<sounds>

  <!-- announcer -->

  <sound name="manalow1" wave="sfx/vox_more_mana02a.wav"/>
  <sound name="manalow2" wave="sfx/vox_more_mana02b.wav"/>
  <sound name="manalow3" wave="sfx/vox_more_mana02c.wav"/>
  <sound name="manalow4" wave="sfx/vox_more_mana_more_booze02a.wav"/>
  <sound name="manalow5" wave="sfx/vox_more_mana_more_booze02b.wav"/>

  <sound name="healthlow1" wave="sfx/vox_health_low02a.wav"/>
  <sound name="healthlow2" wave="sfx/vox_eat_food_reg_health02a.wav"/>
  <sound name="healthcritical1" wave="sfx/vox_health_critical02a.wav"/>
  <sound name="healthcritical2" wave="sfx/vox_lifeforce_running_out02a.wav"/>
  <sound name="healthcritical3" wave="sfx/vox_lifeforce_running_out02b.wav"/>

  <sound name="pleasedontgo" wave="sfx/vox_please_dont_go03.wav"/>

  <!-- Crafting -->
  <sound name="alchemy" wave="sfx/craft_alchemy01.wav" />
  <sound name="smithing" wave="sfx/craft_smithing01.wav" />  
  <sound name="tinkering" wave="sfx/tinkering.wav" />
  <sound name="distill" wave="sfx/craft_distill.wav" />
  <sound name="ingot_press" wave="sfx/craft_ingotpress.wav" />
  <sound name="lutefisk" wave="sfx/crft_lutefisk01.wav"/>
  <sound name="pleasedontgo" wave="sfx/vox_please_dont_go01.wav"/>

  <sound name="vending" wave="sfx/vending_machine01.wav" />
  <sound name="teleport_short" wave="sfx/teleport_short.wav"/>
  
<!-- Damage Sounds -->  
  <sound name="aetherial" wave="sfx/dmg_aetherial.wav" />
  <sound name="conflagratory" wave="sfx/dmg_conflagratory.wav" />
  <sound name="slashing" wave="sfx/dmg_slashing.wav" />
  <sound name="putrifying" wave="sfx/dmg_putrefying.wav" />
  <sound name="toxic" wave="sfx/dmg_toxic.wav" />
  <sound name="crushing" wave="sfx/dmg_crushing.wav" />
  <sound name="piercing" wave="sfx/dmg_piercing.wav" />
  <sound name="righteous" wave="sfx/dmg_righteous.wav" />
  <sound name="necromantic" wave="sfx/dmg_necromantic.wav" />

<!-- New Magic Sounds -->
<sound name="weakness" wave="sfx/math_weakness.wav" />
<sound name="zenziz" wave="sfx/math_zenziz.wav" />
<sound name="induction" wave="sfx/magic_induction.wav" />
<sound name="fleshbore" wave="sfx/fleshbore.wav" />
<sound name="flesh_heal" wave="sfx/flesh_heal.wav" />
<sound name="fireball" wave="sfx/fireball.wav" />
<sound name="haywire" wave="sfx/haywire.wav" />
<sound name="vandalism" wave="sfx/heroic vandalism.wav" />
<sound name="teleport" wave="sfx/teleport.wav" />

<sound name="magic_steel" wave="sfx/magic_steel.wav" />
<sound name="lightning_bolt" wave="sfx/lightning_bolt.wav" />
<sound name="psychic" wave="sfx/psychic.wav" />
<sound name="radiant" wave="sfx/radiant.wav" />
<sound name="roots" wave="sfx/roots.wav" />
<sound name="rune_set" wave="sfx/rune_set.wav" /> <!-- sound when mine is cast? -->
<sound name="hex_missile" wave="sfx/hex_missile.wav" />
<sound name="psychic_shove" wave="sfx/psychic_shove.wav" />
<sound name="disintegrate" wave="sfx/player is disintegrated.wav" />


  <sound name="fullinventory" wave="sfx/full_inventory_1.wav"/>
  <sound name="fullinventory2" wave="sfx/full_inventory_2.wav"/>
  <sound name="locked" wave="sfx/a door is locked.wav"/>
  <sound name="magicbzzt" wave="sfx/player tried to do something magical but nothing happened.wav"/>
  <sound name="foot1" wave="sfx/CF_Footstep1.wav"/>
  <sound name="foot2" wave="sfx/CF_Footstep2.wav"/>
  <sound name="foot3" wave="sfx/CF_Footsteps3.wav"/>
  <sound name="combo" wave="sfx/combo.wav"/>

  <sound name="unarmed" wave="sfx/unarmed attack 01.wav"/>
  <sound name="choir" wave="sfx/prayer - holy magic.wav"/>
  <sound name="fountain" wave="sfx/fountain drinking.wav"/>
  <sound name="learnSpell" wave="sfx/learning a new spell.wav"/>
  <sound name="missile" wave="sfx/missile.wav"/>
  <sound name="evade" wave="sfx/evasion.wav"/>
  <sound name="magic_damage" wave="sfx/magic damage.wav"/>
  <sound name="key" wave="sfx/trap click.wav"/>
  <sound name="click" wave="sfx/trap click.wav"/>
  <sound name="drink" wave="sfx/drink potion.wav"/>
  <sound name="eat" wave="sfx/eating.wav"/>
  <sound name="impact" wave="sfx/impact.wav"/>
  <sound name="breakable" wave="sfx/barrels and other wooden things are broken.wav"/>
  <sound name="swing" wave="sfx/player swings a weapon.wav"/>
  <sound name="fist" wave="sfx/unarmed attack 03.wav"/>
  <sound name="monster_attack" wave="sfx/large creature attack noise.wav"/>
  <sound name="explosion" wave="sfx/explosion!.wav"/>
  <sound name="magic" wave="sfx/magic.wav"/>
  
  <sound name="magic_open" wave="sfx/spellbook open.wav" />
  <sound name="magic_close" wave="sfx/spellbook close.wav" />
  <sound name="blast" wave="sfx/dmg_blast02a.wav" />
  <sound name="ping" wave="sfx/bag open.wav" />
  <sound name="pong" wave="sfx/bag close.wav" />
  <sound name="chain" wave="sfx/chain up.wav" />
  <sound name="shing" wave="sfx/a metal weapon is picked up.wav" />
  <sound name="naughty" wave="sfx/player did something naughty.wav" />
  <sound name="blades" wave="sfx/summon_blades.wav" />
  <sound name="blade" wave="sfx/a metal weapon is picked up.wav" /> <!-- intentional repeat, btw. used for stabbing -->





  <sound name="large_wooden_drop" wave="sfx/a large wooden object is dropped.wav"/>

  <sound name="darkmagic" wave="sfx/dark poisonous damage.wav"/>
  <sound name="vasebreak" wave="sfx/pottery is broken.wav"/>
  <sound name="organic" wave="sfx/organic thing is destroyed.wav"/>
  <sound name="levelup" wave="sfx/player levels up.wav"/>
  <sound name="prayer" wave="sfx/prayer - holy magic.wav"/>
  <sound name="turnpage" wave="sfx/player reads a book.wav"/>
  <sound name="bow" wave="sfx/player fires a bow.wav"/>
  <sound name="falling" wave="sfx/slidewhistledown.wav"/>

  <sound name="small_attack" wave="sfx/small critter - attack noise.wav"/>
  <sound name="small_die" wave="sfx/small critter - a dying noise.wav"/>
  <sound name="small_hit" wave="sfx/small critter - hit noise.wav"/>
  <sound name="small_spell" wave="sfx/small critter - spell casting noise.wav"/>

  <sound name="large_attack" wave="sfx/large creature - attack noise.wav"/>
  <sound name="large_die" wave="sfx/large creature - a dying noise 2.wav"/>
  <sound name="large_hit" wave="sfx/large creature - hit noise.wav"/>
  <sound name="large_spell" wave="sfx/large creature - spell casting noise.wav"/>

  <sound name="undead_attack" wave="sfx/undead - attack noise.wav"/>
  <sound name="undead_die" wave="sfx/undead - a dying noise 2.wav"/>
  <sound name="undead_hit" wave="sfx/undead - hit noise.wav"/>
  <sound name="undead_spell" wave="sfx/undead - spell casting noise.wav"/>

  <sound name="humanoid_attack" wave="sfx/humanoid - attack noise.wav"/>
  <sound name="humanoid_die" wave="sfx/humanoid - a dying noise 2.wav"/>
  <sound name="humanoid_hit" wave="sfx/humanoid - hit noise.wav"/>
  <sound name="humanoid_spell" wave="sfx/humanoid - spell casting noise.wav"/>

  <sound name="vegetable_attack" wave="sfx/vegetable - attack noise.wav"/>
  <sound name="vegetable_die" wave="sfx/vegetable - a dying noise 2.wav"/>
  <sound name="vegetable_hit" wave="sfx/vegetable - hit noise.wav"/>
  <sound name="vegetable_spell" wave="sfx/vegetable - spell casting noise.wav"/>

  <sound name="metal_drop" wave="sfx/a metal object is dropped.wav"/>
  <sound name="metal_get" wave="sfx/a metal object is picked up.wav"/>
  <sound name="leather_drop" wave="sfx/a leather object is dropped.wav"/>
  <sound name="leather_get" wave="sfx/a leather object is picked up.wav"/>
  <sound name="potion_drop" wave="sfx/potion is dropped.wav"/>
  <sound name="potion_get" wave="sfx/potion is picked up.wav"/>
  <sound name="food_drop" wave="sfx/a cloth object is dropped.wav"/>
  <sound name="food_get" wave="sfx/a cloth object is picked up.wav"/>
  <sound name="cloth_drop" wave="sfx/a cloth object is dropped.wav"/>
  <sound name="cloth_get" wave="sfx/a cloth object is picked up.wav"/>

  <sound name="item_purchase" wave="sfx/item is purchased or sold.wav"/>
  <sound name="money_get" wave="sfx/money is picked up.wav"/>

  <sound name="door_open" wave="sfx/a door opens.wav"/>
  <sound name="door_close" wave="sfx/a door is closed.wav"/>
  <sound name="flame_weak" wave="sfx/flame damage.wav"/>
  <sound name="flame" wave="sfx/fire damage.wav"/>
  <sound name="elec" wave="sfx/electrical damage.wav"/>
  <sound name="earth" wave="sfx/earthy damage.wav"/>
  <sound name="ice" wave="sfx/iceblast.wav"/>
  <sound name="bampf" wave="sfx/cartoon bampf of smoke.wav"/>

  <sound name="questopen" wave="sfx/quests open.wav"/>
  <sound name="questclose" wave="sfx/quests close.wav"/>
  <sound name="equipopen" wave="sfx/equipment open.wav"/>
  <sound name="equipclose" wave="sfx/equipment close.wav"/>


  <sound name="psycho" wave="sfx/player did something naughty.wav"/>
  <sound name="poisonhead" wave="sfx/player's head explodes via poison.wav"/>
  <sound name="stairs" wave="sfx/walking on stairs.wav"/>
  <sound name="anvil" wave="sfx/anvil of krong.wav"/>
  <sound name="portal" wave="sfx/entering a portal.wav"/>
  <sound name="sick" wave="sfx/player feels sick.wav"/>

  <sound name="caketown" wave="sfx/caketown.wav"/>

  <sound name="fridge_open" wave="sfx/fridge open not running.wav"/>
  <sound name="bbq" wave="sfx/bbq open.wav"/>
  <sound name="lever" wave="sfx/pull a lever.wav"/>
  <sound name="lever3" wave="sfx/pull a lever sounds of machinery.wav"/>

  <sound name="whew" wave="sfx/whew.wav"/>
  <sound name="whew2" wave="sfx/whew2.wav"/>

  <sound name="wait" wave="sfx/wait.wav"/>
  <sound name="crit" wave="sfx/crit1.wav"/>

  <sound name="tutorialquery" wave="sfx/lightbulb query.wav"/>
  <sound name="tutorialrespond" wave="sfx/lightbulb respond.wav"/>

</sounds>
