<skillDB>

<!-- SKILL TREE 

skill list
 0 SKILL_SWORDS,
 1 SKILL_AXES,
 2 SKILL_MACES,
 3 SKILL_STAFF,
 4 SKILL_BOW,
 5 SKILL_THROWN_WEAPON,
 6 SKILL_UNARMED,
 7 SKILL_DUAL_WIELD,
 8 SKILL_SHIELD
 9 SKILL_BERSERKER,
 10 SKILL_DODGING,
 11 SKILL_ARMOUR,
 12 SKILL_DEADSHOT,
 13 SKILL_VAMPIRISM,
 
 14 SKILL_GOLEMANCY,
 15 SKILL_FLESHSMITHING,
 16 SKILL_MATHEMAGIC,
 17 SKILL_PSIONICS,
 18 SKILL_NECROMANCY,
 19 SKILL_VIKING_WIZARD,
 20 SKILL_ASTROLOGY,
 21 SKILL_PROMETHEAN_MAGIC,
 
 22 SKILL_MAGIC_TRAINING,
 23 SKILL_BLOOD_MAGIC,	
 24 SKILL_LEY_LINES,
 
 25 SKILL_PERCEPTION,
 26 SKILL_STEALTH,
 27 SKILL_ASSASSINATION,
 
 28 SKILL_FUNGAL_ARTS,
 29 SKILL_ALCHEMY,
 30 SKILL_WAND_LORE,
 31 SKILL_ARCHAEOLOGY,

 32 SKILL_SMITHING
 33 SKILL_TINKERING

<ability name="foo" icon="bah" skill=""   

-->
  
  <!-- The following are used to the the "initial pick" skills into the game in such a way that they show up in the UI. -->

  <!-- THESE STILL NEED TO BE HERE! -->
  <!-- Core Warrioring -->

<ability name="Swordplay" icon="skills/skill_sword.png" skill="0" startSkill="1">
  <description text="Swords! The pointy bit goes in the other guy."/>
  </ability>
<ability name="Axemanship" icon="skills/skill_axe.png" skill="1" startSkill="1">
  <description text="Axes: The key to removing all manner of limbs."/>
  </ability>
<ability name="Macery" icon="skills/skill_mace.png" skill="2" startSkill="1">
  <description text="Maces: Useful for knocking out creeps. You can even keep them in your handbag if you want to."/>
  </ability>
<ability name="Staff-fighting" icon="skills/skill_staff.png" skill="3" startSkill="1">
  <description text="Staves! They stave off all kinds of things."/>
  </ability>
<ability name="Crossbows" icon="skills/skill_crossbow.png" skill="4" startSkill="1">
  <description text="Blast your enemies from afar with your snipery skills. (This skill lovingly sponsored by the Bolt Council. Join us today, or we'll put a squid in your bed.)"/>
  </ability>
<ability name="Thrown Weaponry" icon="skills/skill_thrown.png" skill="5" startSkill="1">
  <description text="Throw a tantrum. Better yet, throw something with sharp edges. Or maybe even something that explodes into sharp fragments!"/>
  </ability>
<ability name="The Unarmed Art" icon="skills/skill_unarmed.png" skill="6" startSkill="1">
  <description text="Who needs weapons? Destroy your enemies with your mighty feet."/>
  </ability>
<ability name="Dual Wielding" icon="skills/skill_dualwield.png" skill="7" startSkill="1">
  <description text="What's better than one weapon? Two weapons at the very same time!"/>
  </ability>
<ability name="Shield-bearer" icon="skills/skill_shieldbearer.png" skill="8" startSkill="1">
  <description text="Return with your shield - or under it? For the defense-minded adventurer."/>
  </ability>
<ability name="Berserker Rage" icon="skills/skill_berserker.png" skill="9" startSkill="1">
  <description text="Do it! Do it for Crom!"/>
  </ability>
<ability name="Artful Dodging" icon="skills/skill_dodging.png" skill="10" startSkill="1">
  <description text="The best defense is to be somewhere else."/>
  </ability>
<ability name="Master of Arms" icon="skills/skill_armour.png" skill="11" startSkill="1">
  <description text="The Armorial Art revolves around gracefully strapping large chunks of metal to your body."/>
  </ability>
<ability name="Deadshot" icon="skills/skill_deadshot.png" skill="12" startSkill="1">
  <description text="Aim deadly and true. You'd think it was common sense that hitting your target would enhance combat performance, right?"/>
  </ability>

  <!-- Spooky, sparkly -->

<ability name="Vampirism" icon="skills/skill_vampirism.png" skill="13" startSkill="1">
  <description text="Quench that insatiable thirst with the tingly life-fluid of your enemies - but beware the day-star, for your end under its unforgiving gaze would be swift and sparkly. As a vampire, you can only heal by unnatural means."/>
  </ability>

  <!-- Rank Speciesim -->
  
<!-- Hatpacked.
<ability name="Killer Vegan" icon="skills/skill_veggieslayer.png" skill="14" startSkill="1">
  <description text="Honestly, it's more about really hating plants than loving animals."/>
  </ability>
<ability name="Animal Hunter" icon="skills/skill_animalslayer.png" skill="15" startSkill="1">
  <description text="Beware ye beasts of forest and plain, for a mighty hunter stalks this earth who is strangely compelled to steal your notable bits and mount them on the wall."/>
  </ability>
<ability name="Demonologist" icon="skills/skill_demonslayer.png" skill="16" startSkill="1">
  <description text="Out, demons!"/>
  </ability>
<ability name="Mage Slayer" icon="skills/skill_mageslayer.png" skill="17" startSkill="1">
  <description text="Something about the riddle of steel and the riddle of flesh."/>
  </ability>
-->

  <!-- Core Magic School Skills -->

<ability name="Golemancy" icon="skills/skill_golemancer.png" skill="14" startSkill="1">
  <description text="The Greater and Lesser Golemantic Arts pertain to the animation and subsequent irritation of base matter. (In other words, you give life to non-living stuff.)"/>
  </ability>
<ability name="Flesh-shaping" icon="skills/skill_fleshshaper.png" skill="15" startSkill="1">
  <description text="You are a fleshsmith! You can heal the wounds of your body, rend the flesh of your enemies, and possibly summon deli meats from the Elemental Plane of Cold Cuts."/>
  </ability>
<ability name="Mathemagic" icon="skills/skill_mathemagic.png" skill="16" startSkill="1">
  <description text="Using the power of Mathemagic you can multiply power, subtract hope, and cube-root the dreams of man himself. This is a strange, abstract school of magic that has a way of driving its users insane."/>
  </ability>
<ability name="Psionics" icon="skills/skill_psionicist.png" skill="17" startSkill="1">
  <description text="'You will be able to paralyze nerves, shatter bones, set fires, suffocate an enemy or burst his organs...'"/>
  </ability>
<ability name="Necronomiconomics" icon="skills/skill_necronomiconomics.png" skill="18" startSkill="1">
  <description text="Necronomiconomics: The study of economic principles of the dead, taught from the book bound with strange leather. A shady magic indeed."/>
  </ability>
<ability name="Viking Wizardry" icon="skills/skill_vikingwizard.png" skill="19" startSkill="1">
  <description text="In the cold Northlands they fostered harsh - but fair - magicks particularly useful in close combat."/>
  </ability>
<ability name="Astrology" icon="skills/skill_astrologer.png" skill="20" startSkill="1">
  <description text="Magic dots in the sky shall lead the way to True Knowledge! This is a generally nonviolent magic, not that you can't get a little imaginative of course ... "/>
  </ability>
<ability name="Promethean Magic" icon="skills/skill_prometheanmagic.png" skill="21" startSkill="1">
  <description text="Harness the power of The Ever-Burning, said by the great sages to gently barbeque the void-which-binds-the-worlds. This is all about setting things on fire - setting *everything* on fire."/>
  </ability>

  <!-- Miscellaneous Magic skills -->

<ability name="Magic Training" icon="skills/skill_magictraining.png" skill="22" startSkill="1">
  <description text="(irreverent Potter quote here)"/>
  </ability>
<ability name="Blood Magic" icon="skills/skill_bloodmagic.png" skill="23" startSkill="1">
  <description text="Gain magical power through the blood of your enemies. Makes magic a much messier affair. Not a good conversation-starter."/>
  </ability>
<ability name="Ley Lines" icon="skills/skill_leylines.png" skill="24" startSkill="1">
  <description text="Allows you to pulls energy from mysterious magical confluences whose exact mechanisms are known only to the wizened keepers of magical mysteries and retail zoning auditors."/>
  </ability>

  <!-- Rogue Tricks -->

<ability name="Perception" icon="skills/skill_perception.png" skill="25" startSkill="1">
  <description text="Seeing it coming, at least you'll know what hit you. Improves sight distance, trap-finding, ability to hit enemies, and occasionally dodging."/>
  </ability>
<ability name="Burglary" icon="skills/skill_stealth.png" skill="26" startSkill="1">
  <description text="They'll never know you were even there! This is a sneaky, stealy skill."/>
  </ability>
<ability name="Assassination" icon="skills/skill_assassination.png" skill="27" startSkill="1">
  <description text="Something about a creed. Honestly? You just kill better."/>
  </ability>

  <!-- More generically adventurer rogue-skills -->

<!-- TODO: change this to "Fungal Arts" -->
<ability name="Fungal Arts" icon="skills/skill_mushroomlore.png" skill="28" startSkill="1">
  <description text="You collect molds, spores, and fungus and plant them on the corpses of your enemies to see what useful grows out of it. Icky."/>
  </ability>
<ability name="Alchemy" icon="skills/skill_alchemy.png" skill="29" startSkill="1">
  <description text="You can bottle fame, brew glory, even put a stopper on death."/>
  </ability>
<ability name="Wand Lore" icon="skills/skill_wandlore.png" skill="30" startSkill="1">
  <description text="The knowledge of properly polishing a wand may extend its working life and enhance the abilities of the wand beyond the expected."/>
  </ability>
<ability name="Archaeology" icon="skills/skill_archaeology.png" skill="31" startSkill="1">
  <description text="No time for love, Dr. Jones? (You're a general rogue with a penchant for trouble.)"/>
  </ability>
<ability name="Smithing" icon="skills/skill_smithing.png" skill="32" startSkill="1">
  <description text="Forge iron in fires! Construct weapons to smite your foes! Become more burly!"/>
  </ability>
<ability name="Tinkering" icon="skills/skill_tinkerer.png" skill="33" startSkill="1">
  <description text="Spend time in a garden shed, building mechanical devices for the betterment of mankind."/>
  </ability>

  <!-- Wizard Skills -->
  
<bloodmagicSkills>
<ability name="Sanguinista" icon="skills/wizard/bloodmagic1_64.png" skill="23" level="0">
  <description text="You know how to take magic from the blood of your enemies and gain mana after each kill."/>
  </ability>
<ability name="Spirit Stealer" icon="skills/wizard/bloodmagic2_64.png" skill="23" level="1">
  <description text="By robbing the spirit of a slain enemy, you can enhance your magical power."/>
  </ability>
<ability name="Soul Collector" icon="skills/wizard/bloodmagic3_64.png" skill="23" level="2">
  <description text="You can fuel terrible magical acts by using the harvested souls of your fallen foes; your Blood Magic powers are greatly enhanced."/>
  </ability>
</bloodmagicSkills>

<leylinesSkills>
<ability name="Linewalker" icon="skills/wizard/leylines0_64.png" skill="24" level="0">
  <description text="You have the ability to tap those invisible strands of power which bind the world together. Increases mana regeneration, basically."/>
  <secondarybuff id="14" amount="1"/> <!-- mana regen -->
  </ability>
<ability name="Conduit" icon="skills/wizard/leylines1_64.png" skill="24" level="1">
  <description text="The magic flows effortlessly through you! Grants even more mana regeneration."/>
  <secondarybuff id="14" amount="1"/> <!-- mana regen -->
  <secondarybuff id="1" amount="3"/> <!-- mana -->
  </ability>
<ability name="Channeller" icon="skills/wizard/leylines2_64.png" skill="24" level="2">
  <description text="At one with the leylines, you are a font of magical energy. Guess what? More mana!"/>
  <secondarybuff id="14" amount="1"/> <!-- mana regen -->
  <secondarybuff id="1" amount="10"/> <!-- mana -->
  </ability>
</leylinesSkills>  
  
<magictrainingSkills>
<ability name="Certified Mage" icon="skills/wizard/magictraining0_64.png" skill="22" level="0">
  <description text="Magic Community College is starting to really pay off - your spellpower and mana pool are increased."/>
  <secondarybuff id="3" amount="1"/> <!-- spellpower -->
  <secondarybuff id="1" amount="5"/> <!-- mana -->
  </ability>
<ability name="Wizarding Associate" icon="skills/wizard/magictraining1_64.png"  skill="22" level="1">
  <description text="As a dues-paying member of the Wizarding Association, you receive a 5% discount on conference fees and a complimentary Wizarding Association membership card which you really ought to get laminated."/>
  <secondarybuff id="3" amount="2"/> <!-- spellpower -->
  <secondarybuff id="1" amount="12"/> <!-- mana -->
  </ability>
<ability name="Master of Magic" icon="skills/wizard/magictraining2_64.png"  skill="22" level="2">
  <description text="When once you were the apprentice, now you are the master."/>
  <primarybuff id="1" amount="4"/> <!-- sagacity -->
  </ability>
</magictrainingSkills> 

<vampirismSkills>
<ability name="Blood Sucker" icon="skills/skill_vampirism.png" skill="13" level="0">
  <targetHitEffectBuff percentage="100" name="Vampirism Attack" />
  <description text="Your melee attacks are stronger and occasionally drain life from your enemies."/>
  </ability>
<ability name="Drinker of the Dead" icon="skills/wizard/vampirism1_64.png" skill="13" level="1">
  <spell name="Corpse Drain" />
  <description text="Drain corpses of their blood to gain (un)life. Bottoms up!"/>
  </ability>
<ability name="Sparkly" icon="skills/wizard/vampirism2_64.png" skill="13" level="2">
  <spell name="Sparkly Glamour"/>
  <description text="You can dazzle your enemies to leave them stunned by your spooky, sparkly vampire glamour."/>
  </ability>
</vampirismSkills>  
  
  <!-- Wizard Spells -->
  
<!-- NEW spell school spells -->

	<!-- Flesh spells -->
	
	
<ability name="Meatshield" icon="skills/spells/meatshield64.png" skill="15" level="0">
  <spell name="Meatshield"/>
  <description text="The Meatshield enhances your life-force and regenerative powers."/>
  </ability>
<ability name="Fleshbore" icon="skills/spells/fleshbore64.png" skill="15" level="1">
  <spell name="Fleshbore"/>
  <description text="Fleshy, awful debuff that rends and tears the flesh of an enemy."/>
  </ability>
<ability name="Knit Tissue" icon="skills/spells/restoration64.png" skill="15" level="2">
  <spell name="Knit Tissue"/>
  <description text="This spell pieces together pieces of you that have fallen off, torn apart, mangled, punctured, or otherwise smushed. It's a messy sort of healing."/>
  </ability>
<ability name="Corpus Burst" icon="skills/spells/corpus_burst64.png" skill="15" level="3">
  <spell name="Corpus Burst"/>
  <description text="This spell makes corpses explode! Who doesn't like exploding corpses? Pretty much everyone, actually."/>
  </ability>
<ability name="Zombyfycation" icon="skills/spells/zombyfycation64.png" skill="15" level="4">
  <spell name="Zombyfycation"/>
  <description text="Reduce, re-use, recycle: after reducing your enemy to a bloody corpse, bring them back to life as a 'formerly 
  dead' servant who will defend you until they die again."/>
  </ability>
<ability name="Miasmatic Putrefaction" icon="skills/spells/conjure_miasma64.png" skill="15" level="5">
  <spell name="Miasmatic Putrefaction"/>
  <description text="This spell just chokes things to death on the horrible, toxic, putrefying gases. Cheerful, isn't it? (Countered mostly by potpourri.)"/>
  </ability>

  <!-- Golemancy Spells -->

<ability name="Animate Blade Being" icon="skills/spells/blade_being64.png" skill="14" level="0">
  <spell name="Animate Blade Being"/>
  <description text="Brings some malevolent silverware to life, at which point it twirls around and stabs anyone who runs into it. Not a very bright golem, all said."/>
  </ability>
<ability name="Animate Mustache" icon="skills/spells/mustache64.png" skill="14" level="1">
  <spell name="Animate Mustache"/>
  <description text="Animates a small mustache golem to fight alongside you. (But where does the mustache come from?)"/>
  </ability>
<ability name="Unliving Wall" icon="skills/spells/digging_ray64.png" skill="14" level="2">
  <spell name="Unliving Wall"/>
  <description text="First concocted by the Mad Architect Montresor, this spell grows a wall from the floor (pounding anyone in the way with crushing masonry). Delightfully unnatural."/>
  </ability>
<ability name="Invive Thaumite Swarm" icon="skills/spells/thaumite_swarm64.png" skill="14" level="3">
  <spell name="Thaumite Infection"/>
  <description text="A cloud of thaumaturgons comes alive and consumes any being it touches with thoughtless voracity until sated, at which point it exits the body to await a new host."/>
  </ability>
<ability name="The Mortal Machine" icon="skills/spells/animate_robot64.png" skill="14" level="4">
  <spell name="Grant Machine Mortality"/>
  <description text="Summons a friendly robot companion to lacerate your enemies."/>
  </ability>

<!-- Digging ray.-->
<ability name="Digging Ray" icon="skills/spells/montresors_wall64.png" skill="14" level="5">
  <spell name="Digging Ray"/>
  <description text="What was formed can be un-formed. Busts through walls and is basically game-breaking."/>
  </ability>

  <!-- Mathemagical Formulae -->
<ability name="Froda's Jump Discontinuity" icon="skills/spells/blink64.png" skill="16" level="0">
  <spell name="Froda's Jump Discontinuity"/>
  <description text="This prototype teleportation spell was developed by Froda as part of a wizarding thesis project, 'A Study of Extra-planar Momentum in the 200 GeV Thaumaturgen Collision Range'. Its effects are considered unstable. Randomly teleports you."/>
  </ability>
<ability name="Beklam's Diminuating Calculus" icon="skills/spells/weakness64.png" skill="16" level="1">
  <spell name="Beklam's Diminuating Calculus"/>
  <description text="Can you subtract life itself? The Great Beklam discovered a way, to his undoing. This is a curse which greatly weakens an enemy, leaving them enfeebled."/>
  </ability>
<ability name="Curse of the Golden Ratio" icon="skills/spells/curse_of_midas64.png" skill="16" level="2">
  <spell name="Curse of the Golden Ratio"/>
  <description text="The curse of the Golden ratio was first used by the great Mathemagician Xeuclid to convert the flesh of his enemies into useful, useful gold. You just have to keep poking to be sure it takes. Operates as describes - a rather profitable curse."/>
  </ability>
<ability name="Zenzizenzizenzic" icon="skills/spells/zenziz64.png" skill="16" level="3">
  <spell name="Zenzizenzizenzic"/>
  <description text="The enhancement of one's own magical power is simply a function of correctly applying magical power. This is a stackable effect, naturally."/>
  </ability>
<ability name="Xeuclid's Translation" icon="skills/spells/zephyric_transport64.png" skill="16" level="4">
  <spell name="Xeuclid's Translation"/>
  <description text="A more refined (read: accurate) but more costly version of the Jump Discontinuity. We are assured that flesh-eating teleportation worms do not really exist."/>
  </ability>
<ability name="The Recursive Curse" icon="skills/spells/recursive_curse64.png" skill="16" level="5">
  <spell name="The Recursive Curse"/>
  <description text="This is the Curse that keeps on Cursing - it will make an enemy sorry that they ever lived."/>
  </ability>

  <!-- Psionics -->
  
<ability name="Narcosomatic Induction" icon="skills/spells/sleep64.png" skill="17" level="0">
  <spell name="Narcosomatic Induction"/>
  <description text="Sleep, now. Put's an enemy into a mildly painful, suffocating sleep."/>
  </ability>
<ability name="Psychokinetic Shove" icon="skills/spells/psychokinetic_shove64.png" skill="17" level="1">
  <spell name="Psychokinetic Shove"/>
  <description text="Shove, now. Uses violent force to push a mass of enemies (and other things) away from you."/>
  </ability>
<ability name="Crystal Healing" icon="skills/spells/crystal_healing64.png" skill="17" level="2">
  <spell name="Crystal Healing"/>
  <description text="Heals yourself with the power of crystals. Ooooh! Step on the shinies to enjoy their healing effects."/>
  </ability>
<ability name="Nerve Staple" icon="skills/spells/nerve_staple64.png" skill="17" level="3">
  <spell name="Nerve Staple"/>
  <description text="Deals crippling existential damage to one being. Indiscrete use of this spell may provoke economic sanctions."/>
  </ability>
<!--
<ability name="Unconscious Precognition" icon="skills/spells/unconscious_precognition64.png" skill="17" level="3">
  <spell name="Unconscious Precognition"/>
  <description text="You move like they do! Who are they? Who knows. Point is, your reflexes and suchlike are enhanced."/>
  </ability>
  -->
<ability name="Pyrokinesis" icon="skills/spells/pyrokinesis64.png" skill="17" level="4">
  <spell name="Pyrokinesis"/>
  <description text="You're a firestarter, a terrific firestarter. You can set them alight with your mind."/>
  </ability>
<ability name="Unconditional Love" icon="skills/spells/unconditional_love64.png" skill="17" level="5">
  <spell name="Unconditional Love"/>
  <description text="Magically charms a monster into giving up their evil ways to become your buddy ... for a short time. Then they just stab you in the back again."/>
  </ability>

  <!-- Necronomiconomist -->

<ability name="Deathly Hex" icon="skills/spells/deathly_hex64.png" skill="18" level="0">
  <spell name="Deathly Hex"/>
  <description text="Blast your enemies to necromantic ablution with the Bolt of Evil. Be careful, though - use of this spell curses the caster with Nerve-Searing, Pain-Wracking Death-Thingies."/>
  </ability>
<ability name="Nightmare Curse" icon="skills/spells/nightmare_curse64.png" skill="18" level="1">
  <spell name="Nightmare Curse"/>
  <description text="The dreaded Shobastian Nightmare Curse causes your enemies to fall into a blissful slumber. Meanwhile, their brains are beset by Eldritch Things who cunningly replace their internal thinkmeats with the Bees of Evil. Caution: exposure to Bees of Evil may prove to have toxic side effects to the caster."/>
  </ability>
<ability name="Mark of Chthon" icon="skills/spells/mark_of_chthon64.png" skill="18" level="2">
  <spell name="Mark of Chthon"/>
  <description text="With this spell, you can wear Chthon's Mark (which makes men mightier than mortals) for a short time. Beware the cost, of course."/>
  </ability>
<ability name="Pact of Fleeting Life" icon="skills/spells/fleeting_life64.png" skill="18" level="3">
  <spell name="Pact of Fleeting Life"/>
  <description text="In exchange for the power to steal the life-force of your enemies, you promise to give some of your life to some elder being. This bartering is not for the faint of heart."/>
  </ability>
<ability name="Eldritch Inhabitation" icon="skills/spells/eldritch_pillar64.png" skill="18" level="4">
  <spell name="Eldritch Inhabitation"/>
  <description text="This spell posseses the target with a being not fit for this reality; it will tear its way back to where it came however it can, with predictably destructive results."/>
  </ability>
<ability name="Tenebrous Rift" icon="skills/spells/tenebrous_rift64.png" skill="18" level="5">
  <spell name="Tenebrous Rift"/>
  <description text="Opens a horrible rift of evil which consumes all in its reach."/>
  </ability>	

  <!-- Viking Wizard -->
  
<ability name="Power of Magic Steel" icon="skills/spells/magic_steel64.png" skill="19" level="0">
  <spell name="Magic Steel"/>
  <description text="Thunder and storm with the triumph of your magic steel! This spell grants your attacks the power of lightning (and you defense against the same) - but only for a limited time."/>
  </ability>
<ability name="Skatha's Roots" icon="skills/spells/skathas_roots64.png" skill="19" level="1">
  <spell name="Skatha's Roots"/>
  <description text="These summoned roots stop your foes dead ...in their tracks. Also with the crushing of the throat and all that."/>
  </ability>
<ability name="Arctic Vortex" icon="skills/spells/arctic_vortex64.png" skill="19" level="2">
  <spell name="Arctic Vortex"/>
  <description text="Cast this on your enemy to summon the cold Winds Of The North to bedevil your foes and chill their flesh from the bone."/>
  </ability>
<ability name="Unholy Warcry" icon="skills/spells/unholy_warcry64.png" skill="19" level="3">
  <spell name="Unholy Warcry"/>
  <description text="Your unholy warcry drives fear and weakness into the hearts of your enemies, reducing their ability to fight and, more importantly, to fight back."/>
  </ability>
<ability name="Hand of Belimawr" icon="skills/spells/firehand64.png" skill="19" level="4">
  <spell name="Hand of Belimawr"/>
  <description text="The Hand of Belimawr is a fiery one indeed; it grants you fiery defense and fiery attacks for a limited number of strikes."/>
  </ability>
<ability name="Thor's Fulminaric Bolt" icon="skills/spells/fulminaric_bolt64.png" skill="19" level="5">
  <spell name="Thor's Fulminaric Bolt"/>
  <description text="Calls down the fury of Thor in the form of a bolt of lightning. Stand back!"/>
  </ability>

  <!-- Asrologer -->

<ability name="Radiant Aura" icon="skills/spells/radiant_aura64.png" skill="20" level="0">
  <spell name="Radiant Aura"/>
  <description text="Surrounds you with a halo of light which illuminates the darkness (and your inner strength). Those who dare attack you are occasionally met with a blinding flash which stuns. It can only absorb a few hits before the aura is dissipated."/>
  <resistbuff aethereal="1"/>  
  </ability>
<ability name="Solar Inscription" icon="skills/spells/divine_inscription64.png" skill="20" level="1">
  <spell name="Solar Inscription"/>
  <description text="This magic rune uses the burning power of the sun to stop your foes dead ... in their tracks, at least."/>
  <resistbuff aethereal="1"/>  
  </ability>
<ability name="Blinding Flash" icon="skills/spells/blinding_light64.png" skill="20" level="2">
  <spell name="Blinding Flash"/>
  <description text="Blinds those in a ring around you with a burning flash of light which causes pain and paralysis."/>
  <resistbuff aethereal="1"/>  
  </ability>
<ability name="Syzygy" icon="skills/spells/syzygy64.png" skill="20" level="3">
  <spell name="Syzygy"/>
  <description text="Aligns the planets to grant you extra-ordinary agility, power, and constitution! Requires mana to upkeep the effect."/>
  <resistbuff aethereal="1"/> 
  </ability>
<ability name="Celestial Aegis" icon="skills/spells/celestial_aegis64.png" skill="20" level="4">
  <spell name="Celestial Aegis"/>
  <description text="With this shield of astrological power, the forces of the cosmos protect you. Usually. The effect will dissapate if you are hit, and requires mana to keep active."/>
  <resistbuff aethereal="1"/>
  </ability>
<ability name="The Stars Aligned" icon="skills/spells/stars_aligned64.png" skill="20" level="5">
  <spell name="The Stars Aligned"/>
  <description text="With the stars aligned just so, terrible elestial energies are unleashed upon all around you."/>
  <resistbuff aethereal="1"/>
  </ability>

  <!-- Promethean Magic -->

<ability name="Dragon's Breath" icon="skills/spells/dragons_breath64.png" skill="21" level="0">
  <spell name="Dragon's Breath"/>
  <resistbuff conflagratory="1"/>
  <description text="You can belch forth a jet of flame, not unlike that incident with the wager involving an entire barrel of Dwarven Rum. It sets anyone in the way, including the floor, on fire." />
  </ability>
<ability name="Rune of Exploding" icon="skills/spells/rune_of_exploding64.png" skill="21" level="1">
  <spell name="Rune of Exploding"/>
  <description text="Inscribes a magical exploding rune into the floor. Watch your step!" />
  <resistbuff conflagratory="1"/>  
  </ability>
<ability name="Summon Wyrmling" icon="skills/spells/summon_wyrmling64.png" skill="21" level="2">
  <spell name="Summon Wyrmling"/>
  <description text="This fiery ritual summons a dragony friend who will happily set people alight and trigger traps for you. Like most Promethean spells, the summoning process has the side effect of shooting fire all over the place."/>
  <resistbuff conflagratory="1"/>  
  </ability>
<ability name="Obvious Fireball" icon="skills/spells/fireball64.png" skill="21" level="3">
  <spell name="Obvious Fireball"/>
  <description text="It's a fireball. It goes BOOM. Then with the burning. What more do you want?" />
  <resistbuff conflagratory="1"/>  
  </ability>
<ability name="Gog's Tactical Pyre" icon="skills/spells/tactical_pyre64.png" skill="21" level="4">
  <spell name="Gog's Tactical Pyre"/>
  <description text="Summons a wall of fire from The Elemental Plane of Walls of Fire. Burns out over several turns as the otherworldly fuel-line reaches the Peak Mana crisis. Greater magical ability makes the spell easier to cast and the fire burn hotter."/>
  <resistbuff conflagratory="1"/>  
  </ability>
<ability name="Infernal Torus" icon="skills/spells/infernal_torus64.png" skill="21" level="5">
  <spell name="Infernal Torus"/>
  <description text="By busting some sweet dance moves, you set the dance floor on fire, effectively setting all enemies around you on fire. Also more fire beyond that, it's really quite a mess. Greater magical power makes the fire all the hotter."/>
  <resistbuff conflagratory="1"/>  
  </ability>

<!-- WARRIORING -->

<weaponSkills>

<axeSkills>
<ability name="Combat Lumberjack" icon="skills/warrior/axemanship0_64.png" skill="1" level="0">
  <description text="Embrace the Flannel. Become one with the Flannel. This skill forms the foundation of axe-wielding."/>
  <secondarybuff id="9" amount="1"/> <!-- EDR -->
  <damagebuff slashing="1"/>
  </ability>
<ability name="Viking Strike" icon="skills/warrior/axemanship1_64.png" skill="1" level="1">
  <description text="Join the Church of Odin! Learn to hate! With this skill, you have a chance to perform the 'Viking Strike' in melee combat."/>
  <!-- <spell name="Viking Strike"/> -->
  <targetHitEffectBuff percentage="20" name="Viking Strike" />
  <secondarybuff id="9" amount="1"/> <!-- EDR -->
  </ability>
<ability name="Axe Training" icon="skills/skill_axe.png" skill="1" level="2">
  <description text="Vigorous training with your axe allows you to chop and cleave more fiercely and accurately. Saplings tremble."/>
  <damagebuff slashing="1" />
  <secondarybuff id="4" amount="1"/> <!-- Crit -->
  <secondarybuff id="9" amount="1" /> <!-- EDR -->
  </ability>
<ability name="Norwegian Axenado" icon="skills/warrior/axemanship2_64.png" skill="1" level="3">
  <description text="Destroy your foes with the axe-wielding powers described in the ancient sagas! With this skill, you can hit all of the enemies in an area around you."/>
  <spell name="Norwegian Axenado"/>
  <secondarybuff id="9" amount="1" /> <!-- EDR -->
  </ability>
<ability name="Axe Mantra" icon="skills/warrior/axe_mantra64.png" skill="1" level="4" >
  <secondarybuff id="9" amount="2"/> <!-- EDR -->
  <description text="Spiritual devotion to the art of the axe has unlocked its secrets: You have a chance of executing exceptionally grievous attacks in combat while using axes." />
  <targetHitEffectBuff percentage="4" name="Crippling Wound" />
  <targetHitEffectBuff percentage="8" name="Bleeding Out" />
  <secondarybuff id="9" amount="1" /> <!-- EDR -->
  </ability>
<ability name="Philosopher of the Axe" icon="skills/warrior/axemanship3_64.png" skill="1" level="5">
  <description text="At the highest level, axe wielding is not just a combat skill. It is a way of life, and a way of being. Enhances your combat abilities when using axes."/>
  <secondarybuff id="4" amount="1"/> <!-- Crit -->
  <secondarybuff id="9" amount="3"/> <!-- EDR -->
  <damagebuff slashing="2"/>
  </ability>
</axeSkills>

<swordSkills>
<ability name="Student of Fencing" icon="skills/warrior/swordplay0_64.png" skill="0" level="0">
  <description text="Just remember: the pointy bit of the sword goes into the body of your opponent. This is just the first step on the road to good swordsmanship and as such only provides minor combat bonuses."/>
  <secondarybuff id="8" amount="2"/> <!-- Counter -->
  </ability>
<ability name="Liechtenauer's Overhau" icon="skills/warrior/swordplay1_64.png" skill="0" level="1">
  <description text="What exactly IS an Overhau? So glad you asked: it's a particularly teutonic (and particularly painful) attack which you have a chance to execute with each melee attack upon learning this skill."/>
  <!-- <spell name="Liechtenauer's Overhau"/> -->
  <targetHitEffectBuff percentage="20" name="Liechtenauer's Overhau" />
  <secondarybuff id="8" amount="1"/> <!-- Counter -->
  <secondarybuff id="9" amount="1" /> <!-- EDR -->
  <damagebuff slashing="1"/>
  </ability>
<ability name="Sword Practice" icon="skills/skill_sword.png" skill="0" level="2">
  <description text="With long hours of practice skewering flies, your deft use of the sword has grown defter still."/>
  <damagebuff piercing="1" />
  <secondarybuff id="8" amount="2"/> <!-- Counter -->
  <secondarybuff id="9" amount="1" /> <!-- EDR -->
  </ability>
<ability name="Thibault's Trompement" icon="skills/warrior/swordplay2_64.png" skill="0" level="3">
  <description text="Why go around when you can attack right through your foe? This skill can be used to attack all the tiles in a line through an opponent."/>
  <spell name="Thibault's Trompement"/>
  <damagebuff piercing="1"/>
  <secondarybuff id="9" amount="1" /> <!-- EDR -->
  </ability>
<ability name="Sword Lore" icon="skills/warrior/sword_lore64.png" skill="0" level="4" >
  <secondarybuff id="9" amount="1"/> <!-- EDR -->
  <description text="Studious research into the use of swords has unlocked terrible secrets: You have a chance of executing exceptionally grievous attacks in combat while using swords." />
  <targetHitEffectBuff percentage="4" name="Crippling Wound" />
  <targetHitEffectBuff percentage="8" name="Bleeding Out" />
  </ability>
<ability name="Sword Poet" icon="skills/warrior/swordplay3_64.png" skill="0" level="5">
  <description text="The pen is said to be mightier than the sword, but a true warrior uses his sword AS a pen. With this skill, you master the use of the sword and counter-attack."/>
  <secondarybuff id="8" amount="4"/> <!-- Counter -->
  <secondarybuff id="9" amount="3"/> <!-- EDR -->
  <secondarybuff id="4" amount="1"/> <!-- Crit -->
  <damagebuff piercing="1"/>
  </ability>
</swordSkills>

<maceSkills>
<ability name="Assistant Hammerer" icon="skills/warrior/macery0_64.png" skill="2" level="0">
  <description text="If you had a hammer, you'd hammer in the morning. This basic macery training enhances crushing damage dealt in combat."/>
  <secondarybuff id="4" amount="1"/> <!-- Crit -->
  <damagebuff crushing="1"/>
  </ability>
<ability name="Dwarven Handshake" icon="skills/warrior/macery1_64.png" skill="2" level="1">
  <!-- <spell name="Dwarven Handshake"/> -->
  <targetHitEffectBuff percentage="20" name="Dwarven Handshake" />
  <description text="This is the skill of teaching your enemy when to back off. This skill gives you a chance to hit with an especially damaging knockback attack in melee combat when using mace-class weapons."/>
  <secondarybuff id="4" amount="1"/> <!-- Crit -->
  <damagebuff piercing="1"/>
  </ability>
<ability name="Mace Rehearsal" icon="skills/skill_mace.png" skill="2" level="2">
  <description text="It's important to keep your mace in tune so you can batter beat-perfect on the big day."/>
  <damagebuff crushing="1" />
  <secondarybuff id="4" amount="1"/> <!-- Crit -->
  <secondarybuff id="9" amount="1" /> <!-- EDR -->
  </ability>
<ability name="Ragnar's Meteor" icon="skills/warrior/macery2_64.png" skill="2" level="3">
  <spell name="Ragnar's Meteor"/>
  <description text="Drops a veritable meteor of crushing violence everywhere in front of you! This is a special area-effect attack you can perform."/>
  <secondarybuff id="4" amount="1"/> <!-- Crit -->
  </ability>
<ability name="Mace Knowledge" icon="skills/warrior/mace_knowledge64.png" skill="2" level="4" >
  <secondarybuff id="9" amount="2"/> <!-- EDR -->
  <description text="Measured pondering upon the meaning of maces has unlocked the dark secrets held within such weapons: You now have a chance of executing exceptionally grievous attacks in combat while using maces." />
  <targetHitEffectBuff percentage="4" name="Crippling Wound" />
  <targetHitEffectBuff percentage="8" name="Bleeding Out" />
  </ability>
<ability name="Hammer Champion" icon="skills/warrior/macery3_64.png" skill="2" level="5">                
  <description text="Oh, it's hammer time. Your mace-based melee attacks are enhanced."/>
  <secondarybuff id="9" amount="4"/> <!-- EDR -->
  <damagebuff piercing="1"/>
  <damagebuff crushing="1"/>
  </ability>
</maceSkills>

<staffSkills>
  <ability name="Trainee Stick Wrangler" icon="skills/warrior/staff-fighting0_64.png" skill="3" level="0">
  <description text="Just don't let go of the staff and you'll be fine. Basic training with the staff lets you block incoming attacks better."/>
  <secondarybuff id="7" amount="2"/> <!-- Block -->
  <secondarybuff id="8" amount="1"/> <!-- Counter -->
  </ability>
<ability name="Spirit Conduit" icon="skills/warrior/staff-fighting1_64.png" skill="3" level="1">
  <description text="This ability channels an especially powerful attack that takes place partly in the aetherial realm. Gives a chance to hit with this special power, and the additional training enhances your damage while using staves."/>
  <secondarybuff id="9" amount="1"/> <!-- EDR -->
  <secondarybuff id="5" amount="2"/> <!-- Haywire -->
  <!-- <spell name="Spirit Conduit"/> -->
  <targetHitEffectBuff percentage="20" name="Spirit Conduit" />
  <damagebuff crushing="1"/>
  </ability>
<ability name="Staff Discipline" icon="skills/skill_staff.png" skill="3" level="2">
  <description text="You believe in staff-control: You use both hands!"/>
  <damagebuff crushing="1" />
  <secondarybuff id="7" amount="1"/> <!-- Block -->
  <secondarybuff id="9" amount="1" /> <!-- EDR -->
  </ability>
<ability name="Ki Cascade Strike" icon="skills/warrior/staff-fighting2_64.png" skill="3" level="3">     
  <description text="Extending your reach by mysterious, secret methods developed by a cheesemonger-turned-gladiator, this maneuver strikes at an entire swath of enemies. Allows you to perform an area-attack."/>
  <secondarybuff id="9" amount="2"/> <!-- EDR -->
  <secondarybuff id="4" amount="1"/> <!-- Crit -->
  <damagebuff crushing="1"/>
  <spell name="Ki Cascade Strike"/>
  </ability>
<ability name="Staff Secrets" icon="skills/warrior/staff_secrets64.png" skill="3" level="4" >
  <secondarybuff id="9" amount="1"/> <!-- EDR -->
  <description text="Deep questioning into the fathomless depths of the staff have lead to startling epiphanies about their use: You now have a chance of executing exceptionally grievous attacks in combat while using staves." />
  <targetHitEffectBuff percentage="4" name="Crippling Wound" />
  <targetHitEffectBuff percentage="8" name="Bleeding Out" />
  </ability>
<ability name="Staff Sage" icon="skills/warrior/staff-fighting3_64.png" skill="3" level="5">
  <description text="Common wisdom has it that the use of staves in wizardly combat has some kind of phallic symbolism. If so, it is a combat you have mastered - and with it, you have mastered yourself. Grants many combat and magical bonuses."/>
  <secondarybuff id="9" amount="2"/> <!-- EDR -->
  <secondarybuff id="7" amount="5"/> <!-- Block -->
  <secondarybuff id="3" amount="2"/> <!-- Magic Power -->
  <secondarybuff id="5" amount="4"/> <!-- Haywire -->
  <damagebuff crushing="1"/>
  </ability>      
</staffSkills>

<unarmedSkills>
<ability name="Small Cricket Apprentice" icon="skills/warrior/unarmed_art0_64.png" skill="6" level="0">
  <description text="Where did you receive your training? Chechnya? Afghanistan? This skill makes you tougher, faster, stronger, better."/>
  <secondarybuff id="7" amount="2"/> <!-- Block -->
  <secondarybuff id="8" amount="3"/> <!-- Counter -->
  <secondarybuff id="6" amount="2"/> <!-- Dodge -->
  <damagebuff crushing="1"/>
  </ability>
<ability name="Throwing Buffalo Technique" icon="skills/warrior/unarmed_art1_64.png" skill="6" level="1">       
  <description text="Intense training allows you to shove large herd-animals with surprising power. This skill has worldly applications, to boot. Grants a chance to perform a special knock-back attack in melee combat."/>
  <spell name="Throwing Buffalo Technique"/>
  <secondarybuff id="9" amount="2"/> <!-- EDR -->
  <secondarybuff id="7" amount="2"/> <!-- Block -->
  <secondarybuff id="4" amount="2"/> <!-- Crit -->
  <secondarybuff id="6" amount="2"/> <!-- Dodge -->
  <damagebuff crushing="1"/>
  </ability>
<ability name="Footwork" icon="skills/warrior/footwork64.png" skill="6" level="2">
  <description text="Have your foot in the right place at the right time will make all the difference."/>
  <damagebuff crushing="1" />
  <secondarybuff id="7" amount="1"/> <!-- Block -->
  <secondarybuff id="9" amount="1" /> <!-- EDR -->
  <secondarybuff id="6" amount="1"/> <!-- Dodge -->
  </ability>
<ability name="Gray Heron Takes Flight" icon="skills/warrior/unarmed_art2_64.png" skill="6" level="3">
  <spell name="Gray Heron Takes Flight"/>
  <description text="A gale of flesh shall blow your opponents away. This skill allows you to peform a special area-attack."/>
  <secondarybuff id="9" amount="2"/> <!-- EDR -->
  <secondarybuff id="7" amount="2"/> <!-- Block -->
  <secondarybuff id="8" amount="4"/> <!-- Counter -->
  <secondarybuff id="6" amount="2"/> <!-- Dodge -->
  <damagebuff piercing="1"/>
  </ability>
  
<ability name="Stone Sole" icon="skills/skill_unarmed.png" skill="6" level="4" >
  <secondarybuff id="9" amount="1"/> <!-- EDR -->
  <description text="Now that you've walked a mile on other people's faces, your feet are as unyielding as your will: You now have a chance of executing exceptionally grievous attacks in combat while using your feet." />
  <targetHitEffectBuff percentage="4" name="Crippling Wound" />
  <targetHitEffectBuff percentage="8" name="Bleeding Out" />
  </ability>
  
<ability name="Master of Dragon Foot Technique" icon="skills/warrior/unarmed_art3_64.png" skill="6" level="5">
  <description text="At this level, the student has become the master. Your attacks are imbued with celestial energy."/>
  <secondarybuff id="7" amount="4"/> <!-- Block -->
  <secondarybuff id="8" amount="6"/> <!-- Counter -->
  <secondarybuff id="4" amount="4"/> <!-- Crit -->
  <damagebuff aethereal="4"/>
  </ability>
</unarmedSkills>

<crossbowSkills>
<ability name="Bolt Thrower" icon="skills/warrior/crossbow0_64.png" skill="4" level="0">
  <description text="'Ability exceeds effort.' Basic crossbow training slightly increases your chance to hit, and hit well. Ammo recovery rate is increased."/>
  <secondarybuff id="9" amount="1"/> <!-- EDR -->
  <secondarybuff id="4" amount="1"/> <!-- Crit -->
  <recoverybuff amount="2" />
  </ability>
<ability name="Bullseye" icon="skills/warrior/crossbow1_64.png" skill="4" level="1">
  <description text="You only occasionally miss, and damage dealt with crossbows is increased slightly. Ammo recovery rate is increased."/>
  <secondarybuff id="9" amount="4"/> <!-- EDR -->
  <damagebuff piercing="2"/>
  <recoverybuff amount="5" />
  </ability>
<ability name="Prince of the Crossbow" icon="skills/skill_crossbow.png" skill="4" level="2">
  <description text="It's like being second-cousin to the King of the Bow. Not bad. This skill enhances your damage dealt when wielding the crossbow. Ammo recovery rate is increased."/>
  <secondarybuff id="4" amount="4"/> <!-- Crit -->
  <secondarybuff id="9" amount="1" /> <!-- EDR -->
  <damagebuff piercing="2"/>
  <recoverybuff amount="8" />
  </ability>
</crossbowSkills>

<thrownSkills>
<ability name="Underhander" icon="skills/skill_thrown.png" skill="5" level="0">
  <description text="You've mastered the gentle lob, but don't try out for the basketball team yet. Slightly enhances combat abilities when using thrown weapons. Ammo recovery rate is increased."/>
  <secondarybuff id="9" amount="2"/> <!-- EDR -->
  <secondarybuff id="4" amount="1"/> <!-- Crit -->
  <recoverybuff amount="2" />
  </ability>
<ability name="Peltast" icon="skills/warrior/thrown1_64.png" skill="5" level="1">
  <description text="You're skilled in the hit-and-run tactics of a peltast. Well, not much of the running, but you try to dodge. Ammo recovery rate is increased."/>
  <secondarybuff id="9" amount="2"/> <!-- EDR -->
  <secondarybuff id="6" amount="2"/> <!-- dodge -->
  <damagebuff crushing="1"/>
  <recoverybuff amount="5" />
  </ability>
<ability name="Reagent of Throwing Stuff At People" icon="skills/warrior/thrown2_64.png" skill="5" level="2">
  <description text="Though throwing stuff at people is not generally held to be among the nobler of the martial arts, you've managed to bring it a kind of regality. Sort of. Mostly you just throw stuff real hard. Ammo recovery rate is increased."/>
  <secondarybuff id="4" amount="4"/> <!-- Crit -->
  <secondarybuff id="9" amount="1" /> <!-- EDR -->
  <damagebuff crushing="2"/>
  <recoverybuff amount="8" />
  </ability>
</thrownSkills>

</weaponSkills>

<warriorSkills>

<armourerSkills>
<ability name="Thick Skin" icon="skills/warrior/armourer0_64.png" skill="11" level="0">
  <description text="You like getting hit, it builds character! Increases your life-force and chance to block attacks."/>
  <secondarybuff id="7" amount="3"/> <!-- block -->
  <secondarybuff id="7" amount="5"/> <!-- hitpoints -->
  </ability>
<ability name="Suit Up" icon="skills/warrior/armourer1_64.png" skill="11" level="1">
  <description text="To be armoured you must project the image of being armoured. This skill allows you to tighten the straps on your armour so that you use it more effectively, but this bonus is lost if you get hit too much."/>
  <secondarybuff id="7" amount="1"/> <!-- block -->
  <spell name="Suit Up" />
  </ability>
<ability name="Walk It Off" icon="skills/stat_con64.png" skill="11" level="2">
   <description text="It's only a flesh wound, just walk it off. Has a chance to increase health regeneration and stubborness after getting hit." />
   <secondarybuff id="0" amount="5"/> <!-- hp -->
	<secondarybuff id="7" amount="1"/> <!-- block -->
   <playerHitEffectBuff percentage="15" name="Walk It Off" />
   </ability>
<ability name="It Only Makes You Stronger" icon="skills/stat_str64.png" skill="11" level="3">
   <description text="Practice being beaten, crushed and stabbed has made you highly skilled in these activities. When you get hit there is a chance that your health and burliness will increase temporarily." />
   <secondarybuff id="10" amount="1"/> <!-- armor_absorption -->
   <playerHitEffectBuff percentage="15" name="It Only Makes You Stronger" />
   </ability>
<ability name="Master of Arms" icon="skills/skill_armour.png" skill="11" level="4">
  <description text="You sleep in a cuirass, swim in a hauberk, and dance on sabotons. Enhances your defenses."/>
  <secondarybuff id="7" amount="3"/> <!-- block -->
  <secondarybuff id="10" amount="2"/> <!-- armor_absorption -->
  </ability>
</armourerSkills>


<shieldbearerSkills>

<ability name="Squire of the Shield" icon="skills/skill_shieldbearer.png" skill="8" level="0">
  <description text="Practice carrying so many other people's shields has made you rather good at handling your own."/>
  <secondarybuff id="7" amount="3"/> <!-- block -->
  </ability>
<ability name="Duck And Cover!" icon="skills/warrior/shieldbearer1_64.png" skill="8" level="1">
  <description text="Fight smarter, not better! Can increase your defense for a while after you are hit."/>
  <playerHitEffectBuff percentage="20" name="Duck And Cover!" />
  <secondarybuff id="7" amount="1"/> <!-- block -->
  </ability>
<ability name="Defensive Bash" icon="skills/warrior/shieldbearer2_64.png" skill="8" level="2">
  <description text="Sometimes the best defense is to his the other guy really hard on the head with your shield. This skill allows you to perform a special attack with your shield."/>
  <secondarybuff id="7" amount="1"/> <!-- block -->
  <spell name="Defensive Bash" />
  </ability>
<ability name="Tortoise Maneuver" icon="skills/warrior/shieldbearer3_64.png" skill="8" level="3">
  <description text="The Tortoise Maneuver is not particularly feared by anyone because it mostly involves just holding your shield over your head and cowering, but it might help you survive a little longer. Using this skill enhances your defense until you get hit enough that you lose focus."/>
  <spell name="Tortoise Maneuver" />
  <secondarybuff id="7" amount="1"/> <!-- block -->
  </ability>
<ability name="Shield Savant" icon="skills/warrior/shieldbearer4_64.png" skill="8" level="4">
  <description text="It's like the shield is a part of you. If a part of you didn't get hurt when it got hit by things, and it was really tough, and you held it between you and bad guys. So it's really more like you're really good with shields."/>
  <secondarybuff id="7" amount="4"/> <!-- block -->
  <primarybuff id="4" amount="1"/> <!-- Stubborness -->
  <secondarybuff id="10" amount="1"/> <!-- armour -->
  </ability>
	
</shieldbearerSkills>

	
<dualwieldSkills> <!-- Dextrous Warrior -->
<ability name="Swift Hands" icon="skills/skill_dualwield.png" skill="7" level="0">
  <description text="Faster, kill, kill! Basic training allows you to effectively use two weapons at once."/>
  <secondarybuff id="8" amount="2"/> <!-- Counter -->
  </ability>
<ability name="Offensive Maneuvering" icon="skills/warrior/dualwield1_64.png" skill="7" level="1">
  <description text="Attack now with all the weapons *at the same time*! Your offensive abilities are increased for a short while. You automatically employ this skill when the chance presents itself."/>
  <targetHitEffectBuff percentage="12" name="Offensive Maneuvering" />
  <secondarybuff id="8" amount="2"/> <!-- Counter -->
  </ability>
<ability name="Ambidextrous Defense" icon="skills/warrior/dualwield2_64.png" skill="7" level="2">
  <description text="You can use twice the blocking power! Increases your ability to defend yourself."/>
  <secondarybuff id="8" amount="1"/> <!-- Counter -->
  <secondarybuff id="7" amount="4"/> <!-- block -->
  </ability>
<ability name="Not Drizzt" icon="skills/warrior/dualwield3_64.png" skill="7" level="3">
  <description text="The best part about being misunderstood is that you're also so totally awesome. Greatly increases your ability to counter attacks."/>
  <secondarybuff id="8" amount="5"/> <!-- Counter -->
  <secondarybuff id="2" amount="1"/> <!-- melee power -->
  </ability>
</dualwieldSkills>
	
	
<deadshotSkills> 
<ability name="Beginner's Luck" icon="skills/warrior/deadshot0_64.png" skill="12" level="0">
  <secondarybuff id="9" amount="2"/> <!-- edr -->
  <secondarybuff id="4" amount="1"/> <!-- crit -->
  <description text="With some basic training, you don't miss as much in combat as linear mathematics would suggest."/>
  </ability>
<ability name="True Aim" icon="skills/warrior/deadshot1_64.png" skill="12" level="1">
  <secondarybuff id="9" amount="3"/> <!-- edr -->
  <secondarybuff id="4" amount="1"/> <!-- crit -->
  <targetHitEffectBuff percentage="14" name="Bleeding Out" />
  <description text="You miss even less in combat of all kinds, and hit even better. You have a chance to score a bleeding-out wound on your enemies."/>
  </ability>
<ability name="Masterful Marksman" icon="skills/skill_deadshot.png" skill="12" level="2">
  <secondarybuff id="9" amount="4"/> <!-- edr -->
  <secondarybuff id="4" amount="2"/> <!-- crit -->
  <targetHitEffectBuff percentage="16" name="Crippling Wound" />
  <description text="In addition to not missing and hitting critical weak-points, you have a chance to score crippling wounds on your enemies."/>
  </ability>
</deadshotSkills>
	
<berserkSkills>
<ability name="Poor Impulse Control" icon="skills/warrior/berserker0_64.png" skill="9" level="0">
  <description text="When you attack, there is a chance that you'll become really angry! This increases your attack abilties."/>
  <targetHitEffectBuff percentage="25" name="Berserker Rage" />
  </ability>
<ability name="Viking Temperment" icon="skills/warrior/berserker1_64.png" skill="9" level="1">
  <description text="When you defend, there is a chance that you'll become really angry! This also increases your attack abilities."/>
  <playerHitEffectBuff percentage="25" name="Berserker Vengeance" />
  </ability>
<ability name="Berserker Rage" icon="skills/skill_berserker.png" skill="9" level="2">
  <secondarybuff id="2" amount="1"/> <!-- melee power -->
  <targetHitEffectBuff percentage="13" name="More Berserker Rage" />
  <playerHitEffectBuff percentage="12" name="More Berserker Rage" />
  </ability>
  <description text="In melee combat you are prone to fits of extreme Berserker Rage! Even more! All this anger also causes you to hit harder."/>
</berserkSkills>
	
<dodgeSkills>
<ability name="Fidgety Fellow" icon="skills/skill_dodging.png" skill="10" level="0">
  <description text="Increases your ability to dodge."/>
  <primarybuff id="2" amount="1"/> <!-- nim -->
  <secondarybuff id="6" amount="1"/> <!-- dodge -->
  </ability>
<ability name="Knightly Leap" icon="skills/rogue/leap64.png" skill="10" level="1">
  <description text="With this ability, you can leap out of trouble - or into it."/>
  <secondarybuff id="6" amount="3"/> <!-- dodge -->
  <spell name="Knightly Leap" />
  </ability>
<ability name="Supremely Sly Side-stepper" icon="skills/rogue/sidestepper64.png" skill="10" level="2">
  <description text="Most Dodge! It's amazing you even get hit at all."/>
  <primarybuff id="2" amount="1"/> <!-- nim -->
  <secondarybuff id="6" amount="5"/> <!-- dodge -->
  </ability>
</dodgeSkills>
	
</warriorSkills>
  
<!-- ROGUERY -->

<rogueSkills>

<burglarySkills>
<ability name="Lucky Pick" icon="skills/rogue/skill_burglary0_64.png" skill="26" level="0">
  <spell name="Lucky Pick"/>
  <description text="With this skill, you've always got some extra lockpicks at hand."/>
  <primarybuff id="2" amount="1"/> <!-- nim -->
  <secondarybuff id="17" amount="1"/> <!-- trap sight -->
  </ability>
<ability name="Lockup" icon="skills/rogue/skill_burglary2_64.png" skill="26" level="1">
  <spell name="Lockup"/>
  <description text="Locks an enemy to their current position. Requires lock pick. Somewhere along the line you also learned something about traps." />
  <primarybuff id="2" amount="1"/> <!-- nim -->
  <secondarybuff id="16" amount="1"/> <!-- trap level -->
  </ability>
<ability name="Ninja Vanish" icon="skills/rogue/skill_burglary1_64.png" skill="26" level="2">
  <spell name="Ninja Vanish"/>
  <description text="Allows you to disappear into the shadows and make a getaway."/>
  <primarybuff id="2" amount="1"/> <!-- nim -->
  <secondarybuff id="17" amount="1"/> <!-- trap sight -->
  </ability>
<!--
<ability name="Vending Machine Looter" icon="skills/rogue/vending_machine_looter64.png" skill="26" level="3">
  <spell name="Vending Machine Loot"/>
  <description text="If no one was watching, it wasn't a crime!" />
  <primarybuff id="2" amount="1"/> 
  <secondarybuff id="16" amount="1"/> 
  </ability>
-->
<ability name="Move in Mysterious Way" icon="skills/rogue/skill_stealth3_64.png" skill="26" level="3">
  <spell name="Move in Mysterious Way"/>
  <primarybuff id="2" amount="1"/> <!-- nim -->
  <secondarybuff id="17" amount="1"/> <!-- trap sight -->
  <description text="It's all right, you move in mysterious ways. Perfect for the inconspicuous exit from the scene of a crime."/>
  </ability>
<ability name="Five-Finger Discount" icon="skills/rogue/skill_burglary3_64.png" skill="26" level="4">
  <spell name="Five-Finger Discount"/>
  <description text="You can 'purchase' items from the store for as cheap as free. Don't let Brax catch you at it though, or he'll send his Dread Collectors after you."/>
  <primarybuff id="2" amount="1"/> <!-- nim -->
  <secondarybuff id="16" amount="1"/> <!-- trap level -->
  </ability>
</burglarySkills>

<!-- Alchemy sub-abilities -->
<alchemySkills>

<ability name="Potions 101" icon="skills/rogue/alchemy0_64.png" skill="29" level="0">
  <description text="With basic alchemy knowledge, you can mix small potions more-or-less accurately." />
  <primarybuff id="1" amount="1" />
  <secondarybuff id="21" amount="1" /> <!-- alchemy -->
  </ability>
<ability name="Distillistry" icon="skills/rogue/alchemy1_64.png" skill="29" level="1">
  <description text="You can mix more, better, and purer." />
  <primarybuff id="1" amount="1" />
  <secondarybuff id="21" amount="1" /> <!-- alchemy -->
  </ability>
<ability name="Transmutationer" icon="skills/rogue/alchemy2_64.png" skill="29" level="2">
  <description text="Advanced alchemical training allows you to transmute gems randomly." />
  <spell name="Gem Transmutation"/>
  <primarybuff id="1" amount="1" />
  <secondarybuff id="21" amount="1" /> <!-- alchemy -->
  </ability>
<ability name="Mixologist" icon="skills/rogue/alchemy3_64.png" skill="29" level="3">
  <description text="You can mix all kinds of potions in alarming combinations." />
  <primarybuff id="1" amount="1" />
  <secondarybuff id="21" amount="1" /> <!-- alchemy -->
  </ability>
<ability name="High-energy Alchemist" icon="skills/skill_alchemy.png" skill="29" level="4">
  <description text="Oh, what power you can place in a bottle!" />
  <primarybuff id="1" amount="1" />
  <secondarybuff id="21" amount="1" /> <!-- alchemy -->
  </ability>
</alchemySkills>

<!-- old alch skills
	<ability name="Gem Transmutation" icon="skills/rogue/skill_alchemy0_64.png" skill="33" level="0">
		<draw x="168" y="160" page="5"/>
		
		<description text="The million years of heat and pressure needed to produce a unique and beautiful gem can be changed in but an instant!"/>
	</ability>
	<ability name="Mushroom Transmutation" icon="skills/rogue/skill_alchemy1_64.png" skill="33" level="1">
		<draw x="168" y="248" page="5"/>
		
		<description text="Make a mushroom not the mushroom you thought it was."/>
	</ability>
	<ability name="Potion Mastery" icon="skills/rogue/skill_alchemy2_64.png" skill="33" level="2">
		<draw x="168" y="336" page="5"/>
		<spell name="Potion Mastery"/>
		<description text="You are the new potions master."/>
	</ability>
-->

<assassinationSkills>
<ability name="Blackjack" icon="skills/rogue/skill_assassination0_64.png" skill="27" level="0">
  <targetHitEffectBuff percentage="18" name="Blackjack" />
  <description text="You've filled one of your socks with lead shot and can use it to whack bad guys over the head, leaving them stunned by your foot odour. This ability is automatically used when the opportunity presents itself."/>
  <secondarybuff id="4" amount="1"/> <!-- crit -->
  </ability>
<ability name="Sneaky Shiv" icon="skills/rogue/skill_assassination1_64.png" skill="27" level="1">
  <targetHitEffectBuff percentage="21" name="Sneaky Shiv" />
  <description text="Honing the skill in Adventurer Prison, you compulsively construct concealed weapons from everyday items and can use them to perform secretive attacks that may not even by noticed by the target ... until it's too late. This ability is automatically used when the opportunity presents itself"/>
  <secondarybuff id="4" amount="1"/> <!-- crit -->
  </ability>
<ability name="Et tu?" icon="skills/rogue/skill_assassination2_64.png" skill="27" level="2">
  <targetHitEffectBuff percentage="21" name="Et tu?" />
  <description text="Advanced assassination training makes your attacks mostly deadly."/>
  <secondarybuff id="4" amount="5"/> <!-- crit -->
  </ability>
</assassinationSkills>

<!--
<lockpickingSkills>
<ability name="Lucky Pick" icon="skills/rogue/skill_lockpicking0_64.png" skill="32" level="0">
  <draw x="688" y="160" page="4"/>
  <spell name="Lucky Pick"/>
  <description text="That lockpick just keeps turning up!"/>
</ability>

<ability name="Lockup" icon="skills/rogue/skill_lockpicking1_64.png" skill="32" level="1">
  <draw x="688" y="248" page="4"/>
  <spell name="Lockup"/>
  <description text="Target is locked into place permanently (doesn't work on bosses).  Requires lock pick."/>
</ability>

<ability name="Blast Key" icon="skills/rogue/skill_lockpicking2_64.png" skill="32" level="2">
  <draw x="688" y="336" page="4"/>
  <spell name="Blast Key"/>
  <description text="Ranged attack targets locked objects, causes them to explode dealing damage to everything nearby and rendering their contents (if any) accessible.  Requires lock pick."/>
</ability>
</lockpickingSkills>

-->
</rogueSkills>

<mushroomSkills>
<ability name="Mushroom Farmer" icon="skills/skill_mushroomlore.png" skill="28" level="0">
  <description text="You collect molds, spores, and fungus. You like to grow mushrooms on the bodies of your enemies. Sometimes this comes in handy; usually it's just weird."/>
  <spell name="Spore Stash"/>
  <resistbuff toxic="1"/>
  </ability>
<ability name="Slime-herder" icon="skills/rogue/fungus1_64.png" skill="28" level="1">
  <description text="By studying the lore of the Slime-herders from the Mushroom Jungles of Smome, you gain the ability to summon a fiercly loyal mushroom-beast."/>
  <spell name="Summon Slime"/>
  <resistbuff toxic="1"/>
  </ability>
<ability name="Moldsmith" icon="skills/rogue/fungus2_64.png" skill="28" level="2">
  <description text="You can transform a mushroom into another random mushroom, if such a trick tickles your fancy."/>
  <resistbuff toxic="1"/>
  <spell name="Mushroom Transmutation"/>
  </ability>
<ability name="Battle Mycology" icon="skills/rogue/fungus3_64.png" skill="28" level="3">
  <targetHitEffectBuff percentage="15" name="Mini Toxic Spore Cloud" />
  <description text="With increased knowledge of mushrooms, you enhance your melee attacks with occasional clouds of confusing, toxic spores."/>
  <resistbuff toxic="1"/>
  </ability>
<ability name="Fungal Master of Yuggoth" icon="skills/rogue/fungus4_64.png" skill="28" level="4" >
  <description text="As the Mi-go once did (and shall again), you can summon living weapons of fungus to serve your will." />
  <resistbuff toxic="1" />
  <spell name="Summon Mushroom Beast" />
  </ability>
</mushroomSkills>

<perceptionSkills>
<ability name="Superhuman Perception" icon="skills/skill_perception.png" skill="25" level="0" >
  <description text="You can see very well in the dark - this is useful for missing your attacks less." />
  <secondarybuff id="9" amount="3" /> <!-- edr -->
  <sightbuff amount="1" />
  </ability> 
<ability name="Highly Aware" icon="skills/rogue/perception1_64.png" skill="25" level="1" >
  <description text="You can see very well, especially traps and other things that would do you harm. " />
  <secondarybuff id="6" amount="3"/> <!-- dodge -->
  <sightbuff amount="1"/>
  <secondarybuff id="17" amount="1"/> <!-- trap sight -->
  </ability>
<ability name="Trap Sense" icon="skills/rogue/perception2_64.png" skill="25" level="2" >
  <description text="You can see traps very nicely, and are better able to dodge attacks against you." />
  <secondarybuff id="6" amount="3" /> <!-- dodge -->
  <sightbuff amount="1" />
  <secondarybuff id="17" amount="1"/> <!-- trap sight -->
  <secondarybuff id="16" amount="2"/> <!-- trap level -->
  </ability> 
<ability name="Second Sight" icon="skills/rogue/perception3_64.png" skill="25" level="3" >
  <spell name="Second Sight" />
  <description text="By using your third, fourth, and sometimes fifth eyes, you can almost entirely see through walls." />
  <secondarybuff id="9" amount="3" /> <!-- edr -->
  <sightbuff amount="1" />
  </ability>
</perceptionSkills>


<wand_loreSkills>
<ability name="Rod Charge" icon="skills/wizard/wands0_64.png" skill="30" level="0" >
  <spell name="Rod Charge"/>
  <description text="By vigorously charging your wand when no one is looking, you can reduce its total entropic buildup." />
  <primarybuff id="1" amount="1" /> <!-- sag -->
  </ability>
<ability name="Baton Polisher" icon="skills/wizard/wands1_64.png" skill="30" level="1" >
  <description text="By properly maintaining and polishing your wand you reduce the amount of entropy it gains per use." />
  <primarybuff id="1" amount="1" /> <!-- sag -->
  <secondarybuff id="15" amount="3"/>
  </ability>
<ability name="Rhabdomantic Hacker" icon="skills/wizard/wands2_64.png" skill="30" level="2" >
  <spell name="Wand Hack"/>
  <description text="By fiddling around with your wand, you can (probably) change the spell it is infused with." />
  <primarybuff id="1" amount="1" /> <!-- sag -->
  </ability>
<ability name="Adept Wandtwirler" icon="skills/skill_wandlore.png" skill="30" level="3" >
  <description text="It's all in the wrist; You cause less entropy per shot when using wands." />
  <primarybuff id="1" amount="1" /> <!-- sag -->
  <secondarybuff id="15" amount="3"/>
  </ability>
</wand_loreSkills>

<archaeologySkills>
<ability name="Rogue Archaeologist" icon="skills/skill_archaeology.png" skill="31" level="0">
  <description text="It's not the years, it's the mileage. Being a Rogue Archaeologist has enhanced your roguish powers. These are helpful for getting out of sticky situations and avoiding traps."/>
  <primarybuff id="2" amount="1" /> <!-- nim -->
  <secondarybuff id="17" amount="1"/> <!-- trap sight -->
  <secondarybuff id="16" amount="1"/> <!-- trap level -->
  </ability>
<ability name="It Belongs In A Museum" icon="skills/rogue/skill_archaeology0_64.png" skill="31" level="1">
  <spell name="It Belongs In A Museum"/>
  <description text="Send an artifact to the giant, secret scary government room full of boxes, and gain experience equal to its value."/>
  <primarybuff id="2" amount="1" /> <!-- nim -->
  </ability>
<ability name="This Translation is All Wrong!" icon="skills/rogue/skill_archaeology2_64.png" skill="31" level="2">
  <spell name="This Translation Is All Wrong!"/>
  <description text="You can prove that an artifact was not, in fact, what everyone thought it was all along."/>
  <primarybuff id="2" amount="1" /> <!-- nim -->
  <secondarybuff id="16" amount="1"/> <!-- trap level -->
  </ability>
<ability name="Ancient Kronian Ritual" icon="skills/rogue/skill_archaeology1_64.png" skill="31" level="3">
  <spell name="Ancient Kronian Ritual"/>
  <description text="Recharges an Anvil of Krong. The sad thing is, the Ancient Kronian Ritual mainly consists of sitting around the Anvil moping, drinking beer and complaining about why you can't get any Ancient Kronian Women."/>
  <primarybuff id="2" amount="1" /> <!-- nim -->
  <secondarybuff id="16" amount="1"/> <!-- trap level -->
  </ability>
</archaeologySkills>

<smithingSkills>
<ability name="Honourary Armourer" icon="skills/rogue/smithing0_64.png" skill="32" level="0" >
  <description text="After many bruised thumbs and burns, you know the very basics of bashing things out of metal." />
  <secondarybuff id="19" amount="1" /> <!-- smith -->
  <primarybuff id="0" amount="1" /> <!-- BUR -->
  </ability>
<ability name="Ingoteer" icon="skills/rogue/smithing1_64.png" skill="32" level="1" >
  <description text="This is the art of mining cubes then crafting them into useful shapes. You've also picked up something about traps." />
  <secondarybuff id="19" amount="1" /> <!-- smith -->
  <secondarybuff id="16" amount="1"/> <!-- trap level -->
  <primarybuff id="0" amount="1" /> <!-- BUR -->
  </ability>
<ability name="Metallurgical Practitioner" icon="skills/rogue/smithing2_64.png" skill="32" level="2" >
  <description text="You're a practical and practiced metallurgist." />
  <secondarybuff id="19" amount="1" /> <!-- smith -->
  <primarybuff id="0" amount="1" /> <!-- BUR -->
  </ability>
<ability name="Forgekeeper" icon="skills/rogue/smithing3_64.png" skill="32" level="3" >
  <description text="You like it hot." />
  <secondarybuff id="19" amount="1" /> <!-- smith -->
  <primarybuff id="0" amount="1" /> <!-- BUR -->
  </ability>
<ability name="Chosen of Krong" icon="skills/skill_smithing.png" skill="32" level="4" >
  <description text="Heft well your mighty hammer, for your metalcraft is a divine calling." />
  <secondarybuff id="19" amount="1" /> <!-- smith -->
  <primarybuff id="0" amount="1" /> <!-- BUR -->
  </ability>
</smithingSkills>

<tinkererSkills>
<ability name="Dabbling Trappist" icon="skills/rogue/trappist64.png" skill="33" level="0" >
  <description text="You dabble in the construction and disarming of traps. It's amazing you've still got most of your fingers." />
  <primarybuff id="5" amount="1" /> <!-- sav -->
  <secondarybuff id="16" amount="1"/> <!-- trap level -->
  <secondarybuff id="20" amount="1" /> <!-- tinkering -->
  </ability>
<ability name="Mechanicker" icon="skills/rogue/mechanicker64.png" skill="33" level="1" >
  <description text="There's hope yet for a career in repairing (notoriously unreliable) Dwarven Panini Presses." />
  <primarybuff id="5" amount="1" /> <!-- sav -->
  <secondarybuff id="17" amount="1"/> <!-- trap sight -->
  <secondarybuff id="16" amount="1"/> <!-- trap level -->
  <secondarybuff id="20" amount="1" /> <!-- tinkering -->
  </ability>
<ability name="Cog-jockey" icon="skills/rogue/cog-jockey64.png" skill="33" level="2" >
  <description text="Now you know the difference between a mainspring and an escape wheel and can set cogs spinning at separate but complementary gear ratios." />
  <primarybuff id="5" amount="1" /> <!-- sav -->
  <secondarybuff id="17" amount="1"/> <!-- trap sight -->
  <secondarybuff id="16" amount="1"/> <!-- trap level -->
  <secondarybuff id="20" amount="1" /> <!-- tinkering -->
  </ability>
<ability name="Inventor" icon="skills/rogue/inventor64.png" skill="33" level="3" >
  <description text="Your scientific genius is such that pitchfork-wielding peasants may pose a serious hazard." />
  <primarybuff id="5" amount="1" /> <!-- sav -->
  <secondarybuff id="16" amount="2"/> <!-- trap level -->
  <secondarybuff id="20" amount="1" /> <!-- tinkering -->
  </ability>
<ability name="Chief Artificer" icon="skills/skill_tinkerer.png" skill="33" level="4" >
  <description text="You're a master of the mechanical philosophies. You see the world's wheels turning and all of Being rotating around. It's enough to make one nauseous." />
  <primarybuff id="5" amount="1" /> <!-- sav -->
  <secondarybuff id="16" amount="3"/> <!-- trap level -->
  <secondarybuff id="20" amount="1" /> <!-- tinkering -->
  </ability>
</tinkererSkills>

<!-- the hidden skills -->
<!-- are very well hidden, evidently. -->
  
</skillDB>
