Mono path[0] = 'E:/anzhuang/Astroslugs/Astroslugs_Data/Managed'
Mono path[1] = 'E:/anzhuang/Astroslugs/Astroslugs_Data/Mono'
Direct3D:
    Version:  Direct3D 9.0c [ati2dvag.dll 6.14.10.6925]
    Renderer: ATI Radeon HD 4730 
    Vendor:   ATI
    VRAM:     512 MB
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=0 RAWZ=0 NULL=0 RESZ=0 SlowINTZ=0
<I> Initializing (RawInput).

<RI> Input initialized.

desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
Non platform assembly: data-06ABEEC0 (this message is harmless)
Non platform assembly: data-06B21BA0 (this message is harmless)
Non platform assembly: data-08860048 (this message is harmless)
Non platform assembly: data-088C8AE8 (this message is harmless)
Non platform assembly: data-088D1FF8 (this message is harmless)
Platform assembly: E:\anzhuang\Astroslugs\Astroslugs_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: E:\anzhuang\Astroslugs\Astroslugs_Data\Managed\Boo.Lang.dll (this message is harmless)
 E:\anzhuang\Astroslugs/Branding
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ThirdPartyIntro:Awake()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Start playing content
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ThirdPartyIntro:Play()
<LoadAssets>c__Iterator1A:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ThirdPartyIntro:Play()
<LoadAssets>c__Iterator1A:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)


Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 380.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 2578.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ProfilesMenu:OnSelectProfile()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Profile was changed to 962 by OnSelectionProfile()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
ProfilesMenu:OnSelectProfile()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ProfilesMenu:OnSelectProfile()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Profile was changed to 962 by OnSelectionProfile()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
ProfilesMenu:OnSelectProfile()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ProfilesMenu:OnSelectProfile()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Profile was changed to 962 by OnSelectionProfile()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
ProfilesMenu:OnSelectProfile()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ProfilesMenu:OnSelectProfile()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Profile was changed to 962 by OnSelectionProfile()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
ProfilesMenu:OnSelectProfile()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ProfilesMenu:OnSelectProfile()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Profile was changed to 962 by OnSelectionProfile()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
ProfilesMenu:OnSelectProfile()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ProfilesMenu:OnSelectProfile()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Profile was changed to 962 by OnSelectionProfile()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
ProfilesMenu:OnSelectProfile()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ProfilesMenu:OnSelectProfile()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Profile was changed to 962 by OnSelectionProfile()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
ProfilesMenu:OnSelectProfile()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ProfilesMenu:OnSelectProfile()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Profile was changed to 962 by OnSelectionProfile()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
ProfilesMenu:OnSelectProfile()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ProfilesMenu:OnSelectProfile()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Profile was changed to 962 by OnSelectionProfile()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
ProfilesMenu:OnSelectProfile()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ProfilesMenu:OnSelectProfile()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Profile was changed to 962 by OnSelectionProfile()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
ProfilesMenu:OnSelectProfile()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ProfilesMenu:OnSelectProfile()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Profile was changed to 962 by OnSelectionProfile()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
ProfilesMenu:OnSelectProfile()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ProfilesMenu:OnSelectProfile()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Profile was changed to 962 by OnSelectionProfile()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
ProfilesMenu:OnSelectProfile()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ProfilesMenu:OnSelectProfile()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Profile was changed to 962 by OnSelectionProfile()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
ProfilesMenu:OnSelectProfile()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Profile was changed to 962 by Continue()
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
<Continue>c__Iterator10:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
ProfilesMenu:ContinueWithProfile()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Font size and style overrides are only supported for dynamic fonts.
UnityEngine.GUIStyle:Internal_Draw(Internal_DrawArguments&, Boolean, Boolean, Boolean, Boolean)
UnityEngine.GUIStyle:Internal_Draw(IntPtr, Rect, String, Texture, Boolean, Boolean, Boolean, Boolean)
UnityEngine.GUIStyle:Draw(Rect, GUIContent, Boolean, Boolean, Boolean, Boolean)
UnityEngine.GUI:Label(Rect, GUIContent, GUIStyle)
UnityEngine.GUI:Label(Rect, String, GUIStyle)
TextLabel:OnGUI()

[..\..\Runtime\Gui\TextMeshGenerator2.cpp line 65] 
(Filename: ..\..\Runtime\Gui\TextMeshGenerator2.cpp Line: 65)

Font size and style overrides are only supported for dynamic fonts.
UnityEngine.GUIStyle:Internal_Draw(Internal_DrawArguments&, Boolean, Boolean, Boolean, Boolean)
UnityEngine.GUIStyle:Internal_Draw(IntPtr, Rect, String, Texture, Boolean, Boolean, Boolean, Boolean)
UnityEngine.GUIStyle:Draw(Rect, GUIContent, Boolean, Boolean, Boolean, Boolean)
UnityEngine.GUI:Label(Rect, GUIContent, GUIStyle)
UnityEngine.GUI:Label(Rect, String, GUIStyle)
TextLabel:OnGUI()

[..\..\Runtime\Gui\TextMeshGenerator2.cpp line 65] 
(Filename: ..\..\Runtime\Gui\TextMeshGenerator2.cpp Line: 65)

Font size and style overrides are only supported for dynamic fonts.
UnityEngine.GUIStyle:Internal_Draw(Internal_DrawArguments&, Boolean, Boolean, Boolean, Boolean)
UnityEngine.GUIStyle:Internal_Draw(IntPtr, Rect, String, Texture, Boolean, Boolean, Boolean, Boolean)
UnityEngine.GUIStyle:Draw(Rect, GUIContent, Boolean, Boolean, Boolean, Boolean)
UnityEngine.GUI:Label(Rect, GUIContent, GUIStyle)
UnityEngine.GUI:Label(Rect, String, GUIStyle)
TextLabel:OnGUI()

[..\..\Runtime\Gui\TextMeshGenerator2.cpp line 65] 
(Filename: ..\..\Runtime\Gui\TextMeshGenerator2.cpp Line: 65)

Font size and style overrides are only supported for dynamic fonts.
UnityEngine.GUIStyle:Internal_Draw(Internal_DrawArguments&, Boolean, Boolean, Boolean, Boolean)
UnityEngine.GUIStyle:Internal_Draw(IntPtr, Rect, String, Texture, Boolean, Boolean, Boolean, Boolean)
UnityEngine.GUIStyle:Draw(Rect, GUIContent, Boolean, Boolean, Boolean, Boolean)
UnityEngine.GUI:Label(Rect, GUIContent, GUIStyle)
UnityEngine.GUI:Label(Rect, String, GUIStyle)
TextLabel:OnGUI()

[..\..\Runtime\Gui\TextMeshGenerator2.cpp line 65] 
(Filename: ..\..\Runtime\Gui\TextMeshGenerator2.cpp Line: 65)

Font size and style overrides are only supported for dynamic fonts.
UnityEngine.GUIStyle:Internal_Draw(Internal_DrawArguments&, Boolean, Boolean, Boolean, Boolean)
UnityEngine.GUIStyle:Internal_Draw(IntPtr, Rect, String, Texture, Boolean, Boolean, Boolean, Boolean)
UnityEngine.GUIStyle:Draw(Rect, GUIContent, Boolean, Boolean, Boolean, Boolean)
UnityEngine.GUI:Label(Rect, GUIContent, GUIStyle)
UnityEngine.GUI:Label(Rect, String, GUIStyle)
TextLabel:OnGUI()

[..\..\Runtime\Gui\TextMeshGenerator2.cpp line 65] 
(Filename: ..\..\Runtime\Gui\TextMeshGenerator2.cpp Line: 65)

Font size and style overrides are only supported for dynamic fonts.
UnityEngine.GUIStyle:Internal_Draw(Internal_DrawArguments&, Boolean, Boolean, Boolean, Boolean)
UnityEngine.GUIStyle:Internal_Draw(IntPtr, Rect, String, Texture, Boolean, Boolean, Boolean, Boolean)
UnityEngine.GUIStyle:Draw(Rect, GUIContent, Boolean, Boolean, Boolean, Boolean)
UnityEngine.GUI:Label(Rect, GUIContent, GUIStyle)
UnityEngine.GUI:Label(Rect, String, GUIStyle)
TextLabel:OnGUI()

[..\..\Runtime\Gui\TextMeshGenerator2.cpp line 65] 
(Filename: ..\..\Runtime\Gui\TextMeshGenerator2.cpp Line: 65)

Platform assembly: E:\anzhuang\Astroslugs\Astroslugs_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: E:\anzhuang\Astroslugs\Astroslugs_Data\Managed\System.dll (this message is harmless)
LOADING TUTORIAL
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LevelPopup:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

saveProfile
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ProfileManager:SaveActiveProfile()
LevelPopup:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)


Unloading 292 unused Assets to reduce memory usage. Loaded Objects now: 1958.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:Awake()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Level Name: #LEVEL#TUTORIAL#LEVEL1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LevelBuilder:LoadLevel(String)
GamePreloader:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Description: 
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LevelBuilder:LoadLevel(String)
GamePreloader:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Energy: 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LevelBuilder:LoadLevel(String)
GamePreloader:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur POINT erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur POINT existiert nicht im vorhandenen Level.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur POINT erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur POINT existiert nicht im vorhandenen Level.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur POINT erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur POINT existiert nicht im vorhandenen Level.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur POINT erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur POINT existiert nicht im vorhandenen Level.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur QUAD erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur QUAD ist im Level vorhanden.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur LITTLEL erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur LITTLEL ist im Level vorhanden.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur DOUBLE erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur DOUBLE ist im Level vorhanden.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur mit mehr als vier Slugballs in einer Reihe existiert nicht
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur DOUBLE erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur DOUBLE ist im Level vorhanden.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Die Figur DOUBLE wurde bereits 0 mal gesetzt
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur QUAD erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur QUAD ist im Level vorhanden.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur LITTLEL erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur LITTLEL ist im Level vorhanden.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur LINE erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur LINE ist im Level vorhanden.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur DOUBLE erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur DOUBLE ist im Level vorhanden.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur QUAD erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur QUAD ist im Level vorhanden.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur QUAD erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur QUAD ist im Level vorhanden.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur LITTLEL erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur LITTLEL ist im Level vorhanden.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur LINE erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur LINE ist im Level vorhanden.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur DOUBLE erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur DOUBLE ist im Level vorhanden.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

AddLevel
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ProfileManager:AddLevel(LevelType, String, Int32, String, Int32, Int32)
SlugballManager:CheckForWin()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Slugenergy: 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Profile:AddLevel(LevelType, String, Int32, String, Int32, Int32)
ProfileManager:AddLevel(LevelType, String, Int32, String, Int32, Int32)
SlugballManager:CheckForWin()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

saveProfile
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ProfileManager:SaveActiveProfile()
SlugballManager:CheckForWin()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
<Play>c__Iterator9:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)


Unloading 140 unused Assets to reduce memory usage. Loaded Objects now: 2877.
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
LOADING TUTORIAL
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LevelPopup:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

saveProfile
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ProfileManager:SaveActiveProfile()
LevelPopup:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)


Unloading 296 unused Assets to reduce memory usage. Loaded Objects now: 1956.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:Awake()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Level Name: #LEVEL#TUTORIAL#LEVEL2
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LevelBuilder:LoadLevel(String)
GamePreloader:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Description: Description
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LevelBuilder:LoadLevel(String)
GamePreloader:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Energy: 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LevelBuilder:LoadLevel(String)
GamePreloader:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur T erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur T existiert nicht im vorhandenen Level.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur SEVEN erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur SEVEN ist im Level vorhanden.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur SEVEN erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur SEVEN ist im Level vorhanden.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur LITTLEL erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur LITTLEL ist im Level vorhanden.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur LITTLEL erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur LITTLEL ist im Level vorhanden.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur DOUBLE erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur DOUBLE ist im Level vorhanden.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur DOUBLE erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur DOUBLE ist im Level vorhanden.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

AddLevel
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ProfileManager:AddLevel(LevelType, String, Int32, String, Int32, Int32)
SlugballManager:CheckForWin()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Slugenergy: 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Profile:AddLevel(LevelType, String, Int32, String, Int32, Int32)
ProfileManager:AddLevel(LevelType, String, Int32, String, Int32, Int32)
SlugballManager:CheckForWin()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

saveProfile
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ProfileManager:SaveActiveProfile()
SlugballManager:CheckForWin()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
<Play>c__Iterator9:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)


Unloading 140 unused Assets to reduce memory usage. Loaded Objects now: 2877.
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
LOADING TUTORIAL
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LevelPopup:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

saveProfile
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ProfileManager:SaveActiveProfile()
LevelPopup:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)


Unloading 296 unused Assets to reduce memory usage. Loaded Objects now: 1956.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:Awake()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Level Name: #LEVEL#TUTORIAL#LEVEL3
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LevelBuilder:LoadLevel(String)
GamePreloader:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Description: Description
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LevelBuilder:LoadLevel(String)
GamePreloader:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Energy: 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LevelBuilder:LoadLevel(String)
GamePreloader:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur LINE erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur LINE ist im Level vorhanden.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur DOUBLE erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur DOUBLE ist im Level vorhanden.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur LITTLEL erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur LITTLEL ist im Level vorhanden.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur QUAD erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur QUAD ist im Level vorhanden.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur LITTLEL erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur LITTLEL ist im Level vorhanden.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur LITTLEL erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur LITTLEL ist im Level vorhanden.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Nichts erkannt
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur QUAD erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur QUAD ist im Level vorhanden.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur QUAD erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur QUAD ist im Level vorhanden.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Die Figur QUAD wurde bereits 0 mal gesetzt
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur QUAD erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur QUAD ist im Level vorhanden.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Die Figur QUAD wurde bereits 0 mal gesetzt
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur POINT erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur POINT existiert nicht im vorhandenen Level.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur LITTLEL erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur LITTLEL ist im Level vorhanden.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur LITTLEL erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur LITTLEL ist im Level vorhanden.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur LITTLEL erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur LITTLEL ist im Level vorhanden.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur LINE erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur LINE ist im Level vorhanden.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur LITTLEL erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur LITTLEL ist im Level vorhanden.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur DOUBLE erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur DOUBLE ist im Level vorhanden.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

AddLevel
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ProfileManager:AddLevel(LevelType, String, Int32, String, Int32, Int32)
SlugballManager:CheckForWin()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Slugenergy: 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Profile:AddLevel(LevelType, String, Int32, String, Int32, Int32)
ProfileManager:AddLevel(LevelType, String, Int32, String, Int32, Int32)
SlugballManager:CheckForWin()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

saveProfile
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ProfileManager:SaveActiveProfile()
SlugballManager:CheckForWin()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
<Play>c__Iterator9:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)


Unloading 140 unused Assets to reduce memory usage. Loaded Objects now: 2877.
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
LOADING TUTORIAL
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LevelPopup:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

saveProfile
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ProfileManager:SaveActiveProfile()
LevelPopup:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)


Unloading 296 unused Assets to reduce memory usage. Loaded Objects now: 1956.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
5
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:Awake()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Level Name: #LEVEL#TUTORIAL#LEVEL4
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LevelBuilder:LoadLevel(String)
GamePreloader:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Description: 
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LevelBuilder:LoadLevel(String)
GamePreloader:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Energy: 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LevelBuilder:LoadLevel(String)
GamePreloader:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur RHOMB erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur RHOMB ist im Level vorhanden.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur DIAGONAL erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur DIAGONAL ist im Level vorhanden.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur POINT erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur POINT ist im Level vorhanden.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur POINT erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur POINT ist im Level vorhanden.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur POINT erkannt!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Figur POINT ist im Level vorhanden.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
SlugballManager:CheckLevelForShapes(ShapeType)
SlugballManager:CompareShapes()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

AddLevel
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ProfileManager:AddLevel(LevelType, String, Int32, String, Int32, Int32)
SlugballManager:CheckForWin()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Slugenergy: 1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Profile:AddLevel(LevelType, String, Int32, String, Int32, Int32)
ProfileManager:AddLevel(LevelType, String, Int32, String, Int32, Int32)
SlugballManager:CheckForWin()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

saveProfile
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ProfileManager:SaveActiveProfile()
SlugballManager:CheckForWin()
SlugballManager:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

0
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogWarning(Object)
<Play>c__Iterator9:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)


Unloading 140 unused Assets to reduce memory usage. Loaded Objects now: 2877.
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
