// WWW.TGBUS.COM
// Universe Studio

uniform samplerRECT samp0 : register(s0); 
 
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) 
{ 
  float4 c0 = texRECT(samp0, float2(1278-uv0[0], uv0[1])); 
  ocol0 = float4(c0.r, c0.g, c0.b, c0.a); 
}