dungeons of dredmor: version 0.95.0
argv[i]: DungeonsofDredmor.exe
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SDL version 1.2.13
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Opened audio at 44100 Hz 16 bit stereo, 4096 bytes audio buffer
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just before XML_Parse
dungeon/monolith.spr : numFrames=1, width=32, height=64
dungeon/shrine1.spr : numFrames=1, width=32, height=64
dungeon/shrine2.spr : numFrames=3, width=32, height=64
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sprites/breakable/vase1.spr : numFrames=5, width=32, height=64
sprites/breakable/barrel1.spr : numFrames=5, width=32, height=64
sprites/breakable/crate1.spr : numFrames=5, width=32, height=64
sprites/breakable/oozy_break.spr : numFrames=7, width=32, height=32
file closed.
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just after XML_Parse
ui/mini_icons.spr : numFrames=4, width=3, height=3
ui/numeral_1.spr : numFrames=1, width=32, height=32
ui/numeral_2.spr : numFrames=1, width=32, height=32
ui/numeral_3.spr : numFrames=1, width=32, height=32
ui/numeral_4.spr : numFrames=1, width=32, height=32
ui/numeral_5.spr : numFrames=1, width=32, height=32
ui/numeral_6.spr : numFrames=1, width=32, height=32
ui/numeral_7.spr : numFrames=1, width=32, height=32
ui/numeral_8.spr : numFrames=1, width=32, height=32
ui/numeral_9.spr : numFrames=1, width=32, height=32
ui/numeral_10.spr : numFrames=1, width=32, height=32
ui/numeral_question.spr : numFrames=1, width=5, height=8
ui/numeral_exclamation.spr : numFrames=1, width=3, height=8
ui/cursor.spr : numFrames=1, width=16, height=32
ui/cursorcorner.spr : numFrames=1, width=8, height=8
ui/spells.spr : numFrames=26, width=32, height=32
ui/goto_b.spr : numFrames=8, width=32, height=32
ui/no_goto_r.spr : numFrames=4, width=32, height=32
ui/helpful_arrow.spr : numFrames=6, width=32, height=32
ui/quest_exclaim.spr : numFrames=1, width=32, height=32
sprites/sfx/daze.spr : numFrames=4, width=32, height=32
sprites/sfx/oil.spr : numFrames=1, width=8, height=8
sprites/sfx/oilslick.spr : numFrames=1, width=32, height=32
sprites/sfx/bleeding.spr : numFrames=4, width=32, height=32
sprites/sfx/sleep.spr : numFrames=6, width=32, height=32
sprites/sfx/hearts.spr : numFrames=4, width=32, height=64
sprites/sfx/water_walking.spr : numFrames=3, width=64, height=64
sprites/sfx/buffborder.spr : numFrames=1, width=32, height=32
dungeon/shades_lg.spr : numFrames=18, width=64, height=64
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