//big,medium,small
Map_size=big

//plenty,average,few
N_islands=plenty

//big,medium,small
Land=big

//uniform,not_uniform,not_at_all
Islands_uniform= not_uniform

//strong,average,weak
Hilliness=weak

//high,average,low
Hills_height= high


//desert
Climate=desert

//high,average,low
Minerals=average
