Player's name:
Player's logotype:
Others players:
Screen resolution
Refresh rate
Effect quality---
Brightness
VSync
Fullscreen mode
Shader Terrain mode
Master volume
SFX volume
Music volume
Voice volume
Environment volume
Game language
Autosave interval (min.)---
Mouse scroll sensitivity
Keyboard scroll sensitivity
Help pop-up
Tutorial windows
Map size
Land
Hilliness
Climate
Tech level
Islands
Islands uniform
Hills height
Minerals
Enemy (AI)
Preview:
Hologram of:
Level 1
Level 2
Level 3
Dismantling...
Geo Exploration
Mining
Production
Group 1
Group 2
Group 3
Group 4
Ready. Waiting orders...
Moving to position...
Building camp...
Exploring...
Returning to base...
Mineral type
Refinery
Factory
Storage
Reserv
Delta
Metallium
Silliut
Tenadium
Neftal
Radiaterium
Uniceptum
Time of mining 1 mineral (per square)=X sec.
Technology of mining=X
Suspended refineries=X
Factories by type of production (working/stopped)
Engines
Guidance sys.
Additional sys.
Warheads
Cases of CM
Accumulators
ACM
Cruise Missiles
All factories and packers: X
Suspended factories and packers: X
On
Off
Altitude level :
Generating energy :
Max. Capacity :
Charge level :
Batteries in field :
Max. field capacity :
Field charge level :
Effectiveness :
Energy requirement :
Production time :
Link to :
Progress :
Balance
Batteries
Power consumers
Refinefies, factories, packers :
Storages, starports, sci-centers :
ACMLs, CMLs, Radars, Holograms :
Overall :
Power suppliers
Bases :
Wind generators :
Nuclear Power Plants :
Overall :
Energy balance :
Max Capacity :
Battery field
Auto deliver :
Every 10 pcs.
Every 20 pcs.
Mineral extraction :
Storage capacity :
Load :
Engine Turbo I
Engine Turbo II
Engine Turbo III
Engine Turbo IV
Engine Turbo V
Engine Hyper I
Engine Hyper II
Engine Hyper III
Engine Ultra
Engine UltraX
Explosive Warhead
EMP Warhead
Nuclear Warhead
Missile Case - Mini
Missile Case - Storm I
Missile Case - Storm II
Missile Case - Flash I
Missile Case - Flash II
Missile Case - Sun I
Missile Case - Sun II
Missile Case - Sun III
Missile Case - Nova I
Missile Case - Nova II
Missile Case - Nova III
Recon photo system
Chaff system
MIRV system
Inertial guidance 1
Inertial guidance 2
Inertial guidance 3
Active guidance
Radar homing
ECM system
CM Mini Class
CM Storm I Class
CM Storm II Class
CM Flash I Class
CM Flash II Class
CM Sun I Class
CM Sun II Class
CM Sun III Class
CM Nova I Class
CM Nova II Class
CM Nova III Class
Graphite cover
Ceramic cover
Polymorphic cover
Missile Lab
Economic Lab
Ready of research
Researching...
Auto refuel :
When production finished
Every accumulator
Accumulator
Energy :
Time :
Radar number :
Short Range :
Long Range :
Meteo Recon :
Yes
No
Research progress
Every product
50% storage
Storage usage :
Current production :
Progress :
Requared :
Choose type of new production :
Start new production :
When production is finished
Start immediately
Select Missile prototype :
Require per one unit :
Market
Black market
Select goods :
Sell goods
Buy goods
Small landing strips
Large landing strips
Small ship capacity :
Large ship capacity :
Bad penny-worth
Normal penny-worth
Good penny-worth
Very good penny-worth
Risk level :
Waiting for dismantling...
Create
Delete
Select case :
Place one proper engine :
Place one guidance system :
Place a multiply warheads or additional systems :
Place a special anti-radar cover :
Name of prototype :
Zone :
Far
Near
Detection :
Interception :
Select missile prototype :
Page
Defence
Targets
Launch
1
2
3
4
5
6
7
8
9
10
Ammunition of CML
Firing missile :
Auto-reload
Targets Assing :
Assigned
Status :
Not ready
Ready to launch
Unknown
1a
1b
2a
2b
3a
3b
4a
4b
5a
5b
6a
6b
7a
7b
8a
8b
9a
9b
10a
10b
Reload status :
Det.:
Int.:
Building's HP (hit points)
Deviation area
Damage in area:
EMP in area:
Recon area
John
Arnold
Bruce
Silvester
Neo
Disable Help
Create server (Host)
Join to server (Client)
TCP/IP
Ready
Waiting for Connection...
Warnet
Create Own Server
Connect to open server
Open Servers
Players on-line
Map features:
Unistellaris corp.
Neosun corp.
Systems
own:
Select System
---Planet of battle---
Loading...
Restarting...
Set quantaty :
Maximum available :
Profile :
Developers:
WIWD Development:
Francois-michel Schumaker
<01>
Polynetix Studio:
Danil Kashirin
<Lord Danil>
Music:
Alexander Stavtsev
<RMS>
Beta-tester:
Ksenia Kashirina
<Unreal>
<Graphics powered by HGE and Direct3D>
<OpenAL Sound & Music>
<OggTheora Video Playback>
<Network Powered by TNL>