Mono path[0] = 'D:/Astroslugs/Astroslugs_Data/Managed'
Mono path[1] = 'D:/Astroslugs/Astroslugs_Data/Mono'
Direct3D:
    Version:  Direct3D 9.0c [igxprd32.dll 6.14.10.5361]
    Renderer: Intel(R) HD Graphics Family
    Vendor:   Intel
    VRAM:     1024 MB
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
<I> Initializing (RawInput).

<RI> Input initialized.

desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
Non platform assembly: data-0C8EF128 (this message is harmless)
Non platform assembly: data-0C951DD8 (this message is harmless)
Non platform assembly: data-0E540048 (this message is harmless)
Non platform assembly: data-0E5A89C0 (this message is harmless)
Non platform assembly: data-0E5B1FF8 (this message is harmless)
Platform assembly: D:\Astroslugs\Astroslugs_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: D:\Astroslugs\Astroslugs_Data\Managed\Boo.Lang.dll (this message is harmless)
 D:\Astroslugs/Branding
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ThirdPartyIntro:Awake()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

Start playing content
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ThirdPartyIntro:Play()
<LoadAssets>c__Iterator1A:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

1
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
ThirdPartyIntro:Play()
<LoadAssets>c__Iterator1A:MoveNext()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)

