<?xml version="1.0" encoding="iso-8859-1"?>
<Outer xmlns:name="config/tactical_map.xml">
<setup>

	<statistics_screen>
		<game_statistics_screen>
			<game_statistics>Game Statistics</game_statistics>
			<counties_conquered>COUNTIES CONQUERED</counties_conquered>
			<battles_won>BATTTLES WON</battles_won>
			<battles_lost>BATTLES LOST</battles_lost>
			<retreats>RETREATS</retreats>
			<max_gold_turn>MAX GOLD P/ TURN</max_gold_turn>
			<total_gold>TOTAL GOLD</total_gold>
			<max_fame>MAX FAME</max_fame>
			<military_might>MILITARY MIGHT</military_might>
			<castles_built>CASTLES BUILT</castles_built>
		</game_statistics_screen>
		
		<minigames_statistics_screen>
			<minigames_statistics>MiniGames Statistics</minigames_statistics>
			<minigames_played>MINIGAMES PALAYED</minigames_played>
			<archery_won>ARCHERY WON</archery_won>
			<archery_lost>ARCHERY LOST</archery_lost>
			<jousts_won>JOUSTS WON</jousts_won>
			<jousts_lost>JOUSTS LOST</jousts_lost>
			<raids_won>RAIDS WON</raids_won>
			<raids_lost>RAIDS LOST</raids_lost>
			<princess_rescued>PRINCESS RESCUED</princess_rescued>
			<princess_kidnaped>PRINCESS KIDNAPED</princess_kidnaped>
		</minigames_statistics_screen>
	</statistics_screen>
	
	<cardsInterface>
		<cardSlots>Drag your new cards to your hand if you want to keep them or to the deck if you want to discard them.</cardSlots>
		<msgDiscardCards>You cannot discard a card when you still have room in your hand</msgDiscardCards>
		<cardClickToReplace>Click to replace</cardClickToReplace>
		<cardClickToDiscard>Click to discard</cardClickToDiscard>
	</cardsInterface>

	<stateInfoScreen>
		<stateInfoNeutral>Neutral</stateInfoNeutral>
		<stateInfoTown>Town</stateInfoTown>
		<stateInfoMainCastle>Main Castle</stateInfoMainCastle>
		<stateInfoCastle>Castle</stateInfoCastle>
		<stateInfoKeep>Keep</stateInfoKeep>
	</stateInfoScreen>
	
	<main>
		<trial_screen>
			<trial_expired>Your FREE TRIAL has EXPIRED!</trial_expired>
			<title>FULL GAME FEATURES:</title>
			<feature1>Battle five cunning foes for control of medieval England.</feature1>
			<feature2>Compete in joust and archery tournaments.</feature2>
			<feature3>Raid enemy treasuries, and rescue and kidnap lovely princesses.</feature3>
			<feature4>Call upon Robin of Locksley and his Merry Men for aid.</feature4>
			<feature5>Power up your armies with dozens of Hero and Tactic cards.</feature5>
			<feature6>Conquer your enemies and claim the crown!</feature6>
			<buy>BUY NOW</buy>
			<trail_text>Buy the full version now for unlimited play!</trail_text>
			<thank>Thank you for playing DEFENDER OF THE CROWN®: HEROES LIVE FOREVER</thank>
			<btn_exit>Exit</btn_exit>
			
			<logo_1>
				<logo_image>./trial/egames.png</logo_image>
				<logo_link>http://www.egames.com</logo_link>
			</logo_1>
			
		</trial_screen>

		<description>
			<skipturn>Skip Turn</skipturn>
			<homearmy>Home Army</homearmy>
			<formedarmy>Campaign Army</formedarmy>
			<goldperturn>Incoming Taxes</goldperturn>
			<infosmallarmy>Small Army</infosmallarmy>
			<infomediumarmy>Medium Army</infomediumarmy>
			<infolargearmy>Large Army</infolargearmy>
			<sherwood>Sherwood Forest</sherwood>
			<blacktemple>Black Templars Fortress</blacktemple>
			<transferall>Transfer All Units</transferall>
			<fameinfo>Hero Fame</fameinfo>
			<movemenus>Click And Drag</movemenus>
			<actionlist>Action List</actionlist>
			<actionnone>Nothing to undo.</actionnone>
			<actionmovetroop>Troop movement</actionmovetroop>
			<actionbuyconstruction>Buy construction</actionbuyconstruction>
			<actionbuyarmy>Buy army</actionbuyarmy>
			<actionformarmy>Form army</actionformarmy>
			<actionrobinhelp>Robin's help</actionrobinhelp>
		</description>
		<builds>
			<description>
				<maincastle>Main Castle</maincastle>
				<castle>Castle</castle>
				<keep>Keep</keep>
			</description>
		</builds>
		<menuoptions>
			<buttons>
				<buycard>Buy Card</buycard>
				<stateinfo>State Info</stateinfo>
				<move>Move</move>
				<buyarmy>Buy Army</buyarmy>
				<formarmy>Form Army</formarmy>
				<joust>Hold a Joust</joust>
				<attack>Attack State</attack>
				<conquest>Conquer State</conquest>
				<buildcastle>Build a Castle</buildcastle>
				<buildkeep>Build Keep</buildkeep>
				<archerycompetition>Archery Competition</archerycompetition>
				<rescueprincess>Rescue a Princess</rescueprincess>
				<kidnapprincess>Kidnap a Princess</kidnapprincess>
				<raid>Conduct a Raid</raid>
				<plus>Press and hold to add faster</plus>
				<minus>Press and hold to sub faster</minus>
				<deckBuyCard>Click to buy a card</deckBuyCard>
				<backToMenu>Back to Main Menu</backToMenu>
				<requestHelp>Request Help</requestHelp>
				<help>Help</help>
				
				<exceptions>
					<cantBuildKeep>You don't have enough gold to build a Keep.</cantBuildKeep>
					<cantBuildCastle>You don't have enough gold to build a Castle.</cantBuildCastle>
					<cantBuyCard>You don't have enough gold to buy a Card.</cantBuyCard>
					<whitoutPoints>You don't have enough movement points to move your army to that territory.</whitoutPoints>
					<cantRaid>You don't have enough gold to raid this castle.</cantRaid>
					<cantRescue>You don't have enough gold to rescue this princess.</cantRescue>
					<cantKidnap>You don't have enough gold to kidnap this princess.</cantKidnap>
					
					<whitoutFormArmy>You must form an army before attacking a territory.</whitoutFormArmy>
					<whitoutCatapult>You must have a catapult to attack this territory.</whitoutCatapult>
					
					<territoryNotNeighbor>You can only move your army to neighbor territories.</territoryNotNeighbor>
					<limitBuyCard>You can only buy a card per turn.</limitBuyCard>
					<cantFormArmy>You can only form an army when you are at a keep or castle.</cantFormArmy>
					<cantTransferTroops>You can only transfer troops when your army is in the same territory as your Keep/Castle.</cantTransferTroops>
					
					<princessCantBeRescued>This princess cannot be rescued.</princessCantBeRescued>
					<princessCantBeKidnapped>This princess cannot be kidnapped.</princessCantBeKidnapped>
					<cantAskForHelp>You can’t ask for help now</cantAskForHelp>
				</exceptions>
				<messages>
					<msgBackToMenu>Do you really want to quit this game?</msgBackToMenu>
				</messages>
				
			</buttons>
		</menuoptions>
	</main>
	
	<ai_msg>
		<ai_asking_help>%openFontColor%%lordName%%closeFontColor% is asking for help!</ai_asking_help>
		<ai_lost_battle>%openFontColor%%lordName%%closeFontColor% lost the battle for %stateName%!</ai_lost_battle>
		<ai_eliminated>%openFontColor1%%opponentLordName%%closeFontColor% was eliminated by %openFontColor%%lordName%%closeFontColor%!</ai_eliminated>
		<ai_won_battle>%openFontColor%%lordName%%closeFontColor% won the battle for %stateName%!</ai_won_battle>
		<ai_reinforce>%openFontColor%%lordName%%closeFontColor% is reinforcing his castle!</ai_reinforce>
		<ai_princess>%openFontColor%%lordName%%closeFontColor% has a princess!</ai_princess>
	</ai_msg>
	
	<menu>
		<captionbuyarmy>Army Barracks</captionbuyarmy>
		<captionformarmy>Form Army</captionformarmy>
		<attackpower>Attack Power</attackpower>
		<defencepower>Defense Power</defencepower>
		<unitprice>Unit Price</unitprice>
	</menu>
	
	<wonBatle>You won the battle for </wonBatle>
	<lostBatle>You lost the battle for </lostBatle>
	<defented>You defended </defented>
	<youConquered>You conquered </youConquered>
	<your_turn>YOUR TURN!</your_turn>

	<randomEvent>
		<TaxCollectorRobbed>Your tax collector is robbed by bandits on his way back to the castle. Income reduced by 50%.</TaxCollectorRobbed>
		<CharismaticRecruiter>An inspiring leader arouses the masses to join your cause. You can recruit two units for the price of one.</CharismaticRecruiter>
		<FoodSurplus>In a time of plenty, extra motivation is required to get new recruits. All units cost one gold more to purchase.</FoodSurplus>
		<GrailVision>A group of your knights leaves for the Holy Land to seek the grail. You lose 25% of your knights.</GrailVision>
		<LowRation>Aching bellies encourage common soldiers to return to their farms. You lose 25% of your infantry.</LowRation>
		<WarDiscontented>Melancholy in the ranks leads those that can to desert. You lose 25% of your bowman.</WarDiscontented>
		<MercenaryRecruitment>High wages in foreign wars encourage many to leave your cause. You lose 25% of your crossbowman.</MercenaryRecruitment>
		<PeasantUprising>The peasants suffering has driven them to rise up against their lord. You lose a random territory without a castle or keep.</PeasantUprising>
		<PlagueStrikes>The dead were stacked up like cords of wood ready to be burnt. You lose 15% of all your troops.</PlagueStrikes>
		<ForeignBenefactor>A foreign king finds your cause just. Income increased by 50%.</ForeignBenefactor>
	</randomEvent>
	
	<kidnapp>
		<princessrescued>%princess% was successfully rescued from your castle by %lord%.</princessrescued>
		<princessrescue>%lord% is offering you %gold% gold pieces to free %princess%.%newline%Do you want to accept?</princessrescue>
	</kidnapp>

	<endMiniGames>
		<raid_win_gold>You won %value% gold.</raid_win_gold>
		<raid_win_gold_card>You won %value% gold and %card% card.</raid_win_gold_card>
		<raid_fail>You lost %value% gold.</raid_fail>
		<raid_retreat>You lost %value% fame.</raid_retreat>

		<rescue_win>Your victorious performance has increased your fame.</rescue_win>
		<rescue_fail>You lost %value% gold.</rescue_fail>
		<rescue_retreat>You lost %value% fame.</rescue_retreat>

		<kidnap_win>You lost %value% fame.</kidnap_win>
		<kidnap_fail>You lost %value% gold.</kidnap_fail>
		<kidnap_retreat>You lost %value% fame.</kidnap_retreat>

		<joust_won_fame>Your victorious performance has increased your fame.</joust_won_fame>

		<archery_won_fame>Your victorious performance has increased your fame.</archery_won_fame>
		<archery_won_gold>You won %value% gold.</archery_won_gold>
		<archery_lost_gold>You lost %value% gold.</archery_lost_gold>

	</endMiniGames>

	<finishGame>
		<winner>CONGRATULATIONS, YOU WIN!
YOU UNIFIED THIS GREAT ISLAND INTO ONE SOLID KINGDOM. THERE WILL BE PEACE NOW!</winner>
		<loser>You have been defeated. The crown is lost to you forever!</loser>
	</finishGame>
	
	<robinHelp>Riding to Sherwood Forest, you seek Robin's aid in the coming adventure.
"I expected you'", he says.  After a moment of thought he agrees to your request.
"I will send enough men to help you on this endeavour. Good luck!"</robinHelp>

	<invite>
		<invite_joust>%lord% challenges you to a Joust. Do you accept?</invite_joust>
		<invite_archery>%lord% challenges you to an Archery Contest. Do you accept?</invite_archery>
	</invite>


	<tutorial>
		<tut_previouspage>previous page</tut_previouspage>
		<tut_nextpage>next page</tut_nextpage>
	
		<tut_welcome>
			<title>Conquer and Rule</title>
			<description>To become King of England, you must capture every castle in the land.  You are defeated if your home castle falls to one of your enemies.</description>
		</tut_welcome>
		
		<tut_interface>
			<title>The interface:</title>
			<description>If you aren’t sure what an icon represents, place the mouse cursor over it and wait for a moment.  A text tip will appear.</description>
		</tut_interface>
		
		<tut_customize>
			<title>Customize your interface</title>
			<description>On all interfaces there will be an icon you can move and customize your interface on the screen. Click and drag on the icon in the top left.</description>
			<description>You will be able to drag your interface to any place you like.</description>
		</tut_customize>
		
		<tut_conquer>
			<title>Conquering a territory</title>
			<description>If enemy soldiers are stationed within a territory, you must defeat them in battle before you can take control.  Your army must include a catapult to attack an enemy castle or keep. </description>
			<description>Your territory color will always be green.</description>
		</tut_conquer>
		
		<tut_taxes>
			<title>Taxes</title>
			<description>Conquered territories provide you with extra taxes. More gold allows you to add to your army’s ranks, buy special cards, conduct raids, and host tournaments.</description>
			<description>The amount of taxes you collect each turn depends on the territories you own, highlighted in green. Your taxes will be updated each turn you play.  The following icons designate the amount of taxes you will collect each turn from a given territory:</description>
			<description>low taxes</description>
			<description>average taxes</description>
			<description>high taxes</description>
		</tut_taxes>
		
		<tut_buyArmy>
			<title>Hiring Soldiers</title>
			<description>You can hire additional soldiers each turn.</description>
			<description>The new soldiers will appear in the castle or keep in which they were hired.</description>
			<description>Use the Form Army button to move soldiers from a castle into an army in the same territory. Bear in mind that leaving a castle undefended makes it easy pickings for your foes.</description>
		</tut_buyArmy>
		
		<tut_turn>
			<title>Per Turn Game</title>
			<description>The game is played in turn method. Each territorry conquested, minigame played or combat played the turn will passed to CPU players, with the end ot their turns you will be able to play again. If you wish to pass your turn you can click on the bottom interface:</description>
		</tut_turn>
		
		<tut_playerBar>
			<title>Fame</title>
			<description>The number of lit spheres above your hero’s portrait represents your Fame. Your Fame increases when you conquer territories, win tournaments, or perform acts of heroism such as rescuing a princess.   A high Fame score allows you to collect more taxes from your territories and move longer distances with your army.</description>
		</tut_playerBar>
		
		<tut_enemiesBar>
			<title>Enemy Lords</title>
			<description>Each of the English lords you encounter has designs on the crown and will stop at nothing to outlast you and the other noblemen.  They will try to gain extra gold from all territories, scatter your troops, and  ultimately conquer your main castle. Their faces, names and colors can be seen on the left hand interface. When an English lord’s main castle is conquered , his color will disappear from the map and his icon will be replaced with a skull.</description>
		</tut_enemiesBar>
		
		<tut_castles>
			<title>Castles and Keeps</title>
			<description>This is your Main Castle; if you lose this castle your game is over. You can buy and form armies, buy cards and host a jousting tournament on its territory. You cannot build Main Castles.</description>
			<description>Without a castle or keep present in a territory, you will be unable to add soldiers to your army there.  Without a catapult, your enemies will be unable to attack any territory with a castle or keep.  Castles cost 30 gold crowns and may be built on any empty green territory. </description>
			<description>Keeps cost 20 gold crowns and may be built on any empty green territory.</description>
			<description>Castles are stronger structures than Keeps and provide more protection for your troops from catapult attacks. </description>
		</tut_castles>
		
		<tut_raid>
			<title>Raid a Castle MiniGame</title>
			<description>When your coffers are running low, you can lead a raid on an enemy’s castle to dip into their treasury.  Select an Enemy Main Castle to open a menu, then select the Raid Icon to Raid this castle:</description>
			<description>You will only be able to Raid a Castle if you have a small quantity of gold.  If you defeat all the guards and gain access to the treasury, you will gain gold and a Tactic Card of the enemy. If the enemy doesn’t have a Tactic Card you will win even more gold.  If you fail to defeat all the guards, you will be thrown in shackles and your subjects will be forced to pay a ransom for your return.  Your Fame rating will also decrease.</description>
		</tut_raid>
		
		<tut_attack>
			<title>Attacking an Enemy Territory</title>
			<description>After forming an army, you can attack enemy territories. Select the territory you want to conquer and click on the attack icon:</description>
			<description>If an opposing army is present, a combat battle ensues. If the enemy does not have troops posted on the territory, you will conquer the selected territory without a struggle. Be aware and watch for troop size icons, and carefully consider the risks of a small army taking on a larger force!  Remember, these sizes have an average value from everyone.</description>
			<description>small</description>
			<description>medium</description>
			<description>large</description>
		</tut_attack>
		
		<tut_formArmy>
			<title>Forming an Army</title>
			<description>Send your army to your closest castle or keep, select the castle and then click on the form army icon.</description>
			<description>After buying an army it will lead you to another screen, you will be able to move your bought army to your campaign. You can transfer each type of army or just send them all clicking on the form all icon in your castle/keep buttons.</description>
			<description>Each castle has a group of unformed army, you cannot form an army if you are in a territorry without a castle or keep.</description>
		</tut_formArmy>
		
		<tut_move>
			<title>Moving your Army</title>
			<description>Click on your army, then click on the territory where you would like to send it.</description>
			<description>The distance your army can travel is determined by your current Fame rating.</description>
		</tut_move>
		
		<tut_army>
			<title>Adding Soldiers to an Army</title>
			<description>You can move soldiers from a castle or keep into an army in the same territory.  The number and types of soldiers currently in your army are displayed in the top right of the screen.</description>
		</tut_army>
		<tut_cards>
			<title>Battle Cards</title>
			<description>Battle Cards can be played to give your army an advantage in combat.  There are two types of Battle Cards: Tactics and Heroes.  You can have up to five Battle Cards in your deck at once, but only one Tactic and one Hero card can be played in each battle.  You can purchase additional Battle Cards with gold.</description>
			<description>You can also capture additional cards in battle, a successful raid, or by winning them in a tournament.</description>
		</tut_cards>
		<tut_joust>
			<title>Tournaments</title>
			<description>You win fame or territory by competing against other knights in contests of skill called tournaments.  There are two kinds of tournaments: Archery and Jousting.  Before the tournament begins, you can decide whether to wager your reputation (Fame) or lands (one territory) on the outcome.</description>
		</tut_joust>
		<tut_info>
			<title>Map Info</title>
			<description>Select any territory and press the “?” button for information about the territory, including its ruler, what princesses are present, and how many of your soldiers are stationed there.  Note that you will not be able to determine the specific numbers for opposing forces within the territory. </description>
		</tut_info>
		<tut_sherwood>
			<title>Request help from Sherwood Forest</title>
			<description>In times of need, you and the other Saxon lords may request assistance from Robin of Locksley in Sherwood Forest  Click on the "Sherwood Forest" territory, then on the “ask for help” button. If Robin is willing, you will receive infantry and bowman to temporarily help you on your quest. Please note that Robin’s Merry Men will only accompany you on three campaigns.  Your Norman opponents may likewise call upon the Black Templars to bolster their ranks.</description>
		</tut_sherwood>
		<tut_archery>
			<title>Archery Competition</title>
			<description>If your hand is steady and your aim is true, you may want to challenge your foes to an archery contest   If you want to compete against an enemy, just select your opponent’s territory and select the "archery competition" button. Archery competitions can be contested for gold or fame. Good luck and do Robin of Locksley proud!</description>
		</tut_archery>
		<tut_rescue>
			<title>Rescue / Kidnap a Princess</title>
			<description>Your foes will occasionally host princesses at their castles, boosting troop morale with these lovely English ladies.  By kidnapping a princess, you can effectively stall an opponent’s war efforts until they are able to get her back. Occasionally, an icon will appear over an enemy castle indicating the presence of a princess.  Be alert! If you see this icon, just select that enemy territory and click on "kidnap" or "rescue" a princess. Rescuing princesses will add to your fame.  If you are defeated during your mission, you will be thrown in your enemy’s dungeon to rot until your subjects can pay for your release.</description>
		</tut_rescue>
		<tut_index1>
			<title>Tutorial Index</title>
			<description>Select a topic from the list below:</description>
			<index>Interface</index>
			<index>Conquering a Territory</index>
			<index>Moving your Army</index>
			<index>Attacking a Territory</index>
			<index>Taxes</index>
			<index>Player / Fame</index>
			<index>Army Interface</index>
			<index>Request help from Sherwood Forest</index>
		</tut_index1>
		<tut_index2>
			<title>Tutorial Index</title>
			<description>Select a topic from the list below:</description>
			<index>Hiring Soldiers</index>
			<index>Enemy Lords</index>
			<index>Castles</index>
			<index>Raid a Castle</index>
			<index>Tournaments</index>
			<index>Cards</index>
			<index>Rescue / Kidnap a Princess</index>
			<index>Map Info</index>
		</tut_index2>	
	</tutorial>
</setup>