<!-- Names:

# - wall
. - floor
  - blank space
W - water
D - door (U/D)
d - door (L/R)
S - shopkeeper
s - shopkeeper block area
L - lava
I - ice
G - goo

-->

<roomdb>

  <!-- specials -->
  
  <!-- THIS MUST BE THE FIRST SEED IN THE DATABASE -->
<room width="9" height="11" name="Starting Room">
  <row text="   ###   "/>
  <row text="  #####  "/>
  <row text=" ###.### "/>
  <row text="####.####"/>
  <row text="##.....##"/>
  <row text="#.......#"/>
  <row text="d.......d"/>
  <row text="#.......#"/>
  <row text="#.......#"/>
  <row text="###...###"/>
  <row text=" ###D### "/>
  <flags special="1" nomonsters="1" notraps="1" noblockers="1" notreasure="1" minLevel="2000" maxLevel="2000"/>

  <customblocker name="Entry Staircase" x="4" y="1" sprite="dungeon/stairs_to_surface.spr" description="It's a stairway leading out of the dungeon. Unfortunately, it's blocked."/>
  <customblocker name="Bars" x="4" y="2" sprite="dungeon/bars_iron_ew.png" description="They're iron bars and they're not moving for anyone."/>

<element x="2" y="4" type="foodvending" />
<element x="6" y="4" type="drinkvending" />
  
  <!--
  <loot type="reagent" subtype="Steel Ingot" x="5" y="6"/>
  <loot type="reagent" subtype="Steel Ingot" x="6" y="6"/>
  <loot type="reagent" subtype="Iron Ingot" x="2" y="7"/>
  <loot type="reagent" subtype="Bituminous Coal" x="3" y="7"/>
  <loot type="reagent" subtype="Chalk" x="4" y="7"/>

  -->
  <!-- <loot type="toolkit" subtype="Horadric Lutefisk Cube" x="5" y="7"/>-->
  
<!--    

<loot type="thrown" subtype="Concussion Bomb" x="3" y="5" />
<loot type="potion" subtype="Spatial Instability Infusion" x="3" y="5" />
-->

  
  <!--
  <element type="anvil" x="5" y="7"/>
  -->
  <!--
<loot type="potion" subtype="Voltaic Potion" x="3" y="5" />
<loot type="potion" subtype="Infernal Potion" x="3" y="5" />
<loot type="potion" subtype="Hyperborean Potion" x="3" y="5" />
-->

  <!--
  <loot type="mushroom" subtype="Odious Puffball" x="3" y="5"/> -->
  
  <!--
  <element type="fountain" x="5" y="7"/>
  <element type="drinkvending" x="5" y="8"/>
  <element type="lutefiskstatue" x="3" y="7"/>
  <element type="statue" x="4" y="7"/>
  -->

  <!-- potion test 
<loot type="potion" subtype="Potion of Healing" x="3" y="5" />
<loot type="potion" subtype="Verdant Poison" x="3" y="5" />
<loot type="potion" subtype="Potion of Mana" x="4" y="5" />
<loot type="potion" subtype="Potion of Clear Vision" x="5" y="5" />
<loot type="potion" subtype="Potion of Steeling" x="6" y="5" />
<loot type="potion" subtype="Potion of Radiance" x="6" y="5" />
<loot type="potion" subtype="Potion of Replenishment" x="6" y="5" />
-->

<!--  <loot type="armour" subtype="Poncho With No Name" x="5" y="5"/>
  <customblocker name="Fungal Lamp" x="3" y="8" pngSprite="dungeon/fungal_lamp/fungal_lamp" pngFirst="0" pngNum="4" pngRate="200" passable="0" animate="1"/>  
  -->
 <!-- <customblocker name="Wall Sconce" x="6" y="3" pngSprite="dungeon/wall_sconceA/wall_sconceA" pngFirst="0" pngNum="3" pngRate="110" passable="0" animate="1" description="The flames warmly flicker at you." />  -->
 <!-- <customblocker name="Floor Candles" x="2" y="4" pngSprite="dungeon/candles_floor_nw/candles_floor_nw" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker in the draft." /> -->
  <customengraving name="Candles" x="5" y="4" pngSprite="dungeon/candles_floor_ne/candles_floor_ne" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker in the draft." /> 
  <!-- <customengraving name="Shrine" x="3" y="5" sprite="dungeon/dungeon_shrine0.png" /> -->
  

  <!--
  <trap name="Gargoyle Acid Bolt Trap" x="6" y="6"/>
  <loot type="artifact" x="5" y="5"/>
  <loot type="zorkmids" x="5" y="6"/>
  <loot type="reagent" subtype="Gold Ingot" x="2" y="7"/>
  <loot type="armour" subtype="Shield of Caketown" x="3" y="7"/>
-->
  <!--
  <pedestal x="2" y="5" name="The Advanced Programmer's Guide To C++" text="Fuck! Fuck, fuck, fuckity, fuckity, fucking hell. Fuck! Fuck! Fuck! FUCK! Fuck... fuck? FUCK. (The book continues in this vein for some time.)"/>
  -->
  <!--
  <trap name="Shoddy Dwarven IED" x="4" y="6"/>
  
  <monster name="Thrusty" x="2" y="6" percent="50"/>
  <monster name="Thrusty" x="7" y="6" percent="50"/>
  <monster x="5" y="6"/>
  -->

  <!--
  <horde name="Sickly Diggle" x="5" y="5" min="2" additional="3"/>
  -->

  <!-- <customblocker name="Right Arch" x="6" y="2" sprite="dungeon/basic_32x96_arch01.png"/> -->
  <!--
	<customblocker name="Forge" x="2" y="4" sprite="dungeon/crafting_forge.png"/>
	<customblocker name="Alchemy Bench" x="6" y="4" sprite="dungeon/crafting_alchemy.png"/>
   -->
  </room>


<room width="9" height="26" name="Tutorial Chamber: Movement">

  <row text="   ###   "/>
  <row text="  ##.##  "/>
  <row text=" ###.### "/>
  <row text="##.....##"/>
  <row text="#..WWWWW#"/>
  <row text="#..WW..W#"/>
  <row text="#.WW..WW#"/>
  <row text="#.WWWWW.#"/>
  <row text="#..W....#"/>
  <row text="##....###"/>
  <row text=" #.##### "/>
  <row text=" #.###   "/>
  <row text=" #.####  "/>
  <row text=" #.##### "/>
  <row text="##.WWWW##"/>
  <row text="#W.WWWWW#"/>
  <row text="#W.....W#"/>
  <row text="#WWWWW.W#"/>
  <row text="#W.....W#"/>
  <row text="#WW.WWWW#"/>
  <row text="###...###"/>
  <row text="###W..###"/>
  <row text="###W..###"/>
  <row text="###W..###"/>
  <row text="###W..###"/>
  <row text=" ####### "/>

  <flags special="1" nomonsters="1" notraps="1" noblockers="1" notreasure="1" minLevel="2000" maxLevel="2000"/>
  <element x="4" y="8" type="lever"/>
  <element x="5" y="23" type="lever"/>
  <customblocker name="Entry Staircase" x="4" y="1" sprite="dungeon/stairs_to_surface.spr" description="Only good adventurers get to leave the Dungeon. Bad adventurers leave the Dungeon in a body bag."/>
  <customblocker name="Bars" x="4" y="2" sprite="dungeon/bars_iron_ew.png" description="They're iron bars and they're not moving for anyone."/>
  <customblocker name="Dwarven Educational Grate" x="2" y="11" sprite="dungeon/bars_iron_ew.png" description="The Dwarven Educational System is well-known for two things: its efficiency, and having more teaching equipment made out of ferrous metal than any other civilization."/>
</room>

<room width="9" height="11" name="Tutorial Chamber: Combat">
  <row text=" ####### "/>
  <row text="###...###"/>
  <row text="#.......#"/>
  <row text="#.......#"/>
  <row text="#.......#"/>
  <row text="#.......#"/>
  <row text="#.......#"/>
  <row text="#.......#"/>
  <row text="#.......#"/>
  <row text="###...###"/>
  <row text=" ####### "/>
  <flags special="1" nomonsters="1" notraps="1" noblockers="1" notreasure="1" minLevel="2000" maxLevel="2000"/>
  <monster x="4" y="4" name="Diggle"/>
</room>

<room width="9" height="11" name="Tutorial Chamber: Item Use">
    <row text=" ####### "/>
    <row text="###...###"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="###...###"/>
    <row text=" ####### "/>
    <flags special="1" nomonsters="1" notraps="1" noblockers="1" notreasure="1" minLevel="2000" maxLevel="2000"/>
    <loot type="potion" subtype="Aqua Regia" x="4" y="1"/>
</room>

<room width="9" height="22" name="Tutorial Chamber: Combat Skills">

    <row text=" ####### "/>
    <row text="##.....##"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="##.....##"/>
    <row text=" ###.### "/>
    <row text=" ###.### "/>
    <row text="##.#...##"/>
    <row text="##.#....#"/>
    <row text="##.#....#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="##.....##"/>
    <row text=" ####### "/>

  <flags special="1" nomonsters="1" notraps="1" noblockers="1" notreasure="1" minLevel="2000" maxLevel="2000"/>
  
  <monster x="4" y="2" name="Diggle"/>
  <monster x="5" y="2" name="Diggle"/>
  <monster x="6" y="2" name="Diggle"/>
  <monster x="2" y="12" name="Diggle"/>
  <customblocker name="Diggle Pen Bars" x="2" y="14" sprite="dungeon/bars_wood_ew.png" description="This is a low grade set of Diggle Pen Bars. It is decorated with Diggle Excreta."/>
  <customblocker name="Dwarven Educational Grate" x="4" y="11" sprite="dungeon/bars_iron_ew.png" description="This is a Dwarven Educational Grate. All craftsdwarfship is typical of the underfunding of the Dwarven Educational System."/>
  
</room>

<room width="9" height="22" name="Tutorial Chamber: Equipment Maintenance">

    <row text=" ####### "/>
    <row text="##.....##"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="##.....##"/>
    <row text=" ###.### "/>
    <row text="##.#.#.##"/>
    <row text="#..#.#..#"/>
    <row text="#..#.#..#"/>
    <row text="##.#.#.##"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="##.....##"/>
    <row text=" ####### "/>

    <flags special="1" nomonsters="1" notraps="1" noblockers="1" notreasure="1" minLevel="2000" maxLevel="2000"/>
    <loot type="weapon" subtype="Iron Mace" x="4" y="18"/>
    <loot type="weapon" subtype="Wooden Sword" x="2" y="12"/>
    <loot type="armour" subtype="Traffic Cone" x="6" y="12"/>
  
    <monster name="Diggle" x="4" y="3"/>   
  
    <customblocker name="Wooden Gate" x="2" y="14" sprite="dungeon/bars_wood_ew.png" description="A gate, constructed of the Stoutest of Timbers."/>
    <customblocker name="Wooden Gate" x="6" y="14" sprite="dungeon/bars_wood_ew.png" description="A gate, constructed of slightly less stout timbers than the other gate."/>
    <customblocker name="Dwarven Educational Grate" x="4" y="10" sprite="dungeon/bars_iron_ew.png" description="This is a Dwarven Educational Grate. It is all that stands between you and your death."/>

</room>

  <room width="15" height="22" name="Tutorial Chamber: Crossbows">

    <row text=" ####### "/>
    <row text="##.....##"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="##.....##"/>
    <row text=" #####.# "/>
    <row text=" #####.# "/>
    <row text="##..WW.##"/>
    <row text="#...WW..#"/>
    <row text="#...WW..#   ###"/>
    <row text="#WWWWW..#####.#"/>
    <row text="#WWWWW..#####.#"/>
    <row text="#.............#"/>
    <row text="#.......#######"/>
    <row text="#.......#"/>
    <row text="##.....##"/>
    <row text=" ####### "/>

    <flags special="1" nomonsters="1" notraps="1" noblockers="1" notreasure="1" minLevel="2000" maxLevel="2000"/>
    <loot x="13" y="15" type="weapon" subtype="Wooden Bolt" amount="10"/>
    <loot x="4" y="4" type="weapon" subtype="Simple Iron Crossbow"/>    
    <monster x="3" y="14" name="Diggle"/>
    <customblocker name="Dwarven Educational Grate" x="6" y="11" sprite="dungeon/bars_iron_ew.png" description="This is a Dwarven Educational Grate. A Dwarf named Pozzo threw up here in the year 270 after consuming forty-three liters of Sewer Brew."/>



    </room>

  <room width="18" height="11" name="Tutorial Chamber: Food">

  <row text=" ####### ######## "/>
  <row text="##..##.####.....##"/>
  <row text="#...##..##.......#"/>
  <row text="##.###..##.......#"/>
  <row text="##.###..##.......#"/>
  <row text="#.......##.......#"/>
  <row text="#................#"/>
  <row text="#.......##.......#"/>
  <row text="#.......##.......#"/>
  <row text="##.....####.....##"/>
  <row text=" ####### ######## "/>

  <flags special="1" nomonsters="1" notraps="1" noblockers="1" notreasure="1" minLevel="2000" maxLevel="2000"/>
  <loot type="food" x="2" y="2" subtype="Dire Sandwich"/>
  <monster x="2" y="5" name="Diggle"/>
  <monster x="14" y="10" name="Diggle"/>
  <customblocker name="Dwarven Educational Grate" x="2" y="4" sprite="dungeon/bars_iron_ew.png" description="The Dwarven Educational System is well-known for two things: its efficiency, and having more teaching equipment made out of ferrous metal than any other civilization."/>
  <customblocker name="Dungeon Rubble" x="8" y="6" visblock="1" sprite="dungeon/dungeon_rubble.png" description="A large pile of rubble blocks your way, and conceals the fact that we could only afford one Dwarven Educational Grate."/>
  </room>

  <room width="9" height="11" name="Tutorial Chamber: Thrown Weapons">
    <row text=" ####### "/>
    <row text="###...###"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#..LLL..#"/>
    <row text="#..L.L..#"/>
    <row text="#..LLL..#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="###...###"/>
    <row text=" ####### "/>
    <flags special="1" nomonsters="1" notraps="1" noblockers="1" notreasure="1" minLevel="2000" maxLevel="2000"/>
    <monster x="4" y="5" name="Diggle"/>
    <loot x="4" y="8" type="weapon" subtype="Makeshift Bomb" amount="10"/>    
  </room>

  <room width="18" height="11" name="Tutorial Chamber: Resistances">

    <row text=" ####### ######## "/>
    <row text="##.#.#.####.....##"/>
    <row text="#..#.#..##.......#"/>
    <row text="#..#.#..##.......#"/>
    <row text="#.......##.......#"/>
    <row text="#.......##.......#"/>
    <row text="#................#"/>
    <row text="#.......##.......#"/>
    <row text="#.......##.......#"/>
    <row text="##.....####.....##"/>
    <row text=" ####### ######## "/>

    <flags special="1" nomonsters="1" notraps="1" noblockers="1" notreasure="1" minLevel="2000" maxLevel="2000"/>

    <loot type="armour" subtype="Ring of Ash" x="4" y="1"/>
    <monster name="Thermoblobby" x="10" y="4"/>
    <customblocker name="Dwarven Educational Grate" x="4" y="3" sprite="dungeon/bars_iron_ew.png" description="Every time you see a Dwarven Educational Grate, you feel just a little more educated. At this rate, you will be the most educated Dwarf in the world. Also, the tallest."/>
    <customblocker name="Dungeon Rubble" x="8" y="6" visblock="1" sprite="dungeon/dungeon_rubble.png" description="A large pile of rubble blocks your way, and conceals the fact that we could only afford one Dwarven Educational Grate."/>    
  </room>

  <room width="27" height="11" name="Tutorial Chamber: Potions">

    <row text=" #######  #######  #######"/>
    <row text="##.#.#.####.#.#.####.#.#.##"/>
    <row text="#..#.#..##..#.#..##..#.#..#"/>
    <row text="#..#.#..##..#.#..##..#.#..#"/>
    <row text="#.......##.......##.......#"/>
    <row text="#.........................#"/>
    <row text="#.......##.......##.......#"/>
    <row text="#.......##.......##.......#"/>
    <row text="#.......##.......##.......#"/>
    <row text="##.....####.....####.....##"/>
    <row text=" #######  #######  ####### "/>

    <flags special="1" nomonsters="1" notraps="1" noblockers="1" notreasure="1" minLevel="2000" maxLevel="2000"/>


    <loot type="potion" subtype="Potion of Invisibility" x="4" y="2"/>
    <loot type="potion" subtype="Voltaic Potion" x="13" y="2"/>
    <loot type="potion" subtype="Potion of Healing" x="22" y="2"/>
    
    <monster name="Electroblobby" x="25" y="9"/>
    <monster name="Diggle" x="16" y="9"/>

    <customblocker name="Dwarven Educational Grate" x="4" y="3" sprite="dungeon/bars_iron_ew.png" description="Yet again, more useful items are stored behind the Dwarven Educational Grate."/>
    <customblocker name="Dungeon Rubble" x="8" y="5" visblock="1" sprite="dungeon/dungeon_rubble.png" description="A large pile of rubble blocks your way."/>
    <customblocker name="Dwarven Educational Grate" x="13" y="3" sprite="dungeon/bars_iron_ew.png" description="Yet again, more useful items are stored behind the Dwarven Educational Grate."/>
    <customblocker name="Dungeon Rubble" x="17" y="5" visblock="1" sprite="dungeon/dungeon_rubble.png" description="A large pile of rubble blocks your way."/>
    <customblocker name="Dwarven Educational Grate" x="22" y="3" sprite="dungeon/bars_iron_ew.png" description="Yet again, more useful items are stored behind the Dwarven Educational Grate."/>        
    
  </room>

  <room width="9" height="11" name="Tutorial Chamber: Wands">
    <row text=" ####### "/>
    <row text="###G.G###"/>
    <row text="#GGGGGGG#"/>
    <row text="#G.....G#"/>
    <row text="#G.....G#"/>
    <row text="#G.....G#"/>
    <row text="#G.....G#"/>
    <row text="#G.....G#"/>
    <row text="#GGGGGGG#"/>
    <row text="###GGG###"/>
    <row text=" ####### "/>
    <flags special="1" nomonsters="1" notraps="1" noblockers="1" notreasure="1" minLevel="2000" maxLevel="2000"/>
    <monster x="4" y="1" name="Diggle"/>
    <loot x="4" y="4" type="wand" subtype="Wand of Laser"/>
  </room>

  <room width="27" height="11" name="Tutorial Chamber: Magic">

    <row text=" #######  #######  #######"/>
    <row text="##..WW.####.#...####.....##"/>
    <row text="#...WW..##..#....##.......#"/>
    <row text="#...WW..##..#....##.......#"/>
    <row text="#...WW..##..#....##.......#"/>
    <row text="#...WW....................#"/>
    <row text="#...WW..##..#....##.......#"/>
    <row text="#...WW..##..#....##.......#"/>
    <row text="#...WW..##..#....##.......#"/>
    <row text="##..WW.####.#...####.....##"/>
    <row text=" #######  #######  ####### "/>
    <element x="7" y="2" type="lever"/>
    <customblocker name="Dungeon Rubble" x="8" y="5" visblock="1" sprite="dungeon/dungeon_rubble.png" description="A large pile of rubble blocks your way."/>
    <customblocker name="Dungeon Rubble" x="12" y="5" visblock="1" sprite="dungeon/dungeon_rubble.png" description="A large pile of rubble blocks your way."/>
    <loot x="10" y="4" type="food" subtype="Sewer Brew"/>
    <monster x="16" y="5" name="Diggle"/>
     
    <flags special="1" nomonsters="1" notraps="1" noblockers="1" notreasure="1" minLevel="2000" maxLevel="2000"/>

  </room>

  <room width="18" height="11" name="Tutorial Chamber: Buffs">

    <row text=" ####### ######## "/>
    <row text="##.....####.....##"/>
    <row text="#.......##.......#"/>
    <row text="#.......##.......#"/>
    <row text="#.......##.......#"/>
    <row text="#.......##.......#"/>
    <row text="#................#"/>
    <row text="#.......##.......#"/>
    <row text="#.......##.......#"/>
    <row text="##.....####.....##"/>
    <row text=" ####### ######## "/>
    <flags special="1" nomonsters="1" notraps="1" noblockers="1" notreasure="1" minLevel="2000" maxLevel="2000"/>    
    <monster name="Enraged Diggle" x="10" y="4"/>    
    <customblocker name="Dungeon Rubble" x="8" y="6" visblock="1" sprite="dungeon/dungeon_rubble.png" description="A large pile of rubble blocks your way, and conceals the fact that we could only afford one Dwarven Educational Grate."/>
  </room>

  <room width="9" height="11" name="Tutorial Chamber: Alchemy">
    <row text=" ####### "/>
    <row text="###...###"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="###...###"/>
    <row text=" ####### "/>
    <flags special="1" nomonsters="1" notraps="1" noblockers="1" notreasure="1" minLevel="2000" maxLevel="2000"/>
    <loot x="3" y="5" type="reagent" subtype="Aqua Vitae" amount="1"/>
    <loot x="4" y="5" type="reagent" subtype="Rust"/>
    <loot x="5" y="5" type="toolkit" subtype="Modular Alchemy Box"/>    
  </room>

  <room width="9" height="21" name="Tutorial Chamber: Tinkering">
    <row text=" ####### "/>
    <row text="###...###"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#..LLL..#"/>
    <row text="#..L.L..#"/>
    <row text="#..LLL..#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="###...###"/>
    <row text=" ###.### "/>
    <row text="####.####"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="###...###"/>
    <row text=" ####### "/>
    <flags special="1" nomonsters="1" notraps="1" noblockers="1" notreasure="1" minLevel="2000" maxLevel="2000"/>
    <monster x="4" y="5" name="Diggle"/>
    <loot x="4" y="8" type="weapon" subtype="Simple Iron Crossbow"/>
    <loot x="3" y="7" type="reagent" subtype="Copper Ingot" amount="4"/>
    <loot x="2" y="7" type="toolkit" subtype="Tinkerer Parts" amount="1"/>    
    <customblocker name="Dwarven Educational Grate" x="4" y="11" sprite="dungeon/bars_iron_ew.png" description="Haven't you suffered enough at the hands of the Dwarven Educational System? Evidently not."/>
    
    <element type="bookshelf" contents="Copper Bolt" x="4" y="14"/>
    <loot x="6" y="14" type="reagent" subtype="Copper Ingot" amount="4"/>
    
  </room>

  <room width="9" height="11" name="Tutorial Chamber: Thrown Weapons">
    <row text=" ####### "/>
    <row text="###...###"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#..GGG..#"/>
    <row text="#..G.G..#"/>
    <row text="#..GGG..#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="###...###"/>
    <row text=" ####### "/>
    <flags special="1" nomonsters="1" notraps="1" noblockers="1" notreasure="1" minLevel="2000" maxLevel="2000"/>
    <monster x="4" y="5" name="Diggle"/>
    <loot x="4" y="8" type="weapon" subtype="Makeshift Bomb" amount="10"/>
  </room>

  <!-- shops -->
<room width="11" height="11" name="10x10 shop">
  <row text="###########"/>
  <row text="###########"/>
  <row text="#iiiiiii###"/>
  <row text="#.......###"/>
  <row text="#.iiii.S#.#"/>
  <row text="#.......s.d"/>
  <row text="#.iiiii.#.#"/>
  <row text="#.......###"/>
  <row text="#.......###"/>
  <row text="###########"/>
  <row text="###########"/>
  <flags shop="1"/>
  <customengraving name="Small Carpet" x="7" y="4" passable="1" sprite="dungeon/rug_small.spr"/>
  <customblocker name="Brax's Tapestry" x="2" y="1" sprite="dungeon/tapestry_checkers.spr" />
  <customblocker name="Brax's Tapestry" x="4" y="1" sprite="dungeon/tapestry_checkers.spr" />
  <customblocker name="Brax's Tapestry" x="6" y="1" sprite="dungeon/tapestry_checkers.spr" />
  <customblocker name="Wall Sconce" x="9" y="3" pngSprite="dungeon/wall_sconceA/wall_sconceA" pngFirst="0" pngNum="3" pngRate="110" passable="0" animate="1" description="The flames flicker welcomingly at you. Is that incense?" />
  </room>
	
  <!-- shops -->
<room width="9" height="7" name="Smaller Side-entrance Shop">
  <row text="#########"/>
  <row text="#########"/>
  <row text="#iiiii###"/>
  <row text="#....S#.#"/>
  <row text="#.....s.d"/>
  <row text="#######.#"/>
  <row text="#########"/>
  <flags shop="1"/>
  <customengraving name="Small Carpet" x="5" y="3" passable="1"  sprite="dungeon/rug_small.spr" />
  <customblocker name="Brax's Tapestry" x="3" y="1" sprite="dungeon/tapestry_checkers.spr" />
  <customblocker name="Brax's Tapestry" x="5" y="1" sprite="dungeon/tapestry_checkers.spr" />
  <customblocker name="Wall Sconce" x="7" y="2" pngSprite="dungeon/wall_sconceA/wall_sconceA" pngFirst="0" pngNum="3" pngRate="110" passable="0" animate="1" description="The flames flicker welcomingly at you. Is that incense?" />
  </room>
  
<room width="9" height="10" name="Corner Store">
  <row text="#########"/>
  <row text="#########"/>
  <row text="##iiiiii#"/>
  <row text="##......#"/>
  <row text="####..^.#"/>
  <row text="#####...#"/>
  <row text="#...#S..#"/>
  <row text="d...s...#"/>
  <row text="#...#####"/>
  <row text="##D######"/>
  <flags shop="1"/>
  <customengraving name="Small Carpet" x="5" y="6" passable="1"  sprite="dungeon/rug_small.spr"/>
  <customblocker name="Brax's Tapestry" x="3" y="1" sprite="dungeon/tapestry_checkers.spr" />
  <customblocker name="Brax's Tapestry" x="6" y="1" sprite="dungeon/tapestry_checkers.spr" />
  <customblocker name="Wall Sconce" x="2" y="5" pngSprite="dungeon/wall_sconceA/wall_sconceA" pngFirst="0" pngNum="3" pngRate="110" passable="0" animate="1" description="The flames flicker welcomingly at you. Is that incense?" />
  </room>

<room width="9" height="13" name="9x10 shop (S)">
  <row text="#########"/>
  <row text="#########"/>
  <row text="#.......#"/>
  <row text="#iii.iii#"/>
  <row text="#.......#"/>
  <row text="#iii.iii#"/>
  <row text="#.......#"/>
  <row text="#.......#"/>
  <row text="#..S....#"/>
  <row text="####s####"/>
  <row text="####.####"/>
  <row text="  #...#  "/>
  <row text="  ##D##  "/>
  <flags shop="1"/>
  <customblocker name="Brax's Tapestry" x="2" y="1" sprite="dungeon/tapestry_checkers.spr" />
  <customblocker name="Brax's Tapestry" x="4" y="1" sprite="dungeon/tapestry_checkers.spr" />
  <customblocker name="Brax's Tapestry" x="6" y="1" sprite="dungeon/tapestry_checkers.spr" />
  </room>

<room width="8" height="10" name="Smaller Shop 1">
  <row text="########"/>
  <row text="########"/>
  <row text="#iiiiii#"/>
  <row text="#......#"/>
  <row text="#......#"/>
  <row text="#..S...#"/>
  <row text="####s###"/>
  <row text="####.###"/>
  <row text="  #...# "/>
  <row text="  ##D## "/>
  <flags shop="1"/>
  <customblocker name="Brax's Tapestry" x="2" y="1" sprite="dungeon/tapestry_checkers.spr" />
  <customblocker name="Brax's Tapestry" x="5" y="1" sprite="dungeon/tapestry_checkers.spr" />
  </room>

<room width="13" height="13" name="15x16 Mega Mart of Stupidity">
  <row text="    ##D##    "/>
  <row text="    #...#    "/>
  <row text="######.######"/>
  <row text="######s######"/>
  <row text="#iiiiS..iiii#"/>
  <row text="#...........#"/>
  <row text="#...........#"/>
  <row text="#ii.iiiii.ii#"/>
  <row text="#...........#"/>
  <row text="#ii.iiiii.ii#"/>
  <row text="#...........#"/>
  <row text="#############"/>
  <row text="#############"/>
  <flags shop="1"/>
  <customengraving name="Small Carpet" x="5" y="4" passable="1" sprite="dungeon/rug_small.spr"/>
  <customblocker name="Brax's Tapestry" x="2" y="3" sprite="dungeon/tapestry_checkers.spr"/>
  <customblocker name="Brax's Tapestry" x="4" y="3" sprite="dungeon/tapestry_checkers.spr"/>
  <customblocker name="Brax's Tapestry" x="9" y="3" sprite="dungeon/tapestry_checkers.spr"/>
  <customblocker name="Brax's Tapestry" x="11" y="3" sprite="dungeon/tapestry_checkers.spr"/>
  </room>

  <!-- zoos -->

  <room width="11" height="11" name="11x11 Monstrous Zoo U">
    <row text="#####D#####"/>
    <row text="####...####"/>
    <row text="##.......##"/>
    <row text="##.......##"/>
    <row text="#.........#"/>
    <row text="d.........d"/>
    <row text="#.........#"/>
    <row text="##.......##"/>
    <row text="##.......##"/>
    <row text="####...####"/>
    <row text="#####D#####"/>
    <flags zoo="1" minLevel="1" maxLevel="10"/>
  </room>

  <!-- larger zoos -->

  <room width="17" height="11" name="11x11 Monstrous Zoo U">
    <row text="#####D######D####"/>
    <row text="####...####...###"/>
    <row text="##.............##"/>
    <row text="##.............##"/>
    <row text="#...............#"/>
    <row text="d...............d"/>
    <row text="#...............#"/>
    <row text="##.............##"/>
    <row text="##.............##"/>
    <row text="###...#####...###"/>
    <row text="####D#######D####"/>    
    <flags zoo="1" minLevel="1" maxLevel="10"/>
  </room>

  <room width="27" height="21" name="I Heard You Like Mudkips">
  <row text="###########################"/>
  <row text="###########################"/>
  <row text="##GGG...............GGGGG##"/>
  <row text="##GGG...............GGGGG##"/>
  <row text="##GGGGGGGG...GG.....GGGGG##"/>
  <row text="##GGGGGGGG...GG.....GGGGG##"/>
  <row text="##GGGGG......GGGG...GGG..##"/>
  <row text="##GGGGG......GGGG...GGG..##"/>
  <row text="##........GGGGGGG........##"/>
  <row text="#.........GGGGGGG........##"/>
  <row text="d.........GGGGGGG........##"/>
  <row text="#...........GGGGG........##"/>
  <row text="##..........GGGGG........##"/>
  <row text="##GGGGG.............GGGGG##"/>
  <row text="##GGGGG.....GGG.....GGGGG##"/>
  <row text="##GGG.......GGG.....GGGGG##"/>
  <row text="##GGG.......GGG.....GGGGG##"/>
  <row text="##GGG...............GGGGG##"/>
  <row text="##GGG...............GGGGG##"/>
  <row text="###########################"/>
  <row text="###########################"/>
  <flags zoo="1" minLevel="2" maxLevel="2"/>
  </room>

  <!-- treasure rooms -->

<room width="7" height="8" name="7x7 room, treasure">
  <row text="###D###"/>
  <row text="#P...##"/>
  <row text="#.....#"/>
  <row text="#.....#"/>
  <row text="d..^..d"/>
  <row text="#.....#"/>
  <row text="##...##"/>
  <row text="###D###"/>
  <flags minLevel="0" maxLevel="9"/>
  <loot type="zorkmids" x="2" y="2"/>
  <loot type="zorkmids" x="2" y="3"/>
  <loot type="zorkmids" x="2" y="4"/>
  <loot type="zorkmids" x="3" y="2"/>
  <loot type="zorkmids" x="3" y="3"/>
  <loot type="zorkmids" x="3" y="4"/>
  <loot type="zorkmids" x="4" y="2"/>
  <loot type="zorkmids" x="4" y="3"/>
  <loot type="zorkmids" x="4" y="4"/>       
  </room>

<room width="7" height="9" name="7x8 room, treasure artifact">
  <row text="###D###"/>
  <row text="#P...##"/>
  <row text="#.....#"/>
  <row text="#.WWW.#"/>
  <row text="d.W.W.d"/>
  <row text="#.WWW.#"/>
  <row text="#.....#"/>
  <row text="##...##"/>
  <row text="###D###"/>
  <flags minLevel="0" maxLevel="9" special="1"/>
  <loot type="artifact" x="3" y="4"/>
  </room>

  <room width="20" height="19" name="20x20 Large Treasury">
  <row text="         ########## "/>
  <row text="####D############## "/>
  <row text="#........##.#.....# "/>
  <row text="#.....@.....#.....# "/>
  <row text="#........##.#.....# "/>
  <row text="####.....##.#.....# "/>
  <row text="##P#.....##.###.####"/>
  <row text="#.........L.#P#.#P##"/>
  <row text="#....^.^..L........#"/>
  <row text="####......L..^..^..#"/>
  <row text="   ###.##LL........#"/>
  <row text="   ###.##LLLLL#.#.##"/>
  <row text="##P#..........#.#.##"/>
  <row text="#..................#"/>
  <row text="d..................d"/>
  <row text="#.....@......@.....#"/>
  <row text="####.....##.....####"/>
  <row text="   ##...####...##   "/>
  <row text="    ##D##  ##D##    "/>
  <flags minLevel="0" maxLevel="9" noblockers="1" special="1" notreasure="1" />
  
  <trap x="6" y="11"/>
  <trap x="6" y="12"/>  
  <trap x="15" y="6"/>
  <trap x="15" y="7"/>
  <trap name="Gargoyle Acid Bolt Trap" x="11" y="5"/>
  
  <horde x="6" y="15" />
  <horde x="6" y="4"/>
  
  <customblocker name="Fiery Brazier" x="4" y="12" pngSprite="dungeon/brazierA/brazierA" pngFirst="0" pngNum="4" pngRate="100" passable="0" animate="1" />
  <customblocker name="Bars" x="15" y="12" sprite="dungeon/bars_iron_ew.png" />
  <customblocker name="Bars" x="17" y="12" sprite="dungeon/bars_iron_ew.png" />
  
  <loot type="zorkmids" x="13" y="2"/>
  <loot type="zorkmids" x="13" y="3"/>
  <loot type="zorkmids" x="13" y="4"/>
  <loot type="zorkmids" x="14" y="2"/>
  <loot type="zorkmids" x="14" y="3"/>
  <loot type="zorkmids" x="14" y="4"/>
  <loot type="zorkmids" x="13" y="2"/>
  <loot type="artifact" x="15" y="3"/>
  <loot type="zorkmids" x="13" y="4"/>
  <loot type="zorkmids" x="16" y="2"/>
  <loot type="zorkmids" x="16" y="3"/>
  <loot type="zorkmids" x="16" y="4"/>
  <loot type="zorkmids" x="17" y="2"/>
  <loot type="zorkmids" x="17" y="3"/>
  <loot type="zorkmids" x="17" y="4"/>
  
  </room>

<!-- Craft Theme Rooms -->

<room width="7" height="8" name="Small Forge">
  <row text="#######"/>
  <row text="#...###"/>
  <row text="#.....#"/>
  <row text="#.....#"/>
  <row text="d.....#"/>
  <row text="#.^...d"/>
  <row text="#.....#"/>
  <row text="###D###"/>
  <flags minLevel="3" maxLevel="9" noblockers="1" notreasure="1" special="1" />
  <customblocker name="Rusty Anvil" x="5" y="2" sprite="dungeon/anvil_rusty.png" description="This anvil is covered in rust and has a huge crack right through the middle."/>
  <customblocker name="Rusty Bin" x="2" y="1" sprite="dungeon/bin_rusty.png" description="It's a gross old bin full of rust."/>
  <customblocker name="Furnace" x="4" y="2" sprite="dungeon/furnaceA.png" description="The furnace is empty and cold."/>
  <loot type="weapon" x="2" y="3" />
  <loot type="reagent" subtype="Iron Ingot" x="3" y="2"/>
  <loot type="reagent" subtype="Steel Ingot" x="3" y="3"/>
  <loot type="reagent" subtype="Iron Ingot" x="4" y="3"/>
  <loot type="reagent" subtype="Bronze Ingot" x="4" y="3"/>
  <loot type="toolkit" subtype="My Little Anvil Junior Smithing Kit" x="4" y="3"/>
  </room>

  <!-- Smithery -->
<room width="13" height="9" name="Smithery">
  <row text="###D##  ##D##"/>
  <row text="##...####...#"/>
  <row text="#.....####.##"/>
  <row text="#........#.##"/>
  <row text="d...........#"/>
  <row text="#...........d"/>
  <row text="#...........#"/>
  <row text="##...##....##"/>
  <row text=" ##D#####D## "/>
  <flags minLevel="4" maxLevel="9" noblockers="1" notreasure="1" special="1" />
  <customblocker name="Rusty Bin" x="1" y="2" sprite="dungeon/bin_rusty.png" description="It's a gross old bin full of rust."/>
  <customblocker name="Rusty Anvil" x="5" y="3" sprite="dungeon/anvil_rusty.png" description="This anvil is covered in rust and has a huge crack right through the middle."/>
<customblocker name="Furnace" x="2" y="2" sprite="dungeon/furnaceA.png" description="The furnace is empty and cold."/>
  <customblocker name="Smelter, Mold-form" x="7" y="3" sprite="dungeon/smelter0_left.png" description="A dusty smelter mold." />
  <customblocker name="Smelter, Furnace" x="8" y="3" sprite="dungeon/smelter0_right.png" description="A dusty smelter furnace." />
  <customblocker name="Weapon Rack" x="9" y="4" sprite="dungeon/weapon_rack.png" description="A wooden weapon rack." />
<customblocker name="Table" x="3" y="6" sprite="dungeon/table_wood.png" description="It's mostly a table. What did you expect?"/>
  <loot type="weapon" x="9" y="4"/>
  <loot type="reagent" subtype="Iron Ingot" x="6" y="3"/>
  <loot type="reagent" subtype="Steel Ingot" x="5" y="2"/>
  <loot type="reagent" subtype="Iron Ingot" x="3" y="2"/>
  <loot type="reagent" subtype="Bronze Ingot" x="6" y="3"/>
  <loot type="toolkit" subtype="My Little Anvil Junior Smithing Kit" x="4" y="3"/>
  </room>

  <!-- Magma Forge -->
<room width="13" height="9" name="Magma Forge">
  <row text="###D###    "/>
  <row text="##...######"/>
  <row text="#.....#####"/>
  <row text="#........##"/>
  <row text="d...L.....#"/>
  <row text="#...LLL...d"/>
  <row text="#...L#L...#"/>
  <row text="##...#...##"/>
  <row text=" ##D###D## "/>
  <flags minLevel="5" maxLevel="9" noblockers="1" notreasure="1" special="1" />
  <customblocker name="Rusty Bin" x="1" y="2" sprite="dungeon/bin_rusty.png" description="It's a gross old bin full of rust."/>
  <customblocker name="Rusty Anvil" x="5" y="4" sprite="dungeon/anvil_rusty.png" description="This anvil is covered in rust and has a huge crack right through the middle."/>
  <customblocker name="Smelter, Mold-form" x="7" y="3" sprite="dungeon/smelter0_left.png" description="A dusty smelter mold." />
  <customblocker name="Smelter, Furnace" x="8" y="3" sprite="dungeon/smelter0_right.png" description="A dusty smelter furnace." />
  <customblocker name="Weapon Rack" x="1" y="2" sprite="dungeon/weapon_rack.png" description="A wooden weapon rack." />
  <loot type="armour" x="1" y="2"/>
  <loot type="reagent" subtype="Iron Ingot" x="4" y="3"/>
  <loot type="reagent" subtype="Steel Ingot" x="7" y="4"/>
  <loot type="reagent" subtype="Iron Ingot" x="6" y="4"/>
  <loot type="reagent" subtype="Bronze Ingot" x="4" y="3"/>
  <loot type="toolkit" subtype="My Little Anvil Junior Smithing Kit" x="4" y="3"/>
  </room>

<room width="7" height="8" name="Small Smelter">
  <row text="#######"/>
  <row text="#...###"/>
  <row text="#.....#"/>
  <row text="#.....#"/>
  <row text="d.....#"/>
  <row text="#.^...d"/>
  <row text="#.....#"/>
  <row text="###D###"/>
  <flags minLevel="0" maxLevel="9" noblockers="1" notreasure="1" special="1" />
  <customblocker name="Smelter, Mold-form" x="2" y="1" sprite="dungeon/smelter0_left.png" description="A dusty smelter mold." />
  <customblocker name="Smelter, Furnace" x="3" y="1" sprite="dungeon/smelter0_right.png" description="A dusty smelter furnace." />
  <customblocker name="Rusty Bin" x="1" y="1" sprite="dungeon/bin_rusty.png" description="It's a gross old bin full of dross."/>
  <loot type="reagent" subtype="Iron Ingot" x="4" y="2"/>
  <loot type="reagent" subtype="Hematite" x="3" y="2"/>
  <loot type="reagent" subtype="Bituminous Coal" x="5" y="2"/>
  <loot type="reagent" subtype="Copper Ingot" x="4" y="3"/>
  <loot type="toolkit" subtype="Disposable Ingot Press" x="1" y="2"/>
  </room>

<room width="7" height="11" name="Magma Smelter">
  <row text=" ##D## "/>
  <row text="##...##"/>
  <row text="####.##"/>
  <row text="#.##..#"/>
  <row text="#.....#"/>
  <row text="#.....#"/>
  <row text="d.L.L.#"/>
  <row text="#.LLL.#"/>
  <row text="#.....#"/>
  <row text="#...###"/>
  <row text="##D####"/>
  <flags minLevel="5" maxLevel="9" noblockers="1" notreasure="1" special="1" />
  <loot type="reagent" subtype="Iron Ingot" x="1" y="3"/>
  <loot type="reagent" subtype="Hematite" x="1" y="4"/>
  <loot type="reagent" subtype="Bituminous Coal" x="2" y="4"/>
  <loot type="reagent" subtype="Copper Ingot" x="3" y="4"/>  
  <loot type="toolkit" subtype="Disposable Ingot Press" x="3" y="5"/>
  <customblocker name="Rusty Bin" x="3" y="6" sprite="dungeon/bin_rusty.png" description="It's a gross old bin full of dross."/>
  </room>

<room width="7" height="8" name="Small Alchemy Lab">
  <row text="#######"/>
  <row text="#...###"/>
  <row text="#.....#"/>
  <row text="#.....#"/>
  <row text="d.....#"/>
  <row text="#.^...d"/>
  <row text="#.....#"/>
  <row text="###D###"/>
  <flags minLevel="3" maxLevel="9" noblockers="1" notreasure="1" special="1" />
  <customblocker name="Short Alchemy Workbench" x="5" y="2" sprite="dungeon/workbench_alchemy1.png" description="A short alchemy workbench. There are only a few dubious-looking oils remaining."/>
  <customblocker name="Rusty Bin" x="2" y="4" sprite="dungeon/bin_rusty.png" description="It's a gross old bin full of pungent sludge."/>
  <customblocker name="Alchemy Workbench" x="4" y="2" sprite="dungeon/workbench_alchemy0.png" description="An alchemy workbench. The bottles are chipped and cracked. All the good stuff has looted."/>
  <customblocker name="Alchemist's Still" x="2" y="2" sprite="dungeon/still_alchemical.png" description="This still-slash-alembic is cold and still. Who knows what potent potables once flowed through these pipes?"/>
<customblocker name="Table" x="3" y="4" sprite="dungeon/table_wood.png" description="It's mostly a table. What did you expect?"/>
  <loot type="potion" x="2" y="4"/>
  <loot type="reagent" x="3" y="2"/>
  <loot type="reagent" x="3" y="3"/>
  <loot type="reagent" x="3" y="3"/>
  <loot type="reagent" x="4" y="3"/>
  <loot type="toolkit" subtype="Modular Alchemy Box" x="4" y="3"/>
  </room>

<room width="7" height="8" name="Small Workshop">
  <row text="#######"/>
  <row text="#...###"/>
  <row text="#.....#"/>
  <row text="#.....#"/>
  <row text="d.....#"/>
  <row text="#.^...d"/>
  <row text="#.....#"/>
  <row text="###D###"/>
  <flags minLevel="2" maxLevel="9" noblockers="1" notreasure="1" special="1" />
  <customblocker name="Short Tinkerer's Workbench" x="5" y="2" sprite="dungeon/workbench_tinkering1.png" description="A short tinkerer's workbench. There are only a few suspicious-looking gears lying around."/>
  <customblocker name="Rusty Bin" x="2" y="4" sprite="dungeon/bin_rusty.png" description="It's a gross old bin full of stripped bolts, square wheels, and toothless cogs."/>
  <customblocker name="Tinkerer's Workbench" x="3" y="1" sprite="dungeon/workbench_tinkering0.png" description="A tinkerer's workbench. A number of bent rods and failed widgets are strewn about; nothing useful."/>
  <customblocker name="Tinkerer's Furnace" x="2" y="1" sprite="dungeon/furnaceB.png" description="You could see yourself heating up a nice can of beans on this stove."/>
<customblocker name="Table" x="3" y="4" sprite="dungeon/table_wood.png" description="It's mostly a table. What did you expect?"/>
  <loot type="component" x="3" y="2"/>
  <loot type="component" x="3" y="3"/>
  <loot type="component" x="3" y="3"/>
  <loot type="component" x="4" y="3"/>
  <loot type="toolkit" subtype="Tinkerer Parts" x="4" y="3"/>
  </room>

<room width="9" height="13" name="Archery Range">
  <row text=" ########"/>
  <row text=" ########"/>
  <row text="##......#"/>
  <row text="#.......#"/>
  <row text="d.......#"/>
  <row text="#.......d"/>
  <row text="#.......#"/>
  <row text="#.#...#.#"/>
  <row text="#.#...#.#"/>
  <row text="#.P...P.#"/>
  <row text="#.......#"/>
  <row text="#...#####"/>
  <row text="##D##### "/>
  <flags minLevel="0" maxLevel="4" noblockers="1" special="1" />
<customblocker name="Practice Target" x="2" y="1" sprite="dungeon/practice_target.png" description="Whoever used this last wasn't a very good shot."/>
<customblocker name="Practice Target" x="4" y="1" sprite="dungeon/practice_target.png" description="Bullseye!"/>
<customblocker name="Practice Target" x="6" y="1" sprite="dungeon/practice_target1.png" description="Looks familiar somehow."/>
  <loot type="bolts" x="3" y="8"/>
  <loot type="bolts" x="4" y="8"/>
  <loot type="bolts" x="5" y="8"/>
  </room>

<!-- Magic Library -->

<room width="9" height="10" name="Magic Library">
  <row text="#########"/>
  <row text="#####P###"/>
  <row text="####...##"/>
  <row text="##.....##"/>
  <row text="#.......#"/>
  <row text="d.^...^.d"/>
  <row text="#.......#"/>
  <row text="##..@..##"/>
  <row text="###...###"/>
  <row text="####D####"/>
  <flags minLevel="0" maxLevel="1" noblockers="1" special="1"/>
  <element type="bookshelf" x="3" y="5" />
  <customblocker name="Dusty Bookcase" x="2" y="3" sprite="dungeon/shelfB0.png" description="The shelves are covered with trash and dubious-looking stains."/>
  <customblocker name="Old Shelves" x="3" y="3" sprite="dungeon/shelfA0.png" description="On these shelves there's an old shopping list and a glass of milk someone left out for a couple decades."/>
  <customblocker name="Dirty Bookshelf" x="6" y="2" sprite="dungeon/shelfB1.png" description="Nothing of value remains, it's mostly just ticket stubs, trashy fanfic, and pull-tabs."/>
  <customblocker name="Ancient-looking Shelving Unit" x="4" y="5" sprite="dungeon/shelfA1.png" description="There are strange outlines in the dust covering this shelf. Something was recently moved but you have no idea what it could have been."/>
  <customblocker name="Some Kind of Rack" x="5" y="5" sprite="dungeon/weapon_rack.png" description="It looks nice, if a bit lonely."/>
  <loot type="potion" x="4" y="2" />
  </room>

<!-- TODO:
Dwarven Smelter
Elven Hideout
Fungal Pit
Dwarven Distillery
Dwarven Microbrewery
-->


<!-- Unique Rooms -->

<room width="5" height="6" name="Dead Adventurer">
  <row text="#####"/>
  <row text="###.#"/>
  <row text="###.#"/>
  <row text="#P.^#"/>
  <row text="#...#"/>
  <row text="##D##"/>
  <flags minLevel="0" maxLevel="9" noblockers="1" nomonsters="1" notraps="1" special="1" />
  <customblocker name="Unlucky Formerly-living Adventurer" x="3" y="1" sprite="dungeon/skeleton_floor0.png" description="A sad sight. Suggestive, perhaps, of your own mortality. Quick, grab the loot!"/>
  <loot type="weapon" x="3" y="2"/>
  <loot type="armour" x="3" y="2"/>
  </room>

<!-- Diggle Rooms: levels 0,1,2 -->

<room width="11" height="11" name="Diggle Nest">
  <row text="######D####"/>
  <row text="#####...P##"/>
  <row text="#.........#"/>
  <row text="#.......^.#"/>
  <row text="#.........d"/>
  <row text="#.......@.#"/>
  <row text="d.........#"/>
  <row text="#.........#"/>
  <row text="##.^.....##"/>
  <row text="##...######"/>
  <row text="###D#######"/>
  <flags minLevel="1" maxLevel="2" noblockers="1" nomonsters="1" notraps="1" />
  <customblocker name="Diggle Nest" x="3" y="2" sprite="dungeon/nest0.png" description="It's a little nest." passable="1"/>
  <customblocker name="Diggle Nest" x="5" y="3" sprite="dungeon/nest0.png" description="It's a little nest." passable="1"/>
  <customblocker name="Diggle Nest" x="6" y="5" sprite="dungeon/nest0.png" description="It's a little nest." passable="1"/>
  <customblocker name="Diggle Nest" x="2" y="4" sprite="dungeon/nest0.png" description="It's a little nest." passable="1"/>
  <customblocker name="Diggle Nest" x="4" y="6" sprite="dungeon/nest0.png" description="It's a little nest." passable="1"/>
  <customblocker name="Diggle Nest" x="3" y="2" sprite="dungeon/nest0.png" description="It's a little nest." passable="1"/>
  <loot type="food" subtype="Diggle Egg" x="3" y="2"/>
  <loot type="food" subtype="Diggle Egg" x="5" y="3"/>
  <loot type="food" subtype="Diggle Egg" x="2" y="4"/>
  <horde name="Diggle" x="5" y="4" min="4" additional="4"/>
  </room>

<room width="8" height="6" name="Small Diggle Nest 1" >
  <row text="########" />
  <row text="#.####.#" />
  <row text="#.P..^.d" />
  <row text="#......#" />
  <row text="#...####" />
  <row text="##D#####" />
  <flags minLevel="0" maxLevel="1" noblockers="1" nomonsters="1" />
  <customblocker name="Diggle Nest" x="1" y="1" sprite="dungeon/nest0.png" description="It's a cute little nest." passable="1"/>
  <customblocker name="Diggle Nest" x="3" y="2" sprite="dungeon/nest0.png" description="It's a little nest." passable="1"/>
  <loot type="food" subtype="Diggle Egg" x="1" y="1"/>
  <loot type="food" subtype="Diggle Egg" x="3" y="2"/>
  <monster name="Diggle" x="1" y="1" />
  <monster name="Diggle" x="3" y="2" />
  </room>
  
<room width="6" height="8" name="Small Diggle Nest 2" >
  <row text="######" />
  <row text="#..#.#" />
  <row text="d..P.#" />
  <row text="#....#" />
  <row text="#..@W#" />
  <row text="##..W#" />
  <row text="##...#" />
  <row text="###D##" />
  <flags minLevel="0" maxLevel="1" noblockers="1" nomonsters="1" />
  <customblocker name="Diggle Nest" x="2" y="1" sprite="dungeon/nest0.png" description="It's a cute little nest." passable="1"/>
  <customblocker name="Diggle Nest" x="4" y="1" sprite="dungeon/nest0.png" description="It's a little nest." passable="1"/>
  <loot type="food" subtype="Diggle Egg" x="2" y="1"/>
  <loot type="food" subtype="Diggle Egg" x="4" y="1"/>
  <monster name="Diggle" x="2" y="1" />
  <monster name="Diggle" x="4" y="1" />
  <customblocker name="Chalked Scrawl" x="2" y="0" sprite="dungeon/scrawl0.png" description="It says 'Beware the diggles. They're not your friend in nature.'" />
  </room>




<!-- new unique level rooms -->

<!-- DUNGEON -->
<!-- Level 0 Rooms -->

<!-- simple little rooms -->
<room width="7" height="8" name="7x8 basic room">
  <row text="###D###"/>
  <row text="#P...##"/>
  <row text="#.....#"/>
  <row text="#..@..d"/>
  <row text="d..^..#"/>
  <row text="#.....#"/>
  <row text="##...##"/>
  <row text="###D###"/>
  <flags minLevel="0" maxLevel="0"/>
  </room>
<room width="5" height="9" name="3x9 hallway">
  <row text="##D##"/>
  <row text="#...#"/>
  <row text="#...#"/>
  <row text="#.@.#"/>
  <row text="#...#"/>
  <row text="#.^.#"/>
  <row text="#...#"/>
  <row text="#...#"/>
  <row text="##D##"/>
  <flags minLevel="0" maxLevel="0"/>
  </room>
<room width="9" height="7" name="9x3 hallway w/ decor">
  <row text="#########"/>
  <row text="#########"/>
  <row text="#.@..P#.#"/>
  <row text="d...^...d"/>
  <row text="#.......#"/>
  <row text="#########"/>
  <row text="#########"/>
  <flags minLevel="0" maxLevel="0"/>
  </room>
<room width="9" height="7" name="9x3 hallway">
  <row text="#########"/>    
  <row text="##P###P##"/>
  <row text="#.......#"/>
  <row text="d..^@^..d"/>
  <row text="#.......#"/>
  <row text="###...###"/>
  <row text="####D####"/>
  <flags minLevel="0" maxLevel="0"/>
  </room>

<!-- tetris halls -->
<room width="15" height="15" name="nw L-hall" >
  <row text="########D######" />
  <row text="#######...##P##" />
  <row text="#....#....#...#" />
  <row text="d..@....^.....d" />
  <row text="#.............#" />
  <row text="##...##########" />
  <row text="##...##########" />
  <row text="##.#.##        " />
  <row text="##.#.##        " />
  <row text="#.....#        " />
  <row text="d..^..d        " />
  <row text="#.....#        " />
  <row text="#....##        " />
  <row text="#...###        " />
  <row text="##D###         " />
  <flags minLevel="0" maxLevel="0" special="1" />
  <element type="throwvending" x="6" y="2" />
  <trap name="Gargoyle Arrow Trap" x="2" y="10" />
  <trap name="Gargoyle Arrow Trap" x="4" y="10" />
  <customblocker name="Sconce" x="3" y="8" pngSprite="dungeon/wall_sconceA/wall_sconceA" pngFirst="0" pngNum="3" pngRate="110" passable="0" animate="1" description="The flames burn with hatred for all life." />
  <customengraving name="Floor Candles" x="11" y="2" pngSprite="dungeon/candles_floor_nw/candles_floor_nw" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker in the dank dungeon breeze." />
  <customblocker name="Weird Wall-fungus" x="3" y="1" sprite="dungeon/mess_ectoplasm01.png" description="The pungent stench of mildew eminates from the wet dungeon wall." />
  </room>

<room width="15" height="15" name="ne L-hall" >
  <row text="########D######" />
  <row text="###P###...#P###" />
  <row text="#....#........#" />
  <row text="d..@....^.....d" />
  <row text="#.............#" />
  <row text="#####........##" />
  <row text="#########....##" />
  <row text="    #####..#.##" />
  <row text="        #..#.##" />
  <row text="        #.....#" />
  <row text="        d..^..d" />
  <row text="        #.....#" />
  <row text="        #....##" />
  <row text="        #...###" />
  <row text="        ##D### " />
  <flags minLevel="0" maxLevel="0" special="1"/>
  <element type="boltvending" x="4" y="2" />
  <trap name="Gargoyle Arrow Trap" x="10" y="4" />
  <trap name="Gargoyle Arrow Trap" x="12" y="10" />
  <customblocker name="Sconce" x="11" y="8" pngSprite="dungeon/wall_sconceA/wall_sconceA" pngFirst="0" pngNum="3" pngRate="110" passable="0" animate="1" description="The flames seem to enjoy their cosy little nook." />
  <customengraving name="Floor Candles" x="6" y="2" pngSprite="dungeon/candles_floor_nw/candles_floor_nw" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker in the dank dungeon breeze." />
  </room>

<room width="15" height="15" name="sw L-hall" >
  <row text="####D##        " />
  <row text="#P#...#        " />
  <row text="#.....d        " />
  <row text="d..^..#        " />
  <row text="#....##        " />
  <row text="#....####      " />
  <row text="#....####      " />
  <row text="##......###    " />
  <row text="##.#W...#######" />
  <row text="##.#W##...##P##" />
  <row text="#....##.......#" />
  <row text="d..@....^.....d" />
  <row text="#.............#" />
  <row text="##...#####...##" />
  <row text="###D#######D###" />
  <flags minLevel="0" maxLevel="0" special="1" />
  <element type="foodvending" x="2" y="2" />
  <trap name="Gargoyle Arrow Trap" x="2" y="1" />
  <trap name="Gargoyle Arrow Trap" x="7" y="11" />
  <customblocker name="Wall Sconce" x="3" y="9" pngSprite="dungeon/wall_sconceA/wall_sconceA" pngFirst="0" pngNum="3" pngRate="110" passable="0" animate="1" description="The fire burns gloomily." />
  <customengraving name="Burnt Candles" x="9" y="9" sprite="dungeon/candles_floor_ne0.png" description="These candles are cold and dead." passable="1" />
  </room>

<room width="15" height="15" name="se L-hall" >
  <row text="        ###D###" />
  <row text="        ##...##" />
  <row text="        #.....#" />
  <row text="        #..^..d" />
  <row text="        d.....#" />
  <row text="        #...###" />
  <row text="        #...###" />
  <row text="       ##...###" />
  <row text="#########...#.#" />
  <row text="###P###.......#" />
  <row text="#.....#.......#" />
  <row text="d..@....^.....#" />
  <row text="#.............d" />
  <row text="##...######...#" />
  <row text="###D########D##" />
  <flags minLevel="0" maxLevel="0" special="1" />
  <element type="drinkvending" x="13" y="8" />
  <trap name="Gargoyle Arrow Trap" x="9" y="10" />
  <trap name="Gargoyle Arrow Trap" x="12" y="12" />
  <customblocker name="Wall Sconce" x="8" y="8" pngSprite="dungeon/wall_sconceA/wall_sconceA" pngFirst="0" pngNum="3" pngRate="110" passable="0" animate="1" description="The flames seem to ponder upon their burning." />
  <customengraving name="Floor Candles" x="10" y="2" pngSprite="dungeon/candles_floor_nw/candles_floor_nw" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker in the cool dungeon draft." />
  <customengraving name="Burnt Candles" x="9" y="2" sprite="dungeon/candles_floor_se0.png" description="These candles are cold and dead." passable="1" />
  </room>


<!-- big rooms -->
<room width="20" height="20" name="Batty Cave">
  <row text="  #############D### "/>
  <row text=" ##########P##...## "/>
  <row text="###....###...#.^..# "/>
  <row text="##..^.WW##........##"/>
  <row text="##...WW....WW..WW.##"/>
  <row text="#...WW...WWWWWWW...#"/>
  <row text="#.@.WWWWWWW#WW.....#"/>
  <row text="#....WWWWWW#W..@..##"/>
  <row text="##........##......##"/>
  <row text="###...##..###....## "/>
  <row text=" ##WW###.######.W## "/>
  <row text="###WW###.######.W## "/>
  <row text="##.WW##..#P#.##.WW##"/>
  <row text="##..WW............##"/>
  <row text="#....W.WWWWWWWWW.^.#"/>
  <row text="d......WWW....WW...#"/>
  <row text="#.#WWWWW....#.....##"/>
  <row text="####W.....####...###"/>
  <row text="#####...########### "/>
  <row text="   ###D###########  "/>
  <flags minLevel="0" maxLevel="0" nomonsters="1" special="1" />
  <customblocker name="Chalked Scrawl" x="17" y="1" sprite="dungeon/scrawl0.png" description="'Now entering batty country'" />
  <customblocker name="Chalked Scrawl" x="1" y="12" sprite="dungeon/scrawl0.png" description="'Now entering batty country'" />
  <horde name="Lil Batty" x="4" y="7" />
  <horde name="Lil Batty" x="10" y="15" />
  <monster name="Batty" x="15" y="9" />
  <loot type="zorkmids" x="2" y="3" />
  <loot type="zorkmids" x="3" y="3" />
  <loot type="zorkmids" x="2" y="4" />
  <loot type="zorkmids" x="3" y="4" />
  <loot type="zorkmids" x="2" y="5" />
  <loot type="zorkmids" x="1" y="5" />
  <loot type="zorkmids" x="1" y="6" />
  <loot type="zorkmids" x="3" y="7" />
  </room>
<room width="20" height="20" name="Some Dungeon Rooms">
  <row text="###D###        ##D##"/>
  <row text="##...##   #######.##"/>
  <row text="#P....P# ###P#P#...#"/>
  <row text="#......###.........#"/>
  <row text="#......##..........#"/>
  <row text="d..WW......@....@..#"/>
  <row text="#.WWW..##..........#"/>
  <row text="##WWWW###..........d"/>
  <row text=" #W#### #..........#"/>
  <row text=" #W#######.........#"/>
  <row text=" #W#P##P###.#####.##"/>
  <row text=" #WWWW...##.#####.##"/>
  <row text=" #WW........#  #...#"/>
  <row text=" ##W.....#######...d"/>
  <row text="###......#######...#"/>
  <row text="###......##........#"/>
  <row text="#...^..^..#....#####"/>
  <row text="d..............#####"/>
  <row text="#.##...#####...#    "/>
  <row text="#####D#######D##    "/>
  <flags minLevel="0" maxLevel="0" special="1" />
  </room>
<room width="28" height="22" name="30x22, The Great Hall">
  <row text="  #####D########D#########  "/>
  <row text="  ####...######...########  "/>
  <row text="  #........^....^........#  "/>
  <row text="  #.@..................@.#  "/>
  <row text="###......................###"/>
  <row text="##P...##WWWWWWWWWWWW##...P##"/>
  <row text="#.....##WWWWWWWWWWWW##.....#"/>
  <row text="d..^....................^..d"/>
  <row text="#..........................#"/>
  <row text="#....#####........#####....#"/>
  <row text="###..#####........#####..###"/>
  <row text="###..#####..^..^..#####..###"/>
  <row text="  #...WWW..........WWW...#  "/>
  <row text="###...WWW..........WWW...#  "/>
  <row text="##P.......@......@.......#  "/>
  <row text="#........................d  "/>
  <row text="d.^......................#  "/>
  <row text="#.......####...#####.....#  "/>
  <row text="###.....#####D######.....#  "/>
  <row text="  #..^..#          #..^..#  "/>
  <row text="  ##...##          ##...##  "/>
  <row text="   ##D###          ###D##   "/>
  <flags minLevel="0" maxLevel="0" special="1" />
  </room>

<!-- propaganda -->
<room width="11" height="6" name="Propaganda Hall 1" >
  <row text="###########" />
  <row text="#...#######" />
  <row text="d.........#" />
  <row text="#.........#" />
  <row text="##...##...#" />
  <row text="###D####D##" />
  <flags minLevel="0" maxLevel="0" special="1" />
  <customblocker name="Propaganda Poster" x="5" y="1" sprite="dungeon/poster_dredmor.png" description="'Join Lord Dredmor: his dark-yet-efficacious magicks shall unite all the under-dwellers in Victory over the sunny surface world! This message approved by Lord Dredmor.'" />
  <customblocker name="Propaganda Poster" x="7" y="1" sprite="dungeon/poster_hero.png" description="'Fear the large eyedbrowed man for he brings only suffering and strange disease. Fight him to the last.'" />
  </room>
<room width="6" height="10" name="Propaganda Hall 1" >
  <row text="##D###" />
  <row text="#...##" />
  <row text="d...##" />
  <row text="#...##" />
  <row text="##...#" />
  <row text="##...#" />
  <row text="#....d" />
  <row text="#....#" />
  <row text="######" />
  <row text="######" />
  <flags minLevel="0" maxLevel="0" special="1" />
  <customblocker name="Propaganda Poster" x="4" y="3" sprite="dungeon/poster_dredmor.png" description="'When you walk with Dredmor, you walk with Victory. May his black geometry guide us! This message approved by Lord Dredmor.'" />
  <customblocker name="Propaganda Poster" x="1" y="5" sprite="dungeon/poster_hero.png" description="'Have you seen this large-eyebrowed man? He is wanted on charges of vandalism, looting, and mass slaughter. Report sightings to Lord Dredmor for rich rewards.'" />
  </room>

<!-- CRYPT -->
<!-- Level 1 Rooms -->

<room width="9" height="11" name="9x9 theme room">
  <row text="####D####"/>
  <row text="###...###"/>
  <row text="#.......#"/>
  <row text="#.@.^.@.#"/>
  <row text="#.......#"/>
  <row text="d.^...^.d"/>
  <row text="#.......#"/>
  <row text="#.@.^.@.#"/>
  <row text="#.......#"/>
  <row text="###...###"/>
  <row text="####D####"/>
  <flags minLevel="1" maxLevel="1"/>
  <customengraving name="Floor Candles" x="1" y="2" sprite="dungeon/candles_floor_nw0.png" passable="1" description="These candles have been burnt out for a long time."/>
  </room>

<!-- The Heroic Friends --> 
<!-- Tomb of Gretchen the Rogue
The one tough spot she couldn't charm her way out of was the Dwarven riddle-trap. The Dwarves don't really understand how riddles are supposed to work so their riddles generally end with crushing and spikes.
-->
<!-- Tomb of Gunther the Soldier
He was cut down by The Robber-Knight. More accurately, several dozen of The Robber-Knight's men had to throw him off a bridge because they couldn't cut through Gunther's plate armour. Unfortunately it was the dead of winter and he failed to break through the ice. The story goes on for some time.
-->
<!-- Tomb of Ebhard the Monk
His prayers of cleansing and healing offended a crowd of corrupted peasants, their demon-overlord, and several gargoyles. Thus ended Ebhard. -->

<!-- Tomb of Hans the Alchemist
Hans never managed to even start his greatest adventure; while mixing up a new forumala of his special "Thunder Bomb" potions, the inn and several city blocks were mysteriously levelled. His adventuring companions swore to official investigators that the whole thing was a coincidence. -->

<!-- Goncyn : stripped naked for science? learning about BoMDs? courage wolf? -->
<!-- A Fancy 400 Lbs -->

<!-- Akumos, sic -->
<room width="9" height="8" name="Indulgent Tomb 1" >
  <row text="#########"/>
  <row text="##P###P##"/>
  <row text="#X..X...#"/>
  <row text="#.......d"/>
  <row text="#.......#"/>
  <row text="#...^...#"/>
  <row text="###...###"/>
  <row text="####D####"/>
  <flags minLevel="1" maxLevel="1" noblockers="1" special="1" />
  <customblocker name="Grave of Akumos" x="1" y="3" sprite="dungeon/grave_vert.png" description="Here lies Akumos, sworn enemy of the pumpkinn, who died just as he lived: quickly."/>
  <customblocker name="G__ve of __sic_" x="4" y="3" sprite="dungeon/grave_vert.png" description="The grave's inscription is damaged. It looks suspiciously like the work of diggles."/>
  <customengraving name="Floor Candles" x="1" y="4" sprite="dungeon/candles_floor_sw0.png" passable="1" description="These candles are burned out."/>
  <customengraving name="Floor Candles" x="5" y="2" pngSprite="dungeon/candles_floor_nw/candles_floor_nw" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker grimly at you." />
  <customengraving name="Floor Candles" x="3" y="2" sprite="dungeon/candles_floor_ne0.png" passable="1" description="These candles are burned out."/>
  </room>

<!-- Starkravingmad: fungus -->
<!-- Daynab: dual swords -->
<room width="9" height="8" name="Indulgent Tomb 2" >
  <row text="####D####"/>
  <row text="##P...P##"/>
  <row text="#X.....X#"/>
  <row text="#...@...#"/>
  <row text="#.......#"/>
  <row text="#...^...#"/>
  <row text="###...###"/>
  <row text="####D####"/>
  <flags minLevel="1" maxLevel="1" noblockers="1" special="1" />
  <customblocker name="Grave of Stark" x="1" y="3" sprite="dungeon/grave_vert.png" description="Here lies Stark the Mycologist. It is said that he was driven raving mad by the effects of his crop."/>
  <loot type="mushroom" x="1" y="4" />
  <customblocker name="Grave of Daynab" x="7" y="3" sprite="dungeon/grave_vert.png" description="Here lies Daynab who had more swords than sense."/>
  <loot type="weapon" subtype="Rusty Sword" x="7" y="4" />
  <loot type="weapon" subtype="Rough Iron Sword" x="7" y="4" />
  <customengraving name="Floor Candles" x="2" y="2" sprite="dungeon/candles_floor_nw0.png" passable="1" description="These candles are burned out."/>
  <customengraving name="Floor Candles" x="6" y="2" pngSprite="dungeon/candles_floor_ne/candles_floor_ne" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker grimly at you." />
  <customengraving name="Floor Candles" x="1" y="4" sprite="dungeon/candles_floor_sw0.png" passable="1" description="These candles are burned out."/>
  </room>

<!-- Everdraed: archaeologist/pirate -->
<!-- Gagflex: meatsmithing -->
<room width="9" height="8" name="Indulgent Tomb 3" >
  <row text="#########"/>
  <row text="####P####"/>
  <row text="#.X...X.#"/>
  <row text="#...@...#"/>
  <row text="d.......d"/>
  <row text="#...^...#"/>
  <row text="###...###"/>
  <row text="####D####"/>
  <flags minLevel="1" maxLevel="1" noblockers="1" special="1" />
  <customblocker name="Grave of Flex" x="2" y="3" sprite="dungeon/grave_vert.png" description="Here lies the meatcrafter named Flex. His work, too radical to be appreciated in its time, earned him the moniker 'Gagflex'."/>
  <loot type="food" subtype="Cube of Flesh" x="2" y="4" /> <!-- Does this work? -->
  <customblocker name="Grave of Everdraed" x="6" y="3" sprite="dungeon/grave_vert.png" description="Here lies the foul pirate Everdraed who gave up the family occupation for the calling of his dreams: rogue archaeology. He was beheaded by a giant spinning blade."/>
  <loot type="zorkmids" x="7" y="4" />
  <customengraving name="Floor Candles" x="5" y="2" sprite="dungeon/candles_floor_ne0.png" passable="1" description="These candles are burned out."/>
  <customengraving name="Floor Candles" x="1" y="2" pngSprite="dungeon/candles_floor_ne/candles_floor_ne" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker grimly at you." />
  <customengraving name="Floor Candles" x="3" y="2" sprite="dungeon/candles_floor_sw0.png" passable="1" description="These candles are burned out."/>
  </room>
<!--
<room width="13" height="17" name="Tomb of the Seer" >
  <row text="#############" />
  <row text="#############" />
  <row text="#...........#" />
  <row text="#...........#" />
  <row text="#...........#" />
  <row text="#...........#" />
  <row text="#...........#" />
  <row text="#...........#" />
  <row text="#...........#" />
  <row text="#...........#" />
  <row text="#...........#" />
  <row text="#...........#" />
  <row text="#...........#" />
  <row text="#...........#" />
  <row text="#...........#" />
  <row text="#############" />
  <row text="#############" />
  <flags minLevel="1" maxLevel="1" nomonsters="1" noblockers="1" special="1" />
  </room>
  -->
  <!-- end indulgent tombs -->

<room width="11" height="11" name="Strongly Themed 11x11 room">
  <row text="#####D#####"/>
  <row text="###P...P###"/>
  <row text="#.........#"/>
  <row text="#.@..^..@.#"/>
  <row text="#.........#"/>
  <row text="d.@.....@.d"/>
  <row text="#.........#"/>
  <row text="#.@..^..@.#"/>
  <row text="#.........#"/>
  <row text="####...####"/>
  <row text="#####D#####"/>
  <flags minLevel="1" maxLevel="1"/>
  <customengraving name="Floor Candles" x="9" y="2" sprite="dungeon/candles_floor_ne0.png" passable="1" description="These candles are burned out."/>
  <customengraving name="Floor Candles" x="1" y="2" pngSprite="dungeon/candles_floor_ne/candles_floor_ne" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker grotesquely." />
  </room>

<room width="11" height="12" name="11x12 corner tomb">
  <row text="##D########"/>
  <row text="#...#######"/>
  <row text="#.^.#..X..#"/>
  <row text="#...#.....#"/>
  <row text="#.^.#.....#"/>
  <row text="d...#.....#"/>
  <row text="#...###.###"/>
  <row text="#.@.#P#.###"/>
  <row text="#.........#"/>
  <row text="#.........d"/>
  <row text="#.........#"/>
  <row text="#####D#####"/>
  <flags minLevel="1" maxLevel="1" special="1" noblockers="1" />
  <customblocker name="Stone Sarcophagus" x="7" y="3" sprite="dungeon/crypt_tomb0_vert.png" description="The name is unreadable and stone cold." />
  <customengraving name="Floor Candles" x="6" y="4" sprite="dungeon/candles_floor_ne0.png" passable="1" description="These candles are burned out."/>
  <customengraving name="Floor Candles" x="7" y="4" sprite="dungeon/candles_floor_nw0.png" passable="1" description="These candles are burned out."/>
  <customengraving name="Floor Candles" x="8" y="2" sprite="dungeon/candles_floor_se0.png" passable="1" description="These candles are burned out."/>
  <customengraving name="Floor Candles" x="9" y="2" sprite="dungeon/candles_floor_sw0.png" passable="1" description="These candles are burned out."/>
  <customengraving name="Floor Candles" x="5" y="2" sprite="dungeon/candles_floor_nw0.png" passable="1" description="These candles are burned out."/>
  <customengraving name="Floor Candles" x="8" y="4" sprite="dungeon/candles_floor_se0.png" passable="1" description="These candles are burned out."/>
  </room>

<room width="14" height="7" name="Stone Coffins" >
  <row text="##D###########" />
  <row text="#...##########" />
  <row text="#.^.#.X...X..#" />
  <row text="#...P........d" />
  <row text="#.^..........#" />
  <row text="#............#" />
  <row text="##D#######D###" />
  <flags minLevel="1" maxLevel="1" noblockers="1" />
  <customblocker name="Stone Sarcophagus" x="6" y="3" sprite="dungeon/crypt_tomb0_vert.png" description="The sarcophagus holds its dead and its secrets forever." />
  <customblocker name="Candelabra" x="8" y="2" pngSprite="dungeon/candelabra/candelabra" pngFirst="0" pngNum="4" pngRate="100" passable="0" animate="1" />
  <customblocker name="Stone Sarcophagus" x="10" y="3" sprite="dungeon/crypt_tomb0_vert.png" description="There is no name on this stone sarcophagus."/>
  <customengraving name="Floor Candles" x="7" y="4" pngSprite="dungeon/candles_floor_nw/candles_floor_nw" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker in the cool crypt's draft." />
  </room>

<room width="7" height="12" name="Stone Coffins 2" >
  <row text="####D##" />
  <row text="###...#" />
  <row text="#....##" />
  <row text="#....##" />
  <row text="##....#" />
  <row text="#P..^.d" />
  <row text="#.....#" />
  <row text="d..@..#" />
  <row text="#.....#" />
  <row text="##....#" />
  <row text="#...###" />
  <row text="##D####" />
  <flags minLevel="1" maxLevel="1" noblockers="1" />
  <customblocker name="Stone Coffin" x="1" y="3" sprite="dungeon/crypt_tomb0_left.png" />
  <customblocker name="Stone Coffin" x="2" y="3" sprite="dungeon/crypt_tomb0_right.png" />
  <customblocker name="Stone Coffin" x="4" y="7" sprite="dungeon/crypt_tomb0_left.png" />
  <customblocker name="Stone Coffin" x="5" y="7" sprite="dungeon/crypt_tomb0_right.png" />
  </room>

<room width="7" height="9" name="3x9 hallway w/ decor">
  <row text="##D##  "/>
  <row text="#...###"/>
  <row text="##..###"/>
  <row text="#P....#"/>
  <row text="#..@..d"/>
  <row text="d.....#"/>
  <row text="#.^.###"/>
  <row text="#...#  "/>
  <row text="##D##  "/>
  <flags minLevel="1" maxLevel="1" special="1"/>
  <customblocker name="Loculus" sprite="dungeon/crypt_walltomb0.png" x="5" y="2" description="Here lies York son of Blork son of Lekon." />
  </room>

<room width="9" height="13" name="watery hall" >
  <row text="   ###D##" />
  <row text="  ###...#" />
  <row text="###WW..W#" />
  <row text="####W..W#" />
  <row text="#W##W..W#" />
  <row text="#W#PW..W#" />
  <row text="#WWWW^.W#" />
  <row text="#......W#" />
  <row text="d...WWWW#" />
  <row text="#.@.WWWW#" />
  <row text="#...W####" />
  <row text="#...#####" />
  <row text="##D###   " />
  <flags minLevel="1" maxLevel="1" noblockers="1" />
  <trap name="Gargoyle Arrow Trap" x="4" y="7" />
  <customblocker name="Loculus" sprite="dungeon/crypt_walltomb0.png" x="2" y="5" description="The engraving is illegible" />
  <customengraving name="Burnt Candles" x="6" y="2" sprite="dungeon/candles_floor_sw0.png" passable="1" description="These candles are cold and dead."/>
  </room>
  
<room width="9" height="11" name="9x9 ns divided room">
  <row text="####D####"/>
  <row text="###...###"/>
  <row text="#.......#"/>
  <row text="#.^...^.#"/>
  <row text="#.......#"/>
  <row text="#.#####.d"/>
  <row text="d.#P#P#.#"/>
  <row text="#.......#"/>
  <row text="#...@...#"/>
  <row text="###...###"/>
  <row text="####D####"/>
  <flags minLevel="1" maxLevel="2"/>
  </room>

<room width="12" height="15" name="Barred Room">
  <row text="   ###D#####"/>
  <row text="   ##...####"/>
  <row text="   #.......#"/>
  <row text="   #.......#"/>
  <row text="   d.......d"/>
  <row text="   #.......#"/>
  <row text="   #.......#"/>
  <row text="####.#.#.#.#"/>
  <row text="##P#.#.#.#.#"/>
  <row text="#..........#"/>
  <row text="d....@.....d"/>
  <row text="#..........#"/>
  <row text="####...#####"/>
  <row text="####...#####"/>
  <row text="  ###D###   "/>
  <flags minLevel="1" maxLevel="1"/>
  <customblocker name="Bars" x="4" y="8" sprite="dungeon/bars_iron_ew.png" />
  <customblocker name="Bars" x="8" y="8" sprite="dungeon/bars_iron_ew.png" />
  <customblocker name="Bars" x="10" y="8" sprite="dungeon/bars_iron_ew.png" />
  <customblocker name="Loculus" sprite="dungeon/crypt_walltomb0.png" x="10" y="1" description="The engraving is illegible" />
  </room>

<room width="10" height="10" name="small L bracket">
  <row text="#########"/>
  <row text="####P####"/>
  <row text="#.......#"/>
  <row text="#.@...^.d"/>
  <row text="d.......#"/>
  <row text="#...#####"/>
  <row text="#...#####"/>
  <row text="#.^.#    "/>
  <row text="#...#    "/>
  <row text="##D##    "/>
  <flags minLevel="1" maxLevel="1"/>
  <customblocker name="Loculus" sprite="dungeon/crypt_walltomb0.png" x="6" y="1" description="The engraving is illegible" />
  <trap name="Gargoyle Arrow Trap" x="3" y="4" />
  </room>

<room width="9" height="10" name="small R bracket">
  <row text="#########"/>
  <row text="####P####"/>
  <row text="#.......#"/>
  <row text="d.^..@..#"/>
  <row text="#.......#"/>
  <row text="#####...d"/>
  <row text="#####...#"/>
  <row text="    #...#"/>
  <row text="    #...#"/>
  <row text="    ##D##"/>
  <flags minLevel="1" maxLevel="1"/>
  <customblocker name="Loculus" sprite="dungeon/crypt_walltomb0.png" x="2" y="1" description="The engraving is illegible." />
  <trap name="Gargoyle Arrow Trap" x="6" y="5" />
  </room>

<room width="28" height="14" name="Wide Catacombs">
  <row text="######D#########D######D####"/>
  <row text="#####...#######...###W...###"/>
  <row text="#...#.............###W.....#"/>
  <row text="d...#....@.WWWWWWWWWWW.....#"/>
  <row text="#..#####...W##....####..####"/>
  <row text="##.##P##...W##....##P#..####"/>
  <row text="##.#...#...WW#..........#..#"/>
  <row text="##.#...#....W######........d"/>
  <row text="##.#...#....W######..^.....#"/>
  <row text="#........@..WWWWWWW.....####"/>
  <row text="d..^....................#P##"/>
  <row text="#....###...###.....####....#"/>
  <row text="##...###...# #######  ##...#"/>
  <row text="###D## ##D## #######  ###D##"/>
  <flags minLevel="1" maxLevel="1" special="1" />
  <customblocker name="Loculus" sprite="dungeon/crypt_walltomb0.png" x="2" y="1" description="The engraving is unreadable." />
  <customblocker name="Loculus" sprite="dungeon/crypt_walltomb0.png" x="25" y="5" description="The engraving is incomprehensible." />
  <customblocker name="Wall Sconce" x="13" y="1" pngSprite="dungeon/wall_sconceA/wall_sconceA" pngFirst="0" pngNum="3" pngRate="110" passable="0" animate="1" description="The flames flicker coldly at you." />
  <customblocker name="Wall Sconce" x="7" y="8" pngSprite="dungeon/wall_sconceA/wall_sconceA" pngFirst="0" pngNum="3" pngRate="110" passable="0" animate="1" description="The flames cooly flicker at you." />
  </room>

<room width="12" height="30" name="Tall Tomb Complex">
  <row text=" ######D##  "/>
  <row text=" #####...#  "/>
  <row text=" #...#...#  "/>
  <row text="##...#.^.#  "/>
  <row text="##.^.#...#P#"/>
  <row text="#....#.....#"/>
  <row text="d.......@..d"/>
  <row text="#..###.....#"/>
  <row text="######..####"/>
  <row text="######..####"/>
  <row text=" #...#..#..#"/>
  <row text="##...#.....#"/>
  <row text="#P......#..#"/>
  <row text="#.......#..#"/>
  <row text="d..@.#..#..d"/>
  <row text="#....#..#..#"/>
  <row text="#WWW###.####"/>
  <row text="#...###.#P##"/>
  <row text="#...#P.....d"/>
  <row text="d..........#"/>
  <row text="#..#########"/>
  <row text="##.P########"/>
  <row text="##...##....#"/>
  <row text=" #.........#"/>
  <row text="##.#.....@.#"/>
  <row text="##.#.###...#"/>
  <row text="#....###...#"/>
  <row text="d........^.#"/>
  <row text="#...####...#"/>
  <row text="##D######D##"/>
  <flags minLevel="1" maxLevel="1" special="1" />
  <customblocker name="Loculus" sprite="dungeon/crypt_walltomb0.png" x="3" y="1" description="The engraving is unreadable." />
  <customblocker name="Loculus" sprite="dungeon/crypt_walltomb0.png" x="3" y="9" description="The engraving is incomprehensible." />
  <customblocker name="Loculus" sprite="dungeon/crypt_walltomb0.png" x="9" y="21" description="The engraving is illegible." />
  <customblocker name="Wall Sconce" x="5" y="11" pngSprite="dungeon/wall_sconceA/wall_sconceA" pngFirst="0" pngNum="3" pngRate="110" passable="0" animate="1" description="The flames billow softly." />
  <customblocker name="Wall Sconce" x="6" y="22" pngSprite="dungeon/wall_sconceA/wall_sconceA" pngFirst="0" pngNum="3" pngRate="110" passable="0" animate="1" description="The flames wave despondantly at nothing." />
  <customengraving name="Candles" x="7" y="11" pngSprite="dungeon/candles_floor_nw/candles_floor_nw" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker in the draft." />
  <customengraving name="Candles" x="10" y="10" pngSprite="dungeon/candles_floor_ne/candles_floor_ne" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker in the still air." />
  </room>
 
<room width="12" height="7" name="12x16 Twisted Hall">
  <row text="###D###     "/>
  <row text="#P...#######"/>
  <row text="#.....#P####"/>
  <row text="d..@.....#.#"/>
  <row text="#....##..^.d"/>
  <row text="##...###...#"/>
  <row text=" ##D#####D##"/>
  <flags minLevel="1" maxLevel="1"/>
  </room>
<room width="6" height="12" name="6x12 Twisted Hall">
  <row text="###D##"/>
  <row text="##...#"/>
  <row text="#....#"/>
  <row text="d..@.d"/>
  <row text="#....#"/>
  <row text="##..##"/>
  <row text="#P#.P#"/>
  <row text="#....#"/>
  <row text="d..^.d"/>
  <row text="#....#"/>
  <row text="#...##"/>
  <row text="##D## "/>
  <flags minLevel="1" maxLevel="1"/>
  </room>
<room width="8" height="8" name="Small Catacomb">
  <row text="##D##   "/>
  <row text="#...####"/>
  <row text="#...P..#"/>
  <row text="d......#"/>
  <row text="#.^.@..d"/>
  <row text="#......#"/>
  <row text="#...####"/>
  <row text="##D#####"/>
  <flags minLevel="1" maxLevel="1"/>
  </room>
<room width="14" height="8" name="Room">
  <row text="##D########D##"/>
  <row text="#...######...#"/>
  <row text="#............#"/>
  <row text="d..@.^..^.@..d"/>
  <row text="#..WW....WW..#"/>
  <row text="##..W....W..##"/>
  <row text=" ##...##...## "/>
  <row text="  ##D####D##  "/>
  <flags minLevel="1" maxLevel="1"/>
  <customblocker name="Loculus" sprite="dungeon/crypt_walltomb0.png" x="5" y="1" />
  <customblocker name="Loculus" sprite="dungeon/crypt_walltomb0.png" x="8" y="1" />
  </room>
<room width="14" height="14" name="Medium Catacomb">
  <row text="#######D##    "/>
  <row text="######...#####"/>
  <row text="#..@.....##..#"/>
  <row text="d....WW..#P..#"/>
  <row text="#...#WW......d"/>
  <row text="#######..^...#"/>
  <row text="#####P#......#"/>
  <row text="#..#.....W####"/>
  <row text="d..@....WW####"/>
  <row text="#.......W.P..#"/>
  <row text="##...^.......d"/>
  <row text="##......##...#"/>
  <row text="#...######...#"/>
  <row text="##D###   ##D##"/>
  <flags minLevel="1" maxLevel="1" special="1" />
  </room>
<room width="11" height="11" name="Small Tomb">
  <row text="##D########"/>
  <row text="#...#######"/>
  <row text="#...#.....#"/>
  <row text="#...#..^..#"/>
  <row text="#...#.....#"/>
  <row text="#...###.###"/>
  <row text="d....P#.#P#"/>
  <row text="#..@......#"/>
  <row text="#.........#"/>
  <row text="######...##"/>
  <row text="#######D###"/>
  <flags minLevel="1" maxLevel="1"/>
  <customblocker name="Loculus" sprite="dungeon/crypt_walltomb0.png" x="7" y="1" />
  </room>

<!-- MOONBASE DREDMOR ALPHA -->
<!-- Level 2 Rooms -->

<!-- basic rooms -->

<room width="11" height="11" name="11x11 west-facing gooey junction">
  <row text="###D#######"/>
  <row text="##...######"/>
  <row text="#....GGGGG#"/>
  <row text="#.^.......#"/>
  <row text="#......@..#"/>
  <row text="#GGGG.....d"/>
  <row text="#GGGGG....#"/>
  <row text="###.......#"/>
  <row text="##P.......#"/>
  <row text="##...######"/>
  <row text="###D#######"/>
  <flags minLevel="2" maxLevel="2"/>
  <customblocker name="Voltaic Luminescence Lamp" sprite="dungeon/tech_wall_lamp_on.png" x="5" y="1" />
  </room>

<room width="11" height="11" name="11x11 room with a goo">
  <row text="#####D#####"/>
  <row text="###P...P###"/>
  <row text="#.........#"/>
  <row text="#..GGGGG..#"/>
  <row text="#..GGGGG..#"/>
  <row text="d.^GGGGG^.d"/>
  <row text="#..GGGGG..#"/>
  <row text="#.........#"/>
  <row text="#....@....#"/>
  <row text="####...####"/>
  <row text="#####D#####"/>
  <flags minLevel="2" maxLevel="2"/>
 <customblocker name="Busted Voltaic Luminescence Lamp" x="8" y="1" pngSprite="dungeon/tech_lamp_flicker/tech_lamp_flicker" pngFirst="0" pngNum="10" pngRate="90" animate="1" description="Staring at this lamp makes your eyes hurt." />
  <customblocker name="Broken Voltaic Luminescence Lamp" sprite="dungeon/tech_wall_lamp_off.png" x="2" y="1" />
  </room>

<room width="11" height="10" name="11x9 goo column">
  <row text="   ###D####"/>
  <row text=" ####...###"/>
  <row text="##P.......#"/>
  <row text="#...G##.@.#"/>
  <row text="#...G##...d"/>
  <row text="d...GGG...#"/>
  <row text="#.........#"/>
  <row text="##........#"/>
  <row text="###...#####"/>
  <row text="####D######"/>
  <flags minLevel="2" maxLevel="2"/>
  <customblocker name="Flickering Glass Square" x="5" y="4" pngSprite="dungeon/monitor_snow/monitor_snow" pngFirst="0" pngNum="3" pngRate="100" animate="1" description="The random patterns are strangely mesmerizing." />
  </room>
<room width="9" height="10" name="9x9 goo vat">
  <row text="####D####"/>
  <row text="##P...###"/>
  <row text="#...^...#"/>
  <row text="#..GGGG.#"/>
  <row text="d..GGGG.d"/>
  <row text="#..GGGG.#"/>
  <row text="#..GGGG.#"/>
  <row text="#...@...#"/>
  <row text="###...###"/>
  <row text="####D####"/>
  <flags minLevel="2" maxLevel="2"/>
  <customblocker name="Voltaic Luminescence Lamp" sprite="dungeon/tech_wall_lamp_on.png" x="6" y="1" />
  </room>
<room width="10" height="10" name="10x10 ew divided room w/ goo">
  <row text="##D###D###"/>
  <row text="#...P...##"/>
  <row text="#.^...@..#"/>
  <row text="#........#"/>
  <row text="d..G#G...#"/>
  <row text="#..G#G...d"/>
  <row text="#..GGG...#"/>
  <row text="#...######"/>
  <row text="##D#######"/>
  <flags minLevel="2" maxLevel="2"/>
  <customblocker name="Busted Voltaic Luminescence Lamp" x="8" y="1" pngSprite="dungeon/tech_lamp_flicker/tech_lamp_flicker" pngFirst="0" pngNum="10" pngRate="90" animate="1" description="Staring at this lamp makes your eyes hurt." />
  </room>
<room width="9" height="9" name="9x9 ew divided room 2">
  <row text="######D##"/>
  <row text="#.P##...#"/>
  <row text="d..GGG..#"/>
  <row text="#...#G..#"/>
  <row text="#.@.#G..#"/>
  <row text="#.......#"/>
  <row text="#.^.....#"/>
  <row text="#...#####"/>
  <row text="##D######"/>
  <flags minLevel="2" maxLevel="2"/>
  <customblocker name="Mysterious Glass Square" sprite="dungeon/tech_monitor.png" x="4" y="4" />
  </room>
<room width="12" height="12" name="12x11 ew divided room">
  <row text="##D#####D## "/>
  <row text="#...#P#...# "/>
  <row text="#.........##"/>
  <row text="#.^.......##"/>
  <row text="#...GGG.@..#"/>
  <row text="d...G#G....#"/>
  <row text="#...G#G....d"/>
  <row text="#...GGG....#"/>
  <row text="#.^.....@..#"/>
  <row text="#..........#"/>
  <row text="#...###...##"/>
  <row text="##D#####D###"/>
  <flags minLevel="2" maxLevel="2"/>
  <trap name="Robo Bolt Trigger" x="4" y="8" />
  <trap name="Robo Bolt Trigger" x="6" y="9" />
<customblocker name="Voltaic Luminescence Lamp" sprite="dungeon/tech_wall_lamp_off.png" x="5" y="6" />
  </room>

<room width="15" height="15" name="15x15, The Circle">
  <row text="   ####D####   "/>
  <row text=" #####...##### "/>
  <row text=" ##.........## "/>
  <row text="##.....@.....##"/>
  <row text="##...........##"/>
  <row text="#....#####....#"/>
  <row text="#....#####....#"/>
  <row text="d..^.#...#.^..d"/>
  <row text="#....#...#....#"/>
  <row text="#....G...G....#"/>
  <row text="##...G...G...##"/>
  <row text="##...GG.GG...##"/>
  <row text=" ##.........## "/>
  <row text=" #####...##### "/>
  <row text="   ####D####   "/>
  <flags minLevel="2" maxLevel="2"/>
  <customblocker name="Flickering Glass Square" x="6" y="6" pngSprite="dungeon/monitor_snow/monitor_snow" pngFirst="0" pngNum="3" pngRate="100" animate="1" description="The random patterns are strangely mesmerizing." />
<customblocker sprite="dungeon/techbench0.png" x="7" y="7" />
  <loot type="reagent" x="8" y="7" />
<customblocker name="Voltaic Luminescence Lamp" sprite="dungeon/tech_wall_lamp_off.png" x="9" y="8" />
  </room>
  
  
<!--
<room width="15" height="14" name="15x14 Async U-hall">
  <row text="####P##D##P####"/>
  <row text="#.............#"/>
  <row text="#......@......#"/>
  <row text="#.............#"/>
  <row text="##..#######..##"/>
  <row text="##..##  #P#..##"/>
  <row text="#....#  #.....#"/>
  <row text="#....#  #.....d"/>
  <row text="#....#  #.....#"/>
  <row text="#....####....##"/>
  <row text="d....GGG..@..# "/>
  <row text="#....GG......# "/>
  <row text="#....GG......# "/>
  <row text="##########D### "/>
  <flags minLevel="2" maxLevel="2"/>
  </room>
-->

<!-- basic halls -->
<room width="14" height="7" name="14x7 techhall" >
  <row text="####D#########" />
  <row text="###...##P#####" />
  <row text="#..^.........#" />
  <row text="d........@...d" />
  <row text="#...##.......#" />
  <row text="#######...####" />
  <row text="########D#####" />
  <flags minLevel="2" maxLevel="2" />
  <customblocker name="Voltaic Luminescence Lamp" sprite="dungeon/tech_wall_lamp_on.png" x="6" y="1" />
  <customblocker name="Voltaic Luminescence Lamp" sprite="dungeon/tech_wall_lamp_on.png" x="2" y="1" />
  </room>
<room width="7" height="14" name="14x7 techhall" >
  <row text="####D##" />
  <row text="##P...#" />
  <row text="##....#" />
  <row text="##.^..#" />
  <row text="#....##" />
  <row text="d....##" />
  <row text="#..@..#" />
  <row text="#.....#" />
  <row text="#.....d" />
  <row text="#.....#" />
  <row text="#.^..##" />
  <row text="#....##" />
  <row text="#...###" />
  <row text="##D####" />
  <flags minLevel="2" maxLevel="2" />
  <customblocker name="Broken Voltaic Luminescence Lamp" sprite="dungeon/tech_wall_lamp_off.png" x="1" y="3" />
  <customblocker name="Voltaic Luminescence Lamp" sprite="dungeon/tech_wall_lamp_on.png" x="5" y="5" />
  </room>

<!-- set-piece rooms -->
<room width="14" height="12" name="Computer Lab" >
  <row text="##D###########" />
  <row text="#...##########" />
  <row text="#....##.....##" />
  <row text="#............#" />
  <row text="##GGG#.......#" />
  <row text="##...#.......d" />
  <row text="#G...........#" />
  <row text="#G...........#" />
  <row text="#G...........#" />
  <row text="##......#...##" />
  <row text="#########...##" />
  <row text="##########D###" />
  <flags minLevel="2" maxLevel="2" noblockers="1" nomonsters="1" special="1" />
  <trap name="Robo Bolt Trigger" x="4" y="3" />
  <loot type="amulet" subtype="Cybertronic Amulet" x="11" y="2" />
  <customblocker sprite="dungeon/techwindow_ns_left.png" x="2" y="5" />
  <customblocker sprite="dungeon/techwindow_ns_center.png" x="3" y="5" />
  <customblocker sprite="dungeon/techwindow_ns_right.png" x="4" y="5" />
  <customblocker sprite="dungeon/techbench0.png" x="8" y="2" />
  <customblocker sprite="dungeon/techbench1.png" x="10" y="2" />
  <customblocker name="Flickering Glass Square" x="9" y="1" pngSprite="dungeon/monitor_snow/monitor_snow" pngFirst="0" pngNum="3" pngRate="150" animate="1" description="Staring at this thing makes your head hurt." />
  <customblocker name="Mysterious Glass Square" sprite="dungeon/tech_monitor.png" x="7" y="1" />
  <customblocker name="Mysterious Glass Square" sprite="dungeon/tech_monitor.png" x="5" y="5" />
  <customblocker name="Thinking Machine" sprite="dungeon/computer0.png" x="10" y="5" description="It's one of those thinking machines. It doesn't look too bright."/>
  <customblocker name="Thinking Machine" sprite="dungeon/computer0.png" x="8" y="5" description="It's one of those thinking machines. It doesn't look too bright."/>
  <customblocker name="Thinking Machine" sprite="dungeon/computer0.png" x="3" y="8" description="It's one of those thinking machines. It doesn't look too bright."/>
  <horde name="Unfriendly AI" x="6" y="6" />
  </room>

<room width="12" height="11" name="Octo Lab" >
  <row text="############" />
  <row text="############" />
  <row text="###...#...##" />
  <row text="##....#...##" />
  <row text="##....#.GGG#" />
  <row text="#..G....G..#" />
  <row text="d..G....G..d" />
  <row text="#..G....G..#" />
  <row text="##GG......##" />
  <row text="###...######" />
  <row text="####D#######" />
  <flags minLevel="2" maxLevel="2" noblockers="1" nomonsters="1" special="1" />
  <customblocker name="Busted Voltaic Luminescence Lamp" x="10" y="3" pngSprite="dungeon/tech_lamp_flicker/tech_lamp_flicker" pngFirst="0" pngNum="10" pngRate="60" animate="1" description="Staring at this lamp makes your eyes hurt." />
  <customblocker sprite="dungeon/techbench0.png" x="3" y="2" />
  <customblocker name="Dirty Bookshelf" x="4" y="2" sprite="dungeon/shelfB1.png" description="It's a nasty old bookshelf, who'd want it?"/>
  <loot type="component" x="5" y="2" />
  <customblocker sprite="dungeon/techbench1.png" x="8" y="2" />
  <element type="bookshelf" x="7" y="2" />
  <loot type="potion" x="9" y="2" />
  <horde name="Octo" x="6" y="7" />
  <customblocker name="Burnt Out Voltaic Luminescence Lamp" sprite="dungeon/tech_wall_lamp_off.png" x="1" y="4" />
  <customblocker name="Alchemy Workbench" x="6" y="5" sprite="dungeon/workbench_alchemy0.png" description="An alchemical workbench. Looks like slim pickings."/>
  <customblocker name="Alchemist's Still" x="2" y="3" sprite="dungeon/still_alchemical.png" description="This still-slash-alembic is cold and also still. It reeks of portentious potables."/>
  </room>

<!-- Robo Core -->

<!-- High Energy Potion Lab -->


<room width="7" height="11" name="Zap Hall 1" special="1" >
  <row text="#######" />
  <row text="#.#G#G#" />
  <row text="d..GG.#" />
  <row text="#.....#" />
  <row text="##....#" />
  <row text="##GGG.d" />
  <row text="#P....#" />
  <row text="#..^..#" />
  <row text="d....##" />
  <row text="#....##" />
  <row text="###D## " />
  <flags minLevel="2" maxLevel="2" noblockers="1" special="1" />
  <trap name="Robo Bolt Trigger" x="3" y="3" />
  <trap name="Robo Bolt Trigger" x="4" y="6" />
  <trap name="Robo Bolt Trigger" x="5" y="5" />
  <loot type="component" x="5" y="2" />
  <loot type="component" x="5" y="2" />
  </room>

<room width="10" height="9" name="Zap Hall 2" special="1" >
  <row text="  ####### " />
  <row text="  ####### " />
  <row text="###G#G#.##" />
  <row text="###GGGG.P#" />
  <row text="#......^.#" />
  <row text="d...G....#" />
  <row text="#...G##..d" />
  <row text="##...###.#" />
  <row text="###D######" />
  <flags minLevel="2" maxLevel="2" noblockers="1" special="1" />
  <trap name="Robo Bolt Trigger" x="3" y="5" />
  <trap name="Robo Bolt Trigger" x="4" y="4" />
  <trap name="Robo Bolt Trigger" x="5" y="4" />
  <trap name="Robo Bolt Trigger" x="6" y="4" />
  <trap name="Robo Bolt Trigger" x="7" y="5" />
  <loot type="component" x="7" y="2" />
  <customblocker name="Kaput Voltaic Luminescence Lamp" x="2" y="3" pngSprite="dungeon/tech_lamp_flicker/tech_lamp_flicker" pngFirst="0" pngNum="10" pngRate="60" animate="1" description="Staring at this lamp makes your eyes hurt." />
  </room>

<room width="13" height="20" name="E1M1 treasure nook">
  <row text="#############"/>
  <row text="#############"/>
  <row text="#GGGGGGGGGGG#"/>
  <row text="#GGGGGGGGGGG#"/>
  <row text="#GG##...##GG#"/>
  <row text="#GG##...##GG#"/>
  <row text="#GG#.....#GG#"/>
  <row text="#GG#.....#GG#"/>
  <row text="#GG.......GG#"/>
  <row text="#GG.......GG#"/>
  <row text="#GG#.....#GG#"/>
  <row text="##G##...##G##"/>
  <row text="##.##...##.##"/>
  <row text="#...........#"/>
  <row text="#..#.....#..#"/>
  <row text="#..#.....#..#"/>
  <row text="#...........#"/>
  <row text="##.........##"/>
  <row text=" ####...#### "/>
  <row text="  ####D####  "/>
  <flags minLevel="2" maxLevel="2" noblockers="1" special="1" />
  <loot type="artifact" x="6" y="7"/>
  <customblocker x="6" y="7" sprite="dungeon/pedestal_wood1.png" />
  <customblocker x="5" y="4" sprite="dungeon/techwindow_ns_left.png" />
  <customblocker x="6" y="4" sprite="dungeon/techwindow_ns_center.png" />
  <customblocker x="7" y="4" sprite="dungeon/techwindow_ns_right.png" />
  <customblocker x="3" y="8" sprite="dungeon/techwindow_ew_left.png" />
  <customblocker x="9" y="8" sprite="dungeon/techwindow_ew_right.png" />
  <customblocker x="2" y="11" sprite="dungeon/techwindow_ns_single.png" />
  <customblocker x="10" y="11" sprite="dungeon/techwindow_ns_single.png" />
  </room>

<room width="24" height="21" name="24x21 room">
  <row text=" ####D####P#P#####D#### "/>
  <row text="##....................##"/>
  <row text="#..@...^........^...@..#"/>
  <row text="#......................#"/>
  <row text="#.....############.....#"/>
  <row text="#....##############....#"/>
  <row text="d.^..#...######...#..^.d"/>
  <row text="#....#...######...#....#"/>
  <row text="#....#...#....#...#....#"/>
  <row text="#....#........#........#"/>
  <row text="d....#...#....#...#....d"/>
  <row text="#....#...######...#....#"/>
  <row text="#....#...######...#....#"/>
  <row text="#....#............#....#"/>
  <row text="d.^..###.######.###..^.d"/>
  <row text="#.....P#.######.#P.....#"/>
  <row text="#......................#"/>
  <row text="#..@...^........^...@..#"/>
  <row text="##....................##"/>
  <row text="####...########...######"/>
  <row text=" ####D##########D###### "/>
  <flags minLevel="2" maxLevel="2" special="1" notreasure="1" noblockers="1" />
  <loot type="weapon" subtype="Interdimensional Axe" x="12" y="9"/>
  <loot type="armour" subtype="Rusty Old Helm" x="11" y="9"/>
  <loot type="artifact" x="13" y="9"/>
  <pedestal x="22" y="9" name="The Relics" text="Here lies the tomb of the unknown hero. He came from another world and departed ours too soon. His deeds are many and legendary. We put his rocket launcher somewhere safe."/>
  <horde name="Thrusty" x="4" y="19" min="4" additional="3"/>
  <horde name="Octo" x="4" y="4" min="4" additional="3"/>
  <customblocker x="8" y="15" sprite="dungeon/techwindow_ns_single.png" />
  <customblocker x="15" y="15" sprite="dungeon/techwindow_ns_single.png" />
  </room>

<room width="9" height="10" name="Phobos, Baby">
  <row text="#########"/>
  <row text="#########"/>
  <row text="##P...P##"/>
  <row text="#.......#"/>
  <row text="#GGG.GGG#"/>
  <row text="#.GG.GG.#"/>
  <row text="#.......#"/>
  <row text="d.......d"/>
  <row text="#.#...#.#"/>
  <row text="####D####"/>
  <flags minLevel="2" maxLevel="2" special="1"/>
  <treasure type="artifact" x="4" y="2"/>
  </room>

<room width="15" height="15" name="15x15 room, toxic refinery">
  <row text="####D#####D####"/>
  <row text="#.............#"/>
  <row text="#.GGGGGGGGGGG.#"/>
  <row text="#.G.........G.#"/>
  <row text="d.G.#####.#.G.d"/>
  <row text="#.G.#####.#.G.#"/>
  <row text="#.G.#GGG..#.G.#"/>
  <row text="#.GGGGGG..#.G.#"/>
  <row text="#.G...GG..#...#"/>
  <row text="#.G.#######.G.#"/>
  <row text="d.G.#######.G.d"/>
  <row text="#.G.........G.#"/>
  <row text="#.GGGGGGGGGGG.#"/>
  <row text="#.............#"/>
  <row text="####D#####D####"/>
  <flags minLevel="2" maxLevel="2" special="1" />
  <customblocker name="Harmless Red Cube" x="8" y="6" passable="1" description="The cube appears to be docile." sprite="dungeon/redcube.png" />
  </room>

<room width="30" height="22" name="John Romero's Head Is Hidden Here Somewhere">
  <row text="   #########D####D#########   "/>
  <row text="  ##.....##...##...##.....##  "/>
  <row text="  #.........^....^.........#  "/>
  <row text="###..@..................@..###"/>
  <row text="###........................###"/>
  <row text="#......##GGGGG..GGGGG##......#"/>
  <row text="#.^....##GG..GGGG..GG##....^.#"/>
  <row text="d........G..........G........d"/>
  <row text="#........G..........G........#"/>
  <row text="#.....###GG........GG###.....#"/>
  <row text="###...###GG###GG###GG###...###"/>
  <row text="###...########GG########...###"/>
  <row text="#GGG...G##....GG......G#...#  "/>
  <row text="###G...GGG....G.....GGG#...###"/>
  <row text="###G.......GGGG..GG........###"/>
  <row text="#..GGG..^..GGGGGGGG..@.......#"/>
  <row text="d....G.........G.......GG..^.d"/>
  <row text="#....@.......##G#......GG....#"/>
  <row text="###..........##G#..........###"/>
  <row text="  #...^..#G####G#####..^...#  "/>
  <row text="  ###...##GGGGGG#   ##...###  "/>
  <row text="   ###D##########   ###D###   "/>
  <flags minLevel="2" maxLevel="2" special="1"/>
  </room>

<room width="9" height="30" name="skinny dungeons">
  <row text="####D####"/>
  <row text="####.####"/>
  <row text="#..P.P..#"/>
  <row text="#..^.^..#"/>
  <row text="#.......#"/>
  <row text="d..@.@..d"/>
  <row text="#.......#"/>
  <row text="####.####"/>
  <row text="##P#.#P##"/>
  <row text="#.......#"/>
  <row text="d.^.@.^.d"/>
  <row text="#.#...#.#"/>
  <row text="###...#G#"/>
  <row text="##P...P.#"/>
  <row text="#.......#"/>
  <row text="d.^.@.^.d"/>
  <row text="#.......#"/>
  <row text="#G.G.G.G#"/>
  <row text="#G.G.G.G#"/>
  <row text="#G.G.G.G#"/>
  <row text="#G.G...G#"/>
  <row text="#G.G..GG#"/>
  <row text="#G.GG.G.#"/>
  <row text="#G.GG...d"/>
  <row text="#...G.G.#"/>
  <row text="d...G.GG#"/>
  <row text="#...G.GG#"/>
  <row text="#.....GG#"/>
  <row text="###...###"/>
  <row text="####D####"/>
  <flags minLevel="2" maxLevel="2"/>
  </room>
  <!--
<room width="20" height="20" name="Slime Corridor">
  <row text=" #######D###   #####"/>
  <row text=" ######...#######P##"/>
  <row text=" #........#P#P##...#"/>
  <row text=" #.@...............#"/>
  <row text=" #.....GG..........d"/>
  <row text=" #.....GGG##.......#"/>
  <row text="###.####GG##......##"/>
  <row text="###.####GG##...#####"/>
  <row text="#G.......G##...#####"/>
  <row text="#G...GGG.G###.##    "/>
  <row text="#....GGG.G###.##### "/>
  <row text="d.....##.GG....#P## "/>
  <row text="#.....##.GG.^.....##"/>
  <row text="##..####.GG.......##"/>
  <row text="##..#P##....@.^....#"/>
  <row text=" ##...@GGGG........d"/>
  <row text=" ##......GGGGG.....#"/>
  <row text=" ##....##GGGGG.#####"/>
  <row text="  #...##########    "/>
  <row text="  ##D##     ####    "/>
  <flags minLevel="2" maxLevel="2" special="1"/>
  </room>
-->
<room width="24" height="16" name="Goo Bridge">
  <row text="##D############  #######"/>
  <row text="##.############  #######"/>
  <row text="#......##GGGGG####GGGGG#"/>
  <row text="#......##GGGGG##P#...GG#"/>
  <row text="#GGGG....GGGGG.......GG#"/>
  <row text="#G###........G.......###"/>
  <row text="#G###..^.....G..@.@..###"/>
  <row text="#G###....GG.GG.........#"/>
  <row text="#G###..^.GG.GG.........d"/>
  <row text="#GP##....GG.GG..@.@....#"/>
  <row text="#......^.G...........###"/>
  <row text="#........G.@.........###"/>
  <row text="d........G..........GGG#"/>
  <row text="#...#GGGGGGGGG####..GGG#"/>
  <row text="#...#GGGGGGGGG#  #..GGG#"/>
  <row text="###############  #######"/>
  <flags minLevel="2" maxLevel="2" special="1"/>
  </room>
<!--
<room width="30" height="30" name="30x30 room, with goo and extra goo">
  <row text="#######D##############D#######"/>
  <row text="#GGGGGG................GGGGGG#"/>
  <row text="#GGGGGG................GGGGGG#"/>
  <row text="#GGGGGG................GGGGGG#"/>
  <row text="#GGGGGG...@.^....^.@...GGGGGG#"/>
  <row text="#GGGGGG................GGGGGG#"/>
  <row text="#GGGGGG................GGGGGG#"/>
  <row text="#GGGGGG...@.^....^.@...GGGGGG#"/>
  <row text="#GGGGGG................GGGGGG#"/>
  <row text="#GGGGGG................GGGGGG#"/>
  <row text="#GGGGGG...@.^....^.@...GGGGGG#"/>
  <row text="#GGGGGG................GGGGGG#"/>
  <row text="#GGGGGG................GGGGGG#"/>
  <row text="#.........GGGGGGGGGG.........#"/>
  <row text="d.........GGGGGGGGGG.........d"/>
  <row text="#.........GGGGGGGGGG.........#"/>
  <row text="#.........GGGGGGGGGG.........#"/>
  <row text="#GGGGGG................GGGGGG#"/>
  <row text="#GGGGGG................GGGGGG#"/>
  <row text="#GGGGGG...@.^....^.@...GGGGGG#"/>
  <row text="#GGGGGG................GGGGGG#"/>
  <row text="#GGGGGG................GGGGGG#"/>
  <row text="#GGGGGG...@.^....^.@...GGGGGG#"/>
  <row text="#GGGGGG................GGGGGG#"/>
  <row text="#GGGGGG................GGGGGG#"/>
  <row text="#GGGGGG...@.^....^.@...GGGGGG#"/>
  <row text="#GGGGGG................GGGGGG#"/>
  <row text="#GGGGGG................GGGGGG#"/>
  <row text="#GGGGGG................GGGGGG#"/>
  <row text="#######D##############D#######"/>
  <flags minLevel="2" maxLevel="2" special="1"/>
  </room>
-->

<room width="30" height="30" name="Knee Deep In The Goo">
  <row text="           ##D###             "/>
  <row text="  ##########...#P########     "/>
  <row text="####.............GGGGGGG##    "/>
  <row text="#....#####G...^...GGGGGGG##   "/>
  <row text="#.G#######GG..........GGGG##  "/>
  <row text="d.G#####GGGG..^.......GGG##   "/>
  <row text="#.G##GGGGGG.........GGGG##    "/>
  <row text="#.GGGGGGGG....^......GG##     "/>
  <row text="#...GGGGG..........@.GG##     "/>
  <row text="###.GGGGG............GGG##    "/>
  <row text=" ##.GGGGG..#######...GGGG##   "/>
  <row text="##G.GGG....#######.GGGGGGG##  "/>
  <row text="#GG.GG.....#     #.....GGG####"/>
  <row text="#..........#######.....GGG#P.#"/>
  <row text="d.^.^.^.^..#######...........d"/>
  <row text="#..........#P#P#P#...........#"/>
  <row text="#GGGG................GGGG#####"/>
  <row text="##GGGG.....@.@.@.@..GGG###    "/>
  <row text=" ##GGGGG...........GGG##      "/>
  <row text="  #GGGGGG..........GG##       "/>
  <row text="  #GGGGG...........GG#        "/>
  <row text="  #GGGGG.........GGGG#        "/>
  <row text="  #GGGGGGG....^..GGG##        "/>
  <row text="  ##GGGGGGG.....GG###         "/>
  <row text="   ###GGGGG...^.G##           "/>
  <row text="     #####GG....G##           "/>
  <row text="         ###..^..#            "/>
  <row text="           ##....#            "/>
  <row text="            #...##            "/>
  <row text="            ##D###            "/>
  <flags minLevel="2" maxLevel="2" special="1"/>
  </room>

<!-- THE SAUNA OF DESPAIR -->
<!-- Level 3 Rooms -->

<!-- basic rooms -->

<room width="14" height="9" name="10x8 ew divided pool">
  <row text="##D#######D###"/>
  <row text="#...#P###...##"/>
  <row text="#......#.....#"/>
  <row text="d..WW....WW..#"/>
  <row text="#..WW.WW.WW..d"/>
  <row text="#.....WW.....#"/>
  <row text="#..@.......^.#"/>
  <row text="##...#####...#"/>
  <row text="###D#######D##"/>
  <flags minLevel="3" maxLevel="3"/>
  <customblocker name="Sconce" x="7" y="2" pngSprite="dungeon/sconceB/sconceB" pngFirst="0" pngNum="5" pngRate="110" passable="1" animate="1" />
  </room>

<room width="11" height="11" name="11x11 west-facing watery junction">
  <row text="#####D#####"/>
  <row text="####...####"/>
  <row text="#W.....WWW#"/>
  <row text="#W.......W#"/>
  <row text="#W...##..W#"/>
  <row text="#WWWW##..W#"/>
  <row text="#WWWWW....#"/>
  <row text="###WWW....d"/>
  <row text="##P.......#"/>
  <row text="##...######"/>
  <row text="###D#######"/>
  <flags minLevel="3" maxLevel="3"/>
  <customblocker name="Sconce" x="6" y="5" pngSprite="dungeon/sconceB/sconceB" pngFirst="0" pngNum="5" pngRate="110" passable="1" animate="1" />
  </room>

<room width="11" height="9" name="9x8 ew divided pool">
  <row text="########D##"/>
  <row text="##P####...#"/>
  <row text="#....#....#"/>
  <row text="d....#..@.#"/>
  <row text="#.^.......#"/>
  <row text="#...WWW...d"/>
  <row text="#...WWW...#"/>
  <row text="#...#######"/>
  <row text="##D########"/>
  <flags minLevel="3" maxLevel="3"/>
  <customblocker name="Sconce" x="5" y="3" pngSprite="dungeon/sconceB/sconceB" pngFirst="0" pngNum="5" pngRate="110" passable="1" animate="1" />
  </room>
<room width="12" height="8" name="10x8 ew divided pool">
  <row text="##D#########"/>
  <row text="#...#####P##"/>
  <row text="#....##....#"/>
  <row text="#..@.##....#"/>
  <row text="#........^.d"/>
  <row text="#...WWWW...#"/>
  <row text="#...WWWW...#"/>
  <row text="##D######D##"/>
  <flags minLevel="3" maxLevel="3"/>
  <customblocker name="Sconce" x="6" y="3" pngSprite="dungeon/sconceB/sconceB" pngFirst="0" pngNum="5" pngRate="110" passable="1" animate="1" />
  </room>
<room width="10" height="9" name="10x8 ns divided pool">
  <row text="######D###"/>
  <row text="###P#...##"/>
  <row text="#W.......#"/>
  <row text="#W.......#"/>
  <row text="#WWW..####"/>
  <row text="#.WW..####"/>
  <row text="#.....#   "/>
  <row text="##...##   "/>
  <row text="###D###   "/>
  <flags minLevel="3" maxLevel="3"/>
  <customblocker name="Sconce" x="8" y="1" pngSprite="dungeon/sconceB/sconceB" pngFirst="0" pngNum="5" pngRate="110" passable="0" animate="1" />
  </room>

<room width="12" height="9" name="ew sauna hall" >
  <row text="######D#####" />
  <row text="#####...#P##" />
  <row text="#WWWWW.WWW.#" />
  <row text="#...#W.....d" />
  <row text="#.@.#W.W...#" />
  <row text="d......WWWW#" />
  <row text="#...^..WWWW#" />  
  <row text="###...######" />
  <row text="####D#######" />
  <flags minLevel="3" maxLevel="3"/>
  <customblocker name="Sconce" x="4" y="4" pngSprite="dungeon/sconceB/sconceB" pngFirst="0" pngNum="5" pngRate="110" passable="0" animate="1" />
  <trap name="Scalding Steam Mine" x="6" y="3" />
  <trap name="Scalding Steam Mine" x="3" y="5" />
  </room>
<room width="7" height="14" name="ns sauna hall" >
  <row text="##D####" />
  <row text="#...###" />
  <row text="#W...##" />
  <row text="#W.@.##" />
  <row text="#W....#" />
  <row text="#WW.W.d" />
  <row text="#WW.W.#" />
  <row text="##W.W.#" />
  <row text="##W.W.#" />
  <row text="#.^.#.#" />
  <row text="d...P.#" />
  <row text="#.....#" />
  <row text="###...#" />
  <row text="####D##" />
  <flags minLevel="3" maxLevel="3"/>
  <customblocker name="Sconce" x="8" y="1" pngSprite="dungeon/sconceB/sconceB" pngFirst="0" pngNum="5" pngRate="110" passable="0" animate="1" />
  <trap name="Scalding Steam Mine" x="3" y="4" />
  <trap name="Scalding Steam Mine" x="3" y="11" />
  </room>

<room width="11" height="12" name="Watery Crossroads">
  <row text="  ###D###  "/>
  <row text="  ##...##  "/>
  <row text="###..@..###"/>
  <row text="##P.....P##"/>
  <row text="#..WW.WW..#"/>
  <row text="#..WW.WW..#"/>
  <row text="d.^.....^.d"/>
  <row text="#..WW.WW..#"/>
  <row text="##.WW.WW.##"/>
  <row text="###..^..###"/>
  <row text="  ##...##  "/>
  <row text="  ###D###  "/>
  <flags minLevel="3" maxLevel="3" noblockers="1"/>
  </room>

<room width="13" height="13" name="Watery Crossroads with traps">
  <row text="  ###D###    "/>
  <row text="  ##...##### "/>
  <row text="###W.^....W##"/>
  <row text="##PW#.WWW#W##"/>
  <row text="#..W#.W#W#W##"/>
  <row text="#..W#.W#W#..#"/>
  <row text="d......PWWW.d"/>
  <row text="#..#W.......#"/>
  <row text="#..#W.WW....#"/>
  <row text="#..#W.WW#...#"/>
  <row text="##...^..#..##"/>
  <row text=" ###...##### "/>
  <row text=" ####D###### "/>
  <flags minLevel="3" maxLevel="3" noblockers="1" special="1" />
  <trap name="Gargoyle Acid Bolt Trap" x="3" y="6" />
  <trap name="Gargoyle Acid Bolt Trap" x="8" y="7" />
  <trap name="Gargoyle Acid Bolt Trap" x="10" y="7" />
  <trap name="Gargoyle Acid Bolt Trap" x="4" y="10" />
  <customblocker name="Sconce" x="4" y="5" pngSprite="dungeon/sconceB/sconceB" pngFirst="0" pngNum="5" pngRate="110" passable="0" animate="1" />
  </room>
<!--
  <room width="15" height="13" name="15x13, Pond and Pillar">
    <row text=" ###D######### "/>
    <row text="##...........##"/>
    <row text="#.............#"/>
    <row text="#......####...#"/>
    <row text="#WWWWWW#  #...#"/>
    <row text="#WWWWWW#  #...d"/>
    <row text="#WWWWWW#  #...#"/>
    <row text="#WWWWWW#  #...#"/>
    <row text="#......####...#"/>
    <row text="#.............#"/>
    <row text="#.............#"/>
    <row text="##...........##"/>
    <row text=" ###D######### "/>
    <flags minLevel="3" maxLevel="3"/>
  </room>

  <room width="15" height="12" name="15x12 room, three doors">
    <row text="###############"/>
    <row text="#...WWWWWWW...#"/>
    <row text="#...WWWWWWW...#"/>
    <row text="#...WWWWWWW...#"/>
    <row text="#.....WWW.....#"/>
    <row text="#.....WWW.....#"/>
    <row text="#.............#"/>
    <row text="d.............d"/>
    <row text="#.............#"/>
    <row text="#.............#"/>
    <row text="#.............#"/>
    <row text="#######D#######"/>
    <flags minLevel="3" maxLevel="3"/>    
  </room>
-->

<!-- larger rooms -->

<room width="20" height="23" name="15x15 room">
  <row text="####D####           "/>
  <row text="#P#...#P# ##########"/>
  <row text="#.W.....# ##########"/>
  <row text="d.W.....# #........#"/>
  <row text="#.WWW...# #........d"/>
  <row text="#..WW...# #........#"/>
  <row text="#.#W#.#W###.#W#.#W##"/>
  <row text="#.PWP.PW#P#.PWP.PW##"/>
  <row text="#............W...WW#"/>
  <row text="#..@...@...@.W.@.WW#"/>
  <row text="#............W...W.#"/>
  <row text="d...^...^....WWWWW.d"/>
  <row text="#..................#"/>
  <row text="#..................#"/>
  <row text="#####.###..###.#####"/>
  <row text="#####.#P#..#P#.#####"/>
  <row text="####..WW....WW..####"/>
  <row text="##....WW.^^.WW....##"/>
  <row text="#..@..WW....WW..@..#"/>
  <row text="d.....WW....WW.....d"/>
  <row text="#.....WW....WW.....#"/>
  <row text="##...##########...##"/>
  <row text="###D############D###"/>
  <flags minLevel="3" maxLevel="3"/>
  </room>

<room width="22" height="18" name="22x18 room cluster">
  <row text="#######D####   ##D### "/>
  <row text="######...#######...###"/>
  <row text="#......@....###......#"/>
  <row text="#................^...d"/>
  <row text="d....WWWW....#.......#"/>
  <row text="#....WWWW....#...^..##"/>
  <row text="#########...........# "/>
  <row text="###P###P#....#...^..# "/>
  <row text="#..........####.....##"/>
  <row text="#.@........####..^...#"/>
  <row text="#...#WWW..WWWWW......d"/>
  <row text="#...#WWWWWWWWWW......#"/>
  <row text="d...#WW...####W##....#"/>
  <row text="#.WWWW....####W##..###"/>
  <row text="#WWWW.........WWW..###"/>
  <row text="#W.................#  "/>
  <row text="##...#########...###  "/>
  <row text="###D###########D####  "/>
  <flags minLevel="3" maxLevel="3"/>
  <customblocker name="Sconce" x="4" y="1" pngSprite="dungeon/sconceB/sconceB" pngFirst="0" pngNum="5" pngRate="110" passable="0" animate="1" />
  <customblocker name="Sconce" x="5" y="7" pngSprite="dungeon/sconceB/sconceB" pngFirst="0" pngNum="5" pngRate="110" passable="0" animate="1" />
  <customblocker name="Sconce" x="19" y="1" pngSprite="dungeon/sconceB/sconceB" pngFirst="0" pngNum="5" pngRate="110" passable="0" animate="1" />
  </room>

<room width="15" height="14" name="15x15 room w/moats II">
  <row text="#######D#######"/>
  <row text="######...######"/>
  <row text="#WWWWW...WWWWW#"/>
  <row text="#WWWWWW..WWWWW#"/>
  <row text="##..WWW.......#"/>
  <row text="##..WWW.......d"/>
  <row text="#.............#"/>
  <row text="d............W#"/>
  <row text="#...^..@..^..W#"/>
  <row text="##...........W#"/>
  <row text="##WWWWWWWWWWWW#"/>
  <row text="##WWWWWWWWWWWW#"/>
  <row text="###############"/>
  <row text="###############"/>
  <flags minLevel="3" maxLevel="3"/>
  </room>
<room width="15" height="15" name="15x15 room w/moats">
  <row text="#######D#######"/>
  <row text="######...######"/>
  <row text="#WWW.......WWW#"/>
  <row text="#WWW..^....WWW#"/>
  <row text="#WWW.......WWW#"/>
  <row text="#WWW..@....WWW#"/>
  <row text="#.W..WW.......#"/>
  <row text="d....WW.......d"/>
  <row text="#.W......WWW..#"/>
  <row text="#WWW..^..WWWWW#"/>
  <row text="#WWW.....WWWWW#"/>
  <row text="#WWW..@....WWW#"/>
  <row text="#WWW.......WWW#"/>
  <row text="######...######"/>
  <row text="#######D#######"/>
  <flags minLevel="3" maxLevel="3"/>
  </room>
  
<room width="5" height="13" name="Watery Hall, tall">
  <row text="##D##"/>
  <row text="#...#"/>
  <row text="#.^.d"/>
  <row text="#W..#"/>
  <row text="#W.##"/>
  <row text="#W.P#"/>
  <row text="#W.W#"/>
  <row text="#..W#"/>
  <row text="d..W#"/>
  <row text="#.@W#"/>
  <row text="#...#"/>
  <row text="#...#"/>
  <row text="##D##"/>
  <flags minLevel="3" maxLevel="3"/>
  </room>
<room width="11" height="7" name="Watery Hall, wide">
  <row text="########D##"/>
  <row text="#######...#"/>
  <row text="##PWWWW...#"/>
  <row text="#.WW....^.d"/>
  <row text="d....##...#"/>
  <row text="#...###...#"/>
  <row text="##D#####D##"/>
  <flags minLevel="3" maxLevel="3"/>
  <customblocker name="Sconce" x="5" y="1" pngSprite="dungeon/sconceB/sconceB" pngFirst="0" pngNum="5" pngRate="110" passable="1" animate="1" />
  </room>

<!-- setpieces -->

<room width="11" height="9" name="The Isle of Dredmor">
  <flags minLevel="3" maxLevel="3" special="1" />
  <row text="###########" />
  <row text="#####P#####" />
  <row text="#.@......##" />
  <row text="d...WWW...#" />
  <row text="#...W.W^..#" />
  <row text="#...WWW...d" />
  <row text="##........#" />
  <row text="###########" />
  <row text="###########" />
  <element type="dredmorstatue" x="5" y="4" />
  <customblocker name="Fiery Brazier" x="2" y="4" pngSprite="dungeon/brazierA/brazierA" pngFirst="0" pngNum="4" pngRate="100" passable="0" animate="1" />
  <customblocker name="Fiery Brazier" x="8" y="4" pngSprite="dungeon/brazierA/brazierA" pngFirst="0" pngNum="4" pngRate="100" passable="0" animate="1" />
  </room>
  
<room width="12" height="14" name="Traps for Treasure">
  <row text="############"/>
  <row text="###P####P###"/>
  <row text="##........##"/>
  <row text="#..........#"/>
  <row text="#.@WWWWWWWW#"/>
  <row text="#..........#"/>
  <row text="#WWWWWWWW@.#"/>
  <row text="#..........#"/>
  <row text="#....##....#"/>
  <row text="#...W##W...#"/>
  <row text="#.WWW..WWW.#"/>
  <row text="#..........#"/>
  <row text="############"/>
  <row text="############"/>
  <flags minLevel="3" maxLevel="3" special="1" nomonsters="1" noblockers="1" />
  <trap name="Gargoyle Acid Bolt Trap" x="2" y="5" />
  <trap name="Gargoyle Acid Bolt Trap" x="9" y="5" />
  <trap name="Gargoyle Acid Bolt Trap" x="4" y="7" />
  <trap name="Gargoyle Acid Bolt Trap" x="7" y="8" />
  <trap name="Gargoyle Acid Bolt Trap" x="2" y="11" />
  <trap name="Gargoyle Acid Bolt Trap" x="9" y="11" />
  <trap name="Scalding Steam Mine" x="2" y="8" />
  <trap name="Scalding Steam Mine" x="10" y="7" />
  <customblocker name="Sconce" x="1" y="2" pngSprite="dungeon/sconceB/sconceB" pngFirst="0" pngNum="5" pngRate="110" passable="1" animate="1" />
  <customblocker name="Sconce" x="10" y="2" pngSprite="dungeon/sconceB/sconceB" pngFirst="0" pngNum="5" pngRate="110" passable="1" animate="1" />
  <loot type="zorkmids" x="4" y="2"/>
  <loot type="zorkmids" x="4" y="3"/>
  <loot type="zorkmids" x="5" y="2"/>
  <loot type="zorkmids" x="5" y="3"/>
  <loot type="zorkmids" x="6" y="2"/>
  <loot type="zorkmids" x="6" y="3"/>
  <loot type="zorkmids" x="7" y="2"/>
  <loot type="zorkmids" x="7" y="3"/>
  <loot type="zorkmids" x="8" y="2"/>
  <loot type="zorkmids" x="8" y="3"/>
  <loot type="artifact" x="10" y="3"/>
  <monster x="5" y="10" />
  <monster x="6" y="10" />
  <monster x="2" y="2" />
  <monster x="9" y="2" />
  </room>

<!-- The Halls of Wood -->
<!-- Level 4 Rooms -->

<!-- basic rooms -->

<room width="15" height="15" name="15x15 crossroads">
  <row text="    ###D###    "/>
  <row text="    ##...##    "/>
  <row text="    #.....#    "/>
  <row text="    ##...##    "/>
  <row text="######...######"/>
  <row text="##P##.....##P##"/>
  <row text="#.........#...#"/>
  <row text="d......@......#"/>
  <row text="#...#.........d"/>
  <row text="#####.....##..#"/>
  <row text="#####....######"/>
  <row text="    #....######"/>
  <row text="    #.....#    "/>
  <row text="    ##...##    "/>
  <row text="    ###D###    "/>
  <flags minLevel="4" maxLevel="4"/>
  </room>

<room width="15" height="9" name="A Hall" >
  <row text="####D#######D##"/>
  <row text="###...##P##...#"/>
  <row text="#...#.#.....#.#"/>
  <row text="#.#.#.#...#.#.#"/>
  <row text="#.#.......#...d"/>
  <row text="d.............#"/>
  <row text="#..........@..#"/>
  <row text="##...#####...##"/>
  <row text="###D#######D###"/>
  <flags minLevel="4" maxLevel="4" />
  <customblocker name="Candles On A Shelf" x="4" y="3" pngSprite="dungeon/candle_shelf/candle_shelf" pngFirst="0" pngNum="3" pngRate="100" passable="0" animate="1" />
  <customblocker name="Candles On A Shelf" x="6" y="3" pngSprite="dungeon/candle_shelf/candle_shelf" pngFirst="0" pngNum="3" pngRate="100" passable="0" animate="1" />
  <customblocker name="Candles On A Shelf" x="12" y="3" pngSprite="dungeon/candle_shelf/candle_shelf" pngFirst="0" pngNum="3" pngRate="100" passable="0" animate="1" />
  </room>

<room width="9" height="14" name="9x12 ns divided room">
  <row text="####D####"/>
  <row text="##P...###"/>
  <row text="#.....WW#"/>
  <row text="#...^...#"/>
  <row text="d.......d"/>
  <row text="#....##.#"/>
  <row text="#.WWW#P.#"/>
  <row text="#...WWW.#"/>
  <row text="#.......#"/>
  <row text="d...@...d"/>
  <row text="#.......#"/>
  <row text="#.......#"/>
  <row text="###...###"/>
  <row text="####D####"/>
  <flags minLevel="4" maxLevel="4"/>
  <customblocker name="Candles On A Shelf" x="5" y="6" pngSprite="dungeon/candle_shelf/candle_shelf" pngFirst="0" pngNum="3" pngRate="100" passable="0" animate="1" />
  </room>

<!-- biggish rooms -->

<room width="13" height="15" name="13x15 atriums">
  <row text="######D######"/>
  <row text="#P###...###P#"/>
  <row text="#...........#"/>
  <row text="#.....#.....#"/>
  <row text="d..@..P..@..d"/>
  <row text="#...........#"/>
  <row text="#...........#"/>
  <row text="##.^.###.^.##"/>
  <row text="#....#P#....#"/>
  <row text="#...........#"/>
  <row text="d...^.@.^...d"/>
  <row text="#...........#"/>
  <row text="#.....^.....#"/>
  <row text="#####...#####"/>
  <row text="######D######"/>
  <flags minLevel="4" maxLevel="4"/>
  </room>
<!--
<room width="15" height="13" name="15x15 pipe">
  <row text="###D##   ##D###"/>
  <row text="##...#   #...##"/>
  <row text="#....#   #....#"/>
  <row text="#....#   #....#"/>
  <row text="#....#####....#"/>
  <row text="#....##P##....#"/>
  <row text="#....WWWWW....#"/>
  <row text="d....WWWWW....d"/>
  <row text="#....WWWW.....#"/>
  <row text="#......^......#"/>
  <row text="#WWWWWWWWWWWWW#"/>
  <row text="#WWWWWWWWWWWWW#"/>
  <row text="###############"/>
  <flags minLevel="4" maxLevel="4"/>
  </room>
  -
<room width="15" height="15" name="The Room">
  <row text="#######D#######"/>
  <row text="######...######"/>
  <row text="#.............#"/>
  <row text="#.............#"/>
  <row text="#...#######...#"/>
  <row text="#...#P#P#P#...#"/>
  <row text="#...#.....#...#"/>
  <row text="d...#..@..#...d"/>
  <row text="#...#.....#...#"/>
  <row text="#...###.###...#"/>
  <row text="#...#P#.#P#...#"/>
  <row text="#.............#"/>
  <row text="#.............#"/>
  <row text="###############"/>
  <row text="###############"/>
  <flags minLevel="4" maxLevel="4"/>
  </room>
  
<room width="30" height="20" name="Wide Library">
  <row text="###D#####D### ##D##  ####D####"/>
  <row text="##...#P#...## #...#  #P#...#P#"/>
  <row text="#..@.....@..# #...#  #...@...#"/>
  <row text="#...........# #.^.#  #.......#"/>
  <row text="d...........###...## #.......d"/>
  <row text="#...........#P#.^.####.......#"/>
  <row text="#.#########.........##..####.#"/>
  <row text="#.#########...@...@.##..####.#"/>
  <row text="#...............^............#"/>
  <row text="#.............@...@..........#"/>
  <row text="d............................d"/>
  <row text="#............................#"/>
  <row text="#.#########..##.....##########"/>
  <row text="#.#P#P#P#P#..##.....##########"/>
  <row text="#...................##.......#"/>
  <row text="#...^.^.^.^.............^.^..#"/>
  <row text="d.............@...@..........d"/>
  <row text="#............................#"/>
  <row text="##...########.......##########"/>
  <row text=" ##D##     #####D#####        "/>
  <flags minLevel="4" maxLevel="4"/>
  </room>

<room width="18" height="28" name="Tall Library">
  <row text="###D######D###    "/>
  <row text="##...#P##...##    "/>
  <row text="#............#    "/>
  <row text="#....^..^....#    "/>
  <row text="#............#####"/>
  <row text="#..##....##..##P##"/>
  <row text="d..##....##......#"/>
  <row text="#....@..@........#"/>
  <row text="#................#"/>
  <row text="#................#"/>
  <row text="####....#######..#"/>
  <row text="##P#....###P###..d"/>
  <row text="#.....^..........#"/>
  <row text="#................#"/>
  <row text="#................#"/>
  <row text="#.#######...######"/>
  <row text="#.###P###...##P###"/>
  <row text="#.........^......#"/>
  <row text="#................#"/>
  <row text="d.....@..........#"/>
  <row text="#.......########.#"/>
  <row text="#.......#P###P##.#"/>
  <row text="#####............#"/>
  <row text="   ##..^......^..#"/>
  <row text="   ##....@.@.....d"/>
  <row text="   #.............#"/>
  <row text="   #...##...##...#"/>
  <row text="   ##D####D####D##"/>
  <flags minLevel="4" maxLevel="4"/>
  </room>
-->
<room width="12" height="18" name="The Stacks 1">
  <row text="###D####D###"/>
  <row text="##...##...##"/>
  <row text="#..........#"/>
  <row text="d....^.@...#"/>
  <row text="#..........d"/>
  <row text="#####......#"/>
  <row text="##P##..#####"/>
  <row text="#......##P##"/>
  <row text="d....^.....#"/>
  <row text="#..........d"/>
  <row text="#####......#"/>
  <row text="###P#..#####"/>
  <row text="#......#P###"/>
  <row text="#...@......#"/>
  <row text="d.^.....^..d"/>
  <row text="#..........#"/>
  <row text="##...##...##"/>
  <row text="###D####D###"/>
  <flags minLevel="4" maxLevel="4"/>
  </room>

<!-- setpiece rooms -->

<room width="16" height="11" name="Smaller Bookish Room">
  <row text="###D#####D###   "/>
  <row text="##...#P#...##   "/>
  <row text="#..^.....^..####"/>
  <row text="#...........#P##"/>
  <row text="#..########....#"/>
  <row text="#..###P####....#"/>
  <row text="d..#......#.^..#"/>
  <row text="#..............d"/>
  <row text="#..@....@....@.#"/>
  <row text="##...##...##...#"/>
  <row text="###D####D####D##"/>
  <flags minLevel="4" maxLevel="4" special="1"/>
  <customblocker name="Shelves" sprite="dungeon/shelfA2.png" x="4" y="6" description="These are reference manuals for extra-planar anatomy."/>
  <customblocker name="Shelves" sprite="dungeon/shelfB2.png" x="5" y="6" description="It's mostly Thrusty adventure novels in this shelf."/>
  <customengraving name="Candles" x="6" y="6" pngSprite="dungeon/candles_floor_ne/candles_floor_ne" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker in the draft." /> 
  <customblocker name="Shelves" sprite="dungeon/shelfB3.png" x="7" y="6" description="You've found some of the dungeon employment records."/>
  <customblocker name="Shelves" sprite="dungeon/shelfB3.png" x="8" y="6" description="Oh, indecipherable texts with saucy illustrations! It's not clear at all what is going on."/>
  <element type="bookshelf" x="9" y="6" />
  <customengraving name="Candles" x="1" y="2" pngSprite="dungeon/candles_floor_nw/candles_floor_nw" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker in the draft." />
  <customengraving name="Candles" x="11" y="4" pngSprite="dungeon/candles_floor_sw/candles_floor_sw" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker in the draft." />
  <customblocker name="Candelabra" x="13" y="5" pngSprite="dungeon/candelabra/candelabra" pngFirst="0" pngNum="4" pngRate="100" passable="0" animate="1" />
  </room>

<room width="15" height="15" name="The Donut of Study">
  <row text="#######D#######"/>
  <row text="######...######"/>
  <row text="#.............#"/>
  <row text="d.@...###...^.#"/>
  <row text="#...#######...#"/>
  <row text="##..#######...d"/>
  <row text="##..#     #...#"/>
  <row text="#...#     #..##"/>
  <row text="d...#######..##"/>
  <row text="#...#######..##"/>
  <row text="#...#.....P...#"/>
  <row text="#...........^.d"/>
  <row text="#.............#"/>
  <row text="######...######"/>
  <row text="#######D#######"/>
  <flags minLevel="4" maxLevel="4" special="1"/>
  <customblocker name="Shelves" sprite="dungeon/shelfA2.png" x="5" y="10" description="A book called 'Kruach Aum' is featured prominantly, whatever that means."/>
  <customblocker name="Shelves" sprite="dungeon/shelfB2.png" x="6" y="10" description="These are a series of political treatises, 'On the Rule and Rights of Dominion Concerning Those That Be Undead Beings By Means of Magicks Most Unholy', volumes IV through XXI, though it is missing VII, XIV, and IXX."/>
  <customblocker name="Shelves" sprite="dungeon/shelfB3.png" x="7" y="10" description="Tax records. It looks like *someone* hasn't been reporting their full quarterly earnings."/>
  <customblocker name="Shelves" sprite="dungeon/shelfA3.png" x="8" y="10" description="A series of moralistic tracts 'revealing the scourge of health potion addiction which afflicts our veterns'."/>
  <element type="bookshelf" x="9" y="6" />
  <customengraving name="Candles" x="11" y="5" pngSprite="dungeon/candles_floor_sw/candles_floor_sw" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker in the draft." />
  </room>





<!-- wat
  <room width="24" height="21" name="24x21 room">
    <row text="#####D####P#P#####D#####"/>
    <row text="#......................#"/>
    <row text="#..@...^........^...@..#"/>
    <row text="#......................#"/>
    <row text="#......................#"/>
    <row text="#.........####.........#"/>
    <row text="d.^.......####.......^.d"/>
    <row text="#.........####.........#"/>
    <row text="#.........####.........#"/>
    <row text="#......................#"/>
    <row text="d......................d"/>
    <row text="#......................#"/>
    <row text="#.........####.........#"/>
    <row text="#.........####.........#"/>
    <row text="d.^.......####.......^.d"/>
    <row text="#.........####.........#"/>
    <row text="#......................#"/>
    <row text="#......................#"/>
    <row text="#..@...^........^...@..#"/>
    <row text="#......................#"/>
    <row text="#####D##########D#######"/>
    <flags minLevel="0" maxLevel="2" special="1"/>
  </room>


  <room width="30" height="24" name="The Hall of The Dwarf Lords">
    <row text="#####D##################D#####"/>
    <row text="#..#...WWWWWWWWWWWWWWWW...#..#"/>
    <row text="d..#...WWWWWWWWWWWWWWWW...#..d"/>
    <row text="#..#...WWW..........WWW...#..#"/>
    <row text="#......WWW..........WWW......#"/>
    <row text="#......WWW..........WWW......#"/>
    <row text="#..####WWW####..####WWW####..#"/>
    <row text="#..####WWW####..####WWW####..#"/>
    <row text="#......WWW..........WWW......#"/>
    <row text="#......WWW..........WWW......#"/>
    <row text="#......WWW..........WWW......#"/>
    <row text="d......WWW..........WWW......d"/>
    <row text="#......WWW..........WWW......#"/>
    <row text="#......WWW..........WWW......#"/>
    <row text="#......WWW....WW....WWW......#"/>
    <row text="#......WWW....WW....WWW......#"/>
    <row text="#.............WW.............#"/>
    <row text="#.............WW.............#"/>
    <row text="d.............WW.............d"/>
    <row text="###########...WW...###########"/>
    <row text="          #...WW...#          "/>
    <row text="          #...##...#          "/>
    <row text="          #...##...#          "/>
    <row text="          ##D####D##          "/>
    <flags minLevel="4" maxLevel="5" special="1"/>
  </room>

  <room width="26" height="22" name="Three Easy Pieces">
    <row text="####D#################D###"/>
    <row text="#........................#"/>
    <row text="#........................#"/>
    <row text="d........................d"/>
    <row text="#........................#"/>
    <row text="#WWWWWWWWWWW..WWWWWWW..WW#"/>
    <row text="#WWWWWWWWWWW..WWWWWWW..WW#"/>
    <row text="#......WWW......WWW......#"/>
    <row text="#......WWW......WWW......#"/>
    <row text="#......WWW......WWW......#"/>
    <row text="d......WWW......WWW......d"/>
    <row text="#......WWW......WWW......#"/>
    <row text="#......WWW......WWW......#"/>
    <row text="#......WWW......WWW......#"/>
    <row text="#WW..WWWWWWW..WWWWWWWWWWW#"/>
    <row text="#WW..WWWWWWW..WWWWWWWWWWW#"/>
    <row text="#........................#"/>
    <row text="#........................#"/>
    <row text="d........................d"/>
    <row text="#........................#"/>
    <row text="#........................#"/>
    <row text="####D################D####"/>
    <flags minLevel="3" maxLevel="3" special="1"/>
  </room>

<room width="30" height="30" name="The Island Mazes">
  <row text=" ######D##############D#######"/>
  <row text=" #####...############...######"/>
  <row text=" #WWWW....WWWWWWWWWW....WWWWW#"/>
  <row text=" #WW.......WWWWWWW.......WWWW#"/>
  <row text=" #WW..........WWWW........WWW#"/>
  <row text=" ##WW...........WW.........WW#"/>
  <row text=" ##WW...^..................WW#"/>
  <row text=" ##WW......................WW#"/>
  <row text=" ##W.......................WW#"/>
  <row text="###WW........WWWW..........WW#"/>
  <row text="#WWW......WWWWWWW..........WW#"/>
  <row text="#WW.....WWWWWWWW...........WW#"/>
  <row text="#......WWWWWWW...............#"/>
  <row text="#......WWWWWW................#"/>
  <row text="d.......WWWWW.......@........d"/>
  <row text="#.........WWWW...............#"/>
  <row text="#..........WWWW.WWWWW......WW#"/>
  <row text="#.....#####WWWW...WWWW.....WW#"/>
  <row text="#.....#####WWWW.........WWWWW#"/>
  <row text="#...........WWW.........WWW###"/>
  <row text="#...........WWWW........WWW#  "/>
  <row text="#WW..........WWWW........WW## "/>
  <row text="#WW.....###...WWWW........WW# "/>
  <row text="#WWW....###....WWW.........W# "/>
  <row text="###W..........WWWW.........W# "/>
  <row text="  #W.........WWWWWW........W# "/>
  <row text="  #WWW.......WWWWWWW......### "/>
  <row text="  ###W...........WWW.....##   "/>
  <row text="    ##...############...##    "/>
  <row text="    ###D##############D###    "/>
  <flags minLevel="5" maxLevel="5" special="1"/>
  </room>

-->



  <!-- MYSTIC MINES -->
  
  <room width="8" height="6" name="6x6 NW corner">
	<row text=" #######"/>
	<row text="#P####.#"/>
	<row text="#.@....d"/>
	<row text="#..^...#"/>
	<row text="#...####"/>
	<row text="##D#### "/>
    <flags minLevel="5" maxLevel="9"/>
  </room>

  <room width="9" height="9" name="Rough passage">
    <row text="   ##D## "/>
    <row text="  ##...##"/>
    <row text=" ##P....#"/>
    <row text="##...@..d"/>
    <row text="#.......#"/>
    <row text="d...^..##"/>
    <row text="#. ....# "/>
    <row text="####...# "/>
    <row text=" ####D## "/>
    <flags minLevel="5" maxLevel="9"/>
  </room>

  <room width="9" height="9" name="Rough passage 2">
    <row text=" ####### "/>
    <row text="##P######"/>
    <row text="#....@..#"/>
    <row text="d..^....d"/>
    <row text="#....^..#"/>
    <row text="###....##"/>
    <row text="####...##"/>
    <row text="  ###...#"/>
    <row text="   ###D##"/>
    <flags minLevel="5" maxLevel="9"/>
  </room>

  <room width="9" height="9" name="Rough passage 3">
    <row text="####D##"/>
    <row text="###...#"/>
    <row text="#.@..##"/>
    <row text="d...###"/>
    <row text="#...P# "/>
    <row text="##^..# "/>
    <row text="##...# "/>
    <row text=" #...# "/>
    <row text=" ##D## "/>
    <flags minLevel="5" maxLevel="9"/>
  </room>

  <room width="8" height="6" name="6x6 NE corner">
	<row text="########"/>
	<row text="#.####P#"/>
	<row text="d...@..#"/>
	<row text="#....^.#"/>
	<row text="####...#"/>
	<row text="  ###D##"/>
    <flags minLevel="5" maxLevel="9"/>
  </room>
  
  <room width="8" height="6" name="6x6 SW corner">
	<row text="##D#####"/>
	<row text="#...P###"/>
	<row text="#......#"/>
	<row text="#......d"/>
	<row text="######.#"/>
	<row text=" #######"/>
  <flags minLevel="5" maxLevel="9"/>
  </room>


<!--
  <room width="30" height="30" name="The Shaft">
    <row text="    ###D###         ##D##     "/>
    <row text="    #.....##       ##...#     "/>
    <row text="   ##......##     ##....##    "/>
    <row text="   #........###  ##......#####"/>
    <row text="   ##.........###P...........d"/>
    <row text="    #....................#####"/>
    <row text="  ###...................##    "/>
    <row text="  #.##.....@...@...@...##     "/>
    <row text="  #..#.................##     "/>
    <row text="  #..###................##    "/>
    <row text=" ##..###............#######   "/>
    <row text="##.....#........#######...##  "/>
    <row text="#......##.....######......##  "/>
    <row text="#......##....##...........####"/>
    <row text="d.....###....#P....^..^......d"/>
    <row text="#.....##.....................#"/>
    <row text="#.....##...........^..^..#####"/>
    <row text="#.....#.......#........###    "/>
    <row text="#....##.......#####...##      "/>
    <row text="#....##........########       "/>
    <row text="#....##............###        "/>
    <row text="d.....##.............#        "/>
    <row text="#.....##..@...@.....##        "/>
    <row text="#......#..........###         "/>
    <row text="#......#.........#####        "/>
    <row text="##....##..@...@..##..##       "/>
    <row text="##...##..........#....##      "/>
    <row text=" ##..#...........P.....##     "/>
    <row text=" .#....................##     "/>
    <row text="  ####D#######D#####D####     "/>
    <flags minLevel="7" maxLevel="7"/>
  </room>

  <room width="30" height="30" name="The Active Face">
    <row text="           #D####             "/>
    <row text="         ###....#########     "/>
    <row text="         #..............##    "/>
    <row text="         #...............##   "/>
    <row text="       ###..........@.....##  "/>
    <row text="    ####.................##   "/>
    <row text="  ##P..........^........##    "/>
    <row text="  #....................##     "/>
    <row text="  #....................P#     "/>
    <row text="  #....@................##    "/>
    <row text=" ##......................##   "/>
    <row text="##........................##  "/>
    <row text="#.................^.......##  "/>
    <row text="#.........................####"/>
    <row text="d............................d"/>
    <row text="#............................#"/>
    <row text="#........................#####"/>
    <row text="##.....^...............###    "/>
    <row text=" ##...................##      "/>
    <row text="  #..................##       "/>
    <row text="  #..................#P####   "/>
    <row text="  #............^..........#   "/>
    <row text="  #.......@.........#####.#   "/>
    <row text="  ##..............###   #.#   "/>
    <row text="   ###...........##     #.####"/>
    <row text="     #####.......##     #....d"/>
    <row text="         ###.....#      #.####"/>
    <row text="           ##....#      #.#   "/>
    <row text="            #...##      #.#   "/>
    <row text="            ##D###      #D#   "/>
    <flags minLevel="7" maxLevel="7"/>
  </room>
-->




  


  <room width="9" height="30" name="9x30 room">
    <row text="####D####"/>
    <row text="##P...P##"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="d...@...d"/>
    <row text="#.......#"/>
    <row text="#...^...#"/>
    <row text="#.......#"/>
    <row text="##..^..##"/>
    <row text="##.....##"/>
    <row text="#.......#"/>
    <row text="#.......#"/>
    <row text="d...@...d"/>
    <row text="#.......#"/>
    <row text="#...^...#"/>
    <row text="#.......#"/>
    <row text="#...^...#"/>
    <row text="##.....##"/>
    <row text="##.....##"/>
    <row text="#.......#"/>
    <row text="d...@...d"/>
    <row text="#.......#"/>
    <row text="#.^...^.#"/>
    <row text="#.......#"/>
    <row text="#.^...^.#"/>
    <row text="#.......#"/>
    <row text="###...###"/>
    <row text="####D####"/>
    <flags minLevel="5" maxLevel="7"/>
  </room>




  <!-- THE LIBRARIES OF DOOM, level 4 -->

<!-- THE FUNGAL VORTEX -->
<!-- level 5 rooms -->


<room width="16" height="7" name="16x6 SE corner">
  <row text="  ###D######### "/>
  <row text="####...P########"/>
  <row text="###.....#......#"/>
  <row text="#..............d"/>
  <row text="d......###.....#"/>
  <row text="#....######...##"/>
  <row text="###D###  ###D## "/>
  <flags minLevel="5" maxLevel="9"/>
  </room>

<!-- bigger rooms -->

<room width="15" height="15" name="15x15, The Flooded Chamber">
  <row text="  #####D#####  "/>
  <row text=" #####...##### "/>
  <row text=" #P.....^...P# "/>
  <row text=" #..WW.......# "/>
  <row text="##..WWW..WWW.##"/>
  <row text="##..WWWWWWWW..#"/>
  <row text="#.....W.WWW...#"/>
  <row text="d..@..WWW.....#"/>
  <row text="#....WWWW..@..d"/>
  <row text="#....WWWW.....#"/>
  <row text="##..^.#WWW...##"/>
  <row text=" #....#WWW...# "/>
  <row text=" ##.........## "/>
  <row text="  ######...##  "/>
  <row text="  #######D##   "/>
  <flags minLevel="5" maxLevel="5"/>
  <customblocker name="Fungal Lamp" x="7" y="6" pngSprite="dungeon/fungal_lamp/fungal_lamp" pngFirst="0" pngNum="4" pngRate="200" passable="0" animate="1"/>  
  </room>

<room width="15" height="15" name="15x15, The Dome of Excavation">
  <row text="  #####D#####  "/>
  <row text=" #####...##### "/>
  <row text=" ##....@....## "/>
  <row text="##..#........# "/>
  <row text="##..#GGG.....##"/>
  <row text="#...GGG####GG##"/>
  <row text="d......##P#...#"/>
  <row text="#.....##....^.d"/>
  <row text="#...G##.......#"/>
  <row text="#...G.G.###GG##"/>
  <row text="##..GGG.###..##"/>
  <row text=" #...........# "/>
  <row text=" ###....@...## "/>
  <row text="  #####...###  "/>
  <row text="    ####D###   "/>
  <flags minLevel="5" maxLevel="5"/>
  <customblocker name="Fungal Lamp" x="5" y="9" pngSprite="dungeon/fungal_lamp/fungal_lamp" pngFirst="0" pngNum="4" pngRate="200" passable="0" animate="1"/>  
  </room>
  
  
<!-- THE FROZEN REGIONS, level 6 -->

<room width="10" height="10" name="Frozen Filler Room" >
  <row text="####D#####" />
  <row text="###...#P##" />
  <row text="#........#" />
  <row text="#........#" />
  <row text="#....@...d" />
  <row text="d........#" />
  <row text="#........#" />
  <row text="#....^...#" />
  <row text="####...###" />
  <row text="#####D####" />
  <flags minLevel="6" maxLevel="6" />
  </room>

<room width="10" height="12" name="Ice Wyrm Nest" >
  <row text="##########" />
  <row text="##########" />
  <row text="##.....###" />
  <row text="#......I##" />
  <row text="#.....II.#" />
  <row text="#....III.#" />
  <row text="#III.I...d" />
  <row text="#III.....#" />
  <row text="#I.......#" />
  <row text="#I...^..##" />
  <row text="####...###" />
  <row text="#####D####" />
  <flags minLevel="6" maxLevel="6" />
  <customengraving sprite="dungeon/nest_frozen.png" x="2" y="3" passable="1" name="Ice Wyrm Nest" />
  <customengraving sprite="dungeon/nest_frozen.png" x="5" y="2" passable="1" name="Ice Wyrm Nest" />
  <customengraving sprite="dungeon/nest_frozen.png" x="3" y="4" passable="1" name="Ice Wyrm Nest" />
  <horde name="Ice Wyrm" x="3" y="4" />
  <customengraving passable="1" sprite="dungeon/bone_pile_nw0.png" x="1" y="3" name="Bone Pile" description="The bones are covered with cute little bite marks."/>
  <customengraving passable="1" sprite="dungeon/bone_pile_ne0.png" x="6" y="1" name="Bone Pile" description="The bones are covered with cute little bite marks."/>
  </room>


<room width="9" height="11" name="9x9 ice rink">
  <row text="####D####"/>
  <row text="##P...P##"/>
  <row text="#.......#"/>
  <row text="#..III..#"/>
  <row text="#.IIIII.#"/>
  <row text="d.IIIII.d"/>
  <row text="#.IIIII.#"/>
  <row text="#..III..#"/>
  <row text="#.......#"/>
  <row text="###...###"/>
  <row text="####D####"/>
  <flags minLevel="6" maxLevel="6"/>
  </room>

<room width="15" height="15" name="The Incredibly Screwed Up Room of Meat" special="1">
  <row text=" ##D########D##"/>
  <row text=" #...######...#"/>
  <row text=" #...........##"/>
  <row text=" ##.II.......##"/>
  <row text="###.II........#"/>
  <row text="###.III.......d"/>
  <row text="#....II..IIII.#"/>
  <row text="d..@.II..IIIII#"/>
  <row text="#....II..IIIII#"/>
  <row text="##..III..IIII.#"/>
  <row text="#...III.......d"/>
  <row text="d...II........#"/>
  <row text="#............##"/>
  <row text="###...######## "/>
  <row text="  ##D########  "/>
  <flags minLevel="6" maxLevel="6" noblockers="1" notreasure="1" special="1" />
  <loot type="food" subtype="Cube of Flesh" x="11" y="1"/>
  <loot type="food" subtype="Offal" x="11" y="1"/>
  <loot type="food" subtype="Offal" x="12" y="1"/>
  <loot type="food" subtype="Offal" x="10" y="2"/>
  <loot type="food" subtype="Cube of Flesh" x="11" y="2"/>
  <loot type="food" subtype="Cube of Flesh" x="12" y="2"/>    
  <loot type="food" subtype="Cube of Flesh" x="6" y="4"/>
  <loot type="food" subtype="Offal" x="1" y="6"/>
  <loot type="food" subtype="Offal" x="1" y="7"/>
  <loot type="food" subtype="Offal" x="2" y="6"/>
  <loot type="food" subtype="Offal" x="2" y="7"/>
  <loot type="food" subtype="Offal" x="7" y="4"/>
  <loot type="food" subtype="Offal" x="8" y="4"/>
  <loot type="food" subtype="Cube of Flesh" x="9" y="4"/>
  <loot type="food" subtype="Cube of Flesh" x="10" y="11"/>
  <loot type="food" subtype="Offal" x="11" y="11"/>
  <loot type="food" subtype="Offal" x="12" y="11"/>
  <loot type="food" subtype="Offal" x="10" y="12"/>
  <loot type="food" subtype="Cube of Flesh" x="11" y="12"/>
  <loot type="food" subtype="Cube of Flesh" x="12" y="12"/>
  <customblocker name="Amateur Butchery Project" x="3" y="14" sprite="dungeon/skeleton_floor0.png" description="One of your predecessors."/>
  <customblocker name="Amateur Butchery Project" x="7" y="7" sprite="dungeon/skeleton_floor0.png" description="You really, really, don't want to know where all this meat came from."/>
  <customblocker name="Amateur Butchery Project" x="4" y="1" sprite="dungeon/skeleton_floor0.png" description="Another unhappy skeleton."/>
  </room>

<room width="30" height="30" name="The Icy Grip">
  <row text="#######D########              "/>
  <row text="######...#######              "/>
  <row text="#........IIIIII#              "/>
  <row text="#.............I############D##"/>
  <row text="d.............I###########...#"/>
  <row text="#............................#"/>
  <row text="########################.....#"/>
  <row text="########################.....#"/>
  <row text="#............................#"/>
  <row text="#..IIIIIIIIIIIIII...IIIIIII..#"/>
  <row text="#............................#"/>
  <row text="#.....IIIIIIIIIIIIII...IIII..#"/>
  <row text="#............................#"/>
  <row text="#IIIIIIIIIIIIII..IIIIIIIIIIII#"/>
  <row text="#...................@........#"/>
  <row text="d............................d"/>
  <row text="#..............IIIIIIII......#"/>
  <row text="#IIIIIIIIIII.................#"/>
  <row text="#......................IIIIII#"/>
  <row text="#IIII....IIIIIIIIIIII......###"/>
  <row text="#IIII......................#  "/>
  <row text="#IIII.........IIIIIIIIIIIII## "/>
  <row text="#...........................# "/>
  <row text="#IIIIIIIIIIIIIIII..#####D#### "/>
  <row text="###................#          "/>
  <row text="###............#####          "/>
  <row text="  #............#####          "/>
  <row text="  ###..........#              "/>
  <row text="  ####...#######              "/>
  <row text="    ###D########              "/>
  <flags minLevel="6" maxLevel="6"/>
  </room>  

<!-- THE MYSTIC MINES -->
<!-- level 7 rooms -->

<!-- basic rooms -->

<room width="10" height="11" name="Mine Junction" >
  <row text="###D######" />
  <row text="##...#####" />
  <row text="#..^..#..#" />
  <row text="##W......d" />
  <row text="##WW.....#" />
  <row text="#.WW...###" />
  <row text="d......P##" />
  <row text="#.......##" />
  <row text="##.#..@..#" />
  <row text="#####...##" />
  <row text="######D###" />
  <flags minLevel="7" maxLevel="7"/>
  <customblocker name="Candles On A Shelf" x="6" y="2" pngSprite="dungeon/candle_shelf/candle_shelf" pngFirst="0" pngNum="3" pngRate="100" passable="0" animate="1" />
  <customengraving name="Candles" x="2" y="6" pngSprite="dungeon/candles_floor_sw/candles_floor_sw" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker in the draft." />
  <customengraving name="Candles" x="7" y="7" pngSprite="dungeon/candles_floor_ne/candles_floor_ne" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles sputter in the damp air." />
  </room>


<!-- larger rooms -->

<room width="24" height="9" name="ew mine corridor" >
  <row text="  ########D###########  " />
  <row text="###P#####...#####P######" />
  <row text="###..#.##.^.###.#..#.###" />
  <row text="###....##...###........#" />
  <row text="#...@.......##.....##..d" />
  <row text="d.........#.....#..##..#" />
  <row text="#...##..#.#.^..##...####" />
  <row text="###########...###...####" />
  <row text="####  ######D#####D###  " />
  <flags minLevel="7" maxLevel="7"/>
  <customblocker name="Rusty Ol' Bin" x="4" y="2" sprite="dungeon/bin_rusty.png" description="You pretend you didn't look at what was inside this gross old bin."/>
  <customblocker name="Rusty Ol' Bin" x="17" y="2" sprite="dungeon/bin_rusty.png" description="It holds only emptiness."/>
  <customblocker name="Candles On A Shelf" x="5" y="2" pngSprite="dungeon/candle_shelf/candle_shelf" pngFirst="0" pngNum="3" pngRate="100" passable="0" animate="1" />
  <customblocker name="Candles On A Shelf" x="19" y="2" pngSprite="dungeon/candle_shelf/candle_shelf" pngFirst="0" pngNum="3" pngRate="100" passable="0" animate="1" />
  <customblocker name="Candles On A Shelf" x="12" y="4" pngSprite="dungeon/candle_shelf/candle_shelf" pngFirst="0" pngNum="3" pngRate="100" passable="0" animate="1" />
  <loot type="reagents" subtype="Malachite" x="19" y="6" />
  <loot type="reagents" subtype="Hematite" x="6" y="3" />
  <loot type="reagents" subtype="Bituminous Coal" x="2" y="4" />
  </room>
  
<room height="20" width="9" name="ns mine corridor" >
  <row text="###D#####" />
  <row text="##...####" />
  <row text="##W...#.#" />
  <row text="#WWW....d" />
  <row text="#WWW.^..#" />
  <row text="###W...##" />
  <row text="###W..###" />
  <row text="##....###" />
  <row text="#......##" />
  <row text="d.@.....#" />
  <row text="#...##..#" />
  <row text="##W###.##" />
  <row text="##W###.##" />
  <row text="#WWWP#..#" />
  <row text="#WWWW...#" />
  <row text="#WWW....d" />
  <row text="#WW.....#" />
  <row text="#WW..^..#" />
  <row text="####...##" />
  <row text="#####D###" />
  <flags minLevel="7" maxLevel="7"/>
  <customblocker name="Rusty Ol' Bin" x="3" y="7" sprite="dungeon/bin_rusty.png" description="Just dross."/>
  <customblocker name="Candles On A Shelf" x="5" y="13" pngSprite="dungeon/candle_shelf/candle_shelf" pngFirst="0" pngNum="3" pngRate="100" passable="0" animate="1" />
  <customblocker name="Candles On A Shelf" x="6" y="2" pngSprite="dungeon/candle_shelf/candle_shelf" pngFirst="0" pngNum="3" pngRate="100" passable="0" animate="1" />
  <customblocker name="Candles On A Shelf" x="2" y="6" pngSprite="dungeon/candle_shelf/candle_shelf" pngFirst="0" pngNum="3" pngRate="100" passable="0" animate="1" />
  <loot type="reagents" subtype="Malachite" x="7" y="13" />
  <loot type="reagents" subtype="Hematite" x="3" y="2" />
  </room>
  
<room width="10" height="15" name="Mining Facility Alpha">
  <row text=" ##D##    "/>
  <row text=" #...#    "/>
  <row text=" #...#    "/>
  <row text=" ##..###  "/>
  <row text="###..#####"/>
  <row text="##P....###"/>
  <row text="#........#"/>
  <row text="d..@...^.d"/>
  <row text="#........#"/>
  <row text="#...##...#"/>
  <row text="#...##...d"/>
  <row text="d........#"/>
  <row text="#.....####"/>
  <row text="###...### "/>
  <row text="####D##   "/>
  <flags minLevel="7" maxLevel="7"/>
  <customblocker name="Candles On A Shelf" x="5" y="4" pngSprite="dungeon/candle_shelf/candle_shelf" pngFirst="0" pngNum="3" pngRate="100" passable="0" animate="1" />
  </room>

<room width="9" height="30" name="9x30 mine corridor">
  <row text=" ###D####"/>
  <row text=" #P...###"/>
  <row text=" #..#..##"/>
  <row text="##.##..# "/>
  <row text="##.##..# "/>
  <row text="#......# "/>
  <row text="d...@..d "/>
  <row text="#......# "/>
  <row text="##...WW##"/>
  <row text="##..WWWW#"/>
  <row text=" #...WW##"/>
  <row text=" ###.WW##"/>
  <row text="  ##....#"/>
  <row text="  ##.#..#"/>
  <row text="   #.##.d"/>
  <row text="   d.##.#"/>
  <row text="   #..#.#"/>
  <row text="   ##...#"/>
  <row text="  ###...#"/>
  <row text="  ##...##"/>
  <row text="  #W.^.##"/>
  <row text="###W....#"/>
  <row text="###.....d"/>
  <row text="#.....#.#"/>
  <row text="d..#.####"/>
  <row text="#..#.### "/>
  <row text="##...##  "/>
  <row text="###..##  "/>
  <row text="  #...#  "/>
  <row text="  ##D##  "/>
  <flags minLevel="7" maxLevel="7"/>
  <customblocker name="Candles On A Shelf" x="6" y="16" pngSprite="dungeon/candle_shelf/candle_shelf" pngFirst="0" pngNum="3" pngRate="100" passable="0" animate="1" />
  <customblocker name="Candles On A Shelf" x="3" y="25" pngSprite="dungeon/candle_shelf/candle_shelf" pngFirst="0" pngNum="3" pngRate="100" passable="0" animate="1" />
  </room>

<room width="30" height="24" name="The Room with (potentially) many doors">
  <row text="          ##D#########D##  ###"/>
  <row text="         ##...#######...######"/>
  <row text="         #......#.......####.#"/>
  <row text="       ###WW.................d"/>
  <row text="    ######WWW.....###...####.#"/>
  <row text="########..WWW....#####D#######"/>
  <row text="#####......W.....##        ###"/>
  <row text="#...............##            "/>
  <row text="d................##           "/>
  <row text="#..........@..##.##           "/>
  <row text="####.........W##.##           "/>
  <row text="####.....W.WWW##..#####   ####"/>
  <row text="#####..##WWWWW.#..############"/>
  <row text="#####..##W.............####..#"/>
  <row text="#..#P..#WW..........##.......d"/>
  <row text="d.................^.##.......#"/>
  <row text="#.........W..............##D##"/>
  <row text="###......WW......#########    "/>
  <row text="###......WW......#######      "/>
  <row text="##....####W......##           "/>
  <row text="##....#  ###.....P##########  "/>
  <row text="#....##    ##..............#  "/>
  <row text="#...##      ############...#  "/>
  <row text="##D##       #############D##  "/>
  <flags minLevel="7" maxLevel="7"/>
  </room>


<!-- LAVA CHAMBERS -->
<!-- level 8 rooms -->

<room width="9" height="9" name="Small Lava Chamber">
  <row text="#########"/>
  <row text="##P#P#P##"/>
  <row text="#....LLL#"/>
  <row text="d....LLL#"/>
  <row text="#.......#"/>
  <row text="###.....d"/>
  <row text="  #.....#"/>
  <row text="  #######"/>
  <row text="  #######"/>
  <flags minLevel="8" maxLevel="8"/>
  </room>

<room width="9" height="11" name="9x11 lava pit">
  <row text="####D####"/>
  <row text="##P...P##"/>
  <row text="#.......#"/>
  <row text="#.LL.LL.#"/>
  <row text="#.LL^LL.#"/>
  <row text="d.LLLLL.d"/>
  <row text="#.LLLLL.#"/>
  <row text="#.......#"/>
  <row text="#.......#"/>
  <row text="###...###"/>
  <row text="####D####"/>
  <flags minLevel="8" maxLevel="8"/>
  </room>

<room width="10" height="15" name="Long Hot Room">
  <row text=" ##D###D##"/>
  <row text=" #...#...#"/>
  <row text=" #......##"/>
  <row text=" ##.LL..##"/>
  <row text="###.LL...#"/>
  <row text="###.LLL..d"/>
  <row text="#....LL..#"/>
  <row text="d..@.LL..#"/>
  <row text="#....LL..#"/>
  <row text="##..LLL..#"/>
  <row text="#...LLL..d"/>
  <row text="d...LL...#"/>
  <row text="#.......##"/>
  <row text="###....## "/>
  <row text="  ##D###  "/>
  <flags minLevel="8" maxLevel="8"/>
  </room>

<room width="8" height="12" name="Hot Box">
  <row text=" ##D##  "/>
  <row text=" #...## "/>
  <row text=" #....##"/>
  <row text="##.....#"/>
  <row text="##..LLL#"/>
  <row text="#...LLL#"/>
  <row text="#...LLL#"/>
  <row text="d...LL.#"/>
  <row text="#......d"/>
  <row text="###....#"/>
  <row text=" ##...##"/>
  <row text="  ##D## "/>
  <flags minLevel="8" maxLevel="8"/>
  </room>

<room width="8" height="12" name="Hot Box 2">
  <row text="  ##D## "/>
  <row text="###...# "/>
  <row text="#.....# "/>
  <row text="d..LL.##"/>
  <row text="#..LL.##"/>
  <row text="#..LL..#"/>
  <row text="#......#"/>
  <row text="#......#"/>
  <row text="d...##.d"/>
  <row text="#...##.#"/>
  <row text="##...###"/>
  <row text=" ##D##  "/>
  <flags minLevel="8" maxLevel="8"/>
  </room>

<room width="11" height="11" name="The Embedded Circles">
  <row text="   ##D##   "/>
  <row text="  ##...##  "/>
  <row text="###..^..###"/>
  <row text="###.....#P#"/>
  <row text="#...@.....#"/>
  <row text="d.........d"/>
  <row text="#....LLL#.#"/>
  <row text="###..LL####"/>
  <row text="###...L#   "/>
  <row text="  ##...#   "/>
  <row text="   ##D##   "/>
  <flags minLevel="8" maxLevel="8"/>
  </room>

<room width="11" height="11" name="Another Day in the Lump Factory">
  <row text=" ####D##   "/>
  <row text=" ###...#   "/>
  <row text="##.....### "/>
  <row text="##...^.P###"/>
  <row text="#.........#"/>
  <row text="d...##....d"/>
  <row text="#...##....#"/>
  <row text="##.....####"/>
  <row text="##.@...### "/>
  <row text=" #...###   "/>
  <row text=" ##D####   "/>
  <flags minLevel="8" maxLevel="8"/>
  </room>

<room width="17" height="26" name="Lava Cavern">
  <row text="    #####D#######"/>
  <row text="   #####...######"/>
  <row text="####........##..#"/>
  <row text="#.##............d"/>
  <row text="d......LLLLL....#"/>
  <row text="#.##...LLLLL...##"/>
  <row text="####...LLLLL...# "/>
  <row text="  ##...LLLL...## "/>
  <row text="  ##....LLL..### "/>
  <row text=" ##.....LLL.#####"/>
  <row text=" #......LLL.##..#"/>
  <row text="#.......LLL.....d"/>
  <row text="#......LLLL.##..#"/>
  <row text="d....LLLLLL.#####"/>
  <row text="#..LLLLLLL...##  "/>
  <row text="#..LLLLLL...##   "/>
  <row text="##.LLLLL....##   "/>
  <row text="##.LLLLLL..######"/>
  <row text="#..LLLLLL..######"/>
  <row text="#..LLLLLL..#....#"/>
  <row text="d...LLLLLL.#....#"/>
  <row text="#....LLLLL......d"/>
  <row text="##....LLLLL####.#"/>
  <row text=" ##....LLL##  ###"/>
  <row text="  #...#####      "/>
  <row text="  ##D##          "/>
  <flags minLevel="8" maxLevel="8"/>
  </room>

<room width="27" height="16" name="Lava Pools">
  <row text="    ##D#####D#####D########"/>
  <row text=" ####...##.....##...####..#"/>
  <row text="####LL..............LL....d"/>
  <row text="#..LLL..LLLL.......LLL....#"/>
  <row text="d..LLLLLLLLL...LLLLLLL...##"/>
  <row text="#..LLLLLLL.....LLLLLL....##"/>
  <row text="##..LLL##..#............## "/>
  <row text="##.LLLL##..###..........## "/>
  <row text="##.LLL......####..#LLL...# "/>
  <row text="##............#####LLL...##"/>
  <row text="#...........#...###LLL...##"/>
  <row text="d.....###.#####.#LLLLL....#"/>
  <row text="#.....###.## ##..LLLL..#..d"/>
  <row text="####...#...# #.........#..#"/>
  <row text="   #...#...# #...##...#####"/>
  <row text="   ##D###D## ##D####D## ###"/>
  <flags minLevel="8" maxLevel="8"/>
  </room>

<!-- PANDEMONIUM,or DREDMOR'S DOMAIN -->
<!-- level 9 rooms -->

<room width="11" height="12" name="Fiery Crossroads">
  <row text="  ###D###  "/>
  <row text="  ##...### "/>
  <row text="###..@..###"/>
  <row text="##P......##"/>
  <row text="#..LL.LL..#"/>
  <row text="#..LL.LL..#"/>
  <row text="d.^.....^.d"/>
  <row text="#..LL.LL..#"/>
  <row text="##.LL.LL.##"/>
  <row text="##...^..###"/>
  <row text=" ###...##  "/>
  <row text="  ###D###  "/>
  <flags minLevel="9" maxLevel="9" noblockers="1"/>
  </room>


<room width="9" height="9" name="Small Lava Chamber Corner">
  <row text="#########"/>
  <row text="##P#P#P##"/>
  <row text="#....LLL#"/>
  <row text="d....LLL#"/>
  <row text="#.......#"/>
  <row text="###.....d"/>
  <row text="  #.....#"/>
  <row text="  #######"/>
  <row text="  #######"/>
  <flags minLevel="9" maxLevel="9"/>
  </room>
  
<room width="16" height="12" name="Lava Sorting Chamber" >
  <row text="###D############" />
  <row text="##...#P##P######" />
  <row text="#..........##..#" />
  <row text="#.LL.^.........d" />
  <row text="#.LL..LL##.LL..#" />
  <row text="#.##..LL##.LL..#" />
  <row text="#.##.........^.#" />
  <row text="#.....LL.##LL..#" />
  <row text="d...@.LL.##LL..#" />
  <row text="#..............#" />
  <row text="###########...##" />
  <row text="############D###" />
  <flags minLevel="9" maxLevel="9" />
  </room>

<room width="24" height="13" name="Slipgate Room" > 
  <row text="#####################"/>
  <row text="#####################"/>
  <row text="##...####...####...##"/>
  <row text="#.....##.....##.....#"/>
  <row text="#.....##.....##LLLLL#"/>
  <row text="#.....##.....##LLLLL#"/>
  <row text="#.....##.....##.....#"/>
  <row text="#...................#"/>
  <row text="#...................#"/>
  <row text="#...................#"/>
  <row text="##.................##"/>
  <row text="#########...#########"/>
  <row text="##########D##########"/>
  <flags minLevel="9" maxLevel="9" noblocker="1" special="1" />
  <customblocker name="Fiery Brazier" x="1" y="8" pngSprite="dungeon/brazierA/brazierA" pngFirst="0" pngNum="4" pngRate="100" passable="0" animate="1" />
  <customblocker name="Fiery Brazier" x="19" y="8" pngSprite="dungeon/brazierA/brazierA" pngFirst="0" pngNum="4" pngRate="100" passable="0" animate="1" />
  <customblocker name="Slipgate" x="3" y="2" pngSprite="dungeon/portalA/portalA" pngFirst="0" pngNum="8" pngRate="70" passable="0" animate="1" description="Through the slipgate you glimpse visions of elder worlds that contain fear beyond imagination." />
  <customblocker name="Slipgate" x="10" y="2" pngSprite="dungeon/portalA/portalA" pngFirst="0" pngNum="8" pngRate="70" passable="0" animate="1" description="Through the slipgate you glimpse visions of elder worlds that contain fear beyond imagination." />
  <customblocker name="Slipgate" x="17" y="2" pngSprite="dungeon/portalA/portalA" pngFirst="0" pngNum="8" pngRate="70" passable="0" animate="1" description="Through the slipgate you glimpse visions of elder worlds that contain fear beyond imagination." />
  </room>

<room width="13" height="10" name="The Shrine of Pain" >
  <row text="#############" />
  <row text="#############" />
  <row text="##L#L...L#L##" />
  <row text="##LLL...LLL.#" />
  <row text="#...........d" />
  <row text="d...........#" />
  <row text="#.LLLLLLLLL##" />
  <row text="##L#LLLLL#L##" />
  <row text="#############" />
  <row text="#############" />
  <flags minLevel="9" maxLevel="9" special="1"/>
  <customengraving passable="1" name="Copper Runes" x="3" y="5" sprite="dungeon/runes_copper0.png" />
  <customengraving passable="1" name="Copper Runes" x="10" y="5" sprite="dungeon/runes_copper1.png" />
  <customblocker name="Demon Head" sprite="dungeon/gargoyle_red_eyes.png" x="3" y="2" />
  <customblocker name="Demon Head" sprite="dungeon/gargoyle_red_eyes.png" x="9" y="2" />
  <customblocker name="Shrine" sprite="dungeon/dungeon_shrine0.png" x="3" y="2" description="This shrine is dedicated to no god you know of."/>
  <customengraving name="Floor Candles" x="5" y="1" pngSprite="dungeon/candles_floor_nw/candles_floor_nw" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker spitefully at you." />
  <customengraving name="Floor Candles" x="2" y="4" pngSprite="dungeon/candles_floor_ne/candles_floor_ne" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker spitefully at you." />
  <customengraving name="Floor Candles" x="6" y="3" pngSprite="dungeon/candles_floor_sw/candles_floor_sw" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker spitefully at you." />
  <customengraving name="Floor Candles" x="5" y="3" pngSprite="dungeon/candles_floor_se/candles_floor_se" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker spitefully at you." />
  </room>

<room width="20" height="20" name="20x20 room cluster">
  <row text="##D############D### "/>
  <row text="#...#P##P#####...## "/>
  <row text="#..............^..# "/>
  <row text="#.................##"/>
  <row text="d.......#######...##"/>
  <row text="#.......#######LLLL#"/>
  <row text="#..........####LLLL#"/>
  <row text="##L######......LLLL#"/>
  <row text="##L######..@.@.....#"/>
  <row text="##L######..........#"/>
  <row text="#.....##########..##"/>
  <row text="#...@..##P#P#P##..##"/>
  <row text="#..................#"/>
  <row text="d..................#"/>
  <row text="#......#.....##....#"/>
  <row text="#......#.....##....d"/>
  <row text="#......#...........#"/>
  <row text="#.....###..........#"/>
  <row text="##...## #####...####"/>
  <row text="###D### ######D#####"/>
  <flags minLevel="9" maxLevel="9"/>
  <customengraving passable="1" name="Copper Runes" x="2" y="2" sprite="dungeon/runes_copper0.png" />
  <customengraving passable="1" name="Copper Runes" x="3" y="17" sprite="dungeon/runes_copper1.png" />
  </room>

<!-- setpieces -->

<room width="9" height="12" name="Small Shrine of Caketown" special="1">
  <row text="#########"/>
  <row text="#########"/>
  <row text="##.....##"/>
  <row text="##.....##"/>
  <row text="#L.....L#"/>
  <row text="#L.....L#"/>
  <row text="##.....##"/>
  <row text="##.....##"/>
  <row text="#L.....L#"/>
  <row text="#L.....L#"/>
  <row text="###...###"/>
  <row text="####D####"/>
  <customblocker name="Statue of Cake" x="3" y="8" sprite="dungeon/statue_cake.spr" description="A statue of a cake. This one is a birthday cake."/>
  <customblocker name="Statue of Cake" x="5" y="8" sprite="dungeon/statue_cake.spr" description="A statue of a cake. This one is a Sacher Torte."/>
  <customblocker name="Statue of Cake" x="3" y="5" sprite="dungeon/statue_cake.spr" description="A statue of a cake. This one is an upside-down cake, but has been placed right way up for your convenience."/>
  <customblocker name="Statue of Cake" x="5" y="5" sprite="dungeon/statue_cake.spr" description="A statue of a cake. This one is a Black Forest cake."/>
  <loot type="armour" subtype="Shield of Caketown" x="4" y="3"/>
  <flags minLevel="8" maxLevel="9" special="1"/>
  </room>



<!-- OTHER -->
<!-- Religious Shrines -->
<room width="11" height="11" name="Large Shrine of Inconsequentia">
  <row text="###########"/>
  <row text="###########"/>
  <row text="#WW#.#.#WW#"/>
  <row text="#WW.....WW#"/>
  <row text="#.........#"/>
  <row text="d.........d"/>
  <row text="#.........#"/>
  <row text="#WW..#..WW#"/>
  <row text="#WW#.#.#WW#"/>
  <row text="####...####"/>
  <row text="#####D#####"/>
  <flags minLevel="0" maxLevel="3" noblockers="1" notraps="1" notreasure="1" nomonsters="1" special="1" />
  <element type="statue" x="5" y="3" />
  <customengraving name="Floor Candles" x="3" y="3" pngSprite="dungeon/candles_floor_nw/candles_floor_nw" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker aloofly at you." />
  <customengraving name="Floor Candles" x="7" y="3" pngSprite="dungeon/candles_floor_ne/candles_floor_ne" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker aloofly at you." />
  <customengraving name="Floor Candles" x="4" y="2" sprite="dungeon/candles_floor_nw0.png" passable="1" description="These candles are burned out."/>
  <customengraving name="Floor Candles" x="6" y="2" sprite="dungeon/candles_floor_ne0.png" passable="1" description="These candles are burned out."/>
  <customengraving name="Floor Candles" x="4" y="3" pngSprite="dungeon/candles_floor_se/candles_floor_se" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker aloofly at you." />
  <customengraving name="Floor Candles" x="6" y="2" pngSprite="dungeon/candles_floor_sw/candles_floor_sw" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker aloofly at you." />
  <customblocker name="Wall Sconce" x="4" y="1" pngSprite="dungeon/wall_sconceA/wall_sconceA" pngFirst="0" pngNum="3" pngRate="110" passable="0" animate="1" description="The flames billow and roll in their little nook." />
  <customblocker name="Wall Sconce" x="6" y="1" pngSprite="dungeon/wall_sconceA/wall_sconceA" pngFirst="0" pngNum="3" pngRate="110" passable="0" animate="1" description="The flames billow and roll in their little nook." />

  </room>

<room width="9" height="8" name="Medium Shrine of Inconsequentia">
  <row text="#########"/>
  <row text="#########"/>
  <row text="###...###"/>
  <row text="#.#...#.#"/>
  <row text="d.......d"/>
  <row text="#.......#"/>
  <row text="###...#.#"/>
  <row text="####D####"/>
  <flags minLevel="0" maxLevel="3" noblockers="1" notraps="1" notreasure="1" nomonsters="1" special="1" />
  <element type="statue" x="4" y="2" />
  <customengraving name="Floor Candles" x="3" y="2" pngSprite="dungeon/candles_floor_nw/candles_floor_nw" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker aloofly at you." />
  <customengraving name="Floor Candles" x="5" y="2" pngSprite="dungeon/candles_floor_ne/candles_floor_ne" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker aloofly at you." />
  <customblocker name="Wall Sconce" x="2" y="3" pngSprite="dungeon/wall_sconceA/wall_sconceA" pngFirst="0" pngNum="3" pngRate="110" passable="0" animate="1" description="The flames billow and roll in their little nook." />
  <customblocker name="Wall Sconce" x="6" y="3" pngSprite="dungeon/wall_sconceA/wall_sconceA" pngFirst="0" pngNum="3" pngRate="110" passable="0" animate="1" description="The flames billow and roll in their little nook." />
  </room>

<room width="7" height="7" name="Small Shrine of Inconsequentia">
  <row text="#######"/>
  <row text="#######"/>
  <row text="##...##"/>
  <row text="#.....#"/>
  <row text="#WW.WW#"/>
  <row text="##...##"/>
  <row text="###D###"/>
  <flags minLevel="0" maxLevel="9" noblockers="1" notraps="1" notreasure="1" nomonsters="1" special="1" />
  <element type="statue" x="3" y="2" />
  <customengraving name="Floor Candles" x="2" y="2" pngSprite="dungeon/candles_floor_nw/candles_floor_nw" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker aloofly at you." />
  <customengraving name="Floor Candles" x="4" y="2" pngSprite="dungeon/candles_floor_ne/candles_floor_ne" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker aloofly at you." />
  <customblocker name="Wall Sconce" x="1" y="2" pngSprite="dungeon/wall_sconceA/wall_sconceA" pngFirst="0" pngNum="3" pngRate="110" passable="0" animate="1" description="The flames billow and roll in their little nook." />
  <customblocker name="Wall Sconce" x="5" y="2" pngSprite="dungeon/wall_sconceA/wall_sconceA" pngFirst="0" pngNum="3" pngRate="110" passable="0" animate="1" description="The flames billow and roll in their little nook." />
  <customengraving name="Floor Candles" x="1" y="3" sprite="dungeon/candles_floor_nw0.png" passable="1" description="These candles are burned out."/>
  <customengraving name="Floor Candles" x="5" y="3" sprite="dungeon/candles_floor_ne0.png" passable="1" description="These candles are burned out."/>
  </room>

<!-- Lutefisk -->
<room width="9" height="13" name="Medium Shrine of The Lutefisk God">
  <row text="#########"/>
  <row text="#########"/>
  <row text="###WWW###"/>
  <row text="#WWW.WWW#"/>
  <row text="##W...W##"/>
  <row text="##W...W##"/>
  <row text="#WWW.WWW#"/>
  <row text="#.W...W.#"/>
  <row text="d.......d"/>
  <row text="#.W...W.#"/>
  <row text="#WWW.WWW#"/>
  <row text="###...###"/>
  <row text="####D####"/>
  <flags minLevel="0" maxLevel="3" noblockers="1" notraps="1" notreasure="1" nomonsters="1" special="1" />
  <element type="lutefiskstatue" x="4" y="3" />
  <customengraving name="Floor Candles" x="3" y="4" pngSprite="dungeon/candles_floor_nw/candles_floor_nw" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The flames of these candles writhe tentacularly in the damp air." />
  <customengraving name="Floor Candles" x="5" y="4" pngSprite="dungeon/candles_floor_ne/candles_floor_ne" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The flames of these candles struggle against the dampness." />
  <customengraving name="Floor Candles" x="5" y="5" pngSprite="dungeon/candles_floor_se/candles_floor_se" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker aloofly at you." />
  <customengraving name="Floor Candles" x="3" y="5" sprite="dungeon/candles_floor_sw0.png" passable="1" description="These candles have flickered their last in this soggy domain."/>
  <customblocker name="Fishy Sconce" x="7" y="5" pngSprite="dungeon/sconce_lutefisk/sconce_lutefisk" pngFirst="0" pngNum="3" pngRate="110" passable="0" animate="1" description="The fishy little flame beats with the steady rhythm of the waves." />
  <customblocker name="Fishy Sconce" x="7" y="5" pngSprite="dungeon/sconce_lutefisk/sconce_lutefisk" pngFirst="0" pngNum="3" pngRate="110" passable="0" animate="1" description="The fishy little flame beats with the steady rhythm of the waves." />
  <customblocker name="Fishy Sconce" x="2" y="2" pngSprite="dungeon/sconce_lutefisk/sconce_lutefisk" pngFirst="0" pngNum="3" pngRate="110" passable="0" animate="1" description="The fishy little flame beats with the steady rhythm of the waves." />
  <customblocker name="Fishy Sconce" x="6" y="2" pngSprite="dungeon/sconce_lutefisk/sconce_lutefisk" pngFirst="0" pngNum="3" pngRate="110" passable="0" animate="1" description="The fishy little flame beats with the steady rhythm of the waves." />
  </room>

<room width="7" height="10" name="Small Shrine of The Lutefisk God">
  <row text="#######"/>
  <row text="#######"/>
  <row text="##WWW##"/>
  <row text="#WW.WW#"/>
  <row text="#W...W#"/>
  <row text="#W...W#"/>
  <row text="#W...W#"/>
  <row text="#WW.WW#"/>
  <row text="##...##"/>
  <row text="###D###"/>
  <flags minLevel="0" maxLevel="9" noblockers="1" notraps="1" notreasure="1" nomonsters="1" special="1" />
  <element type="lutefiskstatue" x="3" y="3" />
  <customengraving name="Floor Candles" x="2" y="4" pngSprite="dungeon/candles_floor_nw/candles_floor_nw" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The flames of these candles writhe tentacularly in the damp air." />
  <customengraving name="Floor Candles" x="4" y="4" pngSprite="dungeon/candles_floor_ne/candles_floor_ne" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The flames of these candles struggle against the dampness." />
  <customengraving name="Floor Candles" x="4" y="6" pngSprite="dungeon/candles_floor_se/candles_floor_se" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker aloofly at you." />
  <customengraving name="Floor Candles" x="2" y="6" sprite="dungeon/candles_floor_sw0.png" passable="1" description="These candles have flickered their last in this soggy domain."/>
  <customblocker name="Fishy Sconce" x="1" y="2" pngSprite="dungeon/sconce_lutefisk/sconce_lutefisk" pngFirst="0" pngNum="3" pngRate="110" passable="0" animate="1" description="The fishy little flame beats with the steady rhythm of the waves." />
  <customblocker name="Fishy Sconce" x="5" y="2" pngSprite="dungeon/sconce_lutefisk/sconce_lutefisk" pngFirst="0" pngNum="3" pngRate="110" passable="0" animate="1" description="The fishy little flame beats with the steady rhythm of the waves." />
  <customblocker name="Fishy Sconce" x="2" y="1" pngSprite="dungeon/sconce_lutefisk/sconce_lutefisk" pngFirst="0" pngNum="3" pngRate="110" passable="0" animate="1" description="The fishy little flame beats with the steady rhythm of the waves." />
  <customblocker name="Fishy Sconce" x="4" y="1" pngSprite="dungeon/sconce_lutefisk/sconce_lutefisk" pngFirst="0" pngNum="3" pngRate="110" passable="0" animate="1" description="The fishy little flame beats with the steady rhythm of the waves." />
  </room>

<!-- Krong -->

<room width="7" height="9" name="Small Shrine of Krong">
  <row text="#######" />
  <row text="#######" />
  <row text="##LLL##" />
  <row text="#.L.L.#" />
  <row text="d.....d" />
  <row text="#.....#" />
  <row text="#.....#" />
  <row text="##...##" />
  <row text="###D###" />
  <flags minLevel="0" maxLevel="9" noblockers="1" notreasure="1" nomonsters="1" special="1" />
  <element type="anvil" x="3" y="3" />
  <customblocker name="Brazier" x="2" y="5" pngSprite="dungeon/brazierB/brazierB" pngFirst="0" pngNum="6" pngRate="100" passable="0" animate="1" description="These flames burn for the glory of Krong."/>
  <customblocker name="Brazier" x="4" y="5" pngSprite="dungeon/brazierB/brazierB" pngFirst="0" pngNum="6" pngRate="100" passable="0" animate="1" description="These flames burn for the glory of Krong."/>
  </room>

<room width="11" height="13" name="Medium Shrine of Krong">
  <row text="#####D#####" />
  <row text="####...####" />
  <row text="##.......##" />
  <row text="#..LL.LL..#" />
  <row text="#.LL...LL.#" />
  <row text="#.LL...LL.#" />
  <row text="d.LL...LL.d" />
  <row text="#..LL.LL..#" />
  <row text="#.........#" />
  <row text="#LL.....LL#" />
  <row text="#LL.....LL#" />
  <row text="####...####" />
  <row text="#####D#####" />
  <flags minLevel="0" maxLevel="9" noblockers="1" notreasure="1" nomonsters="1" special="1" />
  <element type="anvil" x="5" y="5" />
  <customblocker name="Brazier" x="4" y="9" pngSprite="dungeon/brazierB/brazierB" pngFirst="0" pngNum="6" pngRate="100" passable="0" animate="1" description="These flames burn for the glory of Krong."/>
  <customblocker name="Brazier" x="6" y="9" pngSprite="dungeon/brazierB/brazierB" pngFirst="0" pngNum="6" pngRate="100" passable="0" animate="1" description="These flames burn for the glory of Krong."/>
  <customengraving name="Floor Candles" x="4" y="4" pngSprite="dungeon/candles_floor_nw/candles_floor_nw" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker judgmentally at you." />
  <customengraving name="Floor Candles" x="6" y="4" pngSprite="dungeon/candles_floor_ne/candles_floor_ne" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker judgmentally at you." />
  <customengraving name="Floor Candles" x="4" y="6" pngSprite="dungeon/candles_floor_sw/candles_floor_sw" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker judgmentally at you." />
  <customengraving name="Floor Candles" x="6" y="6" pngSprite="dungeon/candles_floor_se/candles_floor_se" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker judgmentally at you." />
  <customblocker name="Wall Sconce" x="2" y="1" pngSprite="dungeon/wall_sconceA/wall_sconceA" pngFirst="0" pngNum="3" pngRate="110" passable="0" animate="1" description="The flames flicker fickly at you." />
  <customblocker name="Wall Sconce" x="8" y="1" pngSprite="dungeon/wall_sconceA/wall_sconceA" pngFirst="0" pngNum="3" pngRate="110" passable="0" animate="1" description="The flames flicker fickly at you." />

  </room>


<!-- Dangerous Shrines -->

<room width="11" height="11" name="Large Shrine of Inconsequentia">
  <row text="###########"/>
  <row text="###########"/>
  <row text="#WW#.#.#WW#"/>
  <row text="#WW.....WW#"/>
  <row text="#.........#"/>
  <row text="d.........d"/>
  <row text="#.........#"/>
  <row text="#WW..#..WW#"/>
  <row text="#WW#.#.#WW#"/>
  <row text="####...####"/>
  <row text="#####D#####"/>
  <flags minLevel="4" maxLevel="9" noblockers="1" notreasure="1" special="1" />
  <element type="statue" x="5" y="3" />
  <customengraving name="Floor Candles" x="3" y="3" pngSprite="dungeon/candles_floor_nw/candles_floor_nw" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker aloofly at you." />
  <customengraving name="Floor Candles" x="7" y="3" pngSprite="dungeon/candles_floor_ne/candles_floor_ne" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker aloofly at you." />
  <customengraving name="Floor Candles" x="4" y="2" sprite="dungeon/candles_floor_nw0.png" passable="1" description="These candles are burned out."/>
  <customengraving name="Floor Candles" x="6" y="2" sprite="dungeon/candles_floor_ne0.png" passable="1" description="These candles are burned out."/>
  <customengraving name="Floor Candles" x="4" y="3" pngSprite="dungeon/candles_floor_se/candles_floor_se" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker aloofly at you." />
  <customengraving name="Floor Candles" x="6" y="2" pngSprite="dungeon/candles_floor_sw/candles_floor_sw" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker aloofly at you." />
  <customblocker name="Wall Sconce" x="4" y="1" pngSprite="dungeon/wall_sconceA/wall_sconceA" pngFirst="0" pngNum="3" pngRate="110" passable="0" animate="1" description="The flames billow and roll in their little nook." />
  <customblocker name="Wall Sconce" x="6" y="1" pngSprite="dungeon/wall_sconceA/wall_sconceA" pngFirst="0" pngNum="3" pngRate="110" passable="0" animate="1" description="The flames billow and roll in their little nook." />
  </room>

<room width="9" height="8" name="Medium Shrine of Inconsequentia">
  <row text="#########"/>
  <row text="#########"/>
  <row text="###...###"/>
  <row text="#.#...#.#"/>
  <row text="d.......d"/>
  <row text="#.......#"/>
  <row text="###...#.#"/>
  <row text="####D####"/>
  <flags minLevel="4" maxLevel="9" noblockers="1" notreasure="1" special="1" />
  <element type="statue" x="4" y="2" />
  <customengraving name="Floor Candles" x="3" y="2" pngSprite="dungeon/candles_floor_nw/candles_floor_nw" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker aloofly at you." />
  <customengraving name="Floor Candles" x="5" y="2" pngSprite="dungeon/candles_floor_ne/candles_floor_ne" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker aloofly at you." />
  <customblocker name="Wall Sconce" x="2" y="3" pngSprite="dungeon/wall_sconceA/wall_sconceA" pngFirst="0" pngNum="3" pngRate="110" passable="0" animate="1" description="The flames billow and roll in their little nook." />
  <customblocker name="Wall Sconce" x="6" y="3" pngSprite="dungeon/wall_sconceA/wall_sconceA" pngFirst="0" pngNum="3" pngRate="110" passable="0" animate="1" description="The flames billow and roll in their little nook." />
  </room>

<room width="9" height="13" name="Medium Shrine of The Lutefisk God">
  <row text="#########"/>
  <row text="#########"/>
  <row text="###WWW###"/>
  <row text="#WWW.WWW#"/>
  <row text="##W...W##"/>
  <row text="##W...W##"/>
  <row text="#WWW.WWW#"/>
  <row text="#.W...W.#"/>
  <row text="d.......d"/>
  <row text="#.W...W.#"/>
  <row text="#WWW.WWW#"/>
  <row text="###...###"/>
  <row text="####D####"/>
  <flags minLevel="4" maxLevel="9" noblockers="1" notreasure="1" special="1" />
  <element type="lutefiskstatue" x="4" y="3" />
  <customengraving name="Floor Candles" x="3" y="4" pngSprite="dungeon/candles_floor_nw/candles_floor_nw" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The flames of these candles writhe tentacularly in the damp air." />
  <customengraving name="Floor Candles" x="5" y="4" pngSprite="dungeon/candles_floor_ne/candles_floor_ne" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The flames of these candles struggle against the dampness." />
  <customengraving name="Floor Candles" x="5" y="5" pngSprite="dungeon/candles_floor_se/candles_floor_se" pngFirst="0" pngNum="3" pngRate="150" passable="1" animate="1" description="The candles flicker aloofly at you." />
  <customengraving name="Floor Candles" x="3" y="5" sprite="dungeon/candles_floor_sw0.png" passable="1" description="These candles have flickered their last in this soggy domain."/>
  <customblocker name="Fishy Sconce" x="7" y="5" pngSprite="dungeon/sconce_lutefisk/sconce_lutefisk" pngFirst="0" pngNum="3" pngRate="110" passable="0" animate="1" description="The fishy little flame beats with the steady rhythm of the waves." />
  <customblocker name="Fishy Sconce" x="7" y="5" pngSprite="dungeon/sconce_lutefisk/sconce_lutefisk" pngFirst="0" pngNum="3" pngRate="110" passable="0" animate="1" description="The fishy little flame beats with the steady rhythm of the waves." />
  <customblocker name="Fishy Sconce" x="2" y="2" pngSprite="dungeon/sconce_lutefisk/sconce_lutefisk" pngFirst="0" pngNum="3" pngRate="110" passable="0" animate="1" description="The fishy little flame beats with the steady rhythm of the waves." />
  <customblocker name="Fishy Sconce" x="6" y="2" pngSprite="dungeon/sconce_lutefisk/sconce_lutefisk" pngFirst="0" pngNum="3" pngRate="110" passable="0" animate="1" description="The fishy little flame beats with the steady rhythm of the waves." />
  </room>


</roomdb>
