Log: Log file open, 04/20/12 09:06:25
Init: Version: 6383
Init: Epic Internal: 0
Init: Compiled (32-bit): Mar  1 2010 14:27:53
Init: Changelist: 474472
Init: Command line:  -DEFENGINEINI=..\..\UTGame\Config\DefaultEngineUDK.ini
Init: Base directory: D:\°ú‡ö9\j
ý©„\àã\:.net\Don't Look Now\Binaries\Win32\
DevConfig: GConfig::LoadFile associated file:  ..\..\UTGame\Config\UTCompat.ini
Init: Computer: YL-201107251008
Init: User: 
Init: CPU Page size=4096, Processors=4
Init: High frequency timer resolution =2666.660000 MHz
Init: Memory total: Physical=3.0GB Pagefile=4.8GB Virtual=2.0GB
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: I am YL-201107251008555 (192.168.1.27:0)
Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Init: OS stats:
Init: 	Windows XP Service Pack 3
Init: 	RemoteDesktop=0
Init: Memory stats:
Init: 	Physical: 3071MB
Init: 	Virtual: 2047MB
Init: 	PageFile: 4961MB
Init: CPU stats:
Init: 	MeasuredPerformanceTime: 167.658 (stored result)
Init: 	Hyperthreaded: 0
Init: 	NumProcessorsPerCPU: 1
Init: 	NumLogicalProcessors: 4
Init: 	NumPhysicalProcessors: 4
Init: 	MaxSpeed: 2666
Init: 	CurrentSpeed: 2666
Init: 	CoresPerProcessor: 4
Init: 	IsOnBattery: 0
Init: 	BatteryLevel: -1
Init: 	Manufacturer: Intel
Init: 	CPUName: INTEL Pentium-III
Init: 	L1CacheSize: 32
Init: 	L2CacheSize: -1
Init: 	Architecture: x86
Init: GPU stats:
Init: 	VendorID: 000010DE
Init: 	DeviceID: 00000622
Init: 	DriverVersion: 6.14.12.8026
Init: 	DeviceName: NVIDIA GeForce 9600 GT
Init: 	DriverName: nv4_disp.dll
Init: 	PixelShaderVersion: 3
Init: 	VertexShaderVersion: 3
Init: 	VRAMQuantity: 512
Init: 	DedicatedVRAM: 498
Init: 	AdapterCount: 1
Init: 	SupportsHardwareTnL: 1
Init: Machine  detected compatibility level: Composite: 3. CPU: 5. GPU: 3.
Init: Previous detected compatibility level: Composite: 3. CPU: 5. GPU: 3.
Init: Initializing FaceFX...
Init: FaceFX 1.7.3.1 initialized.
Init: Finished loading startup packages in 2.83 seconds
Log: 72791 objects as part of root set at end of initial load.
Log: 0 out of 0 bytes used by permanent object pool.
Log: Initializing Engine...
Init: UEngine initialized
Log: Looking for DLC...
Init: XAudio2 using 'Realtek HD Audio output' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
Init: XAudio2Device initialized.
Init: Client initialized
Log: LoadMap: StreamingUntillLevel2Stream?Name=Player?team=255
DevMemory: Virtual  memory allocation size:  84.65 MByte (88760320 Bytes)
Log: Game class is 'DNLGame'
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: APEX Warning: Debug Warning: Unable to find AgPerfMon.dll
Log: APEX Warning: Debug Warning: physx::apex::ApexScene::ApexScene:
Allocating a pxtask::TaskManager
Log: Bringing World StreamingUntillLevel2stream.TheWorld up for play (0) at 2012.04.20-09.06.31
Log: Bringing up level for play took: 0.009365
ScriptLog: DNLPawn_0 is wearing DNLFlashLight_0
ScriptWarning: Accessed None 'Game'
	DNLPawn StreamingUntillLevel2stream.TheWorld:PersistentLevel.DNLPawn_0
	Function UTGame.UTPawn:PlayTeleportEffect:00D7
Log: ########### Finished loading level: 0.047462 seconds
Init: Game engine initialized
Log: Initializing Engine Completed
Log: >>>>>>>>>>>>>> Initial startup: 11.37s <<<<<<<<<<<<<<<
Log: StreamingUntillLevel2stream.TheWorld:PersistentLevel.Main_Sequence.UIAction_OpenScene_0 opening scene 'UIScene FilipUIpack.MainMenu.MainScene' using player index of -1 (LocalPlayer_0)
Log: ActivateLevel Level1Part1stream 1 1 0
Log: ActivateLevel Level1Part2stream 1 1 0
ScriptLog: Mental health: 100.0000
Log: Flushing async loaders.
ScriptLog: Spawned DNLMonsterVolume_0 at 1657.87,-1651.76,141.00
ScriptLog: DNLMonster spawned AIController
ScriptLog: Spawned DNLMonsterVolume_1 at -1932.90,3293.07,173.57
ScriptLog: DNLMonster spawned AIController
ScriptLog: Spawned DNLMonsterVolume_2 at 645.87,-1402.76,141.00
ScriptLog: DNLMonster spawned AIController
ScriptLog: Spawned DNLMonsterVolume_3 at 1440.00,-158.00,129.00
ScriptLog: DNLMonster spawned AIController
ScriptLog: Spawned DNLMonsterVolume_4 at -2795.61,-378.00,123.00
ScriptLog: DNLMonster spawned AIController
ScriptLog: Spawned DNLMonsterVolume_5 at -2936.26,-1374.97,110.00
ScriptLog: DNLMonster spawned AIController
ScriptLog: Spawned DNLMonsterVolume_6 at -388.88,-1941.03,118.00
ScriptLog: DNLMonster spawned AIController
ScriptLog: Spawned DNLMonsterVolume_7 at -2111.13,1957.37,85.00
ScriptLog: DNLMonster spawned AIController
ScriptLog: Spawned DNLMonsterVolume_8 at -2238.72,526.93,108.00
ScriptLog: DNLMonster spawned AIController
ScriptLog: Spawned DNLMonsterVolume_9 at -1135.57,-1643.75,102.00
ScriptLog: DNLMonster spawned AIController
ScriptLog: Spawned DNLMonsterVolume_10 at -1172.12,-1186.91,109.00
ScriptLog: DNLMonster spawned AIController
Log: Level1Part1stream has 4 cross-level refs! took 0.064 ms to fixup refs! Couldn't match 0(0.00%)
Log: Level1Part2stream has 0 cross-level refs! took 0.070 ms to fixup refs! Couldn't match 0(-1.#J%)
Log: Closing by request
Log: appRequestExit(0)
Exit: Preparing to exit.
Exit: Game engine shut down
Exit: Windows client shut down
Exit: XAudio2 Device shut down.
Exit: Object subsystem successfully closed.
Log: Shutting down FaceFX...
Log: FaceFX shutdown.
Exit: Exiting.
Log: Log file closed, 04/20/12 09:06:50
