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;; objects used as check points
; (index, name, path, name, scale, mass, collision, sound, on_ground)

; checkpoints
AddLibraryObject(400, ,check\baja.3ds,baja,		1,0, 0, -1,1, 0)
AddLibraryObject(401, ,check\riverbed.3ds,riverbed,	1,0, 0, -1,1, 0)
AddLibraryObject(402, ,check\alaska.3ds,alaska,		1,0, 0, -1,1, 0)
AddLibraryObject(403, ,check\nf.3ds,nf,			1,0, 100, -1,1, 0)
AddLibraryObject(404, ,check\swamp.3ds,swamp,		1,0, 0, -1,1, 0)
AddLibraryObject(405, ,check\mountain.3ds,mountainou,	1,0, 0, -1,1, 0)
AddLibraryObject(406, ,check\volcano.3ds,volcano,	1,0, 0, -1,1, 0)

; campgrounds
AddLibraryObject(410, ,check\baja_cmp.3ds,baja,		1,0, 0, -1,1, 0)
AddLibraryObject(421, ,check\riverbed_cmp.3ds,gate,	1,0, 0, -1,1, 0)
AddLibraryObject(412, ,check\alaska_cmp.3ds,alaska_cmp,	1,0, 0, -1,1, 0)
AddLibraryObject(413, ,check\nf_cmp.3ds,nf_cmp,		1,0, 0, -1,1, 0)
AddLibraryObject(414, ,check\swamp_cmp.3ds,swamp_cmp,	1,0, 0, -1,1, 0)
AddLibraryObject(415, ,check\mount_cmp.3ds,mount_cmp,	1,0, 0, -1,1, 0)
AddLibraryObject(416, ,check\volcano_cmp.3ds,volcano_cm,1,0, 0, -1,1, 0)

; misc objects for discovery
AddLibraryObject(430, ,check\baja_disc.3ds,baja_disc,	1,0, 0, -1,1, 0)
AddLibraryObject(431, ,check\river_disc.3ds,river_disc,	1,0, 0, -1,1, 0)
AddLibraryObject(432, ,check\alaska_disc.3ds,alaska_dis,1,0, 0, -1,1, 0)
AddLibraryObject(433, ,check\nf_disc.3ds,nf_disc,	1,0, 0, -1,1, 0)
AddLibraryObject(434, ,check\swamp_disc.3ds,swamp_disc,	1,0, 0, -1,1, 0)
AddLibraryObject(435, ,check\mount_disc.3ds,mount_disc,	1,0, 0, -1,1, 0)
AddLibraryObject(436, ,check\volcano_disc.3ds,volcano_di,1,0,0, -1,1, 0)
