# prism3d variable config data

uset g_dval9 "0"
uset g_dval8 "0"
uset g_dval7 "0"
uset g_dval6 "0"
uset g_dval5 "0"
uset g_dval4 "0"
uset g_dval3 "0"
uset g_dval2 "0"
uset g_dval1 "0"
uset g_dval0 "0"
uset g_cam_fly_spin "10"
uset g_cam_fly_speed "1000"
uset g_p_hover "0"
uset g_cd_drive "I:"
uset g_autoswitch "1"
uset g_zoom_type "0"
uset g_effects "2"
uset g_shadows "1"
uset g_fps "0"
uset g_rpg "0"
uset g_map_info "0"
uset g_hint_level "1"
uset g_hint_arrows "1"
uset g_gore_pass ""
uset g_gore "1"
uset g_demo "0"
uset g_hud "1"
uset g_minicon "0"
uset g_debug "0"
uset ds8_mix_channels "2"
uset ds8_mix_depth "16"
uset ds8_mix_rate "44100"
uset ds8_3d_emulated "0"
uset ds8_sfx_enabled "1"
uset ds8_music_enabled "1"
uset ds8_balance "0.5"
uset ds8_sfx_volume "1.000000"
uset ds8_music_volume "1.000000"
uset ds8_reverse_stereo "0"
uset dx8_acc_tmatrix "1"
uset dx8_displayrefresh "0"
uset dx8_tex_square "0"
uset dx8_lod_bias "1"
uset dx8_tnl "1"
uset dx8_rfog "1"
uset dx8_pfog "1"
uset dx8_tex_filter "4"
uset dx8_tex_detail "0"
uset dx8_tex_quality "0"
uset dx8_gamma "1.000000"
uset dx8_fullscreen "1"
uset gl_acc_envmap "1"
uset gl_acc_tmatrix "1"
uset gl_lod_bias "1"
uset gl_range_elements "0"
uset gl_ext_env_add "0"
uset gl_ext_edge_clamp "0"
uset gl_compress_s3tc "0"
uset gl_compress "0"
uset gl_automip "0"
uset gl_cva "1"
uset gl_ext_multitexture ""
uset gl_sync "1"
uset gl_displayrefresh "0"
uset gl_tex_filter "4"
uset gl_tex_detail "0"
uset gl_tex_quality "0"
uset gl_gamma "1.000000"
uset gl_fullscreen "1"
uset net_tick "0.03"
uset s_device "ds8"
uset s_mix_channels "2"
uset s_mix_depth "16"
uset s_mix_rate "1.0"
uset s_3d_emulated "0"
uset s_sfx_enabled "1"
uset s_music_enabled "1"
uset s_balance "0.5"
uset s_sfx_scheme "0"
uset s_music_scheme "0"
uset s_sfx_volume "1.0"
uset s_music_volume "1.0"
uset s_reverse_stereo "0"
uset r_ext_enable ""
uset r_tex_filter "4"
uset r_tex_detail "0"
uset r_tex_quality "0"
uset r_renderer "default"
uset r_device "DX8"
uset r_mode "800x600x32"
uset i_feedback "1"
uset i_joystick2 "0"
uset i_joystick1 "1"
uset i_grabpointer "1"
uset m_invert "0"
uset m_sensitivity "1.0"
uset m_filter "0"


# prism3d bind config data

bind_cmd esc "escape" 1
bind_cmd 1 "weap 0"
bind_cmd 2 "weap 1"
bind_cmd 3 "weap 2"
bind_cmd 4 "weap 3"
bind_cmd 5 "weap 4"
bind_cmd 6 "weap 5"
bind_cmd 7 "weap 6"
bind_cmd 8 "weap 7"
bind_cmd 9 "weap 8"
bind_cmd 0 "weap 9"
bind_cmd - "uset g_hud 2"
bind_cmd = "uset g_hud 1"
bind_cmd ` "ui t console:system_01" 1
bind_cmd f1 "help" 1
bind_cmd f5 "quicksave"
bind_cmd f9 "quickload"
bind_cmd f10 "restart"
bind_cmd num7 "weap 6"
bind_cmd num8 "weap 7"
bind_cmd num9 "weap 8"
bind_cmd num4 "weap 3"
bind_cmd num5 "weap 4"
bind_cmd num6 "weap 5"
bind_cmd num1 "weap 0"
bind_cmd num2 "weap 1"
bind_cmd num3 "weap 2"
bind_cmd num0 "weap 9"
bind_cmd f11 "screenshot" 1
bind_imp lctrl "jump"  
bind_imp z "pipebomb"  
bind_imp x "zoom"  
bind_imp lalt "attack"  
bind_imp space "kick"  
bind_imp num1 "prev"  
bind_imp num0 "next"  
bind_imp rctrl "look"  
bind_imp uarrow "up"  
bind_imp larrow "left"  
bind_imp rarrow "right"  
bind_imp darrow "down"  
bind_imp js_b1 "jump"  
bind_imp js_b2 "attack"  
bind_imp js_b3 "kick"  
bind_imp js_b4 "pipebomb"  
bind_imp js_b5 "zoom"  
bind_imp js_b6 "look"  
bind_imp js_b7 "prev"  
bind_imp js_b8 "next"  
bind_imp js_left "left"  
bind_imp js_right "right"  
bind_imp js_up "up"  
bind_imp js_down "down"  
