot</Data></Cell>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Click to auction this plot.</Data></Cell>
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    <Cell ss:StyleID="s71"><Data ss:Type="String">constTypeIconHouse</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">Click to build a house on this plot.</Data></Cell>
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    <Cell ss:StyleID="s72"><Data ss:Type="String">constTypeIconCity</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">Click to build a city building on this plot.</Data></Cell>
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    <Cell ss:StyleID="s72"><Data ss:Type="String">constTypeIconCivil</Data></Cell>
    <Cell ss:StyleID="s72"><Data ss:Type="String">Click to build a civil building on this plot.</Data></Cell>
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    <Cell ss:StyleID="s71"><Data ss:Type="String">constTypeIconMonu</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">Click to build a monument on this plot.</Data></Cell>
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    <Cell ss:StyleID="s67"><Data ss:Type="String">constTypeIconBack</Data></Cell>
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    <Cell ss:StyleID="s67"><Data ss:Type="String">constBuildIconBuild</Data></Cell>
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    <Cell ss:StyleID="s67"><Data ss:Type="String">constIconAuctionBuilding</Data></Cell>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Click to auction this building.</Data></Cell>
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    <Cell ss:StyleID="s71"><Data ss:Type="String">constIconDefaultDamaged</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">Click the repair icon to repair this building.</Data></Cell>
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    <Cell ss:StyleID="s67"><Data ss:Type="String">constIconUpgrade</Data></Cell>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Click to upgrade this building.</Data></Cell>
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    <Cell ss:StyleID="s67"><Data ss:Type="String">constIconUpgradeDamaged</Data></Cell>
    <Cell ss:StyleID="s67"><Data ss:Type="String">You must repair this building before you can upgrade.</Data></Cell>
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    <Cell ss:StyleID="s71"><Data ss:Type="String">constIconUpgradeNoWorkers</Data></Cell>
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    <Cell ss:StyleID="s71"><Data ss:Type="String">constIconUpgradeNoMaterials</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">You do not have enough materials to upgrade this building.</Data></Cell>
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    <Cell ss:StyleID="s71"><Data ss:Type="String">constIconUpgradeNoMatAndWorkers</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">You do not have enough materials or workers to upgrade this building.</Data></Cell>
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    <Cell ss:StyleID="s67"><Data ss:Type="String">constIconUpgradeMaxLevel</Data></Cell>
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    <Cell ss:StyleID="s67"><Data ss:Type="String">constIconRepair</Data></Cell>
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    <Cell ss:StyleID="s67"><Data ss:Type="String">constIconRepairDamage</Data></Cell>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Click to repair this building.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="13.5" ss:StyleID="s69">
    <Cell ss:StyleID="s71"><Data ss:Type="String">constIconRepairNoWorkers</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="13.5" ss:StyleID="s69">
    <Cell ss:StyleID="s71"><Data ss:Type="String">constIconRepairNoMaterials</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">You do not have enough materials to repair this building.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="13.5" ss:StyleID="s69">
    <Cell ss:StyleID="s71"><Data ss:Type="String">constIconRepairNoMatAndWorkers</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">You do not have enough materials or workers to repair this building.</Data></Cell>
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   </Row>
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    <Cell ss:StyleID="s67"><Data ss:Type="String">constIconDemolish</Data></Cell>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Click to demolish this building.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5" ss:StyleID="s65">
    <Cell ss:StyleID="s67"><Data ss:Type="String">constIconClear</Data></Cell>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Click to clear this plot.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5" ss:StyleID="s69">
    <Cell ss:StyleID="s71"><Data ss:Type="String">constIconClearNoWorkers</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">You do not have enough workers to clear this plot.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5" ss:StyleID="s69">
    <Cell ss:StyleID="s71"><Data ss:Type="String">constIconDemolishNoWorkers</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">You do not have enough workers to demolish this building.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5" ss:StyleID="s71">
    <Cell><Data ss:Type="String">constIconDemolishNoMatAndWorkers</Data></Cell>
    <Cell><Data ss:Type="String">You do not have enough materials or workers to demolish this building.</Data></Cell>
   </Row>
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    <Cell ss:StyleID="s67"><Data ss:Type="String">constIconAuctionBuildingDamaged</Data></Cell>
    <Cell ss:StyleID="s67"><Data ss:Type="String">You cannot auction this building until the damage is repaired.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5" ss:StyleID="s65">
    <Cell ss:StyleID="s67"><Data ss:Type="String">upgrading</Data></Cell>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Upgrading...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5" ss:StyleID="s65">
    <Cell ss:StyleID="s67"><Data ss:Type="String">Repairing</Data></Cell>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Repairing...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5" ss:StyleID="s65">
    <Cell ss:StyleID="s67"><Data ss:Type="String">demolishing</Data></Cell>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Demolishing...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5" ss:StyleID="s69">
    <Cell ss:StyleID="s71"><Data ss:Type="String">auctionIconDefault</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">Click the button to perform an auction.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5" ss:StyleID="s65">
    <Cell ss:StyleID="s67"><Data ss:Type="String">auctionIconRemove</Data></Cell>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Click to remove the plot from auction.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5" ss:StyleID="s65">
    <Cell ss:StyleID="s67"><Data ss:Type="String">auctionIconAccept</Data></Cell>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Click to accept the offer for</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5" ss:StyleID="s65">
    <Cell ss:StyleID="s67"><Data ss:Type="String">auctionIconReject</Data></Cell>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Click to reject the offer for</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5" ss:StyleID="s65">
    <Cell ss:StyleID="s67"><Data ss:Type="String">auctionIconBidDefaultSale</Data></Cell>
    <Cell ss:StyleID="s67"><Data ss:Type="String">This plot is under auction for</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5" ss:StyleID="s69">
    <Cell ss:StyleID="s71"><Data ss:Type="String">auctionIconBidDefaultNoSale</Data></Cell>
    <Cell ss:StyleID="s71"><Data ss:Type="String">This building is privately owned.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5" ss:StyleID="s65">
    <Cell ss:StyleID="s67"><Data ss:Type="String">auctionIconBidSaleNoMoney</Data></Cell>
    <Cell ss:StyleID="s67"><Data ss:Type="String">You cannot afford to bid on this building.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5" ss:StyleID="s65">
    <Cell ss:StyleID="s67"><Data ss:Type="String">auctionIconBidSaleMoney</Data></Cell>
    <Cell ss:StyleID="s67"><Data ss:Type="String">Click to bid on this building for</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="13.5" ss:StyleID="s65">
    <Cell ss:StyleID="s67"><Data ss:Type="String">auctionIconBidNoSale</Data></Cell>
    <Cell ss:StyleID="s67"><Data ss:Type="String">This plot is not currently under auction.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">constIconBuildUsed</Data></Cell>
    <Cell><Data ss:Type="String">You cannot build here, the plot is already in use.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">constIconBuildNotOwned</Data></Cell>
    <Cell><Data ss:Type="String">You cannot build here, you do not own the plot.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">constIconBuildClearRubble</Data></Cell>
    <Cell><Data ss:Type="String">You must clear the site before you can build.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">constIconUpgradeNotOwned</Data></Cell>
    <Cell><Data ss:Type="String">You cannot upgrade a building you do not own.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">constIconRepairNotOwned</Data></Cell>
    <Cell><Data ss:Type="String">You cannot repair a building you do not own.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">constIconTypeInfrastructure</Data></Cell>
    <Cell><Data ss:Type="String">Click to build an Infrastructure building on this plot.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">auctionBidSaleOwned</Data></Cell>
    <Cell><Data ss:Type="String">You already own this plot.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">auctionBidSaleOwnedBuilding</Data></Cell>
    <Cell><Data ss:Type="String">You already own the building.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">constIconUpgradeNoBuilding</Data></Cell>
    <Cell><Data ss:Type="String">No building to upgrade.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">auctionIconNotOwned</Data></Cell>
    <Cell><Data ss:Type="String">You cannot sell a plot you do not own.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">auctionIconNotOwnedBuilding</Data></Cell>
    <Cell><Data ss:Type="String">You cannot sell a building you do not own.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">owned</Data></Cell>
    <Cell><Data ss:Type="String">Owned</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">required</Data></Cell>
    <Cell><Data ss:Type="String">Required</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">constBuildIconBuildNoMat</Data></Cell>
    <Cell><Data ss:Type="String">You do not have enough materials to build this building.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">constBuildIconBuildNoWorkers</Data></Cell>
    <Cell><Data ss:Type="String">You do not have enough workers to build this building.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">constBuildIconBuildNoMatAndWorkers</Data></Cell>
    <Cell><Data ss:Type="String">You do not have enough materials or workers to build this building.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">emptyPlot</Data></Cell>
    <Cell><Data ss:Type="String">Empty plot</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">constIconClearNotOwned</Data></Cell>
    <Cell><Data ss:Type="String">You cannot demolish a building you do not own.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">constIconClearEmpty</Data></Cell>
    <Cell><Data ss:Type="String">No building to demolish</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">auctionIconBidPlotOwned</Data></Cell>
    <Cell><Data ss:Type="String">You already own this plot.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">auctionIconBidPlotBuildingOwned</Data></Cell>
    <Cell><Data ss:Type="String">You already own this building.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">auctionIconNoBidsPlot</Data></Cell>
    <Cell><Data ss:Type="String">There are currently no bids selected for this plot.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">auctionIconNoBidsBuilding</Data></Cell>
    <Cell><Data ss:Type="String">There are currently no bids selected for this building.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">auctionIconBid</Data></Cell>
    <Cell><Data ss:Type="String">Click to offer the price of</Data></Cell>
   </Row>
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    <Cell><Data ss:Type="String">haggling</Data></Cell>
    <Cell><Data ss:Type="String">Haggling...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">success</Data></Cell>
    <Cell><Data ss:Type="String">Success!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">failed</Data></Cell>
    <Cell><Data ss:Type="String">Failed!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">MonumentAlreadyBuilt</Data></Cell>
    <Cell><Data ss:Type="String">Monument already built</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">ConstructTemple</Data></Cell>
    <Cell><Data ss:Type="String">Construct temple</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">monument</Data></Cell>
    <Cell><Data ss:Type="String">Monument</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">cantBuildMonumentYet</Data></Cell>
    <Cell><Data ss:Type="String">You can't build the monument yet.</Data></Cell>
   </Row>
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    <Cell><Data ss:Type="String">buildNumBuildings</Data></Cell>
    <Cell><Data ss:Type="String">Build %%req %%name (%%rem remaining)</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">buildNumBuildingsAbr</Data></Cell>
    <Cell><Data ss:Type="String">Build %%req %%name (%%rem/%%req)</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">upgradeNumBuildings</Data></Cell>
    <Cell><Data ss:Type="String">Upgrade %%req %%name to level %%lev (%%rem remaining)</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">upgradeNumBuildingsAbr</Data></Cell>
    <Cell><Data ss:Type="String">%%req %%name to level %%lev (%%rem/%%req)</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">sellNumBuildings</Data></Cell>
    <Cell><Data ss:Type="String">Sell %%req %%name (%%rem remaining)</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">sellNumBuildingsAbr</Data></Cell>
    <Cell><Data ss:Type="String">Sell %%req %%name (%%rem/%%req)</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">buyNumBuildings</Data></Cell>
    <Cell><Data ss:Type="String">Buy %%req %%name (%%rem remaining)</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">buyNumBuildingsAbr</Data></Cell>
    <Cell><Data ss:Type="String">Buy %%req %%name (%%rem/%%req)</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">ownNumBuildings</Data></Cell>
    <Cell><Data ss:Type="String">Own %%req %%name (%%rem remaining)</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">ownNumBuildingsAbr</Data></Cell>
    <Cell><Data ss:Type="String">Own %%req %%name (%%rem/%%req)</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">ownMonument</Data></Cell>
    <Cell><Data ss:Type="String">Build %%name</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">incomeOver</Data></Cell>
    <Cell><Data ss:Type="String">Income of %%req</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">incomeOverAbr</Data></Cell>
    <Cell><Data ss:Type="String">Income of %%req</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">moneyOver</Data></Cell>
    <Cell><Data ss:Type="String">Raise %%req gold</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">moneyOverAbr</Data></Cell>
    <Cell><Data ss:Type="String">Raise %%req gold</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">happinessOver</Data></Cell>
    <Cell><Data ss:Type="String">Happiness of %%req</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">happinessOverAbr</Data></Cell>
    <Cell><Data ss:Type="String">Happiness of %%req</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">hazardDescSandstorm</Data></Cell>
    <Cell><Data ss:Type="String">Sand damaged</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">hazardDescFlood</Data></Cell>
    <Cell><Data ss:Type="String">Flood damaged</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">hazardDescEarthquake</Data></Cell>
    <Cell><Data ss:Type="String">Earthquake damaged</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">hazardDescDisrepair</Data></Cell>
    <Cell><Data ss:Type="String">In disrepair</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">selectGameType</Data></Cell>
    <Cell><Data ss:Type="String">Select game type</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s69">
    <Cell><Data ss:Type="String">FarmWorker</Data></Cell>
    <Cell><Data ss:Type="String">Farm worker</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">Gardener</Data></Cell>
    <Cell><Data ss:Type="String">Gardener</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">Maintenance</Data></Cell>
    <Cell><Data ss:Type="String">Maintenance</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s69">
    <Cell><Data ss:Type="String">TaxCollector</Data></Cell>
    <Cell><Data ss:Type="String">Tax collector</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">Priest</Data></Cell>
    <Cell><Data ss:Type="String">Priest</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">playTutorials</Data></Cell>
    <Cell><Data ss:Type="String">Play Tutorials</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s69">
    <Cell><Data ss:Type="String">hazardDescMummy</Data></Cell>
    <Cell><Data ss:Type="String">Haunted by a mummy</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s69">
    <Cell><Data ss:Type="String">hazardDeskPlague</Data></Cell>
    <Cell><Data ss:Type="String">Plagued by locusts</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">credits</Data></Cell>
    <Cell><Data ss:Type="String">Credits</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">highscoresTitle</Data></Cell>
    <Cell><Data ss:Type="String">High Scores</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">rank</Data></Cell>
    <Cell><Data ss:Type="String">Rank</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">HighScoreName</Data></Cell>
    <Cell><Data ss:Type="String">Name</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">score</Data></Cell>
    <Cell><Data ss:Type="String">Score</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">four</Data></Cell>
    <Cell><Data ss:Type="Number">4</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">five</Data></Cell>
    <Cell><Data ss:Type="Number">5</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">next</Data></Cell>
    <Cell><Data ss:Type="String">Next</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">previous</Data></Cell>
    <Cell><Data ss:Type="String">Previous</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s69">
    <Cell><Data ss:Type="String">fullScreen</Data></Cell>
    <Cell><Data ss:Type="String">Full screen</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s69">
    <Cell><Data ss:Type="String">clearHighScores</Data></Cell>
    <Cell><Data ss:Type="String">Clear high scores</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s69">
    <Cell><Data ss:Type="String">musicVolume</Data></Cell>
    <Cell><Data ss:Type="String">Music volume</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s69">
    <Cell><Data ss:Type="String">sfxVolume</Data></Cell>
    <Cell><Data ss:Type="String">SFX volume</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">amuletAwarded</Data></Cell>
    <Cell><Data ss:Type="String">Congratulations! You have received a new Amulet!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">back</Data></Cell>
    <Cell><Data ss:Type="String">Back</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s69">
    <Cell><Data ss:Type="String">startGame</Data></Cell>
    <Cell><Data ss:Type="String">Start game</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">ownGroupBuildings2</Data></Cell>
    <Cell><Data ss:Type="String">Own %%first and %%second</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">ownGroupBuildings2Abr</Data></Cell>
    <Cell><Data ss:Type="String">Own %%first &amp; %%second</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">ownGroupBuildings3</Data></Cell>
    <Cell><Data ss:Type="String">Own %%first, %%second and %%third</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">ownGroupBuildings3Abr</Data></Cell>
    <Cell><Data ss:Type="String">Own %%first, %%second &amp; %%third</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">happinessGroup</Data></Cell>
    <Cell><Data ss:Type="String">All %%name have happiness of %%val</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">happinessGroupAbr</Data></Cell>
    <Cell><Data ss:Type="String">%%name have happiness of %%val</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">demolishBuildings</Data></Cell>
    <Cell><Data ss:Type="String">Demolish all %%name</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">happinessGroupMultiAbr</Data></Cell>
    <Cell><Data ss:Type="String">%%count %%name have happiness of %%val (%%rem/%%count)</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">happinessGroupMulti</Data></Cell>
    <Cell><Data ss:Type="String">%%count %%name have happiness of %%val (%%rem remaining)</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">workerOwned</Data></Cell>
    <Cell><Data ss:Type="String">Own a %%name</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">timedModeDesc</Data></Cell>
    <Cell><Data ss:Type="String">Timed mode: Complete each level within 3 days.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">relaxedModeDesc</Data></Cell>
    <Cell><Data ss:Type="String">Relaxed mode: Take as long as you need for each level.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">startTimedMode</Data></Cell>
    <Cell><Data ss:Type="String">Timed Mode</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">startRelaxedMode</Data></Cell>
    <Cell><Data ss:Type="String">Relaxed Mode</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">continueStoryMode</Data></Cell>
    <Cell><Data ss:Type="String">Continue</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s69">
    <Cell><Data ss:Type="String">emptyRubblePlot</Data></Cell>
    <Cell><Data ss:Type="String">Empty rubble plot</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">levelFailed</Data></Cell>
    <Cell><Data ss:Type="String">You failed to complete the level in 3 days.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">newDayPopup</Data></Cell>
    <Cell><Data ss:Type="String">Day %%d</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">youHaveBeenAwarded</Data></Cell>
    <Cell><Data ss:Type="String">You have been awarded:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell ss:StyleID="s69"><Data ss:Type="String">totalWealth</Data></Cell>
    <Cell ss:StyleID="s69"><Data ss:Type="String">Total wealth:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell ss:StyleID="s69"><Data ss:Type="String">farmer</Data></Cell>
    <Cell ss:StyleID="s69"><Data ss:Type="String">Farm worker</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell ss:StyleID="s69"><Data ss:Type="String">maintenance</Data></Cell>
    <Cell ss:StyleID="s69"><Data ss:Type="String">Maintenance man</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="14.25">
    <Cell ss:StyleID="s65"><Data ss:Type="String">gardener</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">Gardener</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="14.25" ss:StyleID="s73">
    <Cell ss:StyleID="s69"><Data ss:Type="String">taxcollector</Data></Cell>
    <Cell ss:StyleID="s69"><Data ss:Type="String">Tax collector</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s65"><Data ss:Type="String">priest</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">Priest</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s65"><Data ss:Type="String">specialWorkerIconTextBuy</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">Click button to train</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s65"><Data ss:Type="String">specialWorkerIconTextOwned</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">You already own a</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell ss:StyleID="s69"><Data ss:Type="String">city</Data></Cell>
    <Cell ss:StyleID="s69"><Data ss:Type="String">City buildings</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell ss:StyleID="s69"><Data ss:Type="String">civil</Data></Cell>
    <Cell ss:StyleID="s69"><Data ss:Type="String">Civil Buildings</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell ss:StyleID="s69"><Data ss:Type="String">noSpecialWorkers</Data></Cell>
    <Cell ss:StyleID="s69"><Data ss:Type="String">Not enough free workers to train this</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s65"><Data ss:Type="String">noSpecialWorkersGold</Data></Cell>
    <Cell ss:StyleID="s65"><Data ss:Type="String">You do not have enough gold to train a</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s70"><Data ss:Type="String">tutorials</Data></Cell>
    <Cell ss:StyleID="s70"><Data ss:Type="String">Tutorials</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s70"><Data ss:Type="String">mission1</Data></Cell>
    <Cell ss:StyleID="s70"><Data ss:Type="String">Mission 1</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s70"><Data ss:Type="String">mission2</Data></Cell>
    <Cell ss:StyleID="s70"><Data ss:Type="String">Mission 2</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s70"><Data ss:Type="String">mission3</Data></Cell>
    <Cell ss:StyleID="s70"><Data ss:Type="String">Mission 3</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s70"><Data ss:Type="String">buildings</Data></Cell>
    <Cell ss:StyleID="s70"><Data ss:Type="String">Buildings</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">materialsIconNoWharf</Data></Cell>
    <Cell><Data ss:Type="String">You need a wharf to order %%d materials.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">happiness</Data></Cell>
    <Cell><Data ss:Type="String">Happiness: </Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">selectMission</Data></Cell>
    <Cell><Data ss:Type="String">Select mission</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">continueGame</Data></Cell>
    <Cell><Data ss:Type="String">Continue game</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">continueDesc</Data></Cell>
    <Cell><Data ss:Type="String">Resume your game from your current mission.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">selectMissionDesc</Data></Cell>
    <Cell><Data ss:Type="String">Select a completed mission to play again.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">timeTaken</Data></Cell>
    <Cell><Data ss:Type="String">Time taken</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">trainingSingleWorker</Data></Cell>
    <Cell><Data ss:Type="String">Training %%d worker...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">available</Data></Cell>
    <Cell><Data ss:Type="String">Available:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">introText0</Data></Cell>
    <Cell><Data ss:Type="String">The River Nile. An oasis in the barren Sahara</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">introText1</Data></Cell>
    <Cell><Data ss:Type="String">The ancient gods created this land, lush with flora and fauna</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">introText2</Data></Cell>
    <Cell><Data ss:Type="String">They placed man in this paradise to farm and gather...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">introText3</Data></Cell>
    <Cell><Data ss:Type="String">... and to build the greatest civilization ever known</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">introText4</Data></Cell>
    <Cell><Data ss:Type="String">The Pharaohs became like gods, immortalized in their great pyramids and temples</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">introText5</Data></Cell>
    <Cell><Data ss:Type="String">Now, take up your role here in ancient Egypt. Build and grow this great civilization.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">haggleDisabled</Data></Cell>
    <Cell><Data ss:Type="String">Haggle not available.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">endText0</Data></Cell>
    <Cell><Data ss:Type="String">With your quest complete, the ancient lands of Egypt are abundant with the fruits of civilization</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">endText1</Data></Cell>
    <Cell><Data ss:Type="String">The great pyramids will be a testament to your achievements for centuries to come.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">clearRubbleAbr</Data></Cell>
    <Cell><Data ss:Type="String">Clear %%d rubble plots (%%rem/%%d)</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">clearRubble</Data></Cell>
    <Cell><Data ss:Type="String">Clear %%d rubble plots (%%rem remaining)</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">repairHouses</Data></Cell>
    <Cell><Data ss:Type="String">Repair all houses</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">exorciseHouses</Data></Cell>
    <Cell><Data ss:Type="String">Exorcise all houses</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">repairMonu</Data></Cell>
    <Cell><Data ss:Type="String">Repair %%name</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">upgradeMonu</Data></Cell>
    <Cell><Data ss:Type="String">Upgrade %%name</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">cantRepairMonumentYet</Data></Cell>
    <Cell><Data ss:Type="String">You can't repair the monument yet.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">constTypeIconMonuRepair</Data></Cell>
    <Cell><Data ss:Type="String">Click to repair this monument.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">constTypeIconMonuUpgrade</Data></Cell>
    <Cell><Data ss:Type="String">Click to upgrade this monument.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">cantUpgradeMonumentYet</Data></Cell>
    <Cell><Data ss:Type="String">You can't upgrade the monument yet.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">restartPromptQuestion</Data></Cell>
    <Cell><Data ss:Type="String">Are you sure you wish to restart this mission?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">backToMapPromptQuestion</Data></Cell>
    <Cell><Data ss:Type="String">You will lose any progress you have made on this mission if you return to the map. Are you sure you wish to return to the map?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">skipTutorialPromptQuestion</Data></Cell>
    <Cell><Data ss:Type="String">Are you sure you wish to skip the tutorials?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">amulet</Data></Cell>
    <Cell><Data ss:Type="String">Amulet:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">treasure</Data></Cell>
    <Cell><Data ss:Type="String">Treasure:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">wharfNoWater</Data></Cell>
    <Cell><Data ss:Type="String">You cannot build here. A wharf must be built near water.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">highscore</Data></Cell>
    <Cell><Data ss:Type="String">High Score:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">personalbest</Data></Cell>
    <Cell><Data ss:Type="String">Personal Best:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">goal</Data></Cell>
    <Cell><Data ss:Type="String">Goal:</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">ratInfestation</Data></Cell>
    <Cell><Data ss:Type="String">Rat infestation</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">wallCollapse</Data></Cell>
    <Cell><Data ss:Type="String">Wall collapse</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">roofCollapse</Data></Cell>
    <Cell><Data ss:Type="String">Roof collapse</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">quicksand</Data></Cell>
    <Cell><Data ss:Type="String">Subsidance</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">rottingLumber</Data></Cell>
    <Cell><Data ss:Type="String">Rotting lumber</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">goldWord</Data></Cell>
    <Cell><Data ss:Type="String">Gold</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s70"><Data ss:Type="String">build</Data></Cell>
    <Cell ss:StyleID="s70"><Data ss:Type="String">Build</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s70"><Data ss:Type="String">upgrade</Data></Cell>
    <Cell ss:StyleID="s70"><Data ss:Type="String">Upgrade</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s70"><Data ss:Type="String">repair</Data></Cell>
    <Cell ss:StyleID="s70"><Data ss:Type="String">Repair</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s70"><Data ss:Type="String">buy</Data></Cell>
    <Cell ss:StyleID="s70"><Data ss:Type="String">Buy</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s70"><Data ss:Type="String">sell</Data></Cell>
    <Cell ss:StyleID="s70"><Data ss:Type="String">Sell</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell ss:StyleID="s70"><Data ss:Type="String">clear</Data></Cell>
    <Cell ss:StyleID="s70"><Data ss:Type="String">Clear</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">materials100</Data></Cell>
    <Cell><Data ss:Type="String">100 materials</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">materials250</Data></Cell>
    <Cell><Data ss:Type="String">250 materials</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">materials500</Data></Cell>
    <Cell><Data ss:Type="String">500 materials</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">materials1000</Data></Cell>
    <Cell><Data ss:Type="String">1,000 materials</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">materials2500</Data></Cell>
    <Cell><Data ss:Type="String">2,500 materials</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">materials5000</Data></Cell>
    <Cell><Data ss:Type="String">5,000 materials</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">workers1</Data></Cell>
    <Cell><Data ss:Type="String">1 worker</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">workers2</Data></Cell>
    <Cell><Data ss:Type="String">2 workers</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">workers3</Data></Cell>
    <Cell><Data ss:Type="String">3 workers</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">workers4</Data></Cell>
    <Cell><Data ss:Type="String">4 workers</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">workers5</Data></Cell>
    <Cell><Data ss:Type="String">5 workers</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">workers6</Data></Cell>
    <Cell><Data ss:Type="String">6 workers</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">ladderShort</Data></Cell>
    <Cell><Data ss:Type="String">Ladder</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">djedShort</Data></Cell>
    <Cell><Data ss:Type="String">Djed Pillar</Data></Cell>
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    <Cell><Data ss:Type="String">Tutorial 1</Data></Cell>
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    <Cell><Data ss:Type="String">Tutorial 2</Data></Cell>
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    <Cell><Data ss:Type="String">tutorial3</Data></Cell>
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    <Cell><Data ss:Type="String">Are you sure you want to reset the High Scores?</Data></Cell>
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    <Cell><Data ss:Type="Number">0</Data></Cell>
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    <Cell><Data ss:Type="String">infrastructure</Data></Cell>
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    <Cell><Data ss:Type="String">accept</Data></Cell>
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    <Cell><Data ss:Type="String">houseType</Data></Cell>
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    <Cell><Data ss:Type="String">demoSplash</Data></Cell>
    <Cell><Data ss:Type="String">This is the end of the demo. Please fill out the survey.</Data></Cell>
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    <Cell><Data ss:Type="String"> (Active)</Data></Cell>
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    <Cell><Data ss:Type="String">miniGameQuitPrompt</Data></Cell>
    <Cell><Data ss:Type="String">Are you sure you want to quit? Imhotep cannot give you a reward if you do not complete his challenge.</Data></Cell>
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    <Cell><Data ss:Type="String">Please enter a name for this profile.</Data></Cell>
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    <Cell><Data ss:Type="String">The name you have entered is already in use. Please enter another name.</Data></Cell>
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    <Cell><Data ss:Type="String">resolutionWarning</Data></Cell>
    <Cell><Data ss:Type="String">Your current resolution is not supported by Empire Builder: Ancient Egypt. Please select a higher resolution.</Data></Cell>
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    <Cell><Data ss:Type="String">completeMessage</Data></Cell>
    <Cell><Data ss:Type="String">Congratulations! %%n Mission Complete</Data></Cell>
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    <Cell><Data ss:Type="String">No Sound Device has been detected. All sounds will be disabled.</Data></Cell>
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    <Cell><Data ss:Type="String">fullscreenWarning</Data></Cell>
    <Cell><Data ss:Type="String">Windowed mode is not available due to your low desktop resolution.</Data></Cell>
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    <Cell><Data ss:Type="String">MapScreenHint_FirstVisit</Data></Cell>
    <Cell><Data ss:Type="String">Welcome! This map shows all of the locations you will visit on your quest. Click the Play Mission button to begin the game!</Data></Cell>
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    <Cell><Data ss:Type="String">MapScreenHint_ReturnVisit</Data></Cell>
    <Cell><Data ss:Type="String">Welcome! I see you are ready to continue your journey. You can play any mission simply by clicking on it.</Data></Cell>
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    <Cell><Data ss:Type="String">MapScreenHint_LocationLocked</Data></Cell>
    <Cell><Data ss:Type="String">Alas, that location is currently locked. Why not try your hand at one of the earlier missions?</Data></Cell>
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    <Cell><Data ss:Type="String">MapScreenHint_MissionLocked</Data></Cell>
    <Cell><Data ss:Type="String">Alas, that mission is currently locked. Why not try your hand at one of the earlier missions?</Data></Cell>
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    <Cell><Data ss:Type="String">GameScreenHint_Amulet_Activated</Data></Cell>
    <Cell><Data ss:Type="String">The effects of each Amulet will vary – some last for the entire Mission, others for just a short time. Keep your eye on the Amulet at the top of the screen, it will tell you when an Amulet is active.</Data></Cell>
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    <Cell><Data ss:Type="String">I see you have been awarded an Amulet! Amulets are a source of great power which can be used once per mission. To use it click the Amulet Tab and then click the one you wish to use.</Data></Cell>
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    <Cell><Data ss:Type="String">GameScreenHint_Amulet_NoneAquired</Data></Cell>
    <Cell><Data ss:Type="String">Unfortunately you have not yet acquired any Amulets. These are awarded by the Pharaoh when you have successfully completed all missions in a location.</Data></Cell>
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    <Cell><Data ss:Type="String">GameScreenHint_Amulet_NotAquired_HasOthers</Data></Cell>
    <Cell><Data ss:Type="String">Unfortunately you have not yet acquired that Amulet. Why not try using a different Amulet to aid your quest?</Data></Cell>
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    <Cell><Data ss:Type="String">GameScreenHint_Amulet_NotAquired_NoOthers</Data></Cell>
    <Cell><Data ss:Type="String">Unfortunately you have not yet acquired that Amulet. You will have to wait until the Amulet is awarded by the Pharaoh.</Data></Cell>
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    <Cell><Data ss:Type="String">GameScreenHint_Amulet_Used_FinalMission</Data></Cell>
    <Cell><Data ss:Type="String">Sadly, you have already used that Amulet’s power. There are no other Amulets to be earned, so you will need to rely on your inner resources.</Data></Cell>
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    <Cell><Data ss:Type="String">GameScreenHint_Amulet_Used_HasOthers</Data></Cell>
    <Cell><Data ss:Type="String">Sadly, you have already used that Amulet’s power. Why not try using a different Amulet to aid your quest?</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Amulet_Used_InEffect</Data></Cell>
    <Cell><Data ss:Type="String">That Amulet is already in use, and cannot be used again.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Amulet_Used_NoOthers</Data></Cell>
    <Cell><Data ss:Type="String">Sadly, you have already used that Amulet’s power. You will have to wait until another Amulet is awarded.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Amulet_Used_OtherInEffect</Data></Cell>
    <Cell><Data ss:Type="String">An Amulet is already in use. Only one Amulet may be used on each Mission, so great is their power.</Data></Cell>
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    <Cell><Data ss:Type="String">GameScreenHint_Amulet_Reminder</Data></Cell>
    <Cell ss:StyleID="s74"><Data ss:Type="String">Don’t forget you can harness the power of your Amulets! These are a source of great power. To use an one, click the Amulet Tab and then click the Amulet you wish to use.</Data></Cell>
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    <Cell><Data ss:Type="String">GameScreenHint_Amulet_Ladder_Activated</Data></Cell>
    <Cell ss:StyleID="s75"><Data ss:Type="String">The Ladder Amulet grants additional Gold.</Data></Cell>
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    <Cell><Data ss:Type="String">GameScreenHint_Amulet_Djed_Activated</Data></Cell>
    <Cell><Data ss:Type="String">The Djed Pillar boosts construction, demolition, upgrade and material delivery times.</Data></Cell>
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    <Cell><Data ss:Type="String">GameScreenHint_Amulet_Horus_Activated</Data></Cell>
    <Cell><Data ss:Type="String">The Eye of Horus provides immunity to hazards for the remainder of the mission.</Data></Cell>
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    <Cell><Data ss:Type="String">GameScreenHint_Amulet_Scarab_Activated</Data></Cell>
    <Cell><Data ss:Type="String">The Scarab upgrades all buildings to the next upgrade level.</Data></Cell>
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    <Cell><Data ss:Type="String">GameScreenHint_Amulet_Ra_Activated</Data></Cell>
    <Cell><Data ss:Type="String">The Amulet of Ra clears all uncleared plots.</Data></Cell>
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    <Cell><Data ss:Type="String">GameScreenHint_Amulet_Steps_Activated</Data></Cell>
    <Cell><Data ss:Type="String">The Amulet of Steps upgrades all houses to their maximum level.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Amulet_Shen_Activated</Data></Cell>
    <Cell><Data ss:Type="String">Shen slows down the passage of time.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Amulet_Nefer_Activated</Data></Cell>
    <Cell><Data ss:Type="String">Nefer increases the happiness of your civilians.</Data></Cell>
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    <Cell><Data ss:Type="String">GameScreenHint_Amulet_Collar_Activated</Data></Cell>
    <Cell><Data ss:Type="String">The Collar of Gold increases the rate of income.</Data></Cell>
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    <Cell><Data ss:Type="String">GameScreenHint_Amulet_Ankh_Activated</Data></Cell>
    <Cell><Data ss:Type="String">The Ankh combines the effects of all other amulets.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Auction_Player_AcceptNoOffer</Data></Cell>
    <Cell><Data ss:Type="String">You must wait until an offer comes in before you can accept it.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Auction_Player_BuildingCursed</Data></Cell>
    <Cell><Data ss:Type="String">Sadly, you cannot auction a building which is cursed. You must exorcise the curse using your Staff of Anubis before auctioning the building.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Auction_Player_BuildingDamaged</Data></Cell>
    <Cell><Data ss:Type="String">Sadly, you cannot auction a building which is in need of repair. You must fix the damage before auctioning the building.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Auction_Player_CPUbuilding</Data></Cell>
    <Cell><Data ss:Type="String">Unfortunately you cannot auction property which you do not own. If only making money were that easy...</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Auction_Player_HaggleNoOffer</Data></Cell>
    <Cell><Data ss:Type="String">You must wait until an offer comes in before you can haggle.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Auction_Player_RejectNoOffer</Data></Cell>
    <Cell><Data ss:Type="String">You must wait until an offer comes in before you can reject it.</Data></Cell>
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    <Cell><Data ss:Type="String">GameScreenHint_Building_Constructed_Bank</Data></Cell>
    <Cell><Data ss:Type="String">The bank will pay interest on any income you earn.  You can also train a tax collector to speed up your tax collection from a Bank</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Building_Constructed_Barracks</Data></Cell>
    <Cell><Data ss:Type="String">A barracks means that the locals will be better protected and will increase the overall happiness level.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Building_Constructed_Bazaar</Data></Cell>
    <Cell><Data ss:Type="String">A bazaar brings happiness and prosperity to the local area, and is also a useful source of income.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Building_Constructed_Brewery</Data></Cell>
    <Cell><Data ss:Type="String">A brewery is a useful source of income, and will be warmly welcomed by the local residents!</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Building_Constructed_Courthouse</Data></Cell>
    <Cell><Data ss:Type="String">A courthouse will do wonders for the local judicial system and will help to increase the overall happiness level.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Building_Constructed_Farm</Data></Cell>
    <Cell><Data ss:Type="String">A farm house is important for the local economy. You can also train Farm Workers to work on your Farms from a Farm House.</Data></Cell>
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    <Cell><Data ss:Type="String">GameScreenHint_Building_Constructed_Garden</Data></Cell>
    <Cell><Data ss:Type="String">Gardens help to boost the happiness of nearby plots and buildings. You can also train a Gardener to landscape your houses from a Garden..</Data></Cell>
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    <Cell><Data ss:Type="String">GameScreenHint_Building_Constructed_Granary</Data></Cell>
    <Cell><Data ss:Type="String">The granary is extremely beneficial to the local population and generates a regular amount of income.</Data></Cell>
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    <Cell><Data ss:Type="String">GameScreenHint_Building_Constructed_Library</Data></Cell>
    <Cell><Data ss:Type="String">The library will be extremely useful for the education of the local population, and will help to increase the overall happiness level.</Data></Cell>
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    <Cell><Data ss:Type="String">GameScreenHint_Building_Constructed_Lumbermill</Data></Cell>
    <Cell><Data ss:Type="String">The lumber mill will reduce the cost of materials and the time it takes to deliver them. It also recycles materials from any buildings you demolish.</Data></Cell>
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    <Cell><Data ss:Type="String">GameScreenHint_Building_Constructed_Mansion</Data></Cell>
    <Cell><Data ss:Type="String">The mansion is extremely useful for generating large amounts of income.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Building_Constructed_Messagepost</Data></Cell>
    <Cell><Data ss:Type="String">Excellent! The message post allows you to receive important bulletin messages, and spreads the word concerning any houses you may have up for auction.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Building_Constructed_Mine</Data></Cell>
    <Cell><Data ss:Type="String">The mine will reduce the cost of materials and the time it takes to deliver them.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Building_Constructed_Monument</Data></Cell>
    <Cell><Data ss:Type="String">Excellent work! You are sure to receive a hefty bonus for your good work!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Building_Constructed_Palace</Data></Cell>
    <Cell><Data ss:Type="String">The Pharaoh will be very pleased – a palace will bring much wealth and prosperity to the neighborhood.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Building_Constructed_Quarry</Data></Cell>
    <Cell><Data ss:Type="String">The quarry will reduce the cost of materials and the time it takes to deliver them. It also recycles materials from any buildings you demolish.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Building_Constructed_Scribalschool</Data></Cell>
    <Cell><Data ss:Type="String">The Scribal school will be extremely useful for education and training, and will help to increase the overall happiness level.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Building_Constructed_Senethouse</Data></Cell>
    <Cell><Data ss:Type="String">The Senet house will prove extremely popular with the local noblemen, and generate a healthy income for you.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Building_Constructed_Temple</Data></Cell>
    <Cell><Data ss:Type="String">Temples help to boost the happiness of the local population.  You can also train a priest to exorcise cursed and plagued houses from a Temple.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Building_Constructed_Townhouse</Data></Cell>
    <Cell><Data ss:Type="String">The town house makes a valuable addition to any town or city.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Building_Constructed_Villa</Data></Cell>
    <Cell><Data ss:Type="String">The villa will help you to attract wealthier families and noblemen to the neighborhood.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Building_Constructed_Well</Data></Cell>
    <Cell><Data ss:Type="String">The well will reduce the cost of materials and the time it takes to deliver them. It is also extremely beneficial to the happiness of local residents.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Building_Constructed_Wharf</Data></Cell>
    <Cell><Data ss:Type="String">A wharf is a valuable asset to the local population, and will allow you to order much larger quantities of materials.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Building_Constructed_Workerhouse</Data></Cell>
    <Cell><Data ss:Type="String">The worker house is very cheap and quick to build. You may want to consider auctioning worker houses to generate extra money.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Building_Constructed_Workshop</Data></Cell>
    <Cell><Data ss:Type="String">The workshop will reduce the cost of workers and the time it takes to train them.  You can also train maintenance people to repair your buildings automatically from a Workshop.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Building_Constructed_Mastaba</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Mastabas offer a noble resting place for the dead. Houses built near them are susceptible to curses. Be sure to exorcise these cursed houses quickly using your Staff of Anubis cursor to restore your income</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Building_Constructed_Pyramidtomb</Data></Cell>
    <Cell ss:StyleID="s76"><Data ss:Type="String">Pyramid tombs offer a noble resting place for the dead.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Bulletin_FirstAppear</Data></Cell>
    <Cell><Data ss:Type="String">The message post allows you to receive communications from neighboring towns and cities. Keep a look out for these bulletins, as they often contain valuable rewards.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Clear_CPUowned</Data></Cell>
    <Cell><Data ss:Type="String">You can only clear plots and demolish buildings which you own. Try selecting one of your own buildings or plots before commencing.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Clear_EmptyPlot</Data></Cell>
    <Cell><Data ss:Type="String">You can only clear rubble-strewn plots. Try selecting a plot of rubble before commencing.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Clear_InsufficientMaterials</Data></Cell>
    <Cell><Data ss:Type="String">You do not have enough materials to clear that plot. The list on the left will show you what you need.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Clear_InsufficientWorkers</Data></Cell>
    <Cell><Data ss:Type="String">You do not have enough workers to clear that plot. The list on the left will show you what you need.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Clear_InsufficientWorksAndMats</Data></Cell>
    <Cell><Data ss:Type="String">You do not have all of the requirements to clear that plot. The list on the left will show you what you need.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Commission_FirstArrive</Data></Cell>
    <Cell><Data ss:Type="String">A monument has been unlocked and you have been given extra resources to complete the commission. Good Luck!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_CompoundDamage_Activated</Data></Cell>
    <Cell><Data ss:Type="String">Buildings such as palaces and mansions must now be repaired quickly or the damage will increase over time, costing more workers and materials.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_CompoundDamage_Building_Mansion</Data></Cell>
    <Cell><Data ss:Type="String">Remember to act quickly! A damaged mansion will deteriorate over time, requiring more workers and resources to repair.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_CompoundDamage_Building_Palace</Data></Cell>
    <Cell><Data ss:Type="String">Don’t delay! A damaged palace will deteriorate over time, requiring more workers and resources to repair.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Construction_Building</Data></Cell>
    <Cell><Data ss:Type="String">You cannot build on that plot because there is a already a building there. Try selecting one of your own empty plots before commencing construction.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Construction_CPUbuilding</Data></Cell>
    <Cell><Data ss:Type="String">You cannot build on that plot because there is a privately owned building there. Try selecting one of your own empty plots before commencing construction.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Construction_CPUplot</Data></Cell>
    <Cell><Data ss:Type="String">You cannot build on that plot because you do not currently own it. Try selecting one of your own empty plots before commencing construction.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Construction_InsufficientMaterials</Data></Cell>
    <Cell><Data ss:Type="String">You do not have enough materials to construct that building. The list on the left will show you what you need.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Construction_InsufficientWorkers</Data></Cell>
    <Cell><Data ss:Type="String">You do not have enough workers to construct that building. The list on the left will show you what you need.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Construction_InsufficientWorksAndMats</Data></Cell>
    <Cell><Data ss:Type="String">You do not have all of the requirements to construct that building. The list on the left will show you what you need.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Construction_Locked</Data></Cell>
    <Cell><Data ss:Type="String">Sadly, that building cannot be constructed until Imhotep provides the plan. Why not try constructing another kind of building?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Construction_LockedMonument</Data></Cell>
    <Cell><Data ss:Type="String">Sadly, that building cannot be constructed until the Pharaoh commissions it. Why not try constructing another kind of building?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Construction_Rubble</Data></Cell>
    <Cell><Data ss:Type="String">You cannot build on that plot because it needs to be cleared of rubble. Try clearing the plot before commencing construction.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Demolish_InsufficientMaterials</Data></Cell>
    <Cell><Data ss:Type="String">You do not have enough materials to demolish that building. The list on the left will show you what you need.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Demolish_InsufficientWorkers</Data></Cell>
    <Cell><Data ss:Type="String">You do not have enough workers to demolish that building. The list on the left will show you what you need.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Demolish_InsufficientWorksAndMats</Data></Cell>
    <Cell><Data ss:Type="String">You do not have all of the requirements to demolish that building. The list on the left will show you what you need.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Demolish_UnderAuction</Data></Cell>
    <Cell><Data ss:Type="String">You cannot demolish a house while it is under auction. In order to demolish a house, you must first remove it from auction.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Happiness_FirstFourAnkhs</Data></Cell>
    <Cell><Data ss:Type="String">Upgrading a house for the fourth time will double the happiness value of that house.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Happiness_FirstInfrastructure</Data></Cell>
    <Cell><Data ss:Type="String">Remember that infrastructure buildings affect the happiness of any adjacent houses, and the overall happiness level. You can see the area highlighted when you click on a building.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Happiness_FirstBuilding</Data></Cell>
    <Cell><Data ss:Type="String">All buildings have a happiness value. The total happiness for the mission can be seen at the top of the screen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Happiness_General</Data></Cell>
    <Cell><Data ss:Type="String">Try placing a different building type with a positive happiness rating next to your house - its happiness will be doubled</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Happiness_Reminder</Data></Cell>
    <Cell><Data ss:Type="String">Remember - to increase your happiness, try placing a city or civil building next to houses.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Happiness_Reminder_Upgrades</Data></Cell>
    <Cell><Data ss:Type="String">Remember - hiring a gardener from a garden and upgrading a house a fourth time will double its happiness value.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Material_InsufficientMoneyFirst</Data></Cell>
    <Cell><Data ss:Type="String">Alas, you have insufficient money to order that quantity of materials. The list on the left will show you how much money you need.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Material_InsufficientMoneyRest</Data></Cell>
    <Cell><Data ss:Type="String">Alas, you have insufficient money to order that quantity of materials. The list on the left will show you how much money you need. Perhaps you might like to try ordering less?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Repair_CPUowned</Data></Cell>
    <Cell><Data ss:Type="String">You can only repair damaged buildings which you own. Try selecting one of your own damaged buildings before commencing a repair.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Repair_FirstCursed_Locust</Data></Cell>
    <Cell ss:StyleID="s75"><Data ss:Type="String">Buildings built near tombs and deserts are susceptible to plagues of locusts. They will flee from your staff of anubis, so try to chase them out of the city with your cursor.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Repair_Cursed_Mummy_Reminder</Data></Cell>
    <Cell ss:StyleID="s75"><Data ss:Type="String">Remember - Mummies will flee from your staff of anubis, so try to chase them out of the city with your cursor.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Repair_FirstCursed_Mummy</Data></Cell>
    <Cell><Data ss:Type="String">Buildings built near tombs are susceptible to curses. They will flee from your staff of anubis, so try to chase them out of the city with your cursor.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Repair_Cursed_Locust_Reminder</Data></Cell>
    <Cell><Data ss:Type="String">Remember - Locus will flee from your staff of anubis, so try to chase them out of the city with your cursor.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Repair_FirstDamaged</Data></Cell>
    <Cell><Data ss:Type="String">Buildings will occasionally sustain damage. Be sure to repair these damaged buildings quickly.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Repair_FirstEarthquaked</Data></Cell>
    <Cell><Data ss:Type="String">Buildings built on cleared plots are susceptible to earthquakes. Be sure to repair these damaged buildings quickly.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Repair_FirstFlooded</Data></Cell>
    <Cell><Data ss:Type="String">Buildings close to rivers are susceptible to flooding. Be sure to repair these flooded buildings quickly.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Repair_FirstSandstormed</Data></Cell>
    <Cell><Data ss:Type="String">Buildings close to deserts are susceptible to sandstorms. Be sure to repair these engulfed buildings quickly.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Repair_InsufficientMaterials</Data></Cell>
    <Cell><Data ss:Type="String">You do not have enough materials to repair that building. The list on the left will show you what you need.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Repair_InsufficientWorkers</Data></Cell>
    <Cell><Data ss:Type="String">You do not have enough workers to repair that building. The list on the left will show you what you need.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Repair_InsufficientWorksAndMats</Data></Cell>
    <Cell><Data ss:Type="String">You do not have all of the requirements to repair that building. The list on the left will show you what you need.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Repair_NotDamaged</Data></Cell>
    <Cell><Data ss:Type="String">You can only repair damaged buildings. Try selecting one of your own damaged buildings before commencing a repair.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Status_DayTickOver</Data></Cell>
    <Cell><Data ss:Type="String">Be sure to keep a watchful eye on the day counter. If you take too long, the Pharaoh may not reward your efforts as handsomely.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Treasure_Awarded</Data></Cell>
    <Cell><Data ss:Type="String">I see you have been awarded a treasure! Treasures are a rare and precious gift from the Pharaoh, and will add considerably to your earnings. Well Done!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Upgrade_CPUowned</Data></Cell>
    <Cell><Data ss:Type="String">You can only upgrade buildings which you own. Try selecting one of your own buildings before commencing an upgrade.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Upgrade_FullUpgraded</Data></Cell>
    <Cell><Data ss:Type="String">This building is already fully upgraded. Try selecting a different building before commencing an upgrade.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Upgrade_InsufficientMaterials</Data></Cell>
    <Cell><Data ss:Type="String">You do not have enough materials to upgrade that building. The list on the left will show you what you need.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Upgrade_InsufficientWorkers</Data></Cell>
    <Cell><Data ss:Type="String">You do not have enough workers to upgrade that building. The list on the left will show you what you need.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Upgrade_InsufficientWorksAndMats</Data></Cell>
    <Cell><Data ss:Type="String">You do not have all of the requirements to upgrade that building. The list on the left will show you what you need.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Upgrade_UnderAuction</Data></Cell>
    <Cell><Data ss:Type="String">You cannot upgrade a house while it is under auction. In order to upgrade a house, you must first remove it from auction.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Upgrade_Level4_Reminder</Data></Cell>
    <Cell><Data ss:Type="String">Buildings can be upgraded a fourth time when you have hired a gardener from a garden.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">GameScreenHint_Worker_InsufficientMoneyFirst</Data></Cell>
    <Cell><Data ss:Type="String">Alas, you have insufficient money to begin worker training. The list on the left will show you how much money you need.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Worker_InsufficientMoneyRest</Data></Cell>
    <Cell><Data ss:Type="String">Alas, you have insufficient money to begin worker training. The list on the left will show you how much money you need. Perhaps you might like to try training fewer workers?</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Workers_AdditionalActivated_Bank</Data></Cell>
    <Cell><Data ss:Type="String">You can now train additional workers associated with this bank. Click on the bank, then the workers tab to train a tax collector.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Workers_AdditionalActivated_Farm</Data></Cell>
    <Cell><Data ss:Type="String">You can now train additional workers associated with this farmhouse. Click on the farmhouse, then the workers tab to train a farm worker.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Workers_AdditionalActivated_Garden</Data></Cell>
    <Cell><Data ss:Type="String">You can now train additional workers associated with this garden. Click on the garden, then the workers tab to train a gardener.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Workers_AdditionalActivated_Temple</Data></Cell>
    <Cell><Data ss:Type="String">You can now train additional workers associated with this temple. Click on the temple, then the workers tab to train a priest.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Workers_AdditionalActivated_Workshop</Data></Cell>
    <Cell><Data ss:Type="String">You can now train additional workers associated with this workshop. Click on the workshop, then the workers tab to train a maintenance worker.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Workers_AdditionalTrained_Bank</Data></Cell>
    <Cell><Data ss:Type="String">The tax collector can now collect your income with increased efficiency.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Workers_AdditionalTrained_Farm</Data></Cell>
    <Cell><Data ss:Type="String">The farmer can work on your farms, increasing their value and generating more income.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">GameScreenHint_Workers_AdditionalTrained_Garden</Data></Cell>
    <Cell><Data ss:Type="String">The gardener can landscape your houses, allowing them to be upgraded up to four times and drastically increasing their value and income.</Data></Cell>
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    <Cell><Data ss:Type="String">GameScreenHint_Workers_AdditionalTrained_Temple</Data></Cell>
    <Cell><Data ss:Type="String">The priest will exorcise any cursed buildings on your behalf, which saves you valuable time.</Data></Cell>
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    <Cell><Data ss:Type="String">GameScreenHint_Workers_AdditionalTrained_Workshop</Data></Cell>
    <Cell><Data ss:Type="String">The maintenance worker can repair your buildings, which saves you valuable time and resources.</Data></Cell>
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    <Cell><Data ss:Type="String">GameScreenHint_Workers_Gardener_Reminder</Data></Cell>
    <Cell><Data ss:Type="String">A gardener can be trained from the workers tab when you have a garden selected. They also allow houses to be upgraded four times, increasing their happiness value and income.</Data></Cell>
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    <Cell><Data ss:Type="String">GameScreenHint_Workers_Farmer_Reminder</Data></Cell>
    <Cell><Data ss:Type="String">A farmer can be trained from the workers tab when a farm house is selected. They also increse the value and income of each farm you own.</Data></Cell>
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    <Cell><Data ss:Type="String">GameScreenHint_Demolish_OwnsLumbermill</Data></Cell>
    <Cell><Data ss:Type="String">The lumber mill allows you to re-use materials from demolished buildings. You have just gained materials.</Data></Cell>
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    <Cell><Data ss:Type="String">GameScreenHint_Demolish_OwnsQuarry</Data></Cell>
    <Cell><Data ss:Type="String">The quarry allows you to re-use materials from demolished buildings. You have just gained materials.</Data></Cell>
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    <Cell><Data ss:Type="String">You now have enough resources to build the Great Temple. Click where the arrow is pointing. </Data></Cell>
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    <Cell><Data ss:Type="String">GameScreenHint_Material_NoWharf</Data></Cell>
    <Cell><Data ss:Type="String">To buy the largest quantities of materials, you first need to construct a wharf.</Data></Cell>
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    <Cell><Data ss:Type="String">BuildingDescription_farm</Data></Cell>
    <Cell><Data ss:Type="String">A farm house is important to the local economy, and later lets you train farm workers. </Data></Cell>
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    <Cell><Data ss:Type="String">BuildingDescription_villa</Data></Cell>
    <Cell><Data ss:Type="String">The villa will help you to attract wealthier families and noblemen to the neighborhood. </Data></Cell>
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    <Cell><Data ss:Type="String">The mansion will bring in lots of income when it is built. </Data></Cell>
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    <Cell><Data ss:Type="String">Palaces are signs of wealth and prosperity, and bring in plenty of income.</Data></Cell>
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    <Cell><Data ss:Type="String">Mines make materials cheaper, and deliver them much faster. </Data></Cell>
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    <Cell><Data ss:Type="String">Quarries reduce the cost of materials and the time it takes to deliver them. It also recycles materials from demolished buildings. </Data></Cell>
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    <Cell><Data ss:Type="String">BuildingDescription_lumbermill</Data></Cell>
    <Cell><Data ss:Type="String">A lumber mill reduces the cost of materials and the time it takes to deliver them. It also recycles materials from demolished buildings. </Data></Cell>
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    <Cell><Data ss:Type="String">Workshops reduce the cost of workers, and trains them quicker. </Data></Cell>
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    <Cell><Data ss:Type="String">BuildingDescription_wharf</Data></Cell>
    <Cell><Data ss:Type="String">A wharf lets you order the largest quantities of Materials, necessary for building large temples. </Data></Cell>
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    <Cell><Data ss:Type="String">BuildingDescription_messagepost</Data></Cell>
    <Cell><Data ss:Type="String">A message post receives communications from other cities. These often contain valuable rewards. </Data></Cell>
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    <Cell><Data ss:Type="String">BuildingDescription_well</Data></Cell>
    <Cell><Data ss:Type="String">A well increases happiness and reduces the cost of materials and the time it takes to deliver them. </Data></Cell>
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    <Cell><Data ss:Type="String">Bazaars increase happiness and also provide important income. </Data></Cell>
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    <Cell><Data ss:Type="String">Your residents will love their brewery. It increases happiness and is a good source of income. </Data></Cell>
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    <Cell><Data ss:Type="String">BuildingDescription_granary</Data></Cell>
    <Cell><Data ss:Type="String">The granary is extremely beneficial to the local population and generates a regular amount of income. </Data></Cell>
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    <Cell><Data ss:Type="String">BuildingDescription_senethouse</Data></Cell>
    <Cell><Data ss:Type="String">The Senet house will prove extremely popular with the local noblemen, and generate a healthy income for you. </Data></Cell>
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    <Cell><Data ss:Type="String">BuildingDescription_garden</Data></Cell>
    <Cell><Data ss:Type="String">A garden boosts the happiness of surrounding buildings. They also let you train garden workers which let you upgrade houses further. </Data></Cell>
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    <Cell><Data ss:Type="String">BuildingDescription_courthouse</Data></Cell>
    <Cell><Data ss:Type="String">Happiness will increase with a courthouse as the people feel safer. </Data></Cell>
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    <Cell><Data ss:Type="String">BuildingDescription_library</Data></Cell>
    <Cell><Data ss:Type="String">Your people will have increased happiness with a library. </Data></Cell>
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    <Cell><Data ss:Type="String">BuildingDescription_scribalschool</Data></Cell>
    <Cell><Data ss:Type="String">If your people are educated in a Scribal school, their happiness will increase .</Data></Cell>
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    <Cell><Data ss:Type="String">BuildingDescription_temple</Data></Cell>
    <Cell><Data ss:Type="String">Temples increase happiness and let you train exorcist workers to help cursed and plagued houses. </Data></Cell>
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    <Cell><Data ss:Type="String">BuildingDescription_bank</Data></Cell>
    <Cell><Data ss:Type="String">Banks pay interest on your income, and can train tax collectors to speed up tax collection. </Data></Cell>
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    <Cell><Data ss:Type="String">BuildingDescription_townhouse</Data></Cell>
    <Cell><Data ss:Type="String">A town house is bigger, and brings more income than a worker house.</Data></Cell>
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    <Cell><Data ss:Type="String">BuildingDescription_mastaba</Data></Cell>
    <Cell><Data ss:Type="String">A Mastaba is a burial tomb. Beware, houses built near then are susceptible to curses.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">BuildingDescription_pyramidtomb</Data></Cell>
    <Cell><Data ss:Type="String">A Pyramid tomb is a burial place for noble men.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">BuildingDescription_barracks</Data></Cell>
    <Cell><Data ss:Type="String">Barracks offer safety and protection for the people, thus raising happiness levels.</Data></Cell>
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 <Worksheet ss:Name="bulletins">
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    <Cell><Data ss:Type="String">bulleteinAvailable</Data></Cell>
    <Cell><Data ss:Type="String">Bulletin Arrived!</Data></Cell>
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    <Cell><Data ss:Type="String">Bulletin_Money_NoMoney</Data></Cell>
    <Cell><Data ss:Type="String">The local noblemen are excited by your ambition, and wish to offer some money to help you get started.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">Bulletin_Money_NoMoney2</Data></Cell>
    <Cell><Data ss:Type="String">The townsfolk are eager for you to build more homes and improve their quality of life, and send money as a gesture of goodwill.</Data></Cell>
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    <Cell><Data ss:Type="String">Bulletin_Money_Less5000</Data></Cell>
    <Cell><Data ss:Type="String">The local mason’s school would like to thank you with a small monetary gesture, for the time you spend coaching the young apprentices.</Data></Cell>
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    <Cell><Data ss:Type="String">Bulletin_Money_Less10000</Data></Cell>
    <Cell><Data ss:Type="String">The local mason’s school would like to thank you with a small monetary gesture, for the time you spend coaching the young apprentices.</Data></Cell>
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    <Cell><Data ss:Type="String">Bulletin_Money_Less20000</Data></Cell>
    <Cell><Data ss:Type="String">The local mason’s school would like to thank you with a small monetary gesture, for the time you spend coaching the young apprentices.</Data></Cell>
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    <Cell><Data ss:Type="String">pause</Data></Cell>
    <Cell><Data ss:Type="String">Menu</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">Bulletin_Building_bank</Data></Cell>
    <Cell><Data ss:Type="String">The local nobles would like you to train a tax collector, and offer small donation to assist you.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">Bulletin_Building_barracks</Data></Cell>
    <Cell><Data ss:Type="String">The locals are extremely happy now that it is safe to walk the streets tonight, and wish to show their appreciation for building a new barracks.</Data></Cell>
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    <Cell><Data ss:Type="String">Bulletin_Building_barracks2</Data></Cell>
    <Cell><Data ss:Type="String">Your troops have provided protection to local towns. The residents wish to thank you for sending your troops to assist.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">Bulletin_Building_bazaar</Data></Cell>
    <Cell><Data ss:Type="String">The bazaar brings trade, travelers, and extra income to the town. The residents wish to offer you their thanks for building it.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">Bulletin_Building_brewery</Data></Cell>
    <Cell><Data ss:Type="String">The locals are naturally ecstatic about their new brewery. Please accept this small percentage of the profits.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">Bulletin_Building_brewery2</Data></Cell>
    <Cell><Data ss:Type="String">The brewery is attracting visitors from miles around, boosting the local economy. Please accept this small share of the profits.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">Bulletin_Building_courthouse</Data></Cell>
    <Cell><Data ss:Type="String">The courthouse will bring great change and prosperity to the local area. The magistrates have decided to reward you for your tireless efforts.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">Bulletin_Building_farm</Data></Cell>
    <Cell><Data ss:Type="String">The residents can now grow crops and keep animals thanks to their new farm house, and wish to offer a small gift in return.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">Bulletin_Building_farm2</Data></Cell>
    <Cell><Data ss:Type="String">The residents are very happy with their new farmhouse. They offer a small token to help you train an additional farm worker.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">Bulletin_Building_garden</Data></Cell>
    <Cell><Data ss:Type="String">The local nobles would like you to train gardeners to landscape their houses, and offer small donation to assist you.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">Bulletin_Building_granary</Data></Cell>
    <Cell><Data ss:Type="String">The granary has improved the food supply and increased health and happiness. The locals wish to thank you with this small offering.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">Bulletin_Building_granary2</Data></Cell>
    <Cell><Data ss:Type="String">The surplus grain from the granary is being sold to surrounding towns and villages. Please accept this small percentage of the profits.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">Bulletin_Building_library</Data></Cell>
    <Cell><Data ss:Type="String">The local architects and teachers are extremely pleased with the library you have constructed. They wish to show their approval with a small donation.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">Bulletin_Building_lumbermill</Data></Cell>
    <Cell><Data ss:Type="String">The local builders would like to thank you for building the lumber mill, as they no longer have to wait to have materials delivered.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">Bulletin_Building_lumbermill2</Data></Cell>
    <Cell><Data ss:Type="String">The local residents have been using off cuts for their fires, and wish to offer a small payment in return for your benevolence.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">Bulletin_Building_mansion</Data></Cell>
    <Cell><Data ss:Type="String">The nobleman is extremely pleased with his new mansion. Please accept this small bonus in return for your excellent work.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">Bulletin_Building_mansion2</Data></Cell>
    <Cell><Data ss:Type="String">The owner would like to offer you a small gift in the hope that you might upgrade his mansion.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">Bulletin_Building_mansion3</Data></Cell>
    <Cell><Data ss:Type="String">The owner of the mansion wishes to make a small payment to assist you with the high maintenance costs.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">Bulletin_Building_messagepost</Data></Cell>
    <Cell><Data ss:Type="String">The locals would like to thank you for the message post, which improves communication and trade with other towns and cities.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">Bulletin_Building_messagepost2</Data></Cell>
    <Cell><Data ss:Type="String">The local nobles have reported increased profits thanks to your message post, and would like you to share in their success.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">Bulletin_Building_mine</Data></Cell>
    <Cell><Data ss:Type="String">The palace owner wishes to make a small payment to assist you with the high maintenance costs.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">Bulletin_Building_mine2</Data></Cell>
    <Cell><Data ss:Type="String">The workers have discovered a diamond cave. They offer this payment as your share of the profits.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">Bulletin_Building_mine3</Data></Cell>
    <Cell><Data ss:Type="String">The workers have discovered a rich vein of gold. They offer this payment as your share of the profits.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">Bulletin_Building_monument</Data></Cell>
    <Cell><Data ss:Type="String">The monument brings visitors and donations from hundreds of miles around. Here is a small token of the town’s appreciation.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">Bulletin_Building_palace</Data></Cell>
    <Cell><Data ss:Type="String">The palace owner is very happy with his new home, a majestic symbol of his great wealth and power.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">Bulletin_Building_palace2</Data></Cell>
    <Cell><Data ss:Type="String">The palace owner wishes to make a small payment to assist you with the high maintenance costs.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">Bulletin_Building_quarry</Data></Cell>
    <Cell><Data ss:Type="String">The local stone masons would like to thank you for building the quarry, as they no longer have to have their stone imported.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">Bulletin_Building_quarry2</Data></Cell>
    <Cell><Data ss:Type="String">The local builders would like to thank you for building the quarry, as they no longer have to wait to have materials delivered.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">Bulletin_Building_scribalschool</Data></Cell>
    <Cell><Data ss:Type="String">The Scribal school will open up a wealth of opportunities for the local residents. To show their appreciation,</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">Bulletin_Building_senethouse</Data></Cell>
    <Cell><Data ss:Type="String">The local nobles are naturally very pleased with the new Senet house. They offer a small gift as a token of their thanks.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">Bulletin_Building_senethouse2</Data></Cell>
    <Cell><Data ss:Type="String">The Senet house is attracting wealthy visitors from neighboring towns. Please accept a percentage of the profits.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">Bulletin_Building_temple</Data></Cell>
    <Cell><Data ss:Type="String">The local residents would like you to train a priest to exorcise their houses, and offer a small donation to assist you.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">Bulletin_Building_townhouse</Data></Cell>
    <Cell><Data ss:Type="String">The residents are so happy with their spacious new town house. Please accept this small gift in return.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">Bulletin_Building_townhouse2</Data></Cell>
    <Cell><Data ss:Type="String">The residents would like to offer you a small gift in the hope that you might upgrade their town house.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">Bulletin_Building_villa</Data></Cell>
    <Cell><Data ss:Type="String">The nobleman is extremely pleased with his new villa. Please accept this small bonus in return for your excellent work.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s69">
    <Cell><Data ss:Type="String">Bulletin_Building_villa2</Data></Cell>
    <Cell><Data ss:Type="String">The nobleman would like to offer you a small gift in the hope that you might upgrade his villa.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:Height="12.75" ss:StyleID="s65">
    <Cell><Data ss:Type="String">Bulletin_Building_well</Data></Cell>
    <Cell><Data ss:Type="String">The well has drastically improved the health and happiness of local residents. Please accept this small gift to show their appreciation.</Data></Cell>
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    <Cell><Data ss:Type="String">The local builders would like to thank you for building the well, as they no longer have to make their mud bricks at the river’s edge.</Data></Cell>
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    <Cell><Data ss:Type="String">Bulletin_Building_wharf</Data></Cell>
    <Cell><Data ss:Type="String">The local residents now have a place to dock their boats, and offer a small payment in return for your generosity.</Data></Cell>
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    <Cell><Data ss:Type="String">Bulletin_Building_wharf2</Data></Cell>
    <Cell><Data ss:Type="String">The local fishermen have managed to double their profits thanks to your wharf. Please accept this payment to show their gratitude.</Data></Cell>
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    <Cell><Data ss:Type="String">The local workers are so glad that they have homes close to the construction sites, and offer a small amount of money to say thank you.</Data></Cell>
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    <Cell><Data ss:Type="String">Bulletin_Building_workshop</Data></Cell>
    <Cell><Data ss:Type="String">The local stone masons would like you to train more skilled workers, and offer a small donation to assist you.</Data></Cell>
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    <Cell><Data ss:Type="String">Bulletin_Upgrade_FiveBuildingsFullUpgraded</Data></Cell>
    <Cell><Data ss:Type="String">The locals would like to thank you for fully upgrading their homes, and offer a small donation to show their thanks.</Data></Cell>
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    <Cell><Data ss:Type="String">Bulletin_Upgrade_FiveBuildingsLandscaped</Data></Cell>
    <Cell><Data ss:Type="String">The locals would like to thank you for landscaping their homes, and offer a small donation to show their thanks.</Data></Cell>
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    <Cell><Data ss:Type="String">Bulletin_Upgrade_FiveBuildingsLevelOne</Data></Cell>
    <Cell><Data ss:Type="String">The locals would like to thank you for upgrading their homes, and offer a small donation to show their thanks.</Data></Cell>
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    <Cell><Data ss:Type="String">Now it is time to prove yourself! Build a great temple that will make Rameses the Great truly proud!</Data></Cell>
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    <Cell><Data ss:Type="String">You have been awarded %%money money, %%mat materials and %%work workers to help you with your task.</Data></Cell>
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    <Cell><Data ss:Type="String">You have been awarded %%money money and %%mat materials to help you with your task.</Data></Cell>
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    <Cell><Data ss:Type="String">You have been awarded %%money money and %%work workers to help you with your task.</Data></Cell>
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    <Cell><Data ss:Type="String">Now you must gather your strength and build me a Great Temple that will please the Goddess Isis!</Data></Cell>
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    <Cell><Data ss:Type="String">It is time to build my Great Temple! Use these materials and workers wisely to build a temple I can be proud of!</Data></Cell>
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    <Cell><Data ss:Type="String">Bulletin_Commission_4</Data></Cell>
    <Cell><Data ss:Type="String">Now you must finish what you have begun: build me a necropolis consisting of two pyramid tombs.</Data></Cell>
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    <Cell><Data ss:Type="String">Bulletin_Commission_5</Data></Cell>
    <Cell><Data ss:Type="String">It is time to build the Great Temple. The Gods will be watching with great interest!</Data></Cell>
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    <Cell><Data ss:Type="String">Bulletin_Commission_6</Data></Cell>
    <Cell><Data ss:Type="String">You are so close to completing your mission – all that remains is to build the Great Temple.</Data></Cell>
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    <Cell><Data ss:Type="String">Bulletin_Commission_7</Data></Cell>
    <Cell><Data ss:Type="String">The workers seem very happy with their new homes. Now I must ask you to ensure my nobles are similarly satisfied.</Data></Cell>
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    <Cell><Data ss:Type="String">Bulletin_Commission_8</Data></Cell>
    <Cell><Data ss:Type="String">Now that the villas are complete, all that remains is to build a Great Temple to complete the Acropolis.</Data></Cell>
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    <Cell><Data ss:Type="String">Bulletin_Commission_9</Data></Cell>
    <Cell><Data ss:Type="String">Excellent! The farms are irrigated and my people are educated. Now build my step pyramid!</Data></Cell>
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    <Cell><Data ss:Type="String">Bulletin_Commission_10</Data></Cell>
    <Cell><Data ss:Type="String">You have attended to your tasks extremely well. Make sure you are equally skillful when building my mastaba…</Data></Cell>
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    <Cell><Data ss:Type="String">Bulletin_Commission_11</Data></Cell>
    <Cell><Data ss:Type="String">My people are happier than ever! Now let’s see if you can build a pyramid to make me equally happy…</Data></Cell>
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    <Cell><Data ss:Type="String">Bulletin_Commission_12</Data></Cell>
    <Cell><Data ss:Type="String">With the city restored to its former glory, the final task remaining is to upgrade and strengthen my pyramid…</Data></Cell>
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    <Cell><Data ss:Type="String">Bulletin_Commission_13</Data></Cell>
    <Cell><Data ss:Type="String">With the town complete, you must build four pyramid tombs to complete the necropolis…</Data></Cell>
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    <Cell><Data ss:Type="String">Bulletin_Commission_14</Data></Cell>
    <Cell><Data ss:Type="String">The town is happy, wealthy, and prosperous… now let’s see if you can build a pyramid to make me just as happy…</Data></Cell>
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    <Cell><Data ss:Type="String">Bulletin_Commission_15</Data></Cell>
    <Cell><Data ss:Type="String">I now have enough gold to build my pyramid. I have heard many good things about your work… do not let me down!</Data></Cell>
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    <Cell><Data ss:Type="String">Bulletin_Commission_16</Data></Cell>
    <Cell><Data ss:Type="String">Your work on the town is complete. Now build me a pyramid beyond compare!</Data></Cell>
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    <Cell><Data ss:Type="String">Bulletin_Commission_17</Data></Cell>
    <Cell><Data ss:Type="String">The villas are excellent, as I expected. Now, spare no expense on my Red Pyramid!</Data></Cell>
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    <Cell><Data ss:Type="String">Bulletin_Commission_18</Data></Cell>
    <Cell><Data ss:Type="String">The town is complete, all that remains is to build my pyramid...</Data></Cell>
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    <Cell><Data ss:Type="String">Bulletin_Commission_19</Data></Cell>
    <Cell><Data ss:Type="String">The town is replete with happy citizens, all that remains are my royal mansions...</Data></Cell>
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    <Cell><Data ss:Type="String">Bulletin_Commission_20</Data></Cell>
    <Cell><Data ss:Type="String">It looks like the workers are ready for their challenge – build my necropolis!</Data></Cell>
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    <Cell><Data ss:Type="String">Bulletin_Commission_21</Data></Cell>
    <Cell><Data ss:Type="String">Excellent work! Now make haste and construct my pyramid!</Data></Cell>
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    <Cell><Data ss:Type="String">Bulletin_Commission_22</Data></Cell>
    <Cell><Data ss:Type="String">The economy is thriving thanks to your skillful work. And now, my pyramid awaits!</Data></Cell>
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    <Cell><Data ss:Type="String">Bulletin_Commission_23</Data></Cell>
    <Cell><Data ss:Type="String">With the town prospering, now would be the right time to build my pyramid.</Data></Cell>
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    <Cell><Data ss:Type="String">Bulletin_Commission_24</Data></Cell>
    <Cell><Data ss:Type="String">The town is rebuilt and the rivers of gold flow once more. Now finish the job and win my respect!</Data></Cell>
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    <Cell><Data ss:Type="String">Bulletin_Commission_25</Data></Cell>
    <Cell><Data ss:Type="String">The town of Memphis is bustling with activity. All it needs now is a mighty temple…</Data></Cell>
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    <Cell><Data ss:Type="String">Bulletin_Commission_26</Data></Cell>
    <Cell><Data ss:Type="String">Excellent work, my friend! Build my palace and your task is complete…</Data></Cell>
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    <Cell><Data ss:Type="String">Bulletin_Commission_27</Data></Cell>
    <Cell><Data ss:Type="String">The city is almost finished. Now, build the Great Temple of Apis and Memphis is complete!</Data></Cell>
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    <Cell><Data ss:Type="String">Bulletin_Commission_28</Data></Cell>
    <Cell><Data ss:Type="String">Excellent work! We now have the money and workers needed to construct my pyramid…</Data></Cell>
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    <Cell><Data ss:Type="String">Bulletin_Commission_29</Data></Cell>
    <Cell><Data ss:Type="String">Your progress is incredible! All that remains is to build my Sphinx…</Data></Cell>
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    <Cell><Data ss:Type="String">Bulletin_Commission_30</Data></Cell>
    <Cell><Data ss:Type="String">You may have impressed the locals, but you will have to work harder to impress me. Make haste and build my pyramid!</Data></Cell>
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    <Cell ss:StyleID="s68"><Data ss:Type="String">Welcome! If you can find all the pairs fast enough I will reward you with a valuable Plan.</Data></Cell>
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    <Cell><Data ss:Type="String">Quickly! Find the all of the pairs before the time runs out!</Data></Cell>
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    <Cell><Data ss:Type="String">We meet again! Are you ready for another challenge to win another plan?</Data></Cell>
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    <Cell><Data ss:Type="String">Welcome back! I see that you are ready to try your hand at winning another plan.</Data></Cell>
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    <Cell><Data ss:Type="String">Excellent! Now try to find the next pair as quick as you can.</Data></Cell>
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    <Cell><Data ss:Type="String">That's it! Only a few more pairs to find...</Data></Cell>
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    <Cell><Data ss:Type="String">Only one pair left! Hurry!</Data></Cell>
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    <Cell><Data ss:Type="String">Unfortunately that is not a pair. Look harder!</Data></Cell>
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    <Cell><Data ss:Type="String">Well done! You have unlocked the %%name plan!</Data></Cell>
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    <Cell><Data ss:Type="String">Congratulations! The %%name plan is yours!</Data></Cell>
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    <Cell ss:StyleID="s70"><Data ss:Type="String">I can see you are having trouble. Here is a small clue.</Data></Cell>
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    <Cell ss:StyleID="s70"><Data ss:Type="String">Psst... These are the icons you are seeking.</Data></Cell>
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    <Cell ss:StyleID="s70"><Data ss:Type="String">Bah! Looks like you need another hint!</Data></Cell>
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    <Cell><Data ss:Type="String">Congratulations! The %%name plan is yours! Due to your speed, you are also awarded extra gold for your next task!</Data></Cell>
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    <Cell><Data ss:Type="String">Your speed has impressed me. You have unlocked the %%name plan and some extra gold!</Data></Cell>
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    <Cell><Data ss:Type="String">I have awarded you a new building plan</Data></Cell>
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    <Cell><Data ss:Type="String">Time is up, but keep going. You can still unlock a new plan! </Data></Cell>
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    <Cell><Data ss:Type="String">Welcome to my challenge!  Find all the pairs as quick as you can and I will reward you with a building plan. Find them all before the time runs out and I will give you an extra reward!</Data></Cell>
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    <Cell ss:StyleID="s78"><Data ss:Type="String">Welcome to your next challenge! I am Rameses the Great, and I wish you to build me a Great Temple that I may dedicate to the Gods Amun, Ra, and Ptah. But first, you must prove to me that your construction skills are exceptional...</Data></Cell>
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    <Cell ss:StyleID="s68"><Data ss:Type="String">Congratulations! You have successfully completed the mission and created a Great Temple that will last until the end of time.</Data></Cell>
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    <Cell ss:StyleID="s78"><Data ss:Type="String">I am King Ptolemy, and as ruler of Ptolemaic Egypt, I wish you to build me a Great Temple as a tribute to the Goddess Isis, the life giver and the healer and protector of kings. You will also need houses for your workers. Do not disappoint me!</Data></Cell>
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    <Cell ss:StyleID="s78"><Data ss:Type="String">Well done! You have created a magnificent temple worthy of my appreciation!</Data></Cell>
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    <Cell ss:StyleID="s68"><Data ss:Type="String">As King Ptolemy’s successor, your next challenge is to build me a unique Great Temple dedicated to the crocodile God Sobek and the falcon God Haroeris. This temple will be a symbol of my great wealth and power. Spare no expense!</Data></Cell>
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    <Cell ss:StyleID="s68"><Data ss:Type="String">Outstanding work! The craftsmanship is exceptional, you have truly excelled yourself!</Data></Cell>
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    <Cell ss:StyleID="s68"><Data ss:Type="String">I am Pharaoh Thutmose, and as ruler of these lands I ask you to build me a capital city to attract the wealthy traders from across the Red Sea. I will also need you to build me a grand necropolis for our ritual burials.</Data></Cell>
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    <Cell ss:StyleID="s68"><Data ss:Type="String">Congratulations! Your city is attracting traders laden with gold and precious trinkets!</Data></Cell>
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    <Cell ss:StyleID="s76"><Data ss:Type="String">Welcome to your next challenge! So impressed am I with your construction skills, I want you to construct a temple dedicated to the Theban Triad of Amun, Khonsu, and Mut. But first, you will need to make sure my town is free of evil spirits</Data></Cell>
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    <Cell ss:StyleID="s78"><Data ss:Type="String">Formidable work! Once again you have proven yourself a worthy subject.</Data></Cell>
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    <Cell ss:StyleID="s68"><Data ss:Type="String">As you have continued to impress me, I have one more task for you: build me a temple dedicated to Amun-Re, so that we may parade our Gods between Luxor to Karnack during our sacred Opet Festival. Make sure my people are happy!</Data></Cell>
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    <Cell ss:StyleID="s68"><Data ss:Type="String">I am once again impressed by your speed and skill. May the Gods go with you.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s69">
    <Cell><Data ss:Type="String">missionIntro7</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Welcome! I have heard many good reports about your work, but earning my respect is not so easy. Clear the land, construct a town for my workers, and build three Villas for my nobles. Then, and only then, will you earn my trust</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">missionOutro7</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Impressive... very impressive! It seems I may have underestimated your skills!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">missionIntro8</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">The town you have built for me continues to grow and prosper. However, before we can embark on your biggest challenge, I need you to build me a mighty acropolis so that I may personally oversee construction.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">missionOutro8</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Excellent work! You have proven yourself to be exceptional and efficient!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s69">
    <Cell><Data ss:Type="String">missionIntro9</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Your final challenge for me is to build a step pyramid on the limestone hill close to the Faiyum oasis. However, first I need you to build wells and farms to increase the fertility of the land and a Scribal school to educate my people.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">missionOutro9</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">You have once again proved yourself. Your building skills are magnificent!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">missionIntro10</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">I am Nefermaat, the king's eldest son and royal seal bearer. Build me a mastaba to keep my soul safe in the afterlife. But first, build a message post to help my people communicate, and make sure my town is free from plagues of locusts.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">missionOutro10</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Well done! I was wise to trust such an exceptional builder for my personal mastaba.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s69">
    <Cell><Data ss:Type="String">missionIntro11</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">I am the mighty Sneferu, founder of the Fourth Dynasty of Egypt. Before I entrust you to build a pyramid, I would like you to build villas for my nobles, a bazaar to boost the local economy, and make sure my people are happy.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">missionOutro11</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Sneferu is impressed! Excellent work! When the people are happy, the pharaoh is happy!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">missionIntro12</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">It would seem that Sneferu has upset the Gods – a year of sandstorms has all but destroyed my town and decimated my pyramid. Rebuild the town, build me a library, then repair and upgrade my pyramid to make it stronger than before.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">missionOutro12</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Outstanding! The town has been rebuilt and my pyramid looks stronger than ever!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">missionIntro13</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">I am the mighty Amenemhat, first ruler of the Twelfth Dynasty. I wish to turn Lisht into an acropolis for royalty and the elite, but first you will need to build me a formidable town and raise enough money to build my burial pyramid.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">missionOutro13</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Excellent work! I can foresee that Lisht will one day become a mighty necropolis.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s69">
    <Cell><Data ss:Type="String">missionIntro14</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Welcome back! Amenemhat has another challenge for you. I want you to oversee the construction of my own personal burial pyramid. However, you will first need to build villas and improve the town’s infrastructure to attract more nobles.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">missionOutro14</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">The mighty Pyramid of Amenemhat is a testament to your incredible construction skills!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s69">
    <Cell><Data ss:Type="String">missionIntro15</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">I am Senusret, son of Amenemhat and co-ruler of these lands. I would like my own mighty burial pyramid, but I will first need a brewery and some villas to bring enough wealth into the town to fund the construction of my pyramid.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">missionOutro15</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">My father was correct – your skills and speed are formidable! Excellent work!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">missionIntro16</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">We meet again! Your work at Meidum was impressive, but there are greater challenges ahead. However, before you build me a pyramid at the royal necropolis, build up the town, landscape the houses, and build a courthouse to ensure the people are safe and happy.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">missionOutro16</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">I am speechless once again! The Bent Pyramid is truly unique!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s69">
    <Cell><Data ss:Type="String">missionIntro17</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Your final challenge for me is to construct a new pyramid laced with secret chambers and hidden passageways, as I fear that my enemies may loot the Bent Pyramid after I die. Also build me four villas so I can end my days in peace and luxury.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">missionOutro17</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">You have served me well. May the Gods go with you on your quest...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s69">
    <Cell><Data ss:Type="String">missionIntro18</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Your final challenge for me is to construct a new pyramid laced with secret chambers and hidden passageways, as I fear that my enemies may loot the Bent Pyramid after I die. Also build me four villas so I can end my days in peace and luxury.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">missionOutro18</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">You have served me well. May the Gods go with you on your quest...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">missionIntro19</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Welcome to your next challenge! I am Pharaoh Djoser, and I wish to turn the desert of Saqqara into one of the most important burial grounds in the whole of Egypt. But first, build me a town with two mansions for me and my entourage.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">missionOutro19</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Impressive work! Perhaps I may be able to use you on other projects...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s69">
    <Cell><Data ss:Type="String">missionIntro20</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Your next task is to build a mighty necropolis for my most loyal subjects. You will first need to build houses for the workers, and a quarry and lumber mill to lower construction costs. After that, mastabas and pyramid tombs. Chop, chop!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">missionOutro20</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Exceptional work! And to think I was going to have you executed...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">missionIntro21</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Your final challenge awaits! Imhotep has designed an ingenious Step Pyramid comprised of multiple mastabas. I would also like you to build a granary to feed the workers, and several mansions so that I may oversee construction personally.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">missionOutro21</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Truly staggering work, my friend. My soul will be truly happy in the afterlife.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s69">
    <Cell><Data ss:Type="String">missionIntro22</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">I am Nyuserre Ini, ruler of the Fifth Dynasty of Egypt. I wish to have a pyramid erected in my honor, but sadly our economy is waning. Build a bank and some houses so we can quickly collect enough taxes to build my pyramid.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">missionOutro22</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Your skills are of the highest standard, and matched only by your speed. Excellent!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">missionIntro23</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Welcome! I am Pharaoh Sahure, ruler of Egypt and son of Userkaf. I wish to establish a new royal burial ground near to my father’s Solar Temple. Build me a rich and opulent town, and give my pyramid pride of place in the centre.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">missionOutro23</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Incredible work! I can see that you are both wise and experienced.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">missionIntro24</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Welcome, friend! I am Pharaoh Neferirkare Kakai, and I have heard many good things about your work. My town is in ruin and my rivers of gold run dry. Repair the houses and help me raise enough taxes to build my chariot to the afterlife.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">missionOutro24</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Truly outstanding work! You have saved my town and build a formidable pyramid!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s69">
    <Cell><Data ss:Type="String">missionIntro25</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Greetings, friend! I am King Menes, and I wish to build a mighty city to unite the two kingdoms of Egypt. Build me a town for my workers, farmers, and nobles, then finish it with a temple dedicated to the God Ptah.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">missionOutro25</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Your work is very impressive. I can see this is the beginning of a great partnership!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s69">
    <Cell><Data ss:Type="String">missionIntro26</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Welcome to your next challenge! With the town growing so fast, I need more houses for my people, and two palaces for me and my nobles. I also need you to build a necropolis of mastabas so that we may lay our dead to rest with dignity.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s69">
    <Cell><Data ss:Type="String">missionOutro26</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Astonishing work! My palaces will be the talk of Egypt for years to come!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s69">
    <Cell><Data ss:Type="String">missionIntro27</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Your final challenge awaits! To become a great city, Memphis needs a well and bazaar to attract visitors, and a wharf and mine to build the city’s wealth. Once my people are happy, build a Great Temple in honor of the bull-deity Apis.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">missionOutro27</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Outstanding work yet again, my friend. You have truly earned my respect.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">missionIntro28</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Welcome! I am Pharaoh Khafre, and you have been summoned to build me a great, smooth-sided pyramid. First, however, we need to build a rich and prosperous town to attract workers and raise enough gold for the pyramid’s construction.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">missionOutro28</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Well done! My great pyramid will stand as a monument to my formidable wealth and power.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s69">
    <Cell><Data ss:Type="String">missionIntro29</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Your next task is to build a great statue of a lion, to guard my pyramid from evil. Before that, you will need to demolish the worker town and build new houses to attract the wealthy, and a quarry and lumber mill for the necessary materials.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">missionOutro29</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Wonderful! My Sphinx looks fierce enough to scare off any evil spirit who dares come near.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">missionIntro30</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Welcome to your final challenge. I, Pharaoh Khufu, have been impressed by your work so far. I need you to level the land and raise enough money to build the biggest pyramid ever constructed. Disappoint me, and you will pay the price…</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s65">
    <Cell><Data ss:Type="String">missionOutro30</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">Outstanding work! Pharaoh Khufu’s power will be known throughout the world!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string0</Data></Cell>
    <Cell><Data ss:Type="String">Hello and welcome, my apprentice! I am Awan, the local stone mason. I will teach you everything you need to know about building and construction. Click on this message and we can begin...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string1</Data></Cell>
    <Cell><Data ss:Type="String">In this first town, I will show you how to construct houses in empty plots. Remember: you can click this papyrus at any time to move ahead faster. You can also click the Skip tutorials button to skip over everything.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">Tutorial0_string2</Data></Cell>
    <Cell><Data ss:Type="String">Each town or city will usually contain a number of houses and empty plots. Any houses which you own have red highlights.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string3</Data></Cell>
    <Cell><Data ss:Type="String">Any houses which you own will earn income, in the form of taxes. Please click on the money &amp; goals tab below to view your income.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string4</Data></Cell>
    <Cell><Data ss:Type="String">The money &amp; goals tab also shows the various goals which must be completed to finish the mission. As you can see, our objective here is to build 2 worker houses. Let’s build the first one together.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">Tutorial0_string5</Data></Cell>
    <Cell><Data ss:Type="String">To select an empty lot, simply click on it.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string6</Data></Cell>
    <Cell><Data ss:Type="String">Click on the build icon to choose the style of house you wish to construct on your empty lot.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string7</Data></Cell>
    <Cell><Data ss:Type="String">There are many different types of houses you can build. Click the worker house icon to commence construction.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string8</Data></Cell>
    <Cell><Data ss:Type="String">Your workers are now building the worker house. This process will take just a few seconds to complete.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string9</Data></Cell>
    <Cell><Data ss:Type="String">The worker house is now complete. This will add 75 to your income. Well done!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string10</Data></Cell>
    <Cell><Data ss:Type="String">I think it’s time to try this on your own. Click on the empty lot and build another worker house in order to complete the mission.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">Tutorial0_string11</Data></Cell>
    <Cell><Data ss:Type="String">Well done! Excellent work, apprentice! I can see you’re ready for a bigger challenge, so we’ll move on to buying and upgrading houses.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">Tutorial0_string13</Data></Cell>
    <Cell><Data ss:Type="String">Excellent work, apprentice! Your first goal is complete. You can also view your goals at the top of the screen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string14</Data></Cell>
    <Cell><Data ss:Type="String">Sometimes final goals will not be active until you receive a commission from the Pharaoh. Click on the bulletin to read it...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">Tutorial0_string15</Data></Cell>
    <Cell><Data ss:Type="String">This bulletin is a comission from the Pharoah to build the Great Temple! A true honor indeed! The Pharaoh has awarded you some extra materials and workers to help you in this task. Click 'Continue' on the bulletin.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string16</Data></Cell>
    <Cell><Data ss:Type="String">Excellent! Now you have one final goal to complete. Click on the empty monument plot to find out how many resources you need.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string17</Data></Cell>
    <Cell><Data ss:Type="String">One monument is available in this location but you don't have enough workers to build it.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string18</Data></Cell>
    <Cell><Data ss:Type="String">Click on the workers tab to train an extra worker.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">Tutorial0_string19</Data></Cell>
    <Cell><Data ss:Type="String">It costs 2,500 to train a worker. You don't have enough money unfortunately.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string20</Data></Cell>
    <Cell><Data ss:Type="String">Let's try and raise some money quickly! Click on the Amulets tab.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">Tutorial0_string21</Data></Cell>
    <Cell><Data ss:Type="String">Amulets are source of great magical power. There are many to collect, but you already have the Ladder Amulet which will award you with extra gold when activated. This could be just what you need. Try clicking on it!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">Tutorial0_string22</Data></Cell>
    <Cell><Data ss:Type="String">Excellent! That’s given your gold resources a healthy boost! You can only use one Amulet on a level. Once you have used one it is displayed at the top of the screen.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string23</Data></Cell>
    <Cell ss:StyleID="s79"><Data ss:Type="String">Now let’s see if you have enough gold to train a new worker. Click on the workers tab.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string24</Data></Cell>
    <Cell><Data ss:Type="String">Great work! The 1 worker button is now available. Click on it to train an extra worker.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string25</Data></Cell>
    <Cell><Data ss:Type="String">Almost there! Now click on the construction tab to see if you have enough resources to build the monument...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string26</Data></Cell>
    <Cell ss:StyleID="s79"><Data ss:Type="String">It looks like you have everything you need! Click on the build monument button to complete your goal.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string27</Data></Cell>
    <Cell ss:StyleID="s79"><Data ss:Type="String">Click on the houses tab to see the types of houses that can be constructed.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">Tutorial1_string0</Data></Cell>
    <Cell><Data ss:Type="String">Welcome, apprentice! Now it is time you learn everything you need to know about upgrading houses to boost your Income. Click on this message and we can begin..</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial1_string1</Data></Cell>
    <Cell><Data ss:Type="String">In this town, I will show you how to upgrade the houses you own. Remember: you can click this papyrus at any time to move ahead faster. You can also click the Skip tutorials button to skip over everything.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">Tutorial1_string2</Data></Cell>
    <Cell><Data ss:Type="String">With any mission, it is always a good idea to start by viewing the goals. Please click on the money &amp; goals tab below to view your goals for this mission.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial1_string3</Data></Cell>
    <Cell><Data ss:Type="String">The money &amp; goals tab shows the various goals which must be completed to finish the mission. As you can see, there are two goals for this mission: buy two worker houses and upgrade them. Let’s work through this together...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial1_string4</Data></Cell>
    <Cell><Data ss:Type="String">For the first goal, we will need to buy a worker house – but first we will need to wait for a house to come up for auction.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">Tutorial1_string5</Data></Cell>
    <Cell><Data ss:Type="String">That was good timing, apprentice! The auction hammer icon tells us that this house is up for auction, so select the house by clicking on it.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial1_string6</Data></Cell>
    <Cell><Data ss:Type="String">The cost of the house and the Income is displayed in the construction tab. You have sufficient gold to bid for the house, so click on the buy icon.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial1_string7</Data></Cell>
    <Cell><Data ss:Type="String">The cost of the house and the income is displayed in the construction tab. You have sufficient gold to bid for the house, so click on the accept icon.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial1_string8</Data></Cell>
    <Cell><Data ss:Type="String">Well done, apprentice! You have just purchased your first house, and increased your income. That's the first goal completed, now for the second...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial1_string9</Data></Cell>
    <Cell><Data ss:Type="String">Now we will upgrade one of your houses. Move your mouse pointer over the upgrade button to view the upgraded value and income.  You will also see the amount of materials and number of workers required for the upgrade.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial1_string10</Data></Cell>
    <Cell><Data ss:Type="String">We have enough materials and workers, so click on the upgrade icon to upgrade the house.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial1_string11</Data></Cell>
    <Cell><Data ss:Type="String">Well done! The upgrading is complete, increasing the value to 5250 and the income to 90. You can upgrade each house a maximum of three times. The Ankh symbol next to the house shows the number of upgrades.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial1_string12</Data></Cell>
    <Cell><Data ss:Type="String">I think it’s time to try this on your own. Click on the house which is up for auction then select the buy icon to purchase it for the asking price. Then hit the upgrade icon to complete your goals for this mission.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">Tutorial1_string13</Data></Cell>
    <Cell><Data ss:Type="String">Well done! You are a quick learner, apprentice! Time to move on to the final tutorial, where we’ll learn how to order materials and sell your upgraded houses.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">Tutorial2_string0</Data></Cell>
    <Cell><Data ss:Type="String">Welcome to the final tutorial, apprentice! Your training is almost complete. But first I must show you how to order materials and sell your upgraded houses to boost your wealth. Click on this message and we can begin...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial2_string1</Data></Cell>
    <Cell><Data ss:Type="String">In this town, I will show you how to order essential materials. Remember: you can click this papyrus at any time to move ahead faster. You can also click the Skip tutorials button to skip over everything.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">Tutorial2_string2</Data></Cell>
    <Cell><Data ss:Type="String">With any mission, it is always a good idea to start by viewing the goals. Please click on the money &amp; goals tab below to view your goals for this mission.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial2_string3</Data></Cell>
    <Cell><Data ss:Type="String">The money &amp; goals tab always shows the goals required to finish the mission. There are three goals for this final tutorial mission: build two worker houses, upgrade them, then sell them. Let’s work through this together...</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">Tutorial2_string4</Data></Cell>
    <Cell><Data ss:Type="String">To select an empty plot, simply click on it.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial2_string5</Data></Cell>
    <Cell><Data ss:Type="String">Click on the build icon to choose the style of house you wish to construct on your empty lot.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial2_string6</Data></Cell>
    <Cell><Data ss:Type="String">The worker house icon cannot be selected as you do not have the necessary materials. Move your mouse pointer over the worker house icon to see the number of materials required for construction.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial2_string7</Data></Cell>
    <Cell><Data ss:Type="String">To construct a worker house we need 75 units of materials. The materials tab tells us that we only have 50 units. Click on the materials tab to order more materials.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial2_string8</Data></Cell>
    <Cell><Data ss:Type="String">Large quantities of materials take longer to arrive. We only require 25 more units of materials to build the worker house, so simply click on the 100 units icon to purchase the materials.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">Tutorial2_string9</Data></Cell>
    <Cell><Data ss:Type="String">Your materials are being delivered. This process will take just a few seconds to complete.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial2_string10</Data></Cell>
    <Cell><Data ss:Type="String">You now have sufficient materials to build your worker house. To select an empty plot, simply click on it.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial2_string11</Data></Cell>
    <Cell><Data ss:Type="String">Click on the build icon to choose the style of house you wish to construct on your empty lot.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial2_string12</Data></Cell>
    <Cell><Data ss:Type="String">Click the worker house icon to commence construction.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial2_string13</Data></Cell>
    <Cell><Data ss:Type="String">Your workers are now building the worker house. This process will take just a few seconds to complete.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial2_string14</Data></Cell>
    <Cell><Data ss:Type="String">Now let’s review your progress so far. Please click on the money &amp; goals tab.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial2_string15</Data></Cell>
    <Cell><Data ss:Type="String">The goal for this mission involves upgrading the houses you build to increase their selling price. Now we need to upgrade the worker house you just built, so click on the construction tab.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial2_string16</Data></Cell>
    <Cell><Data ss:Type="String">Now we will upgrade your house to increase the auction value. Click on the upgrade icon to upgrade the worker house.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial2_string17</Data></Cell>
    <Cell><Data ss:Type="String">Now we will upgrade your house to increase the auction value. Click on the upgrade icon to upgrade the worker house.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial2_string18</Data></Cell>
    <Cell><Data ss:Type="String">Now all we need to do is put the house up for auction. To do this, simply click the auction icon.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">Tutorial2_string19</Data></Cell>
    <Cell><Data ss:Type="String">Now that the house is for auction, we need to wait for a suitable bidder.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial2_string20</Data></Cell>
    <Cell><Data ss:Type="String">The gold coin icons mean that someone wishes to bid for the house. Simply click a coin icon to view the offer, and click accept to complete the deal.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial2_string21</Data></Cell>
    <Cell><Data ss:Type="String">Well done, apprentice! You have just sold your first house, increasing your wealth. Click on the money &amp; goals tab to check your progress.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">Tutorial2_string22</Data></Cell>
    <Cell><Data ss:Type="String">Now that you have built, upgraded, and sold one house, you need to repeat the process to complete the mission. You can do it!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">Tutorial2_string23</Data></Cell>
    <Cell><Data ss:Type="String">Well done! You have successfully completed the tutorial missions and finished your apprenticeship. Now it’s time to put those skills to good use. Good luck!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string12</Data></Cell>
    <Cell><Data ss:Type="String">The money &amp; goals tab shows the progress of your income. Each time the bar fills up, you will receive the taxes for any houses you own.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">awanMessage</Data></Cell>
    <Cell><Data ss:Type="String">Message from Awan!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">tutorialCompleted</Data></Cell>
    <Cell><Data ss:Type="String">Tutorial completed!</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string3_repeat1</Data></Cell>
    <Cell><Data ss:Type="String">Please click on the money &amp; goals tab.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string3_repeat2</Data></Cell>
    <Cell><Data ss:Type="String">Please click on the money &amp; goals tab so that we can continue the tutorial.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string3_repeat3</Data></Cell>
    <Cell><Data ss:Type="String">We cannot proceed until you click on the money &amp; goals tab.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">Tutorial0_string5_repeat1</Data></Cell>
    <Cell><Data ss:Type="String">Please click on an empty plot.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">Tutorial0_string5_repeat2</Data></Cell>
    <Cell><Data ss:Type="String">Please click on an empty plot so that we can continue the tutorial.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">Tutorial0_string5_repeat3</Data></Cell>
    <Cell><Data ss:Type="String">We cannot proceed until you click on an empty plot.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string6_repeat1</Data></Cell>
    <Cell><Data ss:Type="String">Please click the build icon.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string6_repeat2</Data></Cell>
    <Cell><Data ss:Type="String">Please click the build icon so that we can continue the tutorial.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string6_repeat3</Data></Cell>
    <Cell><Data ss:Type="String">We cannot proceed until you click the build icon.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string7_repeat1</Data></Cell>
    <Cell><Data ss:Type="String">Please click the worker house icon.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string7_repeat2</Data></Cell>
    <Cell><Data ss:Type="String">Please click the worker house icon so that we can continue the tutorial.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string7_repeat3</Data></Cell>
    <Cell><Data ss:Type="String">We cannot proceed until you click the worker house icon.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string10_repeat1</Data></Cell>
    <Cell><Data ss:Type="String">Please build a worker house.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string10_repeat2</Data></Cell>
    <Cell><Data ss:Type="String">Please build a worker house so we can continue the tutorial.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string10_repeat3</Data></Cell>
    <Cell><Data ss:Type="String">We cannot proceed until you build a worker house.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">Tutorial0_string14_repeat1</Data></Cell>
    <Cell><Data ss:Type="String">Please click on the bulletin</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">Tutorial0_string14_repeat2</Data></Cell>
    <Cell><Data ss:Type="String">Please click on the bulletin so that we can continue the tutorial</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">Tutorial0_string14_repeat3</Data></Cell>
    <Cell><Data ss:Type="String">We cannot proceed until you click on the bulletin</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">Tutorial0_string15_repeat1</Data></Cell>
    <Cell><Data ss:Type="String">Please click ‘Continue’ on the bulletin</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">Tutorial0_string15_repeat2</Data></Cell>
    <Cell><Data ss:Type="String">Please click ‘Continue’ on the bulletin so that we can continue the tutorial</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">Tutorial0_string15_repeat3</Data></Cell>
    <Cell><Data ss:Type="String">We cannot proceed until you click ‘Continue’ on the bulletin</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">Tutorial0_string16_repeat1</Data></Cell>
    <Cell><Data ss:Type="String">Please click on the empty monument plot.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">Tutorial0_string16_repeat2</Data></Cell>
    <Cell><Data ss:Type="String">Please click on the empty monument plot so that we can continue the tutorial.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">Tutorial0_string16_repeat3</Data></Cell>
    <Cell><Data ss:Type="String">We cannot proceed until you click on the empty monument plot.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string18_repeat1</Data></Cell>
    <Cell><Data ss:Type="String">Please click on the workers tab.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string18_repeat2</Data></Cell>
    <Cell><Data ss:Type="String">Please click on the workers tab so that we can continue the tutorial.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string18_repeat3</Data></Cell>
    <Cell><Data ss:Type="String">We cannot proceed until you click on the workers tab.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">Tutorial0_string20_repeat1</Data></Cell>
    <Cell><Data ss:Type="String">Please click on the Amulet tab</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">Tutorial0_string20_repeat2</Data></Cell>
    <Cell><Data ss:Type="String">Please click on the Amulet tab so that we can continue the tutorial.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">Tutorial0_string20_repeat3</Data></Cell>
    <Cell><Data ss:Type="String">We cannot proceed until you click on the Amulet tab</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">Tutorial0_string21_repeat1</Data></Cell>
    <Cell><Data ss:Type="String">Please click on the Ladder button</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string21_repeat2</Data></Cell>
    <Cell><Data ss:Type="String">Please click on the Amulet button so that we can continue the tutorial.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">Tutorial0_string21_repeat3</Data></Cell>
    <Cell ss:StyleID="s68"><Data ss:Type="String">We cannot proceed until you click on the Ladder button</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string23_repeat1</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Please click on the workers tab.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string23_repeat2</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Please click on the workers tab so that we can continue the tutorial.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string23_repeat3</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">We cannot proceed until you click on the workers tab.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string24_repeat1</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Please click on the 1 worker button to train an extra worker</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string24_repeat2</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Please click on the 1 worker button so that we can continue the tutorial.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string24_repeat3</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">We cannot proceed until you click on the 1 worker button.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string25_repeat1</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Please click on the construction tab continue.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string25_repeat2</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Please click on the construction tab so that we can continue the tutorial.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string25_repeat3</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">We cannot proceed until you click on the construction tab.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string26_repeat1</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Please click on the build monument button to continue.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string26_repeat2</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Please click on the build monument button so that we can continue the tutorial.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string26_repeat3</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">We cannot proceed until you click on the build monument button.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string27_repeat1</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Please click on the houses icon.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string27_repeat2</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">Please click on the houses icon so that we can continue with the tutorial.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial0_string27_repeat3</Data></Cell>
    <Cell ss:StyleID="s78"><Data ss:Type="String">We cannot proceed until you click on the houses icon.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial1_string5_repeat1</Data></Cell>
    <Cell><Data ss:Type="String">Please click on the worker house that is for sale.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial1_string5_repeat2</Data></Cell>
    <Cell><Data ss:Type="String">Please click on the worker house that is for sale so that we can continue the tutorial.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial1_string5_repeat3</Data></Cell>
    <Cell><Data ss:Type="String">We cannot proceed until you click on the worker house that is for sale.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial1_string6_repeat1</Data></Cell>
    <Cell><Data ss:Type="String">Please click on the buy icon.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial1_string6_repeat2</Data></Cell>
    <Cell><Data ss:Type="String">Please click on the buy icon so that we can continue the tutorial.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial1_string6_repeat3</Data></Cell>
    <Cell><Data ss:Type="String">We cannot proceed until you click on the buy icon.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial1_string9_repeat1</Data></Cell>
    <Cell><Data ss:Type="String">Please move your pointer over the upgrade icon.</Data></Cell>
   </Row>
   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial1_string9_repeat2</Data></Cell>
    <Cell><Data ss:Type="String">Please move your pointer over the upgrade icon so that we can continue the tutorial.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial1_string9_repeat3</Data></Cell>
    <Cell><Data ss:Type="String">We cannot proceed until you move your pointer over the upgrade icon.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial1_string10_repeat1</Data></Cell>
    <Cell><Data ss:Type="String">Please click on the upgrade icon.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial1_string10_repeat2</Data></Cell>
    <Cell><Data ss:Type="String">Please click on the upgrade icon so that we can continue the tutorial.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial1_string10_repeat3</Data></Cell>
    <Cell><Data ss:Type="String">We cannot proceed until you click on the upgrade icon.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial2_string6_repeat1</Data></Cell>
    <Cell><Data ss:Type="String">Please move your pointer over the worker house icon.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial2_string6_repeat2</Data></Cell>
    <Cell><Data ss:Type="String">Please move your pointer over the worker house icon so we can continue the tutorial.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial2_string6_repeat3</Data></Cell>
    <Cell><Data ss:Type="String">We cannot proceed until you move your pointer over the worker house Icon.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial2_string7_repeat1</Data></Cell>
    <Cell><Data ss:Type="String">Please click on the materials tab.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial2_string7_repeat2</Data></Cell>
    <Cell><Data ss:Type="String">Please click on the materials tab so that we can continue the tutorial.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial2_string7_repeat3</Data></Cell>
    <Cell><Data ss:Type="String">We cannot proceed until you click on the materials tab.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial2_string8_repeat1</Data></Cell>
    <Cell><Data ss:Type="String">Please click on the '100 materials' icon.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial2_string8_repeat2</Data></Cell>
    <Cell><Data ss:Type="String">Please click on the '100 materials' icon so that we can continue the tutorial.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial2_string8_repeat3</Data></Cell>
    <Cell><Data ss:Type="String">We cannot proceed until you click on the '100 materials' icon.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial2_string15_repeat1</Data></Cell>
    <Cell><Data ss:Type="String">Please click on the construction tab.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial2_string15_repeat2</Data></Cell>
    <Cell><Data ss:Type="String">Please click on the construction tab so that we can continue the tutorial.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial2_string15_repeat3</Data></Cell>
    <Cell><Data ss:Type="String">We cannot proceed until you click on the construction tab.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial2_string18_repeat1</Data></Cell>
    <Cell><Data ss:Type="String">Please click on the auction icon.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial2_string18_repeat2</Data></Cell>
    <Cell><Data ss:Type="String">Please click on the auction icon so that we can continue the tutorial.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial2_string18_repeat3</Data></Cell>
    <Cell><Data ss:Type="String">We cannot proceed until you click the auction icon.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial2_string19_repeat1</Data></Cell>
    <Cell><Data ss:Type="String">Please click on the accept icon.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:StyleID="s73">
    <Cell><Data ss:Type="String">Tutorial2_string19_repeat2</Data></Cell>
    <Cell><Data ss:Type="String">Please click on the accept icon so that we can continue the tutorial.</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">Tutorial2_string19_repeat3</Data></Cell>
    <Cell><Data ss:Type="String">We cannot proceed until you click the accept icon.</Data></Cell>
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    <Cell ss:StyleID="s79"><Data ss:Type="String">Welcome to the help section. You can visit this screen at any time to get help with many of the game's features. %%n %%n Click the buttons to navigate your way through the help section.</Data></Cell>
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    <Cell ss:StyleID="s79"><Data ss:Type="String">Game overview</Data></Cell>
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    <Cell><Data ss:Type="String">Empire Builder: Ancient Egypt is an involving strategy game set in ancient Egyptian times. Starting as an ambitious apprentice, you will work your way through various locations in ancient Egypt tackling bigger and more ambitious challenges. %%n %%n Under the watchful eye of your mentor, Awan, your goal is to help construct one of the most advanced civilizations of the ancient world. Although you start with only a few workers and limited resources, you will eventually help this fledgling dynasty grow into an impressive kingdom. %%n %%n Construction begins with simple housing and farms built near the great Nile River, but soon you'll begin constructing impressive temples and monuments. Your ultimate aim is to reach Giza where you face the biggest challenge of all: building the Sphinx and the Great Pyramids.</Data></Cell>
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    <Cell ss:StyleID="s79"><Data ss:Type="String">Playing modes</Data></Cell>
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    <Cell><Data ss:Type="String">The game features two different playing modes, Story Mode and Sandbox Mode (Sandbox Mode remains locked until you have completed the Tutorials in Story Mode). %%n %%n In Story Mode, you must make your way from location to location, tackling a fixed sequence of missions. Each mission has specific goals set by the Pharaoh or King, which will vary in number and complexity. Each location consists of three missions; once all three are completed, the next location will be unlocked. %%n %%n In Sandbox Mode, you can play any mission you desire, providing that mission has already been completed in Story Mode. In these missions, the goal is simply to accrue a designated amount of Gold without the pressure of a time limit.</Data></Cell>
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    <Cell ss:StyleID="s79"><Data ss:Type="String">Money &amp; wealth</Data></Cell>
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    <Cell ss:StyleID="s79"><Data ss:Type="String">During the game you will build up Money and Wealth. %%n %%n Money is the currency used to buy materials, workers, plots, and buildings, and is displayed on the money &amp; goals tab. At the start of each mission you are given a fixed amount of money with which to achieve your goals. %%n %%n Wealth is your accrued earnings, and is a cumulative total which builds up during the course of the game (it is displayed at the top of the playing area). At the end of each mission all of your assets, including your money, are added to this total.</Data></Cell>
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    <Cell><Data ss:Type="String">Happiness</Data></Cell>
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    <Cell ss:StyleID="s81"><Data ss:Type="String">Happiness (or Pharaoh satisfaction) plays an important role in satisfying the mission goals. Building or upgrading a house, for example, increases the overall happiness level. Houses with positive happiness have their income and value boosted; houses with negative happiness have their income and value lowered. %%n %%n Additionally, certain buildings (such as civil buildings and city improvement) will not only raise the overall happiness level, but also increase the happiness value of any house next to it. Similarly, however, an infrastructure building will both lower the overall happiness level and reduce the happiness value of nearby houses. You can see the area affected by happiness by clicking on a building.</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">helpScreen_05_Title</Data></Cell>
    <Cell><Data ss:Type="String">Mission Goals</Data></Cell>
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    <Cell ss:StyleID="s81"><Data ss:Type="String">Each mission has specific Goals. In Sandbox Mode the goal is to simply accrue a set amount of wealth. In Story Mode the goals are diverse, and in order to complete a mission you will need to complete all of the goals successfully. For example, you may be required to build a specific building or attain a certain amount of income. %%n %%n However, not all goals are linear tasks, and some will require you to overcome other challenges in order to meet your goals. For instance, you may have to construct a workshop in order to train workers fast enough to complete the mission on time.</Data></Cell>
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    <Cell ss:StyleID="s79"><Data ss:Type="String">Money &amp; goals tab (1 of 2)</Data></Cell>
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    <Cell ss:StyleID="s79"><Data ss:Type="String">The money &amp; goals tab displays the following information: %%n %%n A progress bar, showing the progress of income collection. %%n %%n Your current income and potential income (potential income becomes income when all constructions, upgrades and repairs are completed). %%n %%n Your goals for the current mission (last-minute commission goals from the Pharaoh are grayed-out until activated). %%n %%n </Data></Cell>
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    <Cell><Data ss:Type="String">helpScreen_07_Title</Data></Cell>
    <Cell><Data ss:Type="String">Money &amp; goals tab (2 of 2)</Data></Cell>
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    <Cell ss:StyleID="s79"><Data ss:Type="String">The time elapsed since the mission began. %%n %%n The top of the money &amp; goals tab also displays the current money total.</Data></Cell>
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    <Cell ss:StyleID="s79"><Data ss:Type="String">Workers tab</Data></Cell>
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    <Cell ss:StyleID="s79"><Data ss:Type="String">The workers tab displays the following information: %%n %%n Six icons representing the different numbers of workers that can be trained (additional workers will become available later in the game). %%n %%n § The cost of the worker icon currently highlighted. %%n %%n A progress bar, if you are currently training new workers. %%n %%n The top of the workers tab also displays the total number of workers owned, and the number of workers that are aren’t currently occupied with construction tasks.</Data></Cell>
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    <Cell ss:StyleID="s81"><Data ss:Type="String">The materials tab displays the following information: %%n %%n Six icons representing the different quantities of materials that can be purchased. %%n %%n The cost of the materials icon currently highlighted. %%n %%n A progress bar, if you are currently having materials delivered. %%n %%n The top of the materials tab also displays the total number of materials owned.</Data></Cell>
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    <Cell ss:StyleID="s79"><Data ss:Type="String">The Amulets tab displays the following information: %%n %%n Nine icons representing the different Amulets that can be earned and used. %%n %%n A progress bar, if you have activated an Amulet.</Data></Cell>
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    <Cell ss:StyleID="s79"><Data ss:Type="String">The construction tab displays the following information: %%n %%n The value of the plot or building currently highlighted. %%n %%n The income for the plot or building currently highlighted. %%n %%n Six icons representing the different actions that can be performed (build, upgrade, repair, clear, bid, and auction). %%n %%n Extra information (for example, materials, workers, or money) according to the icon currently highlighted.</Data></Cell>
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   <Row ss:AutoFitHeight="0">
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    <Cell ss:StyleID="s79"><Data ss:Type="String">The status area at the top of the screen displays the following information (from left to right): %%n %%n Time elapsed: the progress bar shows how much of the current day has passed. The number shows how many days have passed. Completing a mission quickly will yield rewards from the Pharaoh. %%n %%n Money: this is your current gold balance. At the end of each mission, all of your assets are added to this total. %%n %%n Happiness: this shows the overall happiness for the populous, by adding together all of the happiness values for the various buildings and plots. %%n %%n</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">helpScreen_13_Title</Data></Cell>
    <Cell ss:StyleID="s79"><Data ss:Type="String">Status information (2 of 2)</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="45">
    <Cell><Data ss:Type="String">helpScreen_13</Data></Cell>
    <Cell ss:StyleID="s79"><Data ss:Type="String"> Income: a progress bar, showing the progress of income collection (also appears in the money &amp; goals tab). %%n %%n Income: a progress bar, showing the progress of income collection (also appears in the money &amp; goals tab). %%n %%n Goals: a summary of your mission objectives is displayed.</Data></Cell>
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   <Row ss:AutoFitHeight="0">
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    <Cell ss:StyleID="s79"><Data ss:Type="String">Playing the game</Data></Cell>
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    <Cell ss:StyleID="s79"><Data ss:Type="String">The main area of the screen is used for gameplay, and shows the current town or city. In many missions, the Nile River runs through the scene, and the rest of the play area is populated with land divided into plots. %%n %%n Plots which are privately owned appear in blue, and cannot be built on unless they are purchased at auction. Providing you have the materials and workers, you can build anything you wish on your plots. %%n %%n Simply click on a plot to select it - the plot will become highlighted, and the tabs at the bottom of the screen will change automatically based on the plot and its characteristics.</Data></Cell>
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    <Cell><Data ss:Type="String">Buildings (1 of 2)</Data></Cell>
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    <Cell><Data ss:Type="String">helpScreen_15</Data></Cell>
    <Cell ss:StyleID="s79"><Data ss:Type="String">There are five categories of building: %%n %%n Houses: these are cheaply constructed and upgraded and generate income. Houses may also be auctioned or bought, and have a positive affect on the overall happiness level. %%n %%n Infrastructure: these are important to the construction process, but have a negative effect on the overall happiness level. For instance, the workshop will speed up worker training. %%n %%n City improvement: these will increase the happiness of the general population and improve quality of life. Many of these buildings also have secondary purposes (the Senet house, for example, will increase your income). %%n %%n </Data></Cell>
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    <Cell><Data ss:Type="String">Buildings (2 of 2)</Data></Cell>
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    <Cell ss:StyleID="s82"><Data ss:Type="String">Civil: these compliment the city improvement buildings, their main purpose to bring order and prosperity to the populous (for instance, the establishment of a courthouse may bring the player a bonus for crime reduction). %%n %%n Monuments: these grand buildings are commissioned by the Pharaoh at various points throughout the game, and thus cannot be built at will.</Data></Cell>
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    <Cell ss:StyleID="s79"><Data ss:Type="String">Constructing and upgrading buildings is a crucial part of the game. To build something, click an empty plot and choose the build icon in the construction tab, then choose the relevant category of cuilding. Providing you have sufficient workers and materials, and the building icon is unlocked, construction will commence. %%n %%n Upgrading buildings is just as simple: click a building and choose the upgrade icon in the construction tab. Provided you have sufficient resources, the building will be upgraded. Buildings can be upgraded three times, increasing their value and income.</Data></Cell>
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    <Cell><Data ss:Type="String">helpScreen_18_Title</Data></Cell>
    <Cell ss:StyleID="s79"><Data ss:Type="String">Repairing &amp; demolishing</Data></Cell>
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    <Cell ss:StyleID="s79"><Data ss:Type="String">Buildings may occasionally fall into disrepair, and must be repaired by highlighting the building and clicking the repair icon in the construction tab. Like upgrades, repairs require workers and materials. Damaged buildings will affect the happiness level and won’t generate income until they are repaired. %%n %%n Demolishing may be necessary if a building is in the wrong location, or to make way for another building. Providing you have sufficient workers, clicking the clear icon in the construction tab will demolish the currently highlighted building. If you own a lumber mill or quarry, you can recycle materials from demolished buildings.</Data></Cell>
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    <Cell><Data ss:Type="String">helpScreen_19_Title</Data></Cell>
    <Cell ss:StyleID="s79"><Data ss:Type="String">Curses &amp; plagues</Data></Cell>
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    <Cell ss:StyleID="s79"><Data ss:Type="String">Buildings placed too close to tombs may occasionally become cursed, attracting mummies that reduce the building’s happiness level and scare away tax-paying residents. Similarly, buildings close to tombs and open deserts may become plagued by locusts. %%n %%n Plagued and cursed buildings must be exorcised by chasing away the mummies; the mouse pointer will turn into the Staff of Anubis, and you must use this to chase the mummies and locusts away from the affected building and off the edge of the play area.</Data></Cell>
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   <Row ss:AutoFitHeight="0">
    <Cell><Data ss:Type="String">helpScreen_20_Title</Data></Cell>
    <Cell ss:StyleID="s79"><Data ss:Type="String">Unlocking new buildings</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="135">
    <Cell><Data ss:Type="String">helpScreen_20</Data></Cell>
    <Cell ss:StyleID="s79"><Data ss:Type="String">Unless a building has been unlocked, it cannot be constructed. At the start of the game, only a handful of buildings are unlocked, but thankfully many are unlocked automatically at the start of certain missions. Buildings also become unlocked in the following circumstances: %%n %%n Imhotep’s Challenge: during the course of the game, you will be given the chance to play a mini-game to unlock a new building from Imhotep. The task is to match pairs of hieroglyphics as quickly as possible. If you hesitate for too long, Imhotep will provide a brief clue to help you out.  %%n %%n Commissions: monuments are always locked unless you are commissioned to build one. The commission takes the form of a bulletin from the King or Pharaoh, who will ask you to build a monument in their honor, and you will be given materials, workers, money, and a plot with which to construct the monument.</Data></Cell>
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   <Row ss:AutoFitHeight="0" ss:Height="105">
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    <Cell ss:StyleID="s79"><Data ss:Type="String">Apart from buildings, all missions also feature empty plots. Providing you have sufficient workers and materials, you can build anything you desire on your empty plots. Some empty plots, just like buildings, will be privately owned, and thus you will not be able to utilize this land (unless the plot is put up for auction). %%n %%n Additionally, some empty plots will be strewn with rubble, preventing construction until the land is cleared. Providing you have enough workers, this can be done by simply clicking the clear icon in the construction tab. Workers will subsequently arrive and begin clearing the land, which will take a few seconds to complete. %%n %%n </Data></Cell>
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    <Cell><Data ss:Type="String">Empty plots may be auctioned just like houses, and privately-owned plots will occasionally come up for auction allowing you to bid on them. Rubble-strewn plots are cheaper to buy than cleared plots, but likewise, they also auction for less.</Data></Cell>
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    <Cell ss:StyleID="s79"><Data ss:Type="String">At any time, you may place any house or plot up for auction by clicking the auction icon in the construction tab. Auctioning a house or plot will invite offers from nobles. When an offer is made, you can click to accept or reject the offer, or click haggle to try for a higher offer. Occasionally, privately owned houses and plots will come up for auction. You can make an offer by clicking the offer icon, or click haggle to try for a lower offer. %%n %%n If there is an abundance of houses or plots for auction, offer prices on your properties will generally be lower as there is less demand, but likewise your chances of successfully haggling on privately owned properties is increased. Note that damaged or cursed houses cannot be auctioned until they are repaired or exorcised. Additionally, you are unable to collect income on buildings which are up for auction.</Data></Cell>
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    <Cell ss:StyleID="s79"><Data ss:Type="String">Building a message post will generate five offers rather than three, and low offers will generally be higher than average. %%n %%n Upgrading houses is a good way to guarantee a higher price and increase the likelihood of obtaining the full auction price. %%n %%n Houses next to tombs may often be cheaper, whereas those near amenities such as wells may be more expensive. %%n %%n House prices may decrease over time if the seller is not successful, so it may be advantageous to wait before bidding on certain houses. %%n %%n </Data></Cell>
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    <Cell ss:StyleID="s82"><Data ss:Type="String">If there no other houses for auction, the market is exclusive. Offers will be high, but haggling has little or no probability of success. %%n %%n If there is another house or two houses of the same type also for auction, the market is competitive. Offers will be lower, and haggling has a low probability of success. %%n %%n If there are two other houses or 3 houses of the same type also for auction, the market is saturated. Offers will be low but haggling has a high probability of success.</Data></Cell>
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    <Cell ss:StyleID="s79"><Data ss:Type="String">In later missions, constructing certain buildings allows you to train new workers to reduce your workload. When these buildings are constructed, clicking the workers tab yields an additional icon. Provided you have sufficient money and a regular worker to spare, click the icon to begin training. Only one type of each additional worker can be trained on each mission, and demolishing all associated buildings will forfeit the additional worker. %%n The following additional workers can be trained: %%n %%n Farm worker: these are activated when a farm house is built, and will work on farms to increase the income. %%n %%n Gardener: these are activated when a garden is built, allowing houses to be landscaped (adding a fourth potential upgrade). %%n %%n</Data></Cell>
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    <Cell ss:StyleID="s79"><Data ss:Type="String"> Maintenance: these become active when a workshop is built, and will repair damaged houses automatically. %%n %%n Tax collector: these are active when a bank is constructed, and will speeds up Income collection. %%n %%n Priest: these are activated when a temple is built, and automatically perform exorcising rites on cursed or plagued buildings.</Data></Cell>
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    <Cell ss:StyleID="s79"><Data ss:Type="String">During the game, you will be able to earn four types of bonus: %%n %%n Stars: completing the mission within a certain number of days will reward you with up to three stars (there is no time progression in Sandbox Mode, and thus you are only able to earn stars in Story Mode). %%n %%n Treasures: completing a mission will reward you with an ancient treasure. Each treasure is worth considerably more than the last, and their value is automatically added to your accrued wealth. %%n %%n </Data></Cell>
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    <Cell ss:StyleID="s79"><Data ss:Type="String">Bulletins: periodically, you will receive papyrus messages containing monetary donations and rewards relating to your progress. Building a message post will initiate the bulletin system. %%n %%n Amulets: completing all three missions in a location rewards you with one of nine magical Amulets. These can be used at any time (via the Amulet tab), and only appear in Story Mode.</Data></Cell>
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    <Cell ss:StyleID="s79"><Data ss:Type="String">The game will automatically save the current position each time you choose to quit the game, along with anything you may have earned during the game (for example, money, materials, workers, Amulets, etc.). %%n %%n The game will also automatically keep track of the top five highest scores for each location in Sandbox Mode. High scores can be viewed by selecting HIGH SCORES from the Main Menu, and can be cleared by choosing CLEAR HIGH SCORES on the Options Screen.</Data></Cell>
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