13 October 2010 - VERSION 1.28m
  - All builds are now multilanguage
  - Fixed missing texts in Spanish version in chapter 3 
  - Minor bug fixes and improvements

22 July 2010 - VERSION 1.27
  - Changes in interface texture (game speed improvements)
  - Fixed problem with some french characters not displaying
  - Fixed errors in german language version

08 July 2010 - VERSION 1.26
  - Added new game mode called Adventure
 

03 July 2010 - VERSION 1.25
 - Fixed problem with Alchemy minigame not starting in Port and Castle chapter
 - Fixed problem with input blocked sometimes in Forest after detonation

 25 June 2010 - VERSION 1.24
 - Fixed problem with Brunhilda sometimes geting stuck after finishing a minigame

 18 June 2010 - VERSION 1.23
 - Fixed doors graphic in Castle Courtyard
 - Seal reminder time increased
 - Demon's comments when player is idle time increased
 - Testers added to credits
 - Fixed problem with mist in University
 

 16 June 2010 - VERSION 1.22 BETA5
 - Fixed sparks in Rathold not rendering properly
 - Earthquake spell in Showdown is now castable
 - Changed minigame unlock system
 - Parrots in Port now make sound when found
 - 

 8 June 2010 - VERSION 1.21 BETA4

 - Solved an issue with sky rendering incorrectly when zoomed during flight sequence on ship
 - Game no longer crashes when chapter is finished with zoom on
 - Resolved an issue with artifacts when rendering scaled particle effects zoomed
 - Fixed caltropes
 - General visual tweaks
 - Fixed horizontal and vertical lines appearing in various places when zoomed
 - Added general workaround for the incorrectly scaled particle effects
 - Spells during fight with Verena are now casted by player
 - Torches in the castle now turn clockwise
 - Fixed resource releasing issues
 - Telekinesis menu now works as intended
 - Polish translation has been corrected



 29 May 2010 - VERSION 1.20 BETA3

 - Removed white line appearing in minigames while played from main menu
 - Added mysterious storyline hook
 - Numerous visual tweaks like glowing runes in the forest
 - Changed many icons (garlic, bread)
 - Fixed many typos and spelling errors
 - Added SKIP functionality to minigames (which also returns to main menu while not in storyline mode)
 - Fixed bug when some runes in Wizardry would not be present in the book
 - Fixed bug in Wizardry that alowed runes to overflow lower window
 - Improved Wizardry tutorial 
 - Shortened wait time for the first rune in Wizardry by 75%
 - Fixed multiple items flickering when zoomed
 - Removed black lines appearing when zoomed in Wasteland town
 - Zoom highlights are now 70% smaller
 - Fixed problem with zoom deactivating after clicking on specific locations
 - Fixed problem with one of the card highlight not disappearing in Sultan's Palace
 - Fixed problem with double dialogues in Sultan's Palace
 - Fixed problem with minigame's tutorials still appearing after checking the 'do not show this again' checkbox
 - Fixed inconsistent quest descriptions at the end of Port chapter
 - Added one sheep in Village to match number of bells
 - Changed visual aids for tutorial to be more sleek and in line with game style
 - Fixed problem with card not showing proper number of batteries to be found in the Forest
 - Fixed various artefacts in zoom (lines appearing at edges of sprotes)
 - Now after completing the crystal it has a new, more complete, look
 - Changed horns to thorns to wasteland







 27 May 2010 - VERSION 1.16 BETA2

 - Added numerous optimizations 
 - Fixed the elusive wizardry bug when game would get stuck after closing tutorial

 24 May 2010 - VERSION 1.15 BETA2

 - Fixed problem with profile management
 - Fixed problem with Brunhilda sometimes getting stuck
 - Added various ambient visual and sound effects
 - Fixed problem with zoom feature tutorial 
 
 11 May 2010 - VERSION 1.1 BETA1

 - Fixed stutterig labels in windows
 - Fixed bug with profile list selection
 - Further improvements to image quality and brighntess in various chapters including Rathold and Laboratory
 - Redone Vo for Vincent character to fit the artwork better
 - Fixed various icons problems (align, colors, lack of icons, wrong icons and misleading icons)
 - Fixed problem with stuttering rendering when fire started in Village
 - Jail and Crypt locations are now no longer one logical location
 - Outro sequence now resets after load to avoid desych
 - Ship diving sequence now resets after load to avoid desych
 - Improved VO quality in first chapter
 - Streamlined tutorial
 - Wizardy minigame: when last rune from track is found, new rune spawns regardless of timers
 - Fixed minor scaling issue with dialogues and tips
 - Added effect to Wizardy minigame
 - Changed dragonflies to wasps to fit description
 - Improved flies sprites
 - Added various ambient visual and sound effects to Rathold, Uni Courtyard, Bridge, Cabin and Castle Courtyard
 - Fixed various typos in stringtables
 - Added Custom cursor checkbox on options screen
 - Added Mute Demon's comments checkbox on options screen
 - Fixed memory leaks in Showdown chapter
 - Fixed problem with ForceField spell cast after load in Silos
 - Fixed problem with ghost particle effect not showing


28 April 2010 - VERSION 1.05 BETA

 - Fixed spelling errors
 - Fixed problem with Drunken Rat in Rathold (The journey begins...)
 - Fixed problem with one of the mushroom not always being visible in Cabin (Meeting the Great Wizard)
 - Fixed problem with Dragon compass icon
 - Fixed problem with chair being active after Filemon has left the location Shelf (Meeting the Great Wizard)
 - Fixed problem with one of the lizards not always being visible in Herbalist's Shop (Expect the Unexpected)
 - Fixed problem with crash often occurring after finishing Port of Halenburg chapter
 - Fixed problem with crash often occurring when entering final chapter
 - Fixed problem with game not closing after the demo time elapses

23 April 2010 - VERSION 1.0 BETA

 - Brunhilda 1.0 Beta released. No changes yet.
