[Game]
PlaceAllSpheres=0
AmbientMul=1.4
ScreenFade = 0.4
Notepad = FF6E4926,FF442c15
NotepadPosition=10,240,170,270
NotepadLines = 60,40,19
Picture = 190,0,1024,768
MouseDebug = 0
HintPanel = 10,0.8
HintPanelPos = 2,165,183,200
HintColor=f8ff41
TimePanelPos = 60,600,180,660
ScorePanelPos = 2,10,183,111
ProgressTextPos = 40,275,500,665
StoryRect = 415,105,875,555
IntroRect = 385,95,950,570
MM_Here = 246,319
MM_Profile = 47,337
MM_Options = 63,410
MM_Credits = 78,460
MM_About = 0,510
MM_Exit = 0,560
MM_Play = 536,598
MM_Name = 63,250,265,320,ff311800
MM_Puzzle = 900,50
CreditsRect = 423,123,896,597
CompleteTextPos = 100,250,350,580
PuzzleTextPos = 100,250,350,580

[Credits]
Desc00 = 1,ffffffff,0,0,Credits

[Intro]
Intro_00_00 = 4,ffffffff,20,0,intro0
Intro_01_00 = 4,ffffffff,20,-10,intro1
Intro_02_00 = 4,ffffffff,20,20,intro2


[Options]
AmbientVolume=0.5
MusicVolume=0.5
SoundVolume=0.5
FullScreen=1

[sounds]
buttonEnter =ButtonEnter_v11
buttonPress = buttonPress_v06
trashRemove = trashRemove_v05
mouseMiss = mouseMiss_v05
wrongClick = wrongClick_v01,wrongClick_v02
pause = pause_v02
orbFound = orbFound_v02
hintUsed = hintUsed_v02
caseChange = caseChange_v01,caseChange_v02,caseChange_v03,caseChange_v04
winCheme = winCheme_v05,winCheme_v06
looseCheme = looseCheme_v03
scrollMove = scrollMove_v03
clockTick = clockTick_shot
puzzleComplete = orbFound_v03
puzzleEmpower = orbFound_v02
puzzleError = puzzleput_v03
puzzlePick = puzzletake_v01,puzzletake_v02
puzzlePlace = puzzleput_v04

#Street

traffic = ambience/traffic
step_street1 = steps/step_street1
step_street2 = steps/step_street2
step_street3 = steps/step_street3
car_fast_rl = ambience/car_fast_rl
car_fast_lr = ambience/car_fast_lr
car_med_rl = ambience/car_med_rl
car_med_lr = ambience/car_med_lr

#Museum

squeak_wood1 = interier/squeak_wood1
squeak_wood2 = interier/squeak_wood2
step_carpet1 = steps/step_carpet1
step_carpet2 = steps/step_carpet2
step_carpet3 = steps/step_carpet3
door_open1 = interier/door_open1
door_close1 = interier/door_close1
cloth1 = interier/cloth1
cloth2 = interier/cloth2


#crypt
crypt = ambience/crypt
step_crypt1 = steps/step_crypt1
step_crypt2 = steps/step_crypt2
step_crypt3 = steps/step_crypt3
drip1 = interier/drip1
drip2 = interier/drip2
drip3 = interier/drip3
drip4 = interier/drip4
drip5 = interier/drip5
misc_metal3 = misc/misc_metal3
misc_stone1 = misc/misc_stone1
misc_stone2 = misc/misc_stone2
misc_stone3 = misc/misc_stone3

#park

park = ambience/park
Intro_Version2_Looped.ogg = Intro_Version2_Looped.ogg
step_street1 = steps/step_street1
step_street2 = steps/step_street2
step_street3 = steps/step_street3
misc_wood1 = misc/misc_wood1
misc_wood2 = misc/misc_wood2
misc_thing4 = misc/misc_thing4
misc_bag1 = misc/misc_bag1
misc_bag2 = misc/misc_bag2
misc_paper1 = misc/misc_paper1
misc_paper2 = misc/misc_paper2
misc_paper3 = misc/misc_paper3
car_fast_rl = ambience/car_fast_rl
car_fast_lr = ambience/car_fast_lr
car_med_rl = ambience/car_med_rl
car_med_lr = ambience/car_med_lr

#henry`s office

step_carpet1 = steps/step_carpet1
step_carpet2 = steps/step_carpet2
step_carpet3 = steps/step_carpet3
book1 = interier/book1
book2 = interier/book2
book3 = interier/book3
book4 = interier/book4
drawer1 = interier/drawer1
drawer2 = interier/drawer2
drawer3 = interier/drawer3
drawer4 = interier/drawer4


#drugs shop

step_carpet1 = steps/step_carpet1
step_carpet2 = steps/step_carpet2
step_carpet3 = steps/step_carpet3
misc_camera1 = misc/misc_camera1
misc_camera2 = misc/misc_camera2
drawer1 = interier/drawer1
drawer2 = interier/drawer2
drawer3 = interier/drawer3
drawer4 = interier/drawer4
misc_thing5 = misc/misc_thing5
misc_jar1 = misc/misc_jar1
misc_jar2 = misc/misc_jar2
misc_jar3 = misc/misc_jar3
misc_jar4 = misc/misc_jar4
misc_jar5 = misc/misc_jar5
conditioner = ambience/conditioner

#comics shop

squeak_wood1 = interier/squeak_wood1
squeak_wood2 = interier/squeak_wood2
step_carpet1 = steps/step_carpet1
step_carpet2 = steps/step_carpet2
step_carpet3 = steps/step_carpet3
book1 = interier/book1
book2 = interier/book2
book3 = interier/book3
book4 = interier/book4
drawer1 = interier/drawer1
drawer2 = interier/drawer2
drawer3 = interier/drawer3
drawer4 = interier/drawer4
misc_paper4 = misc/misc_paper4
misc_paper5 = misc/misc_paper5

#university

squeak_wood1 = interier/squeak_wood1
squeak_wood2 = interier/squeak_wood2
squeak_wood3 = interier/squeak_wood3
misc_camera1 = misc/misc_camera1
misc_camera2 = misc/misc_camera2
step_carpet1 = steps/step_carpet1
step_carpet2 = steps/step_carpet2
step_carpet3 = steps/step_carpet3
book1 = interier/book1
book2 = interier/book2
book3 = interier/book3
book4 = interier/book4
drawer1 = interier/drawer1
drawer2 = interier/drawer2
drawer3 = interier/drawer3
drawer4 = interier/drawer4
misc_paper1 = misc/misc_paper1
misc_paper2 = misc/misc_paper2
run1_rl = steps/run1_rl
run1_lr = steps/run1_lr

#police

step_street1 = steps/step_street1
step_street2 = steps/step_street2
step_street3 = steps/step_street3
drawer1 = interier/drawer1
drawer2 = interier/drawer2
jail_open = interier/jail_open
jail_close = interier/jail_close
phone1 = interier/phone1
phone2 = interier/phone2
radio1 = interier/radio1
radio2 = interier/radio2
radio3 = interier/radio3
misc_siren1 = misc/misc_siren1
misc_siren2 = misc/misc_siren2

# anitquarian shop

squeak_wood1 = interier/squeak_wood1
squeak_wood2 = interier/squeak_wood2
clock_strike1 = clocks/clock_strike1
clock_strike2 = clocks/clock_strike2
step_carpet1 = steps/step_carpet1
step_carpet2 = steps/step_carpet2
step_carpet3 = steps/step_carpet3
door_open1 = interier/door_open1
door_close1 = interier/door_close1
cloth1 = interier/cloth1
cloth2 = interier/cloth2
old_clock1 = clocks/old_clock1
old_clock2 = clocks/old_clock2
old_clock3 = clocks/old_clock3
old_clock4 = clocks/old_clock4
old_clock5 = clocks/old_clock5
old_clock6 = clocks/old_clock6
old_clock7 = clocks/old_clock7

# vicky`s office

chair1 = interier/chair1
chair2 = interier/chair2
chair3 = interier/chair3
book1 = interier/book1
book2 = interier/book2
book3 = interier/book3
book4 = interier/book4
drawer1 = interier/drawer1
drawer2 = interier/drawer2
drawer3 = interier/drawer3
drawer4 = interier/drawer4
writing1 = interier/writing1
writing2 = interier/writing2
phone3 = interier/phone3
phone4 = interier/phone4
phone5 = interier/phone5

# book shop

step_carpet1 = steps/step_carpet1
step_carpet2 = steps/step_carpet2
step_carpet3 = steps/step_carpet3
misc_camera1 = misc/misc_camera1
misc_camera2 = misc/misc_camera2
book1 = interier/book1
book2 = interier/book2
book3 = interier/book3
book4 = interier/book4
misc_paper3 = misc/misc_paper3
misc_paper4 = misc/misc_paper4

# castle

step_carpet1 = steps/step_carpet1
step_carpet2 = steps/step_carpet2
step_carpet3 = steps/step_carpet3
misc_camera1 = misc/misc_camera1
misc_camera2 = misc/misc_camera2
drawer1 = interier/drawer1
drawer2 = interier/drawer2
drawer3 = interier/drawer3
drawer4 = interier/drawer4

# cafe

step_carpet1 = steps/step_carpet1
step_carpet2 = steps/step_carpet2
step_carpet3 = steps/step_carpet3
plate1 = interier/plate1
plate2 = interier/plate2
plate3 = interier/plate3
plate4 = interier/plate4
plate5 = interier/plate5

# bank

step_carpet1 = steps/step_carpet1
step_carpet2 = steps/step_carpet2
step_carpet3 = steps/step_carpet3
book1 = interier/book1
book2 = interier/book2
book3 = interier/book3
book4 = interier/book4
drawer1 = interier/drawer1
drawer2 = interier/drawer2

